#Mission Info

$Version: 0.10
$Name:  XSTR("Advancement Disruption", -1)
$Author: Silent Warrior
$Created: 03/05/00 at 11:57:19
$Modified: 04/13/00 at 14:23:09
$Notes:
This is gonna be sa-WEEEEEEEET!!!$End Notes:

$Mission Desc:
 XSTR("You're off to assault a quaint resupply-op. A KA-destroyer and a KA-cruiser is waiting for you to make life more difficult. And there's more...", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 0

+Scramble: 0

+Disallow Support: 0

+Player Entry Delay:
1.000000

+Viewer pos: -335.820068, 149.999817, 46.865940
+Viewer orient:
	0.694012, -0.000001, -0.719963,
	0.178452, 0.968795, 0.172019,
	0.697497, -0.247862, 0.672356

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

#Briefing
$start_briefing
$num_stages: 4
$start_stage
$multi_text
 XSTR("We've spotted a Hades-class destroyer and an Aeolus-class cruiser. There are a number of transports there as well, and Intel is fairly certain they are resupplying. They are possibly a small portion of the guarding force for the KA's main base in Ribos. If nothing unforeseen happens, this will be your last sortie in Antares, and we're off for Ribos to defend an entire universe.", -1)
$end_multi_text
$voice: ANTM4_B1.wav
$camera_pos: -335.820068, 149.999817, 46.865940
$camera_orient:
	0.694012, -0.000001, -0.719963,
	0.178452, 0.968795, 0.172019,
	0.697497, -0.247862, 0.672356
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Hostile
$class: GTD Hades
$pos: 90.829857, -0.000001, 882.359192
$label: KAD Superiority
+id: 1
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Aeolus
$pos: -55.494308, -0.000017, 567.065125
$label: KAC Black Hole
+id: 2
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 27
$team: Hostile
$class: GVT Isis
$pos: 259.796539, 0.000012, 613.176819
$label: KA Transports
+id: 3
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("If anything out of the ordinary DOES happen, you should know that our subspace-drives have behaved mysteriously as of recently, so if there's anything bigger than a pack of Ursas, there's not much help to get. Good luck. I mean it. Your wing has proven most efficient in this campaign. If we are to have any hope whatsoever, it all lies on your shoulders. Get back here alive.", -1)
$end_multi_text
$voice: ANTM4_B2.wav
$camera_pos: -335.820068, 149.999817, 46.865940
$camera_orient:
	0.694012, -0.000001, -0.719963,
	0.178452, 0.968795, 0.172019,
	0.697497, -0.247862, 0.672356
$camera_time: 500
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Hostile
$class: GTD Hades
$pos: 90.829857, -0.000001, 882.359192
$label: KAD Superiority
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Aeolus
$pos: -55.494308, -0.000017, 567.065125
$label: KAC Black Hole
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 27
$team: Hostile
$class: GVT Isis
$pos: 259.796539, 0.000012, 613.176819
$label: KA Transports
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: Asteroid
$pos: 11.084044, 0.000011, 323.687714
$label: Unpredicted reinforcements
+id: 4
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Oh, and while speaking of nothing... The Paladin is sent off to neutralize an inbound pack of cruiser-sized warships. It should be proceeding smoothly by the time you're out smacking that destroyer, but you never know what they can do. In case something pops up, the Silent Warrior will be sortied together with a wing of bombers and fighter escorts.", -1)
$end_multi_text
$voice: ANTM4_B3.wav
$camera_pos: -335.820068, 149.999817, 46.865940
$camera_orient:
	0.694012, -0.000001, -0.719963,
	0.178452, 0.968795, 0.172019,
	0.697497, -0.247862, 0.672356
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 31
$team: Friendly
$class: GTVA Colossus
$pos: 155.565414, -16.765572, 882.359192
$label: GTVA Paladin
+id: 1
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 19
$team: Hostile
$class: SC Lilith
$pos: 11.084044, 0.000011, 323.687714
$label: Inbound cruisers
+id: 4
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("At the same time, the Silencer and the Ramses is out hunting. They expect to find destroyers, likely pirates. Nothing that much to worry about. We'll dispatch our corvettes to their position if things are getting desperate.", -1)
$end_multi_text
$voice: ANTM4_B4.wav
$camera_pos: -335.820068, 149.999817, 46.865940
$camera_orient:
	0.694012, -0.000001, -0.719963,
	0.178452, 0.968795, 0.172019,
	0.697497, -0.247862, 0.672356
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: 131.220779, -16.765572, 882.359192
$label: GTD Silencer
+id: 1
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 21
$team: Hostile
$class: GVC Aten
$pos: 11.084044, 0.000011, 323.687714
$label: Hostile forces
+id: 4
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GVD Typhon
$pos: -75.500786, 0.000001, 523.624634
$label: GVD Ramses
+id: 5
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 2

$Formula: ( is-goal-true-delay 
   "Wipe the floor!" 
   0 
)
$Multi text
    XSTR("Great job cleaning up, Alpha! You have once again proven your efficiency! A Hades may not have been such a messy opponent, but an Aeolus has the ability to eat bombers for breakfast.", -1)
$end_multi_text
$Voice: ANTM4_DB1.wav
$Recommendation text:
    XSTR("Way to go!", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 
   0 
   "GTCv Hammer of Vengeance" 
)
$Multi text
    XSTR("We don't know where that corvette came from, but it's out of circulation now. Perhaps we stumbled on a pirate-war here, but as long as they're out of our way...", -1)
$end_multi_text
$Voice: ANTM4_DB2.wav
$Recommendation text:
    XSTR("I hope you didn't soil yer pants there!", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTB Artemis"	3
	"GTB Artemis D.H."	3
	"GTB Medusa"	3
	"GTB Ursa"	3
	"GTB Zeus"	3
	"GTB Boanerges"	3
	"GVB Osiris"	3
	"GVB Bakha"	3
)

+Weaponry Pool: (
	"Subach HL-7"	104
	"Mekhu HL-7"	19
	"Prometheus R"	4
	"Prometheus S"	16
	"Maxim"	16
	"UD-8 Kayser"	16
	"Circe"	100
	"Lamprey"	100
	"Rockeye"	500
	"Tempest"	500
	"Hornet"	400
	"Tornado"	500
	"Harpoon"	128
	"Trebuchet"	530
	"Piranha"	500
	"Stiletto II"	500
	"Infyrno"	500
	"Cyclops"	500
	"Helios"	524
	"EMP Adv."	500
)

#Objects		;! 18 total

$Name: Alpha 1		;! Object #0
$Class: GVB Sekhmet
$Team: Friendly
$Location: 0.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" )
+Secondary Banks: ( "Trebuchet" "Helios" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: GVB Sekhmet
$Team: Friendly
$Location: -31.098272, -0.000004, -29.993015
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" )
+Secondary Banks: ( "Trebuchet" "Helios" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Alpha 3		;! Object #2
$Class: GVB Sekhmet
$Team: Friendly
$Location: 30.399435, -0.000004, -29.993019
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" )
+Secondary Banks: ( "Trebuchet" "Helios" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: KAD Superiority		;! Object #3
$Class: GTD Hades
$Team: Neutral
$Location: 1476.392944, 310.047485, 4319.446777
$Orientation:
	0.644827, 0.000000, -0.764329,
	0.000000, 1.000000, 0.000000,
	0.764329, 0.000000, 0.644827
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06a
+Subsystem: turret07a
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 70
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 90

$Name: KAC Black Hole		;! Object #4
$Class: GTC Aeolus
$Team: Neutral
$Location: 904.919250, -182.225037, 2086.636719
$Orientation:
	0.813879, 0.000000, -0.581035,
	0.000000, 1.000000, 0.000000,
	0.581035, 0.000000, 0.813879
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 50
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 500

$Name: KAT Isis 5		;! Object #5
$Class: GVT Isis
$Team: Hostile
$Location: 1025.518188, 89.910240, 1128.831909
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "KAD Superiority" "main dock" "topside docking" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Docking Bay
$Departure Anchor: KAD Superiority
$Departure Cue: ( has-time-elapsed 4 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 20
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: KAT Isis 6		;! Object #6
$Class: GVT Isis
$Team: Hostile
$Location: 1096.156128, 36.439930, 1041.527588
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-stay-still "KAD Superiority" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Docking Bay
$Departure Anchor: KAD Superiority
$Departure Cue: ( has-time-elapsed 8 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 20
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: KAT Isis 7		;! Object #7
$Class: GVT Isis
$Team: Hostile
$Location: 1197.440674, -12.983836, 984.612549
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-stay-still "KAD Superiority" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Docking Bay
$Departure Anchor: KAD Superiority
$Departure Cue: ( has-time-elapsed 12 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 20
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Ganesha 1		;! Object #8
$Class: GTF Perseus
$Team: Hostile
$Location: 417.681702, -0.000002, 844.431885
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Ganesha 2		;! Object #9
$Class: GTF Perseus
$Team: Hostile
$Location: 381.569092, 0.000003, 834.784363
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Ganesha 3		;! Object #10
$Class: GTF Perseus
$Team: Hostile
$Location: 413.123718, -0.000002, 785.482666
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Beta 1		;! Object #11
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 285.286072, -0.000005, 710.825256
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Beta 2		;! Object #12
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 245.204056, -0.000003, 674.778992
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Beta 3		;! Object #13
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 282.419861, -0.000006, 646.798462
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Beta 4		;! Object #14
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 244.583099, -0.000001, 607.141907
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: KAS Hygeia		;! Object #15
$Class: GTS Hygeia
$Team: Hostile
$Location: 536.428955, 201.619385, 628.215515
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Docking Bay
$Departure Anchor: KAD Superiority
$Departure Cue: ( has-time-elapsed 3 ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 15

$Name: GTCv Hammer of Vengeance		;! Object #16
$Class: GTCv Deimos
$Team: Hostile
$Location: -524.986633, 353.452026, 1927.171265
$Orientation:
	-0.628174, 0.000000, -0.778073,
	0.000000, 1.000000, 0.000000,
	0.778073, 0.000000, -0.628174
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "WTF?" 2 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: GVCv Knocker		;! Object #17
$Class: GVCv Sobek
$Team: Friendly
$Location: -975.603088, 0.000001, 773.190918
$Orientation:
	-0.360873, -0.932615, 0.000000,
	0.932615, -0.360873, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+AI Class: General
+Subsystem: turret02
+AI Class: General
+Primary Banks: ( "BVas" )
+Subsystem: turret03
+AI Class: General
+Subsystem: turret04
+AI Class: General
+Subsystem: turret05
+AI Class: General
+Subsystem: turret06
+AI Class: General
+Subsystem: turret07
+AI Class: General
+Subsystem: turret08
+AI Class: General
+Subsystem: turret09
+AI Class: General
+Primary Banks: ( "BVas" )
+Subsystem: turret10
+AI Class: General
+Subsystem: turret11
+AI Class: General
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Primary Banks: ( "BVas" )
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+AI Class: General
+Primary Banks: ( "Heavy Flak" )
+Subsystem: turret22
+Primary Banks: ( "Heavy Flak" )
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 
   12 
   "GTCv Hammer of Vengeance" 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 
   2 
   "GTCv Hammer of Vengeance" 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 400

#Wings		;! 3 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
)
$AI Goals: ( goals ( ai-chase-any 89 ) )
+Hotkey: 0
+Flags:( )

$Name: Ganesha
$Waves: 4
$Wave Threshold: 0
$Special Ship: 0		;! Ganesha 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: KAD Superiority
$Arrival Cue: ( true ) 
$Departure Location: Docking Bay
$Departure Anchor: KAD Superiority
$Departure Cue: ( is-destroyed-delay 0 "Alpha" ) 
$Ships: (		;! 3 total
	"Ganesha 1"
	"Ganesha 2"
	"Ganesha 3"
)
+Flags:( )
+Wave Delay Min: 1
+Wave Delay Max: 8

$Name: Beta
$Waves: 5
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Near Ship
+Arrival Distance: 500
$Arrival Anchor: <any friendly>
+Arrival delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
+Hotkey: 1
+Flags:( )
+Wave Delay Min: 1
+Wave Delay Max: 7

#Events		;! 6 total

$Formula: ( when 
   ( has-time-elapsed 4 ) 
   ( beam-free-all "KAD Superiority" ) 
   ( beam-free-all "KAC Black Hole" ) 
)
+Name: Beams
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 1 ) 
   ( send-message-list 
      "Alpha 2" 
      "High" 
      "Uh-huh." 
      0 
      "Alpha 3" 
      "High" 
      "Curses!" 
      7000 
   )
)
+Name: Chatter.
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed ( rand 13 42 ) ) 
   ( send-message 
      "#Command" 
      "High" 
      "Colossus engaging." 
   )
)
+Name: Random comm (Paladin)
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed ( rand 241 302 ) ) 
   ( send-message-list 
      "#Command" 
      "High" 
      "S+R slamming." 
      0 
      "#Command" 
      "High" 
      "Roger!" 
      7000 
   )
)
+Name: Random comm (Silencer+Ramses)
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed ( rand 341 400 ) ) 
   ( send-message-list 
      "#Command" 
      "High" 
      "Hello again..." 
      0 
      "#Command" 
      "High" 
      "But of course!" 
      9000 
      "#Command" 
      "High" 
      "All clear." 
      ( rand 12000 30000 ) 
   )
)
+Name: 'It's alrighty'-comm (Paladin)
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( hits-left "KAD Superiority" ) 
      ( rand 0 15 ) 
   )
   ( send-message 
      "#Command" 
      "High" 
      "What the..." 
   )
)
+Name: WTF?
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

#Goals		;! 1 total

$Type: Primary
+Name: Wipe the floor!
$MessageNew:  XSTR("Wipe the floor with the baddies!", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "KAD Superiority" 
   "KAC Black Hole" 
   "KAT Isis 5" 
   "KAT Isis 6" 
   "KAT Isis 7" 
   "KAS Hygeia" 
)
+Score: 20000

#Waypoints		;! 1 lists total

$Name: Knocker salmming HoV
$List: (		;! 6 points in list
	( -737.874695, 255.120682, 1295.344360 )
	( -503.373627, 592.383179, 1642.849243 )
	( -362.460846, 569.863281, 2165.869141 )
	( -275.123138, 271.148163, 2300.570068 )
	( -287.682709, 64.718056, 1835.725952 )
	( -410.076447, -0.000005, 1436.536011 )
)

#Messages		;! 216 total


$Name: Uh-huh.

$Team: -1
$MessageNew:  XSTR("Righty. One Hades, and one Aeolus. If I'm not too wrong, those are part of the guarding fleet. They seem to be thinning out their lines real fast...", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: ANTM4_rrighty.wav

$Name: Curses!

$Team: -1
$MessageNew:  XSTR("As always. Just don't let that fool anyone of you. Stay focused. I smell a nasty surprise...", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP3

$Name: Colossus engaging.

$Team: -1
$MessageNew:  XSTR("This is the Paladin. We've engaged the inbound cruisers. They were accompanied by a Hecate-class destroyer. We have a Deimos, a Lilith and a Rakshasa on sensors as well.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3

$Name: S+R slamming.

$Team: -1
$MessageNew:  XSTR("This is the GTD Silencer. We have engaged a minor pirate base of operations, and it is heavily defended. Request reinforcements.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM5

$Name: Roger!

$Team: -1
$MessageNew:  XSTR("Boombox and Nutcracker are on their way, Silencer. Hang in there, and get your fighters in the air.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: Hello again...

$Team: -1
$MessageNew:  XSTR("The destroyer is toast, and the Rakshasa is out, but a Sobek-class corvette just dropped by. Our fighterbays are not doing so good, but they operate. Can you send over that cruiser?", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3

$Name: But of course!

$Team: -1
$MessageNew:  XSTR("We hear you, Paladin. A wing of Artemis D.H-bombers are being launched as we speak, and the Silent Warrior is lining up for subspace-jump.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: All clear.

$Team: -1
$MessageNew:  XSTR("This is the Paladin, checking in. All hostiles in this zone has been neutralized. The Silent Warrior took a real beating though. I suggest we wait until it's repaired before we head out again.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3

$Name: What the...

$Team: -1
$MessageNew:  XSTR("Uhh, Alpha, we're tracking an inbound jumpsignature. Possibly a corvette. Doesn't look friendly from here... Be careful.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

#Reinforcements		;! 0 total


#Background bitmaps		;! 6 total

$Num stars: 1876
$Ambient light level: 0
$Sun: SunGreen
+Angles: 2.914698 1.570795 4.310960
+Scale: 1.800000
$Starbitmap: planetg
+Angles: 0.244346 0.244346 2.617992
+ScaleX: 1.400000
+ScaleY: 1.400000
+DivX: 1
+DivY: 1
$Starbitmap: dneb16
+Angles: 3.752455 1.361356 1.937314
+ScaleX: 9.000000
+ScaleY: 6.000000
+DivX: 4
+DivY: 4
$Starbitmap: neb05
+Angles: 1.169370 1.553342 1.745328
+ScaleX: 11.000000
+ScaleY: 5.000000
+DivX: 5
+DivY: 2
$Starbitmap: dneb10
+Angles: 5.707222 4.939278 0.994837
+ScaleX: 9.000000
+ScaleY: 4.000000
+DivX: 2
+DivY: 4
$Starbitmap: neb18
+Angles: 3.141590 3.141590 3.141590
+ScaleX: 7.000000
+ScaleY: 9.000000
+DivX: 4
+DivY: 2
$Starbitmap: neb01
+Angles: 6.108648 0.855211 2.914698
+ScaleX: 7.000000
+ScaleY: 6.000000
+DivX: 5
+DivY: 4

#Asteroid Fields

#Music

$Event Music: 3: Leviticus
$Briefing Music: Brief7

#End

