#Mission Info

$Version: 0.10
$Name:  XSTR("One, Two, Testing", -1)
$Author: Silent Warrior
$Created: 02/25/00 at 13:52:38
$Modified: 04/13/00 at 15:12:34
$Notes:
Sounds like an easy mission, and that's just what it is.$End Notes:

$Mission Desc:
 XSTR("The Crusader-fleet has completed construction on Mara prototypes, for which the blueprints were (hopefully) acquired during Sirius Crusade.", -1)
$end_multi_text

+Game Type Flags: 4

+Flags: 0

+Red Alert: 0

+Scramble: 0

+Disallow Support: 0

+Player Entry Delay:
1.000000

+Viewer pos: 0.000000, 150.000000, -200.000000
+Viewer orient:
	1.000000, 0.000000, 0.000171,
	-0.000088, 0.858766, 0.512368,
	-0.000147, -0.512368, 0.858766

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

#Briefing
$start_briefing
$num_stages: 1
$start_stage
$multi_text
 XSTR("Our R&D-teams have completed our first working prototypes of the SF Mara. They have gone through some testing, and the results are promising. Your wing has been requested to monitor this part of the testing, which involves an assault on two Bes-class Vasudan freighters. Vasudan fighterdrones present will use live ammo, so be sure to take them out first thing you do.

Enjoy the little relaxation this might give.", -1)
$end_multi_text
$voice: ANTM3_B.wav
$camera_pos: 0.000000, 150.000000, -200.000000
$camera_orient:
	0.986409, 0.000000, 0.164309,
	-0.046790, 0.958596, 0.280898,
	-0.157506, -0.284768, 0.945568
$camera_time: 500
$num_lines: 0
$num_icons: 4
$Flags: 1
$Formula: ( true ) 
$start_icon
$type: 1
$team: Friendly
$class: SF Mara
$pos: -215.621445, 0.000005, 252.848022
$label: Mara Prototypes
+id: 1
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 23
$team: Friendly
$class: GTF Perseus
$pos: -180.932632, 0.000028, 346.625000
$label: Alpha
+id: 2
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 14
$team: Hostile
$class: GVFr Bes
$pos: 7.103692, -6.385908, 430.568024
$label: GVFr Bes 9
+id: 3
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GVF Horus
$pos: -0.386688, -0.000080, 203.896011
$label: Hostile drones 1
+id: 4
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 3

$Formula: ( or 
   ( is-destroyed-delay 0 "Beta 1" ) 
   ( is-destroyed-delay 0 "Beta 2" ) 
   ( is-destroyed-delay 0 "Beta 3" ) 
   ( is-destroyed-delay 0 "Beta 4" ) 
)
$Multi text
    XSTR("We lost one of the prototypes during a training mission... I wouldn't be surprised if the Vasudans just lost all faith in us they ever had.", -1)
$end_multi_text
$Voice: ANTM3_DB.wav
$Recommendation text:
    XSTR("Fighters are the biggest threats. Keep the Maras' backs clean in any way you can.", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "Beta" ) 
$Multi text
    XSTR("You know, I never thought this would be possible. Losing a wing of very strong fighters during a training excercise? What the hell did you think you were doing out there? Playing catch?", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("I never imagined things could go this bad... Friendly fire?", -1)
$end_multi_text

$Formula: ( has-departed-delay 0 "Beta" ) 
$Multi text
    XSTR("Well done! Command has now authorized the use of the Mara for our operation, which is likely to prove very valuable. That you chose to spare the Horuses left after the prototypes jumped out was good, since we didn't lose too many ships in this sortie. Thank you.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Good performance.", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	4
	"GTF Hercules"	4
	"GTF Hercules Mark II"	4
	"GTF Ares"	4
	"GTF Erinyes"	4
	"GTF Loki"	4
	"GTF Pegasus"	4
	"GTF Perseus"	4
	"GTF Myrmidon"	4
	"SF Mara (terrans)"	4
	"GVF Seth"	4
	"GVF Horus"	4
	"GVF Thoth"	4
	"GVF Serapis"	4
	"GVF Tauret"	4
	"GVF Ptah"	4
)

+Weaponry Pool: (
	"Subach HL-7"	16
	"Mekhu HL-7"	16
	"Akheton SDG"	16
	"Morning Star"	100
	"Prometheus S"	16
	"Maxim"	16
	"UD-8 Kayser"	24
	"Circe"	16
	"Lamprey"	16
	"Shivan Heavy Laser"	4
	"Shivan Mega Laser"	4
	"Rockeye"	500
	"Tempest"	500
	"Hornet"	100
	"Tornado"	884
	"Harpoon"	564
	"Trebuchet"	540
	"TAG-C"	500
	"Piranha"	500
	"Infyrno"	500
	"EMP Adv."	500
)

#Objects		;! 16 total

$Name: Alpha 1		;! Object #0
$Class: GTF Perseus
$Team: Friendly
$Location: 0.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: GTF Perseus
$Team: Friendly
$Location: -30.811014, 0.000002, -29.474283
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Alpha 3		;! Object #2
$Class: GTF Perseus
$Team: Friendly
$Location: 30.163877, -0.000005, -30.509642
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Alpha 4		;! Object #3
$Class: GTF Perseus
$Team: Friendly
$Location: -0.154044, 0.000002, -60.346432
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Beta 1		;! Object #4
$Class: SF Mara
$Team: Friendly
$Location: -164.902420, 0.000001, 138.252899
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Trebuchet" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Beta 2		;! Object #5
$Class: SF Mara
$Team: Friendly
$Location: -195.855179, 0.000003, 114.146774
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Trebuchet" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Beta 3		;! Object #6
$Class: SF Mara
$Team: Friendly
$Location: -127.258972, 0.000003, 105.266876
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Trebuchet" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Beta 4		;! Object #7
$Class: SF Mara
$Team: Friendly
$Location: -160.459244, 0.000003, 76.010696
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Trebuchet" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: GVFr Bes 8		;! Object #8
$Class: GVFr Bes
$Team: Hostile
$Location: -161.650513, -6.385914, 962.995422
$Orientation:
	-1.000000, 0.000000, -0.000000,
	-0.000000, -0.999820, -0.018952,
	-0.000000, -0.018952, 0.999820
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Freighters" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: GVFr Bes 9		;! Object #9
$Class: GVFr Bes
$Team: Hostile
$Location: -263.640747, -6.385909, 938.754517
$Orientation:
	-1.000000, 0.000000, -0.000000,
	-0.000000, -0.999820, -0.018952,
	-0.000000, -0.018952, 0.999820
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Freighters" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Hostile drones 1 1		;! Object #10
$Class: GVF Horus
$Team: Hostile
$Location: -175.782410, -0.000044, 753.020508
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-guard "GVFr Bes 8" 89 ) ( ai-guard "GVFr Bes 9" 80 ) ( ai-chase-any 60 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Hostile drones 1 2		;! Object #11
$Class: GVF Horus
$Team: Hostile
$Location: -205.566513, -0.000043, 719.670959
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-guard "GVFr Bes 8" 89 ) ( ai-guard "GVFr Bes 9" 80 ) ( ai-chase-any 60 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Hostile drones 1 3		;! Object #12
$Class: GVF Horus
$Team: Hostile
$Location: -147.031677, -0.000046, 680.780518
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-guard "GVFr Bes 8" 89 ) ( ai-guard "GVFr Bes 9" 80 ) ( ai-chase-any 60 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Hostile drones 1 4		;! Object #13
$Class: GVF Horus
$Team: Hostile
$Location: -171.642593, -0.000039, 648.237305
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-guard "GVFr Bes 8" 89 ) ( ai-guard "GVFr Bes 9" 80 ) ( ai-chase-any 60 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: VAC 4 10		;! Object #14
$Class: VAC 4
$Team: Hostile
$Location: -161.715820, -0.000052, 967.062744
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Docked With: GVFr Bes 8
$Docker Point: cargo dock01
$Dockee Point: cargo dock
+Group: 0
+Score: 3

$Name: VAC 4 11		;! Object #15
$Class: VAC 4
$Team: Hostile
$Location: -263.706055, -0.000046, 942.821838
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Docked With: GVFr Bes 9
$Docker Point: cargo dock01
$Dockee Point: cargo dock
+Group: 0
+Score: 3

#Wings		;! 3 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 0 "Beta" ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-guard-wing "Beta" 89 ) )
+Hotkey: 0
+Flags:( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 
   0 
   "GVFr Bes 8" 
   "GVFr Bes 9" 
)
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-chase-any 89 ) )
+Hotkey: 1
+Flags:( )

$Name: Hostile drones 1
$Waves: 3
$Wave Threshold: 0
$Special Ship: 1		;! Hostile drones 1 2

$Arrival Location: Near Ship
+Arrival Distance: 300
$Arrival Anchor: <any enemy>
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Hostile drones 1 1"
	"Hostile drones 1 2"
	"Hostile drones 1 3"
	"Hostile drones 1 4"
)
+Flags:( )

#Events		;! 3 total

$Formula: ( when 
   ( has-departed-delay 0 "Beta" ) 
   ( allow-ship "SF Mara" ) 
)
+Name: Tech stuff
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 1 ) 
   ( send-message-list 
      "Alpha 3" 
      "High" 
      "Milkrun" 
      4 
      "Alpha 4" 
      "High" 
      "Why not?" 
      6250 
      "Alpha 3" 
      "High" 
      "Righty." 
      11750 
   )
)
+Name: Chatter
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Beta" ) 
   ( sabotage-subsystem 
      "Hostile drones 1 12" 
      "engine" 
      100 
   )
   ( sabotage-subsystem 
      "Hostile drones 1 11" 
      "engine" 
      100 
   )
   ( sabotage-subsystem 
      "Hostile drones 1 10" 
      "engine" 
      100 
   )
   ( sabotage-subsystem 
      "Hostile drones 1 9" 
      "engine" 
      100 
   )
)
+Name: Justin case
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 1 total

$Type: Primary
+Name: Testing
$MessageNew:  XSTR("Keep the Mara prototypes safe.", -1)
$end_multi_text
$Formula: ( and-in-sequence 
   ( is-destroyed-delay 
      0 
      "GVFr Bes 8" 
      "GVFr Bes 9" 
   )
   ( not 
      ( or 
         ( is-destroyed-delay 0 "Beta 1" ) 
         ( is-destroyed-delay 0 "Beta 2" ) 
         ( is-destroyed-delay 0 "Beta 3" ) 
         ( is-destroyed-delay 0 "Beta 4" ) 
      )
   )
)
+Score: 5000

#Waypoints		;! 1 lists total

$Name: Freighters
$List: (		;! 4 points in list
	( -190.165665, -0.000005, 1118.382080 )
	( -199.238083, -0.000005, 1637.527100 )
	( -195.854599, -0.000005, 2173.566162 )
	( -139.967361, 0.000003, 2241.331055 )
)

#Messages		;! 210 total


$Name: Milkrun

$Team: -1
$MessageNew:  XSTR("Do you guys believe what Command said about this being a milkrun? I dunno... With live ammo, you might get killed.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP3

$Name: Why not?

$Team: -1
$MessageNew:  XSTR("Why shouldn't it be? Horus interceptors aren't exactly known for strong armor. It would be worse if they were Tauruses.", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP7

$Name: Righty.

$Team: -1
$MessageNew:  XSTR("Agreed. But let's just do what we came here to do. We can hassle Command about this supposedly milkrun mission when we all get back.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP3

#Reinforcements		;! 0 total


#Background bitmaps		;! 5 total

$Num stars: 1342
$Ambient light level: 0
$Sun: SunGreen
+Angles: 1.308996 2.391099 0.314159
+Scale: 1.000000
$Starbitmap: dneb01
+Angles: 6.108648 0.488692 3.141590
+ScaleX: 5.000000
+ScaleY: 7.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb10
+Angles: 4.485493 6.108648 1.745328
+ScaleX: 3.000000
+ScaleY: 8.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb08
+Angles: 2.199113 0.593412 5.009091
+ScaleX: 4.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: planeth
+Angles: 0.593412 0.418879 0.244346
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb01
+Angles: 3.071777 2.373646 3.071777
+ScaleX: 14.000000
+ScaleY: 9.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 3: Leviticus
$Briefing Music: Brief2

#End

