#Mission Info

$Version: 0.10
$Name:  XSTR("A Stab in the Dark", -1)
$Author: IceFire
$Created: 08/04/99 at 13:54:31
$Modified: 11/09/11 at 16:51:58
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("Put mission description here. Ribos", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000


+Disallow Support: 0

+Hull Repair Ceiling: 100.000000

+Subsystem Repair Ceiling: 100.000000

+Player Entry Delay:
1.000000

+Viewer pos: 304.260620, 14636.981445, 5922.132813
+Viewer orient:
	0.999774, -0.000000, 0.021282,
	-0.021164, -0.105225, 0.994223,
	0.002239, -0.994448, -0.105201


$Skybox Model: starfield.pof

$AI Profile: FS1 RETAIL

#Command Briefing

#Briefing
$start_briefing
$num_stages: 4
$start_stage
$multi_text
 XSTR("We've had a distress call near the Ikeya subspace node in the Ribos system.  This is strange since a Vasudan cruiser was attacked in the same area only a few days ago.", -1)
$end_multi_text
$voice: After_E2M2_B01.ogg
$camera_pos: 825.458313, 19023.470703, 6672.826172
$camera_orient:
	0.010010, -0.000001, 0.999950,
	-0.998362, 0.056333, 0.009994,
	-0.056330, -0.998412, 0.000563
$camera_time: 1000
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 9
$team: Friendly
$class: Terran NavBuoy
$pos: 1487.217407, 577.964172, 2014.636719
$label: Ikeya Jump Node
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The ship identifies itself as the GTSC Newton.  The Newton is one of our best science cruisers and its research is essential in combating the plague.", -1)
$end_multi_text
$voice: After_E2M2_B02.ogg
$camera_pos: 825.458313, 19023.470703, 6672.826172
$camera_orient:
	0.010010, -0.000001, 0.999950,
	-0.998362, 0.056333, 0.009994,
	-0.056330, -0.998412, 0.000563
$camera_time: 1000
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 9
$team: Friendly
$class: Terran NavBuoy
$pos: 1487.217407, 577.964172, 2014.636719
$label: Ikeya Jump Node
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 4
$team: Friendly
$class: GTSC Faustus
$pos: 789.661316, 0.001842, 6178.043457
$label: Newton
+id: 3
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Your wing has been selected to make the interception.  Finding and protecting the Newton is your primary objective.", -1)
$end_multi_text
$voice: After_E2M2_B03.ogg
$camera_pos: 289.831604, 21047.238281, 6600.219238
$camera_orient:
	0.999774, -0.000001, 0.021282,
	-0.021164, -0.105225, 0.994223,
	0.002239, -0.994448, -0.105201
$camera_time: 1000
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 9
$team: Friendly
$class: Terran NavBuoy
$pos: -7163.469238, 577.965027, 5935.476074
$label: Ikeya Jump Node
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 4
$team: Friendly
$class: GTSC Faustus
$pos: 789.661316, 0.001842, 6178.043457
$label: Newton
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Valkyrie
$pos: -5956.917480, -0.000072, 1019.263977
$label: Alpha
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The objectives of this mission are highly critical to GTI command.  Do what is necessary to defend the Newton.  Engage all hostiles and then return to base.", -1)
$end_multi_text
$voice: After_E2M2_B04.ogg
$camera_pos: 289.831604, 21047.238281, 6600.219238
$camera_orient:
	0.999774, 0.000000, 0.021282,
	-0.021164, -0.105225, 0.994223,
	0.002239, -0.994448, -0.105201
$camera_time: 1000
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 9
$team: Friendly
$class: Terran NavBuoy
$pos: -7163.469238, 577.965027, 5935.476074
$label: Ikeya Jump Node
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 4
$team: Friendly
$class: GTSC Faustus
$pos: -7858.382324, 0.002208, 923.520264
$label: Newton
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Valkyrie
$pos: -1101.760986, 0.000700, 5880.809570
$label: Alpha
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 3

$Formula: ( is-goal-true-delay "Newton" 0 ) 
$Multi text
    XSTR("The GTSc Newton escaped the Ribos system intact.  The crew sends their thanks for getting them out of that situation.  Command is also very pleased.", -1)
$end_multi_text
$Voice: After_E2M2_DB01.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-false-delay "Newton" 0 ) 
$Multi text
    XSTR("The Newton, its crew, and its research was lost.  The renegade Terran ships seem to have won this round.", -1)
$end_multi_text
$Voice: After_E2M2_DB02.ogg
$Recommendation text:
    XSTR("Defend the Newton at all costs, all other objectives are secondary.", -1)
$end_multi_text

$Formula: ( has-arrived-delay 0 "Valaris" ) 
$Multi text
    XSTR("The records we retrieved from the Jotunheim data pod have confirmed what you encountered on your mission and what Command has always suspected.

Not all of the renegade GTI forces were eliminated after the Jotunheim offensive.

Colonel Valaris is listed as one of the best pilots in the GTA and the PVN as well as being the commanding officer of the Damocles.", -1)
$end_multi_text
$Voice: After_E2M2_DB03.ogg
$Recommendation text:
    XSTR("Valaris can't be destroyed in this mission.", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	4
	"GTF Hercules"	4
	"GTF Loki"	4
)

+Weaponry Pool: (
	"Disruptor"	12
	"Avenger"	8
	"Flail"	4
	"Prometheus"	4
	"Banshee"	12
	"S-Breaker"	10
	"Leech Cannon"	10
	"MX-50"	60
	"Fury"	450
	"Interceptor"	260
	"Hornet"	400
	"Phoenix V"	90
	"Cluster Bomb"	55
	"EM Pulse"	55
)

#Objects		;! 25 total

$Name: Alpha 1		;! Object #0
$Class: GTF Valkyrie
$Team: Friendly
$Location: 0.000000, 0.000000, 0.000000
$Orientation:
	0.443573, 0.895699, -0.031101,
	-0.893505, 0.444662, 0.062648,
	0.069943, 0.000000, 0.997551
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Banshee" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 25

$Name: Alpha 2		;! Object #1
$Class: GTF Valkyrie
$Team: Friendly
$Location: -18.844027, -31.872007, -42.541058
$Orientation:
	0.443573, 0.895699, -0.031101,
	-0.893505, 0.444662, 0.062648,
	0.069943, 0.000000, 0.997551
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Banshee" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 25

$Name: Alpha 3		;! Object #2
$Class: GTF Valkyrie
$Team: Friendly
$Location: 11.559640, 29.886312, -47.257648
$Orientation:
	0.443573, 0.895699, -0.031101,
	-0.893505, 0.444662, 0.062648,
	0.069943, 0.000000, 0.997551
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Banshee" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 25

$Name: Alpha 4		;! Object #3
$Class: GTF Valkyrie
$Team: Friendly
$Location: -5.571364, 0.329881, -81.802422
$Orientation:
	0.443573, 0.895699, -0.031101,
	-0.893505, 0.444662, 0.062648,
	0.069943, 0.000000, 0.997551
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Banshee" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 25

$Name: Damocles		;! Object #4
$Class: GTD Orion
$Team: Hostile
$Location: 675.903503, 0.001042, 8442.458008
$Orientation:
	-0.111003, -0.847678, 0.518768,
	0.177367, -0.530511, -0.828914,
	0.977865, 0.000000, 0.209239
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Newton" 89 ) ( ai-waypoints-once "Damocles Path" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "Terran Huge Turret" "" "" )
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( < ( hits-left "Damocles" ) 45 ) 
   ( has-departed-delay 20 "Newton" ) 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1750
$Texture Replace:
+old: capital01-05
+new: GTDDamocles

$Name: Erise		;! Object #5
$Class: GTC Leviathan
$Team: Friendly
$Location: 647.485291, 200.469528, 6315.479004
$Orientation:
	-0.128844, -0.991665, 0.000000,
	0.991665, -0.128844, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$AI Goals: ( goals ( ai-chase "Damocles" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Primary Banks: ( "Avenger" )
+Subsystem: turret06
+Primary Banks: ( "Avenger" )
+Subsystem: turret07
+Primary Banks: ( "Avenger" )
+Subsystem: turret08
+Primary Banks: ( "Avenger" )
+Subsystem: turret09a-01-main
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 8 "Damocles" ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 300
$Texture Replace:
+old: nameplate
+new: GTCErise

$Name: Newton		;! Object #6
$Class: GTSC Faustus
$Team: Friendly
$Location: 789.661316, 0.001842, 6178.043457
$Orientation:
	-0.941960, 0.327504, -0.073842,
	0.293451, 0.910034, 0.292789,
	0.163088, 0.254127, -0.953322
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Newton Path" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Primary Banks: ( "Terran Turret Weak" )
+Subsystem: turret04
+Primary Banks: ( "Avenger" )
+Subsystem: turret05
+Primary Banks: ( "Avenger" )
+Subsystem: turret06
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "Newton" 
   "Newton Path" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 50
$Texture Replace:
+old: nameplate
+new: gtscnewton

$Name: Roskava 1		;! Object #7
$Class: GTF Loki
$Team: Hostile
$Location: 678.599976, 0.000000, 7937.399902
$Orientation:
	-0.996365, 0.000000, 0.085183,
	0.000000, 1.000000, 0.000000,
	-0.085183, 0.000000, -0.996365
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Roskava 2		;! Object #8
$Class: GTF Loki
$Team: Hostile
$Location: 723.567322, -0.000029, 7990.049805
$Orientation:
	-0.995925, 0.000000, 0.090189,
	0.000000, 1.000000, 0.000000,
	-0.090189, 0.000000, -0.995925
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Roskava 3		;! Object #9
$Class: GTF Loki
$Team: Hostile
$Location: 615.640747, -0.000045, 7999.100586
$Orientation:
	-0.997051, 0.000000, 0.076737,
	0.000000, 1.000000, 0.000000,
	-0.076737, 0.000000, -0.997051
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Roskava 4		;! Object #10
$Class: GTF Loki
$Team: Hostile
$Location: 684.930664, -0.000050, 8029.021484
$Orientation:
	-0.996658, 0.000000, 0.081686,
	0.000000, 1.000000, 0.000000,
	-0.081686, 0.000000, -0.996658
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Delta 1		;! Object #11
$Class: GTB Zeus
$Team: Friendly
$Location: 1411.828979, 197.467239, 5086.065918
$Orientation:
	0.933079, -0.242555, 0.265576,
	0.352549, 0.763011, -0.541779,
	-0.071226, 0.599151, 0.797461
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Interceptor" "Tsunami" "Tsunami" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Delta 2		;! Object #12
$Class: GTB Zeus
$Team: Friendly
$Location: 1473.691040, 122.627747, 5020.921875
$Orientation:
	0.933079, -0.242555, 0.265576,
	0.352548, 0.763011, -0.541779,
	-0.071226, 0.599151, 0.797461
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Interceptor" "Tsunami" "Tsunami" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Delta 3		;! Object #13
$Class: GTB Zeus
$Team: Friendly
$Location: 1375.440430, 138.965347, 4979.996094
$Orientation:
	0.933079, -0.242555, 0.265576,
	0.352548, 0.763011, -0.541779,
	-0.071226, 0.599151, 0.797461
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Interceptor" "Tsunami" "Tsunami" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Delta 4		;! Object #14
$Class: GTB Zeus
$Team: Friendly
$Location: 1433.524292, 63.324890, 4911.266113
$Orientation:
	0.933079, -0.242555, 0.265576,
	0.352548, 0.763011, -0.541779,
	-0.071226, 0.599151, 0.797461
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Interceptor" "Tsunami" "Tsunami" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Tyr 1		;! Object #15
$Class: GTF Loki
$Team: Hostile
$Location: 1333.109619, -0.000040, 8311.397461
$Orientation:
	-0.987380, 0.000000, 0.158371,
	0.000000, 1.000000, 0.000000,
	-0.158371, 0.000000, -0.987380
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Newton" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-dynamic" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Tyr 2		;! Object #16
$Class: GTF Loki
$Team: Hostile
$Location: 1257.800049, 0.000000, 8337.299805
$Orientation:
	-0.988811, 0.000000, 0.149176,
	0.000000, 1.000000, 0.000000,
	-0.149176, 0.000000, -0.988811
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Newton" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-dynamic" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Valaris		;! Object #17
$Class: GTF Loki
$Team: Hostile
$Location: 1006.057251, 0.000198, 8176.919922
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Damocles
$Arrival Cue: ( has-time-elapsed 15 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-goal-true-delay "Newton" 2 ) 
$Determination: 10
+Flags: ( "cargo-known" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 100

$Name: Epsilon 1		;! Object #18
$Class: GTB Zeus
$Team: Friendly
$Location: 479.100006, 803.200012, 5461.000000
$Orientation:
	0.997828, 0.000000, -0.065866,
	0.017099, 0.965717, 0.259034,
	0.063608, -0.259597, 0.963620
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Stiletto" "Tsunami" "Tsunami" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Epsilon 2		;! Object #19
$Class: GTB Zeus
$Team: Friendly
$Location: 550.504028, 803.200012, 5360.484863
$Orientation:
	0.999173, 0.000000, -0.040654,
	0.010245, 0.967729, 0.251785,
	0.039342, -0.251993, 0.966929
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Stiletto" "Tsunami" "Tsunami" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Epsilon 3		;! Object #20
$Class: GTB Zeus
$Team: Friendly
$Location: 450.454559, 803.200012, 5376.450684
$Orientation:
	0.997307, 0.000000, -0.073334,
	0.018537, 0.967524, 0.252098,
	0.070952, -0.252779, 0.964919
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Stiletto" "Tsunami" "Tsunami" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Epsilon 4		;! Object #21
$Class: GTB Zeus
$Team: Friendly
$Location: 517.865540, 803.200012, 5264.162109
$Orientation:
	0.998766, 0.000000, -0.049663,
	0.012154, 0.969592, 0.244425,
	0.048153, -0.244727, 0.968396
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Stiletto" "Tsunami" "Tsunami" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Sigma 1		;! Object #22
$Class: PVF Thoth
$Team: Friendly
$Location: 741.760803, 188.356705, 1832.226440
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Sigma 2		;! Object #23
$Class: PVF Thoth
$Team: Friendly
$Location: 805.872681, 188.356628, 1739.996460
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Sigma 3		;! Object #24
$Class: PVF Thoth
$Team: Friendly
$Location: 664.090271, 188.356720, 1715.467651
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

#Wings		;! 6 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( is-event-true-delay 
      "accomplished" 
      5 
   )
   ( is-event-true-delay "failed" 0 ) 
)
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
+Hotkey: 0
+Flags: ( )

$Name: Roskava
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Roskava 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Damocles
$Arrival Cue: ( has-time-elapsed 6 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Roskava 1"
	"Roskava 2"
	"Roskava 3"
	"Roskava 4"
)
$AI Goals: ( goals ( ai-guard "Damocles" 50 ) )
+Flags: ( )

$Name: Delta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 66 ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 36 "Damocles" ) 
$Ships: (		;! 4 total
	"Delta 1"
	"Delta 2"
	"Delta 3"
	"Delta 4"
)
$AI Goals: ( goals ( ai-chase "Damocles" 50 ) )
+Flags: ( )

$Name: Tyr
$Waves: 4
$Wave Threshold: 1
$Special Ship: 1		;! Tyr 2

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Damocles
$Arrival Cue: ( has-time-elapsed 35 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Tyr 1"
	"Tyr 2"
)
$AI Goals: ( goals ( ai-chase "Newton" 50 ) )
+Flags: ( )
+Wave Delay Min: 12
+Wave Delay Max: 14

$Name: Epsilon
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Epsilon 1

$Arrival Location: Hyperspace
$Arrival Cue: ( or 
   ( is-destroyed-delay 8 "Delta" ) 
   ( is-goal-true-delay "Newton" 8 ) 
)
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 35 "Damocles" ) 
$Ships: (		;! 4 total
	"Epsilon 1"
	"Epsilon 2"
	"Epsilon 3"
	"Epsilon 4"
)
$AI Goals: ( goals ( ai-chase "Damocles" 50 ) )
+Flags: ( )
+Wave Delay Min: 12
+Wave Delay Max: 15

$Name: Sigma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Sigma 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 
   13 
   "Alpha 2" 
   "Alpha 3" 
   "Alpha 4" 
)
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( is-event-true-delay 
      "accomplished" 
      7 
   )
   ( is-event-true-delay "failed" 7 ) 
)
$Ships: (		;! 3 total
	"Sigma 1"
	"Sigma 2"
	"Sigma 3"
)
+Flags: ( )

#Events		;! 15 total

$Formula: ( when 
   ( has-time-elapsed 2 ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "What the Hell" 
   )
)
+Name: m1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-time-elapsed 8 ) 
   ( send-message 
      "#Command" 
      "High" 
      "Defend Newton" 
   )
)
+Name: m2
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 3 "Valaris" ) 
   ( send-message 
      "Valaris" 
      "High" 
      "Interference" 
   )
)
+Name: m3
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 14 "Valaris" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Ident" 
   )
)
+Name: m4
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Newton" 
      "Newton Path" 
      0 
   )
   ( send-message 
      "Newton" 
      "High" 
      "Departing" 
   )
)
+Name: m5
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-time-elapsed 56 ) 
   ( send-message 
      "#Command" 
      "High" 
      "Deploying Bombers" 
   )
)
+Name: m6
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-goal-true-delay "Newton" 0 ) 
   ( send-message 
      "#Command" 
      "High" 
      "Accomplished" 
   )
)
+Name: accomplished
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-goal-false-delay "Newton" 0 ) 
   ( send-message 
      "#Command" 
      "High" 
      "Failed" 
   )
)
+Name: failed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 0 "Newton" ) 
   ( do-nothing ) 
)
+Name: d1
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Defend the Newton", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Roskava" ) 
   ( do-nothing ) 
)
+Name: d2
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Roskava", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Tyr" ) 
   ( do-nothing ) 
)
+Name: d3
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Tyr", -1)

$Formula: ( when 
   ( has-departed-delay 0 "Valaris" ) 
   ( do-nothing ) 
)
+Name: d4
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Do not engage Valaris", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Damocles" ) 
   ( do-nothing ) 
)
+Name: d5
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy the Damocles", -1)

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "accomplished" 
         0 
      )
      ( is-event-true-delay "failed" 0 ) 
   )
   ( do-nothing ) 
)
+Name: allowed to go
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: RTB
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to Base", -1)
+Team: 0

#Goals		;! 1 total

$Type: Primary
+Name: Newton
$MessageNew:  XSTR("Defend the GTSC Newton", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "Newton" ) 
+No music

#Waypoints		;! 2 lists total


$Jump Node: 1487.217407, 577.964172, 2014.636719
$Jump Node Name: Ikeya Jump Node
$Name: Newton Path
$List: (		;! 1 points in list
	( 1732.678589, 641.778259, 2569.443359 )
)

$Name: Damocles Path
$List: (		;! 1 points in list
	( 8854.245117, 0.000251, -91.205231 )
)

#Messages		;! 9 total


$Name: What the Hell
$Team: -1
$MessageNew:  XSTR("What the hell.  Hostiles are Terran configuration.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: After_E2M2_M01.ogg

$Name: Defend Newton
$Team: -1
$MessageNew:  XSTR("Defend the Newton at all costs.  Make no compromises, fire at will.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: After_E2M2_M02.ogg

$Name: Interference
$Team: -1
$MessageNew:  XSTR("You think you're the best of the best, Alpha 1?  Let's find out.", -1)
$end_multi_text
+AVI Name: Head-BSH
+Wave Name: After_E2M2_M03.ogg

$Name: Ident
$Team: -1
$MessageNew:  XSTR("Alpha 1.  Do not engage the Loki fighter designated Valaris.  I repeat, do not engage, concentrate on your mission objectives!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: After_E2M2_M04.ogg

$Name: Departing
$Team: -1
$MessageNew:  XSTR("This is the GTSC Newton.  Departing now!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM2
+Wave Name: After_E2M2_M05.ogg

$Name: Next Time
$Team: -1
$MessageNew:  XSTR("You've won this round pilot.  We will meet again.", -1)
$end_multi_text
+Wave Name: After_E2M2_M06.ogg

$Name: Accomplished
$Team: -1
$MessageNew:  XSTR("Mission accomplished, pilots.  Return to base.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: After_E2M2_M07.ogg

$Name: Failed
$Team: -1
$MessageNew:  XSTR("We've lost this one.  Mission failed.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: After_E2M2_M08.ogg

$Name: Deploying Bombers
$Team: -1
$MessageNew:  XSTR("Deploying bombers, Alpha wing.  Reinforcements should arrive shortly.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: After_E2M2_M09.ogg

#Reinforcements		;! 0 total


#Background bitmaps		;! 53 total

$Num stars: 0
$Ambient light level: 7895160

$Bitmap List:
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+Scale: 4.000000
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+ScaleY: 0.300000
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+DivY: 1
$Starbitmap: planetb
+Angles: 0.000000 0.000000 3.228857
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+ScaleY: 0.200000
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+DivY: 1
$Starbitmap: nebulA5-whisp
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+ScaleY: 2.000000
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+DivY: 2
$Starbitmap: nebulA7-whisp
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+ScaleY: 3.000000
+DivX: 3
+DivY: 3
$Starbitmap: nebulA9-whisp
+Angles: 0.122173 1.570795 6.265727
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+ScaleY: 2.000000
+DivX: 2
+DivY: 2
$Starbitmap: nebulA2-main
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+ScaleY: 3.000000
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+DivY: 3
$Starbitmap: nebulA10-whisp
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+ScaleY: 2.000000
+DivX: 2
+DivY: 2
$Starbitmap: nebulA14-whisp
+Angles: 0.087266 0.000000 0.244346
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+ScaleY: 5.000000
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+DivY: 5
$Starbitmap: nebulA14-whisp
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+ScaleY: 4.000000
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+DivY: 4
$Starbitmap: nebulA3-whisp
+Angles: 0.069813 0.034907 0.401425
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 2
+DivY: 2
$Starbitmap: nebulA6-whisp
+Angles: 0.383972 0.087266 0.174533
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 3
+DivY: 3
$Starbitmap: nebulA8-whisp
+Angles: 0.296706 0.733038 0.226893
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 2
+DivY: 2
$Starbitmap: nebulA7-whisp
+Angles: 6.038835 1.535889 0.261799
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 3
+DivY: 3
$Starbitmap: nebulA9-whisp
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+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulA7-whisp
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+ScaleY: 4.000000
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+DivY: 4

$Bitmap List:
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+Scale: 2.900000
$Starbitmap: dneb07
+Angles: 0.244346 0.366519 0.174533
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+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb09
+Angles: 0.506145 2.111847 0.471239
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+ScaleY: 5.000000
+DivX: 1
+DivY: 2
$Starbitmap: dneb03
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+DivX: 1
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$Starbitmap: neb11
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+DivY: 1
$Starbitmap: dneb07
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+ScaleY: 2.000000
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+DivY: 1
$Starbitmap: neb09
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+DivY: 1
$Starbitmap: dneb03
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+DivY: 2
$Starbitmap: neb11
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+DivY: 1
$Starbitmap: dneb07
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$Starbitmap: neb09
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+DivY: 1
$Starbitmap: dneb03
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+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb11
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+DivY: 1
$Starbitmap: dneb07
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+DivX: 1
+DivY: 1
$Starbitmap: neb09
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+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb07
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+ScaleY: 4.000000
+DivX: 2
+DivY: 2
$Starbitmap: neb11
+Angles: 0.645771 0.977384 1.308996
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 2
+DivY: 1
$Starbitmap: dneb07
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+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb07
+Angles: 6.021381 3.857175 2.007127
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb11
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+ScaleY: 4.000000
+DivX: 2
+DivY: 2
$Starbitmap: dneb03
+Angles: 5.602502 2.356193 5.602502
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb07
+Angles: 5.585049 0.610865 5.585049
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+ScaleY: 5.000000
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+DivY: 2
$Starbitmap: dneb07
+Angles: 5.131264 5.480330 5.480330
+ScaleX: 3.000000
+ScaleY: 3.000000
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+DivY: 1
$Starbitmap: neb09
+Angles: 4.974185 2.146753 5.427969
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 2
+DivY: 2
$Starbitmap: planetg
+Angles: 0.000000 3.141590 3.228857
+ScaleX: 0.300000
+ScaleY: 0.300000
+DivX: 1
+DivY: 1
$Starbitmap: planetb
+Angles: 0.000000 0.000000 3.193950
+ScaleX: 0.200000
+ScaleY: 0.200000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 6: Joshua
$Substitute Event Music: FS1-8: Strike
$Briefing Music: Brief4
$Substitute Briefing Music: Aftermath 4

#End

