#Ship Classes
$Name:                          GTI Lycaon
$Short name:            TInst
$Species:                       Terran
+Tech Description:
XSTR("The Lycaon class installtions were originally designed as small jump node defense outposts. To date, they have filled a variety of roles. They have been used for cargo depot defense, as covert operations bases, as customs stations, and have even been purchased by a few wealthy civilians as a luxurious home in the stars. For its size, the station is actually very well armed, with a full array of beam cannons, a full array of anti fighter beams, and four Cyclops bomb launchers.", -1)
$end_multi_text
$POF file:                      Lycaon.pof
$Detail distance:       (0, 2000, 10000, 25000)
$Show damage:           NO
$Density:                       1
$Damp:                          0.2
$Rotdamp:                       0.2
$Max Velocity:          0.0, 0.0, 0.0
$Rotation time:         200.0, 200.0, 200.0
$Rear Velocity:         0.0
$Forward accel:         0.0
$Forward decel:         0.0
$Slide accel:           0.0
$Slide decel:           0.0
$Expl inner rad:        100.0
$Expl outer rad:        1400.0
$Expl damage:           400.0
$Expl blast:            4500.0
$Expl Propagates:       YES
$Shockwave Speed:       600.0
$Shockwave Count:	3
$Default PBanks:        ()
$Default SBanks:        ()
$SBank Capacity:        ()
$Shields:                       0
$Power Output:          1.0
$Max Oclk Speed:        0.0
$Max Weapon Eng:        100.0
$Hitpoints:                     95000
$Flags:                         ( "capital" "big damage" "in tech database")
$AI Class:                      Captain
$Afterburner:           NO
$Countermeasures:       0
$Scan time:                     2000
$EngineSnd:       191
$Closeup_pos:           0.0, 0.0, -1762
$Closeup_zoom:          0.5
$Score:             800
$Subsystem:                     radar, 20, 35
$Subsystem:                     fighterbay,             0,0.0
$Subsystem:                     sensors,                        5, 0
$Subsystem:                     weapons,                        5, 0
$Subsystem:                     communication,  5, 0
$Subsystem:                     Turret01,               1,2.0
$Default SBanks:        ( "Cyclops" )
$Subsystem:                     Turret02,               1,2.0
$Default SBanks:        ( "Cyclops" )
$Subsystem:                     Turret03,               1,2.0
$Default SBanks:        ( "Cyclops" )
$Subsystem:                     Turret04,               1,2.0
$Default SBanks:        ( "Cyclops" )
$Subsystem:                     Turret05,               1,2.0
$Default PBanks:        ( "AAAf" )
$Subsystem:                     Turret06,               1,2.0
$Default PBanks:        ( "TerSlash" )
$Subsystem:                     Turret07,               1,2.0
$Default PBanks:        ( "AAAf" )
$Subsystem:                     Turret08,               1,2.0
$Default PBanks:        ( "TerSlash" )
$Subsystem:                     Turret09,               1,2.0
$Default PBanks:        ( "AAAf" )
$Subsystem:                     Turret10,               1,2.0
$Default PBanks:        ( "TerSlash" )
$Subsystem:                     Turret11,               1,2.0
$Default PBanks:        ( "AAAf" )
$Subsystem:                     Turret12,               1,2.0
$Default PBanks:        ( "TerSlash" )

#End