#Mission Info

$Version: 0.10
$Name:  XSTR("Fight for Your Right to Life", -1)
$Author: Silent Warrior
$Created: 04/07/00 at 17:18:22
$Modified: 04/18/00 at 15:09:56
$Notes:
Nothing much but a beam-fest. Disabling that Shivan destroyer would sure do miracles though...$End Notes:

$Mission Desc:
 XSTR("Looks like you managed to save the Paladin. But can you stop a Ravana? Just see for yourself! You might be surprised!", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 1

+Scramble: 0

+Disallow Support: 0

+Player Entry Delay:
1.000000

+Viewer pos: -0.208687, 163.776276, -185.690292
+Viewer orient:
	0.981898, -0.000000, 0.189411,
	-0.005815, 0.999529, 0.030147,
	-0.189322, -0.030703, 0.981435

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

#Briefing
$start_briefing
$num_stages: 1
$start_stage
$multi_text
 XSTR("Stop the Ravana before it reaches the Knossos portal!", -1)
$end_multi_text
$voice: RIBM4_B.wav
$camera_pos: -0.208687, 163.776276, -185.690292
$camera_orient:
	0.981898, 0.000000, 0.189411,
	-0.005815, 0.999529, 0.030147,
	-0.189322, -0.030703, 0.981435
$camera_time: 500
$num_lines: 0
$num_icons: 0
$Flags: 0
$Formula: ( true ) 
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 2

$Formula: ( has-departed-delay 0 "KAD Balder" ) 
$Multi text
    XSTR("The Shivan destroyer passed through the Knossos portal... Who knows who or what the crew of it has told of our whereabouts? This will get very ugly...", -1)
$end_multi_text
$Voice: RIBM4_DB1.wav
$Recommendation text:
    XSTR("Well... Pray. Or start the first mission with a Sekhmet so as to have a chance against both fighters and cap-ships.", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "KAD Balder" ) 
$Multi text
    XSTR("The Baldur won't reach the Knossos now, thanks to your efforts.", -1)
$end_multi_text
$Voice: RIBM4_DB2.wav
$Recommendation text:
    XSTR("It's :SLAM:ed! Way to go!", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTB Zeus"	5
)

+Weaponry Pool: (
	"Subach HL-7"	4
	"Prometheus R"	4
	"Shivan Light Laser"	9
	"Hornet"	400
	"Harpoon"	128
	"Cyclops"	18
	"Helios"	524
)

#Objects		;! 17 total

$Name: Alpha 1		;! Object #0
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 0.000000, 0.000000, 8279.927734
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -30.605021, -0.000004, 8250.194336
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Alpha 3		;! Object #2
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 30.110762, 0.000000, 8250.454102
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Alpha 4		;! Object #3
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -0.154181, 0.000005, 8219.782227
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Knossos		;! Object #4
$Class: Knossos
$Team: Friendly
$Location: -604.876953, -0.000015, 7516.471191
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0

$Name: KAD Balder		;! Object #5
$Class: SD Ravana
$Team: Hostile
$Location: -4153.299805, 0.000000, 16953.800781
$Orientation:
	-0.936022, 0.000000, -0.351943,
	0.000000, 1.000000, 0.000000,
	0.351943, 0.000000, -0.936022
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 15
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Damage: 100
+Subsystem: turret02
$Damage: 100
+Subsystem: turret03
$Damage: 100
+Subsystem: turret04
$Damage: 100
+Subsystem: turret05
$Damage: 100
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance "KAD Balder" "Knossos" ) 
   200 
)
$Determination: 10
+Flags: ( "no-shields" "escort" "special-warp" )+Respawn priority: 0

+Escort priority: 88
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 670

$Name: GTD Scarred Avenger		;! Object #6
$Class: GTD Hecate
$Team: Friendly
$Location: 1388.001465, -1563.251343, 11782.768555
$Orientation:
	-0.925812, 0.266732, 0.267818,
	0.256226, 0.963771, -0.074121,
	-0.277886, 0.000000, -0.960614
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 89
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1300

$Name: GTD Silencer		;! Object #7
$Class: GTD Orion
$Team: Friendly
$Location: -3162.699951, 786.700012, 11957.099609
$Orientation:
	-0.898176, 0.000000, 0.439635,
	-0.144917, 0.944110, -0.296065,
	-0.415064, -0.329629, -0.847978
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "SGreen" )
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Primary Banks: ( "SGreen" )
+Subsystem: turret10
+Subsystem: turret11
+Primary Banks: ( "SGreen" )
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 80
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

$Name: GTCv Boombox		;! Object #8
$Class: GTCv Deimos
$Team: Friendly
$Location: -1948.704346, -1061.989624, 7948.005371
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: GTCv Nutcracker		;! Object #9
$Class: GTCv Deimos
$Team: Friendly
$Location: 403.876709, 2282.947021, 8446.838867
$Orientation:
	0.877583, 0.463312, 0.123251,
	-0.479426, 0.848087, 0.225609,
	0.000000, -0.257081, 0.966390
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 40
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: GTC Silent Warrior		;! Object #10
$Class: GTC Aeolus
$Team: Friendly
$Location: -266.876343, -1686.373169, 8570.336914
$Orientation:
	-0.951847, 0.000000, 0.306575,
	0.084724, 0.961056, 0.263048,
	-0.294636, 0.276356, -0.914778
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 50
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 500

$Name: GVCv Knocker		;! Object #11
$Class: GVCv Sobek
$Team: Friendly
$Location: -1867.812134, 2055.449463, 7801.006836
$Orientation:
	-0.931750, 0.363100, 0.000000,
	-0.363100, -0.931750, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 40
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 400

$Name: Beta 1		;! Object #12
$Class: SB Seraphim
$Team: Friendly
$Location: -2967.706543, 780.000000, 10579.128906
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops" "Cyclops" "Helios" "Helios" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Group: 0
+Score: 16

$Name: Beta 2		;! Object #13
$Class: SB Seraphim
$Team: Friendly
$Location: -2954.000000, 780.000000, 10000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops" "Cyclops" "Helios" "Helios" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Group: 0
+Score: 16

$Name: Beta 3		;! Object #14
$Class: SB Seraphim
$Team: Friendly
$Location: -2850.208496, 780.000000, 10114.865234
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops" "Cyclops" "Helios" "Helios" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Group: 0
+Score: 16

$Name: GTVA Paladin		;! Object #15
$Class: GTVA Colossus
$Team: Friendly
$Location: 894.965271, 1039.284180, 30136.777344
$Orientation:
	-0.960614, 0.000000, 0.277886,
	0.000000, 1.000000, 0.000000,
	-0.277886, 0.000000, -0.960614
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06a
+Subsystem: turret07a
+Subsystem: turret08a
+Subsystem: turret09a
+Subsystem: turret10a
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
+Subsystem: turret54
+Subsystem: turret55
+Subsystem: turret56
+Subsystem: turret57
+Subsystem: turret58
+Subsystem: turret59
+Subsystem: turret60
+Subsystem: turret61
+Subsystem: turret62
+Subsystem: turret63
$Arrival Location: Hyperspace
$Arrival Cue: ( < 
   ( hits-left "KAD Balder" ) 
   ( rand 0 5 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 89
+Group: 0
+Score: 10000

$Name: GVD Ramses		;! Object #16
$Class: GVD Typhon
$Team: Friendly
$Location: -380.562164, -527.718140, 5348.838867
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
$Arrival Location: Hyperspace
$Arrival Cue: ( < 
   ( distance "KAD Balder" "Knossos" ) 
   500 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 80
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

#Wings		;! 2 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
+Hotkey: 0
+Flags:( )

$Name: Beta
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GTD Silencer
+Arrival delay: 1
$Arrival Cue: ( has-time-elapsed 15 ) 
$Departure Location: Docking Bay
$Departure Anchor: GTD Silencer
$Departure Cue: ( is-destroyed-delay 0 "KAD Balder" ) 
$Ships: (		;! 3 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
)
$AI Goals: ( goals ( ai-chase "KAD Balder" 89 ) )
+Hotkey: 1
+Flags:( )
+Wave Delay Min: 2
+Wave Delay Max: 5

#Events		;! 8 total

$Formula: ( when 
   ( has-time-elapsed 1 ) 
   ( beam-free-all "KAD Balder" ) 
   ( beam-free-all "GTD Scarred Avenger" ) 
   ( beam-free-all "GTD Silencer" ) 
   ( beam-free-all "GTCv Boombox" ) 
   ( beam-free-all "GTCv Nutcracker" ) 
   ( beam-free-all "GTC Silent Warrior" ) 
   ( beam-free-all "GVCv Knocker" ) 
)
+Name: Beams
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 5 ) 
   ( send-message 
      "GTD Scarred Avenger" 
      "High" 
      "DISABLE IT!" 
   )
)
+Name: Hehe!
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 2 "KAD Balder" ) 
   ( send-message 
      "GTD Scarred Avenger" 
      "High" 
      "Oh, GREAT!" 
   )
)
+Name: Doh!
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( key-pressed "Alt-J" ) 
   ( do-nothing ) 
)
+Name: RTB
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to base...", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 2 "KAD Balder" ) 
   ( send-message 
      "GTD Scarred Avenger" 
      "High" 
      "Yaay!" 
   )
)
+Name: Woohoo!
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( key-pressed "Alt-J" ) 
   ( do-nothing ) 
)
+Name: RTB
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to base.", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 2 "GTVA Paladin" ) 
   ( send-message 
      "GTVA Paladin" 
      "High" 
      "Howdy ho!" 
   )
   ( beam-free-all "GTVA Paladin" ) 
)
+Name: Paladin here
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 1 "GVD Ramses" ) 
   ( beam-free-all "GVD Ramses" ) 
   ( send-message 
      "GVD Ramses" 
      "High" 
      "ICU." 
   )
)
+Name: Ramses ready to :SMACK:
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 1 total

$Type: Primary
+Name: Defend the fleet!
$MessageNew:  XSTR("Keep our fleet safe!", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 0 "KAD Balder" ) 
+Score: 8000

#Waypoints		;! 1 lists total

$Name: Waypoint path 1
$List: (		;! 1 points in list
	( -519.182617, 0.000001, 7553.293457 )
)

#Messages		;! 212 total


$Name: DISABLE IT!

$Team: -1
$MessageNew:  XSTR("Alpha wing, what on earth kept you? Disable that schmuck so we can smack it before it enters the Knossos-device!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: Oh, GREAT!

$Team: -1
$MessageNew:  XSTR("Just great! The Baldur has escaped! Might as well just wait for the Shivan invasion-force...", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: Yaay!

$Team: -1
$MessageNew:  XSTR("Ladies and gentlemen, the Baldur is going down! Thank god it didn't jump out!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: Howdy ho!

$Team: -1
$MessageNew:  XSTR("Hello everyone. I hope we didn't miss anything.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4

$Name: ICU.

$Team: -1
$MessageNew:  XSTR("Looks like you have a little situation here. Beams are powering up.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC

#Reinforcements		;! 0 total


#Background bitmaps		;! 5 total

$Num stars: 2000
$Ambient light level: 0
$Sun: SunViolet
+Angles: 1.745328 1.745328 1.745328
+Scale: 1.600000
$Sun: SunGold
+Angles: 3.490656 3.490656 3.490656
+Scale: 2.300000
$Starbitmap: planete
+Angles: 0.872664 0.872664 0.872664
+ScaleX: 1.700000
+ScaleY: 1.700000
+DivX: 1
+DivY: 1
$Starbitmap: dneb10
+Angles: 2.617992 2.617992 2.617992
+ScaleX: 9.000000
+ScaleY: 5.000000
+DivX: 5
+DivY: 2
$Starbitmap: neb08
+Angles: 4.363320 4.363320 4.363320
+ScaleX: 15.000000
+ScaleY: 7.000000
+DivX: 4
+DivY: 2
$Starbitmap: dneb15
+Angles: 5.235984 5.235984 5.235984
+ScaleX: 7.000000
+ScaleY: 12.000000
+DivX: 3
+DivY: 2
$Starbitmap: neb02
+Angles: 6.108648 6.108648 6.108648
+ScaleX: 6.000000
+ScaleY: 10.000000
+DivX: 3
+DivY: 5

#Asteroid Fields

#Music

$Event Music: 4: Numbers
$Briefing Music: Cinema

#End

