#Ship Classes

$Name:                          Prometheus frame
$Short name:					Prom
$Species:                       Shivan
+Type:                          XSTR("'Light' 'fighter'", -1)
+Maneuverability:				XSTR("Poor - Can Glide", -1)
+Armor:                         XSTR("Capital", -1)
+Manufacturer:					XSTR("Unknown", -1)
+Description:					XSTR( " ", -1)
$end_multi_text
+Tech Description:
XSTR("Archaeologists recent uncovered the 'Prometheus Frame' under the barren surface of Abyss Prime. Dating suggests that the vessel has been sealed in such a state for over ten thousand years. Evidence suggests that the craft was constructed by the Aluyerians, an alien race which seems to have mysteriously vanished around eight thousand years ago. 

The craft's onboard A.I. has been found to be operational, and assists the pilot in controlling the vessel. According to on-board data banks, the craft is classified as a 'light fighter' despite being larger than even a Cordi Gunship, firmly placing it as a frigate under current designation schemes. The Prometheus brings four devastating beam cannons to the field and can fire these continuously as long as there is weapon power available. Along with four powerful beam turrets, eighteen pulse guns and two banks of highly advanced and effective missiles.

Powerplant of unknown design, output rated at around 280 MW
Maximum forward velocity: 55
Maximum slide velocity: 30
180-degree turn time Yaw: 2.5 seconds
180-degree turn time Pitch: 2.0 seconds
Hull armor strength rated at 10000
Shield generator of unknown design, strength rated at 15000", -1)
$end_multi_text
+Length:						131 m
+Gun Mounts:					22
+Missile Banks:					2

$POF file:                      Prometheus.POF
$Detail distance:				(0)
$Show damage:					YES
$Density:                       1
$Damp:                          0.3
$Rotdamp:                       0.35
$Max Velocity:					30.0, 30.0, 55.0                  ;; in x/y/z -- z only specified forward.  use special tokens for backward movement
$Rotation time:					5.0, 4.0, 3.2
$Rear Velocity:					25.0
$Forward accel:					3.0
$Forward decel:					1.5
$Slide accel:					0.0
$Slide decel:					0.0
$Glide: Yes
$Autoaim FOV:  45
+Converging Autoaim
+Minimum Distance: 800

$Expl inner rad:				125.0
$Expl outer rad:				1500.0
$Expl damage:					25.0
$Expl blast:					1000.0
$Expl Propagates:				NO                                                      ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:				250.0  
$Shockwave Count:               10                         
$Allowed PBanks:				( "YX-2 Pulse") ("YX-1 Beam")
$Allowed Dogfight PBanks:			(  )
$Default PBanks:				( "YX-2 Pulse" "YX-1 Beam")
$Allowed SBanks:				( "HSM") ("QS")
$Allowed Dogfight SBanks:				(  )
$Default SBanks:				( "HSM" "QS" )
$SBank Capacity:				( 80, 150 )
$Shields:                       15000
$Shield Color:			180 180 155
$Power Output:					4.0
$Shield Regeneration Rate:			0.02
$Weapon Regeneration Rate:			0.1
$Max Oclk Speed:				80.0
$Max Weapon Eng:				1500.0
$Hitpoints:                     10000
$Hull Repair Rate:		0.05
$Subsystem Repair Rate:		0.1
$Flags:                         ( "player_ship" "cruiser" "surface shields" "generate icon" "no pain flash")
$AI Class:                      Captain
$Afterburner:					YES
	+Aburn Max Vel: 0.0, 0.0, 110.0
	+Aburn For accel:       0.6
	+Aburn Fuel:            500.0
	+Aburn Burn Rate:       70.0
	+Aburn Rec Rate:        40.0
$Countermeasures:				35
$Scan time:                     2000
$EngineSnd:						126                   ;; Engine sound of ship
$Closeup_pos:					0.0, 0.0, -100.0
$Closeup_zoom:					0.7
$Score:							10
$Trail:
	+Offset:				-15.791524 6.400205 -23.504637
	+Start Width:			1.4
	+End Width:				0.10
	+Start Alpha:			0.8
	+End Alpha:				0.0
	+Max Life:				2.4
	+Spew Time:				60
	+Bitmap:				Contrail03
$Trail:
	+Offset:				14.778643 6.400205 -23.504637
	+Start Width:			1.4
	+End Width:				0.10
	+Start Alpha:			0.8
	+End Alpha:				0.0
	+Max Life:				2.4
	+Spew Time:				60
	+Bitmap:				Contrail03
$Trail:
	+Offset:				-22.586691 1.472432 -27.116009
	+Start Width:			1.2
	+End Width:				0.10
	+Start Alpha:			0.6
	+End Alpha:				0.0
	+Max Life:				1.4
	+Spew Time:				60
	+Bitmap:				Contrail03
$Trail:
	+Offset:				-30.739355 1.472432 -26.707872
	+Start Width:			1.2
	+End Width:				0.10
	+Start Alpha:			0.6
	+End Alpha:				0.0
	+Max Life:				1.4
	+Spew Time:				60
	+Bitmap:				Contrail03
$Trail:
	+Offset:				-38.469711 1.472432 -25.083988
	+Start Width:			1.2
	+End Width:				0.10
	+Start Alpha:			0.6
	+End Alpha:				0.0
	+Max Life:				1.4
	+Spew Time:				60
	+Bitmap:				Contrail03
$Trail:
	+Offset:				22.625624 1.472432 -27.116009
	+Start Width:			1.2
	+End Width:				0.10
	+Start Alpha:			0.6
	+End Alpha:				0.0
	+Max Life:				1.4
	+Spew Time:				60
	+Bitmap:				Contrail03
$Trail:
	+Offset:				30.778286 1.472432 -26.707872
	+Start Width:			1.2
	+End Width:				0.10
	+Start Alpha:			0.6
	+End Alpha:				0.0
	+Max Life:				1.4
	+Spew Time:				60
	+Bitmap:				Contrail03
$Trail:
	+Offset:				38.508636 1.472432 -25.083988
	+Start Width:			1.2
	+End Width:				0.10
	+Start Alpha:			0.6
	+End Alpha:				0.0
	+Max Life:				1.4
	+Spew Time:				60
	+Bitmap:				Contrail03

$Subsystem:					communications, 10,0.0
$Subsystem:					engine,                         35,0.0
$Subsystem:					sensors,       10,0.0
$Subsystem:                     gunturret-0,0.833,1.0
        $Default pBanks:                                ( "PromAA" )
	$Flags: ("check hull")
$Subsystem:                     gunturret-1,0.833,1.0
        $Default pBanks:                                ( "PromAA" )
	$Flags: ("check hull")
$Subsystem:                     gunturret-2,0.833,1.0
        $Default pBanks:                                ( "PromAA" )
	$Flags: ("check hull")
$Subsystem:                     gunturret-3,0.833,1.0
        $Default pBanks:                                ( "PromAA" )
	$Flags: ("check hull")


#End