#Mission Info

$Version: 0.10
$Name:  XSTR("Mission 01: Supply and Demand", -1)
$Author: Tim
$Created: 07/27/07 at 22:00:17
$Modified: 10/15/07 at 22:31:17
$Notes:
$End Notes:

$Mission Desc:
 XSTR("Take down a pirate supply depot.", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 192

+Disallow Support: 0

+Hull Repair Ceiling: 100.000000

+Subsystem Repair Ceiling: 100.000000

+Viewer pos: -4336.015625, 4224.041504, -2494.135254
+Viewer orient:
	0.999876, -0.000000, 0.015724,
	-0.008528, 0.840151, 0.542285,
	-0.013211, -0.542352, 0.840047


$AI Profile: FS2 RETAIL

#Command Briefing

#Briefing
$start_briefing
$num_stages: 5
$start_stage
$multi_text
 XSTR("Okay pilots, listen up. For our first mission, we're going to be taking down a $r Pirate $r Cargo $r Depot located at the edge of the system.

This is going to be a fast strike mission. We'll be deploying two wings for this operation, $g Alpha and $g Beta. Squadron leaders have their choice of fighter types and loadouts.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -25354.234375, 9443.594727, 661.382629
$camera_orient:
	0.999876, 0.000000, 0.015724,
	-0.008528, 0.840151, 0.542285,
	-0.013211, -0.542352, 0.840047
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 1
$team: Friendly
$class: GTF Erinyes
$pos: -21754.625000, 1200.000244, 11886.735352
$label: Alpha
+id: 9
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Erinyes
$pos: -23474.298828, 1200.000000, 11905.470703
$label: Beta
+id: 10
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The $r depot itself consists of 25 containers of the TAC 1 variety. They are most likely filled with standard supplies, and possibly loot from recent raids. You are to destroy ALL of these containers.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -25354.234375, 9443.594727, 661.382629
$camera_orient:
	0.999876, 0.000000, 0.015724,
	-0.008528, 0.840151, 0.542285,
	-0.013211, -0.542352, 0.840047
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 3
$team: Hostile
$class: TAC 1
$pos: -28750.308594, 0.007896, 19441.431641
$label: Cargo Depot
+id: 8
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Erinyes
$pos: -21754.625000, 1200.000244, 11886.735352
$label: Alpha
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Erinyes
$pos: -23474.298828, 1200.000000, 11905.470703
$label: Beta
+id: 10
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The $r Pirates have a single wing of fighters patrolling the depot at any given time. This wing has been designated $r Cancer and is comprised of older Hercules class fighters.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -25354.234375, 9443.594727, 661.382629
$camera_orient:
	0.999876, 0.000000, 0.015724,
	-0.008528, 0.840151, 0.542285,
	-0.013211, -0.542352, 0.840047
$camera_time: 500
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 3
$team: Hostile
$class: TAC 1
$pos: -28750.308594, 0.007896, 19441.431641
$label: Cargo Depot
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Erinyes
$pos: -21754.625000, 1200.000244, 11886.735352
$label: Alpha
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Erinyes
$pos: -23474.298828, 1200.000000, 11905.470703
$label: Beta
+id: 10
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GTF Hercules
$pos: -32117.160156, 316.991333, 16739.957031
$label: Cancer
+id: 12
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("In addition to the patrol wing, the $r depot is also guarded by a small installation. It is mainly equipped with capital ship defenses to prevent freighters from stealing cargo, but , according to intel, is lacking in anti-fighter defenses, so it shouldn't present too much of a problem.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -25354.234375, 9443.594727, 661.382629
$camera_orient:
	0.999876, 0.000000, 0.015724,
	-0.008528, 0.840151, 0.542285,
	-0.013211, -0.542352, 0.840047
$camera_time: 500
$num_lines: 0
$num_icons: 5
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 3
$team: Hostile
$class: TAC 1
$pos: -28750.308594, 0.007896, 19441.431641
$label: Cargo Depot
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Erinyes
$pos: -26898.150391, 1200.000000, 14302.681641
$label: Alpha
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Erinyes
$pos: -29460.169922, 1199.999023, 14323.110352
$label: Beta
+id: 10
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GTF Hercules
$pos: -32117.160156, 316.991333, 16739.957031
$label: Cancer
+id: 12
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 15
$team: Hostile
$class: GTI Acheron
$pos: -24297.410156, 699.999084, 16840.736328
$label: Depot Command Station
+id: 14
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("We do not have much intelligence on the strength of the $r Pirates in this area. Be on guard, they may call in reinforcements once you begin your attack. You will not have any backup for this mission, so stay sharp.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -25354.234375, 9443.594727, 661.382629
$camera_orient:
	0.999876, 0.000000, 0.015724,
	-0.008528, 0.840151, 0.542285,
	-0.013211, -0.542352, 0.840047
$camera_time: 500
$num_lines: 0
$num_icons: 6
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 3
$team: Hostile
$class: TAC 1
$pos: -28750.308594, 0.007896, 19441.431641
$label: Cargo Depot
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Erinyes
$pos: -26898.150391, 1200.000000, 14302.681641
$label: Alpha
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Erinyes
$pos: -29460.169922, 1199.999023, 14323.110352
$label: Beta
+id: 10
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GTF Hercules
$pos: -32117.160156, 316.991333, 16739.957031
$label: Cancer
+id: 12
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 15
$team: Hostile
$class: GTI Acheron
$pos: -24297.410156, 699.999084, 16840.736328
$label: Depot Command Station
+id: 14
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 20
$team: Hostile
$class: GTC Fenris
$pos: -21446.660156, -1326.090454, 15433.973633
$label: Unknown
+id: 16
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 6

$Formula: ( is-goal-true-delay 
   "Destroy Station" 
   0 
)
$Multi text
    XSTR("Excellent work on destroying the station. Even though our intel was wrong about the station's anti-fighter capabilities, it didn't phase you. Very impressive.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-false-delay 
   "Destroy Station" 
   0 
)
$Multi text
    XSTR("You failed to destroy the pirate station. Even though its defenses are formidable, you and your wingmen should have been able to destroy it.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Avoid the flak guns by staying on the move, or destroy them first. You may also use bombers to launch a long range attack.", -1)
$end_multi_text

$Formula: ( is-goal-true-delay 
   "Destroy Cargo" 
   0 
)
$Multi text
    XSTR("You were successful in taking out all of the pirate cargo containers. The loss of those supplies should set back the pirates' operations in this area for some time.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-false-delay 
   "Destroy Cargo" 
   0 
)
$Multi text
    XSTR("You failed to destroy all of the cargo containers. By leaving some of the containers intact, you have contributed to increasing the strength of the pirates in this area.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("You must destroy ALL of the containers. Don't try to attack the containers until you have taken care of all other opposition in the area.", -1)
$end_multi_text

$Formula: ( is-event-true-delay 
   "D - Destroy Cruiser" 
   0 
)
$Multi text
    XSTR("The arrival of the PC Wolf was quite a surprise, but you handled it very well. We were unaware that the pirates in this area were that well armed - an assumption and mistake that we will not make in the future.

Well done. Get some rest, pilots - there's plenty more to come.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Do not leave the mission until all objectives are completed.", -1)
$end_multi_text

$Formula: ( is-goal-false-delay 
   "Return to Base" 
   0 
)
$Multi text
    XSTR("You left the mission area without authorization. You are hereby stipped of your rank and will be taken into custody immediately and held pending a hearing.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Do not leave the mission until all objectives are completed.", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Hercules Mark II"	5
	"GTF Perseus"	100
	"GTF Myrmidon"	100
	"GTB Ursa"	100
	"GTB Boanerges"	100
)

+Weaponry Pool: (
	"Subach HL-7"	500
	"Mekhu HL-7"	500
	"Akheton SDG"	500
	"Prometheus R"	500
	"Prometheus S"	516
	"Maxim"	500
	"Rockeye"	500
	"Tempest"	500
	"Hornet"	1300
	"Tornado"	500
	"Harpoon"	756
	"Trebuchet"	500
	"Infyrno"	500
	"Cyclops"	500
	"Helios"	500
)

#Objects		;! 39 total

$Name: Alpha 1		;! Object #0
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -1864.631958, 680.377930, 2483.565430
$Orientation:
	0.893497, 0.000000, 0.449069,
	-0.025950, 0.998329, 0.051632,
	-0.448319, -0.057786, 0.892004
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: TAC 1 1		;! Object #1
$Class: TAC 1
$Team: Hostile
$Location: -4901.995605, -0.000320, 4303.543945
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Evade
$Cargo 1:  XSTR("Supplies", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 1
+Score: 5

$Name: TAC 1 2		;! Object #2
$Class: TAC 1
$Team: Hostile
$Location: -4500.161133, 0.002700, 4903.232422
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Evade
$Cargo 1:  XSTR("Supplies", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 1
+Score: 5

$Name: TAC 1 3		;! Object #3
$Class: TAC 1
$Team: Hostile
$Location: -4102.928711, 0.002370, 4507.421875
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Evade
$Cargo 1:  XSTR("Supplies", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 1
+Score: 5

$Name: TAC 1 4		;! Object #4
$Class: TAC 1
$Team: Hostile
$Location: -4708.686035, 0.002541, 4903.672852
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Evade
$Cargo 1:  XSTR("Supplies", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 1
+Score: 5

$Name: TAC 1 5		;! Object #5
$Class: TAC 1
$Team: Hostile
$Location: -4713.209473, 0.002548, 4300.519531
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Evade
$Cargo 1:  XSTR("Supplies", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 1
+Score: 5

$Name: TAC 1 6		;! Object #6
$Class: TAC 1
$Team: Hostile
$Location: -4500.167480, 0.002539, 4305.063477
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Evade
$Cargo 1:  XSTR("Supplies", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 1
+Score: 5

$Name: TAC 1 7		;! Object #7
$Class: TAC 1
$Team: Hostile
$Location: -4309.531250, 0.002415, 4906.671875
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Evade
$Cargo 1:  XSTR("Supplies", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 1
+Score: 5

$Name: TAC 1 8		;! Object #8
$Class: TAC 1
$Team: Hostile
$Location: -4304.122070, 0.002467, 4301.632813
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Evade
$Cargo 1:  XSTR("Supplies", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 1
+Score: 5

$Name: TAC 1 9		;! Object #9
$Class: TAC 1
$Team: Hostile
$Location: -4912.768555, 0.002440, 4511.988281
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Evade
$Cargo 1:  XSTR("Supplies", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 1
+Score: 5

$Name: TAC 1 10		;! Object #10
$Class: TAC 1
$Team: Hostile
$Location: -4707.911621, 0.002360, 4507.421875
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Evade
$Cargo 1:  XSTR("Supplies", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 1
+Score: 5

$Name: TAC 1 11		;! Object #11
$Class: TAC 1
$Team: Hostile
$Location: -4507.775879, 0.002440, 4507.421875
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Evade
$Cargo 1:  XSTR("Supplies", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 1
+Score: 5

$Name: TAC 1 12		;! Object #12
$Class: TAC 1
$Team: Hostile
$Location: -4305.343750, 0.002372, 4508.562500
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Evade
$Cargo 1:  XSTR("Supplies", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 1
+Score: 5

$Name: TAC 1 13		;! Object #13
$Class: TAC 1
$Team: Hostile
$Location: -4915.519043, 0.002430, 4706.263672
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Evade
$Cargo 1:  XSTR("Supplies", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 1
+Score: 5

$Name: TAC 1 14		;! Object #14
$Class: TAC 1
$Team: Hostile
$Location: -4710.497070, 0.002374, 4706.263672
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Evade
$Cargo 1:  XSTR("Supplies", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 1
+Score: 5

$Name: TAC 1 15		;! Object #15
$Class: TAC 1
$Team: Hostile
$Location: -4506.612793, 0.002467, 4702.750977
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Evade
$Cargo 1:  XSTR("Supplies", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 1
+Score: 5

$Name: TAC 1 16		;! Object #16
$Class: TAC 1
$Team: Hostile
$Location: -4307.443359, 0.002417, 4700.411133
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Evade
$Cargo 1:  XSTR("Supplies", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 1
+Score: 5

$Name: TAC 1 17		;! Object #17
$Class: TAC 1
$Team: Hostile
$Location: -4104.743652, 0.002386, 4703.921875
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Evade
$Cargo 1:  XSTR("Supplies", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 1
+Score: 5

$Name: TAC 1 18		;! Object #18
$Class: TAC 1
$Team: Hostile
$Location: -4101.893555, -0.000394, 4302.575195
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Evade
$Cargo 1:  XSTR("Supplies", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 1
+Score: 5

$Name: TAC 1 19		;! Object #19
$Class: TAC 1
$Team: Hostile
$Location: -4101.253418, -0.000460, 4894.942383
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Evade
$Cargo 1:  XSTR("Supplies", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 1
+Score: 5

$Name: TAC 1 20		;! Object #20
$Class: TAC 1
$Team: Hostile
$Location: -4898.569824, -0.000302, 4903.372070
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Evade
$Cargo 1:  XSTR("Supplies", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 1
+Score: 5

$Name: Depot Command		;! Object #21
$Class: GTI Acheron
$Team: Hostile
$Location: -4506.000000, 1500.000000, 4512.200195
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05
+Primary Banks: ( "Standard Flak" )
+Subsystem: turret06
+Primary Banks: ( "Standard Flak" )
+Subsystem: turret07
+Secondary Banks: ( "" )
+Sbank Ammo: ( 0 )
+Subsystem: turret08
+Secondary Banks: ( "" )
+Sbank Ammo: ( 0 )
+Subsystem: turret09
+Primary Banks: ( "Standard Flak" )
+Subsystem: turret10
+Primary Banks: ( "Standard Flak" )
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 400

$Name: TAC 1 22		;! Object #22
$Class: TAC 1
$Team: Hostile
$Location: -4901.990723, 0.000040, 4103.886719
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Evade
$Cargo 1:  XSTR("Supplies", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 1
+Score: 5

$Name: TAC 1 23		;! Object #23
$Class: TAC 1
$Team: Hostile
$Location: -4497.943359, 0.000077, 4104.183594
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Evade
$Cargo 1:  XSTR("Supplies", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 1
+Score: 5

$Name: TAC 1 24		;! Object #24
$Class: TAC 1
$Team: Hostile
$Location: -4298.372559, 0.000086, 4103.101563
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Evade
$Cargo 1:  XSTR("Supplies", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 1
+Score: 5

$Name: TAC 1 25		;! Object #25
$Class: TAC 1
$Team: Hostile
$Location: -4099.014648, 0.000002, 4102.020508
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Evade
$Cargo 1:  XSTR("Supplies", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 1
+Score: 5

$Name: TAC 1 26		;! Object #26
$Class: TAC 1
$Team: Hostile
$Location: -4697.491211, 0.000012, 4100.404785
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Evade
$Cargo 1:  XSTR("Supplies", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 1
+Score: 5

$Name: Alpha 2		;! Object #27
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -1966.397461, 680.378052, 2383.857178
$Orientation:
	0.900406, 0.000000, 0.435050,
	-0.025012, 0.998346, 0.051766,
	-0.434330, -0.057492, 0.898917
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Alpha 3		;! Object #28
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -1865.676392, 680.378174, 2281.916748
$Orientation:
	0.898108, 0.000000, 0.439775,
	-0.024896, 0.998396, 0.050842,
	-0.439070, -0.056610, 0.896668
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Alpha 4		;! Object #29
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -1765.420776, 680.378052, 2387.018311
$Orientation:
	0.891166, 0.000000, 0.453678,
	-0.025826, 0.998378, 0.050731,
	-0.452942, -0.056926, 0.889720
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Beta 1		;! Object #30
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -2548.311279, 680.378052, 1818.878540
$Orientation:
	0.934414, 0.000000, 0.356188,
	-0.019821, 0.998450, 0.051998,
	-0.355636, -0.055648, 0.932967
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Beta 2		;! Object #31
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -2447.697510, 680.377930, 1917.566162
$Orientation:
	0.929156, 0.000000, 0.369688,
	-0.020700, 0.998431, 0.052026,
	-0.369108, -0.055993, 0.927698
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Beta 3		;! Object #32
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -2547.929443, 680.377930, 2020.765869
$Orientation:
	0.931452, 0.000000, 0.363864,
	-0.020681, 0.998384, 0.052940,
	-0.363276, -0.056836, 0.929946
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Beta 4		;! Object #33
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -2649.595947, 680.377808, 1920.120850
$Orientation:
	0.936754, 0.000000, 0.349988,
	-0.019763, 0.998405, 0.052895,
	-0.349430, -0.056466, 0.935260
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Cancer 1		;! Object #34
$Class: GTF Hercules
$Team: Hostile
$Location: -7008.799805, 192.100006, 3167.500000
$Orientation:
	-0.154413, 0.000000, -0.988006,
	0.184263, 0.982455, -0.028798,
	0.970672, -0.186499, -0.151704
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Cancer 2		;! Object #35
$Class: GTF Hercules
$Team: Hostile
$Location: -7108.159668, 372.125366, 3264.969482
$Orientation:
	-0.224920, 0.000000, -0.974377,
	0.305243, 0.949664, -0.070461,
	0.925331, -0.313270, -0.213599
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Cancer 3		;! Object #36
$Class: GTF Hercules
$Team: Hostile
$Location: -6910.874023, 290.821655, 3267.224365
$Orientation:
	-0.273044, 0.000000, -0.962001,
	0.285019, 0.955102, -0.080897,
	0.918810, -0.296277, -0.260785
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Cancer 4		;! Object #37
$Class: GTF Hercules
$Team: Hostile
$Location: -7010.991211, 441.917786, 3357.914063
$Orientation:
	-0.326962, 0.000000, -0.945037,
	0.363569, 0.923036, -0.125787,
	0.872304, -0.384713, -0.301798
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: PC Wolf		;! Object #38
$Class: GTC Fenris
$Team: Hostile
$Location: -5775.337891, -1326.099365, 3710.898193
$Orientation:
	0.490838, 0.000000, -0.871251,
	-0.615011, 0.708317, -0.346480,
	0.617122, 0.705894, 0.347669
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-wing "Alpha" 89 ) ( ai-chase-wing "Beta" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 40
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
+Arrival Delay: 60
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

#Wings		;! 3 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
+Hotkey: 0
+Flags:( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
+Hotkey: 1
+Flags:( )

$Name: Cancer
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Cancer 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
	"Cancer 4"
)
$AI Goals: ( goals ( ai-waypoints "Waypoint path 1" 89 ) ( ai-chase-any 88 ) )
+Flags:( )
+Wave Delay Min: 10
+Wave Delay Max: 30

#Events		;! 8 total

$Formula: ( when 
   ( has-time-elapsed 5 ) 
   ( send-message-list 
      "Alpha 2" 
      "High" 
      "Attack (A2)" 
      0 
      "Beta 1" 
      "High" 
      "Roger (B1)" 
      5 
   )
)
+Name: Pre Mission Conversation
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 2 "PC Wolf" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Cruiser Alert" 
   )
)
+Name: M - Cruiser Alert
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 5 "PC Wolf" ) 
   ( beam-free-all "PC Wolf" ) 
)
+Name: Beam Free - Wolf
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Depot Command" 
   )
   ( do-nothing ) 
)
+Name: D - Destroy Station
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Pirate Station", -1)
+Team: 0

$Formula: ( when 
   ( ship-type-destroyed 100 "cargo" ) 
   ( do-nothing ) 
)
+Name: D - Destroy Cargo
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy All Cargo", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "PC Wolf" ) 
   ( do-nothing ) 
)
+Name: D - Destroy Cruiser
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy PC Wolf", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "D - Destroy Station" 
         0 
      )
      ( is-event-true-delay 
         "D - Destroy Cargo" 
         0 
      )
      ( is-event-true-delay 
         "D - Destroy Cruiser" 
         0 
      )
   )
   ( send-message 
      "#Command" 
      "High" 
      "Return to Base" 
   )
)
+Name: Return to Base Goal
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: D - Return to Base
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Objective:  XSTR("Return to Base", -1)
+Team: 0

#Goals		;! 3 total

$Type: Primary
+Name: Destroy Station
$MessageNew:  XSTR("Destroy Cargo Depot Zeta 15", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "Depot Command" 
)
+No music
+Score: 1000

$Type: Primary
+Name: Destroy Cargo
$MessageNew:  XSTR("Destroy All Cargo Containers", -1)
$end_multi_text
$Formula: ( ship-type-destroyed 100 "Cargo" ) 
+No music
+Score: 1000

$Type: Primary
+Name: Return to Base
$MessageNew:  XSTR("Return to Base", -1)
$end_multi_text
$Formula: ( and 
   ( is-goal-true-delay 
      "Destroy Station" 
      0 
   )
   ( is-goal-true-delay 
      "Destroy Cargo" 
      0 
   )
   ( has-departed-delay 0 "Alpha 1" ) 
)

#Waypoints		;! 1 lists total

$Name: Waypoint path 1
$List: (		;! 5 points in list
	( -6008.984375, 0.001044, 3011.241455 )
	( -2977.951416, -0.000411, 3011.370361 )
	( -2992.879883, -0.001597, 6008.700684 )
	( -5997.926270, -0.000157, 5982.308105 )
	( -6015.489746, 0.241813, 3357.944580 )
)

#Messages		;! 4 total


$Name: Attack (A2)

$Team: -1
$MessageNew:  XSTR("Alright pilots, lets do it. Focus on the station first.", -1)
$end_multi_text
+AVI Name: Head-TP1

$Name: Roger (B1)

$Team: -1
$MessageNew:  XSTR("Roger that, Beta wing engaging.", -1)
$end_multi_text
+AVI Name: Head-TP5

$Name: Cruiser Alert

$Team: -1
$MessageNew:  XSTR("Look out, pilots... the cruiser PC Wolf has just jumped in! Engage it immediately!", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: Return to Base

$Team: -1
$MessageNew:  XSTR("Mission complete, pilots. Return to base.", -1)
$end_multi_text
+AVI Name: Head-CM1

#Reinforcements		;! 0 total


#Background bitmaps		;! 1 total

$Num stars: 500
$Ambient light level: 7895160

;;FSO 3.6.9;; $Bitmap List:
$Sun: SunGold
+Angles: 0.104720 0.000000 0.000000
+Scale: 0.300000
$Starbitmap: nebulH3-main
+Angles: 0.000000 0.000000 4.206240
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: None
$Briefing Music: None

#End

