#Mission Info

$Version: 0.10
$Name:  XSTR("Mission 06: Cut to the Chase", -1)
$Author: Tim
$Created: 10/14/07 at 14:45:33
$Modified: 10/15/07 at 20:24:42
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 131072

+Disallow Support: 0

+Hull Repair Ceiling: 0.000000

+Subsystem Repair Ceiling: 100.000000

+Viewer pos: -3685.454102, 20105.832031, -44.716080
+Viewer orient:
	1.000000, -0.000001, 0.000656,
	-0.000640, 0.218645, 0.975804,
	-0.000144, -0.975804, 0.218645


$AI Profile: FS2 RETAIL

#Command Briefing

$Stage Text:
 XSTR("Docked at Farpoint Station, August 30, 1100 Hours

Listen up Pilots. The Midway has returned to Farpoint Station to bring the Fairhaven survivors home after they were transferred to us by the GTRS Mercy, which had an urgent matter to attend to elsewhere. We're also here to stock up on supplies and complete any repairs we may need.

While we're here at the station, the Captain is extending shore leave to anyone who wants it. We expect to be here for about five days, so enjoy it while you can. The next phase of our operation will be much more difficult than the last one.

Be sure to check out the new News Briefs and the Events Schedule on your way out. Good work - now go have some fun.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

$Stage Text:
 XSTR("Pilot's Log - Johnathan Rendon - August 30, 1130 Hours.

Well, I didn't expect to be back here so soon. So far, our missions have been pretty rough, but we've managed to come through in one piece.

I can't believe what happened to the Fairhaven colony. 36,000 people... dead, just like that. I have no idea how the pirates managed to get ahold of a destroyer capable of that kind of firepower. I'm also not sure what the hell we're going to do once we find the thing... the Midway is no match for a destroyer that can take down a station as big as Fairhaven with one shot.

It's nice to have some down time. I look forward to taking part in some of the upcoming events, as well as taking a look around Farpoint Station. I didn't get much of a chance for recreation the last time I was here.

End Log.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

$Stage Text:
 XSTR("GTVA NEWS BRIEFS

$g Fairhaven $g Colony $g Destroyed, $g GTVA $g On $g The $g Offensive
Fairhaven Colony, a beautiful home among the stars for approximately 36,000 people, was blown out of the sky yesterday by a destroyer that has yet to be identified by GTVA forces. Pilots from the GTCa Midway along with the rescue ship GTRS Mercy searched the massive debris field for hours and managed to find a few intact escape pods with a handful of survivors.

GTVA officials have determined that pirates are responsible for the attack, although no specific pirate clan has publicly assumed responsibility for operating the massive ship that managed to destroy the colony in a single shot.

'This event is nothing short of a massacre,' says Admiral Petrarch, the Commander in Chief of the GTVA military. 'The pirates apparently had no intention of looting the colony - it was an intentional killing spree. The GTVA will not allow this tragedy 
to go unpunished.'

GTVA Command appears to be on the offensive. The Archangel class battleship GTVBS Alexandria, the Orion Mk II destroyer GTD Vigilant, the Sirona class destroyer GTD Hornet, three Retribution class assault frigates, and eight Eclipse class cruisers have all arrived in the Omicron System within the last 12 hours. Officials have been silent as to the nature of this planned offensive and where it will take place.

We'll keep you updated as events unfold.



$g Adventure $g Tours $g Cancels $g Cruises
In an abrupt and unexpected move, Adventure Tours Inc has officially cancelled all cruises scheduled for Sectors 294, 303, 305, 421, and 447 in the Omicron System, effective immediately.

CEO James Henderson could not be reached for comment. However, the corporate public relations office has released the following official statement regarding the cancellations:

'The cancellations announced earlier today have been put into effect for the safety of our customers. Recent events, including the Fairhaven disaster, increased local pirate activity, and the movement of GTVA military forces into the system are all indicators that the situation is not stable enough for us to safely operate in the area at this time. All customers who have already paid for a cruise that has been cancelled may call our Customer Service office to be issued a full refund or to be rebooked on another cruise of their choice. We apologize to all of our customers for this inconvenience.'

Some sources within the company have stated that the GTCvl Voyager, an ATI cruise liner, was recently captured by pirates and was barely recaptued by GTVA forces. They say that this event, coupled with the senseless destruction of the Fairhaven Colony, is what drove the management to make the descision to leave the Omicron System.

The company would not comment on the Voyager event.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

$Stage Text:
 XSTR("EVENT ANNOUNCEMENTS

$g Texas $g Holdem $g Tournament
Recreation Room 1 - 1300 Hours
7 Tables - Space for 70 Players
Standard Rules


$g Free-For-All $g Paintball
Grand Arena - 1500 Hours
Two Teams - 25 Players Per Team
Standard Elimination Rules


$g Pilot's $g Party
Recreation Room 3 - 1730 Hours
Drinks, Music, & Dancing - All Pilots Welcome


$g Movie: $g The $g Battle $g of $g Midway
Theater 1 - 1900 Hours", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

$Stage Text:
 XSTR("------------------------------------------------------------
PERSONAL MESSAGE
------------------------------------------------------------

Priority: $r URGENT
Sent: August 30, 1145 Hours
To: Johnathan Rendon, Squardon Leader, 33rd Ravens
From: Daniel Graham, Flight Director

Mr. Rendon,

Sorry, but it looks like your R & R will have to wait. Report to the briefing room in 30 minutes, I have a mission for you and a few of your squadron mates.


- Daniel Graham", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

#Briefing
$start_briefing
$num_stages: 7
$start_stage
$multi_text
 XSTR("Sorry to interrupt your shore leave, pilots, but we have a situation developing.

Next door to us in the Ikeya system, a serious crime has just taken place aboard a GTVA controlled trading station. A notorious crime lord, who we believe is responsible for supplying the pirate clans in the area with ships and weapons, murdered two GTVA investigators in cold blood. He has managed to disable the fighter launching systems of the station, preventing GTVA security forces from pursuing him.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -14216.660156, 21794.037109, -3855.071777
$camera_orient:
	1.000000, -0.000001, 0.000656,
	-0.000640, 0.218645, 0.975804,
	-0.000144, -0.975804, 0.218645
$camera_time: 500
$num_lines: 0
$num_icons: 0
$Flags: 0
$Formula: ( true ) 
$end_stage
$start_stage
$multi_text
 XSTR("He has escaped aboard his luxury yacht, the $r Iron $r Horse. Escorting him is his elite guard squadron, flying extremely well equipped Erinyes heavy fighters. We have designated this wing as $r Cancer wing.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -14216.660156, 21794.037109, -3855.071777
$camera_orient:
	1.000000, -0.000001, 0.000656,
	-0.000640, 0.218645, 0.975804,
	-0.000144, -0.975804, 0.218645
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 18
$team: Hostile
$class: GTCvl Splendid
$pos: -11302.633789, 0.001250, 1209.986816
$label: Iron Horse
+id: 4
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GTF Erinyes
$pos: -14818.557617, 0.001531, 1034.685303
$label: Cancer
+id: 5
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The crime lord and his escort are attempting to escape the system via the $f Ribos $f Jump $f Node. The trading station security forces report that it will be at least three hours before they will have the ability to launch fighters. By that time, the $r Iron $r Horse will have escaped and would be nearly impossible to find - so you and your squadron are going in.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -14216.660156, 21794.037109, -3855.071777
$camera_orient:
	1.000000, -0.000001, 0.000656,
	-0.000640, 0.218645, 0.975804,
	-0.000144, -0.975804, 0.218645
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 18
$team: Hostile
$class: GTCvl Splendid
$pos: -11302.633789, 0.001250, 1209.986816
$label: Iron Horse
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GTF Erinyes
$pos: -14818.557617, 0.001531, 1034.685303
$label: Cancer
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Friendly
$class: GTNB Pharos
$pos: -22210.982422, 0.002425, 732.118469
$label: Ribos Jump Node
+id: 9
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("$g Alpha and $g Beta wings will be sent in to pursue the $r Iron $r Horse. The pirmary mission is to disable the three engines of the yacht before it reaches the jump node. All fighters in $g Alpha wing will be equipped with an Athekon subsystem disruptor cannon to accomplish this task. All $g Beta wing fighters will be fitted with the standard equipment.

DO NOT destroy the $r Iron $r Horse unless ordered to do so directly by Command. We need the crime lord alive if at all possible.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -14216.660156, 21794.037109, -3855.071777
$camera_orient:
	1.000000, -0.000001, 0.000656,
	-0.000640, 0.218645, 0.975804,
	-0.000144, -0.975804, 0.218645
$camera_time: 500
$num_lines: 0
$num_icons: 5
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 18
$team: Hostile
$class: GTCvl Splendid
$pos: -11302.633789, 0.001250, 1209.986816
$label: Iron Horse
+id: 4
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GTF Erinyes
$pos: -14818.557617, 0.001531, 1034.685303
$label: Cancer
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Friendly
$class: GTNB Pharos
$pos: -22210.982422, 0.002425, 732.118469
$label: Ribos Jump Node
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules Mark II
$pos: -11319.249023, 0.001308, -928.669006
$label: Alpha
+id: 10
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules Mark II
$pos: -11262.879883, 0.000432, 3441.951660
$label: Beta
+id: 11
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Once the $r Iron $r Horse is disabled, the crime lord will be ordered to surrender. If he does, the $f GTCv $f Freestone will be sent in to capture the yacht and take the crime lord into custody.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -14216.660156, 21794.037109, -3855.071777
$camera_orient:
	1.000000, -0.000001, 0.000656,
	-0.000640, 0.218645, 0.975804,
	-0.000144, -0.975804, 0.218645
$camera_time: 500
$num_lines: 0
$num_icons: 5
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 18
$team: Hostile
$class: GTCvl Splendid
$pos: -11302.633789, 0.001250, 1209.986816
$label: Iron Horse
+id: 4
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Friendly
$class: GTNB Pharos
$pos: -22210.982422, 0.002425, 732.118469
$label: Ribos Jump Node
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules Mark II
$pos: -11319.249023, 0.001308, -928.669006
$label: Alpha
+id: 10
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules Mark II
$pos: -11262.879883, 0.000432, 3441.951660
$label: Beta
+id: 11
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Deimos
$pos: -7595.612305, 0.001869, 1212.417969
$label: GTCv Freestone
+id: 15
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Once the $r Iron $r Horse has been disabled, all threats in the area have been eliminated, and the $g GTCv $g Freestone has secured the yacht, you will be cleared to return to base.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -14216.660156, 21794.037109, -3855.071777
$camera_orient:
	1.000000, -0.000001, 0.000656,
	-0.000640, 0.218645, 0.975804,
	-0.000144, -0.975804, 0.218645
$camera_time: 500
$num_lines: 0
$num_icons: 5
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 18
$team: Friendly
$class: GTCvl Splendid
$pos: -11302.633789, 0.001250, 1209.986816
$label: Iron Horse
+id: 4
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Friendly
$class: GTNB Pharos
$pos: -22210.982422, 0.002425, 732.118469
$label: Ribos Jump Node
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules Mark II
$pos: -11319.249023, 0.001308, -928.669006
$label: Alpha
+id: 10
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules Mark II
$pos: -11262.879883, 0.000432, 3441.951660
$label: Beta
+id: 11
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Deimos
$pos: -7595.612305, 0.001869, 1212.417969
$label: GTCv Freestone
+id: 15
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Aside from $r Cancer wing, you can expect that the pirate forces in the area will respond to the attack on their most valuable supplier. The transport will be sent in as soon as the yacht's engines are disabled - so be sure that you protect the $g Freestone until she has safely docked.

Good luck, pilots.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -14216.660156, 21794.037109, -3855.071777
$camera_orient:
	1.000000, -0.000001, 0.000656,
	-0.000640, 0.218645, 0.975804,
	-0.000144, -0.975804, 0.218645
$camera_time: 500
$num_lines: 0
$num_icons: 7
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 18
$team: Friendly
$class: GTCvl Splendid
$pos: -11302.633789, 0.001250, 1209.986816
$label: Iron Horse
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Friendly
$class: GTNB Pharos
$pos: -22210.982422, 0.002425, 732.118469
$label: Ribos Jump Node
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules Mark II
$pos: -11319.249023, 0.001308, -928.669006
$label: Alpha
+id: 10
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules Mark II
$pos: -11262.879883, 0.000432, 3441.951660
$label: Beta
+id: 11
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GTF Myrmidon
$pos: -15325.776367, 0.000623, 93.676170
$label: Pirate Forces
+id: 13
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GTF Myrmidon
$pos: -15328.648438, 0.000737, 2253.791260
$label: Pirate Forces
+id: 14
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Deimos
$pos: -7595.612305, 0.001869, 1212.417969
$label: GTCv Freestone
+id: 15
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 3

$Formula: ( is-goal-true-delay 
   "Disable the Iron Horse" 
   0 
)
$Multi text
    XSTR("Excellent work on disabling the Iron Horse. The criminal on board is currently undergoing interrogation by GTVA officials. Hopefully we'll learn how much and what type of equipment this person has supplied the pirates.

Enjoy the rest of your shore leave, pilots. Dismissed.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( has-departed-delay 0 "Iron Horse" ) 
$Multi text
    XSTR("You failed to disable the Iron Horse before she was able to escape. Since Command can not determine why you failed such a simple objective, you are hereby relieved of duty and will undergo an interrogation by GTVI officers to determine your involvement. Dismissed.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Focus on disabling the Iron Horse first. Order your wingmen to defend you from the enemy fighters as you complete your objective.", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "Iron Horse" ) 
$Multi text
    XSTR("You failed to disable the Iron Horse and the ship was destroyed. We needed to interrogate the owner of that ship, pilot. You have cost the GTVA vital information. Dismissed.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Once the Iron Horse is disabled, order all fighters to ignore the target. This should prevent them from attacking the ship directly.", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Hercules"	5
	"GTF Hercules Mark II"	5
	"GTF Ares"	5
	"GTF Erinyes"	5
	"GTF Loki"	5
	"GTF Pegasus"	5
	"GTF Perseus"	5
	"GTF Myrmidon"	5
	"GTB Artemis"	5
	"GTB Medusa"	5
	"GTB Ursa"	5
	"GTB Zeus"	5
	"GTB Boanerges"	5
	"GVF Ptah"	5
)

+Weaponry Pool: (
	"Subach HL-7"	16
	"Subach HL-D"	16
	"Mekhu HL-7"	16
	"Mekhu HL-7D"	16
	"Akheton SDG"	20
	"Morning Star"	16
	"MorningStar D"	16
	"Prometheus R"	16
	"Prometheus S"	28
	"Prometheus D"	16
	"Maxim"	16
	"Maxim D"	16
	"UD-8 Kayser"	16
	"UD-D Kayser"	16
	"Circe"	16
	"Lamprey"	16
	"Rockeye"	500
	"Rockeye D"	500
	"Tempest"	500
	"Tempest D"	500
	"Hornet"	500
	"Hornet D"	500
	"Tornado"	500
	"Tornado D"	500
	"Harpoon"	1076
	"Harpoon D"	500
	"Trebuchet"	500
	"TAG-A"	500
	"TAG-B"	500
	"Piranha"	500
	"Stiletto II"	500
	"Infyrno"	500
	"Infyrno D"	500
	"Cyclops"	500
	"Cyclops#short"	500
	"Helios"	500
	"EMP Adv."	500
)

#Objects		;! 22 total

$Name: Alpha 1		;! Object #0
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -3627.430420, -0.000398, -1078.272461
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Akheton SDG" )
+Secondary Banks: ( "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "player-start" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Iron Horse		;! Object #1
$Class: GTCvl Splendid
$Team: Hostile
$Location: -3498.232178, 0.002415, 508.764130
$Orientation:
	0.999999, 0.000000, 0.000001,
	0.000000, 1.000000, 0.000000,
	-0.000001, 0.000000, 0.999999
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 89 ) ( ai-warp-out 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 30
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Primary Banks: ( "" )
+Subsystem: Turret02
+Primary Banks: ( "" )
+Subsystem: Turret03
+Primary Banks: ( "" )
+Subsystem: Turret04
+Primary Banks: ( "" )
+Subsystem: Turret05
+Primary Banks: ( "" )
+Subsystem: engine02
$Damage: 100
+Subsystem: engine03
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

$Name: Cancer 1		;! Object #2
$Class: GTF Erinyes
$Team: Hostile
$Location: -3993.866699, 0.003076, 987.007568
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$AI Goals: ( goals ( ai-guard "Iron Horse" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 30
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Tornado" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Cancer 2		;! Object #3
$Class: GTF Erinyes
$Team: Hostile
$Location: -2994.798340, 0.002830, 989.872803
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$AI Goals: ( goals ( ai-guard "Iron Horse" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 30
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Tornado" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Cancer 3		;! Object #4
$Class: GTF Erinyes
$Team: Hostile
$Location: -2995.393066, 0.002792, -5.909943
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$AI Goals: ( goals ( ai-guard "Iron Horse" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 30
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Tornado" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Cancer 4		;! Object #5
$Class: GTF Erinyes
$Team: Hostile
$Location: -3994.734863, 0.003020, -7.125275
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$AI Goals: ( goals ( ai-guard "Iron Horse" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 30
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Tornado" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Alpha 2		;! Object #6
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -3526.578369, 0.003481, -1078.911133
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Akheton SDG" )
+Secondary Banks: ( "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Alpha 3		;! Object #7
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -3427.330322, 0.003426, -1080.351074
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Akheton SDG" )
+Secondary Banks: ( "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Alpha 4		;! Object #8
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -3328.082764, 0.003475, -1079.396484
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Akheton SDG" )
+Secondary Banks: ( "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Virgo 1		;! Object #9
$Class: GTF Myrmidon
$Team: Hostile
$Location: -744.249268, -0.000153, 4523.535645
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Prometheus R" )
+Secondary Banks: ( "Harpoon" "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Virgo 2		;! Object #10
$Class: GTF Myrmidon
$Team: Hostile
$Location: -425.558777, -0.000932, 4025.930908
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Prometheus R" )
+Secondary Banks: ( "Harpoon" "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Virgo 3		;! Object #11
$Class: GTF Myrmidon
$Team: Hostile
$Location: -908.541687, 0.000887, 4004.157227
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Prometheus R" )
+Secondary Banks: ( "Harpoon" "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Virgo 4		;! Object #12
$Class: GTF Myrmidon
$Team: Hostile
$Location: -1035.256104, -0.000740, 4274.792480
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Prometheus R" )
+Secondary Banks: ( "Harpoon" "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Leo 1		;! Object #13
$Class: GTF Myrmidon
$Team: Hostile
$Location: -606.219666, 0.000929, 2858.484863
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Prometheus R" )
+Secondary Banks: ( "Harpoon" "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Leo 2		;! Object #14
$Class: GTF Myrmidon
$Team: Hostile
$Location: -686.466248, 0.000687, 2603.387695
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Prometheus R" )
+Secondary Banks: ( "Harpoon" "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Leo 3		;! Object #15
$Class: GTF Myrmidon
$Team: Hostile
$Location: -823.357239, 0.001457, 2696.248535
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Prometheus R" )
+Secondary Banks: ( "Harpoon" "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Leo 4		;! Object #16
$Class: GTF Myrmidon
$Team: Hostile
$Location: -832.682434, 0.001039, 2951.932861
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus R" "Prometheus R" )
+Secondary Banks: ( "Harpoon" "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Beta 1		;! Object #17
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -3098.885986, -0.000554, -1097.960327
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Beta 2		;! Object #18
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -2999.979736, -0.000628, -1097.895386
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Beta 3		;! Object #19
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -2899.522949, -0.000584, -1099.542969
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Beta 4		;! Object #20
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -2800.638428, -0.000583, -1099.478149
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: GTCv Freestone		;! Object #21
$Class: GTCv Deimos
$Team: Friendly
$Location: -6951.283691, 0.001206, 3217.283936
$Orientation:
	-0.617174, 0.000000, -0.786826,
	0.000000, 1.000000, 0.000000,
	0.786826, 0.000000, -0.617174
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Sbank Ammo: ( 0 )
+Subsystem: turret26
+Sbank Ammo: ( 0 )
$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: Iron Horse
$Arrival Cue: ( is-event-true-delay 
   "Disable Iron Horse" 
   5 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 200

#Wings		;! 5 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-destroy-subsystem "Iron Horse" "engine01" 89 ) ( ai-destroy-subsystem "Iron Horse" "engine02" 50 ) ( ai-destroy-subsystem "Iron Horse" "engine03" 50 ) )
+Hotkey: 0
+Flags:( )

$Name: Cancer
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Cancer 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
	"Cancer 4"
)
+Flags:( )

$Name: Leo
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Leo 1

$Arrival Location: Near Ship
+Arrival Distance: 1000
$Arrival Anchor: Iron Horse
+Arrival delay: 45
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Leo 1"
	"Leo 2"
	"Leo 3"
	"Leo 4"
)
$AI Goals: ( goals ( ai-chase-any 89 ) )
+Flags:( )

$Name: Virgo
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Virgo 1

$Arrival Location: Near Ship
+Arrival Distance: 1000
$Arrival Anchor: Iron Horse
+Arrival delay: 85
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Virgo 1"
	"Virgo 2"
	"Virgo 3"
	"Virgo 4"
)
$AI Goals: ( goals ( ai-chase-any 89 ) )
+Flags:( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
+Hotkey: 1
+Flags:( )

#Events		;! 16 total

$Formula: ( when 
   ( has-time-elapsed 0 ) 
   ( cap-waypoint-speed "Iron Horse" 25 ) 
   ( cap-waypoint-speed "Cancer 1" 25 ) 
   ( cap-waypoint-speed "Cancer 2" 25 ) 
   ( cap-waypoint-speed "Cancer 3" 25 ) 
   ( cap-waypoint-speed "Cancer 4" 25 ) 
)
+Name: Ship Speed
+Repeat Count: 1
+Interval: 1
+Team: 1071125136

$Formula: ( when 
   ( has-time-elapsed 1 ) 
   ( protect-ship "Iron Horse" ) 
)
+Name: Protect Iron Horse
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "Iron Horse" 
      "engine01" 
      0 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Iron Horse Disabled" 
   )
)
+Name: Disable Iron Horse
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Disable the Iron Horse", -1)
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Disable Iron Horse" 
      10 
   )
   ( send-message 
      "GTCv Freestone" 
      "High" 
      "Surrender 1" 
   )
)
+Name: Surrender 1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay 
      "Disable Iron Horse" 
      20 
   )
   ( send-message 
      "Iron Horse" 
      "High" 
      "Surrender 2" 
   )
)
+Name: Surrender 2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Disable Iron Horse" 
      30 
   )
   ( send-message 
      "GTCv Freestone" 
      "High" 
      "Surrender 3" 
   )
)
+Name: Surrender 3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Disable Iron Horse" 
      33 
   )
   ( fire-beam 
      "GTCv Freestone" 
      "turret11" 
      "Iron Horse" 
   )
   ( fire-beam 
      "GTCv Freestone" 
      "turret23" 
      "Iron Horse" 
   )
)
+Name: Beam Fire Warning
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Disable Iron Horse" 
      40 
   )
   ( send-message 
      "Iron Horse" 
      "High" 
      "Surrender 4" 
   )
)
+Name: Surrender 4
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Disable Iron Horse" 
      50 
   )
   ( send-message 
      "GTCv Freestone" 
      "High" 
      "Surrender 5" 
   )
)
+Name: Surrender 5
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Surrender 5" 5 ) 
   ( change-iff "Friendly" "Iron Horse" ) 
)
+Name: Change IFF
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      5 
      "GTCv Freestone" 
   )
   ( send-message 
      "GTCv Freestone" 
      "High" 
      "Freestone Arrives" 
   )
)
+Name: Freestone Arrives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( has-arrived-delay 
         5 
         "GTCv Freestone" 
      )
      ( is-destroyed-delay 
         5 
         "Cancer" 
         "Leo" 
         "Virgo" 
      )
   )
   ( send-message 
      "GTCv Freestone" 
      "High" 
      "Return to Base" 
   )
)
+Name: Return to Base Message
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: D - Return to Base
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Base", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Cancer" ) 
   ( do-nothing ) 
)
+Name: D - Destroy Cancer
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Cancer", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Leo" ) 
   ( do-nothing ) 
)
+Name: D - Destroy Leo
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Leo", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Virgo" ) 
   ( do-nothing ) 
)
+Name: D - Destroy Virgo
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Virgo", -1)

#Goals		;! 1 total

$Type: Primary
+Name: Disable the Iron Horse
$MessageNew:  XSTR("Disable the Iron Horse", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "Disable Iron Horse" 
   0 
)
+No music
+Score: 1000

#Waypoints		;! 1 lists total


$Jump Node: -3495.018311, 0.000280, 10000.845703
$Jump Node Name: Jump Node 0
$Name: Waypoint path 1
$List: (		;! 1 points in list
	( -3502.610107, -0.000103, 10020.198242 )
)

#Messages		;! 8 total


$Name: Iron Horse Disabled

$Team: -1
$MessageNew:  XSTR("The Iron Horse has been disabled. All pilots hold your fire on the yacht. Stand by for the arrival of the GTCv Freestone.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: Surrender 1

$Team: -1
$MessageNew:  XSTR("GTCv Freestone to Iron Horse, you have been disabled. Surrender immediately or you will be destroyed.", -1)
$end_multi_text
+AVI Name: Head-CM3

$Name: Surrender 2

$Team: -1
$MessageNew:  XSTR("Go to hell! You have nothing on me! You can't attack or destroy a civilian craft for no reason! Now get out of here before I have your head on a platter!", -1)
$end_multi_text
+AVI Name: Head-CM2

$Name: Surrender 3

$Team: -1
$MessageNew:  XSTR("Apparently you have a hearing problem. Perhaps this will clear it up for you. You WILL stand trial for your crimes, or you will die right now. I order you one last time - surrender or be destroyed.", -1)
$end_multi_text
+AVI Name: Head-CM3

$Name: Surrender 4

$Team: -1
$MessageNew:  XSTR("I... uhh... I mean.... okay, okay! I formally surrender myself and my ship. Just stop attacking me!", -1)
$end_multi_text
+AVI Name: Head-CM2

$Name: Surrender 5

$Team: -1
$MessageNew:  XSTR("Your surrender is accepted. Stand by to be boarded by GTVA security forces.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: Freestone Arrives

$Team: -1
$MessageNew:  XSTR("This is GTCv Freestone, now on station.", -1)
$end_multi_text
+AVI Name: Head-CM3

$Name: Return to Base

$Team: -1
$MessageNew:  XSTR("Alpha and Beta, we'll take it from here. You're free to return to base. Thanks for your help.", -1)
$end_multi_text
+AVI Name: Head-CM3

#Reinforcements		;! 0 total


#Background bitmaps		;! 0 total

$Num stars: 500
$Ambient light level: 16777215

;;FSO 3.6.9;; $Bitmap List:
$Sun: SunWhite
+Angles: 1.221730 0.000000 0.000000
+Scale: 1.000000

#Asteroid Fields

#Music

$Event Music: None
$Briefing Music: None

#End

