#Ship Classes

$Name:                          TF Gefjon
$Short name:					TAdvAsltFight
$Species:                       Terran
+Type:                          XSTR("Advanced Assault", -1)
+Maneuverability:				XSTR("Average", -1)
+Armor:                         XSTR("Heavy", -1)
+Manufacturer:					XSTR("Sherida-Atsu Astronautics", -1)
+Description:					XSTR(" ", -1)
$end_multi_text
+Tech Description:
XSTR("Gefjon advanced assault fighters are a monstrous creation.  They boast two caverous secondary banks and eight primary gun points.  Thick armor and a powerful shield make scratching a Gefjon a tough task.  Strap four SXR-710D Fusion Ramjets on it and you have a ship that can outburn anything.  The only drawback is how long it takes the ramjets to recharge.  The Gefjon is primarily employed in heavy assault and defense roles, where its eight primary hardpoints can be put to use against hardened targets, and its missile capacity can suppress fighters with ease.  ", -1)
$end_multi_text
+Length:          32 m
+Gun Mounts:      8
+Missile Banks:   2

$POF file:                      Gefjon.pof
$Detail distance:				(0, 300, 600, 1200)
$Show damage:					YES
$Density:                       1
$Damp:                          0.25
$Rotdamp:                       0.4
$Max Velocity:					0.0, 0.0, 65.0                  ;; in x/y/z -- z only specified forward.  use special tokens for backward movement
$Rotation time:					3.4, 3.8, 3.4
$Rear Velocity:					0.0
$Forward accel:					3.9
$Forward decel:					1.3
$Slide accel:					2.0
$Slide decel:					2.0
$Glide:
	+Dynamic Glide Cap:			YES
$Autoaim FOV:					1
	+Converging Autoaim
	+Minimum Distance:			750.0
$Convergence:					
	+Automatic
$Expl inner rad:				25.0
$Expl outer rad:				75.0
$Expl damage:					25.0
$Expl blast:					1000.0
$Expl Propagates:				NO			;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:				0.0			;; speed shockwave expands at, 0 means no shockwave
$Allowed PBanks:				( "Subach HL-7" "Akheton SDG" "Morning Star" "Prometheus S" "Prometheus R" "UD-8 Kayser" "Lamprey" "Circe" "Maxim" )
$Allowed Dogfight PBanks:			( "MorningStar D" "UD-D Kayser" "Circe" "Lamprey" "Maxim D" )
$Default PBanks:				( "Subach HL-7" "Prometheus S" )
$Allowed SBanks:				( "Rockeye"  "Tempest" "Harpoon" "Trebuchet" "Infyrno" "Hornet" "Tornado" "Hornet#Weak" "EMP Adv." "TAG-A" "TAG-B" )
$Allowed Dogfight SBanks:				( "Harpoon D" "Tornado D" )
$Default SBanks:				( "Harpoon" "Hornet" )
$SBank Capacity:				( 70, 70 )
$Shields:						700
$Shield Color:					50 50 255
$Power Output:					5.5
$Max Oclk Speed:				70.0
$Max Weapon Eng:				250.0
$Hitpoints:                     350
$Flags:                         ( "player_ship" "default_player_ship" "fighter")
$AI Class:                      Captain
$Afterburner:					YES
	+Aburn Max Vel:				0.0, 0.0, 180.0
	+Aburn For accel:			0.75
	+Aburn Fuel:				360.0
	+Aburn Burn Rate:			45.0
	+Aburn Rec Rate:			22.5
$Countermeasures:				25
$Scan time:                     2000
$EngineSnd:						126                   ;; Engine sound of ship
$Closeup_pos:					0.0, 0.0, -40
$Closeup_zoom:					0.5
$Shield_icon:					shieldft-04
$Ship_icon:                     iconfighter2t-04
$Ship_anim:                     ssfighter2t-04
$Ship_overhead:					loadfighter2t-04
$Score:							12

$Subsystem:                     Sensors,                            10,0.0
$Subsystem:                     Communication, 					10,0.0
$Subsystem:                     Weapons,                            10,0.0
$Subsystem:                     Navigation,                     	10,0.0
$Subsystem:                     Engine01,                         	35,0.0
$Subsystem:                     Engine02,                         	35,0.0

#End
