#Mission Info

$Version: 0.10
$Name:  XSTR("Exchange", -1)
$Author: IceFire
$Created: 08/21/99 at 15:35:37
$Modified: 11/09/11 at 21:15:18
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("Put mission description here Antares", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000


+Disallow Support: 0

+Hull Repair Ceiling: 100.000000

+Subsystem Repair Ceiling: 100.000000

+Player Entry Delay:
1.000000

+Viewer pos: -927.495178, 1458.872559, -132.551651
+Viewer orient:
	0.474452, -0.000001, -0.880281,
	0.632490, 0.695518, 0.340898,
	0.612251, -0.718509, 0.329990


$Skybox Model: starfield.pof

$AI Profile: FS1 RETAIL

#Command Briefing

#Briefing
$start_briefing
$num_stages: 4
$start_stage
$multi_text
 XSTR("In our search for more information on past GTI activities related to the plague, we checked in with Vasudan Intelligence.  The Vasudans may have found something that would blow this secret wide open, but we need to get it to headquarters.", -1)
$end_multi_text
$voice: After_E2M4_B01.ogg
$camera_pos: -637.043335, 6551.086914, 921.664001
$camera_orient:
	0.019105, 0.000000, -0.999817,
	0.996522, 0.081122, 0.019042,
	0.081107, -0.996704, 0.001550
$camera_time: 1000
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 11
$team: Friendly
$class: PVFr Satis
$pos: 583.540527, 93.442513, 3554.121826
$label: Alphor
+id: 1
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 11
$team: Friendly
$class: PVFr Satis
$pos: -709.248108, 59.455635, 3670.718750
$label: Bek
+id: 2
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("These records are being placed on the PVFr Alphor and PVFr Bek.  Both transports are crewed by the best operatives in Vasudan Intelligence so you'll be dealing with their best.", -1)
$end_multi_text
$voice: After_E2M4_B02.ogg
$camera_pos: -637.043335, 6551.086914, 921.664001
$camera_orient:
	0.019104, 0.000000, -0.999817,
	0.996522, 0.081122, 0.019041,
	0.081107, -0.996704, 0.001550
$camera_time: 1000
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 11
$team: Friendly
$class: PVFr Satis
$pos: 614.093994, 93.442513, 2964.800293
$label: Alphor
+id: 1
$hlight: 1
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 11
$team: Friendly
$class: PVFr Satis
$pos: -715.043030, 59.455635, 2991.931641
$label: Bek
+id: 2
$hlight: 1
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("These two ships will rendezvous with the GTSC Berkley.  Both ships will dock with the Berkley and transfer all documents and information they have.", -1)
$end_multi_text
$voice: After_E2M4_B03.ogg
$camera_pos: -637.043335, 6551.086914, 921.664001
$camera_orient:
	0.019104, 0.000000, -0.999818,
	0.996522, 0.081122, 0.019041,
	0.081107, -0.996704, 0.001550
$camera_time: 1000
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 11
$team: Friendly
$class: PVFr Satis
$pos: 614.093994, 93.442513, 2964.800293
$label: Alphor
+id: 1
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 11
$team: Friendly
$class: PVFr Satis
$pos: -715.043030, 59.455635, 2991.931641
$label: Bek
+id: 2
$hlight: 0
$mirror: 1
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 4
$team: Friendly
$class: GTSC Faustus
$pos: -82.703873, 111.426231, 1217.479980
$label: Berkley
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("After the transfer is complete, the Berkley will warp out of the area.  This mission is classified level Upsilon and you are to take extreme action should any ship try to interfere with the operation.  Dismissed.", -1)
$end_multi_text
$voice: After_E2M4_B04.ogg
$camera_pos: -637.043335, 6551.086914, 921.664001
$camera_orient:
	-0.999860, -0.000001, 0.016717,
	-0.016682, -0.064201, -0.997797,
	0.001074, -0.997937, 0.064192
$camera_time: 1000
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 11
$team: Friendly
$class: PVFr Satis
$pos: 1151.834961, 93.442513, 2743.708496
$label: Alphor
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 11
$team: Friendly
$class: PVFr Satis
$pos: -1432.220459, 59.455635, 2757.616699
$label: Bek
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 4
$team: Friendly
$class: GTSC Faustus
$pos: -82.703873, 111.426231, 1217.479980
$label: Berkley
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 2

$Formula: ( is-goal-true-delay "Berk Dep" 0 ) 
$Multi text
    XSTR("The Berkley safely completed the operation.  Excellent work.  The data we gained may have given us some leads, but it's too soon to tell.", -1)
$end_multi_text
$Voice: After_E2M4_DB01.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-false-delay "Berk Dep" 0 ) 
$Multi text
    XSTR("The operation was a complete failure.  We needed that information desperately.

This has cost us a lot of time, effort and resources.  You're dismissed.", -1)
$end_multi_text
$Voice: After_E2M4_DB02.ogg
$Recommendation text:
    XSTR("Intercept the Shivans before they get too close and remember to prioritize bombers and torpedoes. Science cruisers and freighters are incredibly weak targets for a full assault force.", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Valkyrie"	4
	"GTF Hercules"	4
	"GTF Loki"	4
)

+Weaponry Pool: (
	"Disruptor"	20
	"Avenger"	16
	"Flail"	8
	"Prometheus"	16
	"Banshee"	16
	"S-Breaker"	4
	"Leech Cannon"	8
	"Fury"	230
	"Interceptor"	200
	"Hornet"	190
	"Phoenix V"	132
	"Cluster Bomb"	50
	"EM Pulse"	50
)

#Objects		;! 29 total

$Name: Alpha 1		;! Object #0
$Class: GTF Hercules
$Team: Friendly
$Location: 0.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Banshee" )
+Secondary Banks: ( "Interceptor" "Phoenix V" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 25

$Name: Alpha 2		;! Object #1
$Class: GTF Hercules
$Team: Friendly
$Location: 38.102337, -0.000003, -35.724056
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Banshee" )
+Secondary Banks: ( "Interceptor" "Phoenix V" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 25

$Name: Alpha 3		;! Object #2
$Class: GTF Hercules
$Team: Friendly
$Location: -24.377327, -0.000001, -32.610649
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Banshee" )
+Secondary Banks: ( "Interceptor" "Phoenix V" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 25

$Name: Alpha 4		;! Object #3
$Class: GTF Hercules
$Team: Friendly
$Location: 1.898534, 0.000001, -78.921494
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Banshee" )
+Secondary Banks: ( "Interceptor" "Phoenix V" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 25

$Name: Berkley		;! Object #4
$Class: GTSC Faustus
$Team: Friendly
$Location: -42.599998, -127.524597, 224.199997
$Orientation:
	0.836657, 0.538209, 0.101664,
	-0.547175, 0.812957, 0.199250,
	0.024590, -0.222332, 0.974661
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Primary Banks: ( "Terran Turret Weak" )
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 13 "Arjuna" ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 2 "Bek" "Alphor" ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 50
$Texture Replace:
+old: nameplate
+new: gtscberkley

$Name: Bek		;! Object #5
$Class: PVFr Satis
$Team: Friendly
$Location: -3.400000, 59.455750, 1732.199951
$Orientation:
	-0.958242, -0.285952, -0.001881,
	-0.285952, 0.958244, -0.000561,
	0.001963, 0.000000, -0.999998
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints-once "Bek Path" 50 ) ( ai-dock "Berkley" "docking point" "port docking" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-main
+Primary Banks: ( "Vasudan Huge Turret" )
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-undocked-delay 
   "Bek" 
   "Berkley" 
   1 
   4 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: Alphor		;! Object #6
$Class: PVFr Satis
$Team: Friendly
$Location: 110.037102, 93.442444, 1963.890503
$Orientation:
	-0.861332, 0.505533, 0.050437,
	0.504669, 0.862807, -0.029552,
	-0.058457, 0.000000, -0.998290
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01-main
+Primary Banks: ( "Vasudan Huge Turret" )
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-undocked-delay 
   "Alphor" 
   "Berkley" 
   1 
   5 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: Arjuna 1		;! Object #7
$Class: SF Scorpion
$Team: Hostile
$Location: 849.230408, -7.161795, 1270.857666
$Orientation:
	-0.180581, 0.000000, 0.983560,
	0.022306, 0.999743, 0.004095,
	-0.983307, 0.022679, -0.180534
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-dynamic" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Arjuna 2		;! Object #8
$Class: SF Scorpion
$Team: Hostile
$Location: 915.269531, 17.218056, 1203.264282
$Orientation:
	-0.156053, 0.000000, 0.987749,
	0.022014, 0.999752, 0.003478,
	-0.987503, 0.022287, -0.156014
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-dynamic" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Arjuna 3		;! Object #9
$Class: SF Scorpion
$Team: Hostile
$Location: 907.011841, 16.075092, 1308.104614
$Orientation:
	-0.210870, 0.000000, 0.977514,
	0.021395, 0.999760, 0.004615,
	-0.977280, 0.021887, -0.210820
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-dynamic" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Arjuna 4		;! Object #10
$Class: SF Scorpion
$Team: Hostile
$Location: 947.620300, -24.512142, 1354.880249
$Orientation:
	-0.223985, 0.000000, 0.974593,
	0.020947, 0.999769, 0.004814,
	-0.974367, 0.021493, -0.223933
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-dynamic" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Lashimi		;! Object #11
$Class: SC Lilith
$Team: Hostile
$Location: 5921.651855, 0.003500, -1123.090088
$Orientation:
	-0.053123, -0.667684, -0.742547,
	0.002923, -0.743698, 0.668510,
	-0.998584, 0.033342, 0.041459
$AI Behavior: None
$AI Goals: ( goals ( ai-waypoints "MBS - Lashimi's Path" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Sbank Ammo: ( 0 )
+Subsystem: turret09
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 3 "Indra" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 450

$Name: Indra 1		;! Object #12
$Class: SB Seraphim
$Team: Hostile
$Location: 6040.712402, 202.369568, -1505.027344
$Orientation:
	0.154861, 0.136930, 0.978401,
	-0.410858, 0.909570, -0.062267,
	-0.898451, -0.392341, 0.197116
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Synaptic#Shivan" "Synaptic#Shivan" "Unknown Bomb" "Unknown Bomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-dynamic" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: Indra 2		;! Object #13
$Class: SB Seraphim
$Team: Hostile
$Location: 6113.394043, 246.380447, -1373.574219
$Orientation:
	0.110585, 0.136907, 0.984392,
	-0.408222, 0.909317, -0.080607,
	-0.906160, -0.392936, 0.156446
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Synaptic#Shivan" "Synaptic#Shivan" "Unknown Bomb" "Unknown Bomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-dynamic" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: Indra 3		;! Object #14
$Class: SB Seraphim
$Team: Hostile
$Location: 6151.960449, 249.812531, -1626.159912
$Orientation:
	0.182482, 0.136876, 0.973635,
	-0.413808, 0.908977, -0.050228,
	-0.891887, -0.393732, 0.222512
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Synaptic#Shivan" "Synaptic#Shivan" "Unknown Bomb" "Unknown Bomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-dynamic" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: Indra 4		;! Object #15
$Class: SB Seraphim
$Team: Hostile
$Location: 6218.179199, 289.643402, -1510.704590
$Orientation:
	0.144766, 0.136857, 0.979956,
	-0.412019, 0.908778, -0.066050,
	-0.899602, -0.394199, 0.187948
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Synaptic#Shivan" "Synaptic#Shivan" "Unknown Bomb" "Unknown Bomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-dynamic" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: Delta 1		;! Object #16
$Class: GTB Zeus
$Team: Friendly
$Location: -542.695068, -447.903076, -412.731445
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Interceptor" "Tsunami" "Tsunami" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Delta 2		;! Object #17
$Class: GTB Zeus
$Team: Friendly
$Location: -495.729004, -447.903076, -478.948792
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Interceptor" "Tsunami" "Tsunami" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Delta 3		;! Object #18
$Class: GTB Zeus
$Team: Friendly
$Location: -574.919495, -447.903076, -490.261353
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Interceptor" "Tsunami" "Tsunami" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Durga 1		;! Object #19
$Class: SF Basilisk
$Team: Hostile
$Location: 1280.400024, 4001.899902, -688.900024
$Orientation:
	0.568050, 0.000000, 0.822994,
	-0.760622, 0.381876, 0.524999,
	-0.314282, -0.924214, 0.216925
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Primary Banks: ( "Shivan Light Laser" "Shivan Mega Laser" )
+Secondary Banks: ( "MX-50#Shivan" "MX-50#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Durga 2		;! Object #20
$Class: SF Basilisk
$Team: Hostile
$Location: 1316.034058, 4001.899414, -617.520752
$Orientation:
	0.526682, 0.000000, 0.850062,
	-0.786298, 0.379993, 0.487176,
	-0.323018, -0.924989, 0.200136
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Primary Banks: ( "Shivan Light Laser" "Shivan Mega Laser" )
+Secondary Banks: ( "MX-50#Shivan" "MX-50#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Durga 3		;! Object #21
$Class: SF Basilisk
$Team: Hostile
$Location: 1318.170288, 4001.899902, -749.465271
$Orientation:
	0.581932, 0.000000, 0.813238,
	-0.747073, 0.395094, 0.534586,
	-0.321305, -0.918641, 0.229918
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Primary Banks: ( "Shivan Light Laser" "Shivan Mega Laser" )
+Secondary Banks: ( "MX-50#Shivan" "MX-50#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Valley Forge		;! Object #22
$Class: GTC Leviathan
$Team: Friendly
$Location: 3165.826172, 383.932373, -2521.923584
$Orientation:
	0.877888, -0.478758, -0.010204,
	0.478326, 0.875686, 0.066183,
	-0.022750, -0.062982, 0.997756
$AI Behavior: None
+AI Class: Colonel
$AI Goals: ( goals ( ai-waypoints "MBS - Valley Forge's Path" 89 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Primary Banks: ( "Avenger" )
+Subsystem: turret06
+Primary Banks: ( "Avenger" )
+Subsystem: turret07
+Primary Banks: ( "Avenger" )
+Subsystem: turret08
+Primary Banks: ( "Avenger" )
+Subsystem: turret09a-01-main
+Secondary Banks: ( "Fury" )
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 45 "Lashimi" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 15 "Lashimi" ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 300
$Texture Replace:
+old: nameplate
+new: GTCValleyForge

$Name: Epsilon 1		;! Object #23
$Class: PVF Thoth
$Team: Friendly
$Location: -27.700001, -36.506351, 1923.900024
$Orientation:
	-0.999896, 0.000000, -0.014396,
	0.000000, 1.000000, 0.000000,
	0.014396, 0.000000, -0.999896
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 17		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Epsilon 2		;! Object #24
$Class: PVF Thoth
$Team: Friendly
$Location: 15.909051, -40.222313, 1955.249634
$Orientation:
	-0.999993, 0.000000, 0.003841,
	0.000000, 1.000000, 0.000000,
	-0.003841, 0.000000, -0.999993
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 17		;! note that this is a bitfield!!!
+Group: 0
+Score: 20

$Name: Bheema 1		;! Object #25
$Class: SB Shaitan
$Team: Hostile
$Location: 903.599976, 75.434639, 1241.800049
$Orientation:
	-0.732329, 0.000000, 0.680951,
	0.054433, 0.996800, 0.058540,
	-0.678772, 0.079936, -0.729986
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Mega Laser" "Shivan Mega Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-dynamic" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Bheema 2		;! Object #26
$Class: SB Shaitan
$Team: Hostile
$Location: 967.081055, 75.434631, 1269.807617
$Orientation:
	-0.719354, 0.000000, 0.694644,
	0.053097, 0.997074, 0.054986,
	-0.692611, 0.076438, -0.717249
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Shivan Mega Laser" "Shivan Mega Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-dynamic" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Asura 1		;! Object #27
$Class: SB Shaitan
$Team: Hostile
$Location: 1432.324829, 4001.899902, -700.539917
$Orientation:
	0.531227, 0.000000, 0.847229,
	-0.773339, 0.408438, 0.484897,
	-0.346040, -0.912786, 0.216973
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Synaptic#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-dynamic" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Asura 2		;! Object #28
$Class: SB Shaitan
$Team: Hostile
$Location: 1431.923462, 4001.899902, -646.657532
$Orientation:
	0.508561, 0.000000, 0.861026,
	-0.788060, 0.402871, 0.465464,
	-0.346883, -0.915257, 0.204884
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Synaptic#Shivan" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-dynamic" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

#Wings		;! 8 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( is-event-true-delay 
      "accomplished" 
      5 
   )
   ( is-event-true-delay "failed" 5 ) 
)
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-guard "Alphor" 89 ) ( ai-chase-any 50 ) )
+Hotkey: 0
+Flags: ( )

$Name: Arjuna
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Arjuna 1

$Arrival Location: Near Ship
+Arrival Distance: 2800
$Arrival Anchor: Bek
$Arrival Cue: ( has-time-elapsed 25 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Arjuna 1"
	"Arjuna 2"
	"Arjuna 3"
	"Arjuna 4"
)
$AI Goals: ( goals ( ai-chase "Bek" 89 ) ( ai-chase "Alphor" 89 ) )
+Flags: ( )
+Wave Delay Min: 5
+Wave Delay Max: 10

$Name: Indra
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Indra 1

$Arrival Location: Near Ship
+Arrival Distance: 1000
$Arrival Anchor: Lashimi
$Arrival Cue: ( has-arrived-delay 28 "Berkley" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Indra 1"
	"Indra 2"
	"Indra 3"
	"Indra 4"
)
$AI Goals: ( goals ( ai-chase "Berkley" 89 ) )
+Flags: ( )
+Wave Delay Min: 20
+Wave Delay Max: 25

$Name: Delta
+Squad Logo: gti.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 35 "Lashimi" ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 10 "Lashimi" ) 
$Ships: (		;! 3 total
	"Delta 1"
	"Delta 2"
	"Delta 3"
)
$AI Goals: ( goals ( ai-chase "Lashimi" 80 ) ( ai-guard "Berkley" 50 ) )
+Flags: ( )

$Name: Durga
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Durga 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 25 "Indra" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Durga 1"
	"Durga 2"
	"Durga 3"
)
$AI Goals: ( goals ( ai-chase-any 89 ) )
+Flags: ( )
+Wave Delay Min: 12
+Wave Delay Max: 15

$Name: Epsilon
+Squad Logo: pve.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Epsilon 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( destroyed-or-departed-delay 
   3 
   "Bek" 
   "Alphor" 
)
$Ships: (		;! 2 total
	"Epsilon 1"
	"Epsilon 2"
)
$AI Goals: ( goals ( ai-guard "Bek" 50 ) ( ai-guard "Alphor" 50 ) )
+Flags: ( )
+Wave Delay Min: 35
+Wave Delay Max: 45

$Name: Bheema
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Bheema 1

$Arrival Location: Near Ship
+Arrival Distance: 150
$Arrival Anchor: Arjuna 1
$Arrival Cue: ( has-arrived-delay 0 "Arjuna" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Bheema 1"
	"Bheema 2"
)
$AI Goals: ( goals ( ai-chase "Alphor" 89 ) ( ai-chase "Bek" 89 ) )
+Flags: ( )
+Wave Delay Min: 12
+Wave Delay Max: 16

$Name: Asura
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Asura 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 3 "Durga" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Asura 1"
	"Asura 2"
)
$AI Goals: ( goals ( ai-chase "Berkley" 89 ) )
+Flags: ( )
+Wave Delay Min: 12
+Wave Delay Max: 14

#Events		;! 21 total

$Formula: ( when 
   ( has-docked-delay 
      "Bek" 
      "Berkley" 
      1 
      120 
   )
   ( add-goal "Bek" ( ai-undock 89 ) ) 
)
+Name: bek undock
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-undocked-delay 
      "Bek" 
      "Berkley" 
      1 
      25 
   )
   ( add-goal 
      "Alphor" 
      ( ai-dock 
         "Berkley" 
         "docking point" 
         "port docking" 
         89 
      )
   )
)
+Name: alphor dock
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-docked-delay 
      "Alphor" 
      "Berkley" 
      1 
      120 
   )
   ( add-goal "Alphor" ( ai-undock 89 ) ) 
)
+Name: alphor undock
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-time-elapsed 4 ) 
   ( send-message 
      "Epsilon 1" 
      "High" 
      "VI Here" 
   )
)
+Name: m1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-time-elapsed 9 ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Ident Alpha" 
   )
)
+Name: m2
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-time-elapsed 20 ) 
   ( send-message 
      "Epsilon 1" 
      "High" 
      "VI Ack" 
   )
)
+Name: m3
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 7 "Arjuna" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Shivan Wing" 
   )
)
+Name: m4
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Berkley" ) 
   ( send-message 
      "Berkley" 
      "High" 
      "Berkley Here" 
   )
)
+Name: m5
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 3 "Berkley" ) 
   ( send-message 
      "Bek" 
      "High" 
      "Bek Docking" 
   )
)
+Name: m6
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Durga" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Keep them Away" 
   )
)
+Name: m7
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-undocked-delay 
      "Bek" 
      "Berkley" 
      1 
      2 
   )
   ( send-message 
      "Bek" 
      "High" 
      "Bek Departing" 
   )
)
+Name: m8
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-undocked-delay 
      "Alphor" 
      "Berkley" 
      1 
      2 
   )
   ( send-message 
      "Alphor" 
      "High" 
      "Alphor Departing" 
   )
)
+Name: m9
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Valley Forge" ) 
   ( send-message 
      "Valley Forge" 
      "High" 
      "Defiant" 
   )
)
+Name: m10
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Lashimi" ) 
   ( send-message 
      "Valley Forge" 
      "High" 
      "Defiant Depart" 
   )
)
+Name: m11
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 0 "Bek" ) 
   ( do-nothing ) 
)
+Name: d1
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Defend Bek", -1)

$Formula: ( when 
   ( has-departed-delay 0 "Alphor" ) 
   ( do-nothing ) 
)
+Name: d2
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Defend Alphor", -1)

$Formula: ( when 
   ( has-departed-delay 0 "Berkley" ) 
   ( do-nothing ) 
)
+Name: d3
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Defend Berkley", -1)

$Formula: ( when 
   ( has-departed-delay 
      0 
      "Berkley" 
      "Bek" 
      "Alphor" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Accomplished" 
   )
)
+Name: accomplished
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( is-destroyed-delay 0 "Berkley" ) 
      ( is-destroyed-delay 0 "Bek" ) 
      ( is-destroyed-delay 0 "Alphor" ) 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Failed" 
   )
)
+Name: failed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "accomplished" 
         0 
      )
      ( is-event-true-delay "failed" 0 ) 
   )
   ( do-nothing ) 
)
+Name: allowed to go
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: RTB
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Objective:  XSTR("Return to Base", -1)
+Team: 0

#Goals		;! 2 total

$Type: Primary
+Name: Berk Dep
$MessageNew:  XSTR("Defend the Berkley", -1)
$end_multi_text
$Formula: ( and 
   ( not 
      ( is-destroyed-delay 0 "Alpha 1" ) 
   )
   ( has-departed-delay 0 "Berkley" ) 
)

$Type: Primary
+Name: Trans Op
$MessageNew:  XSTR("Protect the Transfer Operation", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "Bek" "Alphor" ) 
+No music

#Waypoints		;! 4 lists total

$Name: Bek Path
$List: (		;! 1 points in list
	( 11.592959, 142.417969, 850.597290 )
)

$Name: Alphor Path
$List: (		;! 1 points in list
	( 357.687164, -74.619476, 865.619263 )
)

$Name: MBS - Valley Forge's Path
$List: (		;! 4 points in list
	( 4122.409180, 117.125542, -1190.789673 )
	( 4307.813965, 376.132935, -1006.566772 )
	( 4653.439453, 334.847504, -1274.281494 )
	( 4037.618164, 168.824371, -1549.722900 )
)

$Name: MBS - Lashimi's Path
$List: (		;! 4 points in list
	( 4130.734863, 280.186432, -1325.061768 )
	( 3890.753174, 0.000000, -970.436096 )
	( 4517.923828, 637.833740, -709.523804 )
	( 4571.215332, 122.856720, -1111.689331 )
)

#Messages		;! 13 total


$Name: VI Here
$Team: -1
$MessageNew:  XSTR("This is Vasudan Intelligence transport Bek.  Please identify yourself and upload your security code.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VP1
+Wave Name: After_E2M4_M01.ogg

$Name: Ident Alpha
$Team: -1
$MessageNew:  XSTR("This is Alpha wing, stationed on the GTD Ark Royal.  We're here to supervise the transfer, security code is A39-1Z8E2.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: After_E2M4_M02.ogg

$Name: VI Ack
$Team: -1
$MessageNew:  XSTR("Acknowledged Alpha wing.  Identification confirmed.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VP1
+Wave Name: After_E2M4_M03.ogg

$Name: Shivan Wing
$Team: -1
$MessageNew:  XSTR("A Shivan wing has discovered your position.  Break and attack!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: After_E2M4_M04.ogg

$Name: Berkley Here
$Team: -1
$MessageNew:  XSTR("GTSc Berkley here.  Were ready to proceed with the docking operation.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM5
+Wave Name: After_E2M4_M05.ogg

$Name: Bek Docking
$Team: -1
$MessageNew:  XSTR("PVFr Bek docking now.  Keep an eye out for Shivans, Berkley.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VP1
+Wave Name: After_E2M4_M06.ogg

$Name: Keep them Away
$Team: -1
$MessageNew:  XSTR("More Shivans arriving.  Keep them away from the Berkley!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: After_E2M4_M07.ogg

$Name: Bek Departing
$Team: -1
$MessageNew:  XSTR("This is PVFr Bek.  We have undocked and are departing now.  PVFr Alphor, you're cleared to dock.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VP1
+Wave Name: After_E2M4_M08.ogg

$Name: Alphor Departing
$Team: -1
$MessageNew:  XSTR("Alphor to Terran pilots.  Docking procedure complete, we're departing now.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VP1
+Wave Name: After_E2M4_M09.ogg

$Name: Accomplished
$Team: -1
$MessageNew:  XSTR("Mission accomplished, pilots.  Return to base now.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: After_E2M4_M10.ogg

$Name: Failed
$Team: -1
$MessageNew:  XSTR("Mission failed.  Disengage and return to base.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: After_E2M4_M11.ogg

$Name: Defiant
$Team: -1
$MessageNew:  XSTR("This is the GTC Valley Forge, we are targeting the SC Lashimi.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3
+Wave Name: After_E2M4_M12.ogg

$Name: Defiant Depart
$Team: -1
$MessageNew:  XSTR("Lashimi Destroyed.  Departing now.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM3
+Wave Name: After_E2M4_M13.ogg

#Reinforcements		;! 0 total


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#Asteroid Fields

#Music

$Event Music: 3: Leviticus
$Substitute Event Music: FS1-4: Worlds Apart
$Briefing Music: Brief2
$Substitute Briefing Music: Aftermath 2

#End

