#Mission Info

$Version: 0.10
$Name:  XSTR("The End of the Beginning", -1)
$Author: Silent Warrior
$Created: 12/23/99 at 14:42:35
$Modified: 04/14/00 at 10:20:28
$Notes:
Let's all pray for the safety of mankind.$End Notes:

$Mission Desc:
 XSTR("The final escort-mission in this episode. It's far too easy to be called a mission, yes, but that's the way I decided to make this mission. Live with it.", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 0

+Scramble: 0

+Disallow Support: 0

+Player Entry Delay:
1.000000

+Viewer pos: 0.000000, 150.000000, -200.000000
+Viewer orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

$Stage Text:
 XSTR("Interrogation results

Our interrogation of the captured pilots revealed some horrible secrets. One of them was that one of the pilots is human. This human pilot also told us he had seen pilots and others from all sorts of species. Yes, even Shivan. But if there are terran pilots, why haven't we encountered terran fighters yet? We'll answer that momentarily.

The other was their ulterior motive. It's not a pretty one...", -1)
$end_multi_text
$Ani Filename: CB_starmap06.ani
+Wave Filename: DENM5_CB1.wav

$Stage Text:
 XSTR("Results of interrogating Vasudan pilot

The Vasudan pilot didn't say much, though. He just kept on telling us that the end has come. After the interrogation of the terran, we learned what he meant. As I said, it's not gonna be pretty...

This Vasudan told us where the beginning of the end will take place. Vasuda system.", -1)
$end_multi_text
$Ani Filename: CB_starmap13.ani
+Wave Filename: DENM5_CB2.wav

$Stage Text:
 XSTR("Their plan.

We now know that this is the radical Vasudan group, calling themselves Knights of Apocalypse. And they sure give a good reason for their name...

You know those Colossuses you rescued in Sirius? The one Odin and Thor aided us in? They were the terran ships we yet had to encounter. This does not look good... and you haven't heard it all yet.", -1)
$end_multi_text
$Ani Filename: CB_starmap01.ani
+Wave Filename: DENM5_CB3.wav

$Stage Text:
 XSTR("Their plan (continued 2)

We also learned that the juggernaughts are fully loaded with Meson bombs. It'll cut the fighterpresence down, yes, but what will happen if they detonate, taking the Meson bombs in account?

This leaves us with not many choices. We either try to capture them, leaving them open for their buddies to come and take it out and us with it, or we can surrender, thus marking the end of the GTVA, or we could destroy the ships and flee as fast as we can.

The bad part with the destructive option is what will happen if we're close to an inhabited world... Mission briefing in short, people. Oh, one more thing.", -1)
$end_multi_text
$Ani Filename: cb_vasrefuges.ani
+Wave Filename: DENM5_CB4.wav

$Stage Text:
 XSTR("Our plan

We have alerted the Parliament of Vasuda, and they didn't like it, to say the least... They have withdrawn every ship, destroyers, cruisers, corvettes, fighters, to Vasuda in preparation for a last stand. We didn't know of the blastradius when we contacted Vasuda, so we MUST capture the juggernaughts.", -1)
$end_multi_text
$Ani Filename: 
+Wave Filename: DENM5_CB5.wav

#Briefing
$start_briefing
$num_stages: 4
$start_stage
$multi_text
 XSTR("Since there aren't many ways to Vasuda from Sirius, we must assume that the Colossuses have already entered this system. Since we're infinitely inferior to the huge battleships, we've decided to join the Vasudans on the other side of the subspacenode.", -1)
$end_multi_text
$voice: DENM5_B1.wav
$camera_pos: 0.000000, 150.000000, -200.000000
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 31
$team: Hostile
$class: GTVA Colossus
$pos: 104.596474, -0.000001, 157.336746
$label: KA Colossus 1
+id: 1
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 31
$team: Hostile
$class: GTVA Colossus
$pos: 72.327484, -0.000002, 45.025349
$label: KA Colossus 2
+id: 2
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Friendly
$class: GTF Ulysses
$pos: -120.151031, -0.000019, 83.366669
$label: Jump to Vasuda
+id: 3
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("But then what will happen to our original mission? If we abort, Deneb might be taken over by Shivans once again. And perhaps they will use Deneb as a staging point for another assault on our homeworld, which we may not be able to repel. We've notified Command, and they're sending a greater fleet to complete our initial mission. Great. Now, if they only would've reinforced us...", -1)
$end_multi_text
$voice: DENM5_B2.wav
$camera_pos: 0.000000, 150.000000, -200.000000
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 31
$team: Hostile
$class: GTVA Colossus
$pos: 27.863695, 0.000002, 130.130264
$label: KA Colossus 1
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 31
$team: Hostile
$class: GTVA Colossus
$pos: 18.833549, -0.000021, 42.020412
$label: KA Colossus 2
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Friendly
$class: GTF Ulysses
$pos: -120.151031, -0.000019, 83.366669
$label: Jump to Vasuda
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Our replacement will arrive soon, so we're free to head off to Vasuda. What they didn't tell us to do was what to do if any of the Colossuses show up. If you could disable at least one of them, it'll help more than you could possibly imagine. But since there are so many guns on the juggernaughts, we can't ask that of you. If they should arrive, and you don't disable them, we'll tell the Vasudans. After that, we'll have a bloodbath. If we can't tell the Vasudans, we must get ready for the fight of our lives.", -1)
$end_multi_text
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$camera_pos: 0.000000, 150.000000, -200.000000
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 1
$Formula: ( true ) 
$start_icon
$type: 31
$team: Hostile
$class: GTVA Colossus
$pos: 27.863695, 0.000002, 130.130264
$label: KA Colossus 1
+id: 1
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 31
$team: Hostile
$class: GTVA Colossus
$pos: 18.833549, -0.000021, 42.020412
$label: KA Colossus 2
+id: 2
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Friendly
$class: GTF Ulysses
$pos: -120.151031, -0.000019, 83.366669
$label: Jump to Vasuda
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("If we don't make it, we can only pray the Vasudans will disable and disarm the juggernaughts instead of destroying them. We'll send four wings up today. We can't afford to fail this mission! Not only does the fate of Vasuda depend on this, the fate of all species in this galaxy may very well depend on this. Don't fail them. Just don't.

Dismissed.", -1)
$end_multi_text
$voice: DENM5_B4.wav
$camera_pos: 0.000000, 150.000000, -200.000000
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025
$camera_time: 500
$num_lines: 0
$num_icons: 6
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 33
$team: Friendly
$class: GTF Ulysses
$pos: -120.151031, -0.000019, 83.366669
$label: Jump to Vasuda
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 5
$team: Friendly
$class: GTD Hecate
$pos: -34.749546, 0.000005, 83.366493
$label: Crusade Fleet
+id: 4
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GVF Thoth
$pos: -50.846939, -0.000023, 14.716890
$label: Alpha
+id: 5
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GVF Thoth
$pos: -77.953232, -0.000016, 184.232803
$label: Beta
+id: 6
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GVF Thoth
$pos: -8.390291, -0.000020, 192.526627
$label: Delta
+id: 7
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GVF Thoth
$pos: -3.357816, -0.000013, 14.716859
$label: Gamma
+id: 8
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 2

$Formula: ( has-departed-delay 
   0 
   "GVCv Knocker" 
   "GTD Scarred Avenger" 
   "GTD Silencer" 
   "GTC Silent Warrior" 
   "GTCv Boombox" 
   "GTCv Nutcracker" 
)
$Multi text
    XSTR("Fine job! Now we're in Vasuda system, where we'll fight like we've never fought before. We've lost contact with the Parliament, so they'll likely be engaged when we get there. At least now I won't have to go through the trouble of notifying the Parliament that they're coming... some irony...

The following missions will not be easy. A GTVA Colossus is a giant. We must nevertheless disable them. We can't have a single one of them detonate or perform their task. The fighterpresence will be really dense, and we're expecting high casualty rates. Don't let that deter you. You must prevail!", -1)
$end_multi_text
$Voice: DENM5_DB.wav
$Recommendation text:
    XSTR("You did your job, and now you'll see some serious action.", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 
   0 
   "GTD Scarred Avenger" 
)
$Multi text
    XSTR("You let your homeship be destroyed... I can't believe that's possible...", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Neither can I...", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Hercules"	5
	"GTF Hercules Mark II"	5
	"GTF Ares"	5
	"GTF Erinyes"	5
	"GTF Loki"	5
	"GTF Pegasus"	5
	"GTF Perseus"	5
	"GTF Myrmidon"	5
	"SF Mara (terrans)"	5
	"GTB Artemis"	5
	"GTB Artemis D.H."	5
	"GTB Medusa"	5
	"GTB Ursa"	5
	"GTB Zeus"	5
	"GTB Boanerges"	5
	"GVF Seth"	5
	"GVF Horus"	5
	"GVF Thoth"	5
	"GVF Serapis"	5
	"GVF Tauret"	5
	"GVB Sekhmet"	5
	"GVB Osiris"	5
	"GVB Bakha"	5
	"GVF Ptah"	5
)

+Weaponry Pool: (
	"Subach HL-7"	16
	"Mekhu HL-7"	28
	"Akheton SDG"	16
	"Morning Star"	100
	"Prometheus S"	16
	"Maxim"	16
	"UD-8 Kayser"	100
	"Circe"	16
	"Lamprey"	16
	"Rockeye"	500
	"Tempest"	500
	"Tornado"	100
	"Harpoon"	256
	"Trebuchet"	540
	"Piranha"	500
	"Stiletto II"	500
	"Infyrno"	500
	"Cyclops"	500
	"Helios"	500
	"EMP Adv."	500
)

#Objects		;! 27 total

$Name: Alpha 1		;! Object #0
$Class: GVF Thoth
$Team: Friendly
$Location: -58.012402, 114.856903, 85.659355
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" )
+Secondary Banks: ( "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: GVF Thoth
$Team: Friendly
$Location: -88.411835, 114.856895, 55.666264
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" )
+Secondary Banks: ( "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Alpha 3		;! Object #2
$Class: GVF Thoth
$Team: Friendly
$Location: -28.426834, 114.856895, 51.906975
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" )
+Secondary Banks: ( "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Alpha 4		;! Object #3
$Class: GVF Thoth
$Team: Friendly
$Location: -58.474533, 114.856895, 25.312860
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" )
+Secondary Banks: ( "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: GVCv Knocker		;! Object #4
$Class: GVCv Sobek
$Team: Friendly
$Location: -224.483932, -0.000001, 333.293976
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Knocker" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "GVCv Knocker" 
   "Knocker" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 70
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 400

$Name: GTD Scarred Avenger		;! Object #5
$Class: GTD Hecate
$Team: Friendly
$Location: 488.785675, -1073.464478, 138.321487
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Scarred Avenger" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "GTD Scarred Avenger" 
   "Scarred Avenger" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 70
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1300

$Name: GTD Silencer		;! Object #6
$Class: GTD Orion
$Team: Friendly
$Location: -1294.213501, 131.019470, 417.525818
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Silencer" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "GTD Silencer" 
   "Silencer" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 70
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

$Name: GTC Silent Warrior		;! Object #7
$Class: GTC Aeolus
$Team: Friendly
$Location: 3.245833, 265.071411, 519.739319
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Silent Warrior" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "GTC Silent Warrior" 
   "Silent Warrior" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 70
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 500

$Name: GTCv Boombox		;! Object #8
$Class: GTCv Deimos
$Team: Friendly
$Location: -1179.759155, -619.420044, 1684.930664
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Boombox" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "GTCv Boombox" 
   "Boombox" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 70
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: GTCv Nutcracker		;! Object #9
$Class: GTCv Deimos
$Team: Friendly
$Location: -319.358978, 208.437866, 2367.017090
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Nutcracker" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "GTCv Nutcracker" 
   "Nutcracker" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 70
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: KA Kreuger		;! Object #10
$Class: NTF Iceni
$Team: Hostile
$Location: -1029.267334, -0.000004, -3022.551025
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Scarred Avenger" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11a
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21a
+Subsystem: turret22a
+Subsystem: turret23a
+Subsystem: turret24a
+Subsystem: turret25a
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 381 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 70
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 300

$Name: Arjuna 1		;! Object #11
$Class: SF Aeshma
$Team: Hostile
$Location: -930.072205, -0.000003, -1680.817017
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Arjuna 2		;! Object #12
$Class: SF Aeshma
$Team: Hostile
$Location: -863.486755, -0.000002, -1775.934937
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Arjuna 3		;! Object #13
$Class: SF Aeshma
$Team: Hostile
$Location: -1209.307983, 0.000008, -2042.606689
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Arjuna 4		;! Object #14
$Class: SF Aeshma
$Team: Hostile
$Location: -1262.225708, 0.000004, -2354.938721
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Beta 1		;! Object #15
$Class: GVF Thoth
$Team: Friendly
$Location: -1279.387939, -0.000007, 1864.565063
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 2		;! Object #16
$Class: GVF Thoth
$Team: Friendly
$Location: -1354.773804, -0.000007, 1866.621338
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 3		;! Object #17
$Class: GVF Thoth
$Team: Friendly
$Location: -1020.849121, -0.000001, 1508.100708
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 4		;! Object #18
$Class: GVF Thoth
$Team: Friendly
$Location: -1069.770386, -0.000002, 1468.812622
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Gamma 1		;! Object #19
$Class: GVF Thoth
$Team: Friendly
$Location: -111.970543, 0.000004, 1099.031738
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Gamma 2		;! Object #20
$Class: GVF Thoth
$Team: Friendly
$Location: -144.446136, -0.000001, 1036.163330
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Gamma 3		;! Object #21
$Class: GVF Thoth
$Team: Friendly
$Location: -77.121368, -0.000001, 964.122437
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Gamma 4		;! Object #22
$Class: GVF Thoth
$Team: Friendly
$Location: -97.263344, -0.000007, 909.529907
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Delta 1		;! Object #23
$Class: GVF Thoth
$Team: Friendly
$Location: -493.895874, 0.000007, 195.521591
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Delta 2		;! Object #24
$Class: GVF Thoth
$Team: Friendly
$Location: -532.269714, -0.000001, 160.707718
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Delta 3		;! Object #25
$Class: GVF Thoth
$Team: Friendly
$Location: -380.175323, -0.000008, 124.524017
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Delta 4		;! Object #26
$Class: GVF Thoth
$Team: Friendly
$Location: -434.263275, 0.000000, 105.714478
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Mekhu HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

#Wings		;! 5 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
+Hotkey: 0
+Flags:( )

$Name: Arjuna
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Arjuna 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 51 "KA Kreuger" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Arjuna 1"
	"Arjuna 2"
	"Arjuna 3"
	"Arjuna 4"
)
+Flags:( )
+Wave Delay Min: 2
+Wave Delay Max: 5

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
+Hotkey: 1
+Flags:( )
+Wave Delay Min: 2
+Wave Delay Max: 5

$Name: Gamma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 3		;! Gamma 4

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Gamma 1"
	"Gamma 2"
	"Gamma 3"
	"Gamma 4"
)
+Hotkey: 2
+Flags:( )

$Name: Delta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Delta 1"
	"Delta 2"
	"Delta 3"
	"Delta 4"
)
+Flags:( )

#Events		;! 5 total

$Formula: ( when 
   ( has-time-elapsed 3 ) 
   ( beam-free-all "GVCv Knocker" ) 
   ( beam-free-all "GTD Scarred Avenger" ) 
   ( beam-free-all "GTD Silencer" ) 
   ( beam-free-all "GTC Silent Warrior" ) 
   ( beam-free-all "GTCv Boombox" ) 
   ( beam-free-all "GTCv Nutcracker" ) 
)
+Name: Beams
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 2 "KA Kreuger" ) 
   ( beam-free-all "KA Kreuger" ) 
)
+Name: Kreuger entry
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 1 ) 
   ( send-message-list 
      "Alpha 2" 
      "High" 
      "Goddammit..." 
      0 
      "Alpha 3" 
      "High" 
      "Shut up!" 
      7000 
      "Alpha 2" 
      "High" 
      "Uh-huh..." 
      17000 
      "Alpha 4" 
      "High" 
      "Stop griping!" 
      23000 
   )
)
+Name: Arrival chatter
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 
      0 
      "GVCv Knocker" 
      "GTD Silencer" 
      "GTD Scarred Avenger" 
      "GTC Silent Warrior" 
      "GTCv Boombox" 
      "GTCv Nutcracker" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Adios..." 
   )
)
+Name: Escort duty
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Escort Crusade Fleet to Vasuda", -1)
+Team: 0

$Formula: ( when 
   ( key-pressed "Alt-J" ) 
   ( do-nothing ) 
)
+Name: RTB
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to base.", -1)
+Objective key:  XSTR("Alt J", -1)
+Team: 0

#Goals		;! 2 total

$Type: Primary
+Name: Escort
$MessageNew:  XSTR("Escort Crusader Fleet to Vasuda", -1)
$end_multi_text
$Formula: ( has-departed-delay 
   0 
   "GVCv Knocker" 
   "GTD Scarred Avenger" 
   "GTD Silencer" 
   "GTC Silent Warrior" 
   "GTCv Boombox" 
   "GTCv Nutcracker" 
)
+Score: 5000

$Type: Bonus
+Name: Destroy persuers.
$MessageNew:  XSTR("Kill anything that follows us and has hostile IFF.", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "KA Kreuger" 
   "Arjuna" 
)
+Score: 3000

#Waypoints		;! 6 lists total


$Jump Node: -110.984894, -819.091064, 6456.513672
$Jump Node Name: Jump to Vasuda
$Name: Scarred Avenger
$List: (		;! 1 points in list
	( 41.543617, -361.629822, 4757.205078 )
)

$Name: Knocker
$List: (		;! 1 points in list
	( -119.889282, -427.958069, 4691.696289 )
)

$Name: Silencer
$List: (		;! 1 points in list
	( -336.618073, -411.499603, 5125.150391 )
)

$Name: Silent Warrior
$List: (		;! 1 points in list
	( -21.968937, -423.965637, 4832.321289 )
)

$Name: Nutcracker
$List: (		;! 1 points in list
	( -68.804306, -377.221008, 4670.264648 )
)

$Name: Boombox
$List: (		;! 1 points in list
	( -210.073486, -507.194672, 4802.936523 )
)

#Messages		;! 212 total


$Name: Goddammit...

$Team: -1
$MessageNew:  XSTR("It makes me sick to my stomach to hear that we rescued the guys who are now going to annihilate the space as we know it...", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: DENM5_sick.wav

$Name: Shut up!

$Team: -1
$MessageNew:  XSTR("That's enough! Look, all is not lost yet. That Comm-officer of the Paladin sent some mail to Alpha leader. We might be able to get help there. Maybe it's another one of GTI's undercover ops.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP5

$Name: Uh-huh...

$Team: -1
$MessageNew:  XSTR("Perhaps you didn't notice, but there were THREE Colossuses. And just one of them is going to help us out? Right...", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: DENM5_noticed.wav

$Name: Stop griping!

$Team: -1
$MessageNew:  XSTR("Would you two stop that and concentrate on the flying? This is far from over, and who knows what will jump out and try to kill us? Or when? I've got a bad feeling about this...", -1)
$end_multi_text
+Persona: Wingman 4
+AVI Name: Head-TP4

$Name: Adios...

$Team: -1
$MessageNew:  XSTR("Your work is done. Leave through the node when you can. I hope to see you again. And I don't mean in hell... Just stand straight and fight the good fight.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM4

#Reinforcements		;! 0 total


#Background bitmaps		;! 5 total

$Num stars: 1028
$Ambient light level: 0
$Sun: SunWhite
+Angles: 5.934115 0.174533 0.471239
+Scale: 1.000000
$Starbitmap: dneb01
+Angles: 3.193950 0.418879 0.157080
+ScaleX: 10.000000
+ScaleY: 7.000000
+DivX: 3
+DivY: 3
$Starbitmap: neb10
+Angles: 0.471239 2.251473 0.418879
+ScaleX: 6.000000
+ScaleY: 4.000000
+DivX: 4
+DivY: 3
$Starbitmap: planetb
+Angles: 0.418879 0.593412 0.750491
+ScaleX: 1.700000
+ScaleY: 1.700000
+DivX: 1
+DivY: 1
$Starbitmap: dneb06
+Angles: 0.872664 6.178461 0.174533
+ScaleX: 7.000000
+ScaleY: 4.000000
+DivX: 3
+DivY: 2
$Starbitmap: neb01
+Angles: 6.126101 0.733038 1.047197
+ScaleX: 9.000000
+ScaleY: 7.000000
+DivX: 3
+DivY: 5

#Asteroid Fields

#Music

$Event Music: 7: Revelation
$Briefing Music: Cinema

#End

