#Mission Info

$Version: 0.10
$Name:  XSTR("  Scene: Distress Call", -1)
$Author: Tim
$Created: 07/27/07 at 15:27:43
$Modified: 10/02/07 at 14:44:09
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 134272

+Disallow Support: 0

+Hull Repair Ceiling: 0.000000

+Subsystem Repair Ceiling: 100.000000

+Viewer pos: 6313.546387, 5299.033691, 12020.934570
+Viewer orient:
	-0.003666, 0.000001, 0.999993,
	-0.678058, 0.735004, -0.002486,
	-0.734999, -0.678063, -0.002694


$AI Profile: FS2 RETAIL

#Command Briefing

$Stage Text:
 XSTR("On station, Sector 294, August 23, 1300 Hours

Okay pilots, listen up. We have arrived at our new station out in a remote area of Sector 294. This will be our staging area for the forseeable future.

Our main purpose here is to respond to any distress calls from civilian ships, and to offer escort services when needed.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

$Stage Text:
 XSTR("You can expect to be called upon at any time. We will be responding to distress calls extremely quickly, and many times you will not have time to choose your ship or loadout. There may also be times when you won't even receive a formal briefing.

We will also be conducting various strike missions to begin the process of weakening the Pirates' grip on this area. Our Intelligence division is working around the clock to provide us with the opportunities we need to go on the offensive.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

$Stage Text:
 XSTR("On a lighter note, the Captain has now authorized the shipwide release of local GTVA news briefs. You'll be seeing these during slower times, or times when we're in transit to a new location. It's always advisable to keep up-to-date on local events.

In addition, the Captain has also authorized some recreational events on board during your down time. I highly suggest you make use of these events, as a little relaxation can go a long way when you have to get back out into the field. Event announcements will be made periodically, watch for them.

For now, save your strength and use this down time wisely. Be ready to go at a moment's notice.

Dismissed.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

$Stage Text:
 XSTR("GTVA NEWS BRIEFS

$g Frontier $g Mining $g Opens $g New $g Outpost
Frontier Mining Incorporated announced the opening of its new outpost today in Sector 294 of the Omicron system. The small station is the third base of operations for the company in the Omicron system. The Grand Opening Ceremony was complemented by several smaller public events, and thousands of civilians were in attendance.

Some civilians who arrived early were lucky enough to catch a glimpse of the GTCa Midway, a Galaxy class attack carrier, as she dropped off an order of supplies to the station. 'Having the Midway nearby has certainly increased the feeling of security in the area, and we're thankful she's out here.', says Frontier Mining CEO Mark Johnson.

Adventure Tours Inc. provided transportation to the events aboard one of their cruise liners, the GTCvl Princess.



$g Adventure $g Tours $g Offers $g Luxury $g Cruises $g To $g Omicron
Adventure Tours Inc is now offering luxury cruises for civilians to various sectors in the Omicron system. The cruises will take place aboard the impressive Majestic class luxury liners, fresh off the assembly lines with the finest amenities available.

The first of these tours, scheduled to begin yesterday, is aboard the GTCvl Voyager. This particular tour will take place in Sectors 294 and 303 of the Omicron system. The Voyager will make a stop at the new Frontier Mining Inc. outpost, as well as offer various photo opportunities. The finale of the cruise will take place in Nebula B-197, a large gas cloud that is home to a Triton Dynamics gas mining operation. Triton Dynamics plans to offer a large pyrotechnics display which will interact with the nebula to produce a wide variety of colorful effects and explosions, and will present a once-in-a-lifetime photo opportunity.



$g Pirate $g Attacks $g Continue
Pirate attacks continue in the Omicron system, and still pose a serious threat to civilian operations. GTVA spokesman Darren Rendon issued the following statement earlier today:

'The GTVA has increased the military presence in the Omicron system heavily in the past few days, but make no mistake: the Omicron system is still dangerous. It is highly recommended that all unprotected civilian operations leave the system until stability can be brought to the region.'

The most prominent appearance of GTVA forces is the GTCa Midway, a Galaxy class attack carrier that has been stationed in the Omicron system to combat pirate operations. She was last seen making a supply run to Frontier Mining Outpost 3 in Sector 294, but has since left the area and her whereabouts are unknown.

Civilian corporations have taken stronger measures to protect their assets. Some of the larger companies have deployed their own combat ships to protect their most vital areas, while others have turned to hiring mercenary groups for escort and protection duties. Once such group, Privateer Protection Services, has reported a 750% increase in business over the last 3 weeks.

When asked about the possible pirate threat to their customers, Adventure Tours CEO James Henderson responded by saying 'At this time, we're not concerned with the threat of piracy. Each of our liners is equipped with defensive weaponry and a large contingent of security officers, which is enough to respond to any threat to our patrons. However, to this date, we have not seen any major problems with pirates on our tours.'", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

$Stage Text:
 XSTR("EVENT ANNOUNCEMENTS

$g Poker $g Tournament
Recreation Room 3 - 1500 Hours
Space for 10 Players - Standard Elimination Rules


$g Holo-Simulation: $g The $g First $g Moon $g Landing
Simulator 2 - 1630 Hours
Space For 5 People - First Come, First Serve


$g Movie: $g Heroes $g of $g The $g Great $g War
Theater 1 - 1800 Hours", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

#Briefing
$start_briefing
$num_stages: 0
$end_briefing

#Debriefing_info

$Num stages: 0

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Hercules"	5
	"GTF Hercules Mark II"	5
	"GTF Ares"	5
	"GTF Erinyes"	5
	"GTF Loki"	5
	"GTF Pegasus"	5
	"GTF Perseus"	5
	"GTF Myrmidon"	5
	"GTB Artemis"	5
	"GTB Medusa"	5
	"GTB Ursa"	5
	"GTB Zeus"	5
	"GTB Boanerges"	5
	"GVF Ptah"	5
)

+Weaponry Pool: (
	"Subach HL-7"	16
	"Subach HL-D"	16
	"Mekhu HL-7"	16
	"Mekhu HL-7D"	16
	"Akheton SDG"	16
	"Morning Star"	16
	"MorningStar D"	16
	"Prometheus R"	16
	"Prometheus S"	16
	"Prometheus D"	16
	"Maxim"	16
	"Maxim D"	16
	"UD-8 Kayser"	16
	"UD-D Kayser"	16
	"Circe"	16
	"Lamprey"	16
	"Rockeye"	500
	"Rockeye D"	500
	"Tempest"	500
	"Tempest D"	500
	"Hornet"	500
	"Hornet D"	500
	"Tornado"	500
	"Tornado D"	500
	"Harpoon"	500
	"Harpoon D"	500
	"Trebuchet"	500
	"TAG-A"	500
	"TAG-B"	500
	"Piranha"	500
	"Stiletto II"	500
	"Infyrno"	500
	"Infyrno D"	500
	"Cyclops"	500
	"Cyclops#short"	500
	"Helios"	500
	"EMP Adv."	500
)

#Objects		;! 14 total

$Name: Alpha 1		;! Object #0
$Class: GTF Ulysses
$Team: Friendly
$Location: 3004.153076, -0.004392, 11000.076172
$Orientation:
	0.030791, 0.000000, 0.999526,
	0.000000, 1.000000, 0.000000,
	-0.999526, 0.000000, 0.030791
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "" "" )
+Secondary Banks: ( "" )
+Sbank Ammo: ( 0 )
+Subsystem: engines
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "player-start" "hidden-from-sensors" )
+Flags2: ( "primitive-sensors" )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: GTCvl Majestic 1		;! Object #1
$Class: GTCvl Majestic
$Team: Friendly
$Location: -1800.000000, 0.000000, 9000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 40
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1300

$Name: Cancer 1		;! Object #2
$Class: GTF Hercules
$Team: Hostile
$Location: 1199.564209, 60.000050, 10300.416992
$Orientation:
	-0.397763, 0.000000, 0.917488,
	-0.016835, 0.999832, -0.007299,
	-0.917334, -0.018349, -0.397696
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "GTCvl Majestic 1" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Rockeye" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 4
+Score: 10

$Name: Cancer 2		;! Object #3
$Class: GTF Hercules
$Team: Hostile
$Location: 1299.199951, 60.000000, 10201.200195
$Orientation:
	-0.361389, 0.000000, 0.932415,
	-0.016829, 0.999837, -0.006523,
	-0.932263, -0.018048, -0.361330
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "GTCvl Majestic 1" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Rockeye" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 4
+Score: 10

$Name: Cancer 3		;! Object #4
$Class: GTF Hercules
$Team: Hostile
$Location: 1299.780884, 59.999569, 10300.433594
$Orientation:
	-0.386860, 0.000000, 0.922139,
	-0.016457, 0.999841, -0.006904,
	-0.921992, -0.017846, -0.386798
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "GTCvl Majestic 1" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Rockeye" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 4
+Score: 10

$Name: Cancer 4		;! Object #5
$Class: GTF Hercules
$Team: Hostile
$Location: 1299.412109, 59.999619, 10401.058594
$Orientation:
	-0.411910, 0.000000, 0.911225,
	-0.016071, 0.999844, -0.007265,
	-0.911083, -0.017637, -0.411846
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "GTCvl Majestic 1" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Tempest" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 4
+Score: 10

$Name: Virgo 1		;! Object #6
$Class: GTF Hercules
$Team: Hostile
$Location: 1199.360596, 60.000191, 9700.221680
$Orientation:
	-0.227344, 0.000000, 0.973815,
	-0.018967, 0.999810, -0.004428,
	-0.973630, -0.019477, -0.227301
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "GTCvl Majestic 1" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Rockeye" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 2
+Score: 10

$Name: Virgo 2		;! Object #7
$Class: GTF Hercules
$Team: Hostile
$Location: 1298.368896, 59.999561, 9601.112305
$Orientation:
	-0.190458, 0.000000, 0.981695,
	-0.018659, 0.999819, -0.003620,
	-0.981518, -0.019007, -0.190424
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "GTCvl Majestic 1" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Rockeye" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 2
+Score: 10

$Name: Virgo 3		;! Object #8
$Class: GTF Hercules
$Team: Hostile
$Location: 1298.010376, 59.998619, 9698.554688
$Orientation:
	-0.219962, 0.000000, 0.975508,
	-0.018427, 0.999822, -0.004155,
	-0.975334, -0.018889, -0.219923
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "GTCvl Majestic 1" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Rockeye" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 2
+Score: 10

$Name: Virgo 4		;! Object #9
$Class: GTF Hercules
$Team: Hostile
$Location: 1298.578247, 60.000172, 9798.917969
$Orientation:
	-0.249668, 0.000000, 0.968331,
	-0.018154, 0.999824, -0.004681,
	-0.968161, -0.018747, -0.249625
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "GTCvl Majestic 1" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Rockeye" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 2
+Score: 10

$Name: Shiva 1		;! Object #10
$Class: GTF Hercules
$Team: Hostile
$Location: 1199.718506, 59.999252, 9997.204102
$Orientation:
	-0.315458, 0.000000, 0.948939,
	-0.018008, 0.999820, -0.005986,
	-0.948769, -0.018977, -0.315402
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "GTCvl Majestic 1" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Rockeye" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 1
+Score: 10

$Name: Shiva 2		;! Object #11
$Class: GTF Hercules
$Team: Hostile
$Location: 1300.329224, 59.999695, 9900.774414
$Orientation:
	-0.279004, 0.000000, 0.960290,
	-0.017843, 0.999827, -0.005184,
	-0.960124, -0.018581, -0.278956
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "GTCvl Majestic 1" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Rockeye" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 1
+Score: 10

$Name: Shiva 3		;! Object #12
$Class: GTF Hercules
$Team: Hostile
$Location: 1300.626953, 59.999413, 10000.534180
$Orientation:
	-0.307095, 0.000000, 0.951679,
	-0.017523, 0.999830, -0.005654,
	-0.951518, -0.018413, -0.307043
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "GTCvl Majestic 1" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Rockeye" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 1
+Score: 10

$Name: Shiva 4		;! Object #13
$Class: GTF Hercules
$Team: Hostile
$Location: 1299.597168, 59.999504, 10100.382813
$Orientation:
	-0.334552, 0.000000, 0.942377,
	-0.017188, 0.999834, -0.006102,
	-0.942221, -0.018239, -0.334496
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "GTCvl Majestic 1" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Rockeye" "Rockeye" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 1
+Score: 10

#Wings		;! 4 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 1 total
	"Alpha 1"
)
$AI Goals: ( goals ( ai-play-dead 89 ) )
+Hotkey: 0
+Flags:( )

$Name: Cancer
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Cancer 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
	"Cancer 4"
)
+Flags:( )

$Name: Virgo
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Virgo 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Virgo 1"
	"Virgo 2"
	"Virgo 3"
	"Virgo 4"
)
+Flags:( )

$Name: Shiva
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Shiva 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Shiva 1"
	"Shiva 2"
	"Shiva 3"
	"Shiva 4"
)
+Flags:( )

#Events		;! 5 total

$Formula: ( when 
   ( has-time-elapsed 0 ) 
   ( fade-in 10000 ) 
   ( don't-collide-invisible "Alpha 1" ) 
   ( set-camera-position 1000 0 10000 ) 
   ( set-camera-facing -9000 0 10000 ) 
)
+Name: CS1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 2 ) 
   ( show-subtitle 
      30 
      640 
      "GTCvl Voyager" 
      23000 
      "string" 
      5000 
      ( false ) 
      ( false ) 
      300 
      255 
      255 
      255 
   )
   ( show-subtitle 
      30 
      655 
      "Adventure Tours Cruise Liner" 
      23000 
      "string" 
      5000 
      ( false ) 
      ( false ) 
      300 
      255 
      255 
      255 
   )
)
+Name: CS2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 10 ) 
   ( show-subtitle 
      30 
      685 
      "Distress Call Received" 
      15000 
      "string" 
      5000 
      ( false ) 
      ( false ) 
      300 
      255 
      255 
      255 
   )
   ( show-subtitle 
      30 
      700 
      "August 23, 1830 Hours" 
      15000 
      "string" 
      5000 
      ( false ) 
      ( false ) 
      300 
      255 
      255 
      255 
   )
)
+Name: CS2a
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 40 ) 
   ( fade-out 5100 ) 
)
+Name: CS3
+Repeat Count: 1
+Interval: 1
+Team: 1053958200

$Formula: ( when 
   ( has-time-elapsed 45 ) 
   ( end-mission ) 
)
+Name: CS4
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 0 total


#Waypoints		;! 2 lists total

$Name: Waypoint path 1
$List: (		;! 1 points in list
	( -1800.000000, 0.000000, 15000.000000 )
)

$Name: Camera 1
$List: (		;! 1 points in list
	( 1000.000000, 0.000000, 10000.000000 )
)

#Messages		;! 0 total


#Reinforcements		;! 0 total


#Background bitmaps		;! 3 total

$Num stars: 500
$Ambient light level: 7895160

;;FSO 3.6.9;; $Bitmap List:
$Sun: SunGold
+Angles: 0.000000 0.157080 0.872664
+Scale: 0.300000
$Starbitmap: nebulF2-main
+Angles: 0.000000 0.000000 1.553342
+ScaleX: 7.000000
+ScaleY: 7.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA12-whisp
+Angles: 0.000000 0.000000 1.815141
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulC2-main
+Angles: 0.000000 0.000000 1.186823
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: None
$Briefing Music: None

#End

