#Mission Info

$Version: 0.10
$Name:  XSTR("Mission 02: Fast Getaway", -1)
$Author: Tim
$Created: 07/27/07 at 15:27:43
$Modified: 10/15/07 at 22:31:50
$Notes:
$End Notes:

$Mission Desc:
 XSTR("Protect the Midway as she charges her jump drives and leaves the battle area.
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 131264

+Disallow Support: 0

+Hull Repair Ceiling: 50.000000

+Subsystem Repair Ceiling: 100.000000

+Viewer pos: 2624.425537, 2980.377197, 10340.485352
+Viewer orient:
	0.000477, -0.000001, 1.000000,
	-0.589642, 0.807665, 0.000282,
	-0.807665, -0.589642, 0.000385


$AI Profile: FS2 RETAIL

#Command Briefing

#Briefing
$start_briefing
$num_stages: 4
$start_stage
$multi_text
 XSTR("The $g Midway has fallen under attack by $r pirate forces. We have managed to repel the first wave, but intelligence tells us that a larger force is on the way. The Captain has made the decision to withdraw to a safer area.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -879.580750, 1411.989258, 5361.561523
$camera_orient:
	0.000477, -0.000001, 1.000000,
	-0.589642, 0.807665, 0.000282,
	-0.807665, -0.589642, 0.000385
$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Friendly
$class: GTCa Galaxy
$pos: -3087.638672, 0.002585, 5444.684082
$label: GTCa Midway
+id: 1
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("It will take approximately ten minutes for the $g Midway to charge her jump drives. Since the second wave of the attack is due any minute, we will be deploying $g Alpha and $g Beta wings to fend off the attackers until the $g Midway can escape.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -879.580750, 1411.989258, 5361.561523
$camera_orient:
	0.000477, -0.000001, 1.000000,
	-0.589642, 0.807665, 0.000282,
	-0.807665, -0.589642, 0.000385
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Friendly
$class: GTCa Galaxy
$pos: -3087.638672, 0.002585, 5444.684082
$label: GTCa Midway
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Erinyes
$pos: -2732.485596, -0.001037, 5061.047363
$label: Alpha
+id: 5
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Erinyes
$pos: -2724.692871, -0.000189, 5644.833984
$label: Beta
+id: 6
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("While the $g Midway is charging her jump drives, $g Alpha and $g Beta wings will engage any and all $h pirate forces that enter the area of engagement.

The $g Midway will be able to launch reinforcements if needed. The $b Tactical division will be monitoring the battle and will launch reinforcements appropirately. It takes approximately 30 seconds to launch a reinforcement wing, so you'll have to hold off the $r pirates in the meantime.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -879.580750, 1411.989258, 5361.561523
$camera_orient:
	0.000477, -0.000001, 1.000000,
	-0.589642, 0.807665, 0.000282,
	-0.807665, -0.589642, 0.000385
$camera_time: 500
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Friendly
$class: GTCa Galaxy
$pos: -3087.638672, 0.002585, 5444.684082
$label: GTCa Midway
+id: 1
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Erinyes
$pos: -2353.048340, -0.000519, 5148.110840
$label: Alpha
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Erinyes
$pos: -2347.167725, 0.000140, 5591.755859
$label: Beta
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 20
$team: Hostile
$class: GTF Hercules
$pos: -1690.388184, 584.189209, 5375.394531
$label: Pirate Forces
+id: 8
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Once the $g Midway has safely departed, the rendezvous coordinates will be uploaded to your computers and you may depart the area at your discretion.

Good luck, pilots. We're counting on you.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -879.580750, 1411.989258, 5361.561523
$camera_orient:
	0.000477, -0.000001, 1.000000,
	-0.589642, 0.807665, 0.000282,
	-0.807665, -0.589642, 0.000385
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 1
$team: Friendly
$class: GTF Erinyes
$pos: -2916.757324, -0.000120, 5153.616211
$label: Alpha
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Erinyes
$pos: -2925.070801, -0.000042, 5647.551758
$label: Beta
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 4

$Formula: ( is-goal-true-delay 
   "Protect Midway" 
   0 
)
$Multi text
    XSTR("Congratulations! You successfully held off the pirate attack and the Midway made it to safety. Your heroic actions will go a long way in making this area safe and keeping it that way.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-true-delay "Rendezvous" 0 ) 
$Multi text
    XSTR("You successfully completed the rendezvous with the Midway at her new location. Get some rest pilot, you've earned it.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "GTCa Midway" ) 
$Multi text
    XSTR("The Midway was lost along with over 50,000 crew members. Our operation has failed. You are to report to Farpoint station immediately to be reassigned.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Take out the bombers first, as they pose the biggest threat. Shoot down their bombs before they can impact the Midway.", -1)
$end_multi_text

$Formula: ( and 
   ( not 
      ( has-departed-delay 0 "GTCa Midway" ) 
   )
   ( not 
      ( is-destroyed-delay 0 "GTCa Midway" ) 
   )
)
$Multi text
    XSTR("You failed to protect the Midway until she departed the area and you left the mission area without authorization. You are hereby stipped of your rank and will be taken into custody immediately and held pending a hearing.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Do not leave the mission area until authorized to do so.", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Hercules Mark II"	5
	"GTF Pegasus"	5
)

+Weaponry Pool: (
	"Subach HL-7"	100
	"Mekhu HL-7"	16
	"Prometheus S"	116
	"Maxim"	100
	"Rockeye"	100
	"Tempest"	500
	"Hornet"	1300
	"Tornado"	500
	"Harpoon"	756
	"Harpoon D"	500
	"Trebuchet"	100
	"TAG-A"	500
	"Piranha"	500
	"Stiletto II"	500
	"Infyrno"	500
)

#Objects		;! 21 total

$Name: Alpha 1		;! Object #0
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -1721.477783, -0.004580, 9083.429688
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: GTCa Midway		;! Object #1
$Class: GTCa Galaxy
$Team: Friendly
$Location: -3027.569824, -0.000824, 10167.479492
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turretM1
+Subsystem: turretM2
+Subsystem: turretM3
+Subsystem: turretM4
+Subsystem: turretM5
+Subsystem: turretM6
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-time-elapsed 600 ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10000

$Name: Alpha 2		;! Object #2
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -1486.605469, 0.000329, 9076.939453
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Alpha 3		;! Object #3
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -1568.695313, 0.000311, 9070.213867
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Alpha 4		;! Object #4
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -1641.594482, 0.000327, 9061.104492
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Beta 1		;! Object #5
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -1721.112915, 0.000090, 9832.686523
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Beta 2		;! Object #6
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -1545.163452, 0.000120, 9831.485352
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Beta 3		;! Object #7
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -1450.614380, 0.000135, 9826.464844
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Beta 4		;! Object #8
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -1638.060181, 0.000102, 9832.477539
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Cancer 1		;! Object #9
$Class: GTF Hercules
$Team: Hostile
$Location: -253.905380, 537.750244, 9124.682617
$Orientation:
	0.189446, 0.000000, 0.981891,
	-0.139220, 0.989897, 0.026861,
	-0.971971, -0.141788, 0.187532
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Cancer 2		;! Object #10
$Class: GTF Hercules
$Team: Hostile
$Location: -117.409195, 644.708740, 9085.155273
$Orientation:
	0.222238, 0.000000, 0.974992,
	-0.168918, 0.984878, 0.038503,
	-0.960248, -0.173250, 0.218878
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Cancer 3		;! Object #11
$Class: GTF Hercules
$Team: Hostile
$Location: -91.701248, 661.481079, 9228.407227
$Orientation:
	0.161938, 0.000000, 0.986801,
	-0.168144, 0.985376, 0.027593,
	-0.972370, -0.170393, 0.159569
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Cancer 4		;! Object #12
$Class: GTF Hercules
$Team: Hostile
$Location: -198.289322, 506.900146, 9288.938477
$Orientation:
	0.131805, 0.000000, 0.991276,
	-0.127342, 0.991714, 0.016932,
	-0.983062, -0.128463, 0.130713
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Scorpio 1		;! Object #13
$Class: GTB Ursa
$Team: Hostile
$Location: 381.890015, 501.798492, 11623.575195
$Orientation:
	-0.110714, 0.000000, 0.993852,
	-0.141385, 0.989829, -0.015750,
	-0.983744, -0.142259, -0.109588
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Helios" "Helios" "Tornado" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Scorpio 2		;! Object #14
$Class: GTB Ursa
$Team: Hostile
$Location: 391.758667, 526.157227, 11322.712891
$Orientation:
	-0.024618, 0.000000, 0.999697,
	-0.149411, 0.988768, -0.003679,
	-0.988469, -0.149456, -0.024341
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Helios" "Helios" "Tornado" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Scorpio 3		;! Object #15
$Class: GTB Ursa
$Team: Hostile
$Location: 494.911560, 421.119995, 11521.959961
$Orientation:
	-0.079275, 0.000000, 0.996853,
	-0.116000, 0.993206, -0.009225,
	-0.990081, -0.116366, -0.078736
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Helios" "Helios" "Tornado" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Scorpio 4		;! Object #16
$Class: GTB Ursa
$Team: Hostile
$Location: 492.147522, 331.600098, 11412.740234
$Orientation:
	-0.049021, 0.000000, 0.998798,
	-0.092004, 0.995748, -0.004516,
	-0.994551, -0.092114, -0.048813
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Helios" "Helios" "Tornado" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Virgo 1		;! Object #17
$Class: GTF Loki
$Team: Hostile
$Location: -243.100006, -381.676849, 10319.200195
$Orientation:
	-0.054407, 0.000000, 0.998519,
	0.265962, 0.963875, 0.014492,
	-0.962447, 0.266356, -0.052442
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-any 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 7

$Name: Virgo 2		;! Object #18
$Class: GTF Loki
$Team: Hostile
$Location: -117.062256, -206.645599, 10391.300781
$Orientation:
	-0.076675, 0.000000, 0.997056,
	0.199318, 0.979815, 0.015328,
	-0.976931, 0.199906, -0.075127
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-any 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 7

$Name: Virgo 3		;! Object #19
$Class: GTF Loki
$Team: Hostile
$Location: -173.038406, -300.626068, 10511.270508
$Orientation:
	-0.119573, 0.000000, 0.992825,
	0.231543, 0.972425, 0.027886,
	-0.965448, 0.233216, -0.116276
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-any 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 7

$Name: Virgo 4		;! Object #20
$Class: GTF Loki
$Team: Hostile
$Location: -61.283661, -206.645599, 10304.176758
$Orientation:
	-0.046035, 0.000000, 0.998940,
	0.196441, 0.980474, 0.009053,
	-0.979434, 0.196650, -0.045136
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-any 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 7

#Wings		;! 5 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GTCa Midway
+Arrival Paths: ( "$Bay05" "$Bay06" "$Bay07" "$Bay08" )
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-chase-any 89 ) )
+Hotkey: 0
+Flags:( )

$Name: Beta
$Waves: 5
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GTCa Midway
+Arrival Paths: ( "$Bay05" "$Bay06" "$Bay07" "$Bay08" )
+Arrival delay: 10
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-chase-any 89 ) )
+Hotkey: 1
+Flags:( )
+Wave Delay Min: 30
+Wave Delay Max: 30

$Name: Cancer
$Waves: 5
$Wave Threshold: 0
$Special Ship: 0		;! Cancer 1

$Arrival Location: Hyperspace
+Arrival delay: 60
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
	"Cancer 4"
)
$AI Goals: ( goals ( ai-chase-any 89 ) )
+Flags:( )
+Wave Delay Min: 10
+Wave Delay Max: 30

$Name: Scorpio
$Waves: 5
$Wave Threshold: 0
$Special Ship: 0		;! Scorpio 1

$Arrival Location: Hyperspace
+Arrival delay: 80
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Scorpio 1"
	"Scorpio 2"
	"Scorpio 3"
	"Scorpio 4"
)
$AI Goals: ( goals ( ai-chase "GTCa Midway" 89 ) )
+Flags:( )
+Wave Delay Min: 20
+Wave Delay Max: 40

$Name: Virgo
$Waves: 5
$Wave Threshold: 0
$Special Ship: 0		;! Virgo 1

$Arrival Location: Hyperspace
+Arrival delay: 60
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Virgo 1"
	"Virgo 2"
	"Virgo 3"
	"Virgo 4"
)
+Flags:( )
+Wave Delay Min: 10
+Wave Delay Max: 30

#Events		;! 12 total

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: Conversation
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 5 "GTCa Midway" ) 
   ( do-nothing ) 
)
+Name: D - Protect Midway
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Protect the Midway", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Cancer" ) 
   ( do-nothing ) 
)
+Name: D - Destroy Cancer
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Cancer", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Virgo" ) 
   ( do-nothing ) 
)
+Name: D - Destroy Virgo
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Virgo", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Scorpio" ) 
   ( do-nothing ) 
)
+Name: D - Destroy Scorpio
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Scorpio", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 5 "GTCa Midway" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Midway Destroyed" 
   )
)
+Name: Midway Destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 5 "GTCa Midway" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Midway Departed" 
   )
)
+Name: Midway Departed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Midway Departed" 
      5 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Rendezvous" 
   )
)
+Name: Rendezvous Goal
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: D - Rendezvous
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Objective:  XSTR("Rendezvous With Midway", -1)
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Midway Destroyed" 
      0 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Return to Base" 
   )
)
+Name: Return to Base Event
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: D - Return to Base
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Objective:  XSTR("Return to Base", -1)
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 0 ) 
   ( ship-guardian-threshold 
      5 
      "Alpha 2" 
      "Alpha 3" 
      "Alpha 4" 
   )
)
+Name: Alpha Wing Guardian
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 2 total

$Type: Primary
+Name: Protect Midway
$MessageNew:  XSTR("Protect the Midway", -1)
$end_multi_text
$Formula: ( has-departed-delay 5 "GTCa Midway" ) 
+No music
+Score: 4000

$Type: Primary
+Name: Rendezvous
$MessageNew:  XSTR("Rendezvous With Midway", -1)
$end_multi_text
$Formula: ( and 
   ( has-departed-delay 0 "GTCa Midway" ) 
   ( has-departed-delay 0 "Alpha 1" ) 
)
+No music
+Score: 1000

#Waypoints		;! 0 lists total


#Messages		;! 4 total


$Name: Midway Destroyed

$Team: -1
$MessageNew:  XSTR("The Midway has been destroyed!!", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: Midway Departed

$Team: -1
$MessageNew:  XSTR("Jump drive charge complete. Midway is departing the area.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: Rendezvous

$Team: -1
$MessageNew:  XSTR("All pilots, your computers have now been updated with the rendezvous coordinates. Engage your jumpdrives at your discretion to complete your mission.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: Return to Base

$Team: -1
$MessageNew:  XSTR("Pilots, your mission has failed. Your computers have been updated with new jump coordinates. Return to base immediately.", -1)
$end_multi_text
+AVI Name: Head-CM1

#Reinforcements		;! 0 total


#Background bitmaps		;! 1 total

$Num stars: 500
$Ambient light level: 7895160

;;FSO 3.6.9;; $Bitmap List:
$Sun: SunGold
+Angles: 0.000000 0.157080 0.872664
+Scale: 0.300000
$Starbitmap: nebulH3-main
+Angles: 0.000000 0.000000 1.570795
+ScaleX: 7.000000
+ScaleY: 7.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

$Density: 256
+Field Type: 0
+Debris Genre: 0
+Field Debris Type: 0
$Average Speed: 0.000000
$Minimum: -6000.000000, -2000.000000, 3000.000000
$Maximum: 2000.000000, 2000.000000, 18000.000000
+Inner Bound:
$Minimum: -4000.000000, -500.000000, 7500.000000
$Maximum: -2000.000000, 500.000000, 13000.000000

#Music

$Event Music: None
$Briefing Music: None

#End

