#Mission Info

$Version: 0.10
$Name:  XSTR("Cutting Strings", -1)
$Author: Blaise Russel
$Created: 02/26/05 at 22:12:42
$Modified: 08/27/11 at 23:53:53
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 8

+Disallow Support: 0

+Hull Repair Ceiling: 0.000000

+Subsystem Repair Ceiling: 0.000000

+Viewer pos: 3448.045410, 858.072937, -1802.532715
+Viewer orient:
	0.555117, 0.000002, 0.831772,
	-0.223107, 0.963355, 0.148897,
	-0.801292, -0.268229, 0.534775


$Skybox Model: starfield.pof

$AI Profile: FS2 RETAIL

#Command Briefing

$Stage Text:
 XSTR("Epsilon Pegasi 2367
GTD Disciple
Reunification

Welcome back to the Disciple, pilots. You did well to get back to us alive after the NTF cut us off from one another. Many 6th Fleet ships have yet to report in and may have been destroyed.

As has become painfully clear to us, the Rook was never a real threat. It was intended to be a distraction, causing us to turn our attention away from the Polaris jump node and opening us up to attack from Koth, who was waiting for such an opportunity all the while. We should have anticipated this... but what's done is done.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: FOEP_M8_CB01.ogg

$Stage Text:
 XSTR("Koth's Return

Koth, leading the charge on the NTD Repulse, has taken much of Epsilon Pegasi - the vast majority of the system is in NTF control. Isolated pockets of GTVA loyalists remain, but they are separated from reinforcements and supplies by hostile forces. Epsilon Pegasi is effectively an NTF system.

Our only piece of good news is the fact that Koth has halted his advance at two-thirds of the system, presumably hoping to consolidate his position before going on to take the rest of Epsilon Pegasi. His stopping short of the two remaining bastions of the Alliance - Enif Station and ourselves around Pegasus Sextus - give us hope that Koth might just be pushed back into Polaris, and perhaps then the NTF can be crushed entirely.", -1)
$end_multi_text
$Ani Filename: cb_sm1-01_c.ani
+Wave Filename: FOEP_M8_CB02.ogg

$Stage Text:
 XSTR("Our Objective

Enif Station has almost certainly dispatched somebody to inform the Alliance of our situation, and ideally reinforcements should arrive very soon indeed. Thus, our objective is to give those reinforcements all the help they can get by preventing Koth from conquering Epsilon Pegasi completely. If even the smallest piece of Pegasi can remain loyal to the Alliance, then that could give the GTVA the springboard from which it can launch a successful counterattack.", -1)
$end_multi_text
$Ani Filename: cb_sm1-01_a.ani
+Wave Filename: FOEP_M8_CB03.ogg

#Briefing
$start_briefing
$num_stages: 3
$start_stage
$multi_text
 XSTR("In order to prevent Koth from expanding $r NTF territory into the rest of $b Epsilon $b Pegasi, and thus deliver the system into Bosch's hands, we have devised a plan of action that should force Koth to pull his forces back and reassess the situation. Hopefully this delay will give the $g GTVA the advantage it needs to retake $b Pegasi.", -1)
$end_multi_text
$voice: FOEP_M8_B01.ogg
$camera_pos: 2992.820068, 658.888672, 408.282196
$camera_orient:
	0.000000, 0.000000, 1.000000,
	-1.000000, 0.000000, 0.000000,
	0.000000, -1.000000, 0.000000
$camera_time: 500
$num_lines: 0
$num_icons: 6
$Flags: 1
$Formula: ( true ) 
$start_icon
$type: 6
$team: Hostile
$class: GTD Orion
$pos: 3003.720703, 0.000079, 376.791199
$label: Koth's Fleet
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Friendly
$class: GTF Hercules
$pos: 2989.186523, 0.000082, 643.253479
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 5
$team: Hostile
$class: GTC Fenris
$pos: 3046.112549, 0.000087, 202.379517
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 5
$team: Hostile
$class: GTC Fenris
$pos: 2943.161133, 0.000084, 201.168320
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 4
$team: Friendly
$class: GTC Leviathan
$pos: 2897.135986, 0.000041, 547.569336
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 4
$team: Friendly
$class: GTC Leviathan
$pos: 3093.349121, 0.000077, 548.780518
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The Admiral hopes to force Koth back by attacking his supply lines. Should the flow of fuel, soldiers and parts from $b Polaris to the front lines be disrupted, Koth would have no choice but to call his forces back until he could re-establish ties with the $r NTF home systems. $f Enif $f Station and the $f Disciple would be safe from Koth's attention for a few days, which might just be all that the $g Alliance needs.

All available fighter pilots are being given targets across the system. Your wing will attack the $h NTC $h Byrne's cargo depot.", -1)
$end_multi_text
$voice: FOEP_M8_B02.ogg
$camera_pos: 3003.847412, 207.299591, -1301.523193
$camera_orient:
	0.000000, 0.000000, 1.000000,
	-1.000000, 0.000000, 0.000000,
	0.000000, -1.000000, 0.000000
$camera_time: 500
$num_lines: 0
$num_icons: 8
$Flags: 2
$Formula: ( true ) 
$start_icon
$type: 6
$team: Hostile
$class: GTD Orion
$pos: 3003.720703, 0.000079, 376.791199
$label: Koth's Fleet
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Friendly
$class: GTF Hercules
$pos: 2989.186523, 0.000082, 643.253479
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 5
$team: Hostile
$class: GTC Fenris
$pos: 3046.112549, 0.000087, 202.379517
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 5
$team: Hostile
$class: GTC Fenris
$pos: 2943.161133, 0.000084, 201.168320
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 4
$team: Friendly
$class: GTC Leviathan
$pos: 2897.135986, 0.000041, 547.569336
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 4
$team: Friendly
$class: GTC Leviathan
$pos: 3093.349121, 0.000077, 548.780518
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 4
$team: Hostile
$class: GTC Leviathan
$pos: 2988.604736, 0.000054, -1302.444946
$label: Byrne
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 3
$team: Hostile
$class: TC 2
$pos: 3021.376465, 0.000055, -1302.826050
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The $h Byrne is a $b Leviathan cruiser that protects two cruisers and an assortment of cargo containers. Although the $h Byrne is a valid target and its destruction would be advantageous, it is not the objective of this mission.

Instead, you will focus your attention on the freighters and transports that use the depot as a refueling and drop-off point. By destroying these vessels, you will make it harder for Koth to resupply his armada and thus aid the $g GTVA immeasurably.

We shall be monitoring your progress and inform you when you are to return to the $f Disciple.", -1)
$end_multi_text
$voice: FOEP_M8_B03.ogg
$camera_pos: 3003.847412, 207.299591, -1301.523193
$camera_orient:
	0.000000, 0.000000, 1.000000,
	-1.000000, 0.000000, 0.000000,
	0.000000, -1.000000, 0.000000
$camera_time: 500
$num_lines: 0
$num_icons: 10
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Hostile
$class: GTD Orion
$pos: 3003.720703, 0.000079, 376.791199
$label: Koth's Fleet
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Friendly
$class: GTF Hercules
$pos: 2989.186523, 0.000082, 643.253479
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 5
$team: Hostile
$class: GTC Fenris
$pos: 3046.112549, 0.000087, 202.379517
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 5
$team: Hostile
$class: GTC Fenris
$pos: 2943.161133, 0.000084, 201.168320
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 4
$team: Friendly
$class: GTC Leviathan
$pos: 2897.135986, 0.000041, 547.569336
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 4
$team: Friendly
$class: GTC Leviathan
$pos: 3093.349121, 0.000077, 548.780518
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 4
$team: Hostile
$class: GTC Leviathan
$pos: 2988.604736, 0.000054, -1302.444946
$label: Byrne
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 3
$team: Hostile
$class: TC 2
$pos: 3021.376465, 0.000055, -1302.826050
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 13
$team: Hostile
$class: GTFR Triton
$pos: 3003.847412, 0.000066, -1364.939697
$label: Freighters
+id: 9
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 27
$team: Hostile
$class: GTT Argo
$pos: 3002.704102, 0.000068, -1246.047363
$label: Transports
+id: 10
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 6

$Formula: ( is-event-false-delay "Conquest" 0 ) 
$Multi text
    XSTR("You did not have authorisation to return to base, pilot. Your actions jeopardised the lives of those involved in this mission and the GTVA's objectives in this theatre. Desertion is grounds for a court martial, and you are confined to quarters pending your preliminary hearing. Until a military court decides otherwise, you are hereby stripped of your wings and all privileges bestowed upon you as an officer of the Galactic Terran-Vasudan Alliance.", -1)
$end_multi_text
$Voice: FOEP_M1_DB01.ogg
$Recommendation text:
    XSTR("Do not depart until told to do so.", -1)
$end_multi_text

$Formula: ( is-event-true-delay "Conquest" 0 ) 
$Multi text
    XSTR("Good work out there. Other wings have conducted similarly successful operations across NTF-held areas of Epsilon Pegasi, and Koth's supply lines have been well and truly cut.

Hopefully, we should see a temporary cessation of attack as Koth draws his unsupplied cruisers and corvettes back from the front lines. Without the necessary freighters and depots keeping up the flow of supplies to his forces, Koth will no longer be able to continue his advance.", -1)
$end_multi_text
$Voice: FOEP_M8_DB02.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-event-true-delay "Conquest" 0 ) 
   ( is-goal-true-delay 
      "Destroy Depot" 
      0 
   )
)
$Multi text
    XSTR("While you accomplished your primary objective of destroying the NTF freighters and transports, you also managed to clean out the Byrne supply depot. Every blow we strike against the NTF only increases our chances of survival.", -1)
$end_multi_text
$Voice: FOEP_M8_DB03.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-event-true-delay "Conquest" 0 ) 
   ( is-goal-true-delay 
      "All Freighters Destroyed" 
      0 
   )
)
$Multi text
    XSTR("Particularly impressive was your destruction of the Byrne. A Leviathan cruiser is a formidable target, but you took it out regardless of the risk to yourself. Commendable, pilot.", -1)
$end_multi_text
$Voice: FOEP_M8_DB04.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-event-true-delay "Conquest" 0 ) 
   ( is-goal-true-delay 
      "All Freighters Destroyed" 
      0 
   )
)
$Multi text
    XSTR("You also ensured that not one freighter escaped your attack. Your attention to detail is a remarkable trait and has been noted.", -1)
$end_multi_text
$Voice: FOEP_M8_DB05.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-event-true-delay "Conquest" 0 ) 
$Multi text
    XSTR("However, we must bear in mind our situation. Koth's war machine is fully active and we've barely put a dent in it with our recent operations. Despite everyone working to the best of their ability, the NTF remain firmly in control of Epsilon Pegasi. Our concern must be the protection of civilians, not the defeat of Bosch's rebel army.

Our position will be re-evaluated tomorrow morning, and we shall act accordingly. You will be briefed once a plan of action has been ascertained. Until then, dismissed.", -1)
$end_multi_text
$Voice: FOEP_M8_DB06.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Alternate Types:
$Alt: NTC Leviathan
$Alt: NTFr Poseidon
$Alt: NTFr Triton
$Alt: NTF Loki
$Alt: NTG Zephyrus
$Alt: NTF Hercules
$Alt: NTC Fenris
$Alt: NTF Hercules Mark II
$Alt: NTF Myrmidon
$Alt: NTT Elysium
$Alt: NTSG Alastor
$Alt: NTT Argo

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	3
	"GTF Hercules"	3
	"GTF Hercules Mark II"	3
	"GTB Zeus"	3
)

+Weaponry Pool: (
	"Subach HL-7"	22
	"Morning Star"	16
	"Prometheus R"	22
	"Rockeye"	500
	"Tempest"	500
	"Hornet"	800
	"Tornado"	500
	"Harpoon"	644
)

#Objects		;! 62 total

$Name: Alpha 1		;! Object #0
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 1768.500000, 138.199997, -1085.500000
$Orientation:
	0.506220, 0.000000, 0.862404,
	0.000000, 1.000000, 0.000000,
	-0.862404, 0.000000, 0.506220
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 1803.032959, 138.200012, -1221.890869
$Orientation:
	0.506220, 0.000000, 0.862404,
	0.000000, 1.000000, 0.000000,
	-0.862404, 0.000000, 0.506220
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Alpha 3		;! Object #2
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 1904.197998, 138.200012, -1049.545776
$Orientation:
	0.506220, 0.000000, 0.862404,
	0.000000, 1.000000, 0.000000,
	-0.862404, 0.000000, 0.506220
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Byrne		;! Object #3
$Class: GTC Leviathan
$Alt: NTC Leviathan

$Team: Hostile
$Location: -1685.330933, 81.921341, 384.871185
$Orientation:
	-0.530511, 0.000000, -0.847678,
	0.000000, 1.000000, 0.000000,
	0.847678, 0.000000, -0.530511
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( is-event-true-delay 
      "ByrneCounter" 
      60 
   )
   ( is-goal-true-delay 
      "Destroy Depot" 
      5 
   )
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: TC 2 4		;! Object #4
$Class: TC 2
$Team: Hostile
$Location: -1901.199951, -100.000000, 899.599976
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: TC 2 5		;! Object #5
$Class: TC 2
$Team: Hostile
$Location: -1902.815918, -100.000038, 1101.721680
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: TC 2 6		;! Object #6
$Class: TC 2
$Team: Hostile
$Location: -1703.180298, -100.000069, 896.637512
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: TC 2 7		;! Object #7
$Class: TC 2
$Team: Hostile
$Location: -1700.252686, -100.000107, 1096.755615
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Byrne 1		;! Object #8
$Class: GTFR Poseidon
$Alt: NTFr Poseidon

$Team: Hostile
$Location: -1505.015015, -185.848343, 941.117493
$Orientation:
	0.359360, -0.033007, 0.932615,
	-0.091465, -0.995808, 0.000000,
	0.928706, -0.085301, -0.360873
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Byrne 2		;! Object #9
$Class: GTFR Poseidon
$Alt: NTFr Poseidon

$Team: Hostile
$Location: -1789.345947, 204.629044, 150.055405
$Orientation:
	0.775797, 0.624373, -0.091093,
	-0.430894, 0.418773, -0.799350,
	-0.460945, 0.659385, 0.593921
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: TC 2 10		;! Object #10
$Class: TC 2
$Team: Hostile
$Location: -1301.572388, -100.000023, 898.379578
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: TC 2 11		;! Object #11
$Class: TC 2
$Team: Hostile
$Location: -1301.697510, -100.000046, 1098.833496
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: TC 2 12		;! Object #12
$Class: TC 2
$Team: Hostile
$Location: -1902.737671, 100.000053, 898.043884
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: TC 2 13		;! Object #13
$Class: TC 2
$Team: Hostile
$Location: -1901.300049, 100.000000, 1098.699951
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Beta 1		;! Object #14
$Class: GTF Ulysses
$Team: Friendly
$Location: 2057.564209, -32.979965, -791.073364
$Orientation:
	0.506220, 0.000000, 0.862404,
	0.000000, 1.000000, 0.000000,
	-0.862404, 0.000000, 0.506220
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Beta 2		;! Object #15
$Class: GTF Ulysses
$Team: Friendly
$Location: 2198.106201, -32.979935, -757.343384
$Orientation:
	0.506220, 0.000000, 0.862404,
	0.000000, 1.000000, 0.000000,
	-0.862404, 0.000000, 0.506220
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: Beta 3		;! Object #16
$Class: GTF Ulysses
$Team: Friendly
$Location: 2094.114258, -32.979935, -928.884460
$Orientation:
	0.506220, 0.000000, 0.862404,
	0.000000, 1.000000, 0.000000,
	-0.862404, 0.000000, 0.506220
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 8

$Name: TC 2 17		;! Object #17
$Class: TC 2
$Team: Hostile
$Location: -1498.642334, 100.000000, 1103.092163
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: TC 2 18		;! Object #18
$Class: TC 2
$Team: Hostile
$Location: -1300.231812, 100.000031, 899.758057
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: TC 2 19		;! Object #19
$Class: TC 2
$Team: Hostile
$Location: -1299.321289, 100.000015, 1100.518188
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 0

$Name: Francis		;! Object #20
$Class: GTFR Triton
$Alt: NTFr Triton

$Team: Hostile
$Location: -104.047836, -10.135565, 713.041321
$Orientation:
	-0.009226, 0.000179, -0.999958,
	-0.000000, 1.000000, 0.000180,
	0.999958, 0.000001, -0.009226
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "FraW" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( < ( distance "Francis" "FraW:1" ) 5 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: TC-TRI 21		;! Object #21
$Class: TC-TRI
$Team: Hostile
$Location: 86.909790, 0.784997, 711.975891
$Orientation:
	-0.009222, 0.000145, -0.999958,
	-0.000108, 1.000000, 0.000147,
	0.999958, 0.000109, -0.009222
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Francis
$Docker Point: Cargo Dock01
$Dockee Point: Cargo Dockpoint
+Group: 0
+Use Table Score:
+Score: 0

$Name: Capricorn 1		;! Object #22
$Class: GTF Loki
$Alt: NTF Loki

$Team: Hostile
$Location: -1451.306519, 473.645813, 96.685425
$Orientation:
	0.277121, 0.000000, -0.960835,
	-0.596665, 0.783822, -0.172088,
	0.753123, 0.620986, 0.217213
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 7

$Name: Capricorn 2		;! Object #23
$Class: GTF Loki
$Alt: NTF Loki

$Team: Hostile
$Location: -1552.302734, 413.163269, 171.376831
$Orientation:
	0.277121, 0.000000, -0.960835,
	-0.596665, 0.783822, -0.172088,
	0.753123, 0.620986, 0.217213
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 7

$Name: Capricorn 3		;! Object #24
$Class: GTF Loki
$Alt: NTF Loki

$Team: Hostile
$Location: -1497.668823, 412.426453, -21.404381
$Orientation:
	0.277121, 0.000000, -0.960835,
	-0.596665, 0.783822, -0.172088,
	0.753123, 0.620986, 0.217213
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 7

$Name: Capricorn 4		;! Object #25
$Class: GTF Loki
$Alt: NTF Loki

$Team: Hostile
$Location: -1601.667969, 349.051697, 50.526348
$Orientation:
	0.277121, 0.000000, -0.960835,
	-0.596665, 0.783822, -0.172088,
	0.753123, 0.620986, 0.217213
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 7

$Name: Samuel		;! Object #26
$Class: GTG Zephyrus
$Alt: NTG Zephyrus

$Team: Hostile
$Location: 134.850174, -628.985596, 1768.565552
$Orientation:
	-0.285189, 0.000000, 0.958472,
	0.000000, 1.000000, 0.000000,
	-0.958472, 0.000000, -0.285189
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "SamW" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( or 
   ( destroyed-or-departed-delay 
      ( rand 65 80 ) 
      "Francis" 
      "Sagittarius 1" 
      "Sagittarius 2" 
   )
   ( is-goal-true-delay 
      "Destroy Depot" 
      6 
   )
   ( has-time-elapsed 203 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 50

$Name: Libra 1		;! Object #27
$Class: GTF Hercules
$Alt: NTF Hercules

$Team: Hostile
$Location: 173.269104, -628.985535, 1994.479492
$Orientation:
	-0.285189, 0.000000, 0.958471,
	0.000000, 1.000000, 0.000000,
	-0.958471, 0.000000, -0.285189
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Libra 2		;! Object #28
$Class: GTF Hercules
$Alt: NTF Hercules

$Team: Hostile
$Location: 301.178345, -628.985535, 1922.771118
$Orientation:
	-0.285189, 0.000000, 0.958471,
	0.000000, 1.000000, 0.000000,
	-0.958471, 0.000000, -0.285189
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Libra 3		;! Object #29
$Class: GTF Hercules
$Alt: NTF Hercules

$Team: Hostile
$Location: 245.324310, -628.985535, 2111.059082
$Orientation:
	-0.285189, 0.000000, 0.958471,
	0.000000, 1.000000, 0.000000,
	-0.958471, 0.000000, -0.285189
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Sacrifice		;! Object #30
$Class: GTC Fenris
$Alt: NTC Fenris

$Team: Hostile
$Location: -149.289230, 971.450928, -501.672699
$Orientation:
	0.862807, 0.000000, 0.505533,
	-0.379797, 0.659983, 0.648210,
	-0.333643, -0.751281, 0.569438
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 
   ( rand 11 21 ) 
   "Samuel" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: Cancer 1		;! Object #31
$Class: GTF Hercules Mark II
$Alt: NTF Hercules Mark II

$Team: Hostile
$Location: -2495.913818, 0.001739, -997.628845
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Cancer 2		;! Object #32
$Class: GTF Hercules Mark II
$Alt: NTF Hercules Mark II

$Team: Hostile
$Location: -2596.243652, 0.001747, -1097.508789
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Cancer 3		;! Object #33
$Class: GTF Hercules Mark II
$Alt: NTF Hercules Mark II

$Team: Hostile
$Location: -2399.900879, 0.001701, -1103.659668
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Aries 1		;! Object #34
$Class: GTF Myrmidon
$Alt: NTF Myrmidon

$Team: Hostile
$Location: -2497.732178, 0.001707, -1299.632446
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Aries 2		;! Object #35
$Class: GTF Myrmidon
$Alt: NTF Myrmidon

$Team: Hostile
$Location: -2601.381592, 0.001761, -1401.660767
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Aries 3		;! Object #36
$Class: GTF Myrmidon
$Alt: NTF Myrmidon

$Team: Hostile
$Location: -2400.878662, 0.001729, -1400.009644
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Pisces 1		;! Object #37
$Class: GTT Elysium
$Alt: NTT Elysium

$Team: Hostile
$Location: -255.048111, 971.748047, -999.648071
$Orientation:
	0.991562, 0.000000, 0.129634,
	-0.089308, 0.724836, 0.683109,
	-0.093964, -0.688922, 0.718720
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints "P1W" 50 ) )
$Cargo 1:  XSTR("Soldiers", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Pisces 2		;! Object #38
$Class: GTT Elysium
$Alt: NTT Elysium

$Team: Hostile
$Location: -439.655029, 1041.435303, -1097.726196
$Orientation:
	0.991562, 0.000000, 0.129634,
	-0.089308, 0.724836, 0.683108,
	-0.093963, -0.688921, 0.718720
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints "P2W" 50 ) )
$Cargo 1:  XSTR("Soldiers", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Pisces 3		;! Object #39
$Class: GTT Elysium
$Alt: NTT Elysium

$Team: Hostile
$Location: -611.249023, 1117.137451, -1200.489624
$Orientation:
	0.991562, 0.000000, 0.129634,
	-0.089308, 0.724836, 0.683108,
	-0.093963, -0.688921, 0.718720
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints "P3W" 50 ) )
$Cargo 1:  XSTR("Soldiers", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Pisces 4		;! Object #40
$Class: GTT Elysium
$Alt: NTT Elysium

$Team: Hostile
$Location: -796.074219, 1183.711670, -1295.294067
$Orientation:
	0.991562, 0.000000, 0.129634,
	-0.089308, 0.724836, 0.683108,
	-0.093963, -0.688921, 0.718720
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints "P4W" 50 ) )
$Cargo 1:  XSTR("Soldiers", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Cato		;! Object #41
$Class: GTC Leviathan
$Alt: NTC Leviathan

$Team: Hostile
$Location: -1961.356934, -382.831482, 1025.086426
$Orientation:
	-0.904233, 0.324043, -0.278135,
	0.309722, 0.946043, 0.095268,
	0.293998, 0.000000, -0.955806
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 
   ( rand 24 39 ) 
   "Sacrifice" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 200

$Name: Conquest		;! Object #42
$Class: GTC Leviathan
$Alt: NTC Leviathan

$Team: Hostile
$Location: -2118.898193, 339.434723, 1291.799683
$Orientation:
	-0.381019, 0.443948, -0.811009,
	0.188775, 0.896053, 0.401813,
	0.905091, 0.000000, -0.425219
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Cato" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 200

$Name: Aquarius 1		;! Object #43
$Class: GTF Loki
$Alt: NTF Loki

$Team: Hostile
$Location: -1200.323120, -0.000542, -1404.531982
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 7

$Name: Aquarius 2		;! Object #44
$Class: GTF Loki
$Alt: NTF Loki

$Team: Hostile
$Location: -1302.339111, -0.000570, -1493.905151
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 7

$Name: Aquarius 3		;! Object #45
$Class: GTF Loki
$Alt: NTF Loki

$Team: Hostile
$Location: -1099.833984, -0.000535, -1495.734253
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 7

$Name: Aquarius 4		;! Object #46
$Class: GTF Loki
$Alt: NTF Loki

$Team: Hostile
$Location: -1204.089600, -0.000527, -1600.895630
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 7

$Name: Leo 1		;! Object #47
$Class: GTF Hercules
$Alt: NTF Hercules

$Team: Hostile
$Location: -1401.360718, -0.000525, -1802.748657
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Leo 2		;! Object #48
$Class: GTF Hercules
$Alt: NTF Hercules

$Team: Hostile
$Location: -1505.468628, -0.000585, -1898.586182
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Leo 3		;! Object #49
$Class: GTF Hercules
$Alt: NTF Hercules

$Team: Hostile
$Location: -1297.398804, -0.000568, -1898.229980
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Leo 4		;! Object #50
$Class: GTF Hercules
$Alt: NTF Hercules

$Team: Hostile
$Location: -1402.848145, -0.000586, -1999.597046
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Kappa 1		;! Object #51
$Class: GTF Hercules
$Team: Friendly
$Location: -1499.189331, -0.000230, 3899.452393
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Kappa 2		;! Object #52
$Class: GTF Hercules
$Team: Friendly
$Location: -1398.143066, -0.000231, 3800.419189
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Kappa 3		;! Object #53
$Class: GTF Hercules
$Team: Friendly
$Location: -1597.520386, -0.000223, 3799.649414
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Kappa 4		;! Object #54
$Class: GTF Hercules
$Team: Friendly
$Location: -1500.989258, -0.000211, 3699.271973
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Sentry 1		;! Object #55
$Class: GTSG Alastor
$Alt: NTSG Alastor

$Team: Hostile
$Location: -1098.929321, -0.000161, 1001.139221
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.120503, -0.992713,
	0.000000, 0.992713, 0.120503
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 9

$Name: Sentry 2		;! Object #56
$Class: GTSG Alastor
$Alt: NTSG Alastor

$Team: Hostile
$Location: -2099.521484, -0.000026, 1000.745544
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.110570, -0.993868,
	0.000000, 0.993868, 0.110570
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 9

$Name: Sentry 3		;! Object #57
$Class: GTSG Alastor
$Alt: NTSG Alastor

$Team: Hostile
$Location: -1994.502808, 99.464790, 400.587006
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.080709, -0.996738,
	0.000000, 0.996738, 0.080709
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 9

$Name: Sentry 4		;! Object #58
$Class: GTSG Alastor
$Alt: NTSG Alastor

$Team: Hostile
$Location: -1398.082031, 63.833405, 399.931183
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.248176, -0.968715,
	0.000000, 0.968715, 0.248176
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 9

$Name: Sentry 5		;! Object #59
$Class: GTSG Alastor
$Alt: NTSG Alastor

$Team: Hostile
$Location: -1693.725220, 86.994019, 201.513687
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.030792, -0.999526,
	0.000000, 0.999526, 0.030792
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 9

$Name: Sagittarius 1		;! Object #60
$Class: GTT Argo
$Alt: NTT Argo

$Team: Hostile
$Location: -300.100006, 0.000000, 951.099976
$Orientation:
	0.000474, 0.000000, -1.000000,
	0.000000, 1.000000, 0.000000,
	1.000000, 0.000000, 0.000474
$AI Behavior: Stay Near
$AI Goals: ( goals ( ai-waypoints-once "Sa1W" 50 ) )
$Cargo 1:  XSTR("Soldiers", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance "Sagittarius 1" "Sa1W:1" ) 
   5 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 49407		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

$Name: Sagittarius 2		;! Object #61
$Class: GTT Argo
$Alt: NTT Argo

$Team: Hostile
$Location: -304.399994, 0.000000, 430.100006
$Orientation:
	0.002705, 0.000000, -0.999996,
	0.000000, 1.000000, 0.000000,
	0.999996, 0.000000, 0.002705
$AI Behavior: Stay Near
$AI Goals: ( goals ( ai-waypoints-once "Sa2W" 50 ) )
$Cargo 1:  XSTR("Soldiers", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance "Sa2W:1" "Sagittarius 2" ) 
   5 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 49407		;! note that this is a bitfield!!!
+Group: 0
+Score: 14

#Wings		;! 10 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "Conquest" 21 ) 
$Ships: (		;! 3 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
)
+Hotkey: 0
+Flags: ( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "Conquest" 20 ) 
$Ships: (		;! 3 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
)
+Hotkey: 1
+Flags: ( )

$Name: Capricorn
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Capricorn 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Capricorn 1"
	"Capricorn 2"
	"Capricorn 3"
	"Capricorn 4"
)
$AI Goals: ( goals ( ai-guard "Byrne" 50 ) ( ai-chase-any 40 ) )
+Flags: ( )

$Name: Libra
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Libra 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 1 "Samuel" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Libra 1"
	"Libra 2"
	"Libra 3"
)
$AI Goals: ( goals ( ai-guard "Samuel" 50 ) )
+Flags: ( )

$Name: Pisces
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Pisces 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Sacrifice" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Pisces 1"
	"Pisces 2"
	"Pisces 3"
	"Pisces 4"
)
+Flags: ( )

$Name: Cancer
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Cancer 1

$Arrival Location: Near Ship
+Arrival Distance: 1000
$Arrival Anchor: Sacrifice
$Arrival Cue: ( has-arrived-delay 1 "Sacrifice" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
)
$AI Goals: ( goals ( ai-guard "Sacrifice" 50 ) )
+Flags: ( )

$Name: Aries
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Aries 1

$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: Alpha 1
$Arrival Cue: ( is-destroyed-delay 11 "Cancer" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Aries 1"
	"Aries 2"
	"Aries 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Aquarius
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Aquarius 1

$Arrival Location: Near Ship
+Arrival Distance: 1000
$Arrival Anchor: Cato
$Arrival Cue: ( has-arrived-delay 2 "Cato" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Aquarius 1"
	"Aquarius 2"
	"Aquarius 3"
	"Aquarius 4"
)
$AI Goals: ( goals ( ai-guard "Cato" 50 ) )
+Flags: ( )
+Wave Delay Min: 15
+Wave Delay Max: 30

$Name: Leo
$Waves: 99
$Wave Threshold: 0
$Special Ship: 0		;! Leo 1

$Arrival Location: Near Ship
+Arrival Distance: 1000
$Arrival Anchor: Conquest
$Arrival Cue: ( has-arrived-delay 1 "Conquest" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Leo 1"
	"Leo 2"
	"Leo 3"
	"Leo 4"
)
$AI Goals: ( goals ( ai-guard "Conquest" 50 ) )
+Flags: ( )
+Wave Delay Min: 15
+Wave Delay Max: 30

$Name: Kappa
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Kappa 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Kappa 1"
	"Kappa 2"
	"Kappa 3"
	"Kappa 4"
)
+Flags: ( "reinforcement" )

#Events		;! 26 total

$Formula: ( when 
   ( true ) 
   ( ship-guardian "Alpha 2" "Alpha 3" ) 
)
+Name: Start
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 2 ) 
   ( send-message-list 
      "Alpha 2" 
      "High" 
      "Alpha2_01" 
      0 
      "Alpha 3" 
      "High" 
      "Alpha3_01" 
      12000 
      "Alpha 2" 
      "High" 
      "Alpha2_02" 
      3000 
      "Alpha 3" 
      "High" 
      "Alpha3_02" 
      3000 
   )
)
+Name: Begin
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Francis" ) 
   ( do-nothing ) 
)
+Name: DirDesFrancis
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Francis", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Sagittarius 1" 
      "Sagittarius 2" 
   )
   ( do-nothing ) 
)
+Name: DirDesSagittarius
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Sagittarius", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Francis" 
      "Sagittarius 1" 
      "Sagittarius 2" 
   )
   ( send-message 
      "Alpha 2" 
      "High" 
      "Alpha2_04" 
   )
)
+Name: DestroyedFra
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( percent-ships-departed 
      1 
      "Francis" 
      "Sagittarius 1" 
      "Sagittarius 2" 
   )
   ( send-message 
      "Alpha 2" 
      "High" 
      "Alpha2_03" 
   )
)
+Name: EscapedFra
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "TC 2 4" 
      "TC 2 5" 
      "TC 2 6" 
      "TC 2 7" 
      "Byrne 1" 
      "Byrne 2" 
      "TC 2 10" 
      "TC 2 11" 
      "TC 2 12" 
      "TC 2 13" 
      "TC 2 17" 
      "TC 2 18" 
      "TC 2 19" 
      "Sentry 2" 
      "Sentry 1" 
      "Sentry 3" 
      "Sentry 4" 
      "Sentry 5" 
   )
   ( do-nothing ) 
)
+Name: DirDesDepot
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Depot", -1)
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Byrne" ) 99 ) 
   ( do-nothing ) 
)
+Name: ByrneCounter
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Byrne" ) 
   ( send-message 
      "Alpha 3" 
      "High" 
      "Alpha3_03" 
   )
)
+Name: ByrneFlees
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Byrne" ) 
   ( send-message 
      "Alpha 3" 
      "High" 
      "Alpha3_04" 
   )
)
+Name: ByrneDown
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Capricorn" ) 
   ( do-nothing ) 
)
+Name: DirDesCapricorn
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Capricorn", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Samuel" ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Alpha2_05" 
   )
)
+Name: Samuel
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Samuel" ) 
   ( do-nothing ) 
)
+Name: DirDesSamuel
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Samuel", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Sacrifice" ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Alpha2_06" 
   )
)
+Name: Sacrifice
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Sacrifice" ) 
   ( do-nothing ) 
)
+Name: DirDesSacrifice
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Sacrifice", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Libra" ) 
   ( do-nothing ) 
)
+Name: DirDesLibra
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Libra", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Cancer" ) 
   ( do-nothing ) 
)
+Name: DirDesCancer
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Cancer", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Aries" ) 
   ( do-nothing ) 
)
+Name: DirDesAries
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Aries", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Pisces" ) 
   ( do-nothing ) 
)
+Name: DirDesPisces
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Pisces", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 6 "Conquest" ) 
   ( send-message-list 
      "Alpha 3" 
      "High" 
      "Alpha3_05" 
      0 
      "#Disciple" 
      "High" 
      "Disciple_01" 
      10000 
   )
)
+Name: Conquest
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: DirRTB
+Repeat Count: 1
+Interval: 1
+Chained: 13
+Objective:  XSTR("Return to Base", -1)
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Alpha 2" ) 32 ) 
   ( ship-invulnerable "Alpha 2" ) 
)
+Name: SA2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Alpha 3" ) 37 ) 
   ( ship-invulnerable "Alpha 3" ) 
)
+Name: SA3
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Cato" ) 35 ) 
   ( ship-invulnerable "Cato" ) 
)
+Name: SCa
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Conquest" ) 35 ) 
   ( ship-invulnerable "Conquest" ) 
)
+Name: SCo
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-event-true-delay "Conquest" 32 ) 
   ( beam-free-all "Cato" ) 
   ( beam-free-all "Conquest" ) 
)
+Name: ConBeams
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 4 total

$Type: Primary
+Name: Attack NTF Freighters
$MessageNew:  XSTR("Destroy NTF Supply Freighters", -1)
$end_multi_text
$Formula: ( is-event-true-delay "Conquest" 0 ) 

$Type: Secondary
+Name: Destroy Depot
$MessageNew:  XSTR("Destroy Supply Depot", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "TC 2 4" 
   "TC 2 5" 
   "TC 2 6" 
   "TC 2 7" 
   "TC 2 10" 
   "TC 2 11" 
   "TC 2 12" 
   "TC 2 13" 
   "Byrne 1" 
   "Byrne 2" 
   "TC 2 17" 
   "TC 2 18" 
   "TC 2 19" 
   "Sentry 1" 
   "Sentry 2" 
   "Sentry 3" 
   "Sentry 4" 
   "Sentry 5" 
)

$Type: Bonus
+Name: All Freighters Destroyed
$MessageNew:  XSTR("All Freighters Destroyed", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "Byrne" 
   "TC 2 4" 
   "TC 2 5" 
   "TC 2 6" 
   "TC 2 7" 
   "Byrne 1" 
   "Byrne 2" 
   "TC 2 10" 
   "TC 2 11" 
   "TC 2 12" 
   "TC 2 13" 
   "TC 2 17" 
   "TC 2 18" 
   "TC 2 19" 
   "Francis" 
   "Sagittarius 1" 
   "Sagittarius 2" 
   "Samuel" 
   "Sacrifice" 
   "Pisces 1" 
   "Pisces 2" 
   "Pisces 3" 
   "Pisces 4" 
   "Sentry 1" 
   "Sentry 2" 
   "Sentry 3" 
   "Sentry 4" 
   "Sentry 5" 
)
+No music

$Type: Bonus
+Name: Destroy Byrne
$MessageNew:  XSTR("Destroy Byrne", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 0 "Byrne" ) 

#Waypoints		;! 8 lists total

$Name: FraW
$List: (		;! 1 points in list
	( 5799.474609, -0.002204, 708.246643 )
)

$Name: Sa1W
$List: (		;! 1 points in list
	( 5498.568359, -0.002237, 953.849548 )
)

$Name: Sa2W
$List: (		;! 1 points in list
	( 5499.254883, -0.002193, 445.798370 )
)

$Name: SamW
$List: (		;! 1 points in list
	( -1397.536621, -74.987206, 605.130859 )
)

$Name: P1W
$List: (		;! 6 points in list
	( -1663.785400, 378.294312, 1244.222900 )
	( -1253.061890, 202.224014, 339.833618 )
	( -1187.420898, -502.839355, 1044.380005 )
	( -1953.891113, -0.001380, 158.413559 )
	( -2144.848389, 161.264313, 919.283264 )
	( -1388.114624, -273.732513, 275.444641 )
)

$Name: P2W
$List: (		;! 5 points in list
	( -1911.120483, 387.129608, 453.034149 )
	( -1619.559082, 297.777191, 932.746948 )
	( -1942.699951, 242.160492, 614.299988 )
	( -1446.152344, -185.610840, 474.608856 )
	( -1156.551514, 440.361115, 655.820801 )
)

$Name: P3W
$List: (		;! 5 points in list
	( -1408.664917, -329.907471, 1056.952759 )
	( -1140.167969, 213.786942, 485.740723 )
	( -1735.107422, 261.899963, 228.577942 )
	( -1775.923706, -551.461548, 1030.500732 )
	( -2146.616455, 505.867065, 612.052795 )
)

$Name: P4W
$List: (		;! 5 points in list
	( -1599.522583, -0.001607, 722.887329 )
	( -2157.277832, -0.001651, 349.508148 )
	( -1629.126099, -0.001721, 131.330826 )
	( -1161.691895, -0.001796, 790.655884 )
	( -2066.805664, -0.001804, 991.757935 )
)

#Messages		;! 12 total


$Name: Alpha2_01
$Team: -1
$MessageNew:  XSTR("Good morning, this is your captain speaking. We have a freighter and two transports headed out on a departure path, best if we take care of them before we do the depot. Have a nice flight.", -1)
$end_multi_text
+AVI Name: Head-TP7
+Wave Name: FOEP_M8_M01.ogg

$Name: Alpha3_01
$Team: -1
$MessageNew:  XSTR("You try too hard.", -1)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: FOEP_M8_M02.ogg

$Name: Alpha2_02
$Team: -1
$MessageNew:  XSTR("You don't try hard enough, Prickles.", -1)
$end_multi_text
+AVI Name: Head-TP7
+Wave Name: FOEP_M8_M03.ogg

$Name: Alpha3_02
$Team: -1
$MessageNew:  XSTR("Would you stop calling me that?", -1)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: FOEP_M8_M04.ogg

$Name: Alpha2_03
$Team: -1
$MessageNew:  XSTR("Damn, they got away. Alright, let's get that cargo depot.", -1)
$end_multi_text
+AVI Name: Head-TP7
+Wave Name: FOEP_M8_M05.ogg

$Name: Alpha2_04
$Team: -1
$MessageNew:  XSTR("Alright, got them! Let's go get that cargo depot!", -1)
$end_multi_text
+AVI Name: Head-TP7
+Wave Name: FOEP_M8_M06.ogg

$Name: Alpha3_03
$Team: -1
$MessageNew:  XSTR("The Byrne just bugged out!", -1)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: FOEP_M8_M07.ogg

$Name: Alpha3_04
$Team: -1
$MessageNew:  XSTR("The Byrne is down!", -1)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: FOEP_M8_M08.ogg

$Name: Alpha2_05
$Team: -1
$MessageNew:  XSTR("Incoming! Gas miner with escort!", -1)
$end_multi_text
+AVI Name: Head-TP7
+Wave Name: FOEP_M8_M09.ogg

$Name: Alpha2_06
$Team: -1
$MessageNew:  XSTR("Wing of troop transports just arrived with company... everyone keep an eye on that cruiser!", -1)
$end_multi_text
+AVI Name: Head-TP7
+Wave Name: FOEP_M8_M10.ogg

$Name: Alpha3_05
$Team: -1
$MessageNew:  XSTR("Disciple, I think we've leeched this sucker dry. The freighters have gone and we're getting some heavy flak from NTF cruisers - requesting RTB.", -1)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: FOEP_M8_M11.ogg

$Name: Disciple_01
$Team: -1
$MessageNew:  XSTR("Disciple here, Alpha. Request granted. You've done all that you can here - now get back to base.", -1)
$end_multi_text
+AVI Name: Head-CM5
+Wave Name: FOEP_M8_M12.ogg

#Reinforcements		;! 1 total

$Name: Kappa
$Type: Attack/Protect
$Num times: 1
+Arrival Delay: 4
+No Messages: ( )
+Yes Messages: ( )

#Background bitmaps		;! 39 total

$Num stars: 2000
$Ambient light level: 7895160

$Bitmap List:
$Sun: SunRed
+Angles: 5.585049 0.000000 5.218530
+Scale: 0.500000
$Starbitmap: nebulA1-main
+Angles: 5.585049 0.000000 0.488692
+ScaleX: 8.000000
+ScaleY: 8.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA2-main
+Angles: 0.349066 0.000000 2.076940
+ScaleX: 6.000000
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+DivX: 1
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$Starbitmap: nebulA3-whisp
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+DivX: 1
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$Starbitmap: nebulA4-whisp
+Angles: 6.195910 4.537850 0.506145
+ScaleX: 4.000000
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$Starbitmap: nebulA5-whisp
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+Angles: 0.174533 0.000000 2.617990
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$Starbitmap: nebulA8-whisp
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$Starbitmap: nebulA12-whisp
+Angles: 4.712390 3.141590 1.745330
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$Starbitmap: nebulA14-whisp
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$Starbitmap: nebulA9-whisp
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$Starbitmap: nebulA6-whisp
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+DivY: 1
$Starbitmap: nebulA11-whisp
+Angles: 4.712390 0.000000 0.872664
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 4: Numbers
$Briefing Music: Brief4

#End

