#Mission Info

$Version: 0.10
$Name:  XSTR("Forced Hand", -1)
$Author: 0rph3u5
$Created: 07/19/09 at 14:03:05
$Modified: 04/11/10 at 19:59:49
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 131200

+Disallow Support: 0

+Hull Repair Ceiling: 0.000000

+Subsystem Repair Ceiling: 100.000000
+All Teams Attack

+Viewer pos: -2687.673828, 3960.653320, 1459.629639
+Viewer orient:
	-0.682072, -0.000001, -0.731285,
	0.628702, 0.510759, -0.586394,
	0.373511, -0.859724, -0.348374


$Skybox Model: starfield.pof

$AI Profile: FS1 RETAIL

#Command Briefing

#Briefing
$start_briefing
$num_stages: 4
$start_stage
$multi_text
 XSTR("Commander, we have got a situation at hand. The GTSC Giodarno was beem commandeered during the retreat after the ancients drove us off from the sphere's orbit. Dr. Carell appears to be in command of the vessel now and has taken it to the site of the inactive subspace portal.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 0.000000, 150.000000, -200.000000
$camera_orient:
	-0.999594, 0.000000, -0.028509,
	0.026995, 0.321559, -0.946505,
	0.009167, -0.946890, -0.321428
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 18
$team: Friendly
$class: GTSC Faustus
$pos: 39.798920, 0.000005, -233.872620
$label: Giodarno
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 26
$team: Unknown
$class: AJg Knossos
$pos: -64.221390, 0.000002, -263.751221
$label: Inactive Portal
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The Giodarno carries vital data we have recorded about the sphere and it's inner workings. Since we are cut of from our research station through the ancient fleet we have to retrieve this data in order to undermine of the Ancients' attempt to seize this ''Shard Of Infinity'' contained within the sphere.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 0.000000, 150.000000, -200.000000
$camera_orient:
	-0.999594, 0.000000, -0.028509,
	0.026995, 0.321559, -0.946505,
	0.009167, -0.946890, -0.321428
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 18
$team: Friendly
$class: GTSC Faustus
$pos: 39.798920, 0.000005, -233.872620
$label: Giodarno
+id: 1
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 26
$team: Unknown
$class: AJg Knossos
$pos: -64.221390, 0.000002, -263.751221
$label: Inactive Portal
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Dr Carell was a member of the rouge GTI R&D branch and had surrendered himself unwillingly to the GTA after the destruction of the GTD Hades. His working on this project is due to unique genius to deciever alien langues and technologies. 
Though the Giodarno must be captured intact, Dr Carell has become a liability and must be removed from this research project at once, either through death or extraction.

", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -12.968666, 78.236320, -222.254089
$camera_orient:
	-0.291958, 0.000000, -0.956431,
	0.791061, 0.562060, -0.241478,
	0.537571, -0.827097, -0.164098
$camera_time: 2500
$num_lines: 0
$num_icons: 2
$Flags: 1
$Formula: ( true ) 
$start_icon
$type: 1
$team: Friendly
$class: GTF Antaeus
$pos: 24.827265, 0.000017, 110.532814
$label: Alpha
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTSC Faustus
$pos: 36.230881, -0.000006, -236.418839
$label: Giodarno
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("We have already prepared you a wing Antaeus-fighters with disruptor cannons to intercept the Giodarno. Transport Storm will arrive once the Giodarno has been disable and disarmed while the GTC Requiem are standing by to your assiatance.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -12.968666, 78.236320, -222.254089
$camera_orient:
	0.993986, 0.000000, -0.109503,
	0.037826, 0.938444, 0.343355,
	0.102762, -0.345432, 0.932800
$camera_time: 2500
$num_lines: 0
$num_icons: 4
$Flags: 2
$Formula: ( true ) 
$start_icon
$type: 1
$team: Friendly
$class: GTF Antaeus
$pos: -69.700882, 0.000019, 28.066612
$label: Alpha
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTSC Faustus
$pos: 36.230881, -0.000006, -236.418839
$label: Giodarno
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Leviathan Adv
$pos: 44.112087, -0.000030, -99.635185
$label: Requiem
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Friendly
$class: GTT Elysium
$pos: 131.465988, 0.000001, 139.864639
$label: Storm
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 5

$Formula: ( is-destroyed-delay 0 "Giodarno" ) 
$Multi text
    XSTR("The Giodarno was destroyed in your effort capture it. Its databases contained information of upmost value to our campaign and this loss in un-forgiveable.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( has-departed-delay 0 "Giodarno" ) 
$Multi text
    XSTR("Your work to secure the GTSC Giodarno was admirable. Its databases contain information of upmost value to our campaign - to have them back will sure give us a way to stop the Ancients form seizing their prize - the omnious ''Shard Of Infinity''.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( has-arrived-delay 0 "Requiem" ) 
$Multi text
    XSTR("The activation of the portal by Dr. Carell's hand is a dire development indeed. We assumed that the rouge GTI had a vast knowledge of the shivan technology but that they were able to manipulate an ancient device of this sort was beyond our reckoning.

The presence of the shivans on the other side of the portal is not as suprising as it first might seem. The Shivans destroyed the Ancient's cilvilisation millenia ago and the fact that some Ancients have survived implicated the fact that some shivans might have laid in wait to destroy these remnants as well.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( has-departed-delay 0 "Requiem" ) 
$Multi text
    XSTR("In the light of this event your defense of the GTC Requiem was admirable. Not many pilots would have remained calm at the moment when the shivans would reappear of their screen.
The Ancient's intervention in this matter was predicatable but we never though they would divert such firepower to the protal that we would have to withdraw.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( has-departed-delay 0 "Requiem" ) 
$Multi text
    XSTR("I fear there will be no time to rest, Commander.The entire air-groups of Erebus and Morphues will be briefed in ten minutes about this new development and our couter-offensive.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Alternate Types:
$Alt: Unknown Shivan

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Apollo"	5
	"GTF Valkyrie"	5
	"GTF Hercules"	5
	"GTF Loki"	5
	"GTB Athena"	5
	"GTB Zeus"	5
	"GTB Medusa"	5
	"GTB Ursa"	5
)

+Weaponry Pool: (
	"ML-16 Laser"	16
	"Disruptor"	19
	"D-Advanced"	16
	"Avenger"	16
	"Flail"	16
	"Prometheus"	16
	"Banshee"	19
	"S-Breaker"	16
	"Leech Cannon"	16
	"MX-50"	500
	"Fury"	500
	"Interceptor"	560
	"Hornet"	500
	"Phoenix V"	500
	"Synaptic"	500
	"Cluster Bomb"	500
	"Stiletto"	500
	"EM Pulse"	500
	"Tsunami"	500
	"Harbinger"	500
)

#Objects		;! 56 total

$Name: Alpha 1		;! Object #0
$Class: GTF Antaeus
$Team: Friendly
$Location: -8000.000000, 3600.000000, 0.000000
$Orientation:
	0.333443, 0.000000, -0.942770,
	0.434958, 0.887212, 0.153838,
	0.836437, -0.461361, 0.295835
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Disruptor" "Banshee" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Inactive Jumpgate		;! Object #1
$Class: AJg Knossos
$Team: Unknown
$Location: 0.000000, 0.000000, 0.000000
$Orientation:
	0.000000, 0.000000, 1.000000,
	0.000000, 1.000000, 0.000000,
	-1.000000, 0.000000, 0.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "protect-ship" "no-shields" "invulnerable" "hidden-from-sensors" "beam-protect-ship" "don't-collide-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Giodarno		;! Object #2
$Class: GTSC Faustus
$Team: Neutral
$Location: -3250.000000, 980.000000, 1680.000000
$Orientation:
	-0.258140, 0.529361, -0.808171,
	0.443914, 0.807978, 0.387444,
	0.858082, -0.258745, -0.443562
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 2
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 50

$Name: Requiem		;! Object #3
$Class: GTC Leviathan Adv
$Team: Friendly
$Location: -9500.000000, 260.000000, -580.000000
$Orientation:
	-0.714918, 0.476585, -0.511624,
	0.039405, 0.758018, 0.651042,
	0.698097, 0.445281, -0.560700
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "portal appraoch" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "msg confirmed" 
   ( rand-multiple 61 65 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 
   21 
   "ACv Zominthos 18" 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 3
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: Alpha 2		;! Object #4
$Class: GTF Antaeus
$Team: Friendly
$Location: -8028.486328, 3599.695068, 9.408281
$Orientation:
	0.330020, 0.000000, -0.943974,
	0.433862, 0.888120, 0.151681,
	0.838362, -0.459613, 0.293097
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Disruptor" "Banshee" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "guardian" )
+Flags2: ( "no-builtin-messages" "no-death-scream" )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Alpha 3		;! Object #5
$Class: GTF Antaeus
$Team: Friendly
$Location: -8004.537598, 3617.704346, -23.790890
$Orientation:
	0.337344, 0.000000, -0.941381,
	0.435790, 0.886397, 0.156166,
	0.834437, -0.462926, 0.299021
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Disruptor" "Banshee" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "guardian" )
+Flags2: ( "no-builtin-messages" "no-death-scream" )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Strom		;! Object #6
$Class: GTT Corsair
$Team: Friendly
$Location: -5000.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "Giodarno" "Docking Point" "port docking" 50 ) )
$Cargo 1:  XSTR("Boarding Team", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Near Ship
+Arrival Distance: 3250
$Arrival Anchor: Giodarno
+Arrival Delay: 22
$Arrival Cue: ( and 
   ( is-disabled-delay 0 "Giodarno" ) 
   ( is-disarmed-delay 0 "Giodarno" ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 1
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Scald 1		;! Object #7
$Class: GTF Loki
$Team: Neutral
$Location: -3600.000000, 780.000000, 1600.000000
$Orientation:
	-0.341743, 0.000000, 0.939793,
	0.484894, 0.856614, 0.176325,
	-0.805040, 0.515958, -0.292742
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Scald 2		;! Object #8
$Class: GTF Loki
$Team: Neutral
$Location: -3585.625977, 760.000061, 1620.840942
$Orientation:
	-0.344674, 0.000000, 0.938722,
	0.485289, 0.856005, 0.178185,
	-0.803551, 0.516967, -0.295043
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Scald 3		;! Object #9
$Class: GTF Loki
$Team: Neutral
$Location: -3581.300049, 790.000000, 1574.400024
$Orientation:
	-0.335635, 0.000000, 0.941992,
	0.487870, 0.855433, 0.173830,
	-0.805811, 0.517913, -0.287114
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Hird 1		;! Object #10
$Class: GTF Hercules
$Team: Neutral
$Location: -3135.199951, 1450.000000, 1593.300049
$Orientation:
	-0.311248, 0.000000, 0.950329,
	0.367997, 0.921983, 0.120525,
	-0.876187, 0.387231, -0.286965
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Banshee" )
+Secondary Banks: ( "Interceptor" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Hird 2		;! Object #11
$Class: GTF Hercules
$Team: Neutral
$Location: -3082.476074, 1450.000000, 1584.548462
$Orientation:
	-0.306696, 0.000000, 0.951807,
	0.365687, 0.923249, 0.117833,
	-0.878755, 0.384202, -0.283157
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Banshee" )
+Secondary Banks: ( "Interceptor" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Hird 3		;! Object #12
$Class: GTF Hercules
$Team: Neutral
$Location: -3113.516357, 1450.000000, 1627.140015
$Orientation:
	-0.315933, 0.000000, 0.948782,
	0.365503, 0.922819, 0.121708,
	-0.875554, 0.385234, -0.291549
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Banshee" )
+Secondary Banks: ( "Interceptor" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: AC Iraklion 13		;! Object #13
$Class: AC Iraklion
$Team: Neutral
$Location: -3200.000000, 980.000000, -4500.000000
$Orientation:
	0.718170, 0.580080, -0.384370,
	-0.398297, 0.795595, 0.456496,
	0.570607, -0.174748, 0.802416
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "portal appraoch" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
$Arrival Location: Hyperspace
$Arrival Cue: ( has-docked-delay 
   "Sigma 1" 
   "Giodarno" 
   1 
   ( rand-multiple 34 38 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 800

$Name: Sigma 1		;! Object #14
$Class: GTFr Chronos
$Team: Friendly
$Location: -3750.000000, 1250.000000, 1965.000000
$Orientation:
	-0.061334, 0.461779, -0.884872,
	0.031931, 0.886995, 0.460674,
	0.997606, 0.000000, -0.069148
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "Giodarno" "topside dock" "chronos docking" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 
   ( rand-multiple 17 21 ) 
   "Requiem" 
)
$Departure Location: Hyperspace
$Departure Cue: ( has-docked-delay 
   "Sigma 1" 
   "Giodarno" 
   1 
   ( rand-multiple 32 36 ) 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 1
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: Imdugud		;! Object #15
$Class: SC Cain
$Team: Hostile
$Location: 0.000000, -490.000000, 625.000000
$Orientation:
	0.000000, -0.802571, -0.596557,
	0.000000, -0.596557, 0.802571,
	-1.000000, 0.000000, 0.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "AC Iraklion 13" 89 ) ( ai-chase "Requiem" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "Shivan Megafunk Turret" )
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
$Arrival Cue: ( or 
   ( are-waypoints-done-delay 
      "AC Iraklion 13" 
      "portal appraoch" 
      0 
   )
   ( is-destroyed-delay 
      ( rand-multiple 8 12 ) 
      "Aries" 
      "Libra" 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "special-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 150

$Name: Euryale		;! Object #16
$Class: SC Rakshasa
$Alt: Unknown Shivan

$Team: Hostile
$Location: 0.000000, 985.000000, -680.000000
$Orientation:
	0.000000, 0.564643, 0.825336,
	0.000000, 0.825336, -0.564643,
	-1.000000, 0.000000, 0.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Euryale WP" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 
   ( rand-multiple 14 16 ) 
   "Imdugud" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "special-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 300

$Name: Marchosias		;! Object #17
$Class: SCv Moloch
$Alt: Unknown Shivan

$Team: Hostile
$Location: 0.000000, -90.000000, -140.000000
$Orientation:
	0.000000, 0.000000, 1.000000,
	0.000000, 1.000000, 0.000000,
	-1.000000, 0.000000, 0.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Marchosias WP" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 
   ( rand-multiple 11 16 ) 
   "Euryale" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "special-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 440

$Name: ACv Zominthos 18		;! Object #18
$Class: ACv Zominthos
$Team: Neutral
$Location: -8550.000000, -600.000000, -6250.000000
$Orientation:
	0.590135, 0.000000, -0.807305,
	0.000000, 1.000000, 0.000000,
	0.807305, 0.000000, 0.590135
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "portal appraoch" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 
   ( rand-multiple 21 27 ) 
   "AC Iraklion 13" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 2000

$Name: AC Iraklion 19		;! Object #19
$Class: AC Iraklion
$Team: Neutral
$Location: -8150.000000, -750.000000, -6500.000000
$Orientation:
	0.623524, 0.000000, -0.781804,
	0.000000, 1.000000, 0.000000,
	0.781804, 0.000000, 0.623524
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "portal appraoch" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 
   ( rand-multiple 21 27 ) 
   "AC Iraklion 13" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 800

$Name: AC Iraklion 20		;! Object #20
$Class: AC Iraklion
$Team: Neutral
$Location: -8580.000000, -400.000000, -5765.000000
$Orientation:
	0.557710, 0.000000, -0.830036,
	0.000000, 1.000000, 0.000000,
	0.830036, 0.000000, 0.557710
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "portal appraoch" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 
   ( rand-multiple 21 27 ) 
   "AC Iraklion 13" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 800

$Name: Cancer 1		;! Object #21
$Class: AF Kato
$Team: Neutral
$Location: -3060.125244, 900.000122, -4786.423340
$Orientation:
	0.842526, 0.000000, -0.538656,
	0.084284, 0.987683, 0.131830,
	0.532021, -0.156470, 0.832148
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "A_Swarm" "A_Swarm" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Cancer 2		;! Object #22
$Class: AF Kato
$Team: Neutral
$Location: -3051.939209, 900.000061, -4811.704590
$Orientation:
	0.844460, 0.000000, -0.535619,
	0.083566, 0.987754, 0.131750,
	0.529060, -0.156017, 0.834119
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "A_Swarm" "A_Swarm" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Cancer 3		;! Object #23
$Class: AF Kato
$Team: Neutral
$Location: -3096.404541, 900.000000, -4780.847656
$Orientation:
	0.839337, 0.000000, -0.543612,
	0.084841, 0.987746, 0.130995,
	0.536951, -0.156070, 0.829051
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Secondary Banks: ( "A_Swarm" "A_Swarm" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Libra 1		;! Object #24
$Class: AF Kato
$Team: Neutral
$Location: -3458.582764, 900.000000, -4457.622070
$Orientation:
	0.790078, 0.000000, -0.613006,
	0.096565, 0.987515, 0.124458,
	0.605353, -0.157526, 0.780214
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Libra 2		;! Object #25
$Class: AF Kato
$Team: Neutral
$Location: -3451.029297, 900.000061, -4477.044434
$Orientation:
	0.792012, 0.000000, -0.610505,
	0.095992, 0.987561, 0.124531,
	0.602911, -0.157234, 0.782161
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Libra 3		;! Object #26
$Class: AF Kato
$Team: Neutral
$Location: -3485.466064, 900.000061, -4460.487305
$Orientation:
	0.787964, 0.000000, -0.615722,
	0.096679, 0.987596, 0.123723,
	0.608084, -0.157017, 0.778190
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Aries 1		;! Object #27
$Class: AF Kato
$Team: Neutral
$Location: -3442.117188, 900.000122, -4592.838867
$Orientation:
	0.800210, 0.000000, -0.599720,
	0.092905, 0.987928, 0.123964,
	0.592480, -0.154914, 0.790550
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Aries 2		;! Object #28
$Class: AF Kato
$Team: Neutral
$Location: -3444.199951, 900.000000, -4616.399902
$Orientation:
	0.801506, 0.000000, -0.597987,
	0.092321, 0.988011, 0.123741,
	0.590817, -0.154386, 0.791896
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Aries 3		;! Object #29
$Class: AF Kato
$Team: Neutral
$Location: -3466.724854, 900.000061, -4592.694824
$Orientation:
	0.798144, 0.000000, -0.602467,
	0.093098, 0.987988, 0.123336,
	0.595230, -0.154528, 0.788557
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Vishnu 1		;! Object #30
$Class: SF Basilisk
$Team: Hostile
$Location: 0.000000, -150.000000, 630.000000
$Orientation:
	0.000000, 0.000000, 1.000000,
	0.000000, 1.000000, 0.000000,
	-1.000000, 0.000000, 0.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "special-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Vishnu 2		;! Object #31
$Class: SF Basilisk
$Team: Hostile
$Location: 0.000000, -150.000000, 590.000000
$Orientation:
	0.000000, 0.000000, 1.000000,
	0.000000, 1.000000, 0.000000,
	-1.000000, 0.000000, 0.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "special-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Vishnu 3		;! Object #32
$Class: SF Basilisk
$Team: Hostile
$Location: 0.000000, -150.000000, 550.000000
$Orientation:
	0.000000, 0.000000, 1.000000,
	0.000000, 1.000000, 0.000000,
	-1.000000, 0.000000, 0.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "special-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Vishnu 4		;! Object #33
$Class: SF Basilisk
$Team: Hostile
$Location: 0.000000, -150.000000, 670.000000
$Orientation:
	0.000000, 0.000000, 1.000000,
	0.000000, 1.000000, 0.000000,
	-1.000000, 0.000000, 0.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "special-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Arjuna 1		;! Object #34
$Class: SF Dragon
$Team: Hostile
$Location: 52.605579, 0.002001, 17.269253
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 16

$Name: Arjuna 2		;! Object #35
$Class: SF Dragon
$Team: Hostile
$Location: 63.606106, 0.001968, 17.085400
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 16

$Name: Rama 1		;! Object #36
$Class: SF Manticore
$Team: Hostile
$Location: 57.010536, 0.001983, 33.783081
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Rama 2		;! Object #37
$Class: SF Manticore
$Team: Hostile
$Location: 73.234894, 0.001985, 33.678375
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Rama 3		;! Object #38
$Class: SF Manticore
$Team: Hostile
$Location: 93.415039, 0.001983, 34.269073
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Brahma 1		;! Object #39
$Class: SF Scorpion
$Team: Hostile
$Location: 53.108444, 0.001997, 58.537930
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Brahma 2		;! Object #40
$Class: SF Scorpion
$Team: Hostile
$Location: 69.293060, 0.002002, 58.751640
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Brahma 3		;! Object #41
$Class: SF Scorpion
$Team: Hostile
$Location: 84.351067, 0.001998, 57.983555
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Brahma 4		;! Object #42
$Class: SF Scorpion
$Team: Hostile
$Location: 101.044914, 0.001999, 57.321350
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Krishna 1		;! Object #43
$Class: SF Basilisk
$Team: Hostile
$Location: 0.000000, 700.000000, -760.000000
$Orientation:
	0.000000, 0.000000, 1.000000,
	0.000000, 1.000000, 0.000000,
	-1.000000, 0.000000, 0.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "special-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Krishna 2		;! Object #44
$Class: SF Basilisk
$Team: Hostile
$Location: 0.000000, 700.000000, -720.000000
$Orientation:
	0.000000, 0.000000, 1.000000,
	0.000000, 1.000000, 0.000000,
	-1.000000, 0.000000, 0.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "special-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Krishna 3		;! Object #45
$Class: SF Basilisk
$Team: Hostile
$Location: 0.000000, 700.000000, -680.000000
$Orientation:
	0.000000, 0.000000, 1.000000,
	0.000000, 1.000000, 0.000000,
	-1.000000, 0.000000, 0.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "special-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Krishna 4		;! Object #46
$Class: SF Basilisk
$Team: Hostile
$Location: 0.000000, 700.000000, -640.000000
$Orientation:
	0.000000, 0.000000, 1.000000,
	0.000000, 1.000000, 0.000000,
	-1.000000, 0.000000, 0.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "special-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Indra 1		;! Object #47
$Class: SB Nephilim
$Team: Hostile
$Location: 0.000000, 200.000000, 300.000000
$Orientation:
	0.000000, 0.000000, 1.000000,
	0.000000, 1.000000, 0.000000,
	-1.000000, 0.000000, 0.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Shivan" "Hornet#Shivan" "Shivan Bomb" "Shivan Bomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "special-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Indra 2		;! Object #48
$Class: SB Nephilim
$Team: Hostile
$Location: 0.000000, 200.000000, 340.000000
$Orientation:
	0.000000, 0.000000, 1.000000,
	0.000000, 1.000000, 0.000000,
	-1.000000, 0.000000, 0.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Shivan" "Hornet#Shivan" "Shivan Bomb" "Shivan Bomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "special-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Indra 3		;! Object #49
$Class: SB Nephilim
$Team: Hostile
$Location: 0.000000, 200.000000, 380.000000
$Orientation:
	0.000000, 0.000000, 1.000000,
	0.000000, 1.000000, 0.000000,
	-1.000000, 0.000000, 0.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet#Shivan" "Hornet#Shivan" "Shivan Bomb" "Shivan Bomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "special-warp" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Leo 1		;! Object #50
$Class: AF Kato
$Team: Neutral
$Location: -8256.086914, 0.000044, -6075.007813
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Leo 2		;! Object #51
$Class: AF Kato
$Team: Neutral
$Location: -8270.017578, 0.000064, -6087.566406
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Leo 3		;! Object #52
$Class: AF Kato
$Team: Neutral
$Location: -8289.199219, 0.000091, -6102.423828
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Capricon 1		;! Object #53
$Class: AF Kato
$Team: Neutral
$Location: -8231.286133, 0.000074, -6097.454102
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Capricon 2		;! Object #54
$Class: AF Kato
$Team: Neutral
$Location: -8247.330078, 0.000050, -6110.769531
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Capricon 3		;! Object #55
$Class: AF Kato
$Team: Neutral
$Location: -8271.817383, 0.000084, -6127.959473
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

#Wings		;! 14 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
)
+Hotkey: 0
+Flags: ( )

$Name: Scald
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Scald 1

$Arrival Location: Hyperspace
+Arrival delay: 3
$Arrival Cue: ( < 
   ( distance 
      "<any friendly>" 
      "Giodarno" 
   )
   ( rand-multiple 2800 3000 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Scald 1"
	"Scald 2"
	"Scald 3"
)
$AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) )
+Flags: ( "no-arrival-message" )
+Wave Delay Min: 11
+Wave Delay Max: 24

$Name: Hird
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Hird 1

$Arrival Location: Hyperspace
$Arrival Cue: ( and 
   ( < 
      ( distance 
         "<any friendly>" 
         "Giodarno" 
      )
      ( rand-multiple 1800 2000 ) 
   )
   ( is-destroyed-delay 
      ( rand-multiple 9 7 ) 
      "Scald" 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Hird 1"
	"Hird 2"
	"Hird 3"
)
$AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) )
+Flags: ( "no-arrival-message" )
+Wave Delay Min: 9
+Wave Delay Max: 16

$Name: Cancer
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Cancer 1

$Arrival Location: Near Ship
+Arrival Distance: 600
$Arrival Anchor: AC Iraklion 13
$Arrival Cue: ( has-arrived-delay 
   ( rand-multiple 1 3 ) 
   "AC Iraklion 13" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
)
$AI Goals: ( goals ( ai-guard "AC Iraklion 13" 88 ) ( ai-chase-wing "Vishnu" 89 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" )

$Name: Aries
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Aries 1

$Arrival Location: Near Ship
+Arrival Distance: 600
$Arrival Anchor: AC Iraklion 13
$Arrival Cue: ( has-arrived-delay 
   ( rand-multiple 1 3 ) 
   "AC Iraklion 13" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Aries 1"
	"Aries 2"
	"Aries 3"
)
$AI Goals: ( goals ( ai-guard "AC Iraklion 13" 50 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" )

$Name: Libra
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Libra 1

$Arrival Location: Near Ship
+Arrival Distance: 600
$Arrival Anchor: AC Iraklion 13
$Arrival Cue: ( has-arrived-delay 
   ( rand-multiple 1 3 ) 
   "AC Iraklion 13" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Libra 1"
	"Libra 2"
	"Libra 3"
)
$AI Goals: ( goals ( ai-guard "AC Iraklion 13" 50 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" )

$Name: Vishnu
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Vishnu 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Imdugud" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Vishnu 1"
	"Vishnu 2"
	"Vishnu 3"
	"Vishnu 4"
)
$AI Goals: ( goals ( ai-chase-wing "Cancer" 89 ) ( ai-chase "AC Iraklion 13" 50 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" )
+Wave Delay Min: 7
+Wave Delay Max: 12

$Name: Arjuna
$Waves: 10
$Wave Threshold: 0
$Special Ship: 0		;! Arjuna 1

$Arrival Location: Docking Bay
+Arrival Distance: 500
$Arrival Anchor: Marchosias
$Arrival Cue: ( has-arrived-delay 
   ( rand-multiple 34 37 ) 
   "Marchosias" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Arjuna 1"
	"Arjuna 2"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" )
+Wave Delay Min: 11
+Wave Delay Max: 16

$Name: Rama
$Waves: 10
$Wave Threshold: 0
$Special Ship: 0		;! Rama 1

$Arrival Location: Docking Bay
+Arrival Distance: 500
$Arrival Anchor: Marchosias
$Arrival Cue: ( has-arrived-delay 
   ( rand-multiple 19 22 ) 
   "Marchosias" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Rama 1"
	"Rama 2"
	"Rama 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )
+Wave Delay Min: 11
+Wave Delay Max: 17

$Name: Brahma
$Waves: 10
$Wave Threshold: 0
$Special Ship: 0		;! Brahma 1

$Arrival Location: Docking Bay
+Arrival Distance: 500
$Arrival Anchor: Marchosias
$Arrival Cue: ( is-destroyed-delay 
   ( rand-multiple 22 32 ) 
   "Rama 1" 
   "Rama 2" 
   "Rama 3" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Brahma 1"
	"Brahma 2"
	"Brahma 3"
	"Brahma 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" )

$Name: Krishna
$Waves: 4
$Wave Threshold: 0
$Special Ship: 0		;! Krishna 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Euryale" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Krishna 1"
	"Krishna 2"
	"Krishna 3"
	"Krishna 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" )
+Wave Delay Min: 7
+Wave Delay Max: 12

$Name: Indra
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Indra 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 
   ( rand-multiple 3 6 ) 
   "Imdugud" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Indra 1"
	"Indra 2"
	"Indra 3"
)
$AI Goals: ( goals ( ai-chase "AC Iraklion 13" 50 ) )
+Flags: ( )
+Wave Delay Min: 6
+Wave Delay Max: 9

$Name: Leo
$Waves: 5
$Wave Threshold: 0
$Special Ship: 0		;! Leo 1

$Arrival Location: Docking Bay
+Arrival Distance: 350
$Arrival Anchor: ACv Zominthos 18
$Arrival Cue: ( has-arrived-delay 
   ( rand-multiple 12 16 ) 
   "ACv Zominthos 18" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Leo 1"
	"Leo 2"
	"Leo 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )
+Wave Delay Min: 11
+Wave Delay Max: 14

$Name: Capricon
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Capricon 1

$Arrival Location: Docking Bay
+Arrival Distance: 500
$Arrival Anchor: ACv Zominthos 18
$Arrival Cue: ( has-arrived-delay 
   ( rand-multiple 27 31 ) 
   "ACv Zominthos 18" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Capricon 1"
	"Capricon 2"
	"Capricon 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )
+Wave Delay Min: 7
+Wave Delay Max: 11

#Events		;! 50 total

$Formula: ( when 
   ( has-time-elapsed 0 ) 
   ( lock-rotating-subsystem 
      "Inactive Jumpgate" 
      "jump2a" 
      "jump1a" 
   )
   ( ship-subsys-guardian-threshold 
      25 
      "Alpha 2" 
      "engine" 
   )
   ( ship-subsys-guardian-threshold 
      25 
      "Alpha 3" 
      "engine" 
   )
)
+Name: prelaunch
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 1 ) 
   ( send-message-list 
      "#Alpha 1, Vaurant" 
      "High" 
      "a1 - surrender giodarno!" 
      0 
      "Giodarno" 
      "High" 
      "giodarno - negative" 
      7500 
      "#Alpha 1, Vaurant" 
      "High" 
      "a1 - hard way" 
      7500 
      "Giodarno" 
      "High" 
      "giodarno - try" 
      7500 
   )
)
+Name: msg surrender giodarno
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 3 "Scald" ) 
   ( send-message-list 
      "Alpha 2" 
      "High" 
      "a2 - incoming GTI" 
      0 
      "#Morpheus" 
      "High" 
      "morph - authority" 
      7500 
   )
   ( add-goal 
      "Alpha" 
      ( ai-chase "Scald" 89 ) 
   )
)
+Name: msg git incoming
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 1 "Hird" ) 
   ( send-message 
      "#Morpheus" 
      "High" 
      "morp - hird wing" 
   )
   ( add-goal 
      "Alpha" 
      ( ai-chase "Hird" 89 ) 
   )
)
+Name: msg hird arrived
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-disabled-delay 8 "Giodarno" ) 
      ( is-disarmed-delay 8 "Giodarno" ) 
   )
   ( send-message 
      "#Alpha 1, Vaurant" 
      "High" 
      "a1 - capture beign" 
   )
   ( protect-ship "Giodarno" ) 
   ( change-iff "Unknown" "Giodarno" ) 
)
+Name: msg giodarno ready
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 2 "Strom" ) 
   ( send-message 
      "Strom" 
      "High" 
      "strom - arrived" 
   )
)
+Name: msg storm arrived
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "Strom" 
      "Giodarno" 
      1 
      3 
   )
   ( send-message 
      "Strom" 
      "High" 
      "storm - docked" 
   )
)
+Name: msg storm docking
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "Strom" 
      "Giodarno" 
      1 
      33 
   )
   ( send-message-list 
      "Giodarno" 
      "High" 
      "marines - secured" 
      0 
      "#Morpheus" 
      "High" 
      "morph - keep looking" 
      7500 
      "Giodarno" 
      "High" 
      "marines - roger" 
      7500 
   )
   ( change-iff "Friendly" "Giodarno" ) 
)
+Name: msg giodarno secured
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "Strom" 
      "Giodarno" 
      1 
      67 
   )
   ( send-message-list 
      "Giodarno" 
      "High" 
      "marines - found Carell" 
      0 
      "Giodarno" 
      "High" 
      "giodarno - portal" 
      7500 
      "Giodarno" 
      "High" 
      "giodarno - neglected savoirs" 
      7500 
   )
)
+Name: msg Carell's last words
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "msg Carell's last words" 
      17 
   )
   ( free-rotating-subsystem 
      "Inactive Jumpgate" 
      "jump2a" 
   )
)
+Name: protal to live 1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "msg Carell's last words" 
      19 
   )
   ( free-rotating-subsystem 
      "Inactive Jumpgate" 
      "jump1a" 
   )
)
+Name: portal to live 2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "msg Carell's last words" 
      25 
   )
   ( send-message-list 
      "Alpha 2" 
      "High" 
      "a2 - protal active" 
      0 
      "#Morpheus" 
      "High" 
      "morph - what" 
      7500 
   )
)
+Name: msg see this
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "d confirm portal" 
      4 
   )
   ( send-message-list 
      "#Alpha 1, Vaurant" 
      "High" 
      "a1 - portal active" 
      0 
      "#Morpheus" 
      "High" 
      "morph - got Carell" 
      7500 
      "Giodarno" 
      "High" 
      "marines - in a way" 
      7500 
      "#Morpheus" 
      "High" 
      "morph - redeploy" 
      15000 
      "Alpha 2" 
      "Normal" 
      "a2 - bad feeling" 
      10000 
      "Alpha 3" 
      "High" 
      "a3 - loud" 
      7500 
   )
)
+Name: msg confirmed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 3 "Requiem" ) 
   ( send-message-list 
      "Requiem" 
      "High" 
      "req - arrived" 
      0 
      "#Alpha 1, Vaurant" 
      "High" 
      "a1 - cover requiem" 
      7500 
   )
   ( cap-waypoint-speed "Requiem" 5 ) 
   ( add-goal 
      "Alpha" 
      ( ai-guard "Requiem" 88 ) 
   )
   ( validate-goal "Secure Protal" ) 
   ( validate-goal "Protect the Requiem" ) 
)
+Name: msg requiem arrives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 3 "Sigma 1" ) 
   ( send-message 
      "Sigma 1" 
      "High" 
      "s1 - pick up" 
   )
)
+Name: msg sigma arrives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-docked-delay 
      "Sigma 1" 
      "Giodarno" 
      1 
      5 
   )
   ( send-message 
      "Sigma 1" 
      "High" 
      "s1 - secured" 
   )
   ( add-goal 
      "Sigma 1" 
      ( ai-waypoints-once 
         "Sigma warpout point" 
         89 
      )
   )
)
+Name: msg sigma docked
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 2 "Giodarno" ) 
   ( send-message 
      "#Morpheus" 
      "High" 
      "morp - giodarno secure" 
   )
)
+Name: msg giodarno safe
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      5 
      "AC Iraklion 13" 
   )
   ( send-message-list 
      "Requiem" 
      "High" 
      "req - iraklion arrives" 
      0 
      "#Morpheus" 
      "High" 
      "morph - intecept" 
      7500 
      "Requiem" 
      "High" 
      "req - negative" 
      7500 
   )
   ( cap-waypoint-speed 
      "AC Iraklion 13" 
      20 
   )
)
+Name: msg iraklion arrived
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      ( rand-multiple 35 38 ) 
      "AC Iraklion 13" 
   )
   ( send-message 
      "Requiem" 
      "High" 
      "req - katos approach" 
   )
   ( clear-goals "Aries" ) 
   ( add-goal 
      "Aries" 
      ( ai-chase "Alpha" 89 ) 
   )
   ( add-goal 
      "Aries" 
      ( ai-chase "Requiem" 50 ) 
   )
)
+Name: msg ancients wave 1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Aries" "Requiem" ) 
      2750 
   )
   ( add-goal 
      "Alpha" 
      ( ai-chase "Aries" 89 ) 
   )
)
+Name: alpha engage aries
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 0 "Aries" ) 
      ( not 
         ( is-destroyed-delay 0 "Requiem" ) 
      )
   )
   ( clear-goals "Libra" ) 
   ( add-goal 
      "Libra" 
      ( ai-chase "Alpha" 89 ) 
   )
   ( add-goal 
      "Libra" 
      ( ai-chase "Requiem" 50 ) 
   )
   ( send-message-list 
      "Requiem" 
      "High" 
      "req - libra attacking" 
      7500 
   )
)
+Name: msg ancients wave 2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Libra" "Requiem" ) 
      2750 
   )
   ( add-goal 
      "Alpha" 
      ( ai-chase "Libra" 89 ) 
   )
)
+Name: alpha engage libra
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Imdugud" ) 
   ( send-message-list 
      "Requiem" 
      "High" 
      "req - activity" 
      0 
      "Requiem" 
      "High" 
      "req - cain arrived" 
      7500 
   )
   ( beam-lock-all "Imdugud" ) 
)
+Name: msg cain arrives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      ( rand-multiple 14 16 ) 
      "Imdugud" 
   )
   ( fire-beam 
      "Imdugud" 
      "turret07" 
      "AC Iraklion 13" 
   )
   ( send-message-list 
      "Alpha 2" 
      "High" 
      "a2 - beam fired" 
      5500 
      "Alpha 3" 
      "High" 
      "a3 - did nothing" 
      7500 
   )
)
+Name: msg cain fires beam
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "msg cain fires beam" 
         ( rand-multiple 14 16 ) 
      )
      ( not 
         ( is-destroyed-delay 0 "Imdugud" ) 
      )
   )
   ( beam-free-all "Imdugud" ) 
)
+Name: beam free cain
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Imdugud" ) 
   ( send-message 
      "Alpha 3" 
      "High" 
      "a3 - cain down" 
   )
)
+Name: msg cain down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Euryale" ) 
   ( cap-waypoint-speed "Euryale" 15 ) 
)
+Name: rakshasa wp speed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 3 "Euryale" ) 
   ( send-message 
      "Requiem" 
      "High" 
      "req - more shivans" 
   )
   ( protect-ship "Requiem" ) 
)
+Name: msg additional shivans
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Marchosias" ) 
   ( cap-waypoint-speed "Marchosias" 15 ) 
   ( add-goal 
      "AC Iraklion 13" 
      ( ai-chase "Marchosias" 89 ) 
   )
)
+Name: moloch wp speed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( targeted "Euryale" 5 ) 
      ( targeted "Marchosias" 5 ) 
   )
   ( send-message 
      "#Alpha 1, Vaurant" 
      "High" 
      "a1 - unknown shivans" 
   )
)
+Name: msg unknown shivans
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      4 
      "AC Iraklion 13" 
   )
   ( send-message 
      "Requiem" 
      "High" 
      "req - iraklion destroyed" 
   )
)
+Name: msg iraklion destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "ACv Zominthos 18" 
   )
   ( send-message-list 
      "#Morpheus" 
      "High" 
      "morp - pull out" 
      0 
      "Requiem" 
      "High" 
      "rep - roger" 
      7500 
   )
)
+Name: msg pull out
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "msg pull out" 
      7 
   )
   ( clear-goals "Requiem" ) 
   ( add-goal 
      "Requiem" 
      ( ai-waypoints-once 
         "Requiem pull out" 
         89 
      )
   )
)
+Name: requiem wp change
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( has-departed-delay 2 "Requiem" ) 
   ( send-message 
      "#Morpheus" 
      "High" 
      "morp - requiem away" 
   )
   ( add-goal "Alpha" ( ai-warp-out 89 ) ) 
)
+Name: msg requiem away
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( do-nothing ) 
+Name: ---------------------DIRECTIVES
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( and 
         ( is-subsystem-destroyed-delay 
            "Giodarno" 
            "turret01" 
            0 
         )
         ( not 
            ( is-destroyed-delay 0 "Giodarno" ) 
         )
      )
      ( and 
         ( is-subsystem-destroyed-delay 
            "Giodarno" 
            "turret02" 
            0 
         )
         ( not 
            ( is-destroyed-delay 0 "Giodarno" ) 
         )
      )
      ( and 
         ( is-subsystem-destroyed-delay 
            "Giodarno" 
            "turret03" 
            0 
         )
         ( not 
            ( is-destroyed-delay 0 "Giodarno" ) 
         )
      )
      ( and 
         ( is-subsystem-destroyed-delay 
            "Giodarno" 
            "turret04" 
            0 
         )
         ( not 
            ( is-destroyed-delay 0 "Giodarno" ) 
         )
      )
      ( and 
         ( is-subsystem-destroyed-delay 
            "Giodarno" 
            "turret05" 
            0 
         )
         ( not 
            ( is-destroyed-delay 0 "Giodarno" ) 
         )
      )
      ( and 
         ( is-subsystem-destroyed-delay 
            "Giodarno" 
            "turret06" 
            0 
         )
         ( not 
            ( is-destroyed-delay 0 "Giodarno" ) 
         )
      )
   )
   ( send-message 
      "#Alpha 1, Vaurant" 
      "High" 
      "a1 - gio weapons down" 
   )
)
+Name: d disarm giodarno
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Disarm the Giodarno", -1)
+Team: 0

$Formula: ( when 
   ( is-disabled-delay 2 "Giodarno" ) 
   ( send-message 
      "#Alpha 1, Vaurant" 
      "High" 
      "a1 - gio engines down" 
   )
   ( lock-rotating-subsystem 
      "Giodarno" 
      "science01a-solar1" 
   )
)
+Name: d disable giodarno
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Disable the Giodarno", -1)
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "msg git incoming" 
      12 
   )
   ( do-nothing ) 
)
+Name: chainbolck a
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 2 "Scald" ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "a2 - scald down" 
   )
)
+Name: d scald
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Scald wing", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 2 "Hird" ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "a2 - hird down" 
   )
)
+Name: d hird
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Hird wing", -1)
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "msg storm arrived" 
      0 
   )
   ( do-nothing ) 
)
+Name: chainblock b
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Sigma 1" ) 
   ( do-nothing ) 
)
+Name: d oversee
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Oversee Capture Operation", -1)
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "msg see this" 
      15 
   )
   ( do-nothing ) 
)
+Name: chainblock c
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( facing "Inactive Jumpgate" 90 ) 
   ( do-nothing ) 
)
+Name: d confirm portal
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Confirm status of the portal", -1)
+Objective key:  XSTR("Face Portal", -1)
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "msg ancients wave 1" 
      3 
   )
   ( do-nothing ) 
)
+Name: chainblock d
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 2 "Aries" ) 
   ( do-nothing ) 
)
+Name: d aries
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Aries wing", -1)
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "msg ancients wave 2" 
      10 
   )
   ( do-nothing ) 
)
+Name: chainblock e
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Libra" ) 
   ( do-nothing ) 
)
+Name: d libra
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Libra wing", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 9 "Requiem" ) 
   ( do-nothing ) 
)
+Name: chainblock f
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 2 "Requiem" ) 
   ( do-nothing ) 
)
+Name: d cover requiem
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Protect the Requiem", -1)
+Team: 0

#Goals		;! 7 total

$Type: Primary
+Name: Captue Giodarno
$MessageNew:  XSTR("Re-capture the GTSC Giodarno", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "Giodarno" ) 

$Type: Secondary
+Name: Disable Giodarno
$MessageNew:  XSTR("Disable the GTSC Giodarno", -1)
$end_multi_text
$Formula: ( is-disabled-delay 2 "Giodarno" ) 

$Type: Secondary
+Name: Disarm Giodarno
$MessageNew:  XSTR("Disarm the GTSC Giodarno", -1)
$end_multi_text
$Formula: ( is-disarmed-delay 2 "Giodarno" ) 
+No music

$Type: Bonus
+Name: GTI fighters destroyed
$MessageNew:  XSTR("GTI loyalist fighters destroyed", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 4 "Scald" "Hird" ) 
+No music

$Type: Primary
+Name: Secure Protal
$MessageNew:  XSTR("Secure the Protal", -1)
$end_multi_text
$Formula: ( and 
   ( is-event-false-delay 
      "msg pull out" 
      0 
   )
   ( has-departed-delay 0 "Requiem" ) 
)
+Invalid
+No music

$Type: Bonus
+Name: Unknwon Shivans targeted
$MessageNew:  XSTR("Unknown Shivan vessels targeted", -1)
$end_multi_text
$Formula: ( and 
   ( targeted "Euryale" 5 ) 
   ( targeted "Marchosias" 5 ) 
)
+No music

$Type: Primary
+Name: Protect the Requiem
$MessageNew:  XSTR("Protect the GTC Requiem", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "Requiem" ) 
+Invalid

#Waypoints		;! 5 lists total

$Name: portal appraoch
$List: (		;! 1 points in list
	( -2250.000000, 340.000000, 400.000000 )
)

$Name: Sigma warpout point
$List: (		;! 1 points in list
	( -6750.000000, 980.000000, 1400.000000 )
)

$Name: Euryale WP
$List: (		;! 2 points in list
	( -2500.000000, 980.000000, -640.000000 )
	( -5000.000000, 200.000000, -4065.000000 )
)

$Name: Marchosias WP
$List: (		;! 2 points in list
	( -3000.000000, -90.000000, -140.000000 )
	( -5000.000000, -810.000000, -3280.000000 )
)

$Name: Requiem pull out
$List: (		;! 1 points in list
	( -6400.000000, 1040.000000, 2000.000000 )
)

#Messages		;! 49 total

$Command Sender: Morpheus
$Command Persona: Terran Command

$Name: a1 - surrender giodarno!
$Team: -1
$MessageNew:  XSTR("GTSC Giodarno, this is Alpha wing of the 154th Dark Wolves, we order you to power and surrender your vessel to us at once.", -1)
$end_multi_text

$Name: giodarno - negative
$Team: -1
$MessageNew:  XSTR("Alpha wing, this is Dr. Carell of Galatic Terran Intelligence. Do not mistake me for a fool, pilots. Whetever I surrender does no longer matter and so I will not.", -1)
$end_multi_text
+AVI Name: Head-CM4

$Name: a1 - hard way
$Team: -1
$MessageNew:  XSTR("Doctor, we wanted to give you an easy way out but if you want us to use force, so be it. Alpha wing, arm disruptors.", -1)
$end_multi_text

$Name: giodarno - try
$Team: -1
$MessageNew:  XSTR("Make your attempt, Alpha wing. Comms, singal to our backup. We don't have time for this.", -1)
$end_multi_text
+AVI Name: Head-CM4

$Name: a2 - incoming GTI
$Team: -1
$MessageNew:  XSTR("We have got incoming Lokis, their weapons are hot!", -1)
$end_multi_text

$Name: morph - authority
$Team: -1
$MessageNew:  XSTR("Alpha, these fighters are rouges. You have full authority to use lethal force against them.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: a2 - scald down
$Team: -1
$MessageNew:  XSTR("Scald wing has been eliminated.", -1)
$end_multi_text

$Name: a2 - hird down
$Team: -1
$MessageNew:  XSTR("Rouge wing Hird as been destroyed.", -1)
$end_multi_text

$Name: a1 - gio engines down
$Team: -1
$MessageNew:  XSTR("The Giodarno was been disabled, Morpheus.", -1)
$end_multi_text

$Name: a1 - gio weapons down
$Team: -1
$MessageNew:  XSTR("The Giodarno has been disarmed.", -1)
$end_multi_text

$Name: a1 - capture beign
$Team: -1
$MessageNew:  XSTR("Morpheus, we have the Giodarno disarmed and disbaled. the Storm is clear to arrive.", -1)
$end_multi_text

$Name: strom - arrived
$Team: -1
$MessageNew:  XSTR("This is the Storm, we are moving in to secure the Giodarno now.", -1)
$end_multi_text
+AVI Name: Head-CM2

$Name: storm - docked
$Team: -1
$MessageNew:  XSTR("Airlock has been secured. The Marines are boarding the Giodarno now.", -1)
$end_multi_text
+AVI Name: Head-CM2

$Name: marines - secured
$Team: -1
$MessageNew:  XSTR("We have secured the bridge, Morpheus. Situation is now under control. But there is no sign of Carell here.", -1)
$end_multi_text

$Name: morph - keep looking
$Team: -1
$MessageNew:  XSTR("Search the entire ship if you have to. Carell is extremely danergous and has to neutralized. Use lethal force if nessecary, Marines.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: marines - roger
$Team: -1
$MessageNew:  XSTR("Roger that, Morpheus.", -1)
$end_multi_text

$Name: giodarno - portal
$Team: -1
$MessageNew:  XSTR("I know where portal leads and I know how to open it. I have learned it from the Gamma Draconis Portal...", -1)
$end_multi_text
+AVI Name: Head-CM4

$Name: giodarno - neglected savoirs
$Team: -1
$MessageNew:  XSTR("The human race has negected its saviors three years ago. Your kind has no right to live anymore, do you hear me!?", -1)
$end_multi_text
+AVI Name: Head-CM4

$Name: a2 - protal active
$Team: -1
$MessageNew:  XSTR("Morpheus, you have to see this! the portal! It is moving now!", -1)
$end_multi_text

$Name: morph - what
$Team: -1
$MessageNew:  XSTR("What?! - Please confirm, Alpha!", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: a1 - portal active
$Team: -1
$MessageNew:  XSTR("Confirmed, Morpheus. Portal is now moving like the one leading to Altair.", -1)
$end_multi_text

$Name: morph - got Carell
$Team: -1
$MessageNew:  XSTR("Marines, do you have Carell yet?", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: marines - in a way
$Team: -1
$MessageNew:  XSTR("In a way, Morpheus. He is dead, he committed sucide right in front of our eyes.", -1)
$end_multi_text

$Name: morph - redeploy
$Team: -1
$MessageNew:  XSTR("We are deploying the Requiem now. We will divert as many assests as we have to this portal, as soon as they become avilable. Pilots, hold this portal whatever comes through!", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: a2 - bad feeling
$Team: -1
$MessageNew:  XSTR("I've got a very bad feeling about this.", -1)
$end_multi_text

$Name: a3 - loud
$Team: -1
$MessageNew:  XSTR("You can say that loudly.", -1)
$end_multi_text

$Name: req - arrived
$Team: -1
$MessageNew:  XSTR("Requiem here, now assuming positions to blockade the portal.", -1)
$end_multi_text
+AVI Name: Head-CM5

$Name: a1 - cover requiem
$Team: -1
$MessageNew:  XSTR("Okay, let's get some cover to the Requiem.", -1)
$end_multi_text

$Name: s1 - pick up
$Team: -1
$MessageNew:  XSTR("This is Sigma 1, we are here to pick up the Giodarno.", -1)
$end_multi_text
+AVI Name: Head-CM3

$Name: s1 - secured
$Team: -1
$MessageNew:  XSTR("We have secured the Giodarno, heading out now.", -1)
$end_multi_text
+AVI Name: Head-CM3

$Name: req - iraklion arrives
$Team: -1
$MessageNew:  XSTR("Morpheus, an irkalion cruiser with escort has arrived. It's inbound for the portal!", -1)
$end_multi_text
+AVI Name: Head-CM5

$Name: morph - intecept
$Team: -1
$MessageNew:  XSTR("Can you intercept that ship before it reaches the portal, Requiem?", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: req - negative
$Team: -1
$MessageNew:  XSTR("Negative. We are too far out for any kind of interception.", -1)
$end_multi_text
+AVI Name: Head-CM5

$Name: req - activity
$Team: -1
$MessageNew:  XSTR("We have got incoming for the portal ... Morpheus, we these readings ...", -1)
$end_multi_text
+AVI Name: Head-CM5

$Name: req - cain arrived
$Team: -1
$MessageNew:  XSTR("We got SHIVANS on the field, Morpheus. A cain-class cruiser and wing of basilisks have just arrived!", -1)
$end_multi_text
+AVI Name: Head-CM5

$Name: marines - found Carell
$Team: -1
$MessageNew:  XSTR("Morpheus, we have found Carell in one the research labs. He has locked himself in there. We need some time to overwrite the door.", -1)
$end_multi_text

$Name: morp - giodarno secure
$Team: -1
$MessageNew:  XSTR("The Giodarno has been secured. Good Work.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: req - katos approach
$Team: -1
$MessageNew:  XSTR("Alpha, some of the Katos escorting the Iraklion have just broken formation and are headed for us. Intercept them!", -1)
$end_multi_text
+AVI Name: Head-CM5

$Name: req - libra attacking
$Team: -1
$MessageNew:  XSTR("Libra wing has broken formation now. They are going to intercept us. Destroy them, Alpha!", -1)
$end_multi_text
+AVI Name: Head-CM5

$Name: morp - hird wing
$Team: -1
$MessageNew:  XSTR("Another renegade wing has arrived, designation Hird.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: a3 - cain down
$Team: -1
$MessageNew:  XSTR("Well - that cain is not going anywhere...", -1)
$end_multi_text

$Name: req - more shivans
$Team: -1
$MessageNew:  XSTR("More shivans are coming throught that portal! We need new directives here, Morpheus!", -1)
$end_multi_text
+AVI Name: Head-CM5

$Name: a1 - unknown shivans
$Team: -1
$MessageNew:  XSTR("We got two new types of capital ships here, Morpheus...transmitting data now...", -1)
$end_multi_text

$Name: req - iraklion destroyed
$Team: -1
$MessageNew:  XSTR("The shivans have pushed through the ancient's blockade! Morpheus, we need a status update NOW!", -1)
$end_multi_text
+AVI Name: Head-CM5

$Name: morp - pull out
$Team: -1
$MessageNew:  XSTR("This mission has been compromised, Requiem. Pull out now!", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: rep - roger
$Team: -1
$MessageNew:  XSTR("Roger, Morpheus. Best of idea of the day, the Ancients' reinforcements just showed up...", -1)
$end_multi_text
+AVI Name: Head-CM5

$Name: morp - requiem away
$Team: -1
$MessageNew:  XSTR("The Requiem has jumped out. Return to base, Alpha wing.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: a2 - beam fired
$Team: -1
$MessageNew:  XSTR("Did you just see that?! - That Cain just fired a beam at that Iraklion!", -1)
$end_multi_text

$Name: a3 - did nothing
$Team: -1
$MessageNew:  XSTR("Bearly scratched the paint of that cruiser though.... One can live with that...", -1)
$end_multi_text

#Reinforcements		;! 0 total


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#Asteroid Fields

#Music

$Event Music: FS1-2: March
$Briefing Music: Brief4

#End

