#Mission Info

$Version: 0.10
$Name:  XSTR("Shepheards", -1)
$Author: 0rph3u5
$Created: 02/28/10 at 23:42:14
$Modified: 08/21/10 at 15:54:23
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("After losing the Erebus and the subspace node home the GTA consoldates....
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 128

+Disallow Support: 0

+Hull Repair Ceiling: 0.000000

+Subsystem Repair Ceiling: 100.000000

+Viewer pos: 7364.369141, 1860.578247, -3160.154541
+Viewer orient:
	0.695924, 0.000000, 0.718115,
	-0.186739, 0.965598, 0.180968,
	-0.693410, -0.260040, 0.671983


$Skybox Model: starfield.pof

$AI Profile: FS1 RETAIL

#Command Briefing

#Briefing
$start_briefing
$num_stages: 5
$start_stage
$multi_text
 XSTR("Alright we dont have much time so let us get this straigh as quickly as we can. The shivan assault had us completely flat-fooded and the contact with the Erebus has been lost. The destruction of the Subspace Portal has pushed as to the verge of defeat. 
We are caught between a rock and hard place.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -28.579046, 30.466326, -13.157093
$camera_orient:
	0.167527, 0.000000, -0.985868,
	0.762128, 0.634341, 0.129507,
	0.625376, -0.773053, 0.106269
$camera_time: 500
$num_lines: 0
$num_icons: 4
$Flags: 1
$Formula: ( true ) 
$start_icon
$type: 7
$team: Unknown
$class: GTF Valkyrie
$pos: -22.836187, 14.999997, -13.418854
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 19
$team: Neutral
$class: AC Iraklion
$pos: -15.727800, 15.000000, -21.204182
$label: Ancients
+id: 4
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 19
$team: Hostile
$class: SC Cain
$pos: -11.302863, -0.000007, 5.783587
$label: Shivans
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Morpheus
$pos: 0.606551, -0.000002, -8.072589
$label: Morpheus
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The rest of our expedition fleet is scattered throughout the system and has a hard to time avoiding both the ancients and the shivans. They are almost alone out there with only the some fighters and a rare cruisers to defend them from the next attack.

Most of the these ships carry supplies and non-military personnel - mainly coinstruction workers and scientists - we so foulhardy endangered by bringing them here.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -28.579046, 30.466326, -13.157093
$camera_orient:
	0.167526, 0.000000, -0.985868,
	0.762128, 0.634341, 0.129507,
	0.625376, -0.773053, 0.106269
$camera_time: 500
$num_lines: 0
$num_icons: 4
$Flags: 2
$Formula: ( true ) 
$start_icon
$type: 13
$team: Friendly
$class: GTFr Chronos
$pos: -0.435187, 0.000001, 10.723166
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 27
$team: Friendly
$class: GTT Elysium
$pos: -18.240330, 15.000001, -21.157112
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Neutral
$class: AF Kato
$pos: 4.910851, 0.000004, -16.334881
$label: Ancients
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: SF Scorpion
$pos: -21.368700, 14.999995, -9.087087
$label: Shivans
+id: 10
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("We cannot leave these people to die out there. That's why I have ordered all ships to regroup at certain ralley points where they will link up with our remaining cruisers. Together they will return here and devise a plan to salvage the situation we are stuck with.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 43.549042, 30.262758, 18.100428
$camera_orient:
	0.243812, 0.000000, 0.969823,
	-0.374444, 0.922459, 0.094134,
	-0.894622, -0.386095, 0.224906
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 13
$team: Friendly
$class: GTFr Chronos
$pos: -8.675380, -0.000001, 9.213599
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 27
$team: Friendly
$class: GTT Elysium
$pos: -16.836498, 15.000005, 11.746107
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Friendly
$class: GTF Valkyrie
$pos: 12.342478, 15.000003, 40.053413
$label: Ralley Point
+id: 11
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Commander Vaurant, I will assign your squadron to convoy of two Chronos cargo haulers, designation Upsion, four personel transports, designated Phi, and science cruiser, the Darwin. 
Since the containers transported by Upsilon carry only construction materials  these ships are expendable - their crews will abandon ship in lifepods if needed. However.Phi and the Darwin carry civilians and don't have the option of a full evacuation, that's why you have to protect these vessels at any cost.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 43.549042, 30.262758, 18.100428
$camera_orient:
	0.897305, 0.000000, 0.441411,
	-0.114785, 0.965598, 0.233336,
	-0.426225, -0.260041, 0.866436
$camera_time: 500
$num_lines: 0
$num_icons: 6
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 9
$team: Friendly
$class: GTF Valkyrie
$pos: 12.342478, 15.000003, 40.053413
$label: Ralley Point
+id: 11
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Valkyrie
$pos: -109.001053, -0.000008, 132.774338
$label: Alpha
+id: 12
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 12
$team: Friendly
$class: GTFr Chronos
$pos: -58.449986, -0.000022, 446.530457
$label: Upsilon
+id: 13
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 12
$team: Friendly
$class: GTFr Chronos
$pos: 26.933588, -0.000018, 205.242203
+id: 14
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 27
$team: Friendly
$class: GTT Elysium
$pos: 15.629341, -0.000024, 86.300407
$label: Phi
+id: 15
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTSC Faustus (medical)
$pos: 48.204067, -0.000028, 88.713913
$label: Darwin
+id: 16
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("We are short on fighters as we have strech all squadrons we have to the maximum in order to cover as much ground as we have to. For this reason I cannot give anything but two Valkyries who might have seen better days.

Good luck out there. Bring these people to safety.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 24.481161, 38.313934, -1.850462
$camera_orient:
	0.695925, 0.000000, 0.718115,
	-0.186739, 0.965598, 0.180968,
	-0.693410, -0.260040, 0.671983
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 0
$team: Friendly
$class: GTF Valkyrie
$pos: -47.770664, -0.000002, 112.599434
$label: Alpha 1
+id: 17
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Friendly
$class: GTF Valkyrie
$pos: -50.724850, 14.999988, 40.750538
$label: Alpha 2
+id: 18
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 0

#Alternate Types:
$Alt: Plato
$Alt: GTT Elysium
$Alt: GTSC Faustus

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
)

+Weaponry Pool: (
	"ML-16 Laser"	2
	"Avenger"	2
	"Flail"	2
	"Prometheus"	4
	"Leech Cannon"	2
	"MX-50"	30
	"Interceptor"	45
	"Hornet"	60
	"Phoenix V"	15
	"Cluster Bomb"	5
	"EM Pulse"	15
)

#Objects		;! 25 total

$Name: Alpha 1		;! Object #0
$Class: GTF Valkyrie
$Team: Friendly
$Location: -780.000000, 90.000000, -350.000000
$Orientation:
	0.359368, -0.517054, -0.776859,
	0.369136, 0.843337, -0.390540,
	0.857084, -0.146419, 0.493931
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Alpha 2		;! Object #1
$Class: GTF Valkyrie
$Alt: Plato

$Team: Friendly
$Location: -752.415771, 91.112724, -366.214050
$Orientation:
	0.366503, -0.516005, -0.774218,
	0.385112, 0.841625, -0.378624,
	0.846973, -0.159394, 0.507178
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "guardian" )
+Flags2: ( "no-builtin-messages" "no-death-scream" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Upsilon 1		;! Object #2
$Class: GTFr Chronos
$Team: Friendly
$Location: 199.982666, -39.997917, 0.009627
$Orientation:
	0.414309, 0.505527, -0.756829,
	-0.242740, 0.862810, 0.443435,
	0.877169, -0.000006, 0.480181
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Upsilon 1 WP" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "Salamander" 
   "Salamander WP" 
   2 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 1
+Docked With: Upsilon 1 Escape
$Docker Point: blahblah
$Dockee Point: bridge dock
+Docked With: Upsilon 1 Cargo
$Docker Point: cargo dockpoint
$Dockee Point: cargo dockpoint
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: Upsilon 1 Cargo		;! Object #3
$Class: TAC 1
$Team: Friendly
$Location: 193.249924, -28.270184, 3.903106
$Orientation:
	0.414310, 0.505527, -0.756829,
	-0.241382, 0.862809, 0.444178,
	0.877543, -0.001342, 0.479495
$AI Behavior: None
$Cargo 1:  XSTR("Construction Materials", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Upsilon 1
$Docker Point: cargo dockpoint
$Dockee Point: cargo dockpoint
+Group: 0
+Use Table Score:
+Score: 5

$Name: Upsilon 1 Escape		;! Object #4
$Class: GTEP Hermes
$Team: Friendly
$Location: 242.811707, -43.871761, 20.757307
$Orientation:
	0.414308, 0.505527, -0.756829,
	-0.165410, 0.859530, 0.483577,
	0.894979, -0.075162, 0.439729
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( are-waypoints-done-delay 
      "Salamander" 
      "Salamander WP" 
      2 
   )
   ( is-event-true-delay 
      "abandon Upsion 1" 
      0 
   )
)
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Upsilon 1
$Docker Point: bridge dock
$Dockee Point: blahblah
+Group: 0
+Use Table Score:
+Score: 10

$Name: Upsilon 2		;! Object #5
$Class: GTFr Chronos
$Team: Friendly
$Location: 115.921318, -11.031617, -158.735046
$Orientation:
	0.414289, 0.505524, -0.756842,
	-0.242771, 0.862813, 0.443415,
	0.877170, 0.000037, 0.480180
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Upsilon 2 WP" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 1
+Docked With: Upsilon 2 Escape
$Docker Point: blahblah
$Dockee Point: bridge dock
+Docked With: Upsilon 2 Cargo
$Docker Point: cargo dockpoint
$Dockee Point: cargo dockpoint
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: Upsilon 2 Cargo		;! Object #6
$Class: TTC 1
$Team: Friendly
$Location: 109.188126, 0.695978, -154.841827
$Orientation:
	0.414295, 0.505524, -0.756839,
	-0.241413, 0.862812, 0.444157,
	0.877542, -0.001301, 0.479498
$AI Behavior: None
$Cargo 1:  XSTR("Construction Materials", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Upsilon 2
$Docker Point: cargo dockpoint
$Dockee Point: cargo dockpoint
+Group: 0
+Use Table Score:
+Score: 5

$Name: Upsilon 2 Escape		;! Object #7
$Class: GTEP Hermes
$Team: Friendly
$Location: 158.750549, -14.903426, -137.987335
$Orientation:
	0.414287, 0.505524, -0.756843,
	-0.165441, 0.859537, 0.483556,
	0.894984, -0.075119, 0.439729
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( are-waypoints-done-delay 
      "Salamander" 
      "Salamander WP" 
      8 
   )
   ( is-event-true-delay 
      "abandon Upsion 2" 
      0 
   )
)
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Upsilon 2
$Docker Point: bridge dock
$Dockee Point: blahblah
+Group: 0
+Use Table Score:
+Score: 10

$Name: Phi 1		;! Object #8
$Class: GTT Elysium
$Team: Friendly
$Location: 370.541412, -106.550781, 313.048706
$Orientation:
	0.414255, 0.505533, -0.756855,
	-0.242719, 0.862807, 0.443454,
	0.877200, 0.000000, 0.480125
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Phi 1 WP" 50 ) )
$Cargo 1:  XSTR("Construction workers", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "Salamander" 
   "Salamander WP" 
   3 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 2
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Phi 2		;! Object #9
$Class: GTT Elysium
$Team: Friendly
$Location: 329.765930, -47.082157, 231.385391
$Orientation:
	0.414255, 0.505533, -0.756855,
	-0.242719, 0.862807, 0.443454,
	0.877200, 0.000000, 0.480125
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Phi 2 WP" 50 ) )
$Cargo 1:  XSTR("Construction workers", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "Salamander" 
   "Salamander WP" 
   6 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 2
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Phi 3		;! Object #10
$Class: GTT Elysium
$Team: Friendly
$Location: 279.763550, -166.030334, 322.718872
$Orientation:
	0.414255, 0.505533, -0.756855,
	-0.242719, 0.862807, 0.443454,
	0.877200, 0.000000, 0.480125
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Phi 3 WP" 50 ) )
$Cargo 1:  XSTR("Construction workers", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "Salamander" 
   "Salamander WP" 
   9 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 2
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Phi 4		;! Object #11
$Class: GTT Elysium (medical)
$Alt: GTT Elysium

$Team: Friendly
$Location: 226.853073, -63.430214, 263.222961
$Orientation:
	0.414255, 0.505533, -0.756855,
	-0.242719, 0.862807, 0.443454,
	0.877200, 0.000000, 0.480125
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Phi 4 WP" 50 ) )
$Cargo 1:  XSTR("Medical Staff", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "Salamander" 
   "Salamander WP" 
   12 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 2
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Darwin		;! Object #12
$Class: GTSC Faustus (medical)
$Alt: GTSC Faustus

$Team: Friendly
$Location: -43.664246, -59.575565, 164.003143
$Orientation:
	0.414255, 0.505533, -0.756855,
	-0.242719, 0.862807, 0.443454,
	0.877200, 0.000000, 0.480125
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Darwin WP" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "Salamander" 
   "Salamander WP" 
   16 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 3
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 50

$Name: Salamander		;! Object #13
$Class: GTC Fenris Adv
$Team: Friendly
$Location: 4625.000000, 160.000000, 3350.000000
$Orientation:
	0.173724, -0.394709, -0.902233,
	0.222899, 0.908148, -0.354378,
	0.959237, -0.139543, 0.245747
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Salamander WP" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "salamander arrival cue" 
   ( rand-multiple 12 19 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "Salamander" 
   "Salamander WP" 
   19 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 4
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: Leo 1		;! Object #14
$Class: AF Kato
$Team: Neutral
$Location: 0.800000, -5.000000, 366.200012
$Orientation:
	-0.909629, 0.000000, -0.415422,
	0.000000, 1.000000, 0.000000,
	0.415422, 0.000000, -0.909629
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "A_EM" "A_Swarm" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Leo 2		;! Object #15
$Class: AF Kato
$Team: Neutral
$Location: -13.427334, -0.000005, 328.008881
$Orientation:
	-0.909629, 0.000000, -0.415422,
	0.000000, 1.000000, 0.000000,
	0.415422, 0.000000, -0.909629
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "A_EM" "A_Swarm" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Leo 3		;! Object #16
$Class: AF Kato
$Team: Neutral
$Location: -37.900002, 10.000000, 334.399994
$Orientation:
	-0.909629, 0.000000, -0.415423,
	0.000000, 1.000000, 0.000000,
	0.415423, 0.000000, -0.909629
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "A_EM" "A_Swarm" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Saggitarius 1		;! Object #17
$Class: AB Zakros
$Team: Neutral
$Location: -29.964012, -0.000006, 378.777710
$Orientation:
	-0.960614, 0.000000, -0.277886,
	0.000000, 1.000000, 0.000000,
	0.277886, 0.000000, -0.960614
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Saggitarius 2		;! Object #18
$Class: AB Zakros
$Team: Neutral
$Location: -7.100000, 20.000000, 426.899994
$Orientation:
	-0.960614, 0.000000, -0.277886,
	0.000000, 1.000000, 0.000000,
	0.277886, 0.000000, -0.960614
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Cancer 1		;! Object #19
$Class: AF Kato
$Team: Neutral
$Location: -76.750824, 0.000005, 362.964874
$Orientation:
	-0.920440, 0.000000, -0.390885,
	0.000000, 1.000000, 0.000000,
	0.390885, 0.000000, -0.920440
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "A_EM" "A_Swarm" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Cancer 2		;! Object #20
$Class: AF Kato
$Team: Neutral
$Location: -41.299999, 10.000000, 356.600006
$Orientation:
	-0.920440, 0.000000, -0.390885,
	0.000000, 1.000000, 0.000000,
	0.390885, 0.000000, -0.920440
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "A_EM" "A_Swarm" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Cancer 3		;! Object #21
$Class: AF Kato
$Team: Neutral
$Location: -86.900002, -10.000000, 332.799988
$Orientation:
	-0.920440, 0.000000, -0.390885,
	0.000000, 1.000000, 0.000000,
	0.390885, 0.000000, -0.920440
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "A_EM" "A_Swarm" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Gemini 1		;! Object #22
$Class: AF Kato
$Team: Neutral
$Location: 49.099731, 0.000005, 370.157806
$Orientation:
	-0.970958, 0.000000, -0.239249,
	0.000000, 1.000000, 0.000000,
	0.239249, 0.000000, -0.970958
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "A_EM" "A_Swarm" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Gemini 2		;! Object #23
$Class: AF Kato
$Team: Neutral
$Location: 63.099998, -5.000000, 397.100006
$Orientation:
	-0.970958, 0.000000, -0.239249,
	0.000000, 1.000000, 0.000000,
	0.239249, 0.000000, -0.970958
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "A_EM" "A_Swarm" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Gemini 3		;! Object #24
$Class: AF Kato
$Team: Neutral
$Location: 29.799999, 5.000000, 388.799988
$Orientation:
	-0.970958, 0.000000, -0.239249,
	0.000000, 1.000000, 0.000000,
	0.239249, 0.000000, -0.970958
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "A_EM" "A_Swarm" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

#Wings		;! 5 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Alpha 1"
	"Alpha 2"
)
$AI Goals: ( goals ( ai-guard "Darwin" 50 ) )
+Hotkey: 0
+Flags: ( )

$Name: Leo
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Leo 1

$Arrival Location: Near Ship
+Arrival Distance: 2250
$Arrival Anchor: <any friendly>
$Arrival Cue: ( has-time-elapsed 
   ( rand-multiple 165 175 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Leo 1"
	"Leo 2"
	"Leo 3"
)
$AI Goals: ( goals ( ai-chase "Upsilon 1" 89 ) ( ai-chase "Upsilon 2" 88 ) )
+Flags: ( "no-arrival-message" )
+Wave Delay Min: 7
+Wave Delay Max: 12

$Name: Saggitarius
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Saggitarius 1

$Arrival Location: Near Ship
+Arrival Distance: 3250
$Arrival Anchor: <any friendly>
$Arrival Cue: ( has-time-elapsed 
   ( rand-multiple 225 235 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Saggitarius 1"
	"Saggitarius 2"
)
$AI Goals: ( goals ( ai-chase "Upsilon 1" 50 ) ( ai-chase "Upsilon 2" 50 ) )
+Flags: ( "no-arrival-message" )
+Wave Delay Min: 10
+Wave Delay Max: 15

$Name: Cancer
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Cancer 1

$Arrival Location: Near Ship
+Arrival Distance: 2250
$Arrival Anchor: <any friendly>
$Arrival Cue: ( is-destroyed-delay 
   ( rand-multiple 17 24 ) 
   "Leo" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Gemini
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gemini 1

$Arrival Location: Near Ship
+Arrival Distance: 2250
$Arrival Anchor: <any friendly>
$Arrival Cue: ( is-destroyed-delay 
   ( rand-multiple 17 24 ) 
   "Cancer" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Gemini 1"
	"Gemini 2"
	"Gemini 3"
)
$AI Goals: ( goals ( ai-chase "Upsilon 1" 50 ) ( ai-chase "Upsilon 2" 50 ) )
+Flags: ( )

#Events		;! 49 total

$Formula: ( do-nothing ) 
+Name: -------------------------EVENTS
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 0 ) 
   ( cap-waypoint-speed "Upsilon 1" 10 ) 
   ( cap-waypoint-speed "Upsilon 2" 10 ) 
   ( cap-waypoint-speed 
      "Upsilon 1 Escape" 
      10 
   )
   ( cap-waypoint-speed 
      "Upsilon 2 Escape" 
      10 
   )
   ( cap-waypoint-speed "Phi 1" 10 ) 
   ( cap-waypoint-speed "Phi 2" 10 ) 
   ( cap-waypoint-speed "Phi 3" 10 ) 
   ( cap-waypoint-speed "Phi 4" 10 ) 
   ( cap-waypoint-speed "Darwin" 10 ) 
)
+Name: presets
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 2 ) 
   ( send-message-list 
      "Darwin" 
      "High" 
      "darwin - finally" 
      0 
      "Phi 1" 
      "High" 
      "phi 1 - or worse" 
      7500 
      "Upsilon 2" 
      "High" 
      "upsilon 2 - shut it" 
      7500 
      "#Alpha 1, Vaurant" 
      "High" 
      "a1 - used to worse" 
      7500 
      "Upsilon 2" 
      "High" 
      "upsilon 2 - send rookies" 
      7500 
      "#Alpha 1, Vaurant" 
      "High" 
      "a1 - unchanged" 
      7500 
      "Upsilon 2" 
      "High" 
      "upsilon 2 - its a plan" 
      7500 
      "Alpha 2" 
      "High" 
      "a2 - bad news" 
      7500 
      "#Alpha 1, Vaurant" 
      "High" 
      "a1 - shivans" 
      7500 
      "Darwin" 
      "High" 
      "darwin - jump node" 
      7500 
      "Alpha 2" 
      "High" 
      "a2 - misinformed" 
      7500 
      "Darwin" 
      "High" 
      "darwin - stranded" 
      7500 
      "#Alpha 1, Vaurant" 
      "High" 
      "a1 - unfortunately so" 
      7500 
      "Darwin" 
      "High" 
      "darwin - doomed" 
      7500 
      "Phi 1" 
      "High" 
      "phi 1 - get a grip" 
      7500 
      "Alpha 2" 
      "High" 
      "a2 - credit" 
      7500 
      "#Alpha 1, Vaurant" 
      "High" 
      "a1 - our credit" 
      7500 
   )
)
+Name: msgl start
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( or 
         ( targeted "Leo 1" ) 
         ( targeted "Leo 2" ) 
         ( targeted "Leo 3" ) 
      )
      ( is-event-incomplete 
         "msg leo from a2" 
      )
   )
   ( send-message 
      "#Alpha 1, Vaurant" 
      "High" 
      "a1 - katos incoming" 
   )
)
+Name: msg leo from a1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( has-arrived-delay 1 "Leo" ) 
      ( is-event-incomplete 
         "msg leo from a1" 
      )
   )
   ( send-message 
      "Alpha 2" 
      "High" 
      "a2 - katos incoming" 
   )
)
+Name: msg leo from a2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "msg leo from a1" 
         7 
      )
      ( is-event-true-delay 
         "msg leo from a2" 
         7 
      )
   )
   ( send-message 
      "#Morpheus" 
      "High" 
      "morph - attack leo" 
   )
   ( add-goal 
      "Alpha" 
      ( ai-chase "Leo" 89 ) 
   )
)
+Name: msg intercept leo
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Leo" ) 
   ( change-soundtrack "FS1-1: Fortress" ) 
)
+Name: music change leo
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( or 
         ( < 
            ( hits-left "Upsilon 1" ) 
            ( rand-multiple 15 20 ) 
         )
         ( is-disabled-delay 0 "Upsilon 1" ) 
      )
      ( not 
         ( is-destroyed-delay 
            0 
            "Upsilon 1 Escape" 
         )
      )
   )
   ( clear-goals "Upsilon 1" ) 
   ( send-message 
      "Upsilon 1" 
      "High" 
      "upsilon 1 - evac" 
   )
)
+Name: abandon Upsion 1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( deactivate-glow-points "Upsilon 1" ) 
   ( deactivate-glow-maps "Upsilon 1" ) 
   ( sabotage-subsystem 
      "Upsilon 1" 
      "<all engines>" 
      101 
   )
   ( add-remove-escort "Upsilon 1" 0 ) 
   ( add-remove-escort 
      "Upsilon 1 Escape" 
      1 
   )
)
+Name: break Upsilon 1
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( add-goal 
   "Upsilon 1 Escape" 
   ( ai-undock 89 ) 
)
+Name: undock U1 escape
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Team: 0

$Formula: ( when 
   ( has-undocked-delay 
      "Upsilon 1 Escape" 
      "Upsilon 1" 
      1 
      0 
   )
   ( add-goal 
      "Upsilon 1 Escape" 
      ( ai-waypoints-once 
         "Upsilon 1 Escape WP" 
         89 
      )
   )
   ( send-message 
      "Upsilon 1 Escape" 
      "High" 
      "u1 escape - go" 
   )
)
+Name: U1 escape go WP
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( or 
         ( < 
            ( hits-left "Upsilon 2" ) 
            ( rand-multiple 15 20 ) 
         )
         ( is-disabled-delay 0 "Upsilon 2" ) 
      )
      ( not 
         ( is-destroyed-delay 
            0 
            "Upsilon 2 Escape" 
         )
      )
   )
   ( clear-goals "Upsilon 2" ) 
   ( send-message 
      "Upsilon 2" 
      "High" 
      "upsilon 2 - evac" 
   )
)
+Name: abandon Upsion 2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( deactivate-glow-points "Upsilon 2" ) 
   ( deactivate-glow-maps "Upsilon 2" ) 
   ( sabotage-subsystem 
      "Upsilon 2" 
      "<all engines>" 
      101 
   )
   ( add-remove-escort "Upsilon 2" 0 ) 
   ( add-remove-escort 
      "Upsilon 2 Escape" 
      1 
   )
)
+Name: break Upsilon 2
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0

$Formula: ( add-goal 
   "Upsilon 2 Escape" 
   ( ai-undock 89 ) 
)
+Name: undock U2 escape
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Team: 0

$Formula: ( when 
   ( has-undocked-delay 
      "Upsilon 2 Escape" 
      "Upsilon 2" 
      1 
      0 
   )
   ( add-goal 
      "Upsilon 2 Escape" 
      ( ai-waypoints-once 
         "Upsilon 2 Escape WP" 
         89 
      )
   )
   ( send-message 
      "Upsilon 2 Escape" 
      "High" 
      "u2 ecape - go" 
   )
)
+Name: U2 escape go WP
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      ( rand-multiple 26 31 ) 
      "Leo" 
   )
   ( send-message-list 
      "Alpha 2" 
      "High" 
      "a2 - curious" 
      0 
      "#Alpha 1, Vaurant" 
      "High" 
      "a1 - no curious" 
      7500 
      "Alpha 2" 
      "High" 
      "a2 - two fronts" 
      7500 
   )
)
+Name: msgl tactica ancients
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 3 "Leo" ) 
   ( send-message 
      "#Alpha 1, Vaurant" 
      "High" 
      "a1 - leo wing down" 
   )
)
+Name: msg leo down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Saggitarius" ) 
   ( send-message-list 
      "#Morpheus" 
      "High" 
      "morph - saggi" 
      0 
      "#Alpha 1, Vaurant" 
      "High" 
      "a1 - take down saggi" 
      7500 
   )
)
+Name: msgl saggi
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 3 "Saggitarius" ) 
   ( send-message 
      "#Alpha 1, Vaurant" 
      "High" 
      "a1 - saggi down" 
   )
)
+Name: msg saggi down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( or 
         ( are-waypoints-done-delay 
            "Upsilon 1" 
            "Upsilon 1 WP" 
            0 
         )
         ( are-waypoints-done-delay 
            "Upsilon 1 Escape" 
            "Upsilon 1 Escape WP" 
            0 
         )
         ( is-destroyed-delay 
            0 
            "Upsilon 1" 
            "Upsilon 1 Escape" 
         )
      )
      ( or 
         ( are-waypoints-done-delay 
            "Upsilon 2" 
            "Upsilon 2 WP" 
            0 
         )
         ( is-destroyed-delay 
            0 
            "Upsilon 2" 
            "Upsilon 2 Escape" 
         )
         ( are-waypoints-done-delay 
            "Upsilon 2 Escape" 
            "Upsilon 2 Escape WP" 
            0 
         )
      )
      ( or 
         ( are-waypoints-done-delay 
            "Phi 1" 
            "Phi 1 WP" 
            0 
         )
         ( is-destroyed-delay 0 "Phi 1" ) 
      )
      ( or 
         ( are-waypoints-done-delay 
            "Phi 2" 
            "Phi 2 WP" 
            0 
         )
         ( is-destroyed-delay 0 "Phi 2" ) 
      )
      ( or 
         ( are-waypoints-done-delay 
            "Phi 3" 
            "Phi 3 WP" 
            0 
         )
         ( is-destroyed-delay 0 "Phi 3" ) 
      )
      ( or 
         ( are-waypoints-done-delay 
            "Phi 4" 
            "Phi 4 WP" 
            0 
         )
         ( is-destroyed-delay 0 "Phi 4" ) 
      )
      ( or 
         ( are-waypoints-done-delay 
            "Darwin" 
            "Darwin WP" 
            0 
         )
         ( is-destroyed-delay 0 "Darwin" ) 
      )
   )
   ( do-nothing ) 
)
+Name: salamander arrival cue
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 3 "Salamander" ) 
   ( send-message 
      "Salamander" 
      "High" 
      "salamander - arrives" 
   )
)
+Name: msg salamander arrives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( has-arrived-delay 7 "Salamander" ) 
      ( not 
         ( is-destroyed-delay 
            0 
            "Leo" 
            "Saggitarius" 
            "Cancer" 
            "Gemini" 
         )
      )
   )
   ( send-message-list 
      "#Alpha 1, Vaurant" 
      "High" 
      "a1 - enemies still around" 
      0 
      "Salamander" 
      "High" 
      "salamander - lure them in" 
      7500 
   )
   ( cap-waypoint-speed "Salamander" 5 ) 
)
+Name: msgl still enemies around
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      3 
      "Leo" 
      "Saggitarius" 
      "Cancer" 
      "Gemini" 
   )
   ( send-message 
      "Salamander" 
      "High" 
      "salamander - all clear now" 
   )
   ( cap-waypoint-speed "Salamander" -1 ) 
)
+Name: msg all clear now
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( and 
      ( has-arrived-delay 7 "Salamander" ) 
      ( is-destroyed-delay 
         0 
         "Leo" 
         "Saggitarius" 
         "Cancer" 
         "Gemini" 
      )
   )
   ( send-message 
      "#Alpha 1, Vaurant" 
      "High" 
      "a1 - all clear" 
   )
)
+Name: msg all clear already
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "msg all clear now" 
         8 
      )
      ( is-event-true-delay 
         "msg all clear already" 
         8 
      )
   )
   ( send-message-list 
      "Salamander" 
      "High" 
      "salamander - take care" 
      0 
      "#Alpha 1, Vaurant" 
      "High" 
      "a1 - going home" 
      7500 
   )
)
+Name: msgl salamander sends home
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( add-goal "Alpha" ( ai-warp-out 89 ) ) 
+Name: alpha jump out
+Repeat Count: 1
+Interval: 1
+Chained: 9
+Team: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Salamander" 
      "Salamander WP" 
      0 
   )
   ( send-message 
      "Salamander" 
      "High" 
      "salamander - conovy" 
   )
)
+Name: msg sala send coords
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Darwin" ) 60 ) 
   ( send-message 
      "Darwin" 
      "High" 
      "darwin - hull 60" 
   )
)
+Name: msg darwin hull 60
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Darwin" ) 20 ) 
   ( send-message 
      "Darwin" 
      "High" 
      "darwin - hull 20" 
   )
)
+Name: msg darwin hull 20
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 2 "Darwin" ) 
   ( send-message 
      "#Alpha 1, Vaurant" 
      "High" 
      "a1 - darwin down" 
   )
)
+Name: msg darwin destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Phi 1" ) 50 ) 
   ( send-message 
      "Phi 1" 
      "High" 
      "phi 1 - hull 50" 
   )
)
+Name: msg phi 1 hull 50
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 2 "Phi 1" ) 
   ( send-message 
      "#Morpheus" 
      "High" 
      "morph - phi 1 down" 
   )
)
+Name: msg phi 1 destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Phi 2" ) 50 ) 
   ( send-message 
      "Phi 2" 
      "High" 
      "phi 2 - hull 50" 
   )
)
+Name: msg phi 2 hull 50
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 2 "Phi 2" ) 
   ( send-message 
      "#Morpheus" 
      "High" 
      "morph - phi 2 down" 
   )
)
+Name: msg phi 2 destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Phi 3" ) 50 ) 
   ( send-message 
      "Phi 3" 
      "High" 
      "phi 3 - hull 50" 
   )
)
+Name: msg phi 3 hull 50
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 2 "Phi 3" ) 
   ( send-message 
      "#Morpheus" 
      "High" 
      "morph - phi 3 down" 
   )
)
+Name: msg phi 3 destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Phi 4" ) 50 ) 
   ( send-message 
      "Phi 4" 
      "High" 
      "morph - phi 4 down" 
   )
)
+Name: msg phi 4 hull 50
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 2 "Phi 4" ) 
   ( send-message 
      "#Morpheus" 
      "High" 
      "morph - phi 4 down" 
   )
)
+Name: msg phi 4 destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( do-nothing ) 
+Name: ---------------------DIRECTIVES
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( has-arrived-delay 6 "Salamander" ) 
      ( not 
         ( is-destroyed-delay 0 "Darwin" ) 
      )
   )
   ( do-nothing ) 
)
+Name: d darwin
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Protect the Darwin", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( has-arrived-delay 6 "Salamander" ) 
      ( not 
         ( is-destroyed-delay 
            0 
            "Phi 1" 
            "Phi 2" 
            "Phi 3" 
            "Phi 4" 
         )
      )
   )
   ( do-nothing ) 
)
+Name: d Phi
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Protect Phi", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( has-arrived-delay 6 "Salamander" ) 
      ( not 
         ( percent-ships-destroyed 
            100 
            "Upsilon 1 Escape" 
            "Upsilon 2 Escape" 
         )
      )
   )
   ( do-nothing ) 
)
+Name: d upsilon
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Protect Upsilon", -1)
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "msg intercept leo" 
      1 
   )
   ( do-nothing ) 
)
+Name: chainblocker a
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 2 "Leo" ) 
   ( do-nothing ) 
)
+Name: d leo
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Leo wing", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Saggitarius" ) 
   ( do-nothing ) 
)
+Name: d saggi
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Saggitarius wing", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Cancer" ) 
   ( do-nothing ) 
)
+Name: d cancer
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Cancer wing", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Gemini" ) 
   ( do-nothing ) 
)
+Name: d gemini
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Gemini wing", -1)
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "msgl salamander sends home" 
      6 
   )
   ( do-nothing ) 
)
+Name: chainblocker rtb
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: d rtb
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Base", -1)
+Team: 0

#Goals		;! 6 total

$Type: Primary
+Name: Protect Darwin
$MessageNew:  XSTR("Escort the GTSC Darwin to the ralley point", -1)
$end_multi_text
$Formula: ( and 
   ( has-arrived-delay 0 "Salamander" ) 
   ( not 
      ( is-destroyed-delay 0 "Darwin" ) 
   )
)
+No music

$Type: Primary
+Name: Protect Phi
$MessageNew:  XSTR("Escort the Transports to the ralley point", -1)
$end_multi_text
$Formula: ( and 
   ( has-arrived-delay 0 "Salamander" ) 
   ( not 
      ( percent-ships-destroyed 
         25 
         "Phi 1" 
         "Phi 2" 
         "Phi 3" 
         "Phi 4" 
      )
   )
)
+No music

$Type: Secondary
+Name: Protect Upsilon 1
$MessageNew:  XSTR("Escort Upsilon 1 to the ralley point", -1)
$end_multi_text
$Formula: ( and 
   ( has-arrived-delay 0 "Salamander" ) 
   ( not 
      ( is-destroyed-delay 2 "Upsilon 1" ) 
   )
)
+No music

$Type: Secondary
+Name: Protect Upsilon 2
$MessageNew:  XSTR("Escort Upsilon 2 to the ralley point", -1)
$end_multi_text
$Formula: ( and 
   ( has-arrived-delay 0 "Salamander" ) 
   ( not 
      ( is-destroyed-delay 2 "Upsilon 2" ) 
   )
)
+No music

$Type: Secondary
+Name: Upsilon 1 escape
$MessageNew:  XSTR("Cover the escape pod from Upsilon 1", -1)
$end_multi_text
$Formula: ( and 
   ( has-arrived-delay 0 "Salamander" ) 
   ( not 
      ( is-destroyed-delay 
         0 
         "Upsilon 1 Escape" 
      )
   )
)
+Invalid
+No music

$Type: Secondary
+Name: Upsilon 2 escape
$MessageNew:  XSTR("Cover the escape pod from Upsilon 2", -1)
$end_multi_text
$Formula: ( and 
   ( has-arrived-delay 0 "Salamander" ) 
   ( not 
      ( is-destroyed-delay 
         0 
         "Upsilon 2 Escape" 
      )
   )
)
+Invalid
+No music

#Waypoints		;! 10 lists total

$Name: Upsilon 1 WP
$List: (		;! 2 points in list
	( 287.693756, -39.981819, 47.988808 )
	( 5286.722656, -39.568882, 2783.733398 )
)

$Name: Upsilon 2 WP
$List: (		;! 2 points in list
	( 204.846069, -15.327244, -112.972336 )
	( 5247.728516, -14.911190, 2646.771729 )
)

$Name: Phi 1 WP
$List: (		;! 2 points in list
	( 458.243622, -106.543579, 361.044342 )
	( 5457.273438, -106.129646, 3096.787109 )
)

$Name: Phi 2 WP
$List: (		;! 2 points in list
	( 417.467834, -47.075047, 279.380646 )
	( 5416.493164, -46.661758, 3015.123291 )
)

$Name: Phi 3 WP
$List: (		;! 2 points in list
	( 367.465881, -166.023041, 370.714264 )
	( 5366.498047, -165.609009, 3106.458496 )
)

$Name: Phi 4 WP
$List: (		;! 2 points in list
	( 314.555389, -63.422966, 311.218506 )
	( 5313.589844, -63.009315, 3046.964600 )
)

$Name: Darwin WP
$List: (		;! 2 points in list
	( 44.037964, -59.568405, 211.998734 )
	( 5043.075195, -59.154648, 2947.746582 )
)

$Name: Upsilon 1 Escape WP
$List: (		;! 1 points in list
	( 5283.141602, 0.000045, 2789.955811 )
)

$Name: Upsilon 2 Escape WP
$List: (		;! 1 points in list
	( 5240.890137, -0.000330, 2650.704102 )
)

$Name: Salamander WP
$List: (		;! 2 points in list
	( 5500.000000, 190.000000, 3550.000000 )
	( 5650.000000, 190.000000, 3600.000000 )
)

#Messages		;! 50 total

$Command Sender: Morpheus
$Command Persona: Terran Command

$Name: darwin - finally
$Team: -1
$MessageNew:  XSTR("Finally someone has come to look after us! We were starting to worry that you'd have forgotten about us.", -1)
$end_multi_text
+AVI Name: Head-CM2

$Name: phi 1 - or worse
$Team: -1
$MessageNew:  XSTR("Or worse.", -1)
$end_multi_text

$Name: upsilon 2 - shut it
$Team: -1
$MessageNew:  XSTR("Shut your traps - Welcome, Alpha. Hope the welcome did not scare you.", -1)
$end_multi_text
+AVI Name: Head-CM5

$Name: a1 - used to worse
$Team: -1
$MessageNew:  XSTR("We are used to being gretted with guns blazing, Upsilon. But thanks you for your concern.", -1)
$end_multi_text

$Name: upsilon 2 - send rookies
$Team: -1
$MessageNew:  XSTR("Ah, looks like they send us a seasoned veteran. I feared they'd send us some rookies. Now what's the plan?", -1)
$end_multi_text
+AVI Name: Head-CM5

$Name: a1 - unchanged
$Team: -1
$MessageNew:  XSTR("The plan has not changed at all. You will make for the ralley point and link up with one of the cruisers there. We are here to make sure you get there.", -1)
$end_multi_text

$Name: upsilon 2 - its a plan
$Team: -1
$MessageNew:  XSTR("It's a plan alright, and we will stick to it if say so. But tell me is it really that bad out there? Shivans and all?", -1)
$end_multi_text
+AVI Name: Head-CM5

$Name: a2 - bad news
$Team: -1
$MessageNew:  XSTR("So bad news do travel faster than the light. How interesting to observe...", -1)
$end_multi_text

$Name: a1 - shivans
$Team: -1
$MessageNew:  XSTR("It's bad, Upsilon. We botched it at both opporunities we had - we gave the shivans the advantage of dictating the next move and that's all they needed.", -1)
$end_multi_text

$Name: darwin - jump node
$Team: -1
$MessageNew:  XSTR("What about the protal? Has it really disappeared into subspace?", -1)
$end_multi_text
+AVI Name: Head-CM2

$Name: a2 - misinformed
$Team: -1
$MessageNew:  XSTR("You have been terribly misinformed, Darwin. The shivans destroyed the portal and we completely oblivious how and why they did it.", -1)
$end_multi_text

$Name: darwin - stranded
$Team: -1
$MessageNew:  XSTR("But that means we are stranded?! No way back home?", -1)
$end_multi_text
+AVI Name: Head-CM2

$Name: a1 - unfortunately so
$Team: -1
$MessageNew:  XSTR("Unfortunately so. The only way out of here leads right through the stream of shivan warships.", -1)
$end_multi_text

$Name: darwin - doomed
$Team: -1
$MessageNew:  XSTR("Oh god! WE ARE DOOMED!", -1)
$end_multi_text
+AVI Name: Head-CM2

$Name: phi 1 - get a grip
$Team: -1
$MessageNew:  XSTR("Get a grip, Darwin - They will figure something out and mabye then you and your mates could be usefull once.", -1)
$end_multi_text
+AVI Name: Head-CM4

$Name: a2 - credit
$Team: -1
$MessageNew:  XSTR("Charming, they are quite a credit to the human race. Most examplary to our ability to pick on anything despite a larger crisis.", -1)
$end_multi_text

$Name: a1 - our credit
$Team: -1
$MessageNew:  XSTR("Well, they are OUR credit to the human race. Let's make sure they are safe.", -1)
$end_multi_text

$Name: a1 - katos incoming
$Team: -1
$MessageNew:  XSTR("Everyone, look sharp. We got an ancient strike wing incoming fast!", -1)
$end_multi_text

$Name: a2 - katos incoming
$Team: -1
$MessageNew:  XSTR("Furies, three Katos have just arrived. They are making for the convoy.", -1)
$end_multi_text

$Name: a1 - leo wing down
$Team: -1
$MessageNew:  XSTR("Scratch all three of them. But their buddies will be here soon.", -1)
$end_multi_text

$Name: a2 - curious
$Team: -1
$MessageNew:  XSTR("What a curious thing - even when faced with a shivans, an enemy with no equal. The Ancients still attack us.", -1)
$end_multi_text

$Name: a1 - no curious
$Team: -1
$MessageNew:  XSTR("I guess, they simply fear we could backstap them. After all we did put up quite a fight before the shivans came.", -1)
$end_multi_text

$Name: a2 - two fronts
$Team: -1
$MessageNew:  XSTR("While I apprecieate their pragmatism to end their war with us. It is quite out of the proportion even if we are nearly finished.", -1)
$end_multi_text

$Name: morph - attack leo
$Team: -1
$MessageNew:  XSTR("Alpha, intercept Leo wing and eliminate those strike fighters before they bring their weapons to bear against the convoy ships!", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: upsilon 1 - evac
$Team: -1
$MessageNew:  XSTR("She has taken too much. We are making our way to the escape pod!", -1)
$end_multi_text
+AVI Name: commlost.ani

$Name: upsilon 2 - evac
$Team: -1
$MessageNew:  XSTR("We are not throwing our lives away for this heap of junk. All hands to the ecape pod!", -1)
$end_multi_text
+AVI Name: commlost.ani

$Name: u1 escape - go
$Team: -1
$MessageNew:  XSTR("This is crew of Upsilon 1. We are in the pod now and have cleared of the freighter - Resuming course to the ralley point now.", -1)
$end_multi_text

$Name: u2 ecape - go
$Team: -1
$MessageNew:  XSTR("Escape Pod ot Alpha, most of us made it to the pod. Now we are firing up the engines. We will try to make it to the ralley point with this bucket.", -1)
$end_multi_text

$Name: morph - saggi
$Team: -1
$MessageNew:  XSTR("Alpha, we are reading Zarkos bombers in your vicinity. Designation Saggitarius.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: a1 - take down saggi
$Team: -1
$MessageNew:  XSTR("Roger, Morpheus. We will take them down.", -1)
$end_multi_text

$Name: a1 - saggi down
$Team: -1
$MessageNew:  XSTR("Put those bombers up on the clackboard, Morpheus.", -1)
$end_multi_text

$Name: salamander - arrives
$Team: -1
$MessageNew:  XSTR("This is the GTC Salamander to convoy escort. What's you status?", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: a1 - all clear
$Team: -1
$MessageNew:  XSTR("It was quite a ride but we appear to be all clear, Salamander. ", -1)
$end_multi_text

$Name: a1 - enemies still around
$Team: -1
$MessageNew:  XSTR("We could use a hand, Salamander. Those old bastards are still breathing!", -1)
$end_multi_text

$Name: salamander - lure them in
$Team: -1
$MessageNew:  XSTR("Lure them in, Alpha. Our flak will do the rest!", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: salamander - all clear now
$Team: -1
$MessageNew:  XSTR("We have secured the area. Good Job, Alpha.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: salamander - take care
$Team: -1
$MessageNew:  XSTR("We will take the convoy from here. Get home and get some drinks, Alpha, you earned it.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: a1 - going home
$Team: -1
$MessageNew:  XSTR("Oh I soo copy that, Salamander. - Let's get home, Plato, we already will have you doctors worried sick.", -1)
$end_multi_text

$Name: salamander - conovy
$Team: -1
$MessageNew:  XSTR("Convoy ships, we will transmitt jump coordinates to you now. Stand by for jump.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: darwin - hull 60
$Team: -1
$MessageNew:  XSTR("We have taken numerous hits! Do something, Alpha!", -1)
$end_multi_text
+AVI Name: Head-CM2

$Name: darwin - hull 20
$Team: -1
$MessageNew:  XSTR("Hull is approaching the cirtical point! We need cover, Alpha!", -1)
$end_multi_text
+AVI Name: Head-CM2

$Name: phi 1 - hull 50
$Team: -1
$MessageNew:  XSTR("Alpha, we need more cover over here!", -1)
$end_multi_text

$Name: phi 2 - hull 50
$Team: -1
$MessageNew:  XSTR("I don't know how much more it can take if you don't help us, Alpha!", -1)
$end_multi_text

$Name: phi 3 - hull 50
$Team: -1
$MessageNew:  XSTR("Our hull has been severely damaged. We need your protection, Alpha!", -1)
$end_multi_text

$Name: phi 4 - hull 50
$Team: -1
$MessageNew:  XSTR("This is Phi 4, we need assistance and we need it now!", -1)
$end_multi_text

$Name: a1 - darwin down
$Team: -1
$MessageNew:  XSTR("The Ancients destroyed the Darwin!", -1)
$end_multi_text

$Name: morph - phi 1 down
$Team: -1
$MessageNew:  XSTR("Transport Phi 1 has been destroyed! There over 50 people aboard!", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: morph - phi 2 down
$Team: -1
$MessageNew:  XSTR("They destroyed Phi 2! There were more than 40 civilians on that ship!", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: morph - phi 3 down
$Team: -1
$MessageNew:  XSTR("Phi 3 is going down! That's 50 deaths the Ancients will pay for!", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: morph - phi 4 down
$Team: -1
$MessageNew:  XSTR("Phi 4, please respond! Phi 4!", -1)
$end_multi_text
+AVI Name: Head-CM1

#Reinforcements		;! 0 total


#Background bitmaps		;! 40 total

$Num stars: 0
$Ambient light level: 7895160

$Bitmap List:
$Sun: SunBlue
+Angles: 0.750491 0.000000 1.692968
+Scale: 4.250000
$Sun: SunGreen
+Angles: 0.750491 0.000000 1.692968
+Scale: 2.500000
$Starbitmap: NebulD1-Main
+Angles: 6.038835 5.934115 6.091194
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD2-main
+Angles: 0.087266 6.265727 5.969021
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD4-whisp
+Angles: 0.000000 0.000000 0.104720
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD5-whisp
+Angles: 0.261799 0.000000 0.174533
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD6-whisp
+Angles: 0.279252 0.000000 0.366519
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD7-whisp
+Angles: 0.767944 0.890117 0.750491
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD8-whisp
+Angles: 0.994837 5.864302 0.907570
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD9-whisp
+Angles: 0.000000 0.017453 0.698131
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD10-whisp
+Angles: 0.244346 0.000000 0.872664
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD11-whisp
+Angles: 5.951568 6.213367 1.151916
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD12-whisp
+Angles: 5.672316 0.401425 0.733038
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD13-whisp
+Angles: 0.436332 0.000000 5.619956
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD14-whisp
+Angles: 0.000000 0.000000 5.462876
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD10-whisp
+Angles: 0.453785 5.777035 5.532690
+ScaleX: 3.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD9-whisp
+Angles: 0.767944 0.000000 5.288343
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD7-whisp
+Angles: 1.553342 0.575958 4.939278
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD6-whisp
+Angles: 5.759582 1.186823 4.415679
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD5-whisp
+Angles: 0.226893 0.000000 4.293507
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD4-whisp
+Angles: 5.497783 0.000000 3.926988
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD2-main
+Angles: 1.239183 2.181660 5.305797
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD13-whisp
+Angles: 0.715584 0.000000 0.000000
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD7-whisp
+Angles: 1.256636 0.314159 0.000000
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD7-whisp
+Angles: 1.570795 0.977384 0.000000
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD4-whisp
+Angles: 1.343902 0.000000 1.815141
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD5-whisp
+Angles: 5.026544 0.000000 0.872664
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD8-whisp
+Angles: 5.445423 6.178461 0.349066
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD9-whisp
+Angles: 5.026544 0.000000 0.191986
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB3-main
+Angles: 6.073741 0.000000 2.949604
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB4-whisp
+Angles: 6.126101 0.000000 2.862338
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB5-whisp
+Angles: 6.161007 0.000000 3.263763
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB6-whisp
+Angles: 6.213367 0.000000 3.001964
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB7-whisp
+Angles: 0.000000 0.000000 3.281216
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB8-whisp
+Angles: 0.122173 2.932151 3.176497
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB10-whisp
+Angles: 6.143554 0.523598 2.722712
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB11-whisp
+Angles: 0.157080 0.000000 3.001964
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB12-whisp
+Angles: 0.000000 0.000000 2.408552
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB13-whisp
+Angles: 5.881755 0.000000 2.757618
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB14-whisp
+Angles: 5.619956 0.000000 2.391099
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB8-whisp
+Angles: 5.078904 1.553342 2.129300
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: DysonSphere
+Angles: 0.017453 0.000000 3.996801
+ScaleX: 0.250000
+ScaleY: 0.250000
+DivX: 5
+DivY: 5

#Asteroid Fields

#Music

$Event Music: FS1-9: Monolith
$Briefing Music: Brief2

#End

