#Mission Info

$Version: 0.10
$Name:  XSTR("Defenders of Humanity, Unite!", -1)
$Author: Silent Warrior
$Created: 03/31/00 at 18:56:36
$Modified: 04/18/00 at 15:08:12
$Notes:
Not much of a mission, but as long as you keep aiding in the smacking of everything in general, you should be just about fine. Enjoy!$End Notes:

$Mission Desc:
 XSTR("You're practically already where you 'want' to be, but something just popped up. The Paladin is under attack by a Ravana-class destroyer. It may not sound so bad, but with an armada of fighters/bombers available to the enemy...", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Red Alert: 1

+Scramble: 0

+Disallow Support: 0

+Player Entry Delay:
1.000000

+Viewer pos: 0.000000, 150.000000, -200.000000
+Viewer orient:
	1.000000, 0.000000, 0.000297,
	-0.000061, 0.978737, 0.205117,
	-0.000291, -0.205117, 0.978737

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

#Briefing
$start_briefing
$num_stages: 1
$start_stage
$multi_text
 XSTR("We've found the Paladin, and she's under attack by a Ravana-class destroyer!

Get the Paladin out in one piece, pilot!", -1)
$end_multi_text
$voice: RIBM3_B.wav
$camera_pos: 0.000000, 150.000000, -200.000000
$camera_orient:
	1.000000, 0.000000, 0.000297,
	-0.000061, 0.978737, 0.205117,
	-0.000291, -0.205117, 0.978737
$camera_time: 500
$num_lines: 0
$num_icons: 0
$Flags: 0
$Formula: ( true ) 
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 1

$Formula: ( and 
   ( is-destroyed-delay 
      12 
      "Arjuna" 
      "Capricorn" 
      "Cancer" 
      "Aries" 
   )
   ( has-departed-delay 0 "KAD Baldur" ) 
)
$Multi text
    XSTR("You got the Paladin out of it! Great job!

That the KAD Baldur was able to escape wasn't exactly what we wanted, but I'd be surprised if you could've done anything.

All hostile fighters were destroyed. You have yet again excelled in your service to the Alliance!", -1)
$end_multi_text
$Voice: RIBM3_DB.wav
$Recommendation text:
    XSTR("Now you have yourself a Juggernaught again. Enjoy!", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTB Artemis"	5
	"GVF Thoth"	5
)

+Weaponry Pool: (
	"Subach HL-7"	4
	"Prometheus R"	4
	"Hornet"	400
	"Harpoon"	128
)

#Objects		;! 26 total

$Name: Alpha 1		;! Object #0
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 0.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -30.019739, -0.000001, -30.251585
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-guard "GTVA Paladin" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Alpha 3		;! Object #2
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 29.875307, 0.000002, -29.993013
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-guard "GTVA Paladin" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: Alpha 4		;! Object #3
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 0.153907, -0.000003, -60.547482
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-guard "GTVA Paladin" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 8

$Name: GTVA Paladin		;! Object #4
$Class: GTVA Colossus
$Team: Friendly
$Location: 173.966782, -2150.622559, 6642.757324
$Orientation:
	0.477082, 0.831384, 0.284945,
	0.869376, -0.398942, -0.291600,
	-0.128754, 0.386842, -0.913113
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 67
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06a
+Subsystem: turret07a
+Subsystem: turret08a
+Subsystem: turret09a
+Subsystem: turret10a
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turret33
+Subsystem: turret34
+Subsystem: turret35
+Subsystem: turret36
+Subsystem: turret37
+Subsystem: turret38
+Subsystem: turret39
+Subsystem: turret40
+Subsystem: turret41
+Subsystem: turret42
+Subsystem: turret43
+Subsystem: turret44
+Subsystem: turret45
+Subsystem: turret46
+Subsystem: turret47
+Subsystem: turret48
+Subsystem: turret49
+Subsystem: turret50
+Subsystem: turret51
+Subsystem: turret52
+Subsystem: turret53
+Subsystem: turret54
+Subsystem: turret55
+Subsystem: turret56
+Subsystem: turret57
+Subsystem: turret58
+Subsystem: turret59
+Subsystem: turret60
+Subsystem: turret61
+Subsystem: turret62
+Subsystem: turret63
+Subsystem: navigation
$Damage: 20
+Subsystem: communication
$Damage: 13
+Subsystem: weapons
$Damage: 36
+Subsystem: sensors
$Damage: 3
+Subsystem: engines ctr
$Damage: 21
+Subsystem: engines frt
$Damage: 11
+Subsystem: engines main
$Damage: 46
+Subsystem: fighterbay
$Damage: 100
+Subsystem: enginelarge01
$Damage: 36
+Subsystem: enginelarge02
$Damage: 1
+Subsystem: enginelarge03
$Damage: 13
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 89
+Group: 0
+Score: 10000

$Name: KAD Baldur		;! Object #5
$Class: SD Ravana
$Team: Hostile
$Location: 3953.100098, -1746.199951, 6425.100098
$Orientation:
	0.070656, 0.000000, 0.997501,
	-0.129842, 0.991492, 0.009197,
	-0.989014, -0.130167, 0.070055
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Sbank Ammo: ( 0 )
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Sbank Ammo: ( 0 )
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( hits-left "KAD Baldur" ) 
   ( rand 15 20 ) 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0

+Escort priority: 70
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

$Name: Arjuna 1		;! Object #6
$Class: SB Taurvi
$Team: Hostile
$Location: 219.453064, -0.000003, 224.428619
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "GTVA Paladin" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Arjuna 2		;! Object #7
$Class: SB Taurvi
$Team: Hostile
$Location: 174.108444, 0.000002, 196.246155
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "GTVA Paladin" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Arjuna 3		;! Object #8
$Class: SB Taurvi
$Team: Hostile
$Location: 230.927399, -0.000001, 193.244827
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "GTVA Paladin" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Arjuna 4		;! Object #9
$Class: SB Taurvi
$Team: Hostile
$Location: 193.881363, -0.000003, 143.521912
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "GTVA Paladin" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Capricorn 1		;! Object #10
$Class: SB Nahema
$Team: Hostile
$Location: 386.512329, 0.000001, 764.722717
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops" "Cyclops" "Infyrno" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Capricorn 2		;! Object #11
$Class: SB Nahema
$Team: Hostile
$Location: 321.364807, -0.000010, 687.469238
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops" "Cyclops" "Infyrno" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Capricorn 3		;! Object #12
$Class: SB Nahema
$Team: Hostile
$Location: 399.435944, 0.000001, 685.475769
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops" "Cyclops" "Infyrno" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Capricorn 4		;! Object #13
$Class: SB Nahema
$Team: Hostile
$Location: 331.145294, 0.000005, 577.087219
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Cyclops" "Cyclops" "Infyrno" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Cancer 1		;! Object #14
$Class: SF Mara
$Team: Hostile
$Location: 160.544495, 0.000007, 341.742676
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Trebuchet" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Cancer 2		;! Object #15
$Class: SF Mara
$Team: Hostile
$Location: 135.113464, 0.000004, 314.160309
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Trebuchet" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Cancer 3		;! Object #16
$Class: SF Mara
$Team: Hostile
$Location: 175.352127, 0.000002, 303.264954
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Trebuchet" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Cancer 4		;! Object #17
$Class: SF Mara
$Team: Hostile
$Location: 143.462265, -0.000004, 252.929733
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Trebuchet" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Aries 1		;! Object #18
$Class: SF Astaroth
$Team: Hostile
$Location: 670.185852, 0.000001, 1119.767090
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Aries 2		;! Object #19
$Class: SF Astaroth
$Team: Hostile
$Location: 561.880737, -0.000002, 949.422852
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Aries 3		;! Object #20
$Class: SF Astaroth
$Team: Hostile
$Location: 667.989075, -0.000005, 1013.666321
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: Aries 4		;! Object #21
$Class: SF Astaroth
$Team: Hostile
$Location: 538.315796, 0.000006, 831.636475
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )+Respawn priority: 0

+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 13

$Name: GTEP Hermes 1		;! Object #22
$Class: GTEP Hermes
$Team: Friendly
$Location: -112.329468, 0.000006, 415.970764
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GTVA Paladin
$Arrival Cue: ( < 
   ( hits-left "GTVA Paladin" ) 
   ( rand 2 12 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "GTEP Hermes 1" 
   "Waypoint path 1" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: GTEP Hermes 2		;! Object #23
$Class: GTEP Hermes
$Team: Friendly
$Location: -145.620102, 0.000001, 354.863708
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GTVA Paladin
$Arrival Cue: ( < 
   ( hits-left "GTVA Paladin" ) 
   ( rand 2 12 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "GTEP Hermes 2" 
   "Waypoint path 1" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: GTEP Hermes 3		;! Object #24
$Class: GTEP Hermes
$Team: Friendly
$Location: -68.278877, 0.000003, 346.359528
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GTVA Paladin
$Arrival Cue: ( < 
   ( hits-left "GTVA Paladin" ) 
   ( rand 2 12 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "GTEP Hermes 3" 
   "Waypoint path 1" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 5

$Name: GTEP Hermes 4		;! Object #25
$Class: GTEP Hermes
$Team: Friendly
$Location: -94.421455, 0.000001, 265.322205
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GTVA Paladin
$Arrival Cue: ( < 
   ( hits-left "GTVA Paladin" ) 
   ( rand 2 12 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "GTEP Hermes 4" 
   "Waypoint path 1" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" )+Respawn priority: 0

+Group: 0
+Score: 5

#Wings		;! 5 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
+Hotkey: 0
+Flags:( )

$Name: Arjuna
$Waves: 10
$Wave Threshold: 0
$Special Ship: 0		;! Arjuna 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: KAD Baldur
$Arrival Cue: ( has-time-elapsed 1 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Arjuna 1"
	"Arjuna 2"
	"Arjuna 3"
	"Arjuna 4"
)
+Flags:( )
+Wave Delay Min: 1
+Wave Delay Max: 7

$Name: Capricorn
$Waves: 10
$Wave Threshold: 0
$Special Ship: 0		;! Capricorn 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: KAD Baldur
$Arrival Cue: ( has-time-elapsed 10 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Capricorn 1"
	"Capricorn 2"
	"Capricorn 3"
	"Capricorn 4"
)
$AI Goals: ( goals ( ai-chase "GTVA Paladin" 89 ) )
+Flags:( )
+Wave Delay Min: 2
+Wave Delay Max: 15

$Name: Cancer
$Waves: 10
$Wave Threshold: 0
$Special Ship: 0		;! Cancer 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: KAD Baldur
$Arrival Cue: ( has-time-elapsed 20 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
	"Cancer 4"
)
$AI Goals: ( goals ( ai-guard-wing "Capricorn" 89 ) )
+Flags:( )
+Wave Delay Min: 1
+Wave Delay Max: 5

$Name: Aries
$Waves: 10
$Wave Threshold: 0
$Special Ship: 0		;! Aries 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: KAD Baldur
$Arrival Cue: ( is-destroyed-delay 0 "Arjuna 1" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Aries 1"
	"Aries 2"
	"Aries 3"
	"Aries 4"
)
$AI Goals: ( goals ( ai-guard-wing "Arjuna" 89 ) )
+Flags:( )
+Wave Delay Min: 2
+Wave Delay Max: 9

#Events		;! 6 total

$Formula: ( when 
   ( has-time-elapsed 1 ) 
   ( fire-beam 
      "KAD Baldur" 
      "turret01" 
      "GTVA Paladin" 
      "fighterbay" 
   )
)
+Name: Beam-fire
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 2 ) 
   ( beam-free-all "GTVA Paladin" ) 
   ( beam-free-all "KAD Baldur" ) 
   ( send-message 
      "GTVA Paladin" 
      "High" 
      "Alpha! Quick!" 
   )
)
+Name: Beams in particular
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "Arjuna 1" 
      "Capricorn 1" 
      "Cancer 1" 
      "Aries 1" 
   )
   ( send-message 
      "Alpha 2" 
      "High" 
      "Dammit!" 
   )
)
+Name: Bombers! Whoa!
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 1 "GTEP Hermes 1" ) 
   ( send-message 
      "GTVA Paladin" 
      "High" 
      "Launching escape pods!" 
   )
)
+Name: Failure...
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 2 "KAD Baldur" ) 
   ( send-message 
      "GTVA Paladin" 
      "High" 
      "OH lord almighty!" 
   )
)
+Name: EFFYOUSEEKAY!
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( key-pressed "Alt-J" ) 
   ( grant-medal 
      "Allied Defense Citation" 
   )
   ( grant-promotion ) 
)
+Name: Going down the drain...
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Aid the fleet ASAP!", -1)
+Team: 0

#Goals		;! 1 total

$Type: Primary
+Name: Rescue
$MessageNew:  XSTR("Defend the Paladin at all costs!", -1)
$end_multi_text
$Formula: ( has-departed-delay 15 "KAD Baldur" ) 
+Score: 5000

#Waypoints		;! 1 lists total

$Name: Waypoint path 1
$List: (		;! 1 points in list
	( -517.954895, -0.000005, 1573.673096 )
)

#Messages		;! 211 total


$Name: Alpha! Quick!

$Team: -1
$MessageNew:  XSTR("Alpha! Thank god you're here! The Baldur just smashed our fighterbay! We can't launch anything!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4

$Name: Dammit!

$Team: -1
$MessageNew:  XSTR("Dammit, the Baldur is launching everything she's got!", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP2

$Name: Launching escape pods!

$Team: -1
$MessageNew:  XSTR("We're evacuating all personnel! You have failed, Alpha!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4

$Name: OH lord almighty!

$Team: -1
$MessageNew:  XSTR("Oh lord! The Ravana is headed for the Knossos! Alpha, head back to the fleet ASAP!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM4

#Reinforcements		;! 0 total


#Background bitmaps		;! 7 total

$Num stars: 1072
$Ambient light level: 0
$Sun: SunGold
+Angles: 5.183624 5.183624 5.183624
+Scale: 1.800000
$Sun: SunBlue
+Angles: 5.637409 5.637409 0.593412
+Scale: 0.300000
$Starbitmap: planetb
+Angles: 0.418879 0.418879 0.418879
+ScaleX: 1.800000
+ScaleY: 1.800000
+DivX: 1
+DivY: 1
$Starbitmap: neb05
+Angles: 2.303833 2.303833 2.303833
+ScaleX: 8.000000
+ScaleY: 5.000000
+DivX: 5
+DivY: 5
$Starbitmap: planeta1
+Angles: 0.994837 2.373646 3.787362
+ScaleX: 0.600000
+ScaleY: 0.600000
+DivX: 1
+DivY: 1
$Starbitmap: dneb02
+Angles: 0.191986 2.321286 4.852012
+ScaleX: 7.000000
+ScaleY: 4.000000
+DivX: 3
+DivY: 2
$Starbitmap: dneb09
+Angles: 5.235984 5.235984 5.235984
+ScaleX: 2.000000
+ScaleY: 4.000000
+DivX: 2
+DivY: 3
$Starbitmap: dneb17
+Angles: 3.490656 3.490656 3.490656
+ScaleX: 6.000000
+ScaleY: 7.000000
+DivX: 4
+DivY: 5
$Starbitmap: dneb10
+Angles: 2.617992 2.617992 2.617992
+ScaleX: 4.000000
+ScaleY: 16.000000
+DivX: 2
+DivY: 5

#Asteroid Fields

#Music

$Event Music: 2: Exodus
$Briefing Music: Cinema

#End

