#Mission Info

$Version: 0.10
$Name:  XSTR("Grinder", -1)
$Author: Molybdenum
$Created: 08/29/08 at 21:21:42
$Modified: 10/30/08 at 16:58:18
$Notes:
This is a FRED2_OPEN created mission. Background from Lightspeeds nebula pack. Beta Aquilae.fs2.$End Notes:

$Mission Desc:
 XSTR("FOW_COTS capmaign mission nr. ??", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 128

+Disallow Support: 0

+Hull Repair Ceiling: 0.000000

+Subsystem Repair Ceiling: 100.000000

+Viewer pos: -2850.889160, 23235.167969, 3295.210693
+Viewer orient:
	-0.003085, -0.000001, -0.999995,
	0.958671, 0.284500, -0.002958,
	0.284499, -0.958676, -0.000877


$AI Profile: FS2 RETAIL

#Sexp_variables

$Variables:
(
		4		"Fireboat 5"		"100"		"block"
		5		"Fireboat 5"		"500"		"block"
		6		"Fireboat 5"		"2000"		"block"
		7		"Fireboat 5"		"500"		"block"
		8		"Fireboat 5"		"1"		"block"
		9		"Fireboat 5"		"200"		"block"
		10		"Fireboat 4"		"100"		"block"
		11		"Fireboat 4"		"500"		"block"
		12		"Fireboat 4"		"2000"		"block"
		13		"Fireboat 4"		"500"		"block"
		14		"Fireboat 4"		"1"		"block"
		15		"Fireboat 4"		"200"		"block"
		16		"Fireboat 3"		"100"		"block"
		17		"Fireboat 3"		"500"		"block"
		18		"Fireboat 3"		"2000"		"block"
		19		"Fireboat 3"		"500"		"block"
		20		"Fireboat 3"		"1"		"block"
		21		"Fireboat 3"		"200"		"block"
		22		"Fireboat 2"		"100"		"block"
		23		"Fireboat 2"		"500"		"block"
		24		"Fireboat 2"		"2000"		"block"
		25		"Fireboat 2"		"500"		"block"
		26		"Fireboat 2"		"1"		"block"
		27		"Fireboat 2"		"200"		"block"
		28		"Arjuna 4"		"50"		"block"
		29		"Arjuna 4"		"200"		"block"
		30		"Arjuna 4"		"200"		"block"
		31		"Arjuna 4"		"50"		"block"
		32		"Arjuna 4"		"1"		"block"
		33		"Arjuna 4"		"40"		"block"
		34		"Arjuna 3"		"50"		"block"
		35		"Arjuna 3"		"200"		"block"
		36		"Arjuna 3"		"200"		"block"
		37		"Arjuna 3"		"50"		"block"
		38		"Arjuna 3"		"1"		"block"
		39		"Arjuna 3"		"40"		"block"
		40		"Arjuna 2"		"50"		"block"
		41		"Arjuna 2"		"200"		"block"
		42		"Arjuna 2"		"200"		"block"
		43		"Arjuna 2"		"50"		"block"
		44		"Arjuna 2"		"1"		"block"
		45		"Arjuna 2"		"40"		"block"
		46		"Krishna 2"		"200"		"block"
		47		"Krishna 2"		"200"		"block"
		48		"Krishna 2"		"200"		"block"
		49		"Krishna 2"		"500"		"block"
		50		"Krishna 2"		"1"		"block"
		51		"Krishna 2"		"150"		"block"
		52		"Krishna 4"		"200"		"block"
		53		"Krishna 4"		"200"		"block"
		54		"Krishna 4"		"200"		"block"
		55		"Krishna 4"		"500"		"block"
		56		"Krishna 4"		"1"		"block"
		57		"Krishna 4"		"150"		"block"
		58		"Krishna 3"		"200"		"block"
		59		"Krishna 3"		"200"		"block"
		60		"Krishna 3"		"200"		"block"
		61		"Krishna 3"		"500"		"block"
		62		"Krishna 3"		"1"		"block"
		63		"Krishna 3"		"150"		"block"
		64		"<Brahma 1>"		"10"		"block"
		65		"<Brahma 1>"		"300"		"block"
		66		"<Brahma 1>"		"4000"		"block"
		67		"<Brahma 1>"		"300"		"block"
		68		"<Brahma 1>"		"1"		"block"
		69		"<Brahma 1>"		"200"		"block"
		70		"<Brahma 2>"		"10"		"block"
		71		"<Brahma 2>"		"300"		"block"
		72		"<Brahma 2>"		"4000"		"block"
		73		"<Brahma 2>"		"300"		"block"
		74		"<Brahma 2>"		"1"		"block"
		75		"<Brahma 2>"		"200"		"block"
		76		"<Brahma 2>"		"10"		"block"
		77		"<Brahma 2>"		"300"		"block"
		78		"<Brahma 2>"		"4000"		"block"
		79		"<Brahma 2>"		"300"		"block"
		80		"<Brahma 2>"		"1"		"block"
		81		"<Brahma 2>"		"200"		"block"
		82		"<Brahma 1>"		"10"		"block"
		83		"<Brahma 1>"		"300"		"block"
		84		"<Brahma 1>"		"4000"		"block"
		85		"<Brahma 1>"		"300"		"block"
		86		"<Brahma 1>"		"1"		"block"
		87		"<Brahma 1>"		"200"		"block"
		88		"Fireboat 1"		"100"		"block"
		89		"Fireboat 1"		"500"		"block"
		90		"Fireboat 1"		"2000"		"block"
		91		"Fireboat 1"		"500"		"block"
		92		"Fireboat 1"		"1"		"block"
		93		"Fireboat 1"		"200"		"block"
		94		"Krishna 1"		"200"		"block"
		95		"Krishna 1"		"200"		"block"
		96		"Krishna 1"		"200"		"block"
		97		"Krishna 1"		"500"		"block"
		98		"Krishna 1"		"1"		"block"
		99		"Krishna 1"		"150"		"block"
)

#Command Briefing

#Briefing
$start_briefing
$num_stages: 7
$start_stage
$multi_text
 XSTR("The chase after the HOL battlegroup continues. 
The $f GTD $f Perseverance had to leave drydock before the repairs were complete, so we're not at optimal fighting efficiency. Even worse, our shipment of new bombers still hasn't arrived, so we'll have to take out the $h HLD $h Prophecy and its $h escort the old fashioned way - with the Perserverance's guns.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 591.415466, 30007.271484, 476.508514
$camera_orient:
	-0.000241, 0.000000, -1.000000,
	0.999750, -0.022355, -0.000241,
	-0.022355, -0.999750, 0.000006
$camera_time: 1000
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion MK2
$pos: -191.949509, -0.000268, -7800.111328
$label: GTD Perseverance
+id: 1
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 20
$team: Hostile
$class: HLC Defiler
$pos: -21.917038, 0.000267, 10738.643555
$label: HOL
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The fleeing destroyer is making its way towards an unstable jump node leading out of the system and into HOL space.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 595.231262, 30007.271484, 16348.949219
$camera_orient:
	-0.000240, 0.000000, -1.000000,
	0.999167, -0.040810, -0.000240,
	-0.040810, -0.999167, 0.000010
$camera_time: 500
$num_lines: 0
$num_icons: 4
$Flags: 1
$Formula: ( true ) 
$start_icon
$type: 6
$team: Hostile
$class: HLD Mefdef
$pos: -510.549713, -0.000240, 25034.072266
$label: HLD Prophecy
+id: 3
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 19
$team: Hostile
$class: HLC Defiler
$pos: -8234.833008, 406.142822, 22861.449219
$label: HOL Cruisers
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Hostile
$class: HLCa Geb
$pos: 5181.491699, 203.072556, 22970.128906
$label: HLCa Zealot
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Hostile
$class: GTNB Pharos
$pos: -1669.784546, 0.000619, 10272.439453
$label: Unstable Jump Node
+id: 9
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("We have taken the precaution of blockading the node. It is currently being guarded by two allied corvettes, the $f GTCv $f Damascus and the $f GTCv $f Prague along with a cruiser the $f GTC $f Durendal.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -4293.278809, 966.821350, 10238.197266
$camera_orient:
	0.000472, 0.000000, -1.000000,
	0.283218, 0.959056, 0.000134,
	0.959055, -0.283218, 0.000453
$camera_time: 500
$num_lines: 0
$num_icons: 7
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Hostile
$class: HLD Mefdef
$pos: -510.549713, -0.000240, 25034.072266
$label: HLD Prophecy
+id: 3
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 19
$team: Hostile
$class: HLC Defiler
$pos: -8234.833008, 406.142822, 22861.449219
$label: HOL Cruisers
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Hostile
$class: HLCa Geb
$pos: 5181.491699, 203.072556, 22970.128906
$label: HLCa Zealot
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Hostile
$class: GTNB Pharos
$pos: -1552.305664, -0.000048, 10372.449219
$label: Unstable Jump Node
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Aeolus
$pos: 721.050720, 397.100006, 10486.703125
$label: GTC Durendal
+id: 10
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Cobra
$pos: -3233.560791, 436.999969, 10537.635742
$label: GTCv Damascus
+id: 11
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Deimos
$pos: -1792.250244, -309.691559, 9938.692383
$label: GTCv Prague
+id: 12
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The blockade force will prove insufficient to stop the $h HOL $h Battlegroup. They will only be able to hold their ground for a very short amount of time.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -4293.401855, 966.821350, 10497.330078
$camera_orient:
	0.000472, 0.000000, -1.000000,
	0.283218, 0.959056, 0.000134,
	0.959055, -0.283218, 0.000453
$camera_time: 500
$num_lines: 0
$num_icons: 9
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Hostile
$class: HLD Mefdef
$pos: -1176.303955, -0.000610, 10341.248047
$label: HLD Prophecy
+id: 3
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 19
$team: Hostile
$class: HLC Defiler
$pos: -8234.833008, 406.142822, 22861.449219
$label: HOL Cruisers
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Hostile
$class: HLCa Geb
$pos: 5181.491699, 203.072556, 22970.128906
$label: HLCa Zealot
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Hostile
$class: GTNB Pharos
$pos: -1799.292114, -0.000431, 8990.675781
$label: Unstable Jump Node
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Aeolus
$pos: -1023.485107, 397.100037, 9694.780273
$label: GTC Durendal
+id: 10
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Cobra
$pos: -3141.017090, 436.999908, 10166.912109
$label: GTCv Damascus
+id: 11
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Deimos
$pos: -177.282166, -309.691559, 9112.463867
$label: GTCv Prague
+id: 12
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: HLC Defiler
$pos: -1428.990845, -384.167877, 10955.917969
$label: HLC Havok
+id: 13
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Hostile
$class: HLCa Geb
$pos: -879.142151, 406.142883, 10851.739258
$label: HLCa Zealot
+id: 18
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("That is why the $f GTD $f Perseverance will be jumping in in close pursuit of the enemy destroyer. Its job will be to assist the node defences in destroying the battlegroup.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -80.013817, 17579.832031, 19608.205078
$camera_orient:
	0.000473, 0.000000, -1.000000,
	0.999996, 0.002663, 0.000473,
	0.002663, -0.999996, 0.000001
$camera_time: 500
$num_lines: 0
$num_icons: 6
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Hostile
$class: HLD Mefdef
$pos: -314.758087, -0.000057, 16735.390625
$label: HLD Prophecy
+id: 3
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 19
$team: Hostile
$class: HLC Defiler
$pos: -8234.833008, 406.142822, 22861.449219
$label: HOL Cruisers
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Hostile
$class: GTNB Pharos
$pos: -1224.375366, 0.000694, 7726.772949
$label: Unstable Jump Node
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Cobra
$pos: -1686.580933, 437.000458, 13815.104492
$label: GTCv Damascus
+id: 11
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Deimos
$pos: 657.101196, -309.692108, 13606.042969
$label: GTCv Prague
+id: 12
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion MK2
$pos: -777.976685, 0.000280, 29944.519531
$label: GTD Perseverance
+id: 14
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Its is critical that the $h Prophecy does not reach the node and jump. Once its on the other side it will be beyond our reach.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -492.325287, 5718.979004, 16865.158203
$camera_orient:
	0.000472, 0.000000, -1.000000,
	0.999738, -0.022878, 0.000472,
	-0.022878, -0.999738, -0.000011
$camera_time: 500
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Hostile
$class: HLD Mefdef
$pos: -460.417908, -0.000043, 16950.099609
$label: HLD Prophecy
+id: 3
$hlight: 1
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 19
$team: Hostile
$class: HLC Defiler
$pos: -8234.833008, 406.142822, 22861.449219
$label: HOL Cruisers
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Hostile
$class: GTNB Pharos
$pos: -629.703918, 0.000322, 15639.885742
$label: Unstable Jump Node
+id: 9
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion MK2
$pos: -475.404327, 0.000488, 18722.103516
$label: GTD Perseverance
+id: 14
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The $f GTD $f Perseverance is the only ship in the vicinity with enough firepower to stop the $h Prophecy in time and will likely come under fierce enemy bombardment. $f Alpha $f Beta and $f Gamma wings will fly intercept and protect to Perseverance. Guard it with your lives!", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -1203.241577, 257.943787, 13155.160156
$camera_orient:
	-0.003086, -0.000001, -0.999995,
	0.294106, 0.955772, -0.000908,
	0.955768, -0.294107, -0.002949
$camera_time: 500
$num_lines: 0
$num_icons: 12
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Hostile
$class: HLD Mefdef
$pos: -460.417908, -0.000043, 16950.099609
$label: HLD Prophecy
+id: 3
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 19
$team: Hostile
$class: HLC Defiler
$pos: -8234.833008, 406.142822, 22861.449219
$label: HOL Cruisers
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Hostile
$class: GTNB Pharos
$pos: -629.703918, 0.000322, 15639.885742
$label: Unstable Jump Node
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Aeolus
$pos: -1023.485107, 397.100037, 9694.780273
$label: GTC Durendal
+id: 10
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Cobra
$pos: -1783.561646, 437.000488, 13155.633789
$label: GTCv Damascus
+id: 11
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Hostile
$class: HLC Defiler
$pos: -1428.990845, -384.167877, 10955.917969
$label: HLC Havok
+id: 13
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion MK2
$pos: -475.404327, 0.000488, 18722.103516
$label: GTD Perseverance
+id: 14
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 23
$team: Friendly
$class: GTF Valkyrie MK2
$pos: 59.374203, -0.000008, 13416.588867
$label: Beta
+id: 15
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTNB Pharos
$pos: -319.891449, -0.000060, 13481.291992
$label: Alpha
+id: 16
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Perseus DH
$pos: 33.839588, 0.000214, 13250.240234
$label: Gamma
+id: 17
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Hostile
$class: HLCa Geb
$pos: -879.142151, 406.142883, 10851.739258
$label: HLCa Zealot
+id: 18
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion MK2
$pos: -469.308228, 0.000003, 13265.442383
$label: GTD Perseverance
+id: 19
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 3

$Formula: ( is-event-true-delay "THE END" 0 ) 
$Multi text
    XSTR("It turns out the GVCv Grinder was infiltrated by disciples of the Hammer of Light. The crew loyal to the GTVA was imprisoned and died in the explosion that was meant to destroy the Perseverance. Thier loss is a tragedy but less compared to the 10 000 crew of the Perseverance that were saved by your heroic actions today. The destroyer had suffered critical damage and will likely have to be scuttled or will spend several months in repair.

The escape of the unknown admiral and the HLD Prophecy is troubling. The nature of their attack proves that it was no simply a reckless strike but rather a planned operation. It appears that whatever the Hammer of Light wanted to achieve they have succeeded and completed the operation with a tactical withdrawal. Intelligence is gathering data on the purpose of this incursion but all data is classified level Omega.

You and your squad mates will be reassigned to the GTHD Titan.", -1)
$end_multi_text
$Voice: emptymsg.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-event-true-delay "desertion" 0 ) 
$Multi text
    XSTR("For desertion from combat and risking the lives you have sworn to protect, you will be court marshalled at 1100 hours.", -1)
$end_multi_text
$Voice: emptymsg.wav
$Recommendation text:
    XSTR("Don't leave until you are notified to.", -1)
$end_multi_text

$Formula: ( is-event-true-delay "fail" 0 ) 
$Multi text
    XSTR("We have lost the GTD Perseverance and the 10000 lives of its crew members! This is a tragic loss that could have been avoided. Your pilot priveliges are hereby removed. Expect an investigation on suspicion of high treason.", -1)
$end_multi_text
$Voice: emptymsg.wav
$Recommendation text:
    XSTR("Intercept the Sekhmet bombers. Call in Delta wing to disarm warships and fireboats.", -1)
$end_multi_text

#Alternate Types:
$Alt: Reaper
$Alt: Midget
$Alt: Massacre
$Alt: Venom

#end


#Players		;! 1 total

$Starting Shipname: Alpha 2
$Ship Choices: (
	"GTF Valkyrie MK2"	5
	"GTF Falcon"	5
	"GTF Ezechiel C"	5
	"GTF Perseus"	5
	"GTF Perseus DH"	5
)

+Weaponry Pool: (
	"Gurthang HL-9R"	106
	"Akheton SDG"	16
	"Morning Star"	16
	"Prometheus S"	24
	"Maxim"	100
	"Phalanx"	16
	"Thunderstorm"	18
	"Rockeye"	500
	"Thunder"	80
	"Tempest"	2000
	"Tornado"	588
	"Harpoon"	564
	"Trebuchet"	200
	"Piranha"	100
	"Infyrno"	100
	"EMP Adv."	100
)

#Objects		;! 60 total

$Name: Alpha 1		;! Object #0
$Class: GTF Valkyrie MK2
$Alt: Venom

$Team: Friendly
$Location: 1730.109863, 521.248413, -5375.428711
$Orientation:
	0.920484, -0.160780, 0.356172,
	0.113063, 0.982031, 0.151101,
	-0.374066, -0.098817, 0.922123
$AI Behavior: None
+AI Class: SOC
$AI Goals: ( goals ( ai-guard "GTD Perseverance" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Thunderstorm" "Thunderstorm" )
+Secondary Banks: ( "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: GTD Perseverance		;! Object #1
$Class: GTD Orion MK2
$Team: Friendly
$Location: 0.000000, 0.000000, -4000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 87
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turretmain01a
+Subsystem: turretmain02a
+Subsystem: turretmain03a
+Subsystem: turretmain04a
+Subsystem: turretmain05a
+Subsystem: turretmain06a
+Subsystem: turretb1
+Subsystem: turretb2
+Subsystem: turretb3
+Subsystem: turretb4
+Subsystem: turretb5
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 100
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1000
;;FSO 3.6.8;; $Texture Replace:
;;FSO 3.6.8;; +old: nameplate
;;FSO 3.6.8;; +new: gthdperserv

$Name: Durga 2		;! Object #2
$Class: GVB Sekhmet
$Team: Hostile
$Location: -2841.779785, -0.000121, -2364.043945
$Orientation:
	-0.498914, 0.000000, -0.866651,
	0.000000, 1.000000, 0.000000,
	0.866651, 0.000000, -0.498914
$AI Behavior: None
+AI Class: Enemy Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "HOL Devastator" )
+Secondary Banks: ( "Cyclops#short" "Cyclops#short" "Cyclops#short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Krishna 1		;! Object #3
$Class: HLF Seth
$Team: Hostile
$Location: 1943.283081, 0.001776, -2067.021240
$Orientation:
	-0.705225, 0.000000, 0.708984,
	0.000000, 1.000000, 0.000000,
	-0.708984, -0.000001, -0.705225
$AI Behavior: None
+AI Class: Enemy Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "kamikaze" )
+Flags2: ( )
+Respawn priority: 0
+Special Exp index: 94
+Kamikaze Damage: 8000
+Group: 0
+Use Table Score:
+Score: 12

$Name: Krishna 2		;! Object #4
$Class: HLF Seth
$Team: Hostile
$Location: 2001.395752, 0.001950, -1896.246094
$Orientation:
	-0.724513, 0.000000, 0.689261,
	0.000000, 1.000000, 0.000000,
	-0.689261, -0.000001, -0.724513
$AI Behavior: None
+AI Class: Enemy Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "kamikaze" )
+Flags2: ( )
+Respawn priority: 0
+Special Exp index: 46
+Kamikaze Damage: 8000
+Group: 0
+Use Table Score:
+Score: 12

$Name: Krishna 3		;! Object #5
$Class: HLF Seth
$Team: Hostile
$Location: 1942.900024, 0.000000, -2217.100098
$Orientation:
	-0.676118, 0.000000, 0.736794,
	0.000000, 1.000000, 0.000000,
	-0.736794, 0.000000, -0.676118
$AI Behavior: None
+AI Class: Enemy Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "kamikaze" )
+Flags2: ( )
+Respawn priority: 0
+Special Exp index: 58
+Kamikaze Damage: 8000
+Group: 0
+Use Table Score:
+Score: 12

$Name: Durga 4		;! Object #6
$Class: GVB Sekhmet
$Team: Hostile
$Location: -2931.038574, 0.000107, -1664.177246
$Orientation:
	-0.623228, 0.000000, -0.782040,
	0.000000, 1.000000, 0.000000,
	0.782040, 0.000000, -0.623228
$AI Behavior: None
+AI Class: Enemy Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "HOL Devastator" )
+Secondary Banks: ( "Cyclops#short" "Cyclops#short" "Cyclops#short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Fireboat 1		;! Object #7
$Class: GVFr Satis
$Team: Hostile
$Location: 1572.099976, 479.399994, 2001.400024
$Orientation:
	-0.690658, 0.000000, 0.723181,
	-0.155740, 0.976536, -0.148736,
	-0.706212, -0.215354, -0.674453
$AI Behavior: None
+AI Class: Enemy Elite
$AI Goals: ( goals ( ai-chase "GTD Perseverance" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-main
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "gsh" 10 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "kamikaze" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Special Exp index: 88
+Kamikaze Damage: 30000
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 16

$Name: HLD Prophecy		;! Object #8
$Class: HLD Mefdef
$Team: Hostile
$Location: 0.000000, 0.000000, 8000.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Enemy Elite
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 2" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 99
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
+Subsystem: turretb1
+Subsystem: turretb2
+Subsystem: turretb3
+Subsystem: turretb4
+Subsystem: turretm01
+Subsystem: turretm02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( are-waypoints-done-delay 
      "HLD Prophecy" 
      "Waypoint path 2" 
      0 
   )
   ( is-event-true-delay 
      "Percy fires" 
      16 
   )
)
$Determination: 10
+Flags: ( "ignore-count" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 50
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1000

$Name: HLCa Zealot		;! Object #9
$Class: HLCa Geb
$Team: Hostile
$Location: -371.544556, 406.142883, 9983.066406
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Elite
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 4" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 88
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
+Subsystem: turret31
+Subsystem: turret32
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( are-waypoints-done-delay 
      "HLCa Zealot" 
      "Waypoint path 4" 
      40 
   )
   ( is-destroyed-delay 
      0 
      "GTC Durendal" 
      "GTCv Prague" 
      "GTCv Damascus" 
   )
)
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 2000

$Name: HLC Havok		;! Object #10
$Class: HLC Defiler
$Team: Hostile
$Location: 423.182220, -384.167969, 11148.908203
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Elite
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 3" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 68
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turretB1a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( are-waypoints-done-delay 
      "HLC Havok" 
      "Waypoint path 3" 
      20 
   )
   ( is-destroyed-delay 
      0 
      "GTC Durendal" 
      "GTCv Prague" 
      "GTCv Damascus" 
   )
)
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: GTC Durendal		;! Object #11
$Class: GTC Aeolus
$Team: Friendly
$Location: -1451.800049, 397.100006, 11104.200195
$Orientation:
	-0.720113, 0.000000, -0.693857,
	-0.004030, 0.999983, 0.004183,
	0.693845, 0.005808, -0.720101
$AI Behavior: Stay Near
$AI Goals: ( goals ( ai-chase "HLCa Zealot" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 71
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 180

$Name: GTCv Prague		;! Object #12
$Class: GTCv Deimos
$Team: Friendly
$Location: -1087.980591, -309.691620, 9379.210938
$Orientation:
	-0.958214, -0.276703, 0.072565,
	-0.275021, 0.960893, 0.032420,
	-0.078699, 0.011108, -0.996839
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 83
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 800

$Name: GTCv Damascus		;! Object #13
$Class: GTCv Cobra
$Team: Friendly
$Location: 1184.500000, 437.000000, 10823.500000
$Orientation:
	-0.922142, 0.000000, 0.386852,
	-0.054658, 0.989968, -0.130290,
	-0.382971, -0.141290, -0.912891
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 94
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turretb1
+Subsystem: turretm01
+Subsystem: turretm02
+Subsystem: turretm03
+Subsystem: turretm04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "ignore-count" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 800

$Name: Alpha 2		;! Object #14
$Class: GTF Valkyrie MK2
$Team: Friendly
$Location: 1698.665039, 491.791901, -5413.750000
$Orientation:
	0.920484, -0.160780, 0.356172,
	0.113063, 0.982031, 0.151101,
	-0.374066, -0.098817, 0.922123
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Alpha 3		;! Object #15
$Class: GTF Valkyrie MK2
$Alt: Midget

$Team: Friendly
$Location: 1761.607910, 493.667358, -5418.353516
$Orientation:
	0.920484, -0.160780, 0.356172,
	0.113063, 0.982031, 0.151101,
	-0.374066, -0.098817, 0.922123
$AI Behavior: None
+AI Class: Colonel
$AI Goals: ( goals ( ai-guard "Alpha 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Alpha 4		;! Object #16
$Class: GTF Valkyrie MK2
$Alt: Massacre

$Team: Friendly
$Location: 1732.535156, 544.397095, -5451.513672
$Orientation:
	0.920484, -0.160780, 0.356172,
	0.113063, 0.982031, 0.151101,
	-0.374066, -0.098817, 0.922123
$AI Behavior: None
+AI Class: Colonel
$AI Goals: ( goals ( ai-guard "Alpha 2" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 14

$Name: Beta 1		;! Object #17
$Class: GTF Falcon
$Team: Friendly
$Location: 350.639038, 475.585846, -4314.118652
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "ú" )
+Secondary Banks: ( "Thunder" "Thunder" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Beta 2		;! Object #18
$Class: GTF Falcon
$Team: Friendly
$Location: 371.094482, 468.461121, -4393.712891
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "ú" )
+Secondary Banks: ( "Thunder" "Thunder" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Beta 3		;! Object #19
$Class: GTF Falcon
$Team: Friendly
$Location: 342.397583, 461.929810, -4441.232422
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "ú" )
+Secondary Banks: ( "Thunder" "Thunder" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Beta 4		;! Object #20
$Class: GTF Falcon
$Team: Friendly
$Location: 311.355316, 489.934479, -4410.617188
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "ú" )
+Secondary Banks: ( "Thunder" "Thunder" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Gamma 2		;! Object #21
$Class: GTF Perseus DH
$Team: Friendly
$Location: -782.350403, 96.056374, -3707.990723
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Tornado" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Gamma 1		;! Object #22
$Class: GTF Perseus DH
$Team: Friendly
$Location: -797.893372, 96.056381, -3674.058350
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus S" "Prometheus S" )
+Secondary Banks: ( "Tornado" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Arjuna 1		;! Object #23
$Class: HLF Shu
$Team: Hostile
$Location: -379.886353, -2023.738525, -2124.520508
$Orientation:
	-0.980096, 0.000000, -0.198523,
	-0.144248, 0.687052, 0.712146,
	0.136395, 0.726608, -0.673377
$AI Behavior: None
+AI Class: Enemy Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Thunder" "Tornado" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Arjuna 2		;! Object #24
$Class: HLF Shu
$Team: Hostile
$Location: -51.237030, -2023.738525, -2013.086426
$Orientation:
	-0.999668, 0.000000, -0.025779,
	-0.018392, 0.700703, 0.713216,
	0.018063, 0.713453, -0.700470
$AI Behavior: None
+AI Class: Enemy Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Thunder" "Tornado" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Arjuna 3		;! Object #25
$Class: HLF Shu
$Team: Hostile
$Location: -107.986710, -2023.738403, -2337.179688
$Orientation:
	-0.997898, 0.000000, -0.064805,
	-0.050029, 0.635642, 0.770361,
	0.041193, 0.771984, -0.634306
$AI Behavior: None
+AI Class: Enemy Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Thunder" "Tornado" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Krishna 4		;! Object #26
$Class: HLF Seth
$Team: Hostile
$Location: 2005.172485, 0.000009, -2380.111816
$Orientation:
	-0.628414, 0.000000, 0.777879,
	0.000000, 1.000000, 0.000000,
	-0.777879, 0.000000, -0.628414
$AI Behavior: None
+AI Class: Enemy Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon" "Harpoon" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "kamikaze" )
+Flags2: ( )
+Respawn priority: 0
+Special Exp index: 52
+Kamikaze Damage: 8000
+Group: 0
+Use Table Score:
+Score: 12

$Name: Durga 1		;! Object #27
$Class: GVB Sekhmet
$Team: Hostile
$Location: -2847.450195, -0.000035, -1901.943970
$Orientation:
	-0.593187, 0.000000, -0.805065,
	0.000000, 1.000000, 0.000000,
	0.805065, 0.000000, -0.593187
$AI Behavior: None
+AI Class: Enemy Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "HOL Devastator" )
+Secondary Banks: ( "Cyclops#short" "Cyclops#short" "Cyclops#short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Durga 3		;! Object #28
$Class: GVB Sekhmet
$Team: Hostile
$Location: -2901.402588, 0.000008, -2583.960693
$Orientation:
	-0.438604, 0.000000, -0.898680,
	0.000000, 1.000000, 0.000000,
	0.898680, 0.000000, -0.438604
$AI Behavior: None
+AI Class: Enemy Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "HOL Devastator" )
+Secondary Banks: ( "Cyclops#short" "Cyclops#short" "Cyclops#short" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Arjuna 4		;! Object #29
$Class: HLF Shu
$Team: Hostile
$Location: -178.300003, -1913.300049, -2137.100098
$Orientation:
	-0.995451, 0.000000, -0.095276,
	-0.068111, 0.699238, 0.711637,
	0.066620, 0.714889, -0.696057
$AI Behavior: None
+AI Class: Enemy Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Thunder" "Tornado" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Fireboat 2		;! Object #30
$Class: GVFr Satis
$Team: Hostile
$Location: 9.200000, -496.600006, -1636.099976
$Orientation:
	0.999991, 0.000000, 0.004307,
	0.000975, 0.974025, -0.226437,
	-0.004195, 0.226439, 0.974016
$AI Behavior: None
+AI Class: Enemy Elite
$AI Goals: ( goals ( ai-chase "GTD Perseverance" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-main
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 50 "Fireboat 1" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "kamikaze" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Special Exp index: 22
+Kamikaze Damage: 30000
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 16

$Name: Fireboat 3		;! Object #31
$Class: GVFr Satis
$Team: Hostile
$Location: 1.300000, 1814.000000, 676.599976
$Orientation:
	-0.999973, 0.000000, 0.007361,
	-0.007326, 0.096898, -0.995267,
	-0.000713, -0.995294, -0.096896
$AI Behavior: None
+AI Class: Enemy Elite
$AI Goals: ( goals ( ai-chase "GTD Perseverance" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-main
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 10 "Fireboat 2" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "kamikaze" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Special Exp index: 16
+Kamikaze Damage: 30000
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 16

$Name: Fireboat 4		;! Object #32
$Class: GVFr Satis
$Team: Hostile
$Location: -549.500000, 292.899994, 2639.199951
$Orientation:
	-0.968556, 0.000000, -0.248795,
	0.032708, 0.991321, -0.127330,
	0.246635, -0.131464, -0.960150
$AI Behavior: None
+AI Class: Enemy Elite
$AI Goals: ( goals ( ai-chase "GTD Perseverance" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-main
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 15 "Fireboat 3" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "kamikaze" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Special Exp index: 10
+Kamikaze Damage: 30000
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 16

$Name: Fireboat 5		;! Object #33
$Class: GVFr Satis
$Team: Hostile
$Location: 541.630249, 200.096130, 2611.721191
$Orientation:
	-0.968646, 0.000000, 0.248446,
	-0.022708, 0.995814, -0.088534,
	-0.247406, -0.091400, -0.964591
$AI Behavior: None
+AI Class: Enemy Elite
$AI Goals: ( goals ( ai-chase "GTD Perseverance" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-main
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 15 "Fireboat 3" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "kamikaze" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Special Exp index: 4
+Kamikaze Damage: 30000
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 16

$Name: HLC Blasphemous		;! Object #34
$Class: HLC Defiler
$Team: Hostile
$Location: 2781.011230, 170.899338, 1020.848022
$Orientation:
	-0.577719, 0.000000, 0.816236,
	0.456460, 0.829015, 0.323075,
	-0.676672, 0.559226, -0.478938
$AI Behavior: None
+AI Class: Enemy Elite
$AI Goals: ( goals ( ai-chase "GTD Perseverance" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 10
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turretB1a
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 30 "Fireboat 2" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 10
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: HLCv Torment		;! Object #35
$Class: HLCv Duat
$Team: Hostile
$Location: 4113.620605, -631.730408, -1801.736328
$Orientation:
	0.419091, 0.256906, 0.870840,
	0.108493, 0.938092, -0.328958,
	-0.901439, 0.232344, 0.365274
$AI Behavior: None
+AI Class: Enemy Elite
$AI Goals: ( goals ( ai-chase "GTD Perseverance" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 1
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: Turret01
+Subsystem: Turret02
+Subsystem: Turret03
+Subsystem: Turret04
+Subsystem: Turret05
+Subsystem: Turret06
+Subsystem: Turret07
+Subsystem: Turret08
+Subsystem: Turret09
+Subsystem: Turret10
+Subsystem: Turret11
+Subsystem: Turret12
+Subsystem: Turret13
+Subsystem: Turret14
+Subsystem: Turret15
+Subsystem: Turret16
+Subsystem: Turret17
+Subsystem: Turret18
+Subsystem: Turret19
+Subsystem: Turret20
+Subsystem: Turret21
+Subsystem: Turret22
+Subsystem: Turret23
+Subsystem: Turret24
+Subsystem: Turret25
+Subsystem: Turret26
+Subsystem: TurretB1
+Subsystem: TurretB2
+Subsystem: TurretB3
+Subsystem: TurretB4
+Subsystem: TurretB5
+Subsystem: TurretB6
+Subsystem: TurretB7
+Subsystem: TurretBF1
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 
   30 
   "HLC Blasphemous" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 20
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 400

$Name: HLC Fanatic		;! Object #36
$Class: HLC Defiler
$Team: Hostile
$Location: -997.400024, 2653.600098, -466.299988
$Orientation:
	0.695821, 0.000000, -0.718215,
	0.636342, 0.463677, 0.616500,
	0.333020, -0.886005, 0.322636
$AI Behavior: None
+AI Class: Enemy Elite
$AI Goals: ( goals ( ai-chase "GTD Perseverance" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 10
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turretB1a
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 
   30 
   "HLC Blasphemous" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 10
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: GVCv Grinder		;! Object #37
$Class: GVCv Sobek
$Team: Friendly
$Location: 59.599998, 2574.990479, 1016.400024
$Orientation:
	-0.993406, 0.000000, 0.114653,
	-0.109812, 0.287532, -0.951455,
	-0.032966, -0.957771, -0.285636
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 5" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 50
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "THE END" 10 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 400

$Name: Brahma 1		;! Object #38
$Class: GVB Sekhmet
$Team: Hostile
$Location: 1808.900024, 816.000000, 1386.199951
$Orientation:
	-0.439951, 0.000000, 0.898022,
	-0.337173, 0.926838, -0.165185,
	-0.832321, -0.375462, -0.407763
$AI Behavior: None
+AI Class: Enemy Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "HOL Devastator" )
+Secondary Banks: ( "Cyclops" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Brahma 2		;! Object #39
$Class: GVB Sekhmet
$Team: Hostile
$Location: 1696.506958, 816.001221, 974.018372
$Orientation:
	-0.269102, 0.000000, 0.963112,
	-0.404830, 0.907369, -0.113113,
	-0.873898, -0.420335, -0.244174
$AI Behavior: None
+AI Class: Enemy Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "HOL Devastator" )
+Secondary Banks: ( "Cyclops" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Brahma 3		;! Object #40
$Class: GVB Sekhmet
$Team: Hostile
$Location: 1692.693481, 816.000244, 528.229797
$Orientation:
	-0.016675, 0.000000, 0.999861,
	-0.434138, 0.900817, -0.007240,
	-0.900692, -0.434198, -0.015021
$AI Behavior: None
+AI Class: Enemy Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "HOL Devastator" )
+Secondary Banks: ( "Cyclops" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Brahma 4		;! Object #41
$Class: GVB Sekhmet
$Team: Hostile
$Location: 1765.807495, 808.853027, 115.419151
$Orientation:
	0.212805, 0.000000, 0.977095,
	-0.399164, 0.912749, 0.086935,
	-0.891842, -0.408521, 0.194237
$AI Behavior: None
+AI Class: Enemy Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "HOL Devastator" )
+Secondary Banks: ( "Cyclops" "Cyclops" "Cyclops" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Deva 4		;! Object #42
$Class: HLF Shu
$Team: Hostile
$Location: -1735.270508, 1618.000122, 327.812897
$Orientation:
	-0.049105, 0.000000, -0.998794,
	0.706523, 0.706837, -0.034735,
	0.705984, -0.707376, -0.034709
$AI Behavior: None
+AI Class: Enemy Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tornado" "Tornado" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Deva 1		;! Object #43
$Class: HLF Shu
$Team: Hostile
$Location: -1549.798340, 1618.000122, 191.817642
$Orientation:
	0.195035, 0.000000, -0.980796,
	0.701688, 0.698688, 0.139533,
	0.685270, -0.715427, 0.136268
$AI Behavior: None
+AI Class: Enemy Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tornado" "Tornado" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Deva 2		;! Object #44
$Class: HLF Shu
$Team: Hostile
$Location: -1400.099976, 1618.000000, 444.500000
$Orientation:
	0.039609, 0.000000, -0.999215,
	0.755343, 0.654646, 0.029942,
	0.654132, -0.755936, 0.025930
$AI Behavior: None
+AI Class: Enemy Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tornado" "Tornado" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Deva 3		;! Object #45
$Class: HLF Shu
$Team: Hostile
$Location: -1614.815918, 1618.000122, 579.390747
$Orientation:
	-0.049105, 0.000000, -0.998794,
	0.706523, 0.706837, -0.034735,
	0.705984, -0.707376, -0.034709
$AI Behavior: None
+AI Class: Enemy Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tornado" "Tornado" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Delta 1		;! Object #46
$Class: GTB Athena MK2
$Team: Friendly
$Location: 573.246765, -0.001971, 617.357727
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Stiletto II" "D-Missile" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "reinforcement" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Delta 2		;! Object #47
$Class: GTB Athena MK2
$Team: Friendly
$Location: 533.398743, -0.001903, 580.585083
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Stiletto II" "D-Missile" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "reinforcement" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Delta 3		;! Object #48
$Class: GTB Athena MK2
$Team: Friendly
$Location: 612.422852, -0.001862, 579.716003
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Stiletto II" "D-Missile" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "reinforcement" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Delta 4		;! Object #49
$Class: GTB Athena MK2
$Team: Friendly
$Location: 573.098877, -0.002015, 541.953369
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Elite
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Stiletto II" "D-Missile" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "reinforcement" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: GTNB Pharos 50		;! Object #50
$Class: GTNB Pharos
$Team: Hostile
$Location: 11417.288086, 0.008979, -236.690659
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "hidden-from-sensors" "stealth" "friendly-stealth-invisible" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Escape Pod 2		;! Object #51
$Class: GTEP Hermes
$Team: Friendly
$Location: -1151.193848, 0.006817, 2484.177246
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 6" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GTD Perseverance
$Arrival Cue: ( is-destroyed-delay 
   10 
   "GVCv Grinder" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: Escape Pod 3		;! Object #52
$Class: GTEP Hermes
$Team: Friendly
$Location: -1190.532715, 0.006819, 2492.832764
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 6" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GTD Perseverance
$Arrival Cue: ( is-destroyed-delay 
   10 
   "GVCv Grinder" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: Escape Pod 1		;! Object #53
$Class: GTEP Hermes
$Team: Friendly
$Location: -1166.896729, 0.006826, 2533.929932
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Waypoint path 6" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GTD Perseverance
$Arrival Cue: ( is-destroyed-delay 
   10 
   "GVCv Grinder" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 5

$Name: GTBC Rapier		;! Object #54
$Class: GTBC Blade
$Team: Friendly
$Location: -1344.400024, 2000.000000, -240.000000
$Orientation:
	0.293922, -0.908634, -0.296640,
	0.639538, 0.417595, -0.645451,
	0.710353, 0.000000, 0.703845
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06a
+Subsystem: turret07a
+Subsystem: turret08a
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turretB1
+Subsystem: turretB2
+Subsystem: turretB3
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 
   26 
   "GVCv Grinder" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 180
;;FSO 3.6.8;; $Texture Replace:
;;FSO 3.6.8;; +old: nameplate
;;FSO 3.6.8;; +new: gtbcrapier

$Name: Iota 1		;! Object #55
$Class: GTF Perseus DH
$Team: Friendly
$Location: -3028.716064, 0.009998, 1153.032471
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Iota 2		;! Object #56
$Class: GTF Perseus DH
$Team: Friendly
$Location: -2944.999268, 0.010037, 962.881897
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Iota 3		;! Object #57
$Class: GTF Perseus DH
$Team: Friendly
$Location: -3116.602295, 0.010113, 906.837036
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Iota 4		;! Object #58
$Class: GTF Perseus DH
$Team: Friendly
$Location: -3122.204102, 0.010024, 1028.809326
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Memphis		;! Object #59
$Class: GVD Hatshepsut
$Team: Friendly
$Location: -3515.336914, 0.000000, 2988.120361
$Orientation:
	0.362510, 0.037924, -0.931208,
	-0.112406, 0.993657, -0.003292,
	0.925176, 0.105867, 0.364473
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 
   26 
   "GVCv Grinder" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1400

#Wings		;! 10 total

$Name: Krishna
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Krishna 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "blockade" 3 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Krishna 1"
	"Krishna 2"
	"Krishna 3"
	"Krishna 4"
)
$AI Goals: ( goals ( ai-chase "GTD Perseverance" 51 ) ( ai-chase-any 50 ) )
+Flags: ( )
+Wave Delay Min: 15
+Wave Delay Max: 20

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
+Hotkey: 0
+Flags: ( )

$Name: Durga
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Durga 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "blockade" 5 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Durga 1"
	"Durga 2"
	"Durga 3"
	"Durga 4"
)
$AI Goals: ( goals ( ai-chase "GTD Perseverance" 50 ) )
+Flags: ( )
+Wave Delay Min: 15
+Wave Delay Max: 35

$Name: Beta
$Waves: 9
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GTD Perseverance
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-guard "GTD Perseverance" 50 ) )
+Hotkey: 1
+Flags: ( )

$Name: Gamma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gamma 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Gamma 1"
	"Gamma 2"
)
$AI Goals: ( goals ( ai-guard "GTD Perseverance" 50 ) )
+Hotkey: 2
+Flags: ( )

$Name: Arjuna
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Arjuna 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "blockade" 3 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Arjuna 1"
	"Arjuna 2"
	"Arjuna 3"
	"Arjuna 4"
)
$AI Goals: ( goals ( ai-chase-any 49 ) )
+Flags: ( )
+Wave Delay Min: 5
+Wave Delay Max: 15

$Name: Brahma
$Waves: 4
$Wave Threshold: 0
$Special Ship: 0		;! Brahma 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 10 "Fireboat 1" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Brahma 1"
	"Brahma 2"
	"Brahma 3"
	"Brahma 4"
)
$AI Goals: ( goals ( ai-chase "GTD Perseverance" 50 ) )
+Flags: ( )
+Wave Delay Min: 15
+Wave Delay Max: 30

$Name: Deva
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Deva 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 15 "Fireboat 1" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Deva 1"
	"Deva 2"
	"Deva 3"
	"Deva 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )
+Wave Delay Min: 5
+Wave Delay Max: 10

$Name: Delta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: GTD Perseverance
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Delta 1"
	"Delta 2"
	"Delta 3"
	"Delta 4"
)
$AI Goals: ( goals ( ai-guard "GTD Perseverance" 43 ) ( ai-chase "HLC Blasphemous" 48 ) ( ai-chase "HLC Fanatic" 49 ) ( ai-chase "HLCv Torment" 50 ) )
+Flags: ( "reinforcement" )

$Name: Iota
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Iota 1

$Arrival Location: Near Ship
+Arrival Distance: 1000
$Arrival Anchor: GTBC Rapier
$Arrival Cue: ( is-destroyed-delay 
   24 
   "GVCv Grinder" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Iota 1"
	"Iota 2"
	"Iota 3"
	"Iota 4"
)
+Flags: ( )

#Events		;! 45 total

$Formula: ( when 
   ( true ) 
   ( beam-lock 
      "GTD Perseverance" 
      "turretb1" 
   )
   ( ship-invulnerable "Alpha 1" ) 
)
+Name: Percy nutured
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "GTD Perseverance" 
      "Waypoint path 1" 
      0 
   )
   ( fire-beam 
      "GTD Perseverance" 
      "turretb1" 
      "HLD Prophecy" 
   )
   ( send-message 
      "GTD Perseverance" 
      "High" 
      "Open fire" 
   )
)
+Name: Percy fires
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Percy fires" 
      15 
   )
   ( send-message 
      "HLD Prophecy" 
      "High" 
      "Goodbye" 
   )
)
+Name: Bye bye
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 0 ) 
   ( send-message 
      "#Command" 
      "High" 
      "intro 1" 
   )
)
+Name: dialog 1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-time-elapsed 4 ) 
   ( send-message 
      "GTCv Damascus" 
      "High" 
      "intro 2" 
   )
)
+Name: dialog 2
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-time-elapsed 10 ) 
   ( send-message 
      "GTD Perseverance" 
      "High" 
      "intro 3" 
   )
)
+Name: dialog 3
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "GTCv Damascus" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Damascus lost" 
   )
)
+Name: msg dam
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "GTCv Prague" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Praque lost" 
   )
)
+Name: msg pra
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "GTC Durendal" 
      "GTCv Prague" 
      "GTCv Damascus" 
   )
   ( send-message 
      "#Command" 
      "Normal" 
      "Up to you" 
   )
)
+Name: blockade
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 0 "HLCa Zealot" ) 
   ( send-message 
      "#Command" 
      "High" 
      "corgone" 
   )
)
+Name: cargone
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "HLD Prophecy" 
      "Waypoint path 2" 
      0 
   )
   ( send-message 
      "#Command" 
      "High" 
      "propleaving" 
   )
)
+Name: drives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( ship-subsys-guardian-threshold 
      33 
      "HLD Prophecy" 
      "<all engines>" 
   )
)
+Name: safe
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Durga" ) 
   ( send-message 
      "#Command" 
      "High" 
      "incoming 1" 
   )
)
+Name: enemies inbound 1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( is-destroyed-delay 0 "Krishna 1" ) 
      ( is-destroyed-delay 0 "Krishna 2" ) 
      ( is-destroyed-delay 0 "Krishna 3" ) 
      ( is-destroyed-delay 0 "Krishna 4" ) 
      ( is-destroyed-delay 0 "Arjuna 1" ) 
      ( is-destroyed-delay 0 "Arjuna 2" ) 
      ( is-destroyed-delay 0 "Arjuna 3" ) 
      ( is-destroyed-delay 0 "Arjuna 4" ) 
   )
   ( send-message 
      "#Command" 
      "High" 
      "kamikaze 1" 
   )
)
+Name: kamizs
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Durga" ) 
   ( do-nothing ) 
)
+Name: Directive Durga
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Durga", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Krishna" ) 
   ( do-nothing ) 
)
+Name: Directive Krishna
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Krishna", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Arjuna" ) 
   ( do-nothing ) 
)
+Name: Directive Arjuna
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Arjuna", -1)
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Percy fires" 
      20 
   )
   ( send-message 
      "GTD Perseverance" 
      "High" 
      "Part2" 
   )
   ( beam-free 
      "GTD Perseverance" 
      "turretb1" 
   )
)
+Name: part2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay 
      "Percy fires" 
      23 
   )
   ( send-message 
      "#Command" 
      "High" 
      "incoming 2" 
   )
   ( change-soundtrack "2: Exodus" ) 
)
+Name: gsh
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Fireboat 1" ) 
   ( send-message 
      "#Command" 
      "High" 
      "frbts" 
   )
)
+Name: Fireboats!
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      20 
      "GTCv Prague" 
      "GTCv Prague" 
   )
   ( self-destruct "GTC Durendal" ) 
)
+Name: durendal fix
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "HLC Blasphemous" 
   )
   ( send-message 
      "GTD Perseverance" 
      "High" 
      "blaphy" 
   )
)
+Name: blasy
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "HLCv Torment" ) 
   ( send-message 
      "GTD Perseverance" 
      "High" 
      "hard" 
   )
)
+Name: hard
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "hard" 3 ) 
   ( do-nothing ) 
)
+Name: hold on
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Deva" ) 
   ( do-nothing ) 
)
+Name: directive deva
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Deva", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Brahma" ) 
   ( do-nothing ) 
)
+Name: directive brahma
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Brahma", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Fireboat 1" ) 
   ( do-nothing ) 
)
+Name: directive fir1
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Stop Fireboat 1", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Fireboat 2" ) 
   ( do-nothing ) 
)
+Name: directive fir 2
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Stop Fireboat 2", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Fireboat 3" ) 
   ( do-nothing ) 
)
+Name: directive fir 3
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Stop Fireboat 3", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Fireboat 4" ) 
   ( do-nothing ) 
)
+Name: directive fir 4
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Stop Fireboat 4", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Fireboat 5" ) 
   ( do-nothing ) 
)
+Name: directive fir 5
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Stop Fireboat 5", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 
         5 
         "HLCv Torment" 
         "Deva" 
         "Brahma" 
         "HLC Fanatic" 
      )
      ( not 
         ( is-destroyed-delay 
            0 
            "GTD Perseverance" 
         )
      )
   )
   ( send-message 
      "GTD Perseverance" 
      "High" 
      "last of them" 
   )
   ( ship-guardian-threshold 
      2 
      "GTD Perseverance" 
   )
   ( grant-medal "Order of Galatea" ) 
)
+Name: THE END
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Protect Perseverance", -1)
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message-list 
      "#Command" 
      "High" 
      "Pull out Percy" 
      0 
      "GTD Perseverance" 
      "High" 
      "We cant" 
      7000 
   )
)
+Name: no jumpy
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( and 
      ( has-departed-delay 0 "Alpha 2" ) 
      ( is-event-incomplete "THE END" ) 
      ( is-event-incomplete "fail" ) 
   )
   ( do-nothing ) 
)
+Name: desertion
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "GTD Perseverance" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Oh no!" 
   )
)
+Name: fail
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 2" ) 
   ( do-nothing ) 
)
+Name: bye2
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to base", -1)
+Team: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "GVCv Grinder" 
      "Waypoint path 5" 
      0 
   )
   ( self-destruct "GVCv Grinder" ) 
)
+Name: BOOM
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "GVCv Grinder" ) 
   ( send-message 
      "GTD Perseverance" 
      "High" 
      "Grinder1" 
   )
)
+Name: Grinder1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( change-iff "Hostile" "GVCv Grinder" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Grinder2" 
   )
)
+Name: Grinder 2
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 1 "GVCv Grinder" ) 
   ( subsys-set-random 
      "GTD Perseverance" 
      0 
      0 
   )
   ( explosion-effect 
      0 
      300 
      500 
      0 
      2000 
      800 
      800 
      1500 
      200 
      2 
      7 
      8 
      5 
   )
   ( set-subsystem-strength 
      "GTD Perseverance" 
      "Hull" 
      3 
   )
)
+Name: Damage
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 5 "GVCv Grinder" ) 
   ( send-message-list 
      "GTD Perseverance" 
      "High" 
      "hull breach!" 
      1000 
      "GTD Perseverance" 
      "High" 
      "Reactor shutdown" 
      4000 
      "GTD Perseverance" 
      "High" 
      "escape pods" 
      7000 
   )
)
+Name: victory 1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 1 "GTBC Rapier" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Done" 
   )
)
+Name: victory 2
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 2" ) 
   ( do-nothing ) 
)
+Name: bye
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Jump to cooridinates", -1)
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "victory 2" 8 ) 
   ( send-message 
      "Escape Pod 1" 
      "High" 
      "Thank You" 
   )
)
+Name: Thanks
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      12 
      "GVCv Grinder" 
   )
   ( deactivate-glow-maps 
      "GTD Perseverance" 
   )
)
+Name: Percy Shutdown
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 1 total

$Type: Primary
+Name: Defend GTD Perseverance
$MessageNew:  XSTR("Defend GTD Perseverance", -1)
$end_multi_text
$Formula: ( is-event-true-delay "THE END" 0 ) 
+Score: 1000

#Waypoints		;! 7 lists total


$Jump Node: 0.000000, 0.000000, 12000.000000
$Jump Node Name: Unstable Jump Node
$Name: Waypoint path 1
$List: (		;! 1 points in list
	( 0.000000, 0.000000, 500.000000 )
)

$Name: Waypoint path 2
$List: (		;! 1 points in list
	( 0.000000, 0.000000, 11000.000000 )
)

$Name: Waypoint path 3
$List: (		;! 1 points in list
	( 423.256622, -384.000031, 11748.559570 )
)

$Name: Waypoint path 4
$List: (		;! 1 points in list
	( -372.000000, 406.000000, 11533.897461 )
)

$Name: Waypoint path 5
$List: (		;! 1 points in list
	( 0.000000, 620.447815, 500.000000 )
)

$Name: Waypoint path 6
$List: (		;! 1 points in list
	( -1682.312500, -0.000106, 465.324402 )
)

$Name: Waypoint path 7
$List: (		;! 1 points in list
	( 1879.931885, 0.000058, 454.525452 )
)

#Messages		;! 29 total


$Name: Open fire
$Team: -1
$MessageNew:  XSTR("The Prophecy is within main beam range. Open fire!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1
+Wave Name: emptymsg.wav

$Name: Goodbye
$Team: -1
$MessageNew:  XSTR("Farewell Terrans. I will not expect to meet you again.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC2
+Wave Name: vasudantalk.wav

$Name: intro 1
$Team: -1
$MessageNew:  XSTR("Our forces at the node are being engaged! Close your distance Perseverance and assist them!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM5
+Wave Name: emptymsg.wav

$Name: intro 2
$Team: -1
$MessageNew:  XSTR("GTCv Damascus here. We can't hold them off much longer! ", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM2
+Wave Name: emptymsg.wav

$Name: intro 3
$Team: -1
$MessageNew:  XSTR("We are too far away command, retreat those ships!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1
+Wave Name: emptymsg.wav

$Name: Damascus lost
$Team: -1
$MessageNew:  XSTR("The Damascus is going down!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM3
+Wave Name: emptymsg.wav

$Name: Praque lost
$Team: -1
$MessageNew:  XSTR("We have lost the GTCv Prague.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM5
+Wave Name: emptymsg.wav

$Name: Up to you
$Team: -1
$MessageNew:  XSTR("The blockade has been crushed! Its all up to you now Perseverance.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM5
+Wave Name: emptymsg.wav

$Name: corgone
$Team: -1
$MessageNew:  XSTR("The enemy carrier is leaving the area.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM5
+Wave Name: emptymsg.wav

$Name: propleaving
$Team: -1
$MessageNew:  XSTR("The HLD Prophecy is charging up its jump drives! Its now or never Perseverance.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM5
+Wave Name: emptymsg.wav

$Name: incoming 1
$Team: -1
$MessageNew:  XSTR("Incoming enemy bombers! They are trying to stop the Perseverance. Intercept them pilots.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM5
+Wave Name: emptymsg.wav

$Name: kamikaze 1
$Team: -1
$MessageNew:  XSTR("Those Seth fighters are rigged with explosives! Destroy them before they ram the Perseverance.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM5
+Wave Name: emptymsg.wav

$Name: Part2
$Team: -1
$MessageNew:  XSTR("The Prophecy has escaped command! There was nothing we could have done.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1
+Wave Name: emptymsg.wav

$Name: incoming 2
$Team: -1
$MessageNew:  XSTR("Acknowledged  Perseverance. Sensors indicate the reamining HoL forces are closing in on your position. Prepare for one hell on a fight. We will send in reinforcements to you ASAP.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM5
+Wave Name: emptymsg.wav

$Name: frbts
$Team: -1
$MessageNew:  XSTR("We are getting some crazy energy readings from that Freighter. Fighters don't that let those fireboat hit the Perseverance. Disable it and stand clear of the blast so you don't get vaporised.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM5
+Wave Name: emptymsg.wav

$Name: blaphy
$Team: -1
$MessageNew:  XSTR("Enemy cruiser inbound. We'll handle this.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1
+Wave Name: emptymsg.wav

$Name: hard
$Team: -1
$MessageNew:  XSTR("They are really pushing on us hard command! Corvette incoming!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1
+Wave Name: emptymsg.wav

$Name: heas
$Team: -1
$MessageNew:  XSTR("Hold on Perseverance help is on the way.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM5
+Wave Name: emptymsg.wav

$Name: last of them
$Team: -1
$MessageNew:  XSTR("Looks like that was the last of them.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1
+Wave Name: emptymsg.wav

$Name: Oh no!
$Team: -1
$MessageNew:  XSTR("Oh No! We've lost the Perseverance! Jump out of there pilots.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM5
+Wave Name: emptymsg.wav

$Name: Grinder1
$Team: -1
$MessageNew:  XSTR("The GTCv Grinder has jumped in with overcharged reactors. Its heading straight for us!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1
+Wave Name: emptymsg.wav

$Name: Grinder2
$Team: -1
$MessageNew:  XSTR("What?! That ship has been highjacked! Its going to ram you! Open fire on it Perseverance! All fighters stand clear!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM5
+Wave Name: emptymsg.wav

$Name: hull breach!
$Team: -1
$MessageNew:  XSTR("Critical system failures detected! Hull breaches on multiple decks! Decompression event imminent! Abandon ship! I repeat, abandon ship!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1
+Wave Name: emptymsg.wav

$Name: escape pods
$Team: -1
$MessageNew:  XSTR("We are sending out escape pods!", -1)
$end_multi_text
+Persona: Large Ship
+Wave Name: emptymsg.wav

$Name: Done
$Team: -1
$MessageNew:  XSTR("The GVD Memphis, GTBC Rapier and Iota wing have arrived to oversee the evacuation. Alpha wing, jump to GTI Beregost for debriefing.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM5
+Wave Name: emptymsg.wav

$Name: Thank You
$Team: -1
$MessageNew:  XSTR("The Perseverance has had it. But at least we are alive. Thank you pilots.", -1)
$end_multi_text
+Persona: Support Ship
+AVI Name: Head-CM1
+Wave Name: emptymsg.wav

$Name: Reactor shutdown
$Team: -1
$MessageNew:  XSTR("Reactor is leaking. Shut it down! Shut it down!", -1)
$end_multi_text
+Persona: Large Ship
+Wave Name: emptymsg.wav

$Name: Pull out Percy
$Team: -1
$MessageNew:  XSTR("Pull out Perserverance. We have other ships on route to secure that node.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM5
+Wave Name: emptymsg.wav

$Name: We cant
$Team: -1
$MessageNew:  XSTR("Dammit! Jump drive is not responding.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM1
+Wave Name: emptymsg.wav

#Reinforcements		;! 5 total

$Name: Delta 1
$Type: Attack/Protect
$Num times: 1
+Arrival Delay: 0
+No Messages: ( )
+Yes Messages: ( )

$Name: Delta 2
$Type: Attack/Protect
$Num times: 1
+Arrival Delay: 0
+No Messages: ( )
+Yes Messages: ( )

$Name: Delta 3
$Type: Attack/Protect
$Num times: 1
+Arrival Delay: 0
+No Messages: ( )
+Yes Messages: ( )

$Name: Delta 4
$Type: Attack/Protect
$Num times: 1
+Arrival Delay: 0
+No Messages: ( )
+Yes Messages: ( )

$Name: Delta
$Type: Attack/Protect
$Num times: 1
+Arrival Delay: 0
+No Messages: ( )
+Yes Messages: ( )

#Background bitmaps		;! 55 total

$Num stars: 2000
$Ambient light level: 7895160

;;FSO 3.6.9;; $Bitmap List:
$Sun: SunGold
+Angles: 0.191986 0.000000 6.003928
+Scale: 1.100000
$Sun: SunRed
+Angles: 1.396262 0.000000 0.575958
+Scale: 0.400000
$Starbitmap: nebulF2-main
+Angles: 6.195914 2.687805 2.495819
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF8-whisp
+Angles: 0.052360 0.174533 0.052360
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF2-main
+Angles: 0.488692 0.000000 0.663225
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF9-whisp
+Angles: 0.418879 0.488692 0.663225
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF4-whisp
+Angles: 0.000000 0.000000 0.628318
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF9-whisp
+Angles: 5.829395 0.000000 0.628318
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF5-whisp
+Angles: 0.680678 2.617992 0.610865
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF6-whisp
+Angles: 5.777035 3.490656 0.663225
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF7-whisp
+Angles: 6.091194 2.617992 0.541052
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF8-whisp
+Angles: 5.759582 5.916662 0.349066
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF9-whisp
+Angles: 5.759582 0.000000 6.091194
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF10-whisp
+Angles: 5.759582 6.021381 5.637409
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF11-whisp
+Angles: 5.829395 0.000000 5.585049
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF12-whisp
+Angles: 0.000000 0.000000 5.637409
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF13-whisp
+Angles: 0.855211 0.000000 0.471239
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF14-whisp
+Angles: 0.785398 0.174533 0.000000
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF9-whisp
+Angles: 0.488692 0.000000 5.811942
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF7-whisp
+Angles: 0.418879 0.000000 5.637409
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF1-main
+Angles: 0.174533 0.000000 3.054324
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF9-whisp
+Angles: 5.218530 0.000000 3.316123
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF8-whisp
+Angles: 5.393063 0.000000 3.071777
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF7-whisp
+Angles: 5.585049 5.393063 2.984511
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF6-whisp
+Angles: 6.021381 0.000000 3.508109
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF10-whisp
+Angles: 6.056288 0.000000 3.577922
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF11-whisp
+Angles: 6.248274 0.000000 4.101521
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF12-whisp
+Angles: 6.108648 0.000000 3.316123
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF14-whisp
+Angles: 6.195914 0.000000 2.879791
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF3-whisp
+Angles: 0.000000 0.000000 0.000000
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF5-whisp
+Angles: 0.000000 0.000000 0.226893
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF12-whisp
+Angles: 0.383972 0.000000 0.000000
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF3-whisp
+Angles: 0.383972 0.000000 0.279252
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF11-whisp
+Angles: 0.000000 0.000000 0.575958
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF8-whisp
+Angles: 0.087266 0.000000 0.872664
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF12-whisp
+Angles: 1.151916 0.000000 0.750491
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF9-whisp
+Angles: 0.000000 0.000000 6.003928
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF11-whisp
+Angles: 0.174533 0.000000 1.221730
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF1-main
+Angles: 1.047197 0.000000 1.239183
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF6-whisp
+Angles: 0.000000 0.000000 1.047197
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF12-whisp
+Angles: 6.056288 0.000000 6.003928
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF13-whisp
+Angles: 0.575958 0.000000 6.056288
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF7-whisp
+Angles: 0.383972 0.000000 5.427970
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF4-whisp
+Angles: 0.296706 0.000000 5.619956
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF6-whisp
+Angles: 0.000000 0.000000 5.323250
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF4-whisp
+Angles: 5.811942 0.000000 0.209439
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF9-whisp
+Angles: 5.811942 0.000000 0.122173
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF5-whisp
+Angles: 5.864302 0.575958 0.383972
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF7-whisp
+Angles: 5.811942 0.000000 0.767944
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF6-whisp
+Angles: 1.047197 0.000000 0.349066
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF5-whisp
+Angles: 6.021381 0.000000 1.937314
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF3-whisp
+Angles: 0.191986 0.000000 2.042034
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF1-main
+Angles: 0.000000 0.000000 3.735002
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF4-whisp
+Angles: 0.174533 0.000000 3.490656
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF6-whisp
+Angles: 0.209439 0.000000 2.530725
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF1-main
+Angles: 1.396262 0.000000 0.575958
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulF6-whisp
+Angles: 1.745328 0.000000 0.698131
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 7: Revelation
;;FSO 3.6.9;; $Briefing Music: Brief6
;;FSO 3.6.9;; $Substitute Briefing Music: Brief7

#End

