#Mission Info

$Version: 0.10
$Name:  XSTR("The Storm", -1)
$Author: Toni Stanicic
$Created: 01/02/08 at 00:49:06
$Modified: 12/05/08 at 00:37:27
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 265352

+Disallow Support: 0

+Hull Repair Ceiling: 0.000000

+Subsystem Repair Ceiling: 100.000000

+Viewer pos: -1834.701538, 3456.462646, 2066.999756
+Viewer orient:
	1.000000, 0.000000, -0.000623,
	0.000623, 0.031814, 0.999494,
	0.000020, -0.999494, 0.031814


;;FSO 3.6.0;; $Skybox Model: starfield.pof

;;FSO 3.6.0;; $AI Profile: FOW

;;FSO 3.6.0;; #Command Briefing

#Briefing
$start_briefing
$num_stages: 0
$end_briefing

#Debriefing_info

$Num stages: 0

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Hercules Mark II"	5
	"GTF Falcon"	5
	"GTF Ares"	5
	"GTF Hercules Mark III"	5
	"GTF Ezechiel C"	5
	"GTF Pegasus"	5
	"GTF Perseus"	5
	"GTF Perseus DH"	5
	"GTB Athena MK2"	5
	"GTB Medusa"	5
	"GTB ThunderBolt"	5
	"GTB Ursa"	5
	"GVF Reshef"	5
	"HLF Shu"	5
	"GVF Ptah"	5
	"GTF Ares Pimp"	5
)

+Weaponry Pool: (
	"Gurthang HL-9R"	10
	"Akheton SDG"	16
	"Morning Star"	16
	"Prometheus S"	16
	"Maxim"	16
	"UD-8 Kayser"	16
	"Lamprey"	16
	"Phalanx"	16
	"Thunderstorm"	16
	"Vindicator"	16
	"Vulcan"	16
	"Redeemer"	16
	"Reaper"	16
	"Obliderator"	16
	"Pirate Tachyion Cannon"	16
	"SBeamTiny"	16
	"Rockeye"	532
	"Thunder"	500
	"Tempest"	660
	"Tornado"	588
	"Harpoon"	516
	"Trebuchet"	500
	"D-Missile"	500
	"TAG-A"	500
	"Piranha"	500
	"Stiletto II"	500
	"Stilleto II (short)"	500
	"Infyrno"	500
	"Cyclops"	500
	"Cyclops#short"	500
	"Helios"	500
	"EMP Adv."	500
	"Judgment Day"	500
	"HMMOA-3"	500
	"ShivanbigBomb"	500
)

#Objects		;! 19 total

$Name: Alpha 1		;! Object #0
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -782.281067, 0.000316, -7473.672852
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: engine
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Shivan Comm Node 1		;! Object #1
$Class: Shivan Comm Node
$Team: Friendly
$Location: -294.578674, 0.000317, 3311.932373
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "don't-collide-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 300

$Name: Gamma 1		;! Object #2
$Class: GTF Falcon
$Team: Friendly
$Location: -3374.682129, 0.000974, 1806.702393
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Gamma 2		;! Object #3
$Class: GTF Falcon
$Team: Friendly
$Location: -3272.623535, 0.000984, 1508.113647
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Gamma 3		;! Object #4
$Class: GTF Falcon
$Team: Friendly
$Location: -2302.011475, 0.001129, 1268.949463
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Gamma 4		;! Object #5
$Class: GTF Falcon
$Team: Friendly
$Location: -1942.254761, 0.001366, 1355.355713
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Busybody		;! Object #6
$Class: GTSC Copernicus
$Team: Friendly
$Location: -2118.390381, 0.000000, 2039.933960
$Orientation:
	0.770377, 0.000000, -0.637589,
	0.000000, 1.000000, 0.000000,
	0.637589, 0.000000, 0.770377
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turretM01
+Subsystem: turretM02
+Subsystem: turretM03
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 800

$Name: Attacker 1		;! Object #7
$Class: SF Mara
$Team: Hostile
$Location: 3235.653564, 500.000000, 960.123047
$Orientation:
	0.335473, 0.000000, 0.942050,
	0.000000, 1.000000, 0.000000,
	-0.942050, 0.000000, 0.335473
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Attacker 2		;! Object #8
$Class: SF Mara
$Team: Hostile
$Location: 3180.671631, 500.000000, 894.334717
$Orientation:
	0.367821, 0.000000, 0.929897,
	0.000000, 1.000000, 0.000000,
	-0.929897, 0.000000, 0.367821
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Attacker 3		;! Object #9
$Class: SF Mara
$Team: Hostile
$Location: 3102.675537, 500.000092, 852.130615
$Orientation:
	0.402646, 0.000000, 0.915356,
	0.000000, 1.000000, 0.000000,
	-0.915356, 0.000000, 0.402646
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Attacker 4		;! Object #10
$Class: SF Mara
$Team: Hostile
$Location: 3287.584229, 500.000000, 1049.754150
$Orientation:
	0.313589, 0.000000, 0.949559,
	0.000000, 1.000000, 0.000000,
	-0.949559, 0.000000, 0.313589
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Killer 1		;! Object #11
$Class: SF Mara
$Team: Hostile
$Location: 3555.343506, 599.999939, 1694.253418
$Orientation:
	0.450320, 0.000000, 0.892867,
	0.000000, 1.000000, 0.000000,
	-0.892867, 0.000000, 0.450320
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Killer 2		;! Object #12
$Class: SF Mara
$Team: Hostile
$Location: 3566.703857, 600.000061, 1587.086182
$Orientation:
	0.469253, 0.000000, 0.883064,
	0.000000, 1.000000, 0.000000,
	-0.883064, 0.000000, 0.469253
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Killer 3		;! Object #13
$Class: SF Mara
$Team: Hostile
$Location: 3560.284424, 600.000000, 1470.054199
$Orientation:
	0.487148, 0.000000, 0.873319,
	0.000000, 1.000000, 0.000000,
	-0.873319, 0.000000, 0.487148
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Killer 4		;! Object #14
$Class: SF Mara
$Team: Hostile
$Location: 3546.670654, 600.000000, 1360.018311
$Orientation:
	0.507525, 0.000000, 0.861637,
	0.000000, 1.000000, 0.000000,
	-0.861637, 0.000000, 0.507525
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Demoica		;! Object #15
$Class: SC Lilith
$Team: Hostile
$Location: 3567.179932, 400.000000, 1129.973633
$Orientation:
	0.436333, 0.015634, 0.899650,
	-0.304030, 0.943605, 0.131057,
	-0.846864, -0.330705, 0.416479
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
$Arrival Location: Hyperspace
+Arrival Delay: 40
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 210

$Name: Vassy 2		;! Object #16
$Class: GVF Heset
$Team: Friendly
$Location: -566.606140, 0.000358, 1061.024902
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Vassy 1		;! Object #17
$Class: GVF Heset
$Team: Friendly
$Location: -616.770813, 0.000167, 1252.933105
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Vassy 3		;! Object #18
$Class: GVF Heset
$Team: Friendly
$Location: -733.202026, 0.000139, 1116.345215
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

#Wings		;! 5 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 1 total
	"Alpha 1"
)
+Hotkey: 0
+Flags: ( )

$Name: Gamma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gamma 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Gamma 1"
	"Gamma 2"
	"Gamma 3"
	"Gamma 4"
)
$AI Goals: ( goals ( ai-guard "Busybody" 50 ) )
+Hotkey: 2
+Flags: ( )

$Name: Attacker
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Attacker 1

$Arrival Location: Hyperspace
+Arrival delay: 40
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Attacker 1"
	"Attacker 2"
	"Attacker 3"
	"Attacker 4"
)
+Flags: ( )

$Name: Killer
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Killer 1

$Arrival Location: Hyperspace
+Arrival delay: 40
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Killer 1"
	"Killer 2"
	"Killer 3"
	"Killer 4"
)
+Flags: ( )

$Name: Vassy
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Vassy 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Vassy 1"
	"Vassy 2"
	"Vassy 3"
)
$AI Goals: ( goals ( ai-guard "Shivan Comm Node 1" 50 ) )
+Flags: ( )

#Events		;! 11 total

$Formula: ( when 
   ( true ) 
   ( set-cutscene-bars ) 
   ( fade-in ) 
   ( set-camera-position -200 -200 1000 ) 
   ( set-camera-target "Busybody" ) 
   ( play-sound-from-file 
      "infbrief01.wav" 
   )
)
+Name: CS Start
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( show-subtitle 
      200 
      200 
      "ARGOS SYSTEM" 
      3000 
   )
)
+Name: location
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 10 ) 
   ( show-subtitle 
      200 
      -210 
      "Gamma1:" 
      3000 
   )
   ( show-subtitle 
      200 
      -200 
      "What s this thing?" 
      3000 
   )
)
+Name: chat1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( show-subtitle 
      200 
      -210 
      "Keppler:" 
      3000 
   )
   ( show-subtitle 
      200 
      -200 
      "Don't know really. It's shivan." 
      3000 
   )
)
+Name: chat2
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0

$Formula: ( when 
   ( true ) 
   ( show-subtitle 
      200 
      -210 
      "Gamma1:" 
      3000 
   )
   ( show-subtitle 
      200 
      -200 
      "Tell me something I don't know." 
      3000 
   )
)
+Name: chat3
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0

$Formula: ( when 
   ( true ) 
   ( show-subtitle 
      200 
      -210 
      "Keppler:" 
      3000 
   )
   ( show-subtitle 
      200 
      -200 
      "It's active, that's for sure." 
      3000 
   )
)
+Name: chat4
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0

$Formula: ( when 
   ( true ) 
   ( show-subtitle 
      200 
      -210 
      "Keppler:" 
      3000 
   )
   ( show-subtitle 
      200 
      -200 
      "Lots of strange readings...." 
      3000 
   )
   ( show-subtitle 
      200 
      -190 
      "It's emmiting subspace pulses." 
      3000 
   )
)
+Name: chat5
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 15 ) 
   ( reset-camera ) 
   ( set-camera-facing-object 
      "Shivan Comm Node 1" 
   )
   ( set-camera-position 200 -100 2000 ) 
)
+Name: change view1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 35 ) 
   ( reset-camera ) 
   ( set-camera-facing-object 
      "Shivan Comm Node 1" 
   )
   ( set-camera-position 3240 480 960 ) 
)
+Name: Final change
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 50 ) 
   ( fade-out ) 
)
+Name: fade
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Team: 0

$Formula: ( when ( true ) ( end-mission ) ) 
+Name: end
+Repeat Count: 1
+Interval: 1
+Chained: 3
+Team: 0

#Goals		;! 0 total


#Waypoints		;! 1 lists total

$Name: Waypoint path 1
$List: (		;! 1 points in list
	( -1307.510254, -200.000000, 3219.619141 )
)

#Messages		;! 0 total


#Reinforcements		;! 0 total


#Background bitmaps		;! 20 total

$Num stars: 2000
$Ambient light level: 7895160

;;FSO 3.6.9;; $Bitmap List:
$Sun: SunRed
+Angles: 1.570795 1.448622 0.000000
+Scale: 0.500000
$Starbitmap: nebulG1-main
+Angles: 0.000000 0.785398 1.308996
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulG2-main
+Angles: 0.000000 1.570795 1.431169
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulG7-whisp
+Angles: 0.000000 4.450586 0.349066
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulG8-whisp
+Angles: 0.523598 2.181660 0.436332
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulG2-main
+Angles: 2.617992 0.000000 1.919861
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulG9-whisp
+Angles: 1.378809 0.785398 0.785398
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulG5-whisp
+Angles: 1.047197 0.785398 0.610865
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulG8-whisp
+Angles: 5.829395 2.687805 0.506145
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulG13-whisp
+Angles: 5.585049 5.846848 0.610865
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulG11-whisp
+Angles: 4.974185 1.919861 0.698131
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulG7-whisp
+Angles: 4.537852 4.712385 0.698131
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulG6-whisp
+Angles: 0.349066 0.174533 2.094393
+ScaleX: 1.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulG9-whisp
+Angles: 6.265727 0.977384 2.076940
+ScaleX: 1.500000
+ScaleY: 1.500000
+DivX: 1
+DivY: 1
$Starbitmap: nebulG7-whisp
+Angles: 5.445423 0.523598 2.181660
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulG5-whisp
+Angles: 5.061451 2.617992 2.268926
+ScaleX: 2.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH9-whisp
+Angles: 0.436332 0.000000 0.802851
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH1-main
+Angles: 0.000000 0.000000 5.986475
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH5-whisp
+Angles: 6.091194 1.186823 6.126101
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH7-whisp
+Angles: 0.157080 5.393063 5.951568
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulH9-whisp
+Angles: 0.244346 0.000000 5.777035
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: None
$Briefing Music: None

#End

