#Mission Info

$Version: 0.10
$Name:  XSTR("Titan’s End ", -1)
$Author: fightermedic
$Created: 08/16/11 at 10:13:50
$Modified: 08/28/11 at 00:07:14
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 128

+Disallow Support: 0

+Hull Repair Ceiling: 0.000000

+Subsystem Repair Ceiling: 100.000000

+Viewer pos: -8423.772461, 11847.702148, 12061.989258
+Viewer orient:
	-0.934773, -0.000007, -0.355246,
	0.138578, 0.920770, -0.364664,
	0.327102, -0.390107, -0.860709


$Skybox Model: generic-seamless-box.pof

$AI Profile: FS2 RETAIL

#Command Briefing

#Briefing
$start_briefing
$num_stages: 0
$end_briefing

#Debriefing_info

$Num stages: 0

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Hercules"	5
	"GTF Hercules Mark II"	5
	"GTF Ares"	5
	"GTF Erinyes"	5
	"GTF Loki"	5
	"GTF Pegasus"	5
	"GTF Perseus"	5
	"GTF Myrmidon"	5
	"SF Mara (terrans)"	5
	"GTB Artemis"	5
	"GTB Artemis D.H."	5
	"GTB Medusa"	5
	"GTB Ursa"	5
	"GTB Zeus"	5
	"GTB Boanerges"	5
	"GVF Ptah"	5
)

+Weaponry Pool: (
	"Subach HL-7"	16
	"Subach HL-D"	16
	"Mekhu HL-7"	16
	"Mekhu HL-7D"	16
	"Akheton SDG"	16
	"Morning Star"	16
	"MorningStar D"	16
	"Prometheus R"	16
	"Prometheus S"	16
	"Prometheus D"	16
	"Maxim"	20
	"Maxim D"	16
	"UD-8 Kayser"	26
	"UD-D Kayser"	16
	"Circe"	16
	"Lamprey"	16
	"Rockeye"	500
	"Rockeye D"	500
	"Tempest"	500
	"Tempest D"	500
	"Hornet"	500
	"Hornet D"	500
	"Tornado"	788
	"Tornado D"	500
	"Harpoon"	644
	"Harpoon D"	500
	"Harpoon#Weak"	500
	"Trebuchet"	530
	"TAG-A"	500
	"TAG-B"	500
	"TAG-C"	500
	"Piranha"	500
	"Stiletto II"	500
	"Infyrno"	500
	"Infyrno D"	500
	"Cyclops"	524
	"Cyclops#short"	500
	"Helios"	500
	"EMP Adv."	500
)

#Objects		;! 144 total

$Name: Alpha 1		;! Object #0
$Class: GTF Ulysses
$Team: Friendly
$Location: -691.021362, 4103.393555, 10682.037109
$Orientation:
	-0.980344, 0.018587, -0.196427,
	0.070994, 0.962104, -0.263280,
	0.184089, -0.272050, -0.944510
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Maxim" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Titan		;! Object #1
$Class: GTF Ulysses
$Team: Hostile
$Location: -12017.045898, 25.677128, -5426.569824
$Orientation:
	0.721137, -0.384827, -0.576085,
	0.541058, 0.832180, 0.121391,
	0.432689, -0.399235, 0.808329
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "escort" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 100
+Group: 0
+Use Table Score:
+Score: 8

$Name: Antagonist 1		;! Object #2
$Class: SD Ravana
$Team: Hostile
$Location: -18849.855469, 418.775879, -458.545685
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 670

$Name: Rakshasa 1		;! Object #3
$Class: SC Rakshasa
$Team: Hostile
$Location: -17249.546875, 418.775879, 3158.223877
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 300

$Name: Rakshasa 2		;! Object #4
$Class: SC Rakshasa
$Team: Hostile
$Location: -20233.457031, 418.775879, 3475.999268
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 300

$Name: Moloch 1		;! Object #5
$Class: SCv Moloch
$Team: Hostile
$Location: -19229.132813, 418.775879, 3005.997314
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 440

$Name: Moloch 2		;! Object #6
$Class: SCv Moloch
$Team: Hostile
$Location: -17886.109375, 418.775879, 1790.133057
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 440

$Name: Garnak 1		;! Object #7
$Class: GTC Leviathan
$Team: Hostile
$Location: -6929.962891, 0.000000, -5445.465820
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 200

$Name: Garnak 2		;! Object #8
$Class: GTC Leviathan
$Team: Hostile
$Location: -3697.855469, 0.000000, -11267.214844
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 200

$Name: Redcoat 1		;! Object #9
$Class: GTC Fenris
$Team: Hostile
$Location: -5489.854980, 0.000000, -4733.256836
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: Redcoat 2		;! Object #10
$Class: GTC Fenris
$Team: Hostile
$Location: -4551.595215, 0.000000, -4800.042969
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "hidden-from-sensors" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: Redcoat 3		;! Object #11
$Class: GTC Fenris
$Team: Hostile
$Location: -4987.298828, 0.000000, -5191.509277
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: Redcoat 4		;! Object #12
$Class: GTC Fenris
$Team: Hostile
$Location: -3879.796875, 0.000000, -5443.273438
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: Redcoat 5		;! Object #13
$Class: GTC Fenris
$Team: Hostile
$Location: -4081.369141, 0.000000, -6046.478516
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: Redcoat 6		;! Object #14
$Class: GTC Fenris
$Team: Hostile
$Location: -4917.698242, 0.000000, -11005.802734
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: Slasher 1		;! Object #15
$Class: GTCv Deimos
$Team: Hostile
$Location: -7017.909668, 0.000000, -7298.081055
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 800

$Name: Slasher 2		;! Object #16
$Class: GTCv Deimos
$Team: Hostile
$Location: -4986.154785, 0.000000, -7798.504883
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 800

$Name: Slasher 3		;! Object #17
$Class: GTCv Deimos
$Team: Hostile
$Location: -2950.904297, 0.000000, -8116.296387
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 800

$Name: Garnak 3		;! Object #18
$Class: GTC Aeolus
$Team: Hostile
$Location: -5990.816895, 0.000000, -6402.199219
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 500

$Name: Garnak 4		;! Object #19
$Class: GTC Aeolus
$Team: Hostile
$Location: -4123.520996, 0.000000, -6782.495117
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 500

$Name: Garnak 5		;! Object #20
$Class: GTC Aeolus
$Team: Hostile
$Location: -4310.704102, 0.000000, -11833.921875
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 500

$Name: Echnaton		;! Object #21
$Class: GVD Hatshepsut
$Team: Friendly
$Location: 1700.407227, -661.921265, -870.820923
$Orientation:
	-0.460475, 0.875385, -0.147206,
	0.439000, 0.080440, -0.894883,
	-0.771523, -0.476692, -0.421333
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Dust" 50 ) ( ai-chase "Titan" 40 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1400

$Name: Psion		;! Object #22
$Class: GVD Hatshepsut
$Team: Friendly
$Location: -1364.730835, 1516.846680, 8418.235352
$Orientation:
	-0.884845, 0.026828, 0.465114,
	-0.111944, 0.956850, -0.268156,
	-0.452238, -0.289344, -0.843660
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Titan" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1400

$Name: Nofretete		;! Object #23
$Class: GVD Typhon
$Team: Friendly
$Location: -18153.011719, -1721.540039, 10712.624023
$Orientation:
	-0.920434, 0.380188, -0.090871,
	0.378349, 0.924909, 0.037353,
	0.098249, 0.000000, -0.995162
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Hellspawn" 50 ) ( ai-chase "Titan" 40 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1400

$Name: Achilles		;! Object #24
$Class: GTD Hecate
$Team: Friendly
$Location: -144.588120, 4758.166992, 10732.044922
$Orientation:
	-0.808965, 0.000000, 0.587857,
	0.000000, 1.000000, 0.000000,
	-0.587857, 0.000000, -0.808965
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Titan" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 80
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1300

$Name: Dust		;! Object #25
$Class: GTF Ulysses
$Team: Hostile
$Location: -5470.712402, 0.000000, -9165.476563
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Hellspawn		;! Object #26
$Class: SD Demon
$Team: Hostile
$Location: -16849.759766, 418.775879, -1866.083740
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-base
+Subsystem: turret02-base
+Subsystem: turret03a-base
+Subsystem: turret04-base
+Subsystem: turret05-base
+Subsystem: turret06a-base
+Subsystem: turret07a-base
+Subsystem: turret08-base
+Subsystem: turret09-base
+Subsystem: turret10-base
+Subsystem: turret11-base
+Subsystem: turret12-base
+Subsystem: turret13-base
+Subsystem: turret14-base
+Subsystem: turret15-base
+Subsystem: turret16-base
+Subsystem: turret17-base
+Subsystem: turret18-base
+Subsystem: turret19-base
+Subsystem: turret20-base
+Subsystem: turret21-base
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 840

$Name: 4th-fleet Striker 2		;! Object #27
$Class: GVCv Sobek
$Team: Friendly
$Location: 3431.128906, 2290.611572, 967.904053
$Orientation:
	-0.358844, 0.872919, -0.330518,
	0.525344, -0.103809, -0.844534,
	-0.771521, -0.476692, -0.421332
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 400

$Name: 4th-fleet Striker 1		;! Object #28
$Class: GVCv Sobek
$Team: Friendly
$Location: 4809.195801, 522.744507, -191.526978
$Orientation:
	-0.358844, 0.872919, -0.330518,
	0.525344, -0.103809, -0.844534,
	-0.771521, -0.476692, -0.421332
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 400

$Name: 4th-fleet Striker 3		;! Object #29
$Class: GVCv Sobek
$Team: Friendly
$Location: 1698.983887, -1055.597046, 2448.281738
$Orientation:
	-0.358844, 0.872919, -0.330518,
	0.525344, -0.103809, -0.844534,
	-0.771521, -0.476692, -0.421332
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 400

$Name: Horus		;! Object #30
$Class: GVD Typhon
$Team: Friendly
$Location: 3241.596191, 619.789917, -3609.015625
$Orientation:
	0.330989, -0.868140, 0.369836,
	-0.564898, 0.131649, 0.814591,
	-0.755868, -0.478541, -0.446837
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Dust" 50 ) ( ai-chase "Titan" 40 ) ( ai-chase-wing "Redcoat" 45 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1000

$Name: 4th-fleet right flank 2		;! Object #31
$Class: GVC Mentu
$Team: Friendly
$Location: 3273.578613, -3439.383057, 1700.146240
$Orientation:
	-0.358844, 0.872919, -0.330518,
	0.525344, -0.103809, -0.844534,
	-0.771521, -0.476692, -0.421332
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: 4th-fleet right flank 1		;! Object #32
$Class: GVC Mentu
$Team: Friendly
$Location: 3692.656738, -2665.359619, 1865.271973
$Orientation:
	-0.358844, 0.872919, -0.330518,
	0.525344, -0.103809, -0.844534,
	-0.771521, -0.476692, -0.421332
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: 4th-fleet left flank 1		;! Object #33
$Class: GVC Mentu
$Team: Friendly
$Location: 4910.612793, 3744.524170, -1217.942627
$Orientation:
	-0.358844, 0.872919, -0.330518,
	0.525344, -0.103809, -0.844534,
	-0.771521, -0.476692, -0.421332
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: 4th-fleet left flank 2		;! Object #34
$Class: GVC Mentu
$Team: Friendly
$Location: 6301.611816, 4865.935547, -717.817505
$Orientation:
	-0.358844, 0.872919, -0.330518,
	0.525344, -0.103809, -0.844534,
	-0.771521, -0.476692, -0.421332
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: Ramses		;! Object #35
$Class: GVD Hatshepsut
$Team: Friendly
$Location: 1291.245117, -2059.249512, 7053.319824
$Orientation:
	0.422390, 0.763632, -0.488316,
	0.785536, -0.577189, -0.223127,
	-0.452238, -0.289344, -0.843659
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Titan" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1400

$Name: Gizeh		;! Object #36
$Class: GVD Hatshepsut
$Team: Friendly
$Location: -4109.188965, -2181.733887, 10560.855469
$Orientation:
	0.593605, -0.803629, -0.042583,
	-0.665668, -0.520058, 0.535187,
	-0.452238, -0.289344, -0.843659
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Titan" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
+Subsystem: turret28
+Subsystem: turret29
+Subsystem: turret30
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1400

$Name: Psion Striker 1		;! Object #37
$Class: GVCv Sobek
$Team: Friendly
$Location: 4356.845215, -3589.974365, 13969.111328
$Orientation:
	-0.887331, 0.181483, 0.423920,
	0.070994, 0.962104, -0.263280,
	-0.455636, -0.203521, -0.866588
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 400

$Name: Psion Striker 2		;! Object #38
$Class: GVCv Sobek
$Team: Friendly
$Location: 1806.023804, -2779.047607, 15732.798828
$Orientation:
	-0.887331, 0.181483, 0.423920,
	0.070994, 0.962104, -0.263280,
	-0.455636, -0.203521, -0.866588
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 400

$Name: Psion Striker 3		;! Object #39
$Class: GVCv Sobek
$Team: Friendly
$Location: -558.112549, -2991.396973, 16905.773438
$Orientation:
	-0.887331, 0.181483, 0.423920,
	0.070994, 0.962104, -0.263280,
	-0.455636, -0.203521, -0.866588
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 400

$Name: Gizeh Striker 1		;! Object #40
$Class: GVCv Sobek
$Team: Friendly
$Location: -8646.751953, 1574.839844, 10851.289063
$Orientation:
	-0.887331, 0.181483, 0.423920,
	0.070994, 0.962104, -0.263280,
	-0.455636, -0.203521, -0.866588
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 400

$Name: Gizeh Striker 2		;! Object #41
$Class: GVCv Sobek
$Team: Friendly
$Location: -8359.609375, -979.075195, 12379.234375
$Orientation:
	-0.887331, 0.181483, 0.423920,
	0.070994, 0.962104, -0.263280,
	-0.455636, -0.203521, -0.866588
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 400

$Name: Gizeh Striker 3		;! Object #42
$Class: GVCv Sobek
$Team: Friendly
$Location: -9753.541016, 1529.518311, 12281.957031
$Orientation:
	-0.887331, 0.181483, 0.423920,
	0.070994, 0.962104, -0.263280,
	-0.455636, -0.203521, -0.866588
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 400

$Name: Ramses striker 1		;! Object #43
$Class: GVCv Sobek
$Team: Friendly
$Location: 5009.484863, -839.701904, 5835.539063
$Orientation:
	-0.887331, 0.181483, 0.423920,
	0.070994, 0.962104, -0.263280,
	-0.455636, -0.203521, -0.866588
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 400

$Name: Ramses striker 2		;! Object #44
$Class: GVCv Sobek
$Team: Friendly
$Location: 3677.389648, 1861.047363, 6631.076172
$Orientation:
	-0.887331, 0.181483, 0.423920,
	0.070994, 0.962104, -0.263280,
	-0.455636, -0.203521, -0.866588
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 400

$Name: Ramses striker 3		;! Object #45
$Class: GVCv Sobek
$Team: Friendly
$Location: 4584.760254, -1057.343872, 6805.822266
$Orientation:
	-0.887331, 0.181483, 0.423920,
	0.070994, 0.962104, -0.263280,
	-0.455636, -0.203521, -0.866588
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 400

$Name: 2nd-Fleet left flank 1		;! Object #46
$Class: GVC Aten
$Team: Friendly
$Location: -13540.901367, 2467.739258, 11816.016602
$Orientation:
	-0.995162, 0.000000, -0.098249,
	0.000000, 1.000000, 0.000000,
	0.098249, 0.000000, -0.995162
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 90

$Name: 2nd-Fleet left flank 3		;! Object #47
$Class: GVCv Sobek
$Team: Friendly
$Location: -13763.842773, 0.000000, 13651.264648
$Orientation:
	-0.999767, 0.000000, -0.021591,
	0.000000, 1.000000, 0.000000,
	0.021591, 0.000000, -0.999767
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 400

$Name: 2nd-Fleet left flank 2		;! Object #48
$Class: GVCv Sobek
$Team: Friendly
$Location: -13059.979492, 0.000000, 12776.045898
$Orientation:
	-0.999767, 0.000000, -0.021591,
	0.000000, 1.000000, 0.000000,
	0.021591, 0.000000, -0.999767
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 400

$Name: 2nd-Fleet left flank 4		;! Object #49
$Class: GVC Aten
$Team: Friendly
$Location: -14086.449219, 2467.739258, 12872.240234
$Orientation:
	-0.995162, 0.000000, -0.098249,
	0.000000, 1.000000, 0.000000,
	0.098249, 0.000000, -0.995162
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 90

$Name: 2nd-Fleet right flank 4		;! Object #50
$Class: GVCv Sobek
$Team: Friendly
$Location: -21110.240234, 2582.487305, 12700.220703
$Orientation:
	-0.989008, 0.000000, -0.147863,
	0.000000, 1.000000, 0.000000,
	0.147863, 0.000000, -0.989008
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 400

$Name: 2nd-Fleet right flank 3		;! Object #51
$Class: GVCv Sobek
$Team: Friendly
$Location: -20557.892578, 2582.487305, 11144.117188
$Orientation:
	-0.994844, 0.000000, 0.101418,
	0.000000, 1.000000, 0.000000,
	-0.101418, 0.000000, -0.994844
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 400

$Name: 2nd-Fleet right flank 1		;! Object #52
$Class: GVC Aten
$Team: Friendly
$Location: -19271.271484, 3176.581543, 12174.207031
$Orientation:
	-0.995162, 0.000000, -0.098249,
	0.000000, 1.000000, 0.000000,
	0.098249, 0.000000, -0.995162
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 90

$Name: 2nd-Fleet right flank 2		;! Object #53
$Class: GVC Aten
$Team: Friendly
$Location: -20156.029297, 3176.581543, 11217.097656
$Orientation:
	-0.995162, 0.000000, -0.098249,
	0.000000, 1.000000, 0.000000,
	0.098249, 0.000000, -0.995162
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 90

$Name: 2nd-fleet Striker 1		;! Object #54
$Class: GVCv Sobek
$Team: Friendly
$Location: -16875.408203, -2722.748779, 14249.959961
$Orientation:
	-0.995162, 0.000000, -0.098249,
	0.000000, 1.000000, 0.000000,
	0.098249, 0.000000, -0.995162
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 400

$Name: 2nd-fleet Striker 2		;! Object #55
$Class: GVCv Sobek
$Team: Friendly
$Location: -18245.164063, -2722.748779, 14492.203125
$Orientation:
	-0.995162, 0.000000, -0.098249,
	0.000000, 1.000000, 0.000000,
	0.098249, 0.000000, -0.995162
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 400

$Name: 2nd-fleet Striker 3		;! Object #56
$Class: GVCv Sobek
$Team: Friendly
$Location: -20021.287109, -2722.748779, 15244.331055
$Orientation:
	-0.995162, 0.000000, -0.098249,
	0.000000, 1.000000, 0.000000,
	0.098249, 0.000000, -0.995162
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 400

$Name: Pharaoh		;! Object #57
$Class: GTF Ulysses
$Team: Friendly
$Location: 536.430603, 458.775818, 12007.636719
$Orientation:
	-0.857341, 0.152980, 0.491503,
	-0.032121, 0.937065, -0.347690,
	-0.513757, -0.313874, -0.798467
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "Titan" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 100
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Alpha 2		;! Object #58
$Class: GTF Ulysses
$Team: Friendly
$Location: -273.462769, 4099.733398, 10443.054688
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Maxim" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Alpha 3		;! Object #59
$Class: GTF Ulysses
$Team: Friendly
$Location: -427.228943, 4099.733398, 10354.902344
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Maxim" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Alpha 4		;! Object #60
$Class: GTF Ulysses
$Team: Friendly
$Location: -468.539795, 4099.733398, 10528.257813
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Maxim" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Shade		;! Object #61
$Class: GTF Ulysses
$Team: Hostile
$Location: -12007.083008, 9465.860352, -5039.142090
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Shade Path" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 370 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 100
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Gamma 1		;! Object #62
$Class: GTB Artemis
$Team: Friendly
$Location: -435.427002, 3890.490967, 12058.148438
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" )
+Secondary Banks: ( "Trebuchet" "Cyclops" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Gamma 2		;! Object #63
$Class: GTB Artemis
$Team: Friendly
$Location: -751.243530, 3890.490967, 12298.871094
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" )
+Secondary Banks: ( "Trebuchet" "Cyclops" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Gamma 3		;! Object #64
$Class: GTB Artemis
$Team: Friendly
$Location: -1137.312134, 3890.490967, 11957.570313
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" )
+Secondary Banks: ( "Trebuchet" "Cyclops" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Beta 1		;! Object #65
$Class: GTB Artemis
$Team: Friendly
$Location: 858.496826, 3799.931152, 10569.661133
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" )
+Secondary Banks: ( "Trebuchet" "Cyclops" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Beta 2		;! Object #66
$Class: GTB Artemis
$Team: Friendly
$Location: 555.370361, 3799.931152, 10205.136719
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" )
+Secondary Banks: ( "Trebuchet" "Cyclops" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Beta 3		;! Object #67
$Class: GTB Artemis
$Team: Friendly
$Location: 1053.778198, 3799.931152, 9753.308594
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" )
+Secondary Banks: ( "Trebuchet" "Cyclops" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Argon 1		;! Object #68
$Class: SF Mara (terrans)
$Team: Hostile
$Location: -10794.245117, 7943.417969, -5882.685547
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Argon 2		;! Object #69
$Class: SF Mara (terrans)
$Team: Hostile
$Location: -10650.971680, 7943.417969, -5682.980469
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Argon 3		;! Object #70
$Class: SF Mara (terrans)
$Team: Hostile
$Location: -10843.346680, 7943.417969, -5463.476563
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Argon 4		;! Object #71
$Class: SF Mara (terrans)
$Team: Hostile
$Location: -11041.264648, 7943.417969, -5669.402344
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" )
+Secondary Banks: ( "Harpoon" "Tornado" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Theseus 1		;! Object #72
$Class: GTF Perseus
$Team: Hostile
$Location: -12985.154297, 7943.417969, -5152.916016
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Maxim" )
+Secondary Banks: ( "Harpoon" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Theseus 2		;! Object #73
$Class: GTF Perseus
$Team: Hostile
$Location: -13178.240234, 7943.417969, -5369.447266
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Maxim" )
+Secondary Banks: ( "Harpoon" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Theseus 3		;! Object #74
$Class: GTF Perseus
$Team: Hostile
$Location: -13423.858398, 7943.417969, -5203.947266
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Maxim" )
+Secondary Banks: ( "Harpoon" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Theseus 4		;! Object #75
$Class: GTF Perseus
$Team: Hostile
$Location: -13278.755859, 7943.417969, -4972.103516
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "UD-8 Kayser" "Maxim" )
+Secondary Banks: ( "Harpoon" "Trebuchet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 14

$Name: Sleipnir 1		;! Object #76
$Class: GTF Ulysses
$Team: Hostile
$Location: -9339.417969, -0.000000, -3814.179199
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-ignore "Psion" 50 ) ( ai-ignore "Gizeh" 50 ) ( ai-ignore "Ramses" 50 ) )
$Cargo 1:  XSTR("Bombs", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Megabomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "hidden-from-sensors" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 7

$Name: Sleipnir 2		;! Object #77
$Class: GTF Ulysses
$Team: Hostile
$Location: -9886.398438, -0.000000, -3485.467041
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-ignore "Psion" 50 ) ( ai-ignore "Gizeh" 50 ) ( ai-ignore "Ramses" 50 ) )
$Cargo 1:  XSTR("Bombs", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Megabomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "hidden-from-sensors" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 7

$Name: Sleipnir 3		;! Object #78
$Class: GTF Ulysses
$Team: Hostile
$Location: -10200.953125, -0.000000, -4036.034180
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-ignore "Psion" 50 ) ( ai-ignore "Gizeh" 50 ) ( ai-ignore "Ramses" 50 ) )
$Cargo 1:  XSTR("Bombs", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Megabomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "hidden-from-sensors" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 7

$Name: Sleipnir 4		;! Object #79
$Class: GTF Ulysses
$Team: Hostile
$Location: -9820.255859, -0.000000, -4495.892578
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-ignore "Psion" 50 ) ( ai-ignore "Gizeh" 50 ) ( ai-ignore "Ramses" 50 ) )
$Cargo 1:  XSTR("Bombs", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Megabomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "hidden-from-sensors" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 7

$Name: Ego 1		;! Object #80
$Class: GTF Ulysses
$Team: Hostile
$Location: -8408.589844, -0.000000, -2936.780518
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-ignore "Psion" 50 ) ( ai-ignore "Gizeh" 50 ) ( ai-ignore "Ramses" 50 ) )
$Cargo 1:  XSTR("Bombs", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Megabomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "hidden-from-sensors" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 7

$Name: Ego 2		;! Object #81
$Class: GTF Ulysses
$Team: Hostile
$Location: -8979.859375, -0.000000, -2658.338135
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-ignore "Psion" 50 ) ( ai-ignore "Gizeh" 50 ) ( ai-ignore "Ramses" 50 ) )
$Cargo 1:  XSTR("Bombs", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Megabomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "hidden-from-sensors" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 7

$Name: Ego 3		;! Object #82
$Class: GTF Ulysses
$Team: Hostile
$Location: -9286.742188, -0.000000, -3172.243896
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-ignore "Psion" 50 ) ( ai-ignore "Gizeh" 50 ) ( ai-ignore "Ramses" 50 ) )
$Cargo 1:  XSTR("Bombs", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Megabomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "hidden-from-sensors" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 7

$Name: Ego 4		;! Object #83
$Class: GTF Ulysses
$Team: Hostile
$Location: -8776.144531, -0.000000, -3623.265137
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-ignore "Psion" 50 ) ( ai-ignore "Gizeh" 50 ) ( ai-ignore "Ramses" 50 ) )
$Cargo 1:  XSTR("Bombs", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Megabomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "hidden-from-sensors" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 7

$Name: Cancer 1		;! Object #84
$Class: GTF Ulysses
$Team: Hostile
$Location: -11716.479492, -0.000000, -2087.709961
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-ignore "Psion" 50 ) ( ai-ignore "Gizeh" 50 ) ( ai-ignore "Ramses" 50 ) )
$Cargo 1:  XSTR("Bombs", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Megabomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "hidden-from-sensors" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 7

$Name: Cancer 2		;! Object #85
$Class: GTF Ulysses
$Team: Hostile
$Location: -12022.270508, -0.000000, -1971.038940
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-ignore "Psion" 50 ) ( ai-ignore "Gizeh" 50 ) ( ai-ignore "Ramses" 50 ) )
$Cargo 1:  XSTR("Bombs", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Megabomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "hidden-from-sensors" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 7

$Name: Cancer 3		;! Object #86
$Class: GTF Ulysses
$Team: Hostile
$Location: -12550.739258, -0.000000, -2696.369141
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-ignore "Psion" 50 ) ( ai-ignore "Gizeh" 50 ) ( ai-ignore "Ramses" 50 ) )
$Cargo 1:  XSTR("Bombs", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Megabomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "hidden-from-sensors" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 7

$Name: Cancer 4		;! Object #87
$Class: GTF Ulysses
$Team: Hostile
$Location: -12195.399414, -0.000000, -3077.297852
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-ignore "Psion" 50 ) ( ai-ignore "Gizeh" 50 ) ( ai-ignore "Ramses" 50 ) )
$Cargo 1:  XSTR("Bombs", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Megabomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "hidden-from-sensors" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 7

$Name: Heman 1		;! Object #88
$Class: GTF Ulysses
$Team: Hostile
$Location: -10642.578125, -0.000000, -1020.055237
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-ignore "Psion" 50 ) ( ai-ignore "Gizeh" 50 ) ( ai-ignore "Ramses" 50 ) )
$Cargo 1:  XSTR("Bombs", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Megabomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "hidden-from-sensors" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 7

$Name: Heman 2		;! Object #89
$Class: GTF Ulysses
$Team: Hostile
$Location: -11130.101563, -0.000000, -729.568054
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-ignore "Psion" 50 ) ( ai-ignore "Gizeh" 50 ) ( ai-ignore "Ramses" 50 ) )
$Cargo 1:  XSTR("Bombs", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Megabomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "hidden-from-sensors" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 7

$Name: Heman 3		;! Object #90
$Class: GTF Ulysses
$Team: Hostile
$Location: -11374.808594, -0.000000, -1418.116333
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-ignore "Psion" 50 ) ( ai-ignore "Gizeh" 50 ) ( ai-ignore "Ramses" 50 ) )
$Cargo 1:  XSTR("Bombs", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Megabomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "hidden-from-sensors" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 7

$Name: Heman 4		;! Object #91
$Class: GTF Ulysses
$Team: Hostile
$Location: -10845.423828, -0.000000, -1868.455200
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-ignore "Psion" 50 ) ( ai-ignore "Gizeh" 50 ) ( ai-ignore "Ramses" 50 ) )
$Cargo 1:  XSTR("Bombs", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Megabomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "hidden-from-sensors" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 7

$Name: Ramses punch 1		;! Object #92
$Class: GVB Sekhmet
$Team: Friendly
$Location: 1524.168823, 0.000000, 7621.890137
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Ramses punch 2		;! Object #93
$Class: GVB Sekhmet
$Team: Friendly
$Location: 1329.532593, 0.000000, 7733.927246
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Ramses punch 3		;! Object #94
$Class: GVB Sekhmet
$Team: Friendly
$Location: 1117.457397, 0.000000, 7460.363281
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Ramses punch 4		;! Object #95
$Class: GVB Sekhmet
$Team: Friendly
$Location: 1300.771606, 0.000000, 7259.438965
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Gizeh Punch 1		;! Object #96
$Class: GVB Sekhmet
$Team: Friendly
$Location: -3297.009277, 0.000000, 12382.699219
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Gizeh Punch 2		;! Object #97
$Class: GVB Sekhmet
$Team: Friendly
$Location: -2970.856445, 0.000000, 12306.541016
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Gizeh Punch 3		;! Object #98
$Class: GVB Sekhmet
$Team: Friendly
$Location: -3417.216309, 0.000000, 12150.625000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Gizeh Punch 4		;! Object #99
$Class: GVB Sekhmet
$Team: Friendly
$Location: -2965.704102, 0.000000, 11996.167969
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Psion Punch 1		;! Object #100
$Class: GVB Sekhmet
$Team: Friendly
$Location: -1097.444458, 0.000000, 10041.242188
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Psion Punch 2		;! Object #101
$Class: GVB Sekhmet
$Team: Friendly
$Location: -661.386719, 0.000000, 9721.755859
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Psion Punch 3		;! Object #102
$Class: GVB Sekhmet
$Team: Friendly
$Location: -818.958557, 0.000000, 9457.099609
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Psion Punch 4		;! Object #103
$Class: GVB Sekhmet
$Team: Friendly
$Location: -1251.291626, 0.000000, 9708.740234
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Emperors Fist 1		;! Object #104
$Class: GVB Bakha
$Team: Friendly
$Location: 115.326691, 0.000000, 12950.556641
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Emperors Fist 2		;! Object #105
$Class: GVB Osiris
$Team: Friendly
$Location: -151.942993, 0.000000, 12510.531250
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Emperors Fist 3		;! Object #106
$Class: GVB Osiris
$Team: Friendly
$Location: -413.939941, 0.000000, 12746.736328
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Emperors Fist 4		;! Object #107
$Class: GVB Osiris
$Team: Friendly
$Location: -198.866028, 0.000000, 13019.164063
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Emperors Shield 1		;! Object #108
$Class: GVF Horus
$Team: Friendly
$Location: 2431.378418, 0.000000, 12416.195313
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Emperors Shield 2		;! Object #109
$Class: GVF Horus
$Team: Friendly
$Location: 2151.532715, 0.000000, 11942.068359
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Emperors Shield 3		;! Object #110
$Class: GVF Horus
$Team: Friendly
$Location: 2140.930176, 0.000000, 12586.412109
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Emperors Shield 4		;! Object #111
$Class: GVF Horus
$Team: Friendly
$Location: 1819.429077, 0.000000, 12059.947266
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Emperors Finest 1		;! Object #112
$Class: GVF Tauret
$Team: Friendly
$Location: 953.400635, 0.000000, 14093.167969
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Emperors Finest 2		;! Object #113
$Class: GVF Tauret
$Team: Friendly
$Location: 947.437256, 0.000000, 14199.154297
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Emperors Finest 3		;! Object #114
$Class: GVF Tauret
$Team: Friendly
$Location: 836.098877, 0.000000, 14163.630859
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Emperors Finest 4		;! Object #115
$Class: GVF Tauret
$Team: Friendly
$Location: 815.839355, 0.000000, 14060.650391
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Pumpkin 1		;! Object #116
$Class: SF Basilisk
$Team: Hostile
$Location: -8710.574219, 4826.043457, -1397.834229
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Pumpkin 2		;! Object #117
$Class: SF Basilisk
$Team: Hostile
$Location: -8614.153320, 4826.043457, -1114.549316
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Pumpkin 3		;! Object #118
$Class: SF Basilisk
$Team: Hostile
$Location: -9318.646484, 4826.043457, -1281.673340
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Pumpkin 4		;! Object #119
$Class: SF Basilisk
$Team: Hostile
$Location: -9455.732422, 4826.043457, -1570.124023
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Halloween 1		;! Object #120
$Class: SB Seraphim
$Team: Hostile
$Location: -9057.346680, 4826.043457, -711.050049
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon#Shivan" "Piranha#Shivan" "Shivan Bomb#Short" "Shivan Bomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 16

$Name: Halloween 2		;! Object #121
$Class: SB Seraphim
$Team: Hostile
$Location: -8760.475586, 4826.043457, -1042.516724
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon#Shivan" "Piranha#Shivan" "Shivan Bomb#Short" "Shivan Bomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 16

$Name: Halloween 3		;! Object #122
$Class: SB Seraphim
$Team: Hostile
$Location: -9152.410156, 4826.043457, -1247.735840
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon#Shivan" "Piranha#Shivan" "Shivan Bomb#Short" "Shivan Bomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 16

$Name: Halloween 4		;! Object #123
$Class: SB Seraphim
$Team: Hostile
$Location: -9450.824219, 4826.043457, -908.171387
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Harpoon#Shivan" "Piranha#Shivan" "Shivan Bomb#Short" "Shivan Bomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 16

$Name: Sleipnir 5		;! Object #124
$Class: GTF Ulysses
$Team: Hostile
$Location: -7463.293945, -0.000000, -1750.896484
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-ignore "Psion" 50 ) ( ai-ignore "Gizeh" 50 ) ( ai-ignore "Ramses" 50 ) )
$Cargo 1:  XSTR("Bombs", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Megabomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "hidden-from-sensors" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 7

$Name: Sleipnir 6		;! Object #125
$Class: GTF Ulysses
$Team: Hostile
$Location: -9055.054688, -0.000000, -4189.888672
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-ignore "Psion" 50 ) ( ai-ignore "Gizeh" 50 ) ( ai-ignore "Ramses" 50 ) )
$Cargo 1:  XSTR("Bombs", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Megabomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "hidden-from-sensors" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 7

$Name: Ego 5		;! Object #126
$Class: GTF Ulysses
$Team: Hostile
$Location: -8597.574219, -0.000000, -3937.254150
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-ignore "Psion" 50 ) ( ai-ignore "Gizeh" 50 ) ( ai-ignore "Ramses" 50 ) )
$Cargo 1:  XSTR("Bombs", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Megabomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "hidden-from-sensors" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 7

$Name: Ego 6		;! Object #127
$Class: GTF Ulysses
$Team: Hostile
$Location: -8133.602539, -0.000000, -3322.735840
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-ignore "Psion" 50 ) ( ai-ignore "Gizeh" 50 ) ( ai-ignore "Ramses" 50 ) )
$Cargo 1:  XSTR("Bombs", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Megabomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "hidden-from-sensors" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 7

$Name: Heman 5		;! Object #128
$Class: GTF Ulysses
$Team: Hostile
$Location: -11925.756836, -0.000000, -1209.848755
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-ignore "Psion" 50 ) ( ai-ignore "Alpha 1" 50 ) )
$Cargo 1:  XSTR("Bombs", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Megabomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "hidden-from-sensors" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 7

$Name: Heman 6		;! Object #129
$Class: GTF Ulysses
$Team: Hostile
$Location: -11699.708984, -0.000000, -641.890442
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-ignore "Psion" 50 ) ( ai-ignore "Gizeh" 50 ) ( ai-ignore "Ramses" 50 ) )
$Cargo 1:  XSTR("Bombs", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Megabomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "hidden-from-sensors" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 7

$Name: Cancer 5		;! Object #130
$Class: GTF Ulysses
$Team: Hostile
$Location: -13114.066406, -0.000000, -2279.795410
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-ignore "Psion" 50 ) ( ai-ignore "Gizeh" 50 ) ( ai-ignore "Ramses" 50 ) )
$Cargo 1:  XSTR("Bombs", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Megabomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "hidden-from-sensors" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 7

$Name: Cancer 6		;! Object #131
$Class: GTF Ulysses
$Team: Hostile
$Location: -12591.400391, -0.000000, -1671.698120
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-ignore "Psion" 50 ) ( ai-ignore "Gizeh" 50 ) ( ai-ignore "Ramses" 50 ) )
$Cargo 1:  XSTR("Bombs", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Megabomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "hidden-from-sensors" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 7

$Name: Hammer 1		;! Object #132
$Class: GTF Ulysses
$Team: Hostile
$Location: -7736.975586, -0.000000, -1916.633545
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-ignore "Psion" 50 ) ( ai-ignore "Gizeh" 50 ) ( ai-ignore "Ramses" 50 ) )
$Cargo 1:  XSTR("Bombs", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Megabomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "hidden-from-sensors" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 7

$Name: Hammer 2		;! Object #133
$Class: GTF Ulysses
$Team: Hostile
$Location: -8298.450195, -0.000000, -1391.609863
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-ignore "Psion" 50 ) ( ai-ignore "Gizeh" 50 ) ( ai-ignore "Ramses" 50 ) )
$Cargo 1:  XSTR("Bombs", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Megabomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "hidden-from-sensors" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 7

$Name: Hammer 3		;! Object #134
$Class: GTF Ulysses
$Team: Hostile
$Location: -8776.688477, -0.000000, -1623.541992
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-ignore "Psion" 50 ) ( ai-ignore "Gizeh" 50 ) ( ai-ignore "Ramses" 50 ) )
$Cargo 1:  XSTR("Bombs", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Megabomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "hidden-from-sensors" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 7

$Name: Hammer 4		;! Object #135
$Class: GTF Ulysses
$Team: Hostile
$Location: -9046.762695, -0.000000, -1972.190674
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-ignore "Psion" 50 ) ( ai-ignore "Gizeh" 50 ) ( ai-ignore "Ramses" 50 ) )
$Cargo 1:  XSTR("Bombs", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Megabomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "hidden-from-sensors" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 7

$Name: Hammer 5		;! Object #136
$Class: GTF Ulysses
$Team: Hostile
$Location: -8846.989258, -0.000000, -2273.030762
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-ignore "Psion" 50 ) ( ai-ignore "Gizeh" 50 ) ( ai-ignore "Ramses" 50 ) )
$Cargo 1:  XSTR("Bombs", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Megabomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "hidden-from-sensors" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 7

$Name: Hammer 6		;! Object #137
$Class: GTF Ulysses
$Team: Hostile
$Location: -8523.908203, -0.000000, -2108.631348
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-ignore "Psion" 50 ) ( ai-ignore "Gizeh" 50 ) ( ai-ignore "Ramses" 50 ) )
$Cargo 1:  XSTR("Bombs", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Megabomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "hidden-from-sensors" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 7

$Name: Robber 1		;! Object #138
$Class: GTF Ulysses
$Team: Hostile
$Location: -10553.244141, -0.000000, -537.348633
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-ignore "Psion" 50 ) ( ai-ignore "Gizeh" 50 ) ( ai-ignore "Ramses" 50 ) )
$Cargo 1:  XSTR("Bombs", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Megabomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "hidden-from-sensors" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 7

$Name: Robber 2		;! Object #139
$Class: GTF Ulysses
$Team: Hostile
$Location: -10444.477539, -0.000000, -320.386902
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-ignore "Psion" 50 ) ( ai-ignore "Gizeh" 50 ) ( ai-ignore "Ramses" 50 ) )
$Cargo 1:  XSTR("Bombs", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Megabomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "hidden-from-sensors" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 7

$Name: Robber 3		;! Object #140
$Class: GTF Ulysses
$Team: Hostile
$Location: -10778.995117, -0.000000, -66.284607
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-ignore "Psion" 50 ) ( ai-ignore "Gizeh" 50 ) ( ai-ignore "Ramses" 50 ) )
$Cargo 1:  XSTR("Bombs", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Megabomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "hidden-from-sensors" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 7

$Name: Robber 4		;! Object #141
$Class: GTF Ulysses
$Team: Hostile
$Location: -11019.021484, -0.000000, -223.893250
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-ignore "Psion" 50 ) ( ai-ignore "Gizeh" 50 ) ( ai-ignore "Ramses" 50 ) )
$Cargo 1:  XSTR("Bombs", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Megabomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "hidden-from-sensors" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 7

$Name: Robber 5		;! Object #142
$Class: GTF Ulysses
$Team: Hostile
$Location: -11280.758789, -0.000000, -6.897949
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-ignore "Psion" 50 ) ( ai-ignore "Gizeh" 50 ) ( ai-ignore "Ramses" 50 ) )
$Cargo 1:  XSTR("Bombs", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Megabomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "hidden-from-sensors" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 7

$Name: Robber 6		;! Object #143
$Class: GTF Ulysses
$Team: Hostile
$Location: -11135.663086, -0.000000, 90.726807
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-ignore "Psion" 50 ) ( ai-ignore "Gizeh" 50 ) ( ai-ignore "Ramses" 50 ) )
$Cargo 1:  XSTR("Bombs", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Megabomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "hidden-from-sensors" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 7

#Wings		;! 34 total

$Name: 2nd-Fleet left flank
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! 2nd-Fleet left flank 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"2nd-Fleet left flank 1"
	"2nd-Fleet left flank 2"
	"2nd-Fleet left flank 3"
	"2nd-Fleet left flank 4"
)
$AI Goals: ( goals ( ai-chase-wing "Moloch" 50 ) ( ai-chase "Hellspawn" 40 ) ( ai-chase "Titan" 50 ) )
+Flags: ( )

$Name: 2nd-Fleet right flank
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! 2nd-Fleet right flank 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"2nd-Fleet right flank 1"
	"2nd-Fleet right flank 2"
	"2nd-Fleet right flank 3"
	"2nd-Fleet right flank 4"
)
$AI Goals: ( goals ( ai-chase-wing "Rakshasa" 50 ) ( ai-chase-wing "Moloch" 40 ) ( ai-chase-wing "Antagonist" 30 ) ( ai-chase "Hellspawn" 20 ) ( ai-chase "Titan" 10 ) )
+Flags: ( )

$Name: Rakshasa
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Rakshasa 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Rakshasa 1"
	"Rakshasa 2"
)
+Flags: ( )

$Name: 2nd-fleet Striker
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! 2nd-fleet Striker 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"2nd-fleet Striker 1"
	"2nd-fleet Striker 2"
	"2nd-fleet Striker 3"
)
$AI Goals: ( goals ( ai-chase-wing "Antagonist" 50 ) ( ai-chase "Hellspawn" 40 ) ( ai-chase "Titan" 30 ) )
+Flags: ( )

$Name: 4th-fleet Striker
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! 4th-fleet Striker 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"4th-fleet Striker 1"
	"4th-fleet Striker 2"
	"4th-fleet Striker 3"
)
$AI Goals: ( goals ( ai-chase "Dust" 50 ) ( ai-chase-wing "Slasher" 40 ) ( ai-chase "Titan" 30 ) ( ai-chase-wing "Garnak" 35 ) )
+Flags: ( )

$Name: 4th-fleet right flank
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! 4th-fleet right flank 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"4th-fleet right flank 1"
	"4th-fleet right flank 2"
)
$AI Goals: ( goals ( ai-chase "Dust" 50 ) ( ai-chase "Titan" 41 ) )
+Flags: ( )

$Name: 4th-fleet left flank
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! 4th-fleet left flank 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"4th-fleet left flank 1"
	"4th-fleet left flank 2"
)
$AI Goals: ( goals ( ai-chase-wing "Redcoat" 50 ) ( ai-chase-wing "Garnak" 40 ) ( ai-chase "Titan" 30 ) )
+Flags: ( )

$Name: Ramses striker
$Waves: 1
$Wave Threshold: 0
$Special Ship: 1		;! Ramses striker 2

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Ramses striker 1"
	"Ramses striker 2"
	"Ramses striker 3"
)
$AI Goals: ( goals ( ai-chase-wing "Slasher" 50 ) ( ai-chase "Titan" 30 ) ( ai-chase "Dust" 40 ) )
+Flags: ( )

$Name: Psion Striker
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Psion Striker 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Psion Striker 1"
	"Psion Striker 2"
	"Psion Striker 3"
)
$AI Goals: ( goals ( ai-chase "Titan" 50 ) )
+Flags: ( )

$Name: Gizeh Striker
$Waves: 1
$Wave Threshold: 0
$Special Ship: 1		;! Gizeh Striker 2

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Gizeh Striker 1"
	"Gizeh Striker 2"
	"Gizeh Striker 3"
)
$AI Goals: ( goals ( ai-chase "Hellspawn" 50 ) ( ai-chase "Titan" 42 ) ( ai-chase "Antagonist 1" 47 ) )
+Flags: ( )

$Name: Moloch
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Moloch 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Moloch 1"
	"Moloch 2"
)
+Flags: ( )

$Name: Antagonist
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Antagonist 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 1 total
	"Antagonist 1"
)
+Flags: ( )

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-guard "Achilles" 50 ) )
+Hotkey: 0
+Flags: ( )

$Name: Redcoat
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Redcoat 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Redcoat 1"
	"Redcoat 2"
	"Redcoat 3"
	"Redcoat 4"
	"Redcoat 5"
	"Redcoat 6"
)
+Flags: ( )

$Name: Garnak
$Waves: 1
$Wave Threshold: 0
$Special Ship: 1		;! Garnak 2

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Garnak 1"
	"Garnak 2"
	"Garnak 3"
	"Garnak 4"
	"Garnak 5"
)
+Flags: ( )

$Name: Slasher
$Waves: 1
$Wave Threshold: 0
$Special Ship: 1		;! Slasher 2

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Slasher 1"
	"Slasher 2"
	"Slasher 3"
)
+Flags: ( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Docking Bay
+Arrival Distance: 50
$Arrival Anchor: Achilles
$Arrival Cue: ( has-arrived-delay 60 "Shade" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
)
$AI Goals: ( goals ( ai-waypoints-once "Bomber path" 60 ) )
+Hotkey: 1
+Flags: ( )

$Name: Gamma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gamma 1

$Arrival Location: Docking Bay
+Arrival Distance: 20
$Arrival Anchor: Achilles
$Arrival Cue: ( has-arrived-delay 75 "Shade" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Gamma 1"
	"Gamma 2"
	"Gamma 3"
)
$AI Goals: ( goals ( ai-waypoints-once "Bomber path" 60 ) )
+Hotkey: 2
+Flags: ( )

$Name: Argon
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Argon 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Shade" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Argon 1"
	"Argon 2"
	"Argon 3"
	"Argon 4"
)
$AI Goals: ( goals ( ai-guard "Shade" 60 ) ( ai-chase-wing "Gamma" 50 ) ( ai-chase-wing "Alpha" 50 ) )
+Flags: ( )

$Name: Theseus
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Theseus 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 20 "Shade" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Theseus 1"
	"Theseus 2"
	"Theseus 3"
	"Theseus 4"
)
$AI Goals: ( goals ( ai-chase-wing "Beta" 90 ) ( ai-chase-wing "Gamma" 50 ) ( ai-chase-any 10 ) )
+Flags: ( )

$Name: Sleipnir
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Sleipnir 1

$Arrival Location: Hyperspace
+Arrival delay: 4
$Arrival Cue: ( has-time-elapsed 220 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Sleipnir 1"
	"Sleipnir 2"
	"Sleipnir 3"
	"Sleipnir 4"
	"Sleipnir 5"
	"Sleipnir 6"
)
$AI Goals: ( goals ( ai-chase "Pharaoh" 50 ) )
+Flags: ( )

$Name: Ego
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Ego 1

$Arrival Location: Hyperspace
+Arrival delay: 2
$Arrival Cue: ( has-time-elapsed 210 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Ego 1"
	"Ego 2"
	"Ego 3"
	"Ego 4"
	"Ego 5"
	"Ego 6"
)
$AI Goals: ( goals ( ai-chase "Pharaoh" 50 ) )
+Flags: ( )

$Name: Cancer
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Cancer 1

$Arrival Location: Hyperspace
+Arrival delay: 2
$Arrival Cue: ( has-time-elapsed 120 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
	"Cancer 4"
	"Cancer 5"
	"Cancer 6"
)
$AI Goals: ( goals ( ai-chase "Pharaoh" 50 ) )
+Flags: ( )

$Name: Heman
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Heman 1

$Arrival Location: Hyperspace
+Arrival delay: 4
$Arrival Cue: ( has-time-elapsed 112 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Heman 1"
	"Heman 2"
	"Heman 3"
	"Heman 4"
	"Heman 5"
	"Heman 6"
)
$AI Goals: ( goals ( ai-chase "Pharaoh" 50 ) )
+Flags: ( )

$Name: Ramses punch
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Ramses punch 1

$Arrival Location: Docking Bay
+Arrival Distance: 20
$Arrival Anchor: Ramses
$Arrival Cue: ( is-destroyed-delay 5 "Shade" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Ramses punch 1"
	"Ramses punch 2"
	"Ramses punch 3"
	"Ramses punch 4"
)
$AI Goals: ( goals ( ai-chase "Titan" 50 ) )
+Flags: ( )

$Name: Gizeh Punch
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gizeh Punch 1

$Arrival Location: Docking Bay
+Arrival Distance: 20
$Arrival Anchor: Gizeh
$Arrival Cue: ( is-destroyed-delay 5 "Shade" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Gizeh Punch 1"
	"Gizeh Punch 2"
	"Gizeh Punch 3"
	"Gizeh Punch 4"
)
$AI Goals: ( goals ( ai-chase "Titan" 50 ) )
+Flags: ( )

$Name: Psion Punch
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Psion Punch 1

$Arrival Location: Docking Bay
+Arrival Distance: 20
$Arrival Anchor: Psion
$Arrival Cue: ( is-destroyed-delay 5 "Shade" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Psion Punch 1"
	"Psion Punch 2"
	"Psion Punch 3"
	"Psion Punch 4"
)
$AI Goals: ( goals ( ai-chase "Titan" 50 ) )
+Flags: ( )

$Name: Emperors Fist
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Emperors Fist 1

$Arrival Location: Docking Bay
+Arrival Distance: 20
$Arrival Anchor: Pharaoh
$Arrival Cue: ( has-time-elapsed 300 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Emperors Fist 1"
	"Emperors Fist 2"
	"Emperors Fist 3"
	"Emperors Fist 4"
)
$AI Goals: ( goals ( ai-guard "Pharaoh" 50 ) )
+Flags: ( )

$Name: Emperors Shield
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Emperors Shield 1

$Arrival Location: Docking Bay
+Arrival Distance: 20
$Arrival Anchor: Pharaoh
$Arrival Cue: ( has-time-elapsed 300 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Emperors Shield 1"
	"Emperors Shield 2"
	"Emperors Shield 3"
	"Emperors Shield 4"
)
+Flags: ( )

$Name: Emperors Finest
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Emperors Finest 1

$Arrival Location: Docking Bay
+Arrival Distance: 10
$Arrival Anchor: Pharaoh
$Arrival Cue: ( has-time-elapsed 300 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Emperors Finest 1"
	"Emperors Finest 2"
	"Emperors Finest 3"
	"Emperors Finest 4"
)
$AI Goals: ( goals ( ai-guard "Pharaoh" 50 ) )
+Flags: ( )

$Name: Halloween
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Halloween 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Halloween 1"
	"Halloween 2"
	"Halloween 3"
	"Halloween 4"
)
$AI Goals: ( goals ( ai-chase "Achilles" 50 ) )
+Flags: ( )

$Name: Pumpkin
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Pumpkin 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Pumpkin 1"
	"Pumpkin 2"
	"Pumpkin 3"
	"Pumpkin 4"
)
$AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) )
+Flags: ( )

$Name: Hammer
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Hammer 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 210 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Hammer 1"
	"Hammer 2"
	"Hammer 3"
	"Hammer 4"
	"Hammer 5"
	"Hammer 6"
)
$AI Goals: ( goals ( ai-chase "Pharaoh" 50 ) )
+Flags: ( )

$Name: Robber
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Robber 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 110 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Robber 1"
	"Robber 2"
	"Robber 3"
	"Robber 4"
	"Robber 5"
	"Robber 6"
)
$AI Goals: ( goals ( ai-chase "Pharaoh" 50 ) )
+Flags: ( )

#Events		;! 49 total

$Formula: ( when 
   ( true ) 
   ( send-message-list 
      "#Emperor Khonsu" 
      "High" 
      "Start1" 
      3 
      "Titan" 
      "High" 
      "Start2" 
      3 
      "#Emperor Khonsu" 
      "High" 
      "Start3" 
      0 
      "#Agent 33" 
      "High" 
      "Start4" 
      4 
   )
)
+Name: Start
+Repeat Count: 1
+Interval: 1
+Team: 140644514

$Formula: ( when 
   ( is-destroyed-delay 0 "Halloween" ) 
   ( send-message 
      "Achilles" 
      "Normal" 
      "Halloween destroyed" 
   )
)
+Name: destroy halloween directive
+Repeat Count: 1
+Interval: 1
+Chained: 70
+Objective:  XSTR("Destroy Halloween Wing", -1)

$Formula: ( when 
   ( has-arrived-delay 0 "Shade" ) 
   ( send-message-list 
      "#Agent33" 
      "High" 
      "Shade arrives1" 
      0 
      "Achilles" 
      "High" 
      "Shade arrives2" 
      3 
      "#Agent33" 
      "High" 
      "Shade arrives3" 
      1 
      "Pharaoh" 
      "High" 
      "Shade arrives4" 
      1 
      "#Agent33" 
      "High" 
      "shade arrives5" 
      0 
      "#Emperor Khonsu" 
      "High" 
      "shade arrives6" 
      1 
      "#Emperor Khonsu" 
      "High" 
      "shade arrives7" 
      2 
      "Achilles" 
      "High" 
      "Shade arrives8" 
      1 
      "#Agent33" 
      "High" 
      "shade arrives9" 
      5 
   )
)
+Name: Shade arrives Msg
+Repeat Count: 1
+Interval: 1
+Team: 157

$Formula: ( when 
   ( true ) 
   ( add-goal 
      "Alpha" 
      ( ai-chase "Theseus" 80 ) 
   )
   ( add-goal 
      "Alpha" 
      ( ai-chase "Argon" 70 ) 
   )
   ( add-goal 
      "Alpha" 
      ( ai-disarm-ship "Shade" 60 ) 
   )
)
+Name: alpha attack shade
+Repeat Count: 1
+Interval: 1
+Chained: 60
+Team: 0

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Beta" 
      "Bomber path" 
      0 
   )
   ( add-goal 
      "Beta" 
      ( ai-chase "Shade" 70 ) 
   )
   ( add-goal 
      "Gamma" 
      ( ai-chase "Shade" 70 ) 
   )
)
+Name: bombers attack shade
+Repeat Count: 1
+Interval: 1
+Team: 1437204480

$Formula: ( when 
   ( is-destroyed-delay 0 "Shade" ) 
   ( add-goal 
      "Beta" 
      ( ai-chase "Titan" 80 ) 
   )
   ( add-goal 
      "Gamma" 
      ( ai-chase "Titan" 80 ) 
   )
)
+Name: bombers attack titan
+Repeat Count: 1
+Interval: 1
+Team: 14680544

$Formula: ( when 
   ( has-arrived-delay 2 "Shade" ) 
   ( ship-stealthy "Titan" ) 
)
+Name: cloak titan
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 0 "Theseus" ) 
      ( is-destroyed-delay 0 "Argon" ) 
   )
   ( do-nothing ) 
)
+Name: Destroy Theseus and Argon direc
+Repeat Count: 1
+Interval: 1
+Chained: 60
+Objective:  XSTR("Destroy Theseus and Argon Wings", -1)
+Team: 1

$Formula: ( when 
   ( is-disarmed-delay 0 "Shade" ) 
   ( send-message 
      "Pharaoh" 
      "High" 
      "Shade disarmed" 
   )
)
+Name: disarm shade directive
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Disarm the Shade", -1)
+Team: 1667249787

$Formula: ( when 
   ( is-destroyed-delay 5 "Shade" ) 
   ( ship-unstealthy "Titan" ) 
   ( beam-unprotect-ship "Titan" ) 
   ( send-message 
      "Pharaoh" 
      "High" 
      "shade destroyed1" 
   )
   ( unprotect-ship "Titan" ) 
)
+Name: uncloak titan
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Help destroying the Shade", -1)
+Team: 8192

$Formula: ( when 
   ( has-arrived-delay 0 "Heman" ) 
   ( send-message-list 
      "#Achilles" 
      "High" 
      "loki wing attacks" 
      0 
      "#Alpha 1" 
      "High" 
      "More loki" 
      100 
      "Achilles" 
      "High" 
      "loki confirmed" 
      3 
   )
   ( add-goal 
      "Alpha" 
      ( ai-guard "Pharaoh" 50 ) 
   )
)
+Name: stealth wing attacks
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Ego" ) 
   ( send-message 
      "Achilles" 
      "High" 
      "more stealth fighters" 
   )
)
+Name: 2nd stealth wing attacks
+Repeat Count: 1
+Interval: 1
+Team: 3328

$Formula: ( when 
   ( or 
      ( is-destroyed-delay 
         0 
         "Heman" 
         "Cancer" 
         "Robber" 
      )
      ( false ) 
   )
   ( do-nothing ) 
)
+Name: 1st wave directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy the stealty fighters", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Hammer" 
      "Ego" 
      "Sleipnir" 
   )
   ( do-nothing ) 
)
+Name: 2nd wave directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy 2nd stealthy wave", -1)
+Team: 65536

$Formula: ( when 
   ( is-destroyed-delay 15 "Pharaoh" ) 
   ( force-jump ) 
)
+Name: Pharaoh destroyed jump
+Repeat Count: 1
+Interval: 1
+Team: 226509317

$Formula: ( when 
   ( is-destroyed-delay 0 "Pharaoh" ) 
   ( send-message 
      "#Agent33" 
      "High" 
      "Pharaoh destroyed" 
   )
)
+Name: pharaoh destroyed msg
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Heman" "Pharaoh" ) 
      8000 
   )
   ( send-message 
      "#Agent33" 
      "High" 
      "Pharaoh below 95" 
   )
)
+Name: distance below 8000
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Pharaoh" ) 75 ) 
   ( send-message 
      "#Agent33" 
      "High" 
      "Pharaoh below 75" 
   )
)
+Name: pharaoh below 75
+Repeat Count: 1
+Interval: 1
+Team: 1438296704

$Formula: ( when 
   ( < ( hits-left "Pharaoh" ) 50 ) 
   ( send-message 
      "#Agent33" 
      "High" 
      "Pharaoh below 50" 
   )
)
+Name: pharaoh below 50
+Repeat Count: 1
+Interval: 1
+Team: 4096

$Formula: ( when 
   ( < ( hits-left "Pharaoh" ) 25 ) 
   ( send-message 
      "#Agent33" 
      "High" 
      "Pharaoh below 25" 
   )
)
+Name: pharaoh below 25
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 
      0 
      "Emperors Shield 1" 
   )
   ( send-message 
      "Pharaoh" 
      "High" 
      "launch emperors guard" 
   )
)
+Name: launch emperors guard
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Hellspawn" ) 
   ( send-message 
      "Pharaoh" 
      "High" 
      "Hellspawn down" 
   )
)
+Name: hellspawn down
+Repeat Count: 1
+Interval: 1
+Team: 1431655765

$Formula: ( when 
   ( is-destroyed-delay 0 "Antagonist" ) 
   ( send-message 
      "Pharaoh" 
      "Normal" 
      "Antagonist down" 
   )
)
+Name: antagonist down
+Repeat Count: 1
+Interval: 1
+Team: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Moloch" ) 
   ( send-message 
      "Pharaoh" 
      "Normal" 
      "Moloch down" 
   )
)
+Name: moloch down
+Repeat Count: 1
+Interval: 1
+Team: 1431655765

$Formula: ( when 
   ( is-destroyed-delay 0 "Echnaton" ) 
   ( send-message 
      "Pharaoh" 
      "Normal" 
      "Echnaton down" 
   )
)
+Name: echnaton down
+Repeat Count: 1
+Interval: 1
+Team: 536887296

$Formula: ( when 
   ( is-destroyed-delay 0 "Horus" ) 
   ( send-message 
      "Pharaoh" 
      "Normal" 
      "horus down" 
   )
)
+Name: horus down
+Repeat Count: 1
+Interval: 1
+Team: 1431655765

$Formula: ( when 
   ( is-destroyed-delay 0 "Nofretete" ) 
   ( send-message 
      "Pharaoh" 
      "Normal" 
      "nofretete down" 
   )
)
+Name: nofretete down
+Repeat Count: 1
+Interval: 1
+Team: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Dust" ) 
   ( send-message 
      "Pharaoh" 
      "Normal" 
      "Dust down" 
   )
)
+Name: dust down
+Repeat Count: 1
+Interval: 1
+Team: 1431655765

$Formula: ( when 
   ( is-destroyed-delay 0 "Slasher" ) 
   ( send-message 
      "Pharaoh" 
      "Normal" 
      "Slasher wing down" 
   )
)
+Name: slasher wing down
+Repeat Count: 1
+Interval: 1
+Team: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Psion" ) 
   ( send-message 
      "#Emperor Khonsu" 
      "High" 
      "Psion down" 
   )
)
+Name: psion down
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Ramses" ) 
   ( send-message 
      "#Emperor Khonsu" 
      "High" 
      "Ramses down" 
   )
)
+Name: ramses down
+Repeat Count: 1
+Interval: 1
+Team: 536885248

$Formula: ( when 
   ( is-destroyed-delay 0 "Gizeh" ) 
   ( send-message 
      "#Emperor Khonsu" 
      "High" 
      "Gizeh down" 
   )
)
+Name: gizeh down
+Repeat Count: 1
+Interval: 1
+Team: 1431655765

$Formula: ( when 
   ( is-destroyed-delay 0 "Achilles" ) 
   ( send-message 
      "#Agent33" 
      "High" 
      "Achilles down" 
   )
)
+Name: achilles down
+Repeat Count: 1
+Interval: 1
+Team: 1

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "4th-fleet Striker" 
   )
   ( send-message 
      "Pharaoh" 
      "Low" 
      "4th fleet corvetes down" 
   )
)
+Name: 4th fleet corvetes down
+Repeat Count: 1
+Interval: 1
+Team: 1431655765

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "2nd-fleet Striker" 
   )
   ( send-message 
      "Pharaoh" 
      "Low" 
      "2nd fleet corvettes down" 
   )
)
+Name: 2nd fleet corvettes down
+Repeat Count: 1
+Interval: 1
+Team: 1

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Ramses striker" 
   )
   ( send-message 
      "Pharaoh" 
      "Normal" 
      "Ramses corvettes down" 
   )
)
+Name: ramses corvettes down
+Repeat Count: 1
+Interval: 1
+Team: 1616928864

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Psion Striker" 
   )
   ( send-message 
      "Pharaoh" 
      "Normal" 
      "Psion corvettes down" 
   )
)
+Name: psion corvettes down
+Repeat Count: 1
+Interval: 1
+Team: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Beta" ) 
   ( send-message 
      "#Agent33" 
      "High" 
      "Beta down" 
   )
)
+Name: beta down
+Repeat Count: 1
+Interval: 1
+Team: 1431655765

$Formula: ( when 
   ( is-destroyed-delay 0 "Gamma" ) 
   ( send-message 
      "#Agent33" 
      "High" 
      "Gamma down" 
   )
)
+Name: gamma down
+Repeat Count: 1
+Interval: 1
+Team: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Theseus" ) 
   ( send-message 
      "#Agent750" 
      "High" 
      "Theseus down" 
   )
)
+Name: Theseus down
+Repeat Count: 1
+Interval: 1
+Team: 1431655765

$Formula: ( when 
   ( is-destroyed-delay 0 "Argon" ) 
   ( send-message 
      "#Agent750" 
      "High" 
      "Argon down" 
   )
)
+Name: argon down
+Repeat Count: 1
+Interval: 1
+Team: 268443648

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "2nd-Fleet left flank" 
   )
   ( send-message 
      "Pharaoh" 
      "Low" 
      "2nd fleet left wing down" 
   )
)
+Name: 2nd fleet left wing down
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "2nd-Fleet right flank" 
   )
   ( send-message 
      "Pharaoh" 
      "Low" 
      "2nd fleet right wing down" 
   )
)
+Name: 2nd fleet right wing down
+Repeat Count: 1
+Interval: 1
+Team: 1

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "4th-fleet left flank" 
   )
   ( send-message 
      "Pharaoh" 
      "Low" 
      "4th fleet left wing down" 
   )
)
+Name: 4th fleet left wing down
+Repeat Count: 1
+Interval: 1
+Team: 1431655765

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "4th-fleet right flank" 
   )
   ( send-message 
      "Pharaoh" 
      "Low" 
      "4th fleet right wing down" 
   )
)
+Name: 4th fleet right wing down
+Repeat Count: 1
+Interval: 1
+Team: 1

$Formula: ( when 
   ( < ( hits-left "Achilles" ) 50 ) 
   ( send-message 
      "Achilles" 
      "Normal" 
      "Achilles below 50" 
   )
)
+Name: Achilles below 50
+Repeat Count: 1
+Interval: 1
+Team: 1431655765

$Formula: ( when 
   ( < ( hits-left "Titan" ) 66 ) 
   ( send-message 
      "Pharaoh" 
      "High" 
      "titan below 66" 
   )
)
+Name: titan below 66
+Repeat Count: 1
+Interval: 1
+Team: 3

$Formula: ( when 
   ( < ( hits-left "Titan" ) 33 ) 
   ( send-message 
      "Pharaoh" 
      "High" 
      "titan below 33" 
   )
)
+Name: titan below 33
+Repeat Count: 1
+Interval: 1
+Team: 35

$Formula: ( when 
   ( < ( hits-left "Titan" ) 7 ) 
   ( send-message 
      "#Emperor Khonsu" 
      "High" 
      "Titan below 7" 
   )
)
+Name: titan below 7
+Repeat Count: 1
+Interval: 1
+Team: 67

#Goals		;! 0 total


#Waypoints		;! 2 lists total


$Jump Node: -12722.812500, 8373.437500, -6290.252441
$Jump Node Name: Beta Aquilae Jump Node

$Jump Node: 8785.408203, -0.000000, 26964.845703
$Jump Node Name: Vasuda Jump Node
$Name: Shade Path
$List: (		;! 1 points in list
	( -11900.655273, -627.677246, -10577.919922 )
)

$Name: Bomber path
$List: (		;! 1 points in list
	( -10770.934570, 6271.115234, -4510.166992 )
)

#Messages		;! 55 total

$Command Sender: Pharaoh

$Name: Start1
$Team: -1
$MessageNew:  XSTR("Hear ye, Terran Admiral, despite not even beeing worth our attention, thou art granted the honor of listening to our divine words. As Emperor Khonsu III, lord of all Vasudans, we are offering thee a very last chance for redemption. Bow before the might of our combined forces and surrender, or thou shall be crashed like the virmin thou art!", -1)
$end_multi_text
+AVI Name: Head-VC

$Name: Start2
$Team: -1
$MessageNew:  XSTR("Look what we have here! Of all the bastards in the whole universe, the most impressive one himself has come here, to be crushed by me. Oh, and how very nice of you to bring those NeoIntel jesters with you your lordship. To bad this will be the last of their funny plays!

 Listen, little bitch, you can poke your redemption right up your ass, or wherever else you suckers care to shit. Hossel out.", -1)
$end_multi_text
+AVI Name: Head-BSH

$Name: Start3
$Team: -1
$MessageNew:  XSTR("All vessels, engage the enemy! Crush the traitor, for filth like his kin does not deserve any differnt.", -1)
$end_multi_text
+AVI Name: Head-VC

$Name: Start4
$Team: -1
$MessageNew:  XSTR("And so it begins! I am a bit worried by Hossels confidence. He is mightily outnumbered after all, despite the Titans qualities he can't really be hoping to bring down an armada such as this one. Something, is not right here, Hossel has got to have some ace yet unplayed to throw to the table, I'm sure of that. Whatever, Alpha, Halloween wing is moving towards the Achilles, bring down those bombers, would you?", -1)
$end_multi_text
+AVI Name: Head-CM5

$Name: Shade arrives1
$Team: -1
$MessageNew:  XSTR("Pilots, beware! Ships are comming in from Beta Aquilae, Hossel must have reinforcements at his disposal. No.. wait, it's but a single ship with some fighter cover.", -1)
$end_multi_text
+AVI Name: Head-CM5

$Name: Shade arrives2
$Team: -1
$MessageNew:  XSTR("Oh shit. This can't be true. Agent 33, the Titan just vanished from sensors. That ship must be some kind of AWACS device. Orders, Mam?", -1)
$end_multi_text
+AVI Name: Head-CM2

$Name: Shade arrives3
$Team: -1
$MessageNew:  XSTR("I'm not the one to give orders this time, Achilles. Hail Pharaoh, do you read me? What are the plans regarding the Titans cloaking?", -1)
$end_multi_text

$Name: Shade arrives4
$Team: -1
$MessageNew:  XSTR("Terrans, Emperor Khonsu himself has granted you admittance in this matter.", -1)
$end_multi_text
+AVI Name: Head-VC2

$Name: shade arrives5
$Team: -1
$MessageNew:  XSTR("Patch him through already!", -1)
$end_multi_text
+AVI Name: Head-CM5

$Name: shade arrives6
$Team: -1
$MessageNew:  XSTR("Terran Mistress, this is Emperor Khonsu. The ship the traitor is using to shield himself is a new ship design by the GTVA, designation GTHA Shade. ", -1)
$end_multi_text
+AVI Name: Head-VC

$Name: shade arrives7
$Team: -1
$MessageNew:  XSTR("We do not know how the traitor got the blueprints into his filthy hands, but that is of no importance now. Thou art to send warriors to take down that ship, for this battle is lost to us if ye fail to disable the  cloaking. We cannot send warriors ourselfs, they art to important to guard our own person! Our blessings art with thy warriors!", -1)
$end_multi_text
+AVI Name: Head-VC

$Name: Shade arrives8
$Team: -1
$MessageNew:  XSTR("That sucker! He is holding back some of the best pilots in the Vasudan fleets! Screw it, no time to argue! We are launching Beta and Gamma wings of Bombers to take on the Shade. Alpha, waste anything in their way!", -1)
$end_multi_text
+AVI Name: Head-CM2

$Name: shade arrives9
$Team: -1
$MessageNew:  XSTR("Alpha, beware Theseus wing, they are on intercept course for Beta and Gamma!
Fuck! Hurry up, lads, the Shade is heading to a position near the Titan. There is no bringing down that ship once it's too close to the Juggernaut.", -1)
$end_multi_text
+AVI Name: Head-CM5

$Name: shade destroyed1
$Team: -1
$MessageNew:  XSTR("The Titan is returning to sensors at last. Terrans, this was about time if we are to win this battle. First Fleets remaining ships are launching bombers now to take out the Titan. All beams will open fire. Pharaoh out. ", -1)
$end_multi_text
+AVI Name: Head-VC2

$Name: loki wing attacks
$Team: -1
$MessageNew:  XSTR("Alpha, we are picking up some flaring signals on sensors, be on guard!", -1)
$end_multi_text
+AVI Name: Head-CM2

$Name: More loki
$Team: -1
$MessageNew:  XSTR("More Flaring signals on sensors, Sir.", -1)
$end_multi_text

$Name: Pharaoh below 95
$Team: -1
$MessageNew:  XSTR("Oh my god, The flaring ships are armed to the teeth with explosives and going right for the Pharaoh! Alpha, save the Pharaoh and Emperor Khonsu!", -1)
$end_multi_text
+AVI Name: Head-CM5

$Name: loki confirmed
$Team: -1
$MessageNew:  XSTR("Confirmed, Agent 750. those ships apear to be some kind of unknown stealth ships, simular to Hossels stealth Lokis. Attack them, Alpha. Save the Emperor.", -1)
$end_multi_text
+AVI Name: Head-CM2

$Name: Pharaoh destroyed
$Team: -1
$MessageNew:  XSTR("The Pharaoh has been destroyed, this is one of the darkest days in GTVA history, Pilots. Return to Vasuda.", -1)
$end_multi_text
+AVI Name: Head-CM5

$Name: Pharaoh below 75
$Team: -1
$MessageNew:  XSTR("We are loosing health, fleet. Protect the Emperor.", -1)
$end_multi_text
+AVI Name: Head-VC2

$Name: Pharaoh below 50
$Team: -1
$MessageNew:  XSTR("Pharaoh has lost half of its hull integrity. The Titan and its fleet must not be allowed to defeat the Emperor.", -1)
$end_multi_text
+AVI Name: Head-VC2

$Name: Pharaoh below 25
$Team: -1
$MessageNew:  XSTR("We are going critical. Saving the Emperor is top priority, fleet!", -1)
$end_multi_text
+AVI Name: Head-VC2

$Name: launch emperors guard
$Team: -1
$MessageNew:  XSTR("We have launched the Emperors personal guard now to protect us from the Stealthed ships, Terrans. Help them to defeat the rest of the fighters", -1)
$end_multi_text
+AVI Name: Head-VC2

$Name: Halloween destroyed
$Team: -1
$MessageNew:  XSTR("Halloween wing is down, the Achilles is safe for now. Good work.", -1)
$end_multi_text
+AVI Name: Head-CM2

$Name: Hellspawn down
$Team: -1
$MessageNew:  XSTR("The Hellspawn is exploding. Good work 2nd Fleet. Strive for the Titans destruction now.", -1)
$end_multi_text
+AVI Name: Head-VC2

$Name: Antagonist down
$Team: -1
$MessageNew:  XSTR("The Antagonist is no more. 2nd Fleet, press the attack, you are to annihilate the enemy.", -1)
$end_multi_text
+AVI Name: Head-VC2

$Name: Moloch down
$Team: -1
$MessageNew:  XSTR("The Shivan Corvettes are down, we are winning on the right.", -1)
$end_multi_text
+AVI Name: Head-VC2

$Name: Echnaton down
$Team: -1
$MessageNew:  XSTR("The Echnaton is blowing up. I repeat, 4th fleet has lost its Flagship.", -1)
$end_multi_text
+AVI Name: Head-VC2

$Name: horus down
$Team: -1
$MessageNew:  XSTR("NO! The Horus has been destroyed by the enemy. Revenge oure kindred, brethren!", -1)
$end_multi_text
+AVI Name: Head-VC2

$Name: nofretete down
$Team: -1
$MessageNew:  XSTR("This day has seen the Nofretetes last deeds. Let the enemy feel your wrath my brothers!", -1)
$end_multi_text
+AVI Name: Head-VC2

$Name: Dust down
$Team: -1
$MessageNew:  XSTR("The Dust lives up to its name from now. Bring down the rest of Hossels terran vessels 4th fleet!", -1)
$end_multi_text
+AVI Name: Head-VC2

$Name: Slasher wing down
$Team: -1
$MessageNew:  XSTR("Slasher wing of Deimos corvettes does no longer guard the Titans right flank!", -1)
$end_multi_text
+AVI Name: Head-VC2

$Name: Psion down
$Team: -1
$MessageNew:  XSTR("The Titan has destroyed the Psion. It is our wish that  they art revenged.", -1)
$end_multi_text
+AVI Name: Head-VC

$Name: Ramses down
$Team: -1
$MessageNew:  XSTR("We have lost the Ramses. This is a dark day.", -1)
$end_multi_text
+AVI Name: Head-VC

$Name: Gizeh down
$Team: -1
$MessageNew:  XSTR("The Traitor has taken out the Gizeh. We will not forget the deaths of those martyrs.", -1)
$end_multi_text
+AVI Name: Head-VC

$Name: Achilles down
$Team: -1
$MessageNew:  XSTR("There goes the Achilles. NeoIntel just ceased to exist pilots. This was our last capital ship. I hope we at least can make those fellows deaths count.", -1)
$end_multi_text
+AVI Name: Head-CM5

$Name: 4th fleet corvetes down
$Team: -1
$MessageNew:  XSTR("The bulk of 4th fleets corvettes are down.", -1)
$end_multi_text
+AVI Name: Head-VC2

$Name: 2nd fleet corvettes down
$Team: -1
$MessageNew:  XSTR("2nd fleet has lost most of its corvettes", -1)
$end_multi_text
+AVI Name: Head-VC2

$Name: Ramses corvettes down
$Team: -1
$MessageNew:  XSTR("All the Sobeks guarding the Ramses are down", -1)
$end_multi_text
+AVI Name: Head-VC2

$Name: Psion corvettes down
$Team: -1
$MessageNew:  XSTR("The enemy terminated Psion Striker wing", -1)
$end_multi_text
+AVI Name: Head-VC2

$Name: gizeh corvettes down
$Team: -1
$MessageNew:  XSTR("The Gizeh just lost the last of its guardians.", -1)
$end_multi_text
+AVI Name: Head-VC2

$Name: Beta down
$Team: -1
$MessageNew:  XSTR("Beta wing is down, Alpha.", -1)
$end_multi_text
+AVI Name: Head-CM5

$Name: Gamma down
$Team: -1
$MessageNew:  XSTR("We have lost Gamma wing. Alpha what are you paid for?", -1)
$end_multi_text
+AVI Name: Head-CM5

$Name: Theseus down
$Team: -1
$MessageNew:  XSTR("We have taken out Theseus, Sir", -1)
$end_multi_text

$Name: Argon down
$Team: -1
$MessageNew:  XSTR("The Shades Mara cover is down!", -1)
$end_multi_text

$Name: 2nd fleet left wing down
$Team: -1
$MessageNew:  XSTR("2nd fleets left wing has been destroyed.", -1)
$end_multi_text
+AVI Name: Head-VC2

$Name: 2nd fleet right wing down
$Team: -1
$MessageNew:  XSTR("2nd fleets right wing is lost", -1)
$end_multi_text
+AVI Name: Head-VC2

$Name: 4th fleet left wing down
$Team: -1
$MessageNew:  XSTR("4th fleets left wing is reduced to glowing metal.", -1)
$end_multi_text
+AVI Name: Head-VC2

$Name: 4th fleet right wing down
$Team: -1
$MessageNew:  XSTR("4th fleet, beware, your right wing is down.", -1)
$end_multi_text
+AVI Name: Head-VC2

$Name: Achilles below 50
$Team: -1
$MessageNew:  XSTR("We are loosing integrity rapidly, people. This mission does not bode well!", -1)
$end_multi_text
+AVI Name: Head-CM2

$Name: titan below 66
$Team: -1
$MessageNew:  XSTR("We are doing damage in penny numbers, but the Titan is starting to feel the pressure. ", -1)
$end_multi_text
+AVI Name: Head-VC2

$Name: titan below 33
$Team: -1
$MessageNew:  XSTR("The Titan is heavily pierced by now. Keep firing, fleet!", -1)
$end_multi_text
+AVI Name: Head-VC2

$Name: Titan below 7
$Team: -1
$MessageNew:  XSTR("Thou art winning my kindred. Blast away the Titan, for the traitor is standing at deaths edge! End that petty rebellion here and now! FOR THE EMPIRE!", -1)
$end_multi_text
+AVI Name: Head-VC

$Name: Shade disarmed
$Team: -1
$MessageNew:  XSTR("The shade is disarmed. Bombers waste that ship!", -1)
$end_multi_text
+AVI Name: Head-VC2

$Name: more stealth fighters
$Team: -1
$MessageNew:  XSTR("Alpha, a new group of stealth fighters is heading for the Emperos Ship. Pharaoh, Alpha needs help!", -1)
$end_multi_text
+AVI Name: Head-CM2

#Reinforcements		;! 0 total


#Background bitmaps		;! 11 total

$Num stars: 500
$Ambient light level: 93695

$Bitmap List:
$Sun: SunAntaresA
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$Sun: SunAntaresB
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+Scale: 5.000000
$Starbitmap: NebulG10-Whisp
+Angles: 0.069813 0.000000 5.811942
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$Starbitmap: NebulG10-Whisp
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$Starbitmap: NebulG14-Whisp
+Angles: 1.989674 1.047197 6.126101
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$Starbitmap: NebulF12-Whisp
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$Starbitmap: NebulG14-Whisp
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$Starbitmap: NebulG3-Main
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$Starbitmap: NebulG8-Whisp
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$Starbitmap: NebulG9-Whisp
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$Starbitmap: NebulG3-Main
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$Starbitmap: NebulG10-Whisp
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$Starbitmap: NebulG13-Whisp
+Angles: 4.258600 0.000000 5.986475
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#Asteroid Fields

#Music

$Event Music: 6: Joshua
$Briefing Music: None

#End

