#Mission Info

$Version: 0.10
$Name:  XSTR("The End Times", -1)
$Author: Blaise Russel
$Created: 01/03/05 at 18:07:31
$Modified: 06/29/11 at 21:39:34
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 65544

+Disallow Support: 1

+Hull Repair Ceiling: 0.000000

+Subsystem Repair Ceiling: 0.000000

+Viewer pos: -7338.012695, 389.780182, -3500.016113
+Viewer orient:
	0.999677, 0.000000, -0.025394,
	0.000216, 0.999964, 0.008507,
	0.025393, -0.008510, 0.999641


$Skybox Model: starfield.pof

$AI Profile: FS2 RETAIL

#Command Briefing

#Briefing
$start_briefing
$num_stages: 1
$start_stage
$multi_text
 XSTR("I don't know what's happening exactly at the node, but the Rook probably had something to do with it. That burst... static? A signal - or something else, something... encoded?

I don't know. And I don't know what's going on, so when we arrive, sit still - wait until we evaluate the situation, and don't go charging off after the smallest little thing... let's all just take our time, alright?

Stay sharp.", -1)
$end_multi_text
$voice: FOEP_M5_B01.ogg
$camera_pos: 113.191032, 462.098145, -1937.425415
$camera_orient:
	0.999974, 0.000000, 0.007156,
	-0.000608, 0.996382, 0.084986,
	-0.007130, -0.084988, 0.996357
$camera_time: 500
$num_lines: 0
$num_icons: 0
$Flags: 0
$Formula: ( true ) 
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 1

$Formula: ( true ) 
$Multi text
    XSTR("Alright. Welcome to the GTSC Jackson. Yeah, I hate it as much as you do, but it's all we have right now.

I don't think the NTF have found this decrepit little shipyard yet, so it'll be a safe place for me to stash the Providence and you your fighters until we get back in touch with Command. I know, it takes far too long for you to get in and out of your ships with the Jackson Support vessel, but, again, we don't really have a choice.

I've been broadcasting on long-range comms for anybody else in this region of space, telling them to come here so we can thrash out a decent response to this recent turn of events. I haven't seen anything yet, but I'll keep trying nonetheless.

In the meantime, you lot get some sleep. You're going to need it.", -1)
$end_multi_text
$Voice: FOEP_M5_DB01.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Alternate Types:
$Alt: NTD Orion
$Alt: NTC Leviathan
$Alt: NTCv Deimos
$Alt: NTC Aeolus
$Alt: NTFr Triton
$Alt: NTT Argo
$Alt: NTF Loki
$Alt: NTF Hercules
$Alt: NTF Ulysses

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Hercules"	5
	"GTF Hercules Mark II"	5
	"GTF Ares"	5
	"GTF Erinyes"	5
	"GTF Loki"	5
	"GTF Pegasus"	5
	"GTF Perseus"	5
	"GTF Myrmidon"	5
	"SF Mara (terrans)"	5
	"GTB Artemis"	5
	"GTB Artemis D.H."	5
	"GTB Medusa"	5
	"GTB Ursa"	5
	"GTB Zeus"	5
	"GTB Boanerges"	5
	"GVF Ptah"	5
)

+Weaponry Pool: (
	"Subach HL-7"	19
	"Subach HL-D"	16
	"Mekhu HL-7"	16
	"Mekhu HL-7D"	16
	"Akheton SDG"	16
	"Morning Star"	16
	"MorningStar D"	16
	"Prometheus R"	22
	"Prometheus S"	16
	"Prometheus D"	16
	"Maxim"	16
	"Maxim D"	16
	"UD-8 Kayser"	16
	"UD-D Kayser"	16
	"Circe"	16
	"Lamprey"	16
	"Rockeye"	500
	"Rockeye D"	500
	"Tempest"	500
	"Tempest D"	500
	"Hornet"	920
	"Hornet D"	500
	"Tornado"	500
	"Tornado D"	500
	"Harpoon"	596
	"Harpoon D"	500
	"Trebuchet"	500
	"TAG-A"	500
	"TAG-B"	500
	"TAG-C"	500
	"Piranha"	500
	"Stiletto II"	500
	"Infyrno"	500
	"Infyrno D"	500
	"Cyclops"	500
	"Cyclops#short"	536
	"Helios"	500
	"EMP Adv."	500
)

#Objects		;! 39 total

$Name: Alpha 1		;! Object #0
$Class: GTB Medusa
$Team: Friendly
$Location: 0.000000, 0.000000, 0.000000
$Orientation:
	0.030792, 0.000000, 0.999526,
	0.000000, 1.000000, 0.000000,
	-0.999526, 0.000000, 0.030792
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: GTB Medusa
$Team: Friendly
$Location: 95.018456, 0.000059, -102.525414
$Orientation:
	0.030792, 0.000000, 0.999526,
	0.000000, 1.000000, 0.000000,
	-0.999526, 0.000000, 0.030792
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Alpha 3		;! Object #2
$Class: GTB Medusa
$Team: Friendly
$Location: 102.034813, 0.000059, 97.358597
$Orientation:
	0.030792, 0.000000, 0.999526,
	0.000000, 1.000000, 0.000000,
	-0.999526, 0.000000, 0.030792
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Beta 1		;! Object #3
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 7.005228, -79.159935, 399.580780
$Orientation:
	0.030792, 0.000000, 0.999526,
	0.000000, 1.000000, 0.000000,
	-0.999526, 0.000000, 0.030792
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Beta 2		;! Object #4
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 104.462242, -79.159973, 297.901978
$Orientation:
	0.030792, 0.000000, 0.999526,
	0.000000, 1.000000, 0.000000,
	-0.999526, 0.000000, 0.030792
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Beta 3		;! Object #5
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 108.320160, -79.159943, 501.023376
$Orientation:
	0.030792, 0.000000, 0.999526,
	0.000000, 1.000000, 0.000000,
	-0.999526, 0.000000, 0.030792
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Providence		;! Object #6
$Class: GTC Leviathan
$Team: Friendly
$Location: 437.861298, 273.185089, 96.399498
$Orientation:
	0.030792, 0.000000, 0.999526,
	0.000000, 1.000000, 0.000000,
	-0.999526, 0.000000, 0.030792
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "TimeToGo" 9 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 200

$Name: Impunity		;! Object #7
$Class: GTC Fenris
$Team: Friendly
$Location: 150.487335, -46.597687, 884.193604
$Orientation:
	0.030792, 0.000000, 0.999526,
	0.000000, 1.000000, 0.000000,
	-0.999526, 0.000000, 0.030792
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "TimeToGo" 9 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: Luther		;! Object #8
$Class: GTC Fenris
$Team: Friendly
$Location: 111.619408, 112.075897, -1883.112061
$Orientation:
	0.557023, 0.000000, 0.830497,
	0.000000, 1.000000, 0.000000,
	-0.830497, 0.000000, 0.557023
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 6 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "Gallant" 38 ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: Gallant		;! Object #9
$Class: GTCv Deimos
$Team: Friendly
$Location: 1854.235962, 556.829529, -1576.556274
$Orientation:
	0.362358, 0.000000, 0.932039,
	0.000000, 1.000000, 0.000000,
	-0.932039, 0.000000, 0.362358
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "Msgs" 102 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "Gallant" 37 ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 800

$Name: Theta 1		;! Object #10
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 500.686157, -206.681992, -219.526871
$Orientation:
	0.030792, 0.000000, 0.999526,
	0.000000, 1.000000, 0.000000,
	-0.999526, 0.000000, 0.030792
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Theta 2		;! Object #11
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 600.202698, -206.681992, -324.974976
$Orientation:
	0.030792, 0.000000, 0.999526,
	0.000000, 1.000000, 0.000000,
	-0.999526, 0.000000, 0.030792
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Theta 3		;! Object #12
$Class: GTF Hercules Mark II
$Team: Friendly
$Location: 606.276733, -206.682022, -126.232994
$Orientation:
	0.030792, 0.000000, 0.999526,
	0.000000, 1.000000, 0.000000,
	-0.999526, 0.000000, 0.030792
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Zeta 1		;! Object #13
$Class: GTF Loki
$Team: Friendly
$Location: 730.584900, 522.836853, 624.827515
$Orientation:
	0.030792, 0.000000, 0.999526,
	0.000000, 1.000000, 0.000000,
	-0.999526, 0.000000, 0.030792
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 7

$Name: Zeta 2		;! Object #14
$Class: GTF Loki
$Team: Friendly
$Location: 827.655518, 522.836914, 525.564453
$Orientation:
	0.030792, 0.000000, 0.999526,
	0.000000, 1.000000, 0.000000,
	-0.999526, 0.000000, 0.030792
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 7

$Name: Zeta 3		;! Object #15
$Class: GTF Loki
$Team: Friendly
$Location: 837.753784, 522.836853, 722.813416
$Orientation:
	0.030792, 0.000000, 0.999526,
	0.000000, 1.000000, 0.000000,
	-0.999526, 0.000000, 0.030792
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 7

$Name: Repulse		;! Object #16
$Class: GTD Orion
$Alt: NTD Orion

$Team: Hostile
$Location: -7991.176270, 490.486053, 1247.782471
$Orientation:
	-0.999999, 0.000000, 0.001593,
	0.000000, 1.000000, 0.000000,
	-0.001593, 0.000000, -0.999999
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1000

$Name: Cato		;! Object #17
$Class: GTC Leviathan
$Alt: NTC Leviathan

$Team: Hostile
$Location: -7100.628906, -248.678955, 216.374451
$Orientation:
	-0.999831, 0.000000, -0.018406,
	0.000000, 1.000000, 0.000000,
	0.018406, 0.000000, -0.999831
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "CatoW" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( < ( distance "Cato" "CatoW:1" ) 5 ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 200

$Name: Conquest		;! Object #18
$Class: GTC Leviathan
$Alt: NTC Leviathan

$Team: Hostile
$Location: -6985.832520, -75.522224, 715.182922
$Orientation:
	-0.999831, 0.000000, -0.018406,
	0.000000, 1.000000, 0.000000,
	0.018406, 0.000000, -0.999831
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "ConquestW" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance "Conquest" "ConquestW:1" ) 
   5 
)
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 200

$Name: Titan		;! Object #19
$Class: GTCv Deimos
$Alt: NTCv Deimos

$Team: Hostile
$Location: -6901.607422, 200.761780, 3572.002686
$Orientation:
	-0.999999, 0.000000, 0.001592,
	0.000000, 1.000000, 0.000000,
	-0.001592, 0.000000, -0.999999
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "TitanW" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "TimeToGo" 16 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 800

$Name: GTC Fenris 20		;! Object #20
$Class: GTC Fenris
$Team: Friendly
$Location: -7267.161133, 343.594757, 1934.290283
$Orientation:
	0.659983, 0.000000, 0.751280,
	0.000000, 1.000000, 0.000000,
	-0.751280, 0.000000, 0.659983
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Destroy At: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: GTC Fenris 21		;! Object #21
$Class: GTC Fenris
$Team: Friendly
$Location: -6467.676270, -270.280060, 2055.303955
$Orientation:
	0.506220, 0.000000, -0.862404,
	0.000000, 1.000000, 0.000000,
	0.862404, 0.000000, 0.506220
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Destroy At: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: Isaiah		;! Object #22
$Class: GTC Aeolus
$Alt: NTC Aeolus

$Team: Hostile
$Location: -7675.009277, 1184.578735, 939.823975
$Orientation:
	0.891568, 0.000000, -0.452886,
	0.000000, 1.000000, 0.000000,
	0.452886, 0.000000, 0.891568
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 500

$Name: Francis		;! Object #23
$Class: GTFR Triton
$Alt: NTFr Triton

$Team: Hostile
$Location: -7088.317383, 298.107239, 2041.705688
$Orientation:
	-0.999965, 0.000001, -0.008385,
	-0.000000, 1.000000, 0.000179,
	0.008385, 0.000179, -0.999965
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "FraW" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: TC-TRI 24		;! Object #24
$Class: TC-TRI
$Team: Hostile
$Location: -7086.019531, 309.070953, 1850.759766
$Orientation:
	-0.999965, 0.000001, -0.008389,
	-0.000001, 1.000000, 0.000287,
	0.008389, 0.000287, -0.999965
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Francis
$Docker Point: Cargo Dock01
$Dockee Point: Cargo Dockpoint
+Group: 0
+Use Table Score:
+Score: 0

$Name: Sagittarius 1		;! Object #25
$Class: GTT Argo
$Alt: NTT Argo

$Team: Hostile
$Location: -7151.515625, -141.228287, 3090.824707
$Orientation:
	-0.999831, 0.000000, -0.018406,
	0.000000, 1.000000, 0.000000,
	0.018406, 0.000000, -0.999831
$AI Behavior: None
$Cargo 1:  XSTR("Soldiers", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 40

$Name: Sagittarius 2		;! Object #26
$Class: GTT Argo
$Alt: NTT Argo

$Team: Hostile
$Location: -6744.011719, -141.228195, 3201.303467
$Orientation:
	-0.999831, 0.000000, -0.018406,
	0.000000, 1.000000, 0.000000,
	0.018406, 0.000000, -0.999831
$AI Behavior: None
$Cargo 1:  XSTR("Soldiers", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 40

$Name: Libra 1		;! Object #27
$Class: GTF Loki
$Alt: NTF Loki

$Team: Hostile
$Location: -7576.633789, 1531.961670, 1038.914429
$Orientation:
	0.030791, -0.993572, -0.108935,
	0.000000, -0.108987, 0.994043,
	-0.999526, -0.030608, -0.003356
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 7

$Name: Libra 2		;! Object #28
$Class: GTF Loki
$Alt: NTF Loki

$Team: Hostile
$Location: -7590.872070, 1631.775757, 932.202759
$Orientation:
	0.030791, -0.993572, -0.108935,
	0.000000, -0.108987, 0.994043,
	-0.999526, -0.030608, -0.003356
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 7

$Name: Libra 3		;! Object #29
$Class: GTF Loki
$Alt: NTF Loki

$Team: Hostile
$Location: -7584.999023, 1634.974487, 1134.184937
$Orientation:
	0.030791, -0.993572, -0.108935,
	0.000000, -0.108987, 0.994043,
	-0.999526, -0.030608, -0.003356
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 7

$Name: Libra 4		;! Object #30
$Class: GTF Loki
$Alt: NTF Loki

$Team: Hostile
$Location: -7598.865234, 1733.353149, 1034.467651
$Orientation:
	0.030791, -0.993572, -0.108935,
	0.000000, -0.108987, 0.994043,
	-0.999526, -0.030608, -0.003356
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 7

$Name: Taurus 1		;! Object #31
$Class: GTF Hercules
$Alt: NTF Hercules

$Team: Hostile
$Location: -9193.094727, -0.000390, 1772.751343
$Orientation:
	-0.999831, 0.000000, -0.018406,
	0.000000, 1.000000, 0.000000,
	0.018406, 0.000000, -0.999831
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Taurus 2		;! Object #32
$Class: GTF Hercules
$Alt: NTF Hercules

$Team: Hostile
$Location: -9097.106445, -0.000321, 1875.901245
$Orientation:
	-0.999831, 0.000000, -0.018406,
	0.000000, 1.000000, 0.000000,
	0.018406, 0.000000, -0.999831
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Taurus 3		;! Object #33
$Class: GTF Hercules
$Alt: NTF Hercules

$Team: Hostile
$Location: -9298.993164, -0.000306, 1871.516479
$Orientation:
	-0.999831, 0.000000, -0.018406,
	0.000000, 1.000000, 0.000000,
	0.018406, 0.000000, -0.999831
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Taurus 4		;! Object #34
$Class: GTF Hercules
$Alt: NTF Hercules

$Team: Hostile
$Location: -9195.629883, -0.000398, 1973.831421
$Orientation:
	-0.999831, 0.000000, -0.018406,
	0.000000, 1.000000, 0.000000,
	0.018406, 0.000000, -0.999831
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Cancer 1		;! Object #35
$Class: GTF Ulysses
$Alt: NTF Ulysses

$Team: Hostile
$Location: -8917.747070, 0.000268, 2524.622559
$Orientation:
	0.030792, 0.000000, 0.999526,
	0.000000, 1.000000, 0.000000,
	-0.999526, 0.000000, 0.030792
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Cancer 2		;! Object #36
$Class: GTF Ulysses
$Alt: NTF Ulysses

$Team: Hostile
$Location: -8820.901367, 0.000302, 2425.365967
$Orientation:
	0.030792, 0.000000, 0.999526,
	0.000000, 1.000000, 0.000000,
	-0.999526, 0.000000, 0.030792
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Cancer 3		;! Object #37
$Class: GTF Ulysses
$Alt: NTF Ulysses

$Team: Hostile
$Location: -8810.538086, 0.000320, 2625.068604
$Orientation:
	0.030792, 0.000000, 0.999526,
	0.000000, 1.000000, 0.000000,
	-0.999526, 0.000000, 0.030792
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

$Name: Cancer 4		;! Object #38
$Class: GTF Ulysses
$Alt: NTF Ulysses

$Team: Hostile
$Location: -8715.859375, 0.000226, 2518.452148
$Orientation:
	0.030792, 0.000000, 0.999526,
	0.000000, 1.000000, 0.000000,
	-0.999526, 0.000000, 0.030792
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 8

#Wings		;! 8 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "TimeToGo" 44 ) 
$Ships: (		;! 3 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
)
$AI Goals: ( goals ( ai-stay-still "Repulse" 50 ) )
+Hotkey: 0
+Flags: ( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 2 "Providence" ) 
$Ships: (		;! 3 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
)
$AI Goals: ( goals ( ai-stay-still "Repulse" 50 ) )
+Hotkey: 1
+Flags: ( )

$Name: Theta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Theta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 0 "Providence" ) 
$Ships: (		;! 3 total
	"Theta 1"
	"Theta 2"
	"Theta 3"
)
$AI Goals: ( goals ( ai-stay-still "Repulse" 50 ) )
+Flags: ( )

$Name: Zeta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Zeta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 1 "Providence" ) 
$Ships: (		;! 3 total
	"Zeta 1"
	"Zeta 2"
	"Zeta 3"
)
$AI Goals: ( goals ( ai-stay-still "Repulse" 50 ) )
+Flags: ( )

$Name: Sagittarius
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Sagittarius 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "Msgs" 71 ) 
$Departure Location: Hyperspace
$Departure Cue: ( < 
   ( distance "Sagittarius" "LambdaW:1" ) 
   5 
)
$Ships: (		;! 2 total
	"Sagittarius 1"
	"Sagittarius 2"
)
$AI Goals: ( goals ( ai-waypoints-once "LambdaW" 50 ) )
+Flags: ( )

$Name: Libra
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Libra 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Libra 1"
	"Libra 2"
	"Libra 3"
	"Libra 4"
)
$AI Goals: ( goals ( ai-guard "Isaiah" 50 ) )
+Flags: ( )

$Name: Taurus
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Taurus 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Repulse
$Arrival Cue: ( has-time-elapsed 13 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Taurus 1"
	"Taurus 2"
	"Taurus 3"
	"Taurus 4"
)
$AI Goals: ( goals ( ai-guard "Francis" 50 ) )
+Flags: ( )

$Name: Cancer
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Cancer 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Repulse
$Arrival Cue: ( has-arrived-delay 6 "Titan" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
	"Cancer 4"
)
$AI Goals: ( goals ( ai-guard "Titan" 50 ) )
+Flags: ( )

#Events		;! 6 total

$Formula: ( when 
   ( true ) 
   ( protect-ship 
      "Alpha 1" 
      "Alpha 2" 
      "Alpha 3" 
      "Beta 1" 
      "Beta 2" 
      "Beta 3" 
      "Providence" 
      "Impunity" 
      "Theta 1" 
      "Theta 2" 
      "Theta 3" 
      "Zeta 1" 
      "Zeta 2" 
      "Zeta 3" 
   )
   ( never-warp "Alpha 1" ) 
   ( play-sound-from-file 
      "FS2_Cinema2.wav" 
   )
)
+Name: Setup
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 3 ) 
   ( send-message-list 
      "Alpha 2" 
      "High" 
      "Alpha2_01" 
      0 
      "Providence" 
      "High" 
      "Providence_01" 
      3000 
      "Alpha 3" 
      "High" 
      "Alpha3_01" 
      4000 
      "Providence" 
      "High" 
      "Providence_02" 
      7000 
      "Providence" 
      "High" 
      "Providence_03" 
      11000 
      "Alpha 3" 
      "High" 
      "Alpha3_02" 
      17000 
      "Providence" 
      "High" 
      "Providence_04" 
      6000 
      "Providence" 
      "High" 
      "Providence_05" 
      10000 
      "Alpha 2" 
      "High" 
      "Alpha2_02" 
      10000 
      "Providence" 
      "High" 
      "Providence_06" 
      3000 
      "Alpha 2" 
      "High" 
      "Alpha2_03" 
      15000 
      "Providence" 
      "High" 
      "Providence_07" 
      4000 
   )
)
+Name: Msgs
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Gallant" ) 
   ( send-message-list 
      "Gallant" 
      "High" 
      "Gallant_01" 
      0 
      "Providence" 
      "High" 
      "Providence_08" 
      5000 
      "Gallant" 
      "High" 
      "Gallant_02" 
      10000 
      "Providence" 
      "High" 
      "Providence_09" 
      11000 
      "Gallant" 
      "High" 
      "Gallant_03" 
      3000 
   )
)
+Name: Gallant
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 3 "Gallant" ) 
   ( send-message-list 
      "Providence" 
      "High" 
      "Providence_10" 
      0 
      "Alpha 3" 
      "High" 
      "Alpha3_03" 
      19000 
      "Alpha 2" 
      "High" 
      "Alpha2_04" 
      3000 
      "Alpha 3" 
      "High" 
      "Alpha3_04" 
      3000 
      "Alpha 2" 
      "High" 
      "Alpha2_05" 
      8000 
      "Alpha 3" 
      "High" 
      "Alpha3_05" 
      8000 
   )
   ( allow-warp "Alpha 1" ) 
)
+Name: TimeToGo
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: DirRTB
+Repeat Count: 1
+Interval: 1
+Chained: 2
+Objective:  XSTR("Return to Base", -1)
+Team: 0

$Formula: ( when 
   ( < 
      ( distance "Alpha 1" "<any hostile>" ) 
      2000 
   )
   ( unprotect-ship "Alpha 1" ) 
)
+Name: Kill
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 1 total

$Type: Primary
+Name: Investigate Distress Call
$MessageNew:  XSTR("Investigate Distress Call", -1)
$end_multi_text
$Formula: ( has-time-elapsed 999 ) 

#Waypoints		;! 5 lists total


$Jump Node: -6949.494629, 0.001617, 3250.018311
$Jump Node Name: Polaris
$Name: CatoW
$List: (		;! 1 points in list
	( -7123.432617, -247.500702, -579.305237 )
)

$Name: ConquestW
$List: (		;! 1 points in list
	( -7011.306641, -76.615112, -281.224457 )
)

$Name: FraW
$List: (		;! 4 points in list
	( -7131.021973, 273.680298, 873.629150 )
	( -7335.829590, 201.164810, 474.717987 )
	( -7748.918457, 133.535614, 194.697632 )
	( -8548.355469, 91.295319, 223.250000 )
)

$Name: LambdaW
$List: (		;! 1 points in list
	( -7039.822266, -136.850571, -139.215607 )
)

$Name: TitanW
$List: (		;! 2 points in list
	( -6554.884277, 228.624573, 1510.970703 )
	( -6573.753906, 228.624954, 907.962769 )
)

#Messages		;! 23 total


$Name: Alpha2_01
$Team: -1
$MessageNew:  XSTR("Um.", -1)
$end_multi_text
+AVI Name: Head-TP7
+Wave Name: FOEP_M5_M01.ogg

$Name: Providence_01
$Team: -1
$MessageNew:  XSTR("We've... we've lost the node. We're defenceless.", -1)
$end_multi_text
+Wave Name: FOEP_M5_M02.ogg

$Name: Alpha3_01
$Team: -1
$MessageNew:  XSTR("That's not a problem... is it? I mean, we can fight back, push them back into Polaris, we have ships-", -1)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: FOEP_M5_M03.ogg

$Name: Providence_02
$Team: -1
$MessageNew:  XSTR("No, no, you don't understand... we're all out looking for the Rook, aren't we? 6th Fleet is scattered across Epsilon Pegasi, trying to find a rogue corvette...", -1)
$end_multi_text
+Wave Name: FOEP_M5_M04.ogg

$Name: Providence_03
$Team: -1
$MessageNew:  XSTR("...they planned this! They planned this from the start! Send a ship behind enemy lines, running blockades and avoiding search parties... distract the enemy enough to barge in and smash through the front lines without taking a scratch... we were set up! We all were!", -1)
$end_multi_text
+Wave Name: FOEP_M5_M05.ogg

$Name: Alpha3_02
$Team: -1
$MessageNew:  XSTR("And nobody's ready - all our supply depots, dockyards, all our stuff is undefended!", -1)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: FOEP_M5_M06.ogg

$Name: Providence_04
$Team: -1
$MessageNew:  XSTR("Yeah... that's the kicker, that's what screws the pooch. Divide and conquer...", -1)
$end_multi_text
+Wave Name: FOEP_M5_M07.ogg

$Name: Providence_05
$Team: -1
$MessageNew:  XSTR("I can't raise the Disciple on comms! They must have captured the Pegasi Communications Terminal! Not only are we screwed, we're blind as well.", -1)
$end_multi_text
+Wave Name: FOEP_M5_M08.ogg

$Name: Alpha2_02
$Team: -1
$MessageNew:  XSTR("You can't get in touch with anyone?", -1)
$end_multi_text
+AVI Name: Head-TP7
+Wave Name: FOEP_M5_M09.ogg

$Name: Providence_06
$Team: -1
$MessageNew:  XSTR("No one... not the Admiral, not GTVA Command... I can probably rally all the troops within a certain range, but anyone further out than that won't pick up anything worth having.", -1)
$end_multi_text
+Wave Name: FOEP_M5_M10.ogg

$Name: Alpha2_03
$Team: -1
$MessageNew:  XSTR("So now what?", -1)
$end_multi_text
+AVI Name: Head-TP7
+Wave Name: FOEP_M5_M11.ogg

$Name: Providence_07
$Team: -1
$MessageNew:  XSTR("I don't know...", -1)
$end_multi_text
+Wave Name: FOEP_M5_M12.ogg

$Name: Gallant_01
$Team: -1
$MessageNew:  XSTR("GTCv Gallant here, we heard the call... whoah.", -1)
$end_multi_text
+Wave Name: FOEP_M5_M13.ogg

$Name: Providence_08
$Team: -1
$MessageNew:  XSTR("It gets worse. We can't raise the Admiral and we don't know where anybody else is. We've got to find somewhere to hide while we try and find a link to the brass-", -1)
$end_multi_text
+Wave Name: FOEP_M5_M14.ogg

$Name: Gallant_02
$Team: -1
$MessageNew:  XSTR("Hide? Blow that! There's only one response to this situation - fight! Draw swords and do combat, man to man! These NTF dogs will rue the day they ever set foot in my system!", -1)
$end_multi_text
+Wave Name: FOEP_M5_M15.ogg

$Name: Providence_09
$Team: -1
$MessageNew:  XSTR("You can't be serious, that's suicide!", -1)
$end_multi_text
+Wave Name: FOEP_M5_M16.ogg

$Name: Gallant_03
$Team: -1
$MessageNew:  XSTR("Duty, actually, but to some of us that sort of nitpicking is irrelevant. Now then - to arms! We'll show these traitors how a true 6th Fleet soldier fights!", -1)
$end_multi_text
+Wave Name: FOEP_M5_M17.ogg

$Name: Providence_10
$Team: -1
$MessageNew:  XSTR("...alright, I think I know a place where we can lie low for a while. I'd advise you all to follow me to these co-ordinates, unless you feel like taking on an Orion.", -1)
$end_multi_text
+Wave Name: FOEP_M5_M18.ogg

$Name: Alpha3_03
$Team: -1
$MessageNew:  XSTR("Don't say it.", -1)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: FOEP_M5_M19.ogg

$Name: Alpha2_04
$Team: -1
$MessageNew:  XSTR("What?", -1)
$end_multi_text
+AVI Name: Head-TP7
+Wave Name: FOEP_M5_M20.ogg

$Name: Alpha3_04
$Team: -1
$MessageNew:  XSTR("You know what. Some stupid, snarky, little one-liner, about how 6th Fleet sucks 'cause it just let Koth into Epsilon Pegasi.", -1)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: FOEP_M5_M21.ogg

$Name: Alpha2_05
$Team: -1
$MessageNew:  XSTR("No, no man... I wasn't going to. I wasn't going to say that at all.", -1)
$end_multi_text
+AVI Name: Head-TP7
+Wave Name: FOEP_M5_M22.ogg

$Name: Alpha3_05
$Team: -1
$MessageNew:  XSTR("...come on, let's go.", -1)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: FOEP_M5_M23.ogg

#Reinforcements		;! 0 total


#Background bitmaps		;! 39 total

$Num stars: 2000
$Ambient light level: 7895160

$Bitmap List:
$Sun: SunRed
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+Scale: 0.500000
$Starbitmap: nebulA1-main
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$Starbitmap: nebulA2-main
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#Asteroid Fields

#Music

$Event Music: None
$Briefing Music: None

#End

