#Mission Info

$Version: 0.10
$Name:  XSTR("The Spread", -1)
$Author: Colin Czerneda
$Created: 09/15/99 at 16:13:57
$Modified: 11/08/11 at 23:15:02
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("Put mission description here. Vega", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000


+Disallow Support: 0

+Hull Repair Ceiling: 100.000000

+Subsystem Repair Ceiling: 100.000000

+Player Entry Delay:
1.000000

+Viewer pos: 7526.980957, 8428.137695, 4601.332520
+Viewer orient:
	0.021486, -0.000002, 0.999769,
	-0.720574, 0.693205, 0.015487,
	-0.693045, -0.720741, 0.014893


$Skybox Model: starfield.pof

$AI Profile: FS1 RETAIL

#Command Briefing

#Briefing
$start_briefing
$num_stages: 4
$start_stage
$multi_text
 XSTR("A convoy of Vasudan refugees have been infected by the plague.  We are unsure as to how they became infected as they were never in Epsilon Pegasi.  No other colonies have shown infection and the convoy hasn't made contact with any other ships since a Terran mining operation in Deneb.", -1)
$end_multi_text
$voice: After_E1M5_B01.ogg
$camera_pos: 11077.671875, 10477.077148, 4415.631348
$camera_orient:
	0.021486, -0.000002, 0.999769,
	-0.720574, 0.693205, 0.015487,
	-0.693045, -0.720741, 0.014893
$camera_time: 1000
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 9
$team: Friendly
$class: Terran NavBuoy
$pos: 389.896088, 0.000974, 10033.803711
$label: Beta Aquilae Jump Node
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 14
$team: Friendly
$class: PVFr Ma'at
$pos: -639.714111, -8.773538, 2115.952148
$label: Gemini
+id: 2
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("If those transports enter the Beta Aquilae system, they could cause havoc.  The plague seems to spread almost instantly in any gaseous environment, so the moment those ships dock at a major installation we'll have a severe breakout.", -1)
$end_multi_text
$voice: After_E1M5_B02.ogg
$camera_pos: 11165.181641, 10477.077148, 8487.692383
$camera_orient:
	0.021486, -0.000002, 0.999769,
	-0.720574, 0.693205, 0.015487,
	-0.693045, -0.720741, 0.014893
$camera_time: 500
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 9
$team: Friendly
$class: Terran NavBuoy
$pos: 389.896088, 0.000974, 10033.803711
$label: Beta Aquilae Jump Node
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 14
$team: Friendly
$class: PVFr Ma'at
$pos: -639.714111, -8.773538, 2115.952148
$label: Gemini
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Alpha and Delta wings will make the interception.  Arm yourself accordingly and be prepared for heavy assault if necessary. The transports cannot be allowed to spread the plague.", -1)
$end_multi_text
$voice: After_E1M5_B03.ogg
$camera_pos: 11040.853516, 10477.077148, 2702.530029
$camera_orient:
	0.021486, -0.000002, 0.999769,
	-0.720574, 0.693205, 0.015487,
	-0.693045, -0.720741, 0.014893
$camera_time: 500
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 9
$team: Friendly
$class: Terran NavBuoy
$pos: 389.896088, 0.000974, 10033.803711
$label: Beta Aquilae Jump Node
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 14
$team: Friendly
$class: PVFr Ma'at
$pos: -639.714111, -8.773538, 2115.952148
$label: Gemini
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules
$pos: 3630.356689, -0.000303, -1330.613037
$label: Alpha
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Loki
$pos: -4299.828125, 169.069275, -2936.546143
$label: Delta
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The Ark Royal will also be arriving shortly after you arrive to make the transit to Beta Aquilae. Ensure that nothing happens and that the Ark Royal makes the jump without incident.", -1)
$end_multi_text
$voice: After_E1M5_B04.ogg
$camera_pos: 11040.853516, 10477.077148, 2702.530029
$camera_orient:
	0.021486, -0.000002, 0.999769,
	-0.720574, 0.693205, 0.015487,
	-0.693045, -0.720741, 0.014893
$camera_time: 500
$num_lines: 0
$num_icons: 5
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 9
$team: Friendly
$class: Terran NavBuoy
$pos: 389.896088, 0.000974, 10033.803711
$label: Beta Aquilae Jump Node
+id: 1
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 14
$team: Friendly
$class: PVFr Ma'at
$pos: -639.714111, -8.773538, 2115.952148
$label: Gemini
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules
$pos: 3630.356689, -0.000303, -1330.613037
$label: Alpha
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Loki
$pos: -4299.828125, 169.069275, -2936.546143
$label: Delta
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 6
$team: Friendly
$class: GTD Orion
$pos: 4047.083984, -0.000219, 3865.281982
$label: Ark Royal
+id: 5
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 4

$Formula: ( is-goal-true-delay "Threats" 0 ) 
$Multi text
    XSTR("Good job eliminating the extreme threat to the Beta Aquilae system.  Intelligence is pleased as is Command with your performance.

Our next phase of this operation is to learn more about the plague and its origins.  While its exact origin is unknown as is who may have manufactured it,  the capture of the GTSc Telamon has suggested that the people who pulled the trigger on this entire operation were Terran.  Time will tell.", -1)
$end_multi_text
$Voice: After_E1M5_DB01.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-false-delay "Threats" 0 ) 
$Multi text
    XSTR("Unfortunately, our operation was a failure and the infected ships got away. This was a foolish and thoughtless mistake that could very well cost you your wings, pilot.

Terran intelligence will now have to arrange for the destruction of those ships before they reach any critical installations.", -1)
$end_multi_text
$Voice: After_E1M5_DB02.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-true-delay "Ark Escort" 0 ) 
$Multi text
    XSTR("Great job on escorting the Ark Royal.  All systems are in good shape and the bridge crew thanks you for a skillful escort.", -1)
$end_multi_text
$Voice: After_E1M5_DB03.ogg
$Recommendation text:
    XSTR("Congratulations, you've completed Episode 1 of Aftermath.", -1)
$end_multi_text

$Formula: ( is-goal-false-delay "Ark Escort" 0 ) 
$Multi text
    XSTR("The Ark Royal was destroyed by the Hammer of Light.  With this terrorist organization now claiming the victory, its support will grow, and our Alliance will fracture even further.

Dismissed.", -1)
$end_multi_text
$Voice: After_E1M5_DB04.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	3
	"GTF Valkyrie"	3
	"GTF Loki"	3
	"GTB Zeus"	3
)

+Weaponry Pool: (
	"Disruptor"	16
	"Avenger"	13
	"Flail"	8
	"Prometheus"	17
	"Banshee"	12
	"S-Breaker"	8
	"Leech Cannon"	8
	"Fury"	850
	"Interceptor"	310
	"Hornet"	160
	"Phoenix V"	100
	"Synaptic"	60
	"Cluster Bomb"	60
	"EM Pulse"	30
)

#Objects		;! 37 total

$Name: Alpha 1		;! Object #0
$Class: GTF Hercules
$Team: Friendly
$Location: 0.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 25

$Name: Alpha 2		;! Object #1
$Class: GTF Hercules
$Team: Friendly
$Location: -38.533939, 0.000005, -41.879162
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Alpha 3		;! Object #2
$Class: GTF Hercules
$Team: Friendly
$Location: 39.468758, 0.000001, -45.968666
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Gemini 1		;! Object #3
$Class: PVFr Ma'at
$Team: Friendly
$Location: -230.035583, 33.020405, 2023.054932
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.999392, 0.034880,
	0.000000, -0.034880, 0.999392
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Primary Banks: ( "VLL-9 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Container 01		;! Object #4
$Class: VAC 4
$Team: Friendly
$Location: -229.404343, 42.291985, 2007.996948
$Orientation:
	1.000000, 0.000000, -0.000000,
	-0.000000, 1.000000, 0.000000,
	0.000000, -0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Infected Refugees", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Gemini 1
$Docker Point: cargo dock
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 3

$Name: Gemini 2		;! Object #5
$Class: PVFr Ma'at
$Team: Friendly
$Location: -327.480560, -39.220779, 1953.781250
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.999392, 0.034880,
	0.000000, -0.034880, 0.999392
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Primary Banks: ( "VLL-9 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Container 02		;! Object #6
$Class: VAC 4
$Team: Friendly
$Location: -326.849304, -29.949202, 1938.723145
$Orientation:
	1.000000, 0.000000, -0.000000,
	-0.000000, 1.000000, 0.000000,
	0.000000, -0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Infected Refugees", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Gemini 2
$Docker Point: cargo dock
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 3

$Name: Gemini 3		;! Object #7
$Class: PVFr Ma'at
$Team: Friendly
$Location: -136.709763, -6.466160, 1854.604980
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 0.999392, 0.034880,
	0.000000, -0.034880, 0.999392
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Primary Banks: ( "VLL-9 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Container 03		;! Object #8
$Class: VAC 4
$Team: Friendly
$Location: -136.078522, 2.805419, 1839.546875
$Orientation:
	1.000000, 0.000000, -0.000000,
	-0.000000, 1.000000, 0.000000,
	0.000000, -0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Infected Refugees", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Gemini 3
$Docker Point: cargo dock
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 3

$Name: Kappa 1		;! Object #9
$Class: GTF Apollo
$Team: Friendly
$Location: -237.219528, 43.644108, 1834.206421
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Interceptor" "Fury" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Kappa 2		;! Object #10
$Class: GTF Apollo
$Team: Friendly
$Location: -255.528366, 26.968405, 1743.355225
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Interceptor" "Fury" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Delta 1		;! Object #11
$Class: GTF Loki
$Team: Friendly
$Location: -37.492466, -55.767841, 404.104156
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Banshee" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Delta 2		;! Object #12
$Class: GTF Loki
$Team: Friendly
$Location: -78.218285, -55.767857, 345.978363
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Banshee" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Delta 3		;! Object #13
$Class: GTF Loki
$Team: Friendly
$Location: 27.469265, -55.767811, 342.210663
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Banshee" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Makatep		;! Object #14
$Class: PVC Aten
$Team: Hostile
$Location: 4.763769, -299.266144, 4880.505859
$Orientation:
	-0.827386, -0.556535, -0.075517,
	-0.547095, 0.829044, -0.115648,
	0.126969, -0.054370, -0.990416
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Ark Royal" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "VLL-9 Laser" )
+Subsystem: turret02a
+Primary Banks: ( "VLL-9 Laser" )
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay 
   "gemini hostile" 
   14 
)
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "Makatep" 
   "Cruiser Path" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 80
$Texture Replace:
+old: htl_aten
+new: hol_aten
+old: htl_aten-glow
+new: hol_aten-glow
+old: htl_aten-shine
+new: hol_aten-shine
+old: htl_aten-normal
+new: hol_aten-normal

$Name: Virgo 1		;! Object #15
$Class: PVF Horus
$Team: Hostile
$Location: 198.484451, -0.000018, 5185.136719
$Orientation:
	-0.700256, -0.693187, -0.170688,
	-0.710319, 0.652651, 0.263617,
	-0.071336, 0.305842, -0.949406
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Virgo 2		;! Object #16
$Class: PVF Horus
$Team: Hostile
$Location: 167.665009, -55.611359, 5239.773438
$Orientation:
	-0.698685, -0.693187, -0.177007,
	-0.712672, 0.652651, 0.257189,
	-0.062756, 0.305842, -0.950012
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Virgo 3		;! Object #17
$Class: PVF Horus
$Team: Hostile
$Location: 255.178177, 20.135008, 5288.049805
$Orientation:
	-0.702351, -0.693187, -0.161851,
	-0.706941, 0.652651, 0.272546,
	-0.083293, 0.305842, -0.948432
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Virgo 4		;! Object #18
$Class: PVF Horus
$Team: Hostile
$Location: 218.169098, -39.787701, 5336.682129
$Orientation:
	-0.700615, -0.693187, -0.169208,
	-0.709761, 0.652651, 0.265117,
	-0.073341, 0.305842, -0.949253
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Aries 1		;! Object #19
$Class: PVF Thoth
$Team: Hostile
$Location: -445.299988, -193.596130, 5127.799805
$Orientation:
	-0.996251, 0.000000, -0.086515,
	0.000000, 1.000000, 0.000000,
	0.086515, 0.000000, -0.996251
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Aries 2		;! Object #20
$Class: PVF Thoth
$Team: Hostile
$Location: -398.320496, -193.596130, 5190.914063
$Orientation:
	-0.997069, 0.000000, -0.076509,
	0.000000, 1.000000, 0.000000,
	0.076509, 0.000000, -0.997069
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Aries 3		;! Object #21
$Class: PVF Thoth
$Team: Hostile
$Location: -495.236664, -193.596161, 5187.535156
$Orientation:
	-0.995474, 0.000000, -0.095035,
	0.000000, 1.000000, 0.000000,
	0.095035, 0.000000, -0.995474
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Scorpio 1		;! Object #22
$Class: PVF Seth
$Team: Hostile
$Location: -1693.099976, 0.000000, 3678.300049
$Orientation:
	-0.908389, 0.000000, -0.418126,
	0.000000, 1.000000, 0.000000,
	0.418126, 0.000000, -0.908389
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 6

$Name: Scorpio 2		;! Object #23
$Class: PVF Seth
$Team: Hostile
$Location: -1676.136963, 0.000000, 3746.203857
$Orientation:
	-0.909426, 0.000000, -0.415866,
	0.000000, 1.000000, 0.000000,
	0.415866, 0.000000, -0.909426
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 6

$Name: Scorpio 3		;! Object #24
$Class: PVF Seth
$Team: Hostile
$Location: -1758.537476, 0.000081, 3708.429932
$Orientation:
	-0.889401, 0.000000, -0.457129,
	0.000000, 1.000000, 0.000000,
	0.457129, 0.000000, -0.889401
$AI Behavior: None
+AI Class: Lieutenant
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 6

$Name: Ark Royal		;! Object #25
$Class: GTD Orion
$Team: Friendly
$Location: -1220.341675, 0.000278, -518.189636
$Orientation:
	0.863677, -0.496436, 0.087254,
	0.479870, 0.862807, 0.159024,
	-0.154229, -0.095474, 0.983411
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-waypoints-once "Ark Royal Path" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "Terran Huge Turret" "" "" )
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( is-destroyed-delay 
   15 
   "Gemini" 
   "Virgo" 
   "Aries" 
)
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "Ark Royal" 
   "Ark Royal Path" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1750
$Texture Replace:
+old: capital01-05
+new: GTDArkRoyal

$Name: Pharos		;! Object #26
$Class: PVC Aten
$Team: Hostile
$Location: -39.544483, -0.000136, 5272.815430
$Orientation:
	-0.998829, 0.000000, 0.048389,
	0.000000, 1.000000, 0.000000,
	-0.048389, 0.000000, -0.998829
$AI Behavior: None
$AI Goals: ( goals ( ai-chase "Ark Royal" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "VLL-9 Laser" )
+Subsystem: turret02a
+Primary Banks: ( "VLL-9 Laser" )
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 20 "Ark Royal" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" "kamikaze" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Kamikaze Damage: 20000
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 80
$Texture Replace:
+old: htl_aten
+new: hol_aten
+old: htl_aten-glow
+new: hol_aten-glow
+old: htl_aten-shine
+new: hol_aten-shine
+old: htl_aten-normal
+new: hol_aten-normal

$Name: Pisces 1		;! Object #27
$Class: PVB Amun
$Team: Hostile
$Location: -1893.199951, 0.000000, 3638.899902
$Orientation:
	-0.887120, 0.000000, -0.461539,
	0.000000, 1.000000, 0.000000,
	0.461539, 0.000000, -0.887120
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Banshee" )
+Subsystem: turret02
+Primary Banks: ( "VLL-9 Laser" )
+Subsystem: turret01
+Primary Banks: ( "VLL-9 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-dynamic" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Pisces 2		;! Object #28
$Class: PVB Amun
$Team: Hostile
$Location: -1879.708252, -0.000004, 3712.485107
$Orientation:
	-0.892160, 0.000000, -0.451719,
	0.000000, 1.000000, 0.000000,
	0.451719, 0.000000, -0.892160
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Banshee" )
+Subsystem: turret02
+Primary Banks: ( "VLL-9 Laser" )
+Subsystem: turret01
+Primary Banks: ( "VLL-9 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-dynamic" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Pisces 3		;! Object #29
$Class: PVB Amun
$Team: Hostile
$Location: -1957.220825, -0.000002, 3625.342529
$Orientation:
	-0.879953, 0.000000, -0.475062,
	0.000000, 1.000000, 0.000000,
	0.475062, 0.000000, -0.879953
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Banshee" )
+Subsystem: turret02
+Primary Banks: ( "VLL-9 Laser" )
+Subsystem: turret01
+Primary Banks: ( "VLL-9 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-dynamic" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Epsilon 1		;! Object #30
$Class: GTF Ulysses
$Team: Friendly
$Location: 483.311279, 0.000227, 1045.636108
$Orientation:
	0.982023, 0.151570, 0.112505,
	-0.167789, 0.973969, 0.152421,
	-0.086474, -0.168558, 0.981892
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "S-Breaker" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 25

$Name: Epsilon 2		;! Object #31
$Class: GTF Ulysses
$Team: Friendly
$Location: 400.938904, -5.758119, 991.753662
$Orientation:
	0.982023, 0.151570, 0.112505,
	-0.167789, 0.973969, 0.152421,
	-0.086474, -0.168558, 0.981891
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "S-Breaker" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 25

$Name: Epsilon 3		;! Object #32
$Class: GTF Ulysses
$Team: Friendly
$Location: 590.600342, 24.711443, 1005.841919
$Orientation:
	0.982023, 0.151570, 0.112505,
	-0.167789, 0.973969, 0.152421,
	-0.086474, -0.168558, 0.981891
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "S-Breaker" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 25

$Name: Epsilon 4		;! Object #33
$Class: GTF Ulysses
$Team: Friendly
$Location: 497.959045, 17.007820, 953.084106
$Orientation:
	0.982023, 0.151570, 0.112505,
	-0.167789, 0.973969, 0.152421,
	-0.086474, -0.168558, 0.981891
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "S-Breaker" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 25

$Name: Taurus 1		;! Object #34
$Class: PVB Osiris
$Team: Hostile
$Location: -1708.199951, 0.000000, 4043.500000
$Orientation:
	-0.921172, 0.000000, -0.389155,
	0.000000, 1.000000, 0.000000,
	0.389155, 0.000000, -0.921172
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tsunami" "Tsunami" "Phoenix V" )
+Subsystem: turret01
+Primary Banks: ( "VLL-9 Laser" )
+Subsystem: turret02
+Primary Banks: ( "VLL-9 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-dynamic" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Taurus 2		;! Object #35
$Class: PVB Osiris
$Team: Hostile
$Location: -1792.351074, -0.000007, 4097.250488
$Orientation:
	-0.916173, 0.000000, -0.400782,
	0.000000, 1.000000, 0.000000,
	0.400782, 0.000000, -0.916173
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tsunami" "Tsunami" "Phoenix V" )
+Subsystem: turret01
+Primary Banks: ( "VLL-9 Laser" )
+Subsystem: turret02
+Primary Banks: ( "VLL-9 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-dynamic" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Taurus 3		;! Object #36
$Class: PVB Osiris
$Team: Hostile
$Location: -1694.057373, 0.000010, 4182.360352
$Orientation:
	-0.926854, 0.000000, -0.375421,
	0.000000, 1.000000, 0.000000,
	0.375421, 0.000000, -0.926854
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Tsunami" "Tsunami" "Phoenix V" )
+Subsystem: turret01
+Primary Banks: ( "VLL-9 Laser" )
+Subsystem: turret02
+Primary Banks: ( "VLL-9 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-dynamic" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

#Wings		;! 10 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( is-event-true-delay 
      "accomplished" 
      5 
   )
   ( is-event-true-delay "failed" 0 ) 
)
$Ships: (		;! 3 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
)
+Hotkey: 0
+Flags: ( )

$Name: Gemini
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gemini 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "Gemini" 
   "Cruiser Path" 
   0 
)
$Ships: (		;! 3 total
	"Gemini 1"
	"Gemini 2"
	"Gemini 3"
)
$AI Goals: ( goals ( ai-waypoints-once "Transport" 50 ) )
+Flags: ( )

$Name: Kappa
+Squad Logo: gta.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Kappa 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay "m8" 5 ) 
$Ships: (		;! 2 total
	"Kappa 1"
	"Kappa 2"
)
$AI Goals: ( goals ( ai-guard "Gemini 1" 50 ) )
+Flags: ( )

$Name: Delta
+Squad Logo: gti.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( is-event-true-delay 
      "accomplished" 
      6 
   )
   ( is-event-true-delay "failed" 6 ) 
)
$Ships: (		;! 3 total
	"Delta 1"
	"Delta 2"
	"Delta 3"
)
$AI Goals: ( goals ( ai-guard "Kappa 1" 50 ) )
+Flags: ( )

$Name: Virgo
+Squad Logo: hol.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Virgo 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 0 "Makatep" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Virgo 1"
	"Virgo 2"
	"Virgo 3"
	"Virgo 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )
+Wave Delay Min: 12
+Wave Delay Max: 14

$Name: Aries
+Squad Logo: hol.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Aries 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 23 "Makatep" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Aries 1"
	"Aries 2"
	"Aries 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Scorpio
+Squad Logo: hol.pcx
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Scorpio 1

$Arrival Location: In front of ship
+Arrival Distance: 2450
$Arrival Anchor: Ark Royal
$Arrival Cue: ( has-arrived-delay 25 "Ark Royal" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Scorpio 1"
	"Scorpio 2"
	"Scorpio 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )
+Wave Delay Min: 12
+Wave Delay Max: 14

$Name: Pisces
+Squad Logo: hol.pcx
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Pisces 1

$Arrival Location: In front of ship
+Arrival Distance: 2450
$Arrival Anchor: Ark Royal
$Arrival Cue: ( has-arrived-delay 20 "Ark Royal" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Pisces 1"
	"Pisces 2"
	"Pisces 3"
)
$AI Goals: ( goals ( ai-chase "Ark Royal" 50 ) )
+Flags: ( )
+Wave Delay Min: 3
+Wave Delay Max: 5

$Name: Epsilon
+Squad Logo: gti.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Epsilon 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Ark Royal
$Arrival Cue: ( has-arrived-delay 21 "Taurus" ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-departed-delay 2 "Ark Royal" ) 
$Ships: (		;! 4 total
	"Epsilon 1"
	"Epsilon 2"
	"Epsilon 3"
	"Epsilon 4"
)
$AI Goals: ( goals ( ai-guard "Ark Royal" 50 ) )
+Flags: ( )

$Name: Taurus
+Squad Logo: hol.pcx
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Taurus 1

$Arrival Location: Near Ship
+Arrival Distance: 500
$Arrival Anchor: Pisces 1
$Arrival Cue: ( has-arrived-delay 2 "Pisces" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Taurus 1"
	"Taurus 2"
	"Taurus 3"
)
$AI Goals: ( goals ( ai-chase "Ark Royal" 50 ) )
+Flags: ( )

#Events		;! 29 total

$Formula: ( when 
   ( is-event-true-delay "m10" 0 ) 
   ( change-iff 
      "Hostile" 
      "Gemini 1" 
      "Gemini 2" 
      "Gemini 3" 
      "Container 01" 
      "Container 02" 
      "Container 03" 
   )
)
+Name: gemini hostile
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Gemini" ) 
   ( do-nothing ) 
)
+Name: d1
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Destroy Gemini", -1)

$Formula: ( when 
   ( has-time-elapsed 0 ) 
   ( send-message 
      "Kappa 1" 
      "High" 
      "Kappa Wing Here" 
   )
)
+Name: m1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-time-elapsed 6 ) 
   ( send-message 
      "Delta 1" 
      "High" 
      "Delta Wing" 
   )
)
+Name: m2
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-time-elapsed 10 ) 
   ( send-message 
      "Kappa 1" 
      "High" 
      "Protest" 
   )
)
+Name: m3
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-time-elapsed 15 ) 
   ( send-message 
      "Delta 1" 
      "High" 
      "New Orders" 
   )
)
+Name: m4
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-time-elapsed 19 ) 
   ( send-message 
      "Kappa 1" 
      "High" 
      "Negative" 
   )
)
+Name: m5
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-time-elapsed 24 ) 
   ( send-message 
      "Delta 1" 
      "High" 
      "Dammit" 
   )
)
+Name: m6
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-time-elapsed 29 ) 
   ( send-message 
      "Kappa 1" 
      "High" 
      "What?" 
   )
)
+Name: m7
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-time-elapsed 35 ) 
   ( send-message 
      "Kappa 1" 
      "High" 
      "Orders Coming In" 
   )
)
+Name: m8
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-time-elapsed 38 ) 
   ( send-message 
      "Delta 1" 
      "High" 
      "Straight" 
   )
)
+Name: m9
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-time-elapsed 41 ) 
   ( send-message 
      "Gemini 1" 
      "High" 
      "Terran Scum" 
   )
)
+Name: m10
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Makatep" ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Hammer of Light Coming In" 
   )
)
+Name: m11
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 15 "Makatep" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Ark Royal" 
   )
)
+Name: m13
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Ark Royal" ) 
   ( send-message 
      "Ark Royal" 
      "High" 
      "Ark Royal 2" 
   )
)
+Name: m14
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Gemini" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Transports Down" 
   )
)
+Name: m15
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( are-waypoints-done-delay 
      "Ark Royal" 
      "Ark Royal Path" 
      0 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Ark Royal Warping Out" 
   )
)
+Name: m16
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Taurus" ) 
   ( send-message 
      "Alpha 3" 
      "High" 
      "More Incoming" 
   )
)
+Name: m17
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 15 "Taurus" ) 
   ( send-message 
      "Ark Royal" 
      "High" 
      "Launching Ep" 
   )
)
+Name: m18
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( has-arrived-delay 35 "Pharos" ) 
      ( not 
         ( is-destroyed-delay 0 "Pharos" ) 
      )
   )
   ( send-message 
      "#Command" 
      "High" 
      "Suicide" 
   )
)
+Name: m19
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-goal-true-delay "Ark Escort" 0 ) 
   ( send-message 
      "#Command" 
      "High" 
      "Accomplished" 
   )
)
+Name: accomplished
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( or 
      ( is-goal-false-delay "Threats" 0 ) 
      ( is-goal-false-delay "Ark Escort" 0 ) 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Failed" 
   )
)
+Name: failed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Virgo" ) 
   ( do-nothing ) 
)
+Name: d2
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Virgo", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Aries" ) 
   ( do-nothing ) 
)
+Name: d3
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Aries", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Scorpio" ) 
   ( do-nothing ) 
)
+Name: d4
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Scorpio", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Pisces" ) 
   ( do-nothing ) 
)
+Name: d5
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Pisces", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Taurus" ) 
   ( do-nothing ) 
)
+Name: d7
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Taurus", -1)

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "accomplished" 
         0 
      )
      ( is-event-true-delay "failed" 0 ) 
   )
   ( do-nothing ) 
)
+Name: allowed to go
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: RTB
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Objective:  XSTR("Return to Base", -1)
+Team: 0

#Goals		;! 2 total

$Type: Primary
+Name: Threats
$MessageNew:  XSTR("Eliminate Threat to Beta Aquilae System", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "Gemini" 
   "Makatep" 
   "Pharos" 
)

$Type: Primary
+Name: Ark Escort
$MessageNew:  XSTR("Escort Ark Royal to Beta Aquilae", -1)
$end_multi_text
$Formula: ( has-departed-delay 0 "Ark Royal" ) 
+No music

#Waypoints		;! 3 lists total


$Jump Node: 190.703232, 0.000111, 10073.719727
$Jump Node Name: Beta Aquilae Jump Node
$Name: Cruiser Path
$List: (		;! 1 points in list
	( 173.603500, 78.750214, 8969.609375 )
)

$Name: Transport
$List: (		;! 1 points in list
	( 80.356293, 0.001120, 9845.925781 )
)

$Name: Ark Royal Path
$List: (		;! 1 points in list
	( -137.523865, 0.000180, 8888.735352 )
)

#Messages		;! 20 total


$Name: Kappa Wing Here
$Team: -1
$MessageNew:  XSTR("Kappa wing to fighters: Please identify yourselves.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: After_E1M5_M01.ogg

$Name: Delta Wing
$Team: -1
$MessageNew:  XSTR("This is Galactic Terran Intelligence wing Delta.  All you need to know is that Gemini wing must turn around immediately.", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: After_E1M5_M02.ogg

$Name: Protest
$Team: -1
$MessageNew:  XSTR("I cannot permit that.  Our orders were to escort this wing to Beta Aquilae!", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: After_E1M5_M03.ogg

$Name: New Orders
$Team: -1
$MessageNew:  XSTR("You have new orders, pilot!  You will order those transports to turn around.", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: After_E1M5_M04.ogg

$Name: Negative
$Team: -1
$MessageNew:  XSTR("Negative, my orders are to escort this convoy.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: After_E1M5_M05.ogg

$Name: Dammit
$Team: -1
$MessageNew:  XSTR("Dammit pilot, forget your orders!  Those transports are carrying infected personnel.", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: After_E1M5_M06.ogg

$Name: What?
$Team: -1
$MessageNew:  XSTR("What?  What infection?  I want confirmation.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: After_E1M5_M07.ogg

$Name: Orders Coming In
$Team: -1
$MessageNew:  XSTR("Stand by.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: After_E1M5_M08.ogg

$Name: Straight
$Team: -1
$MessageNew:  XSTR("Much appreciated Kappa.  However, Gemini still isn't acknowledging our orders.", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: After_E1M5_M09.ogg
; getting new orders. We've been ordered to leave the area immediately.  Departing now. +Wave Name: msg.wav
+Wave Name: msg.wav













$Name: Terran Scum
$Team: -1
$MessageNew:  XSTR("Terran scum.  The prophecy foretells our actions.  Your race will die for its sins.", -1)
$end_multi_text
+Persona: Large Ship Vasudan
+AVI Name: Head-VC
+Wave Name: After_E1M5_M10.ogg

$Name: Hammer of Light Coming In
$Team: -1
$MessageNew:  XSTR("Hammer of Light forces are warping into the area.  We've got lots of em.  Break and attack!", -1)
$end_multi_text
+AVI Name: Head-TP3
+Wave Name: After_E1M5_M11.ogg

$Name: Ark Royal
$Team: -1
$MessageNew:  XSTR("Ark Royal is en route, pilots.  Secure the area and destroy the transports!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: After_E1M5_M12.ogg

$Name: Ark Royal 2
$Team: -1
$MessageNew:  XSTR("This is the GTD Ark Royal. Ready for escort.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: After_E1M5_M13.ogg

$Name: Transports Down
$Team: -1
$MessageNew:  XSTR("Freighters have been destroyed.  Keep the area secure.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: After_E1M5_M14.ogg

$Name: Ark Royal Warping Out
$Team: -1
$MessageNew:  XSTR("Ark Royal here.  Engaging subspace drives.  We'll see you in Beta Aquilae.", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: After_E1M5_M15.ogg

$Name: Accomplished
$Team: -1
$MessageNew:  XSTR("Mission accomplished, pilots.  Secure the area and leave the system at your discretion.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: After_E1M5_M16.ogg

$Name: Failed
$Team: -1
$MessageNew:  XSTR("This mission is a failure.  Leave the area now!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: After_E1M5_M17.ogg

$Name: More Incoming
$Team: -1
$MessageNew:  XSTR("We've got more hostiles coming in!", -1)
$end_multi_text
+AVI Name: Head-TP4
+Wave Name: After_E1M5_M18.ogg

$Name: Launching Ep
$Team: -1
$MessageNew:  XSTR("Launching Epsilon wing to provide close cover.  Alpha wing, engage those bombers!", -1)
$end_multi_text
+AVI Name: Head-CM2
+Wave Name: After_E1M5_M19.ogg

$Name: Suicide
$Team: -1
$MessageNew:  XSTR("Cruiser Pharos is on a collision course with the Ark Royal.  Engage and destroy!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: After_E1M5_M20.ogg

#Reinforcements		;! 0 total


#Background bitmaps		;! 128 total

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$Ambient light level: 7895160

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$Starbitmap: nebulC2-main
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$Starbitmap: nebulC1-main
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$Starbitmap: nebulC11-whisp
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$Starbitmap: nebulC5-whisp
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$Starbitmap: nebulC4-whisp
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$Starbitmap: nebulC14-whisp
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$Starbitmap: nebulC3-whisp
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$Starbitmap: nebulC7-whisp
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$Starbitmap: nebulC3-whisp
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$Starbitmap: nebulC8-whisp
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$Starbitmap: nebulC4-whisp
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$Starbitmap: nebulC11-whisp
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$Starbitmap: nebulC10-whisp
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$Starbitmap: nebulH4-whisp
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$Bitmap List:
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+Scale: 2.000000
$Starbitmap: neb01
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$Starbitmap: neb02
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$Starbitmap: neb12
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$Starbitmap: neb18
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$Starbitmap: neb18
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+DivY: 2
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+DivY: 2
$Starbitmap: neb01
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$Starbitmap: neb12
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$Starbitmap: neb02
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$Starbitmap: neb02
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$Starbitmap: neb12
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$Starbitmap: neb01
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#Asteroid Fields

#Music

$Event Music: 5: Deuteronomy
$Substitute Event Music: FS1-2: March
$Briefing Music: None
$Substitute Briefing Music: Aftermath 4

#End

