#Mission Info

$Version: 0.10
$Name:  XSTR("A Valiant Charge", -1)
$Author: Blaise Russel
$Created: 03/10/05 at 20:20:59
$Modified: 04/03/05 at 19:01:26
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 8

+Red Alert: 0

+Scramble: 0

+Disallow Support: 0
+Hull Repair Ceiling: 0
+Subsystem Repair Ceiling: 0

+Viewer pos: -252.820587, 118.978630, 6821.222168
+Viewer orient:
	-0.999167, -0.000000, 0.040807,
	-0.000251, 0.999981, -0.006134,
	-0.040806, -0.006139, -0.999148

#Plot Info

$Tour:  XSTR("Blah", -1)
$Pre-Briefing Cutscene: Blah
$Pre-Mission Cutscene: Blah
$Next Mission Success: Blah
$Next Mission Partial: Blah
$Next Mission Failure: Blah

#Sexp_variables

$Variables:
(
		0		"DiscipleHP"		"100"		"number"		"campaign-persistent"
		92		"Loyalty"		"0"		"block"
		93		"Loyalty"		"20000"		"block"
		94		"Luther"		"0"		"block"
		95		"Luther"		"20000"		"block"
		96		"Normandy"		"0"		"block"
		97		"Normandy"		"200000"		"block"
		98		"Repulse"		"0"		"block"
		99		"Repulse"		"200000"		"block"
)

#Command Briefing

#Briefing
$start_briefing
$num_stages: 3
$start_stage
$multi_text
 XSTR("Attacks against Koth's supply lines have been moderately successful, but the $r NTF advance continues unabated. Despite the lack of reinforcement from $b Polaris, the rebel forces in $b Epsilon $b Pegasi are still on the offensive, with Koth's command ship, the $h NTD $h Repulse, leading the charge. Although the other $r NTF ships are reduced in effectiveness by our severing of their supply lines, the $b Orion destroyer remains a potent foe.

Strategic predictions indicate that if we do not take stronger action immediately, Koth will be be in a position to take and hold $f Enif $f Station, and if he does that, then the $g GTVA will find it much harder to re-enter $b Pegasi and steal it back from the $r NTF. We can't let that happen.", -1)
$end_multi_text
$voice: fep9_b1.wav
$camera_pos: 248.772934, 581.401245, -3528.020264
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, 1.000000,
	0.000000, -1.000000, 0.000000
$camera_time: 500
$num_lines: 0
$num_icons: 7
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 12
$team: Hostile
$class: GTFR Triton
$pos: 48.916306, 0.000129, -3585.732910
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules Mark II
$pos: 53.191307, 0.000102, -3502.370117
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 12
$team: Hostile
$class: GTFR Triton
$pos: 211.366608, 0.000144, -3506.645264
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules Mark II
$pos: 208.160355, 0.000142, -3591.076660
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Hostile
$class: GTD Orion
$pos: 445.423309, 0.000143, -3541.914063
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GTF Myrmidon
$pos: 382.366943, 0.000111, -3604.970459
+id: 6
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GTF Myrmidon
$pos: 382.366943, 0.000111, -3451.070068
+id: 7
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Our only course of action is to eliminate the problem at the source - that is, destroy the $h Repulse and kill Rear Admiral Koth. It's a risky plan, but we don't really have a choice in the matter.

$f Alpha wing will be deployed first. With assistance, they will 'soften up' the $h Repulse, targeting key subsystems and weapons platforms.", -1)
$end_multi_text
$voice: fep9_b2.wav
$camera_pos: 497.067535, 164.497482, -3543.068604
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, 1.000000,
	0.000000, -1.000000, 0.000000
$camera_time: 500
$num_lines: 0
$num_icons: 9
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 12
$team: Hostile
$class: GTFR Triton
$pos: 48.916306, 0.000129, -3585.732910
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules Mark II
$pos: 53.191307, 0.000102, -3502.370117
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 12
$team: Hostile
$class: GTFR Triton
$pos: 211.366608, 0.000144, -3506.645264
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules Mark II
$pos: 208.160355, 0.000142, -3591.076660
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Hostile
$class: GTD Orion
$pos: 445.964508, 0.000144, -3540.951904
$label: Repulse
+id: 5
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GTF Myrmidon
$pos: 382.366943, 0.000111, -3604.970459
+id: 6
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GTF Myrmidon
$pos: 382.366943, 0.000111, -3451.070068
+id: 7
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Zeus
$pos: 555.125427, 0.000129, -3540.347168
$label: Alpha
+id: 8
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Hecate
$pos: 518.536865, 0.000120, -3491.503418
$label: Disciple
+id: 9
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The $f Disciple will then jump in. Only the fleet flagship has the firepower necessary to truly engage and destroy both the $h Repulse and any ships that may attempt to rescue it. $f Alpha will assist in the destruction of the $h Repulse, before following the $f Disciple back to $b Pegasus $b Sextus to await the arrival of $g Allied forces.

The $g GTVA will arrive any moment now. We just have to hang on long enough for them to reach us. It won't take much to achieve, but it'll be the difference between us coming home alive and coming home in a bag.", -1)
$end_multi_text
$voice: fep9_b3.wav
$camera_pos: 497.067535, 164.497482, -3543.068604
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.000000, 1.000000,
	0.000000, -1.000000, 0.000000
$camera_time: 500
$num_lines: 0
$num_icons: 9
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 12
$team: Hostile
$class: GTFR Triton
$pos: 48.916306, 0.000129, -3585.732910
+id: 1
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules Mark II
$pos: 53.191307, 0.000102, -3502.370117
+id: 2
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 12
$team: Hostile
$class: GTFR Triton
$pos: 211.366608, 0.000144, -3506.645264
+id: 3
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules Mark II
$pos: 208.160355, 0.000142, -3591.076660
+id: 4
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Hostile
$class: GTD Orion
$pos: 465.493530, 0.000144, -3540.951904
$label: Repulse
+id: 5
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GTF Myrmidon
$pos: 382.366943, 0.000111, -3604.970459
+id: 6
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GTF Myrmidon
$pos: 382.366943, 0.000111, -3451.070068
+id: 7
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Zeus
$pos: 490.393036, 0.000125, -3565.747559
$label: Alpha
+id: 8
$hlight: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Hecate
$pos: 513.396301, 0.000119, -3540.649414
$label: Disciple
+id: 9
$hlight: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 3

$Formula: ( and 
   ( is-event-false-delay 
      "DirDesCruisers" 
      0 
   )
   ( is-event-false-delay 
      "DiscipleDown" 
      0 
   )
)
$Multi text
    XSTR("You did not have authorisation to return to base, pilot. Your actions jeopardised the lives of those involved in this mission and the GTVA's objectives in this theatre. Desertion is grounds for a court martial, and you are confined to quarters pending your preliminary hearing. Until a military court decides otherwise, you are hereby stripped of your wings and all privileges bestowed upon you as an officer of the Galactic Terran-Vasudan Alliance.", -1)
$end_multi_text
$Voice: fepdes2.wav
$Recommendation text:
    XSTR("Do not depart until told to do so.", -1)
$end_multi_text

$Formula: ( and 
   ( is-event-true-delay 
      "DiscipleDown" 
      0 
   )
   ( is-event-false-delay 
      "DirDesCruisers" 
      0 
   )
)
$Multi text
    XSTR("Welcome back, pilot. Well done for surviving Koth's ambush... a shame that the Disciple didn't.

Unfortunately, without the Disciple, we're pretty much doomed. Aside from the fact that there's no way we can get you out of your fighter without the Disciple's fighterbay, without the power of the destroyer we have no chance of surviving the imminent NTF onslaught. You, the civilians and we officers are all going to die, because Koth will run roughshod all over us without the Disciple to protect us.

It's been a pleasure serving with you, pilot.", -1)
$end_multi_text
$Voice: fep9_db1.wav
$Recommendation text:
    XSTR("If you can't destroy the cruisers in time, pull back and defend the Disciple from the bombers and beam turrets before attacking the NTF cruisers again.", -1)
$end_multi_text

$Formula: ( and 
   ( is-event-true-delay 
      "DirDesCruisers" 
      0 
   )
   ( is-event-false-delay 
      "DiscipleDown" 
      0 
   )
)
$Multi text
    XSTR("Congratulations, pilot, for getting out of that ambush alive. Ultimately, Koth proved too wily an opponent for us, and his summoning of the Normandy prevented us from completing our mission.

The Disciple has taken damage and its combat capability has been severely reduced. Critical hull breaches have made certain vital systems inoperable - that means the Disciple is no longer in any condition to fight.

Crew inspections have revealed the same thing for the other loyalists gathered here around Cygnus Sextus. The effort required from non-stop fighting and retreat from the NTF has taken its toll and the majority of pilots and officers are simply too tired to fight any more. Hence the Admiral's decision - to wait for relief from the GTVA. It's been sixteen hours since Koth's attack... help should be on the way right now.

However, the NTF'll be looking for us, so be prepared to be called up for combat at any moment.", -1)
$end_multi_text
$Voice: fep9_db2.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Alternate Types:
$Alt: NTD Orion
$Alt: NTCv Deimos
$Alt: NTC Leviathan
$Alt: NTC Fenris
$Alt: NTF Loki
$Alt: NTF Hercules
$Alt: NTB Medusa
$Alt: NTF Ulysses

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Hercules Mark II"	3
	"GTB Medusa"	3
)

+Weaponry Pool: (
	"Subach HL-7"	22
	"Akheton SDG"	19
	"Morning Star"	16
	"Prometheus R"	19
	"Rockeye"	500
	"Tempest"	980
	"Hornet"	800
	"Tornado"	596
	"Harpoon"	644
	"Stiletto II"	500
)

#Objects		;! 44 total

$Name: Alpha 1		;! Object #0
$Class: GTB Zeus
$Team: Friendly
$Location: -2186.248535, 627.917786, 1539.571899
$Orientation:
	0.199450, 0.000000, -0.979908,
	0.000000, 1.000000, 0.000000,
	0.979908, 0.000000, 0.199450
$IFF: IFF 1
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Akheton SDG" )
+Secondary Banks: ( "Harpoon" "Tornado" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: GTB Zeus
$Team: Friendly
$Location: -2302.558594, 627.917908, 1618.024902
$Orientation:
	0.199450, 0.000000, -0.979908,
	0.000000, 1.000000, 0.000000,
	0.979908, 0.000000, 0.199450
$IFF: IFF 1
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Akheton SDG" )
+Secondary Banks: ( "Harpoon" "Tornado" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Alpha 3		;! Object #2
$Class: GTB Zeus
$Team: Friendly
$Location: -2264.331299, 627.917908, 1422.265869
$Orientation:
	0.199450, 0.000000, -0.979908,
	0.000000, 1.000000, 0.000000,
	0.979908, 0.000000, 0.199450
$IFF: IFF 1
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Akheton SDG" )
+Secondary Banks: ( "Harpoon" "Tornado" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Repulse		;! Object #3
$Class: GTD Orion
$Alt: NTD Orion

$Team: Hostile
$Location: 1108.318237, 0.000707, 1125.129639
$Orientation:
	0.975897, -0.218230, 0.000000,
	0.217346, 0.971948, -0.089879,
	0.019614, 0.087712, 0.995953
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "SGreen" )
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Primary Banks: ( "LTerSlash" )
+Subsystem: turret07
+Primary Banks: ( "LTerSlash" )
+Subsystem: turret08
+Subsystem: turret09
+Primary Banks: ( "SGreen" )
+Subsystem: turret10
+Subsystem: turret11
+Primary Banks: ( "SGreen" )
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Primary Banks: ( "LTerSlash" )
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 1
+Special Hitpoint index: 98
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

$Name: Disciple		;! Object #4
$Class: GTD Hecate
$Team: Friendly
$Location: -2219.352295, 682.999634, 7496.448730
$Orientation:
	-0.978379, 0.076510, -0.192145,
	0.092400, 0.992883, -0.075134,
	0.185029, -0.091264, -0.978486
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Primary Banks: ( "SGreen" )
+Subsystem: turret21
+Subsystem: turret22
+Primary Banks: ( "LTerSlash" )
+Subsystem: turret23
+Subsystem: turret24
+Primary Banks: ( "LTerSlash" )
+Subsystem: turret25
+Subsystem: turret26
+Primary Banks: ( "LTerSlash" )
+Subsystem: turret27
+Primary Banks: ( "LTerSlash" )
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "DirDisRepulse" 
   21 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "DirDesCruisers" 
   11 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 10
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1300

$Name: Normandy		;! Object #5
$Class: GTD Orion
$Alt: NTD Orion

$Team: Hostile
$Location: -4816.686035, -932.831726, -3383.158203
$Orientation:
	0.924407, -0.332238, -0.187324,
	0.262123, 0.910170, -0.320753,
	0.277063, 0.247404, 0.928455
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "SGreen" )
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Primary Banks: ( "LTerSlash" )
+Subsystem: turret07
+Primary Banks: ( "LTerSlash" )
+Subsystem: turret08
+Subsystem: turret09
+Primary Banks: ( "SGreen" )
+Subsystem: turret10
+Subsystem: turret11
+Primary Banks: ( "SGreen" )
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Primary Banks: ( "LTerSlash" )
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "BeamUp" 16 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Special Hitpoint index: 96
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 1000

$Name: Splendid		;! Object #6
$Class: GTC Leviathan
$Alt: NTC Leviathan

$Team: Hostile
$Location: -1306.469360, 490.547394, -1234.490356
$Orientation:
	0.985585, 0.000000, 0.169183,
	0.000000, 1.000000, 0.000000,
	-0.169183, 0.000000, 0.985585
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret04
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret05
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret06
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "NormandyArrives" 
   18 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 200

$Name: Stout		;! Object #7
$Class: GTC Fenris
$Alt: NTC Fenris

$Team: Hostile
$Location: -1753.900146, 93.901909, -590.457153
$Orientation:
	0.160104, 0.000000, 0.987100,
	0.000000, 1.000000, 0.000000,
	-0.987100, 0.000000, 0.160104
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret05
+Subsystem: turret06
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "NormandyArrives" 
   19 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: Gracious		;! Object #8
$Class: GTC Fenris
$Alt: NTC Fenris

$Team: Hostile
$Location: 231.514969, -281.121429, -346.183105
$Orientation:
	-0.138755, 0.000000, 0.990327,
	0.000000, 1.000000, 0.000000,
	-0.990327, 0.000000, -0.138755
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret05
+Subsystem: turret06
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "NormandyArrives" 
   18 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "beam-protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: Gallant		;! Object #9
$Class: GTCv Deimos
$Team: Friendly
$Location: 2206.228027, 888.839111, 716.619446
$Orientation:
	0.000017, 0.999784, 0.020795,
	-0.000796, 0.020795, -0.999784,
	-1.000000, 0.000000, 0.000796
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "GW" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Primary Banks: ( "LTerSlash" )
+Subsystem: turret12
+Primary Banks: ( "LTerSlash" )
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Primary Banks: ( "LTerSlash" )
+Subsystem: turret24
+Primary Banks: ( "LTerSlash" )
+Subsystem: turret25
+Sbank Ammo: ( 0 )
+Subsystem: turret26
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "TwoCruisers" 
   15 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

$Name: Luther		;! Object #10
$Class: GTC Fenris
$Team: Friendly
$Location: 2095.605469, 735.257874, 248.451355
$Orientation:
	-0.173569, -0.157759, 0.972104,
	-0.166564, 0.977568, 0.128906,
	-0.970634, -0.139543, -0.195953
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "LuW" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "TwoCruisers" 
   17 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoint index: 94
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: Loyalty		;! Object #11
$Class: GTC Fenris
$Team: Friendly
$Location: 2130.917969, 551.285339, 1266.129639
$Orientation:
	0.296769, 0.363928, 0.882886,
	-0.054689, 0.929496, -0.364758,
	-0.953382, 0.059964, 0.295748
$IFF: IFF 1
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "LoW" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "TwoCruisers" 
   18 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Special Hitpoint index: 92
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: Beta 1		;! Object #12
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -2193.868408, 373.656982, 1103.398193
$Orientation:
	0.189641, 0.000000, -0.981854,
	0.000000, 1.000000, 0.000000,
	0.981854, 0.000000, 0.189641
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Beta 2		;! Object #13
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -2311.070068, 373.656952, 1182.966064
$Orientation:
	0.189641, 0.000000, -0.981854,
	0.000000, 1.000000, 0.000000,
	0.981854, 0.000000, 0.189641
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Beta 3		;! Object #14
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -2274.208740, 373.656982, 985.266907
$Orientation:
	0.189641, 0.000000, -0.981854,
	0.000000, 1.000000, 0.000000,
	0.981854, 0.000000, 0.189641
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 12

$Name: Leo 1		;! Object #15
$Class: GTF Loki
$Alt: NTF Loki

$Team: Hostile
$Location: 1598.252686, 0.001170, 1199.839355
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 7

$Name: Leo 2		;! Object #16
$Class: GTF Loki
$Alt: NTF Loki

$Team: Hostile
$Location: 1498.002441, 0.001258, 1099.986328
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 7

$Name: Leo 3		;! Object #17
$Class: GTF Loki
$Alt: NTF Loki

$Team: Hostile
$Location: 1699.084717, 0.001279, 1099.304443
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 7

$Name: Cancer 1		;! Object #18
$Class: GTF Hercules
$Alt: NTF Hercules

$Team: Hostile
$Location: 1697.884521, 0.001194, 898.913696
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Cancer 2		;! Object #19
$Class: GTF Hercules
$Alt: NTF Hercules

$Team: Hostile
$Location: 1599.357178, 0.001203, 801.330933
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Cancer 3		;! Object #20
$Class: GTF Hercules
$Alt: NTF Hercules

$Team: Hostile
$Location: 1798.012329, 0.001192, 799.659302
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Pisces 1		;! Object #21
$Class: GTF Loki
$Alt: NTF Loki

$Team: Hostile
$Location: 1797.538818, 0.001292, 1595.683472
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 7

$Name: Pisces 2		;! Object #22
$Class: GTF Loki
$Alt: NTF Loki

$Team: Hostile
$Location: 1696.145508, 0.001304, 1500.127319
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 7

$Name: Pisces 3		;! Object #23
$Class: GTF Loki
$Alt: NTF Loki

$Team: Hostile
$Location: 1894.809448, 0.001319, 1496.357178
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 7

$Name: Taurus 1		;! Object #24
$Class: GTB Medusa
$Alt: NTB Medusa

$Team: Hostile
$Location: -100.684906, 0.000013, -799.550354
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Taurus 2		;! Object #25
$Class: GTB Medusa
$Alt: NTB Medusa

$Team: Hostile
$Location: 0.264186, 0.000016, -901.664429
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Taurus 3		;! Object #26
$Class: GTB Medusa
$Alt: NTB Medusa

$Team: Hostile
$Location: -199.822067, -0.000002, -903.114624
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Aquarius 1		;! Object #27
$Class: GTF Hercules
$Alt: NTF Hercules

$Team: Hostile
$Location: 198.174515, -0.000021, -800.864929
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Aquarius 2		;! Object #28
$Class: GTF Hercules
$Alt: NTF Hercules

$Team: Hostile
$Location: 99.093796, 0.000048, -897.935181
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Aquarius 3		;! Object #29
$Class: GTF Hercules
$Alt: NTF Hercules

$Team: Hostile
$Location: 299.379089, -0.000032, -902.162598
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Scorpio 1		;! Object #30
$Class: GTF Ulysses
$Alt: NTF Ulysses

$Team: Hostile
$Location: 99.857071, -0.000019, -1202.074463
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Scorpio 2		;! Object #31
$Class: GTF Ulysses
$Alt: NTF Ulysses

$Team: Hostile
$Location: -1.650191, 0.000029, -1303.384644
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Scorpio 3		;! Object #32
$Class: GTF Ulysses
$Alt: NTF Ulysses

$Team: Hostile
$Location: 196.299561, 0.000049, -1311.083740
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Kappa 1		;! Object #33
$Class: GTF Hercules
$Team: Friendly
$Location: 1600.199463, -0.001544, -999.332397
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Kappa 2		;! Object #34
$Class: GTF Hercules
$Team: Friendly
$Location: 1498.264282, -0.001628, -1098.162964
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Kappa 3		;! Object #35
$Class: GTF Hercules
$Team: Friendly
$Location: 1699.647827, -0.001560, -1099.083618
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 10

$Name: Mark1		;! Object #36
$Class: GTF Pegasus
$Team: Hostile
$Location: 2307.012451, 0.000196, 330347.375000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
+AI Class: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 
   ( rand 4 8 ) 
   "Pisces" 
)
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "beam-protect-ship" "invulnerable" "hidden-from-sensors" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Libra 1		;! Object #37
$Class: GTF Hercules
$Alt: NTF Hercules

$Team: Hostile
$Location: 2301.117920, -0.001058, 1202.058716
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Libra 2		;! Object #38
$Class: GTF Hercules
$Alt: NTF Hercules

$Team: Hostile
$Location: 2198.655762, -0.001114, 1103.026367
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Libra 3		;! Object #39
$Class: GTF Hercules
$Alt: NTF Hercules

$Team: Hostile
$Location: 2399.588379, -0.001079, 1101.504395
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Capricorn 1		;! Object #40
$Class: GTF Loki
$Alt: NTF Loki

$Team: Hostile
$Location: 2503.723633, -0.001085, 1000.761414
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 7

$Name: Capricorn 2		;! Object #41
$Class: GTF Loki
$Alt: NTF Loki

$Team: Hostile
$Location: 2397.354492, -0.001040, 904.682312
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 7

$Name: Capricorn 3		;! Object #42
$Class: GTF Loki
$Alt: NTF Loki

$Team: Hostile
$Location: 2598.022705, -0.001069, 900.438049
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 7

$Name: Titan		;! Object #43
$Class: GTCv Deimos
$Alt: NTCv Deimos

$Team: Hostile
$Location: -385.403748, 2328.924072, 2684.966064
$Orientation:
	0.010796, -0.080704, -0.996681,
	0.924856, -0.378143, 0.040637,
	-0.380167, -0.922224, 0.070557
$IFF: IFF 1
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Primary Banks: ( "LTerSlash" )
+Subsystem: turret12
+Primary Banks: ( "LTerSlash" )
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Primary Banks: ( "LTerSlash" )
+Subsystem: turret24
+Primary Banks: ( "LTerSlash" )
+Subsystem: turret25
+Sbank Ammo: ( 0 )
+Subsystem: turret26
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "DirDesCruisers" 
   17 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 800

#Wings		;! 11 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( is-event-true-delay 
      "DirDesCruisers" 
      12 
   )
   ( is-event-true-delay 
      "DiscipleDown" 
      8 
   )
)
$Ships: (		;! 3 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
)
$AI Goals: ( goals ( ai-disarm-ship "Repulse" 50 ) )
+Hotkey: 0
+Flags:( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( is-event-true-delay 
      "DirDesCruisers" 
      12 
   )
   ( is-event-true-delay 
      "DiscipleDown" 
      8 
   )
)
$Ships: (		;! 3 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
)
$AI Goals: ( goals ( ai-guard-wing "Alpha" 50 ) )
+Hotkey: 1
+Flags:( )

$Name: Leo
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Leo 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Repulse
$Arrival Cue: ( is-event-true-delay "Start" 18 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Leo 1"
	"Leo 2"
	"Leo 3"
)
$AI Goals: ( goals ( ai-guard "Repulse" 50 ) )
+Flags:( )

$Name: Cancer
$Waves: 2
$Wave Threshold: 1
$Special Ship: 0		;! Cancer 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Repulse
$Arrival Cue: ( and 
   ( percent-ships-destroyed 25 "Leo" ) 
   ( is-event-incomplete 
      "DiscipleArrives" 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
)
$AI Goals: ( goals ( ai-guard "Repulse" 50 ) )
+Flags:( )
+Wave Delay Min: 8
+Wave Delay Max: 16

$Name: Pisces
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Pisces 1

$Arrival Location: Near Ship
+Arrival Distance: 1500
$Arrival Anchor: Repulse
$Arrival Cue: ( is-event-true-delay 
   "DisarmRepulse" 
   ( rand 2 6 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Pisces 1"
	"Pisces 2"
	"Pisces 3"
)
$AI Goals: ( goals ( ai-guard "Repulse" 50 ) )
+Flags:( )

$Name: Taurus
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Taurus 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Normandy
$Arrival Cue: ( has-arrived-delay 35 "Normandy" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Taurus 1"
	"Taurus 2"
	"Taurus 3"
)
$AI Goals: ( goals ( ai-chase "Disciple" 50 ) )
+Flags:( )
+Wave Delay Min: 20
+Wave Delay Max: 30

$Name: Aquarius
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Aquarius 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Normandy
$Arrival Cue: ( has-arrived-delay 40 "Normandy" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Aquarius 1"
	"Aquarius 2"
	"Aquarius 3"
)
$AI Goals: ( goals ( ai-guard-wing "Taurus" 50 ) )
+Flags:( )
+Wave Delay Min: 20
+Wave Delay Max: 30

$Name: Scorpio
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Scorpio 1

$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: Disciple
$Arrival Cue: ( is-event-true-delay 
   "Cruisers!" 
   ( rand 12 20 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Scorpio 1"
	"Scorpio 2"
	"Scorpio 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( )
+Wave Delay Min: 10
+Wave Delay Max: 20

$Name: Kappa
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Kappa 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Disciple
$Arrival Cue: ( is-event-true-delay "BeamUp" 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( is-event-true-delay 
      "DirDesCruisers" 
      12 
   )
   ( is-event-true-delay 
      "DiscipleDown" 
      8 
   )
)
$Ships: (		;! 3 total
	"Kappa 1"
	"Kappa 2"
	"Kappa 3"
)
$AI Goals: ( goals ( ai-guard "Disciple" 50 ) )
+Flags:( )
+Wave Delay Min: 15
+Wave Delay Max: 25

$Name: Libra
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Libra 1

$Arrival Location: Near Ship
+Arrival Distance: 1500
$Arrival Anchor: Repulse
$Arrival Cue: ( and 
   ( is-destroyed-delay 
      ( rand 10 16 ) 
      "Leo" 
      "Pisces" 
   )
   ( is-event-true-delay 
      "OneCruiser" 
      ( rand 3 9 ) 
   )
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Libra 1"
	"Libra 2"
	"Libra 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags:( )
+Wave Delay Min: 15
+Wave Delay Max: 25

$Name: Capricorn
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Capricorn 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Repulse
$Arrival Cue: ( is-event-true-delay 
   "TwoCruisers" 
   ( rand 4 8 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Capricorn 1"
	"Capricorn 2"
	"Capricorn 3"
)
$AI Goals: ( goals ( ai-guard "Repulse" 50 ) )
+Flags:( )
+Wave Delay Min: 15
+Wave Delay Max: 30

#Events		;! 24 total

$Formula: ( when 
   ( true ) 
   ( ship-guardian 
      "Alpha 2" 
      "Alpha 3" 
      "Repulse" 
   )
   ( ship-stealthy "Mark1" ) 
   ( friendly-stealth-invisible "Mark1" ) 
)
+Name: Setup
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 3 ) 
   ( send-message-list 
      "#Disciple" 
      "High" 
      "Disciple_01" 
      0 
      "Beta 1" 
      "High" 
      "Beta1_01" 
      12000 
   )
)
+Name: Start
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Leo" ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Alpha2_01" 
   )
)
+Name: Leo
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-subsystem-destroyed-delay 
         "Repulse" 
         "turret06" 
         0 
      )
      ( is-subsystem-destroyed-delay 
         "Repulse" 
         "turret09" 
         0 
      )
      ( is-subsystem-destroyed-delay 
         "Repulse" 
         "turret14" 
         0 
      )
   )
   ( do-nothing ) 
)
+Name: DisarmRepulse
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Mark1" ) 
   ( send-message-list 
      "Alpha 3" 
      "High" 
      "Alpha3_01" 
      0 
      "#Disciple" 
      "High" 
      "Disciple_02" 
      11000 
   )
)
+Name: DirDisRepulse
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Disarm Repulse", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Disciple" ) 
   ( send-message-list 
      "Alpha 2" 
      "High" 
      "Alpha2_02" 
      0 
      "Alpha 3" 
      "High" 
      "Alpha3_02" 
      6000 
   )
)
+Name: DiscipleArrives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( protect-ship 
      "Alpha 1" 
      "Alpha 2" 
      "Alpha 3" 
      "Repulse" 
      "Disciple" 
      "Beta 1" 
      "Beta 2" 
      "Beta 3" 
      "Leo 1" 
      "Leo 2" 
      "Leo 3" 
      "Cancer 1" 
      "Cancer 2" 
      "Cancer 3" 
      "Pisces 3" 
      "Pisces 2" 
      "Pisces 1" 
   )
   ( turret-lock-all "Repulse" ) 
   ( turret-lock-all "Disciple" ) 
   ( clear-goals 
      "Alpha" 
      "Beta" 
      "Leo" 
      "Cancer" 
      "Pisces" 
   )
   ( add-goal 
      "Alpha" 
      ( ai-waypoints-once "GTVA" 89 ) 
   )
   ( add-goal 
      "Beta" 
      ( ai-waypoints-once "GTVA" 89 ) 
   )
   ( add-goal 
      "Leo" 
      ( ai-waypoints-once "NTF" 89 ) 
   )
   ( add-goal 
      "Cancer" 
      ( ai-waypoints-once "NTF" 89 ) 
   )
   ( add-goal 
      "Pisces" 
      ( ai-waypoints-once "NTF" 89 ) 
   )
)
+Name: Pullback
+Repeat Count: 1
+Interval: 1
+Chained: 6
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Disciple" "GW:1" ) 
      3000 
   )
   ( send-message-list 
      "Disciple" 
      "High" 
      "Disciple_03" 
      0 
      "Disciple" 
      "High" 
      "Disciple_04" 
      11000 
      "Alpha 2" 
      "High" 
      "Alpha2_03" 
      3000 
      "Repulse" 
      "High" 
      "Repulse_01" 
      3000 
      "Disciple" 
      "High" 
      "Disciple_05" 
      4000 
      "Repulse" 
      "High" 
      "Repulse_02" 
      14000 
      "Disciple" 
      "High" 
      "Disciple_06" 
      13000 
      "Repulse" 
      "High" 
      "Repulse_03" 
      5000 
   )
)
+Name: DiscipleTalk
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( unprotect-ship 
      "Alpha 1" 
      "Alpha 2" 
      "Alpha 3" 
      "Repulse" 
      "Disciple" 
      "Beta 1" 
      "Beta 2" 
      "Beta 3" 
      "Leo 1" 
      "Leo 2" 
      "Leo 3" 
      "Cancer 1" 
      "Cancer 2" 
      "Cancer 3" 
      "Pisces 3" 
      "Pisces 2" 
      "Pisces 1" 
   )
   ( beam-free-all "Disciple" ) 
   ( beam-free-all "Repulse" ) 
   ( clear-goals "Alpha" ) 
   ( clear-goals "Beta" ) 
   ( clear-goals "Leo" ) 
   ( clear-goals "Cancer" ) 
   ( clear-goals "Pisces" ) 
   ( add-goal 
      "Alpha" 
      ( ai-chase "Splendid" 89 ) 
   )
   ( add-goal 
      "Beta" 
      ( ai-guard "Disciple" 89 ) 
   )
   ( turret-free-all "Repulse" ) 
   ( turret-free-all "Disciple" ) 
)
+Name: BeamUp
+Repeat Count: 1
+Interval: 1
+Chained: 57
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 1 "Normandy" ) 
   ( send-message-list 
      "Disciple" 
      "High" 
      "Disciple_07" 
      0 
      "Alpha 2" 
      "High" 
      "Alpha2_04" 
      4000 
   )
   ( ship-guardian "Normandy" ) 
   ( beam-free-all "Normandy" ) 
)
+Name: NormandyArrives
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Disciple" ) 
   ( do-nothing ) 
)
+Name: DirDefDisciple
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Defend Disciple", -1)
+Team: 0

$Formula: ( when 
   ( percent-ships-destroyed 
      30 
      "Splendid" 
      "Stout" 
      "Gracious" 
   )
   ( send-message 
      "Alpha 3" 
      "High" 
      "Alpha3_04" 
   )
)
+Name: OneCruiser
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( percent-ships-destroyed 
      60 
      "Splendid" 
      "Stout" 
      "Gracious" 
   )
   ( send-message-list 
      "Alpha 2" 
      "High" 
      "Alpha2_05" 
      0 
      "Alpha 3" 
      "High" 
      "Alpha3_05" 
      9000 
   )
)
+Name: TwoCruisers
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Gallant" ) 
   ( beam-protect-ship "Disciple" ) 
   ( send-message-list 
      "Gallant" 
      "High" 
      "Gallant_01" 
      0 
      "Alpha 2" 
      "High" 
      "Alpha2_06" 
      3000 
   )
   ( beam-free-all "Gallant" ) 
   ( beam-free-all "Luther" ) 
   ( beam-free-all "Loyalty" ) 
   ( ship-guardian "Gallant" ) 
)
+Name: Gallant
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 2 "Splendid" ) 
   ( send-message-list 
      "Disciple" 
      "High" 
      "Disciple_08" 
      0 
      "Alpha 3" 
      "High" 
      "Alpha3_03" 
      5000 
      "Disciple" 
      "High" 
      "Disciple_09" 
      3000 
   )
   ( beam-free-all "Splendid" ) 
   ( beam-free-all "Stout" ) 
   ( beam-free-all "Gracious" ) 
)
+Name: Cruisers!
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Splendid" 
      "Stout" 
      "Gracious" 
   )
   ( send-message-list 
      "Disciple" 
      "High" 
      "Disciple_10" 
      0 
      "Gallant" 
      "High" 
      "Gallant_02" 
      5000 
      "Disciple" 
      "High" 
      "Disciple_11" 
      6000 
   )
   ( ship-invulnerable "Disciple" ) 
   ( protect-ship "Alpha 1" ) 
   ( modify-variable 
      @DiscipleHP[100] 
      ( hits-left "Disciple" ) 
   )
)
+Name: DirDesCruisers
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Cruisers", -1)
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: DirRTBW
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Base", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Disciple" ) 
   ( send-message 
      "Alpha 3" 
      "High" 
      "Alpha3_06" 
   )
)
+Name: DiscipleDown
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: DirRTBF
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Base", -1)
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Alpha 2" ) 34 ) 
   ( ship-invulnerable "Alpha 2" ) 
)
+Name: SA2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Alpha 3" ) 38 ) 
   ( ship-invulnerable "Alpha 3" ) 
)
+Name: SA3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Repulse" ) 15 ) 
   ( ship-invulnerable "Repulse" ) 
)
+Name: SR
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Normandy" ) 20 ) 
   ( ship-invulnerable "Normandy" ) 
)
+Name: SN
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Gallant" ) 35 ) 
   ( ship-invulnerable "Gallant" ) 
)
+Name: SG
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 4 total

$Type: Primary
+Name: Disarm Repulse
$MessageNew:  XSTR("Disarm the Repulse", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "DirDisRepulse" 
   0 
)

$Type: Primary
+Name: Destroy Repulse
$MessageNew:  XSTR("Destroy the Repulse", -1)
$end_multi_text
$Formula: ( and 
   ( not 
      ( has-arrived-delay 4 "Normandy" ) 
   )
   ( has-time-elapsed 999 ) 
)

$Type: Primary
+Name: Defend Disciple
$MessageNew:  XSTR("Defend the Disciple", -1)
$end_multi_text
$Formula: ( is-event-true-delay 
   "DirDesCruisers" 
   8 
)
+Invalid

$Type: Secondary
+Name: Destroy Cruisers
$MessageNew:  XSTR("Destroy NTF Cruisers", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "Splendid" 
   "Stout" 
   "Gracious" 
)
+Invalid

#Waypoints		;! 5 lists total

$Name: GW
$List: (		;! 3 points in list
	( -371.399994, 888.799988, -133.000000 )
	( -1672.171143, 938.384888, -201.115448 )
	( -3344.188477, 1005.453552, 1452.774170 )
)

$Name: LuW
$List: (		;! 1 points in list
	( -2235.001953, 689.591125, -376.778961 )
)

$Name: LoW
$List: (		;! 1 points in list
	( 637.612305, 479.696014, 703.439087 )
)

$Name: GTVA
$List: (		;! 1 points in list
	( -1585.863159, -398.473511, 563.347168 )
)

$Name: NTF
$List: (		;! 1 points in list
	( 1491.923340, 444.392456, 1199.354004 )
)

#Messages		;! 236 total


$Name: Disciple_01

$Team: -1
$MessageNew:  XSTR("Repulse should be holding position right in front of you. Alpha, eliminate port beam cannons first, then engage and destroy targets of opportunity. Beta, keep Alpha alive as long as possible.", -1)
$end_multi_text
+Wave Name: fep9_dio1.wav

$Name: Beta1_01

$Team: -1
$MessageNew:  XSTR("Gotcha, Disciple. Moving to attack.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: fep9_bt11.wav

$Name: Alpha2_01

$Team: -1
$MessageNew:  XSTR("Picking up a wing of interceptors on sensors. They'll be coming 'round the Repulse pretty soon, so watch out.", -1)
$end_multi_text
+AVI Name: Head-TP7
+Wave Name: fep9_al21.wav

$Name: Alpha3_01

$Team: -1
$MessageNew:  XSTR("Disciple, this is Alpha. We've taken out some of the Repulse's turrets, but NTF reinforcements have started to arrive and we're really feeling the pressure. I think it's now or never.", -1)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: fep9_al31.wav

$Name: Disciple_02

$Team: -1
$MessageNew:  XSTR("Admiral Wilson here. The Disciple will be pulling up on the Repulse's left flank momentarily.", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: fep9_dio2.wav

$Name: Alpha2_02

$Team: -1
$MessageNew:  XSTR("There she is!", -1)
$end_multi_text
+AVI Name: Head-TP7
+Wave Name: fep9_al22.wav

$Name: Alpha3_02

$Team: -1
$MessageNew:  XSTR("The rebs are pulling back... for the moment.", -1)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: fep9_al32.wav

$Name: Disciple_03

$Team: -1
$MessageNew:  XSTR("Rear Admiral Koth, this is Admiral Wilson of the GTD Disciple. We wish to discuss the terms of your surrender.", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: fep9_dio3.wav

$Name: Disciple_04

$Team: -1
$MessageNew:  XSTR("Koth, please respond.", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: fep9_dio4.wav

$Name: Alpha2_03

$Team: -1
$MessageNew:  XSTR("'Please respond?' Oh boy.", -1)
$end_multi_text
+AVI Name: Head-TP7
+Wave Name: fep9_al23.wav

$Name: Repulse_01

$Team: -1
$MessageNew:  XSTR("This is Koth. ", -1)
$end_multi_text
+AVI Name: Head-CM4
+Wave Name: fep9_rep1.wav

$Name: Disciple_05

$Team: -1
$MessageNew:  XSTR("Koth, realise that, outnumbered or not, this destroyer is the superior combat vessel. Your ship is damaged, ours is not. I suggest you power down the Repulse immediately and prepare to be boarded, or be destroyed.", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: fep9_dio5.wav

$Name: Repulse_02

$Team: -1
$MessageNew:  XSTR("You underestimate the power of Neo-Terra, Wilson! You may have sold yourself to the highest bidder, but we have not! Our strength is multiplied tenfold, because our ideals are pure! We reject your offer!", -1)
$end_multi_text
+AVI Name: Head-CM4
+Wave Name: fep9_rep2.wav

$Name: Disciple_06

$Team: -1
$MessageNew:  XSTR("Helm, power up the beam cannons! Prepare to open fire on the Repulse!", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: fep9_dio6.wav

$Name: Repulse_03

$Team: -1
$MessageNew:  XSTR("I'd advise you to turn your attention to your own ship, Wilson! Koth out!", -1)
$end_multi_text
+AVI Name: Head-CM4
+Wave Name: fep9_rep3.wav

$Name: Disciple_07

$Team: -1
$MessageNew:  XSTR("Oh hell! The Normandy has jumped in on our other side!", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: fep9_dio7.wav

$Name: Alpha2_04

$Team: -1
$MessageNew:  XSTR("This looks like an ambush!", -1)
$end_multi_text
+AVI Name: Head-TP7
+Wave Name: fep9_al24.wav

$Name: Disciple_08

$Team: -1
$MessageNew:  XSTR("Cruisers are blocking our exit path - we've been surrounded!", -1)
$end_multi_text
+AVI Name: Head-CM4
+Wave Name: fep9_dio8.wav

$Name: Alpha3_03

$Team: -1
$MessageNew:  XSTR("Orders, Admiral?", -1)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: fep9_al33.wav

$Name: Disciple_09

$Team: -1
$MessageNew:  XSTR("Ignore the destroyers! Defend the Disciple! And Alpha - take out those cruisers blocking our path! We must withdraw to Cygnus Sextus!", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: fep9_dio9.wav

$Name: Alpha3_04

$Team: -1
$MessageNew:  XSTR("Cruiser down!", -1)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: fep9_al34.wav

$Name: Alpha2_05

$Team: -1
$MessageNew:  XSTR("Another cruiser down! Come on, we got to take this last ship down quickly - the Disciple's not going to hold for long under this pressure!", -1)
$end_multi_text
+AVI Name: Head-TP7
+Wave Name: fep9_al25.wav

$Name: Alpha3_05

$Team: -1
$MessageNew:  XSTR("This is not looking good...", -1)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: fep9_al35.wav

$Name: Gallant_01

$Team: -1
$MessageNew:  XSTR("GTCv Gallant here, engaging the enemy!", -1)
$end_multi_text
+Wave Name: fep9_gal1.wav

$Name: Alpha2_06

$Team: -1
$MessageNew:  XSTR("Oh man, am I ever glad to see you! Come on guys, let's get that last cruiser!", -1)
$end_multi_text
+AVI Name: Head-TP7
+Wave Name: fep9_al26.wav

$Name: Disciple_10

$Team: -1
$MessageNew:  XSTR("The way is clear! We're getting the hell out of here! Gallant, here are the co-ordinates-", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: fep9_dio10.wav

$Name: Gallant_02

$Team: -1
$MessageNew:  XSTR("That's a negative, sir. We'll stay here, cover your retreat - and show these dogs what-for!", -1)
$end_multi_text
+Wave Name: fep9_gal2.wav

$Name: Disciple_11

$Team: -1
$MessageNew:  XSTR("...good luck, Gallant. All ships, return to base immediately!", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: fep9_dio11.wav

$Name: Alpha3_06

$Team: -1
$MessageNew:  XSTR("The Disciple has been destroyed! We'd better get out of here!", -1)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: fep9_al36.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 40 total

$Num stars: 2000
$Ambient light level: 0
$Sun: SunRed
+Angles: 5.934114 0.000000 4.188787
+Scale: 0.500000
$Starbitmap: nebulA1-main
+Angles: 5.585049 0.000000 0.488692
+ScaleX: 8.000000
+ScaleY: 8.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA2-main
+Angles: 0.349066 0.000000 2.076940
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA3-whisp
+Angles: 4.974180 5.759580 0.349066
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA4-whisp
+Angles: 6.195910 4.537850 0.506145
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA5-whisp
+Angles: 1.047200 1.047200 2.530730
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA6-whisp
+Angles: 0.174533 0.000000 2.617990
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA7-whisp
+Angles: 0.000000 0.000000 1.047200
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA8-whisp
+Angles: 0.244346 0.000000 2.443460
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA9-whisp
+Angles: 1.378810 0.000000 2.076940
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA10-whisp
+Angles: 5.497780 0.785398 6.021380
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA11-whisp
+Angles: 2.251470 0.000000 1.919860
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA12-whisp
+Angles: 4.712390 3.141590 1.745330
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA14-whisp
+Angles: 5.934110 0.000000 0.174533
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA4-whisp
+Angles: 5.393060 0.174533 4.014250
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA6-whisp
+Angles: 5.829390 1.570800 3.752450
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA7-whisp
+Angles: 4.886920 4.712390 4.014250
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA11-whisp
+Angles: 1.570800 0.174533 5.218530
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA6-whisp
+Angles: 0.488692 0.000000 5.061450
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA8-whisp
+Angles: 1.378810 1.047200 6.091190
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA9-whisp
+Angles: 0.872664 1.570800 5.585050
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA6-whisp
+Angles: 6.091190 0.000000 2.617990
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
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$Starbitmap: nebulA6-whisp
+Angles: 5.759580 0.488692 2.251470
+ScaleX: 3.000000
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$Starbitmap: nebulA4-whisp
+Angles: 4.712390 1.570800 3.316120
+ScaleX: 3.000000
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$Starbitmap: nebulA12-whisp
+Angles: 2.164210 3.822270 1.815140
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA13-whisp
+Angles: 5.759580 0.785398 0.698131
+ScaleX: 2.000000
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+DivX: 1
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$Starbitmap: nebulA3-whisp
+Angles: 5.759580 0.000000 1.047200
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$Starbitmap: nebulA4-whisp
+Angles: 5.829390 4.345870 0.925024
+ScaleX: 3.000000
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$Starbitmap: nebulA10-whisp
+Angles: 0.523598 6.195910 1.832590
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
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$Starbitmap: nebulA10-whisp
+Angles: 0.506145 3.141590 1.919860
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
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$Starbitmap: nebulA10-whisp
+Angles: 5.497780 1.745330 1.309000
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA4-whisp
+Angles: 0.785398 1.570800 1.832590
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA8-whisp
+Angles: 1.047200 5.235980 1.919860
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA3-whisp
+Angles: 1.396260 0.000000 1.919860
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA13-whisp
+Angles: 1.483530 4.712390 1.745330
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA12-whisp
+Angles: 0.872664 1.221730 2.268930
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA8-whisp
+Angles: 0.872664 1.570795 2.164207
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA13-whisp
+Angles: 5.759580 3.577920 1.274090
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA4-whisp
+Angles: 5.218530 0.000000 1.047200
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA11-whisp
+Angles: 4.712385 0.000000 0.872664
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: planetg
+Angles: 0.000000 3.054324 5.235983
+ScaleX: 7.000000
+ScaleY: 7.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 7: Revelation
$Briefing Music: Brief5

#End

