#Muzzle flash types

;; small muzzle flash
$Mflash:
+name:			mflash_small		;; whatever you want to name it

+blob_name:		expmissilehit1					;; anim name, offset from muzzle, radius
+blob_offset:	1.0 
+blob_radius:	6.0					

+blob_name:		expmissilehit1					;; anim name, offset from muzzle, radius
+blob_offset:	4.5
+blob_radius:	4.0					

+blob_name:		expmissilehit1					;; anim name, offset from muzzle, radius
+blob_offset:	6.0
+blob_radius:	3.0					

+blob_name:		expmissilehit1					;; anim name, offset from muzzle, radius
+blob_offset:	8.5
+blob_radius:	3.0					

$Mflash:
+name:			GatFlash		;; whatever you want to name it

+blob_name:		exp_smoke					;; anim name, offset from muzzle, radius
+blob_offset:	0.4 
+blob_radius:	0.8					

$Mflash:
+name:			VulcanFlash		;; whatever you want to name it

+blob_name:		Vulcan_Flash					;; anim name, offset from muzzle, radius
+blob_offset:	0.1 
+blob_radius:	0.6					

$Mflash:
+name:			TachyFlash		;; whatever you want to name it

+blob_name:		Kayser_Impact					;; anim name, offset from muzzle, radius
+blob_offset:	0.1 
+blob_radius:	0.4			


$Mflash:
+name:			redeemerflash		;; whatever you want to name it

+blob_name:		exp_plasma					;; anim name, offset from muzzle, radius
+blob_offset:	3.0 
+blob_radius:	1.0			

$Mflash:
+name:			archerflash		;; whatever you want to name it

+blob_name:		archerflash					;; anim name, offset from muzzle, radius
+blob_offset:	0.0 
+blob_radius:	2.5			


$Mflash:
+name:			maceflash		;; whatever you want to name it

+blob_name:		maceflash					;; anim name, offset from muzzle, radius
+blob_offset:	0.5 
+blob_radius:	1.0		

#end