#Mission Info

$Version: 0.10
$Name:  XSTR("Battle of Deneb 2", -1)
$Author: Silent Warrior
$Created: 11/25/99 at 20:03:22
$Modified: 04/13/00 at 15:41:15
$Notes:
I hope my South Park reference works half properly.$End Notes:

$Mission Desc:
 XSTR("This is a 'follow-up' on one of the largest engagements in the great war. It's not what it could be, but it should keep you busy for a little while longer than the previous version.", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 8

+Red Alert: 0

+Scramble: 1

+Disallow Support: 0

+Player Entry Delay:
1.000000

+Viewer pos: 0.000000, 150.000000, -200.000000
+Viewer orient:
	0.999977, 0.000000, 0.006831,
	-0.001901, 0.960516, 0.278220,
	-0.006561, -0.278226, 0.960493

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

$Stage Text:
 XSTR("Second Battle.

As some of you suspect, there will be another Battle of Deneb. However, we'll just act as a reinforcement for our friendly Shivans on the scene. We're a little late for the start.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: DENM3_CB1.wav

$Stage Text:
 XSTR("What a mess!

Since there are so many ships, hostile and friendly, you must take extra care with beams. You all know how quickly the Sathanas took down the first Colossus with its four beams. Don't get in front of one.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: DENM3_CB2.wav

$Stage Text:
 XSTR("NOTE: This mission contains a LOT of capships, to say the least. I strongly recommend lowering details. My machine isn't too keen on it above Medium detail, and it's quite a bit more than minimum/recommended requirements. But once things have cleared up, there should only be about 7 capships left. Not too much fighters.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: BoDnotice.wav

#Briefing
$start_briefing
$num_stages: 4
$start_stage
$multi_text
 XSTR("Well, here we are. If it passed anyone by, we've detected a very large fleet engagement taking place near a Knossos device. Our friendly Shivans are outnumbered and outgunned. We must go there and save the day.", -1)
$end_multi_text
$voice: DENM3_B1.wav
$camera_pos: 0.000000, 150.000000, -200.000000
$camera_orient:
	0.999977, 0.000000, 0.006831,
	-0.001901, 0.960516, 0.278220,
	-0.006561, -0.278226, 0.960493
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 31
$team: Friendly
$class: SJ Sathanas
$pos: 130.439529, 0.000027, 523.978394
$label: Friendly Shivans
+id: 1
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Hostile
$class: SD Ravana
$pos: -93.122475, -0.000003, 211.267197
$label: Hostile Shivans
+id: 2
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 31
$team: Hostile
$class: SJ Sathanas
$pos: -198.771286, 0.000035, 477.100861
$label: Hostile Shivans
+id: 3
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("We also have some sort of new ship in the engagement. As usual it would be in our interest to help them in any way possible.", -1)
$end_multi_text
$voice: DENM3_B2.wav
$camera_pos: 0.000000, 150.000000, -200.000000
$camera_orient:
	0.999977, 0.000000, 0.006831,
	-0.001901, 0.960516, 0.278220,
	-0.006561, -0.278226, 0.960493
$camera_time: 500
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 31
$team: Friendly
$class: SJ Sathanas
$pos: 165.942688, 0.000027, 523.978394
$label: Friendly Shivans
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Hostile
$class: SD Ravana
$pos: -93.122475, -0.000003, 211.267197
$label: Hostile Shivans
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 31
$team: Hostile
$class: SJ Sathanas
$pos: -198.771286, 0.000035, 477.100861
$label: Hostile Shivans
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 31
$team: Friendly
$class: Volition Bravos
$pos: 164.591766, -1553.799561, 5808.184570
$label: New shipclass
+id: 4
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Since this battle looks to be lost for our friends, we'll engage with our two destroyers and our cruiser escort. If the hostile Shivans can repel THAT attack, we're doomed.", -1)
$end_multi_text
$voice: DENM3_B3.wav
$camera_pos: 0.000000, 150.000000, -200.000000
$camera_orient:
	0.999977, 0.000000, 0.006831,
	-0.001901, 0.960516, 0.278220,
	-0.006561, -0.278226, 0.960493
$camera_time: 500
$num_lines: 0
$num_icons: 6
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 31
$team: Friendly
$class: SJ Sathanas
$pos: 165.942688, 0.000027, 523.978394
$label: Friendly Shivans
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Hostile
$class: SD Ravana
$pos: -93.122475, -0.000003, 211.267197
$label: Hostile Shivans
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 31
$team: Hostile
$class: SJ Sathanas
$pos: -198.771286, 0.000035, 477.100861
$label: Hostile Shivans
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 31
$team: Friendly
$class: Volition Bravos
$pos: 164.591766, -1553.799561, 5808.184570
$label: New shipclass
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Hecate
$pos: -45.114002, -1019.000000, 6906.684082
$label: Scarred Avenger
+id: 5
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: -5567.447754, 0.000030, 14442.009766
$label: Silencer
+id: 6
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Look, just keep our backs clean, and do what you can to survive out there. We're more interested in living pilots than the dead ones.

(Remember to lower the detail setting!)", -1)
$end_multi_text
$voice: DENM3_B4.wav
$camera_pos: 0.000000, 150.000000, -200.000000
$camera_orient:
	0.999977, 0.000000, 0.006831,
	-0.001901, 0.960516, 0.278220,
	-0.006561, -0.278226, 0.960493
$camera_time: 500
$num_lines: 0
$num_icons: 6
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 31
$team: Friendly
$class: SJ Sathanas
$pos: 165.942688, 0.000027, 523.978394
$label: Friendly Shivans
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Hostile
$class: SD Ravana
$pos: -93.122475, -0.000003, 211.267197
$label: Hostile Shivans
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 31
$team: Hostile
$class: SJ Sathanas
$pos: -198.771286, 0.000035, 477.100861
$label: Hostile Shivans
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 31
$team: Friendly
$class: Volition Bravos
$pos: 164.591766, -1553.799561, 5808.184570
$label: New shipclass
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Hecate
$pos: -45.114002, -1019.000000, 6906.684082
$label: Scarred Avenger
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: -5567.447754, 0.000030, 14442.009766
$label: Silencer
+id: 6
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 2

$Formula: ( has-departed-delay 
   0 
   "Scarred Avenger" 
   "Silencer" 
)
$Multi text
    XSTR("That was a really tough battle, wouldn't you say? Glad we got out of it. But as usual, out from the ashes, into the fire. Don't expect things to proceed as smoothly as this.

I just wonder where the Vasudans we're after are. Why didn't they come here to make sure the Knossos portal was secured for their advantage? I have a feeling we'd better head for Vasuda as soon as we can.", -1)
$end_multi_text
$Voice: DENM3_DB.wav
$Recommendation text:
    XSTR("You survived, and your mother ship survived. That's good enough.", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "Silencer" ) 
$Multi text
    XSTR("We lost an Orion-class destroyer to the Shivans' civil war... That ship formed the backbone of our task-force, and will be sorely missed.", -1)
$end_multi_text
$Voice: None
$Recommendation text:
    XSTR("Keep in mind that a Sathanas has a rear turret with BITE. Bombers also pour from that ship. Go for the turret first, then the bombers.", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Hercules"	5
	"GTF Hercules Mark II"	5
	"GTF Ares"	5
	"GTF Erinyes"	5
	"GTF Loki"	5
	"GTF Pegasus"	5
	"GTF Perseus"	5
	"GTF Myrmidon"	5
	"SF Mara (terrans)"	5
	"GTB Artemis"	5
	"GTB Artemis D.H."	5
	"GTB Medusa"	5
	"GTB Ursa"	5
	"GTB Zeus"	5
	"GTB Boanerges"	5
	"GVF Seth"	5
	"GVF Horus"	5
	"GVF Thoth"	5
	"GVF Serapis"	5
	"GVF Tauret"	5
	"GVB Osiris"	5
	"GVB Bakha"	5
	"GVF Ptah"	5
)

+Weaponry Pool: (
	"Subach HL-7"	16
	"Mekhu HL-7"	16
	"Akheton SDG"	16
	"Prometheus S"	24
	"Maxim"	16
	"UD-8 Kayser"	28
	"Circe"	16
	"Lamprey"	16
	"Targeting Laser"	16
	"Rockeye"	500
	"Tempest"	500
	"Tornado"	500
	"Trebuchet"	620
	"TAG-C"	500
	"Piranha"	500
	"Stiletto II"	500
	"Infyrno"	500
	"Cyclops"	500
	"Helios"	580
	"EMP Adv."	500
)

#Objects		;! 48 total

$Name: Alpha 1		;! Object #0
$Class: GTF Ares
$Team: Friendly
$Location: 0.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Trebuchet" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: GTF Ares
$Team: Friendly
$Location: -30.050016, -0.000003, -29.993010
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Trebuchet" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 15

$Name: Alpha 3		;! Object #2
$Class: GTF Ares
$Team: Friendly
$Location: 30.430132, 0.000000, -29.733910
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Trebuchet" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 15

$Name: Alpha 4		;! Object #3
$Class: GTF Ares
$Team: Friendly
$Location: -0.308636, -0.000001, -59.943264
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Trebuchet" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 15

$Name: SJ Sathanas		;! Object #4
$Class: SJ Sathanas
$Team: Friendly
$Location: 1151.600098, 0.000028, 5184.453613
$Orientation:
	0.935897, 0.000000, 0.352274,
	0.000000, 1.000000, 0.000000,
	-0.352274, 0.000000, 0.935897
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 53
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Primary Banks: ( "Shivan Super Laser" )
+Subsystem: turret06
+Primary Banks: ( "Shivan Super Laser" )
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Primary Banks: ( "ULTRA Anti-Fighter Beam" )
+Subsystem: turret10
+Subsystem: turret11
+Primary Banks: ( "ULTRA Anti-Fighter Beam" )
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Primary Banks: ( "SAAA" )
+Subsystem: turret39
+Subsystem: turret40
+Primary Banks: ( "Shivan Turret Laser" )
+Subsystem: turret41
+Subsystem: turret42
+Primary Banks: ( "Standard Flak" )
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Primary Banks: ( "Shivan Turret Laser" )
+Subsystem: turret46
+Primary Banks: ( "Shivan Turret Laser" )
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 50
+Group: 0
+Score: 10000

$Name: SJ Sathanas (evil)		;! Object #5
$Class: SJ Sathanas
$Team: Hostile
$Location: -1988.971802, 0.000012, 10951.348633
$Orientation:
	-0.905429, 0.000000, -0.424498,
	0.000000, 1.000000, 0.000000,
	0.424498, 0.000000, -0.905429
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 25
+Initial Hull: 58
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Damage: 50
+Subsystem: turret02
$Damage: 50
+Subsystem: turret03
$Damage: 50
+Subsystem: turret04
$Damage: 50
+Subsystem: turret05
$Damage: 50
+Subsystem: turret06
$Damage: 50
+Subsystem: turret07
$Damage: 50
+Subsystem: turret08
$Damage: 50
+Subsystem: turret09
$Damage: 50
+Subsystem: turret10
$Damage: 50
+Subsystem: turret11
$Damage: 50
+Subsystem: turret12
$Damage: 50
+Subsystem: turret13
$Damage: 50
+Subsystem: turret14
$Damage: 50
+Subsystem: turret15
$Damage: 50
+Subsystem: turret16
$Damage: 50
+Subsystem: turret17
$Damage: 50
+Subsystem: turret18
$Damage: 50
+Subsystem: turret19
$Damage: 50
+Subsystem: turret20
$Damage: 50
+Subsystem: turret21
$Damage: 50
+Subsystem: turret22
$Damage: 50
+Subsystem: turret23
$Damage: 50
+Subsystem: turret24
$Damage: 50
+Subsystem: turret25
$Damage: 50
+Subsystem: turret26
$Damage: 50
+Subsystem: turret27
$Damage: 50
+Subsystem: turret28
$Damage: 50
+Subsystem: turret29
$Damage: 50
+Subsystem: turret30
$Damage: 50
+Subsystem: turret31
$Damage: 50
+Subsystem: turret32
$Damage: 50
+Subsystem: turret33
$Damage: 50
+Subsystem: turret34
$Damage: 50
+Subsystem: turret35
$Damage: 50
+Subsystem: turret36
$Damage: 50
+Subsystem: turret37
$Damage: 50
+Subsystem: turret38
$Damage: 50
+Subsystem: turret39
$Damage: 50
+Subsystem: turret40
$Damage: 50
+Subsystem: turret41
$Damage: 50
+Subsystem: turret42
$Damage: 50
+Subsystem: turret43
$Damage: 50
+Subsystem: turret44
$Damage: 50
+Subsystem: turret45
$Damage: 50
+Subsystem: turret46
$Damage: 50
+Subsystem: turret47
$Damage: 50
+Subsystem: turret48
$Damage: 50
+Subsystem: turret49
$Damage: 50
+Subsystem: turret50
$Damage: 50
+Subsystem: turret51
$Damage: 50
+Subsystem: turret52
$Damage: 50
+Subsystem: turret53
$Damage: 50
+Subsystem: navigation
$Damage: 50
+Subsystem: communication
$Damage: 50
+Subsystem: weapons
$Damage: 50
+Subsystem: sensors
$Damage: 50
+Subsystem: enginesctr
$Damage: 50
+Subsystem: engineslwleft
$Damage: 50
+Subsystem: engineslwright
$Damage: 50
+Subsystem: enginesmain
$Damage: 50
+Subsystem: enginesupleft
$Damage: 50
+Subsystem: enginesupright
$Damage: 50
+Subsystem: fighterbay
$Damage: 99
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 50
+Group: 0
+Score: 10000

$Name: SCv Moloch 2		;! Object #6
$Class: SCv Moloch
$Team: Hostile
$Location: -171.051834, -275.644958, 5697.829590
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 27
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 1
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 440

$Name: SD Ravana		;! Object #7
$Class: SD Ravana
$Team: Hostile
$Location: -1613.603027, 0.000004, 6321.112305
$Orientation:
	-0.999597, 0.000000, -0.028404,
	0.000000, 1.000000, 0.000000,
	0.028404, 0.000000, -0.999597
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 57
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Sbank Ammo: ( 0 )
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Sbank Ammo: ( 0 )
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 20
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 670

$Name: SC Cain		;! Object #8
$Class: SC Cain
$Team: Hostile
$Location: -29.900337, -0.000002, 3356.248779
$Orientation:
	-0.824435, 0.000000, -0.565956,
	0.000000, 1.000000, 0.000000,
	0.565956, 0.000000, -0.824435
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 51
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 10
+Destroy At: 2
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 150

$Name: SC Rakshasa		;! Object #9
$Class: SC Rakshasa
$Team: Hostile
$Location: -490.512390, -0.000003, 1168.681152
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 21
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 10
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 300

$Name: Kenny		;! Object #10
$Class: Volition Bravos
$Team: Friendly
$Location: -791.156982, 276.571472, 4745.694824
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$AI Goals: ( goals ( ai-chase "SD Ravana" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 1
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "BFRed" )
+Subsystem: turret02
+Primary Banks: ( "BFRed" )
+Subsystem: turret03
+Primary Banks: ( "BFGreen" )
+Subsystem: turret04
+Primary Banks: ( "MjolnirBeam" )
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07a
+Primary Banks: ( "BFGreen" )
+Subsystem: turret08
+Primary Banks: ( "ULTRA Anti-Fighter Beam" )
+Subsystem: turret09a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 50
+Group: 0
+Score: 10

$Name: Kyle		;! Object #11
$Class: Volition Bravos
$Team: Friendly
$Location: -1242.575073, 0.000003, 3177.607422
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$AI Goals: ( goals ( ai-chase "SD Ravana" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 40
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "BFRed" )
+Subsystem: turret02
+Primary Banks: ( "BFRed" )
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Primary Banks: ( "MjolnirBeam" )
+Subsystem: turret07a
+Primary Banks: ( "BFGreen" )
+Subsystem: turret08
+Primary Banks: ( "ULTRA Anti-Fighter Beam" )
+Subsystem: turret09a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 
   0 
   "SJ Sathanas (evil)" 
   "SCv Moloch 2" 
   "SD Ravana" 
   "SC Rakshasa" 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 50
+Group: 0
+Score: 10

$Name: Silencer		;! Object #12
$Class: GTD Orion
$Team: Friendly
$Location: -5567.447754, 0.000030, 14442.009766
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( is-destroyed-delay 
      3 
      "SJ Sathanas (evil)" 
      "SCv Moloch 2" 
      "SD Ravana" 
      "SC Rakshasa" 
   )
   ( < ( hits-left "Silencer" ) 12 ) 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 50
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

$Name: Silent Warrior		;! Object #13
$Class: GTC Aeolus
$Team: Friendly
$Location: -943.202515, 0.000015, 2039.433594
$Orientation:
	-0.574824, 0.000000, -0.818277,
	0.000000, 1.000000, 0.000000,
	0.818277, 0.000000, -0.574824
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "SC Rakshasa" 89 ) ( ai-chase "SJ Sathanas (evil)" 70 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Primary Banks: ( "MjolnirBeam#home" )
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 
   3 
   "SJ Sathanas (evil)" 
   "SCv Moloch 2" 
   "SD Ravana" 
   "SC Rakshasa" 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 20
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 500

$Name: Scarred Avenger		;! Object #14
$Class: GTD Hecate
$Team: Friendly
$Location: -1121.068848, -1019.000000, 18000.900391
$Orientation:
	-0.998327, 0.000000, 0.057814,
	0.002874, 0.998764, 0.049626,
	-0.057743, 0.049709, -0.997093
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( is-destroyed-delay 
      3 
      "SJ Sathanas (evil)" 
      "SCv Moloch 2" 
      "SD Ravana" 
      "SC Rakshasa" 
   )
   ( < 
      ( hits-left "Scarred Avenger" ) 
      12 
   )
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 50
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1300

$Name: Beta 1		;! Object #15
$Class: GTB Boanerges
$Team: Friendly
$Location: -241.915939, -0.000005, 427.602661
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" )
+Secondary Banks: ( "Trebuchet" "Helios" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 2		;! Object #16
$Class: GTB Boanerges
$Team: Friendly
$Location: -275.345825, 0.000004, 378.632446
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" )
+Secondary Banks: ( "Trebuchet" "Helios" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 3		;! Object #17
$Class: GTB Boanerges
$Team: Friendly
$Location: -186.701157, 0.000004, 342.060669
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" )
+Secondary Banks: ( "Trebuchet" "Helios" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 4		;! Object #18
$Class: GTB Boanerges
$Team: Friendly
$Location: -209.367401, -0.000003, 262.698212
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" )
+Secondary Banks: ( "Trebuchet" "Helios" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Gamma 1		;! Object #19
$Class: GTB Ursa
$Team: Friendly
$Location: 53.003590, -0.000001, 1596.048218
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Helios" "Helios" "Helios" )
+Subsystem: b05-turreta
+AI Class: General
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Gamma 2		;! Object #20
$Class: GTB Ursa
$Team: Friendly
$Location: -11.916634, -0.000005, 1366.520752
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Helios" "Helios" "Helios" )
+Subsystem: b05-turreta
+AI Class: General
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Gamma 3		;! Object #21
$Class: GTB Ursa
$Team: Friendly
$Location: 88.668533, 0.000001, 1318.584961
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Helios" "Helios" "Helios" )
+Subsystem: b05-turreta
+AI Class: General
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Gamma 4		;! Object #22
$Class: GTB Ursa
$Team: Friendly
$Location: 32.774563, 0.000006, 1061.991211
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Helios" "Helios" "Helios" )
+Subsystem: b05-turreta
+AI Class: General
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Delta 1		;! Object #23
$Class: GTB Zeus
$Team: Friendly
$Location: -356.491272, -0.000002, 1339.480957
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Cyclops" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Delta 2		;! Object #24
$Class: GTB Zeus
$Team: Friendly
$Location: -413.106995, -0.000004, 1363.778076
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Cyclops" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Delta 3		;! Object #25
$Class: GTB Zeus
$Team: Friendly
$Location: -304.457703, 0.000003, 1216.550293
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Cyclops" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Delta 4		;! Object #26
$Class: GTB Zeus
$Team: Friendly
$Location: -326.610657, 0.000002, 1119.860962
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Cyclops" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Arjuna 1		;! Object #27
$Class: SF Manticore
$Team: Hostile
$Location: -406.294006, 0.000000, 1207.075562
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Arjuna 2		;! Object #28
$Class: SF Manticore
$Team: Hostile
$Location: -29.719431, 0.000002, 655.290222
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Arjuna 3		;! Object #29
$Class: SF Manticore
$Team: Hostile
$Location: -740.044739, -0.000006, 2336.648193
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Arjuna 4		;! Object #30
$Class: SF Manticore
$Team: Hostile
$Location: 44.972172, -0.000004, 3323.876709
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Rho 1		;! Object #31
$Class: GVF Horus
$Team: Friendly
$Location: -884.342041, -0.000002, 1809.343262
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Tornado" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Rho 2		;! Object #32
$Class: GVF Horus
$Team: Friendly
$Location: -908.502319, -0.000004, 1749.473511
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Tornado" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Rho 3		;! Object #33
$Class: GVF Horus
$Team: Friendly
$Location: -778.830505, 0.000003, 1590.360840
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Tornado" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Rho 4		;! Object #34
$Class: GVF Horus
$Team: Friendly
$Location: -795.105835, 0.000002, 1542.460327
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Tornado" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Cancer 1		;! Object #35
$Class: SB Nahema
$Team: Hostile
$Location: -217.365219, 0.000005, 3066.648438
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops" "Cyclops" "Infyrno" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Cancer 2		;! Object #36
$Class: SB Nahema
$Team: Hostile
$Location: -220.160645, 0.000004, 2732.855713
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops" "Cyclops" "Infyrno" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Cancer 3		;! Object #37
$Class: SB Nahema
$Team: Hostile
$Location: -154.991791, -0.000005, 2610.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops" "Cyclops" "Infyrno" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Capricorn 1		;! Object #38
$Class: SF Astaroth
$Team: Friendly
$Location: 124.334869, -0.000008, 292.560150
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" )
+Secondary Banks: ( "Trebuchet" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Capricorn 2		;! Object #39
$Class: SF Astaroth
$Team: Friendly
$Location: 103.125443, 0.000005, 263.590332
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Primary Banks: ( "Shivan Heavy Laser" )
+Secondary Banks: ( "Trebuchet" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Aries 1		;! Object #40
$Class: SF Dragon
$Team: Hostile
$Location: -215.593628, -0.000007, 2211.817627
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Aries 2		;! Object #41
$Class: SF Dragon
$Team: Hostile
$Location: -389.256012, 0.000004, 744.377502
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Aries 3		;! Object #42
$Class: SF Dragon
$Team: Hostile
$Location: -217.883652, -0.000004, 498.275208
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Aries 4		;! Object #43
$Class: SF Dragon
$Team: Hostile
$Location: 93.561646, 0.000003, 1706.968140
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Mu 1		;! Object #44
$Class: GVB Sekhmet
$Team: Friendly
$Location: -798.401672, 309.814636, 2171.335449
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" )
+Secondary Banks: ( "Helios" "Helios" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Mu 2		;! Object #45
$Class: GVB Sekhmet
$Team: Friendly
$Location: -832.854797, 309.814636, 2127.335449
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" )
+Secondary Banks: ( "Helios" "Helios" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Mu 3		;! Object #46
$Class: GVB Sekhmet
$Team: Friendly
$Location: -770.018860, 309.814636, 2125.054199
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" )
+Secondary Banks: ( "Helios" "Helios" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Mu 4		;! Object #47
$Class: GVB Sekhmet
$Team: Friendly
$Location: -804.557922, 309.814636, 2073.741699
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" )
+Secondary Banks: ( "Helios" "Helios" "Helios" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

#Wings		;! 10 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-chase "SC Rakshasa" 89 ) ( ai-chase-any 80 ) )
+Hotkey: 0
+Flags:( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-chase "SC Rakshasa" 89 ) ( ai-chase "SCv Moloch 2" 70 ) ( ai-chase "SJ Sathanas (evil)" 60 ) ( ai-chase-any 50 ) )
+Hotkey: 1
+Flags:( )
+Wave Delay Min: 2
+Wave Delay Max: 5

$Name: Gamma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gamma 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Gamma 1"
	"Gamma 2"
	"Gamma 3"
	"Gamma 4"
)
$AI Goals: ( goals ( ai-chase "SJ Sathanas (evil)" 89 ) ( ai-chase-any 50 ) )
+Hotkey: 2
+Flags:( )
+Wave Delay Min: 2
+Wave Delay Max: 5

$Name: Delta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 3		;! Delta 4

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Delta 1"
	"Delta 2"
	"Delta 3"
	"Delta 4"
)
$AI Goals: ( goals ( ai-chase "SD Ravana" 89 ) ( ai-chase "SJ Sathanas (evil)" 50 ) ( ai-chase-any 20 ) )
+Flags:( )

$Name: Arjuna
$Waves: 1
$Wave Threshold: 0
$Special Ship: 3		;! Arjuna 4

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Arjuna 1"
	"Arjuna 2"
	"Arjuna 3"
	"Arjuna 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( )

$Name: Rho
$Waves: 1
$Wave Threshold: 0
$Special Ship: 3		;! Rho 4

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Rho 1"
	"Rho 2"
	"Rho 3"
	"Rho 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( )

$Name: Cancer
$Waves: 4
$Wave Threshold: 0
$Special Ship: 1		;! Cancer 2

$Arrival Location: Docking Bay
+Arrival Distance: 2
$Arrival Anchor: SJ Sathanas (evil)
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
)
$AI Goals: ( goals ( ai-chase "Scarred Avenger" 89 ) ( ai-chase-any 50 ) )
+Flags:( )
+Wave Delay Min: 1
+Wave Delay Max: 5

$Name: Capricorn
$Waves: 5
$Wave Threshold: 0
$Special Ship: 0		;! Capricorn 1

$Arrival Location: Docking Bay
+Arrival Distance: 2
$Arrival Anchor: SJ Sathanas
+Arrival delay: 1
$Arrival Cue: ( has-time-elapsed 7 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Capricorn 1"
	"Capricorn 2"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( )
+Wave Delay Min: 1
+Wave Delay Max: 5

$Name: Aries
$Waves: 1
$Wave Threshold: 0
$Special Ship: 3		;! Aries 4

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Aries 1"
	"Aries 2"
	"Aries 3"
	"Aries 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( )

$Name: Mu
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Mu 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Mu 1"
	"Mu 2"
	"Mu 3"
	"Mu 4"
)
$AI Goals: ( goals ( ai-chase "SJ Sathanas (evil)" 89 ) ( ai-chase-any 50 ) )
+Flags:( )

#Events		;! 21 total

$Formula: ( when 
   ( has-time-elapsed 3 ) 
   ( beam-free-all "SJ Sathanas" ) 
)
+Name: Nice Sathanas Beams
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 1 "Alpha 1" ) 
   ( send-message-list 
      "Alpha 2" 
      "High" 
      "Ragnarök." 
      0 
      "Alpha 3" 
      "High" 
      "Whatever." 
      8000 
      "Alpha 4" 
      "High" 
      "Let's pray." 
      14000 
   )
)
+Name: Arrival
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 
         0 
         "SJ Sathanas (evil)" 
         "SCv Moloch 2" 
         "SD Ravana" 
         "SC Rakshasa" 
      )
      ( has-departed-delay 
         0 
         "Scarred Avenger" 
         "Silencer" 
         "Silent Warrior" 
      )
   )
   ( send-message 
      "Scarred Avenger" 
      "High" 
      "Great!" 
   )
)
+Name: Yaddayaddayadda
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Protect Scarred Avenger", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 3 "SD Ravana" ) 
   ( send-message 
      "Kyle" 
      "High" 
      "OMG! They killed Kenny!" 
   )
   ( self-destruct "Kenny" ) 
)
+Name: OMG!TKK!YB!
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 3 ) 
   ( beam-free-all "SJ Sathanas (evil)" ) 
)
+Name: Nasty Sathanas beams
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 3 ) 
   ( beam-free-all "SD Ravana" ) 
)
+Name: Ravana beams
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 3 ) 
   ( beam-free-all "SC Rakshasa" ) 
)
+Name: Rakshasa beams
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 3 ) 
   ( beam-free-all "SCv Moloch 2" ) 
)
+Name: Moloch 2 beams
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 3 ) 
   ( beam-free-all "Scarred Avenger" ) 
)
+Name: Scarred Avenger beams
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 3 ) 
   ( beam-free-all "Silencer" ) 
)
+Name: Silencer beams
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 3 ) 
   ( beam-free-all "Silent Warrior" ) 
)
+Name: Silent Warrior beams
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Aries" ) 
   ( do-nothing ) 
)
+Name: Destroy Aries
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Aries wing", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Arjuna" ) 
   ( do-nothing ) 
)
+Name: Destroy Arjuna
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Arjuna wing", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Cancer" ) 
   ( do-nothing ) 
)
+Name: Destroy Cancer
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Cancer wing", -1)
+Team: 0

$Formula: ( when 
   ( has-departed-delay 
      0 
      "Silencer" 
      "Silent Warrior" 
      "Scarred Avenger" 
   )
   ( grant-medal "Order of Galatea" ) 
)
+Name: Commendable result
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 3 ) 
   ( beam-free-all "Kenny" ) 
)
+Name: Kenny beams
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 3 ) 
   ( beam-free-all "Kyle" ) 
)
+Name: Kyle beams
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Capricorn 1" ) 
   ( add-goal 
      "Kyle" 
      ( ai-chase "SJ Sathanas (evil)" 89 ) 
   )
)
+Name: Kyle engagement sequence
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( hits-left "Scarred Avenger" ) 
      15 
   )
   ( send-message 
      "Scarred Avenger" 
      "High" 
      "Fuck!" 
   )
)
+Name: Doh!
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Silencer" ) 15 ) 
   ( send-message 
      "Silencer" 
      "High" 
      "Darn!" 
   )
)
+Name: Doh again!
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 257 ) 
   ( fire-beam 
      "Scarred Avenger" 
      "turret20" 
      "SJ Sathanas (evil)" 
      "fighterbay" 
   )
   ( set-subsystem-strength 
      "SJ Sathanas (evil)" 
      "fighterbay" 
      0 
   )
)
+Name: Fixing of the Evil Thing
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 3 total

$Type: Primary
+Name: Kill them all.
$MessageNew:  XSTR("Kill all hostiles.", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "SJ Sathanas (evil)" 
   "SCv Moloch 2" 
   "SD Ravana" 
   "SC Rakshasa" 
)
+Score: 20000

$Type: Primary
+Name: Stay alive
$MessageNew:  XSTR("Keep our destroyers alive.", -1)
$end_multi_text
$Formula: ( has-departed-delay 
   0 
   "Silencer" 
   "Scarred Avenger" 
)
+Score: 20000

$Type: Secondary
+Name: Keep SW alive.
$MessageNew:  XSTR("Keep our Aeolus safe.", -1)
$end_multi_text
$Formula: ( has-departed-delay 
   0 
   "Silent Warrior" 
)
+Score: 8000

#Waypoints		;! 0 lists total


#Messages		;! 214 total


$Name: Ragnarök.

$Team: -1
$MessageNew:  XSTR("OK, here we go. This is most likely gonna be the biggest and the last battle we'll ever see. Enjoy it while you can. Engage the enemy.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: DENM3_herewego.wav

$Name: Whatever.

$Team: -1
$MessageNew:  XSTR("Hey! We'll get out of this mess. Don't worry! Just get the fighters, beams, missile launchers, flak and all that, and we're through this shit.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP8

$Name: Let's pray.

$Team: -1
$MessageNew:  XSTR("Look, fuck the survival! What we gotta do is to make sure our capships are standing long enough to deliver the final blow to these guys. But it would help if you survive.", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP5

$Name: Great!

$Team: -1
$MessageNew:  XSTR("It's over. Finally over! We did a great job here today. Nothing can replace this performance. We may have lost many comrades, but the important thing is that it ended.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: OMG! They killed Kenny!

$Team: -1
$MessageNew:  XSTR("Oh my GOD! THEY KILLED KENNY! YOU BASTARDS!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM5
+Wave Name: DENM2_OMG.wav

$Name: Fuck!

$Team: -1
$MessageNew:  XSTR("Alpha, we can't take much more abuse! We'll leave when things get too rough! I pray you can keep things floating here.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: Darn!

$Team: -1
$MessageNew:  XSTR("Alpha, we can't take much more abuse! Another solid hit, and we're pretty much doomed!", -1)
$end_multi_text

#Reinforcements		;! 0 total


#Background bitmaps		;! 4 total

$Num stars: 669
$Ambient light level: 0
$Sun: SunWhite
+Angles: 0.488692 0.802851 0.104720
+Scale: 0.400000
$Starbitmap: neb10
+Angles: 0.802851 0.314159 0.593412
+ScaleX: 8.000000
+ScaleY: 9.000000
+DivX: 2
+DivY: 5
$Starbitmap: planetf
+Angles: 3.612829 5.393063 1.308996
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb01
+Angles: 0.994837 1.570795 6.230821
+ScaleX: 12.000000
+ScaleY: 8.000000
+DivX: 4
+DivY: 3
$Starbitmap: neb04
+Angles: 1.064650 0.802851 3.141590
+ScaleX: 9.000000
+ScaleY: 7.000000
+DivX: 4
+DivY: 3

#Asteroid Fields

$Density: 200
+Field Type: 1
+Debris Genre: 1
+Field Debris Type: 10
+Field Debris Type: 9
+Field Debris Type: 11
$Average Speed: 12.999998
$Minimum: -10000.000000, -10000.000000, -10000.000000
$Maximum: 10000.000000, 10000.000000, 10000.000000

#Music

$Event Music: 6: Joshua
$Briefing Music: None

#End

