#Mission Info

$Version: 0.10
$Name:  XSTR("Evil Knows Evil", -1)
$Author: IceFire
$Created: 08/19/99 at 19:41:47
$Modified: 11/25/09 at 15:25:12
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("Put mission description here Polaris", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Disallow Support: 0

+Hull Repair Ceiling: 100.000000

+Subsystem Repair Ceiling: 100.000000

+Player Entry Delay:
1.000000

+Viewer pos: 5509.859375, 26733.875000, 4445.858887
+Viewer orient:
	0.020370, -0.000000, 0.999793,
	-0.972592, 0.231673, 0.019816,
	-0.231625, -0.972794, 0.004719


$Skybox Model: starfield.pof

$AI Profile: FS1 RETAIL

#Command Briefing

#Briefing
$start_briefing
$num_stages: 5
$start_stage
$multi_text
 XSTR("The renegade destroyer Damocles has been sighted in the Polaris system.  Polaris is no doubt a staging area for their small but capable fleet.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 5509.859375, 26733.875000, 4445.858887
$camera_orient:
	0.020370, 0.000000, 0.999793,
	-0.972592, 0.231673, 0.019816,
	-0.231625, -0.972794, 0.004719
$camera_time: 1000
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Hostile
$class: GTD Orion
$pos: -565.215942, 230.137405, 2658.813721
$label: Damocles
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The Damocles itself is the center of their fleet and it is now moving into position to stage a full scale assault on the Epsilon Pegasi blockade.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 5509.859375, 26733.875000, 4445.858887
$camera_orient:
	0.020370, 0.000000, 0.999793,
	-0.972592, 0.231673, 0.019816,
	-0.231625, -0.972794, 0.004719
$camera_time: 1000
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Hostile
$class: GTD Orion
$pos: -565.215942, 230.137405, 2658.813721
$label: Damocles
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Colonel Valaris is leading the assault with his prototype Valkyrie Mark II fighter.  If we are able to kill him and eliminate his flagship, support may crumble and the renegades would no longer pose a threat.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 5509.859375, 26733.875000, 4445.858887
$camera_orient:
	0.020370, 0.000000, 0.999793,
	-0.972592, 0.231673, 0.019816,
	-0.231625, -0.972794, 0.004719
$camera_time: 1000
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Hostile
$class: GTD Orion
$pos: -565.215942, 230.137405, 2658.813721
$label: Damocles
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Hostile
$class: GTF Valkyrie MK2
$pos: 4375.661133, -0.002707, 2786.337891
$label: Valaris
+id: 5
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Valaris' second-in-command, Captain Luem, may also pose a threat to our operations.  Finding the Captain may prove difficult, but any sightings should be reported to intelligence.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 5509.859375, 26733.875000, 4445.858887
$camera_orient:
	0.020370, 0.000000, 0.999793,
	-0.972592, 0.231673, 0.019816,
	-0.231625, -0.972794, 0.004719
$camera_time: 1000
$num_lines: 0
$num_icons: 3
$Flags: 1
$Formula: ( true ) 
$start_icon
$type: 6
$team: Hostile
$class: GTD Orion
$pos: -565.215942, 230.137405, 2658.813721
$label: Damocles
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Hostile
$class: GTF Valkyrie MK2
$pos: 4279.086914, -0.002707, -1953.633911
$label: Valaris
+id: 5
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Hostile
$class: GTF Valkyrie MK2
$pos: 4577.041992, -0.001881, 5305.057129
$label: Luem
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Alpha, Beta and Gamma wings will be deployed for this mission.  Alpha will protect the bombers and eliminate Valaris while the bombers zero in on the Damocles. Epsilon will be available for backup should you need them.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 315.075989, 1143.472534, -249.409637
$camera_orient:
	0.020370, 0.000000, 0.999793,
	-0.972592, 0.231673, 0.019816,
	-0.231625, -0.972794, 0.004719
$camera_time: 1000
$num_lines: 0
$num_icons: 7
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Hostile
$class: GTD Orion
$pos: -565.215942, 230.137405, 2658.813721
$label: Damocles
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Hostile
$class: GTF Valkyrie MK2
$pos: 4279.086914, -0.002707, -1953.633911
$label: Valaris
+id: 5
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 0
$team: Hostile
$class: GTF Valkyrie MK2
$pos: 4577.041992, -0.001881, 5305.057129
$label: Luem
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 23
$team: Friendly
$class: GTF Ulysses
$pos: 84.965660, 67.956223, 59.901455
$label: Alpha
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Zeus
$pos: -172.738373, 0.000050, -385.709930
$label: Gamma
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Zeus
$pos: 230.891907, -0.000163, -323.488403
$label: Beta
+id: 10
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Ulysses
$pos: 22.244499, 0.001671, -706.955688
$label: Epsilon
+id: 11
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 4

$Formula: ( is-goal-true-delay "Dem Des" 0 ) 
$Multi text
    XSTR("The renegade destroyer Damocles was eliminated along with most of its strike wings.

The loss of the Damocles should have been a nearly fatal blow, that is, until we learned the the existence of a second Hades-class destroyer.

The Cerberus presents a greater threat than the Damocles ever did.  Consider the Cerberus our primary target.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("The Cerberus poses a huge threat to our operations in Epsilon Pegasi.  Stopping that ship may be next to impossible.", -1)
$end_multi_text

$Formula: ( is-goal-true-delay "Valaris" 0 ) 
$Multi text
    XSTR("With Colonel Valaris dead, we can expect that some of the renegade forces will now side with us. Hopefully that will make our ongoing effort easier.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-false-delay "Dem Des" 0 ) 
$Multi text
    XSTR("Your flight data indicates that you were unable to destroy the Damocles.

Command is severely displeased with your performance.  Perhaps a more competent flight leader should have lead the assault, a chimpanzee perhaps?

Dismissed.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Disable the Damocles if you aren't able to destroy her fast enough.", -1)
$end_multi_text

$Formula: ( not 
   ( is-destroyed-delay 0 "Valaris" ) 
)
$Multi text
    XSTR("Killing Colonel Valaris could have broken the renegade chain of command and eliminated most of the threat without risking extra forces. Unfortunately your cowardice may have cost us many more lives.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Killing the Colonel is vital to our mission.  Make sure it is done.", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	4
	"GTF Valkyrie"	4
	"GTF Hercules"	8
	"GTB Medusa"	4
	"GTB Ursa"	8
	"GTF Loki"	8
	"GTB Zeus"	4
)

+Weaponry Pool: (
	"Disruptor"	18
	"Avenger"	30
	"Flail"	12
	"Prometheus"	50
	"Banshee"	12
	"S-Breaker"	14
	"Leech Cannon"	14
	"Fury"	320
	"Interceptor"	394
	"Hornet"	500
	"Phoenix V"	80
	"Synaptic"	80
	"Cluster Bomb"	80
	"Stiletto"	224
	"EM Pulse"	100
	"Tsunami"	130
	"Harbinger"	50
)

#Objects		;! 31 total

$Name: Alpha 1		;! Object #0
$Class: GTF Ulysses
$Team: Friendly
$Location: 0.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 25

$Name: Valaris		;! Object #1
$Class: GTF Valkyrie MK2
$Team: Hostile
$Location: 0.221821, 0.000026, 2094.165527
$Orientation:
	-1.000000, 0.000000, -0.000465,
	0.000000, 1.000000, 0.000000,
	0.000465, 0.000000, -1.000000
$AI Behavior: Stay Near
+AI Class: General
$AI Goals: ( goals ( ai-chase "Alpha 1" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Banshee" "Prometheus A" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Damocles
+Arrival Delay: 30
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "escort" "no-arrival-warp" )
+Flags2: ( "no-death-scream" )
+Respawn priority: 0
+Escort priority: 0
+Group: 0
+Score: 100

$Name: Alpha 2		;! Object #2
$Class: GTF Ulysses
$Team: Friendly
$Location: -65.345535, -0.000028, -53.731983
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 25

$Name: Alpha 3		;! Object #3
$Class: GTF Ulysses
$Team: Friendly
$Location: 74.195320, -0.000002, -70.795006
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 25

$Name: Alpha 4		;! Object #4
$Class: GTF Ulysses
$Team: Friendly
$Location: -1.121915, -0.000045, -107.930290
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 25

$Name: Beta 1		;! Object #5
$Class: GTB Zeus
$Team: Friendly
$Location: 232.403778, -0.000133, -215.623505
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Interceptor" "Stiletto" "Tsunami" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Beta 2		;! Object #6
$Class: GTB Zeus
$Team: Friendly
$Location: 280.671417, -0.000145, -274.752625
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Interceptor" "Stiletto" "Tsunami" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Beta 3		;! Object #7
$Class: GTB Zeus
$Team: Friendly
$Location: 169.129761, -0.000175, -269.924377
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Interceptor" "Stiletto" "Tsunami" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Beta 4		;! Object #8
$Class: GTB Zeus
$Team: Friendly
$Location: 224.442551, -0.000133, -334.116058
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Interceptor" "Stiletto" "Tsunami" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Gamma 1		;! Object #9
$Class: GTB Zeus
$Team: Friendly
$Location: -135.386093, 0.000044, -191.194260
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Interceptor" "Stiletto" "Tsunami" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Gamma 2		;! Object #10
$Class: GTB Zeus
$Team: Friendly
$Location: -64.188858, 0.000019, -250.653702
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Interceptor" "Stiletto" "Tsunami" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Gamma 3		;! Object #11
$Class: GTB Zeus
$Team: Friendly
$Location: -195.047211, 0.000042, -248.335663
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Interceptor" "Stiletto" "Tsunami" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Gamma 4		;! Object #12
$Class: GTB Zeus
$Team: Friendly
$Location: -146.911835, 0.000032, -318.561340
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Interceptor" "Stiletto" "Tsunami" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Damocles		;! Object #13
$Class: GTD Orion
$Team: Hostile
$Location: -565.215942, 230.137405, 2658.813721
$Orientation:
	0.703845, 0.000000, -0.710353,
	0.000000, 1.000000, 0.000000,
	0.710353, 0.000000, 0.703845
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Damocles Warp Out" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "Terran Huge Turret" "" "" )
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "Damocles" 
   "Damocles Warp Out" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1750
$Texture Replace:
+old: capital01-05
+new: GTDDamocles

$Name: Scald 1		;! Object #14
$Class: GTF Loki
$Team: Hostile
$Location: -83.345985, 723.846863, 2247.080078
$Orientation:
	-0.999997, 0.000000, 0.002436,
	0.000000, 1.000000, 0.000000,
	-0.002436, 0.000000, -0.999997
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Scald 2		;! Object #15
$Class: GTF Loki
$Team: Hostile
$Location: -127.929962, 723.846802, 2300.091797
$Orientation:
	-0.999842, 0.000000, -0.017781,
	0.000000, 1.000000, 0.000000,
	0.017781, 0.000000, -0.999842
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Scald 3		;! Object #16
$Class: GTF Loki
$Team: Hostile
$Location: -50.568642, 723.846802, 2295.419922
$Orientation:
	-0.999852, 0.000000, 0.017232,
	0.000000, 1.000000, 0.000000,
	-0.017232, 0.000000, -0.999852
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Scald 4		;! Object #17
$Class: GTF Loki
$Team: Hostile
$Location: -86.203407, 723.846802, 2356.939453
$Orientation:
	-0.999999, 0.000000, 0.001058,
	0.000000, 1.000000, 0.000000,
	-0.001058, 0.000000, -0.999999
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Tyr 1		;! Object #18
$Class: GTF Loki
$Team: Hostile
$Location: 340.081268, -0.002240, 3261.789795
$Orientation:
	0.644827, 0.000000, -0.764329,
	0.000000, 1.000000, 0.000000,
	0.764329, 0.000000, 0.644827
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Tyr 2		;! Object #19
$Class: GTF Loki
$Team: Hostile
$Location: 204.355270, -0.002269, 3238.008789
$Orientation:
	0.644827, 0.000000, -0.764329,
	0.000000, 1.000000, 0.000000,
	0.764329, 0.000000, 0.644827
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Tyr 3		;! Object #20
$Class: GTF Loki
$Team: Hostile
$Location: 299.561005, -0.002247, 3137.570068
$Orientation:
	0.644827, 0.000000, -0.764329,
	0.000000, 1.000000, 0.000000,
	0.764329, 0.000000, 0.644827
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Tyr 4		;! Object #21
$Class: GTF Loki
$Team: Hostile
$Location: 153.172989, -0.002301, 3126.132080
$Orientation:
	0.644827, 0.000000, -0.764329,
	0.000000, 1.000000, 0.000000,
	0.764329, 0.000000, 0.644827
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Cerberus		;! Object #22
$Class: GTD Hades
$Team: Hostile
$Location: 6226.548340, 321.793640, 11350.540039
$Orientation:
	-0.688344, 0.000000, 0.725384,
	0.000000, 1.000000, 0.000000,
	-0.725384, 0.000000, -0.688344
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Damocles Warp Out" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "Shivan Turret Laser" )
+Subsystem: turret02a
+Primary Banks: ( "Shivan Turret Laser" )
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06a
+Subsystem: turret07a
+Subsystem: turret08
+Sbank Ammo: ( 0 )
+Subsystem: turret09
+Sbank Ammo: ( 0 )
+Subsystem: turret10
+Sbank Ammo: ( 0 )
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Primary Banks: ( "Shivan Turret Laser" )
+Subsystem: turret18
+Primary Banks: ( "Shivan Turret Laser" )
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
$Arrival Cue: ( < ( hits-left "Damocles" ) 20 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "protect-ship" "no-shields" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 4000

$Name: Roskava 1		;! Object #23
$Class: GTF Hercules
$Team: Hostile
$Location: 4861.195801, 321.792542, 9350.962891
$Orientation:
	-0.836451, 0.000000, 0.548041,
	0.016733, 0.999534, 0.025539,
	-0.547786, 0.030532, -0.836061
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Disruptor" "Avenger" )
+Secondary Banks: ( "MX-50" "MX-50" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Roskava 2		;! Object #24
$Class: GTF Hercules
$Team: Hostile
$Location: 4954.115723, 321.792664, 9377.936523
$Orientation:
	-0.826734, 0.000000, 0.562593,
	0.016983, 0.999544, 0.024957,
	-0.562336, 0.030188, -0.826357
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Disruptor" "Avenger" )
+Secondary Banks: ( "MX-50" "MX-50" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Roskava 3		;! Object #25
$Class: GTF Hercules
$Team: Hostile
$Location: 4878.721191, 321.792419, 9473.787109
$Orientation:
	-0.841153, 0.000000, 0.540797,
	0.016098, 0.999557, 0.025039,
	-0.540558, 0.029768, -0.840780
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Disruptor" "Avenger" )
+Secondary Banks: ( "MX-50" "MX-50" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Epsilon 1		;! Object #26
$Class: GTF Ulysses
$Team: Friendly
$Location: 669.293274, 0.001661, -11.524168
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "S-Breaker" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 25

$Name: Epsilon 2		;! Object #27
$Class: GTF Ulysses
$Team: Friendly
$Location: 836.637207, 0.001819, -59.137371
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "S-Breaker" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 25

$Name: Epsilon 3		;! Object #28
$Class: GTF Ulysses
$Team: Friendly
$Location: 539.625427, 0.001663, -60.795597
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "S-Breaker" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 25

$Name: Epsilon 4		;! Object #29
$Class: GTF Ulysses
$Team: Friendly
$Location: 675.463623, 0.001641, -97.643074
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "S-Breaker" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 25

$Name: Luem		;! Object #30
$Class: GTF Valkyrie MK2
$Team: Hostile
$Location: 6357.299805, 0.000000, 10086.500000
$Orientation:
	-0.845985, 0.000000, 0.533206,
	0.000000, 1.000000, 0.000000,
	-0.533206, 0.000000, -0.845985
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-guard "Damocles" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Banshee" "Prometheus A" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Cerberus" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "escort" "invulnerable" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Group: 0
+Score: 100

#Wings		;! 7 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "accomplished" 
   10 
)
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) ( ai-ignore "Valaris" 50 ) )
+Hotkey: 0
+Flags: ( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 8 "Damocles" ) 
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-chase "Damocles" 50 ) ( ai-ignore "Valaris" 50 ) )
+Hotkey: 1
+Flags: ( )
+Wave Delay Min: 50
+Wave Delay Max: 60

$Name: Scald
+Squad Logo: gti.pcx
$Waves: 10
$Wave Threshold: 0
$Special Ship: 0		;! Scald 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Damocles
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Scald 1"
	"Scald 2"
	"Scald 3"
	"Scald 4"
)
$AI Goals: ( goals ( ai-guard "Damocles" 50 ) )
+Flags: ( )
+Wave Delay Min: 15
+Wave Delay Max: 20

$Name: Tyr
+Squad Logo: gti.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Tyr 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Tyr 1"
	"Tyr 2"
	"Tyr 3"
	"Tyr 4"
)
$AI Goals: ( goals ( ai-guard "Damocles" 50 ) )
+Flags: ( )

$Name: Roskava
+Squad Logo: gti.pcx
$Waves: 10
$Wave Threshold: 0
$Special Ship: 0		;! Roskava 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Cerberus
$Arrival Cue: ( has-arrived-delay 90 "Cerberus" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Roskava 1"
	"Roskava 2"
	"Roskava 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )
+Wave Delay Min: 25
+Wave Delay Max: 30

$Name: Epsilon
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Epsilon 1

$Arrival Location: In front of ship
+Arrival Distance: 1000
$Arrival Anchor: Alpha 1
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "accomplished" 
   11 
)
$Ships: (		;! 4 total
	"Epsilon 1"
	"Epsilon 2"
	"Epsilon 3"
	"Epsilon 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) ( ai-ignore "Valaris" 50 ) )
+Flags: ( "reinforcement" )
+Wave Delay Min: 35
+Wave Delay Max: 45

$Name: Gamma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gamma 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 9 "Damocles" ) 
$Ships: (		;! 4 total
	"Gamma 1"
	"Gamma 2"
	"Gamma 3"
	"Gamma 4"
)
$AI Goals: ( goals ( ai-chase "Damocles" 50 ) ( ai-ignore "Valaris" 50 ) )
+Hotkey: 2
+Flags: ( )

#Events		;! 17 total

$Formula: ( when 
   ( has-time-elapsed 1 ) 
   ( send-message 
      "#Command" 
      "High" 
      "Attack" 
   )
)
+Name: m1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-arrived-delay 5 "Valaris" ) 
      ( not 
         ( is-destroyed-delay 0 "Valaris" ) 
      )
   )
   ( send-message 
      "Valaris" 
      "High" 
      "Valaris 1" 
   )
)
+Name: m2
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-arrived-delay 45 "Valaris" ) 
      ( not 
         ( is-destroyed-delay 0 "Valaris" ) 
      )
   )
   ( send-message 
      "Valaris" 
      "High" 
      "Valaris 2" 
   )
)
+Name: m3
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-arrived-delay 60 "Valaris" ) 
      ( not 
         ( is-destroyed-delay 0 "Valaris" ) 
      )
   )
   ( send-message 
      "Valaris" 
      "High" 
      "Valaris 3" 
   )
)
+Name: m4
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < ( hits-left "Valaris" ) 50 ) 
   ( send-message 
      "Valaris" 
      "High" 
      "Valaris Damaged" 
   )
)
+Name: m5
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Valaris" ) 
   ( send-message 
      "#Valaris" 
      "High" 
      "Valaris Dead" 
   )
)
+Name: m6
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Damocles" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Damocles Destroyed" 
   )
)
+Name: m7
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 2 "Cerberus" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Cerberus" 
   )
)
+Name: m8
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-goal-true-delay "Dem Des" 2 ) 
      ( has-arrived-delay 2 "Cerberus" ) 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Disengage" 
   )
)
+Name: accomplished
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: RTB
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Objective:  XSTR("Return to Base", -1)
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Damocles" ) 
   ( do-nothing ) 
)
+Name: d1
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Damocles", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Valaris" ) 
   ( do-nothing ) 
)
+Name: d2
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Kill Valaris", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Scald" ) 
   ( do-nothing ) 
)
+Name: d3
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Scald", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Tyr" ) 
   ( do-nothing ) 
)
+Name: d4
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Tyr", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Roskava" ) 
   ( do-nothing ) 
)
+Name: d5
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Roskava", -1)

$Formula: ( when 
   ( has-arrived-delay 0 "Valaris" ) 
   ( ship-subsys-guardian-threshold 
      ( rand 20 40 ) 
      "Valaris" 
      "<all engines>" 
   )
)
+Name: MBS - Subsys Guardian Valaris
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Luem" ) 
   ( ship-subsys-guardian-threshold 
      ( rand 20 40 ) 
      "Luem" 
      "<all engines>" 
   )
   ( ship-guardian-threshold 
      ( rand 75 85 ) 
      "Luem" 
   )
)
+Name: MBS - Guardian Luem
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 2 total

$Type: Primary
+Name: Dem Des
$MessageNew:  XSTR("Destory Renegade Destroyer", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 2 "Damocles" ) 

$Type: Primary
+Name: Valaris
$MessageNew:  XSTR("Kill Colonel Valaris", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 2 "Valaris" ) 

#Waypoints		;! 2 lists total

$Name: Damocles Warp Out
$List: (		;! 1 points in list
	( 4304.610840, 339.989166, 7374.850586 )
)

$Name: Cerberus Path
$List: (		;! 1 points in list
	( -1362.417969, -0.000202, 3539.052979 )
)

#Messages		;! 10 total


$Name: Attack
$Team: -1
$MessageNew:  XSTR("All wings, break formation and open fire.  Beta, Gamma, target and destroy the Damocles.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: msg.wav

$Name: Valaris 1
$Team: -1
$MessageNew:  XSTR("The time has come pilot.  We'll finally decide who is the best of the best.", -1)
$end_multi_text
+Wave Name: msg.wav

$Name: Valaris 2
$Team: -1
$MessageNew:  XSTR("Come on.  Cowardice is not the mark of a true warrior.", -1)
$end_multi_text
+Wave Name: msg.wav

$Name: Valaris 3
$Team: -1
$MessageNew:  XSTR("Defend your honor, Alpha 1.  You can not defeat me.", -1)
$end_multi_text
+Wave Name: msg.wav

$Name: Valaris Damaged
$Team: -1
$MessageNew:  XSTR("You'll have to do better than that.", -1)
$end_multi_text
+Wave Name: msg.wav

$Name: Valaris Dead
$Team: -1
$MessageNew:  XSTR("I die for the cause.........", -1)
$end_multi_text
+Wave Name: msg.wav

$Name: Damocles Destroyed
$Team: -1
$MessageNew:  XSTR("Target eliminated.  Confirmed kill.  Good work pilots!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: msg.wav

$Name: Cerberus
$Team: -1
$MessageNew:  XSTR("Pilots, new jump signature.  Reading one....Hades class destroyer.  Pilots!  Stand clear of the Cerberus.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: msg.wav

$Name: Disengage
$Team: -1
$MessageNew:  XSTR("Disengage now pilots.  Mission accomplished.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: msg.wav

$Name: Depart Now
$Team: -1
$MessageNew:  XSTR("Pilots, depart now.  Obey your orders!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: msg.wav

#Reinforcements		;! 1 total

$Name: Epsilon
$Type: Attack/Protect
$Num times: 1
+Arrival Delay: 0
+No Messages: ( )
+Yes Messages: ( )

#Background bitmaps		;! 39 total

$Num stars: 0
$Ambient light level: 7895160

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#Asteroid Fields

#Music

$Event Music: 1: Genesis
$Substitute Event Music: FS1-2: March
$Briefing Music: None
$Substitute Briefing Music: Aftermath 2

#End

