#Mission Info

$Version: 0.10
$Name:  XSTR("Trust No One", -1)
$Author: IceFire
$Created: 08/31/99 at 11:05:15
$Modified: 11/08/11 at 23:25:04
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("Put mission description here Capella", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 131072
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000


+Disallow Support: 0

+Hull Repair Ceiling: 100.000000

+Subsystem Repair Ceiling: 100.000000

+Player Entry Delay:
1.000000

+Viewer pos: -7447.763184, 7385.490234, -1416.030640
+Viewer orient:
	0.800989, -0.000003, -0.598679,
	0.405172, 0.736192, 0.542087,
	0.440741, -0.676773, 0.589682
+SquadReassignName: Death squad
+SquadReassignLogo: deathsquad.pcx


$Skybox Model: starfield.pof

$AI Profile: FS1 RETAIL

#Command Briefing

#Briefing
$start_briefing
$num_stages: 3
$start_stage
$multi_text
 XSTR("No time for a full briefing, pilot.  Someone has sabotaged the engines here on the Ark Royal.  We suspect that the saboteur is still on board.", -1)
$end_multi_text
$voice: After_E4M1_B01.ogg
$camera_pos: 2306.834961, 24570.105469, 5390.160156
$camera_orient:
	0.022812, -0.000003, 0.999740,
	-0.987142, 0.158251, 0.022525,
	-0.158210, -0.987399, 0.003607
$camera_time: 1000
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: 91.192924, -428.039520, 6242.760742
$label: Ark Royal
+id: 1
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Renegade fighters are closing in on our position.  We are sure that their intent is to destroy the Ark Royal and her crew.  Without her, the Epsilon Pegasi quarantine will be compromised and it will throw the balance of power in favor of the renegades.", -1)
$end_multi_text
$voice: After_E4M1_B02.ogg
$camera_pos: 2306.834961, 24570.105469, 5390.160156
$camera_orient:
	0.022812, -0.000003, 0.999740,
	-0.987142, 0.158251, 0.022525,
	-0.158210, -0.987399, 0.003607
$camera_time: 1000
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: 91.192924, -428.039520, 6242.760742
$label: Ark Royal
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GTF Loki
$pos: -5947.819824, 68.901039, 6989.787598
$label: Renegades
+id: 2
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GTF Loki
$pos: 114.569847, 68.899933, 14744.140625
$label: Renegades
+id: 3
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: GTF Loki
$pos: 99.044586, 68.901306, -1628.595825
$label: Renegades
+id: 4
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Get out there and get us to the jump node.  Reinforcements will be deployed as they become available.", -1)
$end_multi_text
$voice: After_E4M1_B03.ogg
$camera_pos: 2306.834961, 24570.105469, 5390.160156
$camera_orient:
	0.022812, -0.000003, 0.999740,
	-0.987142, 0.158251, 0.022525,
	-0.158210, -0.987399, 0.003607
$camera_time: 1000
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: 91.192924, -428.039520, 6242.760742
$label: Ark Royal
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Friendly
$class: Terran NavBuoy
$pos: -1854.740112, 181.835144, 13564.695313
$label: Epsilon Pegasi Jump Node
+id: 6
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 2

$Formula: ( is-goal-true-delay "Ark Royal" 0 ) 
$Multi text
    XSTR("The Ark Royal departed from the node safely.  Good job pilots.

The cure and all information pertaining to it have been taken to GTI Drake space station in Epsilon Pegasi.  We can only pray that once there, the cure can be replicated and modified for both Terrans and Vasudans.

Our objectives are simple now pilots.  The renegades are surely going to make a play for the Epsilon Pegasi system.  Intelligence believes that they will try to disrupt our operations and prevent the cure from seeing widespread use.  Stand fast pilots, we're not through yet.", -1)
$end_multi_text
$Voice: After_E4M1_DB01.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-false-delay "Ark Royal" 0 ) 
$Multi text
    XSTR("The Ark Royal has been destroyed.  With her demise we have lost the cure data and samples.  
We had one shot and we lost. 

The colonists of the Epsilon Pegasi system are all going to be dead within weeks... and we've discovered an infection onboard... you are to report immediately to Med Deck 5 for quarantine.", -1)
$end_multi_text
$Voice: After_E4M1_DB02.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
)

+Weaponry Pool: (
	"Avenger"	8
	"Prometheus"	12
	"Banshee"	4
	"Fury"	800
	"Interceptor"	180
	"Hornet"	240
)

#Objects		;! 46 total

$Name: Alpha 1		;! Object #0
$Class: GTF Ulysses
$Team: Friendly
$Location: 470.077911, -544.833191, 2617.064697
$Orientation:
	0.829737, -0.211290, -0.516618,
	0.344123, 0.922387, 0.175450,
	0.439451, -0.323358, 0.838048
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
+Secondary Banks: ( "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 25

$Name: Ark Royal		;! Object #1
$Class: GTD Orion
$Team: Friendly
$Location: -20.655739, -428.039520, 2071.274902
$Orientation:
	0.759709, 0.636218, -0.134421,
	-0.505006, 0.707487, 0.494400,
	0.409648, -0.307716, 0.858778
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-waypoints-once "Warp Escape" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 65
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "Terran Huge Turret" "" "" )
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: navigation
$Damage: 40
+Subsystem: communication
$Damage: 55
+Subsystem: weapons
$Damage: 22
+Subsystem: sensors
$Damage: 35
+Subsystem: engines
$Damage: 100
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "Ark Royal" 
   "Warp Escape" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1750
$Texture Replace:
+old: capital01-05
+new: GTDArkRoyal

$Name: Alpha 2		;! Object #2
$Class: GTF Ulysses
$Team: Friendly
$Location: 409.980621, -520.264404, 2605.770752
$Orientation:
	0.829737, -0.211290, -0.516618,
	0.344123, 0.922386, 0.175450,
	0.439450, -0.323357, 0.838047
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
+Secondary Banks: ( "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 25

$Name: Alpha 3		;! Object #3
$Class: GTF Ulysses
$Team: Friendly
$Location: 491.617950, -540.029358, 2549.572021
$Orientation:
	0.829737, -0.211290, -0.516618,
	0.344123, 0.922386, 0.175450,
	0.439450, -0.323357, 0.838047
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 25

$Name: Alpha 4		;! Object #4
$Class: GTF Ulysses
$Team: Friendly
$Location: 429.424408, -515.287170, 2541.484375
$Orientation:
	0.829737, -0.211290, -0.516618,
	0.344123, 0.922386, 0.175450,
	0.439450, -0.323357, 0.838047
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
+Secondary Banks: ( "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 25

$Name: Iota 1		;! Object #5
$Class: GTF Hercules
$Team: Friendly
$Location: 481.077972, 0.001809, 1537.896240
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Interceptor" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Iota 2		;! Object #6
$Class: GTF Hercules
$Team: Friendly
$Location: 520.382568, 0.001810, 1500.604492
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Interceptor" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Iota 3		;! Object #7
$Class: GTF Hercules
$Team: Friendly
$Location: 456.332336, 0.001809, 1494.348511
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Interceptor" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Iota 4		;! Object #8
$Class: GTF Hercules
$Team: Friendly
$Location: 489.473724, 0.001810, 1451.147705
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Interceptor" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Beta 1		;! Object #9
$Class: GTF Hercules
$Team: Friendly
$Location: 611.640747, -0.001990, 1450.904785
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Banshee" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Beta 2		;! Object #10
$Class: GTF Hercules
$Team: Friendly
$Location: 561.091797, -0.001978, 1395.636963
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Banshee" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Beta 3		;! Object #11
$Class: GTF Hercules
$Team: Friendly
$Location: 674.138855, -0.001974, 1405.165405
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Banshee" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Beta 4		;! Object #12
$Class: GTF Hercules
$Team: Friendly
$Location: 613.732239, -0.001985, 1344.347290
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Banshee" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 15

$Name: Scald 1		;! Object #13
$Class: GTF Loki
$Team: Hostile
$Location: -1291.122925, 68.900002, 2488.827637
$Orientation:
	-0.292767, 0.000000, -0.956184,
	0.331347, 0.938038, -0.101453,
	0.896937, -0.346531, -0.274626
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-dynamic" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Scald 2		;! Object #14
$Class: GTF Loki
$Team: Hostile
$Location: -1319.750366, 68.900032, 2535.417480
$Orientation:
	-0.356064, 0.000000, -0.934462,
	0.320011, 0.939534, -0.121936,
	0.877959, -0.342455, -0.334534
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-dynamic" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Scald 3		;! Object #15
$Class: GTF Loki
$Team: Hostile
$Location: -1355.106812, 68.900032, 2486.763672
$Orientation:
	-0.296070, 0.000000, -0.955166,
	0.313973, 0.944431, -0.097321,
	0.902088, -0.328711, -0.279617
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-dynamic" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Scald 4		;! Object #16
$Class: GTF Loki
$Team: Hostile
$Location: -1325.841553, 68.900047, 2567.342285
$Orientation:
	-0.349243, 0.000000, -0.937032,
	0.306904, 0.944842, -0.114387,
	0.885347, -0.327527, -0.329979
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-dynamic" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Roskava 1		;! Object #17
$Class: GTF Loki
$Team: Hostile
$Location: -120.507561, -123.936050, 3679.362793
$Orientation:
	-0.937012, 0.000000, -0.349298,
	0.000000, 1.000000, -0.000001,
	0.349298, -0.000001, -0.937012
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-dynamic" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Roskava 2		;! Object #18
$Class: GTF Loki
$Team: Hostile
$Location: -220.383240, -123.936066, 3699.455078
$Orientation:
	-0.919954, 0.000000, -0.392025,
	0.000000, 1.000000, -0.000001,
	0.392025, -0.000001, -0.919954
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-dynamic" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Roskava 3		;! Object #19
$Class: GTF Loki
$Team: Hostile
$Location: -92.039848, -123.936050, 3785.006104
$Orientation:
	-0.948083, 0.000000, -0.318023,
	0.000000, 1.000000, -0.000001,
	0.318023, -0.000001, -0.948083
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-dynamic" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Roskava 4		;! Object #20
$Class: GTF Loki
$Team: Hostile
$Location: -184.987488, -123.936050, 3801.395996
$Orientation:
	-0.933808, 0.000000, -0.357775,
	0.000000, 1.000000, -0.000001,
	0.357775, -0.000001, -0.933808
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-dynamic" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Elysium Repair		;! Object #21
$Class: GTT Elysium
$Team: Friendly
$Location: 1132.097534, -0.000237, 2933.807617
$Orientation:
	0.163721, 0.985891, 0.034877,
	0.809809, -0.114121, -0.575490,
	-0.563389, 0.122463, -0.817066
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "Ark Royal" "topside docking" "front docking bay" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 
   8 
   "Scald" 
   "Roskava" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Bragi 1		;! Object #22
$Class: GTB Zeus
$Team: Hostile
$Location: 97.919670, 581.555725, 5715.099609
$Orientation:
	-0.997041, 0.000000, 0.076869,
	0.000000, 1.000000, 0.000000,
	-0.076869, 0.000000, -0.997041
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Cluster Bomb" "Tsunami" "Tsunami" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-dynamic" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Bragi 2		;! Object #23
$Class: GTB Zeus
$Team: Hostile
$Location: 43.422112, 581.555725, 5748.541992
$Orientation:
	-0.997981, 0.000000, 0.063518,
	0.000000, 1.000000, 0.000000,
	-0.063518, 0.000000, -0.997981
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Cluster Bomb" "Tsunami" "Tsunami" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-dynamic" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Bragi 3		;! Object #24
$Class: GTB Zeus
$Team: Hostile
$Location: 145.342102, 581.555725, 5758.411133
$Orientation:
	-0.996106, 0.000000, 0.088159,
	0.000000, 1.000000, 0.000000,
	-0.088159, 0.000000, -0.996106
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Cluster Bomb" "Tsunami" "Tsunami" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-dynamic" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Bragi 4		;! Object #25
$Class: GTB Zeus
$Team: Hostile
$Location: 100.434044, 581.555725, 5792.760742
$Orientation:
	-0.997110, 0.000000, 0.075973,
	0.000000, 1.000000, 0.000000,
	-0.075973, 0.000000, -0.997110
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Cluster Bomb" "Tsunami" "Tsunami" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-dynamic" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Tyr 1		;! Object #26
$Class: GTF Loki
$Team: Hostile
$Location: 63.703941, 480.320496, 5692.420898
$Orientation:
	-0.999987, 0.000000, 0.005115,
	0.000000, 1.000000, 0.000000,
	-0.005115, 0.000000, -0.999987
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Tyr 2		;! Object #27
$Class: GTF Loki
$Team: Hostile
$Location: 95.731987, 480.320496, 5745.362305
$Orientation:
	-0.999960, 0.000000, 0.008941,
	0.000000, 1.000000, 0.000000,
	-0.008941, 0.000000, -0.999960
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Tyr 3		;! Object #28
$Class: GTF Loki
$Team: Hostile
$Location: 29.872643, 480.320374, 5751.226563
$Orientation:
	-1.000000, 0.000000, 0.001004,
	0.000000, 1.000000, 0.000000,
	-0.001004, 0.000000, -1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "" "Disruptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Damocles		;! Object #29
$Class: GTD Orion
$Team: Hostile
$Location: -6141.377441, 486.878082, 7905.902832
$Orientation:
	-0.453612, -0.692731, -0.560678,
	-0.387537, 0.719857, -0.575866,
	0.802528, -0.043937, -0.594995
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Ark Royal" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "Terran Huge Turret" "" "" )
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "repair ark royal engines" 
   14 
)
$Departure Location: Hyperspace
$Departure Cue: ( < ( hits-left "Damocles" ) 50 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1750
$Texture Replace:
+old: capital01-05
+new: GTDDamocles

$Name: Buri 1		;! Object #30
$Class: GTB Ursa
$Team: Hostile
$Location: -6158.220215, -0.000003, 8560.377930
$Orientation:
	-0.726512, 0.000000, -0.687154,
	0.032893, 0.998854, -0.034777,
	0.686366, -0.047868, -0.725679
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Harbinger" "Harbinger" "Harbinger" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 20

$Name: Buri 2		;! Object #31
$Class: GTB Ursa
$Team: Hostile
$Location: -6272.539063, -0.000041, 8509.441406
$Orientation:
	-0.717409, 0.000000, -0.696652,
	0.033190, 0.998864, -0.034179,
	0.695861, -0.047643, -0.716595
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Harbinger" "Harbinger" "Harbinger" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 20

$Name: Buri 3		;! Object #32
$Class: GTB Ursa
$Team: Hostile
$Location: -6174.898926, -0.000002, 8677.393555
$Orientation:
	-0.731688, 0.000000, -0.681639,
	0.032280, 0.998878, -0.034650,
	0.680874, -0.047356, -0.730868
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Harbinger" "Harbinger" "Harbinger" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 20

$Name: Delta 1		;! Object #33
$Class: GTF Valkyrie
$Team: Friendly
$Location: 389.799805, 0.004519, 1302.183716
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Phoenix V" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 25

$Name: Delta 2		;! Object #34
$Class: GTF Valkyrie
$Team: Friendly
$Location: 343.861298, 0.004519, 1239.281738
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Phoenix V" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 25

$Name: Delta 3		;! Object #35
$Class: GTF Valkyrie
$Team: Friendly
$Location: 435.137329, 0.004509, 1230.864624
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Phoenix V" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 33023		;! note that this is a bitfield!!!
+Group: 0
+Score: 25

$Name: Indra 1		;! Object #36
$Class: GTB Athena
$Team: Hostile
$Location: 239.999573, 298.484558, 5777.045410
$Orientation:
	-0.999153, 0.000000, 0.041138,
	0.000000, 1.000000, 0.000000,
	-0.041138, 0.000000, -0.999153
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Indra 2		;! Object #37
$Class: GTB Athena
$Team: Hostile
$Location: 202.381256, 298.484558, 5824.902832
$Orientation:
	-0.999366, 0.000000, 0.035613,
	0.000000, 1.000000, 0.000000,
	-0.035613, 0.000000, -0.999366
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Indra 3		;! Object #38
$Class: GTB Athena
$Team: Hostile
$Location: 287.748138, 298.484558, 5821.090332
$Orientation:
	-0.998869, 0.000000, 0.047548,
	0.000000, 1.000000, 0.000000,
	-0.047548, 0.000000, -0.998869
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Indra 4		;! Object #39
$Class: GTB Athena
$Team: Hostile
$Location: 247.380798, 298.484680, 5864.148438
$Orientation:
	-0.999132, 0.000000, 0.041665,
	0.000000, 1.000000, 0.000000,
	-0.041665, 0.000000, -0.999132
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Maratu 1		;! Object #40
$Class: GTC Fenris
$Team: Hostile
$Location: 172.872437, 448.491455, 5947.138672
$Orientation:
	-0.991784, 0.000000, 0.127921,
	0.000000, 1.000000, 0.000000,
	-0.127921, 0.000000, -0.991784
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: Maratu 2		;! Object #41
$Class: GTC Fenris
$Team: Hostile
$Location: 379.366760, 363.983826, 6282.192383
$Orientation:
	-0.988734, 0.000000, 0.149686,
	0.000000, 1.000000, 0.000000,
	-0.149686, 0.000000, -0.988734
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09a-01-main
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 1		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100

$Name: Baka 1		;! Object #42
$Class: GTF Loki
$Team: Hostile
$Location: -6374.594727, 0.000001, 8694.592773
$Orientation:
	-0.827449, 0.000000, -0.561541,
	0.000000, 1.000000, 0.000000,
	0.561541, 0.000000, -0.827449
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Baka 2		;! Object #43
$Class: GTF Loki
$Team: Hostile
$Location: -6453.911621, 0.000027, 8687.227539
$Orientation:
	-0.823994, 0.000000, -0.566598,
	0.000000, 1.000000, 0.000000,
	0.566598, 0.000000, -0.823994
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Baka 3		;! Object #44
$Class: GTF Loki
$Team: Hostile
$Location: -6380.137695, -0.000038, 8775.243164
$Orientation:
	-0.829656, 0.000000, -0.558274,
	0.000000, 1.000000, 0.000000,
	0.558274, 0.000000, -0.829656
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Elysium Repair 2		;! Object #45
$Class: GTT Elysium
$Team: Friendly
$Location: 1153.908813, -0.001788, 3059.674316
$Orientation:
	0.110413, -0.993844, 0.009076,
	-0.989020, -0.108965, 0.099832,
	-0.098229, -0.019999, -0.994963
$AI Behavior: None
$AI Goals: ( goals ( ai-dock "Ark Royal" "topside docking" "front docking bay" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 
   14 
   "Elysium Repair" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

#Wings		;! 12 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( is-event-true-delay 
      "MBS - Jump To Enif" 
      2 
   )
   ( is-event-true-delay 
      "MBS - Jump To Soyakaze" 
      4 
   )
)
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-guard "Ark Royal" 89 ) ( ai-guard "Alpha 1" 50 ) )
+Hotkey: 0
+Flags: ( )

$Name: Iota
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Iota 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Ark Royal
$Arrival Cue: ( is-destroyed-delay 
   2 
   "Scald" 
   "Roskava" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Iota 1"
	"Iota 2"
	"Iota 3"
	"Iota 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Scald
+Squad Logo: gti.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Scald 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 2 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Scald 1"
	"Scald 2"
	"Scald 3"
	"Scald 4"
)
$AI Goals: ( goals ( ai-chase "Ark Royal" 50 ) )
+Flags: ( )

$Name: Roskava
+Squad Logo: gti.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Roskava 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 0 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Roskava 1"
	"Roskava 2"
	"Roskava 3"
	"Roskava 4"
)
$AI Goals: ( goals ( ai-chase "Ark Royal" 50 ) )
+Flags: ( )

$Name: Bragi
+Squad Logo: gti.pcx
$Waves: 3
$Wave Threshold: 1
$Special Ship: 0		;! Bragi 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Tyr" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Bragi 1"
	"Bragi 2"
	"Bragi 3"
	"Bragi 4"
)
$AI Goals: ( goals ( ai-chase "Ark Royal" 50 ) )
+Flags: ( )
+Wave Delay Min: 2
+Wave Delay Max: 4

$Name: Tyr
+Squad Logo: gti.pcx
$Waves: 3
$Wave Threshold: 1
$Special Ship: 0		;! Tyr 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 12 "Iota" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Tyr 1"
	"Tyr 2"
	"Tyr 3"
)
$AI Goals: ( goals ( ai-guard-wing "Bragi" 50 ) )
+Flags: ( )
+Wave Delay Min: 2
+Wave Delay Max: 4

$Name: Buri
+Squad Logo: gti.pcx
$Waves: 5
$Wave Threshold: 0
$Special Ship: 0		;! Buri 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Damocles
$Arrival Cue: ( has-arrived-delay 35 "Damocles" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Buri 1"
	"Buri 2"
	"Buri 3"
)
$AI Goals: ( goals ( ai-chase "Ark Royal" 50 ) )
+Flags: ( )
+Wave Delay Min: 2
+Wave Delay Max: 4

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Ark Royal
$Arrival Cue: ( has-arrived-delay 30 "Iota" ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( is-event-true-delay 
      "MBS - Jump To Enif" 
      3 
   )
   ( is-event-true-delay 
      "MBS - Jump To Soyakaze" 
      5 
   )
)
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-guard "Ark Royal" 89 ) ( ai-guard "Alpha 1" 50 ) )
+Hotkey: 1
+Flags: ( )

$Name: Delta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Ark Royal
$Arrival Cue: ( is-destroyed-delay 
   3 
   "Alpha 2" 
   "Alpha 3" 
   "Alpha 4" 
)
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( is-event-true-delay 
      "MBS - Jump To Enif" 
      4 
   )
   ( is-event-true-delay 
      "MBS - Jump To Soyakaze" 
      6 
   )
)
$Ships: (		;! 3 total
	"Delta 1"
	"Delta 2"
	"Delta 3"
)
$AI Goals: ( goals ( ai-guard "Ark Royal" 89 ) ( ai-guard "Alpha 1" 50 ) )
+Flags: ( )

$Name: Indra
+Squad Logo: gti.pcx
$Waves: 3
$Wave Threshold: 1
$Special Ship: 0		;! Indra 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Bragi" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Indra 1"
	"Indra 2"
	"Indra 3"
	"Indra 4"
)
$AI Goals: ( goals ( ai-chase "Ark Royal" 50 ) )
+Flags: ( )
+Wave Delay Min: 2
+Wave Delay Max: 4

$Name: Maratu
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Maratu 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 25 "Damocles" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Maratu 1"
	"Maratu 2"
)
$AI Goals: ( goals ( ai-chase "Ark Royal" 50 ) )
+Flags: ( )

$Name: Baka
$Waves: 5
$Wave Threshold: 1
$Special Ship: 0		;! Baka 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Damocles
$Arrival Cue: ( has-arrived-delay 13 "Buri" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Baka 1"
	"Baka 2"
	"Baka 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )

#Events		;! 26 total

$Formula: ( when 
   ( has-docked-delay 
      "Ark Royal" 
      "Elysium Repair" 
      1 
      75 
   )
   ( repair-subsystem 
      "Ark Royal" 
      "engines" 
      100 
   )
)
+Name: repair ark royal engines
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( true ) 
   ( send-message 
      "Ark Royal" 
      "High" 
      "Engines Repaired" 
   )
)
+Name: m5
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( has-docked-delay 
      "Elysium Repair 2" 
      "Ark Royal" 
      1 
      60 
   )
   ( repair-subsystem 
      "Ark Royal" 
      "engines" 
      100 
   )
)
+Name: repair 2 ark engines
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 18 "Iota" ) 
   ( change-iff 
      "Hostile" 
      "Iota 1" 
      "Iota 2" 
      "Iota 3" 
      "Iota 4" 
   )
   ( add-goal 
      "Iota" 
      ( ai-chase "Elysium Repair" 89 ) 
   )
)
+Name: hostiles
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Iota" ) 
   ( do-nothing ) 
)
+Name: d5
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Iota", -1)

$Formula: ( when 
   ( has-time-elapsed 3 ) 
   ( send-message 
      "#Command" 
      "High" 
      "Break and Attack" 
   )
)
+Name: m1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 
      2 
      "Scald" 
      "Roskava" 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Repair Ship On its Way" 
   )
)
+Name: m2
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 
      7 
      "Scald" 
      "Roskava" 
   )
   ( send-message 
      "Ark Royal" 
      "High" 
      "Deploying Reinforcements" 
   )
)
+Name: m3
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 10 "Iota" ) 
   ( send-message 
      "Ark Royal" 
      "High" 
      "Wait...." 
   )
)
+Name: m4
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 3 "Damocles" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Damocles Has Arrived" 
   )
)
+Name: m6
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Maratu" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Two Strike Cruisers" 
   )
)
+Name: m7
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < ( hits-left "Ark Royal" ) 35 ) 
   ( send-message 
      "Ark Royal" 
      "High" 
      "Critical" 
   )
)
+Name: m8
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Ark Royal" 
      "Warp Escape" 
      0 
   )
   ( send-message 
      "Ark Royal" 
      "High" 
      "Departing Now" 
   )
)
+Name: m9
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-goal-true-delay "Ark Royal" 0 ) 
   ( send-message 
      "#Command" 
      "High" 
      "Mission Accomplished" 
   )
)
+Name: accomplished
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-goal-false-delay "Ark Royal" 0 ) 
   ( send-message 
      "#Command" 
      "High" 
      "Failed" 
   )
)
+Name: failed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: MBS - Jump To Soyakaze
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Objective:  XSTR("Jump to Soyakaze", -1)

$Formula: ( when 
   ( has-departed-delay 0 "Ark Royal" ) 
   ( do-nothing ) 
)
+Name: d1
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Defend Ark Royal", -1)

$Formula: ( when 
   ( < 
      ( distance "Alpha 1" "Warp Escape:1" ) 
      180 
   )
   ( force-jump ) 
   ( ship-invulnerable "Alpha 1" ) 
   ( protect-ship "Alpha 1" ) 
)
+Name: MBS - Jump To Enif
+Repeat Count: 1
+Interval: 1
+Chained: 4
+Objective:  XSTR("Jump to Epsilon Pegasi", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Scald" ) 
   ( do-nothing ) 
)
+Name: d2
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Scald", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Roskava" ) 
   ( do-nothing ) 
)
+Name: d3
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Roskava", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Bragi" ) 
   ( do-nothing ) 
)
+Name: d4
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Bragi", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Tyr" ) 
   ( do-nothing ) 
)
+Name: d6
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Tyr", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Buri" ) 
   ( do-nothing ) 
)
+Name: d7
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Buri", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Indra" ) 
   ( do-nothing ) 
)
+Name: d8
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Indra", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Maratu" ) 
   ( do-nothing ) 
)
+Name: d9
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Maratu", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Baka" ) 
   ( do-nothing ) 
)
+Name: d10
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Baka", -1)

#Goals		;! 1 total

$Type: Primary
+Name: Ark Royal
$MessageNew:  XSTR("Defend the Ark Royal", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "Ark Royal" ) 

#Waypoints		;! 2 lists total


$Jump Node: -7.590126, 480.320251, 6256.347656
$Jump Node Name: Epsilon Pegasi Jump Node
$Name: Warp Escape
$List: (		;! 1 points in list
	( 10.652794, 480.319885, 5436.117188 )
)

$Name: MBS - Escape To Enif Waypoint
$List: (		;! 1 points in list
	( -7.599976, 480.299988, 6256.299805 )
)

#Messages		;! 11 total


$Name: Break and Attack
$Team: -1
$MessageNew:  XSTR("Alpha wing, keep those renegade forces off of the Ark Royal.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: After_E4M1_M01.ogg

$Name: Repair Ship On its Way
$Team: -1
$MessageNew:  XSTR("A repair ship has been deployed.  Stand by.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: After_E4M1_M02.ogg

$Name: Deploying Reinforcements
$Team: -1
$MessageNew:  XSTR("Ark Royal reporting.  Deploying reinforcements to assist you now.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM2
+Wave Name: After_E4M1_M03.ogg

$Name: Wait....
$Team: -1
$MessageNew:  XSTR("Iota wing.  You were not cleared for launch. Repeat, you were not cleared for launch.  Respond please.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM2
+Wave Name: After_E4M1_M04.ogg

$Name: Engines Repaired
$Team: -1
$MessageNew:  XSTR("Engines have been repaired.  Setting course for the Epsilon Pegasi jump node.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM2
+Wave Name: After_E4M1_M05.ogg

$Name: Departing Now
$Team: -1
$MessageNew:  XSTR("GTD Ark Royal, departing now.  Thanks for the assistance, pilots!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM2
+Wave Name: After_E4M1_M06.ogg

$Name: Damocles Has Arrived
$Team: -1
$MessageNew:  XSTR("New jump signature.  Renegade destroyer Damocles warping out of subspace!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: After_E4M1_M07.ogg

$Name: Mission Accomplished
$Team: -1
$MessageNew:  XSTR("Mission accomplished, pilots.  Disengage and return to base.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: After_E4M1_M08.ogg

$Name: Failed
$Team: -1
$MessageNew:  XSTR("We've lost the Ark Royal.  This mission is finished.  Set co-ordinates for the GTD Soyakaze.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: After_E4M1_M09.ogg

$Name: Critical
$Team: -1
$MessageNew:  XSTR("Mayday, Mayday.  Ark Royal requesting assistance.  We're taking heavy damage.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM2
+Wave Name: After_E4M1_M10.ogg

$Name: Two Strike Cruisers
$Team: -1
$MessageNew:  XSTR("Two strike cruisers have entered the system Alpha.  Take them down.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: After_E4M1_M11.ogg

#Reinforcements		;! 0 total


#Background bitmaps		;! 21 total

$Num stars: 0
$Ambient light level: 7895160

$Bitmap List:
$Sun: SunCapellaA
+Angles: 0.261799 0.000000 0.750491
+Scale: 2.000000
$Sun: SunCapellaC
+Angles: 6.108648 0.000000 3.892081
+Scale: 0.050000
$Sun: SunCapellaB
+Angles: 0.279252 0.000000 0.698131
+Scale: 0.500000
$Sun: SunCapellaD
+Angles: 6.108648 0.000000 3.874628
+Scale: 0.050000
$Starbitmap: NebulG8-Whisp
+Angles: 0.000000 6.143554 0.000000
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 4
+DivY: 4
$Starbitmap: nebulG7-whisp
+Angles: 6.056288 1.518435 0.349066
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 3
+DivY: 3
$Starbitmap: nebulG1-main
+Angles: 0.000000 0.174533 6.265727
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 3
+DivY: 3
$Starbitmap: nebulG5-whisp
+Angles: 0.139626 0.052360 6.265727
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 2
+DivY: 2
$Starbitmap: nebulG9-whisp
+Angles: 0.366519 1.518435 5.951568
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 3
+DivY: 3
$Starbitmap: nebulG5-whisp
+Angles: 0.000000 4.607666 5.934115
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA1-main
+Angles: 6.091194 0.034907 3.926988
+ScaleX: 1.500000
+ScaleY: 1.500000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA5-whisp
+Angles: 5.899208 3.071777 4.031707
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA10-whisp
+Angles: 5.916662 0.122173 3.996801
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA4-whisp
+Angles: 6.161007 0.000000 3.926988
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA2-main
+Angles: 6.143554 0.000000 3.926988
+ScaleX: 1.500000
+ScaleY: 1.500000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA6-whisp
+Angles: 6.108648 1.989674 4.084067
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 2
+DivY: 2
$Starbitmap: nebulA7-whisp
+Angles: 0.017453 6.248274 3.892081
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA12-whisp
+Angles: 6.038835 0.000000 4.014254
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA14-whisp
+Angles: 0.017453 0.000000 4.084067
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA13-whisp
+Angles: 6.038835 1.134463 3.996801
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA11-whisp
+Angles: 6.161007 0.000000 3.769908
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 4
+DivY: 4
$Starbitmap: nebulA6-whisp
+Angles: 5.846848 0.209439 4.136427
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 3
+DivY: 3
$Starbitmap: nebulA8-whisp
+Angles: 6.195914 0.000000 4.084067
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: planeth
+Angles: 0.069813 0.541052 1.134463
+ScaleX: 1.500000
+ScaleY: 1.500000
+DivX: 1
+DivY: 1
$Starbitmap: planetd
+Angles: 0.017453 6.073741 1.326449
+ScaleX: 0.250000
+ScaleY: 0.250000
+DivX: 1
+DivY: 1

$Bitmap List:
$Sun: SunGold
+Angles: 0.174533 0.000000 2.076940
+Scale: 1.400000
$Starbitmap: neb13
+Angles: 0.000000 2.321286 0.000000
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 2
+DivY: 2
$Starbitmap: dneb08
+Angles: 0.401425 0.663225 0.139626
+ScaleX: 2.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb08
+Angles: 0.820304 4.834558 0.000000
+ScaleX: 2.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb11
+Angles: 0.000000 1.308996 0.558505
+ScaleX: 2.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 2
$Starbitmap: neb13
+Angles: 6.021381 0.890117 5.794488
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb11
+Angles: 5.951568 2.740165 5.602502
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb08
+Angles: 0.000000 0.000000 5.951568
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb08
+Angles: 5.881755 5.009091 5.532689
+ScaleX: 3.000000
+ScaleY: 2.000000
+DivX: 2
+DivY: 1
$Starbitmap: neb13
+Angles: 5.585049 0.383972 5.393063
+ScaleX: 2.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb11
+Angles: 0.558505 0.628318 6.126101
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 2
+DivY: 1
$Starbitmap: neb08
+Angles: 5.218530 0.000000 5.218530
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb08
+Angles: 5.009091 5.585049 5.218530
+ScaleX: 3.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb13
+Angles: 5.585049 5.585049 0.925024
+ScaleX: 2.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb11
+Angles: 5.777035 2.321286 0.802851
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb08
+Angles: 6.021381 4.468040 0.628318
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb08
+Angles: 5.585049 0.575958 0.925024
+ScaleX: 3.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 2
$Starbitmap: neb13
+Angles: 5.358157 2.740165 0.628318
+ScaleX: 3.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb11
+Angles: 5.131264 5.951568 0.506145
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb08
+Angles: 4.991638 0.855211 0.418879
+ScaleX: 3.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 2
$Starbitmap: dneb08
+Angles: 4.764745 1.692968 0.191986
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 2
+DivY: 2
$Starbitmap: neb13
+Angles: 5.253437 3.455749 1.117010
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb11
+Angles: 5.078904 1.256636 1.308996
+ScaleX: 3.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb08
+Angles: 4.886918 1.867501 1.553342
+ScaleX: 2.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb08
+Angles: 3.508109 0.383972 1.378809
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb13
+Angles: 3.385936 1.570795 1.169370
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 2
+DivY: 1
$Starbitmap: dneb11
+Angles: 4.799652 1.797688 1.815141
+ScaleX: 3.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb08
+Angles: 4.886918 4.276053 2.076940
+ScaleX: 2.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb08
+Angles: 4.345866 0.366519 2.216566
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb13
+Angles: 3.874628 1.570795 2.408552
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 2
+DivY: 1
$Starbitmap: dneb11
+Angles: 4.031707 0.558505 0.959930
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 2
+DivY: 1
$Starbitmap: neb08
+Angles: 4.345866 1.797688 0.715584
+ScaleX: 3.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb13
+Angles: 4.520399 2.146753 0.541052
+ScaleX: 2.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb08
+Angles: 3.577922 0.366519 0.663225
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb08
+Angles: 3.961894 1.570795 0.506145
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 2
+DivY: 1
$Starbitmap: planetc
+Angles: 0.000000 3.176497 2.687805
+ScaleX: 1.700000
+ScaleY: 1.700000
+DivX: 1
+DivY: 1
$Starbitmap: planetd
+Angles: 0.104720 0.174533 2.844884
+ScaleX: 0.250000
+ScaleY: 0.250000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 1: Genesis
$Substitute Event Music: FS1-6: Haunted
$Briefing Music: None
$Substitute Briefing Music: Aftermath 4

#End

