#Mission Info

$Version: 0.10
$Name:  XSTR("The Final Gathering", -1)
$Author: Silent Warrior
$Created: 02/06/00 at 15:18:46
$Modified: 04/18/00 at 15:01:03
$Notes:
I'm getting better and better at this!$End Notes:

$Mission Desc:
 XSTR("You will monitor the resupplying of the Scarred Avenger for the last leg of your crusade. Don't let the Argo-freighter be destroyed!", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 0

+Scramble: 0

+Disallow Support: 0

+Player Entry Delay:
1.000000

+Viewer pos: 0.000000, 150.000000, -200.000000
+Viewer orient:
	0.982297, 0.000001, 0.187331,
	-0.029234, 0.987749, 0.153287,
	-0.185036, -0.156050, 0.970263

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

$Stage Text:
 XSTR("Antares at last!

We're here in Antares now. Before we do anything at all, Intel has deemed it wise to resupply our ship. We will heave to by a science outpost to grab our supplies.

We have alerted them about the situation, and the comm-officer was eager to see us performing our duty. So are we. We don't know what to expect out there, but since this is a fairly calm area, I don't see why it should cause any problems for us.", -1)
$end_multi_text
$Ani Filename: 2_tagC.ani
+Wave Filename: ANTM1_CB1.wav

$Stage Text:
 XSTR("What's happening?

While you're out there, bear in mind that since we're fairly vulnerable now, we will deactivate most sensors to keep our EM signature as low as we can. Keep highly alert.", -1)
$end_multi_text
$Ani Filename: 2_newton.ani
+Wave Filename: ANTM1_CB2.wav

$Stage Text:
 XSTR("[Monologue]

I feel the end approaching faster now. Am I starting to evolve psychic abilities, and, in that case, what is it that I sense? All this killing must certainly get to me. Why, you might ask. A seasoned fighter pilot in the GTVA starting to second-guess his actions can't be good for the alliance, right? Even you will get enough of the killing once, mister.", -1)
$end_multi_text
$Ani Filename: 
+Wave Filename: Monolog3.wav

#Briefing
$start_briefing
$num_stages: 3
$start_stage
$multi_text
 XSTR("We'll take this opportunity to resupply. We've had wings out since we started about 5 hours ago. You'll monitor the final stages of our resupplying.", -1)
$end_multi_text
$voice: ANTM1_B1.wav
$camera_pos: 0.000000, 150.000000, -200.000000
$camera_orient:
	0.982297, 0.000001, 0.187331,
	-0.029234, 0.987749, 0.153287,
	-0.185036, -0.156050, 0.970263
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 3
$team: Friendly
$class: TC 2
$pos: -71.521439, 0.000004, 665.373230
$label: TC 2 18
+id: 1
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Hecate
$pos: -1391.534180, -0.000012, 3640.014648
$label: GTD Scarred Avenger
+id: 3
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("A Vasudan Typhon-class destroyer, named GVD Ramses, has joined us from Vasuda. The reason it isn't here right now, is because on of our radar-officers reported a glitch of undeterminate origin. It will report back to us shortly after you land.", -1)
$end_multi_text
$voice: ANTM1_B2.wav
$camera_pos: 0.000000, 150.000000, -200.000000
$camera_orient:
	0.982297, 0.000001, 0.187331,
	-0.029234, 0.987749, 0.153287,
	-0.185036, -0.156050, 0.970263
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 3
$team: Friendly
$class: TC 2
$pos: -71.521439, 0.000004, 665.373230
$label: TC 2 18
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Hecate
$pos: -1391.534180, -0.000012, 3640.014648
$label: GTD Scarred Avenger
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The installation is primarily a science outpost, but they have a science craft and an AWACS vessel out, just in case. Keep them safe as well.", -1)
$end_multi_text
$voice: ANTM1_B3.wav
$camera_pos: 0.000000, 150.000000, -200.000000
$camera_orient:
	0.982297, 0.000001, 0.187331,
	-0.029234, 0.987749, 0.153287,
	-0.185036, -0.156050, 0.970263
$camera_time: 500
$num_lines: 0
$num_icons: 4
$Flags: 1
$Formula: ( true ) 
$start_icon
$type: 3
$team: Friendly
$class: TC 2
$pos: -71.521439, 0.000004, 665.373230
$label: TC 2 18
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 15
$team: Friendly
$class: GTI Arcadia
$pos: -301.901001, -0.000021, 1114.664795
$label: GTI Science Outpost
+id: 4
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 30
$team: Friendly
$class: GTA Charybdis
$pos: -309.170807, -0.000001, 3782.227295
$label: GTA Seeker
+id: 5
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 10
$team: Friendly
$class: GTSC Faustus
$pos: 69.046364, -0.000004, 1049.427124
$label: GTSC Rubberducky
+id: 6
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 2

$Formula: ( and-in-sequence 
   ( has-departed-delay 
      0 
      "GTT Argo 1" 
      "GTFR Poseidon 10" 
      "GTFR Poseidon 11" 
      "GTFR Poseidon 12" 
      "GTFR Poseidon 13" 
      "GTFR Poseidon 14" 
      "GTFR Poseidon 15" 
   )
   ( not 
      ( is-destroyed-delay 
         0 
         "GTI Ganymede 1" 
         "GTI Ganymede 2" 
         "GTI Science Outpost" 
         "GTA Seeker" 
         "GTSC Rubberducky" 
      )
   )
)
$Multi text
    XSTR("We now have our supplies. Now we'll head for the ultimate battle. Good work keeping our transports alive and all.", -1)
$end_multi_text
$Voice: ANTM1_DB1.wav
$Recommendation text:
    XSTR("Excellent work! Now brace yourself...", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 
   0 
   "GTT Argo 1" 
   "GTFR Poseidon 10" 
   "GTFR Poseidon 11" 
   "GTFR Poseidon 12" 
   "GTFR Poseidon 13" 
   "GTFR Poseidon 14" 
   "GTFR Poseidon 15" 
)
$Multi text
    XSTR("How did those transports get destroyed? ANSWER ME! You're lucky today, Alpha 1, that we can't afford any courtmartialling!", -1)
$end_multi_text
$Voice: ANTM2_DB1.wav
$Recommendation text:
    XSTR("The Corvette should be able to handle a wave of simple fighters on its own. Do watch out for the bombers though. They'll jump in right next to the science outpost.", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Hercules"	4
	"GTF Ares"	4
	"GTF Pegasus"	4
	"GVF Horus"	4
	"GVF Thoth"	4
	"GVF Serapis"	4
	"GVF Tauret"	4
	"GVF Ptah"	4
)

+Weaponry Pool: (
	"Subach HL-7"	16
	"Mekhu HL-7"	24
	"Morning Star"	100
	"Prometheus S"	16
	"Maxim"	16
	"UD-8 Kayser"	16
	"Circe"	16
	"Lamprey"	16
	"Rockeye"	500
	"Tempest"	500
	"Hornet"	100
	"Tornado"	628
	"Harpoon"	100
	"Trebuchet"	540
	"Piranha"	500
	"Infyrno"	500
	"EMP Adv."	500
)

#Objects		;! 33 total

$Name: Alpha 1		;! Object #0
$Class: GVF Seth
$Team: Friendly
$Location: -78.004425, -0.000005, -51.308407
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tornado" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: GTI Ganymede 1		;! Object #1
$Class: GTI Ganymede
$Team: Friendly
$Location: 1472.343628, 0.000003, 7811.008789
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 900

$Name: GTI Ganymede 2		;! Object #2
$Class: GTI Ganymede
$Team: Friendly
$Location: -3049.485840, 0.000000, 4883.260742
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 900

$Name: Alpha 2		;! Object #3
$Class: GVF Seth
$Team: Friendly
$Location: -98.790710, -0.000003, -70.885422
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tornado" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Alpha 3		;! Object #4
$Class: GVF Seth
$Team: Friendly
$Location: -57.798904, -0.000008, -70.889267
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tornado" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Alpha 4		;! Object #5
$Class: GVF Seth
$Team: Friendly
$Location: -78.414467, -0.000003, -90.938995
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tornado" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: GTD Scarred Avenger		;! Object #6
$Class: GTD Hecate
$Team: Friendly
$Location: -2440.504639, -0.000001, 110.951996
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 89
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1300

$Name: GTD Silencer		;! Object #7
$Class: GTD Orion
$Team: Friendly
$Location: 876.799988, 0.000000, 692.000000
$Orientation:
	-0.596557, 0.000000, 0.802571,
	0.000000, 1.000000, 0.000000,
	-0.802571, 0.000000, -0.596557
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 89
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

$Name: GTT Argo 1		;! Object #8
$Class: GTT Argo
$Team: Friendly
$Location: -1621.113770, 405.151978, 3755.107910
$Orientation:
	-1.000000, 0.000023, 0.000000,
	0.000000, 0.000133, -1.000000,
	-0.000023, -1.000000, -0.000133
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Fighters", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Docking Bay
$Departure Anchor: GTI Science Outpost
$Departure Cue: ( has-undocked-delay 
   "GTT Argo 1" 
   "GTD Silencer" 
   1 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 70
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 40

$Name: GTFR Poseidon 10		;! Object #9
$Class: GTFR Poseidon
$Team: Friendly
$Location: 477.246124, 314.529572, 953.532471
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "TC 2 16" "cargo dock" "cargo dock" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GTD Silencer
$Arrival Cue: ( has-time-elapsed 6 ) 
$Departure Location: Docking Bay
$Departure Anchor: GTD Silencer
$Departure Cue: ( has-docked-delay 
   "GTFR Poseidon 10" 
   "TC 2 16" 
   1 
   3 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: GTFR Poseidon 11		;! Object #10
$Class: GTFR Poseidon
$Team: Friendly
$Location: 374.609009, 314.529572, 778.640137
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "TC 2 17" "cargo dock" "cargo dock" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GTD Silencer
$Arrival Cue: ( has-time-elapsed 6 ) 
$Departure Location: Docking Bay
$Departure Anchor: GTD Silencer
$Departure Cue: ( has-docked-delay 
   "GTFR Poseidon 11" 
   "TC 2 17" 
   1 
   3 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: GTFR Poseidon 12		;! Object #11
$Class: GTFR Poseidon
$Team: Friendly
$Location: 499.286560, 314.529572, 687.320068
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "TC 2 18" "cargo dock" "cargo dock" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GTD Silencer
$Arrival Cue: ( has-time-elapsed 6 ) 
$Departure Location: Docking Bay
$Departure Anchor: GTD Silencer
$Departure Cue: ( has-docked-delay 
   "GTFR Poseidon 12" 
   "TC 2 18" 
   1 
   3 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: GTFR Poseidon 13		;! Object #12
$Class: GTFR Poseidon
$Team: Friendly
$Location: -1207.387329, -0.000004, 747.245178
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "TC 2 19" "cargo dock" "cargo dock" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GTD Scarred Avenger
$Arrival Cue: ( has-time-elapsed 4 ) 
$Departure Location: Docking Bay
$Departure Anchor: GTD Scarred Avenger
$Departure Cue: ( has-docked-delay 
   "GTFR Poseidon 13" 
   "TC 2 19" 
   1 
   3 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 50
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: GTFR Poseidon 14		;! Object #13
$Class: GTFR Poseidon
$Team: Friendly
$Location: -1252.739014, 0.000001, 643.987122
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "TC 2 20" "cargo dock" "cargo dock" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GTD Scarred Avenger
$Arrival Cue: ( has-time-elapsed 4 ) 
$Departure Location: Docking Bay
$Departure Anchor: GTD Scarred Avenger
$Departure Cue: ( has-docked-delay 
   "GTFR Poseidon 14" 
   "TC 2 20" 
   1 
   3 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 50
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: GTFR Poseidon 15		;! Object #14
$Class: GTFR Poseidon
$Team: Friendly
$Location: -813.646240, 0.000002, 447.968597
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "TC 2 21" "cargo dock" "cargo dock" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GTD Scarred Avenger
$Arrival Cue: ( has-time-elapsed 4 ) 
$Departure Location: Docking Bay
$Departure Anchor: GTD Scarred Avenger
$Departure Cue: ( has-docked-delay 
   "GTFR Poseidon 15" 
   "TC 2 21" 
   1 
   3 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 50
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: TC 2 16		;! Object #15
$Class: TC 2
$Team: Friendly
$Location: -132.601196, -0.000002, 669.745972
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Missiles", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0

$Name: TC 2 17		;! Object #16
$Class: TC 2
$Team: Friendly
$Location: -197.997849, -0.000003, 682.450562
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Cannons", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0

$Name: TC 2 18		;! Object #17
$Class: TC 2
$Team: Friendly
$Location: -71.521439, 0.000004, 665.373230
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Edibles", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0

$Name: TC 2 19		;! Object #18
$Class: TC 2
$Team: Friendly
$Location: -991.351135, 0.000003, 845.967957
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Cannons", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0

$Name: TC 2 20		;! Object #19
$Class: TC 2
$Team: Friendly
$Location: -861.357056, 0.000006, 778.942261
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Missiles", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0

$Name: TC 2 21		;! Object #20
$Class: TC 2
$Team: Friendly
$Location: -729.365601, -0.000005, 717.410645
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Edibles", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0

$Name: Arjuna 1		;! Object #21
$Class: SF Astaroth
$Team: Hostile
$Location: -3967.869385, -0.000001, 3947.309570
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Trebuchet" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Arjuna 2		;! Object #22
$Class: SF Astaroth
$Team: Hostile
$Location: -4189.676758, -0.000003, 4009.588135
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Trebuchet" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Arjuna 3		;! Object #23
$Class: SF Astaroth
$Team: Hostile
$Location: -4348.932129, 0.000003, 4494.862793
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Trebuchet" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Arjuna 4		;! Object #24
$Class: SF Astaroth
$Team: Hostile
$Location: -5025.491211, -0.000002, 5101.425293
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Trebuchet" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: GVCv Knocker		;! Object #25
$Class: GVCv Sobek
$Team: Friendly
$Location: -2550.728271, 0.000004, 3860.065918
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 400

$Name: Cancer 1		;! Object #26
$Class: SB Seraphim
$Team: Hostile
$Location: 228.150330, 0.000001, 3804.922119
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$AI Goals: ( goals ( ai-chase "GTI Science Outpost" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" "Cyclops" "Helios" "Helios" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Cancer 2		;! Object #27
$Class: SB Seraphim
$Team: Hostile
$Location: 158.908646, -0.000004, 4667.068359
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$AI Goals: ( goals ( ai-chase "GTI Science Outpost" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" "Cyclops" "Helios" "Helios" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Cancer 3		;! Object #28
$Class: SB Seraphim
$Team: Hostile
$Location: 347.570221, -0.000007, 4270.558594
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$AI Goals: ( goals ( ai-chase "GTI Science Outpost" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" "Cyclops" "Helios" "Helios" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Cancer 4		;! Object #29
$Class: SB Seraphim
$Team: Hostile
$Location: 330.510681, -0.000003, 5534.120605
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$AI Goals: ( goals ( ai-chase "GTI Science Outpost" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" "Cyclops" "Helios" "Helios" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: GTA Seeker		;! Object #30
$Class: GTA Charybdis
$Team: Friendly
$Location: -171.902557, -0.000001, 1372.928589
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "AAAf" "AAAf" )
+Subsystem: turret02
+Subsystem: turret03
+Primary Banks: ( "AAAf" "Akheton SDG" )
+Subsystem: turret04
+Subsystem: turret05
+Primary Banks: ( "AAAh" "AAAh" )
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 150

$Name: GTSC Rubberducky		;! Object #31
$Class: GTSC Faustus
$Team: Friendly
$Location: -383.314636, 353.950897, 2709.662598
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "ULTRA Anti-Fighter Beam" )
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 50

$Name: GTI Science Outpost		;! Object #32
$Class: GTI Arcadia
$Team: Friendly
$Location: -1391.534180, -0.000012, 3640.014648
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "AAAf" )
+Subsystem: turret02
+Primary Banks: ( "AAAf" )
+Subsystem: turret03
+Primary Banks: ( "AAAf" )
+Subsystem: turret04
+Primary Banks: ( "AAAf" )
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Docked With: GTT Argo 1
$Docker Point: Frontside dock
$Dockee Point: Bigship docking
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

#Wings		;! 3 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
+Hotkey: 0
+Flags:( )

$Name: Arjuna
$Waves: 4
$Wave Threshold: 0
$Special Ship: 0		;! Arjuna 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-undocked-delay 
   "GTT Argo 1" 
   "GTD Scarred Avenger" 
   1 
   ( rand 1 15 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Arjuna 1"
	"Arjuna 2"
	"Arjuna 3"
	"Arjuna 4"
)
+Flags:( )
+Wave Delay Min: 2
+Wave Delay Max: 5

$Name: Cancer
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Cancer 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 0 "Arjuna 2" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
	"Cancer 4"
)
+Flags:( )
+Wave Delay Min: 2
+Wave Delay Max: 5

#Events		;! 13 total

$Formula: ( when 
   ( has-time-elapsed 2 ) 
   ( add-goal 
      "GTT Argo 1" 
      ( ai-undock 89 ) 
   )
   ( send-message 
      "GTT Argo 1" 
      "High" 
      "Detaching now!" 
   )
)
+Name: Argo part 1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-undocked-delay 
      "GTT Argo 1" 
      "GTI Science Outpost" 
      1 
      0 
   )
   ( add-goal 
      "GTT Argo 1" 
      ( ai-dock 
         "GTD Scarred Avenger" 
         "Frontside dock" 
         "Dock01" 
         89 
      )
   )
)
+Name: Argo part 2
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "GTT Argo 1" 
      "GTD Scarred Avenger" 
      1 
      40 
   )
   ( add-goal 
      "GTT Argo 1" 
      ( ai-undock 89 ) 
   )
   ( send-message 
      "GTT Argo 1" 
      "High" 
      "Detaching again." 
   )
)
+Name: Argo part 3
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Monitor fighter resupplying SA", -1)
+Team: 0

$Formula: ( when 
   ( has-undocked-delay 
      "GTT Argo 1" 
      "GTD Scarred Avenger" 
      1 
      0 
   )
   ( add-goal 
      "GTT Argo 1" 
      ( ai-dock 
         "GTI Science Outpost" 
         "Frontside dock" 
         "topside docking" 
         89 
      )
   )
)
+Name: Argo part 4
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "GTT Argo 1" 
      "GTI Science Outpost" 
      1 
      0 
   )
   ( clear-goals "GTT Argo 1" ) 
)
+Name: Argo part 5
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "GTT Argo 1" 
      "GTI Science Outpost" 
      2 
      30 
   )
   ( add-goal 
      "GTT Argo 1" 
      ( ai-undock 89 ) 
   )
)
+Name: Argo part 6
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( has-undocked-delay 
      "GTT Argo 1" 
      "GTI Science Outpost" 
      2 
      0 
   )
   ( add-goal 
      "GTT Argo 1" 
      ( ai-dock 
         "GTD Silencer" 
         "Frontside dock" 
         "front docking bay" 
         89 
      )
   )
)
+Name: Argo part 7
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "GTT Argo 1" 
      "GTD Silencer" 
      1 
      0 
   )
   ( send-message 
      "GTT Argo 1" 
      "High" 
      "Docked to Silencer" 
   )
)
+Name: Argo part 8
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "GTT Argo 1" 
      "GTD Silencer" 
      1 
      40 
   )
   ( send-message 
      "GTT Argo 1" 
      "High" 
      "There you go!" 
   )
   ( add-goal 
      "GTT Argo 1" 
      ( ai-undock 89 ) 
   )
)
+Name: Argo part 9
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Monitor fighter resupply S", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 2 "Arjuna 1" ) 
   ( beam-free-all "GTD Scarred Avenger" ) 
   ( beam-free-all "GTD Silencer" ) 
   ( beam-free-all "GVCv Knocker" ) 
)
+Name: Beams
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Arjuna" ) 
   ( do-nothing ) 
)
+Name: Arjuna
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Arjuna wing", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Cancer" ) 
   ( do-nothing ) 
)
+Name: Cancer
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to base", -1)
+Objective key:  XSTR("Alt-J", -1)
+Team: 0

$Formula: ( when 
   ( has-departed-delay 
      0 
      "GTT Argo 1" 
      "GTFR Poseidon 10" 
      "GTFR Poseidon 11" 
      "GTFR Poseidon 12" 
      "GTFR Poseidon 13" 
      "GTFR Poseidon 14" 
      "GTFR Poseidon 15" 
   )
   ( send-message 
      "GTD Scarred Avenger" 
      "High" 
      "Done." 
   )
   ( grant-medal "Order of Galatea" ) 
)
+Name: Resupplied
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to base", -1)
+Objective key:  XSTR("Alt-J", -1)
+Team: 0

#Goals		;! 2 total

$Type: Primary
+Name: Resupply
$MessageNew:  XSTR("Monitor the resupply-operation.", -1)
$end_multi_text
$Formula: ( has-departed-delay 
   0 
   "GTT Argo 1" 
   "GTFR Poseidon 10" 
   "GTFR Poseidon 11" 
   "GTFR Poseidon 12" 
   "GTFR Poseidon 13" 
   "GTFR Poseidon 14" 
   "GTFR Poseidon 15" 
)
+Score: 15000

$Type: Primary
+Name: Eliminate
$MessageNew:  XSTR("Eliminate eventual opposition", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "Arjuna" 
   "Cancer" 
)
+Score: 2000

#Waypoints		;! 0 lists total


#Messages		;! 212 total


$Name: Detaching now!

$Team: -1
$MessageNew:  XSTR("This is Argo 1, detaching from GTI Arcadia 1 now. Heading for the Scarred Avenger.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4

$Name: Detaching again.

$Team: -1
$MessageNew:  XSTR("Going for another batch of fighters. GTD Silencer, ready your docking port.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4

$Name: Docked to Silencer

$Team: -1
$MessageNew:  XSTR("Unloading fighters for the GTD Silencer now.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4

$Name: There you go!

$Team: -1
$MessageNew:  XSTR("Fighters unloaded. Best of luck, people.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4

$Name: Done.

$Team: -1
$MessageNew:  XSTR("We are resupplied, and you're clear to return home.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

#Reinforcements		;! 0 total


#Background bitmaps		;! 8 total

$Num stars: 2000
$Ambient light level: 0
$Sun: SunGreen
+Angles: 0.785398 0.785398 0.785398
+Scale: 1.600000
$Starbitmap: dneb01
+Angles: 0.000000 0.000000 0.000000
+ScaleX: 3.000000
+ScaleY: 8.000000
+DivX: 1
+DivY: 1
$Starbitmap: planetg
+Angles: 4.328413 5.515236 0.034907
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb12
+Angles: 1.867501 0.593412 4.677479
+ScaleX: 6.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: planetb
+Angles: 0.261799 0.628318 2.757618
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb09
+Angles: 5.235984 1.117010 3.595376
+ScaleX: 2.000000
+ScaleY: 6.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb12
+Angles: 4.293507 3.490656 2.862338
+ScaleX: 7.000000
+ScaleY: 6.000000
+DivX: 3
+DivY: 1
$Starbitmap: dneb18
+Angles: 1.169370 2.617992 5.235984
+ScaleX: 13.000000
+ScaleY: 10.000000
+DivX: 5
+DivY: 4
$Starbitmap: planete
+Angles: 1.570795 1.570795 1.570795
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 5: Deuteronomy
$Briefing Music: Brief7

#End

