#Mission Info

$Version: 0.10
$Name:  XSTR("Tempting Fate", -1)
$Author: Colin Czerneda
$Created: 09/02/99 at 13:23:20
$Modified: 11/25/09 at 20:50:32
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("The Terran strike wing must destroy the Cerberus. Capella", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Disallow Support: 0

+Hull Repair Ceiling: 100.000000

+Subsystem Repair Ceiling: 100.000000

+Player Entry Delay:
1.000000

+Viewer pos: -897.491821, 6053.467773, 2729.871094
+Viewer orient:
	-0.016177, 0.000000, -0.999869,
	0.968651, 0.247929, -0.015672,
	0.247897, -0.968778, -0.004011


$Skybox Model: starfield.pof

$AI Profile: FS1 RETAIL

#Command Briefing

#Briefing
$start_briefing
$num_stages: 4
$start_stage
$multi_text
 XSTR("The Hades-class destroyer Cerberus is poised for a full assault on Epsilon Pegasi.  Both GTA and PVN ships have been mobilized.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -4059.227295, 19428.013672, 2839.439941
$camera_orient:
	-0.016177, 0.000000, -0.999869,
	0.968651, 0.247929, -0.015672,
	0.247897, -0.968778, -0.004011
$camera_time: 1000
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 31
$team: Hostile
$class: GTD Hades
$pos: 4436.622070, 0.000141, 4663.502930
$label: Cerberus
+id: 1
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Friendly
$class: Terran NavBuoy
$pos: -871.833130, -920.584229, 4416.583984
$label: Epsilon Pegasi Jump Node
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The Alliance has deployed the PVD Ptolemy to intercept the Cerberus and attempt to slow down the destroyer.  The odds of the Ptolemy surviving the engagement are not good, but we have little choice.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -4059.227295, 19428.013672, 2839.439941
$camera_orient:
	-0.016177, 0.000000, -0.999869,
	0.968651, 0.247929, -0.015672,
	0.247897, -0.968778, -0.004011
$camera_time: 1000
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 31
$team: Hostile
$class: GTD Hades
$pos: 5653.157227, 0.000141, 3980.282715
$label: Cerberus
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Friendly
$class: Terran NavBuoy
$pos: -871.833130, -920.584229, 4416.583984
$label: Epsilon Pegasi Jump Node
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: PVD Typhon
$pos: 2159.681152, -0.000503, 4220.920410
$label: Ptolemy
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The Cerberus is expected to break through our defenses and enter the Epsilon Pegasi system.  You cannot allow that to happen.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -4059.227295, 19428.013672, 2839.439941
$camera_orient:
	-0.016177, 0.000000, -0.999869,
	0.968651, 0.247929, -0.015672,
	0.247897, -0.968778, -0.004011
$camera_time: 1000
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 31
$team: Hostile
$class: GTD Hades
$pos: 5653.157227, 0.000141, 3980.282715
$label: Cerberus
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Friendly
$class: Terran NavBuoy
$pos: -871.833130, -920.584229, 4416.583984
$label: Epsilon Pegasi Jump Node
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: PVD Typhon
$pos: 2159.681152, -0.000503, 4220.920410
$label: Ptolemy
+id: 3
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("If the Cerberus reaches Epsilon Pegasi unopposed, it will surely destroy Drake Station, and eliminate any hope for curing the populations of the Epsilon Pegasi system.  Your strike wing will intercept and destroy the Cerberus.  Get it done pilots, you're our last best hope!", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 3339.660889, 11375.219727, -11936.407227
$camera_orient:
	0.999959, 0.000001, 0.009070,
	-0.005620, 0.784944, 0.619541,
	-0.007119, -0.619567, 0.784912
$camera_time: 1000
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 31
$team: Hostile
$class: GTD Hades
$pos: 8154.466309, 0.000141, 4688.061523
$label: Cerberus
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Ursa
$pos: -454.148163, -0.000633, 1370.883911
$label: Alpha
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Ulysses
$pos: 3549.709717, 51.258770, -2257.125000
$label: Beta
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Zeus
$pos: -5968.530273, -21.601187, 3888.673096
$label: Gamma
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 1

$Formula: ( has-departed-delay 0 "Alpha 1" ) 
$Multi text
    XSTR("You were not cleared to depart from the combat area, let alone flee like a coward.  Such an action is considered treason, the penalties of which are outlined in your operations manual. 

You just might finish reading them in time for your court-martial.

You are dismissed.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Do not depart the area.  Wait for specific orders from Terran Command.", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	8
	"GTF Valkyrie"	8
	"GTF Hercules"	8
	"GTF Loki"	8
	"GTB Athena"	8
	"GTB Zeus"	8
	"GTB Medusa"	8
	"GTB Ursa"	8
)

+Weaponry Pool: (
	"Disruptor"	18
	"Avenger"	20
	"Flail"	26
	"Prometheus"	40
	"Banshee"	18
	"S-Breaker"	24
	"Leech Cannon"	20
	"Fury"	560
	"Interceptor"	330
	"Hornet"	860
	"Phoenix V"	178
	"Synaptic"	128
	"Cluster Bomb"	100
	"Stiletto"	172
	"EM Pulse"	80
	"Tsunami"	112
	"Harbinger"	96
)

#Objects		;! 27 total

$Name: Alpha 1		;! Object #0
$Class: GTB Ursa
$Team: Friendly
$Location: 0.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Interceptor" "Harbinger" "Harbinger" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 25

$Name: Ptolemy		;! Object #1
$Class: PVD Typhon
$Team: Friendly
$Location: -918.100281, -0.000200, 3738.015381
$Orientation:
	0.909839, -0.306881, -0.279314,
	0.248385, 0.941966, -0.225841,
	0.332412, 0.136102, 0.933262
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 19
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Sbank Ammo: ( 0 )
+Subsystem: turret08
+Sbank Ammo: ( 0 )
+Subsystem: turret09
+Sbank Ammo: ( 0 )
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Sbank Ammo: ( 0 )
+Subsystem: turret14
+Subsystem: turret15
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 2000

$Name: Cerberus		;! Object #2
$Class: GTD Hades
$Team: Hostile
$Location: 2227.339111, -0.000044, 5420.716797
$Orientation:
	-0.977836, -0.083092, 0.192194,
	-0.105249, 0.988559, -0.108083,
	-0.181014, -0.125915, -0.975390
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Cerberus Warp" 70 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 80
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06a
+Subsystem: turret07a
+Subsystem: turret08
+Sbank Ammo: ( 0 )
+Subsystem: turret09
+Sbank Ammo: ( 0 )
+Subsystem: turret10
+Sbank Ammo: ( 0 )
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 45 "Ptolemy" ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 4000

$Name: Leo 1		;! Object #3
$Class: PVB Osiris
$Team: Friendly
$Location: 491.355591, 0.000696, 3673.992920
$Orientation:
	0.356165, -0.892498, 0.276754,
	0.927501, 0.301681, -0.220751,
	0.113528, 0.335314, 0.935241
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" )
+Secondary Banks: ( "Synaptic" "Tsunami" "Phoenix V" )
+Subsystem: turret01
+Primary Banks: ( "Avenger" )
+Subsystem: turret02
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Leo 2		;! Object #4
$Class: PVB Osiris
$Team: Friendly
$Location: 435.476349, 75.912613, 3542.955322
$Orientation:
	0.924999, -0.256258, 0.280552,
	0.121557, 0.899122, 0.420481,
	-0.360002, -0.354841, 0.862836
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" )
+Secondary Banks: ( "Synaptic" "Tsunami" "Phoenix V" )
+Subsystem: turret01
+Primary Banks: ( "Avenger" )
+Subsystem: turret02
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Leo 3		;! Object #5
$Class: PVB Osiris
$Team: Friendly
$Location: 532.392273, -149.871994, 3641.592773
$Orientation:
	-0.421974, -0.811197, 0.404842,
	0.899188, -0.317460, 0.301132,
	-0.115757, 0.491099, 0.863378
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" )
+Secondary Banks: ( "Synaptic" "Tsunami" "Phoenix V" )
+Subsystem: turret01
+Primary Banks: ( "Avenger" )
+Subsystem: turret02
+Primary Banks: ( "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Escape 1		;! Object #6
$Class: PVEP Ra
$Team: Friendly
$Location: -41.726303, 0.000093, 3207.730469
$Orientation:
	-0.997891, 0.000000, 0.064916,
	0.000000, 1.000000, 0.000000,
	-0.064916, 0.000000, -0.997891
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Evac Point" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "Escape 1" 
   "Evac Point" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Escape 2		;! Object #7
$Class: PVEP Ra
$Team: Friendly
$Location: -34.964584, -0.000002, 3320.079590
$Orientation:
	-0.997902, 0.000000, 0.064743,
	0.000000, 1.000000, 0.000000,
	-0.064743, 0.000000, -0.997902
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Evac Point" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "Escape 2" 
   "Evac Point" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Escape 3		;! Object #8
$Class: PVEP Ra
$Team: Friendly
$Location: -34.507431, 0.000086, 3414.768066
$Orientation:
	-0.998014, 0.000000, 0.063000,
	0.000000, 1.000000, 0.000000,
	-0.063000, 0.000000, -0.998014
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Evac Point" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "Escape 3" 
   "Evac Point" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: NavBuoy 266A		;! Object #9
$Class: Terran NavBuoy
$Team: Friendly
$Location: 160.078674, 99.154022, 328.700714
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 49407		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 2

$Name: Alpha 2		;! Object #10
$Class: GTB Ursa
$Team: Friendly
$Location: 97.140381, 0.000190, -82.629860
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Interceptor" "Harbinger" "Harbinger" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Alpha 3		;! Object #11
$Class: GTB Ursa
$Team: Friendly
$Location: -66.459229, 0.000179, -78.235153
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Interceptor" "Harbinger" "Harbinger" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Alpha 4		;! Object #12
$Class: GTB Ursa
$Team: Friendly
$Location: 11.467060, 0.000185, -156.584915
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Interceptor" "Harbinger" "Harbinger" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Beta 1		;! Object #13
$Class: GTB Zeus
$Team: Friendly
$Location: -115.200203, 51.258862, 300.024658
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Beta 2		;! Object #14
$Class: GTB Zeus
$Team: Friendly
$Location: -177.911453, 33.706478, 173.598709
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Beta 3		;! Object #15
$Class: GTB Zeus
$Team: Friendly
$Location: -32.444969, 29.727158, 184.580002
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Beta 4		;! Object #16
$Class: GTB Zeus
$Team: Friendly
$Location: -111.673538, 37.512260, 89.399261
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Gamma 1		;! Object #17
$Class: GTF Ulysses
$Team: Friendly
$Location: -18.869219, -21.597507, 311.892914
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "S-Breaker" )
+Secondary Banks: ( "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 25

$Name: Gamma 2		;! Object #18
$Class: GTF Ulysses
$Team: Friendly
$Location: -46.183487, -21.597504, 238.671646
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "S-Breaker" )
+Secondary Banks: ( "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 25

$Name: Gamma 3		;! Object #19
$Class: GTF Ulysses
$Team: Friendly
$Location: 36.743576, -21.597488, 235.914291
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "S-Breaker" )
+Secondary Banks: ( "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 25

$Name: Gamma 4		;! Object #20
$Class: GTF Ulysses
$Team: Friendly
$Location: -16.006273, -21.597490, 192.776199
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "S-Breaker" )
+Secondary Banks: ( "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 25

$Name: Scald 1		;! Object #21
$Class: GTF Loki
$Team: Hostile
$Location: 2360.899902, 0.000000, 5476.000000
$Orientation:
	-0.520339, 0.000000, 0.853960,
	0.000000, 1.000000, 0.000000,
	-0.853960, 0.000000, -0.520338
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Scald 2		;! Object #22
$Class: GTF Loki
$Team: Hostile
$Location: 2431.312012, -0.000104, 5468.104004
$Orientation:
	-0.509389, 0.000000, 0.860537,
	0.000000, 1.000000, 0.000000,
	-0.860537, 0.000000, -0.509389
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Scald 3		;! Object #23
$Class: GTF Loki
$Team: Hostile
$Location: 2361.600586, -0.000129, 5562.800293
$Orientation:
	-0.538814, 0.000000, 0.842425,
	0.000000, 1.000000, 0.000000,
	-0.842425, 0.000000, -0.538814
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Geri 1		;! Object #24
$Class: GTF Loki
$Team: Hostile
$Location: 855.160767, -0.000007, 2730.533691
$Orientation:
	0.461437, 0.000000, 0.887173,
	0.000000, 1.000000, 0.000000,
	-0.887173, 0.000000, 0.461437
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-dynamic" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Geri 2		;! Object #25
$Class: GTF Loki
$Team: Hostile
$Location: 845.702576, 0.000008, 2687.102783
$Orientation:
	0.471567, 0.000000, 0.881831,
	0.000000, 1.000000, 0.000000,
	-0.881830, 0.000000, 0.471566
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-dynamic" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Geri 3		;! Object #26
$Class: GTF Loki
$Team: Hostile
$Location: 867.038879, 0.000002, 2776.833496
$Orientation:
	0.330638, 0.000000, 0.943758,
	0.000000, 1.000000, 0.000000,
	-0.943758, 0.000000, 0.330638
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-dynamic" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

#Wings		;! 6 total

$Name: Leo
+Squad Logo: pvn.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Leo 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Leo 1"
	"Leo 2"
	"Leo 3"
)
$AI Goals: ( goals ( ai-chase "Cerberus" 80 ) )
+Flags: ( )

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( is-event-true-delay 
      "MBS - Force Jump" 
      3 
   )
   ( < 
      ( distance 
         "Alpha" 
         "MBS - Jump To Enif II:1" 
      )
      475 
   )
)
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-guard "Escape 3" 89 ) ( ai-guard "Alpha 1" 50 ) )
+Hotkey: 0
+Flags: ( )
+Wave Delay Min: 50
+Wave Delay Max: 60

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( is-event-true-delay 
      "MBS - Force Jump" 
      4 
   )
   ( < 
      ( distance 
         "Beta" 
         "MBS - Jump To Enif II:1" 
      )
      475 
   )
)
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-chase-any 70 ) ( ai-chase-wing "Geri" 89 ) ( ai-guard "Alpha 1" 50 ) )
+Hotkey: 1
+Flags: ( )
+Wave Delay Min: 15
+Wave Delay Max: 20

$Name: Gamma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gamma 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( and 
   ( is-event-true-delay 
      "MBS - Force Jump" 
      5 
   )
   ( < 
      ( distance 
         "Gamma" 
         "MBS - Jump To Enif II:1" 
      )
      475 
   )
)
$Ships: (		;! 4 total
	"Gamma 1"
	"Gamma 2"
	"Gamma 3"
	"Gamma 4"
)
$AI Goals: ( goals ( ai-guard "Escape 1" 50 ) )
+Hotkey: 2
+Flags: ( )

$Name: Scald
+Squad Logo: gti.pcx
$Waves: 5
$Wave Threshold: 1
$Special Ship: 2		;! Scald 3

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Cerberus
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Scald 1"
	"Scald 2"
	"Scald 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )
+Wave Delay Min: 25
+Wave Delay Max: 30

$Name: Geri
+Squad Logo: gti.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Geri 1

$Arrival Location: Near Ship
+Arrival Distance: 1500
$Arrival Anchor: Escape 1
$Arrival Cue: ( has-time-elapsed 38 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Geri 1"
	"Geri 2"
	"Geri 3"
)
$AI Goals: ( goals ( ai-chase "Escape 1" 50 ) ( ai-chase "Escape 2" 50 ) ( ai-chase "Escape 3" 50 ) )
+Flags: ( )
+Wave Delay Min: 35
+Wave Delay Max: 45

#Events		;! 13 total

$Formula: ( when 
   ( has-time-elapsed 1 ) 
   ( send-message 
      "Ptolemy" 
      "High" 
      "Damage Too Much" 
   )
   ( fire-beam 
      "Cerberus" 
      "turret01a" 
      "Ptolemy" 
      "engine" 
   )
   ( fire-beam 
      "Cerberus" 
      "turret02a" 
      "Ptolemy" 
      "engine" 
   )
   ( fire-beam 
      "Cerberus" 
      "turret17" 
      "Ptolemy" 
      "engine" 
   )
)
+Name: m1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Ptolemy" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Escort the Escape Pods" 
   )
)
+Name: m2
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 
      0 
      "Escape 1" 
      "Escape 2" 
      "Escape 3" 
   )
   ( do-nothing ) 
)
+Name: d1
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Escort Escape Pods", -1)

$Formula: ( when 
   ( has-departed-delay 0 "Cerberus" ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Cerberus" 
   )
)
+Name: m3
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 8 "Cerberus" ) 
   ( send-message "#Command" "High" "Go" ) 
)
+Name: m4
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 13 "Cerberus" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Head" 
   )
)
+Name: m5
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < 
      ( distance 
         "Alpha 1" 
         "MBS - Jump To Enif II:1" 
      )
      450 
   )
   ( red-alert ) 
   ( allow-warp "Alpha 1" ) 
)
+Name: d5
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Get to the Subspace Node", -1)

$Formula: ( when 
   ( true ) 
   ( force-jump ) 
   ( protect-ship "Alpha 1" ) 
   ( ship-invulnerable "Alpha 1" ) 
)
+Name: MBS - Force Jump
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( when 
   ( < 
      ( distance 
         "Alpha 1" 
         "Cerberus Warp:1" 
      )
      460 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Powering Up" 
   )
)
+Name: m6
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Cerberus" ) 
   ( do-nothing ) 
)
+Name: d2
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Cerberus", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Scald" ) 
   ( do-nothing ) 
)
+Name: d3
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Scald", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Geri" ) 
   ( do-nothing ) 
)
+Name: d4
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Geri", -1)

$Formula: ( when 
   ( true ) 
   ( never-warp "Alpha 1" ) 
)
+Name: MBS - Alpha 1 Can't Jump
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 2 total

$Type: Primary
+Name: Destroy Cerb 1
$MessageNew:  XSTR("Destroy the Cerberus.", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 0 "Cerberus" ) 

$Type: Secondary
+Name: Escape Pods
$MessageNew:  XSTR("Assist the Ptolemy.", -1)
$end_multi_text
$Formula: ( has-departed-delay 
   0 
   "Escape 1" 
   "Escape 2" 
   "Escape 3" 
)

#Waypoints		;! 3 lists total


$Jump Node: -871.833130, -920.584229, 4416.583984
$Jump Node Name: Epsilon Pegasi Jump Node
$Name: Evac Point
$List: (		;! 1 points in list
	( 167.803650, 80.919960, 313.671051 )
)

$Name: Cerberus Warp
$List: (		;! 1 points in list
	( -683.136414, -882.191162, 4399.653809 )
)

$Name: MBS - Jump To Enif II
$List: (		;! 1 points in list
	( -871.799988, -920.599976, 4416.600098 )
)

#Messages		;! 6 total


$Name: Damage Too Much
$Team: -1
$MessageNew:  XSTR("System are going critical.  Launching crew in escape pods.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC
+Wave Name: avasudan.wav

$Name: Escort the Escape Pods
$Team: -1
$MessageNew:  XSTR("Escort those escape pods pilots!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: msg.wav

$Name: Cerberus
$Team: -1
$MessageNew:  XSTR("Cerberus has departed the area.  Repeat.  Cerberus has departed the area.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: msg.wav

$Name: Go
$Team: -1
$MessageNew:  XSTR("Pilots, if you're quick enough you can catch the Cerberus on the other side.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: msg.wav

$Name: Head
$Team: -1
$MessageNew:  XSTR("Head for the subspace node, Alpha.  Your jump drives will kick in once you're there.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: msg.wav

$Name: Powering Up
$Team: -1
$MessageNew:  XSTR("Your drives are powering up.  Uploading new orders to you now.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: msg.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 21 total

$Num stars: 0
$Ambient light level: 7895160

$Bitmap List:
$Sun: SunCapellaA
+Angles: 0.261799 0.000000 0.750491
+Scale: 2.000000
$Sun: SunCapellaC
+Angles: 6.108648 0.000000 3.892081
+Scale: 0.050000
$Sun: SunCapellaB
+Angles: 0.279252 0.000000 0.698131
+Scale: 0.500000
$Sun: SunCapellaD
+Angles: 6.108648 0.000000 3.874628
+Scale: 0.050000
$Starbitmap: NebulG8-Whisp
+Angles: 0.000000 6.143554 0.000000
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 4
+DivY: 4
$Starbitmap: nebulG7-whisp
+Angles: 6.056288 1.518435 0.349066
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 3
+DivY: 3
$Starbitmap: nebulG1-main
+Angles: 0.000000 0.174533 6.265727
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 3
+DivY: 3
$Starbitmap: nebulG5-whisp
+Angles: 0.139626 0.052360 6.265727
+ScaleX: 2.000000
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+DivX: 2
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$Starbitmap: nebulG9-whisp
+Angles: 0.366519 1.518435 5.951568
+ScaleX: 3.000000
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+DivX: 3
+DivY: 3
$Starbitmap: nebulG5-whisp
+Angles: 0.000000 4.607666 5.934115
+ScaleX: 5.000000
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+DivX: 1
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$Starbitmap: nebulA1-main
+Angles: 6.091194 0.034907 3.926988
+ScaleX: 1.500000
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$Starbitmap: nebulA5-whisp
+Angles: 5.899208 3.071777 4.031707
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$Starbitmap: nebulA10-whisp
+Angles: 5.916662 0.122173 3.996801
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$Starbitmap: nebulA4-whisp
+Angles: 6.161007 0.000000 3.926988
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$Starbitmap: nebulA2-main
+Angles: 6.143554 0.000000 3.926988
+ScaleX: 1.500000
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$Starbitmap: nebulA6-whisp
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$Starbitmap: nebulA7-whisp
+Angles: 0.017453 6.248274 3.892081
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$Starbitmap: nebulA12-whisp
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+Angles: 6.038835 1.134463 3.996801
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$Starbitmap: nebulA8-whisp
+Angles: 6.195914 0.000000 4.084067
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$Starbitmap: planeth
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+ScaleY: 1.500000
+DivX: 1
+DivY: 1
$Starbitmap: planetd
+Angles: 0.017453 6.073741 1.326449
+ScaleX: 0.250000
+ScaleY: 0.250000
+DivX: 1
+DivY: 1

$Bitmap List:
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+Angles: 0.174533 0.000000 2.076940
+Scale: 1.400000
$Starbitmap: neb13
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+DivY: 2
$Starbitmap: dneb08
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+DivY: 1
$Starbitmap: neb08
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$Starbitmap: dneb11
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$Starbitmap: neb13
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$Starbitmap: dneb11
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$Starbitmap: dneb08
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+DivY: 1
$Starbitmap: neb08
+Angles: 5.881755 5.009091 5.532689
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+DivY: 1
$Starbitmap: neb13
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+DivY: 1
$Starbitmap: dneb11
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$Starbitmap: neb08
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$Starbitmap: dneb08
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$Starbitmap: neb13
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$Starbitmap: dneb11
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$Starbitmap: neb08
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$Starbitmap: dneb08
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$Starbitmap: dneb11
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$Starbitmap: neb08
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$Starbitmap: dneb08
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+DivY: 1
$Starbitmap: neb13
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+DivY: 1
$Starbitmap: dneb11
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+DivX: 1
+DivY: 1
$Starbitmap: neb08
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+DivY: 1
$Starbitmap: dneb08
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+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb13
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$Starbitmap: dneb11
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$Starbitmap: neb08
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$Starbitmap: neb13
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+DivY: 1
$Starbitmap: neb08
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+DivX: 1
+DivY: 1
$Starbitmap: neb08
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+ScaleX: 4.000000
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+DivX: 2
+DivY: 1
$Starbitmap: planetc
+Angles: 0.000000 3.176497 2.687805
+ScaleX: 1.700000
+ScaleY: 1.700000
+DivX: 1
+DivY: 1
$Starbitmap: planetd
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+ScaleY: 0.250000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 4: Numbers
$Substitute Event Music: FS1-7: Marauder
$Briefing Music: Brief1
$Substitute Briefing Music: Aftermath 1

#End

