#Mission Info

$Version: 0.10
$Name:  XSTR("Last Chance", -1)
$Author: Blaise Russel
$Created: 04/03/05 at 19:01:39
$Modified: 06/29/11 at 21:43:15
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 136

+Disallow Support: 1

+Hull Repair Ceiling: 0.000000

+Subsystem Repair Ceiling: 0.000000

+Viewer pos: -2086.861084, 1760.230591, -4963.371582
+Viewer orient:
	0.999992, 0.000000, -0.004121,
	0.002031, 0.870102, 0.492867,
	0.003586, -0.492871, 0.870095


$AI Profile: FS2 RETAIL

#Sexp_variables

$Variables:
(
		0		"DiscipleHP"		"100"		"number"		"campaign-persistent"
)

#Command Briefing

#Briefing
$start_briefing
$num_stages: 5
$start_stage
$multi_text
 XSTR("Pilot attend - as you know well, our attempt to cut off the head of the $r NTF presence in $b Epsilon $b Pegasi failed. We must now defend against reprisals.

Recon wings report a convergence of $r NTF forces on an approach to $b Pegasus $b Sextus. We must assume that Koth has divined our location and has dispatched fighters, bombers and cruisers to eliminate us.", -1)
$end_multi_text
$voice: fep10_b1.wav
$camera_pos: 3674.186035, 1681.278076, -5504.481934
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, -0.000004, 1.000000,
	0.000000, -1.000000, -0.000004
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 7
$team: Friendly
$class: GTF Ulysses
$pos: 3674.186035, -0.000725, -5402.500000
$label: Pegasus Sextus
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Hecate
$pos: 3185.873047, -0.000699, -5739.374023
$label: Disciple
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GTF Hercules Mark II
$pos: 3196.821045, -0.000692, -6558.381836
$label: Hostiles
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The $f Disciple is still not entirely combat-ready, so we must avoid confrontation if at all possible. The ship is currently circling $b Pegasus $b Sextus and will continue to do so, in the hope that a moving target will prove harder to hit.", -1)
$end_multi_text
$voice: fep10_b2.wav
$camera_pos: 3674.186035, 1681.278076, -5504.481934
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, -0.000004, 1.000000,
	0.000000, -1.000000, -0.000004
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 7
$team: Friendly
$class: GTF Ulysses
$pos: 3674.186035, -0.000725, -5402.500000
$label: Pegasus Sextus
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Hecate
$pos: 4110.936035, -0.000699, -5739.374023
$label: Disciple
+id: 2
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GTF Hercules Mark II
$pos: 3196.821045, -0.000692, -5746.500977
$label: Hostiles
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("$r NTF ships will attempt to follow, disable and destroy the $f Disciple. Once you have launched, it will be your task to intercept $r NTF fighters and bombers. It is likely that you will also engage several cruisers.", -1)
$end_multi_text
$voice: fep10_b3.wav
$camera_pos: 3674.186035, 1681.278076, -5504.481934
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, -0.000004, 1.000000,
	0.000000, -1.000000, -0.000004
$camera_time: 500
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 7
$team: Friendly
$class: GTF Ulysses
$pos: 3674.186035, -0.000725, -5402.500000
$label: Pegasus Sextus
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Hecate
$pos: 4110.936035, -0.000699, -5739.374023
$label: Disciple
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GTF Hercules Mark II
$pos: 3671.171387, -0.000692, -5746.500977
$label: Hostiles
+id: 3
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Bear in mind that the $f Disciple is accompanied by a significant train of civilian vessels. Given the $r NTF's rejection of $b BETAC and their extreme fanaticism, they will most likely attempt to destroy these ships. You must not allow that to happen - ensure that those people escape this engagement alive, pilot.", -1)
$end_multi_text
$voice: fep10_b4.wav
$camera_pos: 3873.198975, 671.064575, -5751.789063
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, -0.000004, 1.000000,
	0.000000, -1.000000, -0.000004
$camera_time: 500
$num_lines: 0
$num_icons: 9
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Friendly
$class: GTD Hecate
$pos: 4110.936035, -0.000699, -5739.374023
$label: Disciple
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GTF Hercules Mark II
$pos: 3747.374268, -0.000659, -5748.091309
$label: Hostiles
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 13
$team: Friendly
$class: GTFR Triton
$pos: 3949.680664, -0.000707, -5817.171387
$label: Civilians
+id: 4
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 27
$team: Friendly
$class: GTT Argo
$pos: 3942.279297, -0.000744, -5680.244629
$label: Civilians
+id: 5
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Hostile
$class: GTB Medusa
$pos: 3642.520508, -0.000731, -5687.645996
$label: Hostiles
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 4
$team: Hostile
$class: GTC Fenris
$pos: 3640.052979, -0.000755, -5823.339355
$label: Hostiles
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Hostile
$class: GTD Orion
$pos: 6661.970703, -0.000659, -6898.714844
$label: Repulse
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 5
$team: Friendly
$class: GTC Fenris
$pos: 6818.915039, -0.000372, -7140.166992
$label: GTVA
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Deimos
$pos: 7048.294434, -0.000589, -7055.659180
$label: GTVA
+id: 10
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Eighteen hours in total have passed since $b Epsilon $b Pegasi fell to the $r NTF. The $g GTVA should be arriving to relieve us any minute now - we just have to keep the $r NTF at a distance until then.

Good luck, pilot.", -1)
$end_multi_text
$voice: fep10_b5.wav
$camera_pos: 6835.506348, 821.860291, -7025.876465
$camera_orient:
	0.730492, 0.000000, -0.682922,
	0.682922, 0.000000, 0.730492,
	0.000000, -1.000000, 0.000000
$camera_time: 500
$num_lines: 0
$num_icons: 9
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Friendly
$class: GTD Hecate
$pos: 4110.936035, -0.000699, -5739.374023
$label: Disciple
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GTF Hercules Mark II
$pos: 3747.374268, -0.000659, -5748.091309
$label: Hostiles
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 13
$team: Friendly
$class: GTFR Triton
$pos: 3949.680664, -0.000707, -5817.171387
$label: Civilians
+id: 4
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 27
$team: Friendly
$class: GTT Argo
$pos: 3942.279297, -0.000744, -5680.244629
$label: Civilians
+id: 5
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Hostile
$class: GTB Medusa
$pos: 3642.520508, -0.000731, -5687.645996
$label: Hostiles
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 4
$team: Hostile
$class: GTC Fenris
$pos: 3640.052979, -0.000755, -5823.339355
$label: Hostiles
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Hostile
$class: GTD Orion
$pos: 6661.970703, -0.000659, -6898.714844
$label: Repulse
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 5
$team: Friendly
$class: GTC Fenris
$pos: 6818.915039, -0.000372, -7140.166992
$label: GTVA
+id: 9
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 28
$team: Friendly
$class: GTCv Deimos
$pos: 7021.445801, -0.000631, -7088.026855
$label: GTVA
+id: 10
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 3

$Formula: ( is-event-true-delay "NTFPullOut" 0 ) 
$Multi text
    XSTR("Welcome to the Aquitane, pilot. Admiral Petrarch has been kind enough to house 6th Fleet survivors while the Disciple heads to Vega for repairs. He's very generously allowed me to be the one to debrief you on recent events in Epsilon Pegasi.

Rear Admiral Koth is dead. A recent push by the Capellan 3rd Fleet has retaken Epsilon Pegasi from the NTF completely. Koth fell on the bridge of the Repulse, defying the authority of the Alliance to the end. Even now, the GTVA Colossus is leading the charge into the heart of the Neo-Terran Front.

The Colossus is a new class of ship that was comissioned by Emperor Khonsu and the GTVA Security Council many years ago and was only finished recently. A massive juggernaught many times the size of a standard destroyer, the Colossus is armed to the teeth with the latest weapons and technology. GTVA Command are putting the ship to good use against the NTF.", -1)
$end_multi_text
$Voice: fep10_db1.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-event-true-delay "NTFPullOut" 0 ) 
   ( not 
      ( is-destroyed-delay 0 "Providence" ) 
   )
)
$Multi text
    XSTR("I think you'll be pleased to hear that Captain Peters of the Providence, along with many other 6th Fleet officers, has been well rewarded for his actions during the recent unrest. His heroic custodianship of the civilians and soldiers that he gathered following the loss of contact with the Disciple has earned him a promotion and a formal recognition of his accomplishment. He asked me to thank you for an excellent escort and to pass on his commendations.", -1)
$end_multi_text
$Voice: fep10_db2.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-event-true-delay "NTFPullOut" 0 ) 
$Multi text
    XSTR("Your own achievements deserve their due, pilot, and so, following the GTVA's securing of Epsilon Pegasi, I am glad to present you with the Epsilon Pegasi Liberation medal.

Congratulations, pilot, on a job well done.", -1)
$end_multi_text
$Voice: fep10_db3.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Alternate Types:
$Alt: NTC Fenris
$Alt: NTC Leviathan
$Alt: NTC Aeolus
$Alt: NTCv Deimos
$Alt: NTF Loki
$Alt: NTF Hercules
$Alt: NTF Ulysses
$Alt: NTF Hercules Mark II
$Alt: NTB Medusa
$Alt: NTF Myrmidon

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	3
	"GTF Hercules"	3
	"GTF Hercules Mark II"	3
	"GTF Loki"	3
	"GTB Medusa"	3
	"GTB Zeus"	3
)

+Weaponry Pool: (
	"Subach HL-7"	19
	"Akheton SDG"	16
	"Morning Star"	16
	"Prometheus R"	19
	"Rockeye"	515
	"Tempest"	980
	"Hornet"	500
	"Tornado"	548
	"Harpoon"	500
	"Stiletto II"	500
	"Cyclops"	500
)

#Objects		;! 85 total

$Name: Alpha 1		;! Object #0
$Class: GTF Myrmidon
$Team: Friendly
$Location: -2026.722900, 894.716003, 3738.049805
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.199450, 0.979908,
	0.000000, -0.979908, 0.199450
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: GTF Myrmidon
$Team: Friendly
$Location: -2127.142822, 991.986145, 3718.251709
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.199450, 0.979908,
	0.000000, -0.979908, 0.199450
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Alpha 3		;! Object #2
$Class: GTF Myrmidon
$Team: Friendly
$Location: -1926.746948, 991.986145, 3718.251709
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.199450, 0.979908,
	0.000000, -0.979908, 0.199450
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Disciple		;! Object #3
$Class: GTD Hecate
$Team: Friendly
$Location: -2029.281616, 992.700378, 3085.104248
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "DiscW" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 26
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1300

$Name: Providence		;! Object #4
$Class: GTC Leviathan
$Team: Friendly
$Location: -2141.935303, 511.914154, 719.803833
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "ProvW" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 15
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 200

$Name: Greenberg		;! Object #5
$Class: GTFR Poseidon
$Team: Friendly
$Location: -2160.316895, -110.078163, -3110.364502
$Orientation:
	1.000000, 0.000000, -0.000000,
	-0.000000, 1.000000, -0.000003,
	-0.000000, 0.000003, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "GreeW" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( is-previous-event-true 
   "FEP-07" 
   "GreOkay" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: TC 2 25		;! Object #6
$Class: TC 2
$Team: Friendly
$Location: -2160.321045, -127.459618, -3115.286133
$Orientation:
	1.000000, -0.000000, 0.000000,
	0.000000, 1.000000, -0.000001,
	0.000000, 0.000001, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Greenberg
$Docker Point: cargo dock
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: Impunity		;! Object #7
$Class: GTC Fenris
$Team: Friendly
$Location: -2265.841064, -34.533936, -949.572266
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "ImpuW" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( is-previous-event-true 
   "FEP-04" 
   "ImpOkay" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: Florentine		;! Object #8
$Class: GTC Fenris
$Team: Friendly
$Location: -1721.918091, 219.680344, 377.613342
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "FlorW" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: Fortunate		;! Object #9
$Class: GTC Fenris
$Team: Friendly
$Location: -2255.680908, -338.611603, -2651.305908
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "FortW" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 5
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: Hacienda		;! Object #10
$Class: GTC Leviathan
$Team: Friendly
$Location: -1716.321777, 56.963619, -1727.592041
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "HaciW" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( is-previous-event-true 
   "FEP-07" 
   "HacOkay" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 200

$Name: Yolande		;! Object #11
$Class: GTM Hippocrates
$Team: Friendly
$Location: -2447.818604, 265.715118, -283.512634
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "YolaW" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: Donald		;! Object #12
$Class: GTG Zephyrus
$Team: Friendly
$Location: -1932.781250, 67.473076, -730.922607
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "DonaW" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 10
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 50

$Name: Fleming		;! Object #13
$Class: GTM Hippocrates
$Team: Friendly
$Location: -1458.875732, -205.754944, -1478.109009
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "FlemW" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: Wisden		;! Object #14
$Class: GTT Argo
$Team: Friendly
$Location: -1832.162964, 94.320694, -2867.702881
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "FarrW" 50 ) )
$Cargo 1:  XSTR("Refugees", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( is-previous-event-true 
   "FEP-07" 
   "WisOkay" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 40

$Name: Lambda 1		;! Object #15
$Class: GTT Argo
$Team: Friendly
$Location: -2107.268066, 180.636246, -1393.073120
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Lam1W" 50 ) )
$Cargo 1:  XSTR("Refugees", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 40

$Name: Lambda 2		;! Object #16
$Class: GTT Argo
$Team: Friendly
$Location: -2374.378662, 135.177002, -1733.949219
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Lam2W" 50 ) )
$Cargo 1:  XSTR("Refugees", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 40

$Name: Haley		;! Object #17
$Class: GTT Elysium
$Team: Friendly
$Location: -1593.427124, -81.022697, -2170.008301
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "HaleW" 50 ) )
$Cargo 1:  XSTR("Refugees", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( is-previous-event-true 
   "FEP-07" 
   "HalOkay" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Kelly		;! Object #18
$Class: GTT Elysium
$Team: Friendly
$Location: -1703.670410, -81.023682, -2364.050049
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "KellW" 50 ) )
$Cargo 1:  XSTR("Refugees", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( is-previous-event-true 
   "FEP-07" 
   "KelOkay" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Iota 1		;! Object #19
$Class: GTT Elysium
$Team: Friendly
$Location: -1948.954102, -180.383667, 29.245638
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Refugees", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Iota 2		;! Object #20
$Class: GTT Elysium
$Team: Friendly
$Location: -2101.254639, -138.150116, -144.256989
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Refugees", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Isaac		;! Object #21
$Class: GTFR Triton
$Team: Friendly
$Location: -1531.100220, -95.330261, -475.226013
$Orientation:
	1.000000, 0.000000, -0.000023,
	-0.000000, 1.000000, 0.000180,
	0.000023, -0.000180, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "IsaaW" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( is-previous-event-true 
   "FEP-07" 
   "IsaOkay" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: TC-TRI 23		;! Object #22
$Class: TC-TRI
$Team: Friendly
$Location: -1531.792480, -84.435127, -284.263611
$Orientation:
	1.000000, 0.000000, -0.000019,
	-0.000000, 1.000000, 0.000072,
	0.000019, -0.000072, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Isaac
$Docker Point: Cargo Dock01
$Dockee Point: Cargo Dockpoint
+Group: 0
+Use Table Score:
+Score: 0

$Name: Llewellyn		;! Object #23
$Class: GTFR Triton
$Team: Friendly
$Location: -2034.722412, 147.401108, -2227.632813
$Orientation:
	1.000000, 0.000000, -0.000023,
	-0.000000, 1.000000, 0.000180,
	0.000023, -0.000180, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "LlewW" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: TC-TRI 24		;! Object #24
$Class: TC-TRI
$Team: Friendly
$Location: -2035.414673, 158.296234, -2036.670532
$Orientation:
	1.000000, 0.000000, -0.000019,
	-0.000000, 1.000000, 0.000072,
	0.000019, -0.000072, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Llewellyn
$Docker Point: Cargo Dock01
$Dockee Point: Cargo Dockpoint
+Group: 0
+Use Table Score:
+Score: 0

$Name: Delta 1		;! Object #25
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -2006.379883, 132.978699, -936.670105
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Delta 2		;! Object #26
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -2106.966309, 132.978699, -1036.708740
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Delta 3		;! Object #27
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: -1905.665039, 132.978699, -1039.558350
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Theta 1		;! Object #28
$Class: GTF Loki
$Team: Friendly
$Location: -297.971802, -0.000699, -499.235535
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 7

$Name: Theta 2		;! Object #29
$Class: GTF Loki
$Team: Friendly
$Location: -402.037933, -0.000746, -598.748169
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 7

$Name: Theta 3		;! Object #30
$Class: GTF Loki
$Team: Friendly
$Location: -200.809402, -0.000692, -599.994141
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 7

$Name: Zeta 1		;! Object #31
$Class: GTB Medusa
$Team: Friendly
$Location: 303.733063, -0.000531, -494.726654
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Zeta 2		;! Object #32
$Class: GTB Medusa
$Team: Friendly
$Location: 196.557022, -0.000464, -596.390381
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Zeta 3		;! Object #33
$Class: GTB Medusa
$Team: Friendly
$Location: 401.603638, -0.000397, -597.787903
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Hobbs		;! Object #34
$Class: GTSC Faustus
$Team: Friendly
$Location: -2499.246094, -122.709396, -1202.881714
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "HobbW" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 50

$Name: Bordeaux		;! Object #35
$Class: GTC Fenris
$Alt: NTC Fenris

$Team: Hostile
$Location: -101.516823, -0.000520, -1192.651123
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Primary Banks: ( "AAAh" )
+Subsystem: turret05
+Subsystem: turret06
+Primary Banks: ( "AAAh" )
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Near Ship
+Arrival Distance: 1500
$Arrival Anchor: Donald
$Arrival Cue: ( has-arrived-delay 1 "Aquarius" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "NTFPullOut" 3 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: Punic		;! Object #36
$Class: GTC Fenris
$Alt: NTC Fenris

$Team: Hostile
$Location: 100.721832, -0.000704, -1287.714478
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Primary Banks: ( "AAAh" )
+Subsystem: turret05
+Subsystem: turret06
+Primary Banks: ( "AAAh" )
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: Donald
$Arrival Cue: ( has-arrived-delay 
   ( rand 5 15 ) 
   "Capricorn" 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "NTFPullOut" 3 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: Incandescent		;! Object #37
$Class: GTC Leviathan
$Alt: NTC Leviathan

$Team: Hostile
$Location: -1474.764648, 119.546669, -3034.393555
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "IncaW" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret05
+Subsystem: turret06
+Primary Banks: ( "Terran Huge Turret" )
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 
   ( rand 4 8 ) 
   "Aquarius" 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "NTFPullOut" 5 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 200

$Name: Isaiah		;! Object #38
$Class: GTC Aeolus
$Alt: NTC Aeolus

$Team: Hostile
$Location: -1106.447754, 417.623688, -2249.553711
$Orientation:
	0.621610, 0.000000, 0.783327,
	0.000000, 1.000000, 0.000000,
	-0.783327, 0.000000, 0.621610
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "IsaiW" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Primary Banks: ( "AAAh" )
+Subsystem: turret08
+Subsystem: turret09
+Primary Banks: ( "AAAh" )
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 216 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "NTFPullOut" 4 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 500

$Name: Garland		;! Object #39
$Class: GTC Fenris
$Alt: NTC Fenris

$Team: Hostile
$Location: -402.072479, -0.002047, -1581.589600
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Primary Banks: ( "AAAh" )
+Subsystem: turret05
+Subsystem: turret06
+Primary Banks: ( "AAAh" )
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Near Ship
+Arrival Distance: 1500
$Arrival Anchor: Donald
$Arrival Cue: ( < 
   ( hits-left "Incandescent" ) 
   ( rand 8 24 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "NTFPullOut" 2 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: Titan		;! Object #40
$Class: GTCv Deimos
$Alt: NTCv Deimos

$Team: Hostile
$Location: -1897.876099, -579.081482, -2409.695557
$Orientation:
	-0.049184, -0.998790, 0.000000,
	0.998790, -0.049184, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "TitaW" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 453 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "NTFPullOut" 5 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 20
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 800

$Name: Pisces 1		;! Object #41
$Class: GTF Loki
$Alt: NTF Loki

$Team: Hostile
$Location: -801.168762, -0.002026, -1296.950195
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 7

$Name: Pisces 2		;! Object #42
$Class: GTF Loki
$Alt: NTF Loki

$Team: Hostile
$Location: -904.922668, -0.001993, -1395.977539
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 7

$Name: Pisces 3		;! Object #43
$Class: GTF Loki
$Alt: NTF Loki

$Team: Hostile
$Location: -700.990784, -0.001901, -1396.895508
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 7

$Name: Scorpio 1		;! Object #44
$Class: GTF Hercules
$Alt: NTF Hercules

$Team: Hostile
$Location: -799.990662, -0.001863, -1601.800293
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Scorpio 2		;! Object #45
$Class: GTF Hercules
$Alt: NTF Hercules

$Team: Hostile
$Location: -901.506592, -0.002003, -1697.380127
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Scorpio 3		;! Object #46
$Class: GTF Hercules
$Alt: NTF Hercules

$Team: Hostile
$Location: -701.064758, -0.001877, -1696.095947
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Aquarius 1		;! Object #47
$Class: GTF Ulysses
$Alt: NTF Ulysses

$Team: Hostile
$Location: -2.670713, -0.001850, -1894.420898
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Aquarius 2		;! Object #48
$Class: GTF Ulysses
$Alt: NTF Ulysses

$Team: Hostile
$Location: -104.462036, -0.001982, -1995.842041
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Aquarius 3		;! Object #49
$Class: GTF Ulysses
$Alt: NTF Ulysses

$Team: Hostile
$Location: 100.601784, -0.001891, -1992.861694
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Aquarius 4		;! Object #50
$Class: GTF Ulysses
$Alt: NTF Ulysses

$Team: Hostile
$Location: -3.204747, -0.001845, -2095.278564
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Taurus 1		;! Object #51
$Class: GTF Hercules
$Alt: NTF Hercules

$Team: Hostile
$Location: -2.184276, -0.002152, -2295.959961
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Taurus 2		;! Object #52
$Class: GTF Hercules
$Alt: NTF Hercules

$Team: Hostile
$Location: -101.795044, -0.002038, -2396.735840
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Taurus 3		;! Object #53
$Class: GTF Hercules
$Alt: NTF Hercules

$Team: Hostile
$Location: 102.268845, -0.002103, -2395.718506
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Taurus 4		;! Object #54
$Class: GTF Hercules
$Alt: NTF Hercules

$Team: Hostile
$Location: 0.714389, -0.002186, -2495.291016
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Cancer 1		;! Object #55
$Class: GTF Hercules Mark II
$Alt: NTF Hercules Mark II

$Team: Hostile
$Location: 497.687775, -0.001395, -1396.946045
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Cancer 2		;! Object #56
$Class: GTF Hercules Mark II
$Alt: NTF Hercules Mark II

$Team: Hostile
$Location: 398.214874, -0.001258, -1499.124390
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Cancer 3		;! Object #57
$Class: GTF Hercules Mark II
$Alt: NTF Hercules Mark II

$Team: Hostile
$Location: 602.584961, -0.001294, -1500.044312
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Leo 1		;! Object #58
$Class: GTF Hercules
$Alt: NTF Hercules

$Team: Hostile
$Location: 498.902924, -0.001485, -1696.736084
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Akheton SDG" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Leo 2		;! Object #59
$Class: GTF Hercules
$Alt: NTF Hercules

$Team: Hostile
$Location: 399.380280, -0.001456, -1795.328857
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Akheton SDG" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Leo 3		;! Object #60
$Class: GTF Hercules
$Alt: NTF Hercules

$Team: Hostile
$Location: 599.094727, -0.001465, -1796.227783
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Akheton SDG" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Aries 1		;! Object #61
$Class: GTF Ulysses
$Alt: NTF Ulysses

$Team: Hostile
$Location: 700.263489, -0.001571, -1900.444824
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Aries 2		;! Object #62
$Class: GTF Ulysses
$Alt: NTF Ulysses

$Team: Hostile
$Location: 598.694092, -0.001632, -2002.628174
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Aries 3		;! Object #63
$Class: GTF Ulysses
$Alt: NTF Ulysses

$Team: Hostile
$Location: 797.637451, -0.001547, -1997.204468
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Gemini 1		;! Object #64
$Class: GTB Medusa
$Alt: NTB Medusa

$Team: Hostile
$Location: 598.740051, -0.001046, -2195.638672
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Gemini 2		;! Object #65
$Class: GTB Medusa
$Alt: NTB Medusa

$Team: Hostile
$Location: 496.032532, -0.001066, -2295.674072
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Gemini 3		;! Object #66
$Class: GTB Medusa
$Alt: NTB Medusa

$Team: Hostile
$Location: 698.996033, -0.001121, -2299.535400
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Gemini 4		;! Object #67
$Class: GTB Medusa
$Alt: NTB Medusa

$Team: Hostile
$Location: 599.130554, -0.000974, -2401.859863
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Capricorn 1		;! Object #68
$Class: GTF Loki
$Alt: NTF Loki

$Team: Hostile
$Location: 1002.542847, -0.001312, -2200.251709
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 7

$Name: Capricorn 2		;! Object #69
$Class: GTF Loki
$Alt: NTF Loki

$Team: Hostile
$Location: 893.139893, -0.001321, -2295.576904
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 7

$Name: Capricorn 3		;! Object #70
$Class: GTF Loki
$Alt: NTF Loki

$Team: Hostile
$Location: 1098.417358, -0.001324, -2294.590820
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 7

$Name: Libra 1		;! Object #71
$Class: GTB Medusa
$Alt: NTB Medusa

$Team: Hostile
$Location: 1201.171265, 0.000097, -1792.002319
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Libra 2		;! Object #72
$Class: GTB Medusa
$Alt: NTB Medusa

$Team: Hostile
$Location: 1102.540527, 0.000177, -1901.727539
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Libra 3		;! Object #73
$Class: GTB Medusa
$Alt: NTB Medusa

$Team: Hostile
$Location: 1301.436279, 0.000207, -1897.838867
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Sagittarius 1		;! Object #74
$Class: GTB Medusa
$Alt: NTB Medusa

$Team: Hostile
$Location: -101.325897, 0.000169, -2693.472412
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Sagittarius 2		;! Object #75
$Class: GTB Medusa
$Alt: NTB Medusa

$Team: Hostile
$Location: -202.584076, 0.000331, -2801.807617
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Sagittarius 3		;! Object #76
$Class: GTB Medusa
$Alt: NTB Medusa

$Team: Hostile
$Location: -2.334286, 0.000345, -2796.779297
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Virgo 1		;! Object #77
$Class: GTF Ulysses
$Alt: NTF Ulysses

$Team: Hostile
$Location: 298.780212, 0.000226, -2698.532959
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Virgo 2		;! Object #78
$Class: GTF Ulysses
$Alt: NTF Ulysses

$Team: Hostile
$Location: 197.813019, 0.000333, -2801.714111
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Virgo 3		;! Object #79
$Class: GTF Ulysses
$Alt: NTF Ulysses

$Team: Hostile
$Location: 396.046387, 0.000279, -2798.971924
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Parapet		;! Object #80
$Class: GTCv Deimos
$Team: Friendly
$Location: -557.599976, 0.000000, -4517.500000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Near Ship
+Arrival Distance: 3000
$Arrival Anchor: Alpha 1
$Arrival Cue: ( is-event-true-delay "NTFPullOut" 17 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 800

$Name: Zodiac 1		;! Object #81
$Class: GTF Myrmidon
$Alt: NTF Myrmidon

$Team: Hostile
$Location: -2.306951, -0.000575, -3094.853027
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Zodiac 2		;! Object #82
$Class: GTF Myrmidon
$Alt: NTF Myrmidon

$Team: Hostile
$Location: -100.171852, -0.000633, -3200.226807
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Zodiac 3		;! Object #83
$Class: GTF Myrmidon
$Alt: NTF Myrmidon

$Team: Hostile
$Location: 98.207146, -0.000583, -3200.406250
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Zodiac 4		;! Object #84
$Class: GTF Myrmidon
$Alt: NTF Myrmidon

$Team: Hostile
$Location: 0.116196, -0.000594, -3298.695068
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

#Wings		;! 18 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
)
+Hotkey: 0
+Flags: ( )

$Name: Iota
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Iota 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Iota 1"
	"Iota 2"
)
$AI Goals: ( goals ( ai-waypoints-once "IotaW" 50 ) )
+Flags: ( )

$Name: Delta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Delta 1"
	"Delta 2"
	"Delta 3"
)
+Flags: ( )

$Name: Theta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Theta 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Disciple
$Arrival Cue: ( is-event-true-delay "BOHICA" 9 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Theta 1"
	"Theta 2"
	"Theta 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Zeta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Zeta 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Disciple
$Arrival Cue: ( is-event-true-delay "BOHICA" 14 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Zeta 1"
	"Zeta 2"
	"Zeta 3"
)
$AI Goals: ( goals ( ai-chase "Punic" 50 ) ( ai-chase "Bordeaux" 50 ) ( ai-chase "Isaiah" 50 ) ( ai-chase "Titan" 50 ) )
+Flags: ( )

$Name: Pisces
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Pisces 1

$Arrival Location: Near Ship
+Arrival Distance: 500
$Arrival Anchor: Incandescent
$Arrival Cue: ( has-arrived-delay 
   ( rand 2 4 ) 
   "Incandescent" 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "NTFPullOut" 1 ) 
$Ships: (		;! 3 total
	"Pisces 1"
	"Pisces 2"
	"Pisces 3"
)
$AI Goals: ( goals ( ai-guard "Incandescent" 50 ) )
+Flags: ( )

$Name: Scorpio
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Scorpio 1

$Arrival Location: Near Ship
+Arrival Distance: 1000
$Arrival Anchor: Isaiah
$Arrival Cue: ( has-arrived-delay 
   ( rand 12 18 ) 
   "Isaiah" 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "NTFPullOut" 2 ) 
$Ships: (		;! 3 total
	"Scorpio 1"
	"Scorpio 2"
	"Scorpio 3"
)
$AI Goals: ( goals ( ai-guard "Isaiah" 50 ) )
+Flags: ( )

$Name: Aquarius
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Aquarius 1

$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: Alpha 1
$Arrival Cue: ( is-event-true-delay "Start" 89 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "NTFPullOut" 1 ) 
$Ships: (		;! 4 total
	"Aquarius 1"
	"Aquarius 2"
	"Aquarius 3"
	"Aquarius 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Taurus
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Taurus 1

$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: Alpha 1
$Arrival Cue: ( is-destroyed-delay 
   ( rand 4 8 ) 
   "Aquarius" 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "NTFPullOut" 1 ) 
$Ships: (		;! 4 total
	"Taurus 1"
	"Taurus 2"
	"Taurus 3"
	"Taurus 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )
+Wave Delay Min: 8
+Wave Delay Max: 16

$Name: Cancer
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Cancer 1

$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: Alpha 1
$Arrival Cue: ( is-event-true-delay "Start" 90 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "NTFPullOut" 1 ) 
$Ships: (		;! 3 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Leo
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Leo 1

$Arrival Location: Near Ship
+Arrival Distance: 1500
$Arrival Anchor: Alpha 1
$Arrival Cue: ( is-destroyed-delay 
   ( rand 12 18 ) 
   "Cancer" 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "NTFPullOut" 2 ) 
$Ships: (		;! 3 total
	"Leo 1"
	"Leo 2"
	"Leo 3"
)
$AI Goals: ( goals ( ai-disable-ship "Fortunate" 50 ) ( ai-disable-ship "Fleming" 50 ) ( ai-disable-ship "Llewellyn" 50 ) ( ai-disable-ship "Lambda 2" 50 ) ( ai-chase-any 20 ) )
+Flags: ( )
+Wave Delay Min: 8
+Wave Delay Max: 16

$Name: Aries
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Aries 1

$Arrival Location: Near Ship
+Arrival Distance: 1700
$Arrival Anchor: <any friendly>
$Arrival Cue: ( is-destroyed-delay 
   ( rand 12 18 ) 
   "Cancer" 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "NTFPullOut" 1 ) 
$Ships: (		;! 3 total
	"Aries 1"
	"Aries 2"
	"Aries 3"
)
$AI Goals: ( goals ( ai-guard-wing "Leo" 50 ) )
+Flags: ( )
+Wave Delay Min: 8
+Wave Delay Max: 16

$Name: Gemini
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Gemini 1

$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: Alpha 1
$Arrival Cue: ( is-destroyed-delay 
   ( rand 12 18 ) 
   "Leo" 
   "Aries" 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "NTFPullOut" 3 ) 
$Ships: (		;! 4 total
	"Gemini 1"
	"Gemini 2"
	"Gemini 3"
	"Gemini 4"
)
$AI Goals: ( goals ( ai-chase "Florentine" 50 ) ( ai-chase "Fortunate" 50 ) ( ai-chase "Hacienda" 50 ) ( ai-chase "Impunity" 50 ) ( ai-chase "Isaac" 50 ) )
+Flags: ( )
+Wave Delay Min: 8
+Wave Delay Max: 16

$Name: Capricorn
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Capricorn 1

$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: Alpha 1
$Arrival Cue: ( is-destroyed-delay 
   ( rand 12 18 ) 
   "Leo" 
   "Aries" 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "NTFPullOut" 1 ) 
$Ships: (		;! 3 total
	"Capricorn 1"
	"Capricorn 2"
	"Capricorn 3"
)
$AI Goals: ( goals ( ai-guard-wing "Gemini" 50 ) ( ai-guard-wing "Libra" 50 ) )
+Flags: ( )
+Wave Delay Min: 8
+Wave Delay Max: 16

$Name: Libra
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Libra 1

$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: Alpha 1
$Arrival Cue: ( has-arrived-delay 
   ( rand 45 75 ) 
   "Gemini" 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "NTFPullOut" 4 ) 
$Ships: (		;! 3 total
	"Libra 1"
	"Libra 2"
	"Libra 3"
)
$AI Goals: ( goals ( ai-chase "Impunity" 50 ) ( ai-chase "Hacienda" 50 ) ( ai-chase "Fleming" 50 ) ( ai-chase "Wisden" 50 ) ( ai-chase-wing "Iota" 50 ) )
+Flags: ( )
+Wave Delay Min: 8
+Wave Delay Max: 16

$Name: Sagittarius
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Sagittarius 1

$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: Alpha 1
$Arrival Cue: ( is-destroyed-delay 
   ( rand 15 25 ) 
   "Libra" 
   "Gemini" 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "NTFPullOut" 3 ) 
$Ships: (		;! 3 total
	"Sagittarius 1"
	"Sagittarius 2"
	"Sagittarius 3"
)
$AI Goals: ( goals ( ai-chase "Florentine" 50 ) ( ai-chase "Yolande" 50 ) ( ai-chase "Lambda 2" 50 ) ( ai-chase "Hobbs" 50 ) ( ai-chase "Llewellyn" 50 ) )
+Flags: ( )
+Wave Delay Min: 15
+Wave Delay Max: 25

$Name: Virgo
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Virgo 1

$Arrival Location: Near Ship
+Arrival Distance: 1700
$Arrival Anchor: Alpha 1
$Arrival Cue: ( is-destroyed-delay 
   ( rand 15 25 ) 
   "Libra" 
   "Gemini" 
)
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "NTFPullOut" 2 ) 
$Ships: (		;! 3 total
	"Virgo 1"
	"Virgo 2"
	"Virgo 3"
)
$AI Goals: ( goals ( ai-guard-wing "Sagittarius" 50 ) )
+Flags: ( )
+Wave Delay Min: 15
+Wave Delay Max: 25

$Name: Zodiac
$Waves: 99
$Wave Threshold: 1
$Special Ship: 0		;! Zodiac 1

$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: Alpha 1
$Arrival Cue: ( is-destroyed-delay 4 "Providence" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "Parapet" 1 ) 
$Ships: (		;! 4 total
	"Zodiac 1"
	"Zodiac 2"
	"Zodiac 3"
	"Zodiac 4"
)
$AI Goals: ( goals ( ai-chase "Alpha 1" 50 ) )
+Flags: ( )
+Wave Delay Min: 8
+Wave Delay Max: 16

#Events		;! 43 total

$Formula: ( when 
   ( true ) 
   ( cap-waypoint-speed "Disciple" 5 ) 
   ( cap-waypoint-speed "Providence" 5 ) 
   ( cap-waypoint-speed "Greenberg" 5 ) 
   ( cap-waypoint-speed "Impunity" 5 ) 
   ( cap-waypoint-speed "Florentine" 5 ) 
   ( cap-waypoint-speed "Fortunate" 5 ) 
   ( cap-waypoint-speed "Hacienda" 5 ) 
   ( cap-waypoint-speed "Yolande" 5 ) 
   ( cap-waypoint-speed "Donald" 5 ) 
   ( cap-waypoint-speed "Fleming" 5 ) 
   ( cap-waypoint-speed "Wisden" 5 ) 
   ( cap-waypoint-speed "Lambda 1" 5 ) 
   ( cap-waypoint-speed "Lambda 2" 5 ) 
   ( cap-waypoint-speed "Haley" 5 ) 
   ( cap-waypoint-speed "Kelly" 5 ) 
   ( cap-waypoint-speed "Iota 1" 5 ) 
   ( cap-waypoint-speed "Iota 2" 5 ) 
   ( cap-waypoint-speed "Isaac" 5 ) 
   ( cap-waypoint-speed "Llewellyn" 5 ) 
   ( cap-waypoint-speed "Hobbs" 5 ) 
   ( ship-guardian "Alpha 2" "Alpha 3" ) 
   ( never-warp "Alpha 1" ) 
   ( beam-lock-all "Disciple" ) 
   ( set-subsystem-strength 
      "Disciple" 
      "Hull" 
      @DiscipleHP[100] 
   )
)
+Name: Setup
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 1 ) 
   ( send-message-list 
      "Disciple" 
      "High" 
      "Disciple_01" 
      0 
      "Providence" 
      "High" 
      "Providence_01" 
      3000 
      "Alpha 2" 
      "High" 
      "Alpha2_01" 
      14000 
      "Alpha 3" 
      "High" 
      "Alpha3_01" 
      5000 
      "Alpha 3" 
      "High" 
      "Alpha3_02" 
      14000 
      "Alpha 2" 
      "High" 
      "Alpha2_02" 
      5000 
      "Alpha 3" 
      "High" 
      "Alpha3_03" 
      3000 
      "Alpha 3" 
      "High" 
      "Alpha3_04" 
      15000 
      "Alpha 2" 
      "High" 
      "Alpha2_03" 
      5000 
   )
)
+Name: Start
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Aquarius" ) 
   ( send-message-list 
      "Alpha 2" 
      "High" 
      "Alpha2_04" 
      0 
      "Providence" 
      "High" 
      "Providence_02" 
      3000 
      "Disciple" 
      "High" 
      "Disciple_02" 
      9000 
   )
)
+Name: BOHICA
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-goal-true-delay 
      "Defend Civilians" 
      0 
   )
   ( do-nothing ) 
)
+Name: DirDefConvoy
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Defend Convoy", -1)
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "BOHICA" 14 ) 
   ( cap-waypoint-speed "Disciple" -1 ) 
)
+Name: SpeedDisc
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Leo" ) 
   ( send-message 
      "Providence" 
      "High" 
      "Providence_03" 
   )
)
+Name: MoreFighter
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Garland" ) 
   ( send-message 
      "Providence" 
      "High" 
      "Providence_04" 
   )
)
+Name: MoreBomber
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( percent-ships-destroyed 
      40 
      "Florentine" 
      "Yolande" 
      "Donald" 
      "Fleming" 
      "Lambda 1" 
      "Lambda 2" 
      "Iota 1" 
      "Iota 2" 
      "Llewellyn" 
      "Hobbs" 
      "Fortunate" 
   )
   ( send-message 
      "Providence" 
      "High" 
      "Providence_08" 
   )
)
+Name: 1/3Down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Gemini" ) 
   ( send-message 
      "Providence" 
      "High" 
      "Providence_06" 
   )
)
+Name: EvenMoreFighter
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Isaiah" ) 
   ( send-message 
      "Providence" 
      "High" 
      "Providence_07" 
   )
)
+Name: EvenMoreBomber
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( percent-ships-destroyed 
      70 
      "Florentine" 
      "Yolande" 
      "Donald" 
      "Fleming" 
      "Lambda 1" 
      "Lambda 2" 
      "Iota 1" 
      "Iota 2" 
      "Llewellyn" 
      "Hobbs" 
      "Fortunate" 
   )
   ( do-nothing ) 
)
+Name: 2/3Down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Titan" ) 
   ( cap-waypoint-speed "Titan" 5 ) 
   ( send-message 
      "Providence" 
      "High" 
      "Providence_09" 
   )
)
+Name: TitanBomber
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 
         0 
         "Greenberg" 
         "Impunity" 
         "Florentine" 
         "Fortunate" 
         "Hacienda" 
         "Yolande" 
         "Donald" 
         "Fleming" 
         "Wisden" 
         "Lambda 1" 
         "Lambda 2" 
         "Haley" 
         "Kelly" 
         "Iota 1" 
         "Iota 2" 
         "Isaac" 
         "Llewellyn" 
         "Hobbs" 
      )
      ( < ( hits-left "Providence" ) 48 ) 
   )
   ( send-message 
      "Providence" 
      "High" 
      "Providence_10" 
   )
)
+Name: ProvidenceAttacked
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 600 ) 
   ( send-message-list 
      "Disciple" 
      "High" 
      "Disciple_03" 
      4000 
      "Alpha 3" 
      "High" 
      "Alpha3_05" 
      14000 
   )
   ( ship-invulnerable 
      "Alpha 1" 
      "Providence" 
   )
   ( allow-warp "Alpha 1" ) 
   ( grant-medal 
      "Epsilon Pegasi Liberation" 
   )
)
+Name: NTFPullOut
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( true ) 
   ( send-message-list 
      "Parapet" 
      "High" 
      "Parapet_01" 
      0 
      "Alpha 2" 
      "High" 
      "Alpha2_05" 
      13000 
      "Alpha 3" 
      "High" 
      "Alpha3_06" 
      3000 
   )
   ( clear-goals 
      "Disciple" 
      "Providence" 
      "Greenberg" 
      "Impunity" 
      "Florentine" 
      "Fortunate" 
      "Hacienda" 
      "Yolande" 
      "Donald" 
      "Fleming" 
      "Wisden" 
      "Lambda 1" 
      "Lambda 2" 
      "Haley" 
      "Kelly" 
      "Iota" 
      "Isaac" 
      "Llewellyn" 
      "Hobbs" 
   )
)
+Name: Parapet
+Repeat Count: 1
+Interval: 1
+Chained: 21
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: DirRTB
+Repeat Count: 1
+Interval: 1
+Chained: 13
+Objective:  XSTR("Return to Base", -1)
+Team: 0

$Formula: ( when 
   ( or 
      ( < 
         ( distance "Incandescent" "Hacienda" ) 
         260 
      )
      ( < 
         ( distance 
            "Incandescent" 
            "Providence" 
         )
         1500 
      )
   )
   ( cap-waypoint-speed "Incandescent" 5 ) 
)
+Name: SlowIncan
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Isaiah" "Providence" ) 
      1200 
   )
   ( cap-waypoint-speed "Isaiah" 5 ) 
)
+Name: SlowIsaiah
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( and 
         ( has-arrived-delay 
            0 
            "Bordeaux" 
            "Punic" 
            "Garland" 
         )
         ( is-ship-type "bomber" "Alpha 1" ) 
      )
      ( and 
         ( has-arrived-delay 
            0 
            "Bordeaux" 
            "Punic" 
         )
         ( is-ship-type "fighter" "Alpha 1" ) 
      )
   )
   ( ship-no-guardian "Donald" ) 
   ( unprotect-ship "Donald" ) 
)
+Name: AvailableDonald
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Greenberg" 
      "Impunity" 
      "Florentine" 
      "Fortunate" 
      "Hacienda" 
      "Yolande" 
      "Donald" 
      "Fleming" 
      "Wisden" 
      "Lambda 1" 
      "Lambda 2" 
      "Haley" 
      "Kelly" 
      "Iota 1" 
      "Iota 2" 
      "Isaac" 
      "Llewellyn" 
      "Hobbs" 
   )
   ( ship-no-guardian "Providence" ) 
   ( unprotect-ship "Providence" ) 
)
+Name: AvailableProvidence
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Alpha 2" ) 32 ) 
   ( ship-invulnerable "Alpha 2" ) 
)
+Name: SA2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Alpha 3" ) 38 ) 
   ( ship-invulnerable "Alpha 3" ) 
)
+Name: SA3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Aquarius" ) 
   ( do-nothing ) 
)
+Name: DirDesAquarius
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Aquarius", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Taurus" ) 
   ( do-nothing ) 
)
+Name: DirDesTaurus
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Taurus", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Sagittarius" ) 
   ( do-nothing ) 
)
+Name: DirDesSagittarius
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Sagittarius", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Virgo" ) 
   ( do-nothing ) 
)
+Name: DirDesVirgo
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Virgo", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Cancer" ) 
   ( do-nothing ) 
)
+Name: DirDesCancer
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Cancer", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Leo" ) 
   ( do-nothing ) 
)
+Name: DirDesLeo
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Leo", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Aries" ) 
   ( do-nothing ) 
)
+Name: DirDesAries
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Aries", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Gemini" ) 
   ( do-nothing ) 
)
+Name: DirDesGemini
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Gemini", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Capricorn" ) 
   ( do-nothing ) 
)
+Name: DirDesCapricorn
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Capricorn", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Libra" ) 
   ( do-nothing ) 
)
+Name: DirDesLibra
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Libra", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Pisces" ) 
   ( do-nothing ) 
)
+Name: DirDesPisces
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Pisces", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Scorpio" ) 
   ( do-nothing ) 
)
+Name: DirDesScorpio
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Scorpio", -1)
+Team: 0

$Formula: ( when 
   ( is-ship-type "bomber" "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: BombEnable
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Bordeaux" ) 
   ( do-nothing ) 
)
+Name: DirDesBordeaux
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Bordeaux", -1)
+Team: 0

$Formula: ( when 
   ( is-ship-type "bomber" "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: BombEnable
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Punic" ) 
   ( do-nothing ) 
)
+Name: DirDesPunic
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Punic", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Garland" ) 
   ( do-nothing ) 
)
+Name: DirDesGarland
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Garland", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Incandescent" ) 
   ( do-nothing ) 
)
+Name: DirDesIncandescent
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Incandescent", -1)
+Team: 0

$Formula: ( when 
   ( is-ship-type "bomber" "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: BombEnable
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Isaiah" ) 
   ( do-nothing ) 
)
+Name: DirDesIsaiah
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Isaiah", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Titan" ) 
   ( do-nothing ) 
)
+Name: DirDesTitan
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Titan", -1)
+Team: 0

#Goals		;! 2 total

$Type: Primary
+Name: Defend Disciple
$MessageNew:  XSTR("Defend Disciple", -1)
$end_multi_text
$Formula: ( has-arrived-delay 0 "Parapet" ) 

$Type: Primary
+Name: Defend Civilians
$MessageNew:  XSTR("Defend Civilian Convoy", -1)
$end_multi_text
$Formula: ( and 
   ( has-arrived-delay 0 "Parapet" ) 
   ( not 
      ( is-destroyed-delay 0 "Providence" ) 
   )
)

#Waypoints		;! 22 lists total

$Name: DiscW
$List: (		;! 1 points in list
	( -2006.000000, 992.000000, 888106.562500 )
)

$Name: ProvW
$List: (		;! 1 points in list
	( -2150.500000, 511.000000, 888107.562500 )
)

$Name: FlorW
$List: (		;! 1 points in list
	( -1710.400024, 219.000000, 888095.937500 )
)

$Name: IotaW
$List: (		;! 1 points in list
	( -1984.300049, -180.000000, 888196.312500 )
)

$Name: YolaW
$List: (		;! 1 points in list
	( -2447.800049, 265.000000, 888110.750000 )
)

$Name: IsaaW
$List: (		;! 1 points in list
	( -1530.000000, -95.000000, 888257.187500 )
)

$Name: DonaW
$List: (		;! 1 points in list
	( -1932.300049, 67.000000, 888200.625000 )
)

$Name: ImpuW
$List: (		;! 1 points in list
	( -2265.000000, -34.000000, 888193.687500 )
)

$Name: HobbW
$List: (		;! 1 points in list
	( -2499.899902, -122.000000, 888189.812500 )
)

$Name: Lam1W
$List: (		;! 1 points in list
	( -2109.600098, 180.000000, 888096.750000 )
)

$Name: Lam2W
$List: (		;! 1 points in list
	( -2374.000000, 135.000000, 888196.437500 )
)

$Name: FlemW
$List: (		;! 1 points in list
	( -1458.599976, -205.000000, 888198.187500 )
)

$Name: HaciW
$List: (		;! 1 points in list
	( -1717.300049, 57.000000, 888170.500000 )
)

$Name: LlewW
$List: (		;! 1 points in list
	( -2034.099976, 147.000000, 888126.687500 )
)

$Name: HaleW
$List: (		;! 1 points in list
	( -1595.400024, -81.000000, 888205.875000 )
)

$Name: KellW
$List: (		;! 1 points in list
	( -1703.800049, -80.000000, 888222.437500 )
)

$Name: FortW
$List: (		;! 1 points in list
	( -2256.699951, -338.000000, 888200.812500 )
)

$Name: FarrW
$List: (		;! 1 points in list
	( -1835.400024, 94.000000, 888184.062500 )
)

$Name: GreeW
$List: (		;! 1 points in list
	( -2162.300049, -110.000000, 888197.187500 )
)

$Name: IsaiW
$List: (		;! 2 points in list
	( -2302.624756, 439.523102, -1133.033813 )
	( -2005.138306, 439.522125, 645101.500000 )
)

$Name: IncaW
$List: (		;! 1 points in list
	( -1469.300049, 119.000000, 941999.687500 )
)

$Name: TitaW
$List: (		;! 1 points in list
	( -1900.400024, -579.000000, 2796098.500000 )
)

#Messages		;! 25 total


$Name: Disciple_01
$Team: -1
$MessageNew:  XSTR("Alpha wing has been deployed.", -1)
$end_multi_text
+Wave Name: fep10_dio1.wav

$Name: Providence_01
$Team: -1
$MessageNew:  XSTR("Hey, Alpha. Good to see you again. Welcome to the wagon train.", -1)
$end_multi_text
+Wave Name: fep10_pro1.wav

$Name: Alpha2_01
$Team: -1
$MessageNew:  XSTR("What're we even doing here? Why haven't we gone to Enif Station already?", -1)
$end_multi_text
+AVI Name: Head-TP7
+Wave Name: fep10_al21.wav

$Name: Alpha3_01
$Team: -1
$MessageNew:  XSTR("Because it's safer out here, Berk, for all concerned. If we holed up at Enif, we'd bring Koth's wrath down on the installation as well as on us. But if we're out here, then Koth has more important things to do than attack Enif Station.", -1)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: fep10_al31.wav

$Name: Alpha3_02
$Team: -1
$MessageNew:  XSTR("Besides, it's bad enough that these people are in danger...", -1)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: fep10_al32.wav

$Name: Alpha2_02
$Team: -1
$MessageNew:  XSTR("I know, but... safety in numbers?", -1)
$end_multi_text
+AVI Name: Head-TP7
+Wave Name: fep10_al22.wav

$Name: Alpha3_03
$Team: -1
$MessageNew:  XSTR("Huh, I wish there was...", -1)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: fep10_al33.wav

$Name: Alpha3_04
$Team: -1
$MessageNew:  XSTR("Hey, uh... Tom... just so you know, it's been a pleasure.", -1)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: fep10_al34.wav

$Name: Alpha2_03
$Team: -1
$MessageNew:  XSTR("Well, er... thanks. It hasn't been so bad working with you either, Prickles.", -1)
$end_multi_text
+AVI Name: Head-TP7
+Wave Name: fep10_al23.wav

$Name: Alpha2_04
$Team: -1
$MessageNew:  XSTR("Oh crap, here it comes! Incoming!", -1)
$end_multi_text
+AVI Name: Head-TP7
+Wave Name: fep10_al24.wav

$Name: Providence_02
$Team: -1
$MessageNew:  XSTR("Disciple, we have hostiles! Jump signatures all over the place! Long range sensors show multiple targets bearing down on our position!", -1)
$end_multi_text
+Wave Name: fep10_pro2.wav

$Name: Disciple_02
$Team: -1
$MessageNew:  XSTR("Alpha, do you copy? Cover the civilians! Engage and destroy! We're getting out of here, but you've got to keep those civilians alive at all costs!", -1)
$end_multi_text
+Wave Name: fep10_dio2.wav

$Name: Providence_03
$Team: -1
$MessageNew:  XSTR("More ships inbound!", -1)
$end_multi_text
+Wave Name: fep10_pro3.wav

$Name: Providence_04
$Team: -1
$MessageNew:  XSTR("Heads up, Alpha! More cruisers have just jumped in!", -1)
$end_multi_text
+Wave Name: fep10_pro4.wav

$Name: Providence_05
$Team: -1
$MessageNew:  XSTR("We're taking casualties! Ships are going down!", -1)
$end_multi_text
+Wave Name: fep10_pro5.wav

$Name: Providence_06
$Team: -1
$MessageNew:  XSTR("Another wave, Alpha!", -1)
$end_multi_text
+Wave Name: fep10_pro6.wav

$Name: Providence_07
$Team: -1
$MessageNew:  XSTR("The Isaiah has just jumped in!", -1)
$end_multi_text
+Wave Name: fep10_pro7.wav

$Name: Providence_08
$Team: -1
$MessageNew:  XSTR("The convoy is getting ripped to pieces! For the love of God, Alpha, do something!", -1)
$end_multi_text
+Wave Name: fep10_pro8.wav

$Name: Providence_09
$Team: -1
$MessageNew:  XSTR("Alpha, it's the Titan! You've got to destroy that corvette ASAP!", -1)
$end_multi_text
+Wave Name: fep10_pro9.wav

$Name: Providence_10
$Team: -1
$MessageNew:  XSTR("It doesn't look like we're going to make it!", -1)
$end_multi_text
+Wave Name: fep10_pro10.wav

$Name: Disciple_03
$Team: -1
$MessageNew:  XSTR("Alpha - the NTF are pulling back! They're dropping their pursuit and pulling back!", -1)
$end_multi_text
+Wave Name: fep10_dio3.wav

$Name: Alpha3_05
$Team: -1
$MessageNew:  XSTR("It's the Parapet! We're saved!", -1)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: fep10_al35.wav

$Name: Parapet_01
$Team: -1
$MessageNew:  XSTR("GTD Disciple and accompanying vessels, this is the GTCv Parapet of the Capella 3rd Fleet. Return to base - Enif Station, and much of Epsilon Pegasi, is in the hands of the GTVA, thanks to the Colossus.", -1)
$end_multi_text
+Wave Name: fep10_par1.wav

$Name: Alpha2_05
$Team: -1
$MessageNew:  XSTR("The what?", -1)
$end_multi_text
+AVI Name: Head-TP7
+Wave Name: fep10_al25.wav

$Name: Alpha3_06
$Team: -1
$MessageNew:  XSTR("It doesn't matter, we're alright! We made it, Berk... we made it.", -1)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: fep10_al36.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 40 total

$Num stars: 2000
$Ambient light level: 7895160

$Bitmap List:
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$Starbitmap: nebulA2-main
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#Asteroid Fields

#Music

$Event Music: 2: Exodus
$Briefing Music: Brief6

#End

