#Mission Info

$Version: 0.10
$Name:  XSTR("Mission 03: Voyager of the Damn", -1)
$Author: Tim
$Created: 10/01/07 at 20:45:45
$Modified: 10/06/07 at 00:55:14
$Notes:
$End Notes:

$Mission Desc:
 XSTR("", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 131200

+Disallow Support: 0

+Hull Repair Ceiling: 0.000000

+Subsystem Repair Ceiling: 100.000000

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+Viewer orient:
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$AI Profile: FS2 RETAIL

#Command Briefing

$Stage Text:
 XSTR("EMERGENCY BRIEIFING - AUGUST 23 - 1840 HOURS

Pilots, listen up.

At approximately 1830 hours, the Midway received a distress call from the Adventure Tours cruise liner GTCvl Voyager. They report that they are under attack by pirates and need immediate assistance.

Apparently, the overzealous CEO of Adventure Tours underestimated the pirate threat in the area, despite our warnings.

In any case, we have a duty to respond. Just moments ago, the Voyager stopped transmitting their distress call. Readings from sensor posts in the region show that the ship is intact and is still functional, meaning that the pirates must have taken over the liner.

We're going to take her back.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

#Briefing
$start_briefing
$num_stages: 9
$start_stage
$multi_text
 XSTR("Pilots, your mission is to recapture the $r GTCvl $r Voyager and to rescue all civilians on board. The pirates have siezed control of the cruise liner and have been using it as a repair and resupply facility, as well as making use of its amenties.", -1)
$end_multi_text
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$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 28
$team: Unknown
$class: GTCvl Majestic
$pos: -1945.847290, 0.000356, 4632.469238
$label: GTCvl Voyager
+id: 1
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Two Aeolus class cruisers, the $r PC $r Wasp and the $r PC $r Blood, have been deployed by the pirates to protect their new toy.", -1)
$end_multi_text
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$Formula: ( true ) 
$start_icon
$type: 28
$team: Unknown
$class: GTCvl Majestic
$pos: -1945.847290, 0.000356, 4632.469238
$label: GTCvl Voyager
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: GTC Aeolus
$pos: -2620.532227, 0.003565, 1971.640503
$label: PC Wasp
+id: 2
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: GTC Aeolus
$pos: -1160.754395, 0.001924, 1994.658813
$label: PC Blood
+id: 3
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("In addition to the cruisers, two combat wings of Loki fighters, designated $r Cancer and $r Virgo wings, are flying escort duty. ", -1)
$end_multi_text
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$start_icon
$type: 28
$team: Unknown
$class: GTCvl Majestic
$pos: -1945.847290, 0.000356, 4632.469238
$label: GTCvl Voyager
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: GTC Aeolus
$pos: -2620.532227, 0.003565, 1971.640503
$label: PC Wasp
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: GTC Aeolus
$pos: -1160.754395, 0.001924, 1994.658813
$label: PC Blood
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GTF Loki
$pos: -4237.635742, 71.658157, 2072.630615
$label: Virgo
+id: 4
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GTF Loki
$pos: 451.272247, 17.608997, 2132.368652
$label: Cancer
+id: 5
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("We are deploying $g Alpha and $g Beta wings to take down the pirate escorts. The $g GTCv $g Freestone will also be deployed to take down the pirate cruisers.

We have backup fighters standing by, so $g Beta wing will be reinforced as necessary.", -1)
$end_multi_text
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$Formula: ( true ) 
$start_icon
$type: 28
$team: Unknown
$class: GTCvl Majestic
$pos: -1945.847290, 0.000356, 4632.469238
$label: GTCvl Voyager
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: GTC Aeolus
$pos: -2620.532227, 0.003565, 1971.640503
$label: PC Wasp
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: GTC Aeolus
$pos: -1160.754395, 0.001924, 1994.658813
$label: PC Blood
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GTF Loki
$pos: -4237.635742, 71.658157, 2072.630615
$label: Virgo
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GTF Loki
$pos: 451.272247, 17.608997, 2132.368652
$label: Cancer
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules Mark II
$pos: -3456.511475, 0.001366, 203.868408
$label: Alpha
+id: 8
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules Mark II
$pos: -453.008850, -0.000965, 181.620560
$label: Beta
+id: 9
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Deimos
$pos: -1922.151367, -0.001555, 93.697372
$label: GTCv Freestone
+id: 11
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("While $g Alpha and $g Beta wings concentrate on the fighters, the $g Freestone will attack the cruisers. It is highly likely that the pirates have more fighters on standby, so watch your back for reinforcements. Intelligence suggests that they probably have multiple wings ready to go at a moment's notice.", -1)
$end_multi_text
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$num_lines: 0
$num_icons: 8
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 28
$team: Unknown
$class: GTCvl Majestic
$pos: -1945.847290, 0.000356, 4632.469238
$label: GTCvl Voyager
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: GTC Aeolus
$pos: -2620.532227, 0.003565, 1971.640503
$label: PC Wasp
+id: 2
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: GTC Aeolus
$pos: -1160.754395, 0.001924, 1994.658813
$label: PC Blood
+id: 3
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GTF Loki
$pos: -4237.635742, 71.658157, 2072.630615
$label: Virgo
+id: 4
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GTF Loki
$pos: 451.272247, 17.608997, 2132.368652
$label: Cancer
+id: 5
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules Mark II
$pos: -4797.711914, 0.000469, 1304.257446
$label: Alpha
+id: 8
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules Mark II
$pos: 1028.260742, 0.000438, 1332.374756
$label: Beta
+id: 9
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Deimos
$pos: -1862.397949, -0.003072, 1138.760132
$label: GTCv Freestone
+id: 11
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Once the cruisers have been destroyed, a transport, the $g GTT $g Mercy, will be deployed with combat marines to retake the $r Voyager.", -1)
$end_multi_text
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$num_lines: 0
$num_icons: 7
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 28
$team: Unknown
$class: GTCvl Majestic
$pos: -1945.847290, 0.000356, 4632.469238
$label: GTCvl Voyager
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GTF Loki
$pos: -4237.635742, 71.658157, 2072.630615
$label: Virgo
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GTF Loki
$pos: 451.272247, 17.608997, 2132.368652
$label: Cancer
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules Mark II
$pos: -4797.711914, 0.000469, 1304.257446
$label: Alpha
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules Mark II
$pos: 1028.260742, 0.000438, 1332.374756
$label: Beta
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Friendly
$class: GTT Argo
$pos: -2018.927734, -0.007145, 1031.388672
$label: GTT Mercy
+id: 10
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Deimos
$pos: -5841.928711, -0.002857, 6330.070313
$label: GTCv Freestone
+id: 11
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("While the $g Mercy docks with the Voyager, $g Alpha and $g Beta wings will provide escort and continue the battle against the pirate fighters.", -1)
$end_multi_text
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$start_icon
$type: 28
$team: Unknown
$class: GTCvl Majestic
$pos: -1945.847290, 0.000356, 4632.469238
$label: GTCvl Voyager
+id: 1
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GTF Loki
$pos: -4237.635742, 71.658157, 2072.630615
$label: Virgo
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GTF Loki
$pos: 451.272247, 17.608997, 2132.368652
$label: Cancer
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules Mark II
$pos: -4797.711914, 0.000469, 1304.257446
$label: Alpha
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules Mark II
$pos: 1028.260742, 0.000438, 1332.374756
$label: Beta
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Friendly
$class: GTT Argo
$pos: -2068.785889, -0.007104, 3608.040771
$label: GTT Mercy
+id: 10
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Deimos
$pos: -5841.928711, -0.002857, 6330.070313
$label: GTCv Freestone
+id: 11
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Once the $g Voyager has been recaptured, protect her until she can recharge her engines and depart the area.", -1)
$end_multi_text
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$num_icons: 6
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 28
$team: Friendly
$class: GTCvl Majestic
$pos: -1945.847290, 0.000356, 4632.469238
$label: GTCvl Voyager
+id: 1
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GTF Loki
$pos: -4237.635742, 71.658157, 2072.630615
$label: Virgo
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GTF Loki
$pos: 451.272247, 17.608997, 2132.368652
$label: Cancer
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules Mark II
$pos: -4797.711914, 0.000469, 1304.257446
$label: Alpha
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules Mark II
$pos: 1028.260742, 0.000438, 1332.374756
$label: Beta
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Deimos
$pos: -5841.928711, -0.002857, 6330.070313
$label: GTCv Freestone
+id: 11
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Once the Voyager departs the area, you will be clear to return to the $g Midway.

This is a scramble mission, so there's no time to choose your loadouts. Get to your fighters and prepare for immediate launch.", -1)
$end_multi_text
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$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules Mark II
$pos: -4797.711914, 0.000469, 1304.257446
$label: Alpha
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules Mark II
$pos: 1028.260742, 0.000438, 1332.374756
$label: Beta
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Deimos
$pos: -5841.928711, -0.002857, 6330.070313
$label: GTCv Freestone
+id: 11
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 5

$Formula: ( is-goal-true-delay 
   "Recapture the GTCvl Voyager" 
   0 
)
$Multi text
    XSTR("Excellent work on recapturing the GTCvl Voyager. The civilians on board are extremely grateful for your assistance, and the CEO of Adventure Tours sends his personal thanks along with a coupon for a free cruise of your choice.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-false-delay 
   "Recapture the GTCvl Voyager" 
   0 
)
$Multi text
    XSTR("You failed to recapture the GTCvl Voyager. The loss of this ship and everyone aboard is a major tragedy. You are to report to fleet command immediately to be reassigned.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Protect the Mercy at all costs, and be sure to protect the Voyager after she is recaptured.", -1)
$end_multi_text

$Formula: ( is-goal-true-delay 
   "Protect the GTT Mercy" 
   0 
)
$Multi text
    XSTR("Good job on protecting the GTT Mercy as it completed its mission. The hard work of pilots like yourself is what keeps our support ships safe and operational.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-false-delay 
   "Recapture the GTCvl Voyager" 
   0 
)
$Multi text
    XSTR("You failed to protect the GTT Mercy. The loss of the ship and all hands aboard is a real blow to our operations out here. You will be receiving a formal reprimand in your file.

Dismissed.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-event-false-delay 
   "D - Return to Base" 
   0 
)
$Multi text
    XSTR("You left the mission area without authorization. You are hereby stipped of your rank and will be taken into custody immediately and held pending a hearing.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Do not leave the mission area until all objectives have been completed.", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Hercules"	5
	"GTF Hercules Mark II"	5
	"GTF Ares"	5
	"GTF Erinyes"	5
	"GTF Loki"	5
	"GTF Pegasus"	5
	"GTF Perseus"	5
	"GTF Myrmidon"	5
	"GTB Artemis"	5
	"GTB Medusa"	5
	"GTB Ursa"	5
	"GTB Zeus"	5
	"GTB Boanerges"	5
	"GVF Ptah"	5
)

+Weaponry Pool: (
	"Subach HL-7"	16
	"Subach HL-D"	16
	"Mekhu HL-7"	16
	"Mekhu HL-7D"	16
	"Akheton SDG"	16
	"Morning Star"	16
	"MorningStar D"	16
	"Prometheus R"	16
	"Prometheus S"	32
	"Prometheus D"	16
	"Maxim"	16
	"Maxim D"	16
	"UD-8 Kayser"	16
	"UD-D Kayser"	16
	"Circe"	16
	"Lamprey"	16
	"Rockeye"	500
	"Rockeye D"	500
	"Tempest"	500
	"Tempest D"	500
	"Hornet"	1300
	"Hornet D"	500
	"Tornado"	500
	"Tornado D"	500
	"Harpoon"	756
	"Harpoon D"	500
	"Trebuchet"	500
	"TAG-A"	500
	"TAG-B"	500
	"Piranha"	500
	"Stiletto II"	500
	"Infyrno"	500
	"Infyrno D"	500
	"Cyclops"	500
	"Cyclops#short"	500
	"Helios"	500
	"EMP Adv."	500
)

#Objects		;! 21 total

$Name: Alpha 1		;! Object #0
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -2538.113525, 0.001601, 304.065521
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: GTCvl Voyager		;! Object #1
$Class: GTCvl Majestic
$Team: Unknown
$Location: -1945.847290, 0.000356, 4632.469238
$Orientation:
	0.000796, 0.000000, -1.000001,
	0.000000, 1.000001, 0.000000,
	1.000000, 0.000000, 0.000796
$AI Behavior: None
$AI Goals: ( goals ( ai-play-dead 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 73
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Voyager Departs" 
   5 
)
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1300

$Name: GTT Mercy		;! Object #2
$Class: GTT Argo
$Team: Friendly
$Location: -1987.260742, -0.004466, 2015.768921
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "GTCvl Voyager" "Bottom dock" "Main Dock" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 
   10 
   "PC Wasp" 
   "PC Blood" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 40

$Name: PC Wasp		;! Object #3
$Class: GTC Aeolus
$Team: Hostile
$Location: -2994.374512, 0.003414, 2027.796143
$Orientation:
	-0.998295, 0.000000, 0.058374,
	0.000000, 1.000000, 0.000000,
	-0.058374, 0.000000, -0.998295
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 500

$Name: PC Blood		;! Object #4
$Class: GTC Aeolus
$Team: Hostile
$Location: -983.464478, 0.001749, 2009.647705
$Orientation:
	-0.999263, 0.000000, -0.038398,
	0.000000, 1.000000, 0.000000,
	0.038398, 0.000000, -0.999263
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 500

$Name: Alpha 2		;! Object #5
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -2638.032959, -0.000259, 204.730789
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Alpha 3		;! Object #6
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -2438.948242, -0.000360, 201.533401
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Alpha 4		;! Object #7
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -2538.843018, -0.000227, 103.882904
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Beta 1		;! Object #8
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -1627.205444, -0.000856, 310.331543
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Beta 2		;! Object #9
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -1726.387817, -0.000831, 214.233795
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Beta 3		;! Object #10
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -1526.787354, -0.000827, 210.129013
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Beta 4		;! Object #11
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -1626.540527, -0.000864, 111.550087
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Virgo 1		;! Object #12
$Class: GTF Loki
$Team: Hostile
$Location: -2323.702637, 480.371094, 1942.852417
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 7

$Name: Virgo 2		;! Object #13
$Class: GTF Loki
$Team: Hostile
$Location: -2350.077393, 452.917542, 1932.099976
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 7

$Name: Virgo 3		;! Object #14
$Class: GTF Loki
$Team: Hostile
$Location: -2403.159424, 478.615845, 1964.007080
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 7

$Name: Virgo 4		;! Object #15
$Class: GTF Loki
$Team: Hostile
$Location: -2369.978271, 501.519775, 1991.813232
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 7

$Name: Cancer 1		;! Object #16
$Class: GTF Loki
$Team: Hostile
$Location: -1754.968994, 0.000422, 1986.582642
$Orientation:
	-0.873849, 0.000000, 0.486197,
	0.000000, 1.000000, 0.000000,
	-0.486197, 0.000000, -0.873849
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 7

$Name: Cancer 2		;! Object #17
$Class: GTF Loki
$Team: Hostile
$Location: -1787.692139, 47.156021, 2085.473145
$Orientation:
	-0.901992, 0.000000, 0.431753,
	0.000000, 1.000000, 0.000000,
	-0.431753, 0.000000, -0.901992
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 7

$Name: Cancer 3		;! Object #18
$Class: GTF Loki
$Team: Hostile
$Location: -1799.564331, 81.726448, 1943.070679
$Orientation:
	-0.904548, 0.000000, 0.426372,
	0.000000, 1.000000, 0.000000,
	-0.426372, 0.000000, -0.904548
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 7

$Name: Cancer 4		;! Object #19
$Class: GTF Loki
$Team: Hostile
$Location: -1834.816528, -46.509342, 2092.987305
$Orientation:
	-0.933123, 0.000000, 0.359559,
	0.000000, 1.000000, 0.000000,
	-0.359559, 0.000000, -0.933123
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 7

$Name: GTCv Freestone		;! Object #20
$Class: GTCv Deimos
$Team: Friendly
$Location: -1969.959717, -0.001550, 27.839811
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$AI Goals: ( goals ( ai-chase "PC Wasp" 89 ) ( ai-chase "PC Blood" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 
   30 
   "PC Wasp" 
   "PC Blood" 
)
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1400

#Wings		;! 4 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
+Hotkey: 0
+Flags:( )

$Name: Beta
$Waves: 5
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
+Hotkey: 1
+Flags:( )
+Wave Delay Min: 30
+Wave Delay Max: 30

$Name: Cancer
$Waves: 8
$Wave Threshold: 0
$Special Ship: 0		;! Cancer 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
	"Cancer 4"
)
$AI Goals: ( goals ( ai-chase-any 89 ) )
+Flags:( )
+Wave Delay Min: 15
+Wave Delay Max: 30

$Name: Virgo
$Waves: 8
$Wave Threshold: 0
$Special Ship: 0		;! Virgo 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Virgo 1"
	"Virgo 2"
	"Virgo 3"
	"Virgo 4"
)
$AI Goals: ( goals ( ai-chase-any 89 ) )
+Flags:( )
+Wave Delay Min: 15
+Wave Delay Max: 30

#Events		;! 16 total

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: Conversation
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "PC Wasp" 
      "PC Blood" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Cruisers Down" 
   )
)
+Name: Cruisers Down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      10 
      "PC Wasp" 
      "PC Blood" 
   )
   ( send-message 
      "GTCv Freestone" 
      "High" 
      "Freestone Departs" 
   )
)
+Name: Freestone Departs
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "GTT Mercy" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Transport Arrives" 
   )
)
+Name: Transport Arrives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "GTT Mercy" 
      "GTCvl Voyager" 
      1 
      0 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Transport Docked" 
   )
)
+Name: Transport Docked
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Transport Docked" 
      120 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Voyager Captured" 
   )
   ( change-iff 
      "Friendly" 
      "GTCvl Voyager" 
   )
)
+Name: Voyager Captured
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Voyager Captured" 
      5 
   )
   ( send-message 
      "GTCvl Voyager" 
      "High" 
      "Recharge Engines" 
   )
)
+Name: Recharge Engines
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Recharge Engines" 
      120 
   )
   ( send-message 
      "GTCvl Voyager" 
      "High" 
      "Voyager Departs" 
   )
)
+Name: Voyager Departs
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "GTCvl Voyager" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Voyager Destroyed" 
   )
)
+Name: Voyager Destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "GTT Mercy" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Transport Destroyed" 
   )
)
+Name: Transport Destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Cancer" ) 
   ( do-nothing ) 
)
+Name: D - Destroy Cancer
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Cancer", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Virgo" ) 
   ( do-nothing ) 
)
+Name: D - Destroy Virgo
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Virgo", -1)
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "GTT Mercy" ) 
   ( do-nothing ) 
)
+Name: D - Protect Mercy
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Protect Mercy", -1)
+Team: 0

$Formula: ( when 
   ( is-iff "Friendly" "GTCvl Voyager" ) 
   ( do-nothing ) 
)
+Name: D - Recapture Voyager
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Recapture Voyager", -1)
+Team: 0

$Formula: ( when 
   ( has-departed-delay 
      0 
      "GTCvl Voyager" 
   )
   ( do-nothing ) 
)
+Name: D - Protect Voyager
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Protect Voyager", -1)
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: D - Return to Base
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Base", -1)
+Team: 0

#Goals		;! 2 total

$Type: Primary
+Name: Recapture the GTCvl Voyager
$MessageNew:  XSTR("Recapture the GTCvl Voyager", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "Voyager Departs" 
   0 
)
+No music
+Score: 1000

$Type: Primary
+Name: Protect the GTT Mercy
$MessageNew:  XSTR("Protect the GTT Mercy", -1)
$end_multi_text
$Formula: ( is-event-false-delay 
   "Transport Destroyed" 
   0 
)
+No music
+Score: 1000

#Waypoints		;! 0 lists total


#Messages		;! 9 total


$Name: Cruisers Down

$Team: -1
$MessageNew:  XSTR("The cruisers have been destroyed! The Mercy will arrive momentarily. Protect her as she docks with the Voyager!", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: msgstart.wav

$Name: Transport Arrives

$Team: -1
$MessageNew:  XSTR("The Mercy has entered the engagement zone! Protect her as she prepares to dock!", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: msgstart.wav

$Name: Transport Docked

$Team: -1
$MessageNew:  XSTR("The Mercy has docked with the Voyager. Estimating two minutes to regain control of the ship. Protect her!", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: msgstart.wav

$Name: Voyager Captured

$Team: -1
$MessageNew:  XSTR("The Voyager has been captured! Well done, pilots!", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: msgstart.wav

$Name: Recharge Engines

$Team: -1
$MessageNew:  XSTR("Voyager here... we need at least two minutes to recharge the jump drive before we can get out of here! Protect us until then!", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: msgstart.wav

$Name: Voyager Departs

$Team: -1
$MessageNew:  XSTR("This is the Voyager! Our engines are fully charged. Exiting the area now!", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: msgstart.wav

$Name: Voyager Destroyed

$Team: -1
$MessageNew:  XSTR("The Voyager has been destroyed! Mission failed. Return to base.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: msgstart.wav

$Name: Transport Destroyed

$Team: -1
$MessageNew:  XSTR("The Mercy has been destroyed! Mission failed. Return to base.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: msgstart.wav

$Name: Freestone Departs

$Team: -1
$MessageNew:  XSTR("The Freestone is needed in another engagement and will be departing the area momentarily. Keep it up, pilots!", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: msgstart.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 0 total

$Num stars: 500
$Ambient light level: 7895160
+Nebula: Nebula01
+Color: Blue
+Pitch: 200
+Bank: 161
+Heading: 18

#Asteroid Fields

#Music

$Event Music: None
$Briefing Music: None

#End

