#Ship Classes

$Name:                  SSP Chakra
$Short name:            SCruise4
$Species:               Shivan
+Tech Description:
XSTR(
"The Shivan shield projector ship Chakra is an impossibility come alive. As with the Sathanas' beams, no Terran or Vasudan engineer alive has yet been able to offer an explanation how the Shivans could possibly have managed to place a shield generator of this strengh on a cruiser sized ship, and yet, they have done it. Fitting in form and function, the vessel has been named after the disk shaped weapon used by Vishnu, which is seen by Hindus as a symbol of protection.", -1)
$end_multi_text
$POF file:              chakra.pof
$Detail distance:       (0, 5000, 6000)
$Show damage:           YES
$Density:               1
$Damp:                  0.2
$Rotdamp:               1.0
$Max Velocity:          0.0, 0.0, 15.0
$Rotation time:         110.0, 110.0, 75.0
$Rear Velocity:         0.0
$Forward accel:         10.0
$Forward decel:         5.0
$Slide accel:           0.0
$Slide decel:           0.0
$Expl inner rad:        100.0
$Expl outer rad:        3500.0
$Expl damage:           400.0
$Expl blast:            1000.0
$Expl Propagates:       NO    
$Expl Visual Rad: 10
$Shockwave Speed:       800.0                                           ;; speed shockwave expands at, 0 means no shockwave
$Shockwave Count:	1
$Default PBanks:        ()
$Default SBanks:        ()
$SBank Capacity:        ()
$Shields:                       80000
$Power Output:          120.0
$Max Oclk Speed:        12.0
$Max Weapon Eng:        100.0
$Hitpoints:             50000
$Flags:                 ( "cruiser" )
$AI Class:              BigShip
$Afterburner:           NO
$Countermeasures:       0
$Scan time:             15000
$EngineSnd:				134                   ;; Engine sound of ship
$Closeup_pos:           0.0, 0.0, -250
$Closeup_zoom:          0.83
$Shield_icon:				shieldchakra
$Score:					300
$Subsystem:                     turret-beam01,1,1.0
	$Default PBanks:        ( "SAAA" )
		$Flags:				( "only target if can fire" "target requires fov" "check hull") 
$Subsystem:                     turret-beam02,1,1.0
	$Default PBanks:        ( "SAAA" )
		$Flags:				( "only target if can fire" "target requires fov" "check hull") 
$Subsystem:                     turret-beam03,1,1.0
	$Default PBanks:        ( "SAAA" )
		$Flags:				( "only target if can fire" "target requires fov" "check hull") 
$Subsystem:                     turret-beam04,1,1.0
	$Default PBanks:        ( "SAAA" )
		$Flags:				( "only target if can fire" "target requires fov" "check hull") 
$Subsystem:                     turret05,2.0,3.0
	$Default PBanks:        ( "Shivan Turret Laser" )
	$ROF:
		+Use firingpoints
$Flags:				( "only target if can fire" "target requires fov"  "check hull") 
$Subsystem:                     turret06,2.0,3.0
	$Default PBanks:        ( "Shivan Turret Laser" )
	$ROF:
		+Use firingpoints
$Flags:				( "only target if can fire" "target requires fov" "check hull") 
$Subsystem:                     turret07,0.5,1.0
	$Default PBanks:        ( "Shivan Turret Laser" )
	$Flags:				( "only target if can fire" "target requires fov" "check hull") 
$Subsystem:                     turret08,0.5,1.0
	$Default PBanks:        ( "Shivan Turret Laser" )
	$Flags:				( "only target if can fire" "target requires fov" "check hull") 	
$Subsystem:                     turret09,0.5,1.0
	$Default PBanks:        ( "Shivan Turret Laser" )
		$Flags:				( "only target if can fire" "target requires fov" "check hull") 
$Subsystem:                     turret10,0.5,1.0
	$Default PBanks:        ( "Shivan Turret Laser" )
		$Flags:				( "only target if can fire" "target requires fov" "check hull") 
$Subsystem:                     turret11,0.5,1.0
	$Default PBanks:        ( "Shivan Turret Laser" )
		$Flags:				( "only target if can fire" "target requires fov" "check hull") 
$Subsystem:                     turret12,0.5,1.0
	$Default PBanks:        ( "Shivan Turret Laser" )
		$Flags:				( "only target if can fire" "target requires fov" "check hull") 

$Subsystem:                     sensors,                 8,0.0
$Subsystem:                     communication,           8,0.0
$Subsystem:                     engine01,               12,0.0
	$Engine Wash:	Default150
$Subsystem:                     engine02,               2,0.0
$Subsystem:                     engine03,               2,0.0
$Subsystem:                     engine04,               2,0.0
$Subsystem:                     engine05,               2,0.0
$Subsystem:                     weapons,                 8,0.0
$Subsystem:                     navigation,              8.0,0.0
$Subsystem:                     Crystal,              10.0, 0.0	
	$Flags: 					( "collide submodel")
$Subsystem:                     Crystal-glass,              3.0, 0.0
	$Flags: 					( "untargetable" )		
	



#End