#Mission Info

$Version: 0.10
$Name:  XSTR("Divine Intervention, part III", -1)
$Author: 0rph3u5
$Created: 02/16/10 at 09:31:57
$Modified: 04/06/10 at 14:01:52
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 197632

+Disallow Support: 0

+Hull Repair Ceiling: 0.000000

+Subsystem Repair Ceiling: 100.000000

+Viewer pos: 4522.416016, 9123.969727, 15515.283203
+Viewer orient:
	-0.999887, 0.000001, -0.015062,
	0.007795, 0.855708, -0.517401,
	0.012888, -0.517460, -0.855611

$Starting wing names: ( "Alpha" "Iota" "Gamma" )
$Squadron wing names: ( "Alpha" "Iota" "Gamma" "Zeta" "Eta" )
$Team-versus-team wing names: ( "Alpha" "Ancients" )

$Skybox Model: starfield.pof

$AI Profile: FS1 RETAIL

#Command Briefing

#Briefing
$start_briefing
$num_stages: 0
$end_briefing

#Debriefing_info

$Num stages: 0

#Alternate Types:
$Alt: GTD Orion
$Alt: Unknown
$Alt: IVD Asarte

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Apollo"	5
	"GTF Valkyrie"	5
	"GTF Hercules"	5
	"GTF Loki"	5
	"GTB Athena"	5
	"GTB Zeus"	5
	"GTB Medusa"	5
	"GTB Ursa"	5
)

+Weaponry Pool: (
	"ML-16 Laser"	16
	"Disruptor"	16
	"D-Advanced"	16
	"Avenger"	19
	"Flail"	16
	"Prometheus"	25
	"Banshee"	16
	"S-Breaker"	16
	"Leech Cannon"	16
	"MX-50"	500
	"Fury"	500
	"Interceptor"	580
	"Hornet"	500
	"Phoenix V"	500
	"Synaptic"	500
	"Cluster Bomb"	500
	"Stiletto"	500
	"EM Pulse"	500
	"Tsunami"	518
	"Harbinger"	500
)

#Objects		;! 30 total

$Name: Alpha 1		;! Object #0
$Class: GTF Antaeus
$Team: Friendly
$Location: 8625.000000, 180.000000, 45.000000
$Orientation:
	0.550383, 0.000000, 0.834912,
	0.144538, 0.984901, -0.095281,
	-0.822306, 0.173117, 0.542073
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Unknown		;! Object #1
$Class: ACv Zominthos
$Alt: Unknown

$Team: Neutral
$Location: 275.000000, 1650.000000, 1350.000000
$Orientation:
	0.454872, -0.375422, -0.807558,
	0.636537, 0.771246, 0.000000,
	0.622826, -0.514041, 0.589788
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "carrier wp" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 5
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 2000

$Name: Unknown²		;! Object #2
$Class: AC Iraklion
$Alt: Unknown

$Team: Neutral
$Location: 4825.000000, 980.000000, 2550.000000
$Orientation:
	-0.163767, 0.000000, 0.986499,
	0.041506, 0.999115, 0.006890,
	-0.985626, 0.042074, -0.163622
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "escape route" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 1
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 800

$Name: Unknown³		;! Object #3
$Class: AC Iraklion
$Alt: Unknown

$Team: Neutral
$Location: 5250.000000, 460.000000, 1475.000000
$Orientation:
	0.003704, 0.000000, 0.999993,
	0.116242, 0.993221, -0.000431,
	-0.993214, 0.116243, 0.003679
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "escape route" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 1
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 800

$Name: Morpheus		;! Object #4
$Class: GTD Morpheus
$Alt: GTD Orion

$Team: Friendly
$Location: 12650.000000, 980.000000, 2850.000000
$Orientation:
	-0.206898, -0.770711, 0.602660,
	-0.237598, 0.637129, 0.733223,
	-0.949074, 0.008512, -0.314939
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "ancients turn around" 
   ( rand-multiple 36 40 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 3
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1000

$Name: Gamma 1		;! Object #5
$Class: GTB Zeus
$Team: Friendly
$Location: 8754.799805, 210.000000, 43.799999
$Orientation:
	0.537703, 0.000000, 0.843135,
	0.137425, 0.986627, -0.087642,
	-0.831859, 0.162993, 0.530512
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Interceptor" "Tsunami" "Tsunami" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Gamma 2		;! Object #6
$Class: GTB Zeus
$Team: Friendly
$Location: 8777.837891, 199.999664, -18.193432
$Orientation:
	0.544817, 0.000000, 0.838555,
	0.136894, 0.986585, -0.088941,
	-0.827306, 0.163250, 0.537508
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Interceptor" "Tsunami" "Tsunami" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Gamma 3		;! Object #7
$Class: GTB Zeus
$Team: Friendly
$Location: 8820.738281, 219.999664, 21.606569
$Orientation:
	0.534714, 0.000000, 0.845033,
	0.134099, 0.987328, -0.084854,
	-0.834325, 0.158691, 0.527938
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Interceptor" "Tsunami" "Tsunami" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Sovereign		;! Object #8
$Class: PVD Asarte
$Alt: IVD Asarte

$Team: Friendly
$Location: -3200.000000, 1980.000000, 4150.000000
$Orientation:
	-0.176738, -0.525390, -0.832304,
	-0.252795, 0.841480, -0.477503,
	0.951242, 0.126009, -0.281537
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Morpheus WP" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( is-destroyed-delay 
      ( rand-multiple 11 13 ) 
      "Morpheus" 
   )
   ( not 
      ( is-destroyed-delay 0 "Unknown" ) 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1400

$Name: Pisces 1		;! Object #9
$Class: AF Kato
$Alt: Unknown

$Team: Neutral
$Location: 4740.457031, 0.000039, 2560.909424
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "A_Killer" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Pisces 2		;! Object #10
$Class: AF Kato
$Alt: Unknown

$Team: Neutral
$Location: 4804.609863, 0.000163, 2639.269775
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "A_Killer" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Virgo 1		;! Object #11
$Class: AF Kato
$Alt: Unknown

$Team: Neutral
$Location: 5225.564941, 0.000018, 1422.186157
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "A_Killer" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Virgo 2		;! Object #12
$Class: AF Kato
$Alt: Unknown

$Team: Neutral
$Location: 5263.892090, -0.000027, 1458.619507
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "A_Killer" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Taurus 1		;! Object #13
$Class: AF Phylaki
$Alt: Unknown

$Team: Neutral
$Location: 361.299988, 0.000000, 1396.800049
$Orientation:
	-0.143418, 0.000000, -0.989662,
	0.000000, 1.000000, 0.000000,
	0.989662, 0.000000, -0.143418
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Taurus 2		;! Object #14
$Class: AF Phylaki
$Alt: Unknown

$Team: Neutral
$Location: 333.507843, 0.000037, 1425.432861
$Orientation:
	-0.145884, 0.000000, -0.989302,
	0.000000, 1.000000, 0.000000,
	0.989302, 0.000000, -0.145884
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Zeta 1		;! Object #15
$Class: GTF Apollo
$Team: Friendly
$Location: 12461.845703, 0.000571, 2924.028564
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "MX-50" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Zeta 2		;! Object #16
$Class: GTF Apollo
$Team: Friendly
$Location: 12462.339844, 0.000489, 2903.807861
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "MX-50" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Zeta 3		;! Object #17
$Class: GTF Apollo
$Team: Friendly
$Location: 12462.266602, 0.000516, 2882.777100
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "MX-50" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Eta 1		;! Object #18
$Class: GTB Medusa
$Team: Friendly
$Location: 12485.883789, 0.000513, 2921.280029
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Disruptor" )
+Secondary Banks: ( "Synaptic" "Stiletto" "Tsunami" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 17

$Name: Eta 2		;! Object #19
$Class: GTB Medusa
$Team: Friendly
$Location: 12485.509766, 0.000513, 2889.184082
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Disruptor" )
+Secondary Banks: ( "Synaptic" "Stiletto" "Tsunami" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 17

$Name: Iota 1		;! Object #20
$Class: GTF Valkyrie
$Team: Friendly
$Location: 12515.779297, 0.000498, 2916.780762
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Iota 2		;! Object #21
$Class: GTF Valkyrie
$Team: Friendly
$Location: 12517.049805, 0.000502, 2897.156494
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Saggitarius 1		;! Object #22
$Class: AB Zakros
$Alt: Unknown

$Team: Neutral
$Location: 511.775421, -0.002002, 1086.932861
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Saggitarius 2		;! Object #23
$Class: AB Zakros
$Alt: Unknown

$Team: Neutral
$Location: 512.032837, -0.002041, 1034.783325
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Gemini 1		;! Object #24
$Class: AF Kato
$Alt: Unknown

$Team: Neutral
$Location: 535.203857, -0.000002, 1098.252197
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "A_Killer" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Gemini 2		;! Object #25
$Class: AF Kato
$Alt: Unknown

$Team: Neutral
$Location: 535.711182, 0.000000, 1073.968872
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "A_Killer" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Gemini 3		;! Object #26
$Class: AF Kato
$Alt: Unknown

$Team: Neutral
$Location: 535.317383, -0.000001, 1045.941650
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "A_Killer" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Libra 1		;! Object #27
$Class: AF Kato
$Alt: Unknown

$Team: Neutral
$Location: 554.167358, -0.000001, 1092.137939
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "A_Killer" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Libra 2		;! Object #28
$Class: AF Kato
$Alt: Unknown

$Team: Neutral
$Location: 554.683838, -0.000001, 1068.546387
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "A_Killer" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Libra 3		;! Object #29
$Class: AF Kato
$Alt: Unknown

$Team: Neutral
$Location: 554.691711, 0.000001, 1041.563354
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "A_Killer" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

#Wings		;! 11 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 1 total
	"Alpha 1"
)
+Hotkey: 0
+Flags: ( )

$Name: Gamma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gamma 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Gamma 1"
	"Gamma 2"
	"Gamma 3"
)
$AI Goals: ( goals ( ai-chase "Unknown³" 50 ) )
+Hotkey: 2
+Flags: ( )

$Name: Pisces
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Pisces 1

$Arrival Location: Near Ship
+Arrival Distance: 650
$Arrival Anchor: Unknown²
$Arrival Cue: ( is-previous-event-false 
   "SoI1-xy" 
   "d pisces" 
   ( false ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Pisces 1"
	"Pisces 2"
)
$AI Goals: ( goals ( ai-guard "Unknown²" 89 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" )

$Name: Virgo
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Virgo 1

$Arrival Location: Near Ship
+Arrival Distance: 650
$Arrival Anchor: Unknown³
$Arrival Cue: ( is-previous-event-false 
   "SoI1-xy" 
   "d virgo" 
   ( false ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Virgo 1"
	"Virgo 2"
)
$AI Goals: ( goals ( ai-guard "Unknown³" 89 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" )

$Name: Taurus
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Taurus 1

$Arrival Location: Docking Bay
+Arrival Distance: 350
$Arrival Anchor: Unknown
$Arrival Cue: ( has-time-elapsed 
   ( rand-multiple 43 46 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Taurus 1"
	"Taurus 2"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" )

$Name: Zeta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Zeta 1

$Arrival Location: Docking Bay
+Arrival Distance: 175
$Arrival Anchor: Morpheus
$Arrival Cue: ( is-event-true-delay 
   "morpheus open fire" 
   ( rand-multiple 1 3 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Zeta 1"
	"Zeta 2"
	"Zeta 3"
)
$AI Goals: ( goals ( ai-guard "Morpheus" 50 ) )
+Flags: ( "no-arrival-message" )

$Name: Eta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Eta 1

$Arrival Location: Docking Bay
+Arrival Distance: 275
$Arrival Anchor: Morpheus
$Arrival Cue: ( has-arrived-delay 7 "Zeta" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Eta 1"
	"Eta 2"
)
$AI Goals: ( goals ( ai-disarm-ship "Unknown²" 95 ) ( ai-disarm-ship "Unknown³" 94 ) ( ai-disable-ship "Unknown" 93 ) )
+Flags: ( "no-arrival-message" )

$Name: Iota
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Iota 1

$Arrival Location: Docking Bay
+Arrival Distance: 175
$Arrival Anchor: Morpheus
$Arrival Cue: ( has-arrived-delay 12 "Eta" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Iota 1"
	"Iota 2"
)
$AI Goals: ( goals ( ai-guard "Alpha 1" 50 ) )
+Flags: ( "no-arrival-message" )
+Wave Delay Min: 9
+Wave Delay Max: 14

$Name: Saggitarius
$Waves: 3
$Wave Threshold: 1
$Special Ship: 0		;! Saggitarius 1

$Arrival Location: Docking Bay
+Arrival Distance: 250
$Arrival Anchor: Unknown
$Arrival Cue: ( has-arrived-delay 
   ( rand-multiple 28 31 ) 
   "Morpheus" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Saggitarius 1"
	"Saggitarius 2"
)
$AI Goals: ( goals ( ai-chase "Morpheus" 89 ) )
+Flags: ( )
+Wave Delay Min: 9
+Wave Delay Max: 16

$Name: Gemini
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Gemini 1

$Arrival Location: Docking Bay
+Arrival Distance: 250
$Arrival Anchor: Unknown
$Arrival Cue: ( is-destroyed-delay 
   ( rand-multiple 4 7 ) 
   "Taurus" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Gemini 1"
	"Gemini 2"
	"Gemini 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )
+Wave Delay Min: 7
+Wave Delay Max: 11

$Name: Libra
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Libra 1

$Arrival Location: Docking Bay
+Arrival Distance: 250
$Arrival Anchor: Unknown
+Arrival delay: 3
$Arrival Cue: ( percent-ships-destroyed 80 "Gemini" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Libra 1"
	"Libra 2"
	"Libra 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )
+Wave Delay Min: 7
+Wave Delay Max: 11

#Events		;! 42 total

$Formula: ( do-nothing ) 
+Name: -------------------------Events
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 0 ) 
   ( set-subsystem-strength 
      "Unknown²" 
      "Hull" 
      ( rand-multiple 80 90 ) 
   )
   ( set-subsystem-strength 
      "Unknown³" 
      "Hull" 
      ( rand-multiple 80 90 ) 
   )
   ( set-support-ship 
      "Docking Bay" 
      "Morpheus" 
      "Docking Bay" 
      "Morpheus" 
      "<any support ship class>" 
      -1 
   )
   ( cap-waypoint-speed "Unknown" 5 ) 
   ( turret-lock 
      "Unknown²" 
      "turret15" 
      "turret16" 
      "turret17" 
      "turret18" 
   )
   ( turret-lock 
      "Unknown³" 
      "turret15" 
      "turret16" 
      "turret17" 
      "turret18" 
   )
)
+Name: presets
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 3 ) 
   ( send-message-list 
      "#Alpha 1, Vaurant" 
      "High" 
      "a1 - prepare" 
      0 
      "Gamma 1" 
      "High" 
      "g1 - arming" 
      7500 
      "Gamma 2" 
      "High" 
      "g2 - 3rd ship" 
      7500 
      "Gamma 1" 
      "High" 
      "g1 - see it" 
      7500 
   )
)
+Name: msgl start
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( targeted "Unknown" ) 
      ( has-time-elapsed 27 ) 
      ( is-event-incomplete "msgl carrier" ) 
   )
   ( send-message 
      "#Alpha 1, Vaurant" 
      "High" 
      "a1 - target 3rd ship" 
   )
)
+Name: msg target carrier
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 
      ( rand-multiple 43 48 ) 
   )
   ( clear-goals "Unknown²" "Unknown³" ) 
   ( add-goal 
      "Unknown²" 
      ( ai-waypoints-once 
         "Iraklion 1 WP" 
         89 
      )
   )
   ( add-goal 
      "Unknown³" 
      ( ai-waypoints-once 
         "Iraklion 2 WP" 
         89 
      )
   )
   ( cap-waypoint-speed "Unknown²" 15 ) 
   ( cap-waypoint-speed "Unknown³" 15 ) 
   ( add-goal 
      "Gamma" 
      ( ai-chase "Unknown²" 89 ) 
   )
   ( add-goal 
      "Gamma" 
      ( ai-chase "Unknown³" 88 ) 
   )
)
+Name: ancients turn around
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 3 "Taurus" ) 
   ( send-message-list 
      "Gamma 1" 
      "High" 
      "g1 - carrier" 
      0 
      "#Alpha 1, Vaurant" 
      "High" 
      "a1 - handle them" 
      7500 
      "Gamma 1" 
      "High" 
      "g1 - other problems" 
      7500 
   )
)
+Name: msgl carrier
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "msg target carrier" 
         0 
      )
      ( is-event-true-delay 
         "add carrier to elist" 
         0 
      )
   )
   ( add-remove-escort "Unknown" 2 ) 
   ( validate-goal "eliminate carrier" ) 
)
+Name: add carrier to elist
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 10 "Taurus" ) 
   ( unprotect-ship 
      "Gamma 1" 
      "Gamma 2" 
      "Gamma 3" 
   )
)
+Name: remove protect firendlies
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 2 "Morpheus" ) 
   ( send-message 
      "Morpheus" 
      "High" 
      "morph - support arrived" 
   )
)
+Name: msg morpheus arrives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Morpheus" ) 
   ( turret-lock-all "Morpheus" ) 
)
+Name: morpheus start turrets locked
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 16 "Morpheus" ) 
   ( add-goal 
      "Morpheus" 
      ( ai-waypoints-once "Morpheus WP" 89 ) 
   )
)
+Name: morpheus go wp
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Morpheus" ) 99 ) 
   ( turret-free-all "Morpheus" ) 
   ( send-message 
      "Morpheus" 
      "High" 
      "morph - fire free" 
   )
   ( turret-free 
      "Unknown²" 
      "turret15" 
      "turret16" 
      "turret17" 
      "turret18" 
   )
   ( turret-free 
      "Unknown³" 
      "turret15" 
      "turret16" 
      "turret17" 
      "turret18" 
   )
)
+Name: morpheus open fire
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 2 "Eta" ) 
   ( send-message-list 
      "Morpheus" 
      "High" 
      "morph - eta disarm" 
      0 
      "Eta 1" 
      "High" 
      "e1 - copy that" 
      7500 
   )
)
+Name: msgl eta launched
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 5 "Iota" ) 
   ( send-message 
      "Iota 1" 
      "High" 
      "i1 - cover you" 
   )
)
+Name: msg iota launched
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 4 "Saggitarius" ) 
   ( send-message 
      "Morpheus" 
      "High" 
      "morph - saggitarius" 
   )
)
+Name: msg saggi
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( is-destroyed-delay 2 "Unknown²" ) 
      ( is-destroyed-delay 2 "Unknown³" ) 
   )
   ( send-message 
      "<any wingman>" 
      "High" 
      "aw - scratch one" 
   )
)
+Name: msg one cruiser down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      3 
      "Unknown²" 
      "Unknown³" 
   )
   ( send-message 
      "<any wingman>" 
      "High" 
      "aw - cruisers neutralized" 
   )
)
+Name: msg both cruisers down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      ( rand-multiple 5 10 ) 
      "Unknown²" 
      "Unknown³" 
   )
   ( unprotect-ship "Unknown" ) 
)
+Name: remove protect carrier
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 0 "Unknown" ) 
      ( not 
         ( is-destroyed-delay 0 "Morpheus" ) 
      )
   )
   ( send-message 
      "Morpheus" 
      "High" 
      "morph - carrier destroyed" 
   )
)
+Name: msg morph killed carrier
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when-argument 
   ( any-of 
      "Libra" 
      "Gemini" 
      "Saggitarius" 
      "Virgo" 
      "Pisces" 
      "Taurus" 
   )
   ( and 
      ( is-destroyed-delay 
         0 
         "Unknown" 
         "Unknown²" 
         "Unknown³" 
      )
      ( and 
         ( not 
            ( is-destroyed-delay 0 "<argument>" ) 
         )
         ( has-arrived-delay 0 "<argument>" ) 
      )
   )
   ( add-goal 
      "<argument>" 
      ( ai-waypoints-once "escape route" 89 ) 
   )
)
+Name: enmies scatter
+Repeat Count: 6
+Interval: 1
+Team: 0

$Formula: ( do-nothing ) 
+Name: ---------------------directives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      3 
      "Unknown²" 
      "Unknown³" 
   )
   ( do-nothing ) 
)
+Name: d cruisers
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy alien Cruisers", -1)
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "morpheus open fire" 
      0 
   )
   ( do-nothing ) 
)
+Name: chainblocker a
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 2 "Unknown" ) 
   ( do-nothing ) 
)
+Name: d carrier
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy alien carrier", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 11 "Taurus" ) 
   ( do-nothing ) 
)
+Name: chainblocker b
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Taurus" ) 
   ( do-nothing ) 
)
+Name: d taurus
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Taurus wing", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Pisces" ) 
   ( do-nothing ) 
)
+Name: d pisces
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Pisces wing", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Virgo" ) 
   ( do-nothing ) 
)
+Name: d virgo
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Virgo wing", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 5 "Saggitarius" ) 
   ( do-nothing ) 
)
+Name: chainblocker c
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Saggitarius" ) 
   ( do-nothing ) 
)
+Name: d saggi
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Saggitarius wing", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Gemini" ) 
   ( do-nothing ) 
)
+Name: d gemini
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Gemini wing", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Libra" ) 
   ( do-nothing ) 
)
+Name: d libra
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Libra wing", -1)
+Team: 0

$Formula: ( do-nothing ) 
+Name: ----------------damage messages
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Morpheus" ) 90 ) 
   ( send-message 
      "Morpheus" 
      "High" 
      "morph - hull under 90" 
   )
)
+Name: morph under 90
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Morpheus" ) 80 ) 
   ( send-message 
      "Morpheus" 
      "High" 
      "morph - hull under 80" 
   )
)
+Name: morph under 80
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Morpheus" ) 70 ) 
   ( send-message 
      "Morpheus" 
      "High" 
      "morph - hull under 70" 
   )
)
+Name: morph under 70
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Morpheus" ) 60 ) 
   ( send-message 
      "Morpheus" 
      "High" 
      "morph - hull under 60" 
   )
)
+Name: morph under 60
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Morpheus" ) 50 ) 
   ( send-message 
      "Morpheus" 
      "High" 
      "morph - hull under 50" 
   )
)
+Name: morph under 50
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Morpheus" ) 40 ) 
   ( send-message 
      "Morpheus" 
      "High" 
      "morph - hull under 40" 
   )
)
+Name: morph under 40
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Morpheus" ) 20 ) 
   ( send-message 
      "Morpheus" 
      "High" 
      "morph - hull under 20" 
   )
)
+Name: morph under 20
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Morpheus" ) 10 ) 
   ( send-message 
      "Morpheus" 
      "High" 
      "morph - hull under 10" 
   )
)
+Name: morph under 10
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Morpheus" ) 5 ) 
   ( send-message 
      "Morpheus" 
      "High" 
      "morph - hull under 5" 
   )
)
+Name: morph under 5
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 4 total

$Type: Primary
+Name: eliminate cruisers
$MessageNew:  XSTR("Eliminate the threat posed by the two alien cruisers", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "Unknown²" 
   "Unknown³" 
)
+No music

$Type: Primary
+Name: eliminate carrier
$MessageNew:  XSTR("Eliminate the alien carrier vessel", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 0 "Unknown" ) 
+Invalid
+No music

$Type: Primary
+Name: Protect Morpheus
$MessageNew:  XSTR("The Morpheus must not be destroyed", -1)
$end_multi_text
$Formula: ( and 
   ( is-event-true-delay 
      "---------------------directives" 
      0 
   )
   ( not 
      ( is-destroyed-delay 0 "Morpheus" ) 
   )
)
+Invalid
+No music

$Type: Bonus
+Name: Damage Control
$MessageNew:  XSTR("The Morpheus has survived with more than 50 percent hull left", -1)
$end_multi_text
$Formula: ( and 
   ( is-goal-true-delay 
      "Protect Morpheus" 
      0 
   )
   ( > ( hits-left "Morpheus" ) 50 ) 
)
+No music

#Waypoints		;! 5 lists total


$Jump Node: -1500.000000, 1250.000000, 1500.000000
$Jump Node Name: Aldebaran
$Name: carrier wp
$List: (		;! 2 points in list
	( 2850.000000, 650.000000, 2275.000000 )
	( 6500.000000, 600.000000, 2050.000000 )
)

$Name: Morpheus WP
$List: (		;! 2 points in list
	( 5075.000000, 1030.000000, 1000.000000 )
	( -775.000000, 1100.000000, 2950.000000 )
)

$Name: escape route
$List: (		;! 1 points in list
	( -1500.000000, 1250.000000, 1500.000000 )
)

$Name: Iraklion 1 WP
$List: (		;! 2 points in list
	( 4050.000000, 1600.000000, 3000.000000 )
	( 8200.000000, 1850.000000, 1225.000000 )
)

$Name: Iraklion 2 WP
$List: (		;! 2 points in list
	( 4000.000000, 50.000000, 525.000000 )
	( 6950.000000, 250.000000, 1375.000000 )
)

#Messages		;! 26 total

$Command Sender: Morpheus
$Command Persona: Terran Command

$Name: a1 - prepare
$Team: -1
$MessageNew:  XSTR("Alright, here they are - stand by to engage, Gamma.", -1)
$end_multi_text

$Name: g1 - arming
$Team: -1
$MessageNew:  XSTR("You heard the lady, arm the Tsunamis and ready to rumble.", -1)
$end_multi_text
+AVI Name: Head-TP8

$Name: g2 - 3rd ship
$Team: -1
$MessageNew:  XSTR("Sir, do you that thrid ship over there?", -1)
$end_multi_text
+AVI Name: Head-TP3

$Name: g1 - see it
$Team: -1
$MessageNew:  XSTR("I see it. Vaurant, you did say there were only two of them...", -1)
$end_multi_text
+AVI Name: Head-TP8

$Name: a1 - target 3rd ship
$Team: -1
$MessageNew:  XSTR("This one is indeed new - I have no idea what it's purpose might be. Better keep your distance, Gamma. The cruisers are your priority.", -1)
$end_multi_text

$Name: g1 - carrier
$Team: -1
$MessageNew:  XSTR("Son of a ... It's a carrier! Alpha 1, we got incoming fighters closing fast!", -1)
$end_multi_text
+AVI Name: Head-TP8

$Name: a1 - handle them
$Team: -1
$MessageNew:  XSTR("I will handle them but cannot promise to stop them before they reach you.", -1)
$end_multi_text

$Name: g1 - other problems
$Team: -1
$MessageNew:  XSTR("Right now we migh have other problems as cruisers are coming around...", -1)
$end_multi_text
+AVI Name: Head-TP8

$Name: morph - support arrived
$Team: -1
$MessageNew:  XSTR("Looks like you four need a hand, Alpha and Gamma. - All batteries, stand by to return fire!", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: morph - fire free
$Team: -1
$MessageNew:  XSTR("All batteries, fire at own discretion!", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: morph - eta disarm
$Team: -1
$MessageNew:  XSTR("Eta wing, your objective is engage the enemy cruisers. Take out their turrets before you fire your bombs.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: e1 - copy that
$Team: -1
$MessageNew:  XSTR("Copy that, Morpheus. Weapons primed and ready!", -1)
$end_multi_text
+AVI Name: Head-TP6

$Name: i1 - cover you
$Team: -1
$MessageNew:  XSTR("Iota 1 to Alpha 1, we will cover you. Just keep it together until we are at your wing!", -1)
$end_multi_text
+AVI Name: Head-TP3

$Name: morph - hull under 90
$Team: -1
$MessageNew:  XSTR("Enemy weapons fire has nullified the armor platting around an area of three decks.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: morph - hull under 80
$Team: -1
$MessageNew:  XSTR("Damage reports are coming in - Hull has been damaged on decks 3, 9 and 10.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: morph - hull under 70
$Team: -1
$MessageNew:  XSTR("We have a comfirmed major hull breach on deck 9. Emergency bulkheads are in place.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: morph - hull under 60
$Team: -1
$MessageNew:  XSTR("We have second hull rupture from decks 3 to 5.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: morph - hull under 50
$Team: -1
$MessageNew:  XSTR("Armor has been severely compromised all over the ship. All damage control teams to decks 3, 5 and 9.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: morph - hull under 40
$Team: -1
$MessageNew:  XSTR("Integrety of primary structure has been compromised.  Secondary bulkheads are now in place.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: morph - hull under 20
$Team: -1
$MessageNew:  XSTR("Damage to the hull has reached the critical point. Multiple hull breaches across decks 3 to 15!", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: morph - hull under 10
$Team: -1
$MessageNew:  XSTR("This is the Morpheus, requesting immidate assiatance! Hull has been breached on multiple decks and primary systems are failing!", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: morph - hull under 5
$Team: -1
$MessageNew:  XSTR("This is Morpheus control to all hands aboard: Initiate evacuation! I repeat initiate evacuation!", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: aw - scratch one
$Team: -1
$MessageNew:  XSTR("Scratch one!", -1)
$end_multi_text
+AVI Name: Head-TP1

$Name: aw - cruisers neutralized
$Team: -1
$MessageNew:  XSTR("Both alien cruisers are now on the killboard!", -1)
$end_multi_text
+AVI Name: Head-TP1

$Name: morph - carrier destroyed
$Team: -1
$MessageNew:  XSTR("The hostile carrier vessel has suffered a full hull failure! Get clear of the blast, pilots!", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: morph - saggitarius
$Team: -1
$MessageNew:  XSTR("the fighters of Saggitarius wing have a powerful energy signature - make them your priotrity, pilots!", -1)
$end_multi_text
+AVI Name: Head-CM1

#Reinforcements		;! 0 total


#Background bitmaps		;! 38 total

$Num stars: 0
$Ambient light level: 65793

$Bitmap List:
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#Asteroid Fields

#Music

$Event Music: 1: Genesis
$Briefing Music: None

#End

