#Ship Classes
$Name:			PTMB Baranec
$Short name:		PCorvette
$Species:			Terran
+Tech Description:
XSTR("The Baranec is a massive pirate mobile base, and has only been seen a handful of times by unlucky merchants. It is poorly armed, but very heavily armored. It can house several squadrons of pirate fighters.", 3058)
$end_multi_text
$POF file:			pirateCorv.pof
$Detail distance:		(0, 3000, 8000, 10000)
$ND: 				251 248 167
$ND: 				255 253 196
$ND: 				239 234 134
$ND: 				216 212 122
$Show damage:		YES
$Density:			1
$Damp:			0.2
$Rotdamp:			2.0
$Max Velocity:		0.0, 0.0, 10.0
$Rotation time:		120.0, 120.0, 100.0
$Rear Velocity:		0.0
$Forward accel:		8.0
$Forward decel:		4.0
$Slide accel:		0.0
$Slide decel:		0.0
$Expl inner rad:		150.0
$Expl outer rad:		750.0
$Expl damage:		200.0
$Expl blast:		12500.0
$Expl Propagates:		YES
$Shockwave Speed:		400.0
$Shockwave Count:		3
$Default PBanks:		()
$Default SBanks:		()
$SBank Capacity:		()
$Shields:			0
$Power Output:		100.0
$Max Oclk Speed:		20.0
$Max Weapon Eng:		100.0
$Hitpoints:			80000
$Flags:			( "corvette" "big damage" "in tech database" )
$AI Class:			Captain
$Afterburner:		NO
$Countermeasures:		0
$Scan time:			2000
$EngineSnd:			128
$Closeup_pos:		0.0, 0.0, -1400
$Closeup_zoom:		0.5
$Score:			200

$Subsystem:			turret01,0.833,1.0
	$Default PBanks:	( "Terran Huge Turret" )
$Subsystem:			turret02,0.833,1.0
	$Default PBanks:	( "Terran Huge Turret" )
$Subsystem:			turret03,0.833,1.0
	$Default PBanks:	( "Terran Huge Turret" )
$Subsystem:			turret04,0.833,1.0
	$Default PBanks:	( "Terran Huge Turret" )
$Subsystem:			turret05,0.833,1.0
	$Default PBanks:	( "Terran Huge Turret" )
$Subsystem:			turret06,0.833,1.0
	$Default PBanks:	( "Terran Huge Turret" )
$Subsystem:			turret07,0.833,1.0
	$Default PBanks:	( "Terran Huge Turret" )
$Subsystem:			turret08,0.833,1.0
	$Default PBanks:	( "Terran Huge Turret" )
$Subsystem:			turret09,0.833,1.0
	$Default PBanks:	( "Terran Huge Turret" )
$Subsystem:			turret10,0.833,1.0
	$Default PBanks:	( "Terran Huge Turret" )
$Subsystem:			awacsa,1,1.0
$Subsystem:			sensorsa,1,0.0
$Subsystem:			cargo1a,0.5,0.0
$Subsystem:			cargo2a,0.5,0.0
$Subsystem:			cargo3a,0.5,0.0
$Subsystem:			strut1a,0.25,0.0
$Subsystem:			strut2a,0.25,0.0
$Subsystem:			strut3a,0.25,0.0
$Subsystem:			strut4a,0.25,0.0
$Subsystem:			strut5a,0.25,0.0
$Subsystem:			strut6a,0.25,0.0
$Subsystem:			engine,		5, 0.0
	$Engine Wash:		Default500
$Subsystem:			communications,	5, 0.0
$Subsystem:			sensors,		5, 0.0
$Subsystem:			navigation,		5, 0.0
$Subsystem:			weapons,		5, 0.0
$Subsystem:			fighterbay,		5, 0.0
#End