#Mission Info

$Version: 0.10
$Name:  XSTR("Divine Intervention, part II", -1)
$Author: 0rph3u5
$Created: 02/15/10 at 23:04:52
$Modified: 03/26/10 at 23:09:42
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("... the Ancients strike openly", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 68608

+Disallow Support: 0

+Hull Repair Ceiling: 0.000000

+Subsystem Repair Ceiling: 100.000000

+Viewer pos: -5471.981445, 9025.954102, -1795.885986
+Viewer orient:
	0.605966, 0.000001, -0.795491,
	0.597452, 0.660246, 0.455111,
	0.525220, -0.751049, 0.400086


$Skybox Model: starfield.pof

$AI Profile: FS1 RETAIL

#Command Briefing

#Briefing
$start_briefing
$num_stages: 0
$end_briefing

#Debriefing_info

$Num stages: 0

#Alternate Types:
$Alt: Unknown
$Alt: Avenger
$Alt: Harlequin

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Apollo"	5
	"GTF Valkyrie"	5
	"GTF Hercules"	5
	"GTF Loki"	5
	"GTB Athena"	5
	"GTB Zeus"	5
	"GTB Medusa"	5
	"GTB Ursa"	5
)

+Weaponry Pool: (
	"ML-16 Laser"	16
	"Disruptor"	16
	"D-Advanced"	16
	"Avenger"	18
	"Flail"	16
	"Prometheus"	30
	"Banshee"	16
	"S-Breaker"	16
	"Leech Cannon"	16
	"MX-50"	500
	"Fury"	500
	"Interceptor"	555
	"Hornet"	500
	"Phoenix V"	500
	"Synaptic"	500
	"Cluster Bomb"	500
	"Stiletto"	500
	"EM Pulse"	500
	"Tsunami"	527
	"Harbinger"	500
)

#Objects		;! 42 total

$Name: Alpha 1		;! Object #0
$Class: GTF Antaeus
$Team: Friendly
$Location: 1100.000000, -421.000000, 3375.000000
$Orientation:
	-0.873269, -0.089879, 0.478877,
	-0.020680, 0.988790, 0.147871,
	-0.486799, 0.119228, -0.865339
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Alpha 2		;! Object #1
$Class: GTF Antaeus
$Team: Friendly
$Location: 1134.001221, -421.733643, 3384.661133
$Orientation:
	-0.873269, -0.089879, 0.478877,
	-0.020680, 0.988790, 0.147871,
	-0.486799, 0.119228, -0.865339
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Beta 1		;! Object #2
$Class: GTF Loki
$Alt: Avenger

$Team: Friendly
$Location: 1151.223389, -495.616974, 3272.491943
$Orientation:
	-0.663579, -0.089879, 0.742687,
	0.029817, 0.988791, 0.146302,
	-0.747512, 0.119228, -0.653461
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "guardian" )
+Flags2: ( "no-builtin-messages" "no-death-scream" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Beta 2		;! Object #3
$Class: GTF Loki
$Alt: Harlequin

$Team: Friendly
$Location: 1186.468994, -495.432007, 3276.184082
$Orientation:
	-0.663579, -0.089879, 0.742687,
	0.029817, 0.988791, 0.146302,
	-0.747512, 0.119228, -0.653461
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "guardian" )
+Flags2: ( "no-builtin-messages" "no-death-scream" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Beta 3		;! Object #4
$Class: GTF Loki
$Team: Friendly
$Location: 1159.469971, -500.348602, 3305.283936
$Orientation:
	-0.663579, -0.089879, 0.742687,
	0.029817, 0.988791, 0.146302,
	-0.747512, 0.119228, -0.653461
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Archon		;! Object #5
$Class: PVD Typhon
$Team: Unknown
$Location: 0.000000, 0.000000, 0.000000
$Orientation:
	0.680279, 0.436038, 0.589145,
	-0.172446, 0.876449, -0.449555,
	-0.712378, 0.204227, 0.671423
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 27
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Sbank Ammo: ( 0 0 )
+Subsystem: turret08
+Sbank Ammo: ( 0 0 )
+Subsystem: turret09
+Sbank Ammo: ( 0 )
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Primary Banks: ( "Vasudan Turret" )
+Subsystem: turret14
+Primary Banks: ( "Vasudan Turret" )
+Subsystem: turret15
+Primary Banks: ( "Vasudan Turret" )
+Subsystem: weapons
+Cargo Name: XSTR("DAMAGED", -1)
+Subsystem: sensors
+Cargo Name: XSTR("Scanned", -1)
+Subsystem: engine
$Damage: 100
+Cargo Name: XSTR("DISABLED", -1)
+Subsystem: communication
$Damage: 100
+Cargo Name: XSTR("DISABLED", -1)
+Subsystem: fighterbay 1
+Cargo Name: XSTR("DAMAGED", -1)
+Subsystem: fighterbay 2
+Cargo Name: XSTR("DAMAGED", -1)
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "scannable" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1000

$Name: Gemini 1		;! Object #6
$Class: PVF Thoth
$Team: Friendly
$Location: 1018.364563, -432.282043, 3236.297607
$Orientation:
	-0.978098, 0.000000, 0.208144,
	-0.043196, 0.978229, -0.202985,
	-0.203613, -0.207531, -0.956804
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Gemini 2		;! Object #7
$Class: PVF Thoth
$Team: Friendly
$Location: 1057.500000, -437.700012, 3278.000000
$Orientation:
	-0.912188, 0.000000, 0.409772,
	-0.038666, 0.995538, -0.086073,
	-0.407944, -0.094359, -0.908118
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Unknown		;! Object #8
$Class: AC Iraklion
$Alt: Unknown

$Team: Neutral
$Location: 600.000000, 420.000000, -3200.000000
$Orientation:
	0.816825, 0.514136, -0.261651,
	-0.560734, 0.814167, -0.150693,
	0.135551, 0.269806, 0.953326
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
$Arrival Location: Hyperspace
$Arrival Cue: ( or 
   ( is-destroyed-delay 0 "Medevac 9" ) 
   ( < 
      ( distance "Medevac 9" "Archon" ) 
      750 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( < ( hits-left "Unknown" ) 30 ) 
   ( is-destroyed-delay 4 "Archon" ) 
)
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 800

$Name: UnknownČ		;! Object #9
$Class: AC Iraklion
$Alt: Unknown

$Team: Neutral
$Location: -525.000000, -280.000000, -3400.000000
$Orientation:
	0.954047, -0.257080, -0.153963,
	0.274755, 0.955538, 0.107032,
	0.119602, -0.144415, 0.982262
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 
   ( rand-multiple 1 3 ) 
   "Unknown" 
)
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( < ( hits-left "UnknownČ" ) 30 ) 
   ( is-destroyed-delay 5 "Archon" ) 
)
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 800

$Name: Aquarius 1		;! Object #10
$Class: PVF Horus
$Team: Unknown
$Location: 631.447754, -0.000314, 169.872421
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Hornet" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Aquarius 2		;! Object #11
$Class: PVF Horus
$Team: Unknown
$Location: 606.832153, -0.000257, 93.742699
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Hornet" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Libra 1		;! Object #12
$Class: PVF Seth
$Team: Unknown
$Location: -171.085266, -0.000327, -452.328400
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Banshee" "Prometheus" )
+Secondary Banks: ( "Hornet" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-arrival-warp" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Libra 2		;! Object #13
$Class: PVF Seth
$Team: Unknown
$Location: -129.546570, -0.000191, -442.658478
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Banshee" "Prometheus" )
+Secondary Banks: ( "Hornet" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-arrival-warp" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Aries 1		;! Object #14
$Class: AF Phylaki
$Alt: Unknown

$Team: Unknown
$Location: 650.000000, -100.000000, -3250.000000
$Orientation:
	0.980581, 0.000000, 0.196116,
	0.005914, 0.999545, -0.029572,
	-0.196027, 0.030158, 0.980135
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "no-arrival-warp" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aries 2		;! Object #15
$Class: AF Phylaki
$Alt: Unknown

$Team: Unknown
$Location: 625.000000, -75.000000, -3275.000000
$Orientation:
	0.982273, 0.000000, 0.187457,
	0.004216, 0.999747, -0.022090,
	-0.187409, 0.022489, 0.982024
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "no-arrival-warp" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Leo 1		;! Object #16
$Class: AF Phylaki
$Alt: Unknown

$Team: Unknown
$Location: 600.000000, 100.000000, -3250.000000
$Orientation:
	0.983382, 0.000000, 0.181547,
	-0.005491, 0.999543, 0.029741,
	-0.181464, -0.030244, 0.982932
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Leo 2		;! Object #17
$Class: AF Phylaki
$Alt: Unknown

$Team: Unknown
$Location: 575.000000, 75.000000, -3275.000000
$Orientation:
	0.984935, 0.000000, 0.172927,
	-0.003900, 0.999746, 0.022210,
	-0.172883, -0.022550, 0.984684
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Saggitarius 1		;! Object #18
$Class: AF Phylaki
$Alt: Unknown

$Team: Neutral
$Location: -375.000000, 0.000000, -3425.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Saggitarius 2		;! Object #19
$Class: AF Phylaki
$Alt: Unknown

$Team: Neutral
$Location: -350.000000, 0.000000, -3450.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Capricon 1		;! Object #20
$Class: AF Phylaki
$Alt: Unknown

$Team: Neutral
$Location: -400.000000, 0.000000, -3450.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Capricon 2		;! Object #21
$Class: AF Phylaki
$Alt: Unknown

$Team: Neutral
$Location: -425.000000, 0.000000, -3475.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Delta 1		;! Object #22
$Class: GTF Valkyrie
$Team: Friendly
$Location: 475.000000, -240.000000, -1025.000000
$Orientation:
	-0.434906, -0.807558, 0.398380,
	-0.595489, 0.589788, 0.545476,
	-0.675463, 0.000000, -0.737394
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Delta 2		;! Object #23
$Class: GTF Valkyrie
$Team: Friendly
$Location: 489.150787, -261.927673, -985.842407
$Orientation:
	-0.434906, -0.807558, 0.398380,
	-0.595488, 0.589788, 0.545476,
	-0.675463, 0.000000, -0.737394
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Delta 3		;! Object #24
$Class: GTF Valkyrie
$Team: Friendly
$Location: 512.582397, -224.357819, -1000.884766
$Orientation:
	-0.434906, -0.807558, 0.398380,
	-0.595488, 0.589788, 0.545476,
	-0.675463, 0.000000, -0.737394
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Delta 4		;! Object #25
$Class: GTF Valkyrie
$Team: Friendly
$Location: 524.894653, -243.960236, -966.248535
$Orientation:
	-0.434906, -0.807558, 0.398380,
	-0.595488, 0.589788, 0.545476,
	-0.675463, 0.000000, -0.737394
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Scorpio 1		;! Object #26
$Class: AF Phylaki
$Alt: Unknown

$Team: Neutral
$Location: 125.000000, 0.000000, -3225.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Scorpio 2		;! Object #27
$Class: AF Phylaki
$Alt: Unknown

$Team: Neutral
$Location: 150.000000, 0.000000, -3250.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Cancer 1		;! Object #28
$Class: AF Kato
$Alt: Unknown

$Team: Neutral
$Location: 100.000000, 0.000000, -3250.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "A_Swarm" "A_Swarm" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Cancer 2		;! Object #29
$Class: AF Kato
$Alt: Unknown

$Team: Neutral
$Location: 120.000000, 10.000000, -3275.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "A_Swarm" "A_Swarm" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Cancer 3		;! Object #30
$Class: AF Kato
$Alt: Unknown

$Team: Neutral
$Location: 80.000000, -10.000000, -3300.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "A_Swarm" "A_Swarm" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Epsilon 1		;! Object #31
$Class: PVF Ulysses
$Team: Friendly
$Location: 55.049797, 450.000000, 735.045898
$Orientation:
	-0.960614, 0.000000, 0.277886,
	0.000000, 1.000000, 0.000000,
	-0.277886, 0.000000, -0.960614
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Epsilon 2		;! Object #32
$Class: PVF Ulysses
$Team: Friendly
$Location: 19.284031, 465.000000, 719.366943
$Orientation:
	-0.960614, 0.000000, 0.277886,
	0.000000, 1.000000, 0.000000,
	-0.277886, 0.000000, -0.960614
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Epsilon 3		;! Object #33
$Class: PVF Ulysses
$Team: Friendly
$Location: 79.699997, 475.000000, 712.299988
$Orientation:
	-0.960614, 0.000000, 0.277886,
	0.000000, 1.000000, 0.000000,
	-0.277886, 0.000000, -0.960614
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Medevac 9		;! Object #34
$Class: PVFr Satis
$Team: Friendly
$Location: 1250.000000, 780.000000, 3425.000000
$Orientation:
	0.909143, -0.327576, -0.257203,
	-0.247106, -0.921374, 0.300016,
	-0.335258, -0.209201, -0.918606
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "Archon" "docking point" "topside dock" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-main
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "msgl 3rd wave" 
   ( rand-multiple 31 39 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: Gamma 1		;! Object #35
$Class: GTB Zeus
$Team: Friendly
$Location: 959.299988, 480.000000, 441.200012
$Orientation:
	-0.995167, 0.000000, 0.098199,
	-0.001610, 0.999866, -0.016317,
	-0.098186, -0.016396, -0.995033
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Tsunami" "Tsunami" "Tsunami" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Gamma 2		;! Object #36
$Class: GTB Zeus
$Team: Friendly
$Location: 999.700012, 490.000000, 498.000000
$Orientation:
	-0.994209, 0.000000, 0.107468,
	-0.001733, 0.999870, -0.016036,
	-0.107454, -0.016129, -0.994079
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Tsunami" "Tsunami" "Tsunami" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Gamma 3		;! Object #37
$Class: GTB Zeus
$Team: Friendly
$Location: 927.500000, 470.000000, 489.100006
$Orientation:
	-0.996083, 0.000000, 0.088419,
	-0.001432, 0.999869, -0.016135,
	-0.088408, -0.016198, -0.995953
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Tsunami" "Tsunami" "Tsunami" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Pisces 1		;! Object #38
$Class: AF Kato
$Team: Neutral
$Location: 0.000000, 0.000000, -3400.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "A_Killer" "A_Killer" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Pisces 2		;! Object #39
$Class: AF Kato
$Team: Neutral
$Location: -25.000000, 10.000000, -3425.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "A_Killer" "A_Killer" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Virgo 1		;! Object #40
$Class: AF Kato
$Team: Neutral
$Location: -75.000000, 0.000000, -3400.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "A_Killer" "A_Killer" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Virgo 2		;! Object #41
$Class: AF Kato
$Team: Neutral
$Location: -50.000000, -10.000000, -3425.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "A_Killer" "A_Killer" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

#Wings		;! 16 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Alpha 1"
	"Alpha 2"
)
$AI Goals: ( goals ( ai-guard-wing "Gemini" 50 ) )
+Hotkey: 0
+Flags: ( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
)
$AI Goals: ( goals ( ai-guard-wing "Alpha" 50 ) )
+Hotkey: 1
+Flags: ( )

$Name: Gemini
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gemini 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Gemini 1"
	"Gemini 2"
)
$AI Goals: ( goals ( ai-waypoints-once "Gemini lead" 50 ) )
+Flags: ( )

$Name: Aquarius
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Aquarius 1

$Arrival Location: Docking Bay
+Arrival Distance: 250
$Arrival Anchor: Archon
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Aquarius 1"
	"Aquarius 2"
)
$AI Goals: ( goals ( ai-guard "Archon" 50 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" )

$Name: Libra
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Libra 1

$Arrival Location: Docking Bay
+Arrival Distance: 340
$Arrival Anchor: Archon
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Libra 1"
	"Libra 2"
)
$AI Goals: ( goals ( ai-guard "Archon" 50 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" )

$Name: Aries
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Aries 1

$Arrival Location: Near Ship
+Arrival Distance: 6000
$Arrival Anchor: Archon
$Arrival Cue: ( is-event-true-delay 
   "remove protect vasudans" 
   ( rand-multiple 31 36 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Aries 1"
	"Aries 2"
)
$AI Goals: ( goals ( ai-chase "Archon" 50 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" )

$Name: Leo
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Leo 1

$Arrival Location: Near Ship
+Arrival Distance: 500
$Arrival Anchor: Aries 1
$Arrival Cue: ( has-arrived-delay 0 "Aries" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Leo 1"
	"Leo 2"
)
$AI Goals: ( goals ( ai-chase "Archon" 50 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" )

$Name: Saggitarius
$Waves: 2
$Wave Threshold: 1
$Special Ship: 0		;! Saggitarius 1

$Arrival Location: Near Ship
+Arrival Distance: 2750
$Arrival Anchor: Archon
$Arrival Cue: ( is-event-true-delay 
   "msgl ancients down" 
   ( rand-multiple 52 56 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Saggitarius 1"
	"Saggitarius 2"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( "no-arrival-message" )
+Wave Delay Min: 9
+Wave Delay Max: 14

$Name: Capricon
$Waves: 2
$Wave Threshold: 1
$Special Ship: 0		;! Capricon 1

$Arrival Location: Near Ship
+Arrival Distance: 2750
$Arrival Anchor: Archon
$Arrival Cue: ( is-event-true-delay 
   "msgl ancients down" 
   ( rand-multiple 55 59 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Capricon 1"
	"Capricon 2"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( "no-arrival-message" )
+Wave Delay Min: 9
+Wave Delay Max: 16

$Name: Delta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( or 
   ( is-event-true-delay 
      "msg call for backup" 
      ( rand-multiple 7 12 ) 
   )
   ( is-event-true-delay 
      "msgl 3rd wave" 
      ( rand-multiple 12 16 ) 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Delta 1"
	"Delta 2"
	"Delta 3"
	"Delta 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( "no-arrival-message" )

$Name: Scorpio
$Waves: 3
$Wave Threshold: 1
$Special Ship: 0		;! Scorpio 1

$Arrival Location: Near Ship
+Arrival Distance: 2750
$Arrival Anchor: Archon
$Arrival Cue: ( is-destroyed-delay 
   ( rand-multiple 12 16 ) 
   "Capricon" 
   "Saggitarius" 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 0 "Archon" ) 
$Ships: (		;! 2 total
	"Scorpio 1"
	"Scorpio 2"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )
+Wave Delay Min: 12
+Wave Delay Max: 16

$Name: Cancer
$Waves: 2
$Wave Threshold: 1
$Special Ship: 0		;! Cancer 1

$Arrival Location: Near Ship
+Arrival Distance: 3000
$Arrival Anchor: Archon
$Arrival Cue: ( has-arrived-delay 
   ( rand-multiple 3 6 ) 
   "Scorpio" 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 0 "Archon" ) 
$Ships: (		;! 3 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )
+Wave Delay Min: 11
+Wave Delay Max: 15

$Name: Epsilon
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Epsilon 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "msgl 3rd wave" 
   ( rand-multiple 19 21 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Epsilon 1"
	"Epsilon 2"
	"Epsilon 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( "no-arrival-message" )

$Name: Gamma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gamma 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-departed-delay 
   0 
   "Unknown" 
   "UnknownČ" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Gamma 1"
	"Gamma 2"
	"Gamma 3"
)
$AI Goals: ( goals ( ai-play-dead 89 ) )
+Flags: ( "no-arrival-message" )

$Name: Pisces
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Pisces 1

$Arrival Location: Near Ship
+Arrival Distance: 1250
$Arrival Anchor: Unknown
$Arrival Cue: ( has-arrived-delay 
   ( rand-multiple 4 7 ) 
   "Unknown" 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 0 "Archon" ) 
$Ships: (		;! 2 total
	"Pisces 1"
	"Pisces 2"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( "no-arrival-message" )
+Wave Delay Min: 7
+Wave Delay Max: 9

$Name: Virgo
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Virgo 1

$Arrival Location: Near Ship
+Arrival Distance: 1250
$Arrival Anchor: UnknownČ
$Arrival Cue: ( has-arrived-delay 
   ( rand-multiple 4 7 ) 
   "UnknownČ" 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 0 "Archon" ) 
$Ships: (		;! 2 total
	"Virgo 1"
	"Virgo 2"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( "no-arrival-message" )
+Wave Delay Min: 7
+Wave Delay Max: 9

#Events		;! 59 total

$Formula: ( do-nothing ) 
+Name: -------------------------EVENTS
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 0 ) 
   ( turret-lock 
      "Archon" 
      "turret07" 
      "turret08" 
   )
   ( subsys-set-random 
      "Archon" 
      0 
      70 
      "engine" 
      "communication" 
   )
)
+Name: set-up
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when-argument 
   ( every-of "Gemini 1" "Gemini 2" ) 
   ( true ) 
   ( subsys-set-random 
      "<argument>" 
      0 
      100 
      "engine" 
   )
)
+Name: randomize gemini
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when-argument 
   ( every-of "Libra 1" "Libra 2" ) 
   ( has-arrived-delay 0 "Libra" ) 
   ( subsys-set-random 
      "<argument>" 
      0 
      100 
      "engine 1" 
   )
   ( set-subsystem-strength 
      "<argument>" 
      "Hull" 
      ( rand-multiple 1 75 ) 
   )
)
+Name: randomize libra
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when-argument 
   ( every-of "Aquarius 1" "Aquarius 2" ) 
   ( has-arrived-delay 0 "Aquarius" ) 
   ( subsys-set-random 
      "<argument>" 
      0 
      100 
      "engine" 
   )
   ( set-subsystem-strength 
      "<argument>" 
      "Hull" 
      ( rand-multiple 1 75 ) 
   )
)
+Name: randomize aquarius
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 1 ) 
   ( send-message-list 
      "Beta 1" 
      "High" 
      "b1 - there she is" 
      0 
      "#Alpha 1, Vaurant" 
      "High" 
      "a1 - contact with archon" 
      7500 
      "#Morpheus" 
      "High" 
      "morph - new orders" 
      7500 
      "#Alpha 1, Vaurant" 
      "High" 
      "a1 - stand by" 
      7500 
   )
)
+Name: msgl start
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Gemini 1" "Archon" ) 
      1500 
   )
   ( clear-goals "Gemini" ) 
   ( add-goal 
      "Gemini" 
      ( ai-guard "Archon" 89 ) 
   )
)
+Name: gemini guard archon
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 5 ) 
   ( add-remove-escort "Archon" 2 ) 
)
+Name: add archon to elist
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( cap-subsys-cargo-known-delay 
      2 
      "Archon" 
      "weapons" 
   )
   ( send-message 
      "#Alpha 1, Vaurant" 
      "High" 
      "a1 - damage report weapons" 
   )
)
+Name: msg damage report 1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( cap-subsys-cargo-known-delay 
      2 
      "Archon" 
      "engine" 
   )
   ( send-message 
      "#Alpha 1, Vaurant" 
      "High" 
      "a1 - damage report engines" 
   )
)
+Name: msg damage report 2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( cap-subsys-cargo-known-delay 
      2 
      "Archon" 
      "fighterbay 1" 
      "fighterbay 2" 
   )
   ( send-message 
      "#Alpha 1, Vaurant" 
      "High" 
      "a1 - damage report fighterbays" 
   )
)
+Name: msg damage report 3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( cap-subsys-cargo-known-delay 
      10 
      "Archon" 
      "fighterbay 1" 
      "fighterbay 2" 
      "weapons" 
      "engine" 
   )
   ( send-message-list 
      "#Morpheus" 
      "High" 
      "morph - roger" 
      0 
      "#Alpha 1, Vaurant" 
      "High" 
      "a1 - yes" 
      7500 
   )
   ( validate-goal "Save the Archon" ) 
   ( change-iff 
      "Friendly" 
      "Gemini" 
      "Aquarius" 
      "Libra" 
      "Archon" 
   )
)
+Name: msg full damage report
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-iff "Friendly" "Archon" ) 
   ( unprotect-ship 
      "Archon" 
      "Gemini 1" 
      "Gemini 2" 
      "Aquarius 1" 
      "Aquarius 2" 
      "Libra 1" 
      "Libra 2" 
   )
   ( add-goal 
      "Alpha" 
      ( ai-guard "Archon" 50 ) 
   )
   ( add-goal 
      "Beta" 
      ( ai-guard "Archon" 50 ) 
   )
)
+Name: remove protect vasudans
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when-argument 
   ( any-of 
      "Aries 1" 
      "Aries 2" 
      "Leo 1" 
      "Leo 2" 
   )
   ( and 
      ( has-arrived-delay 5 "<argument>" ) 
      ( targeted "<argument>" ) 
      ( is-event-incomplete 
         "msg incoming ancients" 
      )
   )
   ( send-message 
      "#Alpha 1, Vaurant" 
      "High" 
      "a1 - incoming a1 targeting" 
   )
)
+Name: msg incoming ancients targeted
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when-argument 
   ( any-of 
      "Aries 1" 
      "Aries 2" 
      "Leo 1" 
      "Leo 2" 
   )
   ( and 
      ( has-arrived-delay 5 "<argument>" ) 
      ( not ( targeted "<argument>" ) ) 
      ( is-event-incomplete 
         "msg incoming ancients targeted" 
      )
   )
   ( send-message 
      "Beta 1" 
      "High" 
      "b1 - incoming no a1 targeting" 
   )
)
+Name: msg incoming ancients
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "msg incoming ancients targeted" 
         7 
      )
      ( is-event-true-delay 
         "msg incoming ancients" 
         7 
      )
   )
   ( send-message 
      "#Alpha 1, Vaurant" 
      "High" 
      "a1 - ready weapons" 
   )
)
+Name: msg ready weapons
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( < 
         ( distance "Archon" "<any unknown>" ) 
         3500 
      )
      ( is-event-true-delay 
         "msg ready weapons" 
         10 
      )
   )
   ( send-message-list 
      "Beta 2" 
      "High" 
      "b2 - ever slow down" 
      0 
      "#Alpha 1, Vaurant" 
      "High" 
      "a1 - right loadout" 
      7500 
   )
)
+Name: msgl closing
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( < 
         ( distance "Archon" "<any unknown>" ) 
         2000 
      )
      ( is-event-true-delay 
         "msgl closing" 
         15 
      )
   )
   ( send-message 
      "#Alpha 1, Vaurant" 
      "High" 
      "a1 - engaging" 
   )
   ( add-goal 
      "Alpha" 
      ( ai-chase "Aries" 89 ) 
   )
   ( add-goal 
      "Alpha" 
      ( ai-chase "Leo" 88 ) 
   )
   ( add-goal 
      "Beta" 
      ( ai-chase "Leo" 89 ) 
   )
   ( add-goal 
      "Beta" 
      ( ai-chase "Aries" 88 ) 
   )
   ( change-iff "Neutral" "Aries" "Leo" ) 
   ( add-goal 
      "Aries" 
      ( ai-chase "Beta" 89 ) 
   )
   ( add-goal 
      "Leo" 
      ( ai-chase "Alpha" 89 ) 
   )
)
+Name: msg engage
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-iff "Neutral" "Aries" "Leo" ) 
   ( unprotect-ship 
      "Aries 1" 
      "Aries 2" 
      "Leo 1" 
      "Leo 2" 
   )
)
+Name: remove protect ancients
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 5 "Aries" "Leo" ) 
   ( send-message-list 
      "Beta 1" 
      "High" 
      "b1 - down" 
      0 
      "#Alpha 1, Vaurant" 
      "High" 
      "a1 - intercepted in time" 
      7500 
      "#Alpha 1, Vaurant" 
      "High" 
      "a1 - line to archon" 
      7500 
      "Archon" 
      "High" 
      "archon - static" 
      7500 
      "#Alpha 1, Vaurant" 
      "High" 
      "a1 - comms still down" 
      7500 
      "#Morpheus" 
      "High" 
      "morph - evac" 
      7500 
      "#Alpha 1, Vaurant" 
      "High" 
      "a1 - relay evac order" 
      7500 
   )
   ( invalidate-goal "Save the Archon" ) 
   ( validate-goal "Cover Evacuation" ) 
)
+Name: msgl ancients down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 20 "Aries" "Leo" ) 
   ( change-soundtrack "5: Deuteronomy" ) 
)
+Name: ancients down music change
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Saggitarius" ) 
   ( send-message-list 
      "Beta 1" 
      "High" 
      "b1 - incoming" 
      0 
      "#Alpha 1, Vaurant" 
      "High" 
      "a1 - defensive formation" 
      7500 
   )
)
+Name: msgl 2nd wave
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( percent-ships-destroyed 
      12 
      "Saggitarius" 
      "Capricon" 
   )
   ( send-message 
      "Beta 1" 
      "High" 
      "b1 - skirmishers" 
   )
)
+Name: msg skirmishers
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( percent-ships-destroyed 
         66 
         "Alpha" 
         "Beta" 
         "Gemini" 
         "Aquarius" 
         "Libra" 
      )
      ( is-event-incomplete "msgl 3rd wave" ) 
   )
   ( send-message 
      "#Alpha 1, Vaurant" 
      "High" 
      "a1 - call for backup" 
   )
)
+Name: msg call for backup
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 2 "Delta" ) 
   ( send-message 
      "Delta 1" 
      "High" 
      "d1 - arrives" 
   )
)
+Name: msg delta arrives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 4 "Cancer" ) 
   ( send-message-list 
      "#Alpha 1, Vaurant" 
      "High" 
      "a1 - pushing again" 
      0 
      "#Morpheus" 
      "High" 
      "morph - redirecting" 
      7500 
   )
)
+Name: msgl 3rd wave
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 2 "Epsilon" ) 
   ( send-message 
      "Epsilon 1" 
      "High" 
      "e1 - arrives" 
   )
)
+Name: msg epsilon arrives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 2 "Medevac 9" ) 
   ( send-message-list 
      "Medevac 9" 
      "High" 
      "me9 - inbound" 
      0 
      "#Alpha 1, Vaurant" 
      "High" 
      "a1 - finally" 
      7500 
   )
)
+Name: msg medevac 9 arrives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 3 "Unknown" ) 
   ( send-message-list 
      "Beta 1" 
      "High" 
      "b1 - incoming cruisers" 
      0 
      "#Alpha 1, Vaurant" 
      "High" 
      "a1 - shit" 
      7500 
   )
)
+Name: msgl cruisers
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      4 
      "Unknown" 
      "UnknownČ" 
   )
   ( cap-waypoint-speed "Unknown" 8 ) 
   ( cap-waypoint-speed "UnknownČ" 8 ) 
   ( add-goal 
      "Unknown" 
      ( ai-waypoints-once 
         "Iraklion 1 attack" 
         89 
      )
   )
   ( add-goal 
      "UnknownČ" 
      ( ai-waypoints-once 
         "Iraklion 2 attack" 
         89 
      )
   )
)
+Name: cruiser go wp
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "msgl cruisers" 
         18 
      )
      ( or 
         ( facing "Unknown" 45 ) 
         ( facing "UnknownČ" 45 ) 
      )
   )
   ( send-message 
      "#Alpha 1, Vaurant" 
      "High" 
      "a1 - recognize iraklion" 
   )
)
+Name: msg face cruisers
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 0 "Medevac 9" ) 
      ( not 
         ( is-destroyed-delay 0 "Archon" ) 
      )
   )
   ( send-message 
      "Beta 1" 
      "High" 
      "b1 - medevac 9 down" 
   )
)
+Name: msg medevac 9 down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( has-arrived-delay 
         6 
         "Unknown" 
         "UnknownČ" 
      )
      ( < ( hits-left "Archon" ) 17 ) 
   )
   ( send-message-list 
      "#Alpha 1, Vaurant" 
      "High" 
      "a1 - ripping apart" 
      0 
      "#Alpha 1, Vaurant" 
      "High" 
      "a1 - call for bomber" 
      16000 
      "#Morpheus" 
      "High" 
      "morph - gamma launched" 
      7500 
   )
)
+Name: msgl archon dying
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Archon" ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "b1 - clear out" 
   )
)
+Name: msg archon destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 2 "Gamma" ) 
   ( send-message-list 
      "Gamma 1" 
      "High" 
      "g1 - arrives" 
      0 
      "Beta 1" 
      "High" 
      "b1 - too late" 
      7500 
      "#Alpha 1, Vaurant" 
      "High" 
      "a1 - jump trajectory" 
      7500 
      "#Alpha 1, Vaurant" 
      "High" 
      "a1 - make them pay" 
      7500 
      "Beta 1" 
      "High" 
      "b1 - you are the boss" 
      7500 
      "#Alpha 1, Vaurant" 
      "High" 
      "a1 - be ready" 
      7500 
   )
)
+Name: msgl gamma arrives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 36 "Gamma" ) 
   ( add-goal 
      "Alpha 2" 
      ( ai-warp-out 89 ) 
   )
   ( add-goal "Beta" ( ai-warp-out 89 ) ) 
   ( add-goal 
      "Gemini" 
      ( ai-warp-out 89 ) 
   )
   ( add-goal 
      "Aquarius" 
      ( ai-warp-out 89 ) 
   )
   ( add-goal "Libra" ( ai-warp-out 89 ) ) 
   ( add-goal "Delta" ( ai-warp-out 89 ) ) 
   ( add-goal 
      "Epsilon" 
      ( ai-warp-out 89 ) 
   )
)
+Name: everyone jump out
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-goal-true-delay 
      "Saved Medevac 9" 
      30 
   )
   ( send-message 
      "Medevac 9" 
      "Normal" 
      "me9 - survived" 
   )
   ( add-goal 
      "Medevac 9" 
      ( ai-warp-out 89 ) 
   )
)
+Name: msg me9 survived
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 39 "Gamma" ) 
   ( do-nothing ) 
)
+Name: prepare for red alert
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( key-pressed "Alt-J" ) 
   ( red-alert ) 
)
+Name: d red alert
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Jump to new co-ordinates", -1)
+Objective key:  XSTR("Press Alt+j", -1)
+Team: 0

$Formula: ( do-nothing ) 
+Name: ------------------------FAILURE
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( do-nothing ) 
+Name: ---------------------DIRECTIVES
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 22 ) 
   ( do-nothing ) 
)
+Name: chainblocker a
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( cap-subsys-cargo-known-delay 
      0 
      "Archon" 
      "weapons" 
   )
   ( do-nothing ) 
)
+Name: d damage report 1
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Scan Archon weapons", -1)
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 22 ) 
   ( do-nothing ) 
)
+Name: chainblocker b
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( cap-subsys-cargo-known-delay 
      0 
      "Archon" 
      "engine" 
   )
   ( do-nothing ) 
)
+Name: d damage report 2
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Scan Archon engines", -1)
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 22 ) 
   ( do-nothing ) 
)
+Name: chainblocker c
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( cap-subsys-cargo-known-delay 
      0 
      "Archon" 
      "fighterbay 1" 
      "fighterbay 2" 
   )
   ( do-nothing ) 
)
+Name: d danage report 3
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Scan Archon fighterbays", -1)
+Team: 0

$Formula: ( when 
   ( is-iff "Friendly" "Archon" ) 
   ( do-nothing ) 
)
+Name: chainblocker d
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Archon" ) 
   ( do-nothing ) 
)
+Name: d protect archon
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Protect the Archon", -1)
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "msg engage" 2 ) 
   ( do-nothing ) 
)
+Name: chainblocker e
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 2 "Aries" ) 
   ( do-nothing ) 
)
+Name: d aries
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Aries wing", -1)
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "msg engage" 2 ) 
   ( do-nothing ) 
)
+Name: chainblocker f
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 2 "Leo" ) 
   ( do-nothing ) 
)
+Name: d leo
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Leo wing", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Saggitarius" ) 
   ( do-nothing ) 
)
+Name: d saggi
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Saggitarius wing", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Capricon" ) 
   ( do-nothing ) 
)
+Name: d capri
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Capricon wing", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Scorpio" ) 
   ( do-nothing ) 
)
+Name: d scorpio
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Scorpio wing", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Cancer" ) 
   ( do-nothing ) 
)
+Name: d cancer
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Cancer wing", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Pisces" ) 
   ( do-nothing ) 
)
+Name: d pisces
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Pisces wing", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Virgo" ) 
   ( do-nothing ) 
)
+Name: d virgo
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Virgo wing", -1)
+Team: 0

#Goals		;! 4 total

$Type: Primary
+Name: Followed Gemini
$MessageNew:  XSTR("You followed Gemini wing to the PVD Archon", -1)
$end_multi_text
$Formula: ( has-time-elapsed 8 ) 
+Invalid

$Type: Primary
+Name: Save the Archon
$MessageNew:  XSTR("Protect the PVD Archon until the ship can be recovered", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "Archon" ) 
+Invalid
+No music

$Type: Primary
+Name: Cover Evacuation
$MessageNew:  XSTR("Cover the Evacuation effort", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "Archon" ) 
+Invalid
+No music

$Type: Bonus
+Name: Saved Medevac 9
$MessageNew:  XSTR("You saved the evacuation transport Medevac 9", -1)
$end_multi_text
$Formula: ( and 
   ( has-departed-delay 
      8 
      "Unknown" 
      "UnknownČ" 
   )
   ( not 
      ( is-destroyed-delay 0 "Medevac 9" ) 
   )
)
+No music

#Waypoints		;! 3 lists total

$Name: Gemini lead
$List: (		;! 2 points in list
	( 1000.000000, -451.000000, 3150.000000 )
	( 0.000000, -375.000000, 0.000000 )
)

$Name: Iraklion 1 attack
$List: (		;! 1 points in list
	( -725.000000, 460.000000, 450.000000 )
)

$Name: Iraklion 2 attack
$List: (		;! 1 points in list
	( -875.000000, -310.000000, 475.000000 )
)

#Messages		;! 47 total

$Command Sender: Morpheus
$Command Persona: Terran Command

$Name: b1 - there she is
$Team: -1
$MessageNew:  XSTR("There she is.", -1)
$end_multi_text

$Name: a1 - contact with archon
$Team: -1
$MessageNew:  XSTR("Vaurant to Morpheus, we have visual confirmation - this is the Archon.", -1)
$end_multi_text

$Name: morph - new orders
$Team: -1
$MessageNew:  XSTR("Alright, pilots. We have informed the Vasudans about the Archon. Can you give us a status report on the destroyer?", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: a1 - stand by
$Team: -1
$MessageNew:  XSTR("Stand by, Morpheus. I will give you a damage estimate.", -1)
$end_multi_text

$Name: a1 - damage report weapons
$Team: -1
$MessageNew:  XSTR("The Archon's weapons are badly damaged, Morpheus. Many turrets are offline and I've no readings of ship to ship ordonance.", -1)
$end_multi_text

$Name: a1 - damage report engines
$Team: -1
$MessageNew:  XSTR("I have scanned the Archon's engines. Looks like they burned them out in process of getting here.", -1)
$end_multi_text

$Name: a1 - damage report fighterbays
$Team: -1
$MessageNew:  XSTR("Scanners show damage to both fighterbays. They have some fighter left but I don't think they can put up a fight.", -1)
$end_multi_text

$Name: morph - roger
$Team: -1
$MessageNew:  XSTR("Roger, Commander. We have relayed your damage estimate to the Sovereign. They will dispatch repair ships as soon as possible. In the mean time you will assist in protecting the Archon until repair ships arrive.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: a1 - yes
$Team: -1
$MessageNew:  XSTR("Roger that, Morpheus. Alpha and Beta, assume escort positions.", -1)
$end_multi_text

$Name: b1 - incoming no a1 targeting
$Team: -1
$MessageNew:  XSTR("I've got incoming on the sensors. They match none of patterns in targeting computer...", -1)
$end_multi_text

$Name: a1 - incoming a1 targeting
$Team: -1
$MessageNew:  XSTR("There are some fighter closing fast ... Targeting computer cannot find a match to their configuration..", -1)
$end_multi_text

$Name: a1 - ready weapons
$Team: -1
$MessageNew:  XSTR("I don't quite like this. They are coming in too fast for anything peaceful. All pilots, ready weapons  But do not engage!", -1)
$end_multi_text

$Name: b2 - ever slow down
$Team: -1
$MessageNew:  XSTR("Do these things ever slow down? At those speeds they can outrun most of our missiles!", -1)
$end_multi_text

$Name: a1 - right loadout
$Team: -1
$MessageNew:  XSTR("Let's just hope they are either friendly or that we have right load-outs.", -1)
$end_multi_text

$Name: a1 - engaging
$Team: -1
$MessageNew:  XSTR("Power spikes! They are preparing for attacking - Alpha and Beta, return fire! Vasudan wings, stay with the Archoon!", -1)
$end_multi_text

$Name: b1 - down
$Team: -1
$MessageNew:  XSTR("Both hostile fighter wings have been destroyed. That was some sport.", -1)
$end_multi_text

$Name: a1 - intercepted in time
$Team: -1
$MessageNew:  XSTR("Nice shooting everyone. Looks like we intercepted them right in time.", -1)
$end_multi_text

$Name: a1 - line to archon
$Team: -1
$MessageNew:  XSTR("You guys hold ground while I contact the Archon and the Morpheus. We have to figure out what our options are - Archon, do you read? ", -1)
$end_multi_text

$Name: archon - static
$Team: -1
$MessageNew:  XSTR("<static>", -1)
$end_multi_text

$Name: a1 - comms still down
$Team: -1
$MessageNew:  XSTR("<sigh> Their comm is still down. - Morpheus, this is Vaurant. We have been engaged by unknown hostiles. They were clearly after the Archon. Any directives?", -1)
$end_multi_text

$Name: morph - evac
$Team: -1
$MessageNew:  XSTR("Commander, initiate the evacuation of the Archon. If hostiles are operating in your area they will be back for the destroyer soon. We will dispatch back-up wings and advise the Sovereign to so as well.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: a1 - relay evac order
$Team: -1
$MessageNew:  XSTR("Archon, if you read this: prepare to evacuate ship. Fighters from the Sovereign and the Morpheus will be en-route to our location soon.", -1)
$end_multi_text

$Name: b1 - incoming
$Team: -1
$MessageNew:  XSTR("Reading new incoming contacts. They don't look like our backup, Furies.", -1)
$end_multi_text

$Name: a1 - defensive formation
$Team: -1
$MessageNew:  XSTR("Tighten the defensive formation around the Archon. No harm must come to the destroyer until we had a chance to get the crew off that ship.", -1)
$end_multi_text

$Name: b1 - skirmishers
$Team: -1
$MessageNew:  XSTR("Those things go down easily. Looks like they are just skirmishers...", -1)
$end_multi_text

$Name: a1 - call for backup
$Team: -1
$MessageNew:  XSTR("Morpheus, we are taking considerable losses here. We need backup now!", -1)
$end_multi_text

$Name: d1 - arrives
$Team: -1
$MessageNew:  XSTR("Delta wing now at your command.", -1)
$end_multi_text
+AVI Name: Head-TP4

$Name: a1 - pushing again
$Team: -1
$MessageNew:  XSTR("Damit, they are pushing again! Morpheus, we are under increasing attack and the crew of the Archon is not moving the slightest. I need new directives here!", -1)
$end_multi_text

$Name: morph - redirecting
$Team: -1
$MessageNew:  XSTR("We have redirected the little we can risk to deploy in that asteroid field to your location. The Sovereign has dispatched an evacuation ship, so just hold on.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: e1 - arrives
$Team: -1
$MessageNew:  XSTR("This is Epslion wing of Royal Guard. We stand with you in defense of the Archon, Commander.", -1)
$end_multi_text
+AVI Name: Head-VP2

$Name: me9 - inbound
$Team: -1
$MessageNew:  XSTR("This is Medevac 9. We are approaching the Archon now.", -1)
$end_multi_text
+AVI Name: Head-VC2

$Name: a1 - finally
$Team: -1
$MessageNew:  XSTR("Finally someone comes for the crew of Archon. Thank you, Medevac 9!", -1)
$end_multi_text

$Name: b1 - incoming cruisers
$Team: -1
$MessageNew:  XSTR("Looks like those guys have no hesitations on risking their crusiers in this asteroid field!", -1)
$end_multi_text

$Name: a1 - shit
$Team: -1
$MessageNew:  XSTR("OH SHIT! - Everyone stay away from cruisers. Who knows what they can bring down upon us!", -1)
$end_multi_text

$Name: a1 - ripping apart
$Team: -1
$MessageNew:  XSTR("Those bastards are ripping the Archon apart!", -1)
$end_multi_text

$Name: b1 - medevac 9 down
$Team: -1
$MessageNew:  XSTR("The evacuation transport is down!", -1)
$end_multi_text

$Name: a1 - call for bomber
$Team: -1
$MessageNew:  XSTR("Damn them! Morpheus I need anti-cruser ordonance here ASAP or we will loose the Archon!", -1)
$end_multi_text

$Name: morph - gamma launched
$Team: -1
$MessageNew:  XSTR("Gamma wing has been launched. Stand by to recieve them.", -1)
$end_multi_text

$Name: b1 - clear out
$Team: -1
$MessageNew:  XSTR("The Archon is going to go off! All fighters clear out!", -1)
$end_multi_text

$Name: g1 - arrives
$Team: -1
$MessageNew:  XSTR("Someone called for the big guns?", -1)
$end_multi_text
+AVI Name: Head-TP8

$Name: b1 - too late
$Team: -1
$MessageNew:  XSTR("Too late, Gamma. They are gone...", -1)
$end_multi_text

$Name: a1 - jump trajectory
$Team: -1
$MessageNew:  XSTR("But looks like I have record of their jump trajectory. - Gamma, form onto me and prepare to jump to these co-ordinates. All others, head back for the barn and get some back-up for this stunt.", -1)
$end_multi_text

$Name: a1 - make them pay
$Team: -1
$MessageNew:  XSTR("The Archon never stood a chance against those cruisers. That's nothing I can let go unpunished!", -1)
$end_multi_text

$Name: b1 - you are the boss
$Team: -1
$MessageNew:  XSTR("You are the boss, Furies. Don't go out to easily, do you hear me?", -1)
$end_multi_text

$Name: a1 - be ready
$Team: -1
$MessageNew:  XSTR("I am no willing to hand my command to you yet. Gamma, on my mark!", -1)
$end_multi_text

$Name: me9 - survived
$Team: -1
$MessageNew:  XSTR("Medevac 9 here. Reporting severe damage but we were able to rescue some survivors. Returning to the Sovereign now.", -1)
$end_multi_text
+AVI Name: Head-VC2

$Name: a1 - recognize iraklion
$Team: -1
$MessageNew:  XSTR("I recognize these ships! It was one of those that destroyed Adamant!", -1)
$end_multi_text

#Reinforcements		;! 0 total


#Background bitmaps		;! 38 total

$Num stars: 0
$Ambient light level: 7895160

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#Asteroid Fields

$Density: 222
+Field Type: 0
+Debris Genre: 0
+Field Debris Type: 0
$Average Speed: 14.999999
$Minimum: -8500.000000, -2000.000000, -8500.000000
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$Minimum: -1000.000000, -500.000000, -1000.000000
$Maximum: 1000.000000, 750.000000, 1000.000000

#Music

$Event Music: FS1-3: Chaser
$Briefing Music: None

#End

