#Mission Info

$Version: 0.10
$Name:  XSTR("Cargo Peek-A-Boo", -1)
$Author: Silent Warrior
$Created: 12/10/99 at 12:45:11
$Modified: 04/18/00 at 14:58:30
$Notes:
In this mission was the time I finally figured out what plotline I should follow in my Crusades. How about that for interactive decisionmaking?$End Notes:

$Mission Desc:
 XSTR("A rogue Vasudan group have been found scanning cargo, but always turn tail and run as soon as any of our craft come near enough to scan it. You will now be sent in to try and scan it. Can't promise an easy ride here.", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 0

+Scramble: 0

+Disallow Support: 0

+Player Entry Delay:
1.000000

+Viewer pos: 0.000000, 150.000000, -200.000000
+Viewer orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.947118, 0.320885,
	0.000000, -0.320885, 0.947118

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

$Stage Text:
 XSTR("Reports on Vasudan activity.

We've received reports on Vasudans who won't ID themselves just hanging around a cargo depot. We've caught them scanning the cargo, but anytime we try to scan them, they turn tail and run. We must find out what's going on.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: DENM4_CB1.wav

$Stage Text:
 XSTR("What to do?

We're not sure what you should do when you encounter them. But we must disable one of their vessels. I recommend you use Akhetons for this particular assignment.", -1)
$end_multi_text
$Ani Filename: Tech_Akheton_SDG.ani
+Wave Filename: DENM4_CB2.wav

$Stage Text:
 XSTR("[Monologue]

Finally something that's supposed to end without violence! This insurgency is starting to look better in the long run. When communicating with your foe is on the agenda, a resolution in either direction is near. Seems like Command is finally taking in what's going on out here.", -1)
$end_multi_text
$Ani Filename: 
+Wave Filename: Monolog2.wav

#Briefing
$start_briefing
$num_stages: 3
$start_stage
$multi_text
 XSTR("We're sending you out to this cargo depot to find out about the mysterious Vasudans. We want you to scan one and all Vasudans in the area. If they start shooting at you, it's IMPERATIVE that you DISABLE, NOT destroy, that vessel. If there's no other way out, you may start killing them. But we MUST capture at least one of their pilots.", -1)
$end_multi_text
$voice: DENM4_B1.wav
$camera_pos: 0.000000, 150.000000, -200.000000
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.947118, 0.320885,
	0.000000, -0.320885, 0.947118
$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 3
$team: Friendly
$class: TC-TRI
$pos: -67.634544, 0.000010, 391.250122
$label: Cargo depot
+id: 1
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("While you're there, a small group of Triton class freighters will dock with some cargo.

When all ships that could possibly be Vasudans have been scanned, and you've found what you're looking for, we'll send in a docking ship to dock with the fighter you should have disabled.", -1)
$end_multi_text
$voice: DENM4_B2.wav
$camera_pos: 0.000000, 150.000000, -200.000000
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.947118, 0.320885,
	0.000000, -0.320885, 0.947118
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 3
$team: Friendly
$class: TC-TRI
$pos: -67.634544, 0.000010, 391.250122
$label: Cargo depot
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 13
$team: Friendly
$class: GTFR Triton
$pos: -31.926281, 0.000018, 175.636139
$label: GTFR Triton
+id: 2
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("This mission must be carried out by the numbers. If you find some rogue Vasudans, but fail to disable or eliminate them, the cargodepot will be in grave danger. We have no idea what kind of force can be sent in, what with both Vasudans and Shivans cooperating... This mission must not fail!", -1)
$end_multi_text
$voice: DENM4_B3.wav
$camera_pos: 0.000000, 150.000000, -200.000000
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.947118, 0.320885,
	0.000000, -0.320885, 0.947118
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 3
$team: Friendly
$class: TC-TRI
$pos: -67.634544, 0.000010, 391.250122
$label: Cargo depot
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 13
$team: Friendly
$class: GTFR Triton
$pos: -31.926281, 0.000018, 175.636139
$label: GTFR Triton
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Unknown
$class: GVF Horus
$pos: -221.180206, 0.000000, 475.123505
$label: Rogue Vasudans?
+id: 3
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 2

$Formula: ( and 
   ( and-in-sequence 
      ( has-docked-delay 
         "GTS Hygeia" 
         "GVF Horus" 
         1 
         0 
      )
      ( has-departed-delay 0 "GTS Hygeia" ) 
      ( and-in-sequence 
         ( has-docked-delay 
            "GTS Hygeia 2" 
            "Tau 1" 
            1 
            0 
         )
         ( has-departed-delay 0 "GTS Hygeia 2" ) 
      )
   )
   ( has-departed-delay 
      0 
      "TC-TRI 1" 
      "GTFR Triton 1" 
      "TC-TRI 2" 
      "GTFR Triton 2" 
      "TC-TRI 3" 
      "GTFR Triton 3" 
   )
   ( not 
      ( has-departed-delay 
         0 
         "GVF Horus" 
         "Tau 1" 
         "Tau 2" 
         "Tau 3" 
         "Tau 4" 
      )
   )
)
$Multi text
    XSTR("Congratulations on a job very well done, pilot. That Intelligence Cross don't hand itself out just like that. To have captured those rogue Vasudans shows great skill, and it'll help us find out a little more about what we're going after. Perhaps even where we can find them.

Outstanding work taking down or disabling Tau wing. Now that they didn't get away, they can't alert their allies of our work here.

The cargo pickup you were officially sent to monitor went on without a hitch. That was, however, the easiest part.

The Scarred Avenger is proud to have you serving here.", -1)
$end_multi_text
$Voice: DENM4_DB.wav
$Recommendation text:
    XSTR("How the hell did you do that?", -1)
$end_multi_text

$Formula: ( not 
   ( is-disabled-delay 
      0 
      "GVF Horus" 
      "Tau 1" 
   )
)
$Multi text
    XSTR("What do you think you were doing? Without those captives, we can't possibly find out what we're up against! OR where they're stationed! Get out of my sight!", -1)
$end_multi_text
$Voice: None
$Recommendation text:
    XSTR("I'm surprised you didn't even disable the Horus... Just target the fighter, arm SDGs, target the engines subsystem, scan, let loose. Simple.", -1)
$end_multi_text

#Alternate Types:
$Alt: Our docking craft
$Alt: Pickup craft

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Hercules"	5
	"GTF Hercules Mark II"	5
	"GTF Ares"	5
	"GTF Erinyes"	5
	"GTF Loki"	5
	"GTF Pegasus"	5
	"GTF Perseus"	5
	"GTF Myrmidon"	5
	"GVF Seth"	5
	"GVF Horus"	5
	"GVF Thoth"	5
	"GVF Serapis"	5
	"GVF Tauret"	5
	"GVF Ptah"	5
)

+Weaponry Pool: (
	"Subach HL-7"	20
	"Mekhu HL-7"	16
	"Akheton SDG"	20
	"Prometheus S"	16
	"Maxim"	16
	"UD-8 Kayser"	16
	"Circe"	16
	"Lamprey"	16
	"Rockeye"	500
	"Tempest"	500
	"Hornet"	500
	"Tornado"	500
	"Harpoon"	532
	"Trebuchet"	500
	"Piranha"	500
	"Stiletto II"	500
	"Infyrno"	500
	"EMP Adv."	500
)

#Objects		;! 44 total

$Name: Alpha 1		;! Object #0
$Class: GTF Loki
$Team: Friendly
$Location: 0.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Akheton SDG" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: GTF Loki
$Team: Friendly
$Location: -30.286680, 0.000018, -29.959734
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Akheton SDG" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Alpha 3		;! Object #2
$Class: GTF Loki
$Team: Friendly
$Location: 29.961182, 0.000012, -29.754856
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Akheton SDG" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Alpha 4		;! Object #3
$Class: GTF Loki
$Team: Friendly
$Location: -0.154952, 0.000015, -59.684334
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Akheton SDG" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: TC-TRI 1		;! Object #4
$Class: TC-TRI
$Team: Friendly
$Location: 24.409355, 0.000018, 1076.527588
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0

$Name: TC-TRI 2		;! Object #5
$Class: TC-TRI
$Team: Friendly
$Location: -237.388306, 47.214973, 1208.882080
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0

$Name: TC-TRI 3		;! Object #6
$Class: TC-TRI
$Team: Friendly
$Location: 281.737885, -140.710144, 1228.534180
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0

$Name: GTFR Triton 2		;! Object #7
$Class: GTFR Triton
$Team: Friendly
$Location: -236.843506, 47.051868, 196.622177
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "TC-TRI 2" "Cargo Dock01" "Cargo Dockpoint" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-docked-delay 
   "GTFR Triton 2" 
   "TC-TRI 2" 
   1 
   2 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 50
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: GTFR Triton 1		;! Object #8
$Class: GTFR Triton
$Team: Friendly
$Location: 23.926296, 0.000000, 242.172729
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "TC-TRI 1" "Cargo Dock01" "Cargo Dockpoint" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-docked-delay 
   "GTFR Triton 1" 
   "TC-TRI 1" 
   1 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 50
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: GTFR Triton 3		;! Object #9
$Class: GTFR Triton
$Team: Friendly
$Location: 281.628357, -141.247604, 234.329742
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "TC-TRI 3" "Cargo Dock01" "Cargo Dockpoint" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-docked-delay 
   "GTFR Triton 3" 
   "TC-TRI 3" 
   1 
   2 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 50
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: GVF Horus		;! Object #10
$Class: GVF Horus
$Team: Friendly
$Location: -866.421875, 0.000018, 2513.130371
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Rogue Vasudan", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Mekhu HL-7" )
+Secondary Banks: ( "Tornado" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 18 "Mu 1" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-cargo-known-delay 60 "GVF Horus" ) 
$Determination: 10
+Flags: ( "scannable" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Mu 1		;! Object #11
$Class: GVF Horus
$Team: Friendly
$Location: -685.526245, 0.000014, 1920.586670
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "scannable" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Mu 2		;! Object #12
$Class: GVF Horus
$Team: Friendly
$Location: -752.214417, 0.000017, 2087.698730
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "scannable" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Mu 3		;! Object #13
$Class: GVF Horus
$Team: Friendly
$Location: -715.409302, 0.000022, 1898.642822
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "scannable" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: GTS Hygeia		;! Object #14
$Class: GTS Hygeia
$Alt: Our docking craft

$Team: Friendly
$Location: -294.654633, 131.798065, 1411.486206
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "GVF Horus" "lower ring" "Rearming Dock" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-disabled-delay 2 "GVF Horus" ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-docked-delay 
   "GTS Hygeia" 
   "GVF Horus" 
   1 
   2 
)
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 15

$Name: TAC 1 15		;! Object #15
$Class: TAC 1
$Team: Friendly
$Location: -973.145996, 0.000005, 1239.250732
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: TAC 1 16		;! Object #16
$Class: TAC 1
$Team: Friendly
$Location: -934.899048, 0.000006, 1038.880615
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: TAC 1 17		;! Object #17
$Class: TAC 1
$Team: Friendly
$Location: -881.579346, 0.000001, 823.424194
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: TAC 1 18		;! Object #18
$Class: TAC 1
$Team: Friendly
$Location: -801.688599, 0.000001, 1126.820313
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: TAC 1 19		;! Object #19
$Class: TAC 1
$Team: Friendly
$Location: -740.188599, 0.000002, 895.257629
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: TAC 1 20		;! Object #20
$Class: TAC 1
$Team: Friendly
$Location: -661.419922, -0.000004, 651.298523
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: TC 2 21		;! Object #21
$Class: TC 2
$Team: Friendly
$Location: -829.669434, 0.000000, 519.146790
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0

$Name: TC 2 22		;! Object #22
$Class: TC 2
$Team: Friendly
$Location: -811.502991, -0.000003, 400.206696
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0

$Name: TC 2 23		;! Object #23
$Class: TC 2
$Team: Friendly
$Location: -651.154907, 0.000003, 417.583832
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0

$Name: TC 2 24		;! Object #24
$Class: TC 2
$Team: Friendly
$Location: -613.746948, -0.000005, 299.513580
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0

$Name: TTC 1 25		;! Object #25
$Class: TTC 1
$Team: Friendly
$Location: 565.581787, 0.000005, 544.158386
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: TTC 1 26		;! Object #26
$Class: TTC 1
$Team: Friendly
$Location: 651.411133, -0.000001, 567.099426
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: TTC 1 27		;! Object #27
$Class: TTC 1
$Team: Friendly
$Location: 531.748596, -0.000005, 447.424774
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: TTC 1 28		;! Object #28
$Class: TTC 1
$Team: Friendly
$Location: 642.250122, 0.000002, 501.245514
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: TTC 1 29		;! Object #29
$Class: TTC 1
$Team: Friendly
$Location: 501.600311, 0.000003, 355.313080
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: TTC 1 30		;! Object #30
$Class: TTC 1
$Team: Friendly
$Location: 601.695251, -0.000005, 407.130005
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: TSC 2 31		;! Object #31
$Class: TSC 2
$Team: Friendly
$Location: 875.525757, -0.000008, 542.683289
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0

$Name: TSC 2 32		;! Object #32
$Class: TSC 2
$Team: Friendly
$Location: 729.591003, -0.000004, 462.729767
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0

$Name: TSC 2 33		;! Object #33
$Class: TSC 2
$Team: Friendly
$Location: 846.166870, 0.000001, 455.562775
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0

$Name: TSC 2 34		;! Object #34
$Class: TSC 2
$Team: Friendly
$Location: 663.587646, 0.000003, 336.485626
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0

$Name: TAC 1 35		;! Object #35
$Class: TAC 1
$Team: Friendly
$Location: 316.785919, 0.000003, 112.719055
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: TAC 1 36		;! Object #36
$Class: TAC 1
$Team: Friendly
$Location: 417.611542, -0.000004, 128.157791
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: TAC 1 37		;! Object #37
$Class: TAC 1
$Team: Friendly
$Location: 280.913696, -0.000002, 15.456530
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: TAC 1 38		;! Object #38
$Class: TAC 1
$Team: Friendly
$Location: 392.986176, 0.000001, 35.090286
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: Tau 1		;! Object #39
$Class: GVF Serapis
$Team: Unknown
$Location: 554.494873, -0.000004, 1773.817627
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Rogue Vasudan", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Mekhu HL-7" )
+Secondary Banks: ( "Trebuchet" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "scannable" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Tau 2		;! Object #40
$Class: GVF Serapis
$Team: Unknown
$Location: 624.679077, 0.000006, 2256.440186
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Rogue Vasudan", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Mekhu HL-7" )
+Secondary Banks: ( "Trebuchet" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "scannable" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Tau 3		;! Object #41
$Class: GVF Serapis
$Team: Unknown
$Location: 633.439331, 0.000003, 1792.195557
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Rogue Vasudan", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Mekhu HL-7" )
+Secondary Banks: ( "Trebuchet" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "scannable" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Tau 4		;! Object #42
$Class: GVF Serapis
$Team: Unknown
$Location: 762.148926, -0.000004, 2413.310303
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Rogue Vasudan", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Mekhu HL-7" )
+Secondary Banks: ( "Trebuchet" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "scannable" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: GTS Hygeia 2		;! Object #43
$Class: GTS Hygeia
$Alt: Pickup craft

$Team: Friendly
$Location: 279.803467, 0.000000, 1666.175659
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-dock "Tau 1" "lower ring" "fighter dock" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( is-disabled-delay 0 "Tau 1" ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-docked-delay 
   "GTS Hygeia 2" 
   "Tau 1" 
   1 
   2 
)
$Determination: 10
+Flags: ( "cargo-known" "escort" )+Respawn priority: 0

+Escort priority: 80
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 40

#Wings		;! 3 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
+Hotkey: 0
+Flags:( )

$Name: Mu
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Mu 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 3 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Mu 1"
	"Mu 2"
	"Mu 3"
)
+Flags:( )
+Wave Delay Min: 2
+Wave Delay Max: 5

$Name: Tau
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Tau 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-disabled-delay 21 "GVF Horus" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Tau 1"
	"Tau 2"
	"Tau 3"
	"Tau 4"
)
$AI Goals: ( goals ( ai-evade-ship "Alpha 1" 50 ) )
+Flags:( )
+Wave Delay Min: 2
+Wave Delay Max: 5

#Events		;! 10 total

$Formula: ( when 
   ( and 
      ( has-departed-delay 
         0 
         "GTFR Triton 1" 
      )
      ( has-departed-delay 
         0 
         "GTFR Triton 2" 
      )
      ( has-departed-delay 
         0 
         "GTFR Triton 3" 
      )
   )
   ( send-message 
      "#Command" 
      "High" 
      "They're off." 
   )
)
+Name: Cargo transfer
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Oversee cargo transfer.", -1)
+Team: 0

$Formula: ( when 
   ( is-cargo-known-delay 0 "GVF Horus" ) 
   ( change-iff "Hostile" "GVF Horus" ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Found one!" 
   )
)
+Name: Rogues 1
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Cover the cargo pickup", -1)
+Team: 0

$Formula: ( when 
   ( or 
      ( is-cargo-known-delay 0 "Mu 1" ) 
      ( is-cargo-known-delay 0 "Mu 2" ) 
      ( is-cargo-known-delay 0 "Mu 3" ) 
   )
   ( send-message 
      "Mu 1" 
      "High" 
      "Mu wing=friendly" 
   )
)
+Name: Pals 1
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Scan Mu", -1)
+Team: 0

$Formula: ( when 
   ( is-disabled-delay 2 "GVF Horus" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Docking ship jumping in." 
   )
)
+Name: Rogue 1 disabled
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "GTS Hygeia" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Let's see." 
   )
)
+Name: Hygeia departure
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Tau 1" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Vasudan Serapis wing incoming." 
   )
)
+Name: Tau inbound
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-cargo-known-delay 0 "Tau 1" ) 
   ( change-iff "Hostile" "Tau 1" ) 
   ( change-iff "Hostile" "Tau 2" ) 
   ( change-iff "Hostile" "Tau 3" ) 
   ( change-iff "Hostile" "Tau 4" ) 
)
+Name: Tau scanned
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Scan Tau", -1)
+Team: 0

$Formula: ( when 
   ( or 
      ( is-disabled-delay 2 "Tau 1" ) 
      ( is-disabled-delay 2 "Tau 2" ) 
      ( is-disabled-delay 2 "Tau 3" ) 
      ( is-disabled-delay 2 "Tau 4" ) 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Sending in pickup craft" 
   )
)
+Name: Tau disabled
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Disable one of Tau wing", -1)
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "GTS Hygeia 2" 
      "Tau 1" 
      1 
      2 
   )
   ( send-message 
      "#Command" 
      "High" 
      "That'll be enough." 
   )
)
+Name: Another one
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "GTS Hygeia 2" ) 
   ( grant-medal "Intelligence Cross" ) 
)
+Name: Hygeia 2 off.
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Cover the second pickup craft", -1)
+Team: 0

#Goals		;! 3 total

$Type: Primary
+Name: Capture op.
$MessageNew:  XSTR("Disable a rogue craft.", -1)
$end_multi_text
$Formula: ( and-in-sequence 
   ( is-disabled-delay 0 "GVF Horus" ) 
   ( has-docked-delay 
      "GTS Hygeia" 
      "GVF Horus" 
      1 
      0 
   )
   ( has-departed-delay 0 "GTS Hygeia" ) 
   ( is-disabled-delay 0 "Tau 1" ) 
   ( has-docked-delay 
      "GTS Hygeia 2" 
      "Tau 1" 
      1 
      0 
   )
   ( has-departed-delay 0 "GTS Hygeia 2" ) 
)
+Score: 5000

$Type: Primary
+Name: Cover cargo
$MessageNew:  XSTR("Cover the cargo-transfer", -1)
$end_multi_text
$Formula: ( has-departed-delay 
   0 
   "GTFR Triton 1" 
   "GTFR Triton 2" 
   "GTFR Triton 3" 
)
+Score: 500

$Type: Bonus
+Name: Destruction.
$MessageNew:  XSTR("Take out a traitor or two.", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "Tau 2" 
   "Tau 3" 
   "Tau 4" 
)
+Score: 1000

#Waypoints		;! 0 lists total


#Messages		;! 215 total


$Name: They're off.

$Team: -1
$MessageNew:  XSTR("The freighters have jumped.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: Found one!

$Team: -1
$MessageNew:  XSTR("There's one rogue Vasudan now! Disable him before he can jump!", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: DENM4_theresone.wav

$Name: Mu wing=friendly

$Team: -1
$MessageNew:  XSTR("Mu wing is guaranteed friendly, Alpha. Please proceed with initial mission objectives.", -1)
$end_multi_text
+Persona: Wingman 6
+AVI Name: Head-VP1

$Name: Docking ship jumping in.

$Team: -1
$MessageNew:  XSTR("Good job disabling the interceptor, Alpha. We're sending in a rearming craft, since it's such a small and light craft to move.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: Let's see.

$Team: -1
$MessageNew:  XSTR("We're as eager as you to find out what the pilot has to say for himself. The Hygeia will receive a big welcoming party.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: Vasudan Serapis wing incoming.

$Team: -1
$MessageNew:  XSTR("We have a wing of Serapis class interceptrs on scope with unknown IFF codes. Scan them, but be prepared for anything.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: Sending in pickup craft

$Team: -1
$MessageNew:  XSTR("Another rearming ship is being deployed to pick up that rogue Vasudan. You can take the rest out if you want.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: That'll be enough.

$Team: -1
$MessageNew:  XSTR("We've got two pilots from the rogue group. That should do it. You're done out there.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

#Reinforcements		;! 0 total


#Background bitmaps		;! 5 total

$Num stars: 1431
$Ambient light level: 0
$Sun: SunGold
+Angles: 4.206240 2.181660 0.593412
+Scale: 0.760000
$Starbitmap: planeta1
+Angles: 2.321286 2.321286 2.321286
+ScaleX: 1.400000
+ScaleY: 1.400000
+DivX: 1
+DivY: 1
$Starbitmap: dneb13
+Angles: 6.038835 3.892081 1.762781
+ScaleX: 4.000000
+ScaleY: 7.000000
+DivX: 3
+DivY: 5
$Starbitmap: neb06
+Angles: 1.448622 1.448622 1.448622
+ScaleX: 7.000000
+ScaleY: 3.000000
+DivX: 2
+DivY: 4
$Starbitmap: neb13
+Angles: 3.263763 3.263763 3.263763
+ScaleX: 3.000000
+ScaleY: 5.000000
+DivX: 4
+DivY: 2
$Starbitmap: dneb01
+Angles: 5.550143 5.550143 5.550143
+ScaleX: 7.000000
+ScaleY: 2.000000
+DivX: 4
+DivY: 3

#Asteroid Fields

#Music

$Event Music: 2: Exodus
$Briefing Music: Brief6

#End

