Hi,

Here's the model if you want to have a look at it.

Stuff that needs doing.

1. Model needs stabilising. It's pretty stable as is, but any vanishing 
bits need sorting out.

2. As many bits as possible need unioning. So that there are as few 
sub-objs as possible. Whilst at the same time, trying not to go over 
the 
750 vert/face limit in any of the subobjs and destabilise the model. 
The 
model currently crashes when destroyed because there are two many 
seperate objects in Truespace. It's also worth bearing in mind that 
there 
isn't much point unioning any bits where you'd need to introduce loads 
of 
extra faces to stabilise the join.

3. Turrets need adding. Very low poly turrets :)

4. C&C needs adding.

5. The stupid laser transmitter thingy needs adding.

6. The front superstructure needs work. Some extra detail (such as the 
holes and pipes) are easily added without increasing the poly count 
much. 
These are bits the player should be able to fly through. So they're 
worth 
doing.

7. The texturing probably needs tweaking. The texturing is simple face 
per face stuff. Nothing fancy.

Note: There's an error in the model. There are some textures which are 
not there. They actually are there. Just with a different name. It's 
the 
red one :).

Lower LODs need doing also. But they're easy once you have LOD0 up.

LOD0 is high poly yes. 3K is high. But all those polys are never on 
screen at once. This is the model players dogfight around so you're 
really close up to it. LOD1 should be 2k. Dropping turrets, and 
dropping 
the cylinder circumference to 24p.

Ian

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