#Mission Info

$Version: 0.10
$Name:  XSTR("  Scene: On Station", -1)
$Author: Tim
$Created: 07/27/07 at 15:27:43
$Modified: 10/15/07 at 22:30:48
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 134272

+Disallow Support: 0

+Hull Repair Ceiling: 0.000000

+Subsystem Repair Ceiling: 100.000000

+Viewer pos: 5482.619629, 4978.681152, 10690.714844
+Viewer orient:
	0.001597, 0.000001, 0.999999,
	-0.638167, 0.769897, 0.001018,
	-0.769896, -0.638168, 0.001230


$AI Profile: FS2 RETAIL

#Command Briefing

$Stage Text:
 XSTR("On Route to the Omicron System - Aug 22, 1730 Hours

Welcome to the Midway, pilots. I am Commander Daniel Graham, your Flight Operations Director. Squadron leaders report to me, and you report to your squadron leaders.

We have about an hour before we arrive on station. I suggest you familiarize yourself with the ship and its facilities.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

$Stage Text:
 XSTR("The Midway is a Galaxy class attack carrier, designed to operate with little or no fleet assistance. We're on our own out here, pilots.

Our first mission is a long and dangerous one. Before I get to the details, let me give you a bit of history on this area.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

$Stage Text:
 XSTR("The Omicron system is a newly opened system just beyond Ikeya. Using Knossos technology, GTVA scientists built a jump gate into this system about a year ago.

Since that time, millions of colonists, including quite a few Capella refugees, have flocked to the system. Filled with dust clouds, asteroid belts, mineral rich planets, and several small nebulae, this system has already asserted itself as a major resource provider, and many large corporations have already based themselves here.

A large infrastructure has already been established, but the GTVA military presence out here is very light. This has paved the way for pirate organizations to gain a foothold in the system, and they have been wreaking havoc on just about everything. The system is saturated with areas that  could hide pirate squadrons, ships, and bases.

The Midway has been deployed to deal with this threat and to break up the pirate organizations once and for all.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

$Stage Text:
 XSTR("And now to our mission.

The Midway will be moving throughout the system, performing surgical strikes against valuable pirate targets, as well as providing assistance and protection for some of the corporations that have already begun operations in the remote areas of the system. Combat will be tough, gruesome, and often.

Get ready boys - this is the big show. We still have about 40 minutes before we arrive on station. Get some rest, you're going to need it.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

#Briefing
$start_briefing
$num_stages: 0
$end_briefing

#Debriefing_info

$Num stages: 0

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Hercules"	5
	"GTF Hercules Mark II"	5
	"GTF Ares"	5
	"GTF Erinyes"	5
	"GTF Loki"	5
	"GTF Pegasus"	5
	"GTF Perseus"	5
	"GTF Myrmidon"	5
	"GTB Artemis"	5
	"GTB Medusa"	5
	"GTB Ursa"	5
	"GTB Zeus"	5
	"GTB Boanerges"	5
	"GVF Ptah"	5
)

+Weaponry Pool: (
	"Subach HL-7"	21
	"Subach HL-D"	16
	"Mekhu HL-7"	16
	"Mekhu HL-7D"	16
	"Akheton SDG"	16
	"Morning Star"	16
	"MorningStar D"	16
	"Prometheus R"	21
	"Prometheus S"	16
	"Prometheus D"	16
	"Maxim"	16
	"Maxim D"	16
	"UD-8 Kayser"	16
	"UD-D Kayser"	16
	"Circe"	16
	"Lamprey"	16
	"Rockeye"	500
	"Rockeye D"	500
	"Tempest"	500
	"Tempest D"	500
	"Hornet"	1000
	"Hornet D"	500
	"Tornado"	500
	"Tornado D"	500
	"Harpoon"	660
	"Harpoon D"	500
	"Trebuchet"	500
	"TAG-A"	500
	"TAG-B"	500
	"Piranha"	500
	"Stiletto II"	500
	"Infyrno"	500
	"Infyrno D"	500
	"Cyclops"	500
	"Cyclops#short"	500
	"Helios"	500
	"EMP Adv."	500
)

#Objects		;! 7 total

$Name: Alpha 1		;! Object #0
$Class: GTF Ulysses
$Team: Friendly
$Location: 1980.082520, -0.005910, 10163.796875
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "" "" )
+Secondary Banks: ( "" )
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: GTCa Warlock 1		;! Object #1
$Class: GTCa Galaxy
$Team: Friendly
$Location: -3027.569824, -0.000824, 10013.576172
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turretM1
+Subsystem: turretM2
+Subsystem: turretM3
+Subsystem: turretM4
+Subsystem: turretM5
+Subsystem: turretM6
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10000

$Name: Beta 1		;! Object #2
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -841.617249, 0.000001, 9528.712891
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Beta 2		;! Object #3
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -821.925232, 0.000003, 9468.138672
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Beta 3		;! Object #4
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -876.687744, -0.000071, 9463.665039
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Beta 4		;! Object #5
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -802.049011, -0.000003, 9401.822266
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Beta 5		;! Object #6
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -899.293945, -0.000009, 9402.859375
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

#Wings		;! 2 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 1 total
	"Alpha 1"
)
+Hotkey: 0
+Flags:( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
	"Beta 5"
)
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 2" 89 ) )
+Hotkey: 1
+Flags:( )

#Events		;! 4 total

$Formula: ( when 
   ( has-time-elapsed 0 ) 
   ( fade-in 10000 ) 
   ( player-use-ai ) 
   ( set-camera-position -639 0 10004 ) 
   ( set-camera-facing-object 
      "GTCa Warlock 1" 
   )
)
+Name: CS1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 5 ) 
   ( show-subtitle 
      30 
      655 
      "On Station - Aug 22, 1940 Hours" 
      10000 
      "string" 
      5000 
      ( false ) 
      ( false ) 
      300 
      255 
      255 
      255 
   )
   ( show-subtitle 
      30 
      670 
      "Omicron System - Sector 447" 
      10000 
      "string" 
      5000 
      ( false ) 
      ( false ) 
      300 
      255 
      255 
      255 
   )
   ( show-subtitle 
      30 
      685 
      "Dust Cloud C-7125" 
      10000 
      "string" 
      5000 
      ( false ) 
      ( false ) 
      300 
      255 
      255 
      255 
   )
   ( show-subtitle 
      30 
      700 
      "Stealth Mode Engaged" 
      10000 
      "string" 
      5000 
      ( false ) 
      ( false ) 
      300 
      255 
      255 
      0 
   )
)
+Name: CS2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 20 ) 
   ( fade-out 5100 ) 
)
+Name: CS3
+Repeat Count: 1
+Interval: 1
+Team: 1053958200

$Formula: ( when 
   ( has-time-elapsed 25 ) 
   ( end-mission ) 
)
+Name: CS4
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 0 total


#Waypoints		;! 2 lists total

$Name: Camera 1
$List: (		;! 1 points in list
	( -639.200012, 0.000000, 10003.700195 )
)

$Name: Waypoint path 2
$List: (		;! 1 points in list
	( -698.744324, 0.000000, 11998.799805 )
)

#Messages		;! 0 total


#Reinforcements		;! 0 total


#Background bitmaps		;! 1 total

$Num stars: 500
$Ambient light level: 7895160

;;FSO 3.6.9;; $Bitmap List:
$Sun: SunGold
+Angles: 0.000000 0.157080 0.872664
+Scale: 0.300000
$Starbitmap: nebulH3-main
+Angles: 0.000000 0.000000 1.570795
+ScaleX: 11.000000
+ScaleY: 11.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

$Density: 256
+Field Type: 0
+Debris Genre: 0
+Field Debris Type: 0
$Average Speed: 0.000000
$Minimum: -6000.000000, -2000.000000, 3000.000000
$Maximum: 2000.000000, 2000.000000, 18000.000000
+Inner Bound:
$Minimum: -4000.000000, -500.000000, 7500.000000
$Maximum: -2000.000000, 500.000000, 13000.000000

#Music

$Event Music: None
$Briefing Music: None

#End

