#Mission Info

$Version: 0.10
$Name:  XSTR("Lost in Space", -1)
$Author: Todd Miller
$Created: 07/27/99 at 00:15:58
$Modified: 11/09/11 at 22:05:11
$Notes:
I made this!
-WildWolf
$End Notes:

$Mission Desc:
 XSTR("um... you just scan the damn faustus... the mission takes like, 30 seconds total...Deneb", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000


+Disallow Support: 0

+Hull Repair Ceiling: 100.000000

+Subsystem Repair Ceiling: 100.000000

+Player Entry Delay:
1.000000

+Viewer pos: -1027.342163, 9509.935547, 625.706421
+Viewer orient:
	-0.077378, 0.000000, -0.997002,
	0.992645, -0.093388, -0.077040,
	-0.093108, -0.995630, 0.007226
+SquadReassignName: death squad
+SquadReassignLogo: deathsquad.pcx


$Skybox Model: starfield.pof

$AI Profile: FS1 RETAIL

#Command Briefing

$Stage Text:
 XSTR("* GTD Ark Royal
           * Deneb System
           
           Okay pilots, let's get down to business.  Intelligence has been pouring over Vasudan Intel documents, the records from the Telamon, and from the documents we captured at the cargo depot in Beta Aquilae.
           
           We'll get to all of those details later in this command briefing.
           
           The Ark Royal's position in Deneb has been safeguarded by an asteroid field.  We suspect that the density of the field and the fact that the asteroids are composite tricilite may help deflect sensors and prevent ships from finding the Ark Royal.
           
           All craft leaving and returning to the Ark Royal should use a waystation area before warping back.  A direct subspace jump could be traced.", -1)
$end_multi_text
$Ani Filename: cb_gti.ani
+Wave Filename: After_E3M1_CB01.ogg

$Stage Text:
 XSTR("Dr. Drake Lloyd

One of the best medical researchers of our time, Dr. Lloyd was working for the Galactic Terran Intelligence on the Jotunheim until nearly a month before its destruction.

Our records have revealed that he indeed worked on, if not created Project 13 under the orders of Colonel Valaris.

His current location is unknown, but intelligence seems to think that he may be in Deneb or Sirius.

If he were to help us combat the plague using his knowledge, maybe we can beat this thing after all.", -1)
$end_multi_text
$Ani Filename: cb_mccarthy.ani
+Wave Filename: After_E3M1_CB02.ogg

$Stage Text:
 XSTR("The Midgard

The data pod we picked up from the Beta Aquilae cargo depot also brought to the attention a secondary base of operations for the GTI.

Its location is right here in Deneb.  How the Shivans missed the installation is unknown to us, however, with the information we have, finding the base shouldn't be too difficult.", -1)
$end_multi_text
$Ani Filename: cb_install.ani
+Wave Filename: After_E3M1_CB03.ogg

$Stage Text:
 XSTR("Shivan Connection

Vasudan Intelligence had some information about a Shivan cargo depot in Regulus.

The exact purpose of the depot is uncertain.  Undoubtedly during The Great War they used it as a secondary resupply base, however, the depot still appears to be in operation even now.

The Vasudans were able to scan some of the cargo at the depot in a recent operation.  Advanced medical technology was found at the depot, unfortunately, they were not able to retrieve the cargo.

Hopefully we'll be a little more successful.", -1)
$end_multi_text
$Ani Filename: cb_seraphim.ani
+Wave Filename: After_E3M1_CB04.ogg

#Briefing
$start_briefing
$num_stages: 2
$start_stage
$multi_text
 XSTR("In an attempt to find Dr. Lloyd we have dispatched several teams.  Your wing will enter the area near the GTSc Fossil.  Scan the Fossil and determine if the good doctor is on board.", -1)
$end_multi_text
$voice: After_E3M1_B01.ogg
$camera_pos: -2811.316650, 38903.468750, -1384.766357
$camera_orient:
	-0.999957, 0.000000, 0.009233,
	-0.009229, 0.031062, -0.999475,
	-0.000287, -0.999518, -0.031061
$camera_time: 1000
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 4
$team: Friendly
$class: GTSC Faustus
$pos: -1687.156860, 2125.718262, 612.548279
$label: Fossil
+id: 1
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Ulysses
$pos: 10346.047852, -12.453005, -2715.712158
$label: Alpha
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Renegade GTI forces may already know about our operations, and may try to interfere.  Keep your wits about you and concentrate on your mission.", -1)
$end_multi_text
$voice: After_E3M1_B02.ogg
$camera_pos: -2811.316650, 38903.468750, -1384.766357
$camera_orient:
	-0.999957, 0.000000, 0.009234,
	-0.009229, 0.031062, -0.999475,
	-0.000287, -0.999518, -0.031061
$camera_time: 1000
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 4
$team: Friendly
$class: GTSC Faustus
$pos: -1687.156860, 2125.718262, 612.548279
$label: Fossil
+id: 1
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Ulysses
$pos: -1269.855957, -12.454867, -6933.596680
$label: Alpha
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 1

$Formula: ( is-event-false-delay 
   "m_new_orders" 
   0 
)
$Multi text
    XSTR("Consider yourself grounded until further notice, pilot.  Leaving the field of battle before orders to do so is against all rules.  You're lucky we're not going to court martial you, dismissed!", -1)
$end_multi_text
$Voice: After_E3M1_DB01.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Hercules"	4
	"GTF Loki"	4
)

+Weaponry Pool: (
	"Disruptor"	5
	"Avenger"	6
	"Flail"	8
	"Prometheus"	12
	"Banshee"	12
	"S-Breaker"	12
	"Leech Cannon"	6
	"Fury"	450
	"Interceptor"	220
	"Phoenix V"	140
	"D-Missile"	30
	"Cluster Bomb"	50
	"EM Pulse"	50
)

#Objects		;! 15 total

$Name: Alpha 1		;! Object #0
$Class: GTF Loki
$Team: Friendly
$Location: 0.000000, 37.151764, -346.112091
$Orientation:
	0.828575, 0.168645, 0.533874,
	0.227453, 0.769927, -0.596220,
	-0.511594, 0.615444, 0.599584
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Banshee" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 25

$Name: Fossil		;! Object #1
$Class: GTSC Faustus#medical
$Team: Friendly
$Location: -1687.156860, 2125.718262, 612.548279
$Orientation:
	-0.274187, -0.959777, -0.060411,
	0.057270, -0.079004, 0.995228,
	-0.959970, 0.269419, 0.076628
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" "escort" "scannable" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 50
$Texture Replace:
+old: nameplate
+new: gtscfossil
+old: science01-01
+new: science01-01a-med

$Name: Epsilon 1		;! Object #2
$Class: GTF Ulysses
$Team: Friendly
$Location: -1727.334229, 2070.385254, 637.266479
$Orientation:
	-0.999999, -0.001593, 0.000000,
	-0.001573, 0.987479, -0.157746,
	0.000251, -0.157745, -0.987480
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
+Secondary Banks: ( "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 25

$Name: Epsilon 2		;! Object #3
$Class: GTF Ulysses
$Team: Friendly
$Location: -1688.644775, 2070.385254, 748.440430
$Orientation:
	-0.981410, -0.141484, -0.129684,
	-0.107068, 0.964382, -0.241877,
	0.159286, -0.223495, -0.961602
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
+Secondary Banks: ( "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 25

$Name: Alpha 2		;! Object #4
$Class: GTF Loki
$Team: Friendly
$Location: -3.232020, -62.058800, -359.720520
$Orientation:
	0.828575, 0.168645, 0.533874,
	0.227453, 0.769927, -0.596220,
	-0.511593, 0.615444, 0.599584
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Banshee" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 25

$Name: Alpha 3		;! Object #5
$Class: GTF Loki
$Team: Friendly
$Location: 81.827339, -29.902924, -359.232727
$Orientation:
	0.828575, 0.168645, 0.533874,
	0.227453, 0.769927, -0.596220,
	-0.511593, 0.615444, 0.599584
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Banshee" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 25

$Name: Alpha 4		;! Object #6
$Class: GTF Loki
$Team: Friendly
$Location: 42.354206, 30.278131, -269.812744
$Orientation:
	0.828575, 0.168645, 0.533874,
	0.227453, 0.769927, -0.596220,
	-0.511593, 0.615444, 0.599584
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Banshee" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 25

$Name: Aries 1		;! Object #7
$Class: PVF Horus
$Team: Hostile
$Location: -4058.270752, 1353.477783, 1449.245850
$Orientation:
	-0.688344, 0.000000, -0.725385,
	-0.186482, 0.966390, 0.176960,
	0.701004, 0.257081, -0.665209
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Aries 2		;! Object #8
$Class: PVF Horus
$Team: Hostile
$Location: -4076.540771, 1433.619385, 1192.069580
$Orientation:
	-0.688344, 0.000000, -0.725385,
	-0.186482, 0.966390, 0.176960,
	0.701004, 0.257081, -0.665209
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Aries 3		;! Object #9
$Class: PVF Horus
$Team: Hostile
$Location: -4106.604980, 1492.669922, 1126.467529
$Orientation:
	-0.688344, 0.000000, -0.725385,
	-0.186482, 0.966390, 0.176960,
	0.701004, 0.257081, -0.665209
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Aries 4		;! Object #10
$Class: PVF Horus
$Team: Hostile
$Location: -4133.359863, 1553.294189, 1072.652344
$Orientation:
	-0.688344, 0.000000, -0.725385,
	-0.186482, 0.966390, 0.176960,
	0.701004, 0.257081, -0.665209
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Aries 5		;! Object #11
$Class: PVF Horus
$Team: Hostile
$Location: -4183.858887, 1420.673706, 879.632813
$Orientation:
	-0.049184, 0.000000, -0.998790,
	0.000000, 1.000000, 0.000000,
	0.998790, 0.000000, -0.049184
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Aries 6		;! Object #12
$Class: PVF Horus
$Team: Hostile
$Location: -4172.042480, 1420.672852, 709.639648
$Orientation:
	-0.049184, 0.000000, -0.998790,
	0.000000, 1.000000, 0.000000,
	0.998790, 0.000000, -0.049184
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Leo 1		;! Object #13
$Class: PVB Osiris
$Team: Hostile
$Location: -4038.200928, 2111.227295, 862.372070
$Orientation:
	-0.138755, 0.000000, -0.990327,
	0.000000, 1.000000, 0.000000,
	0.990327, 0.000000, -0.138755
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "VLL-9 Laser" )
+Subsystem: turret02
+Primary Banks: ( "VLL-9 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Leo 2		;! Object #14
$Class: PVB Osiris
$Team: Hostile
$Location: -4072.323242, 2111.227051, 742.805176
$Orientation:
	-0.138755, 0.000000, -0.990327,
	0.000000, 1.000000, 0.000000,
	0.990327, 0.000000, -0.138755
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "VLL-9 Laser" )
+Subsystem: turret02
+Primary Banks: ( "VLL-9 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

#Wings		;! 4 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-guard "Fossil" 89 ) )
+Hotkey: 0
+Flags: ( )

$Name: Aries
+Squad Logo: hol.pcx
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Aries 1

$Arrival Location: Hyperspace
$Arrival Cue: ( is-event-true-delay "m_scan_it" 8 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 6 total
	"Aries 1"
	"Aries 2"
	"Aries 3"
	"Aries 4"
	"Aries 5"
	"Aries 6"
)
$AI Goals: ( goals ( ai-chase-any 89 ) )
+Flags: ( "no-arrival-message" )
+Wave Delay Min: 5
+Wave Delay Max: 10

$Name: Epsilon
+Squad Logo: gti.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Epsilon 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Epsilon 1"
	"Epsilon 2"
)
$AI Goals: ( goals ( ai-play-dead 89 ) )
+Flags: ( )
+Wave Delay Min: 10
+Wave Delay Max: 20

$Name: Leo
+Squad Logo: hol.pcx
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Leo 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-arrived-delay 15 "Aries" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Leo 1"
	"Leo 2"
)
$AI Goals: ( goals ( ai-chase "Fossil" 89 ) )
+Flags: ( "no-arrival-message" )
+Wave Delay Min: 5
+Wave Delay Max: 10

#Events		;! 36 total

$Formula: ( when 
   ( has-time-elapsed 4 ) 
   ( send-message 
      "Epsilon 1" 
      "High" 
      "chat1" 
   )
)
+Name: m_chat1
+Repeat Count: 1
+Interval: 1

$Formula: ( send-message 
   "Alpha 2" 
   "High" 
   "chat2" 
)
+Name: m_chat2
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( send-message 
   "Alpha 2" 
   "High" 
   "chat3" 
)
+Name: m_chat3
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( send-message 
   "Epsilon 1" 
   "High" 
   "chat4" 
)
+Name: m_chat4
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( send-message 
   "Alpha 2" 
   "High" 
   "scan_it" 
)
+Name: m_scan_it
+Repeat Count: 1
+Interval: 1
+Chained: 4

$Formula: ( send-message 
   "Epsilon 1" 
   "High" 
   "vas_arrive" 
)
+Name: m_vas_arrive
+Repeat Count: 1
+Interval: 1
+Chained: 10

$Formula: ( send-message 
   "#Command" 
   "High" 
   "hang_around" 
)
+Name: m_hang_around
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( send-message 
   "Epsilon 1" 
   "High" 
   "chat5" 
)
+Name: m_chat5
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( send-message 
   "Alpha 3" 
   "High" 
   "chat6" 
)
+Name: m_chat6
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( send-message 
   "Epsilon 1" 
   "High" 
   "chat7" 
)
+Name: m_chat7
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( send-message 
   "Aries 1" 
   "High" 
   "chat8" 
)
+Name: m_chat8
+Repeat Count: 1
+Interval: 1
+Chained: 1

$Formula: ( clear-goals "Aries" ) 
+Name: aries_attack
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( clear-goals "Leo" ) 
+Name: leo_attack
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( send-message 
   "Alpha 2" 
   "High" 
   "chat9" 
)
+Name: m_chat9
+Repeat Count: 1
+Interval: 1
+Chained: 3

$Formula: ( add-goal 
   "Epsilon" 
   ( ai-chase-any 89 ) 
)
+Name: epsilon_attack
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( add-goal 
   "Alpha" 
   ( ai-chase-any 89 ) 
)
+Name: alpha_attack
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( has-arrived-delay 0 "Aries" ) 
   ( add-goal 
      "Aries" 
      ( ai-stay-still "Alpha 1" 89 ) 
   )
)
+Name: aries_stay_still
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Leo" ) 
   ( add-goal 
      "Leo" 
      ( ai-stay-still "Alpha 1" 89 ) 
   )
)
+Name: leo_stay_still
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 0 "Aries" ) 
      ( is-event-true-delay 
         "aries_attack" 
         0 
      )
   )
   ( do-nothing ) 
)
+Name: aries_directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Aries", -1)

$Formula: ( when 
   ( and 
      ( is-destroyed-delay 0 "Leo" ) 
      ( is-event-true-delay "leo_attack" 0 ) 
   )
   ( do-nothing ) 
)
+Name: leo_directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Leo", -1)

$Formula: ( when 
   ( is-destroyed-delay 5 "Aries" "Leo" ) 
   ( send-message 
      "Epsilon 1" 
      "High" 
      "all_about" 
   )
)
+Name: m_all_about
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( not 
      ( is-destroyed-delay 0 "Epsilon" ) 
   )
   ( send-message 
      "Alpha 2" 
      "High" 
      "question" 
   )
)
+Name: m_question
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( send-message 
   "Fossil" 
   "High" 
   "thanks" 
)
+Name: m_thanks
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( send-message 
   "#Command" 
   "High" 
   "new_orders" 
)
+Name: m_new_orders
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( red-alert ) 
+Name: red_alert
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( is-cargo-known-delay 0 "Fossil" ) 
   ( do-nothing ) 
)
+Name: scan_directive
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Scan Fossil", -1)

$Formula: ( when 
   ( < ( hits-left "Fossil" ) 40 ) 
   ( send-message 
      "Fossil" 
      "High" 
      "help_us" 
   )
)
+Name: m_help_us
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 4 "Fossil" ) 
   ( send-message 
      "#Command" 
      "High" 
      "destroyed" 
   )
)
+Name: m_destroyed
+Repeat Count: 1
+Interval: 1

$Formula: ( add-goal "Aries" ( ai-warp-out 89 ) ) 
+Name: aries_gone
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( add-goal "Leo" ( ai-warp-out 89 ) ) 
+Name: leo_gone
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( send-message 
   "#Command" 
   "High" 
   "loss_new_orders" 
)
+Name: m_loss_new_orders
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( red-alert ) 
+Name: loss_red_alert
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( or 
      ( is-event-true-delay "red_alert" 2 ) 
      ( is-event-true-delay 
         "loss_red_alert" 
         2 
      )
   )
   ( do-nothing ) 
)
+Name: MBS - Pre Force Jump
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( force-jump ) ) 
+Name: MBS - Force Jump
+Repeat Count: 1
+Interval: 1
+Chained: 0

$Formula: ( when 
   ( is-destroyed-delay 
      5 
      "Leo" 
      "Epsilon 1" 
      "Aries" 
   )
   ( send-message 
      "Epsilon 2" 
      "High" 
      "all_about" 
   )
)
+Name: m_all_about
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay "m_chat9" 2 ) 
   ( add-goal 
      "Aries" 
      ( ai-chase-any 89 ) 
   )
   ( add-goal "Leo" ( ai-chase-any 89 ) ) 
)
+Name: MBS - Leo And Aries Attack
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 1 total

$Type: Primary
+Name: Scan Science Station
$MessageNew:  XSTR("Scan Science Station", -1)
$end_multi_text
$Formula: ( is-cargo-known-delay 0 "Fossil" ) 
+No music

#Waypoints		;! 0 lists total


#Messages		;! 19 total


$Name: chat1
$Team: -1
$MessageNew:  XSTR("Unknown Terran fighters, please respond and state your intentions.", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3
+Wave Name: After_E3M1_M01.ogg

$Name: chat2
$Team: -1
$MessageNew:  XSTR("This is Captain Jason Morgan of the GTD Ark Royal.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: After_E3M1_M02.ogg

$Name: chat3
$Team: -1
$MessageNew:  XSTR("We are here in search for Dr. Drake Lloyd.  Stand down while we scan the vessel.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: After_E3M1_M03.ogg

$Name: chat4
$Team: -1
$MessageNew:  XSTR("Yes sir, standing down.", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP3
+Wave Name: After_E3M1_M04.ogg

$Name: scan_it
$Team: -1
$MessageNew:  XSTR("Scan the Fossil Alpha 1.  Your sensors should be able to tell Command what they want.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: After_E3M1_M05.ogg

$Name: vas_arrive
$Team: -1
$MessageNew:  XSTR("What the hell!?  Vasudan forces!", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: After_E3M1_M08.ogg

$Name: hang_around
$Team: -1
$MessageNew:  XSTR("Alpha, hang around and check out the situation, we still need to confirm the location of Dr. Lloyd.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: After_E3M1_M09.ogg

$Name: chat5
$Team: -1
$MessageNew:  XSTR("Vasudan pilots, state your intentions.", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP1
+Wave Name: After_E3M1_M10.ogg

$Name: chat6
$Team: -1
$MessageNew:  XSTR("What are they doing?  They're just sitting there...", -1)
$end_multi_text
+Persona: Wingman 4
+AVI Name: Head-TP1
+Wave Name: After_E3M1_M11.ogg

$Name: chat7
$Team: -1
$MessageNew:  XSTR("Vasudan forces, stat --", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP1
+Wave Name: After_E3M1_M12.ogg

$Name: chat8
$Team: -1
$MessageNew:  XSTR("Die Terrans!!", -1)
$end_multi_text
+Persona: Wingman 6
+AVI Name: Head-VP1
+Wave Name: After_E3M1_M13.ogg

$Name: chat9
$Team: -1
$MessageNew:  XSTR("Whoa!  Let's get 'em!", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP1
+Wave Name: After_E3M1_M14.ogg

$Name: new_orders
$Team: -1
$MessageNew:  XSTR("We've gotten the correct location of Dr. Lloyd.  Downloading new orders now.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: After_E3M1_M15.ogg

$Name: thanks
$Team: -1
$MessageNew:  XSTR("Thanks a lot, Alpha, we'd have been gone without you.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM5
+Wave Name: After_E3M1_M16.ogg

$Name: all_about
$Team: -1
$MessageNew:  XSTR("Vasudans... what the hell was that all about?", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP1
+Wave Name: After_E3M1_M17.ogg

$Name: question
$Team: -1
$MessageNew:  XSTR("Good question...", -1)
$end_multi_text
+Persona: Wingman 3
+AVI Name: Head-TP1
+Wave Name: After_E3M1_M18.ogg

$Name: help_us
$Team: -1
$MessageNew:  XSTR("We're taking heavy damage!  Help us out!", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM5
+Wave Name: After_E3M1_M19.ogg

$Name: destroyed
$Team: -1
$MessageNew:  XSTR("The Fossil has been destroyed!!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: After_E3M1_M20.ogg

$Name: loss_new_orders
$Team: -1
$MessageNew:  XSTR("It's a sad loss, Alpha, but we must continue on... downloading new orders now.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: After_E3M1_M21.ogg

#Reinforcements		;! 0 total


#Background bitmaps		;! 44 total

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+DivY: 1
$Starbitmap: dneb10
+Angles: 4.345866 1.797688 0.715584
+ScaleX: 3.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb03
+Angles: 4.520399 2.146753 0.541052
+ScaleX: 2.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb10
+Angles: 3.577922 0.366519 0.663225
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb10
+Angles: 3.961894 1.570795 0.506145
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 2
+DivY: 1
$Starbitmap: planete
+Angles: 0.000000 0.000000 2.879791
+ScaleX: 2.500000
+ScaleY: 2.500000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 1: Genesis
$Substitute Event Music: FS1-1: Fortress
$Briefing Music: None
$Substitute Briefing Music: Aftermath 1

#End

