#Mission Info

$Version: 0.10
$Name:  XSTR("Retribution", -1)
$Author: IceFire
$Created: 08/20/99 at 19:19:55
$Modified: 11/17/11 at 21:55:04
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("Put mission description here. Antares", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000


+Disallow Support: 0

+Hull Repair Ceiling: 100.000000

+Subsystem Repair Ceiling: 100.000000

+Player Entry Delay:
1.000000

+Viewer pos: -458.127747, 12062.586914, 2155.540039
+Viewer orient:
	-0.014980, -0.000000, -0.999888,
	0.998178, -0.058450, -0.014954,
	-0.058443, -0.998290, 0.000876


$Skybox Model: starfield.pof

$AI Profile: FS1 RETAIL

#Command Briefing

$Stage Text:
 XSTR("* GTD Ark Royal
    * Antares
    
    As some of you may have already found out, our mission here in the core worlds has been a success.
    
    We've compiled all of the available information into this command briefing.  Remember that all information you're reading now is classified at the highest levels.", -1)
$end_multi_text
$Ani Filename: cb_bastion.ani
+Wave Filename: After_E2M4_CB01.ogg

$Stage Text:
 XSTR("The Telamon

The ship that we captured in Polaris was a scouting ship for a renegade group of GTI operatives.

The GTSc Telamon was on a simple mission - to observe the results of the plague.  It is now clear to us that this faction of the GTI was developing an extremely powerful bio-genetic plague based off of captured Shivan technology.

When the GTA destroyed the primary renegade base, the Jotunheim, the operatives spread throughout the known systems.  They eventually found their way to the command of Colonel Valaris, head of Project 13, the Plague.", -1)
$end_multi_text
$Ani Filename: cb_einstein.ani
+Wave Filename: After_E2M4_CB02.ogg

$Stage Text:
 XSTR("Colonel Valaris

The commanding officer of these renegades appears to be Colonel Valaris.

His record is very small, very clean.  He is known as a top notch fighter pilot and one of the best GTI operatives as of a year ago.

We have no new information on his whereabouts, although his flagship was sighted near Ikeya.", -1)
$end_multi_text
$Ani Filename: cb_mccarthy.ani
+Wave Filename: After_E2M4_CB03.ogg

$Stage Text:
 XSTR("Project 13

The Plague is referenced in the Telamon's databank as Project 13.

Scientists continue to study the plague, but it mutates every few hours making it nearly impossible to study for long periods of time.

The fact that the plague was designed from Shivan technology is yet another fact that we may be able to take advantage of.  Should the Shivans have further technology in the medical department, we may be able to combat the plague with a Shivan vaccine or cure.", -1)
$end_multi_text
$Ani Filename: cb_starmap01
+Wave Filename: After_E2M4_CB04.ogg

#Briefing
$start_briefing
$num_stages: 4
$start_stage
$multi_text
 XSTR("The Hammer of Light attack squad that hit us a week ago is now in the Antares system.  It's time to deliver some payback.", -1)
$end_multi_text
$voice: After_E2M4_B01.ogg
$camera_pos: -580.860840, 15194.997070, 1157.607300
$camera_orient:
	-0.014980, 0.000000, -0.999888,
	0.998178, -0.058450, -0.014954,
	-0.058443, -0.998290, 0.000876
$camera_time: 1000
$num_lines: 0
$num_icons: 1
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Hostile
$class: PVD Typhon
$pos: -1664.226563, 0.000279, 1341.868652
$label: Petamek
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The Petamek is currently taking on supplies and scout wings report that the jump engines are cold.  Meaning that they are probably offline and being repaired.  This presents a perfect opportunity to strike, pilots.", -1)
$end_multi_text
$voice: After_E2M4_B02.ogg
$camera_pos: -580.860840, 15194.997070, 1157.607300
$camera_orient:
	-0.014980, 0.000000, -0.999888,
	0.998178, -0.058450, -0.014954,
	-0.058443, -0.998290, 0.000876
$camera_time: 1000
$num_lines: 0
$num_icons: 2
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Hostile
$class: PVD Typhon
$pos: -1664.226563, 0.000279, 1341.868652
$label: Petamek
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 3
$team: Hostile
$class: VAC 4
$pos: 1615.054199, 97.606667, -2703.829346
$label: Supplies
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("A strike force, lead by Alpha wing, will destroy the Petamek and the nearby cargo depot.

Enemy fighter cover is expected to be light, but enemy reinforcements could threaten the operation.  Stay on guard for escaping transports.", -1)
$end_multi_text
$voice: After_E2M4_B03.ogg
$camera_pos: -580.860840, 15194.997070, 1157.607300
$camera_orient:
	-0.014980, 0.000000, -0.999888,
	0.998178, -0.058450, -0.014954,
	-0.058443, -0.998290, 0.000876
$camera_time: 1000
$num_lines: 0
$num_icons: 5
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 6
$team: Hostile
$class: PVD Typhon
$pos: -1664.226563, 0.000279, 1341.868652
$label: Petamek
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 3
$team: Hostile
$class: VAC 4
$pos: 1615.054199, 97.606667, -2703.829346
$label: Supplies
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules
$pos: -2056.086426, -0.000364, -5259.479004
$label: Gamma
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Ulysses
$pos: -872.543335, 25.651638, 8493.757813
$label: Beta
+id: 5
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Zeus
$pos: -4843.534668, -0.000217, 1176.575562
$label: Alpha
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("After the area is clear, you may return to the Ark Royal.  Good luck.", -1)
$end_multi_text
$voice: After_E2M4_B04.ogg
$camera_pos: -580.860840, 15194.997070, 1157.607300
$camera_orient:
	-0.014980, 0.000000, -0.999888,
	0.998178, -0.058450, -0.014954,
	-0.058443, -0.998290, 0.000876
$camera_time: 1000
$num_lines: 0
$num_icons: 3
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 1
$team: Friendly
$class: GTF Hercules
$pos: -3143.159668, -0.000364, -3130.070801
$label: Gamma
+id: 4
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Friendly
$class: GTF Ulysses
$pos: -2961.948975, 25.651638, 5689.377441
$label: Beta
+id: 5
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 17
$team: Friendly
$class: GTB Zeus
$pos: 1216.122437, -0.000217, 1569.380493
$label: Alpha
+id: 7
$hlight: 1
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 2

$Formula: ( is-goal-false-delay "Peta Down" 0 ) 
$Multi text
    XSTR("Failure to destroy the Petamek has cost us, pilot.  Our objectives in this system are a failure.

Return to your quarters.  Your flight status has been revoked as of right now.  Dismissed.", -1)
$end_multi_text
$Voice: After_E2M4_DB01.ogg
$Recommendation text:
    XSTR("Destroy the Petamek's engines if she tries to escape.", -1)
$end_multi_text

$Formula: ( is-goal-true-delay "Peta Down" 0 ) 
$Multi text
    XSTR("Ten minutes ago we received a Vasudan distress call in a nearby sector.  The transmission was scrambled, however, by an unknown source attempting to block it.", -1)
$end_multi_text
$Voice: After_E2M4_DB02.ogg
$Recommendation text:
    XSTR("", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	6
	"GTF Valkyrie"	6
	"GTF Hercules"	3
	"GTF Loki"	6
	"GTB Zeus"	4
	"GTB Medusa"	8
)

+Weaponry Pool: (
	"Disruptor"	14
	"Avenger"	15
	"Flail"	12
	"Prometheus"	45
	"Banshee"	12
	"S-Breaker"	8
	"Leech Cannon"	14
	"Fury"	300
	"Interceptor"	265
	"Hornet"	245
	"Phoenix V"	200
	"Synaptic"	80
	"Cluster Bomb"	62
	"Stiletto"	50
	"EM Pulse"	45
	"Tsunami"	84
)

#Objects		;! 49 total

$Name: Alpha 1		;! Object #0
$Class: GTB Zeus
$Team: Friendly
$Location: 0.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Interceptor" "Tsunami" "Tsunami" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 25

$Name: Petamek		;! Object #1
$Class: PVD Typhon
$Team: Hostile
$Location: 45.190994, 0.000002, 3842.864990
$Orientation:
	-0.080835, -0.000053, 0.996728,
	-0.228184, 0.973443, -0.018454,
	-0.970257, -0.228929, -0.078700
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Subsystem: turret02
+Subsystem: turret03
+Subsystem: turret04
+Subsystem: turret05
+Subsystem: turret06
+Subsystem: turret07
+Sbank Ammo: ( 0 )
+Subsystem: turret08
+Sbank Ammo: ( 0 )
+Subsystem: turret09
+Sbank Ammo: ( 0 )
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Sbank Ammo: ( 0 )
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
+Subsystem: turret23
+Subsystem: turret24
+Subsystem: turret25
+Subsystem: turret26
+Subsystem: turret27
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "Petamek" 
   "Departure" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 2000

$Name: Container 01		;! Object #2
$Class: VAC 4
$Team: Hostile
$Location: 726.483582, 97.606094, 3091.600342
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Weapon Systems", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 3

$Name: Container 02		;! Object #3
$Class: VAC 4
$Team: Hostile
$Location: 560.783020, 97.606216, 3078.222412
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Power Generators", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 3

$Name: Container 03		;! Object #4
$Class: VAC 4
$Team: Hostile
$Location: 357.382751, 97.606339, 3072.149414
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Contraband", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 3

$Name: Container 04		;! Object #5
$Class: VAC 4
$Team: Hostile
$Location: 144.191986, 97.606339, 3059.201172
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Warheads", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 3

$Name: Container 05		;! Object #6
$Class: VAC 4
$Team: Hostile
$Location: 728.645020, 97.606094, 3217.699707
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 3

$Name: Container 06		;! Object #7
$Class: VAC 4
$Team: Hostile
$Location: 549.906494, 97.606094, 3213.644287
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 3

$Name: Container 07		;! Object #8
$Class: VAC 4
$Team: Hostile
$Location: 351.484772, 97.606094, 3217.849854
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 3

$Name: Container 08		;! Object #9
$Class: VAC 4
$Team: Hostile
$Location: 147.099472, 97.606094, 3210.923096
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 3

$Name: Sentry 01		;! Object #10
$Class: PVSG Ankh
$Team: Hostile
$Location: -468.084351, 93.894775, 3180.277832
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "VLL-9 Laser" )
+Subsystem: turret02a
+Primary Banks: ( "VLL-9 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 4

$Name: Sentry 02		;! Object #11
$Class: PVSG Ankh
$Team: Hostile
$Location: -411.835876, -163.043854, 3182.210938
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "VLL-9 Laser" )
+Subsystem: turret02a
+Primary Banks: ( "VLL-9 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 4

$Name: Sentry 03		;! Object #12
$Class: PVSG Ankh
$Team: Hostile
$Location: 126.973946, 73.604759, 2931.190918
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "VLL-9 Laser" )
+Subsystem: turret02a
+Primary Banks: ( "VLL-9 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 4

$Name: Sentry 04		;! Object #13
$Class: PVSG Ankh
$Team: Hostile
$Location: 157.643677, -85.383957, 2931.744385
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "VLL-9 Laser" )
+Subsystem: turret02a
+Primary Banks: ( "VLL-9 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 4

$Name: Sentry 05		;! Object #14
$Class: PVSG Ankh
$Team: Hostile
$Location: -1192.057983, 98.098961, 3690.316406
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "VLL-9 Laser" )
+Subsystem: turret02a
+Primary Banks: ( "VLL-9 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 4

$Name: Sentry 06		;! Object #15
$Class: PVSG Ankh
$Team: Hostile
$Location: -727.891418, 118.404060, 4106.383301
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "VLL-9 Laser" )
+Subsystem: turret02a
+Primary Banks: ( "VLL-9 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 4

$Name: Sentry 07		;! Object #16
$Class: PVSG Ankh
$Team: Hostile
$Location: -783.428040, -202.564407, 4079.269287
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "VLL-9 Laser" )
+Subsystem: turret02a
+Primary Banks: ( "VLL-9 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 4

$Name: Sentry 08		;! Object #17
$Class: PVSG Ankh
$Team: Hostile
$Location: 543.774719, 55.821545, 4358.792969
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "VLL-9 Laser" )
+Subsystem: turret02a
+Primary Banks: ( "VLL-9 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 4

$Name: Sentry 09		;! Object #18
$Class: PVSG Ankh
$Team: Hostile
$Location: 489.598053, -21.006247, 4367.450684
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "VLL-9 Laser" )
+Subsystem: turret02a
+Primary Banks: ( "VLL-9 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 4

$Name: Alpha 2		;! Object #19
$Class: GTB Zeus
$Team: Friendly
$Location: 71.881035, -0.000065, -42.587414
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Interceptor" "Tsunami" "Tsunami" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Alpha 3		;! Object #20
$Class: GTB Zeus
$Team: Friendly
$Location: -91.977486, -0.000046, -30.622259
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Interceptor" "Tsunami" "Tsunami" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Alpha 4		;! Object #21
$Class: GTB Zeus
$Team: Friendly
$Location: -4.571069, -0.000071, -107.240791
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Interceptor" "Tsunami" "Tsunami" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "red-alert-carry" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Beta 1		;! Object #22
$Class: GTF Ulysses
$Team: Friendly
$Location: -145.628479, 44.192387, 404.495026
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 25

$Name: Beta 2		;! Object #23
$Class: GTF Ulysses
$Team: Friendly
$Location: -192.033798, 44.192360, 354.262024
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 25

$Name: Beta 3		;! Object #24
$Class: GTF Ulysses
$Team: Friendly
$Location: -90.654892, 44.192348, 358.206451
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 25

$Name: Gamma 1		;! Object #25
$Class: GTF Hercules
$Team: Friendly
$Location: 71.039101, 0.000079, 535.375793
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Avenger" )
+Secondary Banks: ( "Interceptor" "Cluster Bomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Gamma 2		;! Object #26
$Class: GTF Hercules
$Team: Friendly
$Location: 25.559853, 0.000073, 499.742188
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Avenger" )
+Secondary Banks: ( "Interceptor" "Cluster Bomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Epsilon 1		;! Object #27
$Class: GTB Zeus
$Team: Friendly
$Location: -624.131714, -0.000002, 319.064209
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Cluster Bomb" "Stiletto" "Tsunami" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Epsilon 2		;! Object #28
$Class: GTB Zeus
$Team: Friendly
$Location: -690.047363, -0.000020, 261.257355
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Cluster Bomb" "Stiletto" "Tsunami" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Epsilon 3		;! Object #29
$Class: GTB Zeus
$Team: Friendly
$Location: -576.813171, 0.000008, 252.860336
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Cluster Bomb" "Stiletto" "Tsunami" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Epsilon 4		;! Object #30
$Class: GTB Zeus
$Team: Friendly
$Location: -639.177063, -0.000020, 215.232590
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Prometheus" )
+Secondary Banks: ( "Cluster Bomb" "Stiletto" "Tsunami" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 15

$Name: Aries 1		;! Object #31
$Class: PVF Anubis
$Team: Hostile
$Location: -1105.769653, 138.688171, 3280.222412
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

$Name: Aries 2		;! Object #32
$Class: PVF Anubis
$Team: Hostile
$Location: -1053.775757, 138.688202, 3247.312744
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

$Name: Aries 3		;! Object #33
$Class: PVF Anubis
$Team: Hostile
$Location: -1161.621582, 138.688156, 3232.258789
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 6

$Name: Virgo 1		;! Object #34
$Class: PVF Seth
$Team: Hostile
$Location: -590.799988, 0.000000, 2540.500000
$Orientation:
	-0.974009, 0.000000, -0.226508,
	0.000000, 1.000000, 0.000000,
	0.226508, 0.000000, -0.974009
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "VLL-9 Laser" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Virgo 2		;! Object #35
$Class: PVF Seth
$Team: Hostile
$Location: -551.092957, 0.000003, 2585.074951
$Orientation:
	-0.978023, 0.000000, -0.208497,
	0.000000, 1.000000, 0.000000,
	0.208497, 0.000000, -0.978023
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "VLL-9 Laser" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Virgo 3		;! Object #36
$Class: PVF Seth
$Team: Hostile
$Location: -640.012878, 0.000029, 2482.603271
$Orientation:
	-0.968340, 0.000000, -0.249637,
	0.000000, 1.000000, 0.000000,
	0.249637, 0.000000, -0.968340
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "VLL-9 Laser" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Scorpio 1		;! Object #37
$Class: PVB Osiris
$Team: Hostile
$Location: -581.691467, -0.000002, 2689.526855
$Orientation:
	-0.977401, 0.000000, -0.211393,
	0.000000, 1.000000, 0.000000,
	0.211393, 0.000000, -0.977401
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" )
+Secondary Banks: ( "Synaptic" "Synaptic" "Synaptic" )
+Subsystem: turret01
+Primary Banks: ( "VLL-9 Laser" )
+Subsystem: turret02
+Primary Banks: ( "VLL-9 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Scorpio 2		;! Object #38
$Class: PVB Osiris
$Team: Hostile
$Location: -525.299988, 0.000000, 2747.600098
$Orientation:
	-0.982210, 0.000000, -0.187784,
	0.000000, 1.000000, 0.000000,
	0.187784, 0.000000, -0.982210
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" )
+Secondary Banks: ( "Synaptic" "Synaptic" "Synaptic" )
+Subsystem: turret01
+Primary Banks: ( "VLL-9 Laser" )
+Subsystem: turret02
+Primary Banks: ( "VLL-9 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Cancer 1		;! Object #39
$Class: PVF Thoth
$Team: Hostile
$Location: -401.299988, 0.000000, 2813.399902
$Orientation:
	-0.989980, 0.000000, -0.141210,
	0.000000, 1.000000, 0.000000,
	0.141210, 0.000000, -0.989980
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Cancer 2		;! Object #40
$Class: PVF Thoth
$Team: Hostile
$Location: -371.811066, 0.000005, 2871.869385
$Orientation:
	-0.991723, 0.000000, -0.128395,
	0.000000, 1.000000, 0.000000,
	0.128395, 0.000000, -0.991723
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Cancer 3		;! Object #41
$Class: PVF Thoth
$Team: Hostile
$Location: -453.208160, -0.000009, 2865.742920
$Orientation:
	-0.987725, 0.000000, -0.156206,
	0.000000, 1.000000, 0.000000,
	0.156206, 0.000000, -0.987725
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Gemini 1		;! Object #42
$Class: PVT Isis
$Team: Hostile
$Location: 317.284027, 0.000553, 4439.491211
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Crew", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "VLL-9 Laser" )
+Subsystem: turret02
+Primary Banks: ( "VLL-9 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 17
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Gemini 2		;! Object #43
$Class: PVT Isis
$Team: Hostile
$Location: 356.473389, 0.000533, 4387.709473
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Crew", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+Primary Banks: ( "VLL-9 Laser" )
+Subsystem: turret02
+Primary Banks: ( "VLL-9 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 13
+Orders Accepted: 257		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Pisces 1		;! Object #44
$Class: PVF Thoth
$Team: Hostile
$Location: 2656.569336, -0.000260, 3598.568115
$Orientation:
	-0.998241, 0.000000, 0.059292,
	0.000000, 1.000000, 0.000000,
	-0.059292, 0.000000, -0.998241
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Pisces 2		;! Object #45
$Class: PVF Thoth
$Team: Hostile
$Location: 2594.002686, -0.000205, 3659.358154
$Orientation:
	-0.998811, 0.000000, 0.048743,
	0.000000, 1.000000, 0.000000,
	-0.048743, 0.000000, -0.998811
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Pisces 3		;! Object #46
$Class: PVF Thoth
$Team: Hostile
$Location: 2722.702881, -0.000144, 3664.108154
$Orientation:
	-0.997604, 0.000000, 0.069187,
	0.000000, 1.000000, 0.000000,
	-0.069187, 0.000000, -0.997604
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Pisces 4		;! Object #47
$Class: PVF Thoth
$Team: Hostile
$Location: 2780.370605, -0.000198, 3713.141846
$Orientation:
	-0.996974, 0.000000, 0.077730,
	0.000000, 1.000000, 0.000000,
	-0.077730, 0.000000, -0.996974
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Gamma 3		;! Object #48
$Class: GTF Hercules
$Team: Friendly
$Location: 86.414566, 0.000190, 477.946106
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Avenger" )
+Secondary Banks: ( "Interceptor" "Cluster Bomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 15

#Wings		;! 10 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( is-event-true-delay 
      "red alert msg" 
      0 
   )
   ( is-event-true-delay "failed" 5 ) 
)
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-chase "Petamek" 50 ) )
+Hotkey: 0
+Flags: ( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( is-event-true-delay 
      "red alert msg" 
      1 
   )
   ( is-event-true-delay "failed" 6 ) 
)
$Ships: (		;! 3 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Hotkey: 1
+Flags: ( )
+Wave Delay Min: 50
+Wave Delay Max: 60

$Name: Gamma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gamma 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( is-event-true-delay 
      "red alert msg" 
      2 
   )
   ( is-event-true-delay "failed" 7 ) 
)
$Ships: (		;! 3 total
	"Gamma 1"
	"Gamma 2"
	"Gamma 3"
)
$AI Goals: ( goals ( ai-chase-wing "Aries" 50 ) )
+Hotkey: 2
+Flags: ( )

$Name: Epsilon
+Squad Logo: gti.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Epsilon 1

$Arrival Location: Hyperspace
$Arrival Cue: ( percent-ships-destroyed 
   50 
   "Alpha" 
   "Beta" 
   "Gamma" 
)
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( is-event-true-delay 
      "accomplished" 
      8 
   )
   ( is-event-true-delay "failed" 8 ) 
)
$Ships: (		;! 4 total
	"Epsilon 1"
	"Epsilon 2"
	"Epsilon 3"
	"Epsilon 4"
)
+Flags: ( )
+Wave Delay Min: 15
+Wave Delay Max: 20

$Name: Aries
+Squad Logo: hol.pcx
$Waves: 5
$Wave Threshold: 0
$Special Ship: 0		;! Aries 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Petamek
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Aries 1"
	"Aries 2"
	"Aries 3"
)
$AI Goals: ( goals ( ai-guard "Petamek" 89 ) ( ai-chase-any 50 ) )
+Flags: ( )
+Wave Delay Min: 3
+Wave Delay Max: 8

$Name: Virgo
+Squad Logo: hol.pcx
$Waves: 4
$Wave Threshold: 2
$Special Ship: 0		;! Virgo 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Petamek
$Arrival Cue: ( has-time-elapsed 14 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Virgo 1"
	"Virgo 2"
	"Virgo 3"
)
$AI Goals: ( goals ( ai-chase-any 89 ) )
+Flags: ( )
+Wave Delay Min: 25
+Wave Delay Max: 30

$Name: Scorpio
+Squad Logo: hol.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Scorpio 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Petamek
$Arrival Cue: ( is-destroyed-delay 12 "Virgo" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Scorpio 1"
	"Scorpio 2"
)
$AI Goals: ( goals ( ai-guard "Petamek" 89 ) ( ai-chase-any 50 ) )
+Flags: ( )
+Wave Delay Min: 35
+Wave Delay Max: 45

$Name: Cancer
+Squad Logo: hol.pcx
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Cancer 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Petamek
$Arrival Cue: ( is-destroyed-delay 2 "Virgo" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Cancer 1"
	"Cancer 2"
	"Cancer 3"
)
$AI Goals: ( goals ( ai-guard "Petamek" 89 ) ( ai-chase-any 50 ) )
+Flags: ( )
+Wave Delay Min: 12
+Wave Delay Max: 15

$Name: Gemini
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gemini 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Petamek
$Arrival Cue: ( has-time-elapsed 150 ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "Gemini" 
   "Gemini Escape" 
   0 
)
$Ships: (		;! 2 total
	"Gemini 1"
	"Gemini 2"
)
$AI Goals: ( goals ( ai-waypoints-once "Gemini Escape" 50 ) )
+Flags: ( )

$Name: Pisces
+Squad Logo: hol.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Pisces 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-departed-delay 10 "Gemini" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Pisces 1"
	"Pisces 2"
	"Pisces 3"
	"Pisces 4"
)
$AI Goals: ( goals ( ai-chase-any 89 ) )
+Flags: ( )

#Events		;! 24 total

$Formula: ( when 
   ( has-time-elapsed 2 ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "Alpha Bombing" 
   )
)
+Name: m1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-time-elapsed 18 ) 
   ( send-message 
      "#Command" 
      "High" 
      "Petamek Powering Up" 
   )
)
+Name: m2
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-goal-true-delay "Cargo" 0 ) 
   ( send-message 
      "#Command" 
      "High" 
      "Cargo Depot Destroyed" 
   )
)
+Name: m3
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < ( hits-left "Petamek" ) 50 ) 
   ( send-message 
      "#Command" 
      "High" 
      "Petamek 50" 
   )
)
+Name: m4
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( < ( hits-left "Petamek" ) 15 ) 
   ( send-message 
      "#Command" 
      "High" 
      "Petamek 25" 
   )
)
+Name: m5
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 5 "Petamek" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Petamek Destroyed" 
   )
)
+Name: m6
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 0 "Petamek" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Escaped" 
   )
)
+Name: m7
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Gemini" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Gemini" 
   )
)
+Name: m8
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-departed-delay 0 "Gemini" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Gemini 2" 
   )
)
+Name: m9
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( and 
      ( is-goal-true-delay "Peta Down" 8 ) 
      ( is-goal-true-delay "Cargo" 8 ) 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Distress Call" 
   )
)
+Name: red alert msg
+Repeat Count: 1
+Interval: 1

$Formula: ( when ( true ) ( red-alert ) ) 
+Name: red alert
+Repeat Count: 1
+Interval: 1
+Chained: 5

$Formula: ( when 
   ( is-goal-true-delay "Peta Down" 0 ) 
   ( send-message 
      "#Command" 
      "High" 
      "Accomplished" 
   )
)
+Name: accomplished
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-goal-false-delay "Peta Down" 0 ) 
   ( send-message 
      "#Command" 
      "High" 
      "Failed" 
   )
)
+Name: failed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Aries" ) 
   ( do-nothing ) 
)
+Name: d1
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Aries", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Virgo" ) 
   ( do-nothing ) 
)
+Name: d2
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Virgo", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Scorpio" ) 
   ( do-nothing ) 
)
+Name: d3
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Scorpio", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Cancer" ) 
   ( do-nothing ) 
)
+Name: d4
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Cancer", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Gemini" ) 
   ( do-nothing ) 
)
+Name: d5
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Gemini", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Pisces" ) 
   ( do-nothing ) 
)
+Name: d6
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Pisces", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Petamek" ) 
   ( do-nothing ) 
)
+Name: d7
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Petamek", -1)

$Formula: ( when 
   ( is-destroyed-delay 
      0 
      "Container 01" 
      "Container 02" 
      "Container 03" 
      "Container 04" 
      "Container 05" 
      "Container 06" 
      "Container 07" 
      "Container 08" 
   )
   ( do-nothing ) 
)
+Name: d8
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Cargo", -1)

$Formula: ( when 
   ( has-time-elapsed 40 ) 
   ( add-goal 
      "Petamek" 
      ( ai-waypoints-once "Departure" 89 ) 
   )
)
+Name: move out
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-event-true-delay "failed" 0 ) 
   ( do-nothing ) 
)
+Name: allowed to go
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: RTB
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Objective:  XSTR("Return to Base", -1)
+Team: 0

#Goals		;! 2 total

$Type: Primary
+Name: Peta Down
$MessageNew:  XSTR("Destroy the Petamek", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 0 "Petamek" ) 

$Type: Secondary
+Name: Cargo
$MessageNew:  XSTR("Destroy Supplies", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 
   0 
   "Container 01" 
   "Container 02" 
   "Container 03" 
   "Container 04" 
   "Container 05" 
   "Container 06" 
   "Container 07" 
   "Container 08" 
)
+No music

#Waypoints		;! 2 lists total

$Name: Departure
$List: (		;! 1 points in list
	( -5109.041992, 201.655106, 3311.043945 )
)

$Name: Gemini Escape
$List: (		;! 1 points in list
	( 2658.435059, 0.000269, 3998.359863 )
)

#Messages		;! 12 total


$Name: Alpha Bombing
$Team: -1
$MessageNew:  XSTR("Alpha wing commencing bombing run.  Arming Tsunami bombs.", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: After_E2M4_M01.ogg

$Name: Petamek Powering Up
$Team: -1
$MessageNew:  XSTR("Petamek is powering up their fusion engines Alpha.  Do not let that destroyer escape.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: After_E2M4_M02.ogg

$Name: Cargo Depot Destroyed
$Team: -1
$MessageNew:  XSTR("Hammer of Light cargo depot destroyed.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: After_E2M4_M03.ogg

$Name: Petamek 50
$Team: -1
$MessageNew:  XSTR("Petamek taking a beating.  Hull integrity is dropping.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: After_E2M4_M04.ogg

$Name: Petamek 25
$Team: -1
$MessageNew:  XSTR("Petamek is nearing critical.  Finish the job Alpha!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: After_E2M4_M05.ogg

$Name: Petamek Destroyed
$Team: -1
$MessageNew:  XSTR("The Petamek has been destroyed!  Excellent work!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: After_E2M4_M06.ogg

$Name: Escaped
$Team: -1
$MessageNew:  XSTR("Dammit!  The Petamek escaped.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: After_E2M4_M07.ogg

$Name: Accomplished
$Team: -1
$MessageNew:  XSTR("Mission accomplished, pilots.  Secure the area.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: After_E2M4_M08.ogg

$Name: Failed
$Team: -1
$MessageNew:  XSTR("Mission Failed.  Disengage and warp out now.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: After_E2M4_M09.ogg

$Name: Gemini
$Team: -1
$MessageNew:  XSTR("A wing of transports designated Gemini has launched from the Petamek.  Destroy those ships!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: After_E2M4_M10.ogg

$Name: Gemini 2
$Team: -1
$MessageNew:  XSTR("Gemini wing has escaped.  They will surely call for reinforcements!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: After_E2M4_M11.ogg

$Name: Distress Call
$Team: -1
$MessageNew:  XSTR("Alpha wing.  We've received a distress call in a nearby sector.  Uploading the co-ordinates to you now.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: After_E2M4_M12.ogg

#Reinforcements		;! 0 total


#Background bitmaps		;! 26 total

$Num stars: 0
$Ambient light level: 7895160

$Bitmap List:
$Sun: SunAntaresA
+Angles: 0.000000 0.000000 1.221730
+Scale: 5.000000
$Sun: SunAntaresB
+Angles: 0.000000 0.000000 5.410516
+Scale: 0.500000
$Starbitmap: NebulA1-Main
+Angles: 0.000000 3.141590 6.195914
+ScaleX: 7.000000
+ScaleY: 7.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulA10-whisp
+Angles: 0.191986 6.021381 0.680678
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulA4-whisp
+Angles: 0.034907 0.000000 0.436332
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulA13-whisp
+Angles: 0.000000 3.141590 0.925024
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulA7-whisp
+Angles: 0.244346 0.000000 0.069813
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulA6-whisp
+Angles: 5.934115 0.000000 0.000000
+ScaleX: 5.000000
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+DivX: 5
+DivY: 5
$Starbitmap: dneb01
+Angles: 5.934115 1.570795 0.000000
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 5
+DivY: 5
$Starbitmap: nebulA1-main
+Angles: 5.393063 0.000000 6.195914
+ScaleX: 5.000000
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+DivY: 1
$Starbitmap: nebulA4-whisp
+Angles: 5.131264 0.000000 5.934115
+ScaleX: 5.000000
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$Starbitmap: nebulA9-whisp
+Angles: 0.000000 0.000000 5.759582
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+DivY: 5
$Starbitmap: nebulA8-whisp
+Angles: 0.000000 0.000000 5.846848
+ScaleX: 5.000000
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+DivY: 5
$Starbitmap: nebulA5-whisp
+Angles: 0.506145 1.570795 0.000000
+ScaleX: 5.000000
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+DivY: 5
$Starbitmap: nebulA12-whisp
+Angles: 4.625119 0.000000 6.021381
+ScaleX: 5.000000
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+DivY: 1
$Starbitmap: nebulA9-whisp
+Angles: 4.974185 0.000000 6.021381
+ScaleX: 4.000000
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$Starbitmap: nebulA5-whisp
+Angles: 4.886918 0.000000 6.021381
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+DivY: 5
$Starbitmap: nebulA9-whisp
+Angles: 0.000000 0.000000 3.141590
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+DivY: 5
$Starbitmap: nebulA7-whisp
+Angles: 0.000000 0.000000 2.967057
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$Starbitmap: nebulA5-whisp
+Angles: 0.261799 0.000000 3.141590
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$Starbitmap: nebulA7-whisp
+Angles: 0.523598 0.000000 3.141590
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+DivY: 5
$Starbitmap: nebulA3-whisp
+Angles: 0.767944 0.000000 3.141590
+ScaleX: 4.000000
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+DivX: 5
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$Starbitmap: nebulA8-whisp
+Angles: 0.959930 4.014254 3.316123
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$Starbitmap: nebulA13-whisp
+Angles: 1.117010 0.000000 3.490656
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$Starbitmap: nebulA6-whisp
+Angles: 0.000000 0.698131 5.585049
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+ScaleY: 4.000000
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+DivY: 5
$Starbitmap: nebulA4-whisp
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+ScaleY: 2.000000
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+DivY: 5
$Starbitmap: nebulA7-whisp
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+ScaleY: 2.000000
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+DivY: 5
$Starbitmap: planetf
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+ScaleY: 4.000000
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+DivY: 2

$Bitmap List:
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+Scale: 1.400000
$Starbitmap: dneb02
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+DivY: 1
$Starbitmap: neb01
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+DivY: 1
$Starbitmap: dneb13
+Angles: 0.000000 1.308996 0.645771
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+ScaleY: 4.000000
+DivX: 1
+DivY: 2
$Starbitmap: neb12
+Angles: 5.864302 0.872664 5.777035
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+DivY: 1
$Starbitmap: dneb13
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+DivY: 1
$Starbitmap: dneb02
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+ScaleY: 2.000000
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+DivY: 1
$Starbitmap: neb01
+Angles: 5.881755 5.009091 5.532689
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+DivX: 2
+DivY: 1
$Starbitmap: neb12
+Angles: 5.585049 0.366519 5.393063
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+ScaleY: 3.000000
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+DivY: 1
$Starbitmap: dneb13
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+DivY: 1
$Starbitmap: neb01
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+DivY: 1
$Starbitmap: dneb02
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+DivY: 1
$Starbitmap: neb12
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$Starbitmap: dneb13
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+DivY: 1
$Starbitmap: neb01
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$Starbitmap: dneb02
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$Starbitmap: neb12
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$Starbitmap: dneb13
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$Starbitmap: neb01
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$Starbitmap: dneb02
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$Starbitmap: neb12
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$Starbitmap: dneb13
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+DivY: 1
$Starbitmap: neb01
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+DivY: 1
$Starbitmap: dneb02
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+DivY: 1
$Starbitmap: neb12
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+DivY: 1
$Starbitmap: dneb13
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+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb01
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+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: dneb02
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+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb12
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+DivX: 2
+DivY: 1
$Starbitmap: dneb13
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+DivX: 2
+DivY: 1
$Starbitmap: neb01
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+DivX: 1
+DivY: 1
$Starbitmap: neb12
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+DivY: 1
$Starbitmap: neb01
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+DivX: 1
+DivY: 1
$Starbitmap: neb01
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+ScaleY: 3.000000
+DivX: 2
+DivY: 1
$Starbitmap: planetf
+Angles: 0.000000 0.000000 0.000000
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 2
+DivY: 2
$Starbitmap: dneb13
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+ScaleY: 2.500000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 4: Numbers
$Substitute Event Music: FS1-8: Strike
$Briefing Music: None
$Substitute Briefing Music: Aftermath 1

#End

