#Mission Info

$Version: 0.10
$Name:  XSTR("  Scene: Massacre", -1)
$Author: Tim
$Created: 07/27/07 at 15:27:43
$Modified: 10/04/07 at 18:05:22
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 134144

+Disallow Support: 0

+Hull Repair Ceiling: 0.000000

+Subsystem Repair Ceiling: 100.000000

+Viewer pos: 4767.829590, 11960.579102, 7756.042969
+Viewer orient:
	0.004332, -0.000000, 0.999991,
	-0.711890, 0.702284, 0.003084,
	-0.702277, -0.711897, 0.003042


$AI Profile: FS2 RETAIL

#Command Briefing

#Briefing
$start_briefing
$num_stages: 0
$end_briefing

#Debriefing_info

$Num stages: 0

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Hercules"	5
	"GTF Hercules Mark II"	5
	"GTF Ares"	5
	"GTF Erinyes"	5
	"GTF Loki"	5
	"GTF Pegasus"	5
	"GTF Perseus"	5
	"GTF Myrmidon"	5
	"GTB Artemis"	5
	"GTB Medusa"	5
	"GTB Ursa"	5
	"GTB Zeus"	5
	"GTB Boanerges"	5
	"GVF Ptah"	5
)

+Weaponry Pool: (
	"Subach HL-7"	16
	"Subach HL-D"	16
	"Mekhu HL-7"	16
	"Mekhu HL-7D"	16
	"Akheton SDG"	16
	"Morning Star"	16
	"MorningStar D"	16
	"Prometheus R"	16
	"Prometheus S"	16
	"Prometheus D"	16
	"Maxim"	16
	"Maxim D"	16
	"UD-8 Kayser"	16
	"UD-D Kayser"	16
	"Circe"	16
	"Lamprey"	16
	"Rockeye"	500
	"Rockeye D"	500
	"Tempest"	500
	"Tempest D"	500
	"Hornet"	500
	"Hornet D"	500
	"Tornado"	500
	"Tornado D"	500
	"Harpoon"	500
	"Harpoon D"	500
	"Trebuchet"	500
	"TAG-A"	500
	"TAG-B"	500
	"Piranha"	500
	"Stiletto II"	500
	"Infyrno"	500
	"Infyrno D"	500
	"Cyclops"	500
	"Cyclops#short"	500
	"Helios"	500
	"EMP Adv."	500
)

#Objects		;! 3 total

$Name: Alpha 1		;! Object #0
$Class: GTF Ulysses
$Team: Friendly
$Location: 471.872467, -0.006453, 13438.559570
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "" "" )
+Secondary Banks: ( "" )
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: GTI Bretonia 1		;! Object #1
$Class: GTI Aeglos
$Team: Friendly
$Location: -8631.811523, 158.536118, 10067.710938
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$AI Goals: ( goals ( ai-play-dead 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 26
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret01L
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( "primaries-locked" "secondaries-locked" )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: GTD Raynor 2		;! Object #2
$Class: GTD Raynor
$Team: Hostile
$Location: -4037.709229, 0.012536, 3215.943115
$Orientation:
	0.999977, 0.000000, -0.006814,
	0.000000, 1.000000, 0.000000,
	0.006814, 0.000000, 0.999977
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Primary Banks: ( "BFGreen" "BFGreen" )
+Subsystem: turret14
+Primary Banks: ( "BFGreen" "BFGreen" )
+Subsystem: turret15
+Primary Banks: ( "BFGreen" "BFGreen" )
+Subsystem: turret16
+Primary Banks: ( "BFGreen" "BFGreen" )
+Subsystem: turret17
+Primary Banks: ( "BFGreen" "BFGreen" )
+Subsystem: turret18
+Primary Banks: ( "BFGreen" "BFGreen" )
+Subsystem: turret19
+Primary Banks: ( "BFGreen" "BFGreen" )
+Subsystem: turret20
+Secondary Banks: ( "" "" )
+Sbank Ammo: ( 0 0 )
+Subsystem: turret21
+Secondary Banks: ( "" "" )
+Sbank Ammo: ( 0 0 )
+Subsystem: turret22
+Secondary Banks: ( "" "" )
+Sbank Ammo: ( 0 0 )
+Subsystem: turret23
+Secondary Banks: ( "" "" )
+Sbank Ammo: ( 0 0 )
+Subsystem: turret24
+Secondary Banks: ( "" "" )
+Sbank Ammo: ( 0 0 )
+Subsystem: turret25
+Secondary Banks: ( "" "" )
+Sbank Ammo: ( 0 0 )
+Subsystem: turret26
+Primary Banks: ( "BFGreen" )
+Subsystem: turret27
+Primary Banks: ( "BFGreen" )
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Primary Banks: ( "BFGreen" )
+Subsystem: turret31
+Primary Banks: ( "BFGreen" )
+Subsystem: turret32
+Primary Banks: ( "BFGreen" )
+Subsystem: turret33
+Primary Banks: ( "BFGreen" )
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
$Arrival Location: Hyperspace
+Arrival Delay: 20
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 
   20 
   "GTI Bretonia 1" 
)
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

#Wings		;! 1 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 1 total
	"Alpha 1"
)
+Hotkey: 0
+Flags:( )

#Events		;! 6 total

$Formula: ( when 
   ( has-time-elapsed 0 ) 
   ( fade-in 10000 ) 
   ( player-use-ai ) 
   ( set-camera-position 1000 8000 10000 ) 
   ( set-camera-facing-object 
      "GTI Bretonia 1" 
   )
)
+Name: CS1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 5 ) 
   ( show-subtitle 
      30 
      655 
      "Fairhaven Colony" 
      5000 
      "string" 
      5000 
      ( false ) 
      ( false ) 
      300 
      255 
      255 
      255 
   )
   ( show-subtitle 
      30 
      670 
      "36,000 Civilians" 
      5000 
      "string" 
      5000 
      ( false ) 
      ( false ) 
      300 
      255 
      255 
      255 
   )
   ( show-subtitle 
      30 
      685 
      "Sector 294, Omicron System" 
      5000 
      "string" 
      5000 
      ( false ) 
      ( false ) 
      300 
      255 
      255 
      255 
   )
   ( show-subtitle 
      30 
      700 
      "August 30, 0300 Hours" 
      5000 
      "string" 
      5000 
      ( false ) 
      ( false ) 
      300 
      255 
      255 
      255 
   )
)
+Name: CS2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 10 "GTD Raynor 2" ) 
   ( fire-beam 
      "GTD Raynor 2" 
      "turret01" 
      "GTI Bretonia 1" 
   )
   ( fire-beam 
      "GTD Raynor 2" 
      "turret02" 
      "GTI Bretonia 1" 
   )
   ( fire-beam 
      "GTD Raynor 2" 
      "turret03" 
      "GTI Bretonia 1" 
   )
   ( fire-beam 
      "GTD Raynor 2" 
      "turret04" 
      "GTI Bretonia 1" 
   )
   ( fire-beam 
      "GTD Raynor 2" 
      "turret05" 
      "GTI Bretonia 1" 
   )
   ( fire-beam 
      "GTD Raynor 2" 
      "turret07" 
      "GTI Bretonia 1" 
   )
   ( fire-beam 
      "GTD Raynor 2" 
      "turret09" 
      "GTI Bretonia 1" 
   )
   ( fire-beam 
      "GTD Raynor 2" 
      "turret11" 
      "GTI Bretonia 1" 
   )
)
+Name: Beam Attack
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 5 "GTD Raynor 2" ) 
   ( fade-out 5100 ) 
)
+Name: CS3
+Repeat Count: 1
+Interval: 1
+Team: 1053958200

$Formula: ( when 
   ( is-event-true-delay "CS3" 5 ) 
   ( end-mission ) 
)
+Name: CS4
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "GTD Raynor 2" ) 
   ( beam-free-all "GTD Raynor 2" ) 
)
+Name: Beam Free
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 0 total


#Waypoints		;! 1 lists total

$Name: Camera 1
$List: (		;! 1 points in list
	( 1000.000000, 8000.000000, 10000.000000 )
)

#Messages		;! 0 total


#Reinforcements		;! 0 total


#Background bitmaps		;! 1 total

$Num stars: 500
$Ambient light level: 13158600

;;FSO 3.6.9;; $Bitmap List:
$Sun: SunWhite
+Angles: 0.000000 0.157080 0.872664
+Scale: 0.300000
$Starbitmap: nebulA2-main
+Angles: 1.623155 1.396262 2.321286
+ScaleX: 7.000000
+ScaleY: 7.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: None
$Briefing Music: None

#End

