#Mission Info

$Version: 0.10
$Name:  XSTR("The End Times", -1)
$Author: Blaise Russel
$Created: 01/03/05 at 18:07:31
$Modified: 03/10/05 at 20:30:40
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 8

+Red Alert: 1

+Scramble: 0

+Disallow Support: 1
+Hull Repair Ceiling: 0
+Subsystem Repair Ceiling: 0

+Viewer pos: -7338.012695, 389.780182, -3500.016113
+Viewer orient:
	0.999678, 0.000000, -0.025394,
	0.000216, 0.999964, 0.008507,
	0.025393, -0.008510, 0.999641

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Command Briefing

#Briefing
$start_briefing
$num_stages: 1
$start_stage
$multi_text
 XSTR("I don't know what's happening exactly at the node, but the Rook probably had something to do with it. That burst... static? A signal - or something else, something... encoded?

I don't know. And I don't know what's going on, so when we arrive, sit still - wait until we evaluate the situation, and don't go charging off after the smallest little thing... let's all just take our time, alright?

Stay sharp.", -1)
$end_multi_text
$voice: fep5_b1.wav
$camera_pos: 113.191032, 462.098145, -1937.425415
$camera_orient:
	0.999974, 0.000000, 0.007156,
	-0.000608, 0.996382, 0.084986,
	-0.007130, -0.084988, 0.996357
$camera_time: 500
$num_lines: 0
$num_icons: 0
$Flags: 0
$Formula: ( true ) 
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 1

$Formula: ( true ) 
$Multi text
    XSTR("Alright. Welcome to the GTSC Jackson. Yeah, I hate it as much as you do, but it's all we have right now.

I don't think the NTF have found this decrepit little shipyard yet, so it'll be a safe place for me to stash the Providence and you your fighters until we get back in touch with Command. I know, it takes far too long for you to get in and out of your ships with the Jackson Support vessel, but, again, we don't really have a choice.

I've been broadcasting on long-range comms for anybody else in this region of space, telling them to come here so we can thrash out a decent response to this recent turn of events. I haven't seen anything yet, but I'll keep trying nonetheless.

In the meantime, you lot get some sleep. You're going to need it.", -1)
$end_multi_text
$Voice: fep5_db1.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Alternate Types:
$Alt: NTD Orion
$Alt: NTC Leviathan
$Alt: NTCv Deimos
$Alt: NTC Aeolus
$Alt: NTFr Triton
$Alt: NTT Argo
$Alt: NTF Loki
$Alt: NTF Hercules
$Alt: NTF Ulysses

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Hercules"	5
	"GTF Hercules Mark II"	5
	"GTF Ares"	5
	"GTF Erinyes"	5
	"GTF Loki"	5
	"GTF Pegasus"	5
	"GTF Perseus"	5
	"GTF Myrmidon"	5
	"SF Mara (terrans)"	5
	"GTB Artemis"	5
	"GTB Artemis D.H."	5
	"GTB Medusa"	5
	"GTB Ursa"	5
	"GTB Zeus"	5
	"GTB Boanerges"	5
	"GVF Ptah"	5
)

+Weaponry Pool: (
	"Subach HL-7"	19
	"Subach HL-D"	16
	"Mekhu HL-7"	16
	"Mekhu HL-7D"	16
	"Akheton SDG"	16
	"Morning Star"	16
	"MorningStar D"	16
	"Prometheus R"	22
	"Prometheus S"	16
	"Prometheus D"	16
	"Maxim"	16
	"Maxim D"	16
	"UD-8 Kayser"	16
	"UD-D Kayser"	16
	"Circe"	16
	"Lamprey"	16
	"Targeting Laser"	16
	"Alouqua"	16
	"Citra"	16
	"Phanuel"	16
	"Vapula"	16
	"Advachiel"	16
	"Chirops"	16
	"Palit"	16
	"Vepar"	16
	"Rockeye"	500
	"Rockeye D"	500
	"Tempest"	500
	"Tempest D"	500
	"Hornet"	920
	"Hornet D"	500
	"Tornado"	500
	"Tornado D"	500
	"Harpoon"	596
	"Harpoon D"	500
	"Trebuchet"	500
	"TAG-A"	500
	"TAG-B"	500
	"TAG-C"	500
	"Piranha"	500
	"Stiletto II"	500
	"Infyrno"	500
	"Infyrno D"	500
	"Cyclops"	500
	"Cyclops#short"	536
	"Helios"	500
	"EMP Adv."	500
	"Qutrob"	500
	"Iblis"	500
	"Lamassu"	500
)

#Objects		;! 39 total

$Name: Alpha 1		;! Object #0
$Class: GTB Medusa
$Team: Friendly
$Location: 0.000000, 0.000000, 0.000000
$Orientation:
	0.030792, 0.000000, 0.999526,
	0.000000, 1.000000, 0.000000,
	-0.999526, 0.000000, 0.030792
$IFF: IFF 1
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: GTB Medusa
$Team: Friendly
$Location: 95.018456, 0.000059, -102.525414
$Orientation:
	0.030792, 0.000000, 0.999526,
	0.000000, 1.000000, 0.000000,
	-0.999526, 0.000000, 0.030792
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Alpha 3		;! Object #2
$Class: GTB Medusa
$Team: Friendly
$Location: 102.034813, 0.000059, 97.358597
$Orientation:
	0.030792, 0.000000, 0.999526,
	0.000000, 1.000000, 0.000000,
	-0.999526, 0.000000, 0.030792
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Beta 1		;! Object #3
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 7.005228, -79.159935, 399.580780
$Orientation:
	0.030792, 0.000000, 0.999526,
	0.000000, 1.000000, 0.000000,
	-0.999526, 0.000000, 0.030792
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Beta 2		;! Object #4
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 104.462242, -79.159973, 297.901978
$Orientation:
	0.030792, 0.000000, 0.999526,
	0.000000, 1.000000, 0.000000,
	-0.999526, 0.000000, 0.030792
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Beta 3		;! Object #5
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 108.320160, -79.159943, 501.023376
$Orientation:
	0.030792, 0.000000, 0.999526,
	0.000000, 1.000000, 0.000000,
	-0.999526, 0.000000, 0.030792
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Providence		;! Object #6
$Class: GTC Leviathan
$Team: Friendly
$Location: 437.861298, 273.185089, 96.399498
$Orientation:
	0.030792, 0.000000, 0.999526,
	0.000000, 1.000000, 0.000000,
	-0.999526, 0.000000, 0.030792
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "TimeToGo" 9 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 200

$Name: Impunity		;! Object #7
$Class: GTC Fenris
$Team: Friendly
$Location: 150.487335, -46.597687, 884.193604
$Orientation:
	0.030792, 0.000000, 0.999526,
	0.000000, 1.000000, 0.000000,
	-0.999526, 0.000000, 0.030792
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "TimeToGo" 9 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: Luther		;! Object #8
$Class: GTC Fenris
$Team: Friendly
$Location: 111.619408, 112.075897, -1883.112061
$Orientation:
	0.557023, 0.000000, 0.830497,
	0.000000, 1.000000, 0.000000,
	-0.830497, 0.000000, 0.557023
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 6 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "Gallant" 38 ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: Gallant		;! Object #9
$Class: GTCv Deimos
$Team: Friendly
$Location: 1854.235962, 556.829529, -1576.556274
$Orientation:
	0.362358, 0.000000, 0.932039,
	0.000000, 1.000000, 0.000000,
	-0.932039, 0.000000, 0.362358
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "Msgs" 102 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "Gallant" 37 ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: Theta 1		;! Object #10
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 500.686157, -206.681992, -219.526871
$Orientation:
	0.030792, 0.000000, 0.999526,
	0.000000, 1.000000, 0.000000,
	-0.999526, 0.000000, 0.030792
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Theta 2		;! Object #11
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 600.202698, -206.681992, -324.974976
$Orientation:
	0.030792, 0.000000, 0.999526,
	0.000000, 1.000000, 0.000000,
	-0.999526, 0.000000, 0.030792
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Theta 3		;! Object #12
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 606.276733, -206.682022, -126.232994
$Orientation:
	0.030792, 0.000000, 0.999526,
	0.000000, 1.000000, 0.000000,
	-0.999526, 0.000000, 0.030792
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Zeta 1		;! Object #13
$Class: GTF Loki
$Team: Friendly
$Location: 730.584900, 522.836853, 624.827515
$Orientation:
	0.030792, 0.000000, 0.999526,
	0.000000, 1.000000, 0.000000,
	-0.999526, 0.000000, 0.030792
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 7

$Name: Zeta 2		;! Object #14
$Class: GTF Loki
$Team: Friendly
$Location: 827.655518, 522.836914, 525.564453
$Orientation:
	0.030792, 0.000000, 0.999526,
	0.000000, 1.000000, 0.000000,
	-0.999526, 0.000000, 0.030792
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 7

$Name: Zeta 3		;! Object #15
$Class: GTF Loki
$Team: Friendly
$Location: 837.753784, 522.836853, 722.813416
$Orientation:
	0.030792, 0.000000, 0.999526,
	0.000000, 1.000000, 0.000000,
	-0.999526, 0.000000, 0.030792
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 7

$Name: Repulse		;! Object #16
$Class: GTD Orion
$Alt: NTD Orion

$Team: Hostile
$Location: -7991.176270, 490.486053, 1247.782471
$Orientation:
	-0.999999, 0.000000, 0.001593,
	0.000000, 1.000000, 0.000000,
	-0.001593, 0.000000, -0.999999
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

$Name: Cato		;! Object #17
$Class: GTC Leviathan
$Alt: NTC Leviathan

$Team: Hostile
$Location: -7100.628906, -248.678955, 216.374451
$Orientation:
	-0.999831, 0.000000, -0.018406,
	0.000000, 1.000000, 0.000000,
	0.018406, 0.000000, -0.999831
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "CatoW" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( < ( distance "Cato" "CatoW:1" ) 5 ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 200

$Name: Conquest		;! Object #18
$Class: GTC Leviathan
$Alt: NTC Leviathan

$Team: Hostile
$Location: -6985.832520, -75.522224, 715.182922
$Orientation:
	-0.999831, 0.000000, -0.018406,
	0.000000, 1.000000, 0.000000,
	0.018406, 0.000000, -0.999831
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "ConquestW" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance "Conquest" "ConquestW:1" ) 
   5 
)
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 200

$Name: Titan		;! Object #19
$Class: GTCv Deimos
$Alt: NTCv Deimos

$Team: Hostile
$Location: -6901.607422, 200.761780, 3572.002686
$Orientation:
	-0.999999, 0.000000, 0.001592,
	0.000000, 1.000000, 0.000000,
	-0.001592, 0.000000, -0.999999
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "TitanW" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "TimeToGo" 16 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: GTC Fenris 20		;! Object #20
$Class: GTC Fenris
$Team: Friendly
$Location: -7267.161133, 343.594757, 1934.290283
$Orientation:
	0.659983, 0.000000, 0.751280,
	0.000000, 1.000000, 0.000000,
	-0.751280, 0.000000, 0.659983
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Destroy At: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: GTC Fenris 21		;! Object #21
$Class: GTC Fenris
$Team: Friendly
$Location: -6467.676270, -270.280060, 2055.303955
$Orientation:
	0.506220, 0.000000, -0.862404,
	0.000000, 1.000000, 0.000000,
	0.862404, 0.000000, 0.506220
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Destroy At: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: Isaiah		;! Object #22
$Class: GTC Aeolus
$Alt: NTC Aeolus

$Team: Hostile
$Location: -7675.009277, 1184.578735, 939.823975
$Orientation:
	0.891568, 0.000000, -0.452886,
	0.000000, 1.000000, 0.000000,
	0.452886, 0.000000, 0.891568
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 500

$Name: Francis		;! Object #23
$Class: GTFR Triton
$Alt: NTFr Triton

$Team: Hostile
$Location: -7088.317383, 298.107239, 2041.705688
$Orientation:
	-0.999965, 0.000001, -0.008385,
	-0.000000, 1.000000, 0.000179,
	0.008385, 0.000179, -0.999965
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "FraW" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Sagittarius 1		;! Object #24
$Class: GTT Argo
$Alt: NTT Argo

$Team: Hostile
$Location: -7151.515625, -141.228287, 3090.824707
$Orientation:
	-0.999831, 0.000000, -0.018406,
	0.000000, 1.000000, 0.000000,
	0.018406, 0.000000, -0.999831
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Soldiers", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 40

$Name: Sagittarius 2		;! Object #25
$Class: GTT Argo
$Alt: NTT Argo

$Team: Hostile
$Location: -6744.011719, -141.228195, 3201.303467
$Orientation:
	-0.999831, 0.000000, -0.018406,
	0.000000, 1.000000, 0.000000,
	0.018406, 0.000000, -0.999831
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Soldiers", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Score: 40

$Name: Libra 1		;! Object #26
$Class: GTF Loki
$Alt: NTF Loki

$Team: Hostile
$Location: -7576.633789, 1531.961670, 1038.914429
$Orientation:
	0.030791, -0.993572, -0.108935,
	0.000000, -0.108987, 0.994043,
	-0.999526, -0.030608, -0.003356
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 7

$Name: Libra 2		;! Object #27
$Class: GTF Loki
$Alt: NTF Loki

$Team: Hostile
$Location: -7590.872070, 1631.775757, 932.202759
$Orientation:
	0.030791, -0.993572, -0.108935,
	0.000000, -0.108987, 0.994043,
	-0.999526, -0.030608, -0.003356
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 7

$Name: Libra 3		;! Object #28
$Class: GTF Loki
$Alt: NTF Loki

$Team: Hostile
$Location: -7584.999023, 1634.974487, 1134.184937
$Orientation:
	0.030791, -0.993572, -0.108935,
	0.000000, -0.108987, 0.994043,
	-0.999526, -0.030608, -0.003356
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 7

$Name: Libra 4		;! Object #29
$Class: GTF Loki
$Alt: NTF Loki

$Team: Hostile
$Location: -7598.865234, 1733.353149, 1034.467651
$Orientation:
	0.030791, -0.993572, -0.108935,
	0.000000, -0.108987, 0.994043,
	-0.999526, -0.030608, -0.003356
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 7

$Name: Taurus 1		;! Object #30
$Class: GTF Hercules
$Alt: NTF Hercules

$Team: Hostile
$Location: -9193.094727, -0.000390, 1772.751343
$Orientation:
	-0.999831, 0.000000, -0.018406,
	0.000000, 1.000000, 0.000000,
	0.018406, 0.000000, -0.999831
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Taurus 2		;! Object #31
$Class: GTF Hercules
$Alt: NTF Hercules

$Team: Hostile
$Location: -9097.106445, -0.000321, 1875.901245
$Orientation:
	-0.999831, 0.000000, -0.018406,
	0.000000, 1.000000, 0.000000,
	0.018406, 0.000000, -0.999831
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Taurus 3		;! Object #32
$Class: GTF Hercules
$Alt: NTF Hercules

$Team: Hostile
$Location: -9298.993164, -0.000306, 1871.516479
$Orientation:
	-0.999831, 0.000000, -0.018406,
	0.000000, 1.000000, 0.000000,
	0.018406, 0.000000, -0.999831
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Taurus 4		;! Object #33
$Class: GTF Hercules
$Alt: NTF Hercules

$Team: Hostile
$Location: -9195.629883, -0.000398, 1973.831421
$Orientation:
	-0.999831, 0.000000, -0.018406,
	0.000000, 1.000000, 0.000000,
	0.018406, 0.000000, -0.999831
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Cancer 1		;! Object #34
$Class: GTF Ulysses
$Alt: NTF Ulysses

$Team: Hostile
$Location: -8917.747070, 0.000268, 2524.622559
$Orientation:
	0.030792, 0.000000, 0.999526,
	0.000000, 1.000000, 0.000000,
	-0.999526, 0.000000, 0.030792
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Cancer 2		;! Object #35
$Class: GTF Ulysses
$Alt: NTF Ulysses

$Team: Hostile
$Location: -8820.901367, 0.000302, 2425.365967
$Orientation:
	0.030792, 0.000000, 0.999526,
	0.000000, 1.000000, 0.000000,
	-0.999526, 0.000000, 0.030792
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Cancer 3		;! Object #36
$Class: GTF Ulysses
$Alt: NTF Ulysses

$Team: Hostile
$Location: -8810.538086, 0.000320, 2625.068604
$Orientation:
	0.030792, 0.000000, 0.999526,
	0.000000, 1.000000, 0.000000,
	-0.999526, 0.000000, 0.030792
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Cancer 4		;! Object #37
$Class: GTF Ulysses
$Alt: NTF Ulysses

$Team: Hostile
$Location: -8715.859375, 0.000226, 2518.452148
$Orientation:
	0.030792, 0.000000, 0.999526,
	0.000000, 1.000000, 0.000000,
	-0.999526, 0.000000, 0.030792
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: TC-TRI 24		;! Object #38
$Class: TC-TRI
$Team: Hostile
$Location: -7087.059082, 308.299835, 1851.470215
$Orientation:
	-0.999965, 0.000001, -0.008408,
	-0.000002, 1.000000, 0.000359,
	0.008408, 0.000359, -0.999965
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Francis
$Docker Point: Cargo Dock01
$Dockee Point: Cargo Dockpoint
+Group: 0

#Wings		;! 8 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "TimeToGo" 44 ) 
$Ships: (		;! 3 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
)
$AI Goals: ( goals ( ai-stay-still "Repulse" 50 ) )
+Hotkey: 0
+Flags:( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 2 "Providence" ) 
$Ships: (		;! 3 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
)
$AI Goals: ( goals ( ai-stay-still "Repulse" 50 ) )
+Hotkey: 1
+Flags:( )

$Name: Theta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Theta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 0 "Providence" ) 
$Ships: (		;! 3 total
	"Theta 1"
	"Theta 2"
	"Theta 3"
)
$AI Goals: ( goals ( ai-stay-still "Repulse" 50 ) )
+Flags:( )

$Name: Zeta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Zeta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 1 "Providence" ) 
$Ships: (		;! 3 total
	"Zeta 1"
	"Zeta 2"
	"Zeta 3"
)
$AI Goals: ( goals ( ai-stay-still "Repulse" 50 ) )
+Flags:( )

$Name: Sagittarius
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Sagittarius 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "Msgs" 71 ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance "Sagittarius" "LambdaW:1" ) 
   5 
)
$Ships: (		;! 2 total
	"Sagittarius 1"
	"Sagittarius 2"
)
$AI Goals: ( goals ( ai-waypoints-once "LambdaW" 50 ) )
+Flags:( )

$Name: Libra
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Libra 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Libra 1"
	"Libra 2"
	"Libra 3"
	"Libra 4"
)
$AI Goals: ( goals ( ai-guard "Isaiah" 50 ) )
+Flags:( )

$Name: Taurus
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Taurus 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Repulse
$Arrival Cue: ( has-time-elapsed 13 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Taurus 1"
	"Taurus 2"
	"Taurus 3"
	"Taurus 4"
)
$AI Goals: ( goals ( ai-guard "Francis" 50 ) )
+Flags:( )

$Name: Cancer
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Cancer 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Repulse
$Arrival Cue: ( has-arrived-delay 6 "Titan" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
	"Cancer 4"
)
$AI Goals: ( goals ( ai-guard "Titan" 50 ) )
+Flags:( )

#Events		;! 6 total

$Formula: ( when 
   ( true ) 
   ( protect-ship 
      "Alpha 1" 
      "Alpha 2" 
      "Alpha 3" 
      "Beta 1" 
      "Beta 2" 
      "Beta 3" 
      "Providence" 
      "Impunity" 
      "Theta 1" 
      "Theta 2" 
      "Theta 3" 
      "Zeta 1" 
      "Zeta 2" 
      "Zeta 3" 
   )
   ( never-warp "Alpha 1" ) 
   ( play-sound-from-file 
      "FS2_Cinema2.wav" 
   )
)
+Name: Setup
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 3 ) 
   ( send-message-list 
      "Alpha 2" 
      "High" 
      "Alpha2_01" 
      0 
      "Providence" 
      "High" 
      "Providence_01" 
      3000 
      "Alpha 3" 
      "High" 
      "Alpha3_01" 
      4000 
      "Providence" 
      "High" 
      "Providence_02" 
      7000 
      "Providence" 
      "High" 
      "Providence_03" 
      11000 
      "Alpha 3" 
      "High" 
      "Alpha3_02" 
      17000 
      "Providence" 
      "High" 
      "Providence_04" 
      6000 
      "Providence" 
      "High" 
      "Providence_05" 
      10000 
      "Alpha 2" 
      "High" 
      "Alpha2_02" 
      10000 
      "Providence" 
      "High" 
      "Providence_06" 
      3000 
      "Alpha 2" 
      "High" 
      "Alpha2_03" 
      15000 
      "Providence" 
      "High" 
      "Providence_07" 
      4000 
   )
)
+Name: Msgs
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Gallant" ) 
   ( send-message-list 
      "Gallant" 
      "High" 
      "Gallant_01" 
      0 
      "Providence" 
      "High" 
      "Providence_08" 
      5000 
      "Gallant" 
      "High" 
      "Gallant_02" 
      10000 
      "Providence" 
      "High" 
      "Providence_09" 
      11000 
      "Gallant" 
      "High" 
      "Gallant_03" 
      3000 
   )
)
+Name: Gallant
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 3 "Gallant" ) 
   ( send-message-list 
      "Providence" 
      "High" 
      "Providence_10" 
      0 
      "Alpha 3" 
      "High" 
      "Alpha3_03" 
      19000 
      "Alpha 2" 
      "High" 
      "Alpha2_04" 
      3000 
      "Alpha 3" 
      "High" 
      "Alpha3_04" 
      3000 
      "Alpha 2" 
      "High" 
      "Alpha2_05" 
      8000 
      "Alpha 3" 
      "High" 
      "Alpha3_05" 
      8000 
   )
   ( allow-warp "Alpha 1" ) 
)
+Name: TimeToGo
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: DirRTB
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Objective:  XSTR("Return to Base", -1)
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Alpha 1" "<any hostile>" ) 
      2000 
   )
   ( unprotect-ship "Alpha 1" ) 
)
+Name: Kill
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 1 total

$Type: Primary
+Name: Investigate Distress Call
$MessageNew:  XSTR("Investigate Distress Call", -1)
$end_multi_text
$Formula: ( has-time-elapsed 999 ) 

#Waypoints		;! 5 lists total


$Jump Node: -6949.494629, 0.001617, 3250.018311
$Jump Node Name: Polaris
$Name: CatoW
$List: (		;! 1 points in list
	( -7123.432617, -247.500702, -579.305237 )
)

$Name: ConquestW
$List: (		;! 1 points in list
	( -7011.306641, -76.615112, -281.224457 )
)

$Name: FraW
$List: (		;! 4 points in list
	( -7131.021973, 273.680298, 873.629150 )
	( -7335.829590, 201.164810, 474.717987 )
	( -7748.918457, 133.535614, 194.697632 )
	( -8548.355469, 91.295319, 223.250000 )
)

$Name: LambdaW
$List: (		;! 1 points in list
	( -7039.822266, -136.850571, -139.215607 )
)

$Name: TitanW
$List: (		;! 2 points in list
	( -6554.884277, 228.624573, 1510.970703 )
	( -6573.753906, 228.624954, 907.962769 )
)

#Messages		;! 230 total


$Name: Alpha2_01

$Team: -1
$MessageNew:  XSTR("Um.", -1)
$end_multi_text
+AVI Name: Head-TP7
+Wave Name: fep5_al21.wav

$Name: Providence_01

$Team: -1
$MessageNew:  XSTR("We've... we've lost the node. We're defenceless.", -1)
$end_multi_text
+Wave Name: fep5_pro1.wav

$Name: Alpha3_01

$Team: -1
$MessageNew:  XSTR("That's not a problem... is it? I mean, we can fight back, push them back into Polaris, we have ships-", -1)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: fep5_al31.wav

$Name: Providence_02

$Team: -1
$MessageNew:  XSTR("No, no, you don't understand... we're all out looking for the Rook, aren't we? 6th Fleet is scattered across Epsilon Pegasi, trying to find a rogue corvette...", -1)
$end_multi_text
+Wave Name: fep5_pro2.wav

$Name: Providence_03

$Team: -1
$MessageNew:  XSTR("...they planned this! They planned this from the start! Send a ship behind enemy lines, running blockades and avoiding search parties... distract the enemy enough to barge in and smash through the front lines without taking a scratch... we were set up! We all were!", -1)
$end_multi_text
+Wave Name: fep5_pro3.wav

$Name: Alpha3_02

$Team: -1
$MessageNew:  XSTR("And nobody's ready - all our supply depots, dockyards, all our stuff is undefended!", -1)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: fep5_al32.wav

$Name: Providence_04

$Team: -1
$MessageNew:  XSTR("Yeah... that's the kicker, that's what screws the pooch. Divide and conquer...", -1)
$end_multi_text
+Wave Name: fep5_pro4.wav

$Name: Providence_05

$Team: -1
$MessageNew:  XSTR("I can't raise the Disciple on comms! They must have captured the Pegasi Communications Terminal! Not only are we screwed, we're blind as well.", -1)
$end_multi_text
+Wave Name: fep5_pro5.wav

$Name: Alpha2_02

$Team: -1
$MessageNew:  XSTR("You can't get in touch with anyone?", -1)
$end_multi_text
+AVI Name: Head-TP7
+Wave Name: fep5_al22.wav

$Name: Providence_06

$Team: -1
$MessageNew:  XSTR("No one... not the Admiral, not GTVA Command... I can probably rally all the troops within a certain range, but anyone further out than that won't pick up anything worth having.", -1)
$end_multi_text
+Wave Name: fep5_pro6.wav

$Name: Alpha2_03

$Team: -1
$MessageNew:  XSTR("So now what?", -1)
$end_multi_text
+AVI Name: Head-TP7
+Wave Name: fep5_al23.wav

$Name: Providence_07

$Team: -1
$MessageNew:  XSTR("I don't know...", -1)
$end_multi_text
+Wave Name: fep5_pro7.wav

$Name: Gallant_01

$Team: -1
$MessageNew:  XSTR("GTCv Gallant here, we heard the call... whoah.", -1)
$end_multi_text
+Wave Name: fep5_gal1.wav

$Name: Providence_08

$Team: -1
$MessageNew:  XSTR("It gets worse. We can't raise the Admiral and we don't know where anybody else is. We've got to find somewhere to hide while we try and find a link to the brass-", -1)
$end_multi_text
+Wave Name: fep5_pro8.wav

$Name: Gallant_02

$Team: -1
$MessageNew:  XSTR("Hide? Blow that! There's only one response to this situation - fight! Draw swords and do combat, man to man! These NTF dogs will rue the day they ever set foot in my system!", -1)
$end_multi_text
+Wave Name: fep5_gal2.wav

$Name: Providence_09

$Team: -1
$MessageNew:  XSTR("You can't be serious, that's suicide!", -1)
$end_multi_text
+Wave Name: fep5_pro9.wav

$Name: Gallant_03

$Team: -1
$MessageNew:  XSTR("Duty, actually, but to some of us that sort of nitpicking is irrelevant. Now then - to arms! We'll show these traitors how a true 6th Fleet soldier fights!", -1)
$end_multi_text
+Wave Name: fep5_gal3.wav

$Name: Providence_10

$Team: -1
$MessageNew:  XSTR("...alright, I think I know a place where we can lie low for a while. I'd advise you all to follow me to these co-ordinates, unless you feel like taking on an Orion.", -1)
$end_multi_text
+Wave Name: fep5_pro10.wav

$Name: Alpha3_03

$Team: -1
$MessageNew:  XSTR("Don't say it.", -1)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: fep5_al33.wav

$Name: Alpha2_04

$Team: -1
$MessageNew:  XSTR("What?", -1)
$end_multi_text
+AVI Name: Head-TP7
+Wave Name: fep5_al24.wav

$Name: Alpha3_04

$Team: -1
$MessageNew:  XSTR("You know what. Some stupid, snarky, little one-liner, about how 6th Fleet sucks 'cause it just let Koth into Epsilon Pegasi.", -1)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: fep5_al34.wav

$Name: Alpha2_05

$Team: -1
$MessageNew:  XSTR("No, no man... I wasn't going to. I wasn't going to say that at all.", -1)
$end_multi_text
+AVI Name: Head-TP7
+Wave Name: fep5_al25.wav

$Name: Alpha3_05

$Team: -1
$MessageNew:  XSTR("...come on, let's go.", -1)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: fep5_al35.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 39 total

$Num stars: 2000
$Ambient light level: 0
$Sun: SunRed
+Angles: 0.488692 0.000000 0.174533
+Scale: 0.500000
$Starbitmap: nebulA1-main
+Angles: 5.585050 0.000000 0.488692
+ScaleX: 8.000000
+ScaleY: 8.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA2-main
+Angles: 0.349066 0.000000 2.076940
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA3-whisp
+Angles: 4.974180 5.759580 0.349066
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA4-whisp
+Angles: 6.195910 4.537850 0.506145
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA5-whisp
+Angles: 1.047200 1.047200 2.530730
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA6-whisp
+Angles: 0.174533 0.000000 2.617990
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA7-whisp
+Angles: 0.000000 0.000000 1.047200
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA8-whisp
+Angles: 0.244346 0.000000 2.443460
+ScaleX: 4.000000
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+DivX: 1
+DivY: 1
$Starbitmap: nebulA9-whisp
+Angles: 1.378810 0.000000 2.076940
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA10-whisp
+Angles: 5.497780 0.785398 6.021380
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA11-whisp
+Angles: 2.251470 0.000000 1.919860
+ScaleX: 4.000000
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+DivX: 1
+DivY: 1
$Starbitmap: nebulA12-whisp
+Angles: 4.712390 3.141590 1.745330
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA14-whisp
+Angles: 5.934110 0.000000 0.174533
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA4-whisp
+Angles: 5.393060 0.174533 4.014250
+ScaleX: 4.000000
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+DivX: 1
+DivY: 1
$Starbitmap: nebulA6-whisp
+Angles: 5.829390 1.570800 3.752450
+ScaleX: 4.000000
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$Starbitmap: nebulA7-whisp
+Angles: 4.886920 4.712390 4.014250
+ScaleX: 3.000000
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$Starbitmap: nebulA11-whisp
+Angles: 1.570800 0.174533 5.218530
+ScaleX: 4.000000
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+DivX: 1
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$Starbitmap: nebulA6-whisp
+Angles: 0.488692 0.000000 5.061450
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$Starbitmap: nebulA8-whisp
+Angles: 1.378810 1.047200 6.091190
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$Starbitmap: nebulA9-whisp
+Angles: 0.872664 1.570800 5.585050
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$Starbitmap: nebulA6-whisp
+Angles: 6.091190 0.000000 2.617990
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$Starbitmap: nebulA6-whisp
+Angles: 5.759580 0.488692 2.251470
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$Starbitmap: nebulA4-whisp
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$Starbitmap: nebulA12-whisp
+Angles: 2.164210 3.822270 1.815140
+ScaleX: 3.000000
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+DivX: 1
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$Starbitmap: nebulA13-whisp
+Angles: 5.759580 0.785398 0.698131
+ScaleX: 2.000000
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$Starbitmap: nebulA3-whisp
+Angles: 5.759580 0.000000 1.047200
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$Starbitmap: nebulA4-whisp
+Angles: 5.829390 4.345870 0.925024
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$Starbitmap: nebulA10-whisp
+Angles: 0.523598 6.195910 1.832590
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$Starbitmap: nebulA10-whisp
+Angles: 0.506145 3.141590 1.919860
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
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$Starbitmap: nebulA10-whisp
+Angles: 5.497780 1.745330 1.309000
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA4-whisp
+Angles: 0.785398 1.570800 1.832590
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
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$Starbitmap: nebulA8-whisp
+Angles: 1.047200 5.235980 1.919860
+ScaleX: 2.000000
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+DivX: 1
+DivY: 1
$Starbitmap: nebulA3-whisp
+Angles: 1.396260 0.000000 1.919860
+ScaleX: 3.000000
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$Starbitmap: nebulA13-whisp
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+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
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$Starbitmap: nebulA12-whisp
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+ScaleX: 3.000000
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$Starbitmap: nebulA8-whisp
+Angles: 0.872664 1.570800 2.164210
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+DivX: 1
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$Starbitmap: nebulA13-whisp
+Angles: 5.759580 3.577920 1.274090
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$Starbitmap: nebulA4-whisp
+Angles: 5.235980 0.000000 1.047200
+ScaleX: 3.000000
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$Starbitmap: nebulA11-whisp
+Angles: 4.712390 0.000000 0.872664
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+ScaleY: 4.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: None
$Briefing Music: None

#End

