#Mission Info

$Version: 0.10
$Name:  XSTR("Homerun", -1)
$Author: Silent Warrior
$Created: 11/02/99 at 21:26:48
$Modified: 04/14/00 at 13:28:43
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("This mission takes place after you've returned from Eyes Wide Shut (another of my infamous missions).", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 1

+Scramble: 0

+Disallow Support: 0

+Player Entry Delay:
1.000000

+Viewer pos: -0.241990, 150.000000, -199.969177
+Viewer orient:
	1.000000, -0.000001, -0.000018,
	0.000008, 0.908357, 0.418195,
	0.000016, -0.418195, 0.908357

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

#Briefing
$start_briefing
$num_stages: 1
$start_stage
$multi_text
 XSTR("We're under attack! Scramble all pilots!", -1)
$end_multi_text
$voice: SIRM3_B.wav
$camera_pos: -0.241990, 150.000000, -199.969177
$camera_orient:
	0.984488, -0.000001, -0.175450,
	0.073373, 0.908357, 0.411708,
	0.159371, -0.418195, 0.894267
$camera_time: 500
$num_lines: 0
$num_icons: 0
$Flags: 0
$Formula: ( true ) 
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 4

$Formula: ( has-departed-delay 
   0 
   "Scarred Avenger" 
)
$Multi text
    XSTR("You held the fort against the Shivan attack. Good job.", -1)
$end_multi_text
$Voice: SIRM3_DB.wav
$Recommendation text:
    XSTR("Excellent work out there.", -1)
$end_multi_text

$Formula: ( has-departed-delay 0 "Silencer" ) 
$Multi text
    XSTR("The crew of the Silencer thanks you for giving them enough time to smash those capships real bad.", -1)
$end_multi_text
$Voice: None
$Recommendation text:
    XSTR("You the Dude!", -1)
$end_multi_text

$Formula: ( has-departed-delay 0 "Stunner" ) 
$Multi text
    XSTR("You also managed to save the Stunner! That was quite something! We'd expected to lose that ship then, but you saved the day!", -1)
$end_multi_text
$Voice: None
$Recommendation text:
    XSTR("And just how on earth did you do that?", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "Stunner" ) 
$Multi text
    XSTR("The crew of the Stunner will be mourned. With consideration to the circumstances, there was not much you could have done. Still, if you've had some Trebuchets left, you could have slammed some beams... Oh well. Time to think back now and all...", -1)
$end_multi_text
$Voice: None
$Recommendation text:
    XSTR("Damn shame about the Stunner. As stated, there wasn't much you could do, except for saving Trebuchets in Eyes Wide Shut to slam the beams off of Preybird and Cerberus. If everything works correctly, that is.", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Hercules"	5
	"GTF Hercules Mark II"	5
	"GTF Ares"	5
	"GTF Erinyes"	5
	"GTF Loki"	5
	"GTF Pegasus"	5
	"GTF Perseus"	5
	"GTF Myrmidon"	5
	"SF Mara (terrans)"	5
	"GTB Artemis D.H."	5
	"GTB Medusa"	5
	"GTB Zeus"	5
	"GTB Boanerges"	5
	"GVF Seth"	5
	"GVF Horus"	5
	"GVF Thoth"	5
	"GVF Serapis"	5
	"GVF Tauret"	5
	"GVB Sekhmet"	5
	"GVB Bakha"	5
	"GVF Ptah"	5
)

+Weaponry Pool: (
	"Subach HL-7"	20
	"Mekhu HL-7"	16
	"Prometheus S"	16
	"Maxim"	20
	"UD-8 Kayser"	28
	"Circe"	20
	"Lamprey"	16
	"Targeting Laser"	16
	"Rockeye"	500
	"Tempest"	500
	"Hornet"	520
	"Tornado"	564
	"Harpoon"	100
	"Trebuchet"	596
	"TAG-C"	500
	"Piranha"	500
	"Stiletto II"	500
	"Infyrno"	500
	"Cyclops"	500
	"Helios"	532
	"EMP Adv."	500
)

#Objects		;! 38 total

$Name: Alpha 1		;! Object #0
$Class: SF Mara (terrans)
$Team: Friendly
$Location: 0.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" "locked" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: SF Mara (terrans)
$Team: Friendly
$Location: -21.733057, -0.000004, -18.358343
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "locked" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Alpha 3		;! Object #2
$Class: SF Mara (terrans)
$Team: Friendly
$Location: 19.641279, -0.000002, -19.484959
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "locked" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Alpha 4		;! Object #3
$Class: SF Mara (terrans)
$Team: Friendly
$Location: 0.333925, 0.000000, -41.371620
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "locked" )+Respawn priority: 0

+Group: 0
+Score: 12

$Name: Scarred Avenger		;! Object #4
$Class: GTD Hecate
$Team: Friendly
$Location: 1139.553955, -1236.983521, 5100.337402
$Orientation:
	-0.858526, 0.000000, 0.512769,
	0.000000, 1.000000, 0.000000,
	-0.512769, 0.000000, -0.858526
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 
   0 
   "Preybird" 
   "Ship Killer" 
   "Buzzard" 
   "Cerberus" 
   "Cancer" 
   "Capricorn" 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 60
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1300

$Name: Mu 1		;! Object #5
$Class: GVF Ptah
$Team: Friendly
$Location: -32.177174, 0.000007, 379.349976
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" )
+Secondary Banks: ( "Trebuchet" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 16

$Name: Mu 2		;! Object #6
$Class: GVF Ptah
$Team: Friendly
$Location: 36.441006, 0.000004, 189.803833
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" )
+Secondary Banks: ( "Trebuchet" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 16

$Name: Mu 3		;! Object #7
$Class: GVF Ptah
$Team: Friendly
$Location: 73.122246, 0.000002, 753.218445
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" )
+Secondary Banks: ( "Trebuchet" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 16

$Name: Stunner		;! Object #8
$Class: GVC Mentu
$Team: Friendly
$Location: -104.172775, 56.609554, 1116.143066
$Orientation:
	-0.038248, -0.531513, 0.846187,
	0.051867, 0.844609, 0.532867,
	-0.997922, 0.064270, -0.004737
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 
   0 
   "Preybird" 
   "Ship Killer" 
   "Buzzard" 
   "Cerberus" 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 50
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: Silencer		;! Object #9
$Class: GTD Orion
$Team: Friendly
$Location: 2352.925781, -1006.500610, 3584.202148
$Orientation:
	-0.563985, 0.000000, -0.825785,
	0.000000, 1.000000, 0.000000,
	0.825785, 0.000000, -0.563985
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 
   0 
   "Preybird" 
   "Ship Killer" 
   "Buzzard" 
   "Cerberus" 
   "Cancer" 
   "Capricorn" 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 60
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

$Name: Preybird		;! Object #10
$Class: SC Cain
$Team: Hostile
$Location: -57.757984, -0.000050, 588.344421
$Orientation:
	0.705150, -0.091767, -0.703095,
	0.226142, 0.968912, 0.100342,
	0.672030, -0.229755, 0.703981
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 50
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 300

$Name: Ship Killer		;! Object #11
$Class: SCv Moloch
$Team: Hostile
$Location: 525.031372, -1075.559692, 2811.762207
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 50
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 440

$Name: Buzzard		;! Object #12
$Class: SCv Moloch
$Team: Hostile
$Location: 991.671814, -0.000048, 1697.784546
$Orientation:
	-0.643608, 0.765355, 0.000000,
	-0.765355, -0.643608, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 50
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 440

$Name: Cerberus		;! Object #13
$Class: SD Demon
$Team: Hostile
$Location: 154.653671, 0.000002, 4470.163574
$Orientation:
	-0.481521, 0.000000, -0.876435,
	0.000000, 1.000000, 0.000000,
	0.876435, 0.000000, -0.481521
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03a-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06a-base
+Subsystem: turret07a-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21-base
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 50
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

$Name: Gamma 1		;! Object #14
$Class: GTF Loki
$Team: Friendly
$Location: 27.026161, -0.000006, 357.953674
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "Circe" )
+Secondary Banks: ( "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Gamma 2		;! Object #15
$Class: GTF Loki
$Team: Friendly
$Location: 383.802612, -0.000005, 766.605164
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "Circe" )
+Secondary Banks: ( "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Gamma 3		;! Object #16
$Class: GTF Loki
$Team: Friendly
$Location: 153.086716, -0.000003, 107.142082
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "Circe" )
+Secondary Banks: ( "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Gamma 4		;! Object #17
$Class: GTF Loki
$Team: Friendly
$Location: -111.284134, -0.000004, 327.059448
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Maxim" "Circe" )
+Secondary Banks: ( "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 7

$Name: Zeta 1		;! Object #18
$Class: GTF Perseus
$Team: Friendly
$Location: 529.255432, -0.000002, 1341.301270
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Trebuchet" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Zeta 2		;! Object #19
$Class: GTF Perseus
$Team: Friendly
$Location: 129.758530, -0.000006, 1084.564209
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Trebuchet" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Zeta 3		;! Object #20
$Class: GTF Perseus
$Team: Friendly
$Location: 134.795822, 0.000000, 230.189987
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Trebuchet" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Zeta 4		;! Object #21
$Class: GTF Perseus
$Team: Friendly
$Location: 140.383682, 18.232323, 223.756439
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Trebuchet" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 14

$Name: Beta 1		;! Object #22
$Class: GTB Ursa
$Team: Friendly
$Location: -31.929300, 0.000002, 199.544235
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Trebuchet" "Helios" "Helios" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 2		;! Object #23
$Class: GTB Ursa
$Team: Friendly
$Location: -96.342384, 0.000002, 192.500717
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Trebuchet" "Helios" "Helios" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 3		;! Object #24
$Class: GTB Ursa
$Team: Friendly
$Location: 19.227160, -0.000002, 163.607483
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Trebuchet" "Helios" "Helios" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Beta 4		;! Object #25
$Class: GTB Ursa
$Team: Friendly
$Location: -29.065517, 0.000002, 92.301628
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Trebuchet" "Helios" "Helios" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 10

$Name: Cancer 1		;! Object #26
$Class: SF Aeshma
$Team: Hostile
$Location: 109.630707, -0.000004, 283.024170
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Cancer 2		;! Object #27
$Class: SF Aeshma
$Team: Hostile
$Location: 14.649525, -0.000002, 524.559570
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Cancer 3		;! Object #28
$Class: SF Aeshma
$Team: Hostile
$Location: 28.467300, 0.000004, 640.868591
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Cancer 4		;! Object #29
$Class: SF Aeshma
$Team: Hostile
$Location: -203.160431, 0.000000, 771.092468
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Capricorn 1		;! Object #30
$Class: SB Seraphim
$Team: Hostile
$Location: -108.623543, 0.000000, 1501.367554
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Capricorn 2		;! Object #31
$Class: SB Seraphim
$Team: Hostile
$Location: 166.586044, 0.000001, 1255.534302
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Capricorn 3		;! Object #32
$Class: SB Seraphim
$Team: Hostile
$Location: 526.428650, -0.000003, 1936.747681
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Capricorn 4		;! Object #33
$Class: SB Seraphim
$Team: Hostile
$Location: 203.031250, -138.204025, 521.828979
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Aries 1		;! Object #34
$Class: SF Astaroth
$Team: Hostile
$Location: -226.996750, -0.000003, 635.687256
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Aries 2		;! Object #35
$Class: SF Astaroth
$Team: Hostile
$Location: -235.434723, 0.000005, 732.181824
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Aries 3		;! Object #36
$Class: SF Astaroth
$Team: Hostile
$Location: -246.715515, -0.000002, 621.354919
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Aries 4		;! Object #37
$Class: SF Astaroth
$Team: Hostile
$Location: -263.763733, 0.000003, 706.987305
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

#Wings		;! 8 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
+Hotkey: 0
+Flags:( )

$Name: Mu
$Waves: 1
$Wave Threshold: 0
$Special Ship: 2		;! Mu 3

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Mu 1"
	"Mu 2"
	"Mu 3"
)
+Flags:( )
+Wave Delay Min: 2
+Wave Delay Max: 5

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 1		;! Beta 2

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
+Hotkey: 1
+Flags:( )
+Wave Delay Min: 2
+Wave Delay Max: 5

$Name: Gamma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 3		;! Gamma 4

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Gamma 1"
	"Gamma 2"
	"Gamma 3"
	"Gamma 4"
)
+Hotkey: 2
+Flags:( )
+Wave Delay Min: 2
+Wave Delay Max: 5

$Name: Zeta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 1		;! Zeta 2

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Zeta 1"
	"Zeta 2"
	"Zeta 3"
	"Zeta 4"
)
+Flags:( )

$Name: Cancer
$Waves: 1
$Wave Threshold: 0
$Special Ship: 3		;! Cancer 4

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
	"Cancer 4"
)
+Flags:( )

$Name: Capricorn
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Capricorn 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Capricorn 1"
	"Capricorn 2"
	"Capricorn 3"
	"Capricorn 4"
)
+Flags:( )

$Name: Aries
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Aries 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Aries 1"
	"Aries 2"
	"Aries 3"
	"Aries 4"
)
+Flags:( )

#Events		;! 3 total

$Formula: ( when 
   ( has-time-elapsed 2 ) 
   ( send-message 
      "Alpha 3" 
      "High" 
      "Eep!" 
   )
   ( beam-free-all "Scarred Avenger" ) 
   ( beam-free-all "Stunner" ) 
   ( beam-free-all "Silencer" ) 
   ( beam-free-all "Preybird" ) 
   ( beam-free-all "Ship Killer" ) 
   ( beam-free-all "Buzzard" ) 
   ( beam-free-all "Cerberus" ) 
)
+Name: BEAMS!!!
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and-in-sequence 
      ( is-destroyed-delay 
         0 
         "Preybird" 
         "Ship Killer" 
         "Buzzard" 
         "Cerberus" 
         "Cancer" 
         "Capricorn" 
         "Aries" 
      )
      ( not 
         ( is-destroyed-delay 
            0 
            "Scarred Avenger" 
         )
      )
   )
   ( send-message 
      "Scarred Avenger" 
      "High" 
      "Headin' out." 
   )
   ( grant-medal "Order of Galatea" ) 
)
+Name: Defend
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Defend the Scarred Avenger", -1)
+Team: 0

$Formula: ( when 
   ( key-pressed "Alt-J" ) 
   ( do-nothing ) 
)
+Name: RTB
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return To Base", -1)
+Team: 0

#Goals		;! 3 total

$Type: Primary
+Name: Defend the Scarred Avenger
$MessageNew:  XSTR("Defend the Scarred Avenger", -1)
$end_multi_text
$Formula: ( and 
   ( is-destroyed-delay 
      0 
      "Preybird" 
      "Ship Killer" 
      "Buzzard" 
      "Cerberus" 
   )
   ( has-departed-delay 
      0 
      "Scarred Avenger" 
   )
)
+Score: 20000

$Type: Secondary
+Name: Defend Silencer
$MessageNew:  XSTR("Defend the Silencer", -1)
$end_multi_text
$Formula: ( and 
   ( is-destroyed-delay 
      0 
      "Preybird" 
      "Ship Killer" 
      "Buzzard" 
      "Cerberus" 
   )
   ( has-departed-delay 0 "Silencer" ) 
)
+Score: 10000

$Type: Bonus
+Name: Defend Stunner
$MessageNew:  XSTR("Defend the Stunner", -1)
$end_multi_text
$Formula: ( and 
   ( is-destroyed-delay 
      0 
      "Preybird" 
      "Ship Killer" 
      "Buzzard" 
      "Cerberus" 
   )
   ( has-departed-delay 0 "Stunner" ) 
)
+Score: 30000

#Waypoints		;! 0 lists total


#Messages		;! 209 total


$Name: Eep!

$Team: -1
$MessageNew:  XSTR("Holy! Let's get cracking and don't look back! Engage!", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP2
+Wave Name: SIRM3_holy.wav

$Name: Headin' out.

$Team: -1
$MessageNew:  XSTR("Way to tell them! We're moving out, you'll find the proper coordinates already downloaded to your navigational computer. See you there.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1
+Wave Name: SIRM3_waytotellthem.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 2 total

$Num stars: 728
$Ambient light level: 0
$Sun: SunGreen
+Angles: 0.122173 0.122173 0.122173
+Scale: 1.450000
$Starbitmap: dneb01
+Angles: 5.235984 3.490656 1.745328
+ScaleX: 13.000000
+ScaleY: 8.000000
+DivX: 5
+DivY: 3
$Starbitmap: planeth
+Angles: 0.000000 0.034907 0.052360
+ScaleX: 1.700000
+ScaleY: 1.700000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 2: Exodus
$Briefing Music: Brief1

#End

