#Mission Info

$Version: 0.10
$Name:  XSTR("A Surprise Entrance", -1)
$Author: Blaise Russel
$Created: 12/17/04 at 15:28:48
$Modified: 11/12/11 at 16:45:34
$Notes:
This is a FRED2_OPEN created mission.
$End Notes:

$Mission Desc:
 XSTR("Put mission description here
", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 8
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000


+Disallow Support: 0

+Hull Repair Ceiling: 0.000000

+Subsystem Repair Ceiling: 0.000000

+Viewer pos: 42.330284, 5305.019531, -1086.334106
+Viewer orient:
	1.000000, -0.000003, 0.000902,
	-0.000902, -0.002827, 0.999996,
	0.000000, -0.999996, -0.002827


$Skybox Model: starfield.pof

$AI Profile: FS2 RETAIL

#Command Briefing

$Stage Text:
 XSTR("Epsilon Pegasi 2367
GTD Disciple
Welcome to Epsilon Pegasi

Admiral Wilson here. To all those pilots that have just joined us from the Laramis 10th Fleet - welcome! Your help in fighting off Bosch's Neo-Terran Front will be much appreciated, I am sure. While we've been unable to crack open Bosch's stronghold of Polaris, thankfully he hasn't yet breached our defences either.

Now that we have what looks like a Second Shivan Incursion on our hands, it's become all the more important that we hold our position in Epsilon Pegasi. With NTF rebels on one side and Shivans on the other, we can't afford to let ourselves become overrun by our enemies.", -1)
$end_multi_text
$Ani Filename: cb_sm1-01_a.ani
+Wave Filename: FOEP_M1_CB01.ogg

$Stage Text:
 XSTR("Manning the Gates

Recently, Bosch, through his right-hand Rear Admiral Koth, has stepped up attacks through the Polaris-Epsilon Pegasi jump node. Although he has yet to deploy any ship heavier than a cruiser, we suspect he is building up to a major assault.

Of concern are numerous remnants of fighter wings that have ran our blockade and now lurk in the rarely-frequented areas of Epsilon Pegasi. GTVA Command has reason to believe that Koth intends to use these fighters to disrupt Allied traffic and supply lines in this system. Patrols have been assigned and ship movement limited - consult your squadron leader for further details.", -1)
$end_multi_text
$Ani Filename: cb_sm1-01_b.ani
+Wave Filename: FOEP_M1_CB02.ogg

$Stage Text:
 XSTR("Our Status

I won't lie to you - the reason why we've been loaned pilots from the Laramis 10th Fleet is because 6th Fleet is overstretched and overworked. Bosch's initial defection took a good number of 6th Fleet men away from us loyalists, and being right on the brunt of his wrath has not helped matters either. Worse still, supporting fleet assets from the Capellan 3rd have been redirected to the Shivan Nebula, so we're really feeling the burn right now.

However, it's not our job to moan and whine - it's our job to keep Bosch and Koth out of Epsilon Pegasi. Remember - making sure our home and the systems beyond it remain GTVA through and through is our goal, our sole directive. We can't fail here, not with everything else that's going on.

Remember that, pilots.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: FOEP_M1_CB03.ogg

#Briefing
$start_briefing
$num_stages: 3
$start_stage
$multi_text
 XSTR("As you should already know, the $r NTF has a wide array of forces poised to strike against our position in $b Epsilon $b Pegasi, and it's only the loyalist remnants of $g 6th $g Fleet that are keeping them back. This, I think, is common knowledge, even amongst those who have just joined us from $b Laramis.

What you don't probably know are the details.", -1)
$end_multi_text
$voice: FOEP_M1_B01.ogg
$camera_pos: 42.330284, 1251.542236, -1097.793945
$camera_orient:
	1.000000, -0.000003, 0.000902,
	-0.000902, -0.002827, 0.999996,
	0.000000, -0.999996, -0.002827
$camera_time: 500
$num_lines: 0
$num_icons: 6
$Flags: 1
$Formula: ( true ) 
$start_icon
$type: 6
$team: Hostile
$class: GTD Orion
$pos: 16.904745, 0.000031, -961.059937
$label: NTF
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 5
$team: Hostile
$class: GTC Fenris
$pos: -252.161835, -0.000054, -1057.889648
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 5
$team: Hostile
$class: GTC Fenris
$pos: 276.928162, -0.000014, -1055.114258
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GTF Myrmidon
$pos: -298.147461, 0.000011, -1228.211060
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GTF Myrmidon
$pos: 300.192810, -0.000008, -1229.973267
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GTF Hercules Mark II
$pos: -1.313439, -0.000015, -1186.511841
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The deployment of $g GTVA vessels in $b Epsilon $b Pegasi is centred around defending key points of strategic importance. While this leaves vast swathes of $b Epsilon $b Pegasi undefended and unpatrolled, this is not an issue - since we control the $b Pegasi-Polaris jump node and thus the $r NTF's only point of entry into this system.

Unfortunately for us, this control must be maintained with time and effort. Today, it is your time and your effort that shall be spent in defence of the $g GTVA.", -1)
$end_multi_text
$voice: FOEP_M1_B02.ogg
$camera_pos: 2058.639893, 1255.821899, -3005.499756
$camera_orient:
	0.770849, -0.000003, -0.637018,
	0.637016, -0.002827, 0.770846,
	-0.001803, -0.999996, -0.002178
$camera_time: 500
$num_lines: 0
$num_icons: 10
$Flags: 2
$Formula: ( true ) 
$start_icon
$type: 6
$team: Hostile
$class: GTD Orion
$pos: 16.904745, 0.000031, -961.059937
$label: NTF
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 5
$team: Hostile
$class: GTC Fenris
$pos: -252.161835, -0.000054, -1057.889648
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 5
$team: Hostile
$class: GTC Fenris
$pos: 276.928162, -0.000014, -1055.114258
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GTF Myrmidon
$pos: -298.147461, 0.000011, -1228.211060
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GTF Myrmidon
$pos: 300.192810, -0.000008, -1229.973267
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GTF Hercules Mark II
$pos: -1.313439, -0.000015, -1186.511841
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Friendly
$class: GTF Myrmidon
$pos: 1824.638062, 0.000019, -2708.937988
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 4
$team: Friendly
$class: GTC Fenris
$pos: 1909.441895, 0.000055, -3084.532959
$label: Hardship
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 4
$team: Friendly
$class: GTC Leviathan
$pos: 2263.245361, -0.000034, -3080.377930
$label: Providence
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Myrmidon
$pos: 2743.669922, 0.000002, -3681.041992
$label: Alpha
+id: 10
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("$f Alpha, you shall assist the $f GTC $f Hardship and the $f GTC $f Providence in blockading the $b Polaris jump node. Should $r NTF strike teams attempt to break the blockade and seize control of the node, you are to stop them. Retaining control of this node is necessary to us retaining control of $b Epsilon $b Pegasi, and through that control of the $r NTF insurgency.", -1)
$end_multi_text
$voice: FOEP_M1_B03.ogg
$camera_pos: 2058.639893, 1255.821899, -3005.499756
$camera_orient:
	0.770849, -0.000003, -0.637018,
	0.637016, -0.002827, 0.770846,
	-0.001803, -0.999996, -0.002178
$camera_time: 500
$num_lines: 0
$num_icons: 10
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Hostile
$class: GTD Orion
$pos: 16.904745, 0.000031, -961.059937
$label: NTF
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 5
$team: Hostile
$class: GTC Fenris
$pos: -252.161835, -0.000054, -1057.889648
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 5
$team: Hostile
$class: GTC Fenris
$pos: 276.928162, -0.000014, -1055.114258
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GTF Myrmidon
$pos: -298.147461, 0.000011, -1228.211060
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GTF Myrmidon
$pos: 300.192810, -0.000008, -1229.973267
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GTF Hercules Mark II
$pos: -1.313439, -0.000015, -1186.511841
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 33
$team: Friendly
$class: GTF Myrmidon
$pos: 1824.638062, 0.000019, -2708.937988
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 4
$team: Friendly
$class: GTC Fenris
$pos: 1909.441895, 0.000055, -3084.532959
$label: Hardship
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 4
$team: Friendly
$class: GTC Leviathan
$pos: 2263.245361, -0.000034, -3080.377930
$label: Providence
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Myrmidon
$pos: 2279.935547, 0.000037, -3375.719482
$label: Alpha
+id: 10
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 3

$Formula: ( and 
   ( is-event-false-delay "Clear" 0 ) 
   ( is-event-false-delay "ProvDown" 0 ) 
)
$Multi text
    XSTR("You did not have authorisation to return to base, pilot. Your actions jeopardised the lives of those involved in this mission and the GTVA's objectives in this theatre. Desertion is grounds for a court martial, and you are confined to quarters pending your preliminary hearing. Until a military court decides otherwise, you are hereby stripped of your wings and all privileges bestowed upon you as an officer of the Galactic Terran-Vasudan Alliance.", -1)
$end_multi_text
$Voice: FOEP_M1_DB01.ogg
$Recommendation text:
    XSTR("Do not depart until told to do so.", -1)
$end_multi_text

$Formula: ( and 
   ( is-event-true-delay "ProvDown" 0 ) 
   ( is-event-false-delay "Clear" 0 ) 
)
$Multi text
    XSTR("The loss of the Providence was the destruction of our blockade. Once the NTF discovered that the gates were open, Bosch's fleet quickly invaded Epsilon Pegasi and seized several positions of strategic importance. Right now, 6th Fleet is engaged in a brutal, bloody war for survival - and we have you to thank for it.

Due to your wing's lack of competence, you have all been discharged from active service. Dismissed, pilot.", -1)
$end_multi_text
$Voice: FOEP_M1_DB02.ogg
$Recommendation text:
    XSTR("Successfully defending the two cruisers from the bomber wings should not only ensure they both survive, but also that they have the weaponry to destroy the two NTF cruisers when they jump in. If necessary, abandon the Hardship in favour of the Providence.", -1)
$end_multi_text

$Formula: ( and 
   ( is-event-true-delay "Clear" 0 ) 
   ( is-event-false-delay "ProvDown" 0 ) 
)
$Multi text
    XSTR("Welcome back - from your first mission in Epsilon Pegasi, for some of you. The fighting at the node was fierce, but you and the blockade pulled through.

It is unfortunate that the NTCv Rook made it through into GTVA space - the largest NTF incursion in this system in a long time. We fear that it may link up with NTF fighters that are also working behind our lines and cause havoc with our supply lines.

Hence, 6th Fleet will immediately start sweeping the system for the Rook - although without diverting forces from defence of Epsilon Pegasi, of course.", -1)
$end_multi_text
$Voice: FOEP_M1_DB03.ogg
$Recommendation text:
    XSTR("There was nothing you could have done to stop the Rook.", -1)
$end_multi_text

#Alternate Types:
$Alt: NTF Hercules
$Alt: NTF Hercules Mark II
$Alt: NTB Zeus
$Alt: NTF Myrmidon
$Alt: NTB Medusa
$Alt: NTC Fenris
$Alt: NTCv Deimos
$Alt: NTF Loki

#end


#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
)

+Weaponry Pool: (
	"Subach HL-7"	24
	"Rockeye"	540
	"Tempest"	1140
)

#Objects		;! 40 total

$Name: Alpha 1		;! Object #0
$Class: GTF Myrmidon
$Team: Friendly
$Location: 0.581658, 460.195679, 101.265182
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Rockeye" "Rockeye" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 8

$Name: Alpha 2		;! Object #1
$Class: GTF Myrmidon
$Team: Friendly
$Location: -100.837860, 460.194977, 0.099240
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Rockeye" "Rockeye" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Alpha 3		;! Object #2
$Class: GTF Myrmidon
$Team: Friendly
$Location: 100.175079, 460.194916, 0.356641
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Rockeye" "Rockeye" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Alpha 4		;! Object #3
$Class: GTF Myrmidon
$Team: Friendly
$Location: 0.168209, 460.194977, -98.291885
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Rockeye" "Rockeye" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Hardship		;! Object #4
$Class: GTC Fenris
$Team: Friendly
$Location: -448.738831, 77.295891, 1518.382813
$Orientation:
	0.942755, 0.000000, -0.333487,
	0.000000, 1.000000, 0.000000,
	0.333487, 0.000000, 0.942755
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: Providence		;! Object #5
$Class: GTC Leviathan
$Team: Friendly
$Location: 443.404114, -335.650024, 1406.229126
$Orientation:
	-0.478727, 0.000000, 0.877964,
	0.000000, 1.000000, 0.000000,
	-0.877964, 0.000000, -0.478727
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Primary Banks: ( "LTerSlash" )
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 5
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 200

$Name: Cancer 1		;! Object #6
$Class: GTF Hercules
$Alt: NTF Hercules

$Team: Hostile
$Location: -6.019832, 343.366699, 2896.336182
$Orientation:
	-0.999934, 0.000000, -0.011592,
	0.000000, 1.000000, 0.000000,
	0.011592, 0.000000, -0.999934
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Cancer 2		;! Object #7
$Class: GTF Hercules
$Alt: NTF Hercules

$Team: Hostile
$Location: 95.909386, 343.366699, 2996.591064
$Orientation:
	-0.999933, 0.000000, -0.011592,
	0.000000, 1.000000, 0.000000,
	0.011592, 0.000000, -0.999933
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Cancer 3		;! Object #8
$Class: GTF Hercules
$Alt: NTF Hercules

$Team: Hostile
$Location: -107.569740, 343.366669, 2996.534912
$Orientation:
	-0.999933, 0.000000, -0.011592,
	0.000000, 1.000000, 0.000000,
	0.011592, 0.000000, -0.999933
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Cancer 4		;! Object #9
$Class: GTF Hercules
$Alt: NTF Hercules

$Team: Hostile
$Location: -8.849361, 343.366699, 3104.422607
$Orientation:
	-0.999933, 0.000000, -0.011592,
	0.000000, 1.000000, 0.000000,
	0.011592, 0.000000, -0.999933
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Virgo 1		;! Object #10
$Class: GTF Hercules Mark II
$Alt: NTF Hercules Mark II

$Team: Hostile
$Location: 212.199463, 192.461594, 2987.884766
$Orientation:
	-0.999933, 0.000000, -0.011592,
	0.000000, 1.000000, 0.000000,
	0.011592, 0.000000, -0.999933
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Harpoon" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Virgo 2		;! Object #11
$Class: GTF Hercules Mark II
$Alt: NTF Hercules Mark II

$Team: Hostile
$Location: 311.833313, 192.461639, 3088.306152
$Orientation:
	-0.999933, 0.000000, -0.011592,
	0.000000, 1.000000, 0.000000,
	0.011592, 0.000000, -0.999933
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Harpoon" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Virgo 3		;! Object #12
$Class: GTF Hercules Mark II
$Alt: NTF Hercules Mark II

$Team: Hostile
$Location: 110.766960, 192.461609, 3084.603516
$Orientation:
	-0.999933, 0.000000, -0.011592,
	0.000000, 1.000000, 0.000000,
	0.011592, 0.000000, -0.999933
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
+Secondary Banks: ( "Harpoon" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Taurus 1		;! Object #13
$Class: GTB Zeus
$Alt: NTB Zeus

$Team: Hostile
$Location: -103.121338, -61.431084, 3089.208740
$Orientation:
	-0.999933, 0.000000, -0.011592,
	0.000000, 1.000000, 0.000000,
	0.011592, 0.000000, -0.999933
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus R" )
+Secondary Banks: ( "Tempest" "Stiletto II" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Taurus 2		;! Object #14
$Class: GTB Zeus
$Alt: NTB Zeus

$Team: Hostile
$Location: -7.203003, -61.431068, 3186.938965
$Orientation:
	-0.999933, 0.000000, -0.011592,
	0.000000, 1.000000, 0.000000,
	0.011592, 0.000000, -0.999933
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus R" )
+Secondary Banks: ( "Tempest" "Stiletto II" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Taurus 3		;! Object #15
$Class: GTB Zeus
$Alt: NTB Zeus

$Team: Hostile
$Location: -206.389221, -61.431061, 3187.952637
$Orientation:
	-0.999933, 0.000000, -0.011592,
	0.000000, 1.000000, 0.000000,
	0.011592, 0.000000, -0.999933
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Prometheus R" )
+Secondary Banks: ( "Tempest" "Stiletto II" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Leo 1		;! Object #16
$Class: GTF Myrmidon
$Alt: NTF Myrmidon

$Team: Hostile
$Location: 24.115574, -231.280869, 2989.623779
$Orientation:
	-0.999933, 0.000000, -0.011592,
	0.000000, 1.000000, 0.000000,
	0.011592, 0.000000, -0.999933
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Leo 2		;! Object #17
$Class: GTF Myrmidon
$Alt: NTF Myrmidon

$Team: Hostile
$Location: 122.973892, -231.280869, 3090.689209
$Orientation:
	-0.999933, 0.000000, -0.011592,
	0.000000, 1.000000, 0.000000,
	0.011592, 0.000000, -0.999933
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Leo 3		;! Object #18
$Class: GTF Myrmidon
$Alt: NTF Myrmidon

$Team: Hostile
$Location: -76.041718, -231.280884, 3091.180908
$Orientation:
	-0.999933, 0.000000, -0.011592,
	0.000000, 1.000000, 0.000000,
	0.011592, 0.000000, -0.999933
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Subach HL-7" "Subach HL-7" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Aquarius 1		;! Object #19
$Class: GTB Medusa
$Alt: NTB Medusa

$Team: Hostile
$Location: 204.978745, -146.422516, 2561.386963
$Orientation:
	-0.999933, 0.000000, -0.011592,
	0.000000, 1.000000, 0.000000,
	0.011592, 0.000000, -0.999933
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" "Stiletto II" "Tempest" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Aquarius 2		;! Object #20
$Class: GTB Medusa
$Alt: NTB Medusa

$Team: Hostile
$Location: 304.666870, -146.422485, 2662.123779
$Orientation:
	-0.999933, 0.000000, -0.011592,
	0.000000, 1.000000, 0.000000,
	0.011592, 0.000000, -0.999933
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" "Stiletto II" "Tempest" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Aquarius 3		;! Object #21
$Class: GTB Medusa
$Alt: NTB Medusa

$Team: Hostile
$Location: 103.098038, -146.422516, 2661.578369
$Orientation:
	-0.999933, 0.000000, -0.011592,
	0.000000, 1.000000, 0.000000,
	0.011592, 0.000000, -0.999933
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Hornet" "Stiletto II" "Tempest" )
+Subsystem: turret01a
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Libra 1		;! Object #22
$Class: GTF Myrmidon
$Alt: NTF Myrmidon

$Team: Hostile
$Location: -186.010498, -188.637833, 2650.764404
$Orientation:
	-0.999933, 0.000000, -0.011592,
	0.000000, 1.000000, 0.000000,
	0.011592, 0.000000, -0.999933
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Rockeye" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Libra 2		;! Object #23
$Class: GTF Myrmidon
$Alt: NTF Myrmidon

$Team: Hostile
$Location: -89.083374, -188.637909, 2752.505127
$Orientation:
	-0.999933, 0.000000, -0.011592,
	0.000000, 1.000000, 0.000000,
	0.011592, 0.000000, -0.999933
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Rockeye" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Libra 3		;! Object #24
$Class: GTF Myrmidon
$Alt: NTF Myrmidon

$Team: Hostile
$Location: -288.952942, -188.637817, 2749.944580
$Orientation:
	-0.999933, 0.000000, -0.011592,
	0.000000, 1.000000, 0.000000,
	0.011592, 0.000000, -0.999933
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Rockeye" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Libra 4		;! Object #25
$Class: GTF Myrmidon
$Alt: NTF Myrmidon

$Team: Hostile
$Location: -190.020630, -188.637939, 2852.993896
$Orientation:
	-0.999933, 0.000000, -0.011592,
	0.000000, 1.000000, 0.000000,
	0.011592, 0.000000, -0.999933
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Rockeye" "Rockeye" "Tempest" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Bishop		;! Object #26
$Class: GTC Fenris
$Alt: NTC Fenris

$Team: Hostile
$Location: 319.858276, 248.876129, 3475.936035
$Orientation:
	-0.999933, 0.000000, -0.011592,
	0.000000, 1.000000, 0.000000,
	0.011592, 0.000000, -0.999933
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "BW" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( percent-ships-destroyed 70 "Libra" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: Crow		;! Object #27
$Class: GTC Fenris
$Alt: NTC Fenris

$Team: Hostile
$Location: -374.202484, 210.784576, 3579.492432
$Orientation:
	-0.999933, 0.000000, -0.011592,
	0.000000, 1.000000, 0.000000,
	0.011592, 0.000000, -0.999933
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "CW" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
$Arrival Location: Hyperspace
$Arrival Cue: ( percent-ships-destroyed 70 "Libra" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: Rook		;! Object #28
$Class: GTCv Deimos
$Alt: NTCv Deimos

$Team: Hostile
$Location: -1.821428, 315.261810, 4157.139160
$Orientation:
	-0.999933, 0.000000, -0.011592,
	0.000000, 1.000000, 0.000000,
	0.011592, 0.000000, -0.999933
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "RW" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Primary Banks: ( "LTerSlash" )
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Primary Banks: ( "LTerSlash" )
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Sbank Ammo: ( 0 )
+Subsystem: turret26
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 2 "Bishop" ) 
$Departure Location: Hyperspace
$Departure Cue: ( < ( distance "Rook" "RW:1" ) 5 ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "escort" "beam-protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 10
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 800

$Name: Scorpio 1		;! Object #29
$Class: GTF Loki
$Alt: NTF Loki

$Team: Hostile
$Location: 158.481689, -98.190666, 3273.309814
$Orientation:
	-0.999999, 0.000000, 0.001593,
	0.000000, 1.000000, 0.000000,
	-0.001593, 0.000000, -0.999999
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 7

$Name: Scorpio 2		;! Object #30
$Class: GTF Loki
$Alt: NTF Loki

$Team: Hostile
$Location: 57.575752, -98.190636, 3374.281250
$Orientation:
	-0.999999, 0.000000, 0.001593,
	0.000000, 1.000000, 0.000000,
	-0.001593, 0.000000, -0.999999
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 7

$Name: Scorpio 3		;! Object #31
$Class: GTF Loki
$Alt: NTF Loki

$Team: Hostile
$Location: 259.947021, -98.190666, 3372.210938
$Orientation:
	-0.999999, 0.000000, 0.001593,
	0.000000, 1.000000, 0.000000,
	-0.001593, 0.000000, -0.999999
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 7

$Name: Aries 1		;! Object #32
$Class: GTF Loki
$Alt: NTF Loki

$Team: Hostile
$Location: -334.145905, -80.899216, 2933.041260
$Orientation:
	-0.999831, 0.000000, -0.018406,
	0.000000, 1.000000, 0.000000,
	0.018406, 0.000000, -0.999831
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 7

$Name: Aries 2		;! Object #33
$Class: GTF Loki
$Alt: NTF Loki

$Team: Hostile
$Location: -435.268890, -80.899284, 3035.257324
$Orientation:
	-0.999831, 0.000000, -0.018406,
	0.000000, 1.000000, 0.000000,
	0.018406, 0.000000, -0.999831
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 7

$Name: Aries 3		;! Object #34
$Class: GTF Loki
$Alt: NTF Loki

$Team: Hostile
$Location: -234.182037, -80.899246, 3037.811035
$Orientation:
	-0.999831, 0.000000, -0.018406,
	0.000000, 1.000000, 0.000000,
	0.018406, 0.000000, -0.999831
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 7

$Name: Gemini 1		;! Object #35
$Class: GTF Hercules Mark II
$Alt: NTF Hercules Mark II

$Team: Hostile
$Location: 40.482746, 73.689987, 3161.083740
$Orientation:
	-0.997439, 0.000000, -0.071532,
	0.000000, 1.000000, 0.000000,
	0.071532, 0.000000, -0.997439
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Gemini 2		;! Object #36
$Class: GTF Hercules Mark II
$Alt: NTF Hercules Mark II

$Team: Hostile
$Location: -67.336975, 73.690033, 3254.760742
$Orientation:
	-0.997438, 0.000000, -0.071532,
	0.000000, 1.000000, 0.000000,
	0.071532, 0.000000, -0.997438
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Gemini 3		;! Object #37
$Class: GTF Hercules Mark II
$Alt: NTF Hercules Mark II

$Team: Hostile
$Location: 133.686829, 73.689957, 3266.472656
$Orientation:
	-0.997438, 0.000000, -0.071532,
	0.000000, 1.000000, 0.000000,
	0.071532, 0.000000, -0.997438
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Gemini 4		;! Object #38
$Class: GTF Hercules Mark II
$Alt: NTF Hercules Mark II

$Team: Hostile
$Location: 26.767170, 73.690025, 3356.781250
$Orientation:
	-0.997438, 0.000000, -0.071532,
	0.000000, 1.000000, 0.000000,
	0.071532, 0.000000, -0.997438
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Mark1		;! Object #39
$Class: GTF Pegasus
$Team: Hostile
$Location: 499.358429, 0.001221, -323617.343750
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: None
$AI Goals: ( goals ( ai-play-dead 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( < ( distance "Rook" "RW:1" ) 5 ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-departure-warp" "invulnerable" "hidden-from-sensors" "stealth" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

#Wings		;! 10 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( is-event-true-delay "Clear" 28 ) 
   ( is-destroyed-delay 4 "Providence" ) 
)
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-guard "Providence" 50 ) )
+Hotkey: 0
+Flags: ( )

$Name: Cancer
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Cancer 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "Start" 138 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
	"Cancer 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Virgo
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Virgo 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 
   ( rand 4 8 ) 
   "Cancer" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Virgo 1"
	"Virgo 2"
	"Virgo 3"
)
$AI Goals: ( goals ( ai-guard-wing "Taurus" 50 ) )
+Flags: ( )

$Name: Taurus
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Taurus 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 
   ( rand 6 8 ) 
   "Cancer" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Taurus 1"
	"Taurus 2"
	"Taurus 3"
)
$AI Goals: ( goals ( ai-disarm-ship "Hardship" 60 ) ( ai-disarm-ship "Providence" 50 ) )
+Flags: ( )

$Name: Leo
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Leo 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 
   ( rand 8 12 ) 
   "Virgo" 
   "Taurus" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Leo 1"
	"Leo 2"
	"Leo 3"
)
$AI Goals: ( goals ( ai-guard-wing "Aquarius" 50 ) )
+Flags: ( )

$Name: Aquarius
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Aquarius 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 
   ( rand 10 12 ) 
   "Virgo" 
   "Taurus" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Aquarius 1"
	"Aquarius 2"
	"Aquarius 3"
)
$AI Goals: ( goals ( ai-disarm-ship "Hardship" 50 ) ( ai-disarm-ship "Providence" 60 ) )
+Flags: ( )

$Name: Libra
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Libra 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 
   ( rand 4 8 ) 
   "Leo" 
   "Aquarius" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Libra 1"
	"Libra 2"
	"Libra 3"
	"Libra 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )
+Wave Delay Min: 4
+Wave Delay Max: 8

$Name: Scorpio
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Scorpio 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Bishop" ) 
$Departure Location: Hyperspace
$Departure Cue: ( < ( distance "Rook" "RW:1" ) 5 ) 
$Ships: (		;! 3 total
	"Scorpio 1"
	"Scorpio 2"
	"Scorpio 3"
)
$AI Goals: ( goals ( ai-guard "Rook" 50 ) )
+Flags: ( "no-dynamic" )

$Name: Aries
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Aries 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Crow" ) 
$Departure Location: Hyperspace
$Departure Cue: ( < ( distance "Rook" "RW:1" ) 5 ) 
$Ships: (		;! 3 total
	"Aries 1"
	"Aries 2"
	"Aries 3"
)
$AI Goals: ( goals ( ai-guard "Rook" 50 ) )
+Flags: ( "no-dynamic" )

$Name: Gemini
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gemini 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Rook" ) 
$Departure Location: Hyperspace
$Departure Cue: ( < ( distance "Rook" "RW:1" ) 5 ) 
$Ships: (		;! 4 total
	"Gemini 1"
	"Gemini 2"
	"Gemini 3"
	"Gemini 4"
)
$AI Goals: ( goals ( ai-guard "Rook" 50 ) )
+Flags: ( "no-dynamic" )

#Events		;! 21 total

$Formula: ( when 
   ( true ) 
   ( beam-free-all "Hardship" ) 
   ( beam-free-all "Providence" ) 
   ( ship-guardian "Alpha 2" "Alpha 3" ) 
   ( ship-stealthy "Mark1" ) 
)
+Name: SetUp
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 2 ) 
   ( send-message-list 
      "Providence" 
      "High" 
      "Providence_01" 
      0 
      "Alpha 2" 
      "High" 
      "Alpha2_01" 
      6000 
      "Alpha 3" 
      "High" 
      "Alpha3_01" 
      6000 
      "Alpha 2" 
      "High" 
      "Alpha2_02" 
      4000 
      "Alpha 3" 
      "High" 
      "Alpha3_02" 
      4000 
      "Alpha 2" 
      "High" 
      "Alpha2_03" 
      3000 
      "Alpha 3" 
      "High" 
      "Alpha3_03" 
      3000 
      "Alpha 2" 
      "High" 
      "Alpha2_04" 
      13000 
      "Alpha 3" 
      "High" 
      "Alpha3_04" 
      3000 
      "Alpha 2" 
      "High" 
      "Alpha2_05" 
      13000 
      "Alpha 3" 
      "High" 
      "Alpha3_05" 
      6000 
      "Alpha 2" 
      "High" 
      "Alpha2_06" 
      35000 
      "Alpha 3" 
      "High" 
      "Alpha3_06" 
      5000 
      "Alpha 2" 
      "High" 
      "Alpha2_07" 
      3000 
      "Alpha 3" 
      "High" 
      "Alpha3_07" 
      3000 
      "Alpha 2" 
      "High" 
      "Alpha2_08" 
      7000 
      "Alpha 3" 
      "High" 
      "Alpha3_08" 
      3000 
   )
)
+Name: Start
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Mark1" ) 
   ( do-nothing ) 
)
+Name: DirBlockadeNode
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Blockade Node", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Cancer" ) 
   ( send-message 
      "Providence" 
      "High" 
      "Providence_02" 
   )
)
+Name: BadGuys
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Cancer" ) 
   ( do-nothing ) 
)
+Name: DirDesCancer
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Cancer", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Virgo" ) 
   ( do-nothing ) 
)
+Name: DirDesVirgo
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Virgo", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Taurus" ) 
   ( do-nothing ) 
)
+Name: DirDesTaurus
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Taurus", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 
      2 
      "Cancer" 
      "Virgo" 
      "Taurus" 
   )
   ( send-message 
      "Providence" 
      "High" 
      "Providence_03" 
   )
)
+Name: Msg
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Leo" ) 
   ( do-nothing ) 
)
+Name: DirDesLeo
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Leo", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Aquarius" ) 
   ( do-nothing ) 
)
+Name: DirDesAquarius
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Aquarius", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Libra" ) 
   ( do-nothing ) 
)
+Name: DirDesLibra
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Libra", -1)
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Rook" ) 
   ( send-message-list 
      "Providence" 
      "High" 
      "Providence_04" 
      0 
      "Alpha 2" 
      "High" 
      "Alpha2_09" 
      4000 
   )
   ( beam-free "Rook" "turret14" ) 
   ( beam-free "Rook" "turret18" ) 
   ( ship-guardian "Rook" ) 
)
+Name: CapShips
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Bishop" ) 
   ( do-nothing ) 
)
+Name: DirDesBishop
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Bishop", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Crow" ) 
   ( do-nothing ) 
)
+Name: DirDesCrow
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Crow", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Rook" ) 
   ( do-nothing ) 
)
+Name: DirDesRook
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Rook", -1)
+Team: 0

$Formula: ( when 
   ( and 
      ( destroyed-or-departed-delay 
         3 
         "Bishop" 
         "Crow" 
         "Rook" 
         "Scorpio" 
         "Aries" 
         "Gemini" 
      )
      ( not 
         ( is-destroyed-delay 0 "Providence" ) 
      )
   )
   ( send-message-list 
      "Providence" 
      "High" 
      "Providence_05" 
      0 
      "Providence" 
      "High" 
      "Providence_06" 
      5000 
      "#Disciple" 
      "High" 
      "Disciple_01" 
      4000 
      "Providence" 
      "High" 
      "Providence_07" 
      5000 
      "#Disciple" 
      "High" 
      "Disciple_02" 
      10000 
   )
)
+Name: Clear
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: DirRTBW
+Repeat Count: 1
+Interval: 1
+Chained: 24
+Objective:  XSTR("Return to Base", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Providence" ) 
   ( send-message 
      "Alpha 3" 
      "High" 
      "Alpha3_09" 
   )
)
+Name: ProvDown
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: DirRTBF
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Base", -1)
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Alpha 2" ) 37 ) 
   ( ship-invulnerable "Alpha 2" ) 
)
+Name: SA2
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( < ( hits-left "Alpha 3" ) 37 ) 
   ( ship-invulnerable "Alpha 3" ) 
)
+Name: SA3
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 2 total

$Type: Primary
+Name: Destroy NTF Ships
$MessageNew:  XSTR("Destroy Attacking NTF Ships", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 0 "Rook" ) 

$Type: Primary
+Name: Defend Blockade
$MessageNew:  XSTR("Defend GTVA Blockade", -1)
$end_multi_text
$Formula: ( is-event-true-delay "Clear" 0 ) 

#Waypoints		;! 3 lists total


$Jump Node: 0.000000, 0.000000, 3000.000000
$Jump Node Name: Polaris
$Name: CW
$List: (		;! 1 points in list
	( -343.877441, 257.898560, 1618.612183 )
)

$Name: BW
$List: (		;! 1 points in list
	( 336.583374, -121.363304, 1361.765381 )
)

$Name: RW
$List: (		;! 1 points in list
	( 7.847718, 675.251099, 704.783752 )
)

#Messages		;! 27 total


$Name: Providence_01
$Team: -1
$MessageNew:  XSTR("Good to see you, Alpha. Always nice to have some fighter backup for once.", -1)
$end_multi_text
+Wave Name: FOEP_M1_M01.ogg

$Name: Alpha2_01
$Team: -1
$MessageNew:  XSTR("For once? Don't tell me this fleet isn't even capable of decent fighter cover...", -1)
$end_multi_text
+AVI Name: Head-TP7
+Wave Name: FOEP_M1_M02.ogg

$Name: Alpha3_01
$Team: -1
$MessageNew:  XSTR("Hey? Hey, 'scuse me, buddy... who are you?", -1)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: FOEP_M1_M03.ogg

$Name: Alpha2_02
$Team: -1
$MessageNew:  XSTR("Thomas Burke, although you can call me Tommy.", -1)
$end_multi_text
+AVI Name: Head-TP7
+Wave Name: FOEP_M1_M04.ogg

$Name: Alpha3_02
$Team: -1
$MessageNew:  XSTR("Well, Timmy-", -1)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: FOEP_M1_M05.ogg

$Name: Alpha2_03
$Team: -1
$MessageNew:  XSTR("It's 'Tommy'.", -1)
$end_multi_text
+AVI Name: Head-TP7
+Wave Name: FOEP_M1_M06.ogg

$Name: Alpha3_03
$Team: -1
$MessageNew:  XSTR("What, no, really? Alright, 'It's Tommy', listen up - I like the 6th Fleet. I'm from the 6th Fleet. I don't like people insulting the 6th Fleet. Maybe I'm sensitive, maybe I'm defensive, but there you go. That's me.", -1)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: FOEP_M1_M07.ogg

$Name: Alpha2_04
$Team: -1
$MessageNew:  XSTR("I was just saying-", -1)
$end_multi_text
+AVI Name: Head-TP7
+Wave Name: FOEP_M1_M08.ogg

$Name: Alpha3_04
$Team: -1
$MessageNew:  XSTR("You're from Laramis, aren't you? Yeah, I see it in your eyes... Backwater world, backwater system. Nothing ever happens down there... what fleet is it that's stationed there? Do they even have a fleet?", -1)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: FOEP_M1_M09.ogg

$Name: Alpha2_05
$Team: -1
$MessageNew:  XSTR("Hey, come on, man! That's my home system you're talking about there! That's not cool!", -1)
$end_multi_text
+AVI Name: Head-TP7
+Wave Name: FOEP_M1_M10.ogg

$Name: Alpha3_05
$Team: -1
$MessageNew:  XSTR("Don't like it? Then don't talk about MY home system like that, yeah? Understood? Roger that? Good!", -1)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: FOEP_M1_M11.ogg

$Name: Alpha2_06
$Team: -1
$MessageNew:  XSTR("Alpha 1 - whoever you are - you're from Laramis too, aren't-", -1)
$end_multi_text
+AVI Name: Head-TP7
+Wave Name: FOEP_M1_M12.ogg

$Name: Alpha3_06
$Team: -1
$MessageNew:  XSTR("Shut up.", -1)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: FOEP_M1_M13.ogg

$Name: Alpha2_07
$Team: -1
$MessageNew:  XSTR("Just who are you, anyway?", -1)
$end_multi_text
+AVI Name: Head-TP7
+Wave Name: FOEP_M1_M14.ogg

$Name: Alpha3_07
$Team: -1
$MessageNew:  XSTR("The name's Stuart. Alright, Berk?", -1)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: FOEP_M1_M15.ogg

$Name: Alpha2_08
$Team: -1
$MessageNew:  XSTR("Was that 'Burke' or-", -1)
$end_multi_text
+AVI Name: Head-TP7
+Wave Name: FOEP_M1_M16.ogg

$Name: Alpha3_08
$Team: -1
$MessageNew:  XSTR("Shut. Up.", -1)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: FOEP_M1_M17.ogg

$Name: Providence_02
$Team: -1
$MessageNew:  XSTR("We have hostiles. Looks like the big NTF push has begun.", -1)
$end_multi_text
+Wave Name: FOEP_M1_M18.ogg

$Name: Providence_03
$Team: -1
$MessageNew:  XSTR("You know, this is actually pretty easy. I mean, I know we're in big trouble logistics-wise, but this is just shooting fish in a barrel.", -1)
$end_multi_text
+Wave Name: FOEP_M1_M19.ogg

$Name: Providence_04
$Team: -1
$MessageNew:  XSTR("Uh oh. Three capital ships have just jumped in!", -1)
$end_multi_text
+Wave Name: FOEP_M1_M20.ogg

$Name: Alpha2_09
$Team: -1
$MessageNew:  XSTR("That's not good. That is not good.", -1)
$end_multi_text
+AVI Name: Head-TP7
+Wave Name: FOEP_M1_M21.ogg

$Name: Providence_05
$Team: -1
$MessageNew:  XSTR("Everyone alright? ...oh.", -1)
$end_multi_text
+Wave Name: FOEP_M1_M22.ogg

$Name: Providence_06
$Team: -1
$MessageNew:  XSTR("Disciple? We have a problem.", -1)
$end_multi_text
+Wave Name: FOEP_M1_M23.ogg

$Name: Disciple_01
$Team: -1
$MessageNew:  XSTR("Wilson- Admiral Wilson here. What is it, Providence?", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: FOEP_M1_M24.ogg

$Name: Providence_07
$Team: -1
$MessageNew:  XSTR("We were attacked by a huge NTF force - two cruisers, multiple fighters. While we were busy, a corvette slipped by and made it into Epsilon Pegasi.", -1)
$end_multi_text
+Wave Name: FOEP_M1_M25.ogg

$Name: Disciple_02
$Team: -1
$MessageNew:  XSTR("Great, this is just... Understood, Providence. I'll send someone to relieve you in a moment. In the meantime, Alpha wing can return to base. I don't think the node is as much of a priority right now.", -1)
$end_multi_text
+AVI Name: Head-CM3
+Wave Name: FOEP_M1_M26.ogg

$Name: Alpha3_09
$Team: -1
$MessageNew:  XSTR("The Providence is down! This blockade is breaking apart - we'd better get out of here!", -1)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: FOEP_M1_M27.ogg

#Reinforcements		;! 0 total


#Background bitmaps		;! 39 total

$Num stars: 2000
$Ambient light level: 7895160

$Bitmap List:
$Sun: SunRed
+Angles: 0.488692 0.000000 0.174533
+Scale: 0.500000
$Starbitmap: nebulA1-main
+Angles: 5.585049 0.000000 0.488692
+ScaleX: 8.000000
+ScaleY: 8.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA2-main
+Angles: 0.349066 0.000000 2.076940
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA3-whisp
+Angles: 4.974180 5.759580 0.349066
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA4-whisp
+Angles: 6.195910 4.537850 0.506145
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA5-whisp
+Angles: 1.047200 1.047200 2.530730
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA6-whisp
+Angles: 0.174533 0.000000 2.617990
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA7-whisp
+Angles: 0.000000 0.000000 1.047200
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA8-whisp
+Angles: 0.244346 0.000000 2.443460
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA9-whisp
+Angles: 1.378810 0.000000 2.076940
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA10-whisp
+Angles: 5.497780 0.785398 6.021380
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA11-whisp
+Angles: 2.251470 0.000000 1.919860
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA12-whisp
+Angles: 4.712390 3.141590 1.745330
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA14-whisp
+Angles: 5.934110 0.000000 0.174533
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA4-whisp
+Angles: 5.393060 0.174533 4.014250
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA6-whisp
+Angles: 5.829390 1.570800 3.752450
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA7-whisp
+Angles: 4.886920 4.712390 4.014250
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA11-whisp
+Angles: 1.570800 0.174533 5.218530
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA6-whisp
+Angles: 0.488692 0.000000 5.061450
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA8-whisp
+Angles: 1.378810 1.047200 6.091190
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA9-whisp
+Angles: 0.872664 1.570800 5.585050
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA6-whisp
+Angles: 6.091190 0.000000 2.617990
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA6-whisp
+Angles: 5.759580 0.488692 2.251470
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA4-whisp
+Angles: 4.712390 1.570800 3.316120
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA12-whisp
+Angles: 2.164210 3.822270 1.815140
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA13-whisp
+Angles: 5.759580 0.785398 0.698131
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA3-whisp
+Angles: 5.759580 0.000000 1.047200
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA4-whisp
+Angles: 5.829390 4.345870 0.925024
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA10-whisp
+Angles: 0.523598 6.195910 1.832590
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA10-whisp
+Angles: 0.506145 3.141590 1.919860
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA10-whisp
+Angles: 5.497780 1.745330 1.309000
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA4-whisp
+Angles: 0.785398 1.570800 1.832590
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA8-whisp
+Angles: 1.047200 5.235980 1.919860
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA3-whisp
+Angles: 1.396260 0.000000 1.919860
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA13-whisp
+Angles: 1.483530 4.712390 1.745330
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA12-whisp
+Angles: 0.872664 1.221730 2.268930
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA8-whisp
+Angles: 0.872664 1.570800 2.164210
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA13-whisp
+Angles: 5.759580 3.577920 1.274090
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA4-whisp
+Angles: 5.235980 0.000000 1.047200
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA11-whisp
+Angles: 4.712390 0.000000 0.872664
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 4: Numbers
$Briefing Music: Brief5

#End

