#Mission Info

$Version: 0.10
$Name:  XSTR("Lost in Space, pt. 2", -1)
$Author: Todd Miller
$Created: 07/27/99 at 14:59:07
$Modified: 10/08/10 at 07:42:23
$Notes:
I made this!
-WildWolf
I upgraded this!
-Mobius$End Notes:

$Mission Desc:
 XSTR("Go out and kill stuff... then capture the stupid science station... Same 'ole same 'ole =) Deneb", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 65536

+Disallow Support: 0

+Hull Repair Ceiling: 100.000000

+Subsystem Repair Ceiling: 100.000000

+Player Entry Delay:
1.000000

+Viewer pos: -2487.208984, 947.349670, -1489.721191
+Viewer orient:
	0.909232, -0.000000, -0.416290,
	0.208145, 0.866025, 0.454616,
	0.360518, -0.500000, 0.787418


$Skybox Model: starfield.pof

$AI Profile: FS1 RETAIL

#Command Briefing

#Briefing
$start_briefing
$num_stages: 1
$start_stage
$multi_text
 XSTR("We've gotten an update to Dr. Lloyd's position.

Renegade GTI forces are converging on the GTSC Canis' position.  Your team will clear the area of all hostiles and capture the science cruiser.  Do not fail, pilot, if the cruiser gets away or is destroyed, we may not have a chance.

Get it done, pilot!", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 0.000000, 150.000000, -200.000000
$camera_orient:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.866025, 0.500000,
	0.000000, -0.500000, 0.866025
$camera_time: 500
$num_lines: 0
$num_icons: 0
$Flags: 0
$Formula: ( true ) 
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 2

$Formula: ( is-goal-true-delay "Cap Canis" 0 ) 
$Multi text
    XSTR("Great job, pilot.  Command is impressed with your performance.

It seems that Dr. Lloyd's team, along with himself, committed suicide.  While this has shocked Command, it only makes it all the more important to find a cure and to get to the bottom of this.

You're dismissed for now, pilot.  Get some rest.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-false-delay "Cap Canis" 0 ) 
$Multi text
    XSTR("Pilot, your inability to follow your orders has threatened our operations.  Due to the sensitive nature of the missions we fly, you'll be suspended from your flight status until further notice.

Dismissed.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Follow your orders, pilot.  Accomplish all of your objectives.", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Loki"	5
)

+Weaponry Pool: (
	"Disruptor"	5
	"D-Advanced"	5
	"Avenger"	7
	"Flail"	7
	"Prometheus"	13
	"Banshee"	9
	"S-Breaker"	5
	"Leech Cannon"	5
	"MX-50"	5
	"Fury"	5
	"Interceptor"	120
	"Hornet"	5
	"Phoenix V"	29
	"D-Missile"	5
	"Synaptic"	25
	"Cluster Bomb"	5
	"Stiletto"	41
	"EM Pulse"	5
	"Tsunami"	6
	"Harbinger"	5
)

#Objects		;! 17 total

$Name: Alpha 1		;! Object #0
$Class: GTF Loki
$Team: Friendly
$Location: 0.000000, 0.000000, 0.000000
$Orientation:
	0.917373, 0.002335, 0.398021,
	-0.188711, 0.882999, 0.429768,
	-0.350449, -0.469368, 0.810481
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Banshee" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 25

$Name: Canis		;! Object #1
$Class: GTSC Faustus#medical
$Team: Unknown
$Location: -608.741577, -1590.202148, 2423.780518
$Orientation:
	-0.349240, -0.710353, 0.611089,
	-0.352469, 0.703845, 0.616739,
	-0.868215, 0.000000, -0.496189
$AI Behavior: None
+AI Class: Major
$AI Goals: ( goals ( ai-play-dead 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 50
$Texture Replace:
+old: nameplate
+new: canis

$Name: Alpha 2		;! Object #2
$Class: GTF Loki
$Team: Friendly
$Location: 48.936996, 3.159392, -18.925253
$Orientation:
	0.917373, 0.002335, 0.398021,
	-0.188711, 0.882999, 0.429768,
	-0.350449, -0.469368, 0.810481
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Banshee" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 25

$Name: Alpha 3		;! Object #3
$Class: GTF Loki
$Team: Friendly
$Location: 32.364563, 79.615715, -48.570385
$Orientation:
	0.917373, 0.002335, 0.398021,
	-0.188711, 0.882999, 0.429768,
	-0.350449, -0.469368, 0.810481
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Banshee" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 25

$Name: Alpha 4		;! Object #4
$Class: GTF Loki
$Team: Friendly
$Location: 9.363610, -7.324313, -78.452171
$Orientation:
	0.917373, 0.002335, 0.398021,
	-0.188711, 0.882999, 0.429768,
	-0.350449, -0.469368, 0.810481
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Banshee" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 25

$Name: Lupus		;! Object #5
$Class: GTC Fenris
$Team: Hostile
$Location: -1011.065796, -1599.019043, 2437.145264
$Orientation:
	0.531532, -0.097838, -0.841369,
	-0.417891, 0.833716, -0.360950,
	0.736777, 0.543457, 0.402261
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100
$Texture Replace:
+old: nameplate
+new: Lupus

$Name: Theta 1		;! Object #6
$Class: GTF Loki
$Team: Hostile
$Location: -809.903687, -1769.458984, 2770.306885
$Orientation:
	0.861729, -0.487116, -0.141921,
	-0.504902, -0.850861, -0.145296,
	-0.049979, 0.196862, -0.979156
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Theta 2		;! Object #7
$Class: GTF Loki
$Team: Hostile
$Location: -855.563477, -1735.511475, 2730.175537
$Orientation:
	0.861729, -0.487116, -0.141921,
	-0.504902, -0.850860, -0.145296,
	-0.049979, 0.196862, -0.979157
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Myrkrid		;! Object #8
$Class: GTT Elysium
$Team: Friendly
$Location: -310.208557, -1690.015747, 2781.578857
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "Canis" "topside docking" "port docking" 89 ) )
$Cargo 1:  XSTR("Boarding Party", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "m_send_in" 3 ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-undocked-delay 
   "Myrkrid" 
   "Canis" 
   1 
   10 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Beta 1		;! Object #9
$Class: GTB Zeus
$Team: Friendly
$Location: 129.411789, -1096.036377, 1384.346924
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Beta 2		;! Object #10
$Class: GTB Zeus
$Team: Friendly
$Location: 85.896622, -1096.036377, 1415.566406
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Zeta 1		;! Object #11
$Class: GTB Zeus
$Team: Hostile
$Location: -1695.737305, -1882.869263, 2760.046387
$Orientation:
	0.219007, 0.000000, -0.975723,
	0.000000, 1.000000, 0.000000,
	0.975723, 0.000000, 0.219007
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Zeta 2		;! Object #12
$Class: GTB Zeus
$Team: Hostile
$Location: -1684.400513, -1882.869263, 2859.518555
$Orientation:
	0.219007, 0.000000, -0.975723,
	0.000000, 1.000000, 0.000000,
	0.975723, 0.000000, 0.219007
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Tau 1		;! Object #13
$Class: GTF Loki
$Team: Hostile
$Location: -1538.027222, -2063.714111, 3074.175293
$Orientation:
	0.179813, 0.000000, -0.983701,
	0.000000, 1.000000, 0.000000,
	0.983701, 0.000000, 0.179813
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Tau 2		;! Object #14
$Class: GTF Loki
$Team: Hostile
$Location: -1588.645996, -2063.713867, 2779.958496
$Orientation:
	0.179813, 0.000000, -0.983701,
	0.000000, 1.000000, 0.000000,
	0.983701, 0.000000, 0.179813
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Tau 3		;! Object #15
$Class: GTF Loki
$Team: Hostile
$Location: -1557.668823, -2063.714111, 2890.977783
$Orientation:
	0.179813, 0.000000, -0.983701,
	0.000000, 1.000000, 0.000000,
	0.983701, 0.000000, 0.179813
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Tau 4		;! Object #16
$Class: GTF Loki
$Team: Hostile
$Location: -1616.640137, -2063.713867, 2650.732178
$Orientation:
	0.179813, 0.000000, -0.983701,
	0.000000, 1.000000, 0.000000,
	0.983701, 0.000000, 0.179813
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

#Wings		;! 5 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( is-event-true-delay "return" 5 ) 
   ( is-event-true-delay 
      "m_canis_gone" 
      5 
   )
)
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-chase-wing "Theta" 89 ) ( ai-ignore "Canis" 89 ) ( ai-guard "Myrkrid" 89 ) ( ai-chase-any 50 ) )
+Hotkey: 0
+Flags: ( )

$Name: Theta
+Squad Logo: gti.pcx
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Theta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 4 ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( is-event-true-delay "return" 6 ) 
   ( is-event-true-delay 
      "m_canis_gone" 
      6 
   )
)
$Ships: (		;! 2 total
	"Theta 1"
	"Theta 2"
)
$AI Goals: ( goals ( ai-chase-any 89 ) )
+Flags: ( )
+Wave Delay Max: 10

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 60 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "m_beta_gone" 0 ) 
$Ships: (		;! 2 total
	"Beta 1"
	"Beta 2"
)
$AI Goals: ( goals ( ai-chase "Lupus" 89 ) ( ai-guard "Myrkrid" 89 ) ( ai-chase-any 50 ) )
+Hotkey: 1
+Flags: ( )

$Name: Zeta
+Squad Logo: gti.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Zeta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 1 "Tau" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 
   4 
   "Myrkrid" 
   "Canis" 
)
$Ships: (		;! 2 total
	"Zeta 1"
	"Zeta 2"
)
$AI Goals: ( goals ( ai-chase "Canis" 89 ) ( ai-chase "Myrkrid" 89 ) )
+Flags: ( "no-arrival-message" )

$Name: Tau
+Squad Logo: gti.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Tau 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "m_protect_canis" 
   10 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Tau 1"
	"Tau 2"
	"Tau 3"
	"Tau 4"
)
$AI Goals: ( goals ( ai-chase-any 89 ) )
+Flags: ( "no-arrival-message" )

#Events		;! 20 total

$Formula: ( when 
   ( has-time-elapsed 3 ) 
   ( send-message 
      "Alpha 3" 
      "High" 
      "just_getting" 
   )
)
+Name: m_just_getting
+Repeat Count: 1
+Interval: 1

$Formula: ( send-message 
   "Alpha 2" 
   "High" 
   "break" 
)
+Name: m_break
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( is-destroyed-delay 0 "Theta" ) 
   ( do-nothing ) 
)
+Name: theta_directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Theta", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Lupus" ) 
   ( do-nothing ) 
)
+Name: lupus_directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Lupus", -1)

$Formula: ( when 
   ( is-destroyed-delay 
      12 
      "Theta" 
      "Lupus" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "send_in" 
   )
)
+Name: m_send_in
+Repeat Count: 1
+Interval: 1

$Formula: ( send-message 
   "Beta 1" 
   "High" 
   "beta_gone" 
)
+Name: m_beta_gone
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( when 
   ( has-docked-delay 
      "Myrkrid" 
      "Canis" 
      1 
      3 
   )
   ( send-message 
      "Myrkrid" 
      "High" 
      "docked" 
   )
)
+Name: m_docked
+Repeat Count: 1
+Interval: 1

$Formula: ( send-message 
   "Myrkrid" 
   "High" 
   "captured" 
)
+Name: m_captured
+Repeat Count: 1
+Interval: 1
+Chained: 35

$Formula: ( change-iff "Friendly" "Canis" ) 
+Name: change_canis_iff
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( send-message 
   "Myrkrid" 
   "High" 
   "protect_canis" 
)
+Name: m_protect_canis
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( is-destroyed-delay 15 "Tau" "Zeta" ) 
   ( send-message 
      "Myrkrid" 
      "High" 
      "way_out" 
   )
)
+Name: m_way_out
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay "m_way_out" 0 ) 
   ( add-goal "Myrkrid" ( ai-undock 89 ) ) 
)
+Name: undock
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 0 "Myrkrid" ) 
   ( send-message 
      "#Command" 
      "High" 
      "return" 
   )
)
+Name: return
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 5 "Canis" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Failure" 
   )
)
+Name: m_canis_gone
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < ( hits-left "Canis" ) 40 ) 
   ( send-message 
      "Myrkrid" 
      "High" 
      "canis_damage" 
   )
)
+Name: m_canis_damage
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Zeta" ) 
   ( do-nothing ) 
)
+Name: zeta_directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Zeta", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Tau" ) 
   ( do-nothing ) 
)
+Name: tau_directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Tau", -1)

$Formula: ( when 
   ( has-arrived-delay 3 "Tau" ) 
   ( send-message 
      "#Command" 
      "High" 
      "renegades" 
   )
)
+Name: m_renegades
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( is-event-true-delay "return" 0 ) 
      ( is-event-true-delay 
         "m_canis_gone" 
         0 
      )
   )
   ( do-nothing ) 
)
+Name: allowed to go
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: RTB
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Objective:  XSTR("Return to Base", -1)
+Team: 0

#Goals		;! 1 total

$Type: Primary
+Name: Cap Canis
$MessageNew:  XSTR("Capture Canis", -1)
$end_multi_text
$Formula: ( and 
   ( is-event-true-delay 
      "change_canis_iff" 
      0 
   )
   ( is-destroyed-delay 
      0 
      "Theta" 
      "Zeta" 
      "Tau" 
   )
)

#Waypoints		;! 1 lists total

$Name: Waypoint path 1
$List: (		;! 1 points in list
	( -561.751648, -1668.348267, 2251.947021 )
)

#Messages		;! 12 total


$Name: just_getting
$Team: -1
$MessageNew:  XSTR("Looks like they're just getting here, too.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2
+Wave Name: msg.wav

$Name: break
$Team: -1
$MessageNew:  XSTR("They're comin' in hot and heavy, lets get 'em!  Break and attack!", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: msg.wav

$Name: send_in
$Team: -1
$MessageNew:  XSTR("Good Job, Alpha.  Sending in the GTT Myrkrid now.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: msg.wav

$Name: docked
$Team: -1
$MessageNew:  XSTR("We are docked with the Canis, Alpha.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-TP1
+Wave Name: msg.wav

$Name: captured
$Team: -1
$MessageNew:  XSTR("We have captured the Canis.  The entire crew... they've all committed suicide...", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-TP1
+Wave Name: msg.wav

$Name: return
$Team: -1
$MessageNew:  XSTR("Mission accomplished.  Return to base.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: msg.wav

$Name: beta_gone
$Team: -1
$MessageNew:  XSTR("We're done here, Alpha.  See you back at the Ark Royal.", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP1
+Wave Name: msg.wav

$Name: protect_canis
$Team: -1
$MessageNew:  XSTR("Keep us in one piece while we gather the data, Alpha.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-TP1
+Wave Name: msg.wav

$Name: way_out
$Team: -1
$MessageNew:  XSTR("We've got all we need, Alpha, we're on the way out.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-TP1
+Wave Name: msg.wav

$Name: canis_damage
$Team: -1
$MessageNew:  XSTR("The Canis is taking massive damage!  Protect it!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-TP1
+Wave Name: msg.wav

$Name: renegades
$Team: -1
$MessageNew:  XSTR("Renegade forces have arrived!  Don't let them destroy the Canis!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: msg.wav

$Name: Failure
$Team: -1
$MessageNew:  XSTR("This mission is a failure.  Return to base.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1

#Reinforcements		;! 0 total


#Background bitmaps		;! 43 total

$Num stars: 0
$Ambient light level: 7895160

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#Asteroid Fields

#Music

$Event Music: 2: Exodus
$Substitute Event Music: FS1-8: Strike
$Briefing Music: None
$Substitute Briefing Music: Aftermath 1

#End

