#Mission Info

$Version: 0.10
$Name:  XSTR("Outbreak", -1)
$Author: Colin Czerneda
$Created: 07/26/99 at 23:20:23
$Modified: 11/13/11 at 19:59:34
$Notes:
Version 0.8
$End Notes:

$Mission Desc:
 XSTR("A renegade contingent of GTA officers attempts to break the quarantine. Epsilon Pegasi", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000


+Disallow Support: 0

+Hull Repair Ceiling: 100.000000

+Subsystem Repair Ceiling: 100.000000

+Player Entry Delay:
1.000000

+Viewer pos: -1632.260986, 2797.183594, 5309.941406
+Viewer orient:
	0.992760, -0.000000, -0.120112,
	0.062972, 0.851549, 0.520480,
	0.102281, -0.524275, 0.845384
+SquadReassignName: Death squad
+SquadReassignLogo: deathsquad.pcx


$Skybox Model: starfield.pof

$AI Profile: FS1 RETAIL

#Command Briefing

$Stage Text:
 XSTR("* GTD Ark Royal
* Epsilon Pegasi
          
Welcome aboard the GTD Ark Royal pilot.  Your transfer orders just came through from the skipper of the GTD Soyakaze.
          
You've been recommended to join the special operations branch of the GTI due to your previous experience in fighting the renegade faction of Galactic Terran Intelligence.
          
Your record is a nearly perfect one.  Having served with distinguished squadrons aboard the GTD Bastion and GTD Soyakaze, all of your squadron commanders have good things to say about you.
          
You should make a great addition to the Ark Royal.  Serve her well.", -1)
$end_multi_text
$Ani Filename: cb_bastion.ani
+Wave Filename: After_E1M1_CB01.ogg

$Stage Text:
 XSTR("Recent Changes

As you are almost all aware of, certain members of the GTI high command as well as a significant portion of our special operations agents broke away from the Alliance and attempted to overthrow the GTA government.

Most of these officers have been arrested, terminated, or have been listed as missing.

The missing officers are the ones we are currently looking for, but that is only our secondary objective.", -1)
$end_multi_text
$Ani Filename: cb_gti.ani
+Wave Filename: After_E1M1_CB02.ogg

$Stage Text:
 XSTR("Plague

An unknown plague has infected three separate colonies here in the Epsilon Pegasi system. It has mutagenic properties and any vaccine created is rendered useless very quickly. Our primary objective is to prevent further contamination of this plague into other systems.

All legitimate traffic through the two Epsilon Pegasi nodes has been suspended and quarantine rules are in effect and Martial Law has been instituted.

The Ark Royal will also spearhead the search for a cure.  Although the spreading of a plague doesn't seem to fit the typical Shivan strategy, we must assume that their medical technology is as good as their ships and weapons.  Perhaps they have something that can help us.", -1)
$end_multi_text
$Ani Filename: <default>
+Wave Filename: After_E1M1_CB03.ogg

$Stage Text:
 XSTR("GTF Loki Class - Fighter

Ever since the GTI incident, R&D has been playing catchup for lost time.  We've been able to recover several technologies and ship prototypes.

The first of these to become available is the GTF Loki class fighter.  Its a highly versatile fighter and currently the only fighter available on the Ark Royal.

We expect a full complement of fighters to be transferred aboard by the end of the week.", -1)
$end_multi_text
$Ani Filename: cb_loki.ani
+Wave Filename: After_E1M1_CB04.ogg

#Briefing
$start_briefing
$num_stages: 3
$start_stage
$multi_text
 XSTR("At 0300 this morning, Terran Command issued orders to a GTA task force of troops infected with the plague to return to Pegasi III and stand down pending further orders.", -1)
$end_multi_text
$voice: After_E1M1_B01.ogg
$camera_pos: -1192.796875, 16771.410156, -776.065979
$camera_orient:
	0.999750, 0.000000, -0.022353,
	0.021994, 0.178415, 0.983710,
	0.003988, -0.983955, 0.178370
$camera_time: 1000
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 18
$team: Hostile
$class: GTC Fenris
$pos: -2589.156982, 350.949249, 3625.883057
$label: Bannock
+id: 2
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GTF Loki
$pos: -4622.951172, -47.115639, 965.909241
$label: Zeta
+id: 3
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GTF Loki
$pos: -1554.073730, 84.431053, 945.873352
$label: Iota
+id: 4
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Since then, no contact has been made with the task force and they have been tracked moving on a direct course to the Polaris jump node.", -1)
$end_multi_text
$voice: After_E1M1_B02.ogg
$camera_pos: -978.706543, 17548.267578, 8799.000000
$camera_orient:
	0.999750, 0.000000, -0.022354,
	0.022343, 0.030877, 0.999273,
	0.000690, -0.999523, 0.030869
$camera_time: 1000
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 18
$team: Hostile
$class: GTC Fenris
$pos: -2320.328125, 350.947998, 8085.270508
$label: Bannock
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GTF Loki
$pos: -5750.442383, -47.114643, 9749.214844
$label: Zeta
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GTF Loki
$pos: 1250.416870, 84.431610, 9345.177734
$label: Iota
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Friendly
$class: Terran NavBuoy
$pos: -2376.602539, -942.336975, 10265.415039
$label: Polaris Jump Node
+id: 5
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Your objective is to intercept the task force and prevent further contamination into unaffected systems.  Take any and all means needed to keep the infected forces in this system.", -1)
$end_multi_text
$voice: After_E1M1_B03.ogg
$camera_pos: 7205.625977, 10551.513672, 8163.258301
$camera_orient:
	-0.043220, 0.000001, 0.999066,
	-0.758852, 0.650435, -0.032829,
	-0.649827, -0.759562, -0.028111
$camera_time: 1000
$num_lines: 0
$num_icons: 6
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 18
$team: Hostile
$class: GTC Fenris
$pos: -1652.629028, 350.947205, 7032.877930
$label: Bannock
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GTF Loki
$pos: -6783.169922, -47.115112, 7358.019531
$label: Zeta
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GTF Loki
$pos: 1163.291504, 84.432343, 6999.407227
$label: Iota
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Loki
$pos: -2017.265991, -0.000503, 3520.066406
$label: Alpha
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Friendly
$class: Terran NavBuoy
$pos: 7631.760742, -942.341492, 11613.408203
$label: Polaris Jump Node
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Friendly
$class: Terran NavBuoy
$pos: -2142.684570, -942.341492, 11991.665039
$label: Polaris Jump Node
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 3

$Formula: ( is-goal-true-delay "Containment" 0 ) 
$Multi text
    XSTR("You prevented the spread of the plague through the Sirius node and have saved countless lives.  Good work, although it is unfortunate that GTA personnel must lose their lives to protect the greater good, but the ends justifies the means.", -1)
$end_multi_text
$Voice: After_E1M1_DB01.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( has-departed-delay 0 "Sigma 1" ) 
$Multi text
    XSTR("Sigma 1 escaped our containment operation.  From your sensor logs, we have determined that the transport was too close to the node for your team to intercept.  We will eliminate this threat soon.", -1)
$end_multi_text
$Voice: After_E1M1_DB02.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-false-delay "Containment" 0 ) 
$Multi text
    XSTR("What were you doing out there, pilot? Containment has been breached in the most severe way.  Those transports will surely spread the plague to other worlds and cause the deaths of millions. Your performance will be reviewed and a hearing will be held promptly pending further investigation.

You are dismissed.", -1)
$end_multi_text
$Voice: After_E1M1_DB03.ogg
$Recommendation text:
    XSTR("Keep an eye on all transports.  They may attempt to break for the node sooner than you expect.", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
)

+Weaponry Pool: (
	"D-Advanced"	8
	"Flail"	8
	"Prometheus"	24
	"Banshee"	24
	"Fury"	320
	"Interceptor"	300
	"Hornet"	240
	"Phoenix V"	70
)

#Objects		;! 24 total

$Name: Alpha 1		;! Object #0
$Class: GTF Loki
$Team: Friendly
$Location: 0.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Banshee" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 25

$Name: Alpha 2		;! Object #1
$Class: GTF Loki
$Team: Friendly
$Location: 41.278435, 33.804298, -37.528721
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Banshee" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Alpha 3		;! Object #2
$Class: GTF Loki
$Team: Friendly
$Location: -39.199409, 66.170059, -35.764774
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Banshee" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Alpha 4		;! Object #3
$Class: GTF Loki
$Team: Friendly
$Location: 3.105312, -94.121193, -95.833931
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Banshee" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Zeta 1		;! Object #4
$Class: GTF Loki
$Team: Hostile
$Location: -57.817230, 89.959023, 8067.314941
$Orientation:
	-0.993277, 0.000000, -0.115763,
	0.000000, 1.000000, 0.000000,
	0.115763, 0.000000, -0.993277
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "MX-50" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Zeta 2		;! Object #5
$Class: GTF Loki
$Team: Hostile
$Location: 1.957180, 78.897476, 8096.919434
$Orientation:
	-0.994577, 0.000000, -0.104000,
	0.000000, 1.000000, 0.000000,
	0.104000, 0.000000, -0.994577
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "MX-50" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Zeta 3		;! Object #6
$Class: GTF Loki
$Team: Hostile
$Location: -105.760651, 79.998352, 8085.167480
$Orientation:
	-0.991675, 0.000000, -0.128766,
	0.000000, 1.000000, 0.000000,
	0.128766, 0.000000, -0.991675
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "MX-50" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Iota 1		;! Object #7
$Class: GTF Loki
$Team: Hostile
$Location: 323.782654, -184.192627, 8091.814941
$Orientation:
	-0.999986, 0.000000, -0.005268,
	0.000000, 1.000000, 0.000000,
	0.005268, 0.000000, -0.999986
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "MX-50" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Iota 2		;! Object #8
$Class: GTF Loki
$Team: Hostile
$Location: 380.625549, -184.192627, 8141.574219
$Orientation:
	-0.999939, 0.000000, 0.011025,
	0.000000, 1.000000, 0.000000,
	-0.011025, 0.000000, -0.999939
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "MX-50" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Iota 3		;! Object #9
$Class: GTF Loki
$Team: Hostile
$Location: 266.013306, -184.192657, 8164.580078
$Orientation:
	-0.999768, 0.000000, -0.021530,
	0.000000, 1.000000, 0.000000,
	0.021530, 0.000000, -0.999768
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "MX-50" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Bannock		;! Object #10
$Class: GTC Fenris
$Team: Hostile
$Location: 18.076674, 350.948822, 7436.752441
$Orientation:
	-0.908301, 0.000000, -0.418318,
	0.000000, 1.000000, 0.000000,
	0.418318, 0.000000, -0.908301
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Bannock Path" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
+Secondary Banks: ( "MX-50" )
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "Bannock" 
   "Bannock Path" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100
$Texture Replace:
+old: nameplate
+new: GTCBannock

$Name: Beta 1		;! Object #11
$Class: GTF Loki
$Team: Friendly
$Location: 110.776802, 30.878559, -131.493576
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Banshee" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Beta 2		;! Object #12
$Class: GTF Loki
$Team: Friendly
$Location: 154.636932, -10.978320, -179.534088
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Banshee" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Beta 3		;! Object #13
$Class: GTF Loki
$Team: Friendly
$Location: 72.973824, 173.427353, -171.344086
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Banshee" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Beta 4		;! Object #14
$Class: GTF Loki
$Team: Friendly
$Location: 117.873177, 224.142288, -225.106064
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Banshee" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Omega 1		;! Object #15
$Class: GTT Elysium#medical
$Team: Hostile
$Location: -806.103088, -209.380371, 2888.444580
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Infected Personnel", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10
$Texture Replace:
+old: transport01-01
+new: transport01-01a-med

$Name: Omega 2		;! Object #16
$Class: GTT Elysium#medical
$Team: Hostile
$Location: -711.819153, -209.380371, 2806.283447
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Infected Personnel", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10
$Texture Replace:
+old: transport01-01
+new: transport01-01a-med

$Name: Theta 1		;! Object #17
$Class: GTT Elysium
$Team: Hostile
$Location: -902.301819, 553.104492, 2727.712158
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Infected Personnel", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Theta 2		;! Object #18
$Class: GTT Elysium
$Team: Hostile
$Location: -976.690186, 553.104492, 2639.405518
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Infected Personnel", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Sigma 1		;! Object #19
$Class: GTT Elysium
$Team: Hostile
$Location: -1762.579712, 0.002280, 10601.279297
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Path 1" 50 ) )
$Cargo 1:  XSTR("Infected Personnel", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "Sigma 1" 
   "Path 1" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Delta 1		;! Object #20
$Class: GTF Loki
$Team: Friendly
$Location: 365.236725, -0.000628, 11.815693
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Delta 2		;! Object #21
$Class: GTF Loki
$Team: Friendly
$Location: 408.276917, -0.000623, -44.817627
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Delta 3		;! Object #22
$Class: GTF Loki
$Team: Friendly
$Location: 340.984192, -0.000598, -38.223835
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Delta 4		;! Object #23
$Class: GTF Loki
$Team: Friendly
$Location: 382.165466, -0.000613, -102.155891
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

#Wings		;! 7 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( is-event-true-delay 
      "accomplished" 
      7 
   )
   ( is-event-true-delay "failed" 7 ) 
)
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-chase-any 89 ) ( ai-guard "Alpha 1" 50 ) )
+Hotkey: 0
+Flags: ( )

$Name: Zeta
+Squad Logo: gta.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Zeta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Zeta 1"
	"Zeta 2"
	"Zeta 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 3		;! Beta 4

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( is-event-true-delay 
      "accomplished" 
      6 
   )
   ( is-event-true-delay "failed" 6 ) 
)
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-chase-any 89 ) ( ai-guard "Alpha 1" 50 ) )
+Hotkey: 1
+Flags: ( )

$Name: Omega
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Omega 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "Omega" 
   "Path 2" 
   0 
)
$Ships: (		;! 2 total
	"Omega 1"
	"Omega 2"
)
$AI Goals: ( goals ( ai-waypoints-once "Path 2" 50 ) )
+Flags: ( )

$Name: Theta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Theta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "Theta" 
   "Path 1" 
   0 
)
$Ships: (		;! 2 total
	"Theta 1"
	"Theta 2"
)
$AI Goals: ( goals ( ai-waypoints-once "Path 1" 50 ) )
+Flags: ( )

$Name: Iota
+Squad Logo: gta.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Iota 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Iota 1"
	"Iota 2"
	"Iota 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Delta
+Squad Logo: gti.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1

$Arrival Location: In front of ship
+Arrival Distance: 2000
$Arrival Anchor: Alpha 1
$Arrival Cue: ( has-time-elapsed 90 ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( is-event-true-delay 
      "accomplished" 
      5 
   )
   ( is-event-true-delay "failed" 5 ) 
)
$Ships: (		;! 4 total
	"Delta 1"
	"Delta 2"
	"Delta 3"
	"Delta 4"
)
$AI Goals: ( goals ( ai-chase-any 89 ) ( ai-guard "Alpha 1" 50 ) )
+Flags: ( "reinforcement" )

#Events		;! 17 total

$Formula: ( when 
   ( has-time-elapsed 4 ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Stand Down" 
   )
)
+Name: m1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-time-elapsed 9 ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Stand Down 2" 
   )
)
+Name: m1-2
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-time-elapsed 16 ) 
   ( send-message 
      "#Command" 
      "High" 
      "Attack" 
   )
)
+Name: m2
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-time-elapsed 21 ) 
   ( send-message 
      "#Command" 
      "High" 
      "Sigma 1 Breaking Away" 
   )
)
+Name: m3
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 0 "Sigma 1" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Sigma 1 Away" 
   )
)
+Name: m4
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 15 "Sigma 1" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Omega and Theta" 
   )
)
+Name: m5
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Omega" ) 
   ( do-nothing ) 
)
+Name: d5
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Omega", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Theta" ) 
   ( do-nothing ) 
)
+Name: d6
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Theta", -1)

$Formula: ( when 
   ( has-time-elapsed 90 ) 
   ( send-message 
      "#Command" 
      "High" 
      "Delta Reinforce" 
   )
)
+Name: m6
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-goal-true-delay "Containment" 0 ) 
   ( send-message 
      "#Command" 
      "High" 
      "Mission Accomplished" 
   )
)
+Name: accomplished
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-goal-false-delay "Containment" 0 ) 
   ( send-message 
      "#Command" 
      "High" 
      "Failed" 
   )
)
+Name: failed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Sigma 1" ) 
   ( do-nothing ) 
)
+Name: d1
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Sigma", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Iota" ) 
   ( do-nothing ) 
)
+Name: d2
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Iota", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Zeta" ) 
   ( do-nothing ) 
)
+Name: d3
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Zeta", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Bannock" ) 
   ( do-nothing ) 
)
+Name: d4
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Bannock", -1)

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "accomplished" 
         0 
      )
      ( is-event-true-delay "failed" 0 ) 
   )
   ( do-nothing ) 
)
+Name: allowed to go
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: RTB
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Objective:  XSTR("Return to Base", -1)
+Team: 0

#Goals		;! 1 total

$Type: Primary
+Name: Containment
$MessageNew:  XSTR("Maintain Containment", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "Zeta" 
   "Iota" 
   "Omega" 
   "Theta" 
   "Bannock" 
)

#Waypoints		;! 3 lists total


$Jump Node: -2142.684570, -942.341492, 11991.665039
$Jump Node Name: Polaris Jump Node
$Name: Path 1
$List: (		;! 1 points in list
	( -2195.929688, -879.602844, 11916.662109 )
)

$Name: Path 2
$List: (		;! 1 points in list
	( -2052.470703, -879.602844, 11922.382813 )
)

$Name: Bannock Path
$List: (		;! 3 points in list
	( -721.398132, 346.283752, 8292.245117 )
	( -1519.988892, -189.249619, 9083.917969 )
	( -1900.357056, -413.542572, 11972.925781 )
)

#Messages		;! 9 total


$Name: Stand Down
$Team: -1
$MessageNew:  XSTR("Attention GTA task force:  Immediately stand down and await further orders.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: After_E1M1_M01.ogg

$Name: Attack
$Team: -1
$MessageNew:  XSTR("We aren't getting any response, Alpha wing. They must not be permitted to leave the system! You are cleared to open fire.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: After_E1M1_M02.ogg

$Name: Sigma 1 Breaking Away
$Team: -1
$MessageNew:  XSTR("Containment critical!  Sigma 1 is nearing the Sirius node!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: After_E1M1_M03.ogg

$Name: Sigma 1 Away
$Team: -1
$MessageNew:  XSTR("Sigma 1 has escaped!  Command has been notified.  Make sure none of the other ships escape!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: After_E1M1_M04.ogg

$Name: Mission Accomplished
$Team: -1
$MessageNew:  XSTR("Mission accomplished, Alpha wing.  You are cleared to return to the Ark Royal.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: After_E1M1_M05.ogg

$Name: Failed
$Team: -1
$MessageNew:  XSTR("Containment has been breached! This mission is a failure, pilots!  Return to base!", -1)
$end_multi_text
+Wave Name: After_E1M1_M06.ogg

$Name: Omega and Theta
$Team: -1
$MessageNew:  XSTR("Heads up pilots: Omega and Theta wings are making a run for the node!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: After_E1M1_M07.ogg

$Name: Stand Down 2
$Team: -1
$MessageNew:  XSTR("I repeat: GTA contingent, stand down!  Do not force us to take hostile action.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: After_E1M1_M08.ogg

$Name: Delta Reinforce
$Team: -1
$MessageNew:  XSTR("Alpha wing, reinforcements are now available.  Call them in if you need them.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: After_E1M1_M09.ogg

#Reinforcements		;! 1 total

$Name: Delta
$Type: Attack/Protect
$Num times: 1
+Arrival Delay: 0
+No Messages: ( )
+Yes Messages: ( )

#Background bitmaps		;! 40 total

$Num stars: 0
$Ambient light level: 7895160

$Bitmap List:
$Sun: SunEnif
+Angles: 0.488692 0.000000 0.174533
+Scale: 2.000000
$Starbitmap: NebulA1-Main
+Angles: 5.585049 0.000000 0.488692
+ScaleX: 8.000000
+ScaleY: 8.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA2-main
+Angles: 0.349066 0.000000 2.076940
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA3-whisp
+Angles: 4.974180 5.759580 0.349066
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA4-whisp
+Angles: 6.195910 4.537850 0.506145
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
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$Starbitmap: nebulA5-whisp
+Angles: 1.047200 1.047200 2.530730
+ScaleX: 5.000000
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+DivX: 1
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$Starbitmap: nebulA6-whisp
+Angles: 0.174533 0.000000 2.617990
+ScaleX: 1.000000
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$Starbitmap: nebulA7-whisp
+Angles: 0.000000 0.000000 1.047200
+ScaleX: 4.000000
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$Starbitmap: nebulA8-whisp
+Angles: 0.244346 0.000000 2.443460
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$Starbitmap: nebulA9-whisp
+Angles: 1.378810 0.000000 2.076940
+ScaleX: 3.000000
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+DivX: 1
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$Starbitmap: nebulA10-whisp
+Angles: 5.497780 0.785398 6.021380
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$Starbitmap: nebulA11-whisp
+Angles: 2.251470 0.000000 1.919860
+ScaleX: 4.000000
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+DivX: 1
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$Starbitmap: nebulA12-whisp
+Angles: 4.712390 3.141590 1.745330
+ScaleX: 3.000000
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$Starbitmap: nebulA14-whisp
+Angles: 5.934110 0.000000 0.174533
+ScaleX: 4.000000
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$Starbitmap: nebulA4-whisp
+Angles: 5.393060 0.174533 4.014250
+ScaleX: 4.000000
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$Starbitmap: nebulA6-whisp
+Angles: 5.829390 1.570800 3.752450
+ScaleX: 4.000000
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$Starbitmap: nebulA7-whisp
+Angles: 4.886920 4.712390 4.014250
+ScaleX: 3.000000
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$Starbitmap: nebulA11-whisp
+Angles: 1.570800 0.174533 5.218530
+ScaleX: 4.000000
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+DivX: 1
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$Starbitmap: nebulA6-whisp
+Angles: 0.488692 0.000000 5.061450
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$Starbitmap: nebulA8-whisp
+Angles: 1.378810 1.047200 6.091190
+ScaleX: 3.000000
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+DivX: 1
+DivY: 1
$Starbitmap: nebulA9-whisp
+Angles: 0.872664 1.570800 5.585050
+ScaleX: 3.000000
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+DivX: 1
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$Starbitmap: nebulA6-whisp
+Angles: 6.091190 0.000000 2.617990
+ScaleX: 4.000000
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+DivX: 1
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$Starbitmap: nebulA6-whisp
+Angles: 5.759580 0.488692 2.251470
+ScaleX: 3.000000
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+DivX: 1
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$Starbitmap: nebulA4-whisp
+Angles: 4.712390 1.570800 3.316120
+ScaleX: 3.000000
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+DivX: 1
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$Starbitmap: nebulA12-whisp
+Angles: 2.164210 3.822270 1.815140
+ScaleX: 3.000000
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+DivX: 1
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$Starbitmap: nebulA13-whisp
+Angles: 5.759580 0.785398 0.698131
+ScaleX: 2.000000
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+DivX: 1
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$Starbitmap: nebulA3-whisp
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$Starbitmap: nebulA4-whisp
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$Starbitmap: nebulA10-whisp
+Angles: 0.523598 6.195910 1.832590
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$Starbitmap: nebulA10-whisp
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$Starbitmap: nebulA4-whisp
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+DivX: 1
+DivY: 1
$Starbitmap: nebulA8-whisp
+Angles: 1.047200 5.235980 1.919860
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA3-whisp
+Angles: 1.396260 0.000000 1.919860
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA13-whisp
+Angles: 1.483530 4.712390 1.745330
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA12-whisp
+Angles: 0.872664 1.221730 2.268930
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA8-whisp
+Angles: 0.872664 1.570800 2.164210
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA13-whisp
+Angles: 5.759580 3.577920 1.274090
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA4-whisp
+Angles: 5.235980 0.000000 1.047200
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA11-whisp
+Angles: 4.712390 0.000000 0.872664
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: planete
+Angles: 1.169370 4.101521 0.000000
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1

$Bitmap List:
$Sun: SunRed
+Angles: 0.069813 4.799652 3.665189
+Scale: 2.000000
$Starbitmap: neb07
+Angles: 0.244346 0.366519 0.174533
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb09
+Angles: 0.506145 2.111847 0.471239
+ScaleX: 3.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 2
$Starbitmap: neb13
+Angles: 0.785398 1.308996 0.052360
+ScaleX: 2.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 2
$Starbitmap: neb11
+Angles: 1.047197 3.246310 0.366519
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 2
+DivY: 1
$Starbitmap: neb07
+Angles: 1.308996 1.745328 0.558505
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb09
+Angles: 1.570795 3.700095 0.750491
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb13
+Angles: 6.021381 0.000000 0.000000
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 2
+DivY: 2
$Starbitmap: neb11
+Angles: 0.000000 1.343902 0.401425
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb07
+Angles: 6.021381 1.326449 0.628318
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 2
+DivY: 1
$Starbitmap: neb09
+Angles: 5.672316 0.000000 0.610865
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb13
+Angles: 5.235983 3.106683 0.645771
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb11
+Angles: 5.811942 0.767944 0.925024
+ScaleX: 2.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb07
+Angles: 5.811942 0.000000 1.169370
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb09
+Angles: 5.881755 2.495819 1.308996
+ScaleX: 2.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb07
+Angles: 5.881755 2.146753 1.308996
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 2
+DivY: 2
$Starbitmap: neb11
+Angles: 0.645771 0.977384 1.308996
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 2
+DivY: 1
$Starbitmap: neb07
+Angles: 6.021381 6.021381 1.867501
+ScaleX: 3.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb07
+Angles: 6.021381 3.857175 2.007127
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb11
+Angles: 6.195914 0.855211 5.846848
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 2
+DivY: 2
$Starbitmap: neb13
+Angles: 5.602502 2.356193 5.602502
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb07
+Angles: 5.585049 0.610865 5.585049
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 2
+DivY: 2
$Starbitmap: neb07
+Angles: 5.131264 5.480330 5.480330
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb09
+Angles: 4.974185 2.146753 5.427969
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 2
+DivY: 2
$Starbitmap: planete
+Angles: 1.169370 2.111847 0.000000
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 1: Genesis
$Substitute Event Music: FS1-3: Chaser
$Briefing Music: Brief1
$Substitute Briefing Music: Aftermath 1

#End

