#Mission Info

$Version: 0.10
$Name:  XSTR("Dazed and Confused", -1)
$Author: ShadowWolf_IH
$Created: 7/17/3 at 21:32:16
$Modified: 07/04/09 at 01:11:29
$Notes:
Background Created by Nebula Background Generator 1.0 by Derek Meek (Mission editor please leave this)
$End Notes:

$Mission Desc:
 XSTR("Designed by Skippy, Built by ShadowWolf
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 160

+Red Alert: 1

+Scramble: 0

+Disallow Support: 0

+Viewer pos: -433.704437, 5036.515625, -7703.602539
+Viewer orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.951103, 0.308875,
	0.000000, -0.308875, 0.951103

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

#Briefing
$start_briefing
$num_stages: 1
$start_stage
$multi_text
 XSTR("You are to protect Solomon at all costs.  Long range scans show an incoming vessel, we have no idea what it is, magnetic anomoly and spectregraph show it to be major.  Consider this vessel to be hostile.  Alexxia is en route to give back up.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 0.000000, 2936.618652, -5827.259277
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.896141, 0.443769,
	0.000000, -0.443769, 0.896141
$camera_time: 500
$num_lines: 0
$num_icons: 0
$Flags: 0
$Formula: ( true ) 
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 2

$Formula: ( and 
   ( is-goal-true-delay 
      "CR protect solomon" 
      0 
   )
   ( is-goal-true-delay 
      "CR Protect Alexxia" 
      0 
   )
)
$Multi text
    XSTR("You got the Solomon and the Alexxia out of harm's way.  Well done pilot.  Your wing is to be commended on the job that was very well done.  We now know that Constantinople wasn't attacked as was previously thought.  Her reactor malfunctioned and that sparked the skirmish between us and Terra.

There will be a full inquiry into the actions of the GTVI.  Precentor Sturdevant is personnally overseeing this.  Heads will roll this time.  Well done Alpha.

On another note the Shivans have returned.  Time to put our game faces on, this is what we trained for.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-false-delay 
      "CR protect solomon" 
      0 
   )
   ( is-goal-false-delay 
      "CR Protect Alexxia" 
      0 
   )
)
$Multi text
    XSTR("good lord you blew it.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Myrmidon"	5
	"GTF Perseus"	5
	"GTF Hercules"	5
	"GTF Hercules Mark II"	5
	"GTF Loki"	5
	"GTF Ulysses"	5
)

+Weaponry Pool: (
	"Subach HL-7"	28
	"Akheton SDG"	100
	"Morning Star"	100
	"Prometheus R"	112
	"Maxim"	100
	"Vindicator"	100
	"UD-8 Kayser"	100
	"Circe"	100
	"Lamprey"	100
	"Rockeye"	520
	"Tempest"	740
	"Hornet"	228
	"Tornado"	180
	"Harpoon"	228
)

#Objects		;! 57 total

$Name: Alpha 1		;! Object #0
$Class: GTF Myrmidon
$Team: Friendly
$Location: 0.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: GTD Solomon		;! Object #1
$Class: GTD Hecate
$Team: Friendly
$Location: -358.359222, -0.000039, 3082.433350
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 33
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( are-waypoints-done-delay 
      "GTD Solomon" 
      "Waypoint path 1" 
      0 
   )
   ( < ( hits-left "GTD Alexxia" ) 30 ) 
)
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1300

$Name: Alpha 2		;! Object #2
$Class: GTF Myrmidon
$Team: Friendly
$Location: -49.889240, -0.000002, 2.036835
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Alpha 3		;! Object #3
$Class: GTF Myrmidon
$Team: Friendly
$Location: -99.638176, 0.000006, -2.124761
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Alpha 4		;! Object #4
$Class: GTF Myrmidon
$Team: Friendly
$Location: 79.004425, 0.000001, -6.764507
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Beta 1		;! Object #5
$Class: GTF Perseus
$Team: Friendly
$Location: -57.455799, -0.000001, 122.431854
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 14

$Name: Beta 2		;! Object #6
$Class: GTF Perseus
$Team: Friendly
$Location: -114.635429, 0.000004, 111.954575
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 14

$Name: Beta 3		;! Object #7
$Class: GTF Perseus
$Team: Friendly
$Location: -1.811873, 0.000002, 119.239952
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 14

$Name: Beta 4		;! Object #8
$Class: GTF Perseus
$Team: Friendly
$Location: 64.118172, -0.000007, 107.890549
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 14

$Name: Gamma 1		;! Object #9
$Class: GTF Ulysses
$Team: Friendly
$Location: -57.529957, 0.000000, 248.104370
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Gamma 2		;! Object #10
$Class: GTF Ulysses
$Team: Friendly
$Location: -2.301198, 0.000004, 248.104370
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Gamma 3		;! Object #11
$Class: GTF Ulysses
$Team: Friendly
$Location: 46.097061, 0.000005, 256.750275
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Gamma 4		;! Object #12
$Class: GTF Ulysses
$Team: Friendly
$Location: 98.309700, 0.000009, 258.509125
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: TFD Archangel		;! Object #13
$Class: TFD Demogorge
$Team: Hostile
$Location: -6428.655273, -1065.001587, 7029.683594
$Orientation:
	-0.694711, 0.000000, -0.719289,
	-0.079532, 0.993868, 0.076814,
	0.714878, 0.110570, -0.690452
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "GTD Solomon" 30 ) ( ai-chase "GTD Alexxia" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: gturret01
+Subsystem: gturret02
+Subsystem: gturret03
+Subsystem: gturret04
+Subsystem: gturret05
+Subsystem: gturret06
+Subsystem: bturret01
+Subsystem: bturret02
+Sbank Ammo: ( 0 )
+Subsystem: bturret03
+Subsystem: bturret04
+Sbank Ammo: ( 0 )
+Subsystem: bturret05
+Subsystem: bturret06
+Subsystem: bturret07
+Subsystem: bturret08
+Subsystem: bturret09
+Subsystem: bturret10
+Subsystem: bturret11
+Subsystem: bturret12
+Subsystem: bturret13
+Subsystem: bturret14
+Subsystem: bturret15
+Subsystem: bturret16
+Subsystem: bturret17
+Subsystem: bturret18
+Sbank Ammo: ( 0 )
+Subsystem: bturret19
+Subsystem: bturret20
+Subsystem: bturret21
+Subsystem: bturret22
+Subsystem: bturret23
+Subsystem: bturret24
+Subsystem: bturret25
+Subsystem: bturret26
+Sbank Ammo: ( 0 )
+Subsystem: bturret27
+Subsystem: bturret28
+Subsystem: bturret29
+Subsystem: bturret30
+Subsystem: bturret31
+Subsystem: bturret32
+Subsystem: bturret33
+Subsystem: bturret34
+Subsystem: bturret35
+Subsystem: bturret36
+Subsystem: bturret37
+Subsystem: bturret38
+Subsystem: bturret39
+Subsystem: bturret40
+Subsystem: bturret41
+Subsystem: bturret42
+Subsystem: bturret43
+Sbank Ammo: ( 0 )
+Subsystem: bturret44
+Subsystem: bturret45
+Subsystem: bturret46
+Subsystem: bturret47
+Subsystem: bturret48
+Subsystem: bturret49
+Subsystem: bturret50
$Arrival Location: Hyperspace
+Arrival Delay: 40
$Arrival Cue: ( has-arrived-delay 0 "Kenaz" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 2000

$Name: GTD Alexxia		;! Object #14
$Class: GTD Hecate
$Team: Friendly
$Location: 1467.339478, 1983.500122, 4383.641113
$Orientation:
	0.657509, 0.000000, 0.753447,
	-0.237095, 0.949198, 0.206905,
	-0.715170, -0.314680, 0.624106
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "TFD Archangel" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
$Arrival Location: Hyperspace
$Arrival Cue: ( or 
   ( < 
      ( distance 
         "GTD Solomon" 
         "Waypoint path 1:1" 
      )
      1500 
   )
   ( < ( hits-left "GTD Solomon" ) 10 ) 
)
$Departure Location: Hyperspace
+Departure delay: 5
$Departure Cue: ( are-waypoints-done-delay 
   "GTD Alexxia" 
   "Waypoint path 3" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1300

$Name: GTCv Proximus		;! Object #15
$Class: GTCv Deimos
$Team: Friendly
$Location: 1313.000000, 131.699997, 5174.600098
$Orientation:
	-0.674474, 0.000000, 0.738299,
	0.474680, 0.765919, 0.433644,
	-0.565477, 0.642937, -0.516592
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( < ( hits-left "GTD Alexxia" ) 20 ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "GTCv Proximus" 
   "Waypoint path 1" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: Kenaz 1		;! Object #16
$Class: TFFa Chimera
$Team: Hostile
$Location: -2296.746338, 0.000573, 5302.654297
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mk VII EBeam" "Prometheus R" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Kenaz 2		;! Object #17
$Class: TFFa Chimera
$Team: Hostile
$Location: -2229.919678, 0.000530, 5363.085449
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mk VII EBeam" "Prometheus R" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Kenaz 3		;! Object #18
$Class: TFFa Chimera
$Team: Hostile
$Location: -2190.051025, 0.000552, 5486.622559
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mk VII EBeam" "Prometheus R" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Kenaz 4		;! Object #19
$Class: TFFa Chimera
$Team: Hostile
$Location: -2149.241455, 0.000574, 5571.027832
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mk VII EBeam" "Prometheus R" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Wunjo 1		;! Object #20
$Class: TFFa Harpy
$Team: Hostile
$Location: -1091.339844, 0.000093, -674.441772
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Wunjo 2		;! Object #21
$Class: TFFa Harpy
$Team: Hostile
$Location: -1045.164063, 0.000044, -649.053406
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Wunjo 3		;! Object #22
$Class: TFFa Harpy
$Team: Hostile
$Location: -989.809509, 0.000082, -597.685791
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Wunjo 4		;! Object #23
$Class: TFFa Harpy
$Team: Hostile
$Location: -929.009094, 0.000112, -532.346741
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Mannaz 1		;! Object #24
$Class: TFFa Gryphon
$Team: Hostile
$Location: -950.791199, 0.000053, -1355.031128
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Mannaz 2		;! Object #25
$Class: TFFa Gryphon
$Team: Hostile
$Location: -867.891418, -0.000117, -1344.838623
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Mannaz 3		;! Object #26
$Class: TFFa Gryphon
$Team: Hostile
$Location: -762.124634, 0.000031, -1334.611450
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Mannaz 4		;! Object #27
$Class: TFFa Gryphon
$Team: Hostile
$Location: -641.362122, 0.000072, -1355.031006
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Instructor		;! Object #28
$Class: GTF Pegasus
$Team: Friendly
$Location: -109.872025, 0.000013, 46075.921875
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-time-elapsed 3 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-departure-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Delta 1		;! Object #29
$Class: GTF Ares
$Team: Friendly
$Location: 720.253235, 0.000076, 722.830444
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Delta 2		;! Object #30
$Class: GTF Ares
$Team: Friendly
$Location: 754.920532, -0.000012, 774.253845
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Delta 3		;! Object #31
$Class: GTF Ares
$Team: Friendly
$Location: 799.485046, -0.000093, 844.018555
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Delta 4		;! Object #32
$Class: GTF Ares
$Team: Friendly
$Location: 834.209656, 0.000051, 951.321716
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Epsilon 1		;! Object #33
$Class: GTF Ares
$Team: Friendly
$Location: 1137.067261, -0.000045, 1313.777710
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Epsilon 2		;! Object #34
$Class: GTF Ares
$Team: Friendly
$Location: 1186.039917, 0.000053, 1374.392334
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Epsilon 3		;! Object #35
$Class: GTF Ares
$Team: Friendly
$Location: 1232.468140, 0.000025, 1415.348633
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Epsilon 4		;! Object #36
$Class: GTF Ares
$Team: Friendly
$Location: 1294.485229, -0.000005, 1498.605347
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Kappa 1		;! Object #37
$Class: GTF Ares
$Team: Friendly
$Location: 3797.439453, -0.000098, 7153.712402
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Kappa 2		;! Object #38
$Class: GTF Ares
$Team: Friendly
$Location: 3964.963867, -0.000103, 7335.050293
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Kappa 3		;! Object #39
$Class: GTF Ares
$Team: Friendly
$Location: 4088.819580, 0.000109, 7243.902344
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Kappa 4		;! Object #40
$Class: GTF Ares
$Team: Friendly
$Location: 4193.380859, -0.000033, 7153.711426
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Lamda 1		;! Object #41
$Class: GTF Ares
$Team: Friendly
$Location: 2954.957031, 0.000051, 2095.936035
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Lamda 2		;! Object #42
$Class: GTF Ares
$Team: Friendly
$Location: 3056.415283, 0.000100, 2095.936768
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Lamda 3		;! Object #43
$Class: GTF Ares
$Team: Friendly
$Location: 3206.061768, -0.000084, 2231.086914
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Lamda 4		;! Object #44
$Class: GTF Ares
$Team: Friendly
$Location: 3359.384766, -0.000015, 2322.879639
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: GTVI Alpha 1		;! Object #45
$Class: GTF Hercules Mark II
$Team: Hostile
$Location: 1669.369141, -0.000041, 7698.358398
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: GTVI Alpha 2		;! Object #46
$Class: GTF Hercules Mark II
$Team: Hostile
$Location: 1754.214844, 0.000029, 7656.623047
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: GTVI Alpha 3		;! Object #47
$Class: GTF Hercules Mark II
$Team: Hostile
$Location: 1810.742554, -0.000052, 7574.729004
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: GTVI Alpha 4		;! Object #48
$Class: GTF Hercules Mark II
$Team: Hostile
$Location: 1859.476074, -0.000012, 7494.872070
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: GTVI Beta 1		;! Object #49
$Class: GTF Erinyes
$Team: Hostile
$Location: 464.173889, 0.000029, 5319.245605
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: GTVI Beta 2		;! Object #50
$Class: GTF Erinyes
$Team: Hostile
$Location: 505.412384, 0.000112, 5353.550293
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: GTVI Beta 3		;! Object #51
$Class: GTF Erinyes
$Team: Hostile
$Location: 568.560242, -0.000076, 5406.081055
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: GTVI Beta 4		;! Object #52
$Class: GTF Erinyes
$Team: Hostile
$Location: 624.633240, -0.000032, 5459.942871
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: GTVI Gamma 1		;! Object #53
$Class: GTB Zeus
$Team: Hostile
$Location: 272.497345, 0.000069, 5923.102539
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: GTVI Gamma 2		;! Object #54
$Class: GTB Zeus
$Team: Hostile
$Location: 335.543976, 0.000067, 5956.795410
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: GTVI Gamma 3		;! Object #55
$Class: GTB Zeus
$Team: Hostile
$Location: 398.438477, 0.000012, 5956.795410
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: GTVI Gamma 4		;! Object #56
$Class: GTB Zeus
$Team: Hostile
$Location: 475.291046, -0.000013, 5979.522949
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

#Wings		;! 13 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-guard "GTD Solomon" 89 ) )
+Hotkey: 0
+Flags:( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GTD Alexxia
+Arrival delay: 10
$Arrival Cue: ( has-arrived-delay 0 "GTD Alexxia" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
+Hotkey: 1
+Flags:( "no-arrival-warp" )

$Name: Gamma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gamma 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GTD Alexxia
+Arrival delay: 20
$Arrival Cue: ( has-arrived-delay 0 "GTD Alexxia" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Gamma 1"
	"Gamma 2"
	"Gamma 3"
	"Gamma 4"
)
+Hotkey: 2
+Flags:( "no-arrival-warp" )

$Name: Kenaz
$Waves: 3
$Wave Threshold: 1
$Special Ship: 0		;! Kenaz 1

$Arrival Location: Hyperspace
+Arrival delay: 15
$Arrival Cue: ( not 
   ( is-event-true-delay "change IFF" 0 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "change IFF" 0 ) 
$Ships: (		;! 4 total
	"Kenaz 1"
	"Kenaz 2"
	"Kenaz 3"
	"Kenaz 4"
)
$AI Goals: ( goals ( ai-chase "GTD Solomon" 89 ) )
+Flags:( )
+Wave Delay Min: 10
+Wave Delay Max: 30

$Name: Wunjo
$Waves: 3
$Wave Threshold: 1
$Special Ship: 0		;! Wunjo 1

$Arrival Location: In front of ship
+Arrival Distance: 500
$Arrival Anchor: TFD Archangel
+Arrival delay: 20
$Arrival Cue: ( has-arrived-delay 0 "TFD Archangel" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "change IFF" 0 ) 
$Ships: (		;! 4 total
	"Wunjo 1"
	"Wunjo 2"
	"Wunjo 3"
	"Wunjo 4"
)
+Flags:( "no-arrival-warp" )
+Wave Delay Min: 10
+Wave Delay Max: 30

$Name: Mannaz
$Waves: 3
$Wave Threshold: 1
$Special Ship: 0		;! Mannaz 1

$Arrival Location: In front of ship
+Arrival Distance: 500
$Arrival Anchor: TFD Archangel
+Arrival delay: 20
$Arrival Cue: ( has-arrived-delay 0 "TFD Archangel" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "change IFF" 0 ) 
$Ships: (		;! 4 total
	"Mannaz 1"
	"Mannaz 2"
	"Mannaz 3"
	"Mannaz 4"
)
+Flags:( "no-arrival-warp" )
+Wave Delay Min: 10
+Wave Delay Max: 30

$Name: Delta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1

$Arrival Location: Docking Bay
+Arrival Distance: 50
$Arrival Anchor: GTD Solomon
+Arrival delay: 10
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Delta 1"
	"Delta 2"
	"Delta 3"
	"Delta 4"
)
+Flags:( )

$Name: Epsilon
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Epsilon 1

$Arrival Location: Docking Bay
+Arrival Distance: 50
$Arrival Anchor: GTD Solomon
+Arrival delay: 15
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Epsilon 1"
	"Epsilon 2"
	"Epsilon 3"
	"Epsilon 4"
)
+Flags:( )

$Name: Kappa
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Kappa 1

$Arrival Location: Hyperspace
+Arrival delay: 5
$Arrival Cue: ( is-event-true-delay "arrested" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Kappa 1"
	"Kappa 2"
	"Kappa 3"
	"Kappa 4"
)
+Flags:( )

$Name: Lamda
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Lamda 1

$Arrival Location: Hyperspace
+Arrival delay: 10
$Arrival Cue: ( is-event-true-delay "arrested" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Lamda 1"
	"Lamda 2"
	"Lamda 3"
	"Lamda 4"
)
+Flags:( )

$Name: GTVI Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! GTVI Alpha 1

$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: GTD Alexxia
$Arrival Cue: ( has-departed-delay 
   10 
   "GTCv Proximus" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"GTVI Alpha 1"
	"GTVI Alpha 2"
	"GTVI Alpha 3"
	"GTVI Alpha 4"
)
$AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) )
+Flags:( )

$Name: GTVI Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! GTVI Beta 1

$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: GTD Alexxia
$Arrival Cue: ( has-departed-delay 
   10 
   "GTCv Proximus" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"GTVI Beta 1"
	"GTVI Beta 2"
	"GTVI Beta 3"
	"GTVI Beta 4"
)
$AI Goals: ( goals ( ai-chase "GTD Alexxia" 50 ) )
+Flags:( )

$Name: GTVI Gamma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! GTVI Gamma 1

$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: <any friendly>
$Arrival Cue: ( has-departed-delay 
   10 
   "GTCv Proximus" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"GTVI Gamma 1"
	"GTVI Gamma 2"
	"GTVI Gamma 3"
	"GTVI Gamma 4"
)
$AI Goals: ( goals ( ai-chase "GTD Alexxia" 50 ) )
+Flags:( )

#Events		;! 46 total

$Formula: ( when 
   ( true ) 
   ( training-msg "Date Time Stamp" ) 
)
+Name: date/time stamp
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: Alexxia enters
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "we will" 1 ) 
   ( change-iff 
      "Friendly" 
      "TFD Archangel" 
      "Kenaz 1" 
      "Kenaz 2" 
      "Kenaz 3" 
      "Kenaz 4" 
      "Wunjo 1" 
      "Wunjo 2" 
      "Wunjo 3" 
      "Wunjo 4" 
      "Mannaz 1" 
      "Mannaz 2" 
      "Mannaz 3" 
      "Mannaz 4" 
   )
)
+Name: change IFF
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 5 "TFD Archangel" ) 
   ( send-message 
      "TFD Archangel" 
      "High" 
      "MT10 Archangel arrives" 
   )
)
+Name: Archangel Arrives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "GTD Solomon" ) 
   ( do-nothing ) 
)
+Name: Protect Solomon
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Protect Solomon", -1)
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "GTD Alexxia" ) 
   ( do-nothing ) 
)
+Name: Protect Alexxia
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Protect Alexxia", -1)
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Alpha 2" ) 20 ) 
   ( ship-invulnerable "Alpha 2" ) 
)
+Name: Alpha 2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Alpha 3" ) 20 ) 
   ( ship-invulnerable "Alpha 3" ) 
)
+Name: Alpha 3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Alpha 4" ) 20 ) 
   ( ship-invulnerable "Alpha 4" ) 
)
+Name: Alpha 4
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "GTD Solomon" ) 9 ) 
   ( ship-invulnerable "GTD Solomon" ) 
)
+Name: Solomon
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "arrested" 0 ) 
   ( add-goal 
      "GTCv Proximus" 
      ( ai-waypoints-once 
         "Waypoint path 1" 
         89 
      )
   )
)
+Name: Proximus waypoint
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "arrested" 15 ) 
   ( add-goal 
      "GTD Alexxia" 
      ( ai-waypoints-once 
         "Waypoint path 3" 
         89 
      )
   )
)
+Name: alexxia Way point
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( < ( hits-left "GTD Alexxia" ) 20 ) 
      ( has-arrived-delay 0 "GTCv Proximus" ) 
   )
   ( ship-invulnerable "GTD Alexxia" ) 
)
+Name: Alexxia Protect
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "arrested" 1 ) 
   ( add-goal 
      "TFD Archangel" 
      ( ai-waypoints-once 
         "Waypoint path 2" 
         89 
      )
   )
)
+Name: Archangel Waypoint
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 5 "GTCv Proximus" ) 
   ( send-message 
      "GTCv Proximus" 
      "High" 
      "MT10 Cease Fire" 
   )
)
+Name: Cease Fire
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Cease Fire" 10 ) 
   ( send-message 
      "TFD Archangel" 
      "High" 
      "MT 10 not notified" 
   )
)
+Name: not Notified
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "not Notified" 
      7 
   )
   ( send-message 
      "GTCv Proximus" 
      "High" 
      "MT10 real" 
   )
)
+Name: Real
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Real" 6 ) 
   ( send-message 
      "TFD Archangel" 
      "High" 
      "MT 10 Irregular" 
   )
)
+Name: irregular
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "irregular" 4 ) 
   ( send-message 
      "GTCv Proximus" 
      "High" 
      "Mt 10 vessel" 
   )
)
+Name: vessel
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "vessel" 10 ) 
   ( send-message 
      "TFD Archangel" 
      "High" 
      "Mt 10 we will" 
   )
)
+Name: we will
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "we will" 5 ) 
   ( send-message 
      "GTCv Proximus" 
      "High" 
      "Mt 10 thank you" 
   )
)
+Name: thank you
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "thank you" 6 ) 
   ( send-message 
      "GTD Alexxia" 
      "High" 
      "MT 10 whose authority" 
   )
)
+Name: whose authority
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "whose authority" 
      3 
   )
   ( send-message 
      "GTCv Proximus" 
      "High" 
      "Mt 10 yours" 
   )
)
+Name: yours
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "yours" 6 ) 
   ( send-message 
      "GTD Alexxia" 
      "High" 
      "Mt10 very well" 
   )
)
+Name: very well
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "very well" 15 ) 
   ( send-message 
      "GTCv Proximus" 
      "High" 
      "MT10 Can't Comply" 
   )
)
+Name: can't comply
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "can't comply" 
      5 
   )
   ( send-message 
      "GTD Alexxia" 
      "High" 
      "MT10 you will" 
   )
)
+Name: you will
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "you will" 21 ) 
   ( send-message 
      "GTCv Proximus" 
      "High" 
      "MT 10 diplomatic" 
   )
)
+Name: diplomatic
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "diplomatic" 5 ) 
   ( send-message 
      "GTD Alexxia" 
      "High" 
      "MT 10 follow the order" 
   )
)
+Name: follow the order
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "follow the order" 
      6 
   )
   ( send-message 
      "TFD Archangel" 
      "High" 
      "MT 10 i concur" 
   )
)
+Name: i concur
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "i concur" 16 ) 
   ( send-message 
      "GTD Alexxia" 
      "High" 
      "Mt 10 alexxia agrees" 
   )
)
+Name: alexxia agrees
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "alexxia agrees" 
      6 
   )
   ( send-message 
      "TFD Archangel" 
      "High" 
      "Mt 10 My pleasure" 
   )
)
+Name: my pleasure
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "my pleasure" 
      13 
   )
   ( send-message 
      "GTCv Proximus" 
      "High" 
      "MT 10 complies" 
   )
)
+Name: complies
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "complies" 9 ) 
   ( send-message 
      "GTD Alexxia" 
      "High" 
      "MT 10 arrested" 
   )
)
+Name: arrested
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "GTD Alexxia" ) 
   ( send-message 
      "GTD Alexxia" 
      "High" 
      "Mt 10 Alexxia Arrives" 
   )
)
+Name: alexxia arrives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "alexxia arrives" 
      10 
   )
   ( send-message 
      "GTD Solomon" 
      "High" 
      "Mt 10 negative" 
   )
)
+Name: negative
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "negative" 5 ) 
   ( send-message 
      "GTD Alexxia" 
      "High" 
      "Mt 10  Roger that" 
   )
)
+Name: roger that
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "roger that" 7 ) 
   ( send-message 
      "GTD Solomon" 
      "High" 
      "Mt 10 Sorry" 
   )
)
+Name: sorry
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "sorry" 8 ) 
   ( send-message 
      "GTD Alexxia" 
      "High" 
      "MT 10 sure thing" 
   )
)
+Name: sure thing
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "GTD Solomon" ) 
   ( send-message 
      "#GTD Solomon" 
      "High" 
      "MT 10 Solomon is out of here" 
   )
)
+Name: solomon is out of here
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "GTD Alexxia" ) 
   ( send-message 
      "#GTD Alexxia" 
      "High" 
      "MT 10 We are out of here" 
   )
)
+Name: alexxia gone
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "GTVI Alpha" ) 
   ( send-message 
      "GTVI Alpha 1" 
      "High" 
      "MT 10 sanitize" 
   )
)
+Name: sanitize
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "sanitize" 8 ) 
   ( send-message 
      "GTD Alexxia" 
      "High" 
      "MT 10 protect alexxia." 
   )
)
+Name: protect alexxia
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when ( true ) ( do-nothing ) ) 
+Name: inv off
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Protect Alexxia" 
      5 
   )
   ( send-message 
      "TFD Archangel" 
      "High" 
      "MT 10 assistance" 
   )
)
+Name: assistance
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "no" 5 ) 
   ( send-message 
      "GTD Alexxia" 
      "High" 
      "MT 10 no" 
   )
)
+Name: no
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( grant-medal 
      "Distinguished Flying Cross" 
   )
)
+Name: Event name
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 2 total

$Type: Primary
+Name: CR protect solomon
$MessageNew:  XSTR("Protect GTD Solomon", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "GTD Solomon" ) 
+No music

$Type: Primary
+Name: CR Protect Alexxia
$MessageNew:  XSTR("Protect GTD Alexxia", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "GTD Alexxia" ) 

#Waypoints		;! 3 lists total


$Jump Node: -375.700012, 0.000000, 8074.000000
$Jump Node Name: Jump Node 0
$Name: Waypoint path 1
$List: (		;! 1 points in list
	( -375.700012, 0.000000, 8074.000000 )
)

$Name: Waypoint path 2
$List: (		;! 1 points in list
	( -3666.793457, -0.000061, 8200.965820 )
)

$Name: Waypoint path 3
$List: (		;! 2 points in list
	( -906.934814, 0.000079, 4912.456055 )
	( -378.481384, -0.000053, 8006.216797 )
)

#Messages		;! 239 total


$Name: MT10 Archangel arrives

$Team: -1
$MessageNew:  XSTR("This is TFD Archangel.  GTVA vessel, you have been accused and convicted of an act of war, we are here to carry out your sentence. ", -1)
$end_multi_text
+AVI Name: Head-CM3

$Name: Date Time Stamp

$Team: -1
$MessageNew:  XSTR("Sol System
04 june 2374, 1540 hours", -1)
$end_multi_text

$Name: MT10 Cease Fire

$Team: -1
$MessageNew:  XSTR("Cease Fire!! Cease Fire!!  This GTCv Proximus, I have been in contact with TA Command.  There is another vessel on it's way here.", -1)
$end_multi_text
+AVI Name: Head-CM4

$Name: MT 10 not notified

$Team: -1
$MessageNew:  XSTR("This is TFD ArchAngel.  We have been not been notified of any agreement between our two forces.", -1)
$end_multi_text
+AVI Name: Head-CM3

$Name: MT10 real

$Team: -1
$MessageNew:  XSTR("Archangel, this is real.  The Shivans are back, we have a third incursion.", -1)
$end_multi_text
+AVI Name: Head-CM4

$Name: MT 10 Irregular

$Team: -1
$MessageNew:  XSTR("This is Highly irregular.", -1)
$end_multi_text
+AVI Name: Head-CM3

$Name: Mt 10 vessel

$Team: -1
$MessageNew:  XSTR("A vessel from your command is on the way here, please cease all hostilities.  The mistake was on the part of the Captain of the Solomon, let's not waste any more lives over it.", -1)
$end_multi_text
+AVI Name: Head-CM4

$Name: Mt 10 we will

$Team: -1
$MessageNew:  XSTR("We will cease all fire until we hear from Command.  You are free to go.", -1)
$end_multi_text
+AVI Name: Head-CM3

$Name: Mt 10 thank you

$Team: -1
$MessageNew:  XSTR("Thank you ArchAngel.  Alexxia, you are ordered back to Delta Serpentis for repair and refit.", -1)
$end_multi_text
+AVI Name: Head-CM4

$Name: MT 10 whose authority

$Team: -1
$MessageNew:  XSTR("On whose authority?", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: Mt 10 yours

$Team: -1
$MessageNew:  XSTR("The Hostilites have ceased, you need repair, make the decision Captain.  It's on your own authority.", -1)
$end_multi_text
+AVI Name: Head-CM2

$Name: Mt10 very well

$Team: -1
$MessageNew:  XSTR("Very well, all fighter wings are to await our departure.  If you witness a hostile act, you will return fire.  Once we are clear of the area you are to engage sublight and met us in Delta Serpentis for recovery. Proximus will act as escort for Alexxia.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: MT10 Can't Comply

$Team: -1
$MessageNew:  XSTR("Proximus cannot comply with that.  You have no juristiction over this ship.", -1)
$end_multi_text
+AVI Name: Head-CM2

$Name: MT10 you will

$Team: -1
$MessageNew:  XSTR("Proximus you will follow the order or I will consider you to be a traitor to the GTVA.  You ran a blockade and made an unauthorized jump into Terran space, jeopardizing diplomatic relations.  If you persist in refusing my order i will consider you to be hostile and will use any and all means within my disposal to either arrest or destroy you.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: MT 10 diplomatic

$Team: -1
$MessageNew:  XSTR("Alexxia we are on a diplomatic mission for the GTVI, we will not follow your order.", -1)
$end_multi_text
+AVI Name: Head-CM2

$Name: MT 10 follow the order

$Team: -1
$MessageNew:  XSTR("Proximus, you will follow the order given, you will not be left here in this tense a situation.  That is final.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: MT 10 i concur

$Team: -1
$MessageNew:  XSTR("Proximus I must Concur with the wisdom of Alexxia.  You will follow the order given.  Archangel will escort the both of you to your jump node and out of Terran Space.  If either of you deviate from your course, you will be destroyed.", -1)
$end_multi_text
+AVI Name: Head-CM3

$Name: Mt 10 alexxia agrees

$Team: -1
$MessageNew:  XSTR("Alexxia agrees to the terms of this cease fire ArchAngel.  We also thank you.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: Mt 10 My pleasure

$Team: -1
$MessageNew:  XSTR("My pleasure Alexxia.  I hope that the next time we meet it is under conditions that will allow us to be honorable men, and not honorable warriors.  Proximus you are to head directly for the jump node.", -1)
$end_multi_text
+AVI Name: Head-CM3

$Name: MT 10 complies

$Team: -1
$MessageNew:  XSTR("Proximus will comply Archangel.  We will be filing a formal protest on our arrival in GTVA space.  Against the Alexxia.", -1)
$end_multi_text
+AVI Name: Head-CM2

$Name: MT 10 arrested

$Team: -1
$MessageNew:  XSTR("Proximus the first thing you will do in GTVA space is power down your systems.  You are under arrest.  Launching fighters to escort you home.  All fighters are to escort Proximus.  You will make no move against Terran forces unless fired upon by them.  ", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: Mt 10 Alexxia Arrives

$Team: -1
$MessageNew:  XSTR("Alexxia is on Station, let's see if we can draw some fire over this way.  Solomon come to heading 430.  Launching fighter screen.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: Mt 10 negative

$Team: -1
$MessageNew:  XSTR("Negative Alexxia, we are heading out of here as per our orders.", -1)
$end_multi_text
+AVI Name: Head-CM4

$Name: Mt 10  Roger that

$Team: -1
$MessageNew:  XSTR("Roger that Solomon, we come in to help you and you run away.  Sounds like the GTVI to me.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: Mt 10 Sorry

$Team: -1
$MessageNew:  XSTR("Sorry Alexxia, but this is the way it has to be.  Break contact and get out of here as soon as you can. Over.", -1)
$end_multi_text
+AVI Name: Head-CM4

$Name: MT 10 sure thing

$Team: -1
$MessageNew:  XSTR("Sure thing Solomon.  Just make sure we don't go to same place to have a drink after this.  Otherwise, it's open season.  ", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: MT 10 Solomon is out of here

$Team: -1
$MessageNew:  XSTR("Solomon is history Alexxia.", -1)
$end_multi_text
+AVI Name: Head-CM4

$Name: MT 10 We are out of here

$Team: -1
$MessageNew:  XSTR("We are out of here, Bring em home Alpha.", -1)
$end_multi_text

$Name: MT 10 sanitize

$Team: -1
$MessageNew:  XSTR("Sanitize this area.  Alpha wing go after fighters, Beta and Gamma, take out Alexxia.  Archangel, clear this area.", -1)
$end_multi_text
+AVI Name: Head-TP2

$Name: MT 10 protect alexxia.

$Team: -1
$MessageNew:  XSTR("Alpha, those ships are GTVI, protect Alexxia at any cost.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: MT 10 assistance

$Team: -1
$MessageNew:  XSTR("Do you require assistance, Alexxia?", -1)
$end_multi_text

$Name: MT 10 no

$Team: -1
$MessageNew:  XSTR("No thank you Archangel, we can handle these GTVI Jokers.", -1)
$end_multi_text

#Reinforcements		;! 0 total


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#Asteroid Fields

#Music

$Event Music: 6: Joshua
$Briefing Music: Brief7

#End

