#Ship Classes
$Name: FTF Jackal
$Short name: FTFJackal
$Species: Terran
+Type: XSTR("Intercptor", 2939)
+Maneuverability: XSTR("Excellent", 2940)
+Armor: XSTR("Medium", 2941)
+Manufacturer: XSTR("Mirfak Shipyards", 2942)
+Description: XSTR( " ", 2943)
$end_multi_text
+Tech Description:
XSTR("The Federal FTF-08B jackal is by all means a well bread interceptor built for incredible speed. it is propelled by a pair of Terra Tech Industries DGI-15 racing engines that normally drive a craft of this size to speeds of about 300 MPS. these engines were recovered from storage and extensivly modified by Federal engineers. the result is a newer version packing radial influx plasma rams that dump raw plasma into the engines producing an unheard of afterburn top speed of 500 MPS. being to galaxy's hot rod comes at a price though. while the afturburner duration is rather long it take almost 3 minutes to fully recharge the plasma rams. in addition, the special venting panels that had to be installed to help radiate the extensive amounts of heat into space during afterburn provide very thin armor protection to the engines at best, leaving them rather vulnerable to attack. The jackal is not only fast, it is agile and packs quite a punch with its tachyon cannons and other interchangeable weapons as well as 2 internal missile pods and one bank of external mounts. This fighter is also equiped with an Auto Slide feature, (consult the manual on how to use this feature) that enables to pilot to change his facing with out changing direction, great for 90 degree turns in combat or strafing runs.", 2944)
$end_multi_text
+Length: 25 m
+Gun Mounts: 6
+Missile Banks: 3

$POF file:                       JackalB.pof
$Detail distance:				 (0, 25, 50, 100)
$ND: 						  144 234 237
$ND: 						  60 231 239
$ND: 						  78 151 156
$ND: 						  30 179 189
$Show damage:				YES
$Density:                           1
$Damp:                              0.2
$Rotdamp:                           0.3
$Max Velocity:				0.0, 0.0, 120.0                  
$Rotation time:				2.8, 2.8, 2.8
$Rear Velocity:				30.0
$Forward accel:				1.8
$Forward decel:				3.0
$Slide accel:				0.0
$Slide decel:				0.0
$glide:                             yes
$Expl inner rad:				25.0
$Expl outer rad:				75.0
$Expl damage:				25.0
$Expl blast:				1000.0
$Expl Propagates:				NO			
$Shockwave Speed:				0.0			
$Allowed PBanks:				( "Subach HL-7" "mace" "vulcan" "Akheton SDG" "Prometheus R" "UD-8 Kayser" "Lamprey" ) ( "Rapier" "mace" ) ( "UM-4 Tachyion" )
$Allowed Dogfight PBanks:		( "MorningStar D" "UD-D Kayser" "Circe" "Lamprey" "Maxim D" )
$Default PBanks:				( "mace" "Rapier" "UM-4 Tachyion" )
$Pbank Capacity:			      ( 120,120,120 )
$Show Primary Models:		      ( yes yes no )
$Allowed SBanks:				( "dart" "dirk" "Harpoon" "grimler" "slammer" "pavewayXII" "storm fire" ) ( "dirk" "grimler" "Harpoon" "Stiletto II" "Trebuchet" ) ( "dart" "Tempest" "Hornet" "Tornado" )
$Allowed Dogfight SBanks:		( "Harpoon D" "Tornado D" )
$Default SBanks:				( "Dirk" "Trebuchet" "dart" )
$SBank Capacity:				( 40, 60, 90 )
$Show Secondary Models:		      ( Yes no no )
$Shields:					   380
$Shield Color:				   100 100 255
$Power Output:				   3.0
$Max Oclk Speed:				   170.0
$Max Weapon Eng:				   150.0
$Hitpoints:                            300
$Flags:                             ( "player_ship" "show ship" "default_player_ship" "in tech database" "fighter")
$AI Class:                           Captain
$Afterburner:				 YES
	+Aburn Max Vel:			   0.0, 0.0, 500.0
	+Aburn For accel:			   0.80
	+Aburn Fuel:			   600.0
	+Aburn Burn Rate:			   18.0
	+Aburn Rec Rate:			   1.8
$Trails:
	+Bitmap:	ABTrail
	+Width:		1.0
	+Alpha:		1.0
	+Life:		1
$Countermeasures:				   25
$Scan time:                            2000
$EngineSnd:					   126                   
$Closeup_pos:				   0.0, 0.0, -30
$Closeup_zoom:				   0.5
$Shield_icon:				 shieldft-05
$Ship_icon:                          iconfighter2t-04
$Ship_anim:                          ssfighter2t-04
$Ship_overhead:				 loadfighter2t-04
$Score:					   12
$thruster bitmap 1:                  thruster03-01
$thruster bitmap 1a:                 pirateburnerglow
$thruster01 radius factor:             2.0
$thruster bitmap 2:                  thruster02-01
$thruster bitmap 2a:                 piratethruster2
$thruster02 length factor:             4.0
$Trail:
	+Offset:				8.1 -3.0 1.7
	+Start Width:			0.25
	+End Width:				0.05
	+Start Alpha:			1.0
	+End Alpha:				0.0
	+Max Life:				1.0
	+Spew Time:				60
	+Bitmap:				Contrail01
$Trail:
	+Offset:				-8.1 -3.0 1.7
	+Start Width:			0.25
	+End Width:				0.05
	+Start Alpha:			1.0
	+End Alpha:				0.0
	+Max Life:				1.0
	+Spew Time:				60
	+Bitmap:				Contrail01
$Trail:
	+Offset:				0.0 -1.75 -2.5
	+Start Width:			0.25
	+End Width:				0.05
	+Start Alpha:			1.0
	+End Alpha:				0.0
	+Max Life:				1.0
	+Spew Time:				60
	+Bitmap:				Contrail01
$Subsystem:                          sensors,                          5,0.0
$Subsystem:                          communications,                   5,0.0
$Subsystem:                          weapons,                          8,0.0
$Subsystem:                          navigation,                       5,0.0
$Subsystem:                          engine01,                         18,0.0
$Subsystem:                          engine02,                         18,0.0


;;---------------------------------AFTERBURNER ANIMATED OBJECTS--------------------------------------------
$Subsystem:				Tdeflector1,2,2
	+untargetable
	$animation:			triggered
	$type:			Afterburner
	+delay:			0
	+relative_angle:		32,32,0
	+velocity:			60,60,0
	+acceleration:		40,40,0
	+time:			2000
$Subsystem:				Tdeflector2,2,2
	+untargetable
	$animation:			triggered
	$type:			Afterburner
	+delay:			0
	+relative_angle:		32,-32,0
	+velocity:			60,60,0
	+acceleration:		40,40,0
	+time:			2000
$Subsystem:				Tdeflector3,2,2
	+untargetable
	$animation:			triggered
	$type:			Afterburner
	+delay:			0
	+relative_angle:		-32,-32,0
	+velocity:			60,60,0
	+acceleration:		40,40,0
	+time:			2000
$Subsystem:				Tdeflector4,2,2
	+untargetable
	$animation:			triggered
	$type:			Afterburner
	+delay:			0
	+relative_angle:		-38,0,0
	+velocity:			60,60,0
	+acceleration:		40,40,0
	+time:			2000
$Subsystem:				Tdeflector5,2,2
	+untargetable
	$animation:			triggered
	$type:			Afterburner
	+delay:			0
	+relative_angle:		-32,32,0
	+velocity:			60,60,0
	+acceleration:		40,40,0
	+time:			2000
$Subsystem:				Tdeflector6,2,2
	+untargetable
	$animation:			triggered
	$type:			Afterburner
	+delay:			0
	+relative_angle:		38,0,0
	+velocity:			60,0,0
	+acceleration:		40,0,0
	+time:			2000
$Subsystem:				Tdeflector7,2,2
	+untargetable
	$animation:			triggered
	$type:			Afterburner
	+delay:			0
	+relative_angle:		38,0,0
	+velocity:			60,0,0
	+acceleration:		40,0,0
	+time:			2000
$Subsystem:				Tdeflector8,2,2
	+untargetable
	$animation:			triggered
	$type:			Afterburner
	+delay:			0
	+relative_angle:		32,32,0
	+velocity:			60,60,0
	+acceleration:		40,40,0
	+time:			2000
$Subsystem:				Tdeflector9,2,2
	+untargetable
	$animation:			triggered
	$type:			Afterburner
	+delay:			0
	+relative_angle:		32,-32,0
	+velocity:			60,60,0
	+acceleration:		40,40,0
	+time:			2000
$Subsystem:				Tdeflector10,2,2
	+untargetable
	$animation:			triggered
	$type:			Afterburner
	+delay:			0
	+relative_angle:		-32,-32,0
	+velocity:			60,60,0
	+acceleration:		40,40,0
	+time:			2000
$Subsystem:				Tdeflector11,2,2
	+untargetable
	$animation:			triggered
	$type:			Afterburner
	+delay:			0
	+relative_angle:		-38,0,0
	+velocity:			60,0,0
	+acceleration:		40,0,0
	+time:			2000
$Subsystem:				Tdeflector12,2,2
	+untargetable
	$animation:			triggered
	$type:			Afterburner
	+delay:			0
	+relative_angle:		-32,32,0
	+velocity:			60,60,0
	+acceleration:		40,40,0
	+time:			2000
$Subsystem:				LeftIntake,10,2
	+untargetable
	$animation:			triggered
	$type:			Afterburner
	+delay:			0
	+relative_angle:		-13,0,0
	+velocity:			60,0,0
	+acceleration:		40,0,0
	+time:			2000
$Subsystem:				RightIntake,10,2
	+untargetable
	$animation:			triggered
	$type:			Afterburner
	+delay:			0
	+relative_angle:		-13,0,0
	+velocity:			60,0,0
	+acceleration:		40,0,0
	+time:			2000
$Subsystem:				TailTL,20,2
	+untargetable
	$animation:			triggered
	$type:			Afterburner
	+delay:			0
	+relative_angle:		0,0,-55
	+velocity:			0,0,80
	+acceleration:		0,0,60
	+time:			2000
$Subsystem:				TailTR,20,2
	+untargetable
	$animation:			triggered
	$type:			Afterburner
	+delay:			0
	+relative_angle:		0,0,55
	+velocity:			0,0,80
	+acceleration:		0,0,60
	+time:			2000
$Subsystem:				TailBR,20,2
	+untargetable
	$animation:			triggered
	$type:			Afterburner
	+delay:			0
	+relative_angle:		0,0,-65
	+velocity:			0,0,80
	+acceleration:		0,0,60
	+time:			2000
$Subsystem:				tailBL,20,2
	+untargetable
	$animation:			triggered
	$type:			Afterburner
	+delay:			0
	+relative_angle:		0,0,65
	+velocity:			0,0,80
	+acceleration:		0,0,60
	+time:			2000
$Subsystem:				LeftVentBL,2,2
	+untargetable
	$animation:			triggered
	$type:			Afterburner
	+delay:			0
	+relative_angle:		-23,23,0
	+velocity:			60,60,60
	+acceleration:		40,40,40
	+time:			2000
$Subsystem:				LeftVentBR,2,2
	+untargetable
	$animation:			triggered
	$type:			Afterburner
	+delay:			0
	+relative_angle:		-23,-23,0
	+velocity:			60,60,60
	+acceleration:		40,40,40
	+time:			2000
$Subsystem:				LeftVentTL,2,2
	+untargetable
	$animation:			triggered
	$type:			Afterburner
	+delay:			0
	+relative_angle:		23,23,0
	+velocity:			60,60,60
	+acceleration:		40,40,40
	+time:			2000
$Subsystem:				LeftVentTR,2,2
	+untargetable
	$animation:			triggered
	$type:			Afterburner
	+delay:			0
	+relative_angle:		23,-23,0
	+velocity:			60,60,60
	+acceleration:		40,40,40
	+time:			2000
$Subsystem:				RightVentBL,2,2
	+untargetable
	$animation:			triggered
	$type:			Afterburner
	+delay:			0
	+relative_angle:		-23,23,0
	+velocity:			60,60,60
	+acceleration:		40,40,40
	+time:			2000
$Subsystem:				RightVentBR,2,2
	+untargetable
	$animation:			triggered
	$type:			Afterburner
	+delay:			0
	+relative_angle:		-23,-23,0
	+velocity:			60,60,60
	+acceleration:		40,40,40
	+time:			2000
$Subsystem:				RightVentTL,2,2
	+untargetable
	$animation:			triggered
	$type:			Afterburner
	+delay:			0
	+relative_angle:		23,23,0
	+velocity:			60,60,60
	+acceleration:		40,40,40
	+time:			2000
$Subsystem:				RightVentTR,2,2
	+untargetable
	$animation:			triggered
	$type:			Afterburner
	+delay:			0
	+relative_angle:		23,-23,0
	+velocity:			60,60,60
	+acceleration:		40,40,40
	+time:			2000
;-------------------------------------- ANIMATED WEAPON OBJECTS --------------------------------------------------
$Subsystem:				Guns,50,2
	+untargetable
	$animation:			triggered
	$type:			primary_bank
	+sub_type:			2
	+delay:			0
	+relative_angle:		180,0,0
	+velocity:			200,0,0
	+acceleration:		120,0,0
	+time:			2000
$Subsystem:				GunDoorTL,10,2
	+untargetable
	$animation:			triggered
	$type:			primary_bank
	+sub_type:			1
	+delay:			0
	+relative_angle:		0,0,90
	+velocity:			0,0,180
	+acceleration:		0,0,90
	+time:			2000
$Subsystem:				GunDoorTR,10,2
	+untargetable
	$animation:			triggered
	$type:			primary_bank
	+sub_type:			1
	+delay:			0
	+relative_angle:		0,0,-90
	+velocity:			0,0,180
	+acceleration:		0,0,90
	+time:			2000
$Subsystem:				GunDoorBR,10,2
	+untargetable
	$animation:			triggered
	$type:			primary_bank
	+sub_type:			1
	+delay:			0
	+relative_angle:		0,0,90
	+velocity:			0,0,180
	+acceleration:		0,0,90
	+time:			2000
$Subsystem:				GunDoorBL,10,2
	+untargetable
	$animation:			triggered
	$type:			primary_bank
	+sub_type:			1
	+delay:			0
	+relative_angle:		0,0,-90
	+velocity:			0,0,180
	+acceleration:		0,0,90
	+time:			2000
$Subsystem:				HullPodL,15,2
	+untargetable
	$animation:			triggered
	$type:			secondary_bank
	+sub_type:			2
	+delay:			0
	+relative_angle:		0,0,80
	+velocity:			0,0,80
	+acceleration:		0,0,40
	+time:			2000
$Subsystem:				HullPodR,15,2
	+untargetable
	$animation:			triggered
	$type:			secondary_bank
	+sub_type:			2
	+delay:			0
	+relative_angle:		0,0,-80
	+velocity:			0,0,80
	+acceleration:		0,0,40
	+time:			2000
$Subsystem:				WingPodL,15,2
	+untargetable
	$animation:			triggered
	$type:			secondary_bank
	+sub_type:			1
	+delay:			0
	+relative_angle:		0,0,-50
	+velocity:			0,0,80
	+acceleration:		0,0,40
	+time:			2000
$Subsystem:				WingPodR,15,2
	+untargetable
	$animation:			triggered
	$type:			secondary_bank
	+sub_type:			1
	+delay:			0
	+relative_angle:		0,0,50
	+velocity:			0,0,80
	+acceleration:		0,0,40
	+time:			2000
#End