#Mission Info

$Version: 0.10
$Name:  XSTR("The Great Hunt", -1)
$Author: Blaise Russel
$Created: 12/30/04 at 14:49:25
$Modified: 08/27/11 at 15:41:58
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 8

+Disallow Support: 1

+Hull Repair Ceiling: 0.000000

+Subsystem Repair Ceiling: 0.000000

+Viewer pos: -7599.424805, 4113.031250, 7371.690918
+Viewer orient:
	-0.360844, 0.000002, -0.932626,
	0.047916, 0.998679, -0.018537,
	0.931394, -0.051377, -0.360368


$Skybox Model: starfield.pof

$AI Profile: FS2 RETAIL

#Command Briefing

#Briefing
$start_briefing
$num_stages: 4
$start_stage
$multi_text
 XSTR("Listen up, everyone - at 1355 hours yesterday afternoon, the $h NTCv $h Rook ran our blockade of the $b Polaris jump node. $g GTVA $g Command has determined this ship to be too much of a threat for us to not immediately take steps to destroy it, so we're initiating a system-wide operation to flush the $h Rook out of hiding.", -1)
$end_multi_text
$voice: FOEP_M2_B01.ogg
$camera_pos: -760.911194, 2080.503906, 4092.882324
$camera_orient:
	-1.000000, 0.000002, -0.000073,
	0.000073, 0.003726, -0.999993,
	-0.000002, -0.999993, -0.003726
$camera_time: 500
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 28
$team: Hostile
$class: GTCv Deimos
$pos: -715.017395, -0.000022, 4058.360840
$label: Rook
+id: 1
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Unfortunately, $b Epsilon $b Pegasi is a big place, and thanks to the $r NTF, $g 6th Fleet lacks the manpower to conduct a full search. The $h Rook could be in any number of places - however, far too many $g GTVA positions are vulnerable to attack for us to stand by and wait for the $h Rook to strike first.", -1)
$end_multi_text
$voice: FOEP_M2_B02.ogg
$camera_pos: -760.911194, 8671.947266, 4117.495117
$camera_orient:
	-1.000000, 0.000002, -0.000073,
	0.000073, 0.003726, -0.999993,
	-0.000002, -0.999993, -0.003726
$camera_time: 500
$num_lines: 0
$num_icons: 5
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 8
$team: Friendly
$class: GTNB Pharos
$pos: 2601.643066, 0.000203, 4754.770508
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 7
$team: Friendly
$class: GTNB Pharos
$pos: -3727.007080, -0.000139, 3239.769531
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 8
$team: Friendly
$class: GTNB Pharos
$pos: 672.635437, 0.000131, 5742.002441
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 3
$team: Friendly
$class: TC-TRI
$pos: -106.865608, 0.000343, 2745.391357
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 27
$team: Friendly
$class: GTT Elysium
$pos: -2927.769287, -0.000205, 5439.247559
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Searches will be conducted by three-man fighter wings that shall follow computer-generated nav points in their patrolling of the system. Your wing, $f Alpha, has been assigned a stretch in a cluster of asteroids along the outer edge of $b Epsilon $b Pegasi.", -1)
$end_multi_text
$voice: FOEP_M2_B03.ogg
$camera_pos: 1688.520142, 3273.233887, 5308.235352
$camera_orient:
	-0.897997, 0.000002, 0.440001,
	-0.439998, 0.003726, -0.897991,
	-0.001641, -0.999993, -0.003345
$camera_time: 500
$num_lines: 0
$num_icons: 6
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 8
$team: Friendly
$class: GTNB Pharos
$pos: 2601.643066, 0.000203, 4754.770508
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 7
$team: Friendly
$class: GTNB Pharos
$pos: -3727.007080, -0.000139, 3239.769531
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 8
$team: Friendly
$class: GTNB Pharos
$pos: 672.635437, 0.000131, 5742.002441
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 3
$team: Friendly
$class: TC-TRI
$pos: -106.865608, 0.000343, 2745.391357
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 27
$team: Friendly
$class: GTT Elysium
$pos: -2927.769287, -0.000205, 5439.247559
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Hostile
$class: GTCv Deimos
$pos: 1629.221924, -0.000643, 5310.307617
$label: Rook?
+id: 7
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("You will patrol along the waypointed path, watching out for any sign of the $h Rook. If indeed you do discover the rebel corvette, reinforcements will be dispatched to your location in a timely manner. In that event, your task will be to distract the $h Rook for long enough in order to ensure that it does not escape, or otherwise survive to trouble the $g GTVA again.", -1)
$end_multi_text
$voice: FOEP_M2_B04.ogg
$camera_pos: 1688.520142, 3273.233887, 5308.235352
$camera_orient:
	-0.897997, 0.000002, 0.440001,
	-0.439998, 0.003726, -0.897991,
	-0.001641, -0.999993, -0.003345
$camera_time: 500
$num_lines: 1
$line_start: 5
$line_end: 6
$num_icons: 7
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 8
$team: Friendly
$class: GTNB Pharos
$pos: 2601.643066, 0.000203, 4754.770508
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 7
$team: Friendly
$class: GTNB Pharos
$pos: -3727.007080, -0.000139, 3239.769531
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 8
$team: Friendly
$class: GTNB Pharos
$pos: 672.635437, 0.000131, 5742.002441
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 3
$team: Friendly
$class: TC-TRI
$pos: -106.865608, 0.000343, 2745.391357
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 27
$team: Friendly
$class: GTT Elysium
$pos: -2927.769287, -0.000205, 5439.247559
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Friendly
$class: GTNB Pharos
$pos: 1910.333374, -0.000621, 4830.712891
$label: Beacon
+id: 8
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Friendly
$class: GTNB Pharos
$pos: 1370.120361, -0.000735, 5752.094727
$label: Beacon
+id: 9
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 2

$Formula: ( is-event-false-delay "AllDone" 0 ) 
$Multi text
    XSTR("You did not have authorisation to return to base, pilot. Your actions jeopardised the lives of those involved in this mission and the GTVA's objectives in this theatre. Desertion is grounds for a court martial, and you are confined to quarters pending your preliminary hearing. Until a military court decides otherwise, you are hereby stripped of your wings and all privileges bestowed upon you as an officer of the Galactic Terran-Vasudan Alliance.", -1)
$end_multi_text
$Voice: FOEP_M1_DB01.ogg
$Recommendation text:
    XSTR("Do not depart until told to do so.", -1)
$end_multi_text

$Formula: ( is-event-true-delay "AllDone" 0 ) 
$Multi text
    XSTR("You didn't find the Rook on your patrol of the field, but neither did any of the other teams that were sent out after the corvette. We might have better luck if we assigned more ships to the operation, but that would leave our position completely undefended - not only in the case of a sudden NTF push through the Polaris node, but also what they could quickly destroy, were the defending ships not there to protect our assets.

It appears that the next move is the Rook's.", -1)
$end_multi_text
$Voice: FOEP_M2_DB02.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Alternate Types:
$Alt: NTF Hercules
$Alt: NTF Ulysses
$Alt: NTF Hercules Mark II
$Alt: NTF Loki

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
)

+Weaponry Pool: (
	"Subach HL-7"	22
	"Rockeye"	515
	"Tempest"	980
	"Tornado"	548
)

#Objects		;! 26 total

$Name: Alpha 1		;! Object #0
$Class: GTF Myrmidon
$Team: Friendly
$Location: -6609.554199, 4071.267090, 7188.172852
$Orientation:
	-0.188077, 0.000000, 0.982155,
	-0.805470, -0.572215, -0.154243,
	0.562003, -0.820105, 0.107620
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: GTF Myrmidon
$Team: Friendly
$Location: -6646.664063, 4152.905273, 7079.091309
$Orientation:
	-0.188077, 0.000000, 0.982154,
	-0.805469, -0.572215, -0.154243,
	0.562003, -0.820104, 0.107620
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Alpha 3		;! Object #2
$Class: GTF Myrmidon
$Team: Friendly
$Location: -6684.554199, 4153.356445, 7275.299805
$Orientation:
	-0.188077, 0.000000, 0.982154,
	-0.805469, -0.572215, -0.154243,
	0.562003, -0.820104, 0.107620
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Beacon 1		;! Object #3
$Class: GTNB Pharos
$Team: Friendly
$Location: -6025.383789, 364.757629, 7121.104004
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "escort" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Beacon 2		;! Object #4
$Class: GTNB Pharos
$Team: Friendly
$Location: -4102.689453, -202.517212, 4050.645508
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Beacon 3		;! Object #5
$Class: GTNB Pharos
$Team: Friendly
$Location: 24.268848, -896.055969, 5995.237305
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Beacon 4		;! Object #6
$Class: GTNB Pharos
$Team: Friendly
$Location: 4074.135254, 1129.571045, 6675.104980
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Beacon 5		;! Object #7
$Class: GTNB Pharos
$Team: Friendly
$Location: 7058.756348, -714.085754, 2979.345215
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Taurus 1		;! Object #8
$Class: GTF Hercules
$Alt: NTF Hercules

$Team: Hostile
$Location: -998.564453, -0.007914, 5898.031738
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Taurus 2		;! Object #9
$Class: GTF Hercules
$Alt: NTF Hercules

$Team: Hostile
$Location: -898.626343, -0.007933, 5800.467285
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Capricorn 1		;! Object #10
$Class: GTF Ulysses
$Alt: NTF Ulysses

$Team: Hostile
$Location: -1396.130981, -0.008055, 5898.187012
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Capricorn 2		;! Object #11
$Class: GTF Ulysses
$Alt: NTF Ulysses

$Team: Hostile
$Location: -1301.233154, -0.008074, 5796.975098
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Capricorn 3		;! Object #12
$Class: GTF Ulysses
$Alt: NTF Ulysses

$Team: Hostile
$Location: -1499.756592, -0.008043, 5797.253906
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Libra 1		;! Object #13
$Class: GTF Ulysses
$Alt: NTF Ulysses

$Team: Hostile
$Location: -1801.921143, -0.008025, 5897.950684
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Libra 2		;! Object #14
$Class: GTF Ulysses
$Alt: NTF Ulysses

$Team: Hostile
$Location: -1702.428711, -0.008022, 5800.546387
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Cancer 1		;! Object #15
$Class: GTF Hercules Mark II
$Alt: NTF Hercules Mark II

$Team: Hostile
$Location: -2000.911011, -0.008071, 5898.485352
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Cancer 2		;! Object #16
$Class: GTF Hercules Mark II
$Alt: NTF Hercules Mark II

$Team: Hostile
$Location: -1902.388428, -0.008099, 5801.262695
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aquarius 1		;! Object #17
$Class: GTF Loki
$Alt: NTF Loki

$Team: Hostile
$Location: -2398.547119, -0.008095, 5895.347168
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 7

$Name: Aquarius 2		;! Object #18
$Class: GTF Loki
$Alt: NTF Loki

$Team: Hostile
$Location: -2299.952148, -0.008069, 5798.392090
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 7

$Name: Aquarius 3		;! Object #19
$Class: GTF Loki
$Alt: NTF Loki

$Team: Hostile
$Location: -2498.492676, -0.008036, 5798.249512
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-arrival-warp" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 7

$Name: Mark1		;! Object #20
$Class: GTF Pegasus
$Team: Hostile
$Location: -1036849.625000, -0.000137, -147472.859375
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance "Alpha 1" "Beacon 1" ) 
   300 
)
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-departure-warp" "invulnerable" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Mark2		;! Object #21
$Class: GTF Pegasus
$Team: Hostile
$Location: -1038449.625000, -0.000136, -141953.609375
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance "Alpha 1" "Beacon 2" ) 
   300 
)
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-departure-warp" "invulnerable" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Mark3		;! Object #22
$Class: GTF Pegasus
$Team: Hostile
$Location: -1040267.625000, -0.000114, -135681.609375
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance "Alpha 1" "Beacon 3" ) 
   300 
)
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-departure-warp" "invulnerable" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Mark4		;! Object #23
$Class: GTF Pegasus
$Team: Hostile
$Location: -1042303.625000, -0.000073, -128657.109375
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance "Alpha 1" "Beacon 4" ) 
   300 
)
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-departure-warp" "invulnerable" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Mark5		;! Object #24
$Class: GTF Pegasus
$Team: Hostile
$Location: -1033783.625000, 0.000500, -120662.609375
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance "Alpha 1" "Beacon 5" ) 
   300 
)
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-departure-warp" "invulnerable" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Mark6		;! Object #25
$Class: GTF Pegasus
$Team: Hostile
$Location: -947397.625000, 0.000013, -93048.859375
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 
   0 
   "Mark1" 
   "Mark2" 
   "Mark3" 
   "Mark4" 
   "Mark5" 
)
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-departure-warp" "invulnerable" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

#Wings		;! 6 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "AllDone" 9 ) 
$Ships: (		;! 3 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
)
$AI Goals: ( goals ( ai-guard "Alpha 1" 50 ) )
+Hotkey: 0
+Flags: ( )

$Name: Taurus
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Taurus 1

$Arrival Location: In front of ship
+Arrival Distance: 2500
$Arrival Anchor: Alpha 1
$Arrival Cue: ( is-event-true-delay "Start" 71 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Taurus 1"
	"Taurus 2"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( "no-arrival-warp" )
+Wave Delay Min: 15
+Wave Delay Max: 20

$Name: Capricorn
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Capricorn 1

$Arrival Location: In front of ship
+Arrival Distance: 3000
$Arrival Anchor: Alpha 1
$Arrival Cue: ( is-destroyed-delay 
   ( rand 18 28 ) 
   "Taurus" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Capricorn 1"
	"Capricorn 2"
	"Capricorn 3"
)
$AI Goals: ( goals ( ai-disable-ship "Alpha 1" 50 ) )
+Flags: ( "no-arrival-warp" )
+Wave Delay Min: 15
+Wave Delay Max: 20

$Name: Libra
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Libra 1

$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: Alpha 1
$Arrival Cue: ( is-destroyed-delay 
   ( rand 18 28 ) 
   "Capricorn" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Libra 1"
	"Libra 2"
)
$AI Goals: ( goals ( ai-guard-wing "Cancer" 50 ) )
+Flags: ( )

$Name: Cancer
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Cancer 1

$Arrival Location: Near Ship
+Arrival Distance: 2500
$Arrival Anchor: Alpha 1
$Arrival Cue: ( has-arrived-delay 0 "Libra" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Cancer 1"
	"Cancer 2"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )
+Wave Delay Min: 15
+Wave Delay Max: 20

$Name: Aquarius
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Aquarius 1

$Arrival Location: In front of ship
+Arrival Distance: 2500
$Arrival Anchor: Alpha 1
$Arrival Cue: ( is-destroyed-delay 
   ( rand 24 34 ) 
   "Libra" 
   "Cancer" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Aquarius 1"
	"Aquarius 2"
	"Aquarius 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( "no-arrival-warp" )
+Wave Delay Min: 15
+Wave Delay Max: 20

#Events		;! 18 total

$Formula: ( when 
   ( true ) 
   ( ship-stealthy 
      "Mark1" 
      "Mark2" 
      "Mark3" 
      "Mark4" 
      "Mark5" 
   )
)
+Name: Setup
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 2 ) 
   ( ship-guardian "Alpha 2" "Alpha 3" ) 
   ( send-message-list 
      "Alpha 3" 
      "High" 
      "Alpha3_01" 
      0 
      "Alpha 2" 
      "High" 
      "Alpha2_01" 
      4000 
      "Alpha 3" 
      "High" 
      "Alpha3_02" 
      6000 
      "Alpha 2" 
      "High" 
      "Alpha2_02" 
      6000 
      "Alpha 3" 
      "High" 
      "Alpha3_03" 
      9000 
      "Alpha 2" 
      "High" 
      "Alpha2_03" 
      3000 
      "Alpha 3" 
      "High" 
      "Alpha3_04" 
      10000 
      "Alpha 2" 
      "High" 
      "Alpha2_04" 
      3000 
      "Alpha 3" 
      "High" 
      "Alpha3_05" 
      4000 
   )
)
+Name: Start
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Taurus" ) 
   ( send-message-list 
      "Alpha 2" 
      "High" 
      "Alpha2_05" 
      0 
      "#Disciple" 
      "High" 
      "Disciple_01" 
      6000 
      "Alpha 3" 
      "High" 
      "Alpha3_06" 
      14000 
      "Alpha 2" 
      "High" 
      "Alpha2_06" 
      12000 
   )
)
+Name: Hostiles
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Taurus" ) 
   ( do-nothing ) 
)
+Name: DirDesTaurus
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Taurus", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Capricorn" ) 
   ( do-nothing ) 
)
+Name: DirDesCapricorn
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Capricorn", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Libra" ) 
   ( do-nothing ) 
)
+Name: DirDesLibra
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Libra", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Cancer" ) 
   ( do-nothing ) 
)
+Name: DirDesCancer
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Cancer", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Aquarius" ) 
   ( do-nothing ) 
)
+Name: DirDesAquarius
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Aquarius", -1)
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Mark6" ) 
   ( do-nothing ) 
)
+Name: DirPatrolBeacons
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Patrol Beacons", -1)
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Alpha 1" "Beacon 1" ) 
      300 
   )
   ( add-remove-escort "Beacon 1" 0 ) 
   ( add-remove-escort "Beacon 2" 1 ) 
)
+Name: Beacon1
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( < 
         ( distance "Alpha 1" "Beacon 2" ) 
         300 
      )
      ( is-event-true-delay "Beacon1" 0 ) 
   )
   ( add-remove-escort "Beacon 2" 0 ) 
   ( add-remove-escort "Beacon 3" 1 ) 
)
+Name: Beacon2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( < 
         ( distance "Alpha 1" "Beacon 3" ) 
         300 
      )
      ( is-event-true-delay "Beacon2" 0 ) 
   )
   ( add-remove-escort "Beacon 3" 0 ) 
   ( add-remove-escort "Beacon 4" 1 ) 
)
+Name: Beacon3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( < 
         ( distance "Alpha 1" "Beacon 4" ) 
         300 
      )
      ( is-event-true-delay "Beacon3" 0 ) 
   )
   ( add-remove-escort "Beacon 4" 0 ) 
   ( add-remove-escort "Beacon 5" 1 ) 
)
+Name: Beacon4
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( < 
         ( distance "Alpha 1" "Beacon 5" ) 
         300 
      )
      ( is-event-true-delay "Beacon5" 0 ) 
   )
   ( add-remove-escort "Beacon 5" 0 ) 
)
+Name: Beacon5
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Mark6" ) 
   ( send-message-list 
      "Alpha 3" 
      "High" 
      "Alpha3_07" 
      0 
      "#Disciple" 
      "High" 
      "Disciple_02" 
      5000 
   )
)
+Name: AllDone
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: DirRTB
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Objective:  XSTR("Return to Base", -1)
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Alpha 2" ) 36 ) 
   ( ship-invulnerable "Alpha 2" ) 
)
+Name: SA2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Alpha 3" ) 33 ) 
   ( ship-invulnerable "Alpha 3" ) 
)
+Name: SA3
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 1 total

$Type: Primary
+Name: Patrol Field
$MessageNew:  XSTR("Patrol Asteroid Field", -1)
$end_multi_text
$Formula: ( is-event-true-delay "AllDone" 0 ) 

#Waypoints		;! 0 lists total


#Messages		;! 15 total


$Name: Alpha3_01
$Team: -1
$MessageNew:  XSTR("Okay, we got... what, five? Five beacons? That it?", -1)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: FOEP_M2_M01.ogg

$Name: Alpha2_01
$Team: -1
$MessageNew:  XSTR("Think so... five beacons to the whole system? That corvette could be anywhere!", -1)
$end_multi_text
+AVI Name: Head-TP7
+Wave Name: FOEP_M2_M02.ogg

$Name: Alpha3_02
$Team: -1
$MessageNew:  XSTR("Well, there are other search teams as well, obviously. I mean, duh.", -1)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: FOEP_M2_M03.ogg

$Name: Alpha2_02
$Team: -1
$MessageNew:  XSTR("'Three-man search teams' aren't going to do jack in an entire star system - there aren't enough fighters in the GTVA, nevermind 6th Fleet!", -1)
$end_multi_text
+AVI Name: Head-TP7
+Wave Name: FOEP_M2_M04.ogg

$Name: Alpha3_03
$Team: -1
$MessageNew:  XSTR("That's not our fault.", -1)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: FOEP_M2_M05.ogg

$Name: Alpha2_03
$Team: -1
$MessageNew:  XSTR("We're only going to find the Rook if 6th Fleet gets its act together and sends out its much-vaunted warships to actually locate and hunt down that ship!", -1)
$end_multi_text
+AVI Name: Head-TP7
+Wave Name: FOEP_M2_M06.ogg

$Name: Alpha3_04
$Team: -1
$MessageNew:  XSTR("Would you stop knocking 6th Fleet?!", -1)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: FOEP_M2_M07.ogg

$Name: Alpha2_04
$Team: -1
$MessageNew:  XSTR("I'm not knocking 6th Fleet... it's knocking itself...", -1)
$end_multi_text
+AVI Name: Head-TP7
+Wave Name: FOEP_M2_M08.ogg

$Name: Alpha3_05
$Team: -1
$MessageNew:  XSTR("Just cut it out, Berk.", -1)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: FOEP_M2_M09.ogg

$Name: Alpha2_05
$Team: -1
$MessageNew:  XSTR("Hey, guys... uh... are there s'posed to be NTF fighters in this asteroid field?", -1)
$end_multi_text
+AVI Name: Head-TP7
+Wave Name: FOEP_M2_M10.ogg

$Name: Disciple_01
$Team: -1
$MessageNew:  XSTR("Disciple here. Those fighters are most likely remnants of the last NTF push into Epsilon Pegasi that didn't make it back to Polaris with the rest of Koth's fleet. Might as well clear them out while you're here, pilots.", -1)
$end_multi_text
+Wave Name: FOEP_M2_M11.ogg

$Name: Alpha3_06
$Team: -1
$MessageNew:  XSTR("Rumour is, they have a rearm-resupply base somewhere on the edge of 'Pegasi, from which they launch attacks against us. We haven't found it yet, of course, but not for lack of trying...", -1)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: FOEP_M2_M12.ogg

$Name: Alpha2_06
$Team: -1
$MessageNew:  XSTR("You get upset about me criticising the fleet, then you go and say... no, actually, nevermind. Just, just don't bother, alright?", -1)
$end_multi_text
+AVI Name: Head-TP7
+Wave Name: FOEP_M2_M13.ogg

$Name: Alpha3_07
$Team: -1
$MessageNew:  XSTR("We've patrolled the entire route, Command... no sign of the corvette here.", -1)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: FOEP_M2_M14.ogg

$Name: Disciple_02
$Team: -1
$MessageNew:  XSTR("Understood, Alpha. Admiral says for you to come on home now.", -1)
$end_multi_text
+Wave Name: FOEP_M2_M15.ogg

#Reinforcements		;! 0 total


#Background bitmaps		;! 39 total

$Num stars: 2000
$Ambient light level: 7895160

$Bitmap List:
$Sun: SunRed
+Angles: 0.488692 0.000000 4.886918
+Scale: 0.300000
$Starbitmap: nebulA1-main
+Angles: 5.585049 0.000000 0.488692
+ScaleX: 8.000000
+ScaleY: 8.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA2-main
+Angles: 0.349066 0.000000 2.076940
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA3-whisp
+Angles: 4.974180 5.759580 0.349066
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA4-whisp
+Angles: 6.195910 4.537850 0.506145
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA5-whisp
+Angles: 1.047200 1.047200 2.530730
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA6-whisp
+Angles: 0.174533 0.000000 2.617990
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA7-whisp
+Angles: 0.000000 0.000000 1.047200
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA8-whisp
+Angles: 0.244346 0.000000 2.443460
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA9-whisp
+Angles: 1.378810 0.000000 2.076940
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA10-whisp
+Angles: 5.497780 0.785398 6.021380
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA11-whisp
+Angles: 2.251470 0.000000 1.919860
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA12-whisp
+Angles: 4.712390 3.141590 1.745330
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA14-whisp
+Angles: 5.934110 0.000000 0.174533
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA4-whisp
+Angles: 5.393060 0.174533 4.014250
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA6-whisp
+Angles: 5.829390 1.570800 3.752450
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA7-whisp
+Angles: 4.886920 4.712390 4.014250
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA11-whisp
+Angles: 1.570800 0.174533 5.218530
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA6-whisp
+Angles: 0.488692 0.000000 5.061450
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA8-whisp
+Angles: 1.378810 1.047200 6.091190
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA9-whisp
+Angles: 0.872664 1.570800 5.585050
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA6-whisp
+Angles: 6.091190 0.000000 2.617990
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA6-whisp
+Angles: 5.759580 0.488692 2.251470
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA4-whisp
+Angles: 4.712390 1.570800 3.316120
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA12-whisp
+Angles: 2.164210 3.822270 1.815140
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA13-whisp
+Angles: 5.759580 0.785398 0.698131
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA3-whisp
+Angles: 5.759580 0.000000 1.047200
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA4-whisp
+Angles: 5.829390 4.345870 0.925024
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA10-whisp
+Angles: 0.523598 6.195910 1.832590
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA10-whisp
+Angles: 0.506145 3.141590 1.919860
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA10-whisp
+Angles: 5.497780 1.745330 1.309000
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA4-whisp
+Angles: 0.785398 1.570800 1.832590
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA8-whisp
+Angles: 1.047200 5.235980 1.919860
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA3-whisp
+Angles: 1.396260 0.000000 1.919860
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA13-whisp
+Angles: 1.483530 4.712390 1.745330
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA12-whisp
+Angles: 0.872664 1.221730 2.268930
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA8-whisp
+Angles: 0.872664 1.570800 2.164210
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA13-whisp
+Angles: 5.759580 3.577920 1.274090
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA4-whisp
+Angles: 5.235980 0.000000 1.047200
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA11-whisp
+Angles: 4.712390 0.000000 0.872664
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

$Density: 100
+Field Type: 1
+Debris Genre: 0
+Field Debris Type: 1
$Average Speed: 0.000000
$Minimum: -10000.000000, -2000.000000, 1000.000000
$Maximum: 10000.000000, 2000.000000, 9000.000000

#Music

$Event Music: 3: Leviticus
$Briefing Music: Brief2

#End

