; background bitmaps - random stuff
; $Bitmap is for a bitmap which should use the intensity == alpha blending mode
; $BitmapX is for a bitmap which should use 0, 255, 0 == transparent, and no blending otherwise

$Bitmap: nebulA1-main
$Bitmap: nebulA2-main
$Bitmap: nebulA3-whisp
$Bitmap: nebulA4-whisp
$Bitmap: nebulA5-whisp
$Bitmap: nebulA6-whisp
$Bitmap: nebulA7-whisp
$Bitmap: nebulA8-whisp
$Bitmap: nebulA9-whisp
$Bitmap: nebulA10-whisp
$Bitmap: nebulA11-whisp
$Bitmap: nebulA12-whisp
$Bitmap: nebulA13-whisp
$Bitmap: nebulA14-whisp
$Bitmap: nebulB1-main
$Bitmap: nebulB2-main
$Bitmap: nebulB3-main
$Bitmap: nebulB4-whisp
$Bitmap: nebulB5-whisp
$Bitmap: nebulB6-whisp
$Bitmap: nebulB7-whisp
$Bitmap: nebulB8-whisp
$Bitmap: nebulB9-whisp
$Bitmap: nebulB10-whisp
$Bitmap: nebulB11-whisp
$Bitmap: nebulB12-whisp
$Bitmap: nebulB13-whisp
$Bitmap: nebulB14-whisp
$Bitmap: nebulC1-main
$Bitmap: nebulC2-main
$Bitmap: nebulC3-whisp
$Bitmap: nebulC4-whisp
$Bitmap: nebulC5-whisp
$Bitmap: nebulC6-whisp
$Bitmap: nebulC7-whisp
$Bitmap: nebulC8-whisp
$Bitmap: nebulC9-whisp
$Bitmap: nebulC10-whisp
$Bitmap: nebulC11-whisp
$Bitmap: nebulC12-whisp
$Bitmap: nebulC13-whisp
$Bitmap: nebulC14-whisp
$Bitmap: nebulD1-main
$Bitmap: nebulD2-main
$Bitmap: nebulD3-whisp
$Bitmap: nebulD4-whisp
$Bitmap: nebulD5-whisp
$Bitmap: nebulD6-whisp
$Bitmap: nebulD7-whisp
$Bitmap: nebulD8-whisp
$Bitmap: nebulD9-whisp
$Bitmap: nebulD10-whisp
$Bitmap: nebulD11-whisp
$Bitmap: nebulD12-whisp
$Bitmap: nebulD13-whisp
$Bitmap: nebulD14-whisp
$Bitmap: nebulE1-main
$Bitmap: nebulE2-main
$Bitmap: nebulE3-main
$Bitmap: nebulE4-whisp
$Bitmap: nebulE5-whisp
$Bitmap: nebulE6-whisp
$Bitmap: nebulE7-whisp
$Bitmap: nebulE8-whisp
$Bitmap: nebulE9-whisp
$Bitmap: nebulE10-whisp
$Bitmap: nebulE11-whisp
$Bitmap: nebulE12-whisp
$Bitmap: nebulE13-whisp
$Bitmap: nebulE14-whisp
$Bitmap: nebulF1-main
$Bitmap: nebulF2-main
$Bitmap: nebulF3-whisp
$Bitmap: nebulF4-whisp
$Bitmap: nebulF5-whisp
$Bitmap: nebulF6-whisp
$Bitmap: nebulF7-whisp
$Bitmap: nebulF8-whisp
$Bitmap: nebulF9-whisp
$Bitmap: nebulF10-whisp
$Bitmap: nebulF11-whisp
$Bitmap: nebulF12-whisp
$Bitmap: nebulF13-whisp
$Bitmap: nebulF14-whisp
$Bitmap: nebulG1-main
$Bitmap: nebulG2-main
$Bitmap: nebulG3-main
$Bitmap: nebulG4-whisp
$Bitmap: nebulG5-whisp
$Bitmap: nebulG6-whisp
$Bitmap: nebulG7-whisp
$Bitmap: nebulG8-whisp
$Bitmap: nebulG9-whisp
$Bitmap: nebulG10-whisp
$Bitmap: nebulG11-whisp
$Bitmap: nebulG12-whisp
$Bitmap: nebulG13-whisp
$Bitmap: nebulG14-whisp
$Bitmap: nebulH1-main
$Bitmap: nebulH2-main
$Bitmap: nebulH3-main
$Bitmap: nebulH4-whisp
$Bitmap: nebulH5-whisp
$Bitmap: nebulH6-whisp
$Bitmap: nebulH7-whisp
$Bitmap: nebulH8-whisp
$Bitmap: nebulH9-whisp
$Bitmap: nebulH10-whisp
$Bitmap: nebulH11-whisp
$Bitmap: nebulH12-whisp
$Bitmap: nebulH13-whisp
$Bitmap: nebulH14-whisp
$BitmapX: planetb
$BitmapX: planetd
$BitmapX: planete
$BitmapX: planetf
$BitmapX: planet01
$BitmapX: planet02
$BitmapX: planet03
$BitmapX: planet04
$BitmapX: planet05
$BitmapX: planet06
$BitmapX: planet09
$BitmapX: planet11
$BitmapX: planet14
$BitmapX: planet17
$BitmapX: planet19
$BitmapX: planet21
$BitmapX: planet22
$Bitmap:  dneb01
$Bitmap:  dneb02
$Bitmap:  dneb03
$Bitmap:  dneb04
$Bitmap:  dneb05
$Bitmap:  dneb06
$Bitmap:  dneb07
$Bitmap:  dneb08
$Bitmap:  dneb09
$Bitmap:  dneb10
$Bitmap:  dneb11
$Bitmap:  dneb12
$Bitmap:  dneb13
$Bitmap:  dneb14
$Bitmap:  dneb15
$Bitmap:  dneb16
$Bitmap:  dneb17
$Bitmap:  dneb18
$Bitmap:  neb01
$Bitmap:  neb02
$Bitmap:  neb03
$Bitmap:  neb04
$Bitmap:  neb05
$Bitmap:  neb06
$Bitmap:  neb07
$Bitmap:  neb08
$Bitmap:  neb09
$Bitmap:  neb10
$Bitmap:  neb11
$Bitmap:  neb12
$Bitmap:  neb13
$Bitmap:  neb14
$Bitmap:  neb15
$Bitmap:  neb16
$Bitmap:  neb17
$Bitmap:  neb18
$BitmapX: SunSathanas01
$BitmapX: SunSathanas02
$BitmapX: SunSathanas03
$BitmapX: z_Mars
$BitmapX: z_earth1
$BitmapX: z_earth2
$BitmapX: z_Pluto
$BitmapX: z_Moon
$BitmapX: z_Quaoar
#end

; sun bitmaps and lights - NOTE all $Suns must have a $Sunglow and a $SunRGBI!

$Sun:		SunWhite
$Sunglow:	Sunglow01
$SunRGBI:	1.0 1.0 1.0 1.5
$Flare: 
 +FlareCount: 6 
 $FlareTexture1: corona001 
 $FlareTexture2: corona002 
 $FlareTexture3: corona003 
 $FlareTexture4: corona004 
 $FlareTexture5: corona005 
 $FlareTexture6: corona006 
 $FlareGlow1:  
 +FlareTexture: 1 
 +FlarePos: 0.0 
 +FlareScale: 5 
 $FlareGlow2:  
 +FlareTexture: 2 
 +FlarePos: 0.1 
 +FlareScale: 16 
 $FlareGlow3:  
 +FlareTexture: 3 
 +FlarePos: 0.3 
 +FlareScale: 2 
 $FlareGlow4:  
 +FlareTexture: 4 
 +FlarePos: 0.6 
 +FlareScale: 1 
 $FlareGlow5:  
 +FlareTexture: 5 
 +FlarePos: 1.2 
 +FlareScale: 6 
 $FlareGlow6:  
 +FlareTexture: 6 
 +FlarePos: 1.8 
 +FlareScale: 4

$Sun:		SunRed
$Sunglow:	SunglowRed
$SunRGBI:	1.0 0.9 0.7 1.3
$Flare: 
 +FlareCount: 6 
 $FlareTexture1: corona001 
 $FlareTexture2: corona002 
 $FlareTexture3: corona003 
 $FlareTexture4: corona004 
 $FlareTexture5: corona005 
 $FlareTexture6: corona006 
 $FlareGlow1:  
 +FlareTexture: 1 
 +FlarePos: 0.0 
 +FlareScale: 5 
 $FlareGlow2:  
 +FlareTexture: 2 
 +FlarePos: 0.1 
 +FlareScale: 16 
 $FlareGlow3:  
 +FlareTexture: 3 
 +FlarePos: 0.3 
 +FlareScale: 2 
 $FlareGlow4:  
 +FlareTexture: 4 
 +FlarePos: 0.6 
 +FlareScale: 1 
 $FlareGlow5:  
 +FlareTexture: 5 
 +FlarePos: 1.2 
 +FlareScale: 6 
 $FlareGlow6:  
 +FlareTexture: 6 
 +FlarePos: 1.8 
 +FlareScale: 4

$Sun:		SunGreen
$Sunglow:	SunglowGreen
$SunRGBI:	0.9 1.0 0.9 1.3
$Flare: 
 +FlareCount: 6 
 $FlareTexture1: corona001 
 $FlareTexture2: corona002 
 $FlareTexture3: corona003 
 $FlareTexture4: corona004 
 $FlareTexture5: corona005 
 $FlareTexture6: corona006 
 $FlareGlow1:  
 +FlareTexture: 1 
 +FlarePos: 0.0 
 +FlareScale: 5 
 $FlareGlow2:  
 +FlareTexture: 2 
 +FlarePos: 0.1 
 +FlareScale: 16 
 $FlareGlow3:  
 +FlareTexture: 3 
 +FlarePos: 0.3 
 +FlareScale: 2 
 $FlareGlow4:  
 +FlareTexture: 4 
 +FlarePos: 0.6 
 +FlareScale: 1 
 $FlareGlow5:  
 +FlareTexture: 5 
 +FlarePos: 1.2 
 +FlareScale: 6 
 $FlareGlow6:  
 +FlareTexture: 6 
 +FlarePos: 1.8 
 +FlareScale: 4

$Sun:		SunBlue
$Sunglow:	SunglowBlue
$SunRGBI:	0.9 0.9 1.0 1.3
$Flare: 
 +FlareCount: 6 
 $FlareTexture1: corona001 
 $FlareTexture2: corona002 
 $FlareTexture3: corona003 
 $FlareTexture4: corona004 
 $FlareTexture5: corona005 
 $FlareTexture6: corona006 
 $FlareGlow1:  
 +FlareTexture: 1 
 +FlarePos: 0.0 
 +FlareScale: 5 
 $FlareGlow2:  
 +FlareTexture: 2 
 +FlarePos: 0.1 
 +FlareScale: 16 
 $FlareGlow3:  
 +FlareTexture: 3 
 +FlarePos: 0.3 
 +FlareScale: 2 
 $FlareGlow4:  
 +FlareTexture: 4 
 +FlarePos: 0.6 
 +FlareScale: 1 
 $FlareGlow5:  
 +FlareTexture: 5 
 +FlarePos: 1.2 
 +FlareScale: 6 
 $FlareGlow6:  
 +FlareTexture: 6 
 +FlarePos: 1.8 
 +FlareScale: 4

$Sun:		SunGold
$Sunglow:	SunglowGold
$SunRGBI:	1.0 1.0 0.9 1.3
$Flare: 
 +FlareCount: 6 
 $FlareTexture1: corona001 
 $FlareTexture2: corona002 
 $FlareTexture3: corona003 
 $FlareTexture4: corona004 
 $FlareTexture5: corona005 
 $FlareTexture6: corona006 
 $FlareGlow1:  
 +FlareTexture: 1 
 +FlarePos: 0.0 
 +FlareScale: 5 
 $FlareGlow2:  
 +FlareTexture: 2 
 +FlarePos: 0.1 
 +FlareScale: 16 
 $FlareGlow3:  
 +FlareTexture: 3 
 +FlarePos: 0.3 
 +FlareScale: 2 
 $FlareGlow4:  
 +FlareTexture: 4 
 +FlarePos: 0.6 
 +FlareScale: 1 
 $FlareGlow5:  
 +FlareTexture: 5 
 +FlarePos: 1.2 
 +FlareScale: 6 
 $FlareGlow6:  
 +FlareTexture: 6 
 +FlarePos: 1.8 
 +FlareScale: 4

$Sun:		SunViolet
$Sunglow:	SunglowViolet
$SunRGBI:	0.76 0.64 0.74 1.3
$Flare: 
 +FlareCount: 6 
 $FlareTexture1: corona001 
 $FlareTexture2: corona002 
 $FlareTexture3: corona003 
 $FlareTexture4: corona004 
 $FlareTexture5: corona005 
 $FlareTexture6: corona006 
 $FlareGlow1:  
 +FlareTexture: 1 
 +FlarePos: 0.0 
 +FlareScale: 5 
 $FlareGlow2:  
 +FlareTexture: 2 
 +FlarePos: 0.1 
 +FlareScale: 16 
 $FlareGlow3:  
 +FlareTexture: 3 
 +FlarePos: 0.3 
 +FlareScale: 2 
 $FlareGlow4:  
 +FlareTexture: 4 
 +FlarePos: 0.6 
 +FlareScale: 1 
 $FlareGlow5:  
 +FlareTexture: 5 
 +FlarePos: 1.2 
 +FlareScale: 6 
 $FlareGlow6:  
 +FlareTexture: 6 
 +FlarePos: 1.8 
 +FlareScale: 4
#end

; debris .ani's for NON-nebula mode. NOTE : there must always be 4 of these
$Debris:	debris01
$Debris:	debris02
$Debris:	debris03
$Debris:	debris04

#end

; debris .ani's for nebula mode. NOTE : there must always be 4 of these
$DebrisNeb:	gas
$DebrisNeb:	gas
$DebrisNeb:	gas
$DebrisNeb:	gas

#end

#end
