#Mission Info

$Version: 0.10
$Name:  XSTR("Save What Can Be Saved", -1)
$Author: Silent Warrior
$Created: 02/07/00 at 16:35:01
$Modified: 04/13/00 at 14:49:09
$Notes:
Not advanced in any way, but I'm sure it'll work out nice enough.$End Notes:

$Mission Desc:
 XSTR("The Ramses was sent to engage a destroyer, which it did successfully. But noone expected a hostile cruisergroup to happen by...", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 0

+Scramble: 0

+Disallow Support: 0

+Player Entry Delay:
1.000000

+Viewer pos: 0.000000, 151.714661, -208.155029
+Viewer orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.951573, 0.307423,
	0.000000, -0.307423, 0.951573

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

$Stage Text:
 XSTR("Ramses engagement.

The GVD Ramses reports that it has engaged a Hatshepsut-class destroyer, designated KAD Outback. The battle is going well, and the gunners took advantage of their element of surprise.

However, someone on the bridge reported a subspace-glitch, and requested reinforcements.", -1)
$end_multi_text
$Ani Filename: CB_ShivoreFootage.ani
+Wave Filename: ANTM2_CB.wav

#Briefing
$start_briefing
$num_stages: 1
$start_stage
$multi_text
 XSTR("As you've been told, the Ramses is hammering an enemy destroyer. A subspace-glitch has been reported, and since the Ramses' sensors have taken a beating, we scanned the vicinity as well. Turned out that three cruisers are closing in on the Ramses. They will likely have reached their destination when you get there.

Just do all you can for the Ramses. Fighter/bomber presence is expected. Come back alive.", -1)
$end_multi_text
$voice: ANTM2_B.wav
$camera_pos: 0.000000, 151.714661, -208.155029
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.951573, 0.307423,
	0.000000, -0.307423, 0.951573
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 1
$Formula: ( true ) 
$start_icon
$type: 6
$team: Friendly
$class: GVD Typhon
$pos: 436.588959, -914.709778, 2782.206055
$label: GVD Ramses
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Hostile
$class: GVD Hatshepsut
$pos: -1412.494873, -1503.469360, 3926.412354
$label: KAD Outback
+id: 3
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 5
$team: Hostile
$class: GTC Leviathan
$pos: 1469.774536, -949.096436, 4480.516602
$label: Cruisers
+id: 4
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 2

$Formula: ( has-departed-delay 0 "GVD Ramses" ) 
$Multi text
    XSTR("The Ramses is alive and well, thanks to you and your wing. People have told me to stop believing in miracles, but your performance out there must make them rethink. This Meritorious Unit Commendation is well deserved.

Intel believes that two of those vessels were part of the immense guarding armada around the Knights of Apocalypse's homebase, so our task is a little lighter now. Still have an amount of shooting to do that would make even the heroes back in the Great War-days stagger. But I have faith we can do it.", -1)
$end_multi_text
$Voice: ANTM2_DB1.wav
$Recommendation text:
    XSTR("Easy enough a mission, but not to be taken lightly, wouldn't you say?", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "GVD Ramses" ) 
$Multi text
    XSTR("You failed the crew of the GVD Ramses, pilot! Unforgivable! You are suspended until further notice!", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Not much to do except for slamming anything that gets in your way here.", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Hercules"	4
	"GTF Hercules Mark II"	4
	"GTF Erinyes"	4
	"GTF Loki"	4
	"GTF Perseus"	4
	"GTF Myrmidon"	4
	"SF Mara (terrans)"	4
	"GVF Seth"	4
	"GVF Horus"	4
	"GVF Thoth"	4
	"GVF Serapis"	4
	"GVF Tauret"	4
	"GVF Ptah"	4
)

+Weaponry Pool: (
	"Subach HL-7"	16
	"Mekhu HL-7"	16
	"Akheton SDG"	100
	"Morning Star"	100
	"Prometheus S"	16
	"Maxim"	16
	"UD-8 Kayser"	24
	"Circe"	16
	"Lamprey"	16
	"Rockeye"	500
	"Tempest"	500
	"Hornet"	100
	"Tornado"	820
	"Harpoon"	100
	"Trebuchet"	540
	"Piranha"	500
	"Stiletto II"	500
	"Infyrno"	500
	"Helios"	100
	"EMP Adv."	500
)

#Objects		;! 19 total

$Name: Alpha 1		;! Object #0
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 0.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Trebuchet" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: GVD Ramses		;! Object #1
$Class: GVD Typhon
$Team: Friendly
$Location: -315.822845, 173.834976, 2782.206055
$Orientation:
	0.601946, 0.321071, -0.731146,
	-0.166671, 0.945957, 0.278183,
	0.780949, -0.045590, 0.622929
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 84
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Sbank Ammo: ( 0 )
+Subsystem: turret08
+Sbank Ammo: ( 0 )
+Subsystem: turret09
+Sbank Ammo: ( 0 )
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Sbank Ammo: ( 0 )
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: navigation
$Damage: 10
+Subsystem: sensors
$Damage: 38
+Subsystem: engine
$Damage: 9
+Subsystem: communication
$Damage: 33
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 
   15 
   "KAC Zu'Kara" 
   "KAC Flagg" 
   "KAC Gargoyle" 
   "Cancer" 
   "Capricorn" 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 89
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

$Name: Alpha 2		;! Object #2
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -30.409729, 0.000020, -29.279213
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Trebuchet" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Alpha 3		;! Object #3
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 29.966404, 0.000020, -30.115295
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Trebuchet" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Alpha 4		;! Object #4
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 0.000000, 0.000012, -60.274788
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Trebuchet" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: KAC Zu'Kara		;! Object #5
$Class: GTC Fenris
$Team: Hostile
$Location: 1429.725830, 0.000002, 5724.635254
$Orientation:
	-0.860050, 0.000000, 0.510211,
	0.025891, 0.998712, 0.043643,
	-0.509553, 0.050745, -0.858941
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints "Slammer" 50 ) ( ai-chase "GVD Ramses" 60 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 60
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: KAC Flagg		;! Object #6
$Class: GTC Fenris
$Team: Hostile
$Location: 756.700012, 0.000000, 5388.600098
$Orientation:
	-0.924765, 0.000000, 0.380538,
	0.023426, 0.998103, 0.056929,
	-0.379816, 0.061561, -0.923011
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints "Slammer" 50 ) ( ai-chase "GVD Ramses" 60 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 60
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: KAC Gargoyle		;! Object #7
$Class: GVC Mentu
$Team: Hostile
$Location: 667.043152, -0.000002, 3236.397949
$Orientation:
	-0.419486, 0.000000, 0.907762,
	0.143900, 0.987356, 0.066498,
	-0.896284, 0.158522, -0.414181
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints "Slammer" 50 ) ( ai-chase "GVD Ramses" 60 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 50
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: Cancer 1		;! Object #8
$Class: SB Nephilim
$Team: Hostile
$Location: 653.942627, -0.000003, 2174.727051
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Infyrno" "Rockeye" "Cyclops" "Cyclops" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Cancer 2		;! Object #9
$Class: SB Nephilim
$Team: Hostile
$Location: 513.945679, -0.000002, 1766.051025
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Infyrno" "Rockeye" "Cyclops" "Cyclops" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Cancer 3		;! Object #10
$Class: SB Nephilim
$Team: Hostile
$Location: 669.632446, -0.000003, 1963.481812
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Infyrno" "Rockeye" "Cyclops" "Cyclops" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Luna 1		;! Object #11
$Class: GVF Serapis
$Team: Friendly
$Location: 79.620384, -0.000003, 745.579773
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Mekhu HL-7" )
+Secondary Banks: ( "Trebuchet" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Luna 2		;! Object #12
$Class: GVF Serapis
$Team: Friendly
$Location: 30.798737, -0.000001, 690.936096
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Mekhu HL-7" )
+Secondary Banks: ( "Trebuchet" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Luna 3		;! Object #13
$Class: GVF Serapis
$Team: Friendly
$Location: 116.571007, -0.000001, 695.257202
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Mekhu HL-7" )
+Secondary Banks: ( "Trebuchet" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Luna 4		;! Object #14
$Class: GVF Serapis
$Team: Friendly
$Location: 70.637375, 0.000005, 634.377625
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Mekhu HL-7" )
+Secondary Banks: ( "Trebuchet" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Capricorn 1		;! Object #15
$Class: SF Astaroth
$Team: Hostile
$Location: 430.594086, -0.000007, 2204.014160
$Orientation:
	-0.972396, 0.000000, 0.233339,
	0.000000, 1.000000, 0.000000,
	-0.233339, 0.000000, -0.972396
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Capricorn 2		;! Object #16
$Class: SF Astaroth
$Team: Hostile
$Location: 366.767059, -0.000002, 2100.382080
$Orientation:
	-0.978707, 0.000000, 0.205265,
	0.000000, 1.000000, 0.000000,
	-0.205265, 0.000000, -0.978707
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Capricorn 3		;! Object #17
$Class: SF Astaroth
$Team: Hostile
$Location: 450.033112, 0.000001, 2094.089111
$Orientation:
	-0.964035, 0.000000, 0.265776,
	0.000000, 1.000000, 0.000000,
	-0.265776, 0.000000, -0.964035
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: KAD Outback		;! Object #18
$Class: GVD Hatshepsut
$Team: Hostile
$Location: 1486.609131, -0.000006, 3926.412354
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Destroy At: 23
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1400

#Wings		;! 4 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-chase-any 89 ) )
+Hotkey: 0
+Flags:( )

$Name: Cancer
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Cancer 1

$Arrival Location: Near Ship
+Arrival Distance: 1000
$Arrival Anchor: <any enemy>
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
)
$AI Goals: ( goals ( ai-chase "GVD Ramses" 89 ) )
+Flags:( )
+Wave Delay Min: 2
+Wave Delay Max: 5

$Name: Luna
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Luna 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GVD Ramses
$Arrival Cue: ( has-time-elapsed 3 ) 
$Departure Location: Docking Bay
$Departure Anchor: GVD Ramses
$Departure Cue: ( percent-ships-destroyed 
   90 
   "KAC Zu'Kara" 
   "KAC Flagg" 
   "KAC Gargoyle" 
   "Cancer 1" 
   "Cancer 2" 
   "Cancer 3" 
   "Capricorn 1" 
   "Capricorn 2" 
   "Capricorn 3" 
)
$Ships: (		;! 4 total
	"Luna 1"
	"Luna 2"
	"Luna 3"
	"Luna 4"
)
$AI Goals: ( goals ( ai-guard "GVD Ramses" 89 ) )
+Flags:( )
+Wave Delay Min: 2
+Wave Delay Max: 5

$Name: Capricorn
$Waves: 4
$Wave Threshold: 0
$Special Ship: 0		;! Capricorn 1

$Arrival Location: Hyperspace
+Arrival delay: 2
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Capricorn 1"
	"Capricorn 2"
	"Capricorn 3"
)
$AI Goals: ( goals ( ai-chase-any 89 ) )
+Flags:( )
+Wave Delay Min: 3
+Wave Delay Max: 9

#Events		;! 6 total

$Formula: ( when 
   ( has-time-elapsed 1 ) 
   ( beam-free-all "GVD Ramses" ) 
   ( beam-free-all "KAC Zu'Kara" ) 
   ( beam-free-all "KAC Flagg" ) 
   ( beam-free-all "KAC Gargoyle" ) 
)
+Name: Beams
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 1 ) 
   ( send-message-list 
      "Alpha 2" 
      "High" 
      "Hello, dudes!" 
      3 
      "GVD Ramses" 
      "High" 
      "Help us!" 
      3451 
      "Alpha 2" 
      "High" 
      "Already on them." 
      10184 
   )
)
+Name: Arrival
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 10 "Cancer" ) 
   ( send-message 
      "GVD Ramses" 
      "High" 
      "Shivan bombers down!" 
   )
)
+Name: Bombers
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Neutralize enemy bombers.", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 10 "Capricorn" ) 
   ( send-message 
      "GVD Ramses" 
      "High" 
      "Shivan fighters down!" 
   )
)
+Name: Fighters
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Neutralize Shivan fighters.", -1)
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "GVD Ramses" ) 
   ( grant-medal 
      "Meritorious Unit Commendation" 
   )
   ( send-message 
      "GVD Ramses" 
      "High" 
      "Thanks." 
   )
)
+Name: Guard-duty
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Rescue the GVD Ramses", -1)
+Team: 0

$Formula: ( when 
   ( key-pressed "Alt-J" ) 
   ( do-nothing ) 
)
+Name: RTB
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Get back to the Scarred Avenger", -1)
+Team: 0

#Goals		;! 1 total

$Type: Primary
+Name: Aid
$MessageNew:  XSTR("Assist the Ramses in any way possible.", -1)
$end_multi_text
$Formula: ( and 
   ( is-destroyed-delay 
      10 
      "KAC Zu'Kara" 
      "KAC Flagg" 
      "KAC Gargoyle" 
      "Cancer" 
   )
   ( > ( hits-left "GVD Ramses" ) 3 ) 
)
+Score: 60000

#Waypoints		;! 1 lists total

$Name: Slammer
$List: (		;! 6 points in list
	( 366.473511, 0.000006, 2444.567627 )
	( 50.416565, 0.000003, 1588.797119 )
	( -193.905548, 0.000006, 1138.248657 )
	( -458.301666, -90.049904, 1250.317871 )
	( -703.604675, 0.000003, 1572.315918 )
	( -1365.346680, 382.904694, 3020.911865 )
)

#Messages		;! 213 total


$Name: Hello, dudes!

$Team: -1
$MessageNew:  XSTR("There's the Ramses. God, her odds don't look good...", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: ANTM2_theresRamses.wav

$Name: Help us!

$Team: -1
$MessageNew:  XSTR("Pilots of the original Crusader-group, help us! Three cruisers are bad enough, and they threw in a batch of Nephilim bombers.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC

$Name: Already on them.

$Team: -1
$MessageNew:  XSTR("Don't worry, admiral. We've got them in our sights. Alpha 1, let's go smacking some Shivans.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: ANTM2_doanworreh.wav

$Name: Shivan bombers down!

$Team: -1
$MessageNew:  XSTR("Shivan bomber wing neutralized.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC

$Name: Shivan fighters down!

$Team: -1
$MessageNew:  XSTR("Shivan fighterwing annihilated. Good work.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC

$Name: Thanks.

$Team: -1
$MessageNew:  XSTR("I'm eternally grateful you were able to assist us. See you back with the fleet, Alpha.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC

#Reinforcements		;! 0 total


#Background bitmaps		;! 4 total

$Num stars: 2000
$Ambient light level: 0
$Sun: SunGold
+Angles: 0.610865 2.251473 5.393063
+Scale: 0.800000
$Starbitmap: dneb06
+Angles: 5.009091 3.141590 3.141590
+ScaleX: 7.000000
+ScaleY: 13.000000
+DivX: 2
+DivY: 5
$Starbitmap: neb17
+Angles: 5.637409 0.349066 0.314159
+ScaleX: 7.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb02
+Angles: 1.692968 0.261799 0.593412
+ScaleX: 12.000000
+ScaleY: 7.000000
+DivX: 4
+DivY: 3
$Starbitmap: neb05
+Angles: 2.373646 2.373646 2.373646
+ScaleX: 8.000000
+ScaleY: 5.000000
+DivX: 4
+DivY: 2

#Asteroid Fields

#Music

$Event Music: 4: Numbers
$Briefing Music: Brief4

#End

