#Ship Classes
$Name:                  GTC Eclipse
$Short name:            EACruise
$Species:               Terran
+Tech Description:
XSTR("The Eclipse class cruiser was designed to serve as a fast attack cruiser. It is armed with a large array of beam cannons intended for capital ship combat, and is fitted with a thick plate of armor for protection. These ships are commonly seen escorting valuable convoys, protecting jump nodes, and have proven very effective when sent into a fight in groups. A squadron of Eclipses can easily match an Orion destroyer in firepower.", -1)
$end_multi_text
$POF file:              EACruiser.pof
$Detail distance:       (0, 600, 1500, 5000)
$Show damage:           YES
$Density:				1
$Damp:					0.2
$Rotdamp:				1.0
$Max Velocity:          0.0, 0.0, 25.0
$Rotation time:         80.0, 130.0, 100.0
$Rear Velocity:         0.0
$Forward accel:         18.0
$Forward decel:         7.0
$Slide accel:           0.0
$Slide decel:           0.0
$Expl inner rad:        125.0
$Expl outer rad:        675.0
$Expl damage:           250.0
$Expl blast:            3500.0
$Expl Propagates:       YES
$Shockwave Speed:       600.0
$Shockwave Count:		2
$Default PBanks:        ()
$Default SBanks:        ()
$SBank Capacity:        ()
$Shields:			0
$Power Output:          90.0
$Max Oclk Speed:        10.0
$Max Weapon Eng:        100.0
$Hitpoints:				42000
$Flags:					( "cruiser" "in tech database")
$AI Class:				Captain
$Afterburner:           NO
$Countermeasures:       0
$Scan time:				2000
$EngineSnd:				126
$Closeup_pos:           0.0, 0.0, -315
$Closeup_zoom:          0.5
$Score:					200
$Subsystem:                     turret01, 1, 5.0
	$Default PBanks:        ( "Standard Flak" "Standard Flak" )
$Subsystem:                     turret02, 1, 5.0
	$Default PBanks:        ( "Standard Flak" "Standard Flak" )
$Subsystem:                     turret03, 0.5, 5.0
	$Default PBanks:        ( "BGreen" )
$Subsystem:                     turret04, 0.5, 5.0
	$Default SBanks:        ( "Piranha" )
$Subsystem:                     turret05, 0.5, 5.0
	$Default SBanks:        ( "Piranha" )
$Subsystem:                     turret06, 1, 5.0
	$Default PBanks:        ( "TerSlash" )
$Subsystem:                     turret07, 1, 5.0
	$Default PBanks:        ( "TerSlash" )
$Subsystem:                     turret08, 1, 5.0
	$Default PBanks:        ( "TerSlash" )
$Subsystem:                     turret09, 1, 5.0
	$Default PBanks:        ( "TerSlash" )
$Subsystem:                     turret10, 0.5, 5.0
	$Default SBanks:        ( "Piranha" )
$Subsystem:                     turret11, 0.5, 5.0
	$Default SBanks:        ( "Piranha" )
$Subsystem:                     turret12, 0.5, 5.0
	$Default SBanks:        ( "FighterKiller" )
$Subsystem:                     turret13, 0.5, 5.0
	$Default SBanks:        ( "FighterKiller" )
$Subsystem:                     turret14, 0.5, 5.0
	$Default SBanks:        ( "Piranha" )
$Subsystem:                     turret15, 0.5, 5.0
	$Default SBanks:        ( "Piranha" )
$Subsystem:                     sensors,         4, 0
$Subsystem:                     communication,   4, 0.0
$Subsystem:                     navigation,      4, 0.0
$Subsystem:                     weapons,		14, 0.0
$Subsystem:                     engine,			20, 0.0
	$Engine Wash:	Default100

#End