(Edit - Wordwrap if using Microsoft Notepad) ================================================================ Title : Ryleh Rising File Name : Ryleh 1.fsm Version : 1.1 - 6/27/98 12:20 CST Designer : Michael Diedrich (Zarathud) Email Address : diedrich@megsinet.net homepage : www.megsinet.net/diedrich (under construction) Other levels by author : none yet Additional credits to : Volition, Inc. for Descent: Freespace : Interplay Productions, for some excellent recent releases ================================================================ * Mission Description * Player must patrol Ryleh Station shortly after the announcement of the Terran-Vasudan alliance. The Hammer of Light vows to show their displeasure. Scan the convoys and defend the Station from all enemy fighters. Your fortune for the day: Find a big boom where you least expect it. ================================================================ * Play Information * Single Player : yes Multi Player : no Training Only : no Difficulty Settings : no Campaign : not yet, but planning one (it should show). New grapics : no New sounds : not yet Known Bugs : ================================================================ * Installation * Unzip the file into your freespace/data directory. The mission should automatically be transferred to the mission folder, and any sounds to the appropriate voice folder. ================================================================ * Author's Comments * This mission is still under development. I have done my best to de-bug the events, but you can only play your own mission for so long before you begin to anticipate everything....and Sexp's sure can be complex. If you have ANY problems, please tell me about them so I can try to fix them. No promises, but I'll do my best. Tell me about any inaccuracies (weapons out too soon, etc.), imbalances (too hard or too easy?), performance issues (tested on a P200MMX with 64MB RAM and Diamond Monster 3D), or outright errors. I even want to hear about my grammar (please no insults, she's a nice lady :P ) and language. Your feedback is important to me. There aren't many capital ships (probably the coolest part of Freespace) in this mission, because everyone else seems to be using them. My goal here is to give the player a good dogfight with a purpose (protect the transports) and a suprise or two. Let me know how the suprise went, since that part of the mission was a real pain in the ass. ================================================================ Special Thanks to: Bkwyrm (hugs and kisses, dear!), mom, my little sister Mollie, my cats (Stewie and Terabian), Jason Lazar (ee-beh!), H.P. Lovecraft, Cthulhu and the other Elder Gods, Pinky and the Brain , G.W.F. Hegel (Philosophy of Right), Volition Inc. for developing such an incredible game, the Freespace Developer's League (for such quick answers to my questions), Jason Hoffoss at Volition (for his excellent support I may even forgive him for the FRED docs ;) ), Peter Drake (check out his excellent FRED tutorial at http://www.cs.indiana.edu/~pedrake/gamer/fred/fred.html), and YOU for playing this mission. ================================================================ * Legal Stuff * You may distribute this mission for free, as long as you include this text file and give the author credit. If you want to distribute this mission on a CD or in a Collection you MUST contact the author first and obtain approval. Any distribution of this mission shall act as an acknowledgement of the author's moral rights granted under applicable laws. You may edit this mission, but cannot redistribute the edited mission without the permission of the author. Certain rights to this mission are retained by Volition, Inc. and Interplay Productions. Use of this mission by any third party must conform to the copyrights and license terms of its creation. ================================================================ * Release Notes * v 1.0 Released 6/27/98 v 1.1 Released 6/28/98 Fixed Convoy event to correctly require both convoys to dock before validating. Changed nebula to amber and re-oriented (this looks much cooler now) Fixed incorrect ship type shown in mission briefing subicons. Minor tweaks to shields and targeting orders on enemy ships. Minor tweaks to initial ship facings and initial convoy locations. Buy the retail version of Descent: Freespace. This game is awesome. Now stop reading and start flying!