***** GTT Serpent (Armored Transport) ***** --------------------------------------------------------------------------- History: After the demand to tranport personel to and from space out-posts safely, the Serpant Project began. Two years after the Great War, the GTT Serpent was placed into active service. Normal transports could not sufficiently defend themselves. The Serpent transport could actually offesively defend itself. Due to its 'unique' design, it could participate in small dogfights. If piloted well, they do not require fighter escort. Its manauverability is tough but much better than any other transport and matches the manauverability of a Terran Bomber. Its speed is its greatest asset. It is unmatchable by any other transport in both the Vasudan and Terran Army. Primarily transporting personel, the Serpent-Class can also be temporarily and efficiently refitted to carry goods and parts. The only drawback of this class is that they are costly, so not many were made. --------------------------------------------------------------------------- Instructions: 1. Extract all the .pcx files to > freespace/data/maps 2. Extract .pof file to > freespace/data/models 3. Use the text under the header 'Replacor Data' and add it into the ships.tbl --------------------------------------------------------------------------- About: This mod was created by Nick Brown. I wasn't satisfied by the look of the drone ship, and it also just sat there in the ships.tbl file doing nothing. So I altered it so it could be included in any FRED mission that I wanted to create. Have fun... neo@clarkson.wa.edu.au ---------------------------------------------------------------------------- Replacor Data: $Name: GTT Serpent $Short name: TTrans04 $Species: Terran +Tech Description: $end_multi_text $POF file: Drone01.pof $Detail distance: (0, 80, 300, 1000) $Show damage: YES $Density: 1 $Damp: 0.1 $Rotdamp: 0.35 $Max Velocity: 0.0, 0.0, 95.0 ;; in x/y/z -- z only specified forward. use special tokens for backward movement $Rotation time: 5.0, 5.0, 6.0 $Rear Velocity: 20.0 $Forward accel: 3.0 $Forward decel: 1.5 $Slide accel: 0.0 $Slide decel: 0.0 $Expl inner rad: 75.0 $Expl outer rad: 150.0 $Expl damage: 50.0 $Expl blast: 1000.0 $Expl Propagates: NO ;; If set to Yes, then when the ship dies, the explosion propagates through it. $Shockwave Speed: 0.0 ;; speed shockwave expands at, 0 means no shockwave $Allowed PBanks: ( "ML-16 Laser" "Disruptor" "D-Advanced" "Avenger" "Flail" "Prometheus" "Banshee" "Training" "Vasudan Light Laser" "Railgun" "S-Breaker" "Leech Cannon" "Shivan Light Laser" "Shivan Heavy Laser" "Shivan Mega Laser" "Shivan Super Laser") $Default PBanks: ( "Prometheus" ) $Allowed SBanks: () $Default SBanks: () $SBank Capacity: () $Shields: 300 $Power Output: 2.0 $Max Oclk Speed: 60.0 $Max Weapon Eng: 50.0 $Hitpoints: 650 $Flags: ( "player_ship" "fighter" "in tech database") $AI Class: Captain $Afterburner: NO $Countermeasures: 20 $Scan time: 2000 $EngineSnd: 126 ;; Engine sound of ship $Closeup_pos: 0.0, -2.0, -49 $Closeup_zoom: 0.5 $Subsystem: communications, 10, 0 $Subsystem: navigation, 5, 0 $Subsystem: weapons, 5, 0 $Subsystem: sensors, 5, 0 $Subsystem: engine, 50, 0