#Mission Info

$Version: 0.10
$Name:  XSTR("Nebular Sweep", -1)
$Author: Silent Warrior
$Created: 03/23/00 at 14:35:48
$Modified: 04/18/00 at 15:02:59
$Notes:
This is THE most advanced mission I've made as of yet! <-operators, message-lists, distance, fancy SEXP-surgery... I'm gonna go FAR, I tell you!$End Notes:

$Mission Desc:
 XSTR("You've been assigned a wingman, and are supposed to sweep a short length of a nebula. YOu never know what you're gonna find...", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 4
+NebAwacs: 1600.000000

+Storm: s_medium


+Red Alert: 0

+Scramble: 0

+Disallow Support: 0

+Player Entry Delay:
1.000000

+Viewer pos: 0.000000, 150.000000, -200.000000
+Viewer orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.887259, 0.461271,
	0.000000, -0.461271, 0.887259

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

$Stage Text:
 XSTR("Duty carried out.

Ok, we've done what we're here for. All that's left is getting to Ribos. But just to be sure, we'll launch 50% of our pilots to perform a sweep of a nearby nebula.

Find out more in your briefing.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: ANTM5_CB1.wav

$Stage Text:
 XSTR("A reminder.

Let me remind you that this is likely the last sortie some of you will fly in Antares. When we get to Ribos, it's gonna be a real hard time. Take what opportunities you can to get a real good rest.

If Intel's assessments are correct, we're currently up against one Orion, one Hecate, two Aeolus, one Sobek, and one Ravana. It doesn't sound like too much, but destroyers are never easy targets.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: ANTM5_CB2.wav

$Stage Text:
 XSTR("[Monologue]

So, soon we will see the finishing of another militia-group hostile to the GTVA. I'm just sooo happy to hear that. But what of the Knossos portal we left in Deneb? I'm sure GTVI will send some ships to guard it, but will their force be enough? What if they send what's left of their fleet through there? What stands between them and the rest of our systems then?", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: Monolog4.wav

#Briefing
$start_briefing
$num_stages: 2
$start_stage
$multi_text
 XSTR("Alpha 1, you'll launch to secure a small stretch of a nebula. We haven't seen anything unusual about the nebula, but sensors tend to be crippled in nebulae. You aren't expected to encounter anything you can't handle, but if you do, you know your stuff.", -1)
$end_multi_text
$voice: ANTM5_B1.wav
$camera_pos: 0.000000, 150.000000, -200.000000
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.887259, 0.461271,
	0.000000, -0.461271, 0.887259
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 22
$team: Friendly
$class: GTF Ulysses
$pos: 12.273286, 0.000017, 49.193489
$label: Alpha 1
+id: 1
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 21
$team: Unknown
$class: SpaceHunk
$pos: 79.764542, 0.000010, 116.417221
$label: Nebula
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("In case you encounter anything out of the ordinary, get back to us as soon as possible.

We'll be waiting for you when you get back.", -1)
$end_multi_text
$voice: ANTM5_B2.wav
$camera_pos: 0.000000, 150.000000, -200.000000
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.887259, 0.461271,
	0.000000, -0.461271, 0.887259
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 22
$team: Friendly
$class: GTF Ulysses
$pos: -13.207156, 0.000007, 33.464657
$label: Alpha 1
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 21
$team: Unknown
$class: SpaceHunk
$pos: 79.764542, 0.000010, 116.417221
$label: Nebula
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 20
$team: Unknown
$class: NTF Boadicea
$pos: -38.280090, -0.000001, 100.573090
$label: Unusual things
+id: 5
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 4

$Formula: ( is-goal-true-delay "Sweep" 0 ) 
$Multi text
    XSTR("You took out all hostile presence. Goodie.", -1)
$end_multi_text
$Voice: ANTM5_DB1.wav
$Recommendation text:
    XSTR("That wasn't much of a challenge, was it?", -1)
$end_multi_text

$Formula: ( is-goal-true-delay "Report" 0 ) 
$Multi text
    XSTR("The unusual finding has been classified pretty high, and the GTVI will be dispatching ships to this location to find out more. Don't talk about this with anyone!", -1)
$end_multi_text
$Voice: ANTM5_DB2.wav
$Recommendation text:
    XSTR("A nebula-installation, eh? The mystery thickens...", -1)
$end_multi_text

$Formula: ( is-goal-true-delay "Follow." 0 ) 
$Multi text
    XSTR("You completed your sweep. Your assigned section of the nebula is deemed secure.", -1)
$end_multi_text
$Voice: ANTM5_DB3.wav
$Recommendation text:
    XSTR("Good you thought of completing the course, since an unsecured area can and will be used for strikes against any given object.", -1)
$end_multi_text

$Formula: ( is-goal-incomplete "Follow." ) 
$Multi text
    XSTR("What do you think you're up to? Without that part of the nebula secured, we never know what kind of force can leap at us! But since we're not staying, I'll let it pass. For now.", -1)
$end_multi_text
$Voice: ANTM5_DB4.wav
$Recommendation text:
    XSTR("You skipped your duty? That's low... :-]", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	2
	"GTF Loki"	2
	"GTF Pegasus"	2
	"GTF Perseus"	2
	"GTF Myrmidon"	2
	"GVF Seth"	2
	"GVF Horus"	2
	"GVF Thoth"	2
	"GVF Serapis"	2
	"GVF Tauret"	2
	"GVF Ptah"	2
)

+Weaponry Pool: (
	"Subach HL-7"	18
	"Mekhu HL-7"	16
	"Akheton SDG"	100
	"Morning Star"	100
	"Prometheus R"	2
	"Prometheus S"	16
	"Maxim"	16
	"UD-8 Kayser"	16
	"Circe"	16
	"Lamprey"	16
	"Rockeye"	500
	"Tempest"	500
	"Hornet"	100
	"Tornado"	500
	"Harpoon"	532
	"Trebuchet"	500
	"Piranha"	500
	"Infyrno"	500
	"EMP Adv."	500
)

#Objects		;! 12 total

$Name: Alpha 1		;! Object #0
$Class: GTF Ulysses
$Team: Friendly
$Location: 0.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: GTF Ulysses
$Team: Friendly
$Location: -30.255249, -0.000001, -29.733913
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-waypoints-once "Sweep waypoints" 10 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: GTNB Pharos 2		;! Object #2
$Class: GTNB Pharos
$Team: Unknown
$Location: 0.775370, -0.000001, 808.413147
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0

$Name: GTNB Pharos 3		;! Object #3
$Class: GTNB Pharos
$Team: Unknown
$Location: 0.000000, -0.000003, 1586.938110
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0

$Name: Hammer 1		;! Object #4
$Class: GTB Zeus
$Team: Hostile
$Location: -88.594856, 0.000008, 3527.783447
$Orientation:
	0.898845, 0.000000, -0.438267,
	0.126580, 0.957383, 0.259605,
	0.419589, -0.288820, 0.860539
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Trebuchet" "Rebel Bomb" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Hammer 2		;! Object #5
$Class: GTB Zeus
$Team: Hostile
$Location: -158.300003, 0.000000, 3593.500000
$Orientation:
	0.891671, 0.000000, -0.452685,
	0.131330, 0.956992, 0.258687,
	0.433216, -0.290115, 0.853322
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Trebuchet" "Rebel Bomb" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Hammer 3		;! Object #6
$Class: GTB Zeus
$Team: Hostile
$Location: -51.261356, -0.000002, 3219.843750
$Orientation:
	0.910859, 0.000000, -0.412719,
	0.114365, 0.960840, 0.252401,
	0.396557, -0.277102, 0.875190
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Trebuchet" "Rebel Bomb" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Nebula installation		;! Object #7
$Class: NTF Boadicea
$Team: Unknown
$Location: 2412.534180, -1721.629639, 8657.373047
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Sbank Ammo: ( 0 )
+Subsystem: turret17
+Subsystem: turret18
+Sbank Ammo: ( 0 )
+Subsystem: turret19
+Subsystem: turret20
+Sbank Ammo: ( 0 )
+Subsystem: turret21a
+Subsystem: turret22a
+Subsystem: turret23a
+Subsystem: turret24a
+Subsystem: turret25a
+Sbank Ammo: ( 0 )
+Subsystem: turret26a
+Sbank Ammo: ( 0 )
+Subsystem: turret27a
+Subsystem: turret28
+Subsystem: turret29
+Sbank Ammo: ( 0 )
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Sbank Ammo: ( 0 )
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Primary Banks: ( "AAAf" )
+Subsystem: turret38
+Primary Banks: ( "MjolnirBeam" )
+Subsystem: turret39
+Primary Banks: ( "ULTRA Anti-Fighter Beam" )
+Subsystem: turret40
+Primary Banks: ( "ULTRA Anti-Fighter Beam" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: GTNB Pharos 8		;! Object #8
$Class: GTNB Pharos
$Team: Unknown
$Location: 98.953255, 0.000003, 2230.195313
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0

$Name: GTNB Pharos 9		;! Object #9
$Class: GTNB Pharos
$Team: Unknown
$Location: 304.380768, 0.000003, 2851.228027
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0

$Name: GTNB Pharos 10		;! Object #10
$Class: GTNB Pharos
$Team: Unknown
$Location: 224.000000, 0.000000, 3633.199951
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0

$Name: GTNB Pharos 11		;! Object #11
$Class: GTNB Pharos
$Team: Unknown
$Location: 145.699997, 0.000000, 4488.799805
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0

#Wings		;! 2 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Alpha 1"
	"Alpha 2"
)
+Hotkey: 0
+Flags:( )

$Name: Hammer
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Hammer 1

$Arrival Location: Hyperspace
$Arrival Cue: ( < 
   ( distance 
      "<any friendly>" 
      "GTNB Pharos 3" 
   )
   200 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Hammer 1"
	"Hammer 2"
	"Hammer 3"
)
$AI Goals: ( goals ( ai-chase "Nebula installation" 89 ) )
+Flags:( "no-arrival-music" "no-arrival-message" )
+Wave Delay Min: 1
+Wave Delay Max: 8

#Events		;! 6 total

$Formula: ( when 
   ( has-time-elapsed 1 ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "All looks quiet..." 
   )
)
+Name: Hammer
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Hammer" ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "YIKES!" 
   )
   ( clear-goals "Alpha 2" ) 
)
+Name: Finlir
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Scout for hostile presence", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 3 "Hammer" ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "This is weird..." 
   )
   ( add-goal 
      "Alpha 2" 
      ( ai-waypoints-once 
         "Waypoint path 1" 
         40 
      )
   )
)
+Name: Alrighty...
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( are-waypoints-done-delay 
         "Alpha 2" 
         "Waypoint path 1" 
         1 
      )
      ( < 
         ( distance 
            "Alpha 2" 
            "Nebula installation" 
         )
         500 
      )
   )
   ( send-message-list 
      "Alpha 2" 
      "High" 
      "Checking in." 
      0 
      "#Command" 
      "High" 
      "Excuse me?" 
      5243 
      "Alpha 2" 
      "High" 
      "Yeah, you heard me." 
      10000 
      "#Command" 
      "High" 
      "Ridiculous!" 
      16500 
   )
)
+Name: What's this?
+Repeat Count: 1
+Interval: 1
+Score: 500
+Chained: 0
+Objective:  XSTR("Report anything unusual", -1)
+Team: 0

$Formula: ( when 
   ( key-pressed "Alt-J" ) 
   ( do-nothing ) 
)
+Name: RTB
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to base", -1)
+Objective key:  XSTR("Alt-J", -1)
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "What's this?" 
      20 
   )
   ( add-goal 
      "Alpha 2" 
      ( ai-guard "Alpha 1" 89 ) 
   )
)
+Name: Alpha 2 catching up
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 3 total

$Type: Primary
+Name: Sweep
$MessageNew:  XSTR("Sweep the area", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 0 "Hammer" ) 
+Score: 5000

$Type: Secondary
+Name: Report
$MessageNew:  XSTR("Report anything unusual", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "What's this?" 
   0 
)
+No music
+Score: 2000

$Type: Bonus
+Name: Follow.
$MessageNew:  XSTR("Touch all nav-bouys", -1)
$end_multi_text
$Formula: ( and 
   ( < 
      ( distance "Alpha 1" "GTNB Pharos 2" ) 
      200 
   )
   ( < 
      ( distance "Alpha 1" "GTNB Pharos 3" ) 
      200 
   )
   ( < 
      ( distance "Alpha 1" "GTNB Pharos 8" ) 
      200 
   )
   ( < 
      ( distance "Alpha 1" "GTNB Pharos 9" ) 
      200 
   )
   ( < 
      ( distance "Alpha 1" "GTNB Pharos 10" ) 
      200 
   )
   ( < 
      ( distance "Alpha 1" "GTNB Pharos 11" ) 
      200 
   )
)
+Score: 800

#Waypoints		;! 2 lists total

$Name: Waypoint path 1
$List: (		;! 1 points in list
	( 1858.618652, -1634.543823, 8411.856445 )
)

$Name: Sweep waypoints
$List: (		;! 4 points in list
	( 0.000000, 0.000003, 768.525635 )
	( 1.324958, 0.000001, 1521.188965 )
	( 91.421989, 0.000001, 2145.555908 )
	( 282.750305, -0.000001, 2678.656738 )
)

#Messages		;! 214 total


$Name: All looks quiet...

$Team: -1
$MessageNew:  XSTR("Whoopdedoo... A nice quiet nebula-patrol through a lightning storm.. I think I'm gonna cry out in joy...", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: ANTM5_whopdedoo.wav

$Name: YIKES!

$Team: -1
$MessageNew:  XSTR("Where did those bombers come from? Let's pop 'em, Alpha 1!", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: ANTM5_WHOA.wav

$Name: This is weird...

$Team: -1
$MessageNew:  XSTR("That's the last of them. Wonder where they were going... I'll check it out. Alpha 1, stay on the Pharoses, I'll catch up with you later.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: ANTM5_hmm.wav

$Name: Checking in.

$Team: -1
$MessageNew:  XSTR("Uh, Command, we've found an installation here, similar to the one the Hammerheads found in Deneb. Please advice, over.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: ANTM5_uhcommand.wav

$Name: Excuse me?

$Team: -1
$MessageNew:  XSTR("Say again, Alpha 2? An asteroid installation in the middle of a nebula?", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: Yeah, you heard me.

$Team: -1
$MessageNew:  XSTR("Yeah, you heard me, Scarred Avenger. We caught a band of Zeus bombers going in its direction. I should add that the Zeus-wing appeared out of nowhere.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: ANTM5_thatsright.wav

$Name: Ridiculous!

$Team: -1
$MessageNew:  XSTR("Can't be! Anyway, you're cleared to return home, Alpha. Intel will find this very interesting.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

#Reinforcements		;! 0 total


#Background bitmaps		;! 1 total

$Num stars: 579
$Ambient light level: 0
+Neb2: nbackblack

+Neb2Flags: 22

$Sun: SunGreen
+Angles: 5.585049 2.617992 0.994837
+Scale: 0.400000
$Starbitmap: planetc
+Angles: 2.443459 2.443459 2.443459
+ScaleX: 0.700000
+ScaleY: 0.700000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 2: Exodus
$Briefing Music: Brief7

#End

