#Mission Info

$Version: 0.10
$Name:  XSTR("Untitled", -1)
$Author: Eric
$Created: 04/17/07 at 19:32:47
$Modified: 09/02/08 at 13:01:03
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 128

+Disallow Support: 0

+Hull Repair Ceiling: 0.000000

+Subsystem Repair Ceiling: 100.000000

+Viewer pos: -1167.093140, 212.315308, -1425.796143
+Viewer orient:
	0.991520, -0.000001, -0.129956,
	0.120079, -0.382401, 0.916161,
	-0.049696, -0.923997, -0.379158

$Load Screen 1024:	GateLoad.tga

$AI Profile: FS2 RETAIL

#Sexp_variables

$Variables:
(
		94		"Alpha 4"		"500"		"block"
		95		"Alpha 4"		"600"		"block"
		96		"Alpha 3"		"500"		"block"
		97		"Alpha 3"		"900"		"block"
		98		"Alpha 2"		"500"		"block"
		99		"Alpha 2"		"600"		"block"
)

#Command Briefing

$Stage Text:
 XSTR("This is admiral Chegwiden to the crew of the $b GTD $b Carthage. The pirate wars are finally over!

Today, at 14:20 hours Terran Galactic Time, the Peacekeeper taskforce has eradicated the pirate fleet in Delta Serpentis. The reign of the Pirate Lords is over!
We can now focus on rebuilding our future and more importantly, our link to Earth.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

$Stage Text:
 XSTR("As you allready know, the GTVA has finished construction of our own Jump Gate. The gate's components are being brought into the system and assembled as we speak.

Once the portal is activated and the jump node resored we'll send in the $g GTD $g Aquitaine to establish contact. Some of our diplomats as well as techical staff and scientists will go along for the ride.

Your wing has the honour of escorting them on that historic journey! Get some R&R for now, it will take some time before the gate is operational.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: none

#Briefing
$start_briefing
$num_stages: 4
$start_stage
$multi_text
 XSTR("Well commander, things have just gotten a bit more complicated. It appears our scientists made a slight miscalculation and the gate wasn't set up properly. 
While the node was restored, it's extremely turbulent and not quite stable. The gate personnel are already re-calibrating the node and predict that the node will fully stabilise in six months. Untill then however, sending a large ship like the $g Aquitaine is simply too dangerous. 

Therefore, we'll be sending in the $g GVC $g Tefnut. It's small size and advanced jump drives should enable it to make the jump.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 17192.681641, 329.044556, 2618.910645
$camera_orient:
	0.000000, 0.000000, -1.000000,
	1.000000, -0.000002, 0.000000,
	-0.000002, -1.000000, 0.000000
$camera_time: 1000
$num_lines: 0
$num_icons: 8
$Flags: 1
$Formula: ( true ) 
$start_icon
$type: 34
$team: Friendly
$class: GTT Argo
$pos: 40565.023438, 0.003096, 7093.599121
$label: GTT Argo 49
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Friendly
$class: GTT Argo
$pos: 40565.023438, 0.003096, 7093.599121
$label: GTT Argo 49
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Friendly
$class: GTT Argo
$pos: 40565.023438, 0.003096, 7093.599121
$label: GTT Argo 49
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Friendly
$class: GTT Argo
$pos: 40565.023438, 0.003096, 7093.599121
$label: GTT Argo 49
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 15
$team: Friendly
$class: GTI Arcadia
$pos: 17191.908203, -0.000099, 2718.449219
$label: GTI Gateway
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 26
$team: Friendly
$class: Alliance Jump Gate
$pos: 17188.296875, -0.000114, 2652.176270
$label: Sol Gate
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GVC Mentu
$pos: 17226.978516, -0.000118, 2594.670654
$label: VC Tefnut
+id: 7
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Hecate
$pos: 17161.478516, -0.000133, 2594.412842
$label: GTD Aquitaine
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The pirates are almost completely destroyed in this system - we estimate only a few cruisers and maybe a corvette or two are left. With the $b 4th $b Fleet blockading both nodes there is a small chance the pirates might try to make a run through the gate.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 17192.681641, 329.044556, 2618.910645
$camera_orient:
	0.000000, 0.000000, -1.000000,
	0.998052, 0.062389, 0.000000,
	0.062389, -0.998052, 0.000000
$camera_time: 1000
$num_lines: 0
$num_icons: 11
$Flags: 3
$Formula: ( true ) 
$start_icon
$type: 34
$team: Friendly
$class: GTT Argo
$pos: 40565.023438, 0.003096, 7093.599121
$label: GTT Argo 49
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Friendly
$class: GTT Argo
$pos: 40565.023438, 0.003096, 7093.599121
$label: GTT Argo 49
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Friendly
$class: GTT Argo
$pos: 40565.023438, 0.003096, 7093.599121
$label: GTT Argo 49
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Friendly
$class: GTT Argo
$pos: 40565.023438, 0.003096, 7093.599121
$label: GTT Argo 49
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Friendly
$class: Alliance Jump Gate
$pos: 17181.333984, -0.000079, 2498.742188
$label: Ross 128
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Unknown
$class: Alliance Jump Gate
$pos: 17182.107422, -0.000119, 2745.525879
$label: Sol
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Friendly
$class: PTF Kulas
$pos: 17241.673828, -0.000111, 2623.749512
$label: Beta Aquilae
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Hecate
$pos: 17233.812500, -0.000114, 2538.464111
$label: 4th Fleet
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: GTC Leviathan
$pos: 17213.052734, -0.000001, 2596.991455
$label: Pirate Cruiser
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: GTC Aeolus
$pos: 17149.617188, 0.000007, 2594.155029
$label: Pirate Cruiser
+id: 10
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Hostile
$class: GTCv Deimos
$pos: 17182.882813, 0.000015, 2593.123535
$label: Pirate Corvette
+id: 11
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("You will follow the $g GVC $g Tefnut with the admiral onboard into the jump node and then escort it through subspace.
Two transports with additional personnel will also jump with you, as well as beta wing.

Good luck pilots, and bring us good news from home! ", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 17192.681641, 329.044556, 2618.910645
$camera_orient:
	0.000000, 0.000000, -1.000000,
	1.000000, -0.000002, 0.000000,
	-0.000002, -1.000000, 0.000000
$camera_time: 1000
$num_lines: 0
$num_icons: 10
$Flags: 2
$Formula: ( true ) 
$start_icon
$type: 34
$team: Friendly
$class: GTT Argo
$pos: 40565.023438, 0.003096, 7093.599121
$label: GTT Argo 49
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Friendly
$class: GTT Argo
$pos: 40565.023438, 0.003096, 7093.599121
$label: GTT Argo 49
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Friendly
$class: GTT Argo
$pos: 40565.023438, 0.003096, 7093.599121
$label: GTT Argo 49
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Friendly
$class: GTT Argo
$pos: 40565.023438, 0.003096, 7093.599121
$label: GTT Argo 49
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Perseus
$pos: 17149.736328, -0.000088, 2620.120361
$label: Beta
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Unknown
$class: Alliance Jump Gate
$pos: 17182.107422, -0.000119, 2745.525879
$label: Sol
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Hecate
$pos: 17237.441406, -0.000112, 2673.348145
$label: GTD Aquitaine
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 19
$team: Hostile
$class: GTC Leviathan
$pos: 17193.712891, -0.000010, 2638.766846
$label: Pirate Forces
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 23
$team: Friendly
$class: GTC Aeolus
$pos: 17150.945313, -0.000006, 2700.566895
$label: Alpha Wing
+id: 10
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GVC Mentu
$pos: 17191.908203, -0.000007, 2702.976807
$label: GVC Tefnut
+id: 11
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("If any pirates should manage to slip through to the other side you have the authentification codes for the GTD bastion when the Lucifer collapsed the jump node in case they start shooting at you.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 17192.681641, 334.183014, 2618.910645
$camera_orient:
	0.000000, 0.000000, -1.000000,
	1.000000, -0.000002, 0.000000,
	-0.000002, -1.000000, 0.000000
$camera_time: 500
$num_lines: 0
$num_icons: 9
$Flags: 2
$Formula: ( true ) 
$start_icon
$type: 34
$team: Friendly
$class: GTT Argo
$pos: 40565.023438, 0.003096, 7093.599121
$label: GTT Argo 49
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Friendly
$class: GTT Argo
$pos: 40565.023438, 0.003096, 7093.599121
$label: GTT Argo 49
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Friendly
$class: GTT Argo
$pos: 40565.023438, 0.003096, 7093.599121
$label: GTT Argo 49
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 34
$team: Friendly
$class: GTT Argo
$pos: 40565.023438, 0.003096, 7093.599121
$label: GTT Argo 49
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Perseus
$pos: 17149.736328, -0.000088, 2620.120361
$label: Beta
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Unknown
$class: Alliance Jump Gate
$pos: 17182.107422, -0.000119, 2745.525879
$label: Sol
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 19
$team: Hostile
$class: GTC Leviathan
$pos: 17202.654297, -0.000008, 2576.470703
$label: Pirate Forces
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 23
$team: Friendly
$class: GTC Aeolus
$pos: 17150.945313, -0.000006, 2700.566895
$label: Alpha Wing
+id: 10
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GVC Mentu
$pos: 17191.908203, -0.000007, 2702.976807
$label: GVC Tefnut
+id: 11
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 0

#Alternate Types:
$Alt: Gate Control

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Hercules Mark II"	5
	"GTF Ares"	5
	"GTF Pegasus"	5
	"GTF Perseus"	5
	"GTB Medusa"	5
	"GTB Ursa"	5
	"GVF Ptah"	5
)

+Weaponry Pool: (
	"Subach HL-7R"	20
	"Akheton SDG"	16
	"Morning Star"	16
	"Prometheus S"	16
	"Maxim"	16
	"UD-8 Kayser"	16
	"Circe"	16
	"Lamprey"	16
	"Thunderstorm"	8
	"Rockeye"	540
	"Tempest"	1140
	"Tornado"	852
	"Harpoon"	708
	"Trebuchet"	500
	"TAG-A"	500
	"TAG-B"	500
	"Piranha"	500
	"Stiletto II"	500
	"Infyrno"	500
	"Cyclops"	500
	"Cyclops#short"	500
	"Helios"	500
	"EMP Adv."	500
)

#Objects		;! 48 total

$Name: Alpha 1		;! Object #0
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -1204.052124, 0.000812, -1462.973389
$Orientation:
	0.911098, 0.076989, 0.404936,
	-0.087417, 0.996145, 0.007295,
	-0.402814, -0.042044, 0.914316
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Sol Gate		;! Object #1
$Class: Alliance Jump Gate
$Team: Friendly
$Location: 0.000000, 0.000000, 6500.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
+Subsystem: Turret17
+Subsystem: Turret18
+Subsystem: TurretB1
+Subsystem: TurretB2
+Subsystem: TurretB3
+Subsystem: TurretB4
+Subsystem: TurretG1
+Subsystem: TurretG2
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Alpha 2		;! Object #2
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -1215.289185, -0.440508, -1537.563721
$Orientation:
	0.911098, 0.076989, 0.404936,
	-0.087417, 0.996145, 0.007295,
	-0.402814, -0.042044, 0.914316
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoint index: 98
+Group: 0
+Use Table Score:
+Score: 12
+Persona Index: 3

$Name: Alpha 3		;! Object #3
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -1141.446533, 5.805989, -1505.655518
$Orientation:
	0.911098, 0.076989, 0.404936,
	-0.087417, 0.996145, 0.007295,
	-0.402814, -0.042044, 0.914316
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoint index: 96
+Group: 0
+Use Table Score:
+Score: 12
+Persona Index: 0

$Name: Alpha 4		;! Object #4
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -1162.310303, 4.377851, -1560.662354
$Orientation:
	0.911098, 0.076989, 0.404936,
	-0.087417, 0.996145, 0.007295,
	-0.402814, -0.042044, 0.914316
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoint index: 94
+Group: 0
+Use Table Score:
+Score: 12
+Persona Index: 1

$Name: GTI Gateway		;! Object #5
$Class: GTI Arcadia
$Alt: Gate Control

$Team: Friendly
$Location: -5567.677246, 0.003182, 3096.853027
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 800

$Name: GTD Aquitaine		;! Object #6
$Class: GTD Hecate
$Team: Friendly
$Location: 2692.652100, 0.000770, 849.709290
$Orientation:
	0.988762, 0.000000, -0.149501,
	0.000000, 1.000000, 0.000000,
	0.149501, 0.000000, 0.988762
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1300

$Name: GTT Emissary 1		;! Object #7
$Class: GTT Argo
$Team: Friendly
$Location: -212.010178, 0.001147, 620.089661
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Emissary 1 Waypoint" 50 ) )
$Cargo 1:  XSTR("Diplomats", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 40

$Name: GTT Emissary 2		;! Object #8
$Class: GTT Argo
$Team: Friendly
$Location: 85.362381, 0.000412, 604.626038
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Emissary 2 Waypoint" 50 ) )
$Cargo 1:  XSTR("Diplomats", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 40

$Name: GVC Tefnut		;! Object #9
$Class: GVC Mentu
$Team: Friendly
$Location: -49.245232, 0.000692, 1137.321777
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Tefnut Waypoint" 50 ) )
$Cargo 1:  XSTR("Admirals", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" "no-shields" "escort" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: Virgo 1		;! Object #10
$Class: PTF Kulas
$Team: Hostile
$Location: -5170.000000, 500.000000, -1211.400024
$Orientation:
	-0.111077, 0.000000, -0.993812,
	0.210148, 0.977387, -0.023488,
	0.971339, -0.211457, -0.108566
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Virgo 2		;! Object #11
$Class: PTF Kulas
$Team: Hostile
$Location: -5139.738770, 499.999725, -1098.284424
$Orientation:
	-0.161039, 0.000000, -0.986948,
	0.209963, 0.977109, -0.034259,
	0.964356, -0.212739, -0.157352
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Virgo 3		;! Object #12
$Class: PTF Kulas
$Team: Hostile
$Location: -5213.604980, 499.999481, -1151.895508
$Orientation:
	-0.133895, 0.000000, -0.990996,
	0.205260, 0.978314, -0.027733,
	0.969505, -0.207125, -0.130991
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Virgo 4		;! Object #13
$Class: PTF Kulas
$Team: Hostile
$Location: -5182.514648, 499.999146, -1048.137329
$Orientation:
	-0.178927, 0.000000, -0.983862,
	0.204985, 0.978055, -0.037279,
	0.962272, -0.208347, -0.175000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Virgo 5		;! Object #14
$Class: PTF Kulas
$Team: Hostile
$Location: -5220.180664, 499.999176, -1246.390137
$Orientation:
	-0.094052, 0.000000, -0.995567,
	0.206562, 0.978239, -0.019514,
	0.973903, -0.207481, -0.092005
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Virgo 6		;! Object #15
$Class: PTF Kulas
$Team: Hostile
$Location: -5105.879883, 499.999908, -1170.846558
$Orientation:
	-0.131978, 0.000000, -0.991253,
	0.214818, 0.976235, -0.028601,
	0.967696, -0.216714, -0.128842
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Scorpio 1		;! Object #16
$Class: GTB Ursa
$Team: Hostile
$Location: -5238.500000, 500.000000, -1325.699951
$Orientation:
	-0.060099, 0.000000, -0.998192,
	0.206090, 0.978454, -0.012408,
	0.976686, -0.206463, -0.058804
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7R" "Subach HL-7R" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Scorpio 2		;! Object #17
$Class: GTB Ursa
$Team: Hostile
$Location: -5257.987305, 500.000031, -1431.013306
$Orientation:
	-0.015553, 0.000000, -0.999879,
	0.205154, 0.978725, -0.003191,
	0.978606, -0.205179, -0.015222
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7R" "Subach HL-7R" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Scorpio 3		;! Object #18
$Class: GTB Ursa
$Team: Hostile
$Location: -5168.410645, 500.000000, -1366.809692
$Orientation:
	-0.044092, 0.000000, -0.999027,
	0.212450, 0.977127, -0.009377,
	0.976177, -0.212657, -0.043084
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7R" "Subach HL-7R" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: PC Blackbeard		;! Object #19
$Class: GTC Aeolus
$Team: Hostile
$Location: -346.872437, 500.000854, 669.146545
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Emissary 1 Waypoint" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( has-departed-delay 2 "GVC Tefnut" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 500

$Name: PC Drake		;! Object #20
$Class: GTC Leviathan
$Team: Hostile
$Location: 260.760254, 500.000702, 663.500549
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Emissary 2 Waypoint" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( has-departed-delay 2 "GVC Tefnut" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 200

$Name: Cancer 1		;! Object #21
$Class: GTF Hercules Mark II
$Team: Hostile
$Location: -463.724182, 399.999756, 548.067444
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Cancer 2		;! Object #22
$Class: GTF Hercules Mark II
$Team: Hostile
$Location: -231.154068, 400.000031, 541.708801
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Cancer 3		;! Object #23
$Class: GTF Hercules Mark II
$Team: Hostile
$Location: -349.820374, 400.000153, 467.268860
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Buccaner 1		;! Object #24
$Class: GTF Hercules Mark II
$Team: Hostile
$Location: 428.426392, 399.999756, 390.659241
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Buccaner 2		;! Object #25
$Class: GTF Hercules Mark II
$Team: Hostile
$Location: 414.173035, 399.999634, 520.701477
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Buccaner 3		;! Object #26
$Class: GTF Hercules Mark II
$Team: Hostile
$Location: 321.796692, 399.999573, 411.582336
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: PCv Stede Bonnet		;! Object #27
$Class: GTCv Deimos
$Team: Hostile
$Location: -39.597725, 400.000885, 1171.451660
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Tefnut Waypoint" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( has-departed-delay 2 "GVC Tefnut" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 800

$Name: Epsilon 1		;! Object #28
$Class: GVF Tauret
$Team: Friendly
$Location: 2804.356445, -0.000885, 4815.201660
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Epsilon 2		;! Object #29
$Class: GVF Tauret
$Team: Friendly
$Location: 2872.373291, -0.000399, 4883.240234
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Epsilon 3		;! Object #30
$Class: GVF Tauret
$Team: Friendly
$Location: 2712.984131, -0.001081, 4866.726563
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Epsilon 4		;! Object #31
$Class: GVF Tauret
$Team: Friendly
$Location: 2714.029785, -0.001137, 4724.986816
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Epsilon 5		;! Object #32
$Class: GVF Tauret
$Team: Friendly
$Location: 2887.017090, -0.000530, 4749.483398
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 12

$Name: Beta 1		;! Object #33
$Class: GTF Perseus
$Team: Friendly
$Location: -3885.674805, 0.000359, -1042.295654
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Beta 2		;! Object #34
$Class: GTF Perseus
$Team: Friendly
$Location: -3886.293457, 0.000149, -1111.908325
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Beta 3		;! Object #35
$Class: GTF Perseus
$Team: Friendly
$Location: -3824.913574, 0.000225, -1044.194336
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Beta 4		;! Object #36
$Class: GTF Perseus
$Team: Friendly
$Location: -3822.957520, 0.000295, -1112.455933
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Delta 1		;! Object #37
$Class: GTF Perseus
$Team: Friendly
$Location: -3572.850342, 0.000614, 2671.991699
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Delta 2		;! Object #38
$Class: GTF Perseus
$Team: Friendly
$Location: -3576.895264, 0.000668, 2793.434814
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Delta 3		;! Object #39
$Class: GTF Perseus
$Team: Friendly
$Location: -3419.486084, 0.000623, 2686.651123
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Delta 4		;! Object #40
$Class: GTF Perseus
$Team: Friendly
$Location: -3420.130127, 0.000635, 2830.273682
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Gamma 1		;! Object #41
$Class: GTF Ares
$Team: Friendly
$Location: -1526.280518, 0.000476, 3661.027100
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Gamma 2		;! Object #42
$Class: GTF Ares
$Team: Friendly
$Location: -1557.202148, 0.000505, 3577.796875
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Gamma 3		;! Object #43
$Class: GTF Ares
$Team: Friendly
$Location: -1406.163818, 0.000519, 3559.638184
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Gamma 4		;! Object #44
$Class: GTF Ares
$Team: Friendly
$Location: -1384.850586, 0.000388, 3653.954590
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: GTCv Alexander		;! Object #45
$Class: GTCv Deimos
$Team: Friendly
$Location: -1980.299316, -0.000759, 1128.968628
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 800

$Name: GVC Stinger		;! Object #46
$Class: GTC Leviathan
$Team: Friendly
$Location: -4250.127441, 0.000086, -1610.529175
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: GVCv Amisi		;! Object #47
$Class: GVCv Sobek
$Team: Friendly
$Location: 3716.605469, -0.000494, 4275.298828
$Orientation:
	-0.054294, -0.062200, 0.996586,
	-0.046995, 0.997111, 0.059673,
	-0.997418, -0.043595, -0.057060
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 400

#Wings		;! 9 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-guard "Alpha 1" 50 ) )
+Hotkey: 0
+Flags: ( )

$Name: Virgo
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Virgo 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "At waypoint" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Virgo 1"
	"Virgo 2"
	"Virgo 3"
	"Virgo 4"
	"Virgo 5"
	"Virgo 6"
)
$AI Goals: ( goals ( ai-guard-wing "Scorpio" 50 ) )
+Flags: ( )

$Name: Scorpio
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Scorpio 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "At waypoint" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Scorpio 1"
	"Scorpio 2"
	"Scorpio 3"
)
$AI Goals: ( goals ( ai-chase "GTD Aquitaine" 50 ) )
+Flags: ( )

$Name: Cancer
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Cancer 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-departed-delay 2 "GVC Tefnut" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
)
+Flags: ( )

$Name: Buccaner
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Buccaner 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-departed-delay 2 "GVC Tefnut" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Buccaner 1"
	"Buccaner 2"
	"Buccaner 3"
)
+Flags: ( )

$Name: Epsilon
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Epsilon 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Epsilon 1"
	"Epsilon 2"
	"Epsilon 3"
	"Epsilon 4"
	"Epsilon 5"
)
$AI Goals: ( goals ( ai-guard "GVCv Amisi" 50 ) )
+Flags: ( )

$Name: Beta
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Docking Bay
+Arrival Distance: 20
$Arrival Anchor: GTD Aquitaine
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-guard "GTD Aquitaine" 50 ) )
+Hotkey: 1
+Flags: ( )

$Name: Delta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Delta 1"
	"Delta 2"
	"Delta 3"
	"Delta 4"
)
$AI Goals: ( goals ( ai-guard "GTI Gateway" 50 ) )
+Flags: ( )

$Name: Gamma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gamma 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Gamma 1"
	"Gamma 2"
	"Gamma 3"
	"Gamma 4"
)
$AI Goals: ( goals ( ai-guard "GTT Emissary 1" 50 ) )
+Hotkey: 2
+Flags: ( )

#Events		;! 11 total

$Formula: ( when 
   ( true ) 
   ( reverse-rotating-subsystem 
      "Sol Gate" 
      "InnerRinga" 
   )
)
+Name: Proper rotation
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 5 ) 
   ( send-message-list 
      "#<You>" 
      "High" 
      "Alpha wing in position msg 1" 
      0 
      "GTD Aquitaine" 
      "High" 
      "Alpha wing in position msg 2" 
      4000 
      "#<You>" 
      "High" 
      "Alpha wing in position msg 3" 
      6000 
   )
   ( cap-waypoint-speed 
      "GTT Emissary 1" 
      20 
   )
   ( cap-waypoint-speed 
      "GTT Emissary 2" 
      20 
   )
   ( cap-waypoint-speed "GVC Tefnut" 20 ) 
)
+Name: Arriving
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( > 
      400 
      ( distance "GVC Tefnut" "Alpha 1" ) 
   )
   ( do-nothing ) 
)
+Name: Escort positions
+Repeat Count: 1
+Interval: 1
+Chained: 10
+Objective:  XSTR("Move into escort positions", -1)
+Objective key:  XSTR("Get within 400m", -1)
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Arriving" 16 ) 
   ( send-message-list 
      "<any wingman>" 
      "High" 
      "Chatting 1 Msg 1" 
      0 
      "#<You>" 
      "High" 
      "Chatting 1 Msg 2" 
      4000 
      "Alpha 2" 
      "High" 
      "Chatting 1 Msg 3" 
      4000 
      "Alpha 3" 
      "High" 
      "Chatting 1 Msg 4" 
      6000 
      "Alpha 4" 
      "High" 
      "Chatting 1 Msg 5" 
      8000 
      "Alpha 2" 
      "High" 
      "Chatting 1 Msg 6" 
      8000 
      "Alpha 3" 
      "High" 
      "Chatting 1 Msg 7" 
      8000 
      "#<You>" 
      "High" 
      "Chatting 1 Msg 8" 
      4000 
   )
)
+Name: Chatting 1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "GVC Tefnut" 
      "Tefnut Waypoint" 
      0 
   )
   ( clear-goals "GVC Tefnut" ) 
   ( clear-goals "GTT Emissary 1" ) 
   ( clear-goals "GTT Emissary 2" ) 
   ( warp-effect 
      0 
      0 
      6500 
      0 
      0 
      7000 
      2000 
      120 
      69 
      70 
      1 
      0 
   )
)
+Name: At waypoint
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message-list 
      "GVC Tefnut" 
      "High" 
      "Jump msg 1" 
      0 
      "GTI Gateway" 
      "High" 
      "Jump msg 2" 
      5000 
      "GTI Gateway" 
      "High" 
      "Jump msg 3" 
      4000 
      "GVC Tefnut" 
      "High" 
      "Jump msg 4" 
      4000 
   )
)
+Name: Jump Chatt
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0

$Formula: ( when 
   ( true ) 
   ( add-goal 
      "GVC Tefnut" 
      ( ai-warp-out 89 ) 
   )
   ( add-goal 
      "GTT Emissary 1" 
      ( ai-warp-out 89 ) 
   )
   ( add-goal 
      "GTT Emissary 2" 
      ( ai-warp-out 89 ) 
   )
)
+Name: Tefnut Jump
+Repeat Count: 1
+Interval: 1
+Chained: 12
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Virgo" ) 
   ( send-message-list 
      "GTI Gateway" 
      "High" 
      "Pirates Msg 1" 
      0 
      "#<You>" 
      "High" 
      "Pirates Msg 2" 
      9000 
   )
)
+Name: 1:st Pirate wave
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 
      2 
      "PCv Stede Bonnet" 
   )
   ( send-message-list 
      "GTD Aquitaine" 
      "High" 
      "Pirates Msg 3" 
      0 
      "#<You>" 
      "High" 
      "Pirates Msg 4" 
      4000 
   )
)
+Name: 2:nd Pirate wave
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Sol Gate" "Alpha 1" ) 
      200 
   )
   ( do-nothing ) 
)
+Name: Enter portal
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Enter portal", -1)
+Team: 0

$Formula: ( when ( true ) ( red-alert ) ) 
+Name: END MISSION
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Team: 0

#Goals		;! 0 total


#Waypoints		;! 3 lists total

$Name: Emissary 1 Waypoint
$List: (		;! 1 points in list
	( -194.112488, -0.000540, 3906.153809 )
)

$Name: Emissary 2 Waypoint
$List: (		;! 1 points in list
	( 145.250839, -0.000559, 3889.669189 )
)

$Name: Tefnut Waypoint
$List: (		;! 1 points in list
	( 1.560432, -0.000591, 4237.710449 )
)

#Messages		;! 19 total


$Name: Alpha wing in position msg 1
$Team: -1
$MessageNew:  XSTR("This is Alpha one reporting for duty.", -1)
$end_multi_text

$Name: Alpha wing in position msg 2
$Team: -1
$MessageNew:  XSTR("Roger that commander, take up escort formation with the Tefnut and prepare for jump.", -1)
$end_multi_text
+AVI Name: Head-CM3

$Name: Alpha wing in position msg 3
$Team: -1
$MessageNew:  XSTR("Alpha wing moving into escorting position now.", -1)
$end_multi_text

$Name: Chatting 1 Msg 1
$Team: -1
$MessageNew:  XSTR("So what do you think will happen when we get to the other side?", -1)
$end_multi_text
+AVI Name: Head-TP1

$Name: Chatting 1 Msg 2
$Team: -1
$MessageNew:  XSTR("Don't know really - either they have a massive blockade .....", -1)
$end_multi_text

$Name: Chatting 1 Msg 3
$Team: -1
$MessageNew:  XSTR("And freak out when they see a Vasudan ship coming through and start to fire.", -1)
$end_multi_text
+AVI Name: Head-TP2

$Name: Chatting 1 Msg 4
$Team: -1
$MessageNew:  XSTR("Or we meet a patrol wing of fighters who also lose it and start shooting for some reason.", -1)
$end_multi_text
+AVI Name: Head-TP3

$Name: Chatting 1 Msg 5
$Team: -1
$MessageNew:  XSTR("Or the most plausible event is that they welcome us home and there is no shooting involved.", -1)
$end_multi_text
+AVI Name: Head-TP2

$Name: Chatting 1 Msg 6
$Team: -1
$MessageNew:  XSTR("I thought that after flying for the SOC for a few months, you would have learned that there is always shooting involved. ", -1)
$end_multi_text
+AVI Name: Head-TP5

$Name: Chatting 1 Msg 7
$Team: -1
$MessageNew:  XSTR("Gee aren't we Mr. positive!", -1)
$end_multi_text
+AVI Name: Head-TP2

$Name: Chatting 1 Msg 8
$Team: -1
$MessageNew:  XSTR("I hear that! Oh well let's just hope everything goes alright, we jump soon so stay sharp and stick close to the cruiser this could be a rough jump.", -1)
$end_multi_text

$Name: Jump msg 1
$Team: -1
$MessageNew:  XSTR("This is the GVC Tefnut with escort at waypoint and ready to depart.", -1)
$end_multi_text
+AVI Name: Head-VC2

$Name: Jump msg 2
$Team: -1
$MessageNew:  XSTR("Roger that Tefnut, you are clear to depart.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: Jump msg 3
$Team: -1
$MessageNew:  XSTR("Say hi to Earth for us.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: Jump msg 4
$Team: -1
$MessageNew:  XSTR("Will do.", -1)
$end_multi_text
+AVI Name: Head-VC2

$Name: Pirates Msg 1
$Team: -1
$MessageNew:  XSTR("We have two wings of pirates incoming.  Launching additional fighters now! Alpha, continue with your mission, don't let the pirates distract you.", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: Pirates Msg 2
$Team: -1
$MessageNew:  XSTR("Roger that!", -1)
$end_multi_text

$Name: Pirates Msg 3
$Team: -1
$MessageNew:  XSTR("Two cruisers and a corvette just jumped in, targeting them now!", -1)
$end_multi_text
+AVI Name: Head-CM1

$Name: Pirates Msg 4
$Team: -1
$MessageNew:  XSTR("Roger that Aquitaine, jumping now", -1)
$end_multi_text

#Reinforcements		;! 0 total


#Background bitmaps		;! 20 total

$Num stars: 500
$Ambient light level: 7895160

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#Asteroid Fields

#Music

$Event Music: None
$Briefing Music: None

#End

