#Ship Classes
$Name:                          GTI Whitehall
$Short name:            TSInst
$Species:                       Terran
+Tech Description:
XSTR("The Whitehall class installtion was originally designed as a massive civilian space colony, but has since been commissioned and redesigned by the GTVA military for use as a massive shipyard and manufacturing base. Measuring almost 16,000 meters on its longest side, it is the largest item ever to be constructed by mankind. With a crew and population of nearly 500,000, it is capable of building and servicing dozens of warships, and its massive bays are home to thousands of fighters. To date, only three of these stations have been built. The first was built in the Beta Aquilae system and serves as the GTVA Military Headquarters. The second was built in the Polaris system as a replacement for the Freedom shipyards. The final one was built in the Ikeya system, and is home to a massive civilian colony.", -1)
$end_multi_text
$POF file:                      Whitehall.pof
$Detail distance:       (0, 3000, 12000, 20000 )
$Show damage:           NO
$Density:                       1
$Damp:                          0.2
$Rotdamp:                       0.2
$Max Velocity:          0.0, 0.0, 0.0
$Rotation time:         200.0, 200.0, 200.0
$Rear Velocity:         0.0
$Forward accel:         0.0
$Forward decel:         0.0
$Slide accel:           0.0
$Slide decel:           0.0
$Expl inner rad:        3000.0
$Expl outer rad:        20000.0
$Expl damage:           2000.0
$Expl blast:            10000.0
$Expl Propagates:       YES                                                     
$Shockwave Speed:       600.0                                           
$Shockwave Count:	3
$Default PBanks:        ()
$Default SBanks:        ()
$SBank Capacity:        ()
$Shields:                       0
$Power Output:          1.0
$Max Oclk Speed:        0.0
$Max Weapon Eng:        100.0
$Hitpoints:                     2000000
$Flags:                         ( "capital" "big damage" "in tech database")
$AI Class:                      Captain
$Afterburner:           NO
$Countermeasures:       0
$Scan time:                     10000
$EngineSnd:       191                   
$Closeup_pos:           0.0, 0.0, -8000
$Closeup_zoom:          0.5
$Score:             800

$Subsystem:                     turret01,               4, 2.0
$Default PBanks:        ( "Terran Huge Turret" "Terran Huge Turret" )
$Subsystem:                     turret02,               4, 2.0
$Default PBanks:        ( "Terran Huge Turret" "Terran Huge Turret" )
$Subsystem:                     turret03,               4, 2.0
$Default PBanks:        ( "Terran Huge Turret" "Terran Huge Turret" )
$Subsystem:                     turret04,               4, 2.0
$Default PBanks:        ( "Terran Huge Turret" "Terran Huge Turret" )
$Subsystem:                     turret05,               4, 2.0
$Default PBanks:        ( "Terran Huge Turret" "Terran Huge Turret" )
$Subsystem:                     turret06,               4, 2.0
$Default PBanks:        ( "Long Range Flak" )
$Subsystem:                     turret07,               2, 2.0
$Default PBanks:        ( "Long Range Flak" )
$Subsystem:                     turret08,               2, 2.0
$Default PBanks:        ( "AAAf" )
$Subsystem:                     turret09,               2, 2.0
$Default PBanks:        ( "Long Range Flak" )
$Subsystem:                     turret10,               2, 2.0
$Default PBanks:        ( "Long Range Flak" )
$Subsystem:                     turret11,               2, 2.0
$Default PBanks:        ( "AAAf" )
$Subsystem:                     turret12,               2, 2.0
$Default PBanks:        ( "Long Range Flak" )
$Subsystem:                     turret13,               2, 2.0
$Default PBanks:        ( "Long Range Flak" )
$Subsystem:                     turret14,               2, 2.0
$Default PBanks:        ( "AAAf" )
$Subsystem:                     turret15,               2, 2.0
$Default PBanks:        ( "Long Range Flak" )
$Subsystem:                     turret16,               2, 2.0
$Default PBanks:        ( "Long Range Flak" )
$Subsystem:                     turret17,               2, 2.0
$Default PBanks:        ( "AAAf" )
$Subsystem:                     turret18,               2, 2.0
$Default PBanks:        ( "Long Range Flak" )
$Subsystem:                     turret19,               2, 2.0
$Default PBanks:        ( "Long Range Flak" )
$Subsystem:                     turret20,               2, 2.0
$Default PBanks:        ( "Long Range Flak" )
$Subsystem:                     turretB1,               2, 2.0
$Default PBanks:        ( "LRBGreen" )
$Subsystem:                     turretB2,               2, 2.0
$Default PBanks:        ( "LRBGreen" )
$Subsystem:                     turretB3,               2, 2.0
$Default PBanks:        ( "LRBGreen" )
$Subsystem:                     turretB4,               2, 2.0
$Default PBanks:        ( "LRBGreen" )
$Subsystem:                     turretB5,               2, 2.0
$Default PBanks:        ( "LRBGreen" )


$Subsystem:                     fighterbay01,           0, 0.0
$Subsystem:                     fighterbay02,           0, 0.0
$Subsystem:                     fighterbay03,           0, 0.0
$Subsystem:                     fighterbay04,           0, 0.0
$Subsystem:                     cruiser bay,           0, 0.0
$Subsystem:                     sensors,                5, 0
$Subsystem:                     weapons,                5, 0
$Subsystem:                     communication,  	5, 0

#End