#Ship Classes

;;=================================================================================

$Name:                          Starstrider
$Short name:                    TFight2t-03
$Species:                       Terran
+Type:                          XSTR("Advanced Stealth Interceptor", 2981)
+Maneuverability:               XSTR("Good", 2982)
+Armor:                         XSTR("Average", 2983)
+Manufacturer:                  XSTR("Unknown", 2984)
+Description:					XSTR(" ", 2985)
$end_multi_text
+Tech Description:
XSTR("The Starstrider is a new and unprecedented fighter design. As a stealth fighter, one would expect this ship to be poorly armed, but it is in fact very lethal: it can carry almost any laser, projectile and missile in existance. It also has unprecedented speed for any ship, maxing out at around 250 meters per second. This diversity of firepower and excessive speed is curtailed by a small weapons energy, light shielding, and light armour. Given the appropriate adjustments, it can double as a stealth bomber.", -1)
$end_multi_text
+Length:						12 m
+Gun Mounts:					1
+Missile Banks:					2

$POF file:                      		SSTF-SKN3.pof
$Detail distance:				(0)
$Show damage:					YES
$Density:                       		1
$Damp:                          		0.075
$Rotdamp:                       		0.35
$Max Velocity:					0.0, 0.0, 200.0                  ;; in x/y/z -- z only specified forward.  use special tokens for backward movement
$Rotation time:					3.8, 3.8, 3.8
$Rear Velocity:					0.0
$Forward accel:					12.0
$Forward decel:					9.0
$Slide accel:					0.0
$Slide decel:					0.0
$Expl inner rad:				25.0
$Expl outer rad:				150.0
$Expl damage:					100.0
$Expl blast:					1000.0
$Expl Propagates:				YES                       ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:				25.0                      ;; speed shockwave expands at, 0 means no shockwave
$Shockwave Count:				1
$Allowed PBanks:				( "Subach HL-7" "Akheton SDG" "Morning Star" "Prometheus S" "Prometheus X" "UD-8 Kayser" )
$Allowed Dogfight PBanks:		( "MorningStar D" "Prometheus D" "Maxim D" "Circe" "UD-D Kayser" )
$Default PBanks:				( "Subach HL-7" "Prometheus S" )
$Allowed SBanks:				( "Rockeye"  "Tempest" "Harpoon" "Trebuchet" "Stiletto II" "Hornet" "Tornado" "Hornet#Weak" "EMP Adv." "TAG-A" "TAG-B" "Cyclops" "Hammer" )
$Allowed Dogfight SBanks:		( "Tempest D" "Harpoon D"  "Tornado D" )
$Default SBanks:				( "Harpoon" "Hornet" )
$SBank Capacity:				( 40, 40 )
$Shields:                       		350
$Shield Color:					100 175 255
$Power Output:					2.0
$Max Oclk Speed:				300.0
$Max Weapon Eng:				100.0
$Hitpoints:                     		200
$Flags:                         		( "player_ship" "default_player_ship" "fighter" "in tech database" "stealth" "generate icon")
$AI Class:                      		Captain
$Afterburner:					YES
	+Aburn Max Vel:			0.0, 0.0, 400.0
	+Aburn For accel:       0.8
	+Aburn Fuel:            330.0
	+Aburn Burn Rate:       65.0
	+Aburn Rec Rate:        30.0
$Countermeasures:			40
$Scan time:                 		2000
$EngineSnd:				126                   ;; Engine sound of ship
$Closeup_pos:			0.0, 0.0, -40
$Closeup_zoom:			0.5
$Shield_icon:			shieldft-03
$Ship_icon:                 	iconfighter2t-03
$Ship_anim:                 	ssfighter2t-03
$Ship_overhead:			loadfighter2t-01
$Score:				14
$Trail:
	+Offset:		6.51 -1.76 -3.37
	+Start Width:	0.25
	+End Width:		0.05
	+Start Alpha:	1.0
	+End Alpha:		0.0
	+Max Life:		1.0
	+Spew Time:		120
	+Bitmap:		Contrail01
$Trail:
	+Offset:		-6.51 -1.76 -3.37
	+Start Width:	0.25
	+End Width:		0.05
	+Start Alpha:	1.0
	+End Alpha:		0.0
	+Max Life:		1.0
	+Spew Time:		120
	+Bitmap:		Contrail01
$Trail:
	+Offset:		0 -4.30 -5.08
	+Start Width:	0.25
	+End Width:		0.05
	+Start Alpha:	1.0
	+End Alpha:		0.0
	+Max Life:		1.0
	+Spew Time:		120
	+Bitmap:		Contrail01
$Subsystem:                     sensors,                        10,0.0
$Subsystem:                     communications,					10,0.0
$Subsystem:                     weapons,                        10,0.0
$Subsystem:                     navigation,                     10,0.0
$Subsystem:                     engine,                         35,0.0
#End