#Mission Info

$Version: 0.10
$Name:  XSTR("Killing Grounds", -1)
$Author: Colin Czerneda
$Created: 09/14/99 at 18:21:23
$Modified: 11/09/11 at 22:54:14
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("Alpha and Beta wings are to destroy any renegade craft entering the Epsilon Pegasi system from Gamma Draconis. Capella", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000


+Disallow Support: 0

+Hull Repair Ceiling: 100.000000

+Subsystem Repair Ceiling: 100.000000

+Player Entry Delay:
1.000000

+Viewer pos: 142.848801, 20756.085938, -12557.853516
+Viewer orient:
	1.000000, 0.000000, -0.000012,
	0.000011, 0.389383, 0.921076,
	0.000005, -0.921076, 0.389383


$Skybox Model: starfield.pof

$AI Profile: FS1 RETAIL

#Command Briefing

#Briefing
$start_briefing
$num_stages: 6
$start_stage
$multi_text
 XSTR("Renegade forces are attempting to enter the Epsilon Pegasi system through jump nodes from Capella and Polaris.  The GTD Soyakaze will guard the Polaris jump node while we take the offensive on a suspected insurgent stronghold.", -1)
$end_multi_text
$voice: After_E4M3_B01.ogg
$camera_pos: 13244.232422, 4781.900391, 3853.987305
$camera_orient:
	0.010115, 0.000000, 0.999949,
	-0.409288, 0.912396, 0.004140,
	-0.912349, -0.409309, 0.009229
$camera_time: 1000
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 9
$team: Friendly
$class: Terran NavBuoy
$pos: 883.377258, 162.896957, 4536.061035
$label: Gamma Draconis Jump Node
+id: 1
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Many renegade ships have been massing in Gamma Draconis.  While the system appears to be of no strategic value at this time, the Rebels have been keeping things pretty quiet in there for just that reason.", -1)
$end_multi_text
$voice: After_E4M3_B02.ogg
$camera_pos: 13244.232422, 4781.900391, 3853.987305
$camera_orient:
	0.010115, 0.000000, 0.999949,
	-0.409288, 0.912396, 0.004140,
	-0.912349, -0.409309, 0.009229
$camera_time: 1000
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 9
$team: Friendly
$class: Terran NavBuoy
$pos: 883.377258, 162.896957, 4536.061035
$label: Gamma Draconis Jump Node
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Alpha and Beta wings are ordered to maintain a blockade position around the Gamma Draconis jump node in Capella.", -1)
$end_multi_text
$voice: After_E4M3_B03.ogg
$camera_pos: 13244.232422, 4781.900391, 3853.987305
$camera_orient:
	0.010115, 0.000000, 0.999949,
	-0.409288, 0.912396, 0.004140,
	-0.912349, -0.409309, 0.009229
$camera_time: 1000
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 9
$team: Friendly
$class: Terran NavBuoy
$pos: 883.377258, 162.896957, 4536.061035
$label: Gamma Draconis Jump Node
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Ulysses
$pos: -2238.622803, 24.914883, -1850.019409
$label: Beta
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Ulysses
$pos: 4314.518555, -41.102119, 309.344360
$label: Alpha
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("In order for your mission to be a success, all hostile ships must be destroyed. No survivors. No prisoners. No mercy.", -1)
$end_multi_text
$voice: After_E4M3_B04.ogg
$camera_pos: 12840.131836, 5720.588379, 5537.237793
$camera_orient:
	0.010115, 0.000000, 0.999949,
	-0.409288, 0.912396, 0.004140,
	-0.912349, -0.409309, 0.009229
$camera_time: 1000
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 9
$team: Friendly
$class: Terran NavBuoy
$pos: 883.377258, 162.896957, 4536.061035
$label: Gamma Draconis Jump Node
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Ulysses
$pos: 3609.044922, 24.914654, 4662.713867
$label: Beta
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Ulysses
$pos: -4532.714355, -41.102207, 4107.439453
$label: Alpha
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Based on intelligence reports, a wing of fighters designated Tyr will enter the area from in-system.  These ships probably have orders to protect all ships passing through the node.  These ships are secondary targets - make sure that all transports and cruisers are destroyed.", -1)
$end_multi_text
$voice: After_E4M3_B05.ogg
$camera_pos: 12840.131836, 5720.588379, 5537.237793
$camera_orient:
	0.010115, 0.000000, 0.999949,
	-0.409288, 0.912396, 0.004140,
	-0.912349, -0.409309, 0.009229
$camera_time: 1000
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 9
$team: Friendly
$class: Terran NavBuoy
$pos: 883.377258, 162.896957, 4536.061035
$label: Gamma Draconis Jump Node
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Ulysses
$pos: 3609.044922, 24.914654, 4662.713867
$label: Beta
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Ulysses
$pos: -4532.714355, -41.102207, 4107.439453
$label: Alpha
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GTF Loki
$pos: -4380.555176, 328.665009, -1214.648071
$label: Tyr
+id: 4
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("However, should Tyr wing interfere, you have express orders from Terran Command to destroy them.  All traitors to the Alliance will be brought to justice. One way or another.", -1)
$end_multi_text
$voice: After_E4M3_B06.ogg
$camera_pos: 12840.131836, 5720.588379, 5537.237793
$camera_orient:
	0.010115, 0.000000, 0.999949,
	-0.409288, 0.912396, 0.004140,
	-0.912349, -0.409309, 0.009229
$camera_time: 1000
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 9
$team: Friendly
$class: Terran NavBuoy
$pos: 883.377258, 162.896957, 4536.061035
$label: Gamma Draconis Jump Node
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Ulysses
$pos: 3609.044922, 24.914654, 4662.713867
$label: Beta
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Ulysses
$pos: -4532.714355, -41.102207, 4107.439453
$label: Alpha
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GTF Loki
$pos: 4091.503662, 328.665039, 3737.063965
$label: Tyr
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 2

$Formula: ( is-goal-true-delay "Destroy All" 0 ) 
$Multi text
    XSTR("Excellent job, pilot.  You executed a clean sweep and the entire Gamma Draconis garrison has been destroyed.

Terran Command commends you on your excellent work and your squad members have offered to buy you an ale in the mess hall.", -1)
$end_multi_text
$Voice: After_E4M3_DB01.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-false-delay "Destroy All" 0 ) 
$Multi text
    XSTR("Enemy forces were able to slip by and return to the main fleet around the Cerberus.

With them, the renegades may just turn the tide against us.  Fight long and fight hard pilot.

Dismissed.", -1)
$end_multi_text
$Voice: After_E4M3_DB02.ogg
$Recommendation text:
    XSTR("Keep an eye on mission critical craft.  Tyr wing is for interference only, take out the cruisers and transports.", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Valkyrie"	4
	"GTF Loki"	8
	"GTB Athena"	8
	"GTB Zeus"	8
)

+Weaponry Pool: (
	"Disruptor"	18
	"Avenger"	12
	"Flail"	14
	"Prometheus"	26
	"S-Breaker"	10
	"Fury"	450
	"Interceptor"	180
	"Hornet"	1080
	"Phoenix V"	80
	"Synaptic"	50
	"Cluster Bomb"	50
	"Stiletto"	200
)

#Objects		;! 37 total

$Name: Alpha 1		;! Object #0
$Class: GTF Ulysses
$Team: Friendly
$Location: 2.168510, -12.518131, -41.263863
$Orientation:
	0.643530, -0.735001, -0.213645,
	0.613427, 0.662184, -0.430373,
	0.457796, 0.145902, 0.877004
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 25

$Name: Alpha 2		;! Object #1
$Class: GTF Ulysses
$Team: Friendly
$Location: -37.632011, 10.689163, -62.285458
$Orientation:
	0.643530, -0.735000, -0.213645,
	0.613427, 0.662184, -0.430373,
	0.457796, 0.145902, 0.877004
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 25

$Name: Alpha 3		;! Object #2
$Class: GTF Ulysses
$Team: Friendly
$Location: 3.700381, -41.101883, -83.059921
$Orientation:
	0.643530, -0.735000, -0.213645,
	0.613427, 0.662184, -0.430373,
	0.457796, 0.145902, 0.877004
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 25

$Name: Alpha 4		;! Object #3
$Class: GTF Ulysses
$Team: Friendly
$Location: -27.106260, -21.628284, -97.007111
$Orientation:
	0.643530, -0.735000, -0.213645,
	0.613427, 0.662184, -0.430373,
	0.457796, 0.145902, 0.877004
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 25

$Name: Beta 1		;! Object #4
$Class: GTF Ulysses
$Team: Friendly
$Location: -130.086060, 69.270660, -103.928139
$Orientation:
	0.643530, -0.735000, -0.213645,
	0.613427, 0.662184, -0.430373,
	0.457796, 0.145902, 0.877004
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 25

$Name: Beta 2		;! Object #5
$Class: GTF Ulysses
$Team: Friendly
$Location: -163.539856, 90.933319, -118.280174
$Orientation:
	0.643530, -0.735000, -0.213645,
	0.613427, 0.662184, -0.430373,
	0.457796, 0.145902, 0.877004
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 25

$Name: Beta 3		;! Object #6
$Class: GTF Ulysses
$Team: Friendly
$Location: -122.594452, 41.835144, -135.463120
$Orientation:
	0.643530, -0.735000, -0.213645,
	0.613427, 0.662184, -0.430373,
	0.457796, 0.145902, 0.877004
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 25

$Name: Beta 4		;! Object #7
$Class: GTF Ulysses
$Team: Friendly
$Location: -154.215591, 60.442196, -151.904510
$Orientation:
	0.643530, -0.735000, -0.213645,
	0.613427, 0.662184, -0.430373,
	0.457796, 0.145902, 0.877004
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 25

$Name: Scald 1		;! Object #8
$Class: GTFr Poseidon
$Team: Hostile
$Location: -185.678604, 95.698639, 2319.700928
$Orientation:
	-0.994907, 0.000000, -0.100802,
	-0.000001, 1.000000, 0.000002,
	0.100802, 0.000003, -0.994907
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "ML-16 Laser" )
+Subsystem: turret02
+Primary Banks: ( "ML-16 Laser" )
+Subsystem: turret03
+Primary Banks: ( "ML-16 Laser" )
+Subsystem: turret04
+Primary Banks: ( "ML-16 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: Container 01		;! Object #9
$Class: TSC 2
$Team: Hostile
$Location: -186.170563, 78.317184, 2324.597900
$Orientation:
	-0.994911, -0.000000, -0.100762,
	-0.000001, 1.000000, -0.000000,
	0.100762, 0.000001, -0.994911
$AI Behavior: None
$Cargo 1:  XSTR("Medical Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Scald 1
$Docker Point: cargo dock
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: Scald 2		;! Object #10
$Class: GTFr Poseidon
$Team: Hostile
$Location: -125.565186, 42.379066, 2437.856445
$Orientation:
	-0.999790, 0.000000, -0.020496,
	0.000000, 1.000000, 0.000003,
	0.020496, 0.000003, -0.999790
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "ML-16 Laser" )
+Subsystem: turret02
+Primary Banks: ( "ML-16 Laser" )
+Subsystem: turret03
+Primary Banks: ( "ML-16 Laser" )
+Subsystem: turret04
+Primary Banks: ( "ML-16 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: Container 02		;! Object #11
$Class: TSC 2
$Team: Hostile
$Location: -125.661926, 24.997612, 2442.776855
$Orientation:
	-0.999790, 0.000000, -0.020479,
	0.000000, 1.000000, 0.000001,
	0.020479, 0.000001, -0.999790
$AI Behavior: None
$Cargo 1:  XSTR("Warheads", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Scald 2
$Docker Point: cargo dock
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: Scald 3		;! Object #12
$Class: GTFr Poseidon
$Team: Hostile
$Location: -314.362457, 39.567810, 2579.491699
$Orientation:
	-0.986751, 0.000000, -0.162238,
	0.000000, 1.000000, 0.000003,
	0.162238, 0.000003, -0.986751
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "ML-16 Laser" )
+Subsystem: turret02
+Primary Banks: ( "ML-16 Laser" )
+Subsystem: turret03
+Primary Banks: ( "ML-16 Laser" )
+Subsystem: turret04
+Primary Banks: ( "ML-16 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: Container 03		;! Object #13
$Class: TSC 2
$Team: Hostile
$Location: -315.156830, 22.186356, 2584.348633
$Orientation:
	-0.986765, 0.000001, -0.162154,
	0.000001, 1.000000, 0.000001,
	0.162154, 0.000001, -0.986765
$AI Behavior: None
$Cargo 1:  XSTR("Ammunition", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Scald 3
$Docker Point: cargo dock
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: Sesmar 1		;! Object #14
$Class: GTFr Chronos
$Team: Hostile
$Location: -69.446884, -56.408066, 2906.446533
$Orientation:
	-0.999713, 0.000000, -0.023941,
	-0.000037, 0.999999, 0.001549,
	0.023941, 0.001549, -0.999712
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turreta
+Primary Banks: ( "ML-16 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: Container 04		;! Object #15
$Class: TAC 1
$Team: Hostile
$Location: -69.736511, -42.934692, 2910.498047
$Orientation:
	-0.999713, 0.000000, -0.023950,
	0.000000, 1.000000, 0.000001,
	0.023950, 0.000000, -0.999713
$AI Behavior: None
$Cargo 1:  XSTR("Military Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Sesmar 1
$Docker Point: cargo dockpoint
$Dockee Point: cargo dockpoint
+Group: 0
+Use Table Score:
+Score: 5

$Name: Sesmar 2		;! Object #16
$Class: GTFr Chronos
$Team: Hostile
$Location: 91.298294, 49.307926, 3057.601807
$Orientation:
	-0.997680, 0.000000, -0.068078,
	-0.000106, 0.999999, 0.001544,
	0.068077, 0.001548, -0.997679
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turreta
+Primary Banks: ( "ML-16 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: Container 05		;! Object #17
$Class: TAC 1
$Team: Hostile
$Location: 90.829956, 62.781300, 3061.636475
$Orientation:
	-0.997678, -0.000001, -0.068104,
	-0.000001, 1.000000, 0.000000,
	0.068103, 0.000001, -0.997679
$AI Behavior: None
$Cargo 1:  XSTR("Military Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Sesmar 2
$Docker Point: cargo dockpoint
$Dockee Point: cargo dockpoint
+Group: 0
+Use Table Score:
+Score: 5

$Name: Amakuni		;! Object #18
$Class: GTC Leviathan
$Team: Hostile
$Location: -219.793686, 46.872761, 2677.541504
$Orientation:
	-0.999186, 0.000000, 0.040340,
	0.000000, 1.000000, 0.000000,
	-0.040340, 0.000000, -0.999186
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Way Outa Here" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Primary Banks: ( "Avenger" )
+Subsystem: turret06
+Primary Banks: ( "Avenger" )
+Subsystem: turret07
+Primary Banks: ( "Avenger" )
+Subsystem: turret08
+Primary Banks: ( "Avenger" )
+Subsystem: turret09a-01-main
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( destroyed-or-departed-delay 
   13 
   "Scald" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 300
$Texture Replace:
+old: nameplate
+new: Amakuni

$Name: Tiran		;! Object #19
$Class: GTC Fenris
$Team: Hostile
$Location: -523.335999, 93.250565, 3133.875977
$Orientation:
	-0.986342, 0.000000, -0.164712,
	0.000000, 1.000000, 0.000000,
	0.164712, 0.000000, -0.986342
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Way Outa Here" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 55 ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 
   73 
   "Bishop" 
   "Tiran" 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100
$Texture Replace:
+old: nameplate
+new: Tiran

$Name: Bishop		;! Object #20
$Class: GTC Fenris
$Team: Hostile
$Location: 69.228310, -65.314590, 2758.399902
$Orientation:
	-0.999838, 0.000000, -0.017976,
	0.000000, 1.000000, 0.000000,
	0.017976, 0.000000, -0.999838
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Way Outa Here" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 56 ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 
   72 
   "Bishop" 
   "Tiran" 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100
$Texture Replace:
+old: nameplate
+new: Bishop

$Name: Tyr 1		;! Object #21
$Class: GTF Loki
$Team: Hostile
$Location: 1307.674438, 328.663971, 1695.083862
$Orientation:
	-0.804114, 0.000000, 0.594474,
	0.000000, 1.000000, 0.000000,
	-0.594475, 0.000000, -0.804115
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Tyr 2		;! Object #22
$Class: GTF Loki
$Team: Hostile
$Location: 1271.427002, 328.664093, 1754.370972
$Orientation:
	-0.822150, 0.000000, 0.569271,
	0.000000, 1.000000, 0.000000,
	-0.569271, 0.000000, -0.822150
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Tyr 3		;! Object #23
$Class: GTF Loki
$Team: Hostile
$Location: 1399.959106, 328.664032, 1650.965210
$Orientation:
	-0.743309, 0.000000, 0.668948,
	0.000000, 1.000000, 0.000000,
	-0.668948, 0.000000, -0.743309
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Roskava 1		;! Object #24
$Class: GTF Hercules
$Team: Hostile
$Location: -318.528687, 66.381317, 2238.476563
$Orientation:
	-0.096102, -0.965745, -0.241041,
	-0.988030, 0.121910, -0.094519,
	0.120667, 0.229072, -0.965901
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Roskava 2		;! Object #25
$Class: GTF Hercules
$Team: Hostile
$Location: -317.945068, 109.099060, 2312.605469
$Orientation:
	-0.102673, -0.965713, -0.238447,
	-0.990269, 0.121875, -0.067195,
	0.093952, 0.229228, -0.968828
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Roskava 3		;! Object #26
$Class: GTF Hercules
$Team: Hostile
$Location: -328.137573, 42.264923, 2345.692139
$Orientation:
	-0.096480, -0.965688, -0.241119,
	-0.988222, 0.121848, -0.092581,
	0.118784, 0.229347, -0.966070
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Sebek		;! Object #27
$Class: PVC Aten
$Team: Friendly
$Location: -160.046829, 227.324234, -1694.713501
$Orientation:
	0.872745, 0.488178, 0.000000,
	-0.488178, 0.872745, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-waypoints-once "Mecross Warpout" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 45 "Amakuni" ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "Sebek" 
   "Mecross Warpout" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 80

$Name: Mu 1		;! Object #28
$Class: PVF Thoth
$Team: Friendly
$Location: -367.789032, 160.778763, -1620.551392
$Orientation:
	0.952334, 0.305059, 0.000000,
	-0.305059, 0.952334, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Mu 2		;! Object #29
$Class: PVF Thoth
$Team: Friendly
$Location: -331.523743, 172.395477, -1679.051270
$Orientation:
	0.952333, 0.305059, 0.000000,
	-0.305059, 0.952333, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Geri 1		;! Object #30
$Class: GTB Zeus
$Team: Hostile
$Location: -1071.690918, -0.000161, 1644.853394
$Orientation:
	0.165104, 0.985125, -0.047643,
	0.980304, -0.158604, 0.117687,
	0.108380, -0.066135, -0.991907
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Stiletto" "Cluster Bomb" "Tsunami" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-dynamic" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Geri 2		;! Object #31
$Class: GTB Zeus
$Team: Hostile
$Location: -1090.837769, -56.945763, 1727.600342
$Orientation:
	0.164276, 0.985125, -0.050424,
	0.982151, -0.158605, 0.101117,
	0.091616, -0.066136, -0.993596
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Stiletto" "Cluster Bomb" "Tsunami" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-dynamic" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Geri 3		;! Object #32
$Class: GTB Zeus
$Team: Hostile
$Location: -1076.940674, 50.528584, 1756.679932
$Orientation:
	0.165643, 0.985125, -0.045735,
	0.978880, -0.158605, 0.128990,
	0.119818, -0.066135, -0.990591
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Stiletto" "Cluster Bomb" "Tsunami" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-dynamic" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Geri 4		;! Object #33
$Class: GTB Zeus
$Team: Hostile
$Location: -1096.194946, -17.215115, 1825.769287
$Orientation:
	0.164732, 0.985125, -0.048915,
	0.981181, -0.158605, 0.110127,
	0.100730, -0.066135, -0.992713
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Stiletto" "Cluster Bomb" "Tsunami" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-dynamic" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Geri 5		;! Object #34
$Class: GTB Zeus
$Team: Hostile
$Location: -1114.037476, -105.980339, 1854.773682
$Orientation:
	0.163528, 0.985125, -0.052799,
	0.983513, -0.158604, 0.086876,
	0.077210, -0.066135, -0.994819
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Stiletto" "Cluster Bomb" "Tsunami" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-dynamic" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Omicron 1		;! Object #35
$Class: PVB Amun
$Team: Friendly
$Location: -66.856155, 348.625031, -1724.814209
$Orientation:
	0.966390, 0.257080, 0.000000,
	-0.257080, 0.966390, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Avenger" )
+Subsystem: turret02
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 20

$Name: Omicron 2		;! Object #36
$Class: PVB Amun
$Team: Friendly
$Location: -165.904465, 322.276031, -1827.906372
$Orientation:
	0.966390, 0.257081, 0.000000,
	-0.257081, 0.966390, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Avenger" )
+Subsystem: turret02
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 20

#Wings		;! 9 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( is-event-true-delay "failed" 5 ) 
   ( and 
      ( is-event-true-delay 
         "accomplished" 
         5 
      )
      ( is-event-true-delay "Sebek" 5 ) 
   )
)
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-chase-any 89 ) ( ai-guard "Alpha 1" 50 ) )
+Hotkey: 0
+Flags: ( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( is-event-true-delay "failed" 5 ) 
   ( and 
      ( is-event-true-delay 
         "accomplished" 
         5 
      )
      ( is-event-true-delay "Sebek" 0 ) 
   )
)
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-chase-any 89 ) ( ai-guard "Alpha 1" 50 ) )
+Hotkey: 1
+Flags: ( )

$Name: Scald
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Scald 1

$Arrival Location: Hyperspace
$Arrival Cue: ( destroyed-or-departed-delay 
   38 
   "Sesmar" 
)
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 59 "Scald" ) 
$Ships: (		;! 3 total
	"Scald 1"
	"Scald 2"
	"Scald 3"
)
$AI Goals: ( goals ( ai-waypoints-once "Way Outa Here" 50 ) )
+Flags: ( )

$Name: Roskava
+Squad Logo: gti.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Roskava 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 9 "Amakuni" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Roskava 1"
	"Roskava 2"
	"Roskava 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Tyr
+Squad Logo: gti.pcx
$Waves: 5
$Wave Threshold: 0
$Special Ship: 0		;! Tyr 1

$Arrival Location: Near Ship
+Arrival Distance: 3000
$Arrival Anchor: Alpha 1
$Arrival Cue: ( has-time-elapsed 28 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 
   4 
   "Amakuni" 
   "Tiran" 
   "Bishop" 
   "Sesmar" 
   "Scald" 
)
$Ships: (		;! 3 total
	"Tyr 1"
	"Tyr 2"
	"Tyr 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( "no-arrival-message" )
+Wave Delay Min: 35
+Wave Delay Max: 45

$Name: Sesmar
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Sesmar 1

$Arrival Location: Hyperspace
$Arrival Cue: ( destroyed-or-departed-delay 
   29 
   "Tiran" 
   "Bishop" 
)
$Departure Location: Hyperspace
$Departure Cue: ( has-arrived-delay 68 "Sesmar" ) 
$Ships: (		;! 2 total
	"Sesmar 1"
	"Sesmar 2"
)
$AI Goals: ( goals ( ai-waypoints-once "Way Outa Here" 50 ) )
+Flags: ( )

$Name: Mu
+Squad Logo: pvn.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Mu 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Sebek" ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 0 "Sebek" ) 
$Ships: (		;! 2 total
	"Mu 1"
	"Mu 2"
)
$AI Goals: ( goals ( ai-guard "Sebek" 89 ) ( ai-chase-any 50 ) )
+Flags: ( )
+Wave Delay Min: 30
+Wave Delay Max: 35

$Name: Geri
+Squad Logo: gti.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Geri 1

$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: Sebek
$Arrival Cue: ( has-arrived-delay 14 "Sebek" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 5 total
	"Geri 1"
	"Geri 2"
	"Geri 3"
	"Geri 4"
	"Geri 5"
)
$AI Goals: ( goals ( ai-chase "Sebek" 50 ) )
+Flags: ( )
+Wave Delay Min: 20
+Wave Delay Max: 30

$Name: Omicron
+Squad Logo: pvn.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Omicron 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Sebek" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Omicron 1"
	"Omicron 2"
)
$AI Goals: ( goals ( ai-chase "Amakuni" 50 ) )
+Flags: ( )

#Events		;! 29 total

$Formula: ( when 
   ( has-time-elapsed 2 ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Lets Get On With It" 
   )
)
+Name: m1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-time-elapsed 5 ) 
   ( send-message 
      "Alpha 3" 
      "High" 
      "Soon Enough" 
   )
)
+Name: m2
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-time-elapsed 12 ) 
   ( send-message 
      "Alpha 4" 
      "High" 
      "Getting Anything" 
   )
)
+Name: m3
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Tyr" ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Got Something" 
   )
)
+Name: m4
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 5 "Tyr" ) 
   ( send-message 
      "Beta 1" 
      "High" 
      "Confirmed" 
   )
)
+Name: m5
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Bishop" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Bishop Arrives" 
   )
)
+Name: m6
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Bishop" 
      "Tiran" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Targets Destroyed" 
   )
)
+Name: m7
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Sesmar" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Arkius Arrives" 
   )
)
+Name: m8
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Sesmar" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Arkius Destroyed" 
   )
)
+Name: m9
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Scald" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Scald Arrives" 
   )
)
+Name: m10
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Scald" ) 
   ( send-message 
      "Alpha 3" 
      "High" 
      "Scald Destroyed" 
   )
)
+Name: m11
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Amakuni" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Heavy Cruiser" 
   )
)
+Name: m12
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Amakuni" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Heavy Cruiser Destroyed" 
   )
   ( cap-waypoint-speed "Sebek" -1 ) 
)
+Name: m13
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 10 "Amakuni" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Command Mecross" 
   )
)
+Name: m14
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 5 "Sebek" ) 
   ( send-message 
      "Sebek" 
      "High" 
      "Mecross" 
   )
   ( ship-subsys-guardian-threshold 
      ( rand 25 45 ) 
      "Sebek" 
      "engine" 
   )
   ( cap-waypoint-speed "Sebek" 20 ) 
)
+Name: m15
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Geri" ) 
   ( send-message 
      "Sebek" 
      "High" 
      "Mecross Tracking" 
   )
)
+Name: m16
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( percent-ships-destroyed 
         75 
         "Scald" 
         "Sesmar" 
         "Amakuni" 
         "Tiran" 
         "Bishop" 
      )
      ( destroyed-or-departed-delay 
         3 
         "Scald" 
         "Sesmar" 
         "Amakuni" 
         "Tiran" 
         "Bishop" 
      )
   )
   ( do-nothing ) 
)
+Name: accomplished
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( not 
         ( percent-ships-destroyed 
            75 
            "Scald" 
            "Sesmar" 
            "Amakuni" 
            "Tiran" 
            "Bishop" 
         )
      )
      ( destroyed-or-departed-delay 
         3 
         "Scald" 
         "Sesmar" 
         "Amakuni" 
         "Tiran" 
         "Bishop" 
      )
   )
   ( send-message 
      "#Command" 
      "High" 
      "Failed" 
   )
)
+Name: failed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( is-event-true-delay "failed" 0 ) 
      ( and 
         ( is-event-true-delay "Sebek" 0 ) 
         ( is-event-true-delay 
            "accomplished" 
            0 
         )
      )
   )
   ( do-nothing ) 
)
+Name: allowed to go
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: RTB
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Objective:  XSTR("Return to Base", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Tyr" ) 
   ( do-nothing ) 
)
+Name: Tyr
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Tyr", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Geri" ) 
   ( do-nothing ) 
)
+Name: Geri
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Geri", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Roskava" ) 
   ( do-nothing ) 
)
+Name: Roskava
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Roskava", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Tiran" ) 
   ( do-nothing ) 
)
+Name: Tiran
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Tiran", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Bishop" ) 
   ( do-nothing ) 
)
+Name: Bishop
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Bishop", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Scald" ) 
   ( do-nothing ) 
)
+Name: Scald
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Scald", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Sesmar" ) 
   ( do-nothing ) 
)
+Name: Sesmar
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Sesmar", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Amakuni" ) 
   ( do-nothing ) 
)
+Name: Amakuni
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Amakuni", -1)
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Sebek" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Mission Accomplished" 
   )
)
+Name: Sebek
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Protect Sebek", -1)
+Team: 0

#Goals		;! 1 total

$Type: Primary
+Name: Destroy All
$MessageNew:  XSTR("Prevent Enemy Forces from Escaping", -1)
$end_multi_text
$Formula: ( and 
   ( is-destroyed-delay 
      14 
      "Scald" 
      "Sesmar" 
      "Amakuni" 
      "Tiran" 
      "Bishop" 
   )
   ( has-departed-delay 0 "Sebek" ) 
)

#Waypoints		;! 2 lists total


$Jump Node: -211.741104, 162.896988, 2749.450195
$Jump Node Name: Gamma Draconis Jump Node
$Name: Way Outa Here
$List: (		;! 1 points in list
	( 92.519043, -0.001495, -10802.975586 )
)

$Name: Mecross Warpout
$List: (		;! 1 points in list
	( -17.554619, 0.002168, 2278.562256 )
)

#Messages		;! 18 total


$Name: Lets Get On With It
$Team: -1
$MessageNew:  XSTR("Lets get on with it.  Where are those rebels?", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: After_E4M3_M01.ogg

$Name: Soon Enough
$Team: -1
$MessageNew:  XSTR("They will be here soon enough.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2
+Wave Name: After_E4M3_M02.ogg

$Name: Getting Anything
$Team: -1
$MessageNew:  XSTR("Are you guys getting anything?  Nothing on my scanners.", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3
+Wave Name: After_E4M3_M03.ogg

$Name: Got Something
$Team: -1
$MessageNew:  XSTR("Got something.  In-system jump signatures. Bearing 201 by 357 by 2021.  Looks like the escorts are here.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: After_E4M3_M04.ogg

$Name: Confirmed
$Team: -1
$MessageNew:  XSTR("Confirmed.  Reading Loki class fighters bearing in on us.  Break formation and open fire.  Lets hit 'em hard!", -1)
$end_multi_text
+Persona: Wingman 4
+AVI Name: Head-TP3
+Wave Name: After_E4M3_M05.ogg

$Name: Bishop Arrives
$Team: -1
$MessageNew:  XSTR("Pilots, we've got two strike cruisers warping in from Gamma Draconis.  Pick your target and open fire.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: After_E4M3_M06.ogg

$Name: Targets Destroyed
$Team: -1
$MessageNew:  XSTR("Strike cruisers have been neutralized.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: After_E4M3_M07.ogg

$Name: Arkius Arrives
$Team: -1
$MessageNew:  XSTR("Two freighters have entered the system.  Take them down.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: After_E4M3_M08.ogg

$Name: Arkius Destroyed
$Team: -1
$MessageNew:  XSTR("Targets eliminated.  Freighters destroyed.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: After_E4M3_M09.ogg

$Name: Scald Arrives
$Team: -1
$MessageNew:  XSTR("Three more freighters have entered the system.  Show them a proper welcome.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: After_E4M3_M10.ogg

$Name: Heavy Cruiser
$Team: -1
$MessageNew:  XSTR("Heavy cruiser Amakuni has entered the system.  Concentrate your fire on her weapons and engines, Alpha.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: After_E4M3_M11.ogg

$Name: Heavy Cruiser Destroyed
$Team: -1
$MessageNew:  XSTR("The Amakuni has been destroyed.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: After_E4M3_M12.ogg

$Name: Mission Accomplished
$Team: -1
$MessageNew:  XSTR("Mission complete.  Alpha and Beta wing, return to base.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: After_E4M3_M13.ogg

$Name: Failed
$Team: -1
$MessageNew:  XSTR("Hostiles have jumped out.  Mission is a failure.  Return to base.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: After_E4M3_M14.ogg

$Name: Scald Destroyed
$Team: -1
$MessageNew:  XSTR("Freighters are out of commission.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2
+Wave Name: After_E4M3_M15.ogg

$Name: Command Mecross
$Team: -1
$MessageNew:  XSTR("The Vasudans are sending the PVC Sebek to finish off the rebels.  It should be exiting subspace any second.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: After_E4M3_M16.ogg

$Name: Mecross
$Team: -1
$MessageNew:  XSTR("Sebek here, heading for the jump node.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC
+Wave Name: After_E4M3_M17.ogg

$Name: Mecross Tracking
$Team: -1
$MessageNew:  XSTR("This is Sebek, we're tracking inbound bombers. Defense grid on line!", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC
+Wave Name: After_E4M3_M18.ogg

#Reinforcements		;! 0 total


#Background bitmaps		;! 21 total

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$Ambient light level: 7895160

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$Starbitmap: neb08
+Angles: 6.021381 4.468040 0.628318
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb08
+Angles: 5.585049 0.575958 0.925024
+ScaleX: 3.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 2
$Starbitmap: neb13
+Angles: 5.358157 2.740165 0.628318
+ScaleX: 3.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb11
+Angles: 5.131264 5.951568 0.506145
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb08
+Angles: 4.991638 0.855211 0.418879
+ScaleX: 3.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 2
$Starbitmap: dneb08
+Angles: 4.764745 1.692968 0.191986
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 2
+DivY: 2
$Starbitmap: neb13
+Angles: 5.253437 3.455749 1.117010
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb11
+Angles: 5.078904 1.256636 1.308996
+ScaleX: 3.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb08
+Angles: 4.886918 1.867501 1.553342
+ScaleX: 2.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb08
+Angles: 3.508109 0.383972 1.378809
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb13
+Angles: 3.385936 1.570795 1.169370
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 2
+DivY: 1
$Starbitmap: dneb11
+Angles: 4.799652 1.797688 1.815141
+ScaleX: 3.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb08
+Angles: 4.886918 4.276053 2.076940
+ScaleX: 2.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb08
+Angles: 4.345866 0.366519 2.216566
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb13
+Angles: 3.874628 1.570795 2.408552
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 2
+DivY: 1
$Starbitmap: dneb11
+Angles: 4.031707 0.558505 0.959930
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 2
+DivY: 1
$Starbitmap: neb08
+Angles: 4.345866 1.797688 0.715584
+ScaleX: 3.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb13
+Angles: 4.520399 2.146753 0.541052
+ScaleX: 2.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb08
+Angles: 3.577922 0.366519 0.663225
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb08
+Angles: 3.961894 1.570795 0.506145
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 2
+DivY: 1
$Starbitmap: planetc
+Angles: 0.000000 3.176497 2.687805
+ScaleX: 1.700000
+ScaleY: 1.700000
+DivX: 1
+DivY: 1
$Starbitmap: planetd
+Angles: 0.104720 0.174533 2.844884
+ScaleX: 0.250000
+ScaleY: 0.250000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 1: Genesis
$Substitute Event Music: FS1-5: Spook
$Briefing Music: None
$Substitute Briefing Music: Aftermath 1

#End

