; background bitmaps - random stuff
; $Bitmap is for a bitmap which should use the intensity == alpha blending mode
; $BitmapX is for a bitmap which should use 0, 255, 0 == transparent, and no blending otherwise

$Bitmap: nebulA1-main
$Bitmap: nebulA2-main
$Bitmap: nebulA3-whisp
$Bitmap: nebulA4-whisp
$Bitmap: nebulA5-whisp
$Bitmap: nebulA6-whisp
$Bitmap: nebulA7-whisp
$Bitmap: nebulA8-whisp
$Bitmap: nebulA9-whisp
$Bitmap: nebulA10-whisp
$Bitmap: nebulA11-whisp
$Bitmap: nebulA12-whisp
$Bitmap: nebulA13-whisp
$Bitmap: nebulA14-whisp
$BitmapX: planeta1
$BitmapX: planetb
$BitmapX: planetc
$BitmapX: planetd
$BitmapX: planete
$BitmapX: planetf
$BitmapX: planetg
$BitmapX: planeth
$BitmapX: SunSathanas01
$BitmapX: SunSathanas02
$BitmapX: SunSathanas03

#end

; sun bitmaps and lights - NOTE all $Suns must have a $Sunglow and a $SunRGBI!

$Sun:		SunWhite
$Sunglow:	Sunglow01
$SunRGBI:	1.0 1.0 1.0 1.0

$Sun:		SunRed
$Sunglow:	SunglowRed
$SunRGBI:	1.0 0.1 0.1 1.0

$Sun:		SunGreen
$Sunglow:	SunglowGreen
$SunRGBI:	0.5 1.0 0.5 1.0

$Sun:		SunBlue
$Sunglow:	SunglowBlue
$SunRGBI:	0.2 0.2 1.0 1.0

$Sun:		SunGold
$Sunglow:	SunglowGold
$SunRGBI:	0.74 0.76 0.44 1.0

$Sun:		SunViolet
$Sunglow:	SunglowViolet
$SunRGBI:	0.66 0.44 0.54 1.0

#end

; debris .ani's for NON-nebula mode. NOTE : there must always be 4 of these
$Debris:	debris01
$Debris:	debris02
$Debris:	debris03
$Debris:	debris04

#end

; debris .ani's for nebula mode. NOTE : there must always be 4 of these
$DebrisNeb:	gas
$DebrisNeb:	gas
$DebrisNeb:	gas
$DebrisNeb:	gas

#end

#end