#Ship Classes
$Name:                          GTD Orion Mk II
$Short name:					TOrion2
$Species:                       Terran
+Tech Description:
XSTR("Due to the rising costs of construction and the fact that a majority of the fleet's Orion destroyers were still in their prime, GTVA command decided to refit the Orion fleet instead of building all new destroyers. The Orion Mk II is the result of months of design work. It is larger and much more powerful than its predecessor, and is capable of taking on any ship in its class. The ship's sensory array, engines, energy systems, weapon control systems, and fighter bay have all seen substantial improvements. Aside from the standard beam, anti-fighter, and heavy turret armaments, the Mk II is also equipped with a powerful new weapon known as a Beam Cluster. The Beam Cluster includes seven standard beam turrets that have been fitted together in a close circular pattern, forming one large turret. Each cluster is fitted with its own energy reactor to prevent draining the ship's energy reserves when the weapon is fired. The turrets in the Cluster may be fired separately, or all at once. Each beam can be directed to its own target, allowing the simultaneous destruction of multiple subsystems, weapons, or ships. All Orion Mk II destroyers are equipped with three of these clusters: one on the front and one on each side.", 3051)
$end_multi_text
$POF file:					orion2.pof
$Detail distance:			(0, 3500, 9000, 22000)
$Show damage:				NO
$Density:					1
$Damp:						0.2
$Rotdamp:					1.5
$Max Velocity:				0.0, 0.0, 15.0
$Rotation time:				150.0, 150.0, 150.0
$Rear Velocity:				0.0
$Forward accel:				20.0
$Forward decel:				10.0
$Slide accel:				0.0
$Slide decel:				0.0
$Expl inner rad:			100.0
$Expl outer rad:			2400.0
$Expl damage:				400.0
$Expl blast:				6500.0
$Expl Propagates:			YES                                                     ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:			600.0                                           ;; speed shockwave expands at, 0 means no shockwave
$Shockwave Count:			4
$Default PBanks:			()
$Default SBanks:			()
$SBank Capacity:			()
$Shields:					0
$Power Output:				100.0
$Max Oclk Speed:			8.0
$Max Weapon Eng:			100.0
;$Hitpoints:					100000
$Hitpoints:					200000
$Flags:						( "capital" "big damage" "in tech database")
$AI Class:					Captain
$Afterburner:				NO
$Countermeasures:			0
$Scan time:                     2000
$EngineSnd:       138                   ;; Engine sound of ship
;$Closeup_pos:           0.0, 0.0, -2820
$Closeup_pos:           0.0, 0.0, -3100
;$Closeup_zoom:          0.5
$Closeup_zoom:          0.65
$Score:             1000
;
;Turret example                  Name       Hitpoint  Rotation Time
;--------------------------------------------------------------------------- 
;Hitpoint: Percentage of the hull hitpoints.
;Rotation Time: How long it takes a rotational turret to make a full circle.
;---------------------------------------------------------------------------
;$Subsystem:                     Turret01a, 1.875, 3.0
;	$Default PBanks:        ( "BGreen" )
;$Subsystem:                     Turret08, 0.625, 2.0
;	$Default PBanks:        ( "AAAf" )
;1-4
$Subsystem:                     Turret01, 0.625, 2.0
	$Default PBanks:        ( "Standard Flak" )
$Subsystem:                     Turret02, 0.625, 2.0
	$Default PBanks:        ( "AAAf" )
$Subsystem:                     Turret03, 0.625, 2.0
	$Default PBanks:        ( "Standard Flak" )
$Subsystem:                     Turret04, 0.625, 2.0
	$Default PBanks:        ( "AAAf" )
;5
$Subsystem:                     Turret05, 1.875, 3.0
	$Default PBanks:        ( "BGreen" )
;6-7
$Subsystem:                     Turret06, 0.625, 2.0
	$Default PBanks:        ( "Standard Flak" )
$Subsystem:                     Turret07, 0.625, 2.0
	$Default PBanks:        ( "Standard Flak" )
;8-11
$Subsystem:                     Turret08, 0.625, 2.0
	$Default PBanks:        ( "AAAf" )
$Subsystem:                     Turret09, 0.625, 2.0
	$Default PBanks:        ( "Standard Flak" )
$Subsystem:                     Turret10, 0.625, 2.0
	$Default PBanks:        ( "AAAf" )
$Subsystem:                     Turret11, 0.625, 2.0
	$Default PBanks:        ( "Standard Flak" )
;12
$Subsystem:                     Turret12, 1.875, 3.0
	$Default PBanks:        ( "BGreen" )
;13
$Subsystem:                     Turret13, 0.625, 2.0
	$Default PBanks:        ( "Standard Flak" )
;14
$Subsystem:                     Turret14, 1.875, 3.0
	$Default PBanks:        ( "BGreen" )
;15-20
$Subsystem:                     Turret15, 0.625, 2.0
	$Default PBanks:        ( "Standard Flak" )
$Subsystem:                     Turret16, 0.625, 2.0
	$Default PBanks:        ( "AAAf" )
$Subsystem:                     Turret17, 0.625, 2.0
	$Default PBanks:        ( "AAAf" )
$Subsystem:                     Turret18, 0.625, 2.0
	$Default PBanks:        ( "AAAf" )
$Subsystem:                     Turret19, 0.625, 2.0
	$Default PBanks:        ( "Standard Flak" )
$Subsystem:                     Turret20, 0.625, 2.0
	$Default PBanks:        ( "AAAf" )
;
;21-27 Forward Beam Cluster 
$Subsystem:                     Turret21, 0.625, 2.0
	$Default PBanks:        ( "MjolnirBeam#home" )
$Subsystem:                     Turret22, 0.625, 2.0
	$Default PBanks:        ( "MjolnirBeam#home" )
$Subsystem:                     Turret23, 0.625, 2.0
	$Default PBanks:        ( "MjolnirBeam#home" )
$Subsystem:                     Turret24, 0.625, 2.0
	$Default PBanks:        ( "MjolnirBeam#home" )
$Subsystem:                     Turret25, 0.625, 2.0
	$Default PBanks:        ( "MjolnirBeam#home" )
$Subsystem:                     Turret26, 0.625, 2.0
	$Default PBanks:        ( "MjolnirBeam#home" )
$Subsystem:                     Turret27, 0.625, 2.0
	$Default PBanks:        ( "MjolnirBeam#home" )
;
;28-34 Left Beam Cluster 
$Subsystem:                     Turret28, 0.625, 2.0
	$Default PBanks:        ( "MjolnirBeam#home" )
$Subsystem:                     Turret29, 0.625, 2.0
	$Default PBanks:        ( "MjolnirBeam#home" )
$Subsystem:                     Turret30, 0.625, 2.0
	$Default PBanks:        ( "MjolnirBeam#home" )
$Subsystem:                     Turret31, 0.625, 2.0
	$Default PBanks:        ( "MjolnirBeam#home" )
$Subsystem:                     Turret32, 0.625, 2.0
	$Default PBanks:        ( "MjolnirBeam#home" )
$Subsystem:                     Turret33, 0.625, 2.0
	$Default PBanks:        ( "MjolnirBeam#home" )
$Subsystem:                     Turret34, 0.625, 2.0
	$Default PBanks:        ( "MjolnirBeam#home" )
;
;35-41 Right Beam Cluster 
$Subsystem:                     Turret35, 0.625, 2.0
	$Default PBanks:        ( "MjolnirBeam#home" )
$Subsystem:                     Turret36, 0.625, 2.0
	$Default PBanks:        ( "MjolnirBeam#home" )
$Subsystem:                     Turret37, 0.625, 2.0
	$Default PBanks:        ( "MjolnirBeam#home" )
$Subsystem:                     Turret38, 0.625, 2.0
	$Default PBanks:        ( "MjolnirBeam#home" )
$Subsystem:                     Turret39, 0.625, 2.0
	$Default PBanks:        ( "MjolnirBeam#home" )
$Subsystem:                     Turret40, 0.625, 2.0
	$Default PBanks:        ( "MjolnirBeam#home" )
$Subsystem:                     Turret41, 0.625, 2.0
	$Default PBanks:        ( "MjolnirBeam#home" )
;
;
$Subsystem:                     RadarDish1,    2, 0.0
$Subsystem:                     RadarDish2,    2, 0.0
$Subsystem:                     RadarDish3,    2, 0.0
$Subsystem:                     navigation,     5, 0.0
$Subsystem:                     communication,  5, 0.0
$Subsystem:                     weapons,        15, 0.0
$Subsystem:                     sensors,        5, 0.0
$Subsystem:                     engine01,        35, 0.0
$Subsystem:                     engine02,        35, 0.0
$Subsystem:                     engine03,        35, 0.0
$Engine Wash:	Default900
$Subsystem:                     fighterbay,     0, 0.0
#End