#Mission Info

$Version: 0.10
$Name:  XSTR("The Illusion of Choise", -1)
$Author: 0rph3u5
$Created: 02/05/09 at 14:14:19
$Modified: 03/15/12 at 23:29:30
$Notes:
This is a FRED2_OPEN created mission
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 4325504

+Disallow Support: 0

+Hull Repair Ceiling: 0.000000

+Subsystem Repair Ceiling: 100.000000

+Viewer pos: -1356.878906, 60.672058, 10136.598633
+Viewer orient:
	0.437905, 0.000000, -0.899021,
	0.539642, 0.799809, 0.262855,
	0.719045, -0.600255, 0.350240


$Skybox Model: starfield.pof

$AI Profile: FS1 RETAIL

#Sexp_variables

$Variables:
(
		0		"Alpha1x"		"0"		"number"
		1		"Alpha1y"		"0"		"number"
		2		"Alpha1z"		"0"		"number"
		3		"ErebusHull"		"100"		"number"		"campaign-persistent"
)

#Command Briefing

#Briefing
$start_briefing
$num_stages: 1
$start_stage
$multi_text
 XSTR("$r All $r Squadrons, $r SCRAMBLE!
The SD Mog-Pharau which plowed through the ancients' forces at the second subspace portal has emerged 15 klicks from the portal to $b Altair. The shivans are closing in and they must not be permitted to enter the portal.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -2402.669434, 326.103790, 9388.057617
$camera_orient:
	0.998296, 0.000000, -0.058351,
	-0.005526, 0.995506, -0.094535,
	0.058089, 0.094696, 0.993810
$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Hostile
$class: SD Ravana
$pos: -2273.275635, 575.000000, 11848.958008
$label: Mog-Pharau
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 0

#Alternate Types:
$Alt: Harlequin
$Alt: Avenger
$Alt: GTD Orion
$Alt: SF Mara

#end


#Callsigns:
$Callsign: Avenger
$Callsign: Freshman

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Apollo"	5
	"GTF Valkyrie"	5
	"GTF Hercules"	5
	"GTF Loki"	5
	"GTB Athena"	5
	"GTB Zeus"	5
	"GTB Medusa"	5
	"GTB Ursa"	5
)

+Weaponry Pool: (
	"ML-16 Laser"	16
	"Disruptor"	16
	"D-Advanced"	16
	"Avenger"	16
	"Flail"	16
	"Prometheus"	33
	"Banshee"	19
	"S-Breaker"	16
	"Leech Cannon"	16
	"MX-50"	500
	"Fury"	500
	"Interceptor"	585
	"Hornet"	740
	"Phoenix V"	500
	"Synaptic"	500
	"Cluster Bomb"	500
	"Stiletto"	500
	"EM Pulse"	500
	"Tsunami"	500
	"Harbinger"	500
)

#Objects		;! 64 total

$Name: Alpha 1		;! Object #0
$Class: GTF Antaeus
$Team: Friendly
$Location: -750.000000, -550.000000, 500.000000
$Orientation:
	0.872745, -0.482696, 0.072952,
	0.488177, 0.862944, -0.130421,
	0.000000, 0.149438, 0.988771
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Alpha 2		;! Object #1
$Class: GTF Antaeus
$Callsign: Avenger

$Team: Friendly
$Location: -771.818542, -544.657166, 453.681732
$Orientation:
	0.872745, -0.482696, 0.072952,
	0.488177, 0.862945, -0.130421,
	0.000000, 0.149438, 0.988771
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "guardian" )
+Flags2: ( "no-builtin-messages" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Alpha 3		;! Object #2
$Class: GTF Antaeus
$Callsign: Freshman

$Team: Friendly
$Location: -728.181396, -568.791992, 457.329407
$Orientation:
	0.872745, -0.482696, 0.072952,
	0.488177, 0.862945, -0.130421,
	0.000000, 0.149438, 0.988771
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "guardian" )
+Flags2: ( "no-builtin-messages" )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Morpheus		;! Object #3
$Class: GTD Morpheus
$Alt: GTD Orion

$Team: Friendly
$Location: -1750.000000, -790.000000, 1350.000000
$Orientation:
	0.468186, -0.364579, -0.804914,
	0.430109, 0.889748, -0.152826,
	0.771887, -0.274650, 0.573376
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 2
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1000

$Name: Erebus		;! Object #4
$Class: GTD Erebus
$Alt: GTD Orion

$Team: Friendly
$Location: 1500.000000, 680.000000, 2500.000000
$Orientation:
	0.105502, 0.659385, 0.744366,
	0.290842, 0.695352, -0.657189,
	-0.950937, 0.285828, -0.118416
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 2
+Special Hitpoints: 225000
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1000

$Name: To Altair		;! Object #5
$Class: AJg Knossos
$Team: Unknown
$Location: 0.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "invulnerable" "hidden-from-sensors" "beam-protect-ship" "guardian" "don't-collide-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Mog-Pharau		;! Object #6
$Class: SD Ravana
$Team: Hostile
$Location: -2250.000000, 575.000000, 12000.000000
$Orientation:
	-0.980581, 0.000000, -0.196116,
	0.000000, 1.000000, 0.000000,
	0.196116, 0.000000, -0.980581
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 
   ( rand-multiple 28 31 ) 
   "To Altair" 
)
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "escort" "beam-protect-ship" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 3
+Special Hitpoints: 450000
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 670

$Name: Advocatus		;! Object #7
$Class: SF Gorgon
$Team: Hostile
$Location: -1375.000000, 0.000000, 12000.000000
$Orientation:
	-0.993499, 0.000000, -0.113838,
	0.000000, 1.000000, 0.000000,
	0.113838, 0.000000, -0.993499
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Advocatus WP" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Mog-Pharau
+Arrival Paths: ( "$bay01" "$bay02" "$bay03" )
+Arrival Delay: 20
$Arrival Cue: ( true ) 
$Departure Location: Docking Bay
$Departure Anchor: Mog-Pharau
+Departure Paths: ( "$bay01" "$bay02" "$bay03" )
$Departure Cue: ( has-arrived-delay 50 "Advocatus" ) 
$Determination: 10
+Flags: ( "protect-ship" "no-arrival-music" "invulnerable" "hidden-from-sensors" "no-dynamic" "beam-protect-ship" "guardian" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 40

$Name: Valac		;! Object #8
$Class: SCv Moloch
$Team: Hostile
$Location: 1800.000000, 400.000000, 8000.000000
$Orientation:
	-0.794028, -0.581035, 0.178656,
	-0.566864, 0.813879, 0.127544,
	-0.219512, 0.000000, -0.975610
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Moloch 1 WP" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "battle start" 
   26 
)
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 0 "Mog-Pharau" ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 1
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 440

$Name: Naberius		;! Object #9
$Class: SCv Moloch
$Team: Hostile
$Location: -4200.000000, -680.000000, 7250.000000
$Orientation:
	-0.754356, 0.628793, -0.188589,
	0.610019, 0.777573, 0.152505,
	0.242536, 0.000000, -0.970142
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Moloch 2 WP" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "battle start" 
   27 
)
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 0 "Mog-Pharau" ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 1
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 440

$Name: Indra 1		;! Object #10
$Class: SB Nahema
$Team: Hostile
$Location: -1546.000000, 0.000000, 10053.400391
$Orientation:
	-0.988382, 0.000000, -0.151992,
	0.000000, 1.000000, 0.000000,
	0.151992, 0.000000, -0.988382
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Piranha#Shivan" "Shivan Bomb" "Shivan Bomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Indra 2		;! Object #11
$Class: SB Nahema
$Team: Hostile
$Location: -1606.450073, 15.000000, 10093.833984
$Orientation:
	-0.987571, 0.000000, -0.157174,
	0.000231, 0.999999, -0.001449,
	0.157173, -0.001468, -0.987570
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Piranha#Shivan" "Shivan Bomb" "Shivan Bomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Indra 3		;! Object #12
$Class: SB Nahema
$Team: Hostile
$Location: -1484.950073, 10.000000, 10076.734375
$Orientation:
	-0.989316, 0.000000, -0.145790,
	0.000143, 1.000000, -0.000971,
	0.145790, -0.000982, -0.989315
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Piranha#Shivan" "Shivan Bomb" "Shivan Bomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Indra 4		;! Object #13
$Class: SB Nahema
$Team: Hostile
$Location: -1441.950073, 20.000000, 10112.934570
$Orientation:
	-0.989987, 0.000000, -0.141157,
	0.000276, 0.999998, -0.001938,
	0.141157, -0.001958, -0.989985
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Piranha#Shivan" "Shivan Bomb" "Shivan Bomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Durga 1		;! Object #14
$Class: SB Nahema
$Team: Hostile
$Location: -1565.500000, 0.000000, 10162.099609
$Orientation:
	-0.988341, 0.000000, -0.152257,
	0.000000, 1.000000, 0.000000,
	0.152257, 0.000000, -0.988341
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Durga 2		;! Object #15
$Class: SB Nahema
$Team: Hostile
$Location: -1634.168579, 15.000000, 10199.837891
$Orientation:
	-0.987407, 0.000000, -0.158198,
	0.000230, 0.999999, -0.001434,
	0.158197, -0.001452, -0.987406
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Durga 3		;! Object #16
$Class: SB Nahema
$Team: Hostile
$Location: -1517.893311, 10.000000, 10200.468750
$Orientation:
	-0.989109, 0.000000, -0.147186,
	0.000143, 1.000000, -0.000959,
	0.147186, -0.000970, -0.989108
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Durga 4		;! Object #17
$Class: SB Nahema
$Team: Hostile
$Location: -1460.068604, 20.000000, 10249.337891
$Orientation:
	-0.990005, 0.000000, -0.141031,
	0.000272, 0.999998, -0.001913,
	0.141031, -0.001932, -0.990003
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Brahma 1		;! Object #18
$Class: SF Tarasque
$Team: Hostile
$Location: -1284.199951, 0.000000, 10172.000000
$Orientation:
	-0.992125, 0.000000, -0.125254,
	0.000000, 1.000000, 0.000000,
	0.125254, 0.000000, -0.992125
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Brahma 2		;! Object #19
$Class: SF Tarasque
$Team: Hostile
$Location: -1337.917480, 0.000000, 10210.110352
$Orientation:
	-0.991523, 0.000000, -0.129928,
	0.000000, 1.000000, 0.000000,
	0.129928, 0.000000, -0.991523
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Brahma 3		;! Object #20
$Class: SF Tarasque
$Team: Hostile
$Location: -1236.445068, 0.000000, 10205.548828
$Orientation:
	-0.992741, 0.000000, -0.120275,
	0.000000, 1.000000, 0.000000,
	0.120275, 0.000000, -0.992741
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Krishna 1		;! Object #21
$Class: SF Basilisk
$Team: Hostile
$Location: -1291.699951, 0.000000, 10343.099609
$Orientation:
	-0.992292, 0.000000, -0.123923,
	0.000000, 1.000000, 0.000000,
	0.123923, 0.000000, -0.992292
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Krishna 2		;! Object #22
$Class: SF Basilisk
$Team: Hostile
$Location: -1356.630249, 15.000000, 10388.082031
$Orientation:
	-0.991580, 0.000000, -0.129495,
	0.000185, 0.999999, -0.001420,
	0.129495, -0.001432, -0.991579
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Krishna 3		;! Object #23
$Class: SF Basilisk
$Team: Hostile
$Location: -1229.430298, 10.000000, 10383.082031
$Orientation:
	-0.993063, 0.000000, -0.117586,
	0.000112, 1.000000, -0.000950,
	0.117586, -0.000956, -0.993062
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Krishna 4		;! Object #24
$Class: SF Basilisk
$Team: Hostile
$Location: -1162.130249, 20.000000, 10428.382813
$Orientation:
	-0.993848, 0.000000, -0.110754,
	0.000211, 0.999998, -0.001894,
	0.110753, -0.001906, -0.993846
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Beta 1		;! Object #25
$Class: GTF Ulysses
$Team: Friendly
$Location: -1766.625610, 0.000000, 1883.423096
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Beta 2		;! Object #26
$Class: GTF Ulysses
$Team: Friendly
$Location: -1820.892090, 0.000000, 1880.240723
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Beta 3		;! Object #27
$Class: GTF Ulysses
$Team: Friendly
$Location: -1879.290161, 0.000000, 1877.087402
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Beta 4		;! Object #28
$Class: GTF Ulysses
$Team: Friendly
$Location: -1945.797852, 0.000000, 1874.004150
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Gamma 1		;! Object #29
$Class: GTF Valkyrie
$Team: Friendly
$Location: -1763.747192, 0.000000, 1926.152100
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Banshee" "Prometheus" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Gamma 2		;! Object #30
$Class: GTF Valkyrie
$Team: Friendly
$Location: -1817.072266, 0.000000, 1920.484253
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Banshee" "Prometheus" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Gamma 3		;! Object #31
$Class: GTF Valkyrie
$Team: Friendly
$Location: -1876.868530, 0.000000, 1921.782471
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Banshee" "Prometheus" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Delta 1		;! Object #32
$Class: GTF Loki
$Team: Friendly
$Location: -1760.865967, 0.000000, 1968.068481
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Delta 2		;! Object #33
$Class: GTF Loki
$Team: Friendly
$Location: -1813.338623, 0.000000, 1965.298706
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Delta 3		;! Object #34
$Class: GTF Loki
$Team: Friendly
$Location: -1878.431396, 0.000000, 1963.747681
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Zeta 1		;! Object #35
$Class: GTF Valkyrie
$Team: Friendly
$Location: 1773.611450, 0.000000, 3294.993652
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Banshee" "Prometheus" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Zeta 2		;! Object #36
$Class: GTF Valkyrie
$Team: Friendly
$Location: 1679.408203, 0.000000, 3276.174561
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Banshee" "Prometheus" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Zeta 3		;! Object #37
$Class: GTF Valkyrie
$Team: Friendly
$Location: 1585.519531, 0.000000, 3260.779785
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Banshee" "Prometheus" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Zeta 4		;! Object #38
$Class: GTF Valkyrie
$Team: Friendly
$Location: 1471.649170, 0.000000, 3249.116943
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Banshee" "Prometheus" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Eta 1		;! Object #39
$Class: GTF Loki
$Team: Friendly
$Location: 1775.783081, 0.000000, 3104.315918
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Eta 2		;! Object #40
$Class: GTF Loki
$Team: Friendly
$Location: 1660.391113, 0.000000, 3068.775146
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Eta 3		;! Object #41
$Class: GTF Loki
$Team: Friendly
$Location: 1549.100586, 0.000000, 3053.595215
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Eta 4		;! Object #42
$Class: GTF Loki
$Team: Friendly
$Location: 1438.011841, 0.000000, 3028.346680
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Theta 1		;! Object #43
$Class: GTF Apollo
$Team: Friendly
$Location: 1771.593140, 0.000000, 2946.970459
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Interceptor" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Theta 2		;! Object #44
$Class: GTF Apollo
$Team: Friendly
$Location: 1642.083008, 0.000000, 2921.716309
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Interceptor" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Theta 3		;! Object #45
$Class: GTF Apollo
$Team: Friendly
$Location: 1523.349976, 0.000000, 2899.783203
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Interceptor" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Theta 4		;! Object #46
$Class: GTF Apollo
$Team: Friendly
$Location: 1415.242676, 0.000000, 2877.756836
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Interceptor" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Theta 5		;! Object #47
$Class: GTF Apollo
$Team: Friendly
$Location: 1314.271362, 0.000000, 2855.687988
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Interceptor" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Obizoth		;! Object #48
$Class: SC Rakshasa
$Team: Hostile
$Location: -850.000000, 740.000000, 6600.000000
$Orientation:
	-0.865802, 0.434966, -0.247372,
	0.418230, 0.900448, 0.119494,
	0.274721, 0.000000, -0.961524
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Lilith WP" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 
   ( rand-multiple 115 125 ) 
   "Valac" 
   "Naberius" 
)
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 0 "Mog-Pharau" ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 1
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 210

$Name: Rama 1		;! Object #49
$Class: SF Manticore
$Team: Hostile
$Location: -1280.199951, 0.000000, 10042.900391
$Orientation:
	-0.991973, 0.000000, -0.126450,
	0.000000, 1.000000, 0.000000,
	0.126450, 0.000000, -0.991973
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Rama 2		;! Object #50
$Class: SF Manticore
$Team: Hostile
$Location: -1237.813599, 0.000000, 10068.347656
$Orientation:
	-0.992527, 0.000000, -0.122022,
	0.000000, 1.000000, 0.000000,
	0.122022, 0.000000, -0.992527
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Rama 3		;! Object #51
$Class: SF Manticore
$Team: Hostile
$Location: -1323.073486, 0.000000, 10085.802734
$Orientation:
	-0.991505, 0.000000, -0.130067,
	0.000000, 1.000000, 0.000000,
	0.130067, 0.000000, -0.991505
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Deva 1		;! Object #52
$Class: SB Seraphim
$Team: Hostile
$Location: -1570.199951, 0.000000, 10320.200195
$Orientation:
	-0.988623, 0.000000, -0.150417,
	0.000000, 1.000000, 0.000000,
	0.150417, 0.000000, -0.988623
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Bomb" "Shivan Bomb" "Shivan Bomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Deva 2		;! Object #53
$Class: SB Seraphim
$Team: Hostile
$Location: -1546.074707, 10.000000, 10366.435547
$Orientation:
	-0.989060, 0.000000, -0.147511,
	0.000141, 1.000000, -0.000944,
	0.147511, -0.000954, -0.989060
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Bomb" "Shivan Bomb" "Shivan Bomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Deva 3		;! Object #54
$Class: SB Seraphim
$Team: Hostile
$Location: -1626.374756, 15.000000, 10363.134766
$Orientation:
	-0.987908, 0.000000, -0.155041,
	0.000222, 0.999999, -0.001413,
	0.155041, -0.001430, -0.987907
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Bomb" "Shivan Bomb" "Shivan Bomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Deva 4		;! Object #55
$Class: SB Seraphim
$Team: Hostile
$Location: -1689.974731, 30.000000, 10386.235352
$Orientation:
	-0.987019, 0.000000, -0.160601,
	0.000458, 0.999996, -0.002814,
	0.160600, -0.002851, -0.987015
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Bomb" "Shivan Bomb" "Shivan Bomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Bheema 1		;! Object #56
$Class: SB Nephilim
$Team: Hostile
$Location: -1600.591431, 0.000000, 10645.962891
$Orientation:
	-0.988886, 0.000000, -0.148676,
	0.000000, 1.000000, 0.000000,
	0.148676, 0.000000, -0.988886
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Piranha#Shivan" "Shivan Megabomb" "Shivan Megabomb" "Shivan Megabomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 11

$Name: Bheema 2		;! Object #57
$Class: SB Nephilim
$Team: Hostile
$Location: -1539.665771, 30.000000, 10703.444336
$Orientation:
	-0.989719, 0.000000, -0.143028,
	0.000394, 0.999996, -0.002727,
	0.143028, -0.002755, -0.989715
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Piranha#Shivan" "Shivan Megabomb" "Shivan Megabomb" "Shivan Megabomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 11

$Name: Bheema 3		;! Object #58
$Class: SB Nephilim
$Team: Hostile
$Location: -1709.099976, 15.000000, 10712.599609
$Orientation:
	-0.987511, 0.000000, -0.157549,
	0.000218, 0.999999, -0.001365,
	0.157548, -0.001383, -0.987510
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Piranha#Shivan" "Shivan Megabomb" "Shivan Megabomb" "Shivan Megabomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 11

$Name: Vishnu 1		;! Object #59
$Class: SF Basilisk
$Team: Hostile
$Location: -1295.800049, 0.000000, 10503.900391
$Orientation:
	-0.992476, 0.000000, -0.122436,
	0.000000, 1.000000, 0.000000,
	0.122436, 0.000000, -0.992476
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Vishnu 2		;! Object #60
$Class: SF Basilisk
$Team: Hostile
$Location: -1341.868286, 15.000000, 10537.166016
$Orientation:
	-0.991989, 0.000000, -0.126326,
	0.000178, 0.999999, -0.001401,
	0.126326, -0.001412, -0.991988
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Vishnu 3		;! Object #61
$Class: SF Basilisk
$Team: Hostile
$Location: -1255.339355, 10.000000, 10528.099609
$Orientation:
	-0.992966, 0.000000, -0.118398,
	0.000112, 1.000000, -0.000937,
	0.118398, -0.000943, -0.992966
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Vishnu 4		;! Object #62
$Class: SF Basilisk
$Team: Hostile
$Location: -1214.168213, 20.000000, 10579.765625
$Orientation:
	-0.993479, 0.000000, -0.114015,
	0.000214, 0.999998, -0.001866,
	0.114015, -0.001878, -0.993477
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Beam Target		;! Object #63
$Class: Terran NavBuoy
$Team: Unknown
$Location: 0.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( < 
   ( distance "Mog-Pharau" "To Altair" ) 
   2750 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "no-arrival-warp" "no-departure-warp" "invulnerable" "beam-protect-ship" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

#Wings		;! 15 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
)
$AI Goals: ( goals ( ai-guard "Morpheus" 50 ) )
+Hotkey: 0
+Flags: ( )

$Name: Indra
$Waves: 4
$Wave Threshold: 0
$Special Ship: 0		;! Indra 1

$Arrival Location: In front of ship
+Arrival Distance: 5000
$Arrival Anchor: To Altair
$Arrival Cue: ( is-event-true-delay 
   "battle start" 
   19 
)
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 0 "Mog-Pharau" ) 
$Ships: (		;! 4 total
	"Indra 1"
	"Indra 2"
	"Indra 3"
	"Indra 4"
)
$AI Goals: ( goals ( ai-chase "Erebus" 50 ) ( ai-chase "Morpheus" 50 ) )
+Flags: ( "no-arrival-message" )
+Wave Delay Min: 11
+Wave Delay Max: 24

$Name: Durga
$Waves: 4
$Wave Threshold: 1
$Special Ship: 0		;! Durga 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Mog-Pharau
+Arrival Paths: ( "$bay04" "$bay05" "$bay06" )
$Arrival Cue: ( is-event-true-delay 
   "battle start" 
   18 
)
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 0 "Mog-Pharau" ) 
$Ships: (		;! 4 total
	"Durga 1"
	"Durga 2"
	"Durga 3"
	"Durga 4"
)
$AI Goals: ( goals ( ai-chase "Erebus" 50 ) ( ai-chase "Morpheus" 50 ) )
+Flags: ( "no-arrival-message" )
+Wave Delay Min: 9
+Wave Delay Max: 16

$Name: Brahma
$Waves: 4
$Wave Threshold: 1
$Special Ship: 0		;! Brahma 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Mog-Pharau
+Arrival Paths: ( "$bay01" "$bay02" "$bay03" )
$Arrival Cue: ( is-event-true-delay 
   "battle start" 
   19 
)
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 0 "Mog-Pharau" ) 
$Ships: (		;! 3 total
	"Brahma 1"
	"Brahma 2"
	"Brahma 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( "no-arrival-message" )
+Wave Delay Min: 9
+Wave Delay Max: 14

$Name: Krishna
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Krishna 1

$Arrival Location: In front of ship
+Arrival Distance: 4500
$Arrival Anchor: To Altair
$Arrival Cue: ( is-event-true-delay 
   "battle start" 
   23 
)
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 0 "Mog-Pharau" ) 
$Ships: (		;! 4 total
	"Krishna 1"
	"Krishna 2"
	"Krishna 3"
	"Krishna 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )
+Wave Delay Min: 9
+Wave Delay Max: 16

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Morpheus
+Arrival delay: 7
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-guard "Morpheus" 50 ) )
+Hotkey: 1
+Flags: ( "no-arrival-music" "no-arrival-message" )

$Name: Gamma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gamma 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Morpheus
+Arrival delay: 15
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Gamma 1"
	"Gamma 2"
	"Gamma 3"
)
$AI Goals: ( goals ( ai-guard "Morpheus" 50 ) )
+Hotkey: 2
+Flags: ( "no-arrival-music" "no-arrival-message" )

$Name: Delta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Morpheus
+Arrival delay: 21
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Delta 1"
	"Delta 2"
	"Delta 3"
)
$AI Goals: ( goals ( ai-guard "Morpheus" 50 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" )

$Name: Zeta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Zeta 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Erebus
+Arrival delay: 2
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Zeta 1"
	"Zeta 2"
	"Zeta 3"
	"Zeta 4"
)
$AI Goals: ( goals ( ai-guard "Erebus" 50 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" )

$Name: Eta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Eta 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Erebus
+Arrival delay: 10
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Eta 1"
	"Eta 2"
	"Eta 3"
	"Eta 4"
)
$AI Goals: ( goals ( ai-guard "Erebus" 50 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" )

$Name: Theta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Theta 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Erebus
+Arrival delay: 18
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Theta 1"
	"Theta 2"
	"Theta 3"
	"Theta 4"
	"Theta 5"
)
$AI Goals: ( goals ( ai-guard "Erebus" 50 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" )

$Name: Rama
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Rama 1

$Arrival Location: In front of ship
+Arrival Distance: 4500
$Arrival Anchor: To Altair
$Arrival Cue: ( is-event-true-delay 
   "mogpharau closer than 9000" 
   ( rand-multiple 11 18 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 0 "Mog-Pharau" ) 
$Ships: (		;! 3 total
	"Rama 1"
	"Rama 2"
	"Rama 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )
+Wave Delay Min: 11
+Wave Delay Max: 18

$Name: Deva
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Deva 1

$Arrival Location: In front of ship
+Arrival Distance: 4500
$Arrival Anchor: To Altair
$Arrival Cue: ( is-event-true-delay 
   "mogpharau closer than 9000" 
   ( rand-multiple 16 21 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 0 "Mog-Pharau" ) 
$Ships: (		;! 4 total
	"Deva 1"
	"Deva 2"
	"Deva 3"
	"Deva 4"
)
$AI Goals: ( goals ( ai-chase "Erebus" 50 ) ( ai-chase "Morpheus" 50 ) )
+Flags: ( )
+Wave Delay Min: 16
+Wave Delay Max: 21

$Name: Bheema
$Waves: 4
$Wave Threshold: 0
$Special Ship: 0		;! Bheema 1

$Arrival Location: In front of ship
+Arrival Distance: 3000
$Arrival Anchor: To Altair
$Arrival Cue: ( is-event-true-delay 
   "mogpharau closer than 6000" 
   ( rand-multiple 16 21 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 0 "Mog-Pharau" ) 
$Ships: (		;! 3 total
	"Bheema 1"
	"Bheema 2"
	"Bheema 3"
)
$AI Goals: ( goals ( ai-chase "Erebus" 50 ) ( ai-chase "Morpheus" 50 ) )
+Flags: ( )
+Wave Delay Min: 16
+Wave Delay Max: 21

$Name: Vishnu
$Waves: 4
$Wave Threshold: 0
$Special Ship: 0		;! Vishnu 1

$Arrival Location: In front of ship
+Arrival Distance: 3000
$Arrival Anchor: To Altair
$Arrival Cue: ( is-event-true-delay 
   "mogpharau closer than 6000" 
   ( rand-multiple 11 17 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 0 "Mog-Pharau" ) 
$Ships: (		;! 4 total
	"Vishnu 1"
	"Vishnu 2"
	"Vishnu 3"
	"Vishnu 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )
+Wave Delay Min: 11
+Wave Delay Max: 17

#Events		;! 67 total

$Formula: ( when 
   ( has-time-elapsed 0 ) 
   ( cap-waypoint-speed "Mog-Pharau" 10 ) 
   ( ship-subsys-guardian-threshold 
      50 
      "Mog-Pharau" 
      "<all engines>" 
      "navigation" 
   )
   ( turret-lock-all "Morpheus" ) 
   ( turret-lock-all "Erebus" ) 
   ( set-support-ship 
      "Docking Bay" 
      "Morpheus" 
      "Docking Bay" 
      "Morpheus" 
      "<any support ship class>" 
      -1 
   )
   ( beam-lock 
      "Mog-Pharau" 
      "turret01" 
      "turret02" 
   )
   ( ship-subsys-guardian-threshold 
      50 
      "Mog-Pharau" 
      "<all turrets>" 
   )
   ( ship-subsys-guardian-threshold 
      25 
      "Morpheus" 
      "<all engines>" 
   )
   ( ship-subsys-guardian-threshold 
      25 
      "Erebus" 
      "<all engines>" 
   )
   ( ship-subsys-guardian-threshold 
      25 
      "Erebus" 
      "turret02a" 
   )
)
+Name: prelaunch
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 1 ) 
   ( send-message-list 
      "Morpheus" 
      "High" 
      "m - stopped" 
      0 
      "Erebus" 
      "High" 
      "e - stand by" 
      7500 
   )
   ( play-sound-from-file 
      "avega_amb01.ogg" 
   )
)
+Name: start
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 1 "Advocatus" ) 
   ( send-message 
      "Morpheus" 
      "High" 
      "m - launch" 
   )
)
+Name: msg launch
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 48 "Advocatus" ) 
   ( send-message-list 
      "#Alpha 1, Vaurant" 
      "High" 
      "a1 - what" 
      0 
      "Erebus" 
      "High" 
      "e - no surrender" 
      7500 
      "#Shivan" 
      "High" 
      "shiv - so be" 
      7500 
   )
)
+Name: msgl reaction
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 50 "Advocatus" ) 
   ( turret-free-all "Morpheus" ) 
   ( turret-free-all "Erebus" ) 
)
+Name: battle start
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "battle start" 
      20 
   )
   ( add-goal 
      "Mog-Pharau" 
      ( ai-waypoints-once 
         "Mog-Pharau WP 1" 
         89 
      )
   )
   ( close-sound-from-file ( true ) ) 
)
+Name: mogpharau moves
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "Valac" 
      "Naberius" 
      "Indra" 
      "Durga" 
      "Brahma" 
      "Krishna" 
   )
   ( send-message 
      "Erebus" 
      "High" 
      "e - shivans arrive" 
   )
   ( play-sound-from-file 
      "immediatemusic3.ogg" 
      1 
   )
)
+Name: msg shivans arrive
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Obizoth" ) 
   ( beam-lock-all "Obizoth" ) 
)
+Name: rak no double beams
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      ( rand-multiple 4 9 ) 
      "Obizoth" 
   )
   ( fire-beam 
      "Obizoth" 
      "turret01" 
      "Morpheus" 
      "turret02a" 
   )
   ( fire-beam 
      "Obizoth" 
      "turret02" 
      "Morpheus" 
      "turret02a" 
   )
   ( fire-beam 
      "Obizoth" 
      "turret03" 
      "Morpheus" 
      "turret02a" 
   )
)
+Name: rak disarm morpheus turret02
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( beam-free-all "Obizoth" ) 
+Name: reenable rak beams
+Repeat Count: 1
+Interval: 1
+Chained: 12
+Team: 0

$Formula: ( when 
   ( and 
      ( is-subsystem-destroyed-delay 
         "Morpheus" 
         "turret02a" 
         0 
      )
      ( not 
         ( is-destroyed-delay 0 "Morpheus" ) 
      )
      ( not 
         ( is-destroyed-delay 0 "Erebus" ) 
      )
   )
   ( send-message-list 
      "Morpheus" 
      "High" 
      "m - upper cannon down" 
      0 
      "Erebus" 
      "High" 
      "e - maintain position" 
      7500 
   )
)
+Name: msgl m upper down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( has-time-elapsed 
         ( rand-multiple 380 410 ) 
      )
      ( not 
         ( is-destroyed-delay 0 "Erebus" ) 
      )
      ( not 
         ( and 
            ( is-subsystem-destroyed-delay 
               "Erebus" 
               "turret01a" 
               0 
            )
            ( is-subsystem-destroyed-delay 
               "Erebus" 
               "turret04a" 
               0 
            )
         )
      )
   )
   ( fire-beam 
      "Mog-Pharau" 
      "turret01" 
      "Erebus" 
      "turret01a" 
   )
   ( fire-beam 
      "Mog-Pharau" 
      "turret02" 
      "Erebus" 
      "turret04a" 
   )
)
+Name: mogpharau disarms erebus
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-subsystem-destroyed-delay 
         "Erebus" 
         "turret01a" 
         7 
      )
      ( is-subsystem-destroyed-delay 
         "Erebus" 
         "turret04a" 
         7 
      )
   )
   ( add-goal 
      "Erebus" 
      ( ai-waypoints-once "Erebus WP" 89 ) 
   )
   ( unprotect-ship "Mog-Pharau" ) 
)
+Name: erebus engages
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "erebus engages" 
         0 
      )
      ( is-event-true-delay 
         "mogpharau disarms erebus" 
         0 
      )
      ( not 
         ( is-destroyed-delay 0 "Erebus" ) 
      )
   )
   ( send-message 
      "Erebus" 
      "High" 
      "e - mp beams lower turrets" 
   )
)
+Name: msg erebus engages A
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( beam-free 
   "Mog-Pharau" 
   "turret01" 
   "turret02" 
)
+Name: mogpharau beam-free A
+Repeat Count: 1
+Interval: 1
+Chained: 20
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "erebus engages" 
         0 
      )
      ( or 
         ( is-event-false-delay 
            "mogpharau disarms erebus" 
            0 
         )
         ( is-event-incomplete 
            "mogpharau disarms erebus" 
         )
      )
      ( not 
         ( is-destroyed-delay 0 "Erebus" ) 
      )
   )
   ( send-message 
      "Erebus" 
      "High" 
      "e - lower turrets down" 
   )
)
+Name: msg erebus engages B
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( beam-free 
   "Mog-Pharau" 
   "turret01" 
   "turret02" 
)
+Name: mogpharau beam-free B
+Repeat Count: 1
+Interval: 1
+Chained: 20
+Team: 0

$Formula: ( when 
   ( and 
      ( < 
         ( distance "Mog-Pharau" "To Altair" ) 
         9000 
      )
      ( not 
         ( is-destroyed-delay 0 "Morpheus" ) 
      )
   )
   ( send-message 
      "Morpheus" 
      "High" 
      "m - mp 9000" 
   )
   ( cap-waypoint-speed "Mog-Pharau" 20 ) 
)
+Name: mogpharau closer than 9000
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( < 
         ( distance "Mog-Pharau" "To Altair" ) 
         6000 
      )
      ( not 
         ( is-destroyed-delay 0 "Morpheus" ) 
      )
   )
   ( send-message 
      "Morpheus" 
      "High" 
      "m - mp 6000" 
   )
)
+Name: mogpharau closer than 6000
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( < 
         ( distance "Mog-Pharau" "To Altair" ) 
         4000 
      )
      ( not 
         ( is-destroyed-delay 0 "Morpheus" ) 
      )
   )
   ( send-message 
      "Morpheus" 
      "High" 
      "m - mp 4000" 
   )
)
+Name: mogpharau closer than 4000
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( < ( hits-left "Erebus" ) 30 ) 
      ( is-event-true-delay 
         "erebus engages" 
         ( rand-multiple 17 26 ) 
      )
   )
   ( send-message-list 
      "Erebus" 
      "High" 
      "e - damage high 1" 
      0 
      "Erebus" 
      "High" 
      "e - damage high 2" 
      7500 
      "Erebus" 
      "High" 
      "e - damage high 3" 
      7500 
   )
   ( beam-lock 
      "Mog-Pharau" 
      "turret01" 
      "turret02" 
   )
)
+Name: msgl erebus damage high
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( < ( hits-left "Erebus" ) 15 ) 
      ( is-event-true-delay 
         "msgl erebus damage high" 
         ( rand-multiple 32 36 ) 
      )
   )
   ( send-message-list 
      "Erebus" 
      "High" 
      "e - flees" 
      0 
      "Morpheus" 
      "High" 
      "m - objects" 
      7500 
   )
   ( clear-goals "Erebus" ) 
   ( add-goal 
      "Erebus" 
      ( ai-waypoints-once 
         "Erebus flee wp" 
         50 
      )
   )
   ( invalidate-goal "Erebus" ) 
)
+Name: msgl erebus flees
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( not 
      ( is-destroyed-delay 0 "Erebus" ) 
   )
   ( add-goal 
      "Erebus" 
      ( ai-warp-out 89 ) 
   )
   ( modify-variable 
      @ErebusHull[100] 
      ( hits-left "Erebus" ) 
   )
)
+Name: erebus warp out
+Repeat Count: 1
+Interval: 1
+Chained: 12
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Erebus" ) 
   ( add-goal 
      "Zeta" 
      ( ai-guard "Morpheus" 89 ) 
   )
   ( add-goal 
      "Eta" 
      ( ai-guard "Morpheus" 89 ) 
   )
   ( add-goal 
      "Theta" 
      ( ai-guard "Morpheus" 89 ) 
   )
)
+Name: reroute erebus wings
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Erebus" ) 
   ( send-message 
      "#Erebus" 
      "High" 
      "e - dies" 
   )
   ( add-goal 
      "Zeta" 
      ( ai-guard "Morpheus" 89 ) 
   )
   ( add-goal 
      "Eta" 
      ( ai-guard "Morpheus" 89 ) 
   )
   ( add-goal 
      "Theta" 
      ( ai-guard "Morpheus" 89 ) 
   )
)
+Name: msg ereberus dies
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 
      ( rand-multiple 18 24 ) 
      "Erebus" 
   )
   ( send-message 
      "Morpheus" 
      "High" 
      "m - engage mopharau" 
   )
   ( add-goal 
      "Morpheus" 
      ( ai-waypoints-once "Morpheus WP" 89 ) 
   )
   ( beam-unprotect-ship "Morpheus" ) 
)
+Name: morpheus engages
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "morpheus engages" 
      ( rand-multiple 11 16 ) 
   )
   ( send-message-list 
      "Alpha 2" 
      "High" 
      "a2 - madness" 
      0 
      "#Alpha 1, Vaurant" 
      "High" 
      "a1 - no" 
      7500 
      "Alpha 2" 
      "High" 
      "a2 - get grip" 
      7500 
      "#Alpha 1, Vaurant" 
      "High" 
      "a1 - fall back" 
      7500 
   )
)
+Name: msgl debate
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 2 "To Altair" ) 
   ( clear-goals "Mog-Pharau" ) 
   ( add-goal 
      "Mog-Pharau" 
      ( ai-waypoints-once 
         "Mog-Pharau WP 2" 
         89 
      )
   )
   ( ship-vanish "Beam Target" ) 
)
+Name: mogpharau turns
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 8 "To Altair" ) 
      ( has-departed-delay 0 "Mog-Pharau" ) 
      ( not 
         ( is-destroyed-delay 0 "Morpheus" ) 
      )
   )
   ( send-message-list 
      "Alpha 2" 
      "High" 
      "a2 - portal down" 
      0 
      "Morpheus" 
      "High" 
      "m - scanners" 
      7500 
      "Alpha 3" 
      "High" 
      "a3 - trapped" 
      7500 
      "Morpheus" 
      "High" 
      "m - yes" 
      7500 
      "#Alpha 1, Vaurant" 
      "High" 
      "a1 - claim shard" 
      7500 
      "Morpheus" 
      "High" 
      "m - alternative" 
      7500 
   )
)
+Name: msgl end discussion
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 5 "Naberius" ) 
   ( send-message 
      "Morpheus" 
      "High" 
      "m - naberius down" 
   )
)
+Name: msg moloch 1 down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Valac" ) 
   ( send-message 
      "Erebus" 
      "High" 
      "e - valac down" 
   )
)
+Name: msg moloch 2 down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 3 "Obizoth" ) 
   ( send-message 
      "Morpheus" 
      "High" 
      "m - rak down" 
   )
)
+Name: msg rak down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when-argument 
   ( any-of 
      "Brahma 1" 
      "Brahma 2" 
      "Brahma 3" 
   )
   ( or 
      ( targeted "<argument>" ) 
      ( is-destroyed-delay 0 "<argument>" ) 
   )
   ( send-message 
      "Morpheus" 
      "Low" 
      "m - first sighting tarasque" 
   )
)
+Name: msg tara first sighting
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( do-nothing ) 
+Name: =====================CUTSCENE 1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 6 "Advocatus" ) 
   ( player-use-ai ) 
   ( add-goal 
      "Alpha" 
      ( ai-play-dead 89 ) 
   )
   ( set-camera-facing-object 
      "Advocatus" 
   )
   ( set-camera-position 
      -2500 
      500 
      10450 
      3000 
      2750 
   )
)
+Name: camera set
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time 
   ( not 
      ( has-arrived-delay 46 "Advocatus" ) 
   )
   ( set-camera-facing-object 
      "Advocatus" 
   )
)
+Name: camera moves
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 18 "Advocatus" ) 
   ( show-subtitle 
      0 
      600 
      "Children of Teh'Rah," 
      5500 
      "<empty string>" 
      500 
      ( true ) 
      ( false ) 
      1000 
   )
   ( play-sound-from-file "commnode.wav" ) 
)
+Name: voice text 1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 25 "Advocatus" ) 
   ( show-subtitle 
      0 
      600 
      "Worlds long dead clash here" 
      5500 
      "<empty string>" 
      500 
      ( true ) 
      ( false ) 
      1000 
   )
   ( play-sound-from-file "commnode.wav" ) 
)
+Name: voice text 2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 32 "Advocatus" ) 
   ( show-subtitle 
      0 
      600 
      "Leave this place!" 
      5500 
      "<empty string>" 
      500 
      ( true ) 
      ( false ) 
      1000 
   )
   ( play-sound-from-file "commnode.wav" ) 
)
+Name: voice text 3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 39 "Advocatus" ) 
   ( show-subtitle 
      0 
      600 
      "For this is not your battle!" 
      5500 
      "<empty string>" 
      500 
      ( true ) 
      ( false ) 
      1000 
   )
   ( play-sound-from-file "commnode.wav" ) 
)
+Name: voice text 4
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 46 "Advocatus" ) 
   ( player-not-use-ai ) 
   ( add-goal 
      "Alpha" 
      ( ai-guard "Morpheus" 89 ) 
   )
   ( reset-camera ) 
)
+Name: reset camera
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Advocatus" 
      "Advocatus WP" 
      0 
   )
   ( add-goal 
      "Advocatus" 
      ( ai-play-dead 50 ) 
   )
   ( set-object-facing-object 
      "Advocatus" 
      "To Altair" 
      3000 
   )
)
+Name: advocatus stop
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( do-nothing ) 
+Name: =====================CUTSCENE 2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Mog-Pharau" "To Altair" ) 
      2750 
   )
   ( player-use-ai ) 
   ( add-goal 
      "Alpha 1" 
      ( ai-play-dead 89 ) 
   )
   ( ship-guardian "Alpha 1" ) 
   ( modify-variable 
      @Alpha1x[0] 
      ( get-object-x "Alpha 1" ) 
   )
   ( modify-variable 
      @Alpha1y[0] 
      ( get-object-y "Alpha 1" ) 
   )
   ( modify-variable 
      @Alpha1z[0] 
      ( get-object-z "Alpha 1" ) 
   )
   ( set-camera-position -1750 850 4250 ) 
   ( set-camera-facing 0 0 0 ) 
   ( close-sound-from-file ( true ) ) 
)
+Name: cutscene 2 begin
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( set-object-position 
   "Alpha 1" 
   0 
   0 
   -15000 
)
+Name: move a1 out
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "cutscene 2 begin" 
      2 
   )
   ( send-message 
      "#Shivan" 
      "High" 
      "shiv - kill portal" 
   )
   ( warp-effect 
      0 
      0 
      -1000 
      0 
      0 
      0 
      3000 
      33 
      69 
      70 
      1 
      1 
   )
   ( show-subtitle-text 
      "Children of Ter'Rah," 
      20 
      20 
      ( false ) 
      ( false ) 
      7000 
      1000 
      100 
   )
   ( show-subtitle-text 
      "You had your chance to leave." 
      20 
      22 
      ( false ) 
      ( false ) 
      7000 
      1000 
      100 
   )
   ( show-subtitle-text 
      "You neglected it and so be it." 
      20 
      24 
      ( false ) 
      ( false ) 
      7000 
      1000 
      100 
   )
   ( play-sound-from-file "RFAD_Amb.ogg" ) 
)
+Name: mogpharau kills portal
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( warp-effect 
      0 
      0 
      -1000 
      0 
      0 
      0 
      2500 
      20 
      69 
      70 
      0 
      1 
   )
)
+Name: stage 3
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Team: 0

$Formula: ( self-destruct "To Altair" ) 
+Name: stage 4
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 8 "To Altair" ) 
   ( set-object-position 
      "Alpha 1" 
      @Alpha1x[0] 
      @Alpha1y[0] 
      @Alpha1z[0] 
   )
   ( player-not-use-ai ) 
   ( reset-camera ) 
)
+Name: cutscene 2 end
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( do-nothing ) 
+Name: =====================DIRECTIVES
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "msg shivans arrive" 
      2 
   )
   ( do-nothing ) 
)
+Name: chainblocker A
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Valac" 
      "Naberius" 
   )
   ( send-message-list 
      "Alpha 3" 
      "High" 
      "a3 - carriers down" 
      10000 
      "Alpha 2" 
      "High" 
      "a2 - overconfindent" 
      7500 
   )
)
+Name: d corvettes
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Shivan Carriers", -1)
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "msg shivans arrive" 
      2 
   )
   ( do-nothing ) 
)
+Name: chainblocker B
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Brahma" ) 
   ( do-nothing ) 
)
+Name: d brahma
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Brahma Wing", -1)
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "msg shivans arrive" 
      2 
   )
   ( do-nothing ) 
)
+Name: chainblocker C
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Krishna" ) 
   ( do-nothing ) 
)
+Name: d krishna
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Krishna wing", -1)
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "msg shivans arrive" 
      2 
   )
   ( do-nothing ) 
)
+Name: chainblocker D
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Indra" ) 
   ( do-nothing ) 
)
+Name: d indra
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Indra wing", -1)
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "msg shivans arrive" 
      2 
   )
   ( do-nothing ) 
)
+Name: chainblocker E
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Durga" ) 
   ( do-nothing ) 
)
+Name: d durga
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Durga wing", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Obizoth" ) 
   ( send-message-list 
      "Alpha 3" 
      "High" 
      "a3 - rak down" 
      10000 
   )
)
+Name: d lilith
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy the Obizoth", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Deva" ) 
   ( do-nothing ) 
)
+Name: d deva
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Deva wing", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Rama" ) 
   ( do-nothing ) 
)
+Name: d rama
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Rama wing", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Vishnu" ) 
   ( do-nothing ) 
)
+Name: d vishnu
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Vishnu wing", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Bheema" ) 
   ( do-nothing ) 
)
+Name: d bheema
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Bheema wing", -1)
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "msgl end discussion" 
      30 
   )
   ( do-nothing ) 
)
+Name: chainblocker end good
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( < 
         ( distance-ship-subsystem 
            "Alpha 1" 
            "Morpheus" 
            "fighterbay" 
         )
         50 
      )
      ( has-departed-delay 0 "Alpha 1" ) 
   )
   ( end-mission ) 
)
+Name: rtb good
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Objective:  XSTR("Return to Base", -1)
+Team: 0

#Goals		;! 3 total

$Type: Primary
+Name: Portal
$MessageNew:  XSTR("Defend the Portal against the shivans", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "To Altair" ) 
+No music

$Type: Primary
+Name: Morpheus
$MessageNew:  XSTR("Defend the GTD Morpheus", -1)
$end_multi_text
$Formula: ( and 
   ( has-departed-delay 0 "Mog-Pharau" ) 
   ( is-destroyed-delay 0 "To Altair" ) 
   ( not 
      ( is-destroyed-delay 0 "Morpheus" ) 
   )
)
+No music

$Type: Primary
+Name: Erebus
$MessageNew:  XSTR("Defend the GTD Erebus", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "Erebus" ) 
+No music

#Waypoints		;! 9 lists total

$Name: Mog-Pharau WP 1
$List: (		;! 2 points in list
	( -1750.000000, 575.000000, 9500.000000 )
	( -500.000000, 275.000000, 2000.000000 )
)

$Name: Moloch 1 WP
$List: (		;! 3 points in list
	( 1350.000000, 400.000000, 6000.000000 )
	( 1050.000000, -120.000000, 1400.000000 )
	( -1400.000000, -850.000000, 350.000000 )
)

$Name: Moloch 2 WP
$List: (		;! 3 points in list
	( -3700.000000, -680.000000, 5250.000000 )
	( -1750.000000, -280.000000, 1050.000000 )
	( 1575.000000, 780.000000, 3375.000000 )
)

$Name: Advocatus WP
$List: (		;! 2 points in list
	( -2400.000000, 450.000000, 10350.000000 )
	( -2400.000000, 450.000000, 10250.000000 )
)

$Name: Lilith WP
$List: (		;! 3 points in list
	( -450.000000, 740.000000, 5200.000000 )
	( -1650.000000, 640.000000, 750.000000 )
	( 2400.000000, 420.000000, 3250.000000 )
)

$Name: Erebus WP
$List: (		;! 2 points in list
	( 1000.000000, 575.000000, 3000.000000 )
	( 650.000000, -680.000000, 8000.000000 )
)

$Name: Mog-Pharau WP 2
$List: (		;! 1 points in list
	( 0.000000, 420.000000, 10000.000000 )
)

$Name: Erebus flee wp
$List: (		;! 1 points in list
	( 3000.000000, 1000.000000, 12000.000000 )
)

$Name: Morpheus WP
$List: (		;! 2 points in list
	( -2400.000000, 25.000000, 5485.000000 )
	( -765.000000, 275.000000, 9000.000000 )
)

#Messages		;! 39 total

$Command Sender: Morpheus

$Name: m - stopped
$Team: -1
$MessageNew:  XSTR("The Mog-Pharau has reduces its throttle to zero. The Shivans have stopped their advance.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: e - stand by
$Team: -1
$MessageNew:  XSTR("All units, stand by to intercept. The shivans won't stand idle for long.", -1)
$end_multi_text
+AVI Name: Head-CM3

$Name: m - launch
$Team: -1
$MessageNew:  XSTR("We are detecting a single fighter launch from the Mog-Pharau...", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: a1 - what
$Team: -1
$MessageNew:  XSTR("What the ... Did the shivans just communicate with us?", -1)
$end_multi_text

$Name: e - no surrender
$Team: -1
$MessageNew:  XSTR("Shivan vessel, we have recieved your transmission but we will not disengage. We will claim the Shard Of Infinity as ours.", -1)
$end_multi_text
+AVI Name: Head-CM3

$Name: shiv - so be
$Team: -1
$MessageNew:  XSTR("So be it, Children of Teh'Rah.", -1)
$end_multi_text
+Wave Name: commnode.wav

$Name: e - shivans arrive
$Team: -1
$MessageNew:  XSTR("Shivan ships are jumping in between us and the Mog-Pharau! Fighters, intercept the bombers. Artillary cannons are locking on.", -1)
$end_multi_text
+AVI Name: Head-CM3

$Name: m - mp 9000
$Team: -1
$MessageNew:  XSTR("The Mog-Pharau has reduced its distance to the portal to 9000 meters.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: m - mp 6000
$Team: -1
$MessageNew:  XSTR("6000 meters remain between the Mog-Pharau and the portal.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: m - upper cannon down
$Team: -1
$MessageNew:  XSTR("Erebus, Morpheus. The Shivans have destroyed our upper artillary cannon. We can no longer cover the majority of the approach to the portal.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: e - maintain position
$Team: -1
$MessageNew:  XSTR("Morpheus, Erebus. Maintain your position and protect our flank. The Shivans must not be allowed to pass.", -1)
$end_multi_text
+AVI Name: Head-CM3

$Name: e - mp beams lower turrets
$Team: -1
$MessageNew:  XSTR("The Mog-Pharau has destroyed most of our lower turrets with this volley. Assuming new position to return fire with our upper turrets.", -1)
$end_multi_text
+AVI Name: Head-CM3

$Name: e - lower turrets down
$Team: -1
$MessageNew:  XSTR("Lower Artillary cannons are offline. Rerouting all power to plasma batteries.", -1)
$end_multi_text
+AVI Name: Head-CM3

$Name: m - mp 4000
$Team: -1
$MessageNew:  XSTR("The Mog-Pharau has only 4000 meters to go!", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: e - dies
$Team: -1
$MessageNew:  XSTR("We have a reactor core breach! All hands, abondon ship!", -1)
$end_multi_text
+AVI Name: commlost.ani

$Name: shiv - kill portal
$Team: -1
$MessageNew:  XSTR("Children of Teh'Rah, you had your chance to leave. You neglected it and so be it.", -1)
$end_multi_text
+Wave Name: commnode.wav

$Name: a2 - madness
$Team: -1
$MessageNew:  XSTR("This is madness. We have to retreat through the portal!", -1)
$end_multi_text

$Name: a1 - no
$Team: -1
$MessageNew:  XSTR("No, we will give the shivans no more meter. We will stand here and fight them until we drop dead!", -1)
$end_multi_text

$Name: a2 - get grip
$Team: -1
$MessageNew:  XSTR("Furies, get a grip! The Erebus is out of the fight and Morpheus doesn't stand a chance - I doesn't have to end like this!", -1)
$end_multi_text

$Name: a1 - fall back
$Team: -1
$MessageNew:  XSTR("Fall back in line, soldier. You have your orders - now execute them!", -1)
$end_multi_text

$Name: a2 - portal down
$Team: -1
$MessageNew:  XSTR("They ... they destroyed the portal!", -1)
$end_multi_text

$Name: m - scanners
$Team: -1
$MessageNew:  XSTR("Scanner results confirm that portal has been completly destroyed. The subspace vortex has ceased to exisist.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: a3 - trapped
$Team: -1
$MessageNew:  XSTR("Does that mean we are trapped here?", -1)
$end_multi_text

$Name: m - yes
$Team: -1
$MessageNew:  XSTR("Yes, pilot. We are stranded here - maybe forever.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: a1 - claim shard
$Team: -1
$MessageNew:  XSTR("Or until we claim the Shard Of Infinity.", -1)
$end_multi_text

$Name: m - alternative
$Team: -1
$MessageNew:  XSTR("That would be an alternative but now head back to the barn, pilots. We should leave this area before the shivans think about returning.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: m - engage mopharau
$Team: -1
$MessageNew:  XSTR("We have to stop the Mog-Pharau before it reaches the portal. All stations prepare for close combat with the Shivan destroyer.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: e - damage high 1
$Team: -1
$MessageNew:  XSTR("Erebus Engineering to CIC. CIC, is anyone there?", -1)
$end_multi_text
+AVI Name: commlost.ani

$Name: e - damage high 2
$Team: -1
$MessageNew:  XSTR("There has been a clean beam puncture into reactor block 3. These systems are going bezerk! Someone got CIC on the line?", -1)
$end_multi_text
+AVI Name: commlost.ani

$Name: e - damage high 3
$Team: -1
$MessageNew:  XSTR("This is the XO. Emergency code one, all contact with CIC has been lost. I'm assuming command from Engineering.", -1)
$end_multi_text
+AVI Name: commlost.ani

$Name: e - flees
$Team: -1
$MessageNew:  XSTR("XO to all hands, prepare for emergency jump. I'm not going to loose this ship.", -1)
$end_multi_text
+AVI Name: commlost.ani

$Name: m - objects
$Team: -1
$MessageNew:  XSTR("Erebus, Morpheus Actual. Nakamura, keep the Erebus in the fight. We don't get another shot at this!", -1)
$end_multi_text

$Name: m - naberius down
$Team: -1
$MessageNew:  XSTR("Naberius objective has been neutralized.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: e - valac down
$Team: -1
$MessageNew:  XSTR("Full hull failure on the Valac. Get that ship off the threat plot.", -1)
$end_multi_text
+AVI Name: Head-CM3

$Name: m - rak down
$Team: -1
$MessageNew:  XSTR("Shivan Cruiser Obizoth has been destroyed. ", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: a3 - carriers down
$Team: -1
$MessageNew:  XSTR("Did you see that? - They didn't even had a chance to launch fighters!", -1)
$end_multi_text

$Name: a2 - overconfindent
$Team: -1
$MessageNew:  XSTR("Don't get overconfident, Freshman. As long as the Mog-Pharau is around this is not over!", -1)
$end_multi_text

$Name: a3 - rak down
$Team: -1
$MessageNew:  XSTR("Beautiful! Your personal paths to hell are paved with our artillary shells, shivans!", -1)
$end_multi_text

$Name: m - first sighting tarasque
$Team: -1
$MessageNew:  XSTR("New class of enemy combatant identified - designation SF Tarasque.", -1)
$end_multi_text
+AVI Name: Head-CM1

#Reinforcements		;! 0 total


#Background bitmaps		;! 40 total

$Num stars: 0
$Ambient light level: 7895160

$Bitmap List:
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$Sun: SunGreen
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#Asteroid Fields

#Music

$Event Music: None
$Briefing Music: Cinema

#End

