#Mission Info

$Version: 0.10
$Name:  XSTR("Defying Death", -1)
$Author: Silent Warrior
$Created: 01/18/00 at 18:34:45
$Modified: 04/14/00 at 14:29:17
$Notes:
You're almost there. Stand true to your mission, and you will prevail.$End Notes:

$Mission Desc:
 XSTR("Even though you passed my purgatory-mission, there are still some Knights of Apocalypse ships left. As it now is, you've been sent out to eradicate the movement. We have the proper coordinates, but still the GTD Scarred Avenger needs an escort as it makes it's way to the Antares jump node. And a cute little armada must get out of the way as well.", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 0

+Scramble: 0

+Disallow Support: 0

+Player Entry Delay:
1.000000

+Viewer pos: 0.000000, 150.000000, -200.000000
+Viewer orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.970815, 0.239830,
	0.000000, -0.239830, 0.970815

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

$Stage Text:
 XSTR("Resupplied and fit for fight.

We have added to our fighter supply from the installation. The only fighters available were Vasudan though, but our technicians have modified them to fit us humans.", -1)
$end_multi_text
$Ani Filename: Vhallheads.ani
+Wave Filename: VASM3_CB1.wav

$Stage Text:
 XSTR("Interrogation update:

The soldiers who helped us when we captured the Redeemer told us that he heard some people talking about a base in Ribos, and how they wished they would've been there instead of onboard the Redeemer. It was said to be an Arcadia-class installation, and the guarding force would be massive.", -1)
$end_multi_text
$Ani Filename: Intel_HOL.ani
+Wave Filename: VASM3_CB2.wav

$Stage Text:
 XSTR("Interrogation update (continued.)

Two Hecate-class destroyers, two Hades-class destroyers, one Orion-class destroyer, three Aeolus-class cruisers, one Leviathan-class cruiser, one Deimos-class corvette, two Sobek-class corvettes, a Hatshepsut-class destroyer, a Ravana-class destroyer, a Rakshasa and two Lilith-class cruisers. However, we'll worry about that once we get there.", -1)
$end_multi_text
$Ani Filename: intel_ntf.ani
+Wave Filename: VASM3_CB3.wav

$Stage Text:
 XSTR("Current objectives.

For now we must aim at getting to Antares. We won't discuss any more details about that now.

See you in the briefing room soon.", -1)
$end_multi_text
$Ani Filename: intel_ancients.ani
+Wave Filename: VASM3_CB4.wav

#Briefing
$start_briefing
$num_stages: 3
$start_stage
$multi_text
 XSTR("OK, we got past the two stolen Juggernaughts. Good thing you didn't destroy them, as they might be of service to us when we need them. Now, let's get back to the business at hand.", -1)
$end_multi_text
$voice: VASM3_B1.wav
$camera_pos: 0.000000, 150.000000, -200.000000
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.970815, 0.239830,
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$camera_time: 500
$num_lines: 0
$num_icons: 0
$Flags: 0
$Formula: ( true ) 
$end_stage
$start_stage
$multi_text
 XSTR("As destiny has it, a capship group is blocking our way to the jump node. We don't think we've been detected yet, but you never know what might happen.

We'll dispatch you in our recently acquired Vasudan bombers. Those of you who haven't flown the Osiris bomber yet can take the opportunity now.", -1)
$end_multi_text
$voice: VASM3_B2.wav
$camera_pos: 0.000000, 150.000000, -200.000000
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.970815, 0.239830,
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$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 5
$team: Hostile
$class: GTCv Deimos
$pos: -69.863792, 0.000019, 820.907959
$label: KA capship group
+id: 1
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 25
$team: Friendly
$class: GVB Osiris
$pos: 83.966034, -0.000003, 228.837173
$label: Alpha Wing
+id: 2
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Once the cap ship group has been eliminated, you're cleared to return to base. Bring a few of our fighters as well. If possible, bring them all home.

Get out there and make us proud, then get back. Dismissed.", -1)
; Enigma wing flying Erinyes class heavy fighters carrying SDGs, and Rubberducky wing comprised of Ares class heavy assault fighters, made for general mayhem. Use them well, since those are among the last terran fighters left in our bays. Other than those are the Hercules MkII. Use them wisely.", -1)





























$end_multi_text
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$camera_pos: 0.000000, 150.000000, -200.000000
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.970815, 0.239830,
	0.000000, -0.239830, 0.970815
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 5
$team: Hostile
$class: GTCv Deimos
$pos: -69.863792, 0.000019, 820.907959
$label: KA capship group
+id: 1
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 25
$team: Friendly
$class: GVB Osiris
$pos: 83.966034, -0.000003, 228.837173
$label: Alpha Wing
+id: 2
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 1

$Formula: ( is-destroyed-delay 
   0 
   "KAC Diabolic Intent" 
   "KAD Pacifist 3000" 
   "KACv Grim Reaper" 
   "KACv Despair" 
   "KAC Deuce" 
)
$Multi text
    XSTR("Excellent performance! You are the best of the best, my friend! Where were you during the Great War?

Vasudan bombers aren't made for us humans, but you handled them like you were born in one. Must look for more people like you.

Taking out a batch of capships is never easy, more so when you're relatively poorly armed. Congratulations. It wasn't exactly Boanergeses you flew out there, was it?", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("You either flew on a low difficulty, or you're the MAN! Superb!", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTB Artemis D.H."	5
	"GTB Medusa"	5
	"GTB Ursa"	5
	"GTB Zeus"	5
	"GTB Boanerges"	5
	"GVB Sekhmet"	5
	"GVB Osiris"	5
	"GVB Bakha"	5
)

+Weaponry Pool: (
	"Subach HL-7"	16
	"Mekhu HL-7"	19
	"Prometheus S"	16
	"Maxim"	16
	"UD-8 Kayser"	24
	"Circe"	16
	"Lamprey"	16
	"Rockeye"	500
	"Tempest"	500
	"Tornado"	868
	"Trebuchet"	540
	"Piranha"	500
	"Stiletto II"	515
	"Infyrno"	500
	"Cyclops"	509
	"Helios"	500
	"EMP Adv."	500
)

#Objects		;! 30 total

$Name: Alpha 1		;! Object #0
$Class: GVB Osiris
$Team: Friendly
$Location: 0.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops" "Stiletto II" "Tornado" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: GVB Osiris
$Team: Friendly
$Location: -40.175110, 0.000004, -39.705639
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops" "Stiletto II" "Tornado" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Alpha 3		;! Object #2
$Class: GVB Osiris
$Team: Friendly
$Location: 40.393692, -0.000002, -40.422390
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops" "Stiletto II" "Tornado" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: KAC Diabolic Intent		;! Object #3
$Class: GTC Leviathan
$Team: Hostile
$Location: -1387.769531, -330.009430, 4625.051758
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 60
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 200

$Name: KAD Pacifist 3000		;! Object #4
$Class: GTD Orion
$Team: Hostile
$Location: -61.230022, 250.680511, 7785.541992
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 89
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

$Name: KACv Grim Reaper		;! Object #5
$Class: GTCv Deimos
$Team: Hostile
$Location: 794.995361, -699.302185, 5854.372559
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("High-rankers", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 60
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: KACv Despair		;! Object #6
$Class: GTCv Deimos
$Team: Hostile
$Location: -422.146362, 112.032585, 1957.836060
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 60
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: KAC Deuce		;! Object #7
$Class: GTC Aeolus
$Team: Hostile
$Location: 345.621826, -176.836807, 4794.581543
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 60
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 500

$Name: Rubberducky 1		;! Object #8
$Class: GTF Ares
$Team: Friendly
$Location: -382.561371, 0.000007, 4238.363770
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 15

$Name: Rubberducky 2		;! Object #9
$Class: GTF Ares
$Team: Friendly
$Location: -430.604950, -0.000004, 3792.912842
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 15

$Name: Rubberducky 3		;! Object #10
$Class: GTF Ares
$Team: Friendly
$Location: -267.022614, -0.000002, 3565.808594
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 15

$Name: Rubberducky 4		;! Object #11
$Class: GTF Ares
$Team: Friendly
$Location: -313.079681, -0.000004, 3239.294189
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 15

$Name: Enigma 1		;! Object #12
$Class: GTF Erinyes
$Team: Friendly
$Location: 172.942902, 0.000003, 2006.474854
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Akheton SDG" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Enigma 2		;! Object #13
$Class: GTF Erinyes
$Team: Friendly
$Location: 86.145256, 0.000001, 1743.135620
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Akheton SDG" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Enigma 3		;! Object #14
$Class: GTF Erinyes
$Team: Friendly
$Location: 242.673615, 0.000002, 1762.695801
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Akheton SDG" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Enigma 4		;! Object #15
$Class: GTF Erinyes
$Team: Friendly
$Location: 147.999023, -0.000005, 1392.474854
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Akheton SDG" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Enigma 5		;! Object #16
$Class: GTF Erinyes
$Team: Friendly
$Location: 51.803467, 0.000003, 1305.556396
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Akheton SDG" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Enigma 6		;! Object #17
$Class: GTF Erinyes
$Team: Friendly
$Location: 285.741669, -0.000002, 1329.429443
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Akheton SDG" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: GTVA Paladin		;! Object #18
$Class: GTVA Colossus
$Team: Friendly
$Location: -2294.970215, -564.134399, 4296.975098
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06a
+Subsystem: turret07a
+Subsystem: turret08a
+Subsystem: turret09a
+Subsystem: turret10a
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
+Subsystem: turret54
+Subsystem: turret55
+Subsystem: turret56
+Subsystem: turret57
+Subsystem: turret58
+Subsystem: turret59
+Subsystem: turret60
+Subsystem: turret61
+Subsystem: turret62
+Subsystem: turret63
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 
   4 
   "KACv Grim Reaper" 
)
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( hits-left "GTVA Paladin" ) 
   ( rand 70 30 ) 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 10000

$Name: Divine 1		;! Object #19
$Class: GVF Horus
$Team: Hostile
$Location: 335.702209, -0.000001, 7479.615234
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Divine 2		;! Object #20
$Class: GVF Horus
$Team: Hostile
$Location: 280.730743, -0.000005, 7319.512207
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Divine 3		;! Object #21
$Class: GVF Horus
$Team: Hostile
$Location: 384.299133, -0.000012, 7319.512207
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Divine 4		;! Object #22
$Class: GVF Horus
$Team: Hostile
$Location: 329.793640, -0.000013, 7108.553711
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Terminator 1		;! Object #23
$Class: GTF Perseus
$Team: Hostile
$Location: 85.123894, 0.000005, 2418.484131
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
+Secondary Banks: ( "Trebuchet" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Terminator 2		;! Object #24
$Class: GTF Perseus
$Team: Hostile
$Location: 34.035301, 0.000002, 2177.595459
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
+Secondary Banks: ( "Trebuchet" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Terminator 3		;! Object #25
$Class: GTF Perseus
$Team: Hostile
$Location: 115.455429, 0.000008, 2090.677002
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus S" )
+Secondary Banks: ( "Trebuchet" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Beta 1		;! Object #26
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -141.051315, -0.000006, 70.065079
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Trebuchet" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Beta 2		;! Object #27
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -161.231552, -0.000004, 53.688694
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Trebuchet" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Beta 3		;! Object #28
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -120.489166, -0.000002, 52.302094
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Trebuchet" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Beta 4		;! Object #29
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -140.768494, -0.000005, 31.892920
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Trebuchet" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

#Wings		;! 6 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
)
$AI Goals: ( goals ( ai-chase-any 89 ) )
+Hotkey: 0
+Flags:( )

$Name: Rubberducky
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Rubberducky 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Rubberducky 1"
	"Rubberducky 2"
	"Rubberducky 3"
	"Rubberducky 4"
)
+Flags:( "reinforcement" )
+Wave Delay Min: 2
+Wave Delay Max: 5

$Name: Enigma
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Enigma 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Enigma 1"
	"Enigma 2"
	"Enigma 3"
	"Enigma 4"
	"Enigma 5"
	"Enigma 6"
)
+Flags:( "reinforcement" )
+Wave Delay Min: 2
+Wave Delay Max: 5

$Name: Divine
$Waves: 4
$Wave Threshold: 0
$Special Ship: 0		;! Divine 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: KAD Pacifist 3000
+Arrival delay: 2
$Arrival Cue: ( has-time-elapsed 30 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Divine 1"
	"Divine 2"
	"Divine 3"
	"Divine 4"
)
+Flags:( )
+Wave Delay Min: 3
+Wave Delay Max: 9

$Name: Terminator
$Waves: 4
$Wave Threshold: 0
$Special Ship: 0		;! Terminator 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: KAD Pacifist 3000
+Arrival delay: 5
$Arrival Cue: ( has-time-elapsed 132 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Terminator 1"
	"Terminator 2"
	"Terminator 3"
)
+Flags:( )
+Wave Delay Min: 2
+Wave Delay Max: 7

$Name: Beta
$Waves: 5
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
+Arrival delay: 2
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-guard-wing "Alpha" 89 ) )
+Hotkey: 1
+Flags:( )
+Wave Delay Min: 1
+Wave Delay Max: 10

#Events		;! 5 total

$Formula: ( when 
   ( has-time-elapsed 5 ) 
   ( beam-free-all "KAC Diabolic Intent" ) 
   ( beam-free-all "KAD Pacifist 3000" ) 
   ( beam-free-all "KACv Grim Reaper" ) 
   ( beam-free-all "KACv Despair" ) 
   ( beam-free-all "KAC Deuce" ) 
)
+Name: Beams
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 1 "GTVA Paladin" ) 
   ( beam-free-all "GTVA Paladin" ) 
   ( send-message-list 
      "Alpha 3" 
      "High" 
      "Mother of god!" 
      23 
      "#Command" 
      "High" 
      "You can say that again..." 
      4000 
   )
)
+Name: Paladin beams
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 1 ) 
   ( send-message-list 
      "Alpha 2" 
      "High" 
      "Mother of god!" 
      1 
      "Alpha 3" 
      "High" 
      "Get a grip, dammit!" 
      7000 
   )
)
+Name: Arrival
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "KAC Diabolic Intent" 
      "KAD Pacifist 3000" 
      "KACv Grim Reaper" 
      "KACv Despair" 
      "KAC Deuce" 
   )
   ( grant-medal "Medal of Valor" ) 
)
+Name: Clear fleet-directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Clear our path", -1)
+Team: 0

$Formula: ( when 
   ( key-pressed "Alt-J" ) 
   ( do-nothing ) 
)
+Name: RTB
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to base", -1)
+Objective key:  XSTR("Alt J", -1)
+Team: 0

#Goals		;! 3 total

$Type: Primary
+Name: SnD
$MessageNew:  XSTR("Annihilate all possible opposition.", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "KAC Diabolic Intent" 
   "KAD Pacifist 3000" 
   "KACv Grim Reaper" 
   "KACv Despair" 
   "KAC Deuce" 
)
+Score: 30000

$Type: Bonus
+Name: Disable
$MessageNew:  XSTR("Disable some of the ships.", -1)
$end_multi_text
$Formula: ( or 
   ( is-disabled-delay 
      0 
      "KAC Diabolic Intent" 
   )
   ( is-disabled-delay 
      0 
      "KAD Pacifist 3000" 
   )
   ( is-disabled-delay 
      0 
      "KACv Grim Reaper" 
   )
   ( is-disabled-delay 0 "KACv Despair" ) 
   ( is-disabled-delay 0 "KAC Deuce" ) 
)
+Score: 3000

$Type: Bonus
+Name: Disarm
$MessageNew:  XSTR("Disarm some of the blocking ships.", -1)
$end_multi_text
$Formula: ( or 
   ( is-disarmed-delay 
      0 
      "KAC Diabolic Intent" 
   )
   ( is-disarmed-delay 
      0 
      "KAD Pacifist 3000" 
   )
   ( is-disarmed-delay 
      0 
      "KACv Grim Reaper" 
   )
   ( is-disarmed-delay 0 "KACv Despair" ) 
   ( is-disarmed-delay 0 "KAC Deuce" ) 
)
+Score: 10000

#Waypoints		;! 0 lists total


#Messages		;! 211 total


$Name: Mother of god!

$Team: -1
$MessageNew:  XSTR("Those Knights of Apocalypse sure knows how to throw a decent departure party! Good thing we got some bombers from the installation.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1

$Name: What the hell?

$Team: -1
$MessageNew:  XSTR("What's the Paladin doing here? Not that I don't appreciate the help, but still.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP3

$Name: Get a grip, dammit!

$Team: -1
$MessageNew:  XSTR("Alpha 2, straighten up! Beam turrets exist too, remember? Taking out a capship is NEVER a cakewalk!", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP3

$Name: You can say that again...

$Team: -1
$MessageNew:  XSTR("We're as confused as you are, Alpha wing. All of a sudden the Paladin just departed into your field of engagement. We'll get this sorted out ASAP.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

#Reinforcements		;! 2 total

$Name: Rubberducky
$Type: Attack/Protect
$Num times: 2
+Arrival Delay: 0
+No Messages: ( )
+Yes Messages: ( )

$Name: Enigma
$Type: Attack/Protect
$Num times: 2
+Arrival Delay: 0
+No Messages: ( )
+Yes Messages: ( )

#Background bitmaps		;! 7 total

$Num stars: 1181
$Ambient light level: 0
$Sun: SunGold
+Angles: 0.558505 3.141590 0.418879
+Scale: 0.800000
$Sun: SunRed
+Angles: 2.914698 0.890117 0.191986
+Scale: 2.600000
$Starbitmap: dneb01
+Angles: 6.126101 0.418879 2.495819
+ScaleX: 6.000000
+ScaleY: 7.000000
+DivX: 2
+DivY: 1
$Starbitmap: planetd
+Angles: 0.000000 0.000000 0.000000
+ScaleX: 1.200000
+ScaleY: 1.200000
+DivX: 1
+DivY: 1
$Starbitmap: planetg
+Angles: 3.438296 5.515236 0.488692
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb18
+Angles: 4.712385 1.117010 0.628318
+ScaleX: 7.000000
+ScaleY: 6.000000
+DivX: 3
+DivY: 2
$Starbitmap: dneb09
+Angles: 0.226893 0.855211 0.349066
+ScaleX: 12.000000
+ScaleY: 9.000000
+DivX: 4
+DivY: 3
$Starbitmap: neb11
+Angles: 2.373646 0.802851 1.745328
+ScaleX: 7.000000
+ScaleY: 5.000000
+DivX: 2
+DivY: 4
$Starbitmap: dneb18
+Angles: 1.658062 2.373646 2.321286
+ScaleX: 18.000000
+ScaleY: 10.000000
+DivX: 4
+DivY: 2

#Asteroid Fields

$Density: 200
+Field Type: 0
+Debris Genre: 0
+Field Debris Type: 0
+Field Debris Type: 1
+Field Debris Type: 2
$Average Speed: 35.000001
$Minimum: -100000.000000, -100000.000000, -100000.000000
$Maximum: 100000.000000, 100000.000000, 100000.000000
+Inner Bound:
$Minimum: -50000.000000, -50000.000000, -50000.000000
$Maximum: 50000.000000, 50000.000000, 50000.000000

#Music

$Event Music: 5: Deuteronomy
$Briefing Music: Brief2

#End

