#Mission Info

$Version: 0.10
$Name:  XSTR("I Spy", -1)
$Author: TrashMan/Diceman
$Created: 02/22/07 at 23:20:46
$Modified: 12/03/08 at 15:27:27
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("Alpha one's first real mission is an attack against a pirate convoy (The GTVA uses this tactic to force the pirates to jump and thereby tracking them) with the orders not to destroy the entire convoy but let some of them escape.", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 131200

+Disallow Support: 0

+Hull Repair Ceiling: 50.000000

+Subsystem Repair Ceiling: 100.000000

+Viewer pos: 934.486328, 3284.624268, 780.778137
+Viewer orient:
	0.000000, 0.000000, 1.000000,
	-0.996718, 0.080950, 0.000000,
	-0.080950, -0.996718, 0.000000
+SquadReassignName: Cobras
+SquadReassignLogo: Cobras.pcx

$Load Screen 1024:	cotsload2.jpg

$AI Profile: FOW

#Command Briefing

$Stage Text:
 XSTR("$b TASK $b FORCE $b 16:

Welcome to Altair pilots!

I'm Commodore $b Gabriel $b Algar and welcome you aboard the $g GTD $g Perseverance, flagship of Task Force 16.

The Perseverance is a Orion Mk2 class heavy destroyer and wields as much firepower as the rest of the task force combined. She's a old lady, in service for almost 10 years and has a experienced and dedicated crew. This ship is now your new home so I suggest you familiarize yourself with it.

The quartermaster will show you to your quarters and assign you to your squadrons.", -1)
$end_multi_text
$Ani Filename: Perserv.ani
+Wave Filename: none

$Stage Text:
 XSTR("$b ALTAIR $b SYSTEM:

Before the Great War Altair was a remote Vasudan colony of little interest. After the discovery of the ancient ruins it has became a major excavation site and has grown and prospered.

It was also the location of the HOL headquarters, before Operation Templar removed them from the system.

In addition, the system is home to a Vasudan shipyard and scrapyard.

All of this make it a valuable and important location.", -1)
$end_multi_text
$Ani Filename: Altair.ani
+Wave Filename: none

$Stage Text:
 XSTR("CURRENT SITUATION:

For those of you who havn't been watching the news lately, pirate activity has skyrocketed in the last month.
Ikeya, Ross 128, Laramis and other surrounding system have experienced multiple savage attacks by well organized  forces.

The local fleets were unable to put a stop to it. Pirates strike fast and disappear even faster, often not capturing any spoils, which is strange behavior to say the least. Sweeps of the systems yielded no results - apparently due to some long-range sensor jammer in the pirates possession.", -1)
$end_multi_text
$Ani Filename: Pirates.ani
+Wave Filename: none

$Stage Text:
 XSTR("CURRENT SITUATION:

Because of this the whole GTVA fleet has been mobilized to conduct the largest search and destroy operation in allied history.

While we are far from the main scene of events we are in no way out of work. Our orders are to put a stop to pirate activity in this system. Given that they too possess that jamming technology this will not be a simple task. However, we already have several plans in the works to remedy the situation.
Your squadron leaders will fill you in on the details.", -1)
$end_multi_text
$Ani Filename: Pships.ani
+Wave Filename: none

$Stage Text:
 XSTR("189'th COBRAS:

Welecome pilots. I'm commander $b Michael $b Deveraux, callsign $g Viper, and I'm the squadron leader of the $b 189 $b Cobras.

We specielize in Space Superiority and Heavy Assault roles. Our fighter of choice for the space superiority roles is the $b Falcon. It's fast, versatile, reliable and packs a lot of punch.
For heavy assult we prefer the Hercules Mark III or Ares, when available.

The Cobras are a top-notch combat unit. Your grades on the academy were high but that's not the real reason you've been assigend here. A week ago a mantainance accident caused some warheads to detonate, damaging the fightrbay and kiling pilots and other personell in the vicinity. The repairs and new personnel transfer is the reason the Perserverance stayed behind.
So be carefull out there. The life of a pilot is full of dangers even in more peaceufll times. I don't want to to see more pilot position oppenings on my watch.", -1)
$end_multi_text
$Ani Filename: Cobras.ani
+Wave Filename: none

#Briefing
$start_briefing
$num_stages: 4
$start_stage
$multi_text
 XSTR("Fifteen minutes ago $b Delta wing scouts detected a $h pirate $h convoy during one of their patrols. They have been following it at the edge of their sensor range to avoid detection.  Apparently, this convoy is not equipped with the sensor jammer, but is therefore well protected.

$f Alpha and $f Beta, you will conduct a strike against the convoy.


", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -23858.746094, 100.684296, 18445.396484
$camera_orient:
	0.000000, 0.000000, 1.000000,
	-0.999925, 0.012265, 0.000000,
	-0.012265, -0.999925, 0.000000
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 1
$Formula: ( true ) 
$start_icon
$type: 1
$team: Friendly
$class: GTF Falcon
$pos: -23868.875000, 0.000616, 18417.787109
$label: Alpha wing
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 14
$team: Hostile
$class: GTFR Triton
$pos: -23860.720703, 0.000615, 18466.314453
$label: Pirate convoy
+id: 2
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules Mark II
$pos: -23852.583984, 0.000609, 18417.841797
$label: Beta wing
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("$f Beta will fly heavy fighters and target any cruisers or corvettes guarding the convoy. We know the pirates have quite a few Leviathans so be on your guard these might be old but they still pack quite a punch.
$f Alpha, we'll be flying in Falcons and we'll prioritize enemy fighters.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -23858.746094, 100.684296, 18445.396484
$camera_orient:
	0.000000, 0.000000, 1.000000,
	-0.999925, 0.012265, 0.000000,
	-0.012265, -0.999925, 0.000000
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 2
$Formula: ( true ) 
$start_icon
$type: 1
$team: Friendly
$class: GTF Falcon
$pos: -23860.906250, 0.000619, 18408.187500
$label: Alpha wing
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 14
$team: Hostile
$class: GTFR Triton
$pos: -23859.240234, 0.000617, 18475.564453
$label: Pirate convoy
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: GTC Leviathan
$pos: -23859.240234, 0.000609, 18439.474609
$label: Crusier Escort
+id: 3
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Once the cruiser is down, engage the freighters, however $r DO $r NOT destroy them all. Command wants to find out where the ships are headed so we want at least one to escape, however, we must make this look good.

If you take out too few the pirates might get suspicious and jump somewhere else. Pirates aren't dumb either, so just following their subspace vector won't cut it.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -23858.746094, 100.684296, 18445.396484
$camera_orient:
	0.000000, 0.000000, 1.000000,
	-0.999925, 0.012265, 0.000000,
	-0.012265, -0.999925, 0.000000
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 1
$team: Friendly
$class: GTF Falcon
$pos: -23860.906250, 0.000619, 18408.187500
$label: Alpha wing
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 14
$team: Hostile
$class: GTFR Triton
$pos: -23859.240234, 0.000617, 18475.564453
$label: Pirate convoy
+id: 2
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("$b Alpha $b 3, you will be equipped with modified TAG missiles. Your job is to tag at least one freighter and let it escape. The missile will act like a beacon and enable us to track the freighter no matter where it goes.
Any TAGed freighter will also light up on our scopes so we can avoid it. Choose your tragets carefully.

Now get ready! ", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -23858.746094, 100.684296, 18445.396484
$camera_orient:
	0.000000, 0.000000, 1.000000,
	-0.999925, 0.012265, 0.000000,
	-0.012265, -0.999925, 0.000000
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 1
$team: Friendly
$class: GTF Falcon
$pos: -23859.611328, 0.000615, 18441.138672
$label: Alpha wing
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 12
$team: Hostile
$class: GTFR Triton
$pos: -23859.240234, 0.000617, 18475.564453
$label: Pirate convoy
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 5

$Formula: ( is-destroyed-delay 0 "PC Titelouze" ) 
$Multi text
    XSTR("Nice job on the Titelouze. The fewer ships the pirates have the better. While Leviathans are old, they are not to be underestimated. A modern battlecruiser can make short work of it, but civilian freighters, on which the pirates prey upon, are powerless. ", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Try and disarm the crusier first and then destroy it", -1)
$end_multi_text

$Formula: ( or 
   ( is-event-true-delay "sucess 1" 0 ) 
   ( is-event-true-delay "sucess 2" 0 ) 
)
$Multi text
    XSTR("Good work placing a bug on the convoy. According to the tracker, the pirates made a few jumps, probably to shake off pursuers. The freighters are now holding position inside a asteroid cluster.
Pirates are a suspicious sort - we have no way to know if this is their real base or not, regardless of how good you made the attack look. But we'll send a strike force to clear the area anyway.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-event-false-delay 
   "50% Destroyed" 
   0 
)
$Multi text
    XSTR("You didn't even take out half of the fighters. Chances that the pirates will take us to their base are zero now. They found and disabled the tracker!", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Continue to take down pirate freighters and transports until you are ordered to stop", -1)
$end_multi_text

$Formula: ( is-event-true-delay 
   "100% Destroyed" 
   0 
)
$Multi text
    XSTR("You took out all ships despite the fact that you where ordered not to! Therefore you will be scrubbing the nameplate outside the destroyer while your fellow pilots go and blow up a pirate base.

And I want to see it shine pilot!", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Dont take out all of the convoy. Leave one or two since command must be able to track their vector.", -1)
$end_multi_text

$Formula: ( destroyed-or-departed-delay 
   0 
   "Black Knight" 
)
$Multi text
    XSTR("I have no idea who that pilot that challenged you was, and his way of speaking and accent were peculiar indeed. Intelligence has no leads either.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Alternate Types:
$Alt: Viper
$Alt: Slaaz
$Alt: Buns
$Alt: Speedy

#end


#Players		;! 1 total

$Starting Shipname: Alpha 3
$Ship Choices: (
	"GTF Hercules Mark II"	5
)

+Weaponry Pool: (
	"Gurthang HL-9R"	116
	"Akheton SDG"	16
	"Morning Star"	16
	"Prometheus S"	16
	"Maxim"	16
	"Rockeye"	520
	"Tempest"	1600
	"Tornado"	481
	"Harpoon"	657
	"TAG-A"	35
)

#Objects		;! 39 total

$Name: Alpha 1		;! Object #0
$Class: GTF Falcon
$Alt: Viper

$Team: Friendly
$Location: -5608.399902, 0.000000, 1209.900024
$Orientation:
	0.008617, 0.000000, -0.999963,
	-0.001222, 0.999999, -0.000011,
	0.999962, 0.001222, 0.008617
$AI Behavior: None
+AI Class: Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8
+Persona Index: 2

$Name: PC Titelouze		;! Object #1
$Class: GTC Leviathan
$Team: Hostile
$Location: 1003.529846, 0.000115, 2037.872803
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 2" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 67
+Initial Shields: 0
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Convoy Jumping" 
   0 
)
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 49
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 200

$Name: Pirate Freighter 8		;! Object #2
$Class: GTFR Poseidon
$Team: Hostile
$Location: 1428.542725, 0.000156, 1270.538818
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 3" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 0
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Convoy Jumping" 
   0 
)
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: TC 2 8		;! Object #3
$Class: TC 2
$Team: Hostile
$Location: 1428.538574, -17.381283, 1265.617188
$Orientation:
	1.000000, -0.000000, -0.000000,
	0.000000, 1.000000, 0.000003,
	-0.000000, -0.000003, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Weapons", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 0
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Convoy Jumping" 
   0 
)
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Pirate Freighter 8
$Docker Point: cargo dock
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: Pirate Freighter 7		;! Object #4
$Class: GTFR Poseidon
$Team: Hostile
$Location: 353.010498, 0.000355, 542.807312
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 0
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Convoy Jumping" 
   0 
)
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: TC 2 9		;! Object #5
$Class: TC 2
$Team: Hostile
$Location: 353.006348, -17.381084, 537.885742
$Orientation:
	1.000000, -0.000000, -0.000000,
	0.000000, 1.000000, 0.000003,
	-0.000000, -0.000003, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Food", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 0
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Convoy Jumping" 
   0 
)
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Pirate Freighter 7
$Docker Point: cargo dock
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: Pirate Freighter 6		;! Object #6
$Class: GTFR Poseidon
$Team: Hostile
$Location: 1452.300049, -150.000000, 709.900024
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 3" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 0
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Convoy Jumping" 
   0 
)
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: TC 2 10		;! Object #7
$Class: TC 2
$Team: Hostile
$Location: 1452.295898, -167.381439, 704.978455
$Orientation:
	1.000000, -0.000000, 0.000000,
	0.000000, 1.000000, 0.000003,
	-0.000000, -0.000003, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Food", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 0
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Convoy Jumping" 
   0 
)
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Pirate Freighter 6
$Docker Point: cargo dock
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: Pirate Freighter 5		;! Object #8
$Class: GTFR Poseidon
$Team: Hostile
$Location: 995.012390, 0.000460, 1009.993652
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 2" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 0
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Convoy Jumping" 
   0 
)
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: TC 2 11		;! Object #9
$Class: TC 2
$Team: Hostile
$Location: 995.008301, -17.380978, 1005.072083
$Orientation:
	1.000000, -0.000000, -0.000000,
	0.000000, 1.000000, 0.000003,
	-0.000000, -0.000003, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Trouble", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 0
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Convoy Jumping" 
   0 
)
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Pirate Freighter 5
$Docker Point: cargo dock
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: Pirate Freighter 4		;! Object #10
$Class: GTFR Poseidon
$Team: Hostile
$Location: 1002.415283, 0.000030, 509.401123
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 2" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 0
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Convoy Jumping" 
   0 
)
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: TC 2 12		;! Object #11
$Class: TC 2
$Team: Hostile
$Location: 1002.411194, -17.381409, 504.479523
$Orientation:
	1.000000, -0.000000, -0.000000,
	0.000000, 1.000000, 0.000003,
	-0.000000, -0.000003, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Missiles", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 0
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Convoy Jumping" 
   0 
)
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Pirate Freighter 4
$Docker Point: cargo dock
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: Pirate Freighter 3		;! Object #12
$Class: GTFR Poseidon
$Team: Hostile
$Location: 1416.239136, 199.999664, -22.499615
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 3" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 0
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Convoy Jumping" 
   0 
)
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: TC 2 13		;! Object #13
$Class: TC 2
$Team: Hostile
$Location: 1416.234985, 182.618225, -27.421219
$Orientation:
	1.000000, -0.000000, 0.000000,
	0.000000, 1.000000, 0.000003,
	-0.000000, -0.000003, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Weapons", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 0
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Convoy Jumping" 
   0 
)
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Pirate Freighter 3
$Docker Point: cargo dock
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: Pirate Freighter 2		;! Object #14
$Class: GTFR Triton
$Team: Hostile
$Location: 1001.502747, 24.999817, -247.454468
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 2" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 0
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Convoy Jumping" 
   0 
)
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: TC-TRI 16		;! Object #15
$Class: TC-TRI
$Team: Hostile
$Location: 1001.839355, 35.158272, -57.213264
$Orientation:
	1.000000, 0.000000, 0.000023,
	0.000000, 1.000000, -0.000180,
	-0.000023, 0.000180, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Loot", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 0
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Convoy Jumping" 
   0 
)
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Pirate Freighter 2
$Docker Point: Cargo Dock01
$Dockee Point: Cargo Dockpoint
+Group: 0
+Use Table Score:
+Score: 0

$Name: Pirate Freighter 1		;! Object #16
$Class: GTFR Triton
$Team: Hostile
$Location: 367.463135, -50.000313, -157.100342
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 0
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Convoy Jumping" 
   0 
)
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: TC-TRI 17		;! Object #17
$Class: TC-TRI
$Team: Hostile
$Location: 367.799683, -39.841858, 33.140862
$Orientation:
	1.000000, 0.000000, 0.000023,
	0.000000, 1.000000, -0.000180,
	-0.000023, 0.000180, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Missiles", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 0
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Convoy Jumping" 
   0 
)
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Pirate Freighter 1
$Docker Point: Cargo Dock01
$Dockee Point: Cargo Dockpoint
+Group: 0
+Use Table Score:
+Score: 0

$Name: Pirate Transport 2		;! Object #18
$Class: GTT Argo
$Team: Hostile
$Location: 363.503876, -0.000319, 1006.480042
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 50 ) )
$Cargo 1:  XSTR("Weapons", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 0
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Convoy Jumping" 
   0 
)
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 40

$Name: Pirate Transport 1		;! Object #19
$Class: GTT Argo
$Team: Hostile
$Location: 1464.619629, 0.000391, 292.446350
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 3" 50 ) )
$Cargo 1:  XSTR("Loot", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 0
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "Convoy Jumping" 
   0 
)
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 40

$Name: Alpha 2		;! Object #20
$Class: GTF Falcon
$Alt: Speedy

$Team: Friendly
$Location: -5561.105469, 0.056921, 1164.973022
$Orientation:
	0.015101, 0.000000, -0.999886,
	-0.001222, 0.999999, -0.000018,
	0.999885, 0.001222, 0.015101
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "protect-ship" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14
+Persona Index: 0

$Name: Alpha 3		;! Object #21
$Class: GTF Falcon
$Team: Friendly
$Location: -5676.100586, -0.083763, 1153.989502
$Orientation:
	0.016402, 0.000000, -0.999865,
	-0.001222, 0.999999, -0.000020,
	0.999865, 0.001223, 0.016402
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Tempest" "TAG-A" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Alpha 4		;! Object #22
$Class: GTF Falcon
$Alt: Buns

$Team: Friendly
$Location: -5608.991211, -0.002251, 1107.300293
$Orientation:
	0.023189, 0.000000, -0.999731,
	-0.001222, 0.999999, -0.000028,
	0.999730, 0.001222, 0.023189
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 14
+Persona Index: 1

$Name: Gemini 1		;! Object #23
$Class: PTF Cherokee
$Team: Hostile
$Location: 63.635376, -50.000103, 1322.013794
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Enemy MX-64" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Gemini 2		;! Object #24
$Class: PTF Cherokee
$Team: Hostile
$Location: 1975.615601, 0.000298, 1111.661133
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Enemy MX-64" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Gemini 3		;! Object #25
$Class: PTF Cherokee
$Team: Hostile
$Location: 734.423767, 0.000004, -476.316528
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Enemy MX-64" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Gemini 4		;! Object #26
$Class: PTF Cherokee
$Team: Hostile
$Location: -78.176544, 199.999939, 520.716370
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Enemy MX-64" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Gemini 5		;! Object #27
$Class: PTF Cherokee
$Team: Hostile
$Location: 798.198425, 149.998596, 1207.424927
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Enemy MX-64" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Gemini 6		;! Object #28
$Class: PTF Cherokee
$Team: Hostile
$Location: -186.820709, -0.000065, 307.474182
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Enemy MX-64" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Beta 1		;! Object #29
$Class: GTF Hercules Mark III
$Team: Friendly
$Location: -5621.949219, -0.011474, 1762.845459
$Orientation:
	0.005618, 0.000000, -0.999984,
	-0.001222, 0.999999, -0.000007,
	0.999983, 0.001222, 0.005618
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Beta 2		;! Object #30
$Class: GTF Hercules Mark III
$Team: Friendly
$Location: -5686.500000, -0.091301, 1606.000122
$Orientation:
	0.029031, 0.000000, -0.999579,
	-0.001222, 0.999999, -0.000035,
	0.999578, 0.001222, 0.029031
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Beta 3		;! Object #31
$Class: GTF Hercules Mark III
$Team: Friendly
$Location: -5589.520020, 0.025638, 1460.659668
$Orientation:
	0.051479, 0.000000, -0.998674,
	-0.001221, 0.999999, -0.000063,
	0.998673, 0.001222, 0.051479
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Beta 4		;! Object #32
$Class: GTF Hercules Mark III
$Team: Friendly
$Location: -5544.198242, 0.082247, 1603.459839
$Orientation:
	0.030050, 0.000000, -0.999548,
	-0.001222, 0.999999, -0.000037,
	0.999548, 0.001222, 0.030050
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Libra 1		;! Object #33
$Class: PTF Seminole
$Team: Hostile
$Location: 1405.992798, 0.001703, 1455.430420
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Enemy Average
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 14

$Name: Libra 2		;! Object #34
$Class: PTF Seminole
$Team: Hostile
$Location: 1506.914063, 149.999847, -443.447266
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Enemy Average
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 14

$Name: Libra 3		;! Object #35
$Class: PTF Seminole
$Team: Hostile
$Location: 718.900024, 150.000000, -156.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Enemy Average
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 14

$Name: Libra 4		;! Object #36
$Class: PTF Seminole
$Team: Hostile
$Location: 737.879578, 0.002019, 574.820679
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Enemy Average
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 14

$Name: Libra 5		;! Object #37
$Class: PTF Seminole
$Team: Hostile
$Location: 718.910706, 150.001907, 1319.444092
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Enemy Average
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 14

$Name: Black Knight		;! Object #38
$Class: GTF Ares Pimp
$Team: Hostile
$Location: -2804.208252, 0.000000, 9911.974609
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$AI Goals: ( goals ( ai-chase "Alpha 3" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Near Ship
+Arrival Distance: 200
$Arrival Anchor: Alpha 3
$Arrival Cue: ( is-cargo-known-delay 0 "TC 2 11" ) 
$Departure Location: Hyperspace
$Departure Cue: ( < ( hits-left "Black Knight" ) 10 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

#Wings		;! 4 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-guard "Alpha 3" 51 ) ( ai-chase-any 50 ) )
+Hotkey: 0
+Flags: ( )

$Name: Gemini
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gemini 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Gemini 1"
	"Gemini 2"
	"Gemini 3"
	"Gemini 4"
	"Gemini 5"
	"Gemini 6"
)
$AI Goals: ( goals ( ai-guard "PC Titelouze" 50 ) ( ai-guard "Pirate Freighter 8" 50 ) ( ai-guard "Pirate Transport 2" 50 ) ( ai-guard "Pirate Freighter 4" 50 ) ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Beta
+Squad Logo: Bulldogs.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-chase "PC Titelouze" 50 ) ( ai-chase-any 48 ) )
+Hotkey: 1
+Flags: ( )

$Name: Libra
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Libra 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Libra 1"
	"Libra 2"
	"Libra 3"
	"Libra 4"
	"Libra 5"
)
$AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) ( ai-chase-any 50 ) )
+Flags: ( )

#Events		;! 30 total

$Formula: ( when 
   ( true ) 
   ( cap-waypoint-speed 
      "PC Titelouze" 
      15 
   )
   ( cap-waypoint-speed 
      "Pirate Freighter 8" 
      15 
   )
   ( cap-waypoint-speed 
      "Pirate Freighter 7" 
      15 
   )
   ( cap-waypoint-speed 
      "Pirate Freighter 6" 
      15 
   )
   ( cap-waypoint-speed 
      "Pirate Freighter 5" 
      15 
   )
   ( cap-waypoint-speed 
      "Pirate Freighter 4" 
      15 
   )
   ( cap-waypoint-speed 
      "Pirate Freighter 3" 
      15 
   )
   ( cap-waypoint-speed 
      "Pirate Freighter 2" 
      15 
   )
   ( cap-waypoint-speed 
      "Pirate Freighter 1" 
      15 
   )
   ( cap-waypoint-speed 
      "Pirate Transport 2" 
      15 
   )
   ( cap-waypoint-speed 
      "Pirate Transport 1" 
      15 
   )
   ( ship-guardian 
      "Alpha 1" 
      "Alpha 2" 
      "Alpha 4" 
   )
)
+Name: Convoy Adj
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 4 ) 
   ( send-message-list 
      "Alpha 1" 
      "High" 
      "A2 Arriving msg 1" 
      0 
      "#Command" 
      "High" 
      "C Arriving msg 2" 
      4000 
      "Alpha 1" 
      "High" 
      "A2 Arriving msg 3" 
      6000 
      "PC Titelouze" 
      "High" 
      "T Arriving msg 4" 
      11000 
      "Alpha 1" 
      "High" 
      "A2 Arriving msg 5" 
      13000 
   )
)
+Name: Arriving Chat
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "PC Titelouze" ) 
   ( send-message 
      "#Command" 
      "High" 
      "C Titelouze down" 
   )
)
+Name: Titelouze down
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy The PC Titelouze", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( percent-ships-destroyed 
         70 
         "Pirate Freighter 8" 
         "Pirate Freighter 7" 
         "Pirate Freighter 6" 
         "Pirate Freighter 5" 
         "Pirate Freighter 4" 
         "Pirate Freighter 3" 
         "Pirate Freighter 2" 
         "Pirate Freighter 1" 
         "Pirate Transport 2" 
         "Pirate Transport 1" 
      )
      ( not 
         ( or 
            ( has-departed-delay 
               0 
               "Pirate Freighter 8" 
            )
            ( has-departed-delay 
               0 
               "Pirate Freighter 7" 
            )
            ( has-departed-delay 0 "Alpha 1" ) 
            ( has-departed-delay 
               0 
               "Pirate Freighter 6" 
            )
            ( has-departed-delay 
               0 
               "Pirate Freighter 5" 
            )
            ( has-departed-delay 
               0 
               "Pirate Freighter 4" 
            )
            ( has-departed-delay 
               0 
               "Pirate Freighter 3" 
            )
            ( has-departed-delay 
               0 
               "Pirate Freighter 2" 
            )
            ( has-departed-delay 
               0 
               "Pirate Transport 1" 
            )
            ( has-departed-delay 
               0 
               "Pirate Transport 2" 
            )
         )
      )
   )
   ( send-message-list 
      "Alpha 1" 
      "High" 
      "W Don't kill more msg 1" 
      0 
      "<any wingman>" 
      "High" 
      "W Don't kill more msg2" 
      3000 
   )
   ( protect-ship 
      "Pirate Freighter 8" 
      "Pirate Freighter 7" 
      "Pirate Freighter 6" 
      "Pirate Freighter 5" 
      "Pirate Freighter 4" 
      "Pirate Freighter 3" 
      "Pirate Freighter 2" 
      "Pirate Freighter 1" 
      "Pirate Transport 2" 
      "Pirate Transport 1" 
   )
)
+Name: 70% Destroyed
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Take out 70% of the convoy", -1)
+Team: 0

$Formula: ( when 
   ( percent-ships-destroyed 
      50 
      "Pirate Freighter 8" 
      "Pirate Freighter 7" 
      "Pirate Freighter 6" 
      "Pirate Freighter 5" 
      "Pirate Freighter 4" 
      "Pirate Freighter 3" 
      "Pirate Freighter 2" 
      "Pirate Freighter 1" 
      "Pirate Transport 2" 
      "Pirate Transport 1" 
   )
   ( send-message 
      "<any wingman>" 
      "High" 
      "W 50% down" 
   )
)
+Name: 50% Destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( percent-ships-destroyed 
      100 
      "Pirate Freighter 8" 
      "Pirate Freighter 7" 
      "Pirate Freighter 6" 
      "Pirate Freighter 5" 
      "Pirate Freighter 4" 
      "Pirate Freighter 3" 
      "Pirate Freighter 2" 
      "Pirate Freighter 1" 
      "Pirate Transport 2" 
      "Pirate Transport 1" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "C All pirates destroyed" 
   )
)
+Name: 100% Destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 3" ) 
   ( do-nothing ) 
)
+Name: RTB Faliure
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Base", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "50% Destroyed" 
         0 
      )
      ( percent-ships-departed 
         50 
         "Pirate Freighter 8" 
         "Pirate Freighter 7" 
         "Pirate Freighter 6" 
         "Pirate Freighter 5" 
         "Pirate Freighter 4" 
         "Pirate Freighter 3" 
         "Pirate Freighter 2" 
         "Pirate Freighter 1" 
         "Pirate Transport 2" 
         "Pirate Transport 1" 
      )
   )
   ( send-message 
      "#Command" 
      "High" 
      "C Got vector" 
   )
)
+Name: sucess 1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 3" ) 
   ( do-nothing ) 
)
+Name: RTB sucess 1
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to base", -1)
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 40 ) 
   ( send-message-list 
      "#Command" 
      "High" 
      "C Directives msg 1" 
      0 
      "<any wingman>" 
      "High" 
      "W Directives msg 2" 
      5000 
   )
)
+Name: Take down the cruiser
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-subsystem-destroyed-delay 
         "PC Titelouze" 
         "turret03" 
         0 
      )
      ( is-subsystem-destroyed-delay 
         "PC Titelouze" 
         "turret04" 
         0 
      )
      ( is-subsystem-destroyed-delay 
         "PC Titelouze" 
         "turret05" 
         0 
      )
      ( is-subsystem-destroyed-delay 
         "PC Titelouze" 
         "turret06" 
         0 
      )
   )
   ( send-message 
      "#Command" 
      "High" 
      "C Titelouze disarmed" 
   )
)
+Name: DisarmTitelouze
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Objective:  XSTR("Destroy The Titelouze Beams", -1)
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 300 ) 
   ( do-nothing ) 
)
+Name: Convoy Jumping
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Libra" ) 
   ( send-message 
      "#Command" 
      "High" 
      "C - Libra Down" 
   )
)
+Name: Destroy Libra
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Wing Libra", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Gemini" ) 
   ( send-message 
      "#Command" 
      "High" 
      "C - Gemin Down" 
   )
)
+Name: Destroy Gemini
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Wing Gemini", -1)
+Team: 0

$Formula: ( when 
   ( is_tagged "Pirate Transport 1" ) 
   ( protect-ship "Pirate Transport 1" ) 
)
+Name: PT1 taged
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is_tagged "Pirate Transport 2" ) 
   ( protect-ship "Pirate Transport 2" ) 
)
+Name: PT2 taged
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is_tagged "Pirate Freighter 1" ) 
   ( protect-ship "Pirate Freighter 1" ) 
)
+Name: PF1 taged
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is_tagged "Pirate Freighter 2" ) 
   ( protect-ship "Pirate Freighter 2" ) 
)
+Name: PF2 taged
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is_tagged "Pirate Freighter 3" ) 
   ( protect-ship "Pirate Freighter 3" ) 
)
+Name: PF3 taged
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is_tagged "Pirate Freighter 4" ) 
   ( protect-ship "Pirate Freighter 4" ) 
)
+Name: PF4 taged
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is_tagged "Pirate Freighter 5" ) 
   ( protect-ship "Pirate Freighter 5" ) 
)
+Name: PF5 taged
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is_tagged "Pirate Freighter 6" ) 
   ( protect-ship "Pirate Freighter 6" ) 
)
+Name: PF6 taged
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is_tagged "Pirate Freighter 7" ) 
   ( protect-ship "Pirate Freighter 7" ) 
)
+Name: PF7 taged
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is_tagged "Pirate Freighter 8" ) 
   ( protect-ship "Pirate Freighter 8" ) 
)
+Name: PF8 taged
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "70% Destroyed" 
         0 
      )
      ( percent-ships-departed 
         30 
         "Pirate Freighter 8" 
         "Pirate Freighter 7" 
         "Pirate Freighter 6" 
         "Pirate Freighter 5" 
         "Pirate Freighter 4" 
         "Pirate Freighter 3" 
         "Pirate Freighter 2" 
         "Pirate Freighter 1" 
         "Pirate Transport 2" 
         "Pirate Transport 1" 
      )
   )
   ( send-message 
      "#Command" 
      "High" 
      "C Got vector" 
   )
)
+Name: sucess 2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 3" ) 
   ( do-nothing ) 
)
+Name: RTB sucess 2
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Base", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Black Knight" ) 
   ( send-message 
      "Black Knight" 
      "High" 
      "EggArrives" 
   )
)
+Name: Easter Egg
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( destroyed-or-departed-delay 
      0 
      "Black Knight" 
   )
   ( do-nothing ) 
)
+Name: Offwithhishead
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Defeat the Black Knight", -1)
+Team: 0

$Formula: ( when 
   ( or 
      ( is-subsystem-destroyed-delay 
         "Black Knight" 
         "sensors" 
         0 
      )
      ( is-subsystem-destroyed-delay 
         "Black Knight" 
         "weapons" 
         0 
      )
   )
   ( send-message 
      "Black Knight" 
      "High" 
      "Egg1" 
   )
)
+Name: Easter1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( is-subsystem-destroyed-delay 
         "Black Knight" 
         "navigation" 
         0 
      )
      ( is-subsystem-destroyed-delay 
         "Black Knight" 
         "engine" 
         0 
      )
   )
   ( send-message 
      "Black Knight" 
      "High" 
      "Egg2" 
   )
)
+Name: Easter2
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 3 total

$Type: Primary
+Name: track freighters
$MessageNew:  XSTR("Track the convoy", -1)
$end_multi_text
$Formula: ( or 
   ( is-event-true-delay "sucess 1" 0 ) 
   ( is-event-true-delay "sucess 2" 0 ) 
)
+Score: 100

$Type: Secondary
+Name: Destroy Titelouze
$MessageNew:  XSTR("Destroy the PC Titelouze", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 5 "PC Titelouze" ) 
+No music

$Type: Bonus
+Name: Kill all figthers
$MessageNew:  XSTR("Kill a Figther escorts", -1)
$end_multi_text
$Formula: ( and 
   ( is-destroyed-delay 0 "Libra" ) 
   ( is-destroyed-delay 0 "Gemini" ) 
)

#Waypoints		;! 3 lists total

$Name: Waypoint path 1
$List: (		;! 1 points in list
	( 191.733597, 0.004258, 15808.403320 )
)

$Name: Waypoint path 2
$List: (		;! 1 points in list
	( 912.251343, 0.004794, 15823.370117 )
)

$Name: Waypoint path 3
$List: (		;! 1 points in list
	( 1404.609375, 0.005256, 15782.315430 )
)

#Messages		;! 19 total


$Name: A2 Arriving msg 1
$Team: -1
$MessageNew:  XSTR("This is Alpha 1 to Command, we have the convoy in sight.", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: emptymsg.wav

$Name: C Arriving msg 2
$Team: -1
$MessageNew:  XSTR("Roger that Alpha, you are cleared to engage.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: emptymsg.wav

$Name: A2 Arriving msg 3
$Team: -1
$MessageNew:  XSTR("This is Alpha One of the 189th Cobras flying off the Perseverance to pirate convoy - you are all under arrest, stop your engines and power down your weapons or you will be destroyed!", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: emptymsg.wav

$Name: T Arriving msg 4
$Team: -1
$MessageNew:  XSTR("Don't think so, do your worst!", -1)
$end_multi_text
+AVI Name: Head-CM4
+Wave Name: emptymsg.wav

$Name: A2 Arriving msg 5
$Team: -1
$MessageNew:  XSTR("Ok, you heard him ladies and gentlemen. Fire at will but remember to leave some freighters alive, estimate we have five minutes before they jump.", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: emptymsg.wav

$Name: C Directives msg 1
$Team: -1
$MessageNew:  XSTR("Alpha wing this is Command, take out that Leviathans Anti-Fighter Beams first.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: emptymsg.wav

$Name: W Directives msg 2
$Team: -1
$MessageNew:  XSTR("Roger that command", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: emptymsg.wav

$Name: C Titelouze down
$Team: -1
$MessageNew:  XSTR("The Titelouze is down, good work", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: emptymsg.wav

$Name: W 50% down
$Team: -1
$MessageNew:  XSTR("Ok fifty percent of the freighters are down, keep it up, need one or two more.", -1)
$end_multi_text
+AVI Name: Head-TP5
+Wave Name: emptymsg.wav

$Name: W Don't kill more msg 1
$Team: -1
$MessageNew:  XSTR("That should do it, don't destroy anymore freighters.", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: emptymsg.wav

$Name: W Don't kill more msg2
$Team: -1
$MessageNew:  XSTR("I will try to control my firing finger.", -1)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: emptymsg.wav

$Name: C All pirates destroyed
$Team: -1
$MessageNew:  XSTR("All the freighters where destroyed, now we can't track them! Return to base!", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: emptymsg.wav

$Name: C Got vector
$Team: -1
$MessageNew:  XSTR("The pirates jumped and the tracker is working. Return to base pilots!", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: emptymsg.wav

$Name: C Titelouze disarmed
$Team: -1
$MessageNew:  XSTR("Good work disarming the Titelouze, now focus on the convoy, but be carefull.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: emptymsg.wav

$Name: C - Libra Down
$Team: -1
$MessageNew:  XSTR("All figthers in wing libra are destroyed, good work.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: emptymsg.wav

$Name: C - Gemin Down
$Team: -1
$MessageNew:  XSTR("Wing Gemini has been destroyed.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: emptymsg.wav

$Name: EggArrives
$Team: -1
$MessageNew:  XSTR("None shall pass!", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Egg1
$Team: -1
$MessageNew:  XSTR("This but a flesh wound!", -1)
$end_multi_text
+Wave Name: emptymsg.wav

$Name: Egg2
$Team: -1
$MessageNew:  XSTR("Come here you coward!", -1)
$end_multi_text
+Wave Name: emptymsg.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 55 total

$Num stars: 1206
$Ambient light level: 7895160

;;FSO 3.6.9;; $Bitmap List:
$Sun: SunGold
+Angles: 0.209439 0.000000 6.003928
+Scale: 1.100000
$Sun: SunRed
+Angles: 1.396262 0.000000 0.575958
+Scale: 0.400000
$Starbitmap: nebulF2-main
+Angles: 6.195914 2.687805 2.495819
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF8-whisp
+Angles: 0.052360 0.174533 0.052360
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF2-main
+Angles: 0.488692 0.000000 0.663225
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF9-whisp
+Angles: 0.418879 0.488692 0.663225
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
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$Starbitmap: nebulF4-whisp
+Angles: 0.000000 0.000000 0.628318
+ScaleX: 4.000000
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$Starbitmap: nebulF9-whisp
+Angles: 5.829395 0.000000 0.628318
+ScaleX: 3.000000
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$Starbitmap: nebulF5-whisp
+Angles: 0.680678 2.617992 0.610865
+ScaleX: 4.000000
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$Starbitmap: nebulF6-whisp
+Angles: 5.777035 3.490656 0.663225
+ScaleX: 3.000000
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$Starbitmap: nebulF7-whisp
+Angles: 6.091194 2.617992 0.541052
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$Starbitmap: nebulF8-whisp
+Angles: 5.759582 5.916662 0.349066
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$Starbitmap: nebulF9-whisp
+Angles: 5.759582 0.000000 6.091194
+ScaleX: 4.000000
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$Starbitmap: nebulF10-whisp
+Angles: 5.759582 6.021381 5.637409
+ScaleX: 3.000000
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+DivX: 1
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$Starbitmap: nebulF11-whisp
+Angles: 5.829395 0.000000 5.585049
+ScaleX: 4.000000
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$Starbitmap: nebulF12-whisp
+Angles: 0.000000 0.000000 5.637409
+ScaleX: 3.000000
+ScaleY: 3.000000
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$Starbitmap: nebulF13-whisp
+Angles: 0.855211 0.000000 0.471239
+ScaleX: 4.000000
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+DivX: 1
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$Starbitmap: nebulF14-whisp
+Angles: 0.785398 0.174533 0.000000
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+DivY: 1
$Starbitmap: nebulF9-whisp
+Angles: 0.488692 0.000000 5.811942
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF7-whisp
+Angles: 0.418879 0.000000 5.637409
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF1-main
+Angles: 0.174533 0.000000 3.054324
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF9-whisp
+Angles: 5.218530 0.000000 3.316123
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF8-whisp
+Angles: 5.393063 0.000000 3.071777
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF7-whisp
+Angles: 5.585049 5.393063 2.984511
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF6-whisp
+Angles: 6.021381 0.000000 3.508109
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF10-whisp
+Angles: 6.056288 0.000000 3.577922
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF11-whisp
+Angles: 6.248274 0.000000 4.101521
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF12-whisp
+Angles: 6.108648 0.000000 3.316123
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF14-whisp
+Angles: 6.195914 0.000000 2.879791
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF3-whisp
+Angles: 0.000000 0.000000 0.000000
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF5-whisp
+Angles: 0.000000 0.000000 0.226893
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF12-whisp
+Angles: 0.383972 0.000000 0.000000
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF3-whisp
+Angles: 0.383972 0.000000 0.279252
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF11-whisp
+Angles: 0.000000 0.000000 0.575958
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF8-whisp
+Angles: 0.087266 0.000000 0.872664
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF12-whisp
+Angles: 1.151916 0.000000 0.750491
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF9-whisp
+Angles: 0.000000 0.000000 6.003928
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF11-whisp
+Angles: 0.174533 0.000000 1.221730
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF1-main
+Angles: 1.047197 0.000000 1.239183
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF6-whisp
+Angles: 0.000000 0.000000 1.047197
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF12-whisp
+Angles: 6.056288 0.000000 6.003928
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF13-whisp
+Angles: 0.575958 0.000000 6.056288
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF7-whisp
+Angles: 0.383972 0.000000 5.427970
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF4-whisp
+Angles: 0.296706 0.000000 5.619956
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF6-whisp
+Angles: 0.000000 0.000000 5.323250
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF4-whisp
+Angles: 5.811942 0.000000 0.209439
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF9-whisp
+Angles: 5.811942 0.000000 0.122173
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF5-whisp
+Angles: 5.864302 0.575958 0.383972
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF7-whisp
+Angles: 5.811942 0.000000 0.767944
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF6-whisp
+Angles: 1.047197 0.000000 0.349066
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF5-whisp
+Angles: 6.021381 0.000000 1.937314
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF3-whisp
+Angles: 0.191986 0.000000 2.042034
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF1-main
+Angles: 0.000000 0.000000 3.735002
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF4-whisp
+Angles: 0.174533 0.000000 3.490656
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF6-whisp
+Angles: 0.209439 0.000000 2.530725
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF1-main
+Angles: 1.396262 0.000000 0.575958
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF6-whisp
+Angles: 1.745328 0.000000 0.698131
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 16: Monolith
;;FSO 3.6.9;; $Substitute Event Music: 2: Exodus
;;FSO 3.6.9;; $Briefing Music: Brief13

#End

