#Mission Info

$Version: 0.10
$Name:  XSTR("Moving into Position", -1)
$Author: Silent Warrior
$Created: 04/06/00 at 20:41:46
$Modified: 04/20/00 at 15:26:42
$Notes:
I haven't intended to make much happen in this mission until you hear about the Paladin. Then all hell breaks loose, and you're off.$End Notes:

$Mission Desc:
 XSTR("You just found a Knossos-device in Ribos. Since there's no telling what can take place around those things, your fleet must guard it, and can therefore not offer any help in your final mission to annihilate the KA-base. Doh! But what if one of the larger ships are missing...", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 0

+Scramble: 0

+Disallow Support: 0

+Player Entry Delay:
1.000000

+Viewer pos: 0.000000, 150.000000, -200.000000
+Viewer orient:
	0.999996, 0.000001, 0.002857,
	0.001445, 0.862529, -0.506006,
	-0.002465, 0.506008, 0.862526

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

#Briefing
$start_briefing
$num_stages: 1
$start_stage
$multi_text
 XSTR("As you know, we've found a Knossos. In this sortie, we'll move the fleet into position around the Knossos to keep it secured until we're done here.

All our remaining ships will jump in and take position around the Knossos. Our Shivan friends have pulled the Righteous Fire back to their fleet. It seems as though they have a situation of their own. They'll get back to us, I'm sure.

There's nothing more than that. Cover the fleet deployment, then get back home.", -1)
$end_multi_text
$voice: RIBM2_B.wav
$camera_pos: 0.000000, 150.000000, -200.000000
$camera_orient:
	0.903035, 0.000001, 0.429568,
	-0.185874, 0.901539, 0.390741,
	-0.387272, -0.432698, 0.814121
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 26
$team: Unknown
$class: Knossos
$pos: -179.890366, -0.000049, 136.923279
$label: Knossos
+id: 1
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Hecate
$pos: -181.670715, -0.000005, 139.924850
$label: Crusader fleet
+id: 2
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 23
$team: Friendly
$class: GTF Hercules Mark II
$pos: -114.165535, 0.000007, 11.137827
$label: Alpha Wing
+id: 3
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 0

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	4
	"GTF Hercules"	4
	"GTF Hercules Mark II"	4
	"GTF Ares"	4
	"GTF Erinyes"	4
	"GTF Loki"	4
	"GTF Pegasus"	4
	"GTF Perseus"	4
	"GTF Myrmidon"	4
	"SF Mara (terrans)"	4
	"GTB Artemis"	4
	"GTB Artemis D.H."	4
	"GTB Medusa"	4
	"GTB Ursa"	4
	"GTB Zeus"	4
	"GTB Boanerges"	4
	"GVF Seth"	4
	"GVF Horus"	4
	"GVF Thoth"	4
	"GVF Serapis"	4
	"GVF Tauret"	4
	"GVB Sekhmet"	4
	"GVB Osiris"	4
	"GVB Bakha"	4
	"GVF Ptah"	4
)

+Weaponry Pool: (
	"Subach HL-7"	16
	"Mekhu HL-7"	16
	"Akheton SDG"	100
	"Morning Star"	16
	"Prometheus S"	16
	"Maxim"	16
	"UD-8 Kayser"	34
	"Circe"	16
	"Lamprey"	16
	"Shivan Mega Laser"	4
	"Rockeye"	500
	"Tempest"	500
	"Hornet"	200
	"Tornado"	948
	"Harpoon"	80
	"Trebuchet"	560
	"Piranha"	500
	"Stiletto II"	500
	"Infyrno"	500
	"Cyclops"	500
	"Helios"	500
	"EMP Adv."	500
)

#Objects		;! 22 total

$Name: Alpha 1		;! Object #0
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 0.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Trebuchet" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Knossos		;! Object #1
$Class: Knossos
$Team: Friendly
$Location: -541.422424, -0.000049, 3457.482910
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0

$Name: GTD Scarred Avenger		;! Object #2
$Class: GTD Hecate
$Team: Friendly
$Location: -2649.497070, -626.614990, 2115.878174
$Orientation:
	0.987227, 0.159318, 0.000000,
	-0.159318, 0.987227, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 89
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1300

$Name: GTD Silencer		;! Object #3
$Class: GTD Orion
$Team: Friendly
$Location: 1515.647339, 0.000000, 1791.220215
$Orientation:
	0.963771, 0.000000, 0.266732,
	0.000000, 1.000000, 0.000000,
	-0.266732, 0.000000, 0.963771
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 32 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 89
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

$Name: Alpha 2		;! Object #4
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -29.469002, -0.000001, -29.566156
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Trebuchet" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Alpha 3		;! Object #5
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 29.630674, -0.000001, -29.947906
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Trebuchet" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Alpha 4		;! Object #6
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -0.320399, 0.000002, -60.058208
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Trebuchet" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Beta 1		;! Object #7
$Class: GTF Perseus
$Team: Friendly
$Location: 432.967407, 0.000001, 190.821655
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Beta 2		;! Object #8
$Class: GTF Perseus
$Team: Friendly
$Location: 384.208160, -0.000005, 145.608765
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Beta 3		;! Object #9
$Class: GTF Perseus
$Team: Friendly
$Location: 446.371490, -0.000005, 156.913696
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Beta 4		;! Object #10
$Class: GTF Perseus
$Team: Friendly
$Location: 337.658661, 0.000002, 87.599869
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Beta 5		;! Object #11
$Class: GTF Perseus
$Team: Friendly
$Location: 441.436829, -0.000002, 103.761314
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: GTCv Nutcracker		;! Object #12
$Class: GTCv Deimos
$Team: Friendly
$Location: 722.134949, 1391.148438, 1153.999756
$Orientation:
	-0.808405, 0.477299, 0.344481,
	-0.349715, 0.081290, -0.933324,
	-0.473477, -0.874973, 0.101204
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 41 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 50
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: Gamma 1		;! Object #13
$Class: SF Manticore
$Team: Friendly
$Location: 589.897156, 0.000014, 138.651276
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Trebuchet" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Gamma 2		;! Object #14
$Class: SF Manticore
$Team: Friendly
$Location: 512.471985, 0.000015, 97.594566
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Trebuchet" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Gamma 3		;! Object #15
$Class: SF Manticore
$Team: Friendly
$Location: 634.108826, 0.000012, 117.519806
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Trebuchet" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Gamma 4		;! Object #16
$Class: SF Manticore
$Team: Friendly
$Location: 543.579956, 0.000018, 55.339417
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Trebuchet" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: GTC Silent Warrior		;! Object #17
$Class: GTC Aeolus
$Team: Friendly
$Location: -238.339478, -1816.634277, 997.312683
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 62 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 40
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 500

$Name: GTCv Boombox		;! Object #18
$Class: GTCv Deimos
$Team: Friendly
$Location: -253.686554, -0.000019, 694.976196
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 80 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 40
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: GVCv Knocker		;! Object #19
$Class: GVCv Sobek
$Team: Friendly
$Location: -817.216736, 2085.182861, 2372.263428
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, -0.681056, 0.732232,
	0.000000, -0.732232, -0.681056
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 12 "GTCv Boombox" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 400

$Name: GVC Acropolis		;! Object #20
$Class: GVC Aten
$Team: Friendly
$Location: -2124.010986, 284.212189, -1150.771973
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 84
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: engine
$Damage: 16
+Subsystem: communications
$Damage: 98
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 29 "GVCv Knocker" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 70
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 90

$Name: GTT Elysium		;! Object #21
$Class: GTT Elysium
$Team: Friendly
$Location: -276.018188, -0.000005, 92.282593
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-dock "GVC Acropolis" "topside docking" "main dock" 89 ) )
$Cargo 1:  XSTR("Repaircrew", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GTD Scarred Avenger
$Arrival Cue: ( is-event-true-delay "FucK!" 3 ) 
$Departure Location: Docking Bay
$Departure Anchor: GTD Scarred Avenger
$Departure Cue: ( has-undocked-delay 
   "GTT Elysium" 
   "GVC Acropolis" 
   1 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0

+Group: 0
+Score: 10

#Wings		;! 3 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
+Hotkey: 0
+Flags:( )

$Name: Beta
$Waves: 4
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GTD Silencer
+Arrival delay: 1
$Arrival Cue: ( has-time-elapsed 32 ) 
$Departure Location: Docking Bay
$Departure Anchor: GTD Silencer
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
	"Beta 5"
)
+Hotkey: 1
+Flags:( )
+Wave Delay Min: 2
+Wave Delay Max: 5

$Name: Gamma
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Gamma 1

$Arrival Location: Near Ship
+Arrival Distance: 2450
$Arrival Anchor: GTD Silencer
$Arrival Cue: ( has-arrived-delay 0 "GTD Silencer" ) 
$Departure Location: Docking Bay
$Departure Anchor: GTD Scarred Avenger
$Departure Cue: ( has-arrived-delay 0 "Alpha 1" ) 
$Ships: (		;! 4 total
	"Gamma 1"
	"Gamma 2"
	"Gamma 3"
	"Gamma 4"
)
+Hotkey: 2
+Flags:( )
+Wave Delay Min: 2
+Wave Delay Max: 7

#Events		;! 12 total

$Formula: ( when 
   ( has-time-elapsed 2 ) 
   ( beam-free-all "GTD Scarred Avenger" ) 
)
+Name: SA-beams
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 2 "GTD Silencer" ) 
   ( beam-free-all "GTD Silencer" ) 
)
+Name: S-beams
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Await the Silencer", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      2 
      "GTCv Nutcracker" 
   )
   ( beam-free-all "GTCv Nutcracker" ) 
)
+Name: N-beams
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Await the Nutcracker", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      2 
      "GTC Silent Warrior" 
   )
   ( beam-free-all "GTC Silent Warrior" ) 
)
+Name: SW-beams
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Await the Silent Warrior", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 2 "GTCv Boombox" ) 
   ( beam-free-all "GTCv Boombox" ) 
)
+Name: B-beams
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Await the Boombox", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 2 "GVCv Knocker" ) 
   ( beam-free-all "GVCv Knocker" ) 
)
+Name: K-beams
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Await the Knocker", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 1 "Gamma 1" ) 
   ( send-message 
      "GTD Silencer" 
      "High" 
      "Behold!" 
   )
)
+Name: Lookitthethingiz!
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 10 "GVCv Knocker" ) 
   ( send-message-list 
      "GTD Scarred Avenger" 
      "High" 
      "Where's the Paladin?" 
      0 
      "GTC Silent Warrior" 
      "High" 
      "Beats me..." 
      3500 
      "GTD Scarred Avenger" 
      "High" 
      "Alpha, prepare." 
      7860 
   )
)
+Name: Where is the Paladin?
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 3 "GVC Acropolis" ) 
   ( send-message-list 
      "GTD Scarred Avenger" 
      "High" 
      "Weirdos from another planet!" 
      0 
      "GTD Scarred Avenger" 
      "High" 
      "They're not responding!" 
      7000 
   )
)
+Name: Mesir smell ouch-time...
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( targeted 
      "GVC Acropolis" 
      1 
      "communications" 
   )
   ( send-message 
      "GTD Scarred Avenger" 
      "High" 
      "Doh!" 
   )
)
+Name: FucK!
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "GTT Elysium" 
      "GVC Acropolis" 
      1 
      7 
   )
   ( send-message-list 
      "GTT Elysium" 
      "High" 
      "POS!" 
      0 
      "GTD Scarred Avenger" 
      "High" 
      "Dammit!" 
      8700 
   )
)
+Name: Elysium docking-sheit
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Elysium docking-sheit" 
      3 
   )
   ( red-alert ) 
   ( add-goal 
      "GTT Elysium" 
      ( ai-undock 89 ) 
   )
)
+Name: Red Alert!
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

#Goals		;! 1 total

$Type: Primary
+Name: Guard
$MessageNew:  XSTR("Monitor our ship deployment.", -1)
$end_multi_text
$Formula: ( has-arrived-delay 
   0 
   "GTCv Nutcracker" 
   "GTD Silencer" 
   "GTC Silent Warrior" 
   "GTCv Boombox" 
   "GVCv Knocker" 
)
+No music
+Score: 500

#Waypoints		;! 1 lists total

$Name: Waypoint path 1
$List: (		;! 1 points in list
	( -1614.071289, 1100.500488, 2721.265381 )
)

#Messages		;! 216 total


$Name: Behold!

$Team: -1
$MessageNew:  XSTR("Behold! Our new intercept-fighter class! The once-Shivan Manticore! How do you like it?", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM2

$Name: Weirdos from another planet!

$Team: -1
$MessageNew:  XSTR("Aten class cruiser designated GVC Acropolis, state your business, or we'll be forced to open fire.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: Where's the Paladin?

$Team: -1
$MessageNew:  XSTR("Where's the Paladin? It should be here by now, if they sent us the correct data...", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: Beats me...

$Team: -1
$MessageNew:  XSTR("I definitely don't like this... How can a ship that big just disappear?", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4

$Name: Alpha, prepare.

$Team: -1
$MessageNew:  XSTR("That's just great... Alpha, keep alert. You will be dispatched to find out about the Paladin when we get the coordinates.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: They're not responding!

$Team: -1
$MessageNew:  XSTR("They aren't talking back to us! Alpha 1, see if you can find the Acropolis' comms subsystem.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: Doh!

$Team: -1
$MessageNew:  XSTR("Another thing to add to today's buglist! Crap! Sending over a repair-shuttle now. Make sure the Acropolis doesn't shoot it down.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: POS!

$Team: -1
$MessageNew:  XSTR("Oh my god! Scarred Avenger, we have a situation here! The Paladin is under attack! The crew claims this ship barely escaped the onslaught. Dumping telemetry data now.", -1)
$end_multi_text
+Persona: Support Ship
+AVI Name: Head-TP6

$Name: Dammit!

$Team: -1
$MessageNew:  XSTR("Dammit! Alpha wing, you have new orders coming in! Save the Paladin!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

#Reinforcements		;! 0 total


#Background bitmaps		;! 5 total

$Num stars: 2000
$Ambient light level: 0
$Sun: SunViolet
+Angles: 1.745328 1.745328 1.745328
+Scale: 1.600000
$Sun: SunGold
+Angles: 3.490656 3.490656 3.490656
+Scale: 2.300000
$Starbitmap: planete
+Angles: 0.872664 0.872664 0.872664
+ScaleX: 1.700000
+ScaleY: 1.700000
+DivX: 1
+DivY: 1
$Starbitmap: dneb10
+Angles: 2.617992 2.617992 2.617992
+ScaleX: 9.000000
+ScaleY: 5.000000
+DivX: 5
+DivY: 2
$Starbitmap: neb08
+Angles: 4.363320 4.363320 4.363320
+ScaleX: 15.000000
+ScaleY: 7.000000
+DivX: 4
+DivY: 2
$Starbitmap: dneb15
+Angles: 5.235984 5.235984 5.235984
+ScaleX: 7.000000
+ScaleY: 12.000000
+DivX: 3
+DivY: 2
$Starbitmap: neb02
+Angles: 6.108648 6.108648 6.108648
+ScaleX: 6.000000
+ScaleY: 10.000000
+DivX: 3
+DivY: 5

#Asteroid Fields

#Music

$Event Music: 3: Leviticus
$Briefing Music: Cinema

#End

