#Mission Info

$Version: 0.10
$Name:  XSTR("Apocalypse Now!", -1)
$Author: Silent Warrior
$Created: 01/16/00 at 19:56:24
$Modified: 04/14/00 at 14:21:36
$Notes:
This is the place, guys. Now or never.$End Notes:

$Mission Desc:
 XSTR("This is the second Red-Alert mission in my series of Red-Alert missions. This will take you right into an engagement that has no prospects of ending up with a good ending. Or can it end good?", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 1

+Scramble: 0

+Disallow Support: 0

+Player Entry Delay:
1.000000

+Viewer pos: 0.000000, 150.000000, -200.000000
+Viewer orient:
	0.999999, -0.000000, 0.001421,
	-0.000439, 0.951021, 0.309126,
	-0.001351, -0.309126, 0.951020

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

#Briefing
$start_briefing
$num_stages: 1
$start_stage
$multi_text
 XSTR("Congratulations on surviving the first engagement. All is not over yet, though. We still have the Eisen left. Intel says that the Paladin may be onto them as well. Remember that the Eisen MUST NOT BE DESTROYED.

Best of luck, pilots.

Now kick them where it hurts! The soldiers you rescued were very eager to share what information they had for us. You'll find out more in your next Command Briefing.", -1)
$end_multi_text
$voice: VASM2_B.wav
$camera_pos: 0.000000, 150.000000, -200.000000
$camera_orient:
	0.999999, 0.000000, 0.001421,
	-0.000439, 0.951021, 0.309126,
	-0.001351, -0.309126, 0.951020
$camera_time: 500
$num_lines: 0
$num_icons: 0
$Flags: 0
$Formula: ( true ) 
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 2

$Formula: ( and 
   ( has-undocked-delay 
      "PVFR Ma'at 1" 
      "KAJ Eisen" 
      1 
      0 
   )
   ( has-undocked-delay 
      "PVFR Ma'at 2" 
      "KAJ Eisen" 
      1 
      0 
   )
   ( has-undocked-delay 
      "PVFR Ma'at 3" 
      "KAJ Eisen" 
      1 
      0 
   )
)
$Multi text
    XSTR("Excellent! That must have seriously demoralized the remainder of the KA-fleet. Don't think it's all over yet. We just learned of the main KA-base's coordinates. We'll send you in once we get there. It's in Ribos, which means we'll have to go through Antares first. We have gone over this with the commofficer at the Paladin, and they'll join us.", -1)
$end_multi_text
$Voice: VASM2_DB.wav
$Recommendation text:
    XSTR("You are really starting to impress me, dude!", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 
   0 
   "PVFR Ma'at 1" 
   "PVFR Ma'at 2" 
   "PVFR Ma'at 3" 
)
$Multi text
    XSTR("We will mourn the losses of the many Vasudan soldiers who died fighting for their homesystem once again.

This performance is unacceptable, Alpha 1. Go over simulator missions to get a hang of what you're actually doing out here.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Didn't imagine there'd be any Shivan fighters/bombers left to go after the transports once you capture the Eisen. Oh well. Assign pilots to protect them then.", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GVB Bakha"	5
)

+Weaponry Pool: (
	"Subach HL-7"	16
	"Mekhu HL-7"	17
	"Akheton SDG"	16
	"Prometheus R"	3
	"Prometheus S"	20
	"Maxim"	16
	"UD-8 Kayser"	24
	"Circe"	16
	"Lamprey"	16
	"Rockeye"	500
	"Tempest"	500
	"Hornet"	240
	"Tornado"	724
	"Harpoon"	32
	"Trebuchet"	510
	"TAG-B"	500
	"Piranha"	521
	"Stiletto II"	500
	"Infyrno"	508
	"Infyrno D"	500
	"Cyclops"	512
	"Cyclops#short"	18
	"Helios"	500
	"EMP Adv."	500
)

#Objects		;! 37 total

$Name: Alpha 1		;! Object #0
$Class: GVB Sekhmet
$Team: Friendly
$Location: 0.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" )
+Secondary Banks: ( "Trebuchet" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" "locked" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: GVB Sekhmet
$Team: Friendly
$Location: -30.574142, 0.000002, -29.993093
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Alpha 3		;! Object #2
$Class: GVB Sekhmet
$Team: Friendly
$Location: 30.019732, -0.000002, -30.251671
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Alpha 4		;! Object #3
$Class: GVB Sekhmet
$Team: Friendly
$Location: 0.461310, -0.000004, -60.748226
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: KAJ Eisen		;! Object #4
$Class: GTVA Colossus
$Team: Hostile
$Location: 2798.149414, 87.631058, 17372.755859
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Meson warheads", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Damage: 90
+Subsystem: turret02a
$Damage: 90
+Subsystem: turret03a
$Damage: 90
+Subsystem: turret04a
$Damage: 90
+Subsystem: turret05a
$Damage: 90
+Subsystem: turret06a
$Damage: 90
+Subsystem: turret07a
$Damage: 90
+Subsystem: turret08a
$Damage: 90
+Subsystem: turret09a
$Damage: 90
+Subsystem: turret10a
$Damage: 90
+Subsystem: turret11
$Damage: 90
+Subsystem: turret12
$Damage: 90
+Subsystem: turret13
$Damage: 90
+Subsystem: turret14
$Damage: 90
+Subsystem: turret15
$Damage: 90
+Subsystem: turret16
$Damage: 90
+Subsystem: turret17
$Damage: 90
+Subsystem: turret18
$Damage: 90
+Subsystem: turret19
$Damage: 90
+Subsystem: turret20
$Damage: 90
+Subsystem: turret21
$Damage: 90
+Subsystem: turret22
$Damage: 90
+Subsystem: turret23
$Damage: 90
+Subsystem: turret24
$Damage: 90
+Subsystem: turret25
$Damage: 90
+Subsystem: turret26
$Damage: 90
+Subsystem: turret27
$Damage: 90
+Subsystem: turret28
$Damage: 90
+Subsystem: turret29
$Damage: 90
+Subsystem: turret30
$Damage: 90
+Subsystem: turret31
$Damage: 90
+Subsystem: turret32
$Damage: 90
+Subsystem: turret33
$Damage: 90
+Subsystem: turret34
$Damage: 90
+Subsystem: turret35
$Damage: 90
+Subsystem: turret36
$Damage: 90
+Subsystem: turret37
$Damage: 90
+Subsystem: turret38
$Damage: 90
+Subsystem: turret39
$Damage: 90
+Subsystem: turret40
$Damage: 90
+Subsystem: turret41
$Damage: 90
+Subsystem: turret42
$Damage: 90
+Subsystem: turret43
$Damage: 90
+Subsystem: turret44
$Damage: 90
+Subsystem: turret45
$Damage: 90
+Subsystem: turret46
$Damage: 90
+Subsystem: turret47
$Damage: 90
+Subsystem: turret48
$Damage: 90
+Subsystem: turret49
$Damage: 90
+Subsystem: turret50
$Damage: 90
+Subsystem: turret51
$Damage: 90
+Subsystem: turret52
$Damage: 90
+Subsystem: turret53
$Damage: 90
+Subsystem: turret54
$Damage: 90
+Subsystem: turret55
$Damage: 90
+Subsystem: turret56
$Damage: 90
+Subsystem: turret57
$Damage: 90
+Subsystem: turret58
$Damage: 90
+Subsystem: turret59
$Damage: 90
+Subsystem: turret60
$Damage: 90
+Subsystem: turret61
$Damage: 90
+Subsystem: turret62
$Damage: 90
+Subsystem: turret63
$Damage: 90
+Subsystem: engines ctr
$Damage: 30
+Subsystem: engines frt
$Damage: 75
+Subsystem: engines main
$Damage: 84
+Subsystem: enginelarge01
$Damage: 28
+Subsystem: enginelarge02
$Damage: 40
+Subsystem: enginelarge03
$Damage: 49
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 89
+Group: 0
+Score: 10000

$Name: GTVA Paladin		;! Object #5
$Class: GTVA Colossus
$Team: Friendly
$Location: -4329.700195, -75.300003, 20903.900391
$Orientation:
	-0.496189, 0.000000, -0.868215,
	0.000000, 1.000000, 0.000000,
	0.868215, 0.000000, -0.496189
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06a
+Subsystem: turret07a
+Subsystem: turret08a
+Subsystem: turret09a
+Subsystem: turret10a
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
+Subsystem: turret54
+Subsystem: turret55
+Subsystem: turret56
+Subsystem: turret57
+Subsystem: turret58
+Subsystem: turret59
+Subsystem: turret60
+Subsystem: turret61
+Subsystem: turret62
+Subsystem: turret63
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-undocked-delay 
   "PVFR Ma'at 3" 
   "KAJ Eisen" 
   1 
   75 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 89
+Group: 0
+Score: 10000

$Name: Krishna 1		;! Object #6
$Class: SF Mara
$Team: Friendly
$Location: 156.714218, 0.000001, 387.465515
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-guard-wing "Alpha" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Krishna 2		;! Object #7
$Class: SF Mara
$Team: Friendly
$Location: 114.971375, -0.000002, 346.239990
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-guard-wing "Alpha" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Krishna 3		;! Object #8
$Class: SF Mara
$Team: Friendly
$Location: 180.556519, -0.000004, 339.524994
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-guard-wing "Alpha" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Krishna 4		;! Object #9
$Class: SF Mara
$Team: Friendly
$Location: 147.848892, -0.000007, 299.776611
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-guard-wing "Alpha" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: PVFR Ma'at 1		;! Object #10
$Class: PVFR Ma'at
$Team: Friendly
$Location: 779.606445, -0.000003, 3556.220215
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-dock "KAJ Eisen" "bridge dock" "front docking bay 2" 89 ) )
$Cargo 1:  XSTR("Troops", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: KAJ Eisen
$Arrival Cue: ( and 
   ( is-disabled-delay 0 "KAJ Eisen" ) 
   ( is-disarmed-delay 0 "KAJ Eisen" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "PVFR Ma'at 1" 
   "Freedom Fighters warpout" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 89
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: PVFR Ma'at 2		;! Object #11
$Class: PVFR Ma'at
$Team: Friendly
$Location: 635.791138, -0.000006, 3210.292480
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-dock "KAJ Eisen" "bridge dock" "front docking bay 2" 89 ) )
$Cargo 1:  XSTR("Troops", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: KAJ Eisen
$Arrival Cue: ( and 
   ( is-disabled-delay 0 "KAJ Eisen" ) 
   ( is-disarmed-delay 0 "KAJ Eisen" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "PVFR Ma'at 2" 
   "Freedom Fighters warpout" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 89
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: PVFR Ma'at 3		;! Object #12
$Class: PVFR Ma'at
$Team: Friendly
$Location: 771.871582, 0.000004, 3134.879883
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-dock "KAJ Eisen" "bridge dock" "front docking bay 2" 89 ) )
$Cargo 1:  XSTR("Troops", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: KAJ Eisen
$Arrival Cue: ( and 
   ( is-disabled-delay 0 "KAJ Eisen" ) 
   ( is-disarmed-delay 0 "KAJ Eisen" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "PVFR Ma'at 3" 
   "Freedom Fighters warpout" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 89
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Arjuna 1		;! Object #13
$Class: SF Dragon
$Team: Hostile
$Location: 148.283600, 0.000000, 1751.842651
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Arjuna 2		;! Object #14
$Class: SF Dragon
$Team: Hostile
$Location: 101.689156, 0.000000, 1610.729126
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Arjuna 3		;! Object #15
$Class: SF Dragon
$Team: Hostile
$Location: 169.397400, 0.000004, 1547.506592
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Theta 1		;! Object #16
$Class: GTF Ares
$Team: Friendly
$Location: 2.338434, 0.000006, 2510.359619
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Akheton SDG" "UD-8 Kayser" )
+Secondary Banks: ( "Trebuchet" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 15

$Name: Theta 2		;! Object #17
$Class: GTF Ares
$Team: Friendly
$Location: -47.170418, -0.000006, 2510.288818
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Akheton SDG" "UD-8 Kayser" )
+Secondary Banks: ( "Trebuchet" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 15

$Name: Theta 3		;! Object #18
$Class: GTF Ares
$Team: Friendly
$Location: 34.445137, -0.000004, 2440.072266
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Akheton SDG" "UD-8 Kayser" )
+Secondary Banks: ( "Trebuchet" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 15

$Name: Theta 4		;! Object #19
$Class: GTF Ares
$Team: Friendly
$Location: -9.081345, 0.000004, 2248.998535
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Akheton SDG" "UD-8 Kayser" )
+Secondary Banks: ( "Trebuchet" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 15

$Name: Gamma 1		;! Object #20
$Class: GTF Pegasus
$Team: Friendly
$Location: -182.067551, -0.000006, 2878.202637
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase-any 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "hidden-from-sensors" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Gamma 2		;! Object #21
$Class: GTF Pegasus
$Team: Friendly
$Location: -223.918015, -0.000006, 2662.351807
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase-any 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "hidden-from-sensors" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Gamma 3		;! Object #22
$Class: GTF Pegasus
$Team: Friendly
$Location: -123.313683, -0.000005, 2703.236816
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase-any 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "hidden-from-sensors" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Gamma 4		;! Object #23
$Class: GTF Pegasus
$Team: Friendly
$Location: -164.401215, 0.000001, 2372.956299
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase-any 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "hidden-from-sensors" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 1		;! Object #24
$Class: GTF Myrmidon
$Team: Friendly
$Location: -116.142319, 0.000004, 287.243622
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-guard-wing "Alpha" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Infyrno" "Tornado" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 2		;! Object #25
$Class: GTF Myrmidon
$Team: Friendly
$Location: -162.501923, -0.000004, 233.249847
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-guard-wing "Alpha" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Infyrno" "Tornado" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 3		;! Object #26
$Class: GTF Myrmidon
$Team: Friendly
$Location: -53.121563, -0.000004, 222.627914
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-guard-wing "Alpha" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Infyrno" "Tornado" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 4		;! Object #27
$Class: GTF Myrmidon
$Team: Friendly
$Location: -85.798149, 0.000000, 164.394669
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-guard-wing "Alpha" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Infyrno" "Tornado" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Cancer 1		;! Object #28
$Class: SB Seraphim
$Team: Hostile
$Location: 293.540985, 0.000000, 2745.726318
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Cancer 2		;! Object #29
$Class: SB Seraphim
$Team: Hostile
$Location: 166.359711, 0.000007, 2220.019775
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Cancer 3		;! Object #30
$Class: SB Seraphim
$Team: Hostile
$Location: 286.325104, -0.000007, 2220.190674
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Cancer 4		;! Object #31
$Class: SB Seraphim
$Team: Hostile
$Location: 200.344589, -0.000001, 1810.487915
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Capricorn 1		;! Object #32
$Class: SB Nahema
$Team: Hostile
$Location: 1015.637695, 0.000004, 14342.753906
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Capricorn 2		;! Object #33
$Class: SB Nahema
$Team: Hostile
$Location: 608.790283, -0.000002, 10593.276367
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Capricorn 3		;! Object #34
$Class: SB Nahema
$Team: Hostile
$Location: 1057.948486, 0.000001, 11835.807617
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Capricorn 4		;! Object #35
$Class: SB Nahema
$Team: Hostile
$Location: 639.466797, 0.000001, 8744.812500
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: GTI Freja		;! Object #36
$Class: GTI Arcadia
$Team: Friendly
$Location: 4113.095215, 0.000004, 10134.041992
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

#Wings		;! 8 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
+Hotkey: 0
+Flags:( )

$Name: Krishna
$Waves: 7
$Wave Threshold: 0
$Special Ship: 0		;! Krishna 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Krishna 1"
	"Krishna 2"
	"Krishna 3"
	"Krishna 4"
)
+Flags:( )
+Wave Delay Min: 2
+Wave Delay Max: 5

$Name: Arjuna
$Waves: 4
$Wave Threshold: 0
$Special Ship: 0		;! Arjuna 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: KAJ Eisen
$Arrival Cue: ( has-time-elapsed 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Arjuna 1"
	"Arjuna 2"
	"Arjuna 3"
)
+Flags:( )
+Wave Delay Min: 2
+Wave Delay Max: 5

$Name: Theta
$Waves: 5
$Wave Threshold: 0
$Special Ship: 0		;! Theta 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GTVA Paladin
$Arrival Cue: ( has-time-elapsed 25 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Theta 1"
	"Theta 2"
	"Theta 3"
	"Theta 4"
)
$AI Goals: ( goals ( ai-chase-any 89 ) ( ai-disarm-ship "KAJ Eisen" 50 ) )
+Flags:( )

$Name: Gamma
$Waves: 8
$Wave Threshold: 0
$Special Ship: 0		;! Gamma 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GTVA Paladin
$Arrival Cue: ( has-arrived-delay 3 "Theta 1" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Gamma 1"
	"Gamma 2"
	"Gamma 3"
	"Gamma 4"
)
+Hotkey: 2
+Flags:( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
+Hotkey: 1
+Flags:( )

$Name: Cancer
$Waves: 5
$Wave Threshold: 0
$Special Ship: 0		;! Cancer 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: KAJ Eisen
$Arrival Cue: ( has-time-elapsed 19 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
	"Cancer 4"
)
+Flags:( )

$Name: Capricorn
$Waves: 5
$Wave Threshold: 0
$Special Ship: 0		;! Capricorn 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: KAJ Eisen
$Arrival Cue: ( has-arrived-delay 31 "Cancer 1" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Capricorn 1"
	"Capricorn 2"
	"Capricorn 3"
	"Capricorn 4"
)
+Flags:( )

#Events		;! 12 total

$Formula: ( when 
   ( has-time-elapsed 1 ) 
   ( send-message-list 
      "Alpha 2" 
      "High" 
      "POWER DOWN!" 
      1 
      "GTVA Paladin" 
      "High" 
      "What?" 
      4000 
      "Alpha 2" 
      "High" 
      "You heard me!" 
      9000 
      "GTVA Paladin" 
      "High" 
      "Mother of god!" 
      17000 
      "Alpha 2" 
      "High" 
      "Duh!" 
      22729 
   )
)
+Name: Arrival
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Arrival" 5 ) 
   ( add-goal 
      "GTVA Paladin" 
      ( ai-waypoints-once 
         "Paladin fallback" 
         89 
      )
   )
)
+Name: Stuff
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "GTVA Paladin" 
      "Paladin fallback" 
      0 
   )
   ( add-goal 
      "GTVA Paladin" 
      ( ai-stay-still 
         "Paladin fallback:1" 
         89 
      )
   )
)
+Name: Other thingies
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 1 ) 
   ( beam-free-all "KAJ Eisen" ) 
   ( beam-free-all "GTVA Paladin" ) 
)
+Name: Beams
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "PVFR Ma'at 1" 
      "KAJ Eisen" 
      1 
      10 
   )
   ( add-goal 
      "PVFR Ma'at 1" 
      ( ai-undock 89 ) 
   )
   ( add-goal 
      "PVFR Ma'at 1" 
      ( ai-waypoints-once 
         "Freedom Fighters warpout" 
         89 
      )
   )
)
+Name: FF1 Undocking
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Cover the first docking", -1)
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "PVFR Ma'at 2" 
      "KAJ Eisen" 
      1 
      10 
   )
   ( add-goal 
      "PVFR Ma'at 2" 
      ( ai-undock 89 ) 
   )
   ( add-goal 
      "PVFR Ma'at 2" 
      ( ai-waypoints-once 
         "Freedom Fighters warpout" 
         89 
      )
   )
)
+Name: FF2 Undocking
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Cover the second docking", -1)
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "PVFR Ma'at 3" 
      "KAJ Eisen" 
      1 
      10 
   )
   ( add-goal 
      "PVFR Ma'at 3" 
      ( ai-undock 89 ) 
   )
   ( add-goal 
      "PVFR Ma'at 3" 
      ( ai-waypoints-once 
         "Freedom Fighters warpout" 
         89 
      )
   )
)
+Name: FF3 Undocking
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Cover the third docking", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 1 "Gamma 1" ) 
   ( send-message 
      "Gamma 1" 
      "High" 
      "Gamma in system." 
   )
)
+Name: Gamma here
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 1 "Theta 1" ) 
   ( send-message 
      "Theta 1" 
      "High" 
      "Theta wing on station" 
   )
)
+Name: Theta here
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 1 "Arjuna 1" ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Shivans!" 
   )
)
+Name: Arjuna inbound
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 
      0 
      "PVFR Ma'at 1" 
      "PVFR Ma'at 2" 
      "PVFR Ma'at 3" 
   )
   ( grant-medal "Order of Galatea" ) 
   ( when 
      ( and 
         ( is-disabled-delay 0 "KAJ Eisen" ) 
         ( is-disarmed-delay 0 "KAJ Eisen" ) 
      )
      ( grant-medal "GTVA Legion of Honor" ) 
   )
)
+Name: Medal
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 11 ) 
   ( beam-protect-ship "KAJ Eisen" ) 
)
+Name: Eisen safety
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 3 total

$Type: Primary
+Name: Capture
$MessageNew:  XSTR("Capture the KAJ Eisen", -1)
$end_multi_text
$Formula: ( and 
   ( has-undocked-delay 
      "PVFR Ma'at 1" 
      "KAJ Eisen" 
      1 
      0 
   )
   ( has-undocked-delay 
      "PVFR Ma'at 2" 
      "KAJ Eisen" 
      1 
      0 
   )
   ( has-undocked-delay 
      "PVFR Ma'at 3" 
      "KAJ Eisen" 
      1 
      0 
   )
)
+Score: 5000

$Type: Secondary
+Name: Disarm
$MessageNew:  XSTR("Disarm the KAJ Eisen", -1)
$end_multi_text
$Formula: ( is-disarmed-delay 0 "KAJ Eisen" ) 
+Score: 10000

$Type: Secondary
+Name: Disable
$MessageNew:  XSTR("Disable the KAJ Eisen", -1)
$end_multi_text
$Formula: ( is-disabled-delay 0 "KAJ Eisen" ) 
+Score: 3000

#Waypoints		;! 2 lists total

$Name: Paladin fallback
$List: (		;! 2 points in list
	( -426.044006, -0.000001, 1390.164429 )
	( 263.215027, 0.000001, 374.494476 )
)

$Name: Freedom Fighters warpout
$List: (		;! 1 points in list
	( 514.381042, 0.000006, 3394.009277 )
)

#Messages		;! 215 total


$Name: POWER DOWN!

$Team: -1
$MessageNew:  XSTR("FOR THE SAKE OF HUMANITY, POWER DOWN YOUR BEAM CANNONS NOW!", -1)
$end_multi_text
+Persona: Wingman 4
+AVI Name: Head-TP1
+Wave Name: VASM2_FORTHESAKE.wav

$Name: What?

$Team: -1
$MessageNew:  XSTR("You know I can'¨t do that, Alpha 2. If I do, the Eisen will rip us to shreds.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4

$Name: You heard me!

$Team: -1
$MessageNew:  XSTR("The Eisen must not be destroyed! It's packed with meson warheads, dammit! POWER DOWN AND LAUNCH FIGHTERS AS FAST AS YOU CAN! It's our only hope!", -1)
$end_multi_text
+Persona: Wingman 4
+AVI Name: Head-TP1
+Wave Name: VASM2_Eisennokill.wav

$Name: Mother of god!

$Team: -1
$MessageNew:  XSTR("Mother of... Beams powered down, launching fighters. Are you sure about this, Alpha 2?", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4

$Name: Duh!

$Team: -1
$MessageNew:  XSTR("No, of COURSE I'm joking in situations such as this! Fall back to safe distance immediately!", -1)
$end_multi_text
+Persona: Wingman 4
+AVI Name: Head-TP1
+Wave Name: VASM2_Duh!.wav

$Name: Gamma in system.

$Team: -1
$MessageNew:  XSTR("Gamma wing has arrived, engaging stealth-mode.", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3

$Name: Theta wing on station

$Team: -1
$MessageNew:  XSTR("Theta wing comprised of Ares fighters in the engagement-zone. Breaking to attack.", -1)
$end_multi_text
+Persona: Wingman 7
+AVI Name: Head-TP8

$Name: Shivans!

$Team: -1
$MessageNew:  XSTR("Inbound Shivan fighters! Let's get rockin'! Dragon-class, eh? Looks like these guys are serious.", -1)
$end_multi_text
+Persona: Wingman 4
+AVI Name: Head-TP1
+Wave Name: VASM2_inbound.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 5 total

$Num stars: 1043
$Ambient light level: 0
$Sun: SunGold
+Angles: 6.126101 3.560469 0.802851
+Scale: 1.700000
$Sun: SunRed
+Angles: 2.373646 1.169370 5.183624
+Scale: 0.600000
$Starbitmap: planetc
+Angles: 4.066614 0.000000 0.104720
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb01
+Angles: 0.226893 5.270890 0.925024
+ScaleX: 8.000000
+ScaleY: 7.000000
+DivX: 2
+DivY: 4
$Starbitmap: neb18
+Angles: 3.560469 6.108648 0.034907
+ScaleX: 7.000000
+ScaleY: 9.000000
+DivX: 2
+DivY: 3
$Starbitmap: neb08
+Angles: 5.515236 0.994837 0.855211
+ScaleX: 7.000000
+ScaleY: 9.000000
+DivX: 4
+DivY: 5
$Starbitmap: dneb07
+Angles: 3.752455 6.108648 0.157080
+ScaleX: 8.000000
+ScaleY: 12.000000
+DivX: 2
+DivY: 3

#Asteroid Fields

#Music

$Event Music: 1: Genesis
$Briefing Music: Cinema

#End

