#Mission Info

$Version: 0.10
$Name:  XSTR("  Scene: Going Home", -1)
$Author: Tim
$Created: 07/27/07 at 15:27:43
$Modified: 10/14/07 at 05:38:37
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 134144

+Disallow Support: 0

+Hull Repair Ceiling: 0.000000

+Subsystem Repair Ceiling: 100.000000

+Viewer pos: 22241.140625, 39221.164063, -2547.793945
+Viewer orient:
	0.000494, 0.000000, 1.000000,
	-0.667104, 0.744964, 0.000329,
	-0.744964, -0.667104, 0.000368


$AI Profile: FS2 RETAIL

#Command Briefing

#Briefing
$start_briefing
$num_stages: 0
$end_briefing

#Debriefing_info

$Num stages: 0

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Hercules"	5
	"GTF Hercules Mark II"	5
	"GTF Ares"	5
	"GTF Erinyes"	5
	"GTF Loki"	5
	"GTF Pegasus"	5
	"GTF Perseus"	5
	"GTF Myrmidon"	5
	"GTB Artemis"	5
	"GTB Medusa"	5
	"GTB Ursa"	5
	"GTB Zeus"	5
	"GTB Boanerges"	5
	"GVF Ptah"	5
)

+Weaponry Pool: (
	"Subach HL-7"	16
	"Subach HL-D"	16
	"Mekhu HL-7"	16
	"Mekhu HL-7D"	16
	"Akheton SDG"	16
	"Morning Star"	16
	"MorningStar D"	16
	"Prometheus R"	16
	"Prometheus S"	16
	"Prometheus D"	16
	"Maxim"	16
	"Maxim D"	16
	"UD-8 Kayser"	16
	"UD-D Kayser"	16
	"Circe"	16
	"Lamprey"	16
	"Rockeye"	500
	"Rockeye D"	500
	"Tempest"	500
	"Tempest D"	500
	"Hornet"	500
	"Hornet D"	500
	"Tornado"	500
	"Tornado D"	500
	"Harpoon"	500
	"Harpoon D"	500
	"Trebuchet"	500
	"TAG-A"	500
	"TAG-B"	500
	"Piranha"	500
	"Stiletto II"	500
	"Infyrno"	500
	"Infyrno D"	500
	"Cyclops"	500
	"Cyclops#short"	500
	"Helios"	500
	"EMP Adv."	500
)

#Objects		;! 5 total

$Name: Alpha 1		;! Object #0
$Class: GTF Ulysses
$Team: Friendly
$Location: 22220.470703, 0.000482, 5393.752441
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "" "" )
+Secondary Banks: ( "" )
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: GTCa Warlock 1		;! Object #1
$Class: GTCa Galaxy
$Team: Friendly
$Location: -8124.900391, 0.000000, -8074.399902
$Orientation:
	0.999997, 0.000000, 0.002405,
	0.000000, 1.000000, 0.000002,
	-0.002405, -0.000002, 0.999997
$AI Behavior: Stay Near
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 5" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turretM1
+Subsystem: turretM2
+Subsystem: turretM3
+Subsystem: turretM4
+Subsystem: turretM5
+Subsystem: turretM6
$Arrival Location: Hyperspace
+Arrival Delay: 15
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10000

$Name: GTVBS Archangel 1		;! Object #2
$Class: GTVBS Archangel
$Team: Friendly
$Location: -16647.636719, 535.000793, -9025.631836
$Orientation:
	0.008407, 0.000000, 0.999964,
	0.000000, -1.000000, 0.000000,
	0.999964, 0.000000, -0.008407
$AI Behavior: Still
+AI Class: Captain
$AI Goals: ( goals ( ai-play-dead 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01a
+Subsystem: Turret02a
+Subsystem: Turret04a
+Subsystem: Turret05a
+Subsystem: Turret06a
+Subsystem: Turret07a
+Subsystem: Turret08a
+Subsystem: TurretM01a
+Subsystem: TurretB1
+Subsystem: TurretB2
+Subsystem: TurretB3
+Subsystem: TurretB4
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
+Subsystem: Turret17
+Subsystem: Turret18
+Subsystem: Turret19
+Subsystem: Turret20
+Subsystem: Turret21
+Subsystem: Turret22
+Subsystem: Turret23
+Subsystem: Turret24
+Subsystem: Turret25
+Subsystem: Turret26
+Subsystem: Turret27
+Subsystem: Turret28
+Subsystem: Turret29
+Subsystem: Turret30
+Subsystem: Turret31
+Subsystem: Turret32
+Subsystem: Turret33
+Subsystem: Turret34
+Subsystem: Turret35
+Subsystem: Turret36
+Subsystem: Turret37
+Subsystem: Turret38
+Subsystem: Turret39
+Subsystem: Turret40
+Subsystem: Turret41
+Subsystem: Turret42
+Subsystem: Turret43
+Subsystem: Turret44
+Subsystem: Turret45
+Subsystem: Turret46
+Subsystem: Turret47
+Subsystem: Turret48
+Subsystem: Turret49
+Subsystem: Turret50
+Subsystem: Turret51
+Subsystem: Turret52
+Subsystem: Turret53
+Subsystem: Turret54
+Subsystem: Turret55
+Subsystem: Turret56
+Subsystem: Turret57
+Subsystem: Turret58
+Subsystem: Turret59
+Subsystem: Turret60
+Subsystem: Turret61
+Subsystem: Turret62
+Subsystem: Turret63
+Subsystem: Turret64
+Subsystem: Turret65
+Subsystem: Turret66
+Subsystem: Turret67
+Subsystem: Turret68
+Subsystem: Turret69
+Subsystem: Turret70
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 1300

$Name: GTI Whitehall 2		;! Object #3
$Class: GTI Whitehall
$Team: Friendly
$Location: -18175.843750, 0.000818, -474.488037
$Orientation:
	-0.999964, 0.000000, 0.008407,
	0.000000, 1.000000, 0.000000,
	-0.008407, 0.000000, -0.999964
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turretB1
+Subsystem: turretB2
+Subsystem: turretB3
+Subsystem: turretB4
+Subsystem: turretB5
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: GTVBS Archangel 1
$Docker Point: <unnamed bay A>
$Dockee Point: Dock2
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: Alliance Jump Gate 5		;! Object #4
$Class: Alliance Jump Gate
$Team: Friendly
$Location: -37531.800781, 3000.000000, -15103.200195
$Orientation:
	-0.029199, 0.000000, -0.999573,
	0.000000, 1.000000, 0.000000,
	0.999573, 0.000000, -0.029199
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
+Subsystem: Turret17
+Subsystem: Turret18
+Subsystem: TurretB1
+Subsystem: TurretB2
+Subsystem: TurretB3
+Subsystem: TurretB4
+Subsystem: TurretG1
+Subsystem: TurretG2
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0

#Wings		;! 1 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 1 total
	"Alpha 1"
)
+Hotkey: 0
+Flags:( )

#Events		;! 5 total

$Formula: ( when 
   ( has-time-elapsed 0 ) 
   ( fade-in 5000 ) 
   ( player-use-ai ) 
   ( set-camera-position 0 5000 0 ) 
   ( set-camera-facing-object 
      "GTI Whitehall 2" 
   )
)
+Name: CS1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 4 ) 
   ( show-subtitle 
      30 
      685 
      "Farpoint Station" 
      5000 
      "string" 
      3000 
      ( false ) 
      ( false ) 
      300 
   )
   ( show-subtitle 
      30 
      700 
      "August 30, 1100 Hours" 
      5000 
      "string" 
      3000 
      ( false ) 
      ( false ) 
      300 
   )
   ( show-subtitle 
      30 
      715 
      "Sector 114 - Omicron System" 
      5000 
      "string" 
      3000 
      ( false ) 
      ( false ) 
      300 
   )
)
+Name: CS2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 17 ) 
   ( show-subtitle 
      30 
      670 
      "The Midway is returning to" 
      5000 
      "string" 
      3000 
      ( false ) 
      ( false ) 
      300 
   )
   ( show-subtitle 
      30 
      685 
      "Farpoint Station to repair," 
      5000 
      "string" 
      3000 
      ( false ) 
      ( false ) 
      300 
   )
   ( show-subtitle 
      30 
      700 
      "resupply, and to bring the" 
      5000 
      "string" 
      3000 
      ( false ) 
      ( false ) 
      300 
   )
   ( show-subtitle 
      30 
      715 
      "Fairhaven survivors home." 
      5000 
      "string" 
      3000 
      ( false ) 
      ( false ) 
      300 
   )
)
+Name: CS4
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 30 ) 
   ( fade-out 5100 ) 
)
+Name: CS5
+Repeat Count: 1
+Interval: 1
+Team: 808465696

$Formula: ( when 
   ( has-time-elapsed 35 ) 
   ( end-mission ) 
)
+Name: CS6
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 0 total


#Waypoints		;! 2 lists total

$Name: Camera 1
$List: (		;! 1 points in list
	( 0.000000, 5000.000000, 0.000000 )
)

$Name: Waypoint path 5
$List: (		;! 1 points in list
	( -8124.900391, 0.000000, 10048.099609 )
)

#Messages		;! 0 total


#Reinforcements		;! 0 total


#Background bitmaps		;! 1 total

$Num stars: 500
$Ambient light level: 11842228

;;FSO 3.6.9;; $Bitmap List:
$Sun: SunWhite
+Angles: 3.316123 0.000000 0.000000
+Scale: 0.300000
$Starbitmap: raplanet6
+Angles: 0.000000 0.000000 1.396262
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: None
$Briefing Music: None

#End

