#Mission Info

$Version: 0.10
$Name:  XSTR("The Beginning of the End", -1)
$Author: Silent Warrior
$Created: 12/23/99 at 20:03:36
$Modified: 04/14/00 at 14:14:23
$Notes:
This mission will probably seem poorly balanced for some, but just fiddle with the difficulties, and this should be a nightmare. An attack on a Colossus shouldn't be underestimated.$End Notes:

$Mission Desc:
 XSTR("Yup, this is the beginning of the end. But for the Knights of Apocalypse, or you? First mission in a 2-mission red-alert pack. This will mark the resolution of the campaign. After this, you're home free. Except for their blasted homebase. But there's still the Eisen...", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 0

+Scramble: 0

+Disallow Support: 0

+Player Entry Delay:
1.000000

+Viewer pos: 0.000000, 150.000000, -200.000000
+Viewer orient:
	0.985445, 0.000000, 0.169995,
	-0.029355, 0.984978, 0.170166,
	-0.167441, -0.172679, 0.970642

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Sexp_variables

$Variables:
(
		88		"KAJ Redeemer"		"1000"		"block"
		89		"KAJ Redeemer"		"10000"		"block"
		90		"KAJ Redeemer"		"15000"		"block"
		91		"KAJ Redeemer"		"15000"		"block"
		92		"KAJ Redeemer"		"1"		"block"
		93		"KAJ Redeemer"		"100"		"block"
		94		"KAJ Redeemer"		"3000"		"block"
		95		"KAJ Redeemer"		"10000"		"block"
		96		"KAJ Redeemer"		"3000"		"block"
		97		"KAJ Redeemer"		"20000"		"block"
		98		"KAJ Redeemer"		"1"		"block"
		99		"KAJ Redeemer"		"100"		"block"
)

#Command Briefing

$Stage Text:
 XSTR("We've arrived in Vasuda.

Now we're here. We still haven't been able to reach the Vasudans, and that doesn't make our looming duty any easier to deal with.", -1)
$end_multi_text
$Ani Filename: Intel_Reconstruction.ani
+Wave Filename: VASM1_CB1.wav

$Stage Text:
 XSTR("Status.

We've spotted an Arcadia-class installation, but there's an immense radar-jamming source blocking most of it's visibility to us. We assume that this is one of the two KA-ships.

Mission briefing right away, pilots.", -1)
$end_multi_text
$Ani Filename: BriefMap.ani
+Wave Filename: VASM1_CB2.wav

#Briefing
$start_briefing
$num_stages: 3
$start_stage
$multi_text
 XSTR("An Arcadia-class installation is under attack by a rogue Colossus. This particular Colossus seems to have jamming equipment, so the installation hasn't been able to call for help. Just recently we broke through the jamming and told the people on the station that we're on our way, and why they shouldn't destroy the ship.", -1)
$end_multi_text
$voice: VASM1_B1.wav
$camera_pos: 0.000000, 150.000000, -200.000000
$camera_orient:
	0.985445, 0.000000, 0.169995,
	-0.029355, 0.984978, 0.170166,
	-0.167441, -0.172679, 0.970642
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 15
$team: Friendly
$class: GTI Arcadia
$pos: -504.005676, 0.000013, 1353.851685
$label: GTI Calavera
+id: 1
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 31
$team: Hostile
$class: GTVA Colossus
$pos: 159.117340, -0.000007, 966.045837
$label: KAJ Redeemer
+id: 2
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("As you know, a Colossus have really big hangar bays, so fighter presence will be very large. But since this one is packed with Meson bombs, luck may be on our side. The Vasudans have launched a wing of bombers and a wing of fighters, but they won't last for very long unless we help them out. The bad thing is that we're almost out of fighters, and the only ones we do have left are of Erniyes, Ares, and Hercules 1 class. Heavy names it may seem, but they aren't very manoeuverable.", -1)
$end_multi_text
$voice: VASM1_B2.wav
$camera_pos: 0.000000, 150.000000, -200.000000
$camera_orient:
	0.985445, 0.000000, 0.169995,
	-0.029355, 0.984978, 0.170166,
	-0.167441, -0.172679, 0.970642
$camera_time: 500
$num_lines: 0
$num_icons: 7
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 15
$team: Friendly
$class: GTI Arcadia
$pos: -806.653992, 0.000029, 2338.354004
$label: GTI Calavera
+id: 1
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 31
$team: Hostile
$class: GTVA Colossus
$pos: 159.117340, -0.000007, 966.045837
$label: KAJ Redeemer
+id: 2
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: SF Mara
$pos: 58.645485, -0.000002, 445.152588
$label: Arjuna
+id: 3
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GVB Bakha
$pos: -261.031708, 0.000020, 557.450867
$label: Mu
+id: 4
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GVF Seth
$pos: -112.070526, 0.000003, 579.658752
$label: Rho
+id: 6
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GVF Tauret
$pos: -45426.500000, 0.000035, 230532.578125
$label: Phi
+id: 7
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Hostile
$class: SB Nephilim
$pos: -198.591614, -0.000005, 5734.791016
$label: Cancer
+id: 8
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("When you get there, the Colossus will undoubtedly dispatch bombers. This is going to be a really tough one. Keeping both an installation and yourself alive against a Colossus is seemingly impossible without destroying it. We must rely on luck today.", -1)
$end_multi_text
$voice: VASM1_B3.wav
$camera_pos: 0.000000, 150.000000, -200.000000
$camera_orient:
	0.985445, 0.000000, 0.169995,
	-0.029355, 0.984978, 0.170166,
	-0.167441, -0.172679, 0.970642
$camera_time: 500
$num_lines: 0
$num_icons: 7
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 15
$team: Friendly
$class: GTI Arcadia
$pos: -806.653992, 0.000029, 2338.354004
$label: GTI Calavera
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 31
$team: Hostile
$class: GTVA Colossus
$pos: 159.117340, -0.000007, 966.045837
$label: KAJ Redeemer
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: SF Mara
$pos: 58.645485, -0.000002, 445.152588
$label: Arjuna
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GVB Bakha
$pos: -261.031708, 0.000020, 557.450867
$label: Mu
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GVF Seth
$pos: -112.070526, 0.000003, 579.658752
$label: Rho
+id: 6
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GVF Tauret
$pos: -45426.500000, 0.000035, 230532.578125
$label: Phi
+id: 7
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Hostile
$class: SB Nephilim
$pos: -198.591614, -0.000005, 5734.791016
$label: Cancer
+id: 8
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 0

#Alternate Types:
$Alt: Boarding party

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Hercules"	5
	"GTF Ares"	5
	"GTF Erinyes"	5
	"GVF Seth"	5
	"GVF Thoth"	5
	"GVF Tauret"	5
	"GVB Sekhmet"	5
	"GVB Osiris"	5
	"GVB Bakha"	5
)

+Weaponry Pool: (
	"Subach HL-7"	16
	"Mekhu HL-7"	20
	"Akheton SDG"	16
	"Prometheus S"	16
	"Maxim"	16
	"UD-8 Kayser"	24
	"Circe"	16
	"Lamprey"	16
	"Rockeye"	500
	"Tempest"	500
	"Tornado"	692
	"Trebuchet"	540
	"Piranha"	500
	"Stiletto II"	580
	"Infyrno"	508
	"Cyclops"	500
	"Helios"	500
	"EMP Adv."	500
)

#Objects		;! 39 total

$Name: Alpha 1		;! Object #0
$Class: GVB Sekhmet
$Team: Friendly
$Location: -0.878197, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" )
+Secondary Banks: ( "Trebuchet" "Stiletto II" "Stiletto II" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" "locked" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: KAJ Redeemer		;! Object #1
$Class: GTVA Colossus
$Team: Hostile
$Location: 162.285446, 0.000001, 5409.051758
$Orientation:
	0.153469, 0.736238, 0.659092,
	-0.812007, 0.474055, -0.340468,
	-0.563111, -0.482935, 0.670583
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Meson Warheads", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Damage: 76
+Subsystem: turret02a
$Damage: 33
+Subsystem: turret03a
$Damage: 73
+Subsystem: turret04a
$Damage: 87
+Subsystem: turret05a
$Damage: 49
+Subsystem: turret06a
$Damage: 66
+Subsystem: turret07a
$Damage: 29
+Subsystem: turret08a
$Damage: 54
+Subsystem: turret09a
$Damage: 9
+Subsystem: turret10a
$Damage: 38
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
$Damage: 100
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
$Damage: 100
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
$Damage: 100
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
$Damage: 100
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
$Damage: 100
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
$Damage: 100
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
+Subsystem: turret54
+Subsystem: turret55
+Subsystem: turret56
+Subsystem: turret57
+Subsystem: turret58
+Subsystem: turret59
+Subsystem: turret60
+Subsystem: turret61
+Subsystem: turret62
+Subsystem: turret63
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 89
+Group: 0

$Name: Alpha 2		;! Object #2
$Class: GVB Sekhmet
$Team: Friendly
$Location: -40.316647, 0.000012, -39.578720
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" )
+Secondary Banks: ( "Trebuchet" "Stiletto II" "Stiletto II" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "locked" "invulnerable" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Alpha 3		;! Object #3
$Class: GVB Sekhmet
$Team: Friendly
$Location: 39.730919, 0.000016, -40.068588
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" )
+Secondary Banks: ( "Trebuchet" "Stiletto II" "Stiletto II" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "locked" "invulnerable" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Alpha 4		;! Object #4
$Class: GVB Sekhmet
$Team: Friendly
$Location: 0.286879, 0.000019, -80.134903
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" )
+Secondary Banks: ( "Trebuchet" "Stiletto II" "Stiletto II" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "locked" "invulnerable" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: GTI Calavera		;! Object #5
$Class: GTI Arcadia
$Team: Friendly
$Location: -2557.706055, -53.631474, 2793.372070
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Sbank Ammo: ( 0 )
+Subsystem: turret13
+Sbank Ammo: ( 0 )
+Subsystem: turret14
+Sbank Ammo: ( 0 )
+Subsystem: turret15
+Sbank Ammo: ( 0 )
+Subsystem: turret16
+Sbank Ammo: ( 0 )
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" "no-shields" "escort" "red-alert-carry" )+Respawn priority: 0

+Escort priority: 70
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: Phi 1		;! Object #6
$Class: GVF Tauret
$Team: Friendly
$Location: -2475.544678, 0.000011, 2511.193848
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Stiletto II" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Phi 2		;! Object #7
$Class: GVF Tauret
$Team: Friendly
$Location: -2540.537354, 0.000019, 2497.570801
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Stiletto II" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Phi 3		;! Object #8
$Class: GVF Tauret
$Team: Friendly
$Location: -2327.773682, 0.000015, 2337.240234
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Stiletto II" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Phi 4		;! Object #9
$Class: GVF Tauret
$Team: Friendly
$Location: -2390.025635, 0.000015, 2297.450195
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Stiletto II" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Mu 1		;! Object #10
$Class: GVB Bakha
$Team: Friendly
$Location: -359.108459, 0.000012, 391.782135
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-disarm-ship "KAJ Redeemer" 89 ) ( ai-disable-ship "KAJ Redeemer" 70 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Stiletto II" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )+Respawn priority: 0

+Group: 0
+Score: 13

$Name: Mu 2		;! Object #11
$Class: GVB Bakha
$Team: Friendly
$Location: -374.509277, 0.000017, 366.638184
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-disarm-ship "KAJ Redeemer" 89 ) ( ai-disable-ship "KAJ Redeemer" 70 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Stiletto II" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )+Respawn priority: 0

+Group: 0
+Score: 13

$Name: Mu 3		;! Object #12
$Class: GVB Bakha
$Team: Friendly
$Location: -306.369232, 0.000016, 364.716675
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-disarm-ship "KAJ Redeemer" 89 ) ( ai-disable-ship "KAJ Redeemer" 70 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Stiletto II" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )+Respawn priority: 0

+Group: 0
+Score: 13

$Name: Mu 4		;! Object #13
$Class: GVB Bakha
$Team: Friendly
$Location: -319.258728, 0.000020, 308.492645
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-disarm-ship "KAJ Redeemer" 89 ) ( ai-disable-ship "KAJ Redeemer" 70 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Stiletto II" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )+Respawn priority: 0

+Group: 0
+Score: 13

$Name: Arjuna 1		;! Object #14
$Class: SF Mara
$Team: Hostile
$Location: -173.481598, 0.000003, 253.411148
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-any 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Arjuna 2		;! Object #15
$Class: SF Mara
$Team: Hostile
$Location: -184.375443, -0.000002, 210.662613
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Arjuna 3		;! Object #16
$Class: SF Mara
$Team: Hostile
$Location: -138.923996, -0.000003, 210.382584
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Arjuna 4		;! Object #17
$Class: SF Mara
$Team: Hostile
$Location: -161.171478, 0.000002, 180.900620
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Aries 1		;! Object #18
$Class: SF Manticore
$Team: Friendly
$Location: -16.559855, 0.000003, 271.890594
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "red-alert-carry" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Aries 2		;! Object #19
$Class: SF Manticore
$Team: Friendly
$Location: -50.758018, -0.000001, 233.032974
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "red-alert-carry" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Aries 3		;! Object #20
$Class: SF Manticore
$Team: Friendly
$Location: 21.772245, 0.000000, 217.622498
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "red-alert-carry" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Aries 4		;! Object #21
$Class: SF Manticore
$Team: Friendly
$Location: -10.346457, -0.000004, 175.517563
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "red-alert-carry" )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: GVT Isis		;! Object #22
$Class: GVT Isis
$Alt: Boarding party

$Team: Friendly
$Location: -107.340446, 0.000018, 767.850769
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-dock "KAJ Redeemer" "main dock" "front docking bay 2" 89 ) )
$Cargo 1:  XSTR("Troops", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-disabled-delay 3 "KAJ Redeemer" ) 
   ( is-disarmed-delay 3 "KAJ Redeemer" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "GVT Isis" 
   "Docker escape" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Rho 1		;! Object #23
$Class: GVF Seth
$Team: Friendly
$Location: -237.757462, 0.000002, 223.512329
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase-any 89 ) ( ai-evade-ship "KAJ Redeemer" 70 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Rho 2		;! Object #24
$Class: GVF Seth
$Team: Friendly
$Location: -274.172699, 0.000006, 211.654968
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase-any 89 ) ( ai-evade-ship "KAJ Redeemer" 70 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Rho 3		;! Object #25
$Class: GVF Seth
$Team: Friendly
$Location: -196.445496, -0.000004, 186.113358
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase-any 89 ) ( ai-evade-ship "KAJ Redeemer" 70 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Rho 4		;! Object #26
$Class: GVF Seth
$Team: Friendly
$Location: -220.084488, -0.000001, 158.051117
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase-any 89 ) ( ai-evade-ship "KAJ Redeemer" 70 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Cancer 1		;! Object #27
$Class: SB Nephilim
$Team: Hostile
$Location: -365.368622, -0.000001, 972.067871
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" )
+Secondary Banks: ( "Rockeye" "Piranha" "Trebuchet" "Cyclops" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 11

$Name: Cancer 2		;! Object #28
$Class: SB Nephilim
$Team: Hostile
$Location: -385.345612, -0.000007, 841.523560
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Piranha" "Trebuchet" "Cyclops" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 11

$Name: Cancer 3		;! Object #29
$Class: SB Nephilim
$Team: Hostile
$Location: -248.822159, -0.000004, 765.821960
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Piranha" "Trebuchet" "Cyclops" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 11

$Name: Cancer 4		;! Object #30
$Class: SB Nephilim
$Team: Hostile
$Location: -298.583832, 0.000003, 715.031128
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Piranha" "Trebuchet" "Cyclops" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 11

$Name: Capricorn 1		;! Object #31
$Class: GTF Erinyes
$Team: Hostile
$Location: 207.086884, 0.000016, 748.767090
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
+Secondary Banks: ( "Trebuchet" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Capricorn 2		;! Object #32
$Class: GTF Erinyes
$Team: Hostile
$Location: 155.534256, 0.000015, 670.067871
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
+Secondary Banks: ( "Trebuchet" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Capricorn 3		;! Object #33
$Class: GTF Erinyes
$Team: Hostile
$Location: 256.275391, 0.000014, 690.602356
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
+Secondary Banks: ( "Trebuchet" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Capricorn 4		;! Object #34
$Class: GTF Erinyes
$Team: Hostile
$Location: 198.564667, 0.000013, 606.346375
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
+Secondary Banks: ( "Trebuchet" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Beta 1		;! Object #35
$Class: GTF Myrmidon
$Team: Friendly
$Location: 212.589645, -0.000003, 171.384903
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-guard-wing "Alpha" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Infyrno" "Tornado" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 2		;! Object #36
$Class: GTF Myrmidon
$Team: Friendly
$Location: 148.493835, -0.000001, 122.872444
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-guard-wing "Alpha" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Infyrno" "Tornado" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 3		;! Object #37
$Class: GTF Myrmidon
$Team: Friendly
$Location: 257.882324, 0.000000, 133.937897
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-guard-wing "Alpha" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Infyrno" "Tornado" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 4		;! Object #38
$Class: GTF Myrmidon
$Team: Friendly
$Location: 197.720276, 0.000001, 69.649887
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-guard-wing "Alpha" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Infyrno" "Tornado" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

#Wings		;! 9 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
+Hotkey: 0
+Flags:( )

$Name: Phi
$Waves: 5
$Wave Threshold: 0
$Special Ship: 0		;! Phi 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GTI Calavera
$Arrival Cue: ( has-time-elapsed 2 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Phi 1"
	"Phi 2"
	"Phi 3"
	"Phi 4"
)
+Flags:( )
+Wave Delay Min: 2
+Wave Delay Max: 5

$Name: Rho
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Rho 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GTI Calavera
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Rho 1"
	"Rho 2"
	"Rho 3"
	"Rho 4"
)
+Flags:( )
+Wave Delay Min: 2
+Wave Delay Max: 5

$Name: Arjuna
$Waves: 4
$Wave Threshold: 0
$Special Ship: 0		;! Arjuna 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: KAJ Redeemer
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Arjuna 1"
	"Arjuna 2"
	"Arjuna 3"
	"Arjuna 4"
)
+Flags:( )
+Wave Delay Min: 2
+Wave Delay Max: 5

$Name: Aries
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Aries 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 200 ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 0 "Alpha 1" ) 
$Ships: (		;! 4 total
	"Aries 1"
	"Aries 2"
	"Aries 3"
	"Aries 4"
)
$AI Goals: ( goals ( ai-guard-wing "Alpha" 70 ) )
+Flags:( )

$Name: Mu
$Waves: 6
$Wave Threshold: 0
$Special Ship: 0		;! Mu 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GTI Calavera
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Mu 1"
	"Mu 2"
	"Mu 3"
	"Mu 4"
)
+Flags:( )

$Name: Cancer
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Cancer 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
	"Cancer 4"
)
+Flags:( )

$Name: Capricorn
$Waves: 4
$Wave Threshold: 0
$Special Ship: 0		;! Capricorn 1

$Arrival Location: Docking Bay
+Arrival Distance: 2
$Arrival Anchor: KAJ Redeemer
$Arrival Cue: ( is-destroyed-delay 5 "Arjuna 3" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Capricorn 1"
	"Capricorn 2"
	"Capricorn 3"
	"Capricorn 4"
)
+Flags:( )

$Name: Beta
$Waves: 5
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
+Hotkey: 1
+Flags:( )

#Events		;! 13 total

$Formula: ( when 
   ( has-time-elapsed 1 ) 
   ( beam-free-all "KAJ Redeemer" ) 
)
+Name: Redeemer beams
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 1 ) 
   ( send-message-list 
      "Alpha 4" 
      "High" 
      "We're not gonna make it..." 
      3 
      "KAJ Redeemer" 
      "High" 
      "Hi there!" 
      6000 
      "Alpha 4" 
      "High" 
      "What do you care?" 
      9200 
      "Alpha 3" 
      "High" 
      "Cut the yap." 
      14200 
   )
)
+Name: Arrival chatter
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 543 ) 
   ( sabotage-subsystem 
      "KAJ Redeemer" 
      "weapons" 
      100 
   )
   ( sabotage-subsystem 
      "KAJ Redeemer" 
      "sensors" 
      100 
   )
   ( sabotage-subsystem 
      "KAJ Redeemer" 
      "fighterbay" 
      100 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Give it to 'em!" 
   )
)
+Name: Redeemer sabotage
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Redeemer sabotage" 
      7 
   )
   ( send-message 
      "KAJ Redeemer" 
      "High" 
      "Good for you." 
   )
)
+Name: Sabotage aftermath
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Sabotage aftermath" 
      6 
   )
   ( send-message 
      "Alpha 4" 
      "High" 
      "What's going on?" 
   )
   ( add-goal 
      "Alpha" 
      ( ai-disarm-ship "KAJ Redeemer" 89 ) 
   )
   ( add-goal 
      "Mu" 
      ( ai-disable-ship "KAJ Redeemer" 89 ) 
   )
)
+Name: Saboteurs rule!
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-disabled-delay 0 "KAJ Redeemer" ) 
      ( is-disarmed-delay 0 "KAJ Redeemer" ) 
   )
   ( change-iff 
      "Friendly" 
      "KAJ Redeemer" 
   )
)
+Name: Docking complete
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Capture the Redeemer", -1)
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "GVT Isis" 
      "KAJ Redeemer" 
      1 
      240 
   )
   ( send-message 
      "KAJ Redeemer" 
      "High" 
      "Docking complete." 
   )
   ( add-goal 
      "GVT Isis" 
      ( ai-undock 89 ) 
   )
)
+Name: Docking 2
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Redeemer sabotage" 
      1000 
   )
   ( repair-subsystem 
      "KAJ Redeemer" 
      "weapons" 
      100 
   )
   ( repair-subsystem 
      "KAJ Redeemer" 
      "sensors" 
      100 
   )
   ( repair-subsystem 
      "KAJ Redeemer" 
      "fighterbay" 
      100 
   )
)
+Name: Redeemer repair
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 3 "GVT Isis" ) 
   ( red-alert ) 
)
+Name: Next mission
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-disarmed-delay 0 "KAJ Redeemer" ) 
   ( send-message 
      "GTI Calavera" 
      "High" 
      "The Redeemer is disarmed." 
   )
)
+Name: Disarm
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Disarm the Redeemer", -1)
+Team: 0

$Formula: ( when 
   ( is-disabled-delay 0 "KAJ Redeemer" ) 
   ( send-message 
      "GTI Calavera" 
      "High" 
      "The Redeemer is disabled." 
   )
)
+Name: Disable
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Disable the Redeemer", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( is-disabled-delay 0 "KAJ Redeemer" ) 
      ( is-disarmed-delay 0 "KAJ Redeemer" ) 
   )
   ( grant-medal 
      "Imperial Order of Vasuda" 
   )
)
+Name: Redeemer captured
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-undocked-delay 
      "GVT Isis" 
      "KAJ Redeemer" 
      1 
      0 
   )
   ( add-goal 
      "GVT Isis" 
      ( ai-waypoints-once 
         "Docker escape" 
         89 
      )
   )
)
+Name: Isis departure
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 4 total

$Type: Primary
+Name: Capture
$MessageNew:  XSTR("Capture the Redeemer.", -1)
$end_multi_text
$Formula: ( has-undocked-delay 
   "GVT Isis" 
   "KAJ Redeemer" 
   1 
   0 
)
+Score: 3000

$Type: Primary
+Name: Cover transport
$MessageNew:  XSTR("Cover the troop transport", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "GVT Isis" ) 
+Score: 1500

$Type: Secondary
+Name: Disarm
$MessageNew:  XSTR("Disarm the KAJ Redeemer", -1)
$end_multi_text
$Formula: ( is-disarmed-delay 0 "KAJ Redeemer" ) 
+Score: 2000

$Type: Secondary
+Name: Disable
$MessageNew:  XSTR("Disable the KAJ Redeemer", -1)
$end_multi_text
$Formula: ( is-disabled-delay 0 "KAJ Redeemer" ) 
+Score: 2000

#Waypoints		;! 1 lists total

$Name: Docker escape
$List: (		;! 3 points in list
	( -1624.875610, -0.000033, 12856.806641 )
	( -489.606812, 178.151764, 2214.997559 )
	( -531.652100, -83.545815, 1013.433594 )
)

#Messages		;! 217 total


$Name: We're not gonna make it...

$Team: -1
$MessageNew:  XSTR("It's been great knowing you, guys. I doubt anyone of us will make it past this day. Just kick some heavy ass out there before you go.", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP4

$Name: Hi there!

$Team: -1
$MessageNew:  XSTR("Well well well! If it isn't the men who allowed us to get this far!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3

$Name: What do you care?

$Team: -1
$MessageNew:  XSTR("YOU SLIMY <static>! GET OVER HERE SO I CAN RIP YOUR HEAD OFF AND CRAP DOWN YOUR NECK!", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP4

$Name: Cut the yap.

$Team: -1
$MessageNew:  XSTR("That's enough, Alpha 4. He'll get what he deserves, all in due time.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP1
+Wave Name: VASM1_enough.wav

$Name: Give it to 'em!

$Team: -1
$MessageNew:  XSTR("All ships, the Redeemer is sabotaged! Close in and do your thing!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: Good for you.

$Team: -1
$MessageNew:  XSTR("What are you waiting for? Take her while her teeth are pulled! Don't think about us, we'll hold the fort on our own here inside the Redeemer. Just dispatch those troops soon, ok?", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-BSH

$Name: What's going on?

$Team: -1
$MessageNew:  XSTR("Hey, did you hear that? Perhaps there is hope after all. Let's do it. For the saboteurs!", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP4

$Name: Docking complete.

$Team: -1
$MessageNew:  XSTR("We've captured the Redeemer and it's personell. We also found the saboteurs, and they're safe and sound. The transport will take them to the Scarred Avenger.", -1)
$end_multi_text
+Persona: Wingman 5
+AVI Name: Head-TP3
+Wave Name: VASM1_redeemersafe.wav

$Name: The Redeemer is disarmed.

$Team: -1
$MessageNew:  XSTR("The Redeemer is now a sitting duck. Excellent work!", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC

$Name: The Redeemer is disabled.

$Team: -1
$MessageNew:  XSTR("The Redeemer is disabled. Outstanding!", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC

#Reinforcements		;! 0 total


#Background bitmaps		;! 8 total

$Num stars: 1013
$Ambient light level: 0
$Sun: SunGold
+Angles: 0.000000 0.000000 0.000000
+Scale: 0.400000
$Sun: SunRed
+Angles: 4.939278 0.296706 5.340703
+Scale: 1.400000
$Starbitmap: dneb06
+Angles: 0.802851 2.932151 1.692968
+ScaleX: 4.000000
+ScaleY: 7.000000
+DivX: 2
+DivY: 3
$Starbitmap: planetb
+Angles: 5.358157 0.418879 0.000000
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: planeth
+Angles: 5.637409 0.994837 2.914698
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb04
+Angles: 0.174533 0.418879 0.628318
+ScaleX: 6.000000
+ScaleY: 9.000000
+DivX: 3
+DivY: 2
$Starbitmap: neb06
+Angles: 1.169370 3.752455 5.235984
+ScaleX: 5.000000
+ScaleY: 8.000000
+DivX: 4
+DivY: 5
$Starbitmap: neb12
+Angles: 0.994837 1.692968 2.373646
+ScaleX: 5.000000
+ScaleY: 7.000000
+DivX: 3
+DivY: 4
$Starbitmap: dneb01
+Angles: 1.431169 2.809978 3.124137
+ScaleX: 7.000000
+ScaleY: 4.000000
+DivX: 4
+DivY: 1
$Starbitmap: dneb02
+Angles: 5.393063 3.054324 3.141590
+ScaleX: 7.000000
+ScaleY: 9.000000
+DivX: 2
+DivY: 5

#Asteroid Fields

#Music

$Event Music: 3: Leviticus
$Briefing Music: Cinema

#End

