#Mission Info

$Version: 0.10
$Name:  XSTR("  Scene: Supply Delivery", -1)
$Author: Tim
$Created: 07/27/07 at 15:27:43
$Modified: 10/12/07 at 14:12:40
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 134272

+Disallow Support: 0

+Hull Repair Ceiling: 0.000000

+Subsystem Repair Ceiling: 100.000000

+Viewer pos: 4924.198242, 4367.618164, 10019.154297
+Viewer orient:
	-0.003188, 0.000000, 0.999995,
	-0.648270, 0.761408, -0.002067,
	-0.761404, -0.648273, -0.002427


$AI Profile: FS2 RETAIL

#Command Briefing

$Stage Text:
 XSTR("Pilot's Log - Johnathan Rendon - August 23, 0900 Hours.

I finally have a chance to sit down and record a log. It looks like the Midway got stuck with supply duty. We've just arrived at the Frontier Mining outpost in this area, and they're loading up the transports now.

I remember hearing about Sector 294 back at Farpoint Station. It is filled with resources, and a lot of civilian corporations are based here. Along with our normal missions, I'm sure we'll be seeing our fair share of distress calls from civilian ships that are being attacked by pirates.

I've had a chance to get really familiar with the ship. It's pretty cool... there are tons of recreational facilities and plenty to do on our down time. I've made a few friends among my squadmates... I'm sure I'll need them in the near future.

End Log.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

#Briefing
$start_briefing
$num_stages: 0
$end_briefing

#Debriefing_info

$Num stages: 0

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Hercules"	5
	"GTF Hercules Mark II"	5
	"GTF Ares"	5
	"GTF Erinyes"	5
	"GTF Loki"	5
	"GTF Pegasus"	5
	"GTF Perseus"	5
	"GTF Myrmidon"	5
	"GTB Artemis"	5
	"GTB Medusa"	5
	"GTB Ursa"	5
	"GTB Zeus"	5
	"GTB Boanerges"	5
	"GVF Ptah"	5
)

+Weaponry Pool: (
	"Subach HL-7"	16
	"Subach HL-D"	16
	"Mekhu HL-7"	16
	"Mekhu HL-7D"	16
	"Akheton SDG"	16
	"Morning Star"	16
	"MorningStar D"	16
	"Prometheus R"	16
	"Prometheus S"	16
	"Prometheus D"	16
	"Maxim"	16
	"Maxim D"	16
	"UD-8 Kayser"	16
	"UD-D Kayser"	16
	"Circe"	16
	"Lamprey"	16
	"Rockeye"	500
	"Rockeye D"	500
	"Tempest"	500
	"Tempest D"	500
	"Hornet"	500
	"Hornet D"	500
	"Tornado"	500
	"Tornado D"	500
	"Harpoon"	500
	"Harpoon D"	500
	"Trebuchet"	500
	"TAG-A"	500
	"TAG-B"	500
	"Piranha"	500
	"Stiletto II"	500
	"Infyrno"	500
	"Infyrno D"	500
	"Cyclops"	500
	"Cyclops#short"	500
	"Helios"	500
	"EMP Adv."	500
)

#Objects		;! 4 total

$Name: Alpha 1		;! Object #0
$Class: GTF Ulysses
$Team: Friendly
$Location: 1.500000, -400.000000, 10450.599609
$Orientation:
	0.030791, 0.000000, 0.999526,
	0.000000, 1.000000, 0.000000,
	-0.999526, 0.000000, 0.030791
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "" "" )
+Secondary Banks: ( "" )
+Sbank Ammo: ( 0 )
+Subsystem: engines
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: GTCa Warlock 1		;! Object #1
$Class: GTCa Galaxy
$Team: Friendly
$Location: 2205.995117, 0.000000, 10454.281250
$Orientation:
	-0.009231, 0.000000, 0.999957,
	0.004576, 0.999990, 0.000042,
	-0.999947, 0.004576, -0.009232
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turretM1
+Subsystem: turretM2
+Subsystem: turretM3
+Subsystem: turretM4
+Subsystem: turretM5
+Subsystem: turretM6
$Arrival Location: Hyperspace
+Arrival Delay: 2
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10000

$Name: GTI Bretonia 2		;! Object #2
$Class: GTI Bretonia
$Team: Friendly
$Location: -2641.462646, 0.000381, 9329.026367
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: GTC Leviathan 3		;! Object #3
$Class: GTC Leviathan
$Team: Friendly
$Location: -1964.950928, 200.000458, 9874.680664
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 200

#Wings		;! 1 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 1 total
	"Alpha 1"
)
$AI Goals: ( goals ( ai-play-dead 89 ) )
+Hotkey: 0
+Flags:( )

#Events		;! 4 total

$Formula: ( when 
   ( has-time-elapsed 0 ) 
   ( fade-in 10000 ) 
   ( hud-disable-except-messages 1 ) 
   ( player-use-ai ) 
   ( don't-collide-invisible "Alpha 1" ) 
)
+Name: CS1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 5 ) 
   ( show-subtitle 
      30 
      640 
      "Aug 23, 0800 Hours" 
      10000 
      "string" 
      5000 
      ( false ) 
      ( false ) 
      300 
      255 
      255 
      255 
   )
   ( show-subtitle 
      30 
      655 
      "Omicron System - Sector 294" 
      10000 
      "string" 
      5000 
      ( false ) 
      ( false ) 
      300 
      255 
      255 
      255 
   )
   ( show-subtitle 
      30 
      685 
      "Supply Delivery" 
      10000 
      "string" 
      5000 
      ( false ) 
      ( false ) 
      300 
      255 
      255 
      255 
   )
   ( show-subtitle 
      30 
      700 
      "Frontier Mining Inc. Outpost 3" 
      10000 
      "string" 
      5000 
      ( false ) 
      ( false ) 
      300 
      255 
      255 
      255 
   )
)
+Name: CS2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 35 ) 
   ( fade-out 5100 ) 
)
+Name: CS3
+Repeat Count: 1
+Interval: 1
+Team: 1053958200

$Formula: ( when 
   ( has-time-elapsed 40 ) 
   ( end-mission ) 
)
+Name: CS4
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 0 total


#Waypoints		;! 0 lists total


#Messages		;! 0 total


#Reinforcements		;! 0 total


#Background bitmaps		;! 1 total

$Num stars: 500
$Ambient light level: 7895160

;;FSO 3.6.9;; $Bitmap List:
$Sun: SunGold
+Angles: 0.000000 0.157080 0.872664
+Scale: 0.300000
$Starbitmap: nebulA1-main
+Angles: 0.000000 0.000000 2.094393
+ScaleX: 7.000000
+ScaleY: 7.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: None
$Briefing Music: None

#End

