#Secondary Weapons

;--------------------------------------------------------------------------------------------
$Name:					SM-13
+Title:					XSTR("GTM Standard Missile 13", -1)
+Description:
XSTR(
"Special Issue
Capital-Based Cruise Missile
Antimatter Warhead", 3393)
$end_multi_text
+Tech Title:				XSTR("GTM Standard Missile 13", -1)
+Tech Anim:				Tech_Helios
+Tech Description:
XSTR(
"The GTM Standard Missile 13 is a ship-based Kinetic Kill Missile. It was designed as a first strike weapon against capital subsystems, intended to smash through armor plating and severely damage, if not completely vaporize, the targeted subststems. The weapon performs admirably in its intended role, and can go well beyond that. Its targetting system allows it to track smaller targets and engage them with minimal collateral damage, making it an excellent precision guided weapon.", -1)
$end_multi_text
$Model File:			SM-13.pof
$Mass:				15500.0
$Velocity:				1100.0
$Fire Wait:				30.0
$Damage:                      1000		;; damage applied when within inner radius
$Blast Force:                 20.0
$Inner Radius:			1.0		;; radius at which damage is full (0 for impact only)
$Outer Radius:			5.0		;; max radius for attenuated damage 
$Shockwave Speed:			0                                        ;; velocity of shockwave.  0 for none.
$Armor Factor:			1.00
$Shield Factor:			0.82
$Subsystem Factor:            1.50
$Lifetime:				20.0
$Energy Consumed:			0.0
$Cargo Size:			25.0
$Homing:				YES		;; the following indented fields are only required when $Homing is YES
	+Type:			HEAT		;; Legal: HEAT, ASPECT
	+Turn Time:			13.85
	+View Cone:			45.0		;; See 70/2 = 35 degrees from ahead to maintain lock.
$LaunchSnd:				97
$ImpactSnd:				101		;;      shockwave impact sound
$FlyBySnd:				-1
$Rearm Rate:				0.02
$Flags:					( "Bomb" )
$Trail:                                 ;; Trail cannot be set if Exhaust is set
	+Start Width:		1.0                                       ;; Width of trail nearest missile
	+End Width:			6.0  
	+Start Alpha:		1.0
	+End Alpha:			0.0
	+Max Life:			8.0                                       ;; how many seconds before trail disappears
	+Bitmap:				MissileTrail01				;; Bitmap used to draw trail
$Icon:                              iconHelios
$Anim:                              Helios
$Impact Explosion:                 	Exp20
$Impact Explosion Radius:		30.0

;--------------------------------------------------------------------------------------------
$Name:					SM-13#FastFire
+Title:					XSTR("GTM Standard Missile 13", -1)
+Description:
XSTR(
"Special Issue
Capital-Based Cruise Missile
Antimatter Warhead", 3393)
$end_multi_text
+Tech Title:				   XSTR("GTM Standard Missile 13", -1)
+Tech Anim:					   Tech_Helios
+Tech Description:
XSTR(
"The GTM Standard Missile 13 is a ship-based Kinetic Kill Missile. It was designed as a first strike weapon against capital subsystems, intended to smash through armor plating and severely damage, if not completely vaporize, the targeted subststems. The weapon performs admirably in its intended role, and can go well beyond that. Its targetting system allows it to track smaller targets and engage them with minimal collateral damage, making it an excellent precision guided weapon.", -1)
$end_multi_text
$Model File:				SM-13.pof
$Mass:					15500.0
$Velocity:					1100.0
$Fire Wait:					1.0
$Damage:                            	1000		;; damage applied when within inner radius
$Blast Force:                       	20.0
$Inner Radius:				1.0		;; radius at which damage is full (0 for impact only)
$Outer Radius:				5.0		;; max radius for attenuated damage 
$Shockwave Speed:				0                                        ;; velocity of shockwave.  0 for none.
$Armor Factor:				1.00
$Shield Factor:				0.82
$Subsystem Factor:                  1.50
$Lifetime:					20.0
$Energy Consumed:				0.0
$Cargo Size:				25.0
$Homing:				YES		;; the following indented fields are only required when $Homing is YES
	+Type:			HEAT		;; Legal: HEAT, ASPECT
	+Turn Time:			13.85
	+View Cone:			45.0		;; See 70/2 = 35 degrees from ahead to maintain lock.
$LaunchSnd:				97
$ImpactSnd:				101		;;      shockwave impact sound
$FlyBySnd:				-1
$Rearm Rate:				0.02
$Flags:					( "Bomb" )
$Trail:                                 ;; Trail cannot be set if Exhaust is set
	+Start Width:		1.0                                       ;; Width of trail nearest missile
	+End Width:			6.0  
	+Start Alpha:		1.0
	+End Alpha:			0.0
	+Max Life:			8.0                                       ;; how many seconds before trail disappears
	+Bitmap:			MissileTrail01				;; Bitmap used to draw trail
$Icon:                              iconHelios
$Anim:                              Helios
$Impact Explosion:                  Exp20
$Impact Explosion Radius:		30.0

#End
