#Primary Weapons

$Name: MACE
+Title: XSTR("GTW-39 MACE", -1) 
+Description: 
XSTR( 
"Standard Issue 
Level 2 Hull Damage 
Level 3 Shield Damage
High ROF", -1) 
$end_multi_text 
+Tech Title: XSTR("GTW_39 MACE", -1) 
+Tech Anim: Tech_Mekhu_HL-7 
+Tech Description: 
XSTR( 
" Subach-Ines took the vasudan Mekhu HL-7 and ramped up its refire rate at the cost of punch and made the weapon cycle between the guns. the result is the Mace or screech to some pilotes, an extremly fast firing weapon with a rate of fire (and rate of energy use) that increases or decreases depending on the amount of gun ports available to that slot. the weapon has a short range and suffers from accuracy issues as the weapon tends to spray its pulses out at random. new pilots like the weapon becauses it increase the chance of a hit while seasoned pilots tend to call it a noob training toy.", -1) 
$end_multi_text 
$Tech Model:                   mace.pof
$Model File:                   none 
$External Model File:          mace.pof
@Laser Bitmap:                 light_fusion_main
@Laser Glow:                   Mekhu_Glow 
@Laser Color:                  0, 30, 220 
@Laser Color2:                 220, 30, 0 
@Laser Length:                 8.0 
@Laser Head Radius:            1.00 
@Laser Tail Radius:            1.00 
$Mass:                         0.3 
$Velocity:                     495.0  
$Fire Wait:                    0.12 
$Damage: 14 
$Armor Factor: 0.7 
$Shield Factor: 0.8 
$Subsystem Factor: 0.3 
$Lifetime: 2.3 
$Energy Consumed: 0.35
$Cargo Size: 0.0  
$Homing: NO 
$LaunchSnd: 107 
$ImpactSnd: 85 
+Weapon Range: 100000 
$Flags: ("in tech database" "player allowed" "cycle") 
$Icon: mace 
$Anim: maceTECH 
$Impact Explosion: Mekhu_Impact 
$Impact Explosion Radius: 4 
$Muzzleflash:			MaceFlash
$FOF: .4 
$Shots: 1



$Name: Vulcan 
+Title: XSTR("GTW GP-2 Vulcan", 3302) 
+Description: 
XSTR( 
"Medium Energy Usage 
High rate of fire 
Medium Damage", 3303) 
$end_multi_text 
+Tech Title: XSTR("GP-2 Vulcan ", 3304) 
+Tech Anim: TECH_GP-2_V 
+Tech Description: 
XSTR( 
"The Vulcan cannon is the next evolution of the promethius line of weapons. improvments are a higher rate of fire, more range than both variants of the promethius cannons, and a damage yield greater than the retrofit version. its main improvment is that the design is simple making it much more easy to mass produce making these weapons common place in both the GTVA and Federal Terran Alliance arsenals. its only draw back is its slighty violent recoil making it tuff to aim at times but with practice this can be overcome.", 3305) 
$end_multi_text 
$tech model:                                                VulcanGUN.pof
$Model File: none 
$External Model File:		                              VulcanGUN.pof
@Laser Bitmap:                                              thunderstorm 
@Laser Glow:                                                glow01_glow
@Laser Color: 20, 130, 40 
@Laser Color2: 20, 130, 40 
@Laser Length: 3.0
@Laser Head Radius: 0.8 
@Laser Tail Radius: 0.5 
$Mass: 0.2 
$Velocity: 1000.0 
$Fire Wait: 0.2 
$Damage: 25 
$Armor Factor: 1.1 
$Shield Factor: 0.7 
$Subsystem Factor: 0.9 
$Lifetime: 2.0 
$Energy Consumed: 0.8 
$Cargo Size: 0.0 
$Homing: NO 
$LaunchSnd: 163 
$ImpactSnd: 85 ; 
$Flags: ( "player allowed" "in tech database" "particle spew" "shudder") 
$Icon: Vulcan 
$Anim: VulcanTECH 
$Impact Explosion: prometheus_impact 
$Impact Explosion Radius: 6.0 
$Muzzleflash:			Vulcanflash
$Pspew: 
+Count: 1 
+Time: 28 
+Vel: -0.03 
+Radius: 0.50 
+Life: 0.3 
+Scale: 0.15  
+Bitmap: Akheton_Particle
$FOF: .08 

$Name:                                  UD-8 Kayser 
+Title:                                 XSTR("GTW UD-8 Kayser", -1)
+Description:
XSTR(
"Special Issue
Level 6 Hull Damage
Level 5 Shield Damage", -1)
$end_multi_text
+Tech Title:				   XSTR("GTW UD-8 Kayser", -1)
+Tech Anim:					   Tech_GTW_UD-8_Kayser
+Tech Description:
XSTR(
"The GTW UD-8 Kayser is the result of an intensive study of Shivan weapon technology. The Kayser emits focused waves of subatomic particles that bombard its target. Impact causes the wave function of the particles to collapse and emit extremely intense, zero-point energy microbursts. Standard policy dictates that weapons of this magnitude be mounted only on bombers, but it has become common practice for field technicians to mount them on fighters.", -1)
$end_multi_text
$tech model:                                                talon.pof
$Model File:                                                none 
$External model file:                                       talon.pof
@Laser Bitmap:								Kayser_Bitmap
@Laser Glow:								Kayser_Glow
@Laser Color:								230, 255, 255
@Laser Color2:								0, 0, 90
@Laser Length:								20.0
@Laser Head Radius:							0.9
@Laser Tail Radius:							0.9
$Mass:                                                      0.5
$Velocity:                                                650.0								
$Fire Wait:                                                 0.25									
$Damage:                                                   28
$Armor Factor:								1.0
$Shield Factor:								0.9
$Subsystem Factor:							0.35
$Lifetime:                                                  1.5
$Energy Consumed:								1.2											
$Cargo Size:								0.0						
$Homing:                                                   NO
$LaunchSnd:                                                82                                   
$ImpactSnd:                                                85                                    
$Flags:                                         ( "player allowed" "particle spew" )
$Icon:                                                 talon
$Anim:                                                talonTECH
$Impact Explosion:						Kayser_Impact
$Impact Explosion Radius:		        4
$Pspew: 
+Count:                                     1 
+Time:                                     17
+Vel:                                       0.40 
+Radius:                                    0.45 
+Life:                                      0.2 
+Scale:                                     0.65 
+Bitmap:                                Kayser_Particle

$Name:                                 Maxim 
+Title:                                XSTR("GTW-66 Maxim Cannon", -1)
+Description:
XSTR(
"HiVel Weapon
Level 8 Hull Damage
Level 1 Shield Damage", -1)
$end_multi_text
+Tech Title:				   XSTR("GTW-66 Maxim", -1)
+Tech Anim:					   Tech_GTW-66_Maxim_Gun
+Tech Description:
XSTR(
"Reconstruction efforts after the Great War inspired advancements in metallurgy and efficient conventional explosives. The two are elegantly combined in the GTW-66 Maxim. The Maxim is by definition an energy weapon, though it behaves like a high-velocity mass-driver cannon, accelerating uranium slugs along its smoothbore barrel. The Maxim has a difficult time penetrating energy-based shields, but it has a devastating effect on hull plating and subsystem armor.", -1)
$end_multi_text
$Tech Model:                        MaximGun.pof
$Model File:                                none 
$External Model File:               MaximGun.pof				
@Laser Bitmap:			      Maxim_bitmap
@Laser Glow:			      akheton_Glow
@Laser Color:	                     0, 0, 50
@Laser Color2:			         0, 0, 50
@Laser Length:					3.3
@Laser Head Radius:				3.3
@Laser Tail Radius:				3.3
$Mass:                                    0.08
$Velocity:                              800.0                           
$Fire Wait:                               0.15                         
$Damage:                                 20
$Armor Factor:					1.3
$Shield Factor:					0.2
$Subsystem Factor:				1.0
$Lifetime:                                2.0
$Energy Consumed:					1.0						
$Cargo Size:					0.06						
$Homing:                              NO
$LaunchSnd:                              81                              
$ImpactSnd:                              85                              
$Rearm Rate:				    400.0												
$Flags:               ( "player allowed" "shudder" "stream" "ballistic" )
$Trail: 
 +Start Width:                            0.6
 +End Width:                              0 
 +Start Alpha:                            0.6 
 +End Alpha:                              0.0 
 +Max Life:                               0.5 
 +Bitmap:                         EAtrail2
$Icon:                            maximGun
$Anim:                          MaximGunTECH
$Impact Explosion:		  Maxim_Impact
$Impact Explosion Radius:		4.5
$Muzzleflash:	             redeemerflash    


$Name:                                  UM-4 Tachyion
+Title:                                 XSTR("FTW UM-4 Tachyion", -1)
+Description:
XSTR(
"Limited Issue
Level 6 Hull Damage
Shield Piercing", -1)
$end_multi_text
+Tech Title:				XSTR("FTW UM-4 Tachyion", -1)
+Tech Anim:					Tech_GTW_UD-8_Kayser
+Tech Description:                  XSTR("The Federal Tachyon Cannon is produced in limited stocks from stolen GTVA designs at the Procyon advanced research and production facilities. it is a nastry breed of weapon that completely ignors the presence of shields and goes straight for the hull. it has a side effect of shorting out hit subsystems, making it a leathal form of the akheton SDG as well. this gun is an energy hog but the effect is well worth it. the tachyon cannon is built into the jackal interceptor and remaining stocks will only be issued to top fighter squadrons.", 3273) 
$end_multi_text 
$tech model:                        TachyionGUN.pof
$Model File:				none
$External Model File:	            TachyionGUN.pof
@Laser Bitmap:				min_emp
@Laser Glow:				MDaniglow_glow
@Laser Color:				230, 255, 255
@Laser Color2:	                  0, 0, 10
@Laser Length:				6.0
@Laser Head Radius:			2.5
@Laser Tail Radius:			2.0
$Mass:                              0.9
$Velocity:                          1200.0					
$Fire Wait:                         0.50									
$Damage:                            40
$Armor Factor:				1.0
$Shield Factor:				0.8
$Subsystem Factor:			4.35
$Lifetime:                          2.9
$Energy Consumed:				1.5		
$Cargo Size:			      0.0			
$Homing:                            NO
$LaunchSnd:                         168                                
$ImpactSnd:                         85                                 
$Flags:                            ( "player allowed" "cycle" "pierce shields" "in tech database" ) 
$Trail: 
 +Start Width:                    0.5 
 +End Width:                      0.0 
 +Start Alpha:                    0.8 
 +End Alpha:                      0.0 
 +Max Life:                       0.3 
 +Bitmap:                         trail_meson 
$Icon:					 UM-4 Tachyion
$Anim:                               UM-4 TachyionTECH
$Impact Explosion:                   Morningstar_Particle 
$Impact Explosion Radius:            6.0 
$Muzzleflash:                        TachyFlash
$shots:                              1

$Name:                             Rapier
+Title:                            XSTR("M-35 MOD1 Rapier", -1)
+Description:
XSTR(
"Standard Issue
Level 3 Hull Damage
Level 2 Shield Damage", -1)
$end_multi_text
+Tech Title:			   XSTR("M-35 MOD1 Rapier", -1)
+Tech Anim:                     Tech_Subach_HL-7
+Tech Description:               XSTR("The Rapier is a 30mm 3 barreled Rotary cannon that owes its existence to the Maxim. it is essentialy a mini max with a high rate of fire. while its individual projectiles are relativly weak, the amount of projectiles that can be put on target in a second makes this weapon vicious against unshielded targets. against shields its performance is something to be desired but given a long enough burst most shields can be punched through. in straffing tests against De-comed cruisers the rapier performed exceptionally well, so bear that in mind.", -1)
$end_multi_text
$tech Model:                                                RapierGUN.pof
$Model File:			                              RapierP.pof
$External Model File:		                              Rapier.pof
$Submodel Rotation Speed:	                              130.9
$Submodel Rotation Acceleration:                            120
$Mass:									0.2
$Velocity:									800.0			
$Fire Wait: 								0.04				
$Damage:									5
$Armor Factor:								2.0
$Shield Factor: 							      0.4
$Subsystem Factor:							0.3
$Lifetime:									2.0				
$Energy Consumed:							      0.20			
$Cargo Size:								0.05 			
$Homing:									NO
$LaunchSnd: 								169				
$ImpactSnd: 								85				
$Rearm Rate:                                                1000
+Weapon Range:								100000			
$Flags: 									( "in tech database" "player allowed" "shudder" "stream" "ballistic" )
$Trail: 
 +Start Width:                                               0.2 
 +End Width:                                                 0 
 +Start Alpha:                                               0.8 
 +End Alpha:                                                 0.0 
 +Max Life:                                                  0.08 
 +Bitmap:                                                    contrail01 
$Icon:									Rapier
$Anim:									RapierTECH
$Impact Explosion:						      Maxim_Impact 
$Impact Explosion Radius:				            2.5
$Muzzleflash: gatflash 



$Name: massdriver 
+Title: XSTR("FW-D12A Mass Driver", 3317) 
+Description: 
XSTR( 
"Special Issue 
Anit-capship Weapon 
Depleted Uranium Projectile", 3318) 
$end_multi_text 
+Tech Title: XSTR("FW-D12A Mass Driver", 3319) 
+Tech Anim: Tech_GTW-66_Maxim 
+Tech Description: 
XSTR("The Federal Navy's answer to the GTVA's Redeemer cannon. The mass driver fires high velocity solid metal spheres at its target delivering massive amounts of hull damage. it is however relativly useless against heavy shield systems, so it is recomended that that a second weapon capable of shield penetration be utilized in conjunction with this cannon. also worth noting is this weapons rather violent recoil which produces some medium and long range accuarcy issues which make it difficult to hit small craft like fighter. its meant for large targets afterall.", 3320) 
$end_multi_text 
$tech Model:              massdriver.pof
$Model File: none 
$external model file:     Massdriver.pof
@Laser Bitmap: massdriver_bitmap 
@Laser Glow: 2_laserglow03 
@Laser Color: 69, 69, 80 
@Laser Color2: 69, 69, 80 
@Laser Length: 1.0 
@Laser Head Radius: 1.0 
@Laser Tail Radius: 1.0 
$Mass: 1.5
$Velocity: 1200.0 
$Fire Wait: 0.7 
$Damage: 250  
$Blast Force: 90 
$Inner Radius: 10 
$Outer Radius: 30  
$Shockwave Speed: 50  
$Armor Factor: 1.2 
$Shield Factor: 0.1 
$Subsystem Factor: 1.2 
$Lifetime: 5.5 
$Energy Consumed: 1.5 
$Cargo Size: 10 
$Homing: NO 
$LaunchSnd: 162 
$ImpactSnd: 85  
$Rearm Rate: 2.0 
$Flags: ("in tech database" "player allowed" "Big Damage" "supercap" "cycle" "shudder" ) 
$Trail:  
+Start Width: 0.7 
+End Width: 0  
+Start Alpha: 0.8 
+End Alpha: 0.0 
+Max Life: 0.7  
+Bitmap: contrail01  
$Icon: massdriver 
$Anim: massdriverTECH 
$Impact Explosion: exp21
$Impact Explosion Radius: 20.0 
$Muzzleflash:			gatflash
$FOF: 1.0 
$Shots: 1 




$Name: Archer 
+Title: XSTR("FTW-72 ISD(N) Archer", 3302) 
+Description: 
XSTR( 
"Medium Energy Usage 
High Velocity
Multi-Effect", 3303) 
$end_multi_text 
+Tech Title: XSTR("FTW-72 ISD(N) Archer", 3304) 
+Tech Anim: TECH_GP-2_V 
+Tech Description: 
XSTR( "The Federal FTW-72 Intense Surge Disruptor (Neutron), or Archer can only be found as the special primary of the Wraith assault fighter. It is a left over from the hay days of Aken Bosch and his various Shivan inspired projects that was then put into action when by the Federal Navy following the discovery of Bosch's secret R and D facility in Procyon. This weapon fires a surge of ultra compact, quantum phased neutrons at high velocities and produces several effects on impact. first, the kinetic effect is the equivalent of being hit by a base ball size lump of matter from a neutron star, its like hitting a bosch beer can with a freighter. those neutrons then scatter in an intense high energy neutron flash that combined with the kinetic impact effectively traumatize the electronics and reactor of the target and will destroy subsystems at the point of impact. The quantum phasing allows most of the neutrons to pass through any energy shielding and move directly on to the hull. put simply, imagine a maxim cross bread with a leech and disruptor cannon that then birthed the Archer. this weapon has proved effective on targets from fighter to cruiser size. one tactical application is to use this weapon to temporarily neutralize a larger target to support bombers on torpedo runs.", 3305) 
$end_multi_text 
$tech model:                                                ArcherTECH.pof
$Model File:                                                none 
@Laser Bitmap:                                              quantum_bolt
@Laser Glow:                                                glow01_glow
@Laser Color:                                               120, 00, 120 
@Laser Color2:                                              120, 00, 120 
@Laser Length:                                              15.0
@Laser Head Radius:                                         5.0 
@Laser Tail Radius:                                         4.0 
$Mass:                                                      8.0 
$Velocity:                                                  2200.0 
$Fire Wait:                                                 0.8 
$Damage:                                                    65 
$Blast Force: 100000
$Inner Radius: 30
$Outer Radius: 60 
$Armor Factor:                                              1.3 
$Shield Factor:                                             2.7 
$Subsystem Factor:                                          2.0 
$Lifetime:                                                  4.0 
$Energy Consumed:                                           10.5
$Cargo Size:                                                0.0 
$Homing:                                                    NO 
$LaunchSnd:                                                 171 
$ImpactSnd:                                                 85 
$Flags:                     ( "player allowed" "in tech database" "particle spew" "electronics" "esuck" "emp" ) 
$Trail: 
 +Start Width:                    3.5 
 +End Width:                      0 
 +Start Alpha:                    0.8 
 +End Alpha:                      0.0 
 +Max Life:                       0.8 
 +Bitmap:                         shadowbeam 
$Icon:                               Archer 
$Anim:                               ArcherTECH 
$Impact Explosion:                   archerimpact 
$Impact Explosion Radius:           15.0 
$Muzzleflash:			       archerflash
$EMP Intensity: 375.0 
$EMP Time: 20.0 
$Leech weapon:              1000
$leech afterburner:         1000
$Electronics:
 +New Style:
 +Intensity:                10.0
 +Lifetime:                 5000
 +Engine Multiplier:        4
 +Weapon Multiplier:        4
 +Beam Turret Multiplier:   3
 +Sensors Multiplier:       3
 +Randomness Time:          4000
$Pspew: 
 +Count:            1 
 +Time:             20 
 +Vel:              0.0 
 +Radius:           2.5 
 +Life:             0.3 
 +Scale:            0.0 
 +Bitmap:           Akheton_Particle


$Name:                          Thor's Hammer
+Title:                                 XSTR("FTA Hammer MOD-9A", -1)
+Description:
XSTR( "Special Issue Partical Pulse Beam, extreme energy use, extreme damage.", -1)
$end_multi_text
+Tech Title:				    XSTR("FTA Hammer MOD-9A", -1)
+Tech Anim:                     Tech_Subach_HL-7
+Tech Description:
XSTR("Thor's hammer is a powerful particle pulse beam weapon capable of downing a Fenris cruiser with a single shot. this weapon originated in a GTVA remote science lab as part of an experiment to produce a compact low energy partical beam cannon for use on heavy fighters and bomber. this revolutionary techknowlodgy is one of a kind and It found its way, half finished into the hands of the Federal Navy by shear chance during a long range scouting mission behind the lines in Sirius. enough spare parts and GTVA Scientists were aquired in the raid to build a grand total of six of these weapons. R&D then built the Thor assault fighter quite literally around this cannon. currently the 6 Thor fighters are awaiting pilot and carrier assignment. ", -1)
$end_multi_text
$Tech Model:                         HammerGUN.pof
$Model File:                    none ; laser1-1.pof
@Laser Bitmap:                  laserglow01
@Laser Color:					136, 200, 249
@Laser Length:					0.0
@Laser Head Radius:				0.60
@Laser Tail Radius:				0.60
$Mass:                          100.0
$Velocity:                      1000.0          
$Fire Wait:                     1000.5            
$Damage:                        1600				
$Armor Factor:                  5.0
$Shield Factor:                 1.0
$Subsystem Factor:              3.0
$Lifetime:                      40.0            
$Energy Consumed:               20.0            
$Cargo Size:                    0.0             
$Homing:                        NO
$LaunchSnd:                     164             
$ImpactSnd:                     88             
+Weapon Range:					1500			
$Flags:                         ( "in tech database" "huge" "player allowed" "beam" )
$Icon:										HammerGUN
$Anim:										hammerGUNTECH
$Impact Explosion:              exp21
$Impact Explosion Radius:       40.0
$BeamInfo:
	+Type:						4				
	+Life:			  			1.5				
	+Warmup:		  			2500			
	+Warmdown:					1000			
	+Radius:		  			4.0			
	+PCount:					12				
	+PRadius:					1.2				
	+PAngle:					65.0			
	+PAni:						particleexp01	
	+Miss Factor:				1.5 1.6 1.7 1.8 2.0		
	+BeamSound:					22				
	+WarmupSound:				164				
	+WarmdownSound:				189				
	+Muzzleglow:				beamglow2					
	+ShrinkFactor:				0.5			
	+ShrinkPct:					2.0			
	$Section:								
		+Width:					1.0				
		+Texture:				Abeam-dblue		
		+RGBA Inner:			0 0 0 255	
		+RGBA Outer:			0 0 0 255	
		+Flicker:				0.1				
		+Zadd:					4.0				
	$Section:								
		+Width:					5.0				
		+Texture:				ea_fb3		
		+RGBA Inner:			160 160 0 100	
		+RGBA Outer:			0 0 0 10		
		+Flicker:				0.3				
		+Zadd:					2.0				
	$Section:								
		+Width:					4.0				
		+Texture:				beamsect_flashbeam1		
		+RGBA Inner:			0 0 0 230		
		+RGBA Outer:			100 0 100 180		
		+Flicker:				0.5				
		+Zadd:					3.0				
            +tile factor:                 10,1
            +translation:                 4
$Section:								
		+Width:					6.0				
		+Texture:				thorFlash		
		+RGBA Inner:			0 0 0 200		
		+RGBA Outer:			0 0 0 180		
		+Flicker:				0.1				
		+Zadd:					1.0				
            +tile factor:                 10,1
            +translation:                 4

$shots:                                   1


#end
#Secondary Weapons

$Name: Dart 
+Title: XSTR("GTM MX-80 Dart", -1) 
+Description: 
XSTR( 
"Standard Issue 
Fire and Forget", -1) 
$end_multi_text 
+Tech Title: XSTR("GTM MX-80 Dart", -1) 
+Tech Anim: Tech_GTM_MX-64_Rockeye 
+Tech Description: 
XSTR( 
"The GTM MX-80 Dart is a 6 missile heat seeking swarm weapon of moderate range and loaded with a new plasma warhead equal in strength to the rockeye but much smaller. each dart is also equiped with an infra red, energy lensing emiter that gives these missiles a 360 degree field of view giving the launching fighter the abilty to score hits on targets attacking from behind. ", -1) 
$end_multi_text 
$Model File:                     dart.pof 
$External Model File:            swarmpod.pof
$Mass:                            5.0 
$Velocity:                      240.0 
$Fire Wait:                       0.5 
$Damage:                         45 
$Blast Force:                   200.0 
$Inner Radius:                   20.0 
$Outer Radius:                   40.0 
$Shockwave Speed:                 0.0  
$Armor Factor:                    1.0 
$Shield Factor:                   0.8 
$Subsystem Factor:                0.8 
$Lifetime:                       15.0 
$Energy Consumed:                 0.0 
$Cargo Size:                      1.5  
$Homing:                         YES 
  +Type:                         HEAT ;; Legal: HEAT, ASPECT 
  +Turn Time:                     0.7
  +View Cone:                   360.0 ;; See 70/2 = 35 degrees from ahead to maintain lock. 
$Swarm:                           6
$LaunchSnd:                       87 
$ImpactSnd:                       88  
$FlyBySnd:                       -1 
$Rearm Rate:                      4.0 
$Flags:                    ( "player allowed" "in tech database" "particle spew")
$Trail: 
 +Start Width:                    0.25 
 +End Width:                      0.5 
 +Start Alpha:                    1.0 
 +End Alpha:                      0.0 
 +Max Life:                       1.5 
 +Bitmap:                      MissileTrail03
$Icon:                         iconMX-64 
$Anim:                         mx64 
$Impact Explosion:             Mekhu_Impact
$Impact Explosion Radius:        10.0 
$Pspew: 
 +Count:                     2 
 +Time:                      1 
 +Vel:                       0.56 
 +Radius:                    0.055 
 +Life:                      0.08 
 +Scale:                     0.35 
 +Bitmap:                       hornet_trail 

$Name:                                  Dirk
 +Title:                                 XSTR("FTM-04 Dirk", -1)
 +Description:
XSTR(
"Standard Issue
Fast Target Lock
EM Recognition", -1)
$end_multi_text
 +Tech Title:				   XSTR("FTM-04 Dirk", -1)
 +Tech Anim:					   Tech_Harpoon
 +Tech Description:
XSTR( "The Federal FTM-04 Dirk was developed to counter the harpoon missile. its size allows it to travel faster and to make much sharper turns. in addition it wields a more powerful plasma warhead which exhibits good armor damage, but falls short of the harpoon when it comes to punching through sheilds. The Dirk is also equiped with an E.M. recognition seeker that looks on to the target's EM signurature makeing this missile more difficult to shake.", -1)
$end_multi_text
$tech model:                                          dirk1TECH.pof
$Model File:							interceptor.pof
$External Model File:                                 Dirk1POD.pof
$Mass:								13.0
$Velocity:								290.0
$Fire Wait:								2.5
$Damage:								150									
$Blast Force:							90.0
$Inner Radius:							30.0                     
$Outer Radius:							60.0                             
$Shockwave Speed:						      0                                        
$Armor Factor:							1.0
$Shield Factor:							0.6
$Subsystem Factor:						0.9
$Lifetime:								6.0
$Energy Consumed:						      0.0									
$Cargo Size:							2.0										
$Homing:								YES
	+Type:							ASPECT								
	+Turn Time:							0.7
	+Min Lock Time:						1.8									
	+Lock Pixels/Sec:					      60                                      
	+Catch-up Pixels/Sec:				      80												
	+Catch-up Penalty:					25												
      +Seeker Strength:                               3
$LaunchSnd:								98                                        
$ImpactSnd:								88                                      
$FlyBySnd:								-1
$Rearm Rate:							2.0													
$Flags:	( "player allowed" "in tech database" "particle spew" )
$Trail:										
	+Start Width:  						0.25                             
	+End Width:            				      0.1                                  
	+Start Alpha:						1.0
	+End Alpha:							0.0
	+Max Life:             				      0.8
	+Bitmap:							contrail01										
$Icon:								Dirk
$Anim:								Dirk1TECH
$Impact Explosion:						exp_neoflare
$Impact Explosion Radius:				      15.0
$Pspew: 
 +Count:                     2 
 +Time:                      1 
 +Vel:                       0.56 
 +Radius:                    0.055 
 +Life:                      0.08 
 +Scale:                     0.35 
 +Bitmap:                    ParticleSmoke01 




$Name: Storm Fire
 +Title: XSTR("GTM KW-12 Storm Fire Battery", -1) 
 +Description: 
XSTR( 
"Prototype 
Secondary Rapid Fire Cannon", -1) 
$end_multi_text 
 +Tech Title:   XSTR("GTM KW-12 Storm Fire Battery", -1) 
 +Tech Anim:    Tech_GTW-66_Maxim_Gun
 +Tech Description: 
XSTR( "The GTM KW-12 storm fire battery arose from the need to deal with highly manuverable targets from a good stand off distance, namely the Shivan Dragons. The answer to dealing with this threat became clear after the Maxin entered service. Using an upscaled maxim cannon with a larger muzzel diameter created the perfect platform to fire the new graviton beam riding HE slugs. what makes this weapon unique is the guidence system. using a combination of materials that are readily influenced by concentrations of gravitons in the slugs and a aimable focused graviton beam emitter on the parent fighter, the slugs litteraly ride the beam to their target. known drawbacks lay in the slugs unwillingnes to make sharp turns making this a medium to long range weapon and thus not recomended for close combat", -1) 
$end_multi_text 
$Tech Model:              StormfireEXT.pof
$Model File:              Stormfire.pof 
$External Model File:     StormfireEXT.pof
$Mass:                    8.0 
$Velocity:                1200.0 
$Fire Wait:               0.13 
$Damage:                  20
$Blast Force:             20.5
$Inner Radius:            10.0 
$Outer Radius:            20.0  
$Shockwave Speed:         0 
$Armor Factor:            1.3
$Shield Factor:           0.4 
$Subsystem Factor:        0.6 
$Lifetime:                5.0 
$Energy Consumed:         0.0 
$Cargo Size:              0.10 
$Homing:                  yes 
   +Type:                 ASPECT 
   +Turn Time:            2.0 
   +Min Lock Time:        2.0 
   +Lock Pixels/Sec:      70 
   +Catch-up Pixels/Sec:  100  
   +Catch-up Penalty:     30 
$LaunchSnd:               162 
$ImpactSnd:               117 
$FlyBySnd:               -1 
$Rearm Rate:              20.0 
$Flags:             ( "shudder" "in tech database" "player allowed") 
$Trail: 
+Start Width:             0.8 
+End Width:               0.5 
+Start Alpha:             1.0 
+End Alpha:               1.0 
+Max Life:                0.1 
+Bitmap:                gp_tr_asgard
$Icon:                  StormfireEXT 
$Anim:                  StormFireEXT
$Impact Explosion:          Maxim_Impact 
$Impact Explosion Radius:   8.0 



$Name:                                  Grimler
+Title:                                 XSTR("GTM-60 Grimler", -1)
+Description:
XSTR(
"Prototype
Long-Range Anti-Bomber
High Payload", -1)
$end_multi_text
+Tech Title:				   XSTR("GTM-60 Grimler", -1)
+Tech Anim:					   Tech_GTM-55_Trebuchet
+Tech Description:
XSTR(
"The new GTM-60 Grimler was developed to replace the Trebuchet. improvements included are a higher velocity, greater manuverability and a larger payload. a small stockpile of these weapons have been captured during recent convoy raids and have been distributed in small quantities to assault and interceptor squadrons.", -1)
$end_multi_text
$Tech model:			                                    treb2.pof
$Model File:									treb2.pof
$External Model File:                                             treb2EXT.pof
$Mass:									      20.0
$Velocity:										300.0
$Fire Wait:										5.0
$Damage:										415									
$Blast Force:									200.0
$Inner Radius:									30.0													
$Outer Radius:									60.0										
$Shockwave Speed:									150                                     
$Armor Factor:									1.9
$Shield Factor:									0.5
$Subsystem Factor:								2.4
$Lifetime:										30.0
$Energy Consumed:								      0.0							
$Cargo Size:									10.0											
$Homing:										YES
	+Type:								      ASPECT											
	+Turn Time:									2.3
	+Min Lock Time:								3.0										
	+Lock Pixels/Sec:								60                                         
	+Catch-up Pixels/Sec:							100										
	+Catch-up Penalty:							15														
$LaunchSnd:										92                                          
$ImpactSnd:										88                                          
$FlyBySnd:										-1
$Rearm Rate:									0.33													
$Flags:			                 ( "player allowed" "in tech database" "Bomber+" "huge")
$Trail:																										
	+Start Width:								1.5                                         
	+End Width:									0.1                                          
	+Start Alpha:								1.0
	+End Alpha:									0.0
	+Max Life:									1.0 
	+Bitmap:									plasmatrail											
$Icon:										treb2
$Anim:										treb2TECH
$Impact Explosion:								exp05a
$Impact Explosion Radius:						      60.0



$Name:                                 Slammer
+Title:                                XSTR("FTM-17 MOD 2 Slammer", -1)
+Description:
XSTR(
"Remote Detonated
 Directed Effect
 Guided Suppression Weapon", -1)
$end_multi_text
 +Tech Title:				   XSTR("FTM-17 MOD 2 Slammer", -1)
 +Tech Anim:					   Tech_GTM-11_Infyrno
 +Tech Description:
XSTR(
"The Slammer is the Federal Navy's counterpart to the Inferno. major differences included are the addition of an aspect seeker a remote trigger and mulitiple limited guidance cluster warheads that are fired out at a 45 degree angle producing and sort of shotgun effect. the warheads themselves detonate about 3 seconds after separtion. Slammers excel at offensive deployment against large groups of fighters.", -1)
$end_multi_text
$Tech Model:                                SlammerTECH.pof
$Model File:						Slammer.pof
$External Model File:                                                        SlammerPOD.pof
$Mass:								 20.0
$Velocity:								250.0
$Fire Wait:								  4.0
$Damage:								 20											
$Blast Force:							500.0
$Inner Radius:							 10.0												
$Outer Radius:							 50.0										
$Shockwave Speed:						        0.0									
$Armor Factor:							  1.0
$Shield Factor:							  0.75
$Subsystem Factor:						  1.0
$Lifetime:								  10.0
$Energy Consumed:						        0.0
$Cargo Size:							  10.0
$Homing:								YES
	+Type:							ASPECT						
	+Turn Time:							 1.0
	+View Cone:							 180.0
$free flight time:                                     1.5
$LaunchSnd:                                            93
$ImpactSnd:                                            88
$FlyBySnd:                                            -1
$Rearm Rate:							 0.1
$Flags:                                ( "player allowed" "Spawn ClusterSLAM, 25" "Remote Detonate" "in tech database" )		
$Trail:                                                                     
	+Start Width:						 1.3												
	+End Width:							 0.25							
	+Start Alpha:						 1.0
	+End Alpha:							 0.0
	+Max Life:                                       3.0              
	+Bitmap:							CRTrail2									
$Icon:								Slammer
$Anim:							      SlammerTECH
$Impact Explosion:						Maxim_Impact 
$Impact Explosion Radius:				       8.0
$spawn Angle:                                          10



$Name:                                 PavewayXII
+Title:                                XSTR("FTM-MK.102 Paveway XII", -1)
+Description:
XSTR(
"Surgical Missile
Destroys Subsystems", -1)
$end_multi_text
+Tech Title:				   XSTR("FTM-MK.102 Paveway XII", -1)
+Tech Anim:					   Tech_GTM-43a-Stiletto_II
+Tech Description:
XSTR( "The Paveway 12 was developed to compensate for the very small stockpile of the very usefull Stiletto series weapons. this weapons boasts a much heavier punch against subsystems and benefits from a use of materials that makes it very difficult for turrets to lock on to it. its drawbacks are a much slower velocity, and the aspect seeker takes over 3 seconds to achieve lock. this weapon is also not very maneuverable and it is recomended that the cross hairs be laid on the target prior to launch. this weapon is recommended for surgical use against larger capital ships and installations.", -1)
$end_multi_text
$tech model:                           paveway12.pof
$Model File:				   paveway12.pof
$External Model File:                  paveway12rack.pof
$Mass:                                 15.0
$Velocity:                             150.0
$Fire Wait:                            4.0
$Damage:                               1000                                      
$Blast Force:				   1000.0
$Inner Radius:				   30.0                                  
$Outer Radius:				   60.0                                 
$Shockwave Speed:				    0                                             
$Armor Factor:				    0.01
$Shield Factor:				    0.0
$Subsystem Factor:			    4.0
$Lifetime:                             25.0
$Energy Consumed:				    0.0
$Cargo Size:				    6.5
$Homing:								YES
	+Type:							ASPECT												
	+Turn Time:							3.5
	+Min Lock Time:						3.8									
	+Lock Pixels/Sec:					      60                                      
	+Catch-up Pixels/Sec:				      80													
	+Catch-up Penalty:					25											
      +Seeker Strength:                               3
$LaunchSnd:                             95
$ImpactSnd:                             88
$FlyBySnd:                              -1
$Rearm Rate:				    1.2
$Flags:                                ( "Huge" "Puncture" "player allowed" "in tech database" )                                           
$Icon:                                 paveway12
$Anim:                                 paveway12rack
$Impact Explosion:                     exp_flare
$Impact Explosion Radius:			20.0

;;-----------------------------cluster devices----------------------------------------------------------------

$Name:                                 ClusterSLAM
$Model File:                           SlammerCluster.pof
$Mass:                                  1.2
$Velocity:                              300.0
$Fire Wait:                             0.5
$Damage:                                90                                
$Blast Force:                           5.0
$Inner Radius:                          75.0                                     
$Outer Radius:                          150.0                                    
$Shockwave Speed:                       0                                              
$Armor Factor:                          1.0
$Shield Factor:                         1.0
$Subsystem Factor:                      0.5
$Lifetime:                              2.5
$Energy Consumed:                       0.0
$Cargo Size:                            2.0
$Homing:                               YES
	+Type:                           HEAT            
	+Turn Time:                       3.0
	+View Cone:                       180.0
$LaunchSnd:                             94
$ImpactSnd:                             117
$FlyBySnd:                             -1
$Rearm Rate:                            1.0
$Flags:                               ("child")
$Trail:                                                                           
	+Start Width:                  0.50                                           
	+End Width:                    0.15                                          
	+Start Alpha:		       1.0
	+End Alpha:		             0.0
	+Max Life:                     2.0                                             
	+Bitmap:                          CRTrail1                  
$Icon:                                  iconmissile08
$Anim:                                  LoadMissile06
$Impact Explosion:                      exp_flare
$Impact Explosion Radius:               20.0
$spawn angle:                                          10


$Name:                                 ClusterJUNK
$Model File:                           Shard.pof
$Mass:                                  1.2
$Velocity:                              180.0
$Fire Wait:                             0.0
$Damage:                                250                                
$Blast Force:                           100.0
$Inner Radius:                          10.0                                     
$Outer Radius:                          20.0                                    
$Shockwave Speed:                       0                                              
$Armor Factor:                          2.0
$Shield Factor:                         2.0
$Subsystem Factor:                      0.5
$Lifetime:                              1.0
$Energy Consumed:                       0.0
$Cargo Size:                            2.0
$Homing:                               NO
;	+Type:                           HEAT            
;	+Turn Time:                       3.0
;	+View Cone:                       180.0
$LaunchSnd:                             94
$ImpactSnd:                             117
$FlyBySnd:                             -1
$Rearm Rate:                            1.0
$Flags:                               ("child" "particle spew")
$Icon:                                  iconmissile08
$Anim:                                  LoadMissile06
$Impact Explosion:                      exp_flare
$Impact Explosion Radius:               2.0
$Pspew: 
 +Count:                     1 
 +Time:                      30 
 +Vel:                       0.0 
 +Radius:                    10.0 
 +Life:                      0.12
 +Scale:                     0.20 
 +Bitmap:                    ParticleSmoke01

$Name:                                 ClusterJUNKbig
$Model File:                           Shard.pof
$Mass:                                  1.2
$Velocity:                              180.0
$Fire Wait:                             0.0
$Damage:                                250                                
$Blast Force:                           100.0
$Inner Radius:                          10.0                                     
$Outer Radius:                          20.0                                    
$Shockwave Speed:                       0                                              
$Armor Factor:                          2.0
$Shield Factor:                         2.0
$Subsystem Factor:                      0.5
$Lifetime:                              2.0
$Energy Consumed:                       0.0
$Cargo Size:                            2.0
$Homing:                               NO
;	+Type:                           HEAT            
;	+Turn Time:                       3.0
;	+View Cone:                       180.0
$LaunchSnd:                             94
$ImpactSnd:                             117
$FlyBySnd:                             -1
$Rearm Rate:                            1.0
$Flags:                               ("child" "particle spew")
$Icon:                                  iconmissile08
$Anim:                                  LoadMissile06
$Impact Explosion:                      exp_flare
$Impact Explosion Radius:               2.0
$Pspew: 
 +Count:                     1 
 +Time:                      30 
 +Vel:                       0.0 
 +Radius:                    19.0 
 +Life:                      0.12
 +Scale:                     0.20 
 +Bitmap:                    ParticleSmoke01



;;-----------------------Bombs, mines, Torpedos--------------------------------------------------------------

$Name:									JackhammerMK2
+Title:									XSTR("FAM-01 Jackhammer", -1)
+Description:
XSTR(
"General Issue
Anti-Cap Ship Torpedo
Nuclear long range", -1)
$end_multi_text
+Tech Title:				   XSTR("FM-01 Jackhammer", -1)
+Tech Anim:					   Tech_Helios
+Tech Description:
XSTR(
"The Jackhammer is a fast mid yield torpedo that was originaly designed for use on capital ships but was then adapted for use on bombers. its nuclear warhead is similar in yeild to the Helios and generates an E.M.P. blast in the imediate area, so be careful with close in shots or risk scrambling your flight systems. the main advantage of this weapon is its high speed making hard to hit as well as its stand off range which means you dont have to get very close to fire it.", -1)
$end_multi_text
$Tech Model:                                          JackhammerMK2EXT.pof
$Model File:							JackhammerMK2.pof
$External Model File:                                 JackhammerMK2EXT.pof
$Mass:									45.0
$Velocity:								250.0
$Fire Wait:								20.0
$Damage:                                                        5000                                                                                                    ;; damage applied when within inner radius
$Blast Force:                                                   1000.0
$Inner Radius:							240.0													;; radius at which damage is full (0 for impact only)
$Outer Radius:							370.0													;; max radius for attenuated damage 
$Shockwave Speed:						80                                        ;; velocity of shockwave.  0 for none.
$Armor Factor:							1.0
$Shield Factor:							0.02
$Subsystem Factor:                                    0.85
$Lifetime:								20.0
$Energy Consumed:						0.0
$Cargo Size:							20.0
$Homing:								YES
	+Type:                              ASPECT												;; Legal: HEAT, ASPECT
	+Turn Time:                         1.5
	+Min Lock Time:						7.0													;; Minimum lock time (in seconds)
	+Lock Pixels/Sec:					25														;; Pixels moved per sec while locking
	+Catch-up Pixels/Sec:				0														;; Pixels moved per sec while catching up
	+Catch-up Penalty:					15														;; Extra pixels to move after catching up
$LaunchSnd:								97
$ImpactSnd:								101													;;      shockwave impact sound
$FlyBySnd:								-1
$Rearm Rate:							0.02
$Flags:									( "in tech database" "Bomb" "Huge" "No Dumbfire" "emp" "player allowed" "particle spew" )
$Trail:                                                                          ;; Trail cannot be set if Exhaust is set
	+Start Width:								0.8                                       ;; Width of trail nearest missile
	+End Width:									2.0  
	+Start Alpha:								1.0
	+End Alpha:									0.0
	+Max Life:									4.0                                       ;; how many seconds before trail disappears
	+Bitmap:										MissileTrail02										;; Bitmap used to draw trail
$Icon:                                 JackhammerMK2
$Anim:                                 JackhammerMK2EXT
$Impact Explosion:                     Maxim_particle
$Impact Explosion Radius:					50.0
$EMP Intensity: 375.0 
$EMP Time: 20.0 
$Pspew: 
 +Count:                     4 
 +Time:                      1 
 +Vel:                       0.20 
 +Radius:                    0.5 
 +Life:                      0.8 
 +Scale:                     0.20 
 +Bitmap:                    hornet_trail 


$Name:									SledgeHammer Mk.2
+Title:									XSTR("FAM-02 Sledge Hammer", -1)
+Description:
XSTR(
"Special Issue
Anti-Cap Ship Torpedo
Fussion, long range", -1)
$end_multi_text
+Tech Title:				   XSTR("FM-02 Sledge Hammer", -1)
+Tech Anim:					   Tech_Helios
+Tech Description:
XSTR(
"The Sledge hammer is for all intents and purposes the bigger brother of the jackhammer. it was sanctioned for use almost entirely to capital ships, but can now be found in use with Saracen heavy bomber units. this weapon has a little farther reach while being slightly slower than the jackhammer. the plus is that it packs a higher yield Fussion warhead and can be used against planetary bodies.", -1)
$end_multi_text
$Tech Model:                                          SledgeHammerAEXT.pof
$Model File:							SledgehammerA.pof
$External Model File:                                 SledgeHammerAEXT.pof
$Mass:									10000.0
$Velocity:								200.0
$Fire Wait:								40.0
$Damage:                                                                7200                                                                                                    ;; damage applied when within inner radius
$Blast Force:                                                   1500.0
$Inner Radius:							412.5													;; radius at which damage is full (0 for impact only)
$Outer Radius:							825.0													;; max radius for attenuated damage 
$Shockwave Speed:						100                                       ;; velocity of shockwave.  0 for none.
$Armor Factor:							1.0
$Shield Factor:							0.02
$Subsystem Factor:                                              0.85
$Lifetime:								50.0
$Energy Consumed:						       0.0
$Cargo Size:							30.0
$Homing:								YES
	+Type:                                       ASPECT												;; Legal: HEAT, ASPECT
	+Turn Time:                                      .80
	+Min Lock Time:						9.0													;; Minimum lock time (in seconds)
	+Lock Pixels/Sec:					     25														;; Pixels moved per sec while locking
	+Catch-up Pixels/Sec:				      0														;; Pixels moved per sec while catching up
	+Catch-up Penalty:					15														;; Extra pixels to move after catching up
$Free Flight Time:                                  2.50
$LaunchSnd:								92
$ImpactSnd:								170													;;      shockwave impact sound
$FlyBySnd:								-1
$Rearm Rate:							0.02
$Flags:									( "in tech database" "Bomb" "Huge" "No Dumbfire" "emp" "player allowed" "particle spew" "Spawn ClusterJUNK, 20" )
$Trail:                                                                          ;; Trail cannot be set if Exhaust is set
	+Start Width:								1.2                                       ;; Width of trail nearest missile
	+End Width:									2.0  
	+Start Alpha:								1.0
	+End Alpha:									0.0
	+Max Life:									6.0                                       ;; how many seconds before trail disappears
	+Bitmap:										MissileTrail03										;; Bitmap used to draw trail
$Icon:                                 SledgehammerA
$Anim:                                 SledgehammerAEXT
$Impact Explosion:                     shockwave02
$Impact Explosion Radius:					250.0
$EMP Intensity: 375.0 
$EMP Time: 20.0 
$Pspew: 
 +Count:                     4 
 +Time:                      1 
 +Vel:                       0.20 
 +Radius:                    0.8 
 +Life:                      0.10 
 +Scale:                     0.20 
 +Bitmap:                    hornet_trail 

$Name:									Shark
+Title:									XSTR("GTW 9K-07 Shark", -1)
+Description:
XSTR(
"Special Issue
Anti-Capital Ship Weapon
Nuclear long range Torpedo", -1)
$end_multi_text
+Tech Title:				   XSTR("GTW 9K-07 Shark", -1)
+Tech Anim:					   Tech_Helios
+Tech Description:
XSTR(
"The Shark is a captured GTVA Torpedo system. After one of many great convoy heists a more than generous quantity of these weapons found their way into federal Cap ship launcher tubes. as far as punch goes it is more powerfull than the sledge hammer, much faster and has a much more responsive seeker head, enabling a faster lock. No federal bomber has the ability to carry these weapons, however the captured Enforcers can", -1)
$end_multi_text
$Model File:						   torpa.pof
$Mass:				                     1200.0
$Velocity:							    350.0
$Fire Wait:							     35.0
$Damage:                                          9000                                                                                                
$Blast Force:                                      1500.0
$Inner Radius:						    450.0												
$Outer Radius:						    600.0									
$Shockwave Speed:						    100                               
$Armor Factor:							1.0
$Shield Factor:							1.0
$Subsystem Factor:                                    1.0
$Lifetime:							     90.0
$Energy Consumed:						      0.0
$Cargo Size:							30.0
$Homing:							     YES
	+Type:                                         ASPECT										
	+Turn Time:                                      .80
	+Min Lock Time:						7.0										
	+Lock Pixels/Sec:					     25												
	+Catch-up Pixels/Sec:				      0													
	+Catch-up Penalty:				     15												
$Free Flight Time:                                    2.00
$LaunchSnd:							     92
$ImpactSnd:							    170									
$FlyBySnd:								-1
$Rearm Rate:							0.02
$Flags:			( "Bomb" "Huge" "No Dumbfire" "emp" "player allowed" "particle spew" "Spawn ClusterJUNKbig, 25"  )
$Trail:                                                                   
	+Start Width:						1.5                                   
	+End Width:							0.2  
	+Start Alpha:						1.0
	+End Alpha:							0.0
	+Max Life:							6.0                                
	+Bitmap:				              CRTrail1						
$Icon:                                          iconHelios
$Anim:                                              Helios
$Impact Explosion:                             shockwave02
$Impact Explosion Radius:					300.0
$EMP Intensity:                                       475.0 
$EMP Time:                                             25.0 
$Pspew: 
 +Count:                     4 
 +Time:                      1 
 +Vel:                       0.20 
 +Radius:                    2.0 
 +Life:                      0.30 
 +Scale:                     0.20 
 +Bitmap:            hornet_trail 


#End
