$Name: Independence Warriors
$Type: single
+Description:
 XSTR("Title is a cheap rip-off, but what the heck. This is my gathered work when you're flying off of the Hecate-class destroyer Scarred Avenger. This package includes Sirius Crusade, Deneb Crusade, Vasuda Showdown, Antares Desperados,", -1)
$end_multi_text

+Starting Ships: ( "GTF Ulysses"  "GTF Hercules"  "GTF Hercules Mark II"  "GTF Ares"  "GTF Erinyes"  "GTF Loki"  "GTF Pegasus"  "GTF Perseus"  "GTF Myrmidon"  "GTB Artemis"  "GTB Artemis D.H."  "GTB Medusa"  "GTB Ursa"  "GTB Zeus"  "GTB Boanerges"  "GVF Seth"  "GVF Horus"  "GVF Thoth"  "GVF Serapis"  "GVF Tauret"  "GVB Sekhmet"  "GVB Osiris"  "GVB Bakha"  "GVF Ptah" )

+Starting Weapons: ( "Subach HL-7"  "Mekhu HL-7"  "Akheton SDG"  "Morning Star"  "Prometheus S"  "Maxim"  "UD-8 Kayser"  "Circe"  "Lamprey"  "Rockeye"  "Tempest"  "Hornet"  "Tornado"  "Harpoon"  "Trebuchet"  "TAG-B"  "Piranha"  "Stiletto II"  "Infyrno"  "Cyclops"  "Rebel Bomb"  "Helios"  "EMP Adv." )


$Mission: SIRYukonho.fs2
+Briefing Cutscene: endpart1.mve
+Flags: 0
+Formula: ( cond
   ( ( true ) ( next-mission "SIRRecon.fs2" ) )
   ( ( true ) ( next-mission "SIRYukonho.fs2" ) )
)

+Level: 1
+Position: 0

$Mission: SIRRecon.fs2
+Flags: 0
+Formula: ( cond
   ( ( true ) ( next-mission "SIRHomerun.fs2" ) )
   ( ( true ) ( next-mission "SIRRecon.fs2" ) )
)

+Level: 2
+Position: 0

$Mission: SIRHomerun.fs2
+Flags: 0
+Formula: ( cond
   ( ( true ) ( next-mission "SIRAssault.fs2" ) )
   ( ( true ) ( next-mission "SIRHomerun.fs2" ) )
)

+Level: 3
+Position: 0

$Mission: SIRAssault.fs2
+Flags: 0
+Formula: ( cond
   ( ( true ) ( next-mission "SIRBroomhead.fs2" ) )
   ( ( true ) ( next-mission "SIRAssault.fs2" ) )
)

+Level: 4
+Position: 0

$Mission: SIRBroomhead.fs2
+Flags: 0
+Formula: ( cond
   ( ( true ) ( next-mission "SIRHastalavista.fs2" ) )
   ( ( true ) ( next-mission "SIRBroomhead.fs2" ) )
)

+Level: 5
+Position: 0

$Mission: SIRHastalavista.fs2
+Flags: 0
+Formula: ( cond
   ( ( true ) ( next-mission "SIRMeeting.fs2" ) )
   ( ( true ) ( next-mission "SIRHastalavista.fs2" ) )
)

+Level: 6
+Position: 0

$Mission: SIRMeeting.fs2
+Flags: 0
+Formula: ( cond
   ( ( true ) ( next-mission "SIRCapture.fs2" ) )
   ( ( true ) ( next-mission "SIRMeeting.fs2" ) )
)

+Mission Loop:
+Mission Loop Text:
 XSTR("For the ambitous and fortunate ones with fatty systems, here's my first FRED2-thing ever made. A LOT of things going on! Titanic Engagement is a quite appropriate name for it, even though the balancing is blown. Just can't make HUGE battle scenarios unless you use corvettes or cruisers...", -1)
$end_multi_text
+Mission Loop Brief Anim:
 XSTR("cb_LRr.ani", -1)
$end_multi_text
+Formula: ( cond
   ( ( true ) ( next-mission "SIRBig-ass.fs2" ) )
)

+Level: 7
+Position: 0

$Mission: SIRBig-ass.fs2
+Flags: 0
+Formula: ( cond
   ( ( true ) ( next-mission "SIRCapture.fs2" ) )
)

+Mission Loop:
+Formula: ( cond
   ( ( true ) ( next-mission "SIRBig-ass.fs2" ) )
)

+Level: 8
+Position: 0

$Mission: SIRCapture.fs2
+Flags: 0
+Formula: ( cond
   ( ( true ) ( next-mission "SIRLastSweep.fs2" ) )
   ( ( true ) ( next-mission "SIRCapture.fs2" ) )
)

+Level: 9
+Position: 0

$Mission: SIRLastSweep.fs2
+Flags: 0
+Formula: ( cond
   ( ( true ) ( next-mission "DENPatrol.fs2" ) )
   ( ( true ) ( next-mission "SIRLastSweep.fs2" ) )
)

+Level: 10
+Position: 0

$Mission: DENPatrol.fs2
+Flags: 0
+Formula: ( cond
   ( ( true ) ( next-mission "DENLookout.fs2" ) )
   ( ( true ) ( next-mission "DENPatrol.fs2" ) )
)

+Level: 11
+Position: 0

$Mission: DENLookout.fs2
+Flags: 0
+Formula: ( cond
   ( ( true ) ( next-mission "DENLookout.fs2" ) )
   ( ( true ) ( next-mission "DENCargo.fs2" ) )
)

+Mission Loop:
+Mission Loop Text:
 XSTR("This is it. The Battle of Deneb 2. Be aware that a P2 450 128 Mb RAM and 32 Mb D3D buckles under the strain, so you might wish to decline this loop if your computer is slower than 500 MHz", -1)
$end_multi_text
+Mission Loop Brief Anim:
 XSTR("cb_overzealous.ani", -1)
$end_multi_text
+Formula: ( cond
   ( ( true ) ( next-mission "DENBattle.fs2" ) )
)

+Level: 12
+Position: 0

$Mission: DENBattle.fs2
+Flags: 0
+Formula: ( cond
   ( ( true ) ( next-mission "DENCargo.fs2" ) )
   ( ( true ) ( next-mission "DENBattle.fs2" ) )
)

+Level: 13
+Position: 0

$Mission: DENCargo.fs2
+Flags: 0
+Formula: ( cond
   ( ( true ) ( next-mission "DENEscape.fs2" ) )
   ( ( true ) ( next-mission "DENCargo.fs2" ) )
)

+Level: 14
+Position: 0

$Mission: DENEscape.fs2
+Flags: 0
+Formula: ( cond
   ( ( true ) ( next-mission "VASApocalypse.fs2" ) )
   ( ( true ) ( next-mission "DENEscape.fs2" ) )
)

+Level: 15
+Position: 0

$Mission: VASApocalypse.fs2
+Flags: 0
+Formula: ( cond
   ( ( true ) ( next-mission "VASApocalypse2.fs2" ) )
   ( ( true ) ( next-mission "VASApocalypse.fs2" ) )
)

+Level: 16
+Position: 0

$Mission: VASApocalypse2.fs2
+Flags: 0
+Formula: ( cond
   ( ( true ) ( next-mission "VASOuttheashes.fs2" ) )
   ( ( true ) ( next-mission "VASApocalypse2.fs2" ) )
)

+Level: 17
+Position: 0

$Mission: VASOuttheashes.fs2
+Flags: 0
+Formula: ( cond
   ( ( true ) ( next-mission "ANTResupply.fs2" ) )
   ( ( true ) ( next-mission "VASOuttheashes.fs2" ) )
)

+Level: 18
+Position: 0

$Mission: ANTResupply.fs2
+Flags: 0
+Formula: ( cond
   ( ( true ) ( next-mission "ANTRescue.fs2" ) )
   ( ( true ) ( next-mission "ANTResupply.fs2" ) )
)

+Level: 19
+Position: 0

$Mission: ANTRescue.fs2
+Flags: 0
+Formula: ( cond
   ( ( true ) ( next-mission "ANTDisruption.fs2" ) )
)

+Mission Loop:
+Mission Loop Text:
 XSTR("The next mission is just a little testing for our new fighters. Some of the plot evolves a little here though. Just might want to look. The mission isn't very bugfree, though. That sucks, but what can a man do...", -1)
$end_multi_text
+Mission Loop Brief Anim:
 XSTR("cb_galatea.ani", -1)
$end_multi_text
+Formula: ( cond
   ( ( true ) ( next-mission "ANTTesting.fs2" ) )
)

+Level: 20
+Position: 0

$Mission: ANTTesting.fs2
+Flags: 0
+Formula: ( cond
   ( ( true ) ( next-mission "ANTDisruption.fs2" ) )
)

+Level: 21
+Position: 0

$Mission: ANTDisruption.fs2
+Flags: 0
+Formula: ( cond
   ( ( true ) ( next-mission "ANTDisruption.fs2" ) )
   ( ( true ) ( next-mission "ANTNebSweep.fs2" ) )
)

+Level: 22
+Position: 0

$Mission: ANTNebSweep.fs2
+Flags: 0
+Formula: ( cond
   ( ( true ) ( next-mission "RIBFirst.fs2" ) )
   ( ( true ) ( next-mission "ANTNebSweep.fs2" ) )
)

+Level: 23
+Position: 0

$Mission: RIBFirst.fs2
+Flags: 0
+Formula: ( cond
   ( ( true ) ( next-mission "RIBMIP.fs2" ) )
   ( ( true ) ( next-mission "RIBFirst.fs2" ) )
)

+Level: 24
+Position: 0

$Mission: RIBMIP.fs2
+Flags: 0
+Formula: ( cond
   ( ( true ) ( next-mission "RIBDefenders.fs2" ) )
   ( ( true ) ( next-mission "RIBMIP.fs2" ) )
)

+Level: 25
+Position: 0

$Mission: RIBDefenders.fs2
+Flags: 0
+Formula: ( cond
   ( ( true ) ( next-mission "RIBFight.fs2" ) )
)

+Level: 26
+Position: 0

$Mission: RIBFight.fs2
+Flags: 0
+Formula: ( cond
   ( ( true ) ( next-mission "RIBJustincase.fs2" ) )
   ( ( true ) ( next-mission "RIBFight.fs2" ) )
)

+Level: 27
+Position: 0

$Mission: RIBJustincase.fs2
+Flags: 0
+Formula: ( cond
   ( ( true ) ( next-mission "RIBStand.fs2" ) )
   ( ( true ) ( next-mission "RIBJustincase.fs2" ) )
)

+Level: 28
+Position: 0

$Mission: RIBStand.fs2
+Flags: 0
+Formula: ( cond
   ( ( true ) ( next-mission "RIBFuneral.fs2" ) )
)

+Level: 29
+Position: 0

$Mission: RIBFuneral.fs2
+Flags: 0
+Formula: ( cond
   ( ( true ) ( end-of-campaign ) )
)

+Level: 30
+Position: 0

#End

