#Ship Classes
$Name:                          GTI Haven
$Short name:            CInst
$Species:                       Terran
+Tech Description:
XSTR("The Haven class station is a fairly new installation that has been seen appearing across GTVA space. The GTVA military does not utilize this class of station, they are all owned by either wealthy civilians or corporations. They are capable of servicing capital class ships, and usually serve as a primary trade center. Civilians and military personnel are cautioned when boarding one of these stations, as they operate outside of GTVA authority and can be havens for cominal activity.", -1)
$end_multi_text
$POF file:                      CivStationF.pof
$Detail distance:       (0, 2000, 10000, 25000)
$Show damage:           NO
$Density:                       1
$Damp:                          0.2
$Rotdamp:                       0.2
$Max Velocity:          0.0, 0.0, 0.0
$Rotation time:         200.0, 200.0, 200.0
$Rear Velocity:         0.0
$Forward accel:         0.0
$Forward decel:         0.0
$Slide accel:           0.0
$Slide decel:           0.0
$Expl inner rad:        100.0
$Expl outer rad:        1600.0
$Expl damage:           400.0
$Expl blast:            6500.0
$Expl Propagates:       YES                                                     
$Shockwave Speed:       600.0                                           
$Shockwave Count:	3
$Default PBanks:        ()
$Default SBanks:        ()
$SBank Capacity:        ()
$Shields:                       0
$Power Output:          1.0
$Max Oclk Speed:        0.0
$Max Weapon Eng:        100.0
$Hitpoints:                     65000
$Flags:                         ( "capital" "big damage" "in tech database")
$AI Class:                      Captain
$Afterburner:           NO
$Countermeasures:       0
$Scan time:                     1600
$EngineSnd:       191                   
$Closeup_pos:           0.0, 0.0, -2400
$Closeup_zoom:          0.5
$Score:             500
$Subsystem:         turret01,               4, 2.0
$Default PBanks:        ( "Terran Turret" )
$Subsystem:         turret02,               4, 2.0
$Default PBanks:        ( "Terran Turret" )
$Subsystem:         turret03,               4, 2.0
$Default PBanks:        ( "Terran Turret" )
$Subsystem:         turret04,               4, 2.0
$Default PBanks:        ( "Terran Turret" )
$Subsystem:         turret05,               4, 2.0
$Default PBanks:        ( "Terran Turret" )
$Subsystem:         turret06,               4, 2.0
$Default PBanks:        ( "Terran Turret" )
$Subsystem:         turret07,               4, 2.0
$Default PBanks:        ( "Terran Turret" )
$Subsystem:         turret08,               4, 2.0
$Default PBanks:        ( "Terran Turret" )
$Subsystem:         turret09,               4, 2.0
$Default PBanks:        ( "Terran Turret" )
$Subsystem:         turret10,               4, 2.0
$Default PBanks:        ( "Terran Turret" )
$Subsystem:         turret11,               4, 2.0
$Default PBanks:        ( "Terran Turret" )
$Subsystem:         turretL01,               4, 2.0
$Default PBanks:        ( "Terran Medium Turret" )
$Subsystem:         turretL02,               4, 2.0
$Default PBanks:        ( "Terran Medium Turret" )
$Subsystem:         turretM01,               4, 2.0
$Default SBanks:        ( "FighterKiller" )
$Subsystem:         turretM02,               4, 2.0
$Default SBanks:        ( "FighterKiller" )


$Subsystem:                     sensors,                        5, 0
$Subsystem:                     weapons,                        5, 0
$Subsystem:                     communication,  5, 0
$Subsystem:                     fighterbay01,             0, 0.0
$Subsystem:                     fighterbay02,             0, 0.0
$Subsystem:                     fighterbay03,             0, 0.0
$Subsystem:                     RadarDish,                        5, 1.0

#End
