#Mission Info

$Version: 0.10
$Name:  XSTR("Battle Formation", -1)
$Author: Colin Czerneda
$Created: 07/28/99 at 13:45:10
$Modified: 11/13/11 at 20:46:29
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("Put mission description here", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000


+Disallow Support: 0

+Hull Repair Ceiling: 100.000000

+Subsystem Repair Ceiling: 100.000000

+Player Entry Delay:
1.000000

+Viewer pos: -957.466858, 4376.704590, 7087.296387
+Viewer orient:
	-0.996729, 0.000000, 0.080818,
	-0.060730, 0.659798, -0.748985,
	-0.053324, -0.751443, -0.657640


$Skybox Model: starfield.pof

$AI Profile: FS1 RETAIL

#Command Briefing

#Briefing
$start_briefing
$num_stages: 3
$start_stage
$multi_text
 XSTR("We received a distress call from the PVC Rmaha at 1400 hours this afternoon.  They reported that they were under attack and needed immediate assistance in the Capella system.", -1)
$end_multi_text
$voice: After_E1M4_B01.ogg
$camera_pos: -196.740204, 10930.920898, 3772.724854
$camera_orient:
	-0.021989, 0.000000, 0.999758,
	-0.993051, 0.115643, -0.021841,
	-0.115615, -0.993291, -0.002543
$camera_time: 1000
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 18
$team: Friendly
$class: PVC Aten
$pos: -1278.919312, -0.000508, 2496.545410
$label: Rmaha
+id: 1
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 12
$team: Friendly
$class: PVFr Bast
$pos: -2762.619629, -271.329987, 2455.645508
$label: Gemini
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("At 1500 hours, a patrol squad discovered that the Rmaha and the freighters it had been escorting had been completely destroyed.  Shortly thereafter our scouts reported that a Shivan cruiser wing is in the area.", -1)
$end_multi_text
$voice: After_E1M4_B02.ogg
$camera_pos: -196.740204, 10930.920898, 3772.724854
$camera_orient:
	-0.021990, 0.000000, 0.999758,
	-0.993051, 0.115643, -0.021842,
	-0.115615, -0.993291, -0.002543
$camera_time: 1000
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 1
$team: Friendly
$class: GTF Loki
$pos: -1649.558838, 110.982117, 587.479248
$label: Epsilon
+id: 3
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 19
$team: Hostile
$class: SC Cain
$pos: -2107.164795, -153.527740, 3586.149170
$label: Lakshmi
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Your objective is simple.  Destroy the Shivan cruiser group.  Do not leave any survivors.  A full assault group will be dispatched to destroy this Shivan battlegroup.  You launch in 5 minutes.", -1)
$end_multi_text
$voice: After_E1M4_B03.ogg
$camera_pos: 514.485291, 10730.793945, -824.870850
$camera_orient:
	0.999479, 0.000000, -0.032273,
	0.031936, 0.144056, 0.989054,
	0.004649, -0.989570, 0.143981
$camera_time: 1000
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 19
$team: Hostile
$class: SC Cain
$pos: 74.521599, -153.527298, 2126.927490
$label: Lakshmi
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Zeus
$pos: -59.466042, -63.628876, -76.470848
$label: Terran Assault Group
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 3

$Formula: ( is-goal-true-delay 
   "Destroy Cruisers" 
   0 
)
$Multi text
    XSTR("Cruiser wing Lakshmi had been interfering with all of our operations in Epsilon Pegasi.  Fortunately, their destruction will save lives and equipment that we can use to combat the plague. Good work, pilot.", -1)
$end_multi_text
$Voice: After_E1M4_DB01.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-true-delay "Fighters" 0 ) 
$Multi text
    XSTR("Destroying the fighter wings guarding these cruisers demonstrates good skill and judgement on your part, pilot.  Without fighter cover, the Shivans will not be able to mount any effective attacks in the near future.", -1)
$end_multi_text
$Voice: After_E1M4_DB02.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-false-delay 
   "Destroy Cruisers" 
   0 
)
$Multi text
    XSTR("Failure to destroy the Shivan cruisers has cost us time and resources.  Those cruisers have already destroyed several convoys. With them still on the loose, Command will have to dispatch additional fighters to stop them, putting a severe strain on the already stretched supply lines.

You are dismissed.", -1)
$end_multi_text
$Voice: After_E1M4_DB03.ogg
$Recommendation text:
    XSTR("Use your bombers to tackle the cruisers while your fighter cover keeps enemy craft away from you.", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	8
	"GTF Hercules"	5
	"GTF Loki"	4
	"GTB Zeus"	8
	"GTB Medusa"	4
)

+Weaponry Pool: (
	"Disruptor"	14
	"Flail"	5
	"Prometheus"	52
	"Banshee"	22
	"S-Breaker"	10
	"Leech Cannon"	10
	"Fury"	350
	"Interceptor"	290
	"Hornet"	250
	"Phoenix V"	122
	"Synaptic"	50
	"Cluster Bomb"	50
	"Stiletto"	70
	"EM Pulse"	30
	"Tsunami"	112
	"Avenger"	3
)

#Objects		;! 27 total

$Name: Alpha 1		;! Object #0
$Class: GTB Zeus
$Team: Friendly
$Location: -23.125870, -63.628891, -157.493942
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Interceptor" "Tsunami" "Tsunami" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 25

$Name: Alpha 2		;! Object #1
$Class: GTB Zeus
$Team: Friendly
$Location: 53.606369, -63.628815, -245.872299
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Interceptor" "Tsunami" "Tsunami" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 17

$Name: Alpha 3		;! Object #2
$Class: GTB Zeus
$Team: Friendly
$Location: -82.591919, -63.628876, -233.964767
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Interceptor" "Tsunami" "Tsunami" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 17

$Name: Alpha 4		;! Object #3
$Class: GTB Zeus
$Team: Friendly
$Location: -22.402470, -63.628860, -316.184937
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Interceptor" "Tsunami" "Tsunami" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 17

$Name: Beta 1		;! Object #4
$Class: GTF Hercules
$Team: Friendly
$Location: 93.785873, -22.296391, -8.992399
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Banshee" "Avenger" )
+Secondary Banks: ( "Interceptor" "Phoenix V" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Beta 2		;! Object #5
$Class: GTF Hercules
$Team: Friendly
$Location: 124.886169, -22.296421, -51.492477
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Banshee" "Avenger" )
+Secondary Banks: ( "Interceptor" "Phoenix V" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Beta 3		;! Object #6
$Class: GTF Hercules
$Team: Friendly
$Location: 47.569836, -22.296406, -46.096611
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Banshee" "Avenger" )
+Secondary Banks: ( "Interceptor" "Phoenix V" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Gamma 1		;! Object #7
$Class: GTB Zeus
$Team: Friendly
$Location: -160.972672, 10.826098, -263.372498
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Interceptor" "Tsunami" "Tsunami" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Gamma 2		;! Object #8
$Class: GTB Zeus
$Team: Friendly
$Location: -199.813080, 10.826098, -304.913147
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Interceptor" "Tsunami" "Tsunami" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Rmaha		;! Object #9
$Class: PVC Aten
$Team: Friendly
$Location: -127.371284, -0.001199, 272.080719
$Orientation:
	0.690986, 0.692337, 0.207865,
	0.007340, 0.280821, -0.959732,
	-0.722831, 0.664688, 0.188962
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Destroy At: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 80

$Name: PVFR Bast 10		;! Object #10
$Class: PVFr Bast
$Team: Friendly
$Location: -125.917496, -271.329620, 509.187927
$Orientation:
	0.690986, 0.692337, 0.207865,
	0.007340, 0.280821, -0.959732,
	-0.722831, 0.664688, 0.188962
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Destroy At: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: PVFR Satis 11		;! Object #11
$Class: PVFr Satis
$Team: Friendly
$Location: -322.762482, -260.378021, 721.078552
$Orientation:
	0.690986, 0.692337, 0.207865,
	0.007340, 0.280821, -0.959732,
	-0.722831, 0.664688, 0.188962
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-main
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Destroy At: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: PVFR Satis 12		;! Object #12
$Class: PVFr Satis
$Team: Friendly
$Location: -273.149841, -54.916718, 139.359894
$Orientation:
	0.690986, 0.692337, 0.207865,
	0.007340, 0.280821, -0.959732,
	-0.722831, 0.664688, 0.188962
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-main
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Destroy At: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: Lakshmi 1		;! Object #13
$Class: SC Lilith
$Team: Hostile
$Location: 69.663521, 63.216537, 4322.058594
$Orientation:
	-0.991508, 0.127556, 0.025337,
	0.127089, 0.909055, 0.396822,
	0.027584, 0.396672, -0.917546
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Sbank Ammo: ( 0 )
+Subsystem: turret09
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 450

$Name: Lakshmi 2		;! Object #14
$Class: SC Cain
$Team: Hostile
$Location: -108.410164, -153.527588, 4602.172852
$Orientation:
	-0.379478, 0.886754, -0.263941,
	0.861064, 0.234129, -0.451389,
	-0.338474, -0.398562, -0.852399
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Sbank Ammo: ( 0 )
+Subsystem: turret09
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: Lakshmi 3		;! Object #15
$Class: SC Cain
$Team: Hostile
$Location: 241.333038, 310.047791, 4647.909180
$Orientation:
	-0.918427, 0.168697, -0.357817,
	0.004963, 0.909357, 0.415987,
	0.395559, 0.380278, -0.836015
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Sbank Ammo: ( 0 )
+Subsystem: turret09
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: Arjuna 1		;! Object #16
$Class: SF Manticore
$Team: Hostile
$Location: 152.363541, 0.000187, 4683.458984
$Orientation:
	-0.999569, 0.000000, 0.029350,
	-0.000532, 0.999836, -0.018103,
	-0.029345, -0.018110, -0.999405
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Arjuna 2		;! Object #17
$Class: SF Manticore
$Team: Hostile
$Location: 197.385971, -0.000039, 4782.278320
$Orientation:
	-0.999159, 0.000000, 0.040995,
	-0.000722, 0.999845, -0.017593,
	-0.040989, -0.017608, -0.999004
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Arjuna 3		;! Object #18
$Class: SF Manticore
$Team: Hostile
$Location: 98.011909, -0.000020, 4787.706055
$Orientation:
	-0.999909, 0.000000, 0.013482,
	-0.000237, 0.999845, -0.017593,
	-0.013480, -0.017594, -0.999754
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Arjuna 4		;! Object #19
$Class: SF Manticore
$Team: Hostile
$Location: 43.296761, -0.000031, 4899.567383
$Orientation:
	-0.999999, 0.000000, -0.001601,
	0.000027, 0.999854, -0.017068,
	0.001601, -0.017068, -0.999853
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Durga 1		;! Object #20
$Class: SF Basilisk
$Team: Hostile
$Location: -694.694092, 0.000189, 4262.212891
$Orientation:
	-0.994861, 0.000000, -0.101249,
	0.001820, 0.999838, -0.017885,
	0.101233, -0.017978, -0.994700
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Fury#Shivan" "Hornet#Shivan" )
+Sbank Ammo: ( 100 25 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Durga 2		;! Object #21
$Class: SF Basilisk
$Team: Hostile
$Location: -753.760498, 0.000154, 4309.916016
$Orientation:
	-0.993229, 0.000000, -0.116173,
	0.002057, 0.999843, -0.017588,
	0.116155, -0.017708, -0.993073
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "Fury#Shivan" "Hornet#Shivan" )
+Sbank Ammo: ( 100 25 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Epsilon 1		;! Object #22
$Class: GTF Loki
$Team: Friendly
$Location: -1257.672852, 0.000028, 4969.171875
$Orientation:
	-0.967272, 0.000000, -0.253742,
	0.005484, 0.999766, -0.020904,
	0.253683, -0.021611, -0.967046
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 47
+Initial Shields: 20
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Epsilon 2		;! Object #23
$Class: GTF Loki
$Team: Friendly
$Location: -1288.462646, -0.000025, 5025.609863
$Orientation:
	-0.965954, 0.000000, -0.258714,
	0.005475, 0.999776, -0.020442,
	0.258657, -0.021163, -0.965738
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 24
+Initial Shields: 8
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Gamma 3		;! Object #24
$Class: GTB Zeus
$Team: Friendly
$Location: -125.808899, -6.799023, -328.429016
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Interceptor" "Tsunami" "Tsunami" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Gamma 4		;! Object #25
$Class: GTB Zeus
$Team: Friendly
$Location: -174.199631, -6.799245, -374.236206
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Interceptor" "Tsunami" "Tsunami" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Beta 4		;! Object #26
$Class: GTF Hercules
$Team: Friendly
$Location: 90.936356, 0.000108, -46.128002
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Banshee" "Flail" )
+Secondary Banks: ( "Interceptor" "Phoenix V" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 15

#Wings		;! 7 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( is-event-true-delay 
      "accomplished" 
      5 
   )
   ( is-event-true-delay "failed" 0 ) 
)
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
+Hotkey: 0
+Flags: ( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( is-event-true-delay 
      "accomplished" 
      6 
   )
   ( is-event-true-delay "failed" 6 ) 
)
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
+Hotkey: 1
+Flags: ( )

$Name: Gamma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gamma 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( is-event-true-delay 
      "accomplished" 
      7 
   )
   ( is-event-true-delay "failed" 7 ) 
)
$Ships: (		;! 4 total
	"Gamma 1"
	"Gamma 2"
	"Gamma 3"
	"Gamma 4"
)
+Hotkey: 2
+Flags: ( )

$Name: Durga
$Waves: 2
$Wave Threshold: 1
$Special Ship: 0		;! Durga 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Durga 1"
	"Durga 2"
)
$AI Goals: ( goals ( ai-chase-wing "Epsilon" 89 ) )
+Flags: ( )
+Wave Delay Min: 25
+Wave Delay Max: 35

$Name: Arjuna
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Arjuna 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Arjuna 1"
	"Arjuna 2"
	"Arjuna 3"
	"Arjuna 4"
)
$AI Goals: ( goals ( ai-guard-wing "Lakshmi" 50 ) )
+Flags: ( )
+Wave Delay Min: 20
+Wave Delay Max: 30

$Name: Lakshmi
$Waves: 1
$Wave Threshold: 0
$Special Ship: 1		;! Lakshmi 2

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "Lakshmi" 
   "Shivan Cruiser Path" 
   0 
)
$Ships: (		;! 3 total
	"Lakshmi 1"
	"Lakshmi 2"
	"Lakshmi 3"
)
$AI Goals: ( goals ( ai-waypoints-once "Shivan Cruiser Path" 50 ) )
+Flags: ( )
+Wave Delay Min: 12
+Wave Delay Max: 15

$Name: Epsilon
+Squad Logo: gti.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Epsilon 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-time-elapsed 15 ) 
$Ships: (		;! 2 total
	"Epsilon 1"
	"Epsilon 2"
)
$AI Goals: ( goals ( ai-evade-ship "Durga 1" 50 ) )
+Flags: ( )

#Events		;! 13 total

$Formula: ( when 
   ( has-time-elapsed 1 ) 
   ( send-message 
      "Epsilon 1" 
      "High" 
      "Epsilon Under Fire" 
   )
)
+Name: m1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-time-elapsed 5 ) 
   ( send-message 
      "Epsilon 2" 
      "High" 
      "All Over" 
   )
)
+Name: m2
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( self-destruct "Epsilon 2" ) 
)
+Name: destruct
+Repeat Count: 1
+Interval: 1
+Chained: 8

$Formula: ( when 
   ( has-time-elapsed 10 ) 
   ( send-message 
      "#Command" 
      "High" 
      "Break and Attack" 
   )
)
+Name: m3
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 
         0 
         "Durga" 
         "Arjuna" 
      )
      ( not 
         ( is-destroyed-delay 0 "Lakshmi" ) 
      )
   )
   ( send-message 
      "#Command" 
      "High" 
      "Fighters Destroyed" 
   )
)
+Name: m4 fighters
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 0 "Lakshmi" ) 
      ( not 
         ( is-destroyed-delay 
            0 
            "Durga" 
            "Arjuna" 
         )
      )
   )
   ( send-message 
      "#Command" 
      "High" 
      "Cruisers Destroyed" 
   )
)
+Name: m4 cruisers
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-goal-true-delay 
         "Destroy Cruisers" 
         2 
      )
      ( is-goal-true-delay "Fighters" 2 ) 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Accomplished" 
   )
)
+Name: accomplished
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-goal-false-delay 
      "Destroy Cruisers" 
      0 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Failed" 
   )
)
+Name: failed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Durga" ) 
   ( do-nothing ) 
)
+Name: d1
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Durga", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Arjuna" ) 
   ( do-nothing ) 
)
+Name: d2
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Arjuna", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Lakshmi" ) 
   ( do-nothing ) 
)
+Name: d3
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Lakshmi", -1)

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "accomplished" 
         0 
      )
      ( is-event-true-delay "failed" 0 ) 
   )
   ( do-nothing ) 
)
+Name: allowed to go
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: RTB
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Objective:  XSTR("Return to Base", -1)
+Team: 0

#Goals		;! 2 total

$Type: Primary
+Name: Destroy Cruisers
$MessageNew:  XSTR("Destroy Shivan Cruiser Wing", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 4 "Lakshmi" ) 

$Type: Secondary
+Name: Fighters
$MessageNew:  XSTR("Destroy Hostile Fighters", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   4 
   "Durga" 
   "Arjuna" 
)
+No music

#Waypoints		;! 1 lists total

$Name: Shivan Cruiser Path
$List: (		;! 1 points in list
	( -27.703371, 0.000361, -2107.587646 )
)

#Messages		;! 7 total


$Name: Epsilon Under Fire
$Team: -1
$MessageNew:  XSTR("....equesting assistance...I repeat...this is Epsilon wing, requesting assistance!", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3
+Wave Name: After_E1M4_M01.ogg

$Name: All Over
$Team: -1
$MessageNew:  XSTR("They are all over me.......I need......", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2
+Wave Name: After_E1M4_M02.ogg

$Name: Break and Attack
$Team: -1
$MessageNew:  XSTR("Alpha wing: Target and destroy Shivan wing Lakshmi.  Beta wing: you handle the fighters.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: After_E1M4_M03.ogg

$Name: Fighters Destroyed
$Team: -1
$MessageNew:  XSTR("All fighters destroyed.  All remaining ships, concentrate fire on those enemy cruisers!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: After_E1M4_M04.ogg

$Name: Cruisers Destroyed
$Team: -1
$MessageNew:  XSTR("Cruiser wing destroyed.  All ships, co-ordinate fire on the Shivan fighter wings.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: After_E1M4_M05.ogg

$Name: Accomplished
$Team: -1
$MessageNew:  XSTR("Mission Accomplished.  You are cleared to return to base, Alpha.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: After_E1M4_M06.ogg

$Name: Failed
$Team: -1
$MessageNew:  XSTR("Mission failure.  Return to base.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: After_E1M4_M07.ogg

#Reinforcements		;! 0 total


#Background bitmaps		;! 21 total

$Num stars: 0
$Ambient light level: 7895160

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$Starbitmap: neb08
+Angles: 6.021381 4.468040 0.628318
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb08
+Angles: 5.585049 0.575958 0.925024
+ScaleX: 3.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 2
$Starbitmap: neb13
+Angles: 5.358157 2.740165 0.628318
+ScaleX: 3.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb11
+Angles: 5.131264 5.951568 0.506145
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb08
+Angles: 4.991638 0.855211 0.418879
+ScaleX: 3.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 2
$Starbitmap: dneb08
+Angles: 4.764745 1.692968 0.191986
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 2
+DivY: 2
$Starbitmap: neb13
+Angles: 5.253437 3.455749 1.117010
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb11
+Angles: 5.078904 1.256636 1.308996
+ScaleX: 3.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb08
+Angles: 4.886918 1.867501 1.553342
+ScaleX: 2.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb08
+Angles: 3.508109 0.383972 1.378809
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb13
+Angles: 3.385936 1.570795 1.169370
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 2
+DivY: 1
$Starbitmap: dneb11
+Angles: 4.799652 1.797688 1.815141
+ScaleX: 3.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb08
+Angles: 4.886918 4.276053 2.076940
+ScaleX: 2.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb08
+Angles: 4.345866 0.366519 2.216566
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb13
+Angles: 3.874628 1.570795 2.408552
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 2
+DivY: 1
$Starbitmap: dneb11
+Angles: 4.031707 0.558505 0.959930
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 2
+DivY: 1
$Starbitmap: neb08
+Angles: 4.345866 1.797688 0.715584
+ScaleX: 3.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb13
+Angles: 4.520399 2.146753 0.541052
+ScaleX: 2.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb08
+Angles: 3.577922 0.366519 0.663225
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb08
+Angles: 3.961894 1.570795 0.506145
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 2
+DivY: 1
$Starbitmap: planetc
+Angles: 0.000000 3.176497 2.687805
+ScaleX: 1.700000
+ScaleY: 1.700000
+DivX: 1
+DivY: 1
$Starbitmap: planetd
+Angles: 0.104720 0.174533 2.844884
+ScaleX: 0.250000
+ScaleY: 0.250000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 4: Numbers
$Substitute Event Music: FS1-7: Marauder
$Briefing Music: None
$Substitute Briefing Music: Aftermath 2
$Debriefing Success Music: FS1-Success
$Debriefing Fail Music: FS1-Failure

#End

