#Ship Classes

$Name: TGs Prominence
$Short name: Ship
$Species: Terran
+Tech Description:
XSTR("Derp.", -1)
$end_multi_text
$POF file: GunshipT1-Prominence.pof
$Detail distance: (0, 600, 1500, 5000)
$Show damage: YES
$Density: 1
$Damp: 0.2
$Rotdamp: 1.0
$Max Velocity: 0.0, 0.0, 50.0
$Rotation time: 30.0, 30.0, 30.0
$Rear Velocity: 0.0
$Forward accel: 15.0
$Forward decel: 10.0
$Slide accel: 0.0
$Slide decel: 0.0
$Expl inner rad: 100.0
$Expl outer rad: 500.0
$Expl damage: 100.0
$Expl blast: 800.0
$Expl Propagates: YES
$Shockwave Speed: 400.0
$Default PBanks: ()
$Default SBanks: ()
$SBank Capacity: ()
$Shields: 0
$Power Output: 90.0
$Max Oclk Speed: 40.0
$Max Weapon Eng: 100.0
$Hitpoints: 15000
$Flags: ("cruiser")
$AI Class: Captain
$Afterburner: NO
$Countermeasures: 0
$Scan time: 2000
$EngineSnd: 128
$Closeup_pos: 0.0, 0.0, -130
$Closeup_zoom: 0.5
$Score: 400
$Subsystem: Turret01, 2, 1.0
 $Default PBanks: ( "Standard flak" )
 $Flags: ("salvo mode" "check hull")
$animation: triggered
$type: initial
   +relative_angle: 90,0,0
$Subsystem: Turret02, 2, 1.0
 $Default PBanks: ( "Standard flak" )
 $Flags: ("salvo mode" "check hull")
$animation: triggered
$type: initial
   +relative_angle: 90,180,0
$Subsystem: Turret03, 2, 1.0
 $Default PBanks: ( "Standard flak" )
 $Flags: ("salvo mode" "check hull")
$animation: triggered
$type: initial
   +relative_angle: 90,0,0
$Subsystem: Turret04, 2, 1.0
 $Default PBanks: ( "Standard flak" )
 $Flags: ("salvo mode" "check hull")
$animation: triggered
$type: initial
   +relative_angle: 90,0,0
$Subsystem: Turret05, 2, 1.0
 $Default PBanks: ( "Standard flak" )
 $Flags: ("salvo mode" "check hull")
$animation: triggered
$type: initial
   +relative_angle: 90,0,0
$Subsystem: Turret06, 2, 1.0
 $Default PBanks: ( "Standard flak" )
 $Flags: ("salvo mode" "check hull")
$animation: triggered
$type: initial
   +relative_angle: 90,0,0
$Subsystem: Turret07, 2, 1.0
 $Default PBanks: ( "Standard flak" )
 $Flags: ("salvo mode" "check hull")
$animation: triggered
$type: initial
   +relative_angle: 90,0,0
$Subsystem: Turret08a, 3, 0.0
 $Default PBanks: ( "Rockeye" )
 $Flags: ("check hull")
$Subsystem: Turret09a, 3, 0.0
 $Default PBanks: ( "Rockeye" )
 $Flags: ("check hull")
$Subsystem: Turret10a, 3, 3.0
 $Default PBanks: ( "Cyclops" )
 $Flags: ("check hull")
$animation: triggered
$type: initial
   +relative_angle: 90,180,0
$Subsystem: Turret11a, 3, 0.0
 $Default PBanks: ( "BFRed" ) ; trololololol :P
 $Flags: ("check hull")
$Subsystem: Radararray, 5, 0.0
$Subsystem: Sensors, 10, 0
$Subsystem: Communication, 8, 0.0
$Subsystem: Navigation, 10, 0.0
$Subsystem: Weapons, 15, 0.0
$Subsystem: Engine01a, 20, 0.0
 $Engine Wash: Default100
$Subsystem: Engine02a, 20, 0.0
 $Engine Wash: Default100

#End