#Mission Info

$Version: 0.10
$Name:  XSTR("Just Shock", -1)
$Author: Molybdenum
$Created: 10/06/08 at 14:46:41
$Modified: 12/02/08 at 21:29:39
$Notes:
No briefing mission after Shock and Awe
$End Notes:

$Mission Desc:
 XSTR("Just Shock", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 65664

+Disallow Support: 0

+Hull Repair Ceiling: 0.000000

+Subsystem Repair Ceiling: 100.000000

+Viewer pos: -1274.869507, 4699.263672, -247.993759
+Viewer orient:
	-0.767207, -0.000002, -0.641399,
	0.630658, 0.182240, -0.754360,
	0.116890, -0.983254, -0.139814

$Load Screen 1024:	cotsload10.jpg

$AI Profile: FOW

#Sexp_variables

$Variables:
(
		84		"Gamma 2"		"1000"		"block"
		85		"Gamma 2"		"1000"		"block"
		86		"TAC 1 3"		"200"		"block"
		87		"TAC 1 3"		"400"		"block"
		88		"TAC 1 3"		"1000"		"block"
		89		"TAC 1 3"		"100"		"block"
		90		"TAC 1 3"		"1"		"block"
		91		"TAC 1 3"		"40"		"block"
		92		"TAC 1 3"		"0"		"block"
		93		"TAC 1 3"		"3000"		"block"
		94		"Von Braun Station"		"3000"		"block"
		95		"Von Braun Station"		"5000"		"block"
		96		"Von Braun Station"		"9000"		"block"
		97		"Von Braun Station"		"5000"		"block"
		98		"Von Braun Station"		"1"		"block"
		99		"Von Braun Station"		"300"		"block"
)

#Command Briefing

#Briefing
$start_briefing
$num_stages: 1
$start_stage
$multi_text
 XSTR("HoL launched an attack on the VonBraun station. The VonBraun is a modified Bretonia class station, and a secret site for the Judgment Day project.
If it's destroyed, years of research will go own the drain. Not to mention that there's a big chance of a cataclysmic explosion at least as powerfull as a Meson bomb.

The station has begun evacuation procedures. Guard it at all cost!", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -1719.972290, 7382.670410, -606.494751
$camera_orient:
	-0.767206, -0.000002, -0.641401,
	0.635312, 0.137463, -0.759923,
	0.088171, -0.990507, -0.105461
$camera_time: 500
$num_lines: 0
$num_icons: 0
$Flags: 0
$Formula: ( true ) 
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 7

$Formula: ( has-departed-delay 
   0 
   "Genua" 
   "Syberia" 
   "Torun" 
)
$Multi text
    XSTR("Amazing work pilots! All 3 transports have made it to their destination. With the scientists, equipment and documentation secured the Judgment Day project can resume with only minimal delays.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "Genua" ) 
$Multi text
    XSTR("With the loss of the Genua transport much of the research equipment and documentation is gone. It will make the continuation of the project more difficult, but by itself it's not enough to bring the project to a halt. Command is furtious about it's loss however.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "Torun" ) 
$Multi text
    XSTR("The Torun was carrying critical components for the project. The loss of a well armed freighter carrying such vital cargo will put a big stain on our squadron name, not to mention that it hurst the GTVA itself.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "Syberia" ) 
$Multi text
    XSTR("Of all the losses today none is greater than the loss of Syberia. Equipment can be replaced, but loosing so many dedicated and brilliant scientists...The damage to the project is incalculable. ", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-true-delay 
   "Save the Station" 
   0 
)
$Multi text
    XSTR("Amazingly enough, we managed to save the station. Against all odds, it's still in once piece. Well, mostly in one piece. The damage is extensive and repair teams are already hard on the job, but given time it will house the project once more.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 
   0 
   "Von Braun Station" 
)
$Multi text
    XSTR("The destruction of the station is tragic, but not unexpected. Our primary task was to delay it's destruction untill the transports left.
Against such a brutal attack, saving it would truly be considered a miracle.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-destroyed-delay 0 "Nerethifis" ) 
$Multi text
    XSTR("One thing we can be proud of was the distruction of the stolen HOL corvette. By precise timing and concetration of firepower we managed to take it out before it escaped. Many civilian freighters are gonna breathe a little easier today.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Alternate Types:
$Alt: Space Station VonBraun
$Alt: Vixen
$Alt: Reaper
$Alt: Piledriver

#end


#Players		;! 1 total

$Starting Shipname: Gamma 1
$Ship Choices: (
	"GTB Athena MK2"	5
	"GTB Medusa"	5
	"GTB ThunderBolt"	5
	"GTB Ursa"	5
	"HLF Shu"	5
	"GTF Ares Pimp"	5
)

+Weaponry Pool: (
	"Gurthang HL-9R"	103
	"Akheton SDG"	19
	"Morning Star"	16
	"Prometheus S"	16
	"Maxim"	16
	"Lamprey"	16
	"Phalanx"	16
	"Thunderstorm"	18
	"Rockeye"	500
	"Thunder"	500
	"Tempest"	500
	"Tornado"	500
	"Harpoon"	500
	"Trebuchet"	500
	"D-Missile"	524
	"TAG-A"	500
	"Stiletto II"	521
	"Infyrno"	500
	"Balista"	108
)

#Objects		;! 52 total

$Name: Gamma 1		;! Object #0
$Class: GTB Athena MK2
$Team: Friendly
$Location: -1743.101563, 851.876404, -2249.640137
$Orientation:
	0.714297, 0.256389, -0.651188,
	-0.012220, 0.934904, 0.354691,
	0.699737, -0.245397, 0.670931
$AI Behavior: None
+AI Class: SOC
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Gurthang HL-9R" "Akheton SDG" )
+Secondary Banks: ( "Stiletto II" "D-Missile" "Balista" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Von Braun Station		;! Object #1
$Class: GTI Bretonia
$Team: Friendly
$Location: -271.408630, -26.000896, -267.308594
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 90
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "TAC Turret" )
+Subsystem: turret02
+Primary Banks: ( "TAC Turret" )
+Subsystem: turret03
+Primary Banks: ( "TAC Turret" )
+Subsystem: turret04
+Primary Banks: ( "Gattling Turret" )
+Subsystem: turret05
+Primary Banks: ( "TAC Turret" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 100
+Special Exp index: 94
+Docked With: Genua
$Docker Point: Bottom dock
$Dockee Point: dock03
+Docked With: Syberia
$Docker Point: Frontside dock
$Dockee Point: dock02
+Docked With: Torun
$Docker Point: bridge dock
$Dockee Point: dock01
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 800

$Name: Torun		;! Object #2
$Class: GTFR Ulmo
$Team: Friendly
$Location: -291.913635, 75.999100, -432.299866
$Orientation:
	0.000000, 0.000000, -1.000000,
	0.000000, 1.000000, 0.000000,
	1.000000, 0.000000, 0.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "Torun" 
   "Waypoint path 3" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: TAC 1 3
$Docker Point: cargo dockpoint
$Dockee Point: cargo dockpoint
+Docked With: Von Braun Station
$Docker Point: dock01
$Dockee Point: bridge dock
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 0

$Name: TAC 1 3		;! Object #3
$Class: TAC 1
$Team: Friendly
$Location: -295.928345, 75.481102, -432.501160
$Orientation:
	-0.000000, -0.000000, -1.000000,
	0.003098, 0.999995, -0.000000,
	0.999995, -0.003098, 0.000000
$AI Behavior: None
$Cargo 1:  XSTR("Classified", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Special Exp index: 86
+Special Hitpoint index: 92
+Docked With: Torun
$Docker Point: cargo dockpoint
$Dockee Point: cargo dockpoint
+Group: 0
+Use Table Score:
+Score: 5

$Name: Syberia		;! Object #4
$Class: GTT Argo
$Team: Friendly
$Location: -575.976379, 67.315536, -411.813324
$Orientation:
	1.000000, 0.000023, 0.000000,
	-0.000000, 0.000108, 1.000000,
	0.000023, -1.000000, 0.000108
$AI Behavior: None
$Cargo 1:  XSTR("Personnel", -1)
+Initial Hull: 87
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "Syberia" 
   "Waypoint path 4" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Von Braun Station
$Docker Point: dock02
$Dockee Point: Frontside dock
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 40

$Name: Genua		;! Object #5
$Class: GTT Argo
$Team: Friendly
$Location: -250.839188, -3.998356, -751.933838
$Orientation:
	-1.000000, 0.000000, -0.000004,
	0.000000, 1.000000, -0.000110,
	0.000004, -0.000110, -1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-stay-still "Von Braun Station" 50 ) )
$Cargo 1:  XSTR("Personnel", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "Genua" 
   "Waypoint path 2" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Von Braun Station
$Docker Point: dock03
$Dockee Point: Bottom dock
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 0

$Name: Gamma 2		;! Object #6
$Class: GTB Athena MK2
$Alt: Vixen

$Team: Friendly
$Location: -1811.498779, 600.000000, -2289.183838
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SOC
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Gurthang HL-9R" "Akheton SDG" )
+Secondary Banks: ( "Stiletto II" "D-Missile" "Balista" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoint index: 84
+Group: 0
+Use Table Score:
+Score: 14
+Persona Index: 1

$Name: Farraday		;! Object #7
$Class: GTSC Copernicus
$Team: Friendly
$Location: -1330.788208, -689.478699, 391.776489
$Orientation:
	-0.743702, 0.518335, -0.422182,
	-0.628439, -0.757431, 0.177097,
	-0.227978, 0.397022, 0.889044
$AI Behavior: None
$AI Goals: ( goals ( ai-stay-near-ship "Von Braun Station" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turretM01
+Subsystem: turretM02
+Subsystem: turretM03
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( < ( hits-left "Farraday" ) 50 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 800

$Name: Wolszczan		;! Object #8
$Class: GTSC Faustus
$Team: Friendly
$Location: 584.261597, 805.939575, 894.820740
$Orientation:
	0.160881, 0.666870, 0.727600,
	-0.143975, 0.745174, -0.651142,
	-0.976416, 0.000000, 0.215898
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 56
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "Wolszczan" 
   "Waypoint path 1" 
   3 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 50

$Name: Rapier		;! Object #9
$Class: GTBC Blade
$Team: Friendly
$Location: -1364.331787, 559.452576, -2121.547363
$Orientation:
	0.893784, 0.191472, -0.405571,
	-0.121387, 0.973812, 0.192232,
	0.431758, -0.122583, 0.893621
$AI Behavior: None
+AI Class: Elite
$AI Goals: ( goals ( ai-waypoints "Waypoint path 5" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06a
+Subsystem: turret07a
+Subsystem: turret08a
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turretB1
+Subsystem: turretB2
+Subsystem: turretB3
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 80
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 180
;;FSO 3.6.8;; $Texture Replace:
;;FSO 3.6.8;; +old: blade
;;FSO 3.6.8;; +new: gtbcrapier

;;FSO 3.6.8;; $Name: lol heh		;! Object #10
;;FSO 3.6.8;; $Class: GTNB Pharos
;;FSO 3.6.8;; $Team: Hostile
;;FSO 3.6.8;; $Location: -3686.061279, -0.001458, -5090.521973
;;FSO 3.6.8;; $Orientation:
;;FSO 3.6.8;; 	1.000000, 0.000000, 0.000000,
;;FSO 3.6.8;; 	0.000000, 1.000000, 0.000000,
;;FSO 3.6.8;; 	0.000000, 0.000000, 1.000000
;;FSO 3.6.8;; $AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "hidden-from-sensors" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Plague		;! Object #11
$Class: HLC Defiler
$Team: Hostile
$Location: 1473.720703, -508.399933, -2044.361572
$Orientation:
	0.642141, -0.261017, 0.720780,
	0.328885, 0.943122, 0.048531,
	-0.692451, 0.205890, 0.691462
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Von Braun Station" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 10
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turretB1a
$Arrival Location: Hyperspace
+Arrival Delay: 60
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 10
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: HLC Famine		;! Object #12
$Class: HLC Aten
$Team: Hostile
$Location: 351.625916, 1664.000000, -21.856131
$Orientation:
	0.167598, -0.184412, 0.968454,
	-0.935076, 0.281473, 0.215420,
	-0.312320, -0.941682, -0.125265
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Von Braun Station" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 50
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 9
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 90

$Name: Hesh		;! Object #13
$Class: GVCv Sobek
$Team: Hostile
$Location: -1822.291382, 0.000000, 4125.145996
$Orientation:
	-0.759637, -0.645150, -0.082053,
	-0.529872, 0.687124, -0.497089,
	0.377077, -0.334129, -0.863811
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints "corv" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
+Arrival Delay: 140
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( < ( hits-left "Hesh" ) 15 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 11
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 400

$Name: Gamma 3		;! Object #14
$Class: GTB Athena MK2
$Alt: Reaper

$Team: Friendly
$Location: -1650.141235, 600.000000, -2554.035400
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: SOC
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Thunderstorm" "Thunderstorm" )
+Secondary Banks: ( "Stiletto II" "D-Missile" "Balista" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14
+Persona Index: 2

$Name: Gamma 4		;! Object #15
$Class: GTB Athena MK2
$Alt: Piledriver

$Team: Friendly
$Location: -2041.618896, 600.000000, -2269.085938
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Gurthang HL-9R" "Akheton SDG" )
+Secondary Banks: ( "Stiletto II" "D-Missile" "Balista" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14
+Persona Index: 0

$Name: Cancer 1		;! Object #16
$Class: HLB Osiris
$Team: Hostile
$Location: 343.240204, 0.000000, -2797.475342
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Enemy Average
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Cancer 2		;! Object #17
$Class: HLB Osiris
$Team: Hostile
$Location: 152.373703, 0.000000, -2926.777344
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Enemy Average
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Cancer 3		;! Object #18
$Class: HLB Osiris
$Team: Hostile
$Location: 439.072113, 0.000000, -2727.452148
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Enemy Average
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Cancer 4		;! Object #19
$Class: HLB Osiris
$Team: Hostile
$Location: 307.295410, 0.000000, -3019.794678
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Enemy Average
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Pices 1		;! Object #20
$Class: HLB Osiris
$Team: Hostile
$Location: -1015.125122, 0.000000, -3561.552246
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Enemy Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Pices 2		;! Object #21
$Class: HLB Osiris
$Team: Hostile
$Location: -1531.815063, 0.000000, -3665.304443
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Enemy Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Pices 3		;! Object #22
$Class: HLB Osiris
$Team: Hostile
$Location: -2199.823730, 0.000000, -3624.798096
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Enemy Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Pices 4		;! Object #23
$Class: HLB Osiris
$Team: Hostile
$Location: -2611.755615, 0.000000, -3265.246826
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Enemy Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Virgo 1		;! Object #24
$Class: HLF Seth
$Team: Hostile
$Location: 1897.078491, 0.000000, -5.461231
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Enemy Average
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Virgo 2		;! Object #25
$Class: HLF Seth
$Team: Hostile
$Location: 1856.135376, 0.000000, -194.997421
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Enemy Average
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Virgo 3		;! Object #26
$Class: HLF Seth
$Team: Hostile
$Location: 1762.304321, 0.000000, -478.305542
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Enemy Average
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Virgo 4		;! Object #27
$Class: HLF Seth
$Team: Hostile
$Location: 1707.671631, 0.000000, -720.176147
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Enemy Average
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Epsilon 1		;! Object #28
$Class: GTF Valkyrie MK2
$Team: Friendly
$Location: -176.567322, 0.000000, -1729.389282
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Epsilon 2		;! Object #29
$Class: GTF Valkyrie MK2
$Team: Friendly
$Location: -65.524803, 0.000000, -1859.959961
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Epsilon 3		;! Object #30
$Class: GTF Valkyrie MK2
$Team: Friendly
$Location: -123.897591, 0.000000, -2016.099365
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Epsilon 4		;! Object #31
$Class: GTF Valkyrie MK2
$Team: Friendly
$Location: -242.463043, 0.000000, -2203.283447
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Guardian 1		;! Object #32
$Class: GTSG Fang
$Team: Friendly
$Location: 931.607605, 0.000000, 582.798523
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

$Name: Guardian 2		;! Object #33
$Class: GTSG Fang
$Team: Friendly
$Location: -661.592957, 0.000000, 598.651794
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

$Name: Guardian 3		;! Object #34
$Class: GTSG Fang
$Team: Friendly
$Location: 234.517090, 0.000000, -881.100647
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

$Name: Guardian 4		;! Object #35
$Class: GTSG Fang
$Team: Friendly
$Location: -1197.773193, 0.000000, -1137.953613
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

$Name: Nerethifis		;! Object #36
$Class: GVCv Sobek
$Team: Friendly
$Location: 110.015450, 1000.000000, -2097.072510
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
+Arrival Delay: 500
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: Oblivion		;! Object #37
$Class: HLC Defiler
$Team: Hostile
$Location: 2244.399902, 200.000000, 1868.599976
$Orientation:
	-0.647204, 0.000000, 0.762317,
	-0.052082, 0.997663, -0.044217,
	-0.760536, -0.068321, -0.645691
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turretB1a
$Arrival Location: Hyperspace
$Arrival Cue: ( destroyed-or-departed-delay 
   40 
   "Hesh" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: Omicron 1		;! Object #38
$Class: GTF Perseus
$Team: Friendly
$Location: -699.632874, 0.000000, -1795.498291
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Omicron 2		;! Object #39
$Class: GTF Perseus
$Team: Friendly
$Location: -860.108276, 0.000000, 1028.772949
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 65
+Initial Shields: 80
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Omicron 3		;! Object #40
$Class: GTF Perseus
$Team: Friendly
$Location: 174.394470, 0.000000, -611.714905
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 67
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Omicron 4		;! Object #41
$Class: GTF Perseus
$Team: Friendly
$Location: 113.361351, 0.000000, 1033.166626
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 12
+Initial Shields: 69
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Guardian H1		;! Object #42
$Class: GTSG Fang
$Team: Friendly
$Location: 460.022827, 0.000000, -474.974365
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "Phalanx" "Phalanx" )
+Subsystem: turret02a
+Primary Banks: ( "Phalanx" "Phalanx" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

$Name: Guardian H2		;! Object #43
$Class: GTSG Fang
$Team: Friendly
$Location: -28.586178, 0.000000, 622.726257
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "Phalanx" "Phalanx" )
+Subsystem: turret02a
+Primary Banks: ( "Phalanx" "Phalanx" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

$Name: Guardian H3		;! Object #44
$Class: GTSG Fang
$Team: Friendly
$Location: -165.530823, 0.000000, 1161.129395
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "Phalanx" "Phalanx" )
+Subsystem: turret02a
+Primary Banks: ( "Phalanx" "Phalanx" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

$Name: Gemini 1		;! Object #45
$Class: HLF Shu
$Team: Hostile
$Location: -1937.655640, 0.000000, -4014.498047
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Enemy Average
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" "Hornet" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Gemini 2		;! Object #46
$Class: HLF Shu
$Team: Hostile
$Location: -2569.806641, 0.000000, -4002.343506
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Enemy Average
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" "Hornet" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Gemini 3		;! Object #47
$Class: HLF Shu
$Team: Hostile
$Location: -1258.505249, 0.000000, -3895.135498
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Enemy Average
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" "Hornet" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Gemini 4		;! Object #48
$Class: HLF Shu
$Team: Hostile
$Location: -1716.656616, -0.000000, -4218.050293
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Enemy Average
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" "Hornet" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Pious 1		;! Object #49
$Class: HLF Shu
$Team: Hostile
$Location: 2351.065918, 0.000000, 721.082275
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Enemy Average
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" "Hornet" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Pious 2		;! Object #50
$Class: HLF Shu
$Team: Hostile
$Location: 2363.049072, -0.000000, 884.247803
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Enemy Average
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" "Hornet" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Pious 3		;! Object #51
$Class: HLF Shu
$Team: Hostile
$Location: 2320.279541, -0.000000, 1010.492737
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Enemy Average
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" "Hornet" "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

#Wings		;! 8 total

$Name: Gamma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gamma 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Gamma 1"
	"Gamma 2"
	"Gamma 3"
	"Gamma 4"
)
+Hotkey: 2
+Flags: ( )

$Name: Cancer
$Waves: 4
$Wave Threshold: 0
$Special Ship: 0		;! Cancer 1

$Arrival Location: Near Ship
+Arrival Distance: 3000
$Arrival Anchor: Von Braun Station
+Arrival delay: 60
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
	"Cancer 4"
)
$AI Goals: ( goals ( ai-chase "Von Braun Station" 50 ) )
+Flags: ( )
+Wave Delay Min: 2
+Wave Delay Max: 4

$Name: Pices
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Pices 1

$Arrival Location: Near Ship
+Arrival Distance: 3000
$Arrival Anchor: Von Braun Station
$Arrival Cue: ( has-arrived-delay 4 "Hesh" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Pices 1"
	"Pices 2"
	"Pices 3"
	"Pices 4"
)
$AI Goals: ( goals ( ai-chase "Rapier" 50 ) ( ai-chase-any 50 ) )
+Flags: ( )
+Wave Delay Min: 40
+Wave Delay Max: 60

$Name: Virgo
$Waves: 4
$Wave Threshold: 0
$Special Ship: 3		;! Virgo 4

$Arrival Location: Near Ship
+Arrival Distance: 3000
$Arrival Anchor: <any friendly>
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Virgo 1"
	"Virgo 2"
	"Virgo 3"
	"Virgo 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )
+Wave Delay Min: 30
+Wave Delay Max: 60

$Name: Epsilon
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Epsilon 1

$Arrival Location: Hyperspace
+Arrival delay: 20
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Epsilon 1"
	"Epsilon 2"
	"Epsilon 3"
	"Epsilon 4"
)
$AI Goals: ( goals ( ai-guard "Von Braun Station" 50 ) ( ai-guard "Genua" 80 ) ( ai-guard "Torun" 70 ) ( ai-guard "Syberia" 60 ) )
+Flags: ( )
+Wave Delay Min: 10
+Wave Delay Max: 20

$Name: Omicron
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Omicron 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Omicron 1"
	"Omicron 2"
	"Omicron 3"
	"Omicron 4"
)
$AI Goals: ( goals ( ai-guard "Von Braun Station" 50 ) )
+Flags: ( )

$Name: Gemini
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gemini 1

$Arrival Location: Hyperspace
+Arrival delay: 200
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Gemini 1"
	"Gemini 2"
	"Gemini 3"
	"Gemini 4"
)
$AI Goals: ( goals ( ai-chase "Rapier" 50 ) ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Pious
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Pious 1

$Arrival Location: Hyperspace
+Arrival delay: 200
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Pious 1"
	"Pious 2"
	"Pious 3"
)
$AI Goals: ( goals ( ai-chase "Guardian 1" 80 ) ( ai-chase "Guardian 2" 75 ) ( ai-chase "Guardian 3" 70 ) ( ai-chase "Guardian 4" 65 ) ( ai-chase-any 50 ) )
+Flags: ( )

#Events		;! 28 total

$Formula: ( when 
   ( true ) 
   ( cap-waypoint-speed "Wolszczan" 15 ) 
   ( ship-guardian-threshold 
      80 
      "Syberia" 
      "Genua" 
      "Torun" 
      "Gamma 3" 
      "TAC 1 3" 
   )
   ( validate-goal "e1" "e2" "e3" ) 
   ( ship-subsys-guardian-threshold 
      100 
      "Gamma 3" 
      "<all engines>" 
   )
)
+Name: Allied Warship Adjustment
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 60 ) 
   ( ship-no-guardian "Genua" ) 
   ( send-message 
      "#Command" 
      "High" 
      "genua evac" 
   )
   ( add-goal 
      "Genua" 
      ( ai-undock 89 "Von Braun Station" ) 
   )
)
+Name: Genua Evac
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-undocked-delay 
      "Genua" 
      "Von Braun Station" 
      1 
      0 
   )
   ( add-goal 
      "Genua" 
      ( ai-waypoints-once 
         "Waypoint path 2" 
         80 
      )
   )
   ( add-remove-escort "Genua" 30 ) 
)
+Name: Genua Move
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Genua" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Genua safe" 
   )
)
+Name: escort genua
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Escort Genua", -1)
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 150 ) 
   ( ship-no-guardian "Torun" ) 
   ( send-message 
      "#Command" 
      "High" 
      "torun evac" 
   )
   ( add-goal 
      "Torun" 
      ( ai-undock 89 "Von Braun Station" ) 
   )
   ( ship-no-guardian "TAC 1 3" ) 
)
+Name: Torun Evac
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-undocked-delay 
      "Torun" 
      "Von Braun Station" 
      1 
      0 
   )
   ( add-goal 
      "Torun" 
      ( ai-waypoints-once 
         "Waypoint path 3" 
         80 
      )
   )
   ( add-remove-escort "Torun" 25 ) 
)
+Name: Torun Move
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Torun" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Torun safe" 
   )
)
+Name: escort Torun
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Escort Torun", -1)
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 300 ) 
   ( ship-no-guardian "Syberia" ) 
   ( send-message 
      "#Command" 
      "High" 
      "syberia evac" 
   )
   ( add-goal 
      "Syberia" 
      ( ai-undock 89 "Von Braun Station" ) 
   )
)
+Name: Syberia Evac
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-undocked-delay 
      "Syberia" 
      "Von Braun Station" 
      1 
      0 
   )
   ( add-goal 
      "Syberia" 
      ( ai-waypoints-once 
         "Waypoint path 4" 
         80 
      )
   )
   ( add-remove-escort "Syberia" 20 ) 
)
+Name: Syberia Move
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Syberia" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Syberia safe" 
   )
)
+Name: escort Syberia
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Escort Syberia", -1)
+Team: 0

$Formula: ( when 
   ( < 
      ( hits-left "Von Braun Station" ) 
      2 
   )
   ( ship-no-guardian 
      "Genua" 
      "Torun" 
      "Syberia" 
   )
)
+Name: station destroy unprotect
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Plague" ) 
   ( send-message 
      "Gamma 2" 
      "High" 
      "cruiser incoming" 
   )
)
+Name: Plague arrives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Plague" ) 
   ( do-nothing ) 
)
+Name: wax Plague
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Plague", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( has-departed-delay 0 "Genua" ) 
      ( has-departed-delay 0 "Torun" ) 
      ( has-departed-delay 0 "Syberia" ) 
   )
   ( send-message 
      "#Command" 
      "High" 
      "All 3 safe" 
   )
)
+Name: All 3 safe
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Rapier" ) 40 ) 
   ( send-message 
      "Rapier" 
      "Normal" 
      "R - damage" 
   )
)
+Name: RDamage
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Hesh" ) 
   ( send-message 
      "Gamma 2" 
      "Normal" 
      "corvette incoming" 
   )
)
+Name: corvette comes
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Genua" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Genua Destroyed" 
   )
)
+Name: Genua D
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Torun" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Torun Destroyed" 
   )
)
+Name: Torun D
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message 
      "#Command" 
      "High" 
      "C - pilots!!!" 
   )
)
+Name: warning
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Syberia" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Syberia Destroyed" 
   )
)
+Name: Syberia D
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-goal-true-delay 
         "Save the Station" 
         0 
      )
      ( is-destroyed-delay 0 "Nerethifis" ) 
   )
   ( grant-medal 
      "Allied Defense Citation" 
   )
)
+Name: Grant Medal
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "HLC Famine" ) 
   ( do-nothing ) 
)
+Name: Wax Famine
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Famine", -1)
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message-list 
      "Gamma 2" 
      "Normal" 
      "G2 - wtf shooting" 
      0 
      "Gamma 3" 
      "Normal" 
      "G3 new toys" 
      5000 
   )
)
+Name: toyz
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Oblivion" ) 
   ( send-message 
      "Gamma 3" 
      "Normal" 
      "G3 - another defiler" 
   )
)
+Name: Oblivion comes
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Oblivion" ) 
   ( send-message 
      "Gamma 3" 
      "Normal" 
      "G3 - Oblivion down" 
   )
)
+Name: Wax Oblivion
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Wax Oblivion", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Torun" ) 
   ( send-message 
      "#Command" 
      "High" 
      "VB down" 
   )
)
+Name: VB waxed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( destroyed-or-departed-delay 
         5 
         "Genua" 
      )
      ( destroyed-or-departed-delay 
         5 
         "Torun" 
      )
      ( destroyed-or-departed-delay 
         5 
         "Syberia" 
      )
   )
   ( send-message 
      "#Command" 
      "High" 
      "All 3 safe" 
   )
)
+Name: come back
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Gamma 1" ) 
   ( do-nothing ) 
)
+Name: RTB
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Jump Out", -1)
+Team: 0

#Goals		;! 5 total

$Type: Primary
+Name: e1
$MessageNew:  XSTR("escort Torun", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "Torun" ) 
+Invalid
+Score: 50

$Type: Primary
+Name: e2
$MessageNew:  XSTR("escort Syberia", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "Syberia" ) 
+Invalid
+Score: 50

$Type: Primary
+Name: e3
$MessageNew:  XSTR("escort Genua", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "Genua" ) 
+Invalid
+Score: 50

$Type: Secondary
+Name: Save the Station
$MessageNew:  XSTR("Save The Station", -1)
$end_multi_text
$Formula: ( and 
   ( has-arrived-delay 0 "Nerethifis" ) 
   ( not 
      ( is-destroyed-delay 
         0 
         "Von Braun Station" 
      )
   )
)
+Score: 200

$Type: Secondary
+Name: Secure area
$MessageNew:  XSTR("Secure Area", -1)
$end_multi_text
$Formula: ( and 
   ( has-arrived-delay 10 "Nerethifis" ) 
   ( is-destroyed-delay 
      0 
      "Virgo" 
      "Pices" 
      "Cancer" 
   )
)

#Waypoints		;! 6 lists total

$Name: Waypoint path 1
$List: (		;! 1 points in list
	( -1110.351440, 1078.950439, -156.772888 )
)

$Name: Waypoint path 2
$List: (		;! 1 points in list
	( -2483.990479, 392.758087, -1158.810669 )
)

$Name: Waypoint path 3
$List: (		;! 1 points in list
	( -1999.108521, 298.947754, 197.759567 )
)

$Name: Waypoint path 4
$List: (		;! 1 points in list
	( -537.862854, 1545.292358, -813.002075 )
)

$Name: Waypoint path 5
$List: (		;! 5 points in list
	( -1111.854492, 0.000000, -1311.637695 )
	( -863.247009, 0.000000, 675.749634 )
	( 684.123108, 0.000000, 719.468384 )
	( 337.857544, 0.000000, -1338.072266 )
	( -991.621948, 0.000000, -1455.375732 )
)

$Name: corv
$List: (		;! 2 points in list
	( -1279.500000, -100.000000, 2167.600098 )
	( -1692.099976, -500.000000, -1123.500000 )
)

#Messages		;! 22 total


$Name: genua evac
$Team: -1
$MessageNew:  XSTR("GTFR Genua is leaving, carring vital lab equiptment. Protect it until it makes its jump.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM3
+Wave Name: emptymsg.wav

$Name: torun evac
$Team: -1
$MessageNew:  XSTR("The Torun freighter is making its escape. See to it that it jumps out with its cargo intact.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM3
+Wave Name: emptymsg.wav

$Name: syberia evac
$Team: -1
$MessageNew:  XSTR("All science personnel is loaded onboard the GTT Syberia. Escort that ship to its jump.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM3
+Wave Name: emptymsg.wav

$Name: VB - help
$Team: -1
$MessageNew:  XSTR("Thank goodness some help arrived. Most of our defense fighters have allready been taken out.", -1)
$end_multi_text
+AVI Name: Head-CM5
+Wave Name: emptymsg.wav

$Name: cruiser incoming
$Team: -1
$MessageNew:  XSTR("Another cruiser incoming, Deflier class.", -1)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: emptymsg.wav

$Name: corvette incoming
$Team: -1
$MessageNew:  XSTR("Dammit, a corvette has just arrived! Hurry it up with that evac Von Braun.", -1)
$end_multi_text
+AVI Name: Head-TP6
+Wave Name: emptymsg.wav

$Name: Syberia safe
$Team: -1
$MessageNew:  XSTR("Syberia is safely away.", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: emptymsg.wav

$Name: Torun safe
$Team: -1
$MessageNew:  XSTR("Torun has left the area.", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: emptymsg.wav

$Name: Genua safe
$Team: -1
$MessageNew:  XSTR("Genua jump sucesfull.", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: emptymsg.wav

$Name: All 3 safe
$Team: -1
$MessageNew:  XSTR("All 3 transports are safely away. You can return to the Eternity Gamma wing.", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: emptymsg.wav

$Name: R - damage
$Team: -1
$MessageNew:  XSTR("Rapier here. Taking heavy damage. We're still in the fight.", -1)
$end_multi_text
+AVI Name: Head-CM4
+Wave Name: emptymsg.wav

$Name: N arrived
$Team: -1
$MessageNew:  XSTR("GVCv Nerethifis here. Our orders are to secure this area.", -1)
$end_multi_text
+AVI Name: Head-VC2
+Wave Name: emptymsg.wav

$Name: Genua Destroyed
$Team: -1
$MessageNew:  XSTR("Genua going down! We lost the transport!", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: emptymsg.wav

$Name: Torun Destroyed
$Team: -1
$MessageNew:  XSTR("The Torun is going down!", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: emptymsg.wav

$Name: Syberia Destroyed
$Team: -1
$MessageNew:  XSTR("Oh my God! We lost the Syberia! ", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: emptymsg.wav

$Name: C - pilots!!!
$Team: -1
$MessageNew:  XSTR("What are you doing pilots? Cover those transports!", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: emptymsg.wav

$Name: G2 - wtf shooting
$Team: -1
$MessageNew:  XSTR("What the fuck are those sentry guns armed with?", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: emptymsg.wav

$Name: G3 new toys
$Team: -1
$MessageNew:  XSTR("Some new toys I gather. We'll drool over them later.", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: emptymsg.wav

$Name: G3 - another defiler
$Team: -1
$MessageNew:  XSTR("Another defiler, designation Oblivion.", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: emptymsg.wav

$Name: G3 - Oblivion down
$Team: -1
$MessageNew:  XSTR("I'd say the disruptor missile works like a charm, wouldn't you?", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: emptymsg.wav

$Name: VB down
$Team: -1
$MessageNew:  XSTR("The reagents on VonBraun are breaching containment. Everyone, get away from the station!", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: emptymsg.wav

$Name: C - RTB
$Team: -1
$MessageNew:  XSTR("Nothing more you can do out there. Return to base.", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: emptymsg.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 41 total

$Num stars: 2000
$Ambient light level: 7895160

;;FSO 3.6.9;; $Bitmap List:
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#Asteroid Fields

#Music

$Event Music: 6: Joshua
;;FSO 3.6.9;; $Substitute Event Music: 16: Monolith
;;FSO 3.6.9;; $Briefing Music: None

#End

