#Mission Info

$Version: 0.10
$Name:  XSTR("Shepherd", -1)
$Author: mrWHO
$Created: 02/22/09 at 19:29:30
$Modified: 03/01/09 at 21:03:19
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 128

+Disallow Support: 0

+Hull Repair Ceiling: 0.000000

+Subsystem Repair Ceiling: 100.000000

+Viewer pos: 168.337280, 2245.958252, 3109.449219
+Viewer orient:
	0.999977, 0.000001, 0.006747,
	-0.005433, 0.593009, 0.805178,
	-0.004000, -0.805196, 0.592995


$Skybox Model: StarField.pof

$AI Profile: FS2 RETAIL

#Command Briefing

$Stage Text:
 XSTR("Command briefing", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

#Briefing
$start_briefing
$num_stages: 4
$start_stage
$multi_text
 XSTR("Welcome to the first day of fleet wide exercise pilots. As you may know, this year scenario will be a sneak, system wide Shivan attack.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 11351.780273, 2945.960205, -470.928894
$camera_orient:
	0.999977, 0.000001, 0.006747,
	-0.002393, 0.935030, 0.354560,
	-0.006308, -0.354568, 0.935009
$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 7
$team: Friendly
$class: TCF Lancer
$pos: 11940.433594, 532.909363, 5348.224121
$label: Neptune Sector
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Basic Sol Defence strategy assume aborting all civilian traffic across the system. All non-military ships that are in deep space should be band in convoys and escort back into nearest military strong points", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 823.078735, 3494.546143, -3294.408447
$camera_orient:
	0.999977, 0.000001, 0.006747,
	-0.006539, 0.246326, 0.969165,
	-0.001661, -0.969187, 0.246321
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 7
$team: Friendly
$class: TCF Lancer
$pos: 11940.433594, 532.909363, 5348.224121
$label: Neptune Sector
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Friendly
$class: GTT Argo
$pos: 784.293335, 0.003892, -1983.636841
$label: Civilian
+id: 3
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Friendly
$class: GTT Argo
$pos: 1197.336182, 0.004552, -2605.350830
$label: Civilian
+id: 4
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Trition Research Institute is a destination point for your convoy.
It's guard by TCC Wolf and Iota wing, however you won't have any authority over these units. However, you can call the alert flight of two Draco fighters from institute if you need.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 168.337280, 2245.958252, 3109.449219
$camera_orient:
	0.999977, 0.000001, 0.006747,
	-0.005433, 0.593009, 0.805178,
	-0.004000, -0.805196, 0.592995
$camera_time: 500
$num_lines: 0
$num_icons: 6
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 7
$team: Friendly
$class: TCF Lancer
$pos: 12044.525391, 532.909363, 5442.852539
$label: Neptune Sector
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Friendly
$class: GTT Argo
$pos: 784.293335, 0.003892, -1983.636841
$label: Civilian
+id: 3
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Friendly
$class: GTT Argo
$pos: 1197.336182, 0.004552, -2605.350830
$label: Civilian
+id: 4
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 15
$team: Friendly
$class: TI Bretonia
$pos: 729.173950, -0.000114, 5218.144531
$label: Triton Research Institute
+id: 5
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: TCC Ticonderoga
$pos: 133.611069, 532.909180, 4061.531982
$label: Wolf
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 23
$team: Friendly
$class: TCF Draco
$pos: 945.130005, 0.001661, 4272.575684
$label: Iota
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("There are three civilian ships in your convoy, two Argo class liners and one unarmed Faustus class. Command ship of the whole operation is TCC Fury. This ship must survive or you will be a subjects of jokes for whole next year.
TCC Shark is also present, it's survival is a bonus objective, she can give us a tactical advantage in later scenarios. Fighter escort consist of Alpha, beta and Gamma wings. That's all, don't let us down.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 537.662048, 1042.112915, -3829.811523
$camera_orient:
	0.999977, 0.000001, 0.006747,
	-0.004037, 0.801344, 0.598190,
	-0.005406, -0.598204, 0.801326
$camera_time: 500
$num_lines: 0
$num_icons: 8
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 7
$team: Friendly
$class: TCF Lancer
$pos: 8509.727539, 532.908997, 9361.657227
$label: Neptune Sector
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Friendly
$class: GTT Argo
$pos: 784.293335, 0.003892, -1983.636841
$label: Civilian
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Friendly
$class: GTT Argo
$pos: 1197.336182, 0.004552, -2605.350830
$label: Civilian
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 15
$team: Friendly
$class: TI Bretonia
$pos: 729.173950, -0.000114, 5218.144531
$label: Triton Research Institute
+id: 5
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: TCC Ticonderoga
$pos: 133.611069, 532.909180, 4061.531982
$label: Wolf
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 23
$team: Friendly
$class: TCF Draco
$pos: 945.130005, 0.001661, 4272.575684
$label: Iota
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: TCC Ticonderoga
$pos: 1183.314697, 0.003042, -1306.887085
$label: TTC Fury
+id: 9
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: TCC Eclipse
$pos: 814.600525, -0.051138, -2968.383545
$label: TCC Shark
+id: 10
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 4

$Formula: ( and 
   ( is-goal-true-delay "Aid Fury" 0 ) 
   ( is-goal-true-delay "Convoy" 0 ) 
)
$Multi text
    XSTR("Congratulation pilots, the main elements of the convoy survived this mission and command is satisfied with quality of your combat skills.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-true-delay "Shark" 0 ) 
$Multi text
    XSTR("You also mannaged to cover TCC Shark, tha's good. She'll be useful in the next stage of execise.
", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( or 
   ( is-goal-false-delay "Aid Fury" 0 ) 
   ( is-goal-false-delay "Convoy" 0 ) 
)
$Multi text
    XSTR("You didn't mannage to hold against simulated attack! How can you even think about real combat?
You will be send to additional combat training in you designated free time. Now get out of my sight!
", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Use KEW for bomb interception, Raptors against fighters (they are ardered to engage convoy escort).
Use Avalanche in close range against bombers and when you're hit by EMP.
Use Prometheus when you're out of bullets because it suck a lot of energy. ", -1)
$end_multi_text

$Formula: ( is-goal-false-delay "Shark" 0 ) 
$Multi text
    XSTR("TTC Shark didn't survive this simulation and she won't be allowed to participate in further exercise.
", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Order Gamma wing to guard Shark and focus on Nahemas bombers.", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"TCF Draco"	4
)

+Weaponry Pool: (
	"Prometheus I"	20
	"KEW-5 Shredder"	36
	"Avalanche"	2340
	"Thunder"	100
	"Raptor"	212
)

#Objects		;! 41 total

$Name: Alpha 1		;! Object #0
$Class: TCF Lancer
$Team: Friendly
$Location: -68.399559, 594.028748, -4322.649414
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 14

$Name: Alpha 2		;! Object #1
$Class: TCF Lancer
$Team: Friendly
$Location: -94.934189, 594.028748, -4181.096191
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Alpha 3		;! Object #2
$Class: TCF Lancer
$Team: Friendly
$Location: -41.878456, 594.028748, -4186.992676
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Alpha 4		;! Object #3
$Class: TCF Lancer
$Team: Friendly
$Location: -70.149147, 594.028748, -4148.825684
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Beta 1		;! Object #4
$Class: TCF Draco
$Team: Friendly
$Location: 44.251534, 594.028748, -3975.913330
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 20

$Name: Beta 2		;! Object #5
$Class: TCF Draco
$Team: Friendly
$Location: 15.860237, 594.028748, -4022.820801
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 20

$Name: Beta 3		;! Object #6
$Class: TCF Draco
$Team: Friendly
$Location: 92.606567, 594.028748, -4031.203613
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 20

$Name: Beta 4		;! Object #7
$Class: TCF Draco
$Team: Friendly
$Location: 53.005074, 594.028748, -4061.216064
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 20

$Name: Gamma 1		;! Object #8
$Class: TCF Draco
$Team: Friendly
$Location: -234.679108, 594.028748, -3989.836914
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 20

$Name: Gamma 2		;! Object #9
$Class: TCF Draco
$Team: Friendly
$Location: -288.763153, 594.028748, -4044.478516
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 20

$Name: Gamma 3		;! Object #10
$Class: TCF Draco
$Team: Friendly
$Location: -183.086609, 594.028748, -4060.250244
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 20

$Name: Gamma 4		;! Object #11
$Class: TCF Draco
$Team: Friendly
$Location: -225.557526, 594.028748, -4105.876953
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 20

$Name: Triton Research Institute		;! Object #12
$Class: TI Bretonia
$Team: Friendly
$Location: -15.581008, -0.000225, 8463.588867
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1000

$Name: Wolf		;! Object #13
$Class: TCC Ticonderoga
$Team: Friendly
$Location: -322.256592, 532.909302, 6088.031738
$Orientation:
	-0.029199, 0.000000, -0.999574,
	0.000000, 1.000000, 0.000000,
	0.999574, 0.000000, -0.029199
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints "Waypoint path 1" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 500

$Name: Iota 1		;! Object #14
$Class: TCF Draco
$Team: Friendly
$Location: 157.192566, 0.001871, 6932.928711
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: Iota 2		;! Object #15
$Class: TCF Draco
$Team: Friendly
$Location: 160.690903, 0.001930, 6875.315918
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: Iota 3		;! Object #16
$Class: TCF Draco
$Team: Friendly
$Location: 377.647583, 0.001917, 6871.146973
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: Iota 4		;! Object #17
$Class: TCF Draco
$Team: Friendly
$Location: 284.553467, 0.001905, 6774.651855
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: Fury		;! Object #18
$Class: TCC Ticonderoga
$Team: Friendly
$Location: -502.375183, 0.002972, -1396.545898
$Orientation:
	0.999200, 0.000000, -0.039989,
	0.000000, 1.000000, 0.000000,
	0.039989, 0.000000, 0.999200
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Convoy" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
+Arrival Delay: 6
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 95
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 500

$Name: Shark		;! Object #19
$Class: TCC Eclipse
$Team: Friendly
$Location: 13.626217, -0.050825, -4432.085938
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Convoy" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
$Arrival Location: Hyperspace
+Arrival Delay: 10
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 96
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 200

$Name: Darwin		;! Object #20
$Class: GTSC Faustus
$Team: Friendly
$Location: 23.463400, 0.003621, -1499.497681
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Convoy" 89 ) )
$Cargo 1:  XSTR("Civilians", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "" )
+Subsystem: turret02
+Primary Banks: ( "" )
+Subsystem: turret03
+Primary Banks: ( "" "" )
+Secondary Banks: ( "" "" )
+Sbank Ammo: ( 0 0 )
+Subsystem: turret04
+Primary Banks: ( "" )
+Subsystem: turret05
+Primary Banks: ( "" )
+Subsystem: turret06
+Primary Banks: ( "" )
$Arrival Location: Hyperspace
+Arrival Delay: 7
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 100
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 50

$Name: Neptune 134		;! Object #21
$Class: GTT Argo
$Team: Friendly
$Location: -204.859726, 0.004041, -2086.354492
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Convoy" 89 ) )
$Cargo 1:  XSTR("Civilians", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "KEW-5T Shredder" )
+Subsystem: turret02
+Primary Banks: ( "KEW-5T Shredder" )
$Arrival Location: Hyperspace
+Arrival Delay: 8
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 97
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 40

$Name: Neptune 135		;! Object #22
$Class: GTT Argo
$Team: Friendly
$Location: -113.062355, 0.003827, -2709.057373
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Convoy" 89 ) )
$Cargo 1:  XSTR("Civilians", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "KEW-5T Shredder" )
+Subsystem: turret02
+Primary Banks: ( "KEW-5T Shredder" )
$Arrival Location: Hyperspace
+Arrival Delay: 9
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 98
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 40

$Name: Aries 1		;! Object #23
$Class: SF Mara
$Team: Hostile
$Location: -5155.758789, 0.000211, 894.539673
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aries 2		;! Object #24
$Class: SF Mara
$Team: Hostile
$Location: -5208.850098, 0.000216, 810.073181
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aries 3		;! Object #25
$Class: SF Mara
$Team: Hostile
$Location: -5083.651367, 0.000219, 801.313782
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aries 4		;! Object #26
$Class: SF Mara
$Team: Hostile
$Location: -5140.698730, 0.000203, 743.271240
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Libra 1		;! Object #27
$Class: SB Nahema
$Team: Hostile
$Location: -4888.979492, 0.000199, 899.123352
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Libra 2		;! Object #28
$Class: SB Nahema
$Team: Hostile
$Location: -4960.461426, 0.000221, 793.471375
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Libra 3		;! Object #29
$Class: SB Nahema
$Team: Hostile
$Location: -4840.135254, 0.000216, 799.331726
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Libra 4		;! Object #30
$Class: SB Nahema
$Team: Hostile
$Location: -4896.533203, 0.000220, 704.793579
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Gemini 1		;! Object #31
$Class: SF Astaroth
$Team: Hostile
$Location: -4811.623535, 0.000922, 538.872131
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Gemini 2		;! Object #32
$Class: SF Astaroth
$Team: Hostile
$Location: -4852.151855, 0.000913, 498.393738
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Gemini 3		;! Object #33
$Class: SF Astaroth
$Team: Hostile
$Location: -4771.781738, 0.000908, 492.090118
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Gemini 4		;! Object #34
$Class: SF Astaroth
$Team: Hostile
$Location: -4812.572266, 0.000925, 452.331543
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Leo 1		;! Object #35
$Class: SB Taurvi
$Team: Hostile
$Location: -4969.994141, 0.000002, 488.932281
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Leo 2		;! Object #36
$Class: SB Taurvi
$Team: Hostile
$Location: -5036.616211, -0.000006, 541.317383
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Leo 3		;! Object #37
$Class: SB Taurvi
$Team: Hostile
$Location: -4965.791016, 0.000005, 556.026489
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Leo 4		;! Object #38
$Class: SB Taurvi
$Team: Hostile
$Location: -5025.410645, -0.000004, 479.902863
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Epsilon 1		;! Object #39
$Class: TCF Draco
$Team: Friendly
$Location: 582.326721, -0.000585, 8073.315918
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 20

$Name: Epsilon 2		;! Object #40
$Class: TCF Draco
$Team: Friendly
$Location: 628.223877, -0.000593, 8005.716309
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 20

#Wings		;! 9 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-guard "Darwin" 89 ) )
+Hotkey: 0
+Flags: ( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-guard "Neptune 134" 89 ) )
+Hotkey: 1
+Flags: ( )

$Name: Gamma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gamma 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Gamma 1"
	"Gamma 2"
	"Gamma 3"
	"Gamma 4"
)
$AI Goals: ( goals ( ai-guard "Neptune 135" 89 ) )
+Hotkey: 2
+Flags: ( )

$Name: Iota
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Iota 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Iota 1"
	"Iota 2"
	"Iota 3"
	"Iota 4"
)
$AI Goals: ( goals ( ai-guard "Wolf" 89 ) ( ai-guard "Triton Research Institute" 40 ) )
+Flags: ( )

$Name: Aries
$Waves: 8
$Wave Threshold: 2
$Special Ship: 0		;! Aries 1

$Arrival Location: Near Ship
+Arrival Distance: 2500
$Arrival Anchor: Fury
+Arrival delay: 25
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "Fury" 
   "Convoy" 
   0 
)
$Ships: (		;! 4 total
	"Aries 1"
	"Aries 2"
	"Aries 3"
	"Aries 4"
)
$AI Goals: ( goals ( ai-chase-wing "Beta" 89 ) ( ai-chase-wing "Gamma" 88 ) ( ai-chase-wing "Alpha" 80 ) ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Libra
$Waves: 8
$Wave Threshold: 2
$Special Ship: 1		;! Libra 2

$Arrival Location: Near Ship
+Arrival Distance: 2500
$Arrival Anchor: Shark
+Arrival delay: 30
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "Fury" 
   "Convoy" 
   0 
)
$Ships: (		;! 4 total
	"Libra 1"
	"Libra 2"
	"Libra 3"
	"Libra 4"
)
$AI Goals: ( goals ( ai-chase "Shark" 89 ) ( ai-chase "Fury" 70 ) ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Gemini
$Waves: 10
$Wave Threshold: 2
$Special Ship: 0		;! Gemini 1

$Arrival Location: Near Ship
+Arrival Distance: 2500
$Arrival Anchor: Neptune 135
+Arrival delay: 40
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "Fury" 
   "Convoy" 
   0 
)
$Ships: (		;! 4 total
	"Gemini 1"
	"Gemini 2"
	"Gemini 3"
	"Gemini 4"
)
$AI Goals: ( goals ( ai-chase-wing "Gamma" 89 ) ( ai-chase-wing "Alpha" 89 ) ( ai-chase-wing "Beta" 89 ) ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Leo
$Waves: 6
$Wave Threshold: 2
$Special Ship: 0		;! Leo 1

$Arrival Location: Near Ship
+Arrival Distance: 2500
$Arrival Anchor: Darwin
+Arrival delay: 50
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "Fury" 
   "Convoy" 
   0 
)
$Ships: (		;! 4 total
	"Leo 1"
	"Leo 2"
	"Leo 3"
	"Leo 4"
)
$AI Goals: ( goals ( ai-chase "Fury" 89 ) ( ai-chase "Darwin" 65 ) ( ai-chase "Neptune 134" 50 ) ( ai-chase "Neptune 135" 50 ) )
+Flags: ( )

$Name: Epsilon
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Epsilon 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Triton Research Institute
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Epsilon 1"
	"Epsilon 2"
)
$AI Goals: ( goals ( ai-guard "Fury" 50 ) ( ai-guard "Shark" 89 ) ( ai-guard "Darwin" 65 ) ( ai-guard "Neptune 134" 60 ) ( ai-guard "Neptune 135" 60 ) )
+Flags: ( "reinforcement" )

#Events		;! 19 total

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: Mission Start
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Mission Start" 
      11 
   )
   ( cap-waypoint-speed "Fury" 20 ) 
   ( cap-waypoint-speed "Darwin" 20 ) 
   ( cap-waypoint-speed "Neptune 134" 20 ) 
   ( cap-waypoint-speed "Neptune 135" 20 ) 
)
+Name: Convoy speed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Fury" 
      "Convoy" 
      16 
   )
   ( clear-goals "Darwin" ) 
   ( clear-goals "Neptune 134" ) 
   ( clear-goals "Neptune 135" ) 
   ( clear-goals "Shark" ) 
)
+Name: Convoy stop
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 3 "Fury" ) 
   ( send-message 
      "Fury" 
      "High" 
      "Fury introduction" 
   )
)
+Name: Convoy arrival
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( are-waypoints-done-delay 
         "Fury" 
         "Convoy" 
         0 
      )
      ( not ( is-destroyed-delay 1 "Fury" ) ) 
   )
   ( do-nothing ) 
)
+Name: Fury dir
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Aid Fury", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 1 "Darwin" ) 
   ( do-nothing ) 
)
+Name: convoy arrival 2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( are-waypoints-done-delay 
         "Fury" 
         "Convoy" 
         1 
      )
      ( not 
         ( is-destroyed-delay 
            1 
            "Darwin" 
            "Neptune 134" 
            "Neptune 135" 
         )
      )
   )
   ( do-nothing ) 
)
+Name: Convoy dir
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Defend Convoy", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( are-waypoints-done-delay 
         "Fury" 
         "Convoy" 
         0 
      )
      ( not 
         ( is-destroyed-delay 1 "Shark" ) 
      )
   )
   ( do-nothing ) 
)
+Name: Shark bonus
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Convoy arrival" 
      5 
   )
   ( send-message 
      "Alpha 2" 
      "High" 
      "Pilot 1" 
   )
)
+Name: Dialogue 1A
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Dialogue 1A" 5 ) 
   ( send-message "Fury" "High" "Fury 1" ) 
)
+Name: Dialogue 1B
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Dialogue 1B" 5 ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Pilot 2" 
   )
)
+Name: Dialogue 1C
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Fury" ) 50 ) 
   ( send-message 
      "Fury" 
      "High" 
      "Fury dammage" 
   )
)
+Name: Fury dammage
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Shark" ) 50 ) 
   ( send-message 
      "Shark" 
      "High" 
      "Shark dammage" 
   )
)
+Name: Shark dammage
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Darwin" ) 60 ) 
   ( send-message 
      "Darwin" 
      "High" 
      "Darwin dammage" 
   )
)
+Name: Darwin dammage
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Neptune 135" ) 60 ) 
   ( send-message 
      "Neptune 135" 
      "High" 
      "N 135 dammage" 
   )
)
+Name: N 135 dammage
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Neptune 134" ) 60 ) 
   ( send-message 
      "Neptune 134" 
      "High" 
      "N 134 dammage" 
   )
)
+Name: N 134 dammage
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-goal-true-delay "Aid Fury" 1 ) 
   ( send-message 
      "Fury" 
      "High" 
      "Finnish 1" 
   )
)
+Name: convoy finish
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "convoy finish" 
         4 
      )
      ( or 
         ( is-goal-false-delay "Aid Fury" 2 ) 
         ( is-goal-false-delay "Convoy" 2 ) 
      )
   )
   ( send-message 
      "#Command" 
      "High" 
      "Finnish 2" 
   )
)
+Name: com RTB
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: RTB
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Base", -1)
+Team: 0

#Goals		;! 3 total

$Type: Primary
+Name: Aid Fury
$MessageNew:  XSTR("Aid TCC Fury", -1)
$end_multi_text
$Formula: ( and 
   ( are-waypoints-done-delay 
      "Fury" 
      "Convoy" 
      0 
   )
   ( not ( is-destroyed-delay 0 "Fury" ) ) 
)
+No music

$Type: Primary
+Name: Convoy
$MessageNew:  XSTR("Escort civilian Convoy", -1)
$end_multi_text
$Formula: ( and 
   ( are-waypoints-done-delay 
      "Fury" 
      "Convoy" 
      0 
   )
   ( not 
      ( is-destroyed-delay 
         0 
         "Neptune 135" 
         "Neptune 134" 
         "Darwin" 
      )
   )
)

$Type: Bonus
+Name: Shark
$MessageNew:  XSTR("Protect TCC Shark", -1)
$end_multi_text
$Formula: ( is-event-true-delay "Shark bonus" 0 ) 

#Waypoints		;! 2 lists total

$Name: Waypoint path 1
$List: (		;! 4 points in list
	( 1031.019775, 532.909546, 6040.042480 )
	( 1050.200195, 532.909546, 9184.217773 )
	( -1060.647095, 532.909546, 9243.535156 )
	( -1009.800415, 532.909668, 6037.434082 )
)

$Name: Convoy
$List: (		;! 1 points in list
	( 1.172450, -0.000637, 6986.929688 )
)

#Messages		;! 11 total


$Name: Fury introduction
$Team: -1
$MessageNew:  XSTR("Convoy in position, stay focus, command may have a suprise for us in any moment.
", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1
+Wave Name: comm.ogg

$Name: Pilot 1
$Team: -1
$MessageNew:  XSTR("I guess that's the point of the whole exercise.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: comm.ogg

$Name: Fury 1
$Team: -1
$MessageNew:  XSTR("Just make sure that we'll have good statistics...smartass.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1
+Wave Name: comm.ogg

$Name: Pilot 2
$Team: -1
$MessageNew:  XSTR("Got it.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: comm.ogg

$Name: Fury dammage
$Team: -1
$MessageNew:  XSTR("This is Fury, hull integrity below 50 percent, fight harder pilots!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1
+Wave Name: comm.ogg

$Name: Shark dammage
$Team: -1
$MessageNew:  XSTR("Our hull is below 50%, do something with those bombers, you're outnumbered, NOT outgunned!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM2
+Wave Name: comm.ogg

$Name: Darwin dammage
$Team: -1
$MessageNew:  XSTR("Darwing here! We're taking dammage!", -1)
$end_multi_text
+Persona: Support Ship
+AVI Name: Head-CM3
+Wave Name: comm.ogg

$Name: N 134 dammage
$Team: -1
$MessageNew:  XSTR("This is flight 134 under heavy fire!", -1)
$end_multi_text
+Persona: Support Ship
+AVI Name: Head-CM4
+Wave Name: comm.ogg

$Name: N 135 dammage
$Team: -1
$MessageNew:  XSTR("Neptune 135, they are pounding us to death!", -1)
$end_multi_text
+Persona: Support Ship
+AVI Name: Head-CM5
+Wave Name: comm.ogg

$Name: Finnish 1
$Team: -1
$MessageNew:  XSTR("It looks like we made it, they are bugging out!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1
+Wave Name: comm.ogg

$Name: Finnish 2
$Team: -1
$MessageNew:  XSTR("Pilots mission is over, return to base.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1
+Wave Name: comm.ogg

#Reinforcements		;! 1 total

$Name: Epsilon
$Type: Attack/Protect
$Num times: 1
+Arrival Delay: 0
+No Messages: ( )
+Yes Messages: ( )

#Background bitmaps		;! 1 total

$Num stars: 500
$Ambient light level: 7895160

$Bitmap List:
$Sun: SunWhite
+Angles: 1.483529 1.378809 0.000000
+Scale: 1.000000
$Starbitmap: planeta1
+Angles: 0.000000 2.408552 0.000000
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 1: Demo1
$Briefing Music: Brief1

#End

