#Mission Info

$Version: 0.10
$Name:  XSTR("Mission 05: Fairhaven Rescue", -1)
$Author: Tim
$Created: 10/04/07 at 03:00:11
$Modified: 10/06/07 at 00:56:12
$Notes:
$End Notes:

$Mission Desc:
 XSTR("
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 131072

+Disallow Support: 0

+Hull Repair Ceiling: 0.000000

+Subsystem Repair Ceiling: 100.000000

+Viewer pos: -131.823776, 27804.253906, -3853.934814
+Viewer orient:
	0.999995, 0.000000, 0.003089,
	-0.003089, 0.014293, 0.999893,
	-0.000044, -0.999898, 0.014293


$AI Profile: FS2 RETAIL

#Command Briefing

$Stage Text:
 XSTR("EMERGENCY BRIEFING - AUGUST 30, 0600 HOURS

Commander,

At 0300 hours this morning, the Fairhaven Colony station, home to approximately 36,000 civilians, was completely destroyed. Sensor records show that the ship that destroyed the station was the same ship you spotted during the mining platform mission. It jumped in fast, striking the station multiple large beam turrets, destroying it in seconds. It is unknown how the pirates managed to acquire a ship with firepower of that magnitude.

Originally we anticipated that there were no survivors due to the speed of the attack. However, due to your sensor scans of the pirate destroyer during your last mission, the station received information from several sensor posts that the destroyer was on a direct course for them, and began to issue emergency procedures.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

$Stage Text:
 XSTR("Unfortunately, the destroyer managed to jump in and attack before any signifigant evacuation could be organized. However, our scans of the area have picked up the emergency beacons of several escape pods, so it is obvious that some of the station's inhabitants managed to eject from the station before it exploded.

We're going after them.

The GTRS Hope, a Hero class Search and Rescue carrier, has been ordered to carry out the SAR operation. However, they need a skilled fighter pilot's assistance, as they have not received their squadron of fighters yet.

They have just jumped to our coordinates, and we're temporarily transferring you over to their command, effective immediately. I'll let them brief you on the details.

Report to your fighter - and good luck. I'll see you when you get back.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

#Briefing
$start_briefing
$num_stages: 6
$start_stage
$multi_text
 XSTR("Good morning, Commander. Welcome to the GTRS Hope. We're glad you're here with us on this mission.", -1)
$end_multi_text
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	0.999995, 0.000000, 0.003089,
	-0.003089, 0.014293, 0.999893,
	-0.000044, -0.999898, 0.014293
$camera_time: 500
$num_lines: 0
$num_icons: 0
$Flags: 0
$Formula: ( true ) 
$end_stage
$start_stage
$multi_text
 XSTR("The destruction of the Fairhaven station has left a large debris field in its place. This is the area from which we are picking up the emergency beacons of several escape pods that seem to have survived the explosion.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -131.823776, 27804.253906, -3853.934814
$camera_orient:
	0.999995, 0.000000, 0.003089,
	-0.003089, 0.014293, 0.999893,
	-0.000044, -0.999898, 0.014293
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 8
$team: Unknown
$class: Asteroid
$pos: -2864.248291, -631.125610, -3706.825195
$label: Debris Field
+id: 7
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 8
$team: Unknown
$class: Asteroid
$pos: 4155.264648, 1300.000122, -3955.501465
$label: Debris Field
+id: 8
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 8
$team: Unknown
$class: Asteroid
$pos: 1255.683350, -2500.000244, -261.850800
$label: Debris Field
+id: 9
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The $g GTRS $g Hope will be jumping into the area just outside the boundary of the debris field. Our ship is too large to enter the field safely, and even if we could, this is a special case in which we will need your skills and expertise.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -131.823776, 27804.253906, -3853.934814
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	0.999995, 0.000000, 0.003089,
	-0.003089, 0.014293, 0.999893,
	-0.000044, -0.999898, 0.014293
$camera_time: 500
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 8
$team: Unknown
$class: Asteroid
$pos: -2864.248291, -631.125610, -3706.825195
$label: Debris Field
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 8
$team: Unknown
$class: Asteroid
$pos: 4155.264648, 1300.000122, -3955.501465
$label: Debris Field
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 8
$team: Unknown
$class: Asteroid
$pos: 1255.683350, -2500.000244, -261.850800
$label: Debris Field
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTF Ulysses
$pos: -1238.114380, -0.001773, -6916.376465
$label: GTRS Hope
+id: 10
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("You will launch in your fighter from the $g Hope and enter the debris field. The reflective properties of the debris coupled with the different types of ionized gases in the area are preventing the escape pods from showing up on sensors correctly. In addition to this hurdle, there is a second problem.

The EMP blast created by the explosion likely will have damaged the navigational control systems of the pods. Therefore, we will need to upload specialized software into each pod's autopilot system, which will engage its engines and guide it through the debris field and back to the $g Hope.", -1)
$end_multi_text
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$camera_pos: -131.823776, 27804.253906, -3853.934814
$camera_orient:
	0.999995, 0.000000, 0.003089,
	-0.003089, 0.014293, 0.999893,
	-0.000044, -0.999898, 0.014293
$camera_time: 500
$num_lines: 0
$num_icons: 5
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 8
$team: Unknown
$class: Asteroid
$pos: -2864.248291, -631.125610, -3706.825195
$label: Debris Field
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 8
$team: Unknown
$class: Asteroid
$pos: 4155.264648, 1300.000122, -3955.501465
$label: Debris Field
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 8
$team: Unknown
$class: Asteroid
$pos: 1255.683350, -2500.000244, -261.850800
$label: Debris Field
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTF Ulysses
$pos: -1238.114380, -0.001773, -6916.376465
$label: GTRS Hope
+id: 10
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTF Hercules Mark II
$pos: 2598.042725, -0.000195, -6361.013672
$label: Alpha 1
+id: 11
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("We need you to find the escape pods and approach to within 500 meters in order to lock their positon on sensors. Once you have done that, you must target the pod scan it. We have modified your fighter's systems to upload the new software as the scanning process takes place. ", -1)
$end_multi_text
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$camera_pos: -131.823776, 27804.253906, -3853.934814
$camera_orient:
	0.999995, 0.000000, 0.003089,
	-0.003089, 0.014293, 0.999893,
	-0.000044, -0.999898, 0.014293
$camera_time: 500
$num_lines: 0
$num_icons: 6
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 8
$team: Unknown
$class: Asteroid
$pos: -2864.248291, -631.125610, -3706.825195
$label: Debris Field
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 8
$team: Unknown
$class: Asteroid
$pos: 4155.264648, 1300.000122, -3955.501465
$label: Debris Field
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 8
$team: Unknown
$class: Asteroid
$pos: 1255.683350, -2500.000244, -261.850800
$label: Debris Field
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTF Ulysses
$pos: -1238.114380, -0.001773, -6916.376465
$label: GTRS Hope
+id: 10
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTF Hercules Mark II
$pos: 769.810730, 0.000557, -4679.840332
$label: Alpha 1
+id: 11
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Friendly
$class: GTEP Hermes
$pos: 999.828918, -1073.351318, -3579.221680
$label: Escape Pod
+id: 12
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Once each pod is scanned, it should fire up its engines automatically and dock with the $g Hope. Once all pods have been recovered, your mission will be complete.

We're not absolutely certain how many pods are in the field. However, we can tell you this - our sensor array is picking up nine distinct beacons within the field, so we're running on the assumption that there are nine pods waiting for rescue. You should be able to get a slight sensor echo on each pod that is out there - so if there are more pods than we anticipate, you'll be able to spot thier sensor echos.

Good luck, pilot.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -131.823776, 27804.253906, -3853.934814
$camera_orient:
	0.999995, 0.000000, 0.003089,
	-0.003089, 0.014293, 0.999893,
	-0.000044, -0.999898, 0.014293
$camera_time: 500
$num_lines: 0
$num_icons: 6
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 8
$team: Unknown
$class: Asteroid
$pos: -2864.248291, -631.125610, -3706.825195
$label: Debris Field
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 8
$team: Unknown
$class: Asteroid
$pos: 4155.264648, 1300.000122, -3955.501465
$label: Debris Field
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 8
$team: Unknown
$class: Asteroid
$pos: 1255.683350, -2500.000244, -261.850800
$label: Debris Field
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTF Ulysses
$pos: -1238.114380, -0.001773, -6916.376465
$label: GTRS Hope
+id: 10
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTF Hercules Mark II
$pos: 769.810730, 0.000557, -4679.840332
$label: Alpha 1
+id: 11
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Friendly
$class: GTEP Hermes
$pos: 1741.759033, -1073.351196, -6263.119629
$label: Escape Pod
+id: 12
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 2

$Formula: ( is-goal-true-delay 
   "Scan All Pods For Rescue" 
   0 
)
$Multi text
    XSTR("Welcome back, pilot.

Excellent work on finding and rescuing all of the escape pods. The survivors extrend their thanks, as does the crew of the GTRS Hope.

All in all, we were able to rescue 174 survivors, including a sensor operator who had the foresight to carry detailed sensor records of the priate destroyer along with him. We have our analysts working on the data now to identify the ship and perform a tactical analysis. We hope to have a plan of attack within a few days.

Well done. Dismissed.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-false-delay 
   "Scan All Pods For Rescue" 
   0 
)
$Multi text
    XSTR("You failed to rescue all of the pods. Survivors of the massacre, possibly people with vital information, were left out there in the darkness of space with no hope of rescue. This is unacceptable.

You are to report back to Farpoint Station immediately for a hearing. Dismissed.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Do not leave the area before all pods are rescued. Also, be careful not to bump into any of the pods, as they are heavily damaged.", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Hercules"	5
	"GTF Hercules Mark II"	5
	"GTF Ares"	5
	"GTF Erinyes"	5
	"GTF Loki"	5
	"GTF Pegasus"	5
	"GTF Perseus"	5
	"GTF Myrmidon"	5
	"GTB Artemis"	5
	"GTB Medusa"	5
	"GTB Ursa"	5
	"GTB Zeus"	5
	"GTB Boanerges"	5
	"GVF Ptah"	5
)

+Weaponry Pool: (
	"Subach HL-7"	16
	"Subach HL-D"	16
	"Mekhu HL-7"	16
	"Mekhu HL-7D"	16
	"Akheton SDG"	16
	"Morning Star"	16
	"MorningStar D"	16
	"Prometheus R"	16
	"Prometheus S"	18
	"Prometheus D"	16
	"Maxim"	16
	"Maxim D"	16
	"UD-8 Kayser"	16
	"UD-D Kayser"	16
	"Circe"	16
	"Lamprey"	16
	"Rockeye"	500
	"Rockeye D"	500
	"Tempest"	500
	"Tempest D"	500
	"Hornet"	500
	"Hornet D"	500
	"Tornado"	500
	"Tornado D"	500
	"Harpoon"	572
	"Harpoon D"	500
	"Trebuchet"	500
	"TAG-A"	500
	"TAG-B"	500
	"Piranha"	500
	"Stiletto II"	500
	"Infyrno"	500
	"Infyrno D"	500
	"Cyclops"	500
	"Cyclops#short"	500
	"Helios"	500
	"EMP Adv."	500
)

#Objects		;! 11 total

$Name: Alpha 1		;! Object #0
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 2130.898438, 0.000201, -8897.516602
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 70
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Escape Pod 1		;! Object #1
$Class: GTEP Hermes
$Team: Friendly
$Location: 2307.199951, 1300.000000, -3197.500000
$Orientation:
	0.250994, 0.929680, -0.269630,
	-0.965833, 0.259108, -0.005680,
	0.064582, 0.261843, 0.962949
$AI Behavior: None
$Cargo 1:  XSTR("Survivors", -1)
+Initial Hull: 23
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: engine
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Docking Bay
$Departure Anchor: GTRS Hope
$Departure Cue: ( is-event-true-delay "Repair 1" 0 ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "scannable" "special-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 5

$Name: GTRS Hope		;! Object #2
$Class: GTRS Hero
$Team: Friendly
$Location: -526.626892, -0.002292, -8108.834473
$Orientation:
	0.775565, 0.000000, -0.631268,
	0.000000, 1.000000, 0.000000,
	0.631268, 0.000000, 0.775565
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1400

$Name: Escape Pod 2		;! Object #3
$Class: GTEP Hermes
$Team: Friendly
$Location: -2719.453857, -631.122498, -4229.785645
$Orientation:
	0.998247, -0.056531, -0.017519,
	0.058333, 0.889847, 0.452515,
	-0.009992, -0.452744, 0.891585
$AI Behavior: None
$Cargo 1:  XSTR("Survivors", -1)
+Initial Hull: 19
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: engine
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Docking Bay
$Departure Anchor: GTRS Hope
$Departure Cue: ( is-event-true-delay "Repair 2" 0 ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 5

$Name: Escape Pod 4		;! Object #4
$Class: GTEP Hermes
$Team: Friendly
$Location: -3569.989990, -1073.351196, -589.301575
$Orientation:
	0.998223, 0.057654, -0.015033,
	-0.043796, 0.538942, -0.841204,
	-0.040397, 0.840367, 0.540510
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 27
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: engine
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Docking Bay
$Departure Anchor: GTRS Hope
$Departure Cue: ( is-event-true-delay "Repair 4" 0 ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 5

$Name: Escape Pod 3		;! Object #5
$Class: GTEP Hermes
$Team: Friendly
$Location: -1247.599976, -2500.000000, -2438.100098
$Orientation:
	-0.269958, 0.962841, 0.007771,
	-0.950782, -0.265285, -0.160118,
	-0.152106, -0.050614, 0.987067
$AI Behavior: None
$Cargo 1:  XSTR("Survivors", -1)
+Initial Hull: 21
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: engine
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Docking Bay
$Departure Anchor: GTRS Hope
$Departure Cue: ( is-event-true-delay "Repair 3" 0 ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 5

$Name: Escape Pod 5		;! Object #6
$Class: GTEP Hermes
$Team: Friendly
$Location: 2229.752930, 2108.882568, 382.055481
$Orientation:
	-0.064100, 0.795708, 0.602279,
	-0.848552, -0.361090, 0.386748,
	0.525216, -0.486274, 0.698345
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 19
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: engine
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Docking Bay
$Departure Anchor: GTRS Hope
$Departure Cue: ( is-event-true-delay "Repair 5" 0 ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 5

$Name: Escape Pod 6		;! Object #7
$Class: GTEP Hermes
$Team: Friendly
$Location: -2861.755371, -1722.366333, 1291.646118
$Orientation:
	-0.077504, -0.717906, -0.691813,
	0.835486, -0.425401, 0.347847,
	-0.544019, -0.551040, 0.632770
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 21
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: engine
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Docking Bay
$Departure Anchor: GTRS Hope
$Departure Cue: ( is-event-true-delay "Repair 6" 0 ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 5

$Name: Escape Pod 8		;! Object #8
$Class: GTEP Hermes
$Team: Friendly
$Location: -3367.152832, 1515.385620, 3737.470459
$Orientation:
	0.250275, -0.921749, 0.296213,
	0.944189, 0.164691, -0.285279,
	0.214172, 0.351079, 0.911523
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 24
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: engine
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Docking Bay
$Departure Anchor: GTRS Hope
$Departure Cue: ( is-event-true-delay "Repair 8" 0 ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 5

$Name: Escape Pod 9		;! Object #9
$Class: GTEP Hermes
$Team: Friendly
$Location: 3360.962646, -2482.456299, 4847.306152
$Orientation:
	0.658066, -0.685485, 0.311545,
	0.719875, 0.451468, -0.527216,
	0.220746, 0.571217, 0.790559
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 31
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: engine
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Docking Bay
$Departure Anchor: GTRS Hope
$Departure Cue: ( is-event-true-delay "Repair 9" 0 ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 5

$Name: Escape Pod 7		;! Object #10
$Class: GTEP Hermes
$Team: Friendly
$Location: 160.697937, 3975.506104, 2689.018799
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.209239, 0.977865,
	0.000000, -0.977865, 0.209239
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 12
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: engine
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Docking Bay
$Departure Anchor: GTRS Hope
$Departure Cue: ( is-event-true-delay "Repair 7" 0 ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 5

#Wings		;! 1 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GTRS Hope
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 1 total
	"Alpha 1"
)
+Hotkey: 0
+Flags:( )

#Events		;! 21 total

$Formula: ( when 
   ( has-time-elapsed 0 ) 
   ( ship-invisible 
      "Escape Pod 1" 
      "Escape Pod 2" 
      "Escape Pod 4" 
      "Escape Pod 3" 
      "Escape Pod 5" 
      "Escape Pod 6" 
      "Escape Pod 8" 
      "Escape Pod 9" 
      "Escape Pod 7" 
   )
)
+Name: Pods Invisible
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Alpha 1" "Escape Pod 1" ) 
      500 
   )
   ( ship-visible "Escape Pod 1" ) 
)
+Name: Detect 1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-cargo-known-delay 
      2 
      "Escape Pod 1" 
   )
   ( repair-subsystem 
      "Escape Pod 1" 
      "engine" 
      100 
   )
)
+Name: Repair 1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Alpha 1" "Escape Pod 2" ) 
      500 
   )
   ( ship-visible "Escape Pod 2" ) 
)
+Name: Detect 2
+Repeat Count: 1
+Interval: 1
+Team: 1065293773

$Formula: ( when 
   ( is-cargo-known-delay 
      2 
      "Escape Pod 2" 
   )
   ( repair-subsystem 
      "Escape Pod 2" 
      "engine" 
      100 
   )
)
+Name: Repair 2
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < 
      ( distance "Alpha 1" "Escape Pod 3" ) 
      500 
   )
   ( ship-visible "Escape Pod 3" ) 
)
+Name: Detect 3
+Repeat Count: 1
+Interval: 1
+Team: 1060429487

$Formula: ( when 
   ( is-cargo-known-delay 
      2 
      "Escape Pod 3" 
   )
   ( repair-subsystem 
      "Escape Pod 3" 
      "engine" 
      100 
   )
)
+Name: Repair 3
+Repeat Count: 1
+Interval: 1
+Team: 1039456880

$Formula: ( when 
   ( < 
      ( distance "Alpha 1" "Escape Pod 4" ) 
      500 
   )
   ( ship-visible "Escape Pod 4" ) 
)
+Name: Detect 4
+Repeat Count: 1
+Interval: 1
+Team: 1065112022

$Formula: ( when 
   ( is-cargo-known-delay 
      2 
      "Escape Pod 4" 
   )
   ( repair-subsystem 
      "Escape Pod 4" 
      "engine" 
      100 
   )
)
+Name: Repair 4
+Repeat Count: 1
+Interval: 1
+Team: 1065293611

$Formula: ( when 
   ( < 
      ( distance "Alpha 1" "Escape Pod 5" ) 
      500 
   )
   ( ship-visible "Escape Pod 5" ) 
)
+Name: Detect 5
+Repeat Count: 1
+Interval: 1
+Team: 1039456880

$Formula: ( when 
   ( is-cargo-known-delay 
      2 
      "Escape Pod 5" 
   )
   ( repair-subsystem 
      "Escape Pod 5" 
      "engine" 
      100 
   )
)
+Name: Repair 5
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < 
      ( distance "Alpha 1" "Escape Pod 6" ) 
      500 
   )
   ( ship-visible "Escape Pod 6" ) 
)
+Name: Detect 6
+Repeat Count: 1
+Interval: 1
+Team: 1064525859

$Formula: ( when 
   ( is-cargo-known-delay 
      2 
      "Escape Pod 6" 
   )
   ( repair-subsystem 
      "Escape Pod 6" 
      "engine" 
      100 
   )
)
+Name: Repair 6
+Repeat Count: 1
+Interval: 1
+Team: 1064525857

$Formula: ( when 
   ( < 
      ( distance "Alpha 1" "Escape Pod 7" ) 
      500 
   )
   ( ship-visible "Escape Pod 7" ) 
)
+Name: Detect 7
+Repeat Count: 1
+Interval: 1
+Team: 906760115

$Formula: ( when 
   ( is-cargo-known-delay 
      2 
      "Escape Pod 7" 
   )
   ( repair-subsystem 
      "Escape Pod 7" 
      "engine" 
      100 
   )
)
+Name: Repair 7
+Repeat Count: 1
+Interval: 1
+Team: 1039592879

$Formula: ( when 
   ( < 
      ( distance "Alpha 1" "Escape Pod 8" ) 
      500 
   )
   ( ship-visible "Escape Pod 8" ) 
)
+Name: Detect 8
+Repeat Count: 1
+Interval: 1
+Team: 1064525857

$Formula: ( when 
   ( is-cargo-known-delay 
      2 
      "Escape Pod 8" 
   )
   ( repair-subsystem 
      "Escape Pod 8" 
      "engine" 
      100 
   )
)
+Name: Repair 8
+Repeat Count: 1
+Interval: 1
+Team: 902291220

$Formula: ( when 
   ( < 
      ( distance "Alpha 1" "Escape Pod 9" ) 
      500 
   )
   ( ship-visible "Escape Pod 9" ) 
)
+Name: Detect 9
+Repeat Count: 1
+Interval: 1
+Team: 1060439151

$Formula: ( when 
   ( is-cargo-known-delay 
      2 
      "Escape Pod 9" 
   )
   ( repair-subsystem 
      "Escape Pod 9" 
      "engine" 
      100 
   )
)
+Name: Repair 9
+Repeat Count: 1
+Interval: 1
+Team: 1060358345

$Formula: ( when 
   ( has-departed-delay 
      0 
      "Escape Pod 1" 
      "Escape Pod 2" 
      "Escape Pod 4" 
      "Escape Pod 3" 
      "Escape Pod 5" 
      "Escape Pod 6" 
      "Escape Pod 8" 
      "Escape Pod 9" 
      "Escape Pod 7" 
   )
   ( do-nothing ) 
)
+Name: D - Rescue All Pods
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Rescue All Pods", -1)
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: D - Return to Base
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Objective:  XSTR("Return to Base", -1)
+Team: 0

#Goals		;! 1 total

$Type: Primary
+Name: Scan All Pods For Rescue
$MessageNew:  XSTR("Scan All Pods For Rescue", -1)
$end_multi_text
$Formula: ( has-departed-delay 
   0 
   "Escape Pod 1" 
   "Escape Pod 2" 
   "Escape Pod 4" 
   "Escape Pod 3" 
   "Escape Pod 5" 
   "Escape Pod 6" 
   "Escape Pod 8" 
   "Escape Pod 9" 
   "Escape Pod 7" 
)
+No music
+Score: 2500

#Waypoints		;! 0 lists total


#Messages		;! 0 total


#Reinforcements		;! 0 total


#Background bitmaps		;! 0 total

$Num stars: 500
$Ambient light level: 13158600

;;FSO 3.6.9;; $Bitmap List:
$Sun: SunWhite
+Angles: 1.745328 0.000000 0.000000
+Scale: 0.300000

#Asteroid Fields

$Density: 256
+Field Type: 1
+Debris Genre: 1
+Field Debris Type: 5
+Field Debris Type: 5
+Field Debris Type: 5
$Average Speed: 7.000000
$Minimum: -5500.000000, -5500.000000, -5500.000000
$Maximum: 5500.000000, 5500.000000, 5500.000000

#Music

$Event Music: None
$Briefing Music: None

#End

