#Mission Info

$Version: 0.10
$Name:  XSTR("A New Line To Hold", -1)
$Author: Diceman/TrashMan
$Created: 08/23/07 at 22:15:18
$Modified: 12/03/08 at 15:14:26
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 128

+Disallow Support: 0

+Hull Repair Ceiling: 0.000000

+Subsystem Repair Ceiling: 100.000000

+Viewer pos: -465.885956, 5185.262207, 2144.715332
+Viewer orient:
	-0.014697, -0.000003, -0.999892,
	0.988924, 0.147710, -0.014536,
	0.147694, -0.989031, -0.002168
+SquadReassignName: Cobras
+SquadReassignLogo: Cobras.pcx


$AI Profile: FOW

#Command Briefing

$Stage Text:
 XSTR("This is $b Commdore $b Algar to the crew of the $g GTHD $g Perserverance. Our current situation is as follows:

What's left of the fleet has taken position around the $b Aldaberran-Altair node with the local defense and police force to prevent any possible $r HOL attack. 
I've contacted Command and reinforcements are on their way, but it will take them at least 48 hours to get here.. In other words, for the time being, we're on our own.", -1)
$end_multi_text
$Ani Filename: HOLTakesAltair.ani
+Wave Filename: none

$Stage Text:
 XSTR("A great cause for concern is the enemy arsenal. The HOL fields advanced warships that are apparently insipred by shivan designs. Exactly how they managed to construct such a fleet reamins a mistery.

Their most dangerous ship we sighted so far is this destroyer, now designated the $r HLD $r Mefdef. We know very little about it, except that is is heavily armed against both capital ships and fighters. One of this ships destroyed the GTD Andropov in a matter of minutes, so don't underestimate it!", -1)
$end_multi_text
$Ani Filename: Hybrid.ani
+Wave Filename: none

$Stage Text:
 XSTR("Another new warship encountered is this cruiser, designated $r HLC $r Defiler.

While clearly based on the old Aten design it's by far superioir. Our encounters with it so far have shown it has far thicker armor plating and good anti-fighter armament. It's anti-capital weapons consist of a top mounted heavy plasma cannon and a beam cannon mounted on it's underbelly.
Approach it with caution pilots.", -1)
$end_multi_text
$Ani Filename: Defiler.ani
+Wave Filename: none

$Stage Text:
 XSTR("Aside from these ships the HOL seems to employ a lot of older, Great War era designs, altough heavily modified.

Sightings confirm Aten class cruisers, Seth heavy fighters and Osiris bombers. 
We also sighted a new fighter class designated $r Shu but have no other information on it yet.

The $r HOL may very well be hiding more in their arsenal, so keep on your toes.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

$Stage Text:
 XSTR("One more thing - you are now authorized to use the GTW-32 ThunderStorm. As a sucessor to the Prometheus cannon, the ThunderStorm offers high damage and is effective against both shields and armor plating, but drains your energy reserves much faster than the HL-9.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

#Briefing
$start_briefing
$num_stages: 2
$start_stage
$multi_text
 XSTR("Allright piltos, shut your pieholes and lets get to it!

As you know we have to hold the fort unitill reinforcements arrive. That won't be easy since our warships suffered damage during our retreat. 
We are conducting emergency repairs on all ships and thanks to the the local repair yard we should have all the critical systems of the Perserverance fully operational soon. Repairs do take time however and we can't risk a HOL attack with most of the task force docked and powered down.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 551.189819, 12193.839844, 10042.803711
$camera_orient:
	-0.999993, -0.000003, 0.003857,
	-0.003182, 0.565640, -0.824646,
	-0.002179, -0.824652, -0.565636
$camera_time: 1000
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 33
$team: Friendly
$class: GTNB Pharos
$pos: 59.875469, -0.000335, 11908.955078
$label: Altair Jump Node
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 19
$team: Hostile
$class: HLC Defiler
$pos: -9.650663, 0.000493, 9806.995117
$label: HOL Attack Force
+id: 2
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 5
$team: Friendly
$class: GTCv Deimos
$pos: 3491.723877, 399.998291, 3039.689453
$label: Task Force 16
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 15
$team: Friendly
$class: GVI Cheops
$pos: -3786.668945, 399.998901, 3009.290771
$label: Repair Yard
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The $r HOL is bound to start an offensive soon so we're blockading the node with what we have.

Our defense will consist mostly of Mjolnir  and Alastor batteries.
Since that by itself won't be enough we're deploying several fighters wings and 2 Aeolus class cruisers. Your task is simple - gaurd the Mjolnir batteries. Now move out, we don't have time to waste.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 551.189819, 12193.839844, 10042.803711
$camera_orient:
	-0.999993, -0.000003, 0.003857,
	-0.003853, -0.047227, -0.998877,
	0.000185, -0.998884, 0.047227
$camera_time: 1000
$num_lines: 0
$num_icons: 7
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 33
$team: Friendly
$class: GTNB Pharos
$pos: 1575.635254, 0.000374, 12127.450195
$label: Altair Jump Node
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 19
$team: Hostile
$class: HLC Defiler
$pos: -1086.362183, 0.000642, 11163.200195
$label: HOL Attack Force
+id: 2
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 5
$team: Friendly
$class: GTCv Deimos
$pos: 4466.753418, 399.998352, 2703.822021
$label: Task Force 16
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 15
$team: Friendly
$class: GVI Cheops
$pos: -3647.063477, 399.999054, 3312.922852
$label: Repair Yard
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Friendly
$class: GTSG Mjolnir
$pos: 3938.620361, 399.997620, 9424.479492
$label: Mjolnir guns
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 32
$team: Friendly
$class: GTSG Alastor
$pos: -2645.224365, 399.999634, 9492.304688
$label: Alastor guns
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Aeolus
$pos: 461.652405, 550.000122, 8889.355469
$label: Cruisers
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 5

$Formula: ( and 
   ( is-event-true-delay 
      "All enemies destroyed" 
      0 
   )
   ( and 
      ( percent-ships-destroyed 
         50 
         "Battery Two" 
      )
      ( not 
         ( percent-ships-destroyed 
            100 
            "Battery Two" 
         )
      )
   )
)
$Multi text
    XSTR("Good work pilots we lost a few mjolnirs in the second battery but we held them back. The surviving guns are being repaired and will be of use when their next attack comes.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "Battery Two" ) 
$Multi text
    XSTR("Well pilots, we held them back and that's what counts in the end. Too bad about the lost mljolnirs, we could have use them..but what's done is done.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("guard them... shoot down the bombs..Use the target attacker key.", -1)
$end_multi_text

$Formula: ( and 
   ( is-event-true-delay 
      "All enemies destroyed" 
      0 
   )
   ( percent-ships-destroyed 
      0 
      "Battery Two" 
   )
)
$Multi text
    XSTR("Excellent work pilots! We held them back and you managed to save all of the mjolnirs under your guard. Hopefully we'll be able to use all of them if the HOL mounts another attack.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-event-true-delay 
   "All enemies destroyed" 
   0 
)
$Multi text
    XSTR("The HOL took a nice beating here.  Let's hope they won't be back until we can bring reinforcements from the repair yard to the blockade.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( has-departed-delay 0 "Alpha 2" ) 
   ( is-goal-incomplete "Defend" ) 
)
$Multi text
    XSTR("You left your position without athorization and jeopardized the whole fleet with such an act. For this act of cowardice you are herby stripped of your rank. Report to your quarters immediately.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Alternate Types:
$Alt: Viper
$Alt: Buns
$Alt: Gollum

#end


#Players		;! 1 total

$Starting Shipname: Alpha 2
$Ship Choices: (
	"GTF Falcon"	5
	"GTF Hercules Mark III"	5
	"GTF Perseus"	5
	"GTF Perseus DH"	5
)

+Weaponry Pool: (
	"Gurthang HL-9R"	108
	"Akheton SDG"	16
	"Morning Star"	16
	"Prometheus S"	24
	"Maxim"	20
	"UD-8 Kayser"	4
	"Lamprey"	16
	"Thunderstorm"	16
	"Rockeye"	532
	"Tempest"	1300
	"Tornado"	468
	"Harpoon"	588
	"Trebuchet"	48
	"TAG-A"	500
	"Piranha"	500
	"Stiletto II"	500
	"Stilleto II (short)"	500
	"Infyrno"	500
	"Cyclops"	500
	"Cyclops#short"	532
)

#Objects		;! 82 total

$Name: Alpha 1		;! Object #0
$Class: GTF Falcon
$Alt: Viper

$Team: Friendly
$Location: 1813.220215, -0.000034, -435.195770
$Orientation:
	0.445522, 0.000000, 0.895271,
	0.095053, 0.994348, -0.047302,
	-0.890211, 0.106173, 0.443004
$AI Behavior: None
+AI Class: Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12
+Persona Index: 2

$Name: Battery One 1		;! Object #1
$Class: GTSG Mjolnir
$Team: Friendly
$Location: -766.885681, 264.208008, 258.610168
$Orientation:
	0.991581, 0.007318, -0.129277,
	0.123023, 0.258193, 0.958228,
	0.040391, -0.966066, 0.255119
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 17

$Name: Battery One 2		;! Object #2
$Class: GTSG Mjolnir
$Team: Friendly
$Location: -544.672485, 250.000961, 233.909119
$Orientation:
	0.993024, 0.007318, 0.117683,
	-0.115572, 0.258193, 0.959156,
	-0.023366, -0.966066, 0.257238
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 17

$Name: Battery One 3		;! Object #3
$Class: GTSG Mjolnir
$Team: Friendly
$Location: -653.243591, 364.208038, 210.123199
$Orientation:
	0.999961, 0.007940, -0.003974,
	0.002738, 0.150020, 0.988679,
	0.008446, -0.988651, 0.149992
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 17

$Name: Battery Two 1		;! Object #4
$Class: GTSG Mjolnir
$Team: Friendly
$Location: 573.104736, 268.814636, 351.677155
$Orientation:
	-0.674972, -0.724635, -0.138983,
	-0.368717, 0.168102, 0.914215,
	-0.639110, 0.668315, -0.380649
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 17

$Name: Battery Two 2		;! Object #5
$Class: GTSG Mjolnir
$Team: Friendly
$Location: 691.322388, 114.228531, 342.147308
$Orientation:
	-0.868415, -0.091363, -0.487348,
	-0.495264, 0.112524, 0.861425,
	-0.023864, 0.989440, -0.142966
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 17

$Name: Battery Two 3		;! Object #6
$Class: GTSG Mjolnir
$Team: Friendly
$Location: 828.275146, 206.554382, 439.519104
$Orientation:
	-0.765322, -0.584272, -0.270015,
	-0.458357, 0.200212, 0.865924,
	-0.451875, 0.786474, -0.421031
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 17

$Name: Sentry Gun 1		;! Object #7
$Class: GTSG Fang
$Team: Friendly
$Location: -903.362976, 264.208252, 468.679382
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 9

$Name: Sentry Gun 2		;! Object #8
$Class: GTSG Fang
$Team: Friendly
$Location: -639.828552, 264.208221, 456.721863
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 9

$Name: Sentry Gun 3		;! Object #9
$Class: GTSG Alastor
$Team: Friendly
$Location: -364.703796, 264.208099, 384.537628
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 9

$Name: Sentry Gun 4		;! Object #10
$Class: GTSG Alastor
$Team: Friendly
$Location: -419.190063, 264.208221, 103.115143
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 9

$Name: Sentry Gun 5		;! Object #11
$Class: GTSG Alastor
$Team: Friendly
$Location: -682.248779, 264.208313, 140.177490
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 9

$Name: Sentry Gun 6		;! Object #12
$Class: GTSG Alastor
$Team: Friendly
$Location: -960.138367, 264.208344, 242.975372
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 9

$Name: Sentry Gun 7		;! Object #13
$Class: GTSG Alastor
$Team: Friendly
$Location: 259.671143, 237.560669, 347.917450
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 9

$Name: Sentry Gun 8		;! Object #14
$Class: GTSG Alastor
$Team: Friendly
$Location: 1255.843750, 237.561737, 622.601563
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 9

$Name: Sentry Gun 9		;! Object #15
$Class: GTSG Alastor
$Team: Friendly
$Location: 760.864868, 237.561295, 157.973969
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 9

$Name: Sentry Gun 10		;! Object #16
$Class: GTSG Fang
$Team: Friendly
$Location: 636.075562, 237.561188, 638.693359
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 9

$Name: Sentry Gun 11		;! Object #17
$Class: GTSG Fang
$Team: Friendly
$Location: 1004.568115, 237.561508, 753.203979
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 9

$Name: Sentry Gun 12		;! Object #18
$Class: GTSG Alastor
$Team: Friendly
$Location: 429.371826, 237.561081, 123.298981
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 9

$Name: Sentry Gun 13		;! Object #19
$Class: GTSG Alastor
$Team: Friendly
$Location: 327.473145, 237.560959, 471.679535
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 9

$Name: Sentry Gun 14		;! Object #20
$Class: GTSG Alastor
$Team: Friendly
$Location: 1066.050049, 237.561554, 280.280426
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 9

$Name: Sentry Gun 15		;! Object #21
$Class: GTSG Fang
$Team: Friendly
$Location: -664.200195, 399.999756, 2457.521973
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 9

$Name: Sentry Gun 16		;! Object #22
$Class: GTSG Fang
$Team: Friendly
$Location: -754.747253, 399.999207, 2993.579102
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 9

$Name: Sentry Gun 17		;! Object #23
$Class: GTSG Fang
$Team: Friendly
$Location: -757.542908, 399.999695, 1411.274902
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 9

$Name: Sentry Gun 18		;! Object #24
$Class: GTSG Fang
$Team: Friendly
$Location: -696.742493, 399.999847, 1907.910645
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 9

$Name: Sentry Gun 19		;! Object #25
$Class: GTSG Fang
$Team: Friendly
$Location: 811.874084, 399.999603, 2540.078857
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 9

$Name: Sentry Gun 20		;! Object #26
$Class: GTSG Fang
$Team: Friendly
$Location: 929.619324, 399.997711, 2981.493164
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 9

$Name: Sentry Gun 21		;! Object #27
$Class: GTSG Fang
$Team: Friendly
$Location: 772.895508, 399.998901, 1658.216797
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 9

$Name: Sentry Gun 22		;! Object #28
$Class: GTSG Fang
$Team: Friendly
$Location: 616.883911, 399.999634, 2203.763184
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 9

$Name: Razor		;! Object #29
$Class: GTC Aeolus
$Team: Friendly
$Location: 648.994812, 499.999023, 370.532013
$Orientation:
	0.957482, 0.129093, 0.257998,
	-0.130385, 0.991389, -0.012172,
	-0.257348, -0.021985, 0.966069
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 500

;;FSO 3.6.8;; $Name: Crusader		;! Object #30
;;FSO 3.6.8;; $Class: GTC Aeolus
;;FSO 3.6.8;; $Team: Friendly
;;FSO 3.6.8;; $Location: -832.460754, 550.000061, 243.283432
;;FSO 3.6.8;; $Orientation:
;;FSO 3.6.8;; 	0.925718, 0.000000, -0.378214,
;;FSO 3.6.8;; 	-0.014563, 0.999258, -0.035644,
;;FSO 3.6.8;; 	0.377933, 0.038504, 0.925032
;;FSO 3.6.8;; $AI Behavior: Stay Near
;;FSO 3.6.8;; +AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( < ( hits-left "Crusader" ) 20 ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 500

;;FSO 3.6.8;; $Name: Leo 1		;! Object #31
;;FSO 3.6.8;; $Class: HLF Shu
;;FSO 3.6.8;; $Team: Hostile
;;FSO 3.6.8;; $Location: 434.738983, 280.000610, 3610.165527
;;FSO 3.6.8;; $Orientation:
;;FSO 3.6.8;; 	-0.946554, 0.000000, -0.322544,
;;FSO 3.6.8;; 	0.021087, 0.997861, -0.061882,
;;FSO 3.6.8;; 	0.321854, -0.065376, -0.944529
;;FSO 3.6.8;; $AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Leo 2		;! Object #32
$Class: HLF Shu
$Team: Hostile
$Location: 283.139008, 150.000488, 3741.465820
$Orientation:
	-0.938975, 0.000000, -0.343985,
	0.011593, 0.999432, -0.031646,
	0.343789, -0.033703, -0.938442
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Leo 3		;! Object #33
$Class: HLF Shu
$Team: Hostile
$Location: 419.238983, 300.000610, 3752.265625
$Orientation:
	-0.948808, 0.000000, -0.315853,
	0.021421, 0.997698, -0.064347,
	0.315125, -0.067819, -0.946624
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Leo 4		;! Object #34
$Class: HLF Shu
$Team: Hostile
$Location: 300.839020, 190.000488, 3620.665527
$Orientation:
	-0.936978, 0.000000, -0.349388,
	0.015321, 0.999038, -0.041088,
	0.349052, -0.043851, -0.936077
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Cancer 1		;! Object #35
$Class: HLB Osiris
$Team: Hostile
$Location: 425.235840, 250.002228, 3686.679688
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Enemy Average
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Sbank Ammo: ( 100 100 0 )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Cancer 2		;! Object #36
$Class: HLB Osiris
$Team: Hostile
$Location: 315.888062, 250.002243, 3672.844727
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Enemy Average
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Sbank Ammo: ( 100 100 0 )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Cancer 3		;! Object #37
$Class: HLB Osiris
$Team: Hostile
$Location: 367.824585, 250.002243, 3620.378418
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Enemy Average
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Sbank Ammo: ( 100 100 0 )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Cancer 4		;! Object #38
$Class: HLB Osiris
$Team: Hostile
$Location: 359.579834, 250.002228, 3735.707031
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Enemy Average
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Sbank Ammo: ( 100 100 0 )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Aries 1		;! Object #39
$Class: HLB Osiris
$Team: Hostile
$Location: -194.050934, 200.001450, 3588.354980
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "HOL Heavy Laser" )
+Sbank Ammo: ( 100 100 0 )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Aries 2		;! Object #40
$Class: HLB Osiris
$Team: Hostile
$Location: -199.407990, 250.001724, 3693.666504
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "HOL Heavy Laser" )
+Sbank Ammo: ( 100 100 0 )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Aries 3		;! Object #41
$Class: HLB Osiris
$Team: Hostile
$Location: -133.807922, 205.001724, 3646.266602
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "HOL Heavy Laser" )
+Sbank Ammo: ( 100 100 0 )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Aries 4		;! Object #42
$Class: HLB Osiris
$Team: Hostile
$Location: -278.407959, 180.001724, 3662.166016
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "HOL Heavy Laser" )
+Sbank Ammo: ( 100 100 0 )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Aquarius 1		;! Object #43
$Class: HLF Shu
$Team: Hostile
$Location: -266.400024, 220.000000, 3593.500000
$Orientation:
	-0.961953, 0.000000, -0.273216,
	-0.022754, 0.996526, 0.080112,
	0.272267, 0.083280, -0.958611
$AI Behavior: None
+AI Class: Enemy Average
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Aquarius 2		;! Object #44
$Class: HLF Shu
$Team: Hostile
$Location: -262.358337, 170.000015, 3718.322266
$Orientation:
	-0.964887, 0.000000, -0.262667,
	-0.024870, 0.995507, 0.091359,
	0.261487, 0.094684, -0.960552
$AI Behavior: None
+AI Class: Enemy Average
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Aquarius 3		;! Object #45
$Class: HLF Shu
$Team: Hostile
$Location: -135.800003, 230.000000, 3555.899902
$Orientation:
	-0.970965, 0.000000, -0.239221,
	-0.019622, 0.996630, 0.079642,
	0.238415, 0.082024, -0.967693
$AI Behavior: None
+AI Class: Enemy Average
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Aquarius 4		;! Object #46
$Class: HLF Shu
$Team: Hostile
$Location: -153.205185, 139.999985, 3711.504883
$Orientation:
	-0.972363, 0.000000, -0.233474,
	-0.024329, 0.994556, 0.101325,
	0.232203, 0.104204, -0.967069
$AI Behavior: None
+AI Class: Enemy Average
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Delta 1		;! Object #47
$Class: GVF Reshef
$Team: Friendly
$Location: -763.655151, 499.999756, -270.200745
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Banshee II" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "locked" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Delta 2		;! Object #48
$Class: GVF Reshef
$Team: Friendly
$Location: -741.700012, 500.000000, -485.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Banshee II" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "locked" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Delta 3		;! Object #49
$Class: GVF Reshef
$Team: Friendly
$Location: -679.456177, 499.999878, -374.654236
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Banshee II" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "locked" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Delta 4		;! Object #50
$Class: GVF Reshef
$Team: Friendly
$Location: -832.841248, 499.999817, -365.913025
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Banshee II" "Prometheus S" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "locked" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Beta 1		;! Object #51
$Class: GTF Valkyrie MK2
$Team: Friendly
$Location: 866.458618, 0.000025, 854.807800
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "locked" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Beta 2		;! Object #52
$Class: GTF Valkyrie MK2
$Team: Friendly
$Location: 277.175842, -0.000107, 664.162903
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "locked" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Beta 3		;! Object #53
$Class: GTF Valkyrie MK2
$Team: Friendly
$Location: 417.260468, 0.000110, 776.572754
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "locked" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Beta 4		;! Object #54
$Class: GTF Valkyrie MK2
$Team: Friendly
$Location: 845.693481, 0.000040, 614.746094
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "locked" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Alpha 2		;! Object #55
$Class: GTF Falcon
$Team: Friendly
$Location: 1687.321045, -0.000160, -467.271545
$Orientation:
	0.477173, 0.000000, 0.878809,
	0.097063, 0.993882, -0.052703,
	-0.873432, 0.110449, 0.474254
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Alpha 3		;! Object #56
$Class: GTF Falcon
$Alt: Gollum

$Team: Friendly
$Location: 1881.743042, -0.000142, -473.104431
$Orientation:
	0.446718, 0.000000, 0.894675,
	0.092110, 0.994686, -0.045991,
	-0.889921, 0.102954, 0.444344
$AI Behavior: None
+AI Class: Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12
+Persona Index: 0

$Name: Alpha 4		;! Object #57
$Class: GTF Falcon
$Alt: Buns

$Team: Friendly
$Location: 1796.945435, -0.000167, -566.983765
$Orientation:
	0.489435, 0.000000, 0.872040,
	0.090871, 0.994556, -0.051002,
	-0.867292, 0.104205, 0.486771
$AI Behavior: None
+AI Class: Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12
+Persona Index: 1

$Name: Gamma 1		;! Object #58
$Class: GTB Athena MK2
$Team: Friendly
$Location: 1440.162476, -0.001216, 916.550537
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
+AI Class: Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Maxim" )
+Secondary Banks: ( "Trebuchet" "Cyclops#short" "Cyclops#short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "locked" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Gamma 2		;! Object #59
$Class: GTB Athena MK2
$Team: Friendly
$Location: 1362.964233, -0.001436, 878.814514
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
+AI Class: Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Maxim" )
+Secondary Banks: ( "Trebuchet" "Cyclops#short" "Cyclops#short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "locked" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Gamma 3		;! Object #60
$Class: GTB Athena MK2
$Team: Friendly
$Location: 1481.983398, -0.001545, 877.439392
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
+AI Class: Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Maxim" )
+Secondary Banks: ( "Trebuchet" "Cyclops#short" "Cyclops#short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "locked" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Gamma 4		;! Object #61
$Class: GTB Athena MK2
$Team: Friendly
$Location: 1404.322754, -0.001385, 916.059021
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
+AI Class: Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Maxim" )
+Secondary Banks: ( "Trebuchet" "Cyclops#short" "Cyclops#short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "locked" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Blue 1		;! Object #62
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 1454.643555, -0.000152, 725.504822
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Blue 2		;! Object #63
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -369.072815, 0.001564, 566.675049
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Blue 3		;! Object #64
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -1309.666504, 0.000329, 346.605743
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Blue 4		;! Object #65
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 711.349670, 0.001633, 793.945007
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: HOL Cruiser 4		;! Object #66
$Class: HLC Defiler
$Team: Hostile
$Location: 80.355827, -249.998932, 5281.765137
$Orientation:
	-0.999098, 0.000000, 0.042463,
	0.000960, 0.999744, 0.022588,
	-0.042452, 0.022609, -0.998843
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turretB1a
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Test Trigger 2 Incoming Cruiser" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "escort" )
+Flags2: ( "no-builtin-messages" )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: HOL Cruiser 3		;! Object #67
$Class: HLC Defiler
$Team: Hostile
$Location: -268.224426, 0.000974, 5273.190918
$Orientation:
	-0.999901, 0.000000, 0.014086,
	0.000000, 1.000000, 0.000000,
	-0.014086, 0.000000, -0.999901
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 3" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turretB1a
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Test Trigger 2 Incoming Cruiser" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "escort" )
+Flags2: ( "no-builtin-messages" )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: HOL Cruiser 1		;! Object #68
$Class: HLC Defiler
$Team: Hostile
$Location: 321.611816, 0.000969, 5261.948730
$Orientation:
	-0.999676, 0.000000, 0.025465,
	0.000000, 1.000000, 0.000000,
	-0.025465, 0.000000, -0.999676
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 4" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turretB1a
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Test Trigger 2 Incoming Cruiser" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "escort" )
+Flags2: ( "no-builtin-messages" )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: HOL Cruiser 2		;! Object #69
$Class: HLC Defiler
$Team: Hostile
$Location: -11.338387, 250.001068, 5217.186035
$Orientation:
	-0.999421, -0.008053, 0.033072,
	-0.009000, 0.999551, -0.028589,
	-0.032827, -0.028870, -0.999044
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turretB1a
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Test Trigger 2 Incoming Cruiser" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "escort" )
+Flags2: ( "no-builtin-messages" )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: Scorpio 1		;! Object #70
$Class: HLF Seth
$Team: Hostile
$Location: -342.272217, 0.002486, 3747.324951
$Orientation:
	-0.970996, 0.238447, -0.017619,
	0.236480, 0.968629, 0.076381,
	0.035279, 0.069999, -0.996923
$AI Behavior: None
+AI Class: Enemy Average
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Scorpio 2		;! Object #71
$Class: HLF Seth
$Team: Hostile
$Location: -378.238220, 6.868886, 3771.609131
$Orientation:
	-0.970996, 0.238447, -0.017619,
	0.236480, 0.968629, 0.076381,
	0.035279, 0.069999, -0.996923
$AI Behavior: None
+AI Class: Enemy Average
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Scorpio 3		;! Object #72
$Class: HLF Seth
$Team: Hostile
$Location: -306.580566, -10.076059, 3764.630615
$Orientation:
	-0.970996, 0.238447, -0.017619,
	0.236480, 0.968629, 0.076381,
	0.035279, 0.069999, -0.996923
$AI Behavior: None
+AI Class: Enemy Average
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Scorpio 4		;! Object #73
$Class: HLF Seth
$Team: Hostile
$Location: -343.188354, -4.163054, 3802.980225
$Orientation:
	-0.970996, 0.238447, -0.017619,
	0.236480, 0.968629, 0.076381,
	0.035279, 0.069999, -0.996923
$AI Behavior: None
+AI Class: Enemy Average
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Pisces 1		;! Object #74
$Class: HLF Seth
$Team: Hostile
$Location: 549.378967, 0.002609, 3798.651855
$Orientation:
	-0.996504, -0.042876, -0.071700,
	-0.041990, 0.999022, -0.013820,
	0.072222, -0.010761, -0.997331
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Pisces 2		;! Object #75
$Class: HLF Seth
$Team: Hostile
$Location: 561.888184, -0.519178, 3722.824707
$Orientation:
	-0.996504, -0.042876, -0.071700,
	-0.041990, 0.999022, -0.013820,
	0.072222, -0.010761, -0.997331
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Pisces 3		;! Object #76
$Class: HLF Seth
$Team: Hostile
$Location: 488.518982, -2.781174, 3782.349121
$Orientation:
	-0.996504, -0.042876, -0.071700,
	-0.041990, 0.999022, -0.013820,
	0.072222, -0.010761, -0.997331
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Pisces 4		;! Object #77
$Class: HLF Seth
$Team: Hostile
$Location: 601.588623, 1.772231, 3767.898926
$Orientation:
	-0.996504, -0.042876, -0.071700,
	-0.041990, 0.999022, -0.013820,
	0.072222, -0.010761, -0.997331
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Libra 1		;! Object #78
$Class: HLF Shu
$Team: Hostile
$Location: 102.142502, -0.000710, 3606.850342
$Orientation:
	-0.963497, 0.000000, 0.267718,
	0.041665, 0.987816, 0.149948,
	-0.264456, 0.155629, -0.951758
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Libra 2		;! Object #79
$Class: HLF Shu
$Team: Hostile
$Location: -18.209824, -0.000704, 3618.976074
$Orientation:
	-0.972120, 0.000000, 0.234485,
	0.036682, 0.987688, 0.152076,
	-0.231598, 0.156437, -0.960151
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Libra 3		;! Object #80
$Class: HLF Shu
$Team: Hostile
$Location: 33.419449, -0.000732, 3714.864014
$Orientation:
	-0.970275, 0.000000, 0.242006,
	0.036769, 0.988390, 0.147419,
	-0.239196, 0.151936, -0.959010
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Libra 4		;! Object #81
$Class: HLF Shu
$Team: Hostile
$Location: 33.249695, -0.000741, 3502.942871
$Orientation:
	-0.966495, 0.000000, 0.256685,
	0.041313, 0.986962, 0.155558,
	-0.253338, 0.160950, -0.953894
$AI Behavior: None
$AI Goals: ( goals ( ai-chase-wing "Battery One" 50 ) ( ai-chase-wing "Battery Two" 50 ) ( ai-chase-any 49 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

#Wings		;! 14 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-guard-wing "Battery Two" 70 ) ( ai-guard "Crusader" 60 ) ( ai-chase-any 50 ) )
+Hotkey: 0
+Flags: ( "no-arrival-message" )

$Name: Battery One
$Waves: 1
$Wave Threshold: 0
$Special Ship: 1		;! Battery One 2

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Battery One 1"
	"Battery One 2"
	"Battery One 3"
)
+Flags: ( )

$Name: Battery Two
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Battery Two 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Battery Two 1"
	"Battery Two 2"
	"Battery Two 3"
)
+Flags: ( )

$Name: Aquarius
$Waves: 3
$Wave Threshold: 1
$Special Ship: 0		;! Aquarius 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Trigger Event Incoming Figthers" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Aquarius 1"
	"Aquarius 2"
	"Aquarius 3"
	"Aquarius 4"
)
$AI Goals: ( goals ( ai-guard-wing "Aries" 50 ) ( ai-chase-any 48 ) )
+Flags: ( "no-arrival-message" )
+Wave Delay Min: 30
+Wave Delay Max: 30

$Name: Aries
$Waves: 3
$Wave Threshold: 1
$Special Ship: 0		;! Aries 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Trigger Event Incoming Figthers" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Aries 1"
	"Aries 2"
	"Aries 3"
	"Aries 4"
)
$AI Goals: ( goals ( ai-chase-wing "Battery One" 50 ) ( ai-chase-any 48 ) )
+Flags: ( "no-arrival-message" )
+Wave Delay Min: 30
+Wave Delay Max: 30

$Name: Cancer
$Waves: 3
$Wave Threshold: 1
$Special Ship: 0		;! Cancer 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Trigger Event Incoming Figthers" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
	"Cancer 4"
)
$AI Goals: ( goals ( ai-chase-wing "Battery Two" 50 ) ( ai-chase-any 48 ) )
+Flags: ( "no-arrival-message" )
+Wave Delay Min: 30
+Wave Delay Max: 30

$Name: Leo
$Waves: 3
$Wave Threshold: 1
$Special Ship: 0		;! Leo 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Trigger Event Incoming Figthers" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Leo 1"
	"Leo 2"
	"Leo 3"
	"Leo 4"
)
$AI Goals: ( goals ( ai-guard-wing "Cancer" 50 ) ( ai-chase-any 48 ) )
+Flags: ( "no-arrival-message" )
+Wave Delay Min: 30
+Wave Delay Max: 30

$Name: Delta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Delta 1"
	"Delta 2"
	"Delta 3"
	"Delta 4"
)
$AI Goals: ( goals ( ai-guard-wing "Battery One" 50 ) ( ai-chase-any 48 ) )
+Flags: ( "no-arrival-message" )

$Name: Beta
+Squad Logo: dolphins.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-guard-wing "Battery Two" 50 ) ( ai-chase-any 48 ) )
+Hotkey: 1
+Flags: ( "no-arrival-message" )

$Name: Gamma
+Squad Logo: Cutthroats.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gamma 1

$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: HOL Cruiser 4
$Arrival Cue: ( has-arrived-delay 0 "HOL Cruiser 4" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Gamma 1"
	"Gamma 2"
	"Gamma 3"
	"Gamma 4"
)
+Hotkey: 2
+Flags: ( "no-arrival-message" )

$Name: Blue
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Blue 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Blue 1"
	"Blue 2"
	"Blue 3"
	"Blue 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Pisces
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Pisces 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Test Trigger 2 Incoming Cruiser" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Pisces 1"
	"Pisces 2"
	"Pisces 3"
	"Pisces 4"
)
$AI Goals: ( goals ( ai-guard "HOL Cruiser 4" 50 ) ( ai-guard "HOL Cruiser 3" 50 ) ( ai-guard "HOL Cruiser 1" 50 ) ( ai-guard "HOL Cruiser 2" 50 ) )
+Flags: ( )

$Name: Scorpio
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Scorpio 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Test Trigger 2 Incoming Cruiser" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Scorpio 1"
	"Scorpio 2"
	"Scorpio 3"
	"Scorpio 4"
)
$AI Goals: ( goals ( ai-guard "HOL Cruiser 3" 50 ) ( ai-guard "HOL Cruiser 4" 50 ) ( ai-guard "HOL Cruiser 1" 50 ) ( ai-guard "HOL Cruiser 2" 50 ) )
+Flags: ( )

$Name: Libra
$Waves: 3
$Wave Threshold: 1
$Special Ship: 0		;! Libra 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "Trigger Event Incoming Figthers" 
   0 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Libra 1"
	"Libra 2"
	"Libra 3"
	"Libra 4"
)
+Flags: ( )
+Wave Delay Min: 30
+Wave Delay Max: 30

#Events		;! 22 total

$Formula: ( when 
   ( has-time-elapsed 60 ) 
   ( tech-add-weapons "Thunderstorm" ) 
)
+Name: Trigger Event Incoming Figthers
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 2 "Cancer" ) 
      ( is-destroyed-delay 2 "Aries" ) 
   )
   ( do-nothing ) 
)
+Name: Test Trigger 2 Incoming Cruiser
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( percent-ships-destroyed 
      33 
      "Battery One" 
   )
   ( send-message 
      "#Command" 
      "Normal" 
      "1:st Mjorlnir in Battery 1" 
   )
)
+Name: 1:st Mjorlnir in Battery 1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( percent-ships-destroyed 
      66 
      "Battery One" 
   )
   ( send-message 
      "#Command" 
      "Normal" 
      "2:nd Mjorlnir in Battery 1" 
   )
)
+Name: 2:nd Mjorlnir in Battery 1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( percent-ships-destroyed 
      100 
      "Battery One" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "3:rd Mjorlnir in Battery 1" 
   )
)
+Name: 3:rd Mjorlnir in Battery 1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( percent-ships-destroyed 
      33 
      "Battery Two" 
   )
   ( send-message 
      "#Command" 
      "Normal" 
      "1:st Mjorlnir in Battery 2" 
   )
)
+Name: 1:st Mjorlnir in Battery 2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( percent-ships-destroyed 
      66 
      "Battery Two" 
   )
   ( send-message 
      "#Command" 
      "Normal" 
      "2:nd Mjorlnir in Battery 2" 
   )
)
+Name: 2:nd Mjorlnir in Battery 2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( percent-ships-destroyed 
      100 
      "Battery Two" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "3:st Mjorlnir in Battery 2" 
   )
)
+Name: 3:st Mjorlnir in Battery 2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-event-true-delay 
         "All enemies destroyed" 
         0 
      )
      ( not 
         ( is-destroyed-delay 
            0 
            "Battery Two" 
            "Battery One" 
         )
      )
   )
   ( do-nothing ) 
)
+Name: Protect Batteries
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Protect Mjolnirs", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Leo" ) 
   ( do-nothing ) 
)
+Name: Destroy Leo
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Wing Leo", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Aries" ) 
   ( do-nothing ) 
)
+Name: Destroy Aries
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Wing Aries", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Cancer" ) 
   ( do-nothing ) 
)
+Name: Destroy Cancer
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Wing Cancer", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Aquarius" ) 
   ( do-nothing ) 
)
+Name: Destroy Aquarius
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Wing Aquarius", -1)
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 2 ) 
   ( send-message-list 
      "Alpha 1" 
      "High" 
      "Alpha arr Chat Msg 1" 
      0 
      "Razor" 
      "High" 
      "Alpha arr Chat Msg 2" 
      3000 
      "Alpha 1" 
      "High" 
      "Alpha arr Chat Msg 3" 
      9000 
   )
)
+Name: Alpha Arrival Chat
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 20 ) 
   ( do-nothing ) 
)
+Name: Delta Arrival Cue
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message-list 
      "Delta 1" 
      "High" 
      "Delta arr Chat Msg 1" 
      0 
      "Razor" 
      "High" 
      "Delta arr Chat Msg 2" 
      2000 
      "Delta 1" 
      "High" 
      "Delta arr Chat Msg 3" 
      4000 
   )
)
+Name: Delta Arrival Chat
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Leo" ) 
   ( send-message-list 
      "Razor" 
      "High" 
      "Incoming Fi Msg 1" 
      0 
      "Alpha 1" 
      "High" 
      "Incoming Fi Msg 2" 
      2000 
      "Blue 1" 
      "High" 
      "Incoming Fi Msg 3" 
      4000 
   )
)
+Name: Incoming Figthers Chat
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 2 "HOL Cruiser 1" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Incoming Cruisers Msg 1" 
   )
)
+Name: Incoming Cruisers Chat
+Repeat Count: 1
+Interval: 1
+Team: 1044760368

$Formula: ( when 
   ( has-arrived-delay 
      10 
      "HOL Cruiser 3" 
   )
   ( send-message 
      "Gamma 1" 
      "High" 
      "Gamma engaging" 
   )
)
+Name: Gamma Arriving
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "HOL Cruiser 1" 
      "HOL Cruiser 2" 
      "HOL Cruiser 3" 
      "HOL Cruiser 4" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "All enemis destroyed" 
   )
)
+Name: All enemies destroyed
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Blockade Node", -1)
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: Depart
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Objective:  XSTR("Return To Base", -1)
+Team: 0

$Formula: ( when 
   ( true ) 
   ( ship-guardian-threshold 
      50 
      "Alpha 1" 
      "Alpha 3" 
      "Alpha 4" 
   )
)
+Name: alpha livez
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 1 total

$Type: Primary
+Name: Defend
$MessageNew:  XSTR("Defend Mjolnir guns", -1)
$end_multi_text
$Formula: ( and 
   ( is-destroyed-delay 
      0 
      "HOL Cruiser 1" 
      "HOL Cruiser 2" 
      "HOL Cruiser 3" 
      "HOL Cruiser 4" 
      "Aquarius" 
      "Aries" 
      "Cancer" 
      "Leo" 
      "Pisces" 
      "Scorpio" 
      "Libra" 
   )
   ( not 
      ( percent-ships-destroyed 
         100 
         "Battery One" 
         "Battery Two" 
      )
   )
)

#Waypoints		;! 4 lists total


$Jump Node: 0.654337, -0.000143, 3953.418945
$Jump Node Name: Altair Jump Node
$Name: Waypoint path 1
$List: (		;! 1 points in list
	( 4.050305, 0.000079, -1007.429993 )
)

$Name: Waypoint path 2
$List: (		;! 1 points in list
	( -226.923492, 500.001862, 3962.538086 )
)

$Name: Waypoint path 3
$List: (		;! 1 points in list
	( -384.870392, 0.000065, -1014.412781 )
)

$Name: Waypoint path 4
$List: (		;! 1 points in list
	( 501.510529, 0.000146, -994.303223 )
)

#Messages		;! 18 total


$Name: 1:st Mjorlnir in Battery 1
$Team: -1
$MessageNew:  XSTR("We have lost one Mjolnir in the first battery! ", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: emptymsg.wav

$Name: 2:nd Mjorlnir in Battery 1
$Team: -1
$MessageNew:  XSTR("We have lost a second Mjolnir in the first battery!", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: emptymsg.wav

$Name: 3:rd Mjorlnir in Battery 1
$Team: -1
$MessageNew:  XSTR("The first battery is gone, all the Mjolnirs have been destroyed!", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: emptymsg.wav

$Name: 1:st Mjorlnir in Battery 2
$Team: -1
$MessageNew:  XSTR("One of the three Mjolnirs in the second battery has been destroyed by the enemy!", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: emptymsg.wav

$Name: 2:nd Mjorlnir in Battery 2
$Team: -1
$MessageNew:  XSTR("We have lost two out of three Mjolnirs in the second battery, work harder pilots!", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: emptymsg.wav

$Name: 3:st Mjorlnir in Battery 2
$Team: -1
$MessageNew:  XSTR("The entire second battery has been destroyed!", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: emptymsg.wav

$Name: Delta arr Chat Msg 1
$Team: -1
$MessageNew:  XSTR("This is Delta Wing from the GVI Cleopatra reporting for guard duty .", -1)
$end_multi_text
+AVI Name: Head-VP1
+Wave Name: emptymsg.wav

$Name: Delta arr Chat Msg 2
$Team: -1
$MessageNew:  XSTR("This is the GTC Razor, welcome Delta wing, take up defensive position near Mjolnir battery one.", -1)
$end_multi_text
+AVI Name: Head-CM4
+Wave Name: emptymsg.wav

$Name: Delta arr Chat Msg 3
$Team: -1
$MessageNew:  XSTR("Roger that, Delta one out.", -1)
$end_multi_text
+AVI Name: Head-VP1
+Wave Name: emptymsg.wav

$Name: Alpha arr Chat Msg 1
$Team: -1
$MessageNew:  XSTR("This is Alpha wing reporting for blockade duty.", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: emptymsg.wav

$Name: Alpha arr Chat Msg 2
$Team: -1
$MessageNew:  XSTR("Roger that Alpha wing, good to have you. Viper, take you wing and engage any incoming bombers or heavy fighters. Delta wing should be here soon to guard the first Mjolnir battery.", -1)
$end_multi_text
+AVI Name: Head-CM4
+Wave Name: emptymsg.wav

$Name: Alpha arr Chat Msg 3
$Team: -1
$MessageNew:  XSTR("Roger that Razor!", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: emptymsg.wav

$Name: Incoming Fi Msg 1
$Team: -1
$MessageNew:  XSTR("Here they come!  Alpha and Blue wing try and intercept them before they get in range of the Mjolnirs.", -1)
$end_multi_text
+AVI Name: Head-CM4
+Wave Name: emptymsg.wav

$Name: Incoming Fi Msg 2
$Team: -1
$MessageNew:  XSTR("We're on it!", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: emptymsg.wav

$Name: Incoming Fi Msg 3
$Team: -1
$MessageNew:  XSTR("We will follow you in Alpha Wing.", -1)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: emptymsg.wav

$Name: Incoming Cruisers Msg 1
$Team: -1
$MessageNew:  XSTR("We got a strike force of Hammer of Light cruisers incoming, all batteries open fire, calling in Gamma wing for support.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: emptymsg.wav

$Name: Gamma engaging
$Team: -1
$MessageNew:  XSTR("This is Gamma wing we have the cruisers in sight, targeting now!", -1)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: emptymsg.wav

$Name: All enemis destroyed
$Team: -1
$MessageNew:  XSTR("We are not detecting any more incoming enemies for the time being. Good work pilots you may return to base.", -1)
$end_multi_text
+AVI Name: Head-CM1
+Wave Name: emptymsg.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 29 total

$Num stars: 2000
$Ambient light level: 7895160

;;FSO 3.6.9;; $Bitmap List:
$Sun: SunRed
+Angles: 0.104720 0.000000 5.480330
+Scale: 2.000000
$Sun: SunRed
+Angles: 0.872664 0.000000 0.052360
+Scale: 0.750000
$Sun: SunRed
+Angles: 0.925024 0.000000 0.000000
+Scale: 0.550000
$Starbitmap: nebulA2-main
+Angles: 0.925024 0.000000 0.000000
+ScaleX: 0.500000
+ScaleY: 0.500000
+DivX: 5
+DivY: 5
$Starbitmap: nebulA2-main
+Angles: 0.907570 2.251473 0.017453
+ScaleX: 0.900000
+ScaleY: 0.600000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH3-main
+Angles: 0.000000 1.570795 4.450586
+ScaleX: 2.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH10-whisp
+Angles: 2.617992 0.750491 4.747292
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH7-whisp
+Angles: 0.366519 6.108648 5.043998
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH8-whisp
+Angles: 0.366519 2.513272 5.375610
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH9-whisp
+Angles: 0.366519 0.000000 5.550143
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH11-whisp
+Angles: 0.174533 0.000000 5.619956
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH8-whisp
+Angles: 0.034907 0.663225 5.759582
+ScaleX: 2.000000
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+DivX: 1
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$Starbitmap: nebulH7-whisp
+Angles: 6.108648 0.872664 5.637409
+ScaleX: 2.000000
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+DivX: 1
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$Starbitmap: nebulH13-whisp
+Angles: 2.513272 1.535889 4.939278
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH12-whisp
+Angles: 0.750491 2.722712 4.502946
+ScaleX: 3.000000
+ScaleY: 1.000000
+DivX: 1
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$Starbitmap: nebulH2-main
+Angles: 0.558505 5.811942 4.939278
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$Starbitmap: nebulH4-whisp
+Angles: 3.874628 0.000000 4.677479
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$Starbitmap: nebulH5-whisp
+Angles: 0.558505 1.570795 2.181660
+ScaleX: 2.000000
+ScaleY: 1.000000
+DivX: 1
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$Starbitmap: nebulH10-whisp
+Angles: 0.698131 1.570795 2.146753
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH6-whisp
+Angles: 0.418879 0.558505 1.954767
+ScaleX: 3.000000
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+DivX: 1
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$Starbitmap: nebulH6-whisp
+Angles: 0.872664 3.054324 2.268926
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 1
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$Starbitmap: nebulH7-whisp
+Angles: 0.575958 0.000000 2.076940
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$Starbitmap: nebulH10-whisp
+Angles: 0.436332 6.108648 4.258600
+ScaleX: 3.000000
+ScaleY: 1.300000
+DivX: 1
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$Starbitmap: nebulH10-whisp
+Angles: 0.366519 6.038835 1.762781
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$Starbitmap: nebulF2-main
+Angles: 4.363320 3.787362 2.478366
+ScaleX: 4.000000
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$Starbitmap: nebulF8-whisp
+Angles: 4.188787 3.700095 2.321286
+ScaleX: 5.000000
+ScaleY: 1.000000
+DivX: 1
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$Starbitmap: nebulF9-whisp
+Angles: 4.485493 3.508109 2.565632
+ScaleX: 3.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH10-whisp
+Angles: 2.129300 1.623155 4.694932
+ScaleX: 3.000000
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+DivX: 1
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$Starbitmap: nebulH1-main
+Angles: 0.052360 1.431169 5.235984
+ScaleX: 3.000000
+ScaleY: 5.000000
+DivX: 1
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$Starbitmap: nebulH2-main
+Angles: 0.052360 0.000000 5.358157
+ScaleX: 2.000000
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+DivX: 1
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$Starbitmap: nebulH2-main
+Angles: 0.017453 0.000000 4.363320
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+DivX: 1
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$Starbitmap: nebulF6-whisp
+Angles: 4.031707 0.610865 2.687805
+ScaleX: 3.000000
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+DivY: 1

#Asteroid Fields

#Music

$Event Music: 15: Strike
;;FSO 3.6.9;; $Substitute Event Music: 8: Fortress
;;FSO 3.6.9;; $Briefing Music: Brief9

#End

