#Mission Info

$Version: 0.10
$Name:  XSTR("My My, What Do We Have Here?", -1)
$Author: Silent Warrior
$Created: 04/10/00 at 10:07:59
$Modified: 04/18/00 at 15:12:55
$Notes:
This would probably be the only mission I'm not very proud of.$End Notes:

$Mission Desc:
 XSTR("Highly simple mission. Go there, smack that, survive, jump out.", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 4
+NebAwacs: 7000.000000

+Storm: s_medium


+Red Alert: 0

+Scramble: 0

+Disallow Support: 0

+Player Entry Delay:
1.000000

+Viewer pos: 0.000000, 150.000000, -200.000000
+Viewer orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.872754, 0.488161,
	0.000000, -0.488161, 0.872754

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

$Stage Text:
 XSTR("[Alpha 1 and Cpt. Adam Blakely]

Alpha lead, just look at the stars. They're always there. They don't need to communicate to maintain peace among them. Why is it we can never have peace? Just answer that! We pilots are only expected to carry out our duties, not to think. That is the worst load of crap I've ever heard!

Whatever. Adam, why were you grounded? To ground someone just because he can think in the Z-axis could be very suspicious, and our commander doesn't seem to be that kinda guy.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: RIBM5_CB1.wav

$Stage Text:
 XSTR("[The talking continues]

As much as I want to, I can't tell you. You wouldn't be very different if you had experienced what I've been through these last few days. You have a warrior within you. You can think in the Z-axis as well. Think. And act based on what your instincts tell you.

If I didn't know better, I'd say you're quite overcome with anger.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: RIBM5_CB2.wav

$Stage Text:
 XSTR("[Talking still]

You're miles off, buddy. Just look out at the stars. Space doesn't have to be as violent as it is now. The stars seem to have understood this, wouldn't you say?

Yeah... Darn, I'm supposed to be in Briefing now. Will you be able to stay alive until I get back?

I'm not going anywhere...", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: RIBM5_CB3.wav

#Briefing
$start_briefing
$num_stages: 1
$start_stage
$multi_text
 XSTR("Dammit, Alpha 1, what kept you? Just forget about it for now, though...

Alpha wing, you're due to sweep a nebula again. You shouldn't meet too much resistance, but you never know. That's it. Really.", -1)
$end_multi_text
$voice: RIBM5_B.wav
$camera_pos: 0.000000, 150.000000, -200.000000
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.872754, 0.488161,
	0.000000, -0.488161, 0.872754
$camera_time: 500
$num_lines: 0
$num_icons: 0
$Flags: 0
$Formula: ( true ) 
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 3

$Formula: ( is-destroyed-delay 
   0 
   "Shivan Comm Node" 
)
$Multi text
    XSTR("A Shivan comm-node in this system? This doesn't bode very well. Good thing something already had nibbled away at it.", -1)
$end_multi_text
$Voice: RIBM5_DB1.wav
$Recommendation text:
    XSTR("Not very hard, eh? Well, I didn't design this mission as a challenge, more as a continuation of the story.", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "Arjuna" ) 
$Multi text
    XSTR("A wing of Dragons failed brutally in stopping you from performing your mission. Good to see you live to fight another day.", -1)
$end_multi_text
$Voice: RIBM5_DB2.wav
$Recommendation text:
    XSTR("Watch out for those Dragons when you can. They have souped up AI and Trebuchets! But since you swatted them off...", -1)
$end_multi_text

$Formula: ( true ) 
$Multi text
    XSTR("[Adam's right. Space doesn't have to be like this. What are we missing? He's tired of violence and death, I believe. I begin to understand him. Do we really have to do all this? It's not like we have any choice now: we're fighting the biggest threat to all life ever since the Shivans were trapped in Capella. But when this is over... I'll never pilot a fighter again if I have a say in the matter.]", -1)
$end_multi_text
$Voice: Monolog6.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Hercules"	5
	"GTF Hercules Mark II"	5
	"GTF Ares"	5
	"GTF Erinyes"	5
	"GTF Loki"	5
	"GTF Pegasus"	5
	"GTF Perseus"	5
	"GTF Myrmidon"	5
	"SF Mara (terrans)"	5
	"GVF Seth"	5
	"GVF Horus"	5
	"GVF Thoth"	5
	"GVF Serapis"	5
	"GVF Tauret"	5
	"GVF Ptah"	5
)

+Weaponry Pool: (
	"Subach HL-7"	16
	"Mekhu HL-7"	18
	"Prometheus S"	20
	"Maxim"	16
	"UD-8 Kayser"	16
	"Circe"	16
	"Lamprey"	16
	"Rockeye"	500
	"Tempest"	500
	"Tornado"	500
	"Trebuchet"	536
	"Piranha"	500
	"Infyrno"	500
	"EMP Adv."	500
)

#Objects		;! 10 total

$Name: Alpha 1		;! Object #0
$Class: GVF Serapis
$Team: Friendly
$Location: 0.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" "Mekhu HL-7" )
+Secondary Banks: ( "Trebuchet" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: GVF Serapis
$Team: Friendly
$Location: -30.215086, 0.000002, -29.329981
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "Arjuna 2" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Trebuchet" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Alpha 3		;! Object #2
$Class: GVF Serapis
$Team: Friendly
$Location: 30.551598, 0.000005, -29.456648
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "Arjuna 3" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Trebuchet" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Shivan Comm Node		;! Object #3
$Class: Shivan Comm Node
$Team: Hostile
$Location: 960.377808, 0.000003, 4792.297852
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 32
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: piece1a
$Damage: 57
+Subsystem: piece2a
$Damage: 35
+Subsystem: piece3a
$Damage: 49
+Subsystem: piece4a
$Damage: 68
+Subsystem: piece5a
$Damage: 79
+Subsystem: core
$Damage: 85
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 300

$Name: GTNB Pharos 1		;! Object #4
$Class: GTNB Pharos
$Team: Friendly
$Location: 0.999697, -0.000005, 1100.209473
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0

$Name: GTNB Pharos 2		;! Object #5
$Class: GTNB Pharos
$Team: Friendly
$Location: 1.927585, 0.000006, 2358.463623
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0

$Name: GTNB Pharos 3		;! Object #6
$Class: GTNB Pharos
$Team: Friendly
$Location: 0.000000, -0.000005, 3422.481445
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0

$Name: Arjuna 1		;! Object #7
$Class: SF Dragon
$Team: Hostile
$Location: 528.247192, 0.000006, 5171.280762
$Orientation:
	-0.957751, 0.000000, 0.287598,
	0.000000, 1.000000, 0.000000,
	-0.287598, 0.000000, -0.957751
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Arjuna 2		;! Object #8
$Class: SF Dragon
$Team: Hostile
$Location: 565.404358, 0.000006, 5452.284180
$Orientation:
	-0.962632, 0.000000, 0.270814,
	0.000000, 1.000000, 0.000000,
	-0.270814, 0.000000, -0.962632
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Arjuna 3		;! Object #9
$Class: SF Dragon
$Team: Hostile
$Location: 654.514709, 0.000011, 5452.284180
$Orientation:
	-0.953223, 0.000000, 0.302268,
	0.000000, 1.000000, 0.000000,
	-0.302268, 0.000000, -0.953223
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

#Wings		;! 2 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
)
+Hotkey: 0
+Flags:( )

$Name: Arjuna
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Arjuna 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Arjuna 1"
	"Arjuna 2"
	"Arjuna 3"
)
+Flags:( )

#Events		;! 5 total

$Formula: ( when 
   ( has-time-elapsed 1 ) 
   ( send-message-list 
      "Alpha 2" 
      "High" 
      "Sweet..." 
      0 
      "Alpha 3" 
      "High" 
      "Whatever." 
      6430 
   )
)
+Name: Chatter
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Arjuna" "Alpha" ) 
      5000 
   )
   ( send-message 
      "Alpha 3" 
      "High" 
      "Duck!" 
   )
)
+Name: Hostile approach
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Arjuna" ) 
   ( send-message 
      "Alpha 3" 
      "High" 
      "Fighters out!" 
   )
   ( clear-goals "Arjuna 2" "Alpha 3" ) 
)
+Name: They're hammered.
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy hostile fighters", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Shivan Comm Node" 
   )
   ( send-message 
      "Alpha 3" 
      "High" 
      "There it goes!" 
   )
)
+Name: K'thunk!
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy the comm-node", -1)
+Team: 0

$Formula: ( when 
   ( key-pressed "Alt-J" ) 
   ( do-nothing ) 
)
+Name: RTB
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to base.", -1)
+Objective key:  XSTR("Alt-J", -1)
+Team: 0

#Goals		;! 1 total

$Type: Primary
+Name: Sweep.
$MessageNew:  XSTR("Sweep your nebula section.", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "Shivan Comm Node" 
   "Arjuna" 
)
+Score: 4000

#Waypoints		;! 0 lists total


#Messages		;! 212 total


$Name: Sweet...

$Team: -1
$MessageNew:  XSTR("Yummie. A nebula, and hostile contacts on scope which are too far away to lock on to. Great.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: RIBM5_Sweet.wav

$Name: Whatever.

$Team: -1
$MessageNew:  XSTR("If you could see things more bright, Alpha 2, you wouldn't be generally avoided. Now keep track of those bandits.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2

$Name: Duck!

$Team: -1
$MessageNew:  XSTR("Here they come! Toss some Trebs their way, pilots!", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2

$Name: Fighters out!

$Team: -1
$MessageNew:  XSTR("The fighters are down. Let's smack the comm-node.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2

$Name: There it goes!

$Team: -1
$MessageNew:  XSTR("The comm-node is history. Let's head back home.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2

#Reinforcements		;! 0 total


#Background bitmaps		;! 0 total

$Num stars: 2000
$Ambient light level: 0
+Neb2: nbackgreen

+Neb2Flags: 41


#Asteroid Fields

#Music

$Event Music: 4: Numbers
$Briefing Music: Brief2

#End

