#Mission Info

$Version: 0.10
$Name:  XSTR("First Swipe", -1)
$Author: Silent Warrior
$Created: 03/30/00 at 16:30:44
$Modified: 04/18/00 at 15:05:23
$Notes:
This mission sure knows how to chitchat on a very intensive level... Enjoy!$End Notes:

$Mission Desc:
 XSTR("You have finally reached your target: Ribos. The Knights of Apocalypse have their main base here, and you must destroy it. The way leading there won't be easy, since you've got three destroyers to punch through.", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 0

+Scramble: 0

+Disallow Support: 0

+Player Entry Delay:
1.000000

+Viewer pos: 0.000000, 150.000000, -200.000000
+Viewer orient:
	0.999998, 0.000000, 0.002127,
	-0.000392, 0.982884, 0.184228,
	-0.002091, -0.184228, 0.982881

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

$Stage Text:
 XSTR("Ribos at last!

We've finally arrived in Ribos, pilots. The long road here has been hard, and it won't get any easier. I wish to extend my gratitude for your valiant fighting and service to our cause.

As it now is, this system surprisingly enough appears to be very quiet. But our sensors are hampered by an unknown source. More about that in mission briefing.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: RIBM1_CB1.wav

$Stage Text:
 XSTR("Then what?

No matter how hard the battle is, you must not succumb to fright nor panic! If you do, we will be lost, that's for sure. We have received word from the Shivans on our side. They have been sidetracked by the pirates in Antares, but their juggernaught quickly solved the situation. They are now en-route to our position. By our estimates, they'll be here tomorrow. Let's hope we're here too by that time.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: RIBM1_CB2.wav

$Stage Text:
 XSTR("[Monologue]

Ribos. The KA's home system. Much more violence. Great...

Adam Stone has started to act odd these last few days. Every time I confront him about it, he just locks himself inside himself. Something's eating him. I wonder what can cause something like that. I mean, Adam was a fairly happy guy, and he just falls apart like that. I'm worried about him. It may not be my task, but when a friend just changes like he has...", -1)
; he won't tell. I catch him looking out at the stars from time to time. If I didn't know better, I'd say his grief is starting to get to him in a big sense. Much like the killing is starting to get to me, but it's different somehow... I hope he's not going to do something we'll all regret.", -1)













$end_multi_text
$Ani Filename: <default>
+Wave Filename: Monolog5.wav

#Briefing
$start_briefing
$num_stages: 3
$start_stage
$multi_text
 XSTR("As you've been told, some areas can't be scanned due to some kind of distortions. We need to find out what it is that's causing those distortions. We'll send out Alpha wing on this one. We'd like to have the rest of you on standby, pilots.", -1)
$end_multi_text
$voice: RIBM1_B1.wav
$camera_pos: 0.000000, 150.000000, -200.000000
$camera_orient:
	0.999998, 0.000000, 0.002128,
	-0.000993, 0.884467, 0.466602,
	-0.001882, -0.466603, 0.884465
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 20
$team: Hostile
$class: GTD Hecate
$pos: 256.442322, -448.632446, 820.685242
$label: Distorions
+id: 1
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 25
$team: Friendly
$class: GTB Artemis D.H.
$pos: 0.000000, 0.000000, 0.000000
$label: Alpha
+id: 2
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Alright. When you get there, let us know what's causing the disruptions as soon as possible.

Everyone's dismissed except for Alpha 1.", -1)
$end_multi_text
$voice: RIBM1_B2.wav
$camera_pos: 0.000000, 150.000000, -200.000000
$camera_orient:
	0.999998, 0.000000, 0.002128,
	-0.000993, 0.884467, 0.466602,
	-0.001882, -0.466603, 0.884465
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 20
$team: Hostile
$class: GTD Hecate
$pos: 256.442322, -448.632446, 820.685242
$label: Distorions
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 25
$team: Friendly
$class: GTB Artemis D.H.
$pos: 0.000000, 0.000000, 0.000000
$label: Alpha
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Alpha lead, one of your wingmen has behaved mysteriously as of lately. He's been grounded for now, but I suspect you'll have to fly with him in our assault against the KA's base of operations. I hope you have no problem with that. Now get out there and fly. And see if you can talk some sense into Cpt. Adam Stone.", -1)
$end_multi_text
$voice: RIBM1_B3.wav
$camera_pos: 0.000000, 150.000000, -200.000000
$camera_orient:
	0.999998, 0.000000, 0.002128,
	-0.000993, 0.884467, 0.466602,
	-0.001882, -0.466603, 0.884465
$camera_time: 500
$num_lines: 0
$num_icons: 0
$Flags: 0
$Formula: ( true ) 
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 3

$Formula: ( is-destroyed-delay 
   0 
   "KAD Leviathan" 
   "KAC Zu'Kara" 
   "KACv Troll" 
)
$Multi text
    XSTR("Astounding performance taking down all those caps with that ship! A Hecate is never an easy target, no matter what you fly. And then moving onto an Aeolus proves both lunacy, devotion, and bravery. Intel says all of those vessels were part of the KA-base's guarding force, and your task is now much easier.

However, since we have a Knossos portal out here, we must focus our fleet on controlling that portal. That means you'll have to smash the KA's base of operations all on your own. It will most certainly not be easy.", -1)
$end_multi_text
$Voice: RIBM1_DB1.wav
$Recommendation text:
    XSTR("Do that again on Insane all on your own, ace, and I'll topple over!", -1)
$end_multi_text

$Formula: ( has-departed-delay 
   0 
   "SCv Righteous Fire" 
)
$Multi text
    XSTR("The Shivan corvette Righteous Fire arrived at our position right before you did. The Shivans' technological superiority amazes us too. The crew let us in on more precise details of what happened out there, so you won't have to file such a thorough report.", -1)
$end_multi_text
$Voice: RIBM1_DB2.wav
$Recommendation text:
    XSTR("You didn't HAVE to wait for it, but now that you're so nice...", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 
   0 
   "SCv Righteous Fire" 
)
$Multi text
    XSTR("The loss of the SCv Righteous Fire was a heavy blow to us. But after all, it was that corvette facing one destroyer, one cruiser, and a Vasudan corvette, one after the other. We can't blame you much for that loss, but I seriously suspect that it could've been averted. Oh well. There's nothing that can be done about that now...", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("I'm quite surprised myself.", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Hercules Mark II"	5
	"GTF Ares"	5
	"GTF Myrmidon"	5
	"SF Mara (terrans)"	5
	"GTB Artemis D.H."	5
	"GTB Medusa"	5
	"GTB Ursa"	5
	"GTB Zeus"	5
	"GTB Boanerges"	5
	"GVF Seth"	5
	"GVB Sekhmet"	5
	"GVB Osiris"	5
	"GVB Bakha"	5
)

+Weaponry Pool: (
	"Subach HL-7"	16
	"Mekhu HL-7"	16
	"Akheton SDG"	16
	"Prometheus S"	20
	"Maxim"	16
	"UD-8 Kayser"	16
	"Circe"	16
	"Lamprey"	16
	"Rockeye"	500
	"Tempest"	500
	"Tornado"	628
	"Harpoon"	100
	"Trebuchet"	500
	"Piranha"	500
	"Stiletto II"	500
	"Infyrno"	500
	"Cyclops"	532
	"Helios"	500
)

#Objects		;! 20 total

$Name: Alpha 1		;! Object #0
$Class: GTB Artemis D.H.
$Team: Friendly
$Location: 0.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Tornado" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: GTB Artemis D.H.
$Team: Friendly
$Location: -30.110762, 0.000000, -29.474289
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Tornado" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Alpha 3		;! Object #2
$Class: GTB Artemis D.H.
$Team: Friendly
$Location: 29.965986, -0.000003, -29.214138
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Tornado" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Alpha 4		;! Object #3
$Class: GTB Artemis D.H.
$Team: Friendly
$Location: -0.614535, 0.000002, -60.948513
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" )
+Secondary Banks: ( "Tornado" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: KAD Leviathan		;! Object #4
$Class: GTD Hecate
$Team: Hostile
$Location: 285.487915, -448.632416, 1657.200317
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Primary Banks: ( "BGreen" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 89
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1300

$Name: Knossos device		;! Object #5
$Class: Knossos
$Team: Unknown
$Location: 3253.824707, 346.595367, 5082.811523
$Orientation:
	-0.069148, 0.000000, 0.997606,
	0.000000, 1.000000, 0.000000,
	-0.997606, 0.000000, -0.069148
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 50
+Group: 0

$Name: KAC Zu'Kara		;! Object #6
$Class: GTC Aeolus
$Team: Hostile
$Location: 843.398743, 114.006226, 3049.963135
$Orientation:
	0.867819, 0.000000, -0.496880,
	0.000000, 1.000000, 0.000000,
	0.496880, 0.000000, 0.867819
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 70
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 500

$Name: KACv Troll		;! Object #7
$Class: GVCv Sobek
$Team: Hostile
$Location: -1862.492920, -772.032349, 9404.698242
$Orientation:
	-0.697849, 0.000000, 0.716246,
	0.000000, 1.000000, 0.000000,
	-0.716246, 0.000000, -0.697849
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 80
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 400

$Name: SCv Righteous Fire		;! Object #8
$Class: SCv Moloch
$Team: Friendly
$Location: -1760.500000, -513.099976, 579.700012
$Orientation:
	0.531394, 0.000000, -0.847125,
	-0.022604, 0.999644, -0.014179,
	0.846823, 0.026683, 0.531205
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-waypoints-once "Righteous Fire rains down" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+AI Class: General
+Primary Banks: ( "BFRed" )
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Sbank Ammo: ( 0 )
+Subsystem: turret05
+AI Class: General
+Primary Banks: ( "BFRed" )
+Subsystem: turret06
+AI Class: General
+Primary Banks: ( "BFRed" )
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Primary Banks: ( "Shivan Turret Laser" )
+Subsystem: turret12
+Subsystem: turret13
+Sbank Ammo: ( 0 )
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Sbank Ammo: ( 0 )
+Subsystem: sensors
$Damage: 50
+Subsystem: navigation
$Damage: 50
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 30 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 30 "KACv Troll" ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 75
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 440

$Name: Delta 1		;! Object #9
$Class: GTF Erinyes
$Team: Friendly
$Location: -314.958405, -0.000004, 654.520020
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Maxim" )
+Secondary Banks: ( "Trebuchet" "Stiletto II" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Delta 2		;! Object #10
$Class: GTF Erinyes
$Team: Friendly
$Location: -338.366394, -0.000003, 626.688660
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Maxim" )
+Secondary Banks: ( "Trebuchet" "Stiletto II" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Delta 3		;! Object #11
$Class: GTF Erinyes
$Team: Friendly
$Location: -256.892670, -0.000002, 575.976929
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Maxim" )
+Secondary Banks: ( "Trebuchet" "Stiletto II" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Delta 4		;! Object #12
$Class: GTF Erinyes
$Team: Friendly
$Location: -297.483856, 0.000004, 561.140015
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Maxim" )
+Secondary Banks: ( "Trebuchet" "Stiletto II" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Halberd 1		;! Object #13
$Class: GVF Horus
$Team: Hostile
$Location: -110.990395, -0.000007, 833.504578
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$AI Goals: ( goals ( ai-chase-any 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tornado" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Halberd 2		;! Object #14
$Class: GVF Horus
$Team: Hostile
$Location: -136.726624, 0.000002, 764.449280
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$AI Goals: ( goals ( ai-chase-any 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tornado" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Halberd 3		;! Object #15
$Class: GVF Horus
$Team: Hostile
$Location: -71.737572, -0.000004, 754.754700
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$AI Goals: ( goals ( ai-chase-any 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tornado" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Halberd 4		;! Object #16
$Class: GVF Horus
$Team: Hostile
$Location: -95.199120, 0.000003, 695.220276
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: Colonel
$AI Goals: ( goals ( ai-chase-any 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tornado" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Pisces 1		;! Object #17
$Class: SF Dragon
$Team: Friendly
$Location: -389.980927, 0.000008, 107.975128
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Pisces 2		;! Object #18
$Class: SF Dragon
$Team: Friendly
$Location: -414.269836, 0.000003, 93.501892
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

$Name: Pisces 3		;! Object #19
$Class: SF Dragon
$Team: Friendly
$Location: -340.281677, 0.000001, 75.710793
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 16

#Wings		;! 4 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
+Hotkey: 0
+Flags:( )

$Name: Delta
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "Nnnnext!" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Delta 1"
	"Delta 2"
	"Delta 3"
	"Delta 4"
)
$AI Goals: ( goals ( ai-guard-wing "Alpha" 89 ) )
+Hotkey: 2
+Flags:( )
+Wave Delay Min: 1
+Wave Delay Max: 8

$Name: Halberd
$Waves: 5
$Wave Threshold: 0
$Special Ship: 0		;! Halberd 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: KAD Leviathan
$Arrival Cue: ( has-time-elapsed 24 ) 
$Departure Location: Docking Bay
$Departure Anchor: KAD Leviathan
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Halberd 1"
	"Halberd 2"
	"Halberd 3"
	"Halberd 4"
)
+Flags:( )
+Wave Delay Min: 2
+Wave Delay Max: 15

$Name: Pisces
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Pisces 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: SCv Righteous Fire
$Arrival Cue: ( has-arrived-delay 
   2 
   "SCv Righteous Fire" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Pisces 1"
	"Pisces 2"
	"Pisces 3"
)
$AI Goals: ( goals ( ai-guard-wing "Alpha" 89 ) )
+Flags:( )
+Wave Delay Min: 1
+Wave Delay Max: 5

#Events		;! 5 total

$Formula: ( when 
   ( has-time-elapsed 20 ) 
   ( beam-free-all "KAD Leviathan" ) 
   ( beam-free-all "KAC Zu'Kara" ) 
   ( beam-free-all "KACv Troll" ) 
)
+Name: Beams and crap
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "SCv Righteous Fire" 
   )
   ( beam-free-all "SCv Righteous Fire" ) 
   ( validate-goal "Preserve!" ) 
)
+Name: Beams 2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 1 ) 
   ( send-message-list 
      "Alpha 3" 
      "High" 
      "Doh!" 
      0 
      "#Command" 
      "High" 
      "Sure!" 
      3200 
      "Alpha 3" 
      "High" 
      "Up yours!" 
      4800 
      "#Command" 
      "High" 
      "Geezurz feckin' christ..." 
      7800 
      "Alpha 4" 
      "High" 
      "Yay..." 
      12400 
      "#Command" 
      "High" 
      "HU" 
      13900 
      "Alpha 2" 
      "High" 
      "Just what we need..." 
      19700 
   )
   ( validate-goal 
      "Destroy!" 
      "Destroy!!" 
      "Destroy!!!" 
   )
)
+Name: Chitchat
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message-list 
      "#Command" 
      "High" 
      "Alpha, standby." 
      0 
      "Alpha 4" 
      "High" 
      "Oh yeah!" 
      6700 
   )
)
+Name: Nnnnext!
+Repeat Count: 1
+Interval: 1
+Chained: 20
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "SCv Righteous Fire" 
   )
   ( send-message-list 
      "SCv Righteous Fire" 
      "High" 
      "Hello." 
      0 
      "Alpha 4" 
      "High" 
      "What the..." 
      2450 
      "SCv Righteous Fire" 
      "High" 
      "Lesson." 
      4750 
   )
)
+Name: Howdy!
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 5 total

$Type: Primary
+Name: Scan
$MessageNew:  XSTR("Take a good look at the area.", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "KAD Leviathan" 
   "KAC Zu'Kara" 
   "KACv Troll" 
)
+Score: 2000

$Type: Primary
+Name: Destroy!
$MessageNew:  XSTR("Take out the Leviathan", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "KAD Leviathan" 
)
+Invalid
+Score: 5000

$Type: Secondary
+Name: Destroy!!
$MessageNew:  XSTR("Take down the Zu'Kara", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 0 "KAC Zu'Kara" ) 
+Invalid
+Score: 5000

$Type: Secondary
+Name: Destroy!!!
$MessageNew:  XSTR("Take out the Troll", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 0 "KACv Troll" ) 
+Invalid
+Score: 5000

$Type: Bonus
+Name: Preserve!
$MessageNew:  XSTR("Keep Righteous Fire alive.", -1)
$end_multi_text
$Formula: ( and-in-sequence 
   ( is-goal-true-delay "Scan" 0 ) 
   ( not 
      ( is-destroyed-delay 
         0 
         "SCv Righteous Fire" 
      )
   )
)
+Invalid
+Score: 850

#Waypoints		;! 1 lists total

$Name: Righteous Fire rains down
$List: (		;! 7 points in list
	( -147.756332, 0.000001, 248.141922 )
	( 90.046219, 0.000001, 181.224121 )
	( 375.785767, -0.000011, 556.763428 )
	( 539.785217, -0.000017, 1087.583496 )
	( 80.044380, -0.000020, 2729.349121 )
	( -1923.546387, -961.851868, 9255.829102 )
	( -330.771545, -0.000021, 1066.159668 )
)

#Messages		;! 219 total


$Name: Doh!

$Team: -1
$MessageNew:  XSTR("Command, I suppose you'd like an update on the situation...", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP1
+Wave Name: RIBM1_Doh.wav

$Name: Sure!

$Team: -1
$MessageNew:  XSTR("Any reason not to?", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: Up yours!

$Team: -1
$MessageNew:  XSTR("I'll let you know when we're at safe distance from that hostile Hecate!", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP1
+Wave Name: RIBM1_Upyers.wav

$Name: Geezurz feckin' christ...

$Team: -1
$MessageNew:  XSTR("This just keeps getting better and better... We're under attack, so no reinforcements for you for now.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: Yay...

$Team: -1
$MessageNew:  XSTR("Great...", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3

$Name: HU

$Team: -1
$MessageNew:  XSTR("And we just saw a Shivan Corvette, Moloch-class, racing to your position. The IFF transponder is too weak to recieve, and the weapons are charging up.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: Just what we need...

$Team: -1
$MessageNew:  XSTR("Just what we need... And inbound fighters too, to top it off...", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP6

$Name: Alpha, standby.

$Team: -1
$MessageNew:  XSTR("Alpha, standby. I think we can spare Delta wing of the 58th Gunslinger Squadron. They're flying Erinyes-class heavies.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1

$Name: Oh yeah!

$Team: -1
$MessageNew:  XSTR("Oh yeah! Bring them over! Oh, and by the way, that Moloch is confirmed friendly.", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3

$Name: Hello.

$Team: -1
$MessageNew:  XSTR("Hello Alpha. We will assist you.", -1)
$end_multi_text
+Persona: Large Ship
+Wave Name: CommNode.wav

$Name: What the...

$Team: -1
$MessageNew:  XSTR("Cripes! We're addressed by that Shivan corvette!", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3

$Name: Lesson.

$Team: -1
$MessageNew:  XSTR("We have evolved our own TTD. We are using it now.", -1)
$end_multi_text
+Persona: Large Ship
+Wave Name: CommNode.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 6 total

$Num stars: 1521
$Ambient light level: 0
$Sun: SunBlue
+Angles: 2.181660 2.181660 2.181660
+Scale: 0.120000
$Sun: SunGold
+Angles: 0.000000 0.000000 0.000000
+Scale: 0.110000
$Sun: SunWhite
+Angles: 3.665189 3.665189 3.665189
+Scale: 0.500000
$Starbitmap: dneb13
+Angles: 5.445423 5.445423 5.445423
+ScaleX: 15.000000
+ScaleY: 12.000000
+DivX: 5
+DivY: 5
$Starbitmap: neb08
+Angles: 0.191986 0.191986 0.191986
+ScaleX: 12.000000
+ScaleY: 7.000000
+DivX: 5
+DivY: 1
$Starbitmap: neb15
+Angles: 4.258600 4.258600 4.258600
+ScaleX: 10.000000
+ScaleY: 7.000000
+DivX: 4
+DivY: 2
$Starbitmap: dneb10
+Angles: 0.069813 0.191986 0.471239
+ScaleX: 5.000000
+ScaleY: 12.000000
+DivX: 2
+DivY: 5
$Starbitmap: planetc
+Angles: 0.785398 0.785398 0.785398
+ScaleX: 1.700000
+ScaleY: 1.700000
+DivX: 1
+DivY: 1
$Starbitmap: planetg
+Angles: 2.321286 2.321286 2.321286
+ScaleX: 0.900000
+ScaleY: 0.900000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 4: Numbers
$Briefing Music: Brief2

#End

