#Secondary Weapons

; ----------------------------------------------------------------------------------
; Masakari
;
$Name:                                  @Masakari
+Title:                                 XSTR("GTM-SIM 6 Masakari", -1)
+Description:
XSTR(
"Prototype
Long-Range Anti-Bomber
High Payload", 3350)
$end_multi_text
+Tech Title:				XSTR("GTM-SIM 6 Masakari", -1)
+Tech Anim:					   Tech_GTM-55_Trebuchet
+Tech Description:
XSTR(
"The SIM 6 Masakari missile is a nuclear-tipped anti-bomber weapon. With flight characteristics similar to the Trebuchet but with higher warhead yield, it is a potent weapon against any bomber. It's only drawback is its size, longer lock time and slower turning rate.", -1)
$end_multi_text
$Model File:			SIM-6N.pof
$Mass:				20.0
$Velocity:			560.0
$Fire Wait:			6.0
$Damage:			700			;; damage applied when within inner radius
$Blast Force:		160.0
$Inner Radius:		20.0		;; radius at which damage is full (0 for impact only)
$Outer Radius:		50.0		;; max radius for attenuated damage (0 for impact only)
$Shockwave Speed:		20               ;; velocity of shockwave.  0 for none.
$Armor Factor:		0.9
$Shield Factor:		0.5
$Subsystem Factor:	2.4
$Lifetime:			18.0
$Energy Consumed:		0.0		;; Energy used when fired
$Cargo Size:		14.0		;; Amount of space taken up in weapon cargo
$Homing:			YES		;; the following indented fields are only required when $Homing is YES
	+Type:				ASPECT		;; Legal: HEAT, ASPECT
	+Turn Time:				8.5
	+Min Lock Time:			3.5		;; Minimum lock time (in seconds)
	+Lock Pixels/Sec:			50              ;; Pixels moved per sec while locking
	+Catch-up Pixels/Sec:		120		;; Pixels moved per sec while catching up
	+Catch-up Penalty:		15		;; Extra pixels to move after catching up
$LaunchSnd:				92              ;; The Sound it makes when fired
$ImpactSnd:				88		;; The sound it makes when it hits something
$FlyBySnd:				-1
$Rearm Rate:			0.33		;; number of missiles/sec that are rearmed
$Flags:				( "player allowed" "Bomber+" "huge")
$Trail:				;; Trail cannot be set if Exhaust is set
	+Start Width:			0.25                                         ;; Width of trail	Nearest missile
	+End Width:			0.7                                          ;; Width of trail before it "evaporates"
	+Start Alpha:			1.0
	+End Alpha:			0.0
	+Max Life:			0.3                                          ;; how many seconds before trail disappears
	+Bitmap:			newmiss1				;; Bitmap used to draw trail
$Icon:				iconTrebuchet
$Anim:				trebuchet
$Impact Explosion:		ExpMissileHit1
$Impact Explosion Radius:	20.0
#End