Changelog for the campaign "Ridiculous"
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Version 1.04
-Added one little thing to squash a bug that could sometimes halt progress in Mission 6

Director's Cut (Version 1.03)
-Overall difficulty has been rebalanced, particularly with the later missions. Should be a fair fight all the way up to Insane.
-Compatibility has been confirmed with the 2014 MediaVPs.
-Backgrounds have been spiced up and better matched between missions in the same systems.
-Some new voice acting talent has been incorporated. Keep your ears open for a few new speakers.
-Mission 5, "Fire and Flames", has been significantly overhauled.
-Mission 8, "Showdown", has had under-the-hood balance tweaks performed, a checkpoint system has been added (90% guaranteed to work), and another semisecret feature(s?) has been wedged in.
-Mission 9, "Indestructible", has gotten a new visual effect for invincibility.
-Some parts of the Director's Cut, such as Mission 9, use postprocessing. I developed the DC under FSO 3.7.1 build 10548, but any postprocessing-enabled build will work. Yes, this means compatibilty with older executables has been broken.


Version 1.02
-Fairly major bugfix: campaign progress could be achieved even if missions were failed. This has been rectified.


Version 1.01
-Fixed an issue with m3 briefing, stage 1
-Yanked out old testing missions and leftover backup files

Version 1.00
-Initial Release (Nov 10,2010)