#Mission Info

$Version: 0.10
$Name:  XSTR("The Last Stand", -1)
$Author: Silent Warrior
$Created: 01/19/00 at 15:39:52
$Modified: 04/18/00 at 15:14:26
$Notes:
A LOT of details went into this one. The in-mission plot might be a little dumb, but what the heck. Gives me a chance to show off! :-]$End Notes:

$Mission Desc:
 XSTR("This is it. Finally! The last mission in my campaign! At least the last one with plot-value... I never thought I'd see the day too soon, and yet here it is.", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 0

+Scramble: 0

+Disallow Support: 0

+Player Entry Delay:
1.000000

+Viewer pos: 0.578392, 149.999985, -200.000900
+Viewer orient:
	0.999998, -0.000001, -0.001802,
	0.000271, 0.988730, 0.149712,
	0.001782, -0.149712, 0.988728

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Sexp_variables

$Variables:
(
		82		"Alpha 2"		"300"		"block"
		83		"Alpha 2"		"2000"		"block"
		84		"Alpha 2"		"7000"		"block"
		85		"Alpha 2"		"1000"		"block"
		86		"Alpha 2"		"1"		"block"
		87		"Alpha 2"		"50"		"block"
		88		"KAI Ragnarok"		"3000"		"block"
		89		"KAI Ragnarok"		"10000"		"block"
		90		"KAI Ragnarok"		"10000"		"block"
		91		"KAI Ragnarok"		"6500"		"block"
		92		"KAI Ragnarok"		"1"		"block"
		93		"KAI Ragnarok"		"600"		"block"
		94		"VAC 5 26"		"80"		"block"
		95		"VAC 5 26"		"180"		"block"
		96		"VAC 5 26"		"300"		"block"
		97		"VAC 5 26"		"500"		"block"
		98		"VAC 5 26"		"1"		"block"
		99		"VAC 5 26"		"100"		"block"
)

#Command Briefing

#Briefing
$start_briefing
$num_stages: 2
$start_stage
$multi_text
 XSTR("We have spotted an installation in an asteroid-belt, and we're sure that this is the Knights of Apocalypse's main base. We are sending you in to clear the area once and for all. We don't think there will be much of a fighter-presence, since they have seen their best days.", -1)
$end_multi_text
$voice: RIBM6_B1.wav
$camera_pos: 0.578392, 149.999985, -200.000900
$camera_orient:
	0.999998, -0.000001, -0.001802,
	0.000271, 0.988730, 0.149712,
	0.001782, -0.149712, 0.988728
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 15
$team: Hostile
$class: GTI Arcadia
$pos: 41.744797, -0.000034, 617.199463
$label: KAI Ragnarok
+id: 1
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 8
$team: Unknown
$class: Asteroid
$pos: 230.078506, -956.667603, 5956.554199
$label: Asteroids
+id: 2
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("But still, the KA has shown us what surprises you can end up in. Don't expect a light ride. We also detected some weird signals from the installation. We're not sure, but once the thing is destroyed, you better get out of the way as fast as you can.

Best of luck. This won't be easy.", -1)
$end_multi_text
$voice: RIBM6_B2.wav
$camera_pos: 0.578392, 149.999985, -200.000900
$camera_orient:
	0.999998, -0.000001, -0.001802,
	0.000271, 0.988730, 0.149712,
	0.001782, -0.149712, 0.988728
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 1
$Formula: ( true ) 
$start_icon
$type: 15
$team: Hostile
$class: GTI Arcadia
$pos: 41.744797, -0.000034, 617.199463
$label: KAI Ragnarok
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 8
$team: Unknown
$class: Asteroid
$pos: 230.078506, -956.667603, 5956.554199
$label: Asteroids
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 3

$Formula: ( is-destroyed-delay 0 "KAI Ragnarok" ) 
$Multi text
    XSTR("Great job out there! Now that the KAI Ragnarok is destroyed, it's only a matter of time until the KA will either surrender or launch what pitiful remainder of their fleet they have right against the Vasudan blockade in Altair. That should be a short fight.

We knew about Alpha 2. We had surveillance-shots showing Cpt. Adam Stone sneaking off with Helios-torpedoes and stashing them in his fighter for this last sortie. I wanted to confront him, but my superiors said it was a bad idea. Now I agree. With Adam's brave (and however rash) sacrifice we have brought down the Knights of Apocalypse. He's a true hero. It is sad to lose him. Attend his funeral tomorrow.", -1)
$end_multi_text
$Voice: RIBM6_DB1.wav
$Recommendation text:
    XSTR("You have defeated the largest threat to humanity, next to the Shivans. Now what? Planning to take on the whole Shivan armada? :-]", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "KAD Kn'Thrak" ) 
$Multi text
    XSTR("You destroyed the final destroyer of the KA-movement. That will prove to be an invaluable help if there's anything left of the KA to fight. Sweet! And much less fighters too.", -1)
$end_multi_text
$Voice: RIBM6_DB2.wav
$Recommendation text:
    XSTR("That's what i keep saying: All you need is a Sekhmet.", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "KAC Goblin" ) 
$Multi text
    XSTR("I hope that Aeolus didn't present too great miseries for you. But then again, it's dog-food now.", -1)
$end_multi_text
$Voice: RIBM6_DB3.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Hercules"	5
	"GTF Hercules Mark II"	5
	"GTF Ares"	5
	"GTF Erinyes"	5
	"GTF Pegasus"	5
	"GTF Myrmidon"	5
	"SF Mara (terrans)"	5
	"GTB Artemis D.H."	5
	"GTB Medusa"	5
	"GTB Ursa"	5
	"GTB Zeus"	5
	"GTB Boanerges"	5
	"GVF Seth"	5
	"GVF Thoth"	5
	"GVF Tauret"	5
	"GVB Sekhmet"	5
	"GVB Osiris"	5
	"GVB Bakha"	5
	"GVF Ptah"	5
)

+Weaponry Pool: (
	"Subach HL-7"	16
	"Mekhu HL-7"	16
	"Prometheus S"	20
	"Maxim"	16
	"UD-8 Kayser"	24
	"Circe"	16
	"Lamprey"	16
	"Rockeye"	500
	"Tempest"	500
	"Hornet"	500
	"Tornado"	420
	"Harpoon"	500
	"Trebuchet"	580
	"Piranha"	500
	"Stiletto II"	500
	"Infyrno"	500
	"Cyclops"	500
	"Helios"	122
	"EMP Adv."	500
)

#Objects		;! 56 total

$Name: Alpha 1		;! Object #0
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 0.000000, 0.000000, -199.992355
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Trebuchet" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -20.390139, -0.000004, -220.037155
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Trebuchet" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" )+Respawn priority: 0

+Special Exp index: 82
+Group: 0
+Score: 12

$Name: Alpha 3		;! Object #2
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 19.963079, 0.000001, -220.037155
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Trebuchet" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Alpha 4		;! Object #3
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 0.000000, 0.000004, -240.176361
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Trebuchet" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: GTSG Watchdog 4		;! Object #4
$Class: GTSG Watchdog
$Team: Hostile
$Location: -2751.836182, -0.000005, 9374.939453
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+AI Class: General
+Primary Banks: ( "Subach HL-7" )
+Subsystem: turret02a
+AI Class: General
+Primary Banks: ( "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 1

$Name: SAC 3 5		;! Object #5
$Class: SAC 3
$Team: Friendly
$Location: -543.414429, -0.000015, 12540.353516
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Kayser variants", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "scannable" )+Respawn priority: 0

+Group: 0
+Score: 30

$Name: SAC 3 6		;! Object #6
$Class: SAC 3
$Team: Friendly
$Location: -260.065552, -0.000009, 10139.658203
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Kayser variants", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "scannable" )+Respawn priority: 0

+Group: 0
+Score: 30

$Name: SAC 3 8		;! Object #7
$Class: SAC 3
$Team: Friendly
$Location: -76.642021, -0.000011, 10533.658203
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Kayser variants", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "scannable" )+Respawn priority: 0

+Group: 0
+Score: 30

$Name: SAC 3 9		;! Object #8
$Class: SAC 3
$Team: Friendly
$Location: 126.698578, -0.000024, 10139.658203
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Kayser variants", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "scannable" )+Respawn priority: 0

+Group: 0
+Score: 30

$Name: SAC 3 10		;! Object #9
$Class: SAC 3
$Team: Friendly
$Location: 376.242706, -0.000015, 10533.666016
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Kayser variants", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "scannable" )+Respawn priority: 0

+Group: 0
+Score: 30

$Name: SAC 3 12		;! Object #10
$Class: SAC 3
$Team: Friendly
$Location: -348.672089, -0.000014, 8110.017578
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Kayser variants", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "scannable" )+Respawn priority: 0

+Group: 0
+Score: 30

$Name: SAC 3 13		;! Object #11
$Class: SAC 3
$Team: Friendly
$Location: -119.128403, -0.000013, 7894.189453
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Kayser variants", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "scannable" )+Respawn priority: 0

+Group: 0
+Score: 30

$Name: SAC 3 14		;! Object #12
$Class: SAC 3
$Team: Friendly
$Location: 197.638947, -0.000014, 8587.439453
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Kayser variants", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "scannable" )+Respawn priority: 0

+Group: 0
+Score: 30

$Name: SAC 3 15		;! Object #13
$Class: SAC 3
$Team: Friendly
$Location: 460.788849, -0.000013, 9137.501953
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Kayser variants", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "scannable" )+Respawn priority: 0

+Group: 0
+Score: 30

$Name: KAI Ragnarok		;! Object #14
$Class: GTI Arcadia
$Team: Hostile
$Location: -62.767040, -0.000018, 7501.423828
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 89
+Group: 0

$Name: GTSG Watchdog 17		;! Object #15
$Class: GTSG Watchdog
$Team: Hostile
$Location: -2131.354492, -0.000002, 7317.173828
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 1

$Name: GTSG Watchdog 18		;! Object #16
$Class: GTSG Watchdog
$Team: Hostile
$Location: -1594.086548, 0.000007, 5615.595703
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 1

$Name: GTSG Watchdog 19		;! Object #17
$Class: GTSG Watchdog
$Team: Hostile
$Location: -1183.819336, -0.000005, 4337.533203
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 1

$Name: GTSG Cerberus 20		;! Object #18
$Class: GTSG Cerberus
$Team: Hostile
$Location: 3587.451904, -0.000003, 12315.955078
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 6

$Name: GTSG Cerberus 21		;! Object #19
$Class: GTSG Cerberus
$Team: Hostile
$Location: 2609.702881, 0.000004, 9078.798828
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 6

$Name: GTSG Cerberus 22		;! Object #20
$Class: GTSG Cerberus
$Team: Hostile
$Location: 1660.767822, 0.000002, 6099.283203
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 6

$Name: GTSG Cerberus 23		;! Object #21
$Class: GTSG Cerberus
$Team: Hostile
$Location: 1143.700806, 0.000000, 4518.369141
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 6

$Name: GTSG Cerberus 24		;! Object #22
$Class: GTSG Cerberus
$Team: Hostile
$Location: 838.469421, 0.000007, 3575.384766
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 6

$Name: GTSG Cerberus 25		;! Object #23
$Class: GTSG Cerberus
$Team: Hostile
$Location: 693.918762, 0.000002, 3138.134766
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 6

$Name: VAC 5 26		;! Object #24
$Class: VAC 5
$Team: Friendly
$Location: 1204.640869, 0.000005, 5530.431641
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Warheads", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "scannable" )+Respawn priority: 0

+Special Exp index: 94
+Group: 0
+Score: 3

$Name: VAC 5 27		;! Object #25
$Class: VAC 5
$Team: Friendly
$Location: 963.613159, -0.000005, 4617.244141
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Warheads", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "scannable" )+Respawn priority: 0

+Group: 0
+Score: 3

$Name: VAC 5 34		;! Object #26
$Class: VAC 5
$Team: Friendly
$Location: 870.258850, -0.000004, 4518.369141
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Warheads", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "scannable" )+Respawn priority: 0

+Group: 0
+Score: 3

$Name: VAC 5 35		;! Object #27
$Class: VAC 5
$Team: Friendly
$Location: 1254.485840, 0.000007, 6099.283203
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Warheads", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "scannable" )+Respawn priority: 0

+Group: 0
+Score: 3

$Name: TAC 1 36		;! Object #28
$Class: TAC 1
$Team: Friendly
$Location: -156.905853, 0.000004, 4834.705078
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Fighter parts", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "scannable" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: TAC 1 37		;! Object #29
$Class: TAC 1
$Team: Friendly
$Location: -87.241089, 0.000006, 4814.416016
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Fighter parts", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "scannable" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: TAC 1 38		;! Object #30
$Class: TAC 1
$Team: Friendly
$Location: -29.250916, 0.000012, 4876.525391
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Fighter parts", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "scannable" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: TAC 1 39		;! Object #31
$Class: TAC 1
$Team: Friendly
$Location: 40.525696, 0.000003, 4794.517578
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Fighter parts", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "scannable" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: TAC 1 40		;! Object #32
$Class: TAC 1
$Team: Friendly
$Location: 79.779106, 0.000007, 4774.994141
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Fighter parts", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "scannable" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: TAC 1 41		;! Object #33
$Class: TAC 1
$Team: Friendly
$Location: -245.964417, 0.000011, 4920.064453
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Fighter parts", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "scannable" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: TAC 1 42		;! Object #34
$Class: TAC 1
$Team: Friendly
$Location: -176.551727, 0.000005, 4464.408203
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Fighter parts", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "scannable" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: TAC 1 43		;! Object #35
$Class: TAC 1
$Team: Friendly
$Location: -109.071075, 0.000006, 4423.923828
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Fighter parts", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "scannable" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: TAC 1 44		;! Object #36
$Class: TAC 1
$Team: Friendly
$Location: -47.844788, 0.000006, 4397.986328
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Fighter parts", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "scannable" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: TAC 1 45		;! Object #37
$Class: TAC 1
$Team: Friendly
$Location: 5.871414, 0.000009, 4410.853516
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Fighter parts", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "scannable" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: TAC 1 46		;! Object #38
$Class: TAC 1
$Team: Friendly
$Location: 47.915634, 0.000002, 4410.853516
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Fighter parts", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "scannable" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: TAC 1 47		;! Object #39
$Class: TAC 1
$Team: Friendly
$Location: 82.776024, 0.000000, 4372.845703
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Fighter parts", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "scannable" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: KAD Armageddon		;! Object #40
$Class: GTD Hades
$Team: Hostile
$Location: -270.854736, 0.000003, 11937.017578
$Orientation:
	-0.059169, 0.000000, 0.998248,
	0.000000, 1.000000, 0.000000,
	-0.998248, 0.000000, -0.059169
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06a
+Subsystem: turret07a
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 68
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1600

$Name: Hideous 1		;! Object #41
$Class: GVF Ptah
$Team: Hostile
$Location: 180.086441, -0.000006, 2697.462891
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 16

$Name: Hideous 2		;! Object #42
$Class: GVF Ptah
$Team: Hostile
$Location: 131.066544, 0.000003, 2613.369141
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 16

$Name: Hideous 3		;! Object #43
$Class: GVF Ptah
$Team: Hostile
$Location: 205.036667, 0.000004, 2654.033203
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 16

$Name: KAA Electric Eel		;! Object #44
$Class: GVA Setekh
$Team: Hostile
$Location: -2599.791260, -0.000030, 3143.750732
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 89
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 150

$Name: KAD Kn'Thrak		;! Object #45
$Class: GTD Orion
$Team: Hostile
$Location: 6.919424, 335.310791, 3289.027832
$Orientation:
	-0.012389, 0.000000, -0.999923,
	0.000000, 1.000000, 0.000000,
	0.999923, 0.000000, -0.012389
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 70
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

$Name: KAC Goblin		;! Object #46
$Class: GTC Aeolus
$Team: Hostile
$Location: -4529.914063, -137.148682, 19088.144531
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 42
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 500

$Name: KASG Mjolnir 1		;! Object #47
$Class: GTSG Mjolnir
$Team: Hostile
$Location: -4312.501953, -0.000003, 19003.240234
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 17

$Name: KASG Mjolnir 2		;! Object #48
$Class: GTSG Mjolnir
$Team: Hostile
$Location: 604.351563, 0.000002, 2930.703125
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 17

$Name: Defiance 1		;! Object #49
$Class: GTF Pegasus
$Team: Hostile
$Location: 179.226822, -0.000003, 1311.994751
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Defiance 2		;! Object #50
$Class: GTF Pegasus
$Team: Hostile
$Location: 123.569939, 0.000004, 1169.960449
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Defiance 3		;! Object #51
$Class: GTF Pegasus
$Team: Hostile
$Location: 207.998276, -0.000004, 1200.475220
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 1		;! Object #52
$Class: GVB Sekhmet
$Team: Friendly
$Location: -100.069489, -0.000002, -239.924591
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "KAA Electric Eel" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Trebuchet" "Helios" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 2		;! Object #53
$Class: GVB Sekhmet
$Team: Friendly
$Location: -140.214371, -0.000001, -259.759827
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "KAA Electric Eel" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Trebuchet" "Helios" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 3		;! Object #54
$Class: GVB Sekhmet
$Team: Friendly
$Location: -60.694107, 0.000003, -259.495392
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "KAA Electric Eel" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Trebuchet" "Helios" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 4		;! Object #55
$Class: GVB Sekhmet
$Team: Friendly
$Location: -100.040359, -0.000004, -290.453125
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "KAA Electric Eel" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Trebuchet" "Helios" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

#Wings		;! 4 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
+Hotkey: 0
+Flags:( )

$Name: Hideous
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Hideous 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: KAD Armageddon
+Arrival delay: 3
$Arrival Cue: ( is-destroyed-delay 
   4 
   "KAA Electric Eel" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Hideous 1"
	"Hideous 2"
	"Hideous 3"
)
+Flags:( )
+Wave Delay Min: 2
+Wave Delay Max: 5

$Name: Defiance
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Defiance 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: KAI Ragnarok
+Arrival delay: 2
$Arrival Cue: ( is-destroyed-delay 
   21 
   "KAA Electric Eel" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Defiance 1"
	"Defiance 2"
	"Defiance 3"
)
+Flags:( )
+Wave Delay Min: 2
+Wave Delay Max: 5

$Name: Beta
$Waves: 4
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
+Arrival delay: 2
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
+Hotkey: 1
+Flags:( )
+Wave Delay Min: 2
+Wave Delay Max: 5

#Events		;! 10 total

$Formula: ( when 
   ( has-time-elapsed 1 ) 
   ( send-message-list 
      "Alpha 4" 
      "High" 
      "Yeehaw!" 
      2 
      "Beta 1" 
      "High" 
      "Agreed." 
      9000 
   )
)
+Name: Arrival
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 8 ) 
   ( beam-free-all "KAD Armageddon" ) 
   ( beam-free-all "KAD Kn'Thrak" ) 
   ( beam-free-all "KAC Goblin" ) 
   ( beam-free-all "KASG Mjolnir 1" ) 
   ( beam-free-all "KASG Mjolnir 2" ) 
)
+Name: Beams
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 3 "KAD Kn'Thrak" ) 
   ( send-message-list 
      "Alpha 2" 
      "High" 
      "A2 going away..." 
      0 
      "Alpha 3" 
      "High" 
      "WHAT???" 
      2700 
      "Alpha 2" 
      "High" 
      "Too late..." 
      10700 
      "Alpha 3" 
      "High" 
      "Listen!" 
      15700 
      "Alpha 2" 
      "High" 
      "Explanation." 
      21700 
      "Alpha 3" 
      "High" 
      "A2???" 
      28700 
   )
   ( add-goal 
      "Alpha 2" 
      ( ai-waypoints-once 
         "Waypoint path 1" 
         89 
      )
   )
)
+Name: A2 kamikze run
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Alpha 2" "KAI Ragnarok" ) 
      10 
   )
   ( self-destruct "Alpha 2" ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Death, I accept thee!" 
   )
)
+Name: Kamikaze-time!
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Alpha 2" ) 
   ( self-destruct "KAI Ragnarok" ) 
   ( send-message 
      "Alpha 4" 
      "High" 
      "That lucky guy!" 
   )
)
+Name: Ragnarök of Ragnarök.
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy the KA.", -1)
+Team: 0

$Formula: ( when 
   ( key-pressed "Alt-J" ) 
   ( do-nothing ) 
)
+Name: RTB
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to base.", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "KAD Armageddon" 
      "KAD Kn'Thrak" 
      "KAC Goblin" 
   )
   ( grant-medal 
      "Meritorious Unit Commendation" 
   )
)
+Name: Destroy the local fleet
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "KAA Electric Eel" 
   )
   ( send-message-list 
      "Alpha 2" 
      "High" 
      "AWACS down!" 
      0 
      "#Command" 
      "High" 
      "Problems..." 
      3500 
   )
)
+Name: AWACS down!
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Kill the AWACS-ship", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Defiance" ) 
   ( do-nothing ) 
)
+Name: Defiance wing
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Kill Defiance wing", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Hideous" ) 
   ( do-nothing ) 
)
+Name: Hideous wing
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Eliminate Hideous wing", -1)
+Team: 0

#Goals		;! 5 total

$Type: Primary
+Name: Destruction MK2
$MessageNew:  XSTR("Eliminate the Knights of Apocalypse.", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "KAI Ragnarok" 
   "KAD Armageddon" 
   "KAA Electric Eel" 
   "KAD Kn'Thrak" 
   "KAC Goblin" 
)
+Score: 40000

$Type: Primary
+Name: Jammer away.
$MessageNew:  XSTR("Destroy the AWACS-vessel.", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "KAA Electric Eel" 
)
+Score: 5000

$Type: Secondary
+Name: Sentries nuked.
$MessageNew:  XSTR("Take out the sentryguns.", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "GTSG Watchdog 4" 
   "GTSG Watchdog 17" 
   "GTSG Watchdog 18" 
   "GTSG Watchdog 19" 
   "GTSG Cerberus 20" 
   "GTSG Cerberus 21" 
   "GTSG Cerberus 22" 
   "GTSG Cerberus 23" 
   "GTSG Cerberus 24" 
   "GTSG Cerberus 25" 
   "KASG Mjolnir 1" 
   "KASG Mjolnir 2" 
)
+Score: 3000

$Type: Bonus
+Name: Scan
$MessageNew:  XSTR("Scan the cargo.", -1)
$end_multi_text
$Formula: ( is-cargo-known-delay 
   0 
   "SAC 3 5" 
   "SAC 3 6" 
   "SAC 3 8" 
   "SAC 3 9" 
   "SAC 3 10" 
   "SAC 3 12" 
   "SAC 3 14" 
   "SAC 3 15" 
   "VAC 5 34" 
   "VAC 5 35" 
   "TAC 1 36" 
   "TAC 1 37" 
   "TAC 1 38" 
   "TAC 1 39" 
   "TAC 1 41" 
   "TAC 1 40" 
   "TAC 1 42" 
   "TAC 1 43" 
   "TAC 1 44" 
   "TAC 1 45" 
   "TAC 1 46" 
   "TAC 1 47" 
)
+Score: 2000

$Type: Bonus
+Name: Cargo-poof
$MessageNew:  XSTR("Destroy the cargo.", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "SAC 3 5" 
   "SAC 3 6" 
   "SAC 3 8" 
   "SAC 3 9" 
   "SAC 3 10" 
   "SAC 3 12" 
   "SAC 3 14" 
   "SAC 3 15" 
   "VAC 5 34" 
   "VAC 5 35" 
   "TAC 1 36" 
   "TAC 1 37" 
   "TAC 1 38" 
   "TAC 1 39" 
   "TAC 1 40" 
   "TAC 1 41" 
   "TAC 1 42" 
   "TAC 1 43" 
   "TAC 1 44" 
   "TAC 1 45" 
   "TAC 1 46" 
   "TAC 1 47" 
)
+Score: 1000

#Waypoints		;! 1 lists total

$Name: Waypoint path 1
$List: (		;! 9 points in list
	( -88.547470, -0.000015, 786.734924 )
	( -43.565063, 80.496773, 1321.915527 )
	( 59.561413, 0.000005, 1704.381470 )
	( 9.900642, -66.737488, 2034.899780 )
	( -55.598083, 0.000003, 2123.793945 )
	( 160.255447, -0.000001, 3765.125488 )
	( -64.301598, 116.130936, 4952.117188 )
	( 76.416550, -0.000002, 7076.927246 )
	( -62.800003, 0.000000, 7501.399902 )
)

#Messages		;! 219 total


$Name: Yeehaw!

$Team: -1
$MessageNew:  XSTR("Woah! That is a LOT of ships! The KA-wharves haven't been lazy! Let's go take that AWACS-thing out of orbit.", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3

$Name: Agreed.

$Team: -1
$MessageNew:  XSTR("Beta wing is right behind you.", -1)
$end_multi_text
+Persona: Wingman 4
+AVI Name: Head-VP1

$Name: A2 going away...

$Team: -1
$MessageNew:  XSTR("This is it, guys. It was an honor serving with you.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP2

$Name: WHAT???

$Team: -1
$MessageNew:  XSTR("Alpha 2, calm down and return to formation at once! We're sorry about Wanda, don't think anything else. We knew you two were close to each other, but she had a risky job.", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP7

$Name: Too late...

$Team: -1
$MessageNew:  XSTR("I loved her... And she died fighting for a just cause... I won't let her life go to waste!", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP2

$Name: Listen!

$Team: -1
$MessageNew:  XSTR("What makes you think your sacrifice will make the difference? A little Herc 2 slamming into an Arcadia-class installation??", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP7

$Name: Explanation.

$Team: -1
$MessageNew:  XSTR("Because I've loaded every available room full of Helios-torpedoes. That's why! Good-bye. This one is for you, Wanda.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP2

$Name: A2???

$Team: -1
$MessageNew:  XSTR("Alpha 2? Alpha 2, come in! Alpha 2, do you copy? ALPHA2, ANSWER ME DAMMIT! Oh shit...", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3

$Name: Death, I accept thee!

$Team: -1
$MessageNew:  XSTR("Death, I accept your grasp.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP2

$Name: That lucky guy!

$Team: -1
$MessageNew:  XSTR("Did you see that? Adam hit the spot! Get clear of the blast the Ragnarok makes.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP4

$Name: AWACS down!

$Team: -1
$MessageNew:  XSTR("The AWACS-ship is out! Scarred Avenger, can you send through reinforcements?", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP2

$Name: Problems...

$Team: -1
$MessageNew:  XSTR("It's not that easy, Alpha 2. Battleships are pouring in through the portal. We're having a helluva hard time here. Reinforcements unavailable.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

#Reinforcements		;! 0 total


#Background bitmaps		;! 7 total

$Num stars: 1551
$Ambient light level: 0
$Sun: SunWhite
+Angles: 0.000000 0.000000 0.000000
+Scale: 2.700000
$Starbitmap: dneb03
+Angles: 0.436332 5.183624 0.034907
+ScaleX: 3.000000
+ScaleY: 7.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb01
+Angles: 5.270890 1.239183 0.610865
+ScaleX: 9.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: planetb
+Angles: 2.391099 3.508109 0.610865
+ScaleX: 0.500000
+ScaleY: 0.500000
+DivX: 1
+DivY: 1
$Starbitmap: planeth
+Angles: 1.570795 0.418879 0.000000
+ScaleX: 1.300000
+ScaleY: 1.300000
+DivX: 1
+DivY: 1
$Starbitmap: planete
+Angles: 5.689769 0.872664 5.131264
+ScaleX: 0.200000
+ScaleY: 0.200000
+DivX: 1
+DivY: 1
$Starbitmap: neb06
+Angles: 0.383972 6.126101 0.366519
+ScaleX: 5.000000
+ScaleY: 8.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb18
+Angles: 0.872664 1.692968 2.478366
+ScaleX: 7.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

$Density: 207
+Field Type: 0
+Debris Genre: 0
+Field Debris Type: 0
+Field Debris Type: 1
+Field Debris Type: 2
$Average Speed: 28.999995
$Minimum: -10000.000000, -10000.000000, -10000.000000
$Maximum: 10000.000000, 10000.000000, 10000.000000
+Inner Bound:
$Minimum: -5000.000000, -5000.000000, -5000.000000
$Maximum: 5000.000000, 5000.000000, 5000.000000

#Music

$Event Music: 5: Deuteronomy
$Briefing Music: Cinema

#End

