#Mission Info

$Version: 0.10
$Name:  XSTR("Marbas", -1)
$Author: 0rph3u5
$Created: 02/28/10 at 15:30:34
$Modified: 05/27/11 at 10:17:36
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("In thier desperation to learn about the Shard Of Infinity the GTA attempts a bold assault on a shivan carrier...
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 8320

+Disallow Support: 1

+Hull Repair Ceiling: 0.000000

+Subsystem Repair Ceiling: 100.000000

+Viewer pos: -651.234497, 2306.316650, 1714.014893
+Viewer orient:
	0.024852, 0.000001, 0.999691,
	-0.755584, 0.654783, 0.018783,
	-0.654580, -0.755817, 0.016273


$Skybox Model: starfield.pof

$AI Profile: FS1 RETAIL

#Sexp_variables

$Variables:
(
		0		"MarbusHull"		"100"		"number"
)

#Command Briefing

$Stage Text:
 XSTR("*GTD Morpheus
*Unknown System
*

State of Affairs

Five days have passed since the second subspace portal in this system was activated. Since five days shivans vessels have poured from the subspace through that potral in as it seems endless numbers.
Lead by their flagship the super-destroyer Mog-Pharau the shivan have begun a campaign to finish what their species started eight thousand years ago - the anihilation of the Ancient race.

Sadly however their attention is not entirely focus on the Ancients. The Mog Pharau attacked the subspace portal leading to Altair and destroyed GTD Erebus as well as the portal. The destruction of our way home came by unknown means and as it appears the subspace vortex that was our route home was ceased to exist entirely.

The persuit by the shivan destroyer Caacrinolaas and Ancient raids against our weakend flottila have driven us into hiding in the proto-planetary dust clouds at the edge of this system. Here our waring enemeis have no intention of following us.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

$Stage Text:
 XSTR("State of Affair (cont.)

Have counted the dead and mourned them while we desperately tried to stay alive the recent days. But we cannot go on like this.

We have analysied what little we could get on the shivans attacks and have to face the thruth - the shivans will destroy the Ancient fleet and gain control over the Dyson Sphere in less than ten days. and those estimates do not take into account that the shivans' reinforcements are legion.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

$Stage Text:
 XSTR("The next steps

We originally came from Altair to end the Ancient threat to our species. When we learned of the Dyson Sphere and the therein enclosed artifact the Ancients call ''a Shard Of Infinity'' we were content on claiming this artifact and studying its use for the good of the human race.
Now we have the face the reality that this artifact will fall into the hands of a species that nearly destroyed us once and undoubably will attempt to do so again.
We cannot let them have the", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

$Stage Text:
 XSTR("The next steps (cont.)

While our goal is clear, the means to achive it are not. We know to little about the artifact to use it against the shivans or to destroy it before they can claim it.
Unwillingly the shivans might have helped us in thsi matter already. From the little communications we had with a shivan envoy during our recent encounters, I have gained the impression that the shivans do know more about the artifact then we or even the Ancients do. That's why I want to know what they know.

Unforunatly the only sound locations where we could learn all the shivans want to know are their flagship, the Mog Pharau, or the destroyer that had been shadowing us for last five days, the Caacrinolaas.
Both ships are heavily guarded and the Mog Pharau is constantly moving around the system to engage Ancient forces. Which leaves us with the Caacrinolaas as our best bet.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

$Stage Text:
 XSTR("Cloak and Dagger

We cannot overwhelm the defenses around the Caacrinolaas - the destroyer and its accompanying fleet are just too powerful. A direct assault would lead ineveritably into a desaster.

But there are alternatives to fighting. The command staff and I are working on a plan to infiltrate the ranks of the shivan fleet and to smuggle a team aboard the Caacrinolaas.

The commanding officers of all units involved in this undertakeing will be informed within the hour.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

#Briefing
$start_briefing
$num_stages: 4
$start_stage
$multi_text
 XSTR("Commander, 
for the next steps I require the expertiese of your squadron for we this is one of the most dareing missions against the shivans since the Great War.

Out target will be the shivan carrier Marbas which has been sighted engageing targets of opportunity around the system. ", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 259.691193, 362.621368, 244.662140
$camera_orient:
	0.024852, 0.000000, 0.999691,
	-0.755584, 0.654783, 0.018783,
	-0.654580, -0.755817, 0.016273
$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 28
$team: Hostile
$class: SCv Moloch
$pos: -54.359440, 0.000005, 252.469284
$label: Marbas
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("From what we can tell with long range sensors the Marbas has taken significant damage and is moving away from major engagement areas. Radiation readings and its reduced speed indicate the carrier has suffered a major engine failure and is unable to make a jump to subspace right now.
We will use this weakness to strike at this ship and then send a boarding party to capture it.

Once the Marbas has been captured we will use the carrier to further infiltrate and sabotage the shivan fleet blocking our advance,", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 259.691193, 362.621368, 244.662155
$camera_orient:
	0.024852, 0.000000, 0.999691,
	-0.755584, 0.654783, 0.018783,
	-0.654580, -0.755817, 0.016273
$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 1
$Formula: ( true ) 
$start_icon
$type: 28
$team: Hostile
$class: SCv Moloch
$pos: -54.359440, 0.000005, 252.469284
$label: Marbas
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("However we can not confirm the status of the Marbas, nor the number of its current escorts from this range. Closing in on the ship will undoubtably cause the shivans to respond, unless we send only a small team - That's why I have send you and three pilots of your choise on recon in force mission.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -54.359436, 239.887161, -163.027466
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025
$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 2
$Formula: ( true ) 
$start_icon
$type: 28
$team: Hostile
$class: SCv Moloch
$pos: -54.359440, 0.000005, 252.469284
$label: Marbas
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Your wing will be deployed near the Marbas and then scan the ship to fully asses the damage the carrier has suffered, as well as the status of its fighter compliment. 
This will no be as easy as it sounds, Commander.  The Marbas will be escorted - most likely by one or two wings of Aeshma and/or Astaroth fighters. These escorts will not hesitate to engage your wing while you are on your job. And the carrier itself is a formidable foe by itself.
You will have to be quick and fighter hard - but I have faith in you and your pilots.

Inform them about this operation and get ready to launch. Dismissed.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -54.359436, 239.887161, -163.027466
$camera_orient:
	0.866162, 0.000001, -0.499763,
	0.315147, 0.776113, 0.546196,
	0.387873, -0.630594, 0.672239
$camera_time: 500
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 28
$team: Hostile
$class: SCv Moloch
$pos: -54.359440, 0.000005, 252.469284
$label: Marbas
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: SF Aeshma
$pos: 84.720619, 0.000023, 313.885284
$label: Escort
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: SF Astaroth
$pos: -101.314545, 0.000006, 142.031067
$label: Escort
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Antaeus
$pos: 158.488190, 0.000019, -30.962717
$label: Alpha
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 0

#Alternate Types:
$Alt: Plato
$Alt: Avenger
$Alt: Harlequin

#end


#Callsigns:
$Callsign: Harlequin
$Callsign: Avenger
$Callsign: Plato

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Apollo"	5
	"GTF Valkyrie"	5
	"GTF Hercules"	5
	"GTF Loki"	5
	"GTB Athena"	5
	"GTB Zeus"	5
	"GTB Medusa"	5
	"GTB Ursa"	5
)

+Weaponry Pool: (
	"ML-16 Laser"	16
	"Disruptor"	16
	"D-Advanced"	16
	"Avenger"	16
	"Flail"	16
	"Prometheus"	20
	"Banshee"	20
	"S-Breaker"	16
	"Leech Cannon"	16
	"MX-50"	500
	"Fury"	500
	"Interceptor"	580
	"Hornet"	500
	"Phoenix V"	500
	"Synaptic"	500
	"Cluster Bomb"	500
	"Stiletto"	500
	"EM Pulse"	500
	"Tsunami"	500
	"Harbinger"	500
)

#Objects		;! 32 total

$Name: Alpha 1		;! Object #0
$Class: GTF Antaeus
$Team: Friendly
$Location: -3250.000000, -690.000000, 1750.000000
$Orientation:
	-0.393505, 0.730048, -0.558734,
	0.056569, 0.625844, 0.777895,
	0.917581, 0.274498, -0.287570
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "player-start" "beam-protect-ship" "guardian" )
+Flags2: ( "no-builtin-messages" "no-death-scream" )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Alpha 2		;! Object #1
$Class: GTF Antaeus
$Callsign: Plato

$Team: Friendly
$Location: -3262.536133, -708.847473, 1778.932373
$Orientation:
	-0.393504, 0.730049, -0.558733,
	0.056568, 0.625843, 0.777895,
	0.917581, 0.274499, -0.287569
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "beam-protect-ship" "guardian" )
+Flags2: ( "no-builtin-messages" "no-death-scream" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Alpha 3		;! Object #2
$Class: GTF Antaeus
$Callsign: Avenger

$Team: Friendly
$Location: -3282.213867, -672.343079, 1750.992676
$Orientation:
	-0.393504, 0.730049, -0.558733,
	0.056568, 0.625843, 0.777895,
	0.917581, 0.274499, -0.287569
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "beam-protect-ship" "guardian" )
+Flags2: ( "no-builtin-messages" "no-death-scream" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Alpha 4		;! Object #3
$Class: GTF Antaeus
$Callsign: Harlequin

$Team: Friendly
$Location: -3294.740234, -691.200684, 1779.933472
$Orientation:
	-0.393504, 0.730049, -0.558733,
	0.056568, 0.625843, 0.777895,
	0.917581, 0.274499, -0.287569
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "beam-protect-ship" "guardian" )
+Flags2: ( "no-builtin-messages" "no-death-scream" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Marbas		;! Object #4
$Class: SCv Moloch
$Team: Hostile
$Location: -350.000000, 0.000000, 350.000000
$Orientation:
	-0.540825, 0.644217, -0.540825,
	0.455531, 0.764842, 0.455531,
	0.707107, 0.000000, -0.707107
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Marbas WP" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: sensors
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "escort" "scannable" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 2
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 440

$Name: Rama 1		;! Object #5
$Class: SF Astaroth
$Team: Hostile
$Location: -209.755783, 209.565292, 165.218384
$Orientation:
	-0.601903, 0.644218, -0.471908,
	0.506976, 0.764842, 0.397482,
	0.617000, 0.000000, -0.786963
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-arrival-music" "no-dynamic" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Rama 2		;! Object #6
$Class: SF Astaroth
$Team: Hostile
$Location: -285.051636, 228.433929, 164.926956
$Orientation:
	-0.568655, 0.644218, -0.511484,
	0.478971, 0.764842, 0.430817,
	0.668744, 0.000000, -0.743493
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-arrival-music" "no-dynamic" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Krishna 1		;! Object #7
$Class: SF Aeshma
$Team: Hostile
$Location: -395.209198, -285.717804, 479.801239
$Orientation:
	-0.629968, 0.644218, -0.433732,
	0.530622, 0.764842, 0.365318,
	0.567081, -0.000009, -0.823662
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-arrival-music" "no-dynamic" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Krishna 2		;! Object #8
$Class: SF Aeshma
$Team: Hostile
$Location: -452.283569, -236.256042, 497.731628
$Orientation:
	-0.595665, 0.644219, -0.479755,
	0.501728, 0.764841, 0.404088,
	0.627258, -0.000005, -0.778812
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-arrival-music" "no-dynamic" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Lambda 1		;! Object #9
$Class: GTT Corsair
$Team: Friendly
$Location: 46.865734, -0.000002, 159.024017
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "Marbas" "Docking Point" "blahblah" 50 ) )
$Cargo 1:  XSTR("Infiltration team", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Near Ship
+Arrival Distance: 2950
$Arrival Anchor: Marbas
$Arrival Cue: ( is-event-true-delay 
   "msgl demon arrives" 
   ( rand-multiple 57 63 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "escort" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 2
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Brahma 1		;! Object #10
$Class: SF Astaroth
$Team: Hostile
$Location: -74.880638, 0.000075, 365.903076
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Brahma 2		;! Object #11
$Class: SF Astaroth
$Team: Hostile
$Location: -72.219376, 0.000092, 397.814484
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 13

$Name: Vishnu 1		;! Object #12
$Class: SF Aeshma
$Team: Hostile
$Location: -16.933144, 0.000104, 397.111328
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Vishnu 2		;! Object #13
$Class: SF Aeshma
$Team: Hostile
$Location: -16.789619, -0.000034, 362.074005
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Caacrinolaas		;! Object #14
$Class: SD Demon
$Team: Hostile
$Location: 15500.000000, 965.000000, -12500.000000
$Orientation:
	0.324796, -0.945784, 0.000000,
	0.945784, 0.324796, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03a-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06a-base
+Subsystem: turret07a-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21-base
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 
   ( rand-multiple 155 166 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "escort" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 1
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 840

$Name: Amaymon		;! Object #15
$Class: SCv Moloch
$Team: Hostile
$Location: 15789.960938, 2121.924561, -8000.000000
$Orientation:
	0.324796, -0.945784, 0.000000,
	0.945784, 0.324796, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 
   ( rand-multiple 12 26 ) 
   "Caacrinolaas" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 440

$Name: Donn		;! Object #16
$Class: SCv Moloch
$Team: Hostile
$Location: 15210.039063, -191.924194, -8000.000000
$Orientation:
	0.324796, -0.945784, 0.000000,
	0.945784, 0.324796, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 
   ( rand-multiple 12 26 ) 
   "Caacrinolaas" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 440

$Name: Kokabiel		;! Object #17
$Class: SC Rakshasa
$Team: Hostile
$Location: 15082.039063, 1720.216187, -9650.000000
$Orientation:
	0.324796, -0.945784, 0.000000,
	0.945784, 0.324796, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 
   ( rand-multiple 12 26 ) 
   "Caacrinolaas" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 300

$Name: Danjal		;! Object #18
$Class: SC Rakshasa
$Team: Hostile
$Location: 16189.750000, -119.811401, -6400.000000
$Orientation:
	0.324796, -0.945784, 0.000000,
	0.945784, 0.324796, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 
   ( rand-multiple 12 26 ) 
   "Caacrinolaas" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 300

$Name: Abezethibou		;! Object #19
$Class: SC Lilith
$Team: Hostile
$Location: 16431.609375, 1284.930542, -6500.000000
$Orientation:
	0.324796, -0.945784, 0.000000,
	0.945784, 0.324796, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 
   ( rand-multiple 12 26 ) 
   "Caacrinolaas" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 210

$Name: Leyak		;! Object #20
$Class: SC Cain
$Team: Hostile
$Location: 14684.441406, 2323.803467, -8900.000000
$Orientation:
	0.324796, -0.945784, 0.000000,
	0.945784, 0.324796, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 
   ( rand-multiple 12 26 ) 
   "Caacrinolaas" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 150

$Name: Orobas		;! Object #21
$Class: SC Cain
$Team: Hostile
$Location: 16449.394531, -506.434204, -8650.000000
$Orientation:
	0.324796, -0.945784, 0.000000,
	0.945784, 0.324796, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 
   ( rand-multiple 12 26 ) 
   "Caacrinolaas" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 150

$Name: Furfur		;! Object #22
$Class: SC Cain
$Team: Hostile
$Location: 15046.015625, 809.095215, -5350.000000
$Orientation:
	0.324796, -0.945784, 0.000000,
	0.945784, 0.324796, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 
   ( rand-multiple 12 26 ) 
   "Caacrinolaas" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 150

$Name: Parvati 1		;! Object #23
$Class: SF Mara
$Team: Hostile
$Location: 15433.851563, 0.004962, -12075.222656
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Parvati 2		;! Object #24
$Class: SF Mara
$Team: Hostile
$Location: 15433.457031, 0.004717, -12099.003906
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Parvati 3		;! Object #25
$Class: SF Mara
$Team: Hostile
$Location: 15432.886719, 0.004801, -12120.054688
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Arjuna 1		;! Object #26
$Class: SF Mara
$Team: Hostile
$Location: 15467.277344, 0.004837, -12068.886719
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Arjuna 2		;! Object #27
$Class: SF Mara
$Team: Hostile
$Location: 15465.722656, 0.004839, -12093.132813
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Arjuna 3		;! Object #28
$Class: SF Mara
$Team: Hostile
$Location: 15464.921875, 0.004842, -12115.429688
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Savitar 1		;! Object #29
$Class: SF Scorpion
$Team: Hostile
$Location: 15495.324219, 0.000811, -12083.320313
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tornado#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Savitar 2		;! Object #30
$Class: SF Scorpion
$Team: Hostile
$Location: 15494.621094, 0.000811, -12112.757813
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tornado#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Savitar 3		;! Object #31
$Class: SF Scorpion
$Team: Hostile
$Location: 15497.949219, -0.000087, -12142.355469
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tornado#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

#Wings		;! 8 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-stay-near-ship "Alpha 1" 50 ) )
+Hotkey: 0
+Flags: ( )

$Name: Rama
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Rama 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Rama 1"
	"Rama 2"
)
$AI Goals: ( goals ( ai-waypoints-once "Rama WP" 50 ) )
+Flags: ( "no-dynamic" )

$Name: Krishna
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Krishna 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Krishna 1"
	"Krishna 2"
)
$AI Goals: ( goals ( ai-waypoints-once "Krishna WP" 50 ) )
+Flags: ( "no-dynamic" )

$Name: Brahma
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Brahma 1

$Arrival Location: Docking Bay
+Arrival Distance: 225
$Arrival Anchor: Marbas
$Arrival Cue: ( is-event-true-delay 
   "arrival cue helper marbas" 
   ( rand-multiple 11 15 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Brahma 1"
	"Brahma 2"
)
$AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) )
+Flags: ( "no-arrival-message" )
+Wave Delay Min: 4
+Wave Delay Max: 7

$Name: Vishnu
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Vishnu 1

$Arrival Location: Docking Bay
+Arrival Distance: 225
$Arrival Anchor: Marbas
$Arrival Cue: ( is-event-true-delay 
   "arrival cue helper marbas" 
   ( rand-multiple 11 15 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Vishnu 1"
	"Vishnu 2"
)
$AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) )
+Flags: ( "no-arrival-message" )
+Wave Delay Min: 4
+Wave Delay Max: 7

$Name: Parvati
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Parvati 1

$Arrival Location: Docking Bay
+Arrival Distance: 450
$Arrival Anchor: Caacrinolaas
$Arrival Cue: ( is-event-true-delay 
   "arrival cue helper demon" 
   ( rand-multiple 7 11 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Parvati 1"
	"Parvati 2"
	"Parvati 3"
)
$AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) )
+Flags: ( "no-arrival-message" )
+Wave Delay Min: 7
+Wave Delay Max: 11

$Name: Arjuna
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Arjuna 1

$Arrival Location: Docking Bay
+Arrival Distance: 450
$Arrival Anchor: Caacrinolaas
$Arrival Cue: ( is-event-true-delay 
   "arrival cue helper demon" 
   ( rand-multiple 7 11 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Arjuna 1"
	"Arjuna 2"
	"Arjuna 3"
)
$AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) )
+Flags: ( "no-arrival-message" )
+Wave Delay Min: 7
+Wave Delay Max: 11

$Name: Savitar
$Waves: 1
$Wave Threshold: 0
$Special Ship: 2		;! Savitar 3

$Arrival Location: Docking Bay
+Arrival Distance: 450
$Arrival Anchor: Caacrinolaas
$Arrival Cue: ( and 
   ( has-arrived-delay 
      ( rand-multiple 37 42 ) 
      "Lambda 1" 
   )
   ( not 
      ( has-docked-delay 
         "Lambda 1" 
         "Marbas" 
         1 
         0 
      )
   )
)
$Departure Location: Docking Bay
$Departure Anchor: Marbas
$Departure Cue: ( has-docked-delay 
   "Lambda 1" 
   "Marbas" 
   1 
   0 
)
$Ships: (		;! 3 total
	"Savitar 1"
	"Savitar 2"
	"Savitar 3"
)
$AI Goals: ( goals ( ai-chase "Lambda 1" 50 ) )
+Flags: ( "no-arrival-message" )

#Events		;! 44 total

$Formula: ( do-nothing ) 
+Name: -------------------------EVENTS
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 0 ) 
   ( subsys-set-random 
      "Marbas" 
      15 
      75 
      "sensors" 
   )
   ( set-subsystem-strength 
      "Marbas" 
      "Hull" 
      ( rand-multiple 17 25 ) 
   )
   ( turret-lock-all "Marbas" ) 
   ( beam-lock-all "Marbas" ) 
   ( cap-waypoint-speed "Marbas" 15 ) 
   ( cap-waypoint-speed "Rama 1" 15 ) 
   ( cap-waypoint-speed "Rama 2" 15 ) 
   ( cap-waypoint-speed "Krishna 1" 15 ) 
   ( cap-waypoint-speed "Krishna 2" 15 ) 
)
+Name: presets
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 1 ) 
   ( send-message-list 
      "#Alpha 1, Vaurant" 
      "High" 
      "a1 - visual" 
      0 
      "#Morpheus" 
      "High" 
      "morph - caution" 
      7500 
   )
   ( modify-variable 
      @MarbusHull[100] 
      ( hits-left "Marbas" ) 
   )
)
+Name: msgl start
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 
      ( rand-multiple 26 34 ) 
   )
   ( send-message-list 
      "Alpha 2" 
      "Normal" 
      "a2 - dormant" 
      0 
      "#Alpha 1, Vaurant" 
      "Normal" 
      "a1 - use chance" 
      7500 
   )
)
+Name: msgl dormant
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( targeted "Marbas" 1 "sensors" ) 
   ( send-message 
      "#Alpha 1, Vaurant" 
      "High" 
      "a1 - targeted sensors" 
   )
)
+Name: msg targeted sensors
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-cargo-known-delay 5 "Marbas" ) 
      ( true ) 
   )
   ( send-message-list 
      "#Alpha 1, Vaurant" 
      "High" 
      "a1 - scanned marbas" 
      0 
      "#Morpheus" 
      "High" 
      "morph - whats the matter" 
      7500 
      "#Alpha 1, Vaurant" 
      "High" 
      "a1 - unable to scan" 
      7500 
      "#Morpheus" 
      "High" 
      "morph - scan again" 
      7500 
   )
)
+Name: msgl marbas scan 1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-cargo-known-delay 
         ( rand-multiple 47 51 ) 
         "Marbas" 
      )
      ( not 
         ( has-arrived-delay 0 "Caacrinolaas" ) 
      )
   )
   ( send-message 
      "#Morpheus" 
      "High" 
      "morph - feed established" 
   )
   ( set-unscanned "Marbas" ) 
)
+Name: msg sensor feed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-cargo-known-delay 4 "Marbas" ) 
      ( not 
         ( has-arrived-delay 0 "Caacrinolaas" ) 
      )
   )
   ( send-message 
      "#Morpheus" 
      "High" 
      "morph - scanned again" 
   )
)
+Name: msgl marbas scan 2
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Team: 0

$Formula: ( when 
   ( or 
      ( percent-ships-destroyed 
         25 
         "Krishna" 
         "Rama" 
      )
      ( and 
         ( has-time-elapsed 2 ) 
         ( < 
            ( hits-left "Marbas" ) 
            @MarbusHull[100] 
         )
      )
      ( is-event-true-delay 
         "msgl marbas scan 2" 
         ( rand-multiple 9 12 ) 
      )
      ( has-arrived-delay 
         ( rand-multiple 26 29 ) 
         "Caacrinolaas" 
      )
   )
   ( send-message-list 
      "Alpha 2" 
      "High" 
      "a2 - shivans woke up" 
      0 
      "Alpha 4" 
      "High" 
      "a4 - had  to woke up" 
      7500 
      "Alpha 3" 
      "High" 
      "a3 - turrets still down" 
      7500 
   )
   ( clear-goals "Rama" "Krishna" ) 
   ( add-goal 
      "Rama" 
      ( ai-chase "Alpha" 89 ) 
   )
   ( add-goal 
      "Krishna" 
      ( ai-chase "Alpha" 89 ) 
   )
   ( unprotect-ship 
      "Alpha 1" 
      "Alpha 2" 
      "Alpha 3" 
      "Alpha 4" 
      "Rama 1" 
      "Rama 2" 
      "Krishna 1" 
      "Krishna 2" 
   )
   ( beam-unprotect-ship 
      "Alpha 1" 
      "Alpha 2" 
      "Alpha 3" 
      "Alpha 4" 
      "Rama 1" 
      "Rama 2" 
      "Krishna 1" 
      "Krishna 2" 
   )
   ( add-goal 
      "Alpha" 
      ( ai-chase "Rama" 89 ) 
   )
   ( add-goal 
      "Alpha" 
      ( ai-chase "Krishna" 89 ) 
   )
)
+Name: msgl shivans wake up
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( percent-ships-destroyed 
      50 
      "Rama" 
      "Krishna" 
   )
   ( do-nothing ) 
)
+Name: arrival cue helper marbas
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( has-arrived-delay 0 "Brahma" ) 
      ( has-arrived-delay 0 "Vishnu" ) 
   )
   ( send-message 
      "Alpha 3" 
      "High" 
      "a3 - tipped off" 
   )
)
+Name: msg tipped off marbas
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 3 "Caacrinolaas" ) 
   ( send-message-list 
      "Alpha 4" 
      "High" 
      "a4 - meeting" 
      0 
      "#Morpheus" 
      "High" 
      "morph - deploy infiltrators" 
      7500 
      "#Alpha 1, Vaurant" 
      "High" 
      "a1 - risk" 
      7500 
      "#Morpheus" 
      "High" 
      "morph - now or never" 
      7500 
      "#Alpha 1, Vaurant" 
      "High" 
      "a1 - yessir" 
      7500 
   )
   ( change-soundtrack "FS1-5: Spook" ) 
)
+Name: msgl demon arrives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( has-arrived-delay 
         ( rand-multiple 42 49 ) 
         "Caacrinolaas" 
      )
      ( percent-ships-destroyed 
         87 
         "Brahma" 
         "Vishnu" 
      )
   )
   ( do-nothing ) 
)
+Name: arrival cue helper demon
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( has-arrived-delay 0 "Parvati" ) 
      ( has-arrived-delay 0 "Arjuna" ) 
   )
   ( send-message 
      "Alpha 4" 
      "High" 
      "a4 - new guests" 
   )
)
+Name: msg new guests
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 2 "Lambda 1" ) 
   ( send-message-list 
      "Lambda 1" 
      "High" 
      "lambda 1 - arrived" 
      0 
      "#Alpha 1, Vaurant" 
      "High" 
      "a1 - godspeed" 
      7500 
   )
   ( deactivate-glow-points "Lambda 1" ) 
   ( deactivate-glow-maps "Lambda 1" ) 
   ( validate-goal "Assist Infiltrators" ) 
)
+Name: msgl lambda arrives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      ( rand-multiple 7 12 ) 
      "Savitar" 
   )
   ( send-message-list 
      "#Morpheus" 
      "High" 
      "morph - savitar arrives" 
      0 
      "#Morpheus" 
      "High" 
      "a1 - intercept savitar" 
      7500 
   )
)
+Name: msgl savitar arrives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Lambda 1" "Savitar" ) 
      2000 
   )
   ( send-message 
      "#Morpheus" 
      "High" 
      "morph - savitar spotted lambda" 
   )
)
+Name: msg savitar closes
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 3 "Savitar" ) 
   ( send-message 
      "#Alpha 1, Vaurant" 
      "High" 
      "a1 - savitar down" 
   )
)
+Name: msg savitar down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "Lambda 1" 
      "Marbas" 
      1 
      3 
   )
   ( send-message-list 
      "Alpha 2" 
      "High" 
      "a2 - lambda1 docked" 
      0 
      "#Morpheus" 
      "High" 
      "morph - mission successful" 
      7500 
      "#Alpha 1, Vaurant" 
      "High" 
      "a1 - go home" 
      7500 
   )
)
+Name: msgl mission successful
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( clear-goals "Alpha" ) 
   ( add-goal "Alpha" ( ai-warp-out 89 ) ) 
)
+Name: alpha jump
+Repeat Count: 1
+Interval: 1
+Chained: 22
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Brahma" ) 
   ( add-goal 
      "Alpha" 
      ( ai-chase "Brahma" 89 ) 
   )
)
+Name: alpha target brahma
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Vishnu" ) 
   ( add-goal 
      "Alpha" 
      ( ai-chase "Vishnu" 89 ) 
   )
)
+Name: alpha target vishnu
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Parvati" ) 
   ( add-goal 
      "Alpha" 
      ( ai-chase "Parvati" 89 ) 
   )
)
+Name: alpha target parvati
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Arjuna" ) 
   ( add-goal 
      "Alpha" 
      ( ai-chase "Arjuna" 89 ) 
   )
)
+Name: alpha target arjuna
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Marbas" "Lambda 1" ) 
      1000 
   )
   ( cap-waypoint-speed "Marbas" 5 ) 
)
+Name: hidden tweak
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "Marbas" 
      "Lambda 1" 
      1 
      0 
   )
   ( cap-waypoint-speed "Marbas" 15 ) 
)
+Name: undo
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( do-nothing ) 
+Name: ---------------------DIRECTIVES
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-cargo-known-delay 2 "Marbas" ) 
      ( not 
         ( has-arrived-delay 0 "Caacrinolaas" ) 
      )
   )
   ( do-nothing ) 
)
+Name: d scan 1
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Scan the Marbas", -1)
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "msg sensor feed" 
      0 
   )
   ( do-nothing ) 
)
+Name: chainblocker a
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-cargo-known-delay 2 "Marbas" ) 
      ( not 
         ( has-arrived-delay 0 "Caacrinolaas" ) 
      )
   )
   ( do-nothing ) 
)
+Name: d scan 2
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Objective:  XSTR("Scan the Marbas again", -1)
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "msgl demon arrives" 
      31 
   )
   ( do-nothing ) 
)
+Name: chainblocker b
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( has-docked-delay 
         "Lambda 1" 
         "Marbas" 
         1 
         2 
      )
      ( not 
         ( is-destroyed-delay 0 "Lambda 1" ) 
      )
   )
   ( do-nothing ) 
)
+Name: d distract shivans
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Distract the shivans", -1)
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "msgl shivans wake up" 
      10 
   )
   ( do-nothing ) 
)
+Name: chainblocker c
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Rama" ) 
   ( do-nothing ) 
)
+Name: d rama
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Rama wing", -1)
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "msgl shivans wake up" 
      10 
   )
   ( do-nothing ) 
)
+Name: chainblocker d
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Krishna" ) 
   ( do-nothing ) 
)
+Name: d krishna
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Krishna wing", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Brahma" ) 
   ( do-nothing ) 
)
+Name: d brahma
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Brahma wing", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Vishnu" ) 
   ( do-nothing ) 
)
+Name: d vishnu
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Vishnu wing", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Parvati" ) 
   ( do-nothing ) 
)
+Name: d Parvati
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Parvati wing", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Arjuna" ) 
   ( do-nothing ) 
)
+Name: d arjuna
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Parvati wing", -1)
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "msgl savitar arrives" 
      7 
   )
   ( do-nothing ) 
)
+Name: chainblocker e
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 1 "Savitar" ) 
   ( do-nothing ) 
)
+Name: d savitar
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Savitar wing", -1)
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "msgl mission successful" 
      21 
   )
   ( do-nothing ) 
)
+Name: chainblocker rtb good
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: d rtb good
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Base", -1)
+Team: 0

#Goals		;! 2 total

$Type: Primary
+Name: Obtain Scans
$MessageNew:  XSTR("Obtain a scan of the SCv Marbas", -1)
$end_multi_text
$Formula: ( and 
   ( is-event-true-delay 
      "msgl marbas scan 2" 
      2 
   )
   ( not 
      ( has-arrived-delay 0 "Caacrinolaas" ) 
   )
)
+No music

$Type: Primary
+Name: Assist Infiltrators
$MessageNew:  XSTR("Assist the infiltration team", -1)
$end_multi_text
$Formula: ( has-docked-delay 
   "Lambda 1" 
   "Marbas" 
   1 
   3 
)
+Invalid
+No music

#Waypoints		;! 3 lists total

$Name: Marbas WP
$List: (		;! 2 points in list
	( 0.020569, 0.000000, -0.020569 )
	( 12500.000000, 0.000000, -12500.000000 )
)

$Name: Rama WP
$List: (		;! 2 points in list
	( -132.125244, 219.000610, 71.745148 )
	( 12630.292969, 164.076141, -12598.453125 )
)

$Name: Krishna WP
$List: (		;! 2 points in list
	( -334.561829, -273.850128, 399.225647 )
	( 12689.750000, -242.207809, -12678.214844 )
)

#Messages		;! 30 total

$Command Sender: Morpheus

$Name: a1 - visual
$Team: -1
$MessageNew:  XSTR("We have visual on the Marbas, Morpheus. Four fighters are flying escort but they don't appear to be aware of our presence.", -1)
$end_multi_text

$Name: morph - caution
$Team: -1
$MessageNew:  XSTR("Procced with caution, Alpha. Try not to stir up the shivans - this could turn out to be easier than we have hoped.", -1)
$end_multi_text

$Name: a2 - dormant
$Team: -1
$MessageNew:  XSTR("They are focusing all thier attention on repairing. Maybe just unlit a major threat shows itself.", -1)
$end_multi_text

$Name: a1 - use chance
$Team: -1
$MessageNew:  XSTR("Let's not be that threat - at least for now.", -1)
$end_multi_text

$Name: a4 - meeting
$Team: -1
$MessageNew:  XSTR("Looks like someone scheudled a meeting - The Caacrinolaas and her flottila just appeared near along the road.", -1)
$end_multi_text

$Name: morph - deploy infiltrators
$Team: -1
$MessageNew:  XSTR("This is the one in a million chance we have been looking for. We will deploy Lambda 1 with an infiltration team at once. They will attach themselves to the Marbas and then sneak but the destroyer while in formation.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: a1 - scanned marbas
$Team: -1
$MessageNew:  XSTR("I performed a scan of the Marbas - You won't like it one bit, Morpheus.", -1)
$end_multi_text

$Name: morph - whats the matter
$Team: -1
$MessageNew:  XSTR("What's the matter, Alpha 1?", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: a1 - unable to scan
$Team: -1
$MessageNew:  XSTR("My sensors cannot penetrate into the ship's interior. The scan is purely superficial.", -1)
$end_multi_text

$Name: morph - scan again
$Team: -1
$MessageNew:  XSTR("We will establish an uplink to your sensors system now, Alpha 1. Once we've established the feed you must perform a second scan. Let us see what we can make of it from here.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: morph - feed established
$Team: -1
$MessageNew:  XSTR("The feed has been established. Run the second scan as soon as you are able.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: morph - scanned again
$Team: -1
$MessageNew:  XSTR("We are going over the data now. Stand by.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: a1 - targeted sensors
$Team: -1
$MessageNew:  XSTR("Look at this! That's why the Marbas doesn't use guns - They are blind!", -1)
$end_multi_text

$Name: a2 - shivans woke up
$Team: -1
$MessageNew:  XSTR("Shivan fighters are ajusting their course. They are attacking.", -1)
$end_multi_text

$Name: a4 - had  to woke up
$Team: -1
$MessageNew:  XSTR("Well, those bastards had to wake up sometime!", -1)
$end_multi_text

$Name: a3 - turrets still down
$Team: -1
$MessageNew:  XSTR("The Marbas' turrets are still offline. Let's use this!", -1)
$end_multi_text

$Name: a1 - risk
$Team: -1
$MessageNew:  XSTR("That's hell of a risk, Morpheus!", -1)
$end_multi_text

$Name: morph - now or never
$Team: -1
$MessageNew:  XSTR("Alpha, its now or never! You will have to keep the shivans busy while we get infiltrators to the Marbas.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: a1 - yessir
$Team: -1
$MessageNew:  XSTR("Yessir.", -1)
$end_multi_text

$Name: a3 - tipped off
$Team: -1
$MessageNew:  XSTR("We just tipped of the Marbas - They are launching additional fighters!", -1)
$end_multi_text

$Name: a4 - new guests
$Team: -1
$MessageNew:  XSTR("New guests are joing the party from the Caacrinolaas.", -1)
$end_multi_text

$Name: lambda 1 - arrived
$Team: -1
$MessageNew:  XSTR("This is the infiltration team, en route to the Marbas. We are running silent now. Wish us luck.", -1)
$end_multi_text
+AVI Name: Head-CM5

$Name: a1 - godspeed
$Team: -1
$MessageNew:  XSTR("Godspeed, Lambda 1.", -1)
$end_multi_text

$Name: a2 - lambda1 docked
$Team: -1
$MessageNew:  XSTR("Lambda 1 successfully docked with the Marbas, Morpheus. They went dark.", -1)
$end_multi_text

$Name: morph - mission successful
$Team: -1
$MessageNew:  XSTR("Confirmed, Alpha. Now get out of there before the shivans get the better of you!", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: a1 - go home
$Team: -1
$MessageNew:  XSTR("Those words are a sweet song in my ears, Morpheus. - Alpha, let's hit it!", -1)
$end_multi_text

$Name: morph - savitar arrives
$Team: -1
$MessageNew:  XSTR("Alpha, Savitar wing appears to be homing in on Lambda 1. If those fighters spot that transport they will destroy it!", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: a1 - intercept savitar
$Team: -1
$MessageNew:  XSTR("Understood, Morpheus. Moving to intercept Savitar wing.", -1)
$end_multi_text

$Name: morph - savitar spotted lambda
$Team: -1
$MessageNew:  XSTR("Savitar wing has spotted Lambda 1 and arming weapons! Stop them now, Alpha!", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: a1 - savitar down
$Team: -1
$MessageNew:  XSTR("Savitar wing is history.", -1)
$end_multi_text

#Reinforcements		;! 0 total


#Background bitmaps		;! 40 total

$Num stars: 0
$Ambient light level: 7895160

$Bitmap List:
$Sun: SunBlue
+Angles: 5.724676 0.000000 3.996801
+Scale: 4.000000
$Sun: SunGreen
+Angles: 5.724676 0.000000 3.996801
+Scale: 2.500000
$Starbitmap: NebulD1-Main
+Angles: 6.038835 5.934115 6.091194
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD2-main
+Angles: 0.087266 6.265727 5.969021
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD4-whisp
+Angles: 0.000000 0.000000 0.104720
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD5-whisp
+Angles: 0.261799 0.000000 0.174533
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD6-whisp
+Angles: 0.279252 0.000000 0.366519
+ScaleX: 5.000000
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$Starbitmap: nebulD7-whisp
+Angles: 0.767944 0.890117 0.750491
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD8-whisp
+Angles: 0.994837 5.864302 0.907570
+ScaleX: 5.000000
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+DivX: 1
+DivY: 1
$Starbitmap: nebulD9-whisp
+Angles: 0.000000 0.017453 0.698131
+ScaleX: 5.000000
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+DivX: 1
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$Starbitmap: nebulD10-whisp
+Angles: 0.244346 0.000000 0.872664
+ScaleX: 2.000000
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+DivX: 1
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$Starbitmap: nebulD11-whisp
+Angles: 5.951568 6.213367 1.151916
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD12-whisp
+Angles: 5.672316 0.401425 0.733038
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD13-whisp
+Angles: 0.436332 0.000000 5.619956
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD14-whisp
+Angles: 0.000000 0.000000 5.462876
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD10-whisp
+Angles: 0.453785 5.777035 5.532690
+ScaleX: 3.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD9-whisp
+Angles: 0.767944 0.000000 5.288343
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD7-whisp
+Angles: 1.553342 0.575958 4.939278
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD6-whisp
+Angles: 5.759582 1.186823 4.415679
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD5-whisp
+Angles: 0.226893 0.000000 4.293507
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD4-whisp
+Angles: 5.497783 0.000000 3.926988
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD2-main
+Angles: 1.239183 2.181660 5.305797
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD13-whisp
+Angles: 0.715584 0.000000 0.000000
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD7-whisp
+Angles: 1.256636 0.314159 0.000000
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD7-whisp
+Angles: 1.570795 0.977384 0.000000
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD4-whisp
+Angles: 1.343902 0.000000 1.815141
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD5-whisp
+Angles: 5.026544 0.000000 0.872664
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD8-whisp
+Angles: 5.445423 6.178461 0.349066
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD9-whisp
+Angles: 5.026544 0.000000 0.191986
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB3-main
+Angles: 6.073741 0.000000 2.949604
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB4-whisp
+Angles: 6.126101 0.000000 2.862338
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB5-whisp
+Angles: 6.161007 0.000000 3.263763
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB6-whisp
+Angles: 6.213367 0.000000 3.001964
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB7-whisp
+Angles: 0.000000 0.000000 3.281216
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB8-whisp
+Angles: 0.122173 2.932151 3.176497
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB10-whisp
+Angles: 6.143554 0.523598 2.722712
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB11-whisp
+Angles: 0.157080 0.000000 3.001964
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB12-whisp
+Angles: 0.000000 0.000000 2.408552
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB13-whisp
+Angles: 5.881755 0.000000 2.757618
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB14-whisp
+Angles: 5.619956 0.000000 2.391099
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB8-whisp
+Angles: 5.078904 1.553342 2.129300
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: DysonSphere
+Angles: 5.497783 6.195914 2.600538
+ScaleX: 0.250000
+ScaleY: 0.250000
+DivX: 5
+DivY: 5

#Asteroid Fields

#Music

$Event Music: FS1-9: Monolith
$Briefing Music: FS1-Choco Mousse

#End

