#Mission Info

$Version: 0.10
$Name:  XSTR("The No-God", -1)
$Author: 0rph3u5
$Created: 07/19/09 at 14:03:05
$Modified: 10/21/12 at 19:21:07
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 128

+Disallow Support: 0

+Hull Repair Ceiling: 0.000000

+Subsystem Repair Ceiling: 100.000000
+All Teams Attack

+Viewer pos: -4010.263672, 6712.283691, -1619.569336
+Viewer orient:
	0.626456, -0.000000, 0.779456,
	-0.409594, 0.850802, 0.329195,
	-0.663163, -0.525487, 0.532990


$Skybox Model: starfield.pof

$AI Profile: FS1 RETAIL

#Sexp_variables

$Variables:
(
		0		"UrsasDestroyed"		"0"		"number"
		1		"WingHealthBeta"		"200"		"number"
		2		"WingHealthDelta"		"300"		"number"
		3		"WingHealthEta"		"300"		"number"
		4		"WingHealthGamma"		"200"		"number"
		5		"WingHealthTheta"		"300"		"number"
		6		"WingHealthZeta"		"300"		"number"
)

#Command Briefing

#Briefing
$start_briefing
$num_stages: 5
$start_stage
$multi_text
 XSTR("Everyone list, the second, inactive subspace portal we have discovered in this system has been activated by rouge terran scientists. Though the scientist have been captured the portal turned out to be a creditable threat by iself.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 0.000000, 150.000000, -200.000000
$camera_orient:
	-0.999983, 0.000000, -0.005823,
	0.005514, 0.321559, -0.946874,
	0.001872, -0.946890, -0.321553
$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 26
$team: Unknown
$class: AJg Knossos
$pos: -0.580719, -0.000001, -261.898926
$label: Subspace Portal (fomerly inactive)
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("From the other side of the protal shivan vessels have begun to arrive. Our effort to secure the portal was aborted due to the incoming number of shivan vessels.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -0.234705, 150.000000, -267.830322
$camera_orient:
	0.002777, 0.000000, 0.999996,
	-0.971475, 0.237127, 0.002698,
	-0.237126, -0.971479, 0.000659
$camera_time: 500
$num_lines: 0
$num_icons: 7
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 26
$team: Unknown
$class: AJg Knossos
$pos: -0.580719, -0.000001, -261.898926
$label: Subspace Portal (fomerly inactive)
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: SF Basilisk
$pos: -25.707136, 0.000040, -349.481354
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: SF Basilisk
$pos: -24.345324, 0.000049, -180.420776
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: SC Cain
$pos: -24.108400, 0.000039, -255.421097
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: SC Lilith
$pos: -46.103966, 0.000042, -219.815338
+id: 10
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: SC Rakshasa
$pos: -45.370613, 0.000040, -298.217682
+id: 11
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Hostile
$class: SCv Moloch
$pos: -72.448158, 0.000047, -256.249115
+id: 12
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Shortly after the protal was activated the Ancient's made their move and deployed several Iraklion cruisers and at least one Zominthos-carrier to seize control of the poral. But with steady stream of shivan vessels flowing into this system their blockade will soon fall.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 13.330945, 150.000000, -199.922333
$camera_orient:
	-0.999983, 0.000000, -0.005831,
	0.005385, 0.383909, -0.923355,
	0.002238, -0.923371, -0.383902
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 26
$team: Unknown
$class: AJg Knossos
$pos: -0.580719, -0.000001, -261.898926
$label: Subspace Portal
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 19
$team: Hostile
$class: SC Cain
$pos: -69.762909, 0.000050, -264.859924
$label: Shivans
+id: 9
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 19
$team: Neutral
$class: AC Iraklion
$pos: 83.225922, 0.000052, -261.881134
$label: Ancients
+id: 13
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("That is why we have strike now. Though the shivans are thinning the Ancient's fleet we cannot allow them to endanger our campaign against them. ''My enemy's enemy is my firend'' does not apply here.
Morpheus and Erebus will launch every single bomber we have to engage both fleets and the protal itself. We hope that our harbinger warheads will be enough to destroy or to least to damage the protal to an extent it will no longer be usable.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 3.900340, 150.000000, -199.977295
$camera_orient:
	-0.999983, 0.000001, -0.005831,
	0.004680, 0.596659, -0.802482,
	0.003479, -0.802495, -0.596649
$camera_time: 500
$num_lines: 0
$num_icons: 6
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 26
$team: Unknown
$class: AJg Knossos
$pos: -0.580719, -0.000001, -261.898926
$label: Subspace Portal
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 19
$team: Hostile
$class: SC Cain
$pos: -81.229713, 0.000050, -261.868835
$label: Shivans
+id: 9
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 19
$team: Neutral
$class: AC Iraklion
$pos: 83.225922, 0.000052, -261.881134
$label: Ancients
+id: 13
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Zeus
$pos: 52.419132, 0.000043, -325.400116
+id: 14
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Medusa
$pos: -39.932465, 0.000046, -327.427399
+id: 15
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Ursa
$pos: 4.243116, 0.000043, -369.351624
+id: 16
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Fighter and bombers have been prepared. All ammunition restrictions have been liffted. Good luck and God's blessing to all of you.

Dismissed.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 3.900340, 150.000000, -199.977295
$camera_orient:
	-0.999983, 0.000001, -0.005831,
	0.004680, 0.596659, -0.802482,
	0.003479, -0.802495, -0.596649
$camera_time: 500
$num_lines: 0
$num_icons: 6
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 26
$team: Unknown
$class: AJg Knossos
$pos: -0.580719, -0.000001, -261.898926
$label: Subspace Portal
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 19
$team: Hostile
$class: SC Cain
$pos: -81.229713, 0.000050, -261.868835
$label: Shivans
+id: 9
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 19
$team: Neutral
$class: AC Iraklion
$pos: 83.225922, 0.000052, -261.881134
$label: Ancients
+id: 13
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Zeus
$pos: 52.419132, 0.000043, -325.400116
+id: 14
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Medusa
$pos: -39.932465, 0.000046, -327.427399
+id: 15
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Ursa
$pos: 4.243116, 0.000043, -369.351624
+id: 16
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 0

#Alternate Types:
$Alt: Unknown Shivan

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	3
	"GTF Apollo"	3
	"GTF Valkyrie"	3
	"GTF Hercules"	3
	"GTF Antaeus"	1
	"GTF Loki"	3
	"GTB Athena"	3
	"GTB Zeus"	3
	"GTB Medusa"	3
)

+Weaponry Pool: (
	"ML-16 Laser"	3
	"Disruptor"	3
	"D-Advanced"	3
	"Avenger"	6
	"Prometheus"	14
	"Banshee"	6
	"S-Breaker"	3
	"Leech Cannon"	3
	"MX-50"	140
	"Fury"	600
	"Interceptor"	200
	"Hornet"	600
	"Phoenix V"	60
	"Synaptic"	50
	"Cluster Bomb"	62
	"Stiletto"	50
	"EM Pulse"	100
	"Tsunami"	54
)

#Objects		;! 100 total

$Name: Alpha 1		;! Object #0
$Class: GTF Antaeus
$Team: Friendly
$Location: -10120.299805, 2075.000000, 3292.600098
$Orientation:
	-0.309384, 0.000000, -0.950937,
	0.000000, 1.000000, 0.000000,
	0.950937, 0.000000, -0.309384
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Banshee" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Once Inactive Jumpgate		;! Object #1
$Class: AJg Knossos
$Team: Unknown
$Location: 0.000000, 0.000000, 0.000000
$Orientation:
	0.000000, 0.000000, 1.000000,
	0.000000, 1.000000, 0.000000,
	-1.000000, 0.000000, 0.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "invulnerable" "hidden-from-sensors" "beam-protect-ship" "don't-collide-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Mog-Pharau		;! Object #2
$Class: SD Ravana
$Alt: Unknown Shivan

$Team: Hostile
$Location: 1750.000000, 0.000000, 0.000000
$Orientation:
	0.000000, 0.548025, 0.836463,
	0.000000, 0.836463, -0.548025,
	-1.000000, 0.000000, 0.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Mog-Pharau WP" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 
   ( rand-multiple 427 431 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( is-destroyed-delay 
      0 
      "Zominthos 1" 
      "Iraklion 1" 
      "Iraklion 2" 
      "Iraklion 3" 
      "Iraklion 4" 
      "Iraklion 5" 
      "Zominthos 2" 
      "Zominthos 3" 
      "Iraklion 6" 
      "Iraklion 7" 
   )
   ( are-waypoints-done-delay 
      "Mog-Pharau" 
      "Mog-Pharau WP" 
      0 
   )
)
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "beam-protect-ship" "guardian" "special-warp" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 1000000
+Special Shield Points: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 670

$Name: Alpha 2		;! Object #3
$Class: GTF Antaeus
$Team: Friendly
$Location: -10135.299805, 2055.000000, 3307.600342
$Orientation:
	-0.310242, 0.000000, -0.950658,
	-0.001783, 0.999998, 0.000582,
	0.950656, 0.001876, -0.310241
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Banshee" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "guardian" )
+Flags2: ( "no-builtin-messages" "no-death-scream" )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Alpha 3		;! Object #4
$Class: GTF Antaeus
$Team: Friendly
$Location: -10135.299805, 2090.000000, 3277.600098
$Orientation:
	-0.307696, 0.000000, -0.951485,
	0.001340, 0.999999, -0.000433,
	0.951484, -0.001408, -0.307695
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Banshee" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "guardian" )
+Flags2: ( "no-builtin-messages" "no-death-scream" )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Zominthos 1		;! Object #5
$Class: ACv Zominthos
$Team: Neutral
$Location: -2825.000000, -680.000000, -1015.000000
$Orientation:
	0.642267, 0.446801, -0.622786,
	-0.320763, 0.894634, 0.311034,
	0.696135, 0.000000, 0.717911
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 2000

$Name: Iraklion 1		;! Object #6
$Class: AC Iraklion
$Team: Neutral
$Location: -1220.000000, 540.000000, -1675.000000
$Orientation:
	0.388193, 0.741134, 0.547747,
	-0.306207, 0.664318, -0.681850,
	-0.869220, 0.096965, 0.484824
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Iraklion 1 WP" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 15
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 800

$Name: Iraklion 2		;! Object #7
$Class: AC Iraklion
$Team: Neutral
$Location: -4975.000000, 1200.000000, -1175.000000
$Orientation:
	0.352066, -0.143294, -0.924941,
	0.316825, 0.948120, -0.026290,
	0.880722, -0.283788, 0.379200
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Iraklion 2 WP" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 15
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 800

$Name: Iraklion 3		;! Object #8
$Class: AC Iraklion
$Team: Neutral
$Location: -4200.000000, 870.000000, -1890.000000
$Orientation:
	0.179405, -0.313533, -0.932476,
	-0.024735, 0.946117, -0.322879,
	0.983464, 0.080991, 0.161982
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Iraklion 3 WP" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 10
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 800

$Name: Iraklion 4		;! Object #9
$Class: AC Iraklion
$Team: Neutral
$Location: -4750.000000, 1700.000000, -4000.000000
$Orientation:
	0.133505, -0.862024, -0.488969,
	0.283148, 0.505997, -0.814736,
	0.949739, -0.029679, 0.311633
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Iraklion 4 WP" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 
   ( rand-multiple 3 6 ) 
   "Zominthos 2" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 800

$Name: Iraklion 5		;! Object #10
$Class: AC Iraklion
$Team: Neutral
$Location: -5900.000000, 1200.000000, 560.000000
$Orientation:
	0.010710, 0.216139, -0.976304,
	-0.143759, 0.966550, 0.212403,
	0.989555, 0.138077, 0.041423
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints "Iraklion 5 WP" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 
   ( rand-multiple 6 9 ) 
   "Zominthos 2" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 800

$Name: Stolas		;! Object #11
$Class: SC Rakshasa
$Alt: Unknown Shivan

$Team: Hostile
$Location: -350.000000, 0.000000, 950.000000
$Orientation:
	-0.489891, -0.835172, 0.249989,
	-0.424726, 0.479071, 0.768179,
	-0.761324, 0.270147, -0.589412
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Rak 1 WP" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 300

$Name: Glasya		;! Object #12
$Class: SC Cain
$Team: Hostile
$Location: -1975.000000, 425.000000, -175.000000
$Orientation:
	-0.327754, 0.688922, 0.646502,
	0.302579, 0.724800, -0.618960,
	-0.894999, -0.007248, -0.446009
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: engine
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 150

$Name: Labolas		;! Object #13
$Class: SC Cain
$Team: Hostile
$Location: 0.000000, -85.000000, 650.000000
$Orientation:
	0.000000, -0.994043, -0.108987,
	0.000000, -0.108987, 0.994043,
	-1.000000, 0.000000, 0.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Cain 2 WP" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 
   ( rand-multiple 1 15 ) 
   "Bakeneko" 
)
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "Labolas" 
   "Cain 2 WP" 
   0 
)
$Determination: 10
+Flags: ( "no-shields" "special-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 150

$Name: Haagenti		;! Object #14
$Class: SC Lilith
$Team: Hostile
$Location: 0.000000, 1380.000000, -625.000000
$Orientation:
	-0.062779, -0.252575, 0.965539,
	0.176155, 0.949454, 0.259821,
	-0.982358, 0.186396, -0.015113
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Lilith 1 WP" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 
   ( rand-multiple 22 27 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "special-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 210

$Name: Dantalion		;! Object #15
$Class: SCv Moloch
$Alt: Unknown Shivan

$Team: Hostile
$Location: -1385.000000, 790.000000, 1275.000000
$Orientation:
	0.143387, -0.489356, 0.860216,
	0.065327, 0.871982, 0.485160,
	-0.987509, -0.013370, 0.156999
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 440

$Name: Bakeneko		;! Object #16
$Class: SC Rakshasa
$Alt: Unknown Shivan

$Team: Hostile
$Location: 0.000000, 380.000000, 1250.000000
$Orientation:
	0.000000, -0.605187, 0.796084,
	0.000000, 0.796084, 0.605187,
	-1.000000, 0.000000, 0.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Rak 2 WP" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 
   ( rand-multiple 180 210 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "Bakeneko" 
   "Rak 2 WP" 
   0 
)
$Determination: 10
+Flags: ( "no-shields" "special-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 300

$Name: Beta 1		;! Object #17
$Class: GTB Zeus
$Team: Friendly
$Location: -10178.000000, 1825.000000, 3337.500000
$Orientation:
	-0.311589, 0.000000, -0.950217,
	-0.015523, 0.999867, 0.005090,
	0.950090, 0.016336, -0.311547
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Zominthos 1" 89 ) ( ai-chase "Dantalion" 89 ) ( ai-chase "Iraklion 1" 50 ) ( ai-chase "Iraklion 2" 50 ) ( ai-chase "Iraklion 3" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Cluster Bomb" "Tsunami" "Tsunami" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "locked" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Beta 2		;! Object #18
$Class: GTB Zeus
$Team: Friendly
$Location: -10219.083984, 1845.004639, 3382.111084
$Orientation:
	-0.314199, 0.000000, -0.949357,
	-0.013669, 0.999896, 0.004524,
	0.949259, 0.014398, -0.314167
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Zominthos 1" 89 ) ( ai-chase "Dantalion" 89 ) ( ai-chase "Iraklion 1" 50 ) ( ai-chase "Iraklion 2" 50 ) ( ai-chase "Iraklion 3" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Cluster Bomb" "Tsunami" "Tsunami" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "locked" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Gamma 1		;! Object #19
$Class: GTB Zeus
$Team: Friendly
$Location: -10228.700195, 2175.000000, 3221.800049
$Orientation:
	-0.300426, 0.000000, -0.953805,
	0.015562, 0.999867, -0.004902,
	0.953678, -0.016316, -0.300386
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Zominthos 1" 89 ) ( ai-chase "Dantalion" 89 ) ( ai-chase "Iraklion 1" 50 ) ( ai-chase "Iraklion 2" 50 ) ( ai-chase "Iraklion 3" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Cluster Bomb" "Tsunami" "Tsunami" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "locked" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Gamma 2		;! Object #20
$Class: GTB Zeus
$Team: Friendly
$Location: -10271.910156, 2155.004639, 3261.625977
$Orientation:
	-0.302638, 0.000000, -0.953105,
	0.013707, 0.999897, -0.004352,
	0.953007, -0.014381, -0.302607
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Zominthos 1" 89 ) ( ai-chase "Dantalion" 89 ) ( ai-chase "Iraklion 1" 50 ) ( ai-chase "Iraklion 2" 50 ) ( ai-chase "Iraklion 3" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Cluster Bomb" "Tsunami" "Tsunami" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "locked" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Delta 1		;! Object #21
$Class: GTB Medusa
$Team: Friendly
$Location: -10022.200195, 2140.000000, 3600.600098
$Orientation:
	-0.338105, 0.000000, -0.941108,
	0.012371, 0.999914, -0.004444,
	0.941027, -0.013145, -0.338076
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Zominthos 1" 89 ) ( ai-chase "Dantalion" 89 ) ( ai-chase "Iraklion 1" 50 ) ( ai-chase "Iraklion 2" 50 ) ( ai-chase "Iraklion 3" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" )
+Secondary Banks: ( "Hornet" "Tsunami" "Tsunami" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "locked" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 17

$Name: Delta 2		;! Object #22
$Class: GTB Medusa
$Team: Friendly
$Location: -10063.375977, 2160.004639, 3657.538818
$Orientation:
	-0.341589, 0.000000, -0.939849,
	0.014043, 0.999888, -0.005104,
	0.939745, -0.014942, -0.341551
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Zominthos 1" 89 ) ( ai-chase "Dantalion" 89 ) ( ai-chase "Iraklion 1" 50 ) ( ai-chase "Iraklion 2" 50 ) ( ai-chase "Iraklion 3" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" )
+Secondary Banks: ( "Hornet" "Tsunami" "Tsunami" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "locked" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 17

$Name: Delta 3		;! Object #23
$Class: GTB Medusa
$Team: Friendly
$Location: -10090.291016, 2120.004639, 3569.690918
$Orientation:
	-0.333519, 0.000000, -0.942743,
	0.010569, 0.999937, -0.003739,
	0.942684, -0.011211, -0.333498
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Zominthos 1" 89 ) ( ai-chase "Dantalion" 89 ) ( ai-chase "Iraklion 1" 50 ) ( ai-chase "Iraklion 2" 50 ) ( ai-chase "Iraklion 3" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" )
+Secondary Banks: ( "Hornet" "Tsunami" "Tsunami" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "locked" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 17

$Name: Epsilon 1		;! Object #24
$Class: GTB Ursa
$Team: Friendly
$Location: -10300.000000, 2000.000000, 3550.000000
$Orientation:
	-0.447214, 0.000000, -0.894427,
	0.000000, 1.000000, 0.000000,
	0.894427, 0.000000, -0.447214
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Synaptic" "Harbinger" "Harbinger" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "escort" "locked" "beam-protect-ship" )
+Flags2: ( "always-death-scream" )
+Respawn priority: 0
+Escort priority: 1
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20
+Persona Index: 0

$Name: Epsilon 2		;! Object #25
$Class: GTB Ursa
$Team: Friendly
$Location: -10350.000000, 1985.000000, 3600.000000
$Orientation:
	-0.328521, 0.000000, -0.944497,
	0.000000, 1.000000, 0.000000,
	0.944497, 0.000000, -0.328521
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Synaptic" "Harbinger" "Harbinger" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "escort" "locked" "beam-protect-ship" )
+Flags2: ( "always-death-scream" )
+Respawn priority: 0
+Escort priority: 1
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20
+Persona Index: 3

$Name: Epsilon 3		;! Object #26
$Class: GTB Ursa
$Team: Friendly
$Location: -10350.000000, 2015.000000, 3500.000000
$Orientation:
	-0.320343, 0.000000, -0.947301,
	0.000000, 1.000000, 0.000000,
	0.947301, 0.000000, -0.320343
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Synaptic" "Harbinger" "Harbinger" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "escort" "locked" "beam-protect-ship" )
+Flags2: ( "always-death-scream" )
+Respawn priority: 0
+Escort priority: 1
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20
+Persona Index: 0

$Name: Zeta 1		;! Object #27
$Class: GTB Athena
$Team: Friendly
$Location: -10188.599609, 1860.000000, 3647.600098
$Orientation:
	-0.337059, 0.000000, -0.941484,
	-0.012179, 0.999916, 0.004360,
	0.941405, 0.012936, -0.337030
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Leech Cannon" )
+Secondary Banks: ( "Synaptic" "Cluster Bomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "locked" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Zeta 2		;! Object #28
$Class: GTB Athena
$Team: Friendly
$Location: -10212.482422, 1880.004517, 3696.053955
$Orientation:
	-0.340313, 0.000000, -0.940312,
	-0.010388, 0.999939, 0.003760,
	0.940255, 0.011048, -0.340293
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Leech Cannon" )
+Secondary Banks: ( "Synaptic" "Cluster Bomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "locked" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Zeta 3		;! Object #29
$Class: GTB Athena
$Team: Friendly
$Location: -10236.095703, 1840.004517, 3635.068115
$Orientation:
	-0.334647, 0.000000, -0.942343,
	-0.013879, 0.999892, 0.004929,
	0.942241, 0.014728, -0.334611
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Leech Cannon" )
+Secondary Banks: ( "Synaptic" "Cluster Bomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "locked" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Eta 1		;! Object #30
$Class: GTB Medusa
$Team: Friendly
$Location: -9866.599609, 1825.000000, 3781.899902
$Orientation:
	-0.357912, 0.000000, -0.933756,
	-0.015462, 0.999863, 0.005927,
	0.933627, 0.016559, -0.357862
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Zominthos 1" 89 ) ( ai-chase "Dantalion" 89 ) ( ai-chase "Iraklion 1" 50 ) ( ai-chase "Iraklion 2" 50 ) ( ai-chase "Iraklion 3" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" )
+Secondary Banks: ( "Hornet" "Tsunami" "Tsunami" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "locked" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 17

$Name: Eta 2		;! Object #31
$Class: GTB Medusa
$Team: Friendly
$Location: -9893.186523, 1845.004639, 3874.094482
$Orientation:
	-0.364632, 0.000000, -0.931152,
	-0.013582, 0.999894, 0.005319,
	0.931053, 0.014587, -0.364593
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Zominthos 1" 89 ) ( ai-chase "Dantalion" 89 ) ( ai-chase "Iraklion 1" 50 ) ( ai-chase "Iraklion 2" 50 ) ( ai-chase "Iraklion 3" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" )
+Secondary Banks: ( "Hornet" "Tsunami" "Tsunami" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "locked" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 17

$Name: Eta 3		;! Object #32
$Class: GTB Medusa
$Team: Friendly
$Location: -9936.679688, 1805.004517, 3761.554443
$Orientation:
	-0.354034, 0.000000, -0.935232,
	-0.017161, 0.999832, 0.006496,
	0.935075, 0.018350, -0.353975
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Zominthos 1" 89 ) ( ai-chase "Dantalion" 89 ) ( ai-chase "Iraklion 1" 50 ) ( ai-chase "Iraklion 2" 50 ) ( ai-chase "Iraklion 3" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" )
+Secondary Banks: ( "Hornet" "Tsunami" "Tsunami" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "locked" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 17

$Name: Theta 1		;! Object #33
$Class: GTB Zeus
$Team: Friendly
$Location: -10041.700195, 2175.000000, 4030.600098
$Orientation:
	-0.372499, 0.000000, -0.928032,
	0.015007, 0.999869, -0.006024,
	0.927911, -0.016171, -0.372451
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Zominthos 1" 89 ) ( ai-chase "Dantalion" 89 ) ( ai-chase "Iraklion 1" 50 ) ( ai-chase "Iraklion 2" 50 ) ( ai-chase "Iraklion 3" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Cluster Bomb" "Tsunami" "Tsunami" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "locked" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Theta 2		;! Object #34
$Class: GTB Zeus
$Team: Friendly
$Location: -10065.930664, 2195.004639, 4096.232422
$Orientation:
	-0.376926, 0.000000, -0.926243,
	0.016618, 0.999839, -0.006762,
	0.926094, -0.017941, -0.376865
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Zominthos 1" 89 ) ( ai-chase "Dantalion" 89 ) ( ai-chase "Iraklion 1" 50 ) ( ai-chase "Iraklion 2" 50 ) ( ai-chase "Iraklion 3" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Cluster Bomb" "Tsunami" "Tsunami" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "locked" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Theta 3		;! Object #35
$Class: GTB Zeus
$Team: Friendly
$Location: -10104.949219, 2155.004395, 4023.847900
$Orientation:
	-0.369953, 0.000000, -0.929050,
	0.013239, 0.999898, -0.005272,
	0.928956, -0.014250, -0.369916
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Zominthos 1" 89 ) ( ai-chase "Dantalion" 89 ) ( ai-chase "Iraklion 1" 50 ) ( ai-chase "Iraklion 2" 50 ) ( ai-chase "Iraklion 3" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Cluster Bomb" "Tsunami" "Tsunami" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "locked" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Iota 1		;! Object #36
$Class: GTB Ursa
$Team: Friendly
$Location: -10150.000000, 2000.000000, 3900.000000
$Orientation:
	-0.707107, 0.000000, -0.707107,
	0.000000, 1.000000, 0.000000,
	0.707107, 0.000000, -0.707107
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Synaptic" "Harbinger" "Harbinger" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "escort" "locked" "beam-protect-ship" )
+Flags2: ( "always-death-scream" )
+Respawn priority: 0
+Escort priority: 1
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20
+Persona Index: 1

$Name: Iota 2		;! Object #37
$Class: GTB Ursa
$Team: Friendly
$Location: -10200.000000, 2015.000000, 3950.000000
$Orientation:
	-0.361122, 0.000000, -0.932518,
	0.000000, 1.000000, 0.000000,
	0.932518, 0.000000, -0.361122
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Synaptic" "Harbinger" "Harbinger" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "escort" "locked" "beam-protect-ship" )
+Flags2: ( "always-death-scream" )
+Respawn priority: 0
+Escort priority: 1
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20
+Persona Index: 2

$Name: Iota 3		;! Object #38
$Class: GTB Ursa
$Team: Friendly
$Location: -10200.000000, 1985.000000, 3850.000000
$Orientation:
	-0.353133, 0.000000, -0.935573,
	0.000000, 1.000000, 0.000000,
	0.935573, 0.000000, -0.353133
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Synaptic" "Harbinger" "Harbinger" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "escort" "locked" "beam-protect-ship" )
+Flags2: ( "always-death-scream" )
+Respawn priority: 0
+Escort priority: 1
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20
+Persona Index: 4

$Name: Kappa 1		;! Object #39
$Class: GTF Hercules
$Team: Friendly
$Location: -10000.000000, 1950.000000, 3800.000000
$Orientation:
	-0.355218, 0.000000, -0.934784,
	0.000000, 1.000000, 0.000000,
	0.934784, 0.000000, -0.355218
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Banshee" )
+Secondary Banks: ( "Interceptor" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "locked" "beam-protect-ship" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Kappa 2		;! Object #40
$Class: GTF Hercules
$Team: Friendly
$Location: -10050.000000, 1950.000000, 3850.000000
$Orientation:
	-0.357733, 0.000000, -0.933824,
	0.000000, 1.000000, 0.000000,
	0.933824, 0.000000, -0.357733
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Banshee" )
+Secondary Banks: ( "Interceptor" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "locked" "beam-protect-ship" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Kappa 3		;! Object #41
$Class: GTF Hercules
$Team: Friendly
$Location: -10050.000000, 1950.000000, 3750.000000
$Orientation:
	-0.349591, 0.000000, -0.936903,
	0.000000, 1.000000, 0.000000,
	0.936903, 0.000000, -0.349591
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Banshee" )
+Secondary Banks: ( "Interceptor" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "locked" "beam-protect-ship" "guardian" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Zominthos 2		;! Object #42
$Class: ACv Zominthos
$Team: Neutral
$Location: -6500.000000, 980.000000, -3100.000000
$Orientation:
	0.763862, -0.568729, 0.305059,
	0.597196, 0.802096, 0.000000,
	-0.244686, 0.182180, 0.952333
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 
   ( rand-multiple 19 25 ) 
   "Zominthos 1" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 2000

$Name: Zominthos 3		;! Object #43
$Class: ACv Zominthos
$Team: Neutral
$Location: -14250.000000, -340.000000, -1850.000000
$Orientation:
	0.178404, -0.289400, -0.940436,
	-0.155093, 0.935551, -0.317318,
	0.971657, 0.202466, 0.122022
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Zomminthos 3 WP" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 
   ( rand-multiple 10 19 ) 
   "Mog-Pharau" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 2000

$Name: Iraklion 6		;! Object #44
$Class: AC Iraklion
$Team: Neutral
$Location: -12911.799805, -420.000000, -2472.500000
$Orientation:
	0.329244, 0.000000, -0.944245,
	0.000000, 1.000000, 0.000000,
	0.944245, 0.000000, 0.329244
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Iraklion 6 WP" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 
   ( rand-multiple 1 3 ) 
   "Zominthos 3" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 800

$Name: Iraklion 7		;! Object #45
$Class: AC Iraklion
$Team: Neutral
$Location: -14548.200195, 500.000000, -402.500000
$Orientation:
	0.209977, 0.000000, -0.977706,
	-0.067096, 0.997642, -0.014410,
	0.975401, 0.068626, 0.209482
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Iraklion 7 WP" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 
   ( rand-multiple 2 4 ) 
   "Zominthos 3" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 800

$Name: Rama 1		;! Object #46
$Class: SF Manticore
$Team: Hostile
$Location: -1403.100952, 0.000224, 1195.087891
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Rama 2		;! Object #47
$Class: SF Manticore
$Team: Hostile
$Location: -1364.632813, 0.000297, 1205.327271
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Rama 3		;! Object #48
$Class: SF Manticore
$Team: Hostile
$Location: -1320.530396, 0.000334, 1205.677368
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Krishna 1		;! Object #49
$Class: SF Basilisk
$Team: Hostile
$Location: -1228.237549, 0.000305, 1367.846558
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Krishna 2		;! Object #50
$Class: SF Basilisk
$Team: Hostile
$Location: -1173.422729, 0.000353, 1370.873169
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Krishna 3		;! Object #51
$Class: SF Basilisk
$Team: Hostile
$Location: -1115.369385, 0.000285, 1379.889282
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Krishna 4		;! Object #52
$Class: SF Basilisk
$Team: Hostile
$Location: -1060.101074, 0.000297, 1381.314453
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aries 1		;! Object #53
$Class: AF Kato
$Team: Neutral
$Location: -2705.582520, 0.000257, -1017.636292
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Aries 2		;! Object #54
$Class: AF Kato
$Team: Neutral
$Location: -2708.398682, 0.000251, -1038.970825
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Aries 3		;! Object #55
$Class: AF Kato
$Team: Neutral
$Location: -2707.647949, 0.000235, -1063.280396
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Capricon 1		;! Object #56
$Class: AB Zakros
$Team: Neutral
$Location: -2777.022461, 0.000232, -1017.062317
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Capricon 2		;! Object #57
$Class: AB Zakros
$Team: Neutral
$Location: -2821.799316, 0.000241, -1077.688599
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Aquarius 1		;! Object #58
$Class: AB Zakros
$Team: Neutral
$Location: -2885.816650, 0.000233, -999.556702
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Aquarius 2		;! Object #59
$Class: AB Zakros
$Team: Neutral
$Location: -2934.693848, 0.000245, -1059.266479
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Scorpio 1		;! Object #60
$Class: AB Zakros
$Team: Neutral
$Location: -3002.434326, -0.000298, -986.128113
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Scorpio 2		;! Object #61
$Class: AB Zakros
$Team: Neutral
$Location: -3066.328125, -0.000293, -1048.098633
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Brahma 1		;! Object #62
$Class: SF Mara
$Team: Hostile
$Location: 0.000000, -105.000000, -500.000000
$Orientation:
	0.000000, 0.000000, 1.000000,
	0.000000, 1.000000, 0.000000,
	-1.000000, 0.000000, 0.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "MX-64#Shivan" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "special-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Brahma 2		;! Object #63
$Class: SF Mara
$Team: Hostile
$Location: 0.000000, -130.000000, -575.000000
$Orientation:
	0.000000, 0.000000, 1.000000,
	0.000000, 1.000000, 0.000000,
	-1.000000, 0.000000, 0.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "MX-64#Shivan" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "special-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Brahma 3		;! Object #64
$Class: SF Mara
$Team: Hostile
$Location: 0.000000, -120.000000, -650.000000
$Orientation:
	0.000000, 0.000000, 1.000000,
	0.000000, 1.000000, 0.000000,
	-1.000000, 0.000000, 0.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "MX-64#Shivan" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "special-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Leo 1		;! Object #65
$Class: AF Kato
$Team: Neutral
$Location: -5732.179199, 0.000299, -3740.865234
$Orientation:
	0.629412, 0.000000, -0.777072,
	0.000000, 1.000000, 0.000000,
	0.777072, 0.000000, 0.629412
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Leo 2		;! Object #66
$Class: AF Kato
$Team: Neutral
$Location: -5682.506836, 15.000000, -3748.862793
$Orientation:
	0.629412, 0.000000, -0.777072,
	0.000000, 1.000000, 0.000000,
	0.777072, 0.000000, 0.629412
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Leo 3		;! Object #67
$Class: AF Kato
$Team: Neutral
$Location: -5778.587891, -15.000000, -3738.278320
$Orientation:
	0.629412, 0.000000, -0.777072,
	0.000000, 1.000000, 0.000000,
	0.777072, 0.000000, 0.629412
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Arjuna 1		;! Object #68
$Class: SF Dragon
$Team: Hostile
$Location: 963.003723, 0.000317, 551.071106
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Secondary Banks: ( "Trebuchet#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 16

$Name: Arjuna 2		;! Object #69
$Class: SF Dragon
$Team: Hostile
$Location: 984.073181, 0.000623, 552.123718
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Secondary Banks: ( "Trebuchet#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 16

$Name: Arjuna 3		;! Object #70
$Class: SF Dragon
$Team: Hostile
$Location: 1002.985046, 0.000503, 552.897644
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Secondary Banks: ( "Trebuchet#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 16

$Name: Arjuna 4		;! Object #71
$Class: SF Dragon
$Team: Hostile
$Location: 1019.413208, 0.000154, 551.389343
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Secondary Banks: ( "Trebuchet#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 16

$Name: Arjuna 5		;! Object #72
$Class: SF Dragon
$Team: Hostile
$Location: 1035.387329, 0.000343, 553.480774
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Secondary Banks: ( "Trebuchet#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 16

$Name: Arjuna 6		;! Object #73
$Class: SF Dragon
$Team: Hostile
$Location: 1052.570557, 0.000555, 555.179016
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Subsystem: Pilot
+Secondary Banks: ( "Trebuchet#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 16

$Name: Indra 1		;! Object #74
$Class: SB Seraphim
$Team: Hostile
$Location: 0.000000, -480.000000, 300.000000
$Orientation:
	0.000000, 0.000000, 1.000000,
	0.000000, 1.000000, 0.000000,
	-1.000000, 0.000000, 0.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Piranha#Shivan" "Tornado#Shivan" "Shivan Megabomb" "Shivan Megabomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "special-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 16

$Name: Indra 2		;! Object #75
$Class: SB Seraphim
$Team: Hostile
$Location: 0.000000, -530.000000, 200.000000
$Orientation:
	0.000000, 0.000000, 1.000000,
	0.000000, 1.000000, 0.000000,
	-1.000000, 0.000000, 0.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Piranha#Shivan" "Tornado#Shivan" "Shivan Megabomb" "Shivan Megabomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "special-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 16

$Name: Indra 3		;! Object #76
$Class: SB Seraphim
$Team: Hostile
$Location: 0.000000, -480.000000, 100.000000
$Orientation:
	0.000000, 0.000000, 1.000000,
	0.000000, 1.000000, 0.000000,
	-1.000000, 0.000000, 0.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Piranha#Shivan" "Tornado#Shivan" "Shivan Megabomb" "Shivan Megabomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "special-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 16

$Name: Naberius		;! Object #77
$Class: SCv Moloch
$Alt: Unknown Shivan

$Team: Hostile
$Location: 0.000000, -650.000000, -950.000000
$Orientation:
	0.000000, 0.000000, 1.000000,
	0.000000, 1.000000, 0.000000,
	-1.000000, 0.000000, 0.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Naberius WP" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 
   ( rand-multiple 15 20 ) 
   "Mog-Pharau" 
)
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( are-waypoints-done-delay 
      "Naberius" 
      "Naberius WP" 
      0 
   )
   ( has-departed-delay 0 "Mog-Pharau" ) 
)
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "beam-protect-ship" "guardian" "special-warp" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 240000
+Special Shield Points: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 440

$Name: Valac		;! Object #78
$Class: SCv Moloch
$Alt: Unknown Shivan

$Team: Hostile
$Location: 0.000000, 1450.000000, 950.000000
$Orientation:
	0.000000, 0.000000, 1.000000,
	0.000000, 1.000000, 0.000000,
	-1.000000, 0.000000, 0.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Valac WP" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 1 "Naberius" ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( are-waypoints-done-delay 
      "Valac" 
      "Valac WP" 
      0 
   )
   ( has-departed-delay 0 "Mog-Pharau" ) 
)
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "beam-protect-ship" "guardian" "special-warp" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoints: 240000
+Special Shield Points: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 440

$Name: Durga 1		;! Object #79
$Class: SB Nahema
$Team: Hostile
$Location: 0.000000, 555.000000, -200.000000
$Orientation:
	0.000000, 0.000000, 1.000000,
	0.000000, 1.000000, 0.000000,
	-1.000000, 0.000000, 0.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Megabomb" "Shivan Megabomb" "Piranha#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "special-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Durga 2		;! Object #80
$Class: SB Nahema
$Team: Hostile
$Location: 0.000000, 530.000000, -225.000000
$Orientation:
	0.000000, 0.000000, 1.000000,
	0.000000, 1.000000, 0.000000,
	-1.000000, 0.000000, 0.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Megabomb" "Shivan Megabomb" "Piranha#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "special-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Durga 3		;! Object #81
$Class: SB Nahema
$Team: Hostile
$Location: 0.000000, 530.000000, -175.000000
$Orientation:
	0.000000, 0.000000, 1.000000,
	0.000000, 1.000000, 0.000000,
	-1.000000, 0.000000, 0.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Megabomb" "Shivan Megabomb" "Piranha#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "special-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Vishnu 1		;! Object #82
$Class: SF Mara
$Team: Hostile
$Location: 0.000000, 105.000000, -500.000000
$Orientation:
	0.000000, 0.000000, 1.000000,
	0.000000, 1.000000, 0.000000,
	-1.000000, 0.000000, 0.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "MX-64#Shivan" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "special-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Vishnu 2		;! Object #83
$Class: SF Mara
$Team: Hostile
$Location: 0.000000, 130.000000, -575.000000
$Orientation:
	0.000000, 0.000000, 1.000000,
	0.000000, 1.000000, 0.000000,
	-1.000000, 0.000000, 0.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "MX-64#Shivan" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "special-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Vishnu 3		;! Object #84
$Class: SF Mara
$Team: Hostile
$Location: 0.000000, 120.000000, -650.000000
$Orientation:
	0.000000, 0.000000, 1.000000,
	0.000000, 1.000000, 0.000000,
	-1.000000, 0.000000, 0.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "MX-64#Shivan" "" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "special-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Shiva 1		;! Object #85
$Class: SF Manticore
$Team: Hostile
$Location: -2.249059, -0.003222, 947.866272
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Shiva 2		;! Object #86
$Class: SF Manticore
$Team: Hostile
$Location: 42.802017, -0.003200, 945.614685
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Gauri 1		;! Object #87
$Class: SF Manticore
$Team: Hostile
$Location: 17.402775, -0.003222, -936.358398
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Gauri 2		;! Object #88
$Class: SF Manticore
$Team: Hostile
$Location: 0.734062, -0.003215, -936.274658
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Savitar 1		;! Object #89
$Class: SF Scorpion
$Team: Hostile
$Location: 0.000000, 600.000000, -1400.000000
$Orientation:
	0.000000, 0.000000, 1.000000,
	0.000000, 1.000000, 0.000000,
	-1.000000, 0.000000, 0.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "special-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Savitar 2		;! Object #90
$Class: SF Scorpion
$Team: Hostile
$Location: 0.000000, 615.000000, -1375.000000
$Orientation:
	0.000000, 0.000000, 1.000000,
	0.000000, 1.000000, 0.000000,
	-1.000000, 0.000000, 0.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "special-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Savitar 3		;! Object #91
$Class: SF Scorpion
$Team: Hostile
$Location: 0.000000, 600.000000, -1350.000000
$Orientation:
	0.000000, 0.000000, 1.000000,
	0.000000, 1.000000, 0.000000,
	-1.000000, 0.000000, 0.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "special-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Gemini 1		;! Object #92
$Class: AF Kato
$Team: Neutral
$Location: -2725.964600, 0.000057, -916.953491
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Gemini 2		;! Object #93
$Class: AF Kato
$Team: Neutral
$Location: -2744.508545, 0.000067, -913.868042
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Taurus 1		;! Object #94
$Class: AF Kato
$Team: Neutral
$Location: -2858.560059, 0.000076, -899.002686
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Taurus 2		;! Object #95
$Class: AF Kato
$Team: Neutral
$Location: -2873.665039, -0.000051, -897.659180
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Bheema 1		;! Object #96
$Class: SB Nephilim
$Team: Hostile
$Location: 0.000000, -320.000000, 1475.000000
$Orientation:
	-0.001475, 0.000000, 0.999999,
	0.000000, 1.000000, 0.000000,
	-0.999999, 0.000000, -0.001475
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Piranha#Shivan" "Shivan Area Bomb" "Shivan Megabomb" "Shivan Megabomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "special-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 11

$Name: Bheema 2		;! Object #97
$Class: SB Nephilim
$Team: Hostile
$Location: 0.000000, -320.000000, 1400.000000
$Orientation:
	-0.001400, 0.000000, 0.999999,
	0.000000, 1.000000, 0.000000,
	-0.999999, 0.000000, -0.001400
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Piranha#Shivan" "Shivan Area Bomb" "Shivan Megabomb" "Shivan Megabomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "special-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 11

$Name: Deva 1		;! Object #98
$Class: SB Nahema
$Team: Hostile
$Location: 982.907837, -0.000951, -393.546844
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Megabomb" "Piranha#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Deva 2		;! Object #99
$Class: SB Nahema
$Team: Hostile
$Location: 1039.811401, -0.001010, -394.318604
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" "Shivan Megabomb" "Piranha#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

#Wings		;! 29 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
)
$AI Goals: ( goals ( ai-guard-wing "Epsilon" 89 ) ( ai-guard-wing "Iota" 89 ) )
+Flags: ( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "msg retreat beta" 
   0 
)
$Ships: (		;! 2 total
	"Beta 1"
	"Beta 2"
)
+Flags: ( )
+Wave Delay Min: 11
+Wave Delay Max: 24

$Name: Gamma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 1		;! Gamma 2

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "msg retreat gamma" 
   0 
)
$Ships: (		;! 2 total
	"Gamma 1"
	"Gamma 2"
)
+Flags: ( )
+Wave Delay Min: 9
+Wave Delay Max: 16

$Name: Delta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "msg retreat delta" 
   0 
)
$Ships: (		;! 3 total
	"Delta 1"
	"Delta 2"
	"Delta 3"
)
+Flags: ( )

$Name: Epsilon
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Epsilon 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Epsilon 1"
	"Epsilon 2"
	"Epsilon 3"
)
$AI Goals: ( goals ( ai-waypoints-once "Epsilon WP" 89 ) )
+Hotkey: 0
+Flags: ( "no-dynamic" )

$Name: Zeta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Zeta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "msg retreat zeta" 
   0 
)
$Ships: (		;! 3 total
	"Zeta 1"
	"Zeta 2"
	"Zeta 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Eta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Eta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "msg retreat eta" 
   0 
)
$Ships: (		;! 3 total
	"Eta 1"
	"Eta 2"
	"Eta 3"
)
+Flags: ( )
+Wave Delay Min: 7
+Wave Delay Max: 12

$Name: Theta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Theta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "msg retreat theta" 
   0 
)
$Ships: (		;! 3 total
	"Theta 1"
	"Theta 2"
	"Theta 3"
)
+Flags: ( )
+Wave Delay Min: 11
+Wave Delay Max: 16

$Name: Iota
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Iota 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Iota 1"
	"Iota 2"
	"Iota 3"
)
$AI Goals: ( goals ( ai-waypoints-once "Iota WP" 89 ) )
+Hotkey: 1
+Flags: ( "no-dynamic" )
+Wave Delay Min: 11
+Wave Delay Max: 17

$Name: Kappa
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Kappa 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Kappa 1"
	"Kappa 2"
	"Kappa 3"
)
$AI Goals: ( goals ( ai-guard-wing "Iota" 89 ) ( ai-guard-wing "Epsilon" 89 ) )
+Flags: ( )

$Name: Rama
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Rama 1

$Arrival Location: Docking Bay
+Arrival Distance: 150
$Arrival Anchor: Dantalion
+Arrival delay: 4
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Rama 1"
	"Rama 2"
	"Rama 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" )
+Wave Delay Min: 11
+Wave Delay Max: 16

$Name: Krishna
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Krishna 1

$Arrival Location: Docking Bay
+Arrival Distance: 350
$Arrival Anchor: Dantalion
$Arrival Cue: ( has-arrived-delay 
   ( rand-multiple 11 16 ) 
   "Rama" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Krishna 1"
	"Krishna 2"
	"Krishna 3"
	"Krishna 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" )
+Wave Delay Min: 11
+Wave Delay Max: 16

$Name: Aries
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Aries 1

$Arrival Location: Docking Bay
+Arrival Distance: 150
$Arrival Anchor: Zominthos 1
+Arrival delay: 2
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Aries 1"
	"Aries 2"
	"Aries 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" )
+Wave Delay Min: 11
+Wave Delay Max: 19

$Name: Capricon
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Capricon 1

$Arrival Location: Docking Bay
+Arrival Distance: 150
$Arrival Anchor: Zominthos 1
$Arrival Cue: ( has-time-elapsed 
   ( rand-multiple 22 26 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Capricon 1"
	"Capricon 2"
)
$AI Goals: ( goals ( ai-chase "Glasya" 89 ) ( ai-chase "Haagenti" 89 ) ( ai-chase "Dantalion" 60 ) ( ai-chase-any 50 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" )
+Wave Delay Min: 11
+Wave Delay Max: 16

$Name: Aquarius
$Waves: 4
$Wave Threshold: 0
$Special Ship: 0		;! Aquarius 1

$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: Haagenti
$Arrival Cue: ( has-arrived-delay 
   ( rand-multiple 9 11 ) 
   "Haagenti" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Aquarius 1"
	"Aquarius 2"
)
$AI Goals: ( goals ( ai-chase "Haagenti" 89 ) ( ai-chase "Dantalion" 60 ) ( ai-chase-any 50 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" )
+Wave Delay Min: 11
+Wave Delay Max: 16

$Name: Scorpio
$Waves: 4
$Wave Threshold: 0
$Special Ship: 0		;! Scorpio 1

$Arrival Location: In front of ship
+Arrival Distance: 3500
$Arrival Anchor: Once Inactive Jumpgate
$Arrival Cue: ( has-time-elapsed 
   ( rand-multiple 31 36 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Scorpio 1"
	"Scorpio 2"
)
$AI Goals: ( goals ( ai-chase "Stolas" 89 ) ( ai-chase "Haagenti" 79 ) ( ai-chase "Dantalion" 69 ) ( ai-chase-any 50 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" )
+Wave Delay Min: 11
+Wave Delay Max: 16

$Name: Brahma
$Waves: 3
$Wave Threshold: 1
$Special Ship: 0		;! Brahma 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 
   ( rand-multiple 64 68 ) 
)
$Departure Location: Docking Bay
$Departure Anchor: Mog-Pharau
$Departure Cue: ( is-destroyed-delay 
   0 
   "Epsilon" 
   "Iota" 
)
$Ships: (		;! 3 total
	"Brahma 1"
	"Brahma 2"
	"Brahma 3"
)
$AI Goals: ( goals ( ai-chase-wing "Epsilon" 50 ) ( ai-chase-wing "Iota" 50 ) )
+Hotkey: 2
+Flags: ( "no-arrival-music" "no-arrival-message" "no-dynamic" )
+Wave Delay Min: 14
+Wave Delay Max: 14

$Name: Leo
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Leo 1

$Arrival Location: In front of ship
+Arrival Distance: 5000
$Arrival Anchor: Once Inactive Jumpgate
$Arrival Cue: ( has-time-elapsed 
   ( rand-multiple 1 180 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Leo 1"
	"Leo 2"
	"Leo 3"
)
$AI Goals: ( goals ( ai-chase-any 99 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" )
+Wave Delay Min: 14
+Wave Delay Max: 14

$Name: Arjuna
$Waves: 20
$Wave Threshold: 0
$Special Ship: 0		;! Arjuna 1

$Arrival Location: Docking Bay
+Arrival Distance: 250
$Arrival Anchor: Mog-Pharau
$Arrival Cue: ( has-arrived-delay 11 "Mog-Pharau" ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 0 "Mog-Pharau" ) 
$Ships: (		;! 6 total
	"Arjuna 1"
	"Arjuna 2"
	"Arjuna 3"
	"Arjuna 4"
	"Arjuna 5"
	"Arjuna 6"
)
$AI Goals: ( goals ( ai-guard "Mog-Pharau" 89 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" )
+Wave Delay Min: 5
+Wave Delay Max: 7

$Name: Indra
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Indra 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 
   ( rand-multiple 30 60 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Indra 1"
	"Indra 2"
	"Indra 3"
)
$AI Goals: ( goals ( ai-chase "Zominthos 1" 99 ) ( ai-chase "Iraklion 1" 89 ) ( ai-chase "Iraklion 2" 79 ) ( ai-chase "Iraklion 3" 69 ) ( ai-chase "Zominthos 2" 59 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" )
+Wave Delay Min: 7
+Wave Delay Max: 14

$Name: Durga
$Waves: 3
$Wave Threshold: 1
$Special Ship: 1		;! Durga 2

$Arrival Location: Hyperspace
+Arrival delay: 7
$Arrival Cue: ( percent-ships-destroyed 50 "Indra" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Durga 1"
	"Durga 2"
	"Durga 3"
)
$AI Goals: ( goals ( ai-chase "Zominthos 1" 99 ) ( ai-chase "Iraklion 2" 89 ) ( ai-chase "Iraklion 3" 79 ) ( ai-chase "Zominthos 2" 69 ) ( ai-chase "Zominthos 3" 69 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" )
+Wave Delay Min: 14
+Wave Delay Max: 14

$Name: Vishnu
$Waves: 3
$Wave Threshold: 1
$Special Ship: 0		;! Vishnu 1

$Arrival Location: Hyperspace
+Arrival delay: 7
$Arrival Cue: ( percent-ships-destroyed 90 "Brahma" ) 
$Departure Location: Docking Bay
$Departure Anchor: Mog-Pharau
$Departure Cue: ( is-destroyed-delay 
   0 
   "Iota" 
   "Epsilon" 
)
$Ships: (		;! 3 total
	"Vishnu 1"
	"Vishnu 2"
	"Vishnu 3"
)
$AI Goals: ( goals ( ai-chase-wing "Epsilon" 50 ) ( ai-chase-wing "Iota" 50 ) )
+Hotkey: 3
+Flags: ( "no-arrival-music" "no-arrival-message" "no-dynamic" )
+Wave Delay Min: 14
+Wave Delay Max: 14

$Name: Shiva
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Shiva 1

$Arrival Location: Docking Bay
+Arrival Distance: 250
$Arrival Anchor: Valac
$Arrival Cue: ( has-arrived-delay 30 "Valac" ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 0 "Valac" ) 
$Ships: (		;! 2 total
	"Shiva 1"
	"Shiva 2"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" )
+Wave Delay Min: 17
+Wave Delay Max: 19

$Name: Gauri
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Gauri 1

$Arrival Location: Docking Bay
+Arrival Distance: 250
$Arrival Anchor: Naberius
$Arrival Cue: ( has-arrived-delay 30 "Naberius" ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 0 "Naberius" ) 
$Ships: (		;! 2 total
	"Gauri 1"
	"Gauri 2"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" )
+Wave Delay Min: 17
+Wave Delay Max: 19

$Name: Savitar
$Waves: 4
$Wave Threshold: 0
$Special Ship: 0		;! Savitar 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 
   ( rand-multiple 22 26 ) 
   "Stolas" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Savitar 1"
	"Savitar 2"
	"Savitar 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" )
+Wave Delay Min: 16
+Wave Delay Max: 19

$Name: Gemini
$Waves: 4
$Wave Threshold: 0
$Special Ship: 0		;! Gemini 1

$Arrival Location: In front of ship
+Arrival Distance: 2000
$Arrival Anchor: Once Inactive Jumpgate
$Arrival Cue: ( has-time-elapsed 
   ( rand-multiple 60 170 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Gemini 1"
	"Gemini 2"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" )
+Wave Delay Min: 14
+Wave Delay Max: 17

$Name: Taurus
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Taurus 1

$Arrival Location: Docking Bay
+Arrival Distance: 250
$Arrival Anchor: Zominthos 2
$Arrival Cue: ( has-arrived-delay 25 "Zominthos 2" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Taurus 1"
	"Taurus 2"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" )
+Wave Delay Min: 10
+Wave Delay Max: 10

$Name: Bheema
$Waves: 3
$Wave Threshold: 1
$Special Ship: 1		;! Bheema 2

$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 
   ( rand-multiple 130 160 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Bheema 1"
	"Bheema 2"
)
$AI Goals: ( goals ( ai-chase "Iraklion 1" 89 ) ( ai-chase "Iraklion 2" 79 ) ( ai-chase "Iraklion 3" 69 ) ( ai-chase "Iraklion 4" 59 ) ( ai-chase "Iraklion 5" 49 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" )
+Wave Delay Min: 16
+Wave Delay Max: 17

$Name: Deva
$Waves: 10
$Wave Threshold: 0
$Special Ship: 0		;! Deva 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Mog-Pharau
$Arrival Cue: ( has-arrived-delay 2 "Arjuna" ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 0 "Mog-Pharau" ) 
$Ships: (		;! 2 total
	"Deva 1"
	"Deva 2"
)
$AI Goals: ( goals ( ai-chase "Zominthos 2" 99 ) ( ai-chase "Zominthos 3" 89 ) ( ai-chase "Iraklion 6" 79 ) ( ai-chase "Iraklion 7" 69 ) ( ai-chase-any 50 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" )
+Wave Delay Min: 5
+Wave Delay Max: 5

#Events		;! 57 total

$Formula: ( when 
   ( has-time-elapsed 0 ) 
   ( cap-waypoint-speed "Epsilon 1" 25 ) 
   ( cap-waypoint-speed "Epsilon 2" 25 ) 
   ( cap-waypoint-speed "Epsilon 3" 25 ) 
   ( cap-waypoint-speed "Iota 1" 22 ) 
   ( cap-waypoint-speed "Iota 2" 22 ) 
   ( cap-waypoint-speed "Iota 3" 22 ) 
)
+Name: prelaunch
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( set-subsystem-strength 
      "Dantalion" 
      "Hull" 
      ( rand-multiple 68 78 ) 
   )
   ( cap-waypoint-speed "Stolas" 12 ) 
   ( set-subsystem-strength 
      "Stolas" 
      "Hull" 
      ( rand-multiple 92 98 ) 
   )
   ( set-subsystem-strength 
      "Glasya" 
      "Hull" 
      ( rand-multiple 12 18 ) 
   )
)
+Name: randomizer shivans
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( cap-waypoint-speed "Iraklion 1" 15 ) 
   ( set-subsystem-strength 
      "Iraklion 1" 
      "Hull" 
      ( rand-multiple 22 32 ) 
   )
   ( set-subsystem-strength 
      "Zominthos 1" 
      "Hull" 
      ( rand-multiple 55 66 ) 
   )
   ( cap-waypoint-speed "Iraklion 2" 15 ) 
   ( set-subsystem-strength 
      "Iraklion 2" 
      "Hull" 
      ( rand-multiple 92 98 ) 
   )
   ( cap-waypoint-speed "Iraklion 3" 10 ) 
   ( set-subsystem-strength 
      "Iraklion 3" 
      "Hull" 
      ( rand-multiple 92 98 ) 
   )
)
+Name: randomizer ancients
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 1 ) 
   ( send-message-list 
      "#Erebus" 
      "High" 
      "ere - battleplan 1" 
      0 
      "#Erebus" 
      "High" 
      "ere - battleplan 2" 
      7500 
      "Alpha 3" 
      "High" 
      "a3 - nuts" 
      7500 
      "Alpha 2" 
      "High" 
      "a2 - no telling" 
      7500 
      "#Alpha 1, Vaurant" 
      "High" 
      "a1 - cut it" 
      7500 
   )
)
+Name: msg battleplan
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 7 "Durga" ) 
   ( send-message 
      "#Morpheus" 
      "High" 
      "morph - nahema" 
   )
)
+Name: msg nahemas
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( targeted "Stolas" ) 
      ( targeted "Bakeneko" ) 
   )
   ( send-message 
      "#Morpheus" 
      "High" 
      "morph - rak" 
   )
   ( ship-change-alt-name 
      "SC Rakshasa" 
      "Stolas" 
      "Bakeneko" 
   )
)
+Name: msg rakshasa
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( targeted "Dantalion" ) 
      ( targeted "Naberius" ) 
      ( targeted "Valac" ) 
   )
   ( send-message 
      "#Morpheus" 
      "High" 
      "morph - moloch" 
   )
   ( ship-change-alt-name 
      "SCv Moloch" 
      "Dantalion" 
      "Naberius" 
      "Valac" 
   )
)
+Name: msg moloch
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 7 "Brahma" ) 
   ( send-message-list 
      "Epsilon 1" 
      "High" 
      "e1 - incoming maras" 
      0 
      "#Morpheus" 
      "High" 
      "morp - maras confirmed" 
      7500 
   )
   ( training-msg 
      "TM - Brahma F7" 
      "TM - Brahma F7" 
      5 
      5 
   )
)
+Name: msg brahma
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 14 "Vishnu" ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "a2 - another intercept" 
   )
   ( training-msg 
      "TM - Leo F8" 
      "TM - Leo F8" 
      5 
      5 
   )
)
+Name: msg vishnu
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when-argument 
   ( any-of 
      "Epsilon 1" 
      "Epsilon 2" 
      "Epsilon 3" 
   )
   ( < 
      ( distance "<argument>" "Labolas" ) 
      2500 
   )
   ( send-message 
      "#Morpheus" 
      "High" 
      "morph - cain 2" 
   )
)
+Name: msg cain 2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( = @UrsasDestroyed[0] 1 ) 
      ( is-event-incomplete 
         "msg mog-pharau arrives" 
      )
   )
   ( send-message 
      "#Morpheus" 
      "High" 
      "morp - 1st bomber lost" 
   )
)
+Name: msg 1st bomber down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( = @UrsasDestroyed[0] 2 ) 
      ( is-event-incomplete 
         "msg mog-pharau arrives" 
      )
   )
   ( send-message 
      "#Morpheus" 
      "High" 
      "morp - 2nd bomber lost" 
   )
)
+Name: msg 2nd bomber down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( = @UrsasDestroyed[0] 3 ) 
      ( is-event-incomplete 
         "msg mog-pharau arrives" 
      )
   )
   ( send-message 
      "#Morpheus" 
      "High" 
      "morp - 3rd bomber lost" 
   )
)
+Name: msg 3rd bomber down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( = @UrsasDestroyed[0] 4 ) 
      ( is-event-incomplete 
         "msg mog-pharau arrives" 
      )
   )
   ( send-message 
      "#Morpheus" 
      "High" 
      "morp - 4th bomber lost" 
   )
)
+Name: msg 4th bomber down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( = @UrsasDestroyed[0] 5 ) 
      ( is-event-incomplete 
         "msg mog-pharau arrives" 
      )
   )
   ( send-message 
      "#Morpheus" 
      "High" 
      "morp - 5th bomber lost" 
   )
)
+Name: msg 5th bomber down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( = @UrsasDestroyed[0] 6 ) 
   ( send-message 
      "#Morpheus" 
      "High" 
      "morp - 6th bomber lost" 
   )
)
+Name: msg 6th bomber down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Mog-Pharau" ) 
   ( send-message-list 
      "#Morpheus" 
      "High" 
      "morp - mog-pharau arriving" 
      0 
   )
)
+Name: msg mog-pharau arrives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( facing "Mog-Pharau" 90 ) 
   ( send-message-list 
      "#Alpha 1, Vaurant" 
      "High" 
      "a1 - super-destroyer" 
      0 
      "#Morpheus" 
      "High" 
      "morp - eliminate" 
      7500 
   )
)
+Name: msg visual confirmation
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "msg visual confirmation" 
      4 
   )
   ( invalidate-goal "Destroy Portal" ) 
   ( validate-goal "Destroy Mog-Pharau" ) 
   ( beam-unprotect-ship 
      "Epsilon 1" 
      "Epsilon 2" 
      "Epsilon 3" 
      "Iota 1" 
      "Iota 2" 
      "Iota 3" 
      "Kappa 1" 
      "Kappa 2" 
      "Kappa 3" 
   )
   ( unprotect-ship 
      "Epsilon 1" 
      "Epsilon 2" 
      "Epsilon 3" 
      "Iota 1" 
      "Iota 2" 
      "Iota 3" 
      "Kappa 1" 
      "Kappa 2" 
      "Kappa 3" 
   )
   ( ship-no-guardian 
      "Kappa 1" 
      "Kappa 2" 
      "Kappa 3" 
   )
)
+Name: objective change
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 1 "Mog-Pharau" ) 
   ( cap-waypoint-speed "Mog-Pharau" 5 ) 
   ( ship-subsys-guardian-threshold 
      95 
      "Mog-Pharau" 
      "engine01" 
      "engine02" 
   )
)
+Name: mog-pharau wp speed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 2 "Mog-Pharau" ) 
   ( add-remove-escort "Epsilon 1" 0 ) 
   ( add-remove-escort "Epsilon 2" 0 ) 
   ( add-remove-escort "Epsilon 3" 0 ) 
   ( add-remove-escort "Iota 1" 0 ) 
   ( add-remove-escort "Iota 2" 0 ) 
   ( add-remove-escort "Iota 3" 0 ) 
   ( add-remove-escort "Mog-Pharau" 10 ) 
)
+Name: new elist
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 12 "Mog-Pharau" ) 
   ( clear-goals 
      "Beta" 
      "Gamma" 
      "Delta" 
      "Epsilon" 
      "Zeta" 
      "Eta" 
      "Theta" 
      "Iota" 
   )
   ( add-goal 
      "Beta" 
      ( ai-chase "Mog-Pharau" 89 ) 
   )
   ( add-goal 
      "Gamma" 
      ( ai-chase "Mog-Pharau" 89 ) 
   )
   ( add-goal 
      "Delta" 
      ( ai-chase "Mog-Pharau" 89 ) 
   )
   ( add-goal 
      "Epsilon" 
      ( ai-chase "Mog-Pharau" 89 ) 
   )
   ( add-goal 
      "Zeta" 
      ( ai-chase "Mog-Pharau" 89 ) 
   )
   ( add-goal 
      "Eta" 
      ( ai-chase "Mog-Pharau" 89 ) 
   )
   ( add-goal 
      "Theta" 
      ( ai-chase "Mog-Pharau" 89 ) 
   )
   ( add-goal 
      "Iota" 
      ( ai-chase "Mog-Pharau" 89 ) 
   )
)
+Name: all go for mog-pharau
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      1 
      "Naberius" 
      "Valac" 
   )
   ( cap-waypoint-speed "Naberius" 30 ) 
   ( cap-waypoint-speed "Valac" 30 ) 
   ( add-remove-escort "Naberius" 5 ) 
   ( add-remove-escort "Valac" 5 ) 
)
+Name: carriers wp speed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( has-arrived-delay 20 "Mog-Pharau" ) 
      ( percent-ships-destroyed 
         90 
         "Zominthos 1" 
         "Iraklion 1" 
         "Iraklion 2" 
         "Iraklion 3" 
         "Iraklion 4" 
         "Iraklion 5" 
         "Zominthos 2" 
         "Zominthos 3" 
         "Iraklion 6" 
         "Iraklion 7" 
      )
   )
   ( send-message-list 
      "Alpha 2" 
      "High" 
      "a2 - destorying blockade" 
      0 
      "#Morpheus" 
      "High" 
      "morph - abort" 
      7500 
      "#Alpha 1, Vaurant" 
      "High" 
      "a1 - attack" 
      7500 
      "#Morpheus" 
      "High" 
      "morph - retreat" 
      7500 
   )
)
+Name: msg no can do
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when-argument 
   ( every-of 
      "Alpha" 
      "Beta" 
      "Gamma" 
      "Delta" 
      "Epsilon" 
      "Zeta" 
      "Eta" 
      "Theta" 
      "Iota" 
      "Kappa" 
   )
   ( is-event-true-delay 
      "msg no can do" 
      ( rand-multiple 15 28 ) 
   )
   ( clear-goals "<argument>" ) 
   ( add-goal 
      "<argument>" 
      ( ai-warp-out 89 ) 
   )
)
+Name: mission end
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( do-nothing ) 
+Name: ---------------------DIRECTIVES
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( has-departed-delay 0 "Epsilon" ) 
      ( not 
         ( is-destroyed-delay 0 "Epsilon" ) 
      )
   )
   ( do-nothing ) 
)
+Name: d epsilon
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Defend Epsilon wing", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( has-departed-delay 0 "Iota" ) 
      ( not ( is-destroyed-delay 0 "Iota" ) ) 
   )
   ( do-nothing ) 
)
+Name: d iota
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Defend Iota wing", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 20 "Brahma" ) 
   ( do-nothing ) 
)
+Name: chainblock a
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Brahma" ) 
   ( do-nothing ) 
)
+Name: d brahma
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Brahma wing", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 20 "Vishnu" ) 
   ( do-nothing ) 
)
+Name: chainblock b
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Vishnu" ) 
   ( do-nothing ) 
)
+Name: d vishnu
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Vishnu wing", -1)
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "msg mog-pharau arrives" 
      4 
   )
   ( do-nothing ) 
)
+Name: chainblock c
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( facing "Mog-Pharau" 45 ) 
   ( do-nothing ) 
)
+Name: d visual
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Aquire visual confirmation", -1)
+Objective key:  XSTR("Face Mog-Pharau", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 0 "Mog-Pharau" ) 
      ( is-event-incomplete "msg no can do" ) 
   )
   ( do-nothing ) 
)
+Name: d mog-pharau
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Objective:  XSTR("Destroy the super-destroyer", -1)
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "msg no can do" 
      23 
   )
   ( do-nothing ) 
)
+Name: rtb block
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: d rtb
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Objective:  XSTR("Return To Base", -1)
+Team: 0

$Formula: ( do-nothing ) 
+Name: ------------------VARIABLE PLAY
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 4 "Epsilon 1" ) 
   ( modify-variable 
      @UrsasDestroyed[0] 
      ( + @UrsasDestroyed[0] 1 ) 
   )
)
+Name: eps 1 down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 4 "Epsilon 2" ) 
   ( modify-variable 
      @UrsasDestroyed[0] 
      ( + @UrsasDestroyed[0] 1 ) 
   )
)
+Name: eps 2 down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 4 "Epsilon 3" ) 
   ( modify-variable 
      @UrsasDestroyed[0] 
      ( + @UrsasDestroyed[0] 1 ) 
   )
)
+Name: eps 3 down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 4 "Iota 1" ) 
   ( modify-variable 
      @UrsasDestroyed[0] 
      ( + @UrsasDestroyed[0] 1 ) 
   )
)
+Name: iota 1 down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 4 "Iota 2" ) 
   ( modify-variable 
      @UrsasDestroyed[0] 
      ( + @UrsasDestroyed[0] 1 ) 
   )
)
+Name: iota 2 down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 4 "Iota 3" ) 
   ( modify-variable 
      @UrsasDestroyed[0] 
      ( + @UrsasDestroyed[0] 1 ) 
   )
)
+Name: iota 3 down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( do-nothing ) 
+Name: ---------------Winghealth stuff
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time 
   ( is-event-incomplete 
      "msg retreat beta" 
   )
   ( modify-variable 
      @WingHealthBeta[200] 
      ( + 
         ( hits-left "Beta 1" ) 
         ( hits-left "Beta 2" ) 
      )
   )
)
+Name: winghealth beta
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time 
   ( is-event-incomplete 
      "msg retreat gamma" 
   )
   ( modify-variable 
      @WingHealthGamma[200] 
      ( + 
         ( hits-left "Gamma 1" ) 
         ( hits-left "Gamma 2" ) 
      )
   )
)
+Name: winghealth gamma
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time 
   ( is-event-incomplete 
      "msg retreat delta" 
   )
   ( modify-variable 
      @WingHealthDelta[300] 
      ( + 
         ( hits-left "Delta 1" ) 
         ( hits-left "Delta 2" ) 
         ( hits-left "Delta 3" ) 
      )
   )
)
+Name: winghealth delta
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time 
   ( is-event-incomplete 
      "msg retreat zeta" 
   )
   ( modify-variable 
      @WingHealthZeta[300] 
      ( + 
         ( hits-left "Zeta 1" ) 
         ( hits-left "Zeta 2" ) 
         ( hits-left "Zeta 3" ) 
      )
   )
)
+Name: winghealth zeta
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time 
   ( is-event-incomplete 
      "msg retreat eta" 
   )
   ( modify-variable 
      @WingHealthEta[300] 
      ( + 
         ( hits-left "Eta 1" ) 
         ( hits-left "Eta 2" ) 
         ( hits-left "Eta 3" ) 
      )
   )
)
+Name: winghealth eta
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( every-time 
   ( is-event-incomplete 
      "msg retreat theta" 
   )
   ( modify-variable 
      @WingHealthTheta[300] 
      ( + 
         ( hits-left "Theta 1" ) 
         ( hits-left "Theta 2" ) 
         ( hits-left "Theta 3" ) 
      )
   )
)
+Name: winghealth theta
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when-argument 
   ( random-of "Beta 1" "Beta 2" ) 
   ( < @WingHealthBeta[200] 100 ) 
   ( send-random-message 
      "<argument>" 
      "Low" 
      "retreat msg 1" 
      "retreat msg 2" 
      "retreat msg 3" 
      "retreat msg 4" 
      "retreat msg 5" 
      "retreat msg 6" 
   )
)
+Name: msg retreat beta
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when-argument 
   ( random-of "Gamma 1" "Gamma 2" ) 
   ( < @WingHealthGamma[200] 100 ) 
   ( send-random-message 
      "<argument>" 
      "Low" 
      "retreat msg 1" 
      "retreat msg 2" 
      "retreat msg 3" 
      "retreat msg 4" 
      "retreat msg 5" 
      "retreat msg 6" 
   )
)
+Name: msg retreat gamma
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when-argument 
   ( random-of 
      "Delta 1" 
      "Delta 2" 
      "Delta 3" 
   )
   ( < @WingHealthDelta[300] 100 ) 
   ( send-random-message 
      "<argument>" 
      "Low" 
      "retreat msg 1" 
      "retreat msg 2" 
      "retreat msg 3" 
      "retreat msg 4" 
      "retreat msg 5" 
      "retreat msg 6" 
   )
)
+Name: msg retreat delta
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when-argument 
   ( random-of 
      "Zeta 1" 
      "Zeta 2" 
      "Zeta 3" 
   )
   ( < @WingHealthZeta[300] 100 ) 
   ( send-random-message 
      "<argument>" 
      "Low" 
      "retreat msg 1" 
      "retreat msg 2" 
      "retreat msg 3" 
      "retreat msg 4" 
      "retreat msg 5" 
      "retreat msg 6" 
   )
)
+Name: msg retreat zeta
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when-argument 
   ( random-of "Eta 1" "Eta 2" "Eta 3" ) 
   ( < @WingHealthEta[300] 100 ) 
   ( send-random-message 
      "<argument>" 
      "Low" 
      "retreat msg 1" 
      "retreat msg 2" 
      "retreat msg 3" 
      "retreat msg 4" 
      "retreat msg 5" 
      "retreat msg 6" 
   )
)
+Name: msg retreat eta
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when-argument 
   ( random-of 
      "Theta 1" 
      "Theta 2" 
      "Theta 3" 
   )
   ( < @WingHealthTheta[300] 100 ) 
   ( send-random-message 
      "<argument>" 
      "Low" 
      "retreat msg 1" 
      "retreat msg 2" 
      "retreat msg 3" 
      "retreat msg 4" 
      "retreat msg 5" 
      "retreat msg 6" 
   )
)
+Name: msg retreat theta
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 4 total

$Type: Primary
+Name: Destroy Portal
$MessageNew:  XSTR("Destroy the Portal", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "Once Inactive Jumpgate" 
)
+No music

$Type: Secondary
+Name: Shivan fleet decimated
$MessageNew:  XSTR("Decimate the Shivan fleet", -1)
$end_multi_text
$Formula: ( and 
   ( percent-ships-destroyed 
      90 
      "Stolas" 
      "Glasya" 
      "Labolas" 
      "Haagenti" 
      "Dantalion" 
      "Bakeneko" 
   )
   ( not 
      ( has-arrived-delay 0 "Mog-Pharau" ) 
   )
)

$Type: Secondary
+Name: Ancients' fleet decimated
$MessageNew:  XSTR("Decimate the Ancients' fleet", -1)
$end_multi_text
$Formula: ( percent-ships-destroyed 
   90 
   "Zominthos 1" 
   "Iraklion 1" 
   "Iraklion 2" 
   "Iraklion 3" 
   "Iraklion 4" 
   "Iraklion 5" 
   "Zominthos 2" 
   "Zominthos 3" 
   "Iraklion 6" 
   "Iraklion 7" 
)
+No music

$Type: Primary
+Name: Destroy Mog-Pharau
$MessageNew:  XSTR("Destroy the Mog-Pharau", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 0 "Mog-Pharau" ) 
+Invalid
+No music

#Waypoints		;! 17 lists total

$Name: Epsilon WP
$List: (		;! 2 points in list
	( -10200.000000, 2000.000000, 3500.000000 )
	( -500.000000, 0.000000, -2050.000000 )
)

$Name: Iota WP
$List: (		;! 2 points in list
	( -10000.000000, 2000.000000, 3750.000000 )
	( -500.000000, 0.000000, 2050.000000 )
)

$Name: Iraklion 1 WP
$List: (		;! 4 points in list
	( -2475.000000, 680.000000, -975.000000 )
	( -3315.000000, 750.000000, -135.000000 )
	( -3075.000000, 780.000000, 1275.000000 )
	( -1750.000000, 975.000000, 1900.000000 )
)

$Name: Iraklion 2 WP
$List: (		;! 4 points in list
	( -3175.000000, 620.000000, -400.000000 )
	( -2230.000000, 410.000000, 355.000000 )
	( -1345.000000, 270.000000, 600.000000 )
	( -675.000000, 160.000000, 1350.000000 )
)

$Name: Iraklion 3 WP
$List: (		;! 4 points in list
	( -3350.000000, 940.000000, -1750.000000 )
	( -2725.000000, 980.000000, -1400.000000 )
	( -2525.000000, 1020.000000, -150.000000 )
	( -1300.000000, 870.000000, 1000.000000 )
)

$Name: Rak 1 WP
$List: (		;! 5 points in list
	( -1125.000000, 275.000000, 350.000000 )
	( -1850.000000, 535.000000, 415.000000 )
	( -2400.000000, 700.000000, 25.000000 )
	( -3050.000000, 825.000000, -800.000000 )
	( -7500.000000, 650.000000, -85.000000 )
)

$Name: Lilith 1 WP
$List: (		;! 4 points in list
	( -1950.000000, 1750.000000, -655.000000 )
	( -2875.000000, 1200.000000, -500.000000 )
	( -4075.000000, 1000.000000, -830.000000 )
	( -6825.000000, 800.000000, -1725.000000 )
)

$Name: Iraklion 5 WP
$List: (		;! 4 points in list
	( -3750.000000, 1500.000000, 650.000000 )
	( -2775.000000, 1750.000000, -825.000000 )
	( -4100.000000, 950.000000, -2250.000000 )
	( -6000.000000, 625.000000, -825.000000 )
)

$Name: Iraklion 4 WP
$List: (		;! 4 points in list
	( -3150.000000, 1650.000000, -3475.000000 )
	( -1080.000000, 1325.000000, -2775.000000 )
	( -5600.000000, -200.000000, -1315.000000 )
	( -8600.000000, -25.000000, -1385.000000 )
)

$Name: Cain 2 WP
$List: (		;! 3 points in list
	( -2075.000000, -125.000000, 725.000000 )
	( -5050.000000, 340.000000, 485.000000 )
	( -8250.000000, 155.000000, 650.000000 )
)

$Name: Rak 2 WP
$List: (		;! 3 points in list
	( -3800.000000, 280.000000, 250.000000 )
	( -5900.000000, 740.000000, 980.000000 )
	( -9300.000000, 950.000000, 345.000000 )
)

$Name: Mog-Pharau WP
$List: (		;! 2 points in list
	( -10000.000000, 0.000000, 0.000000 )
	( -11500.000000, 0.000000, 0.000000 )
)

$Name: Naberius WP
$List: (		;! 2 points in list
	( -5000.000000, -650.000000, -950.000000 )
	( -10000.000000, -650.000000, -950.000000 )
)

$Name: Valac WP
$List: (		;! 2 points in list
	( -5000.000000, 1450.000000, 950.000000 )
	( -10000.000000, 1450.000000, 950.000000 )
)

$Name: Zomminthos 3 WP
$List: (		;! 3 points in list
	( -3500.000000, 1900.000000, -500.000000 )
	( -920.000000, 2000.000000, -575.000000 )
	( -1050.000000, 2000.000000, -550.000000 )
)

$Name: Iraklion 7 WP
$List: (		;! 2 points in list
	( -335.000000, 1500.000000, 2650.000000 )
	( -1750.000000, 1100.000000, 2150.000000 )
)

$Name: Iraklion 6 WP
$List: (		;! 2 points in list
	( -175.000000, 680.000000, -2850.000000 )
	( -2200.000000, 420.000000, -2450.000000 )
)

#Messages		;! 37 total

$Command Sender: Morpheus

$Name: ere - battleplan 1
$Team: -1
$MessageNew:  XSTR("Epsilon and Iota must make their way to the subspace portal. Alpha and Kappa will provide escort.", -1)
$end_multi_text
+AVI Name: Head-CM3

$Name: ere - battleplan 2
$Team: -1
$MessageNew:  XSTR("All other wings, spread out and engage the enemy. Destroy as many targets as possible to thin this crossfie.", -1)
$end_multi_text
+AVI Name: Head-CM3

$Name: a3 - nuts
$Team: -1
$MessageNew:  XSTR("This is nuts! We got two fleet grinding each other up in front of us. Why don't we just sit and wait for them to finish?", -1)
$end_multi_text

$Name: a2 - no telling
$Team: -1
$MessageNew:  XSTR("Because there is no telling what the shivans might bring fron the other side of this portal. Faceing off another Lucifer is surely not my thing.", -1)
$end_multi_text

$Name: a1 - cut it
$Team: -1
$MessageNew:  XSTR("Cut the chatter, boys. We are here to waste some of these spider SOBs and that is what we will do. Now focus on those Ursas, they are all heavy bombers we got...", -1)
$end_multi_text

$Name: aw - 1st zominthos down
$Team: -1
$MessageNew:  XSTR("The shivans just destroyed that Zominthos! They are not playing fair here...", -1)
$end_multi_text
+AVI Name: Head-TP8

$Name: aw - 2nd zomnithos coming
$Team: -1
$MessageNew:  XSTR("There comes another Zominthos. Did you think the Ancients would let the shivans gain the aerial superiority...", -1)
$end_multi_text
+AVI Name: Head-TP7

$Name: e1 - incoming maras
$Team: -1
$MessageNew:  XSTR("We got incoming shivan fighers, here ... I have never seen fighters like that...", -1)
$end_multi_text
+AVI Name: Head-TP4

$Name: morp - maras confirmed
$Team: -1
$MessageNew:  XSTR("New fighter-class has been confirmed. Designation ''Mara'' - keep them off our bombers!", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: a2 - another intercept
$Team: -1
$MessageNew:  XSTR("The shivans are sending another wings to intercept the Ursas - designation Vishnu", -1)
$end_multi_text

$Name: morp - 1st bomber lost
$Team: -1
$MessageNew:  XSTR("We have lost a bomber. Redouble your efforts, Alpha and Kappa!", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: morp - 2nd bomber lost
$Team: -1
$MessageNew:  XSTR("We got two bombers down, pilots!", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: morp - 3rd bomber lost
$Team: -1
$MessageNew:  XSTR("We have lost half of our bombers!", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: morp - 4th bomber lost
$Team: -1
$MessageNew:  XSTR("Another bomber down - this mission is about to be compromised, pilots!", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: morp - 5th bomber lost
$Team: -1
$MessageNew:  XSTR("Fifth bomber down! Abort mission, pilots - We have lost too many bombers!", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: morp - 6th bomber lost
$Team: -1
$MessageNew:  XSTR("All of our Ursa-bombers have been destroyed!", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: morp - mog-pharau arriving
$Team: -1
$MessageNew:  XSTR("We reading a massive sub-signature - We need a visual confirmation..", -1)
$end_multi_text

$Name: a1 - super-destroyer
$Team: -1
$MessageNew:  XSTR("Oh god, Morpheus - We got another shivan superdestroyer here!", -1)
$end_multi_text

$Name: a2 - destorying blockade
$Team: -1
$MessageNew:  XSTR("The super-destroyer is destroying the ancients' fleet... That damn thing has more fire-power than the Lucifer, Morpheus. No way we are going to stop it!", -1)
$end_multi_text

$Name: morp - eliminate
$Team: -1
$MessageNew:  XSTR("Pilots, do all you can to eliminate the super-destroyer! Bomb that ship back to stone age!", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: aw - 3rd zominthos
$Team: -1
$MessageNew:  XSTR("A thrid Zominthos as arrived. The Ancients mean it this time....", -1)
$end_multi_text
+AVI Name: Head-TP7

$Name: TM - Brahma F7
$Team: -1
$MessageNew:  XSTR("HINT: Brahma wing can be targeted with F7", -1)
$end_multi_text

$Name: TM - Leo F8
$Team: -1
$MessageNew:  XSTR("HINT: Vishnu wing can be targeted with F8", -1)
$end_multi_text

$Name: a1 - interference
$Team: -1
$MessageNew:  XSTR("Dammit, the portal must be interfering with our subspace drives!", -1)
$end_multi_text

$Name: morph - nahema
$Team: -1
$MessageNew:  XSTR("We have a confirmed sighting of a new shivan bomber-class. Designation ''Nahema''.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: morph - rak
$Team: -1
$MessageNew:  XSTR("Transfering new target data - class has been designated ''Rakshasa''.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: morph - moloch
$Team: -1
$MessageNew:  XSTR("Updating your tactical display, pilots. Shivan carrier has been designated ''Moloch''.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: morph - cain 2
$Team: -1
$MessageNew:  XSTR("The Labolas is getting dangerously close to our bombers! Be careful, pilots!", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: morph - abort
$Team: -1
$MessageNew:  XSTR("Roger, Alpha. All units, aboard mission and regroup at the Altari portal. We will salvage this situation later,", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: a1 - attack
$Team: -1
$MessageNew:  XSTR("Morpheus, we must press the attack and eliminate that destroyer NOW! We cannot let the shivans run away unharmed and unchecked.", -1)
$end_multi_text

$Name: morph - retreat
$Team: -1
$MessageNew:  XSTR("Alpha 1, you have been ordered to retreat at once. There will be no discussion!", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: retreat msg 1
$Team: -1
$MessageNew:  XSTR("That's the damage threshold. We are jumping it!", -1)
$end_multi_text

$Name: retreat msg 2
$Team: -1
$MessageNew:  XSTR("We did all we could. Bugging out now.", -1)
$end_multi_text

$Name: retreat msg 3
$Team: -1
$MessageNew:  XSTR("We got as much of the package delivered as we were able. Heading back home.", -1)
$end_multi_text

$Name: retreat msg 4
$Team: -1
$MessageNew:  XSTR("We are not going to make home if we don't abort now. Good luck to the rest of you.", -1)
$end_multi_text

$Name: retreat msg 5
$Team: -1
$MessageNew:  XSTR("I'm not going back in coffin. Punching J-Drive.", -1)
$end_multi_text

$Name: retreat msg 6
$Team: -1
$MessageNew:  XSTR("Wing below acceptable operational conditions. We are jumping back to the barn.", -1)
$end_multi_text

#Reinforcements		;! 0 total


#Background bitmaps		;! 40 total

$Num stars: 0
$Ambient light level: 7895160

$Bitmap List:
$Sun: SunBlue
+Angles: 0.488692 0.000000 0.506145
+Scale: 3.000000
$Sun: SunGreen
+Angles: 0.488692 0.000000 0.506145
+Scale: 1.500000
$Starbitmap: NebulD1-Main
+Angles: 6.038835 5.934115 6.091194
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD2-main
+Angles: 0.087266 6.265727 5.969021
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD4-whisp
+Angles: 0.000000 0.000000 0.104720
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD5-whisp
+Angles: 0.261799 0.000000 0.174533
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD6-whisp
+Angles: 0.279252 0.000000 0.366519
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD7-whisp
+Angles: 0.767944 0.890117 0.750491
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD8-whisp
+Angles: 0.994837 5.864302 0.907570
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD9-whisp
+Angles: 0.000000 0.017453 0.698131
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD10-whisp
+Angles: 0.244346 0.000000 0.872664
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD11-whisp
+Angles: 5.951568 6.213367 1.151916
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD12-whisp
+Angles: 5.672316 0.401425 0.733038
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD13-whisp
+Angles: 0.436332 0.000000 5.619956
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD14-whisp
+Angles: 0.000000 0.000000 5.462876
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD10-whisp
+Angles: 0.453785 5.777035 5.532690
+ScaleX: 3.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD9-whisp
+Angles: 0.767944 0.000000 5.288343
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD7-whisp
+Angles: 1.553342 0.575958 4.939278
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD6-whisp
+Angles: 5.759582 1.186823 4.415679
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD5-whisp
+Angles: 0.226893 0.000000 4.293507
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD4-whisp
+Angles: 5.497783 0.000000 3.926988
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD2-main
+Angles: 1.239183 2.181660 5.305797
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD13-whisp
+Angles: 0.715584 0.000000 0.000000
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD7-whisp
+Angles: 1.256636 0.314159 0.000000
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD7-whisp
+Angles: 1.570795 0.977384 0.000000
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD4-whisp
+Angles: 1.343902 0.000000 1.815141
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD5-whisp
+Angles: 5.026544 0.000000 0.872664
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD8-whisp
+Angles: 5.445423 6.178461 0.349066
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulD9-whisp
+Angles: 5.026544 0.000000 0.191986
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB3-main
+Angles: 6.073741 0.000000 2.949604
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB4-whisp
+Angles: 6.126101 0.000000 2.862338
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB5-whisp
+Angles: 6.161007 0.000000 3.263763
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB6-whisp
+Angles: 6.213367 0.000000 3.001964
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB7-whisp
+Angles: 0.000000 0.000000 3.281216
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB8-whisp
+Angles: 0.122173 2.932151 3.176497
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB10-whisp
+Angles: 6.143554 0.523598 2.722712
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB11-whisp
+Angles: 0.157080 0.000000 3.001964
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB12-whisp
+Angles: 0.000000 0.000000 2.408552
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB13-whisp
+Angles: 5.881755 0.000000 2.757618
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulB14-whisp
+Angles: 5.619956 0.000000 2.391099
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: NebulB8-Whisp
+Angles: 5.078904 1.553342 2.129300
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: DysonSphere
+Angles: 5.986475 6.038835 1.989674
+ScaleX: 2.500000
+ScaleY: 2.500000
+DivX: 5
+DivY: 5

#Asteroid Fields

$Density: 187
+Field Type: 1
+Debris Genre: 1
+Field Debris Type: 12
+Field Debris Type: 9
$Average Speed: 0.000000
$Minimum: -4500.000000, -1650.000000, -1650.000000
$Maximum: -200.000000, 1650.000000, 1650.000000

#Music

$Event Music: 2: Exodus
$Briefing Music: Brief5

#End

