#Primary Weapons
$Name:                                   Heavy Ion Cannon
$Model File:                    none
@Laser Bitmap:                  laserglow08
@Laser Glow:								   2_laserglow03
@Laser Color:								   10, 50, 255
@Laser Color2:								   20, 20, 255
@Laser Length:       80.0
@Laser Head Radius:  15.00
@Laser Tail Radius:  15.00
$Mass:                                  10
$Velocity:                              750.0                           
$Fire Wait:                             6.0                     
$Damage:                                        5000
$Blast Force:                           500.0
$Inner Radius:				80.0
$Outer Radius:				200.0				
$Shockwave Speed:			100
$Armor Factor:                  1.0
$Shield Factor:                 0.5
$Subsystem Factor:              1.0
$Lifetime:                              15.0
$Energy Consumed:               0.30                            
$Cargo Size:                    0.0                             
$Homing:                                        NO
$LaunchSnd:                             110                                     
$ImpactSnd:                             85                                      
$Flags:                                 ("Big Ship" "Huge" "supercap" "particle spew" )
$Icon:                                  icongun03
$Anim:                                  LoadGun02
$Impact Explosion:                     ExpMissileHit1
$Impact Explosion Radius:					100.0
$Pspew: 
+Count: 1 
+Time: 20
+Vel: 1.0 
+Radius: 6.0 
+Life: 1.0 
+Scale: 15.0 
+Bitmap: Kayser_Particle
#End

#Secondary Weapons
$Name: 					TNM-01 Supernova
$Model File:                    MissileXXL.pof
$Mass:                                  100.0
$Velocity:                              150.0
$Fire Wait:                             45.0
$Damage:                                25000                                             
$Blast Force:                   5000.0
$Inner Radius:                  500.0                                     
$Outer Radius:                  1500.0                                    
$Shockwave Speed:               400                                               
$Armor Factor:                  1.0
$Shield Factor:         1.0
$Subsystem Factor:      1.0
$Lifetime:                              80.0
$Energy Consumed:               0.0                                     
$Cargo Size:                    1.0                                     
$Homing:								YES
	+Type:                              ASPECT												
	+Turn Time:                         1.0
	+Min Lock Time:						3.0													
	+Lock Pixels/Sec:					35														
	+Catch-up Pixels/Sec:				70														
	+Catch-up Penalty:					12														
$LaunchSnd:          97                                             
$ImpactSnd:          101                                       
$FlyBySnd:                     -1
$Rearm Rate:                    1.0                                   
$Flags:                                 ("Big Ship" "Huge")                         
$Trail:                                                                              
	+Start Width:            0.5                                            
	+End Width:            0.75                                           
	+Start Alpha:		1.0
	+End Alpha:		0.0
	+Max Life:                          1.5                                             ;; how many seconds before trail disappears
	+Bitmap:                                MissileTrail01                  ;; Bitmap used to draw trail
$Icon:                                  iconmissile08
$Anim:                                  LoadMissile06
$Impact Explosion: ExpMissileHit1
$Impact Explosion Radius:					200.0
#End