#Mission Info

$Version: 0.10
$Name:  XSTR("Safe Sirius", -1)
$Author: Silent Warrior
$Created: 11/16/99 at 16:37:21
$Modified: 04/14/00 at 13:37:33
$Notes:
Last Sirius mission in my campaign.$End Notes:

$Mission Desc:
 XSTR("You're going to secure the Sirius system. All major resistance have been taken down, but the large amount of fully loaded and repaired fighters is alarming, and points to the fact that another destroyer is in this system. We believe, however, that most of it's complement is taken down, so you won't meet a too large resistance. But then again, what do we know?", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 0

+Scramble: 0

+Disallow Support: 0

+Player Entry Delay:
1.000000

+Viewer pos: 0.000000, 150.000000, -200.000000
+Viewer orient:
	0.999999, -0.000000, -0.001691,
	0.000627, 0.928769, 0.370658,
	0.001570, -0.370659, 0.928768

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

$Stage Text:
 XSTR("Shivan tech.

Our scientists haven't found a way to integrate the Shivan technology in our current fighters. We have however tested the powerplant, and tests determine that when that is used with a Valkyrie or a Horus, you can reach topspeeds ranging up to 120 m/s! Wihtout afterburners! With afterburners, you could easily catch up on a fleeing Manticore. How about that? The weapons are under development, and research is being conducted on how to place this properly with the new powerplant.", -1)
$end_multi_text
$Ani Filename: Intel_Subspace.ani
+Wave Filename: SIRM10_CB1.wav

$Stage Text:
 XSTR("SF Mara

These blueprints on the SF Mara will be a great help in placing the hardpoints right and in preparing the fuel necessary for the Mara.

More details regarding what was said in our encounter will be revealed in your mission briefing in not too long.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: SIRM10_CB2.wav

#Briefing
$start_briefing
$num_stages: 3
$start_stage
$multi_text
 XSTR("We've sent you out to locate and neutralize the final Shivan Destroyer in this system. We're certain that it's fighter complement has been reduced to a mere minimum, if we interpreted the Shivans correctly. Don't expect too much of a resistance out there.", -1)
$end_multi_text
$voice: SIRM10_B1.wav
$camera_pos: 0.000000, 150.000000, -200.000000
$camera_orient:
	0.999999, 0.000000, -0.001691,
	0.000627, 0.928769, 0.370658,
	0.001570, -0.370659, 0.928768
$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Hostile
$class: SD Lucifer
$pos: 160.401459, 0.000048, 565.977905
$label: ?
+id: 1
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The Shivans also gave us some coordinates to what Intel believes is the destroyer we're going after. We can't check that, however, because we're behind a planet relative to the position of these coordinates, and our communications satellites are inactive, indicating that there's some offensive weaponry in this vicinity.", -1)
$end_multi_text
$voice: SIRM10_B2.wav
$camera_pos: 0.000000, 150.000000, -200.000000
$camera_orient:
	0.999999, 0.000000, -0.001691,
	0.000627, 0.928769, 0.370658,
	0.001570, -0.370659, 0.928768
$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Hostile
$class: SD Lucifer
$pos: 39.284939, 0.000044, 516.901306
$label: SD Dread
+id: 1
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("We're sending out Alpha wing in Maras and Beta wing in Artemis bombers to investigate this. You find bad Shivans, you take them out. Understood? That should be easy enough. But do watch out for the flak out there, people.

Let's get this system swept clean, people.", -1)
$end_multi_text
$voice: SIRM10_B3.wav
$camera_pos: 0.000000, 150.000000, -200.000000
$camera_orient:
	0.999999, 0.000000, -0.001691,
	0.000627, 0.928769, 0.370658,
	0.001570, -0.370659, 0.928768
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Hostile
$class: SD Lucifer
$pos: 39.284939, 0.000044, 516.901306
$label: SD Dread
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 23
$team: Friendly
$class: SF Mara (terrans)
$pos: 40.291409, -0.000005, 111.039642
$label: Alpha
+id: 2
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Artemis
$pos: -17.567146, -0.000001, 110.226196
$label: Beta
+id: 3
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 4

$Formula: ( is-destroyed-delay 0 "SD Dread" ) 
$Multi text
    XSTR("You got the Dread! Not a bad day's work, gentlemen. It's alarming that the Shivans didn't alert us as to the presence of the installations, but with this civil war you can't ask them to take too many risks.

We're trying to figure out just why the installation was still intact when the Lucifer arrived. The communication satellites was destroyed about a week ago, and yet the installation is standing. I don't like this at all...", -1)
$end_multi_text
$Voice: SIRM10_DB1.wav
$Recommendation text:
    XSTR("Good enough for government work.", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 
   0 
   "SD Dread" 
   "GTI Sentiment" 
)
$Multi text
    XSTR("That Sentiment was just recieving supplies for a Colossus! And now they're gone! Do you have any idea of how much resources was on that thing? Despicable performance! We can however live without another Colossus. For now.

Well, at least you got the Dread down. Gotta give you some credit for that, at least. But don't let this happen again! If so, your bones will hang on my wall for decoration of a dartboard!", -1)
$end_multi_text
$Voice: SIRM10_DB2.wav
$Recommendation text:
    XSTR("Go for the beam cannons the first chance you've got.", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 
   0 
   "SD Dread" 
   "GTI Hermes" 
)
$Multi text
    XSTR("I'm surprised. Thought you'd never return, you low down moron! We don't know what was on the installation, even less now that it has been destroyed. There might have been scientists working on some new kind of weapon, or working on finding out more about the Shivans. If this will be repeated, you'll need more than a nosejob! UNBELIEVABLE!

Taking down a Lucifer is always a good help for us big guys, so your temporarily off the hook. The installation was already damaged when you got there, so it's not all that serious.", -1)
$end_multi_text
$Voice: SIRM10_DB3.wav
$Recommendation text:
    XSTR("I can't believe you let the GTI Hermes be destroyed... What's those Stilettos meant for? DUH! Go for the forward beams, then take the weapons' subsystem down. It will help the bombers a lot too.", -1)
$end_multi_text

$Formula: ( and 
   ( is-destroyed-delay 
      0 
      "GTI Sentiment" 
      "GTI Hermes" 
   )
   ( has-departed-delay 0 "SD Dread" ) 
)
$Multi text
    XSTR("You are outta this force, 'pilot'! I'll see you in the brig!", -1)
$end_multi_text
$Voice: SIRM10_DB4.wav
$Recommendation text:
    XSTR("Umm. This was quite a despicable performance. Can't be more emphasis on going for the beam cannons and weapon's subsystem.", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Hercules Mark II"	5
	"GTF Ares"	5
	"GTF Erinyes"	5
	"GTF Loki"	5
	"SF Mara (terrans)"	5
	"GTB Artemis"	5
	"GTB Ursa"	5
	"GTB Boanerges"	5
	"GVF Horus"	5
	"GVF Thoth"	5
	"GVF Serapis"	5
	"GVB Sekhmet"	5
	"GVB Osiris"	5
)

+Weaponry Pool: (
	"Subach HL-7"	103
	"Mekhu HL-7"	100
	"Akheton SDG"	3
	"Prometheus S"	22
	"Maxim"	100
	"UD-8 Kayser"	19
	"Circe"	100
	"Lamprey"	16
	"Rockeye"	500
	"Tempest"	500
	"Hornet"	615
	"Tornado"	100
	"Harpoon"	96
	"Trebuchet"	542
	"TAG-C"	500
	"Piranha"	500
	"Stiletto II"	515
	"Infyrno"	500
	"Cyclops"	524
	"Helios"	500
	"EMP Adv."	500
)

#Objects		;! 22 total

$Name: Alpha 1		;! Object #0
$Class: SF Mara (terrans)
$Team: Friendly
$Location: -3613.853516, 0.000000, 2366.187988
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: SD Dread		;! Object #1
$Class: SD Lucifer
$Team: Hostile
$Location: -5232.356934, 0.000021, 7746.863281
$Orientation:
	0.528204, 0.000000, 0.849118,
	-0.053622, 0.998004, 0.033356,
	-0.847423, -0.063150, 0.527149
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 30
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 
   2 
   "GTI Sentiment" 
   "GTI Hermes" 
)
$Determination: 10
+Flags: ( "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 30
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

$Name: GTI Sentiment		;! Object #2
$Class: GTI Ganymede
$Team: Friendly
$Location: -6871.509277, -1167.791870, 5864.582520
$Orientation:
	-0.158532, 0.000000, 0.987354,
	0.000000, 1.000000, 0.000000,
	-0.987354, 0.000000, -0.158532
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 30
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 40
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 900

$Name: GTI Hermes		;! Object #3
$Class: GTI Arcadia
$Team: Friendly
$Location: -8935.691406, -666.858215, 10922.136719
$Orientation:
	0.107403, 0.000000, 0.994216,
	0.000000, 1.000000, 0.000000,
	-0.994216, 0.000000, 0.107403
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 70
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Sbank Ammo: ( 0 )
+Subsystem: turret13
+Sbank Ammo: ( 0 )
+Subsystem: turret14
+Sbank Ammo: ( 0 )
+Subsystem: turret15
+Sbank Ammo: ( 0 )
+Subsystem: turret16
+Sbank Ammo: ( 0 )
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 89
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: Alpha 2		;! Object #4
$Class: SF Mara (terrans)
$Team: Friendly
$Location: -3644.038086, -0.000004, 2336.309082
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Alpha 3		;! Object #5
$Class: SF Mara (terrans)
$Team: Friendly
$Location: -3583.674072, 0.000005, 2337.187500
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Beta 1		;! Object #6
$Class: GTB Artemis
$Team: Friendly
$Location: -3713.767822, 0.000000, 2346.509277
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Akheton SDG" )
+Secondary Banks: ( "Stiletto II" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 2		;! Object #7
$Class: GTB Artemis
$Team: Friendly
$Location: -3754.183105, 0.000000, 2326.735352
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Akheton SDG" )
+Secondary Banks: ( "Stiletto II" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 3		;! Object #8
$Class: GTB Artemis
$Team: Friendly
$Location: -3674.687988, 0.000000, 2316.970703
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Akheton SDG" )
+Secondary Banks: ( "Stiletto II" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Gamma 1		;! Object #9
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -5187.294922, 0.000001, 4989.298828
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Gamma 2		;! Object #10
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -4289.501953, -0.000003, 3572.625732
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Gamma 3		;! Object #11
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -4748.574219, 0.000005, 4067.040039
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Epsilon 1		;! Object #12
$Class: GTB Ursa
$Team: Friendly
$Location: -8932.000000, -668.000000, 10920.000000
$Orientation:
	-0.602376, 0.000000, -0.798212,
	0.057563, 0.997396, -0.043441,
	0.796134, -0.072115, -0.600808
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Epsilon 2		;! Object #13
$Class: GTB Ursa
$Team: Friendly
$Location: -8935.268555, -668.000000, 10850.310547
$Orientation:
	-0.597367, 0.000000, -0.801968,
	0.058079, 0.997374, -0.043262,
	0.799862, -0.072421, -0.595799
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Epsilon 3		;! Object #14
$Class: GTB Ursa
$Team: Friendly
$Location: -8772.912109, -668.000000, 10728.855469
$Orientation:
	-0.597330, 0.000000, -0.801995,
	0.059383, 0.997255, -0.044229,
	0.799794, -0.074044, -0.595690
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Epsilon 4		;! Object #15
$Class: GTB Ursa
$Team: Friendly
$Location: -8725.519531, -668.000000, 10582.829102
$Orientation:
	-0.589273, 0.000000, -0.807934,
	0.060660, 0.997177, -0.044242,
	0.805654, -0.075080, -0.587610
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Arjuna 1		;! Object #16
$Class: SF Basilisk
$Team: Hostile
$Location: -4815.355469, 0.000022, 6476.428711
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Arjuna 2		;! Object #17
$Class: SF Basilisk
$Team: Hostile
$Location: -4826.535156, 0.000025, 6381.385742
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Arjuna 3		;! Object #18
$Class: SF Basilisk
$Team: Hostile
$Location: -4731.728516, 0.000021, 6277.934570
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Arjuna 4		;! Object #19
$Class: SF Basilisk
$Team: Hostile
$Location: -4725.416992, 0.000016, 6163.486328
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: GTSG Mjolnir 1		;! Object #20
$Class: GTSG Mjolnir
$Team: Friendly
$Location: -3801.800049, 0.000000, 4292.100098
$Orientation:
	0.967214, 0.220631, 0.125776,
	-0.109902, -0.082855, 0.990484,
	0.228953, -0.971832, -0.055890
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "SD Dread" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+AI Class: General
+Primary Banks: ( "MjolnirBeam#home" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 17

$Name: GTSG Mjolnir 2		;! Object #21
$Class: GTSG Mjolnir
$Team: Friendly
$Location: -1722.000000, -107.400002, 2505.699951
$Orientation:
	0.496316, -0.476947, 0.725391,
	-0.719830, 0.241003, 0.650971,
	-0.485300, -0.845245, -0.223708
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "SD Dread" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+AI Class: General
+Primary Banks: ( "MjolnirBeam#home" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 17

#Wings		;! 5 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
)
+Hotkey: 0
+Flags:( )

$Name: Beta
$Waves: 3
$Wave Threshold: 2
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
+Arrival delay: 2
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
)
+Hotkey: 1
+Flags:( )
+Wave Delay Min: 2
+Wave Delay Max: 5

$Name: Gamma
$Waves: 5
$Wave Threshold: 2
$Special Ship: 0		;! Gamma 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GTI Hermes
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Gamma 1"
	"Gamma 2"
	"Gamma 3"
)
+Hotkey: 2
+Flags:( )
+Wave Delay Min: 1
+Wave Delay Max: 5

$Name: Epsilon
$Waves: 3
$Wave Threshold: 2
$Special Ship: 0		;! Epsilon 1

$Arrival Location: Docking Bay
+Arrival Distance: 1
$Arrival Anchor: GTI Hermes
+Arrival delay: 3
$Arrival Cue: ( true ) 
$Departure Location: Docking Bay
$Departure Anchor: GTI Hermes
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Epsilon 1"
	"Epsilon 2"
	"Epsilon 3"
	"Epsilon 4"
)
+Flags:( )
+Wave Delay Min: 1
+Wave Delay Max: 5

$Name: Arjuna
$Waves: 2
$Wave Threshold: 2
$Special Ship: 0		;! Arjuna 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: SD Dread
$Arrival Cue: ( true ) 
$Departure Location: Docking Bay
$Departure Anchor: SD Dread
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Arjuna 1"
	"Arjuna 2"
	"Arjuna 3"
	"Arjuna 4"
)
+Flags:( )
+Wave Delay Min: 1
+Wave Delay Max: 5

#Events		;! 12 total

$Formula: ( when 
   ( has-time-elapsed 10 ) 
   ( beam-free-all "SD Dread" ) 
)
+Name: Dread beams
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 1 ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "SHIIIIT!!!" 
   )
)
+Name: Umm...
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 10 ) 
   ( send-message 
      "GTI Hermes" 
      "High" 
      "Good God!" 
   )
)
+Name: Yarajt.
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-disarmed-delay 0 "SD Dread" ) 
   ( do-nothing ) 
)
+Name: Disarm Dread
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Disarm Dread", -1)
+Team: 0

$Formula: ( when 
   ( is-disarmed-delay 1 "SD Dread" ) 
   ( send-message 
      "Epsilon 1" 
      "High" 
      "Thanks, man." 
   )
)
+Name: Boombox
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 3 "GTI Hermes" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Hermes died." 
   )
)
+Name: Fucked up.
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      2 
      "GTI Sentiment" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "The Sentiment's gone." 
   )
)
+Name: Curses!
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      4 
      "GTI Sentiment" 
      "GTI Hermes" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Geez..." 
   )
)
+Name: WTF???
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "SD Dread" ) 
   ( send-message 
      "Epsilon 1" 
      "High" 
      "Dread went boom..." 
   )
)
+Name: Splat
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Eliminate the SD Dread.", -1)
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: RTB
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return To Base", -1)
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 1 ) 
   ( beam-free-all "GTSG Mjolnir 1" ) 
   ( beam-free-all "GTSG Mjolnir 2" ) 
)
+Name: Mjolnir beams
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and-in-sequence 
      ( is-destroyed-delay 0 "SD Dread" ) 
      ( not 
         ( is-destroyed-delay 
            0 
            "GTI Hermes" 
            "GTI Sentiment" 
         )
      )
   )
   ( grant-medal 
      "Imperial Order of Vasuda" 
   )
)
+Name: Total success
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 4 total

$Type: Primary
+Name: Seek destruction.
$MessageNew:  XSTR("Destroy the final Shivan destroyer in Sirius.", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 0 "SD Dread" ) 
+Score: 8000

$Type: Primary
+Name: Defensive
$MessageNew:  XSTR("Defend the GTI Hermes", -1)
$end_multi_text
$Formula: ( not 
   ( is-destroyed-delay 0 "GTI Hermes" ) 
)
+Score: 5000

$Type: Secondary
+Name: Defensive 2
$MessageNew:  XSTR("Defend the GTI Sentiment", -1)
$end_multi_text
$Formula: ( not 
   ( is-destroyed-delay 
      0 
      "GTI Sentiment" 
   )
)
+Score: 2000

$Type: Bonus
+Name: Disarm
$MessageNew:  XSTR("Disarm the SD Dread", -1)
$end_multi_text
$Formula: ( is-disarmed-delay 0 "SD Dread" ) 
+Score: 3000

#Waypoints		;! 0 lists total


#Messages		;! 214 total


$Name: SHIIIIT!!!

$Team: -1
$MessageNew:  XSTR("Bloody hell! That's a Lucifer! How the hell did that thing get here? AND WHAT'S WITH THE FRIENDLY INSTALLATIONS?", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP1
+Wave Name: SIRM10_WTF.wav

$Name: Good God!

$Team: -1
$MessageNew:  XSTR("Thank God you're here, pilots! We're launching what we can as we speak. Help our pilots take down the Dread.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM5

$Name: Thanks, man.

$Team: -1
$MessageNew:  XSTR("Thanks big time, Scarred Avenger pilots. That paved the way for our bombs. You may assist us when you find the time.", -1)
$end_multi_text
+Persona: Wingman 7
+AVI Name: Head-TP2
+Wave Name: SIRM10_thanks.wav

$Name: Dread went boom...

$Team: -1
$MessageNew:  XSTR("Oh yeah, the SD Dread is down! It's been excellent working with you. Thanks for clearing our way.", -1)
$end_multi_text
+Persona: Wingman 6
+AVI Name: Head-TP3
+Wave Name: SIRM10_Dreaddown.wav

$Name: Hermes died.

$Team: -1
$MessageNew:  XSTR("Dammit, pilots! That installation was important! Your mission is a rumbling failure! Take that Lucifer out anyway.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: The Sentiment's gone.

$Team: -1
$MessageNew:  XSTR("Dammit, Alpha 1! That was one of the shipyards assigned to build a Colossus! WE CAN'T TOLERATE MORE OF THIS!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

$Name: Geez...

$Team: -1
$MessageNew:  XSTR("I don't believe this... Do you have any idea how clumsy performance you threw out there? YOU'RE A DISGRACE TO THE SCARRED AVENGER, ASSHOLE!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

#Reinforcements		;! 0 total


#Background bitmaps		;! 2 total

$Num stars: 2000
$Ambient light level: 0
$Sun: SunBlue
+Angles: 0.314159 1.186823 0.052360
+Scale: 2.000000
$Starbitmap: dneb08
+Angles: 0.418879 6.265727 0.418879
+ScaleX: 4.000000
+ScaleY: 9.000000
+DivX: 5
+DivY: 2
$Starbitmap: dneb13
+Angles: 0.925024 1.047197 0.349066
+ScaleX: 15.000000
+ScaleY: 13.000000
+DivX: 5
+DivY: 4

#Asteroid Fields

#Music

$Event Music: 1: Genesis
$Briefing Music: Brief3

#End

