#Mission Info

$Version: 0.10
$Name:  XSTR("Funeral", -1)
$Author: Silent Warrior
$Created: 04/10/00 at 08:33:01
$Modified: 04/20/00 at 15:46:44
$Notes:
May they rest in peace to music of Vangelis.$End Notes:

$Mission Desc:
 XSTR("This is just a funeral. Nothing more, nothing less.", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 8

+Red Alert: 0

+Scramble: 0

+Disallow Support: 1

+Player Entry Delay:
1.000000

+Viewer pos: -0.025668, 150.000000, -199.999908
+Viewer orient:
	0.999999, 0.000000, -0.001212,
	0.000247, 0.979027, 0.203729,
	0.001187, -0.203729, 0.979027

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

$Stage Text:
 XSTR("[A monologue]

Space. So vast, so endless. And always there's a conflict somewhere. What do we really accomplish out here? Far too many have died for nothing. And now two who really didn't need to go. When will this end?

When all spacefaring races can just sit down and communicate!", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: Monolog7a.wav

$Stage Text:
 XSTR("[Continuation of the monologue]

Communicate... That's what's wrong with space now. We don't have means of communicating with everyone. But at least we've taken a large leap with this thought transmitting device. But how many will be able to take advantage of it? How many more times will the GTVA see a Great War? And, more importantly, how many have to die to get this point across? Me, I don't mind. I'm done. I've assisted in saving the GTVA once. That's all I'll take pride in. The countless lives I've taken in my days are really starting to get to me. Am I getting soft? I call it a sudden case of intelligence...", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: Monolog7b.wav

$Stage Text:
 XSTR("[The monologue continues]

No matter if I'm getting soft, war must end. And we can't end wars without the spilling of life. And what if the race who'll wage war upon us the next time has means of communication unknown to us? What if communicating with them results in instant death due to their kind of communication? No, I'm through with GTVA. I'm going home as soon as Command gives me a chance, no matter what situations arise. And my home is no longer available to any GTVA vessels.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: Monolog7c.wav

#Briefing
$start_briefing
$num_stages: 1
$start_stage
$multi_text
 XSTR("You will watch this funeral from space with a wingman, Alpha 1. This is nothing more than a funeral, so you don't need to fiddle with the loadout either way. To honour Captain Adam Stone's brave sacrifice, we'll give him a grand funeral. When the ", 0)
$end_multi_text
$voice: RIBM7_B.wav
$camera_pos: -0.025668, 150.000000, -199.999908
$camera_orient:
	0.999999, 0.000000, -0.001212,
	0.000247, 0.979027, 0.203729,
	0.001187, -0.203729, 0.979027
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 34
$team: Friendly
$class: GTEP Hermes
$pos: -88.763054, 0.000003, 768.082214
$label: "Hearse"
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 22
$team: Friendly
$class: GTF Ulysses
$pos: 41.026691, 0.000017, 359.110565
$label: Alpha 1
+id: 2
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTF Ulysses
$pos: 19.585546, 0.000023, 296.877258
$label: Alpha 2
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 1

$Formula: ( is-destroyed-delay 0 "GTEP Hermes" ) 
$Multi text
    XSTR("That marks the end of Captain Adam Stone. He was a true hero, a worthy role model. And yet he was a very precise killer. It disturbs me how a killer can be a role model. And a hero, on top of that. This is indeed a strange world we live in.

At least Adam's had enough of the violence as well. If Wanda hadn't gone down against those KA Colossus, would Adam be going home now? To his homeworld, Alpha Centauri? To Wanda's homeworld, Rigel?

I've lost my home to the Shivans. Capella was once a beautiful place. Nowhere else is Capella. Where can I find something to call home now? The next threat to our existence might lure on the other side of that Knossos, just waiting to ruin everything. But this time our fleet is stronger. More killers. More heroes. More heroes who get commendations for ending hundreds and hundreds of lives.

That's it for me. I'm going to settle down in Tau Sigma. And the ships hiding on the other side of this new Knossos will likely emerge in my lifetime, but do I care? I'm through with life. You'll die anyway. And I think you could say that I've done my part. Loads of commendations, hundreds of confirmed kills, saved an entire universe. For now.", -1)
$end_multi_text
$Voice: RIBM7_DB.wav
$Recommendation text:
    XSTR("Miss them all. This is the end of Independence Warriors. I hope you enjoyed it. Feel free to e-mail me at 031299870@telia.com for comments, or voice them at the FS/FS2 BB.", -1)
$end_multi_text

#Alternate Types:
$Alt: Hearse

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Hercules"	5
	"GTF Hercules Mark II"	5
	"GTF Ares"	5
	"GTF Erinyes"	5
	"GTF Loki"	5
	"GTF Perseus"	5
	"GTF Myrmidon"	5
	"GVF Seth"	5
	"GVF Horus"	5
	"GVF Thoth"	5
	"GVF Serapis"	5
	"GVF Tauret"	5
)

+Weaponry Pool: (
	"Subach HL-7"	20
	"Mekhu HL-7"	16
	"Prometheus S"	16
	"UD-8 Kayser"	16
	"Rockeye"	500
	"Tempest"	500
	"Hornet"	500
	"Tornado"	500
	"Harpoon"	532
)

#Objects		;! 11 total

$Name: Alpha 1		;! Object #0
$Class: GTF Ulysses
$Team: Friendly
$Location: 0.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: GTVA Paladin		;! Object #1
$Class: GTVA Colossus
$Team: Friendly
$Location: -1055.526611, -0.000035, 2016.920654
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06a
+Subsystem: turret07a
+Subsystem: turret08a
+Subsystem: turret09a
+Subsystem: turret10a
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Primary Banks: ( "AAAf" )
+Subsystem: turret39
+Primary Banks: ( "AAAf" )
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Primary Banks: ( "AAAf" )
+Subsystem: turret43
+Subsystem: turret44
+Primary Banks: ( "AAAf" )
+Subsystem: turret45
+Primary Banks: ( "AAAf" )
+Subsystem: turret46
+Primary Banks: ( "AAAf" )
+Subsystem: turret47
+Primary Banks: ( "AAAf" )
+Subsystem: turret48
+Primary Banks: ( "AAAf" )
+Subsystem: turret49
+Primary Banks: ( "AAAf" )
+Subsystem: turret50
+Primary Banks: ( "AAAf" )
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
+AI Class: General
+Primary Banks: ( "BFGreen" )
+Subsystem: turret54
+Subsystem: turret55
+Subsystem: turret56
+AI Class: General
+Primary Banks: ( "LRBGreen" )
+Subsystem: turret57
+AI Class: General
+Primary Banks: ( "LRBGreen" )
+Subsystem: turret58
+Subsystem: turret59
+Subsystem: turret60
+Subsystem: turret61
+Subsystem: turret62
+Subsystem: turret63
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 88
+Group: 0
+Score: 10000

$Name: GTCv Nutcracker		;! Object #2
$Class: GTCv Deimos
$Team: Friendly
$Location: -183.317871, -0.000026, 6144.299805
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 50
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: GTC Silent Warrior		;! Object #3
$Class: GTC Aeolus
$Team: Friendly
$Location: -401.433716, -0.000026, 10766.935547
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 40
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 500

$Name: GTD Silencer		;! Object #4
$Class: GTD Orion
$Team: Friendly
$Location: -3.297380, -0.000035, 3602.957031
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 80
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

$Name: GTCv Boombox		;! Object #5
$Class: GTCv Deimos
$Team: Friendly
$Location: -1932.869141, -0.000026, 10650.703125
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 50
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: GVCv Knocker		;! Object #6
$Class: GVCv Sobek
$Team: Friendly
$Location: -1928.465576, -0.000026, 5220.891602
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 50
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 400

$Name: GTD Scarred Avenger		;! Object #7
$Class: GTD Hecate
$Team: Friendly
$Location: -2263.410645, -0.000035, 1701.434448
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 80
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1300

$Name: Alpha 2		;! Object #8
$Class: GTF Ulysses
$Team: Friendly
$Location: -30.892326, -0.000001, -29.067856
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: GTEP Hermes		;! Object #9
$Class: GTEP Hermes
$Alt: Hearse

$Team: Friendly
$Location: 148.968628, -0.000003, 532.208130
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 89 ) )
$Cargo 1:  XSTR("Adam Stone + Wanda Blakely", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GTD Silencer
$Arrival Cue: ( has-time-elapsed 3 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "escort" )+Respawn priority: 0

+Escort priority: 89
+Group: 0
+Score: 5

$Name: GVD Ramses		;! Object #10
$Class: GVD Typhon
$Team: Friendly
$Location: -894.104187, 842.937561, 2958.262695
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Sbank Ammo: ( 0 )
+Subsystem: turret08
+Sbank Ammo: ( 0 )
+Subsystem: turret09
+Sbank Ammo: ( 0 )
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Sbank Ammo: ( 0 )
+Subsystem: turret14
+Subsystem: turret15
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 80
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

#Wings		;! 1 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Alpha 1"
	"Alpha 2"
)
+Hotkey: 0
+Flags:( )

#Events		;! 2 total

$Formula: ( when 
   ( has-arrived-delay 2 "GTEP Hermes" ) 
   ( send-message-list 
      "GTD Silencer" 
      "High" 
      "Starting." 
      0 
      "GTD Silencer" 
      "High" 
      "Goes on." 
      8700 
      "GTD Silencer" 
      "High" 
      "Moving on." 
      21660 
   )
)
+Name: Here we go... Speech!
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "GTEP Hermes" 
      "Waypoint path 1" 
      0 
   )
   ( fire-beam 
      "GTVA Paladin" 
      "turret56" 
      "GTEP Hermes" 
   )
   ( send-message 
      "Alpha 2" 
      "High" 
      "Closing." 
   )
   ( fire-beam 
      "GTD Silencer" 
      "turret01a" 
      "GTEP Hermes" 
   )
   ( fire-beam 
      "GVD Ramses" 
      "turret12" 
      "GTEP Hermes" 
   )
)
+Name: Now.
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Attend Adam's Funeral", -1)
+Team: 0

#Goals		;! 1 total

$Type: Primary
+Name: Attend
$MessageNew:  XSTR("Attend your wingman's funeral.", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 0 "GTEP Hermes" ) 
+Score: 200

#Waypoints		;! 1 lists total

$Name: Waypoint path 1
$List: (		;! 2 points in list
	( 214.254837, 289.504974, 955.579346 )
	( -1056.000000, 767.000000, 12467.707031 )
)

#Messages		;! 211 total


$Name: Starting.

$Team: -1
$MessageNew:  XSTR("We're gathered here today to pay our last respects to an honoured friend. Captain Adam Stone was a loyal pilot who always took good care of his wingmen.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM2

$Name: Goes on.

$Team: -1
$MessageNew:  XSTR("He closely guarded his secrets though, so I doubt anyone knew him very well. One secret he chose to reveal to us in our final scirmish against the KA was that he was prepared to give anything for Lieutenant Commander Wanda Blakely.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM2

$Name: Moving on.

$Team: -1
$MessageNew:  XSTR("Which he did. Therefore we will let Wanda be buried together with Adam, so as to respect his dying wishes. Both were good pilots, and died fighting for a just cause. This funeral will give them a grand ending. Gunnery control, do it.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM2

$Name: Closing.

$Team: -1
$MessageNew:  XSTR("You will always be remembered as the one who laid his life down for humanity, Adam. Good bye.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: RIBM7_Closing.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 4 total

$Num stars: 938
$Ambient light level: 0
$Sun: SunViolet
+Angles: 4.206240 4.206240 4.206240
+Scale: 1.300000
$Sun: SunGold
+Angles: 0.226893 0.226893 0.226893
+Scale: 1.600000
$Starbitmap: planetb
+Angles: 2.617992 2.617992 2.617992
+ScaleX: 0.600000
+ScaleY: 0.600000
+DivX: 1
+DivY: 1
$Starbitmap: dneb07
+Angles: 0.436332 0.436332 0.436332
+ScaleX: 8.000000
+ScaleY: 4.000000
+DivX: 3
+DivY: 2
$Starbitmap: neb15
+Angles: 5.235984 5.235984 5.235984
+ScaleX: 6.000000
+ScaleY: 9.000000
+DivX: 2
+DivY: 3
$Starbitmap: neb14
+Angles: 1.745328 1.745328 1.745328
+ScaleX: 12.000000
+ScaleY: 8.000000
+DivX: 3
+DivY: 2

#Asteroid Fields

#Music

$Event Music: 8: Funeral
$Briefing Music: Brief7

#End

