#Mission Info

$Version: 0.10
$Name:  XSTR("Final Revelation", -1)
$Author: Colin Czerneda
$Created: 09/02/99 at 16:51:21
$Modified: 11/17/11 at 18:51:20
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("Destroy the Cerberus. Epsilon Pegasi", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 65536
+Fog Near Mult: 1.000000

+Fog Far Mult: 1.000000


+Disallow Support: 0

+Hull Repair Ceiling: 100.000000

+Subsystem Repair Ceiling: 100.000000

+Player Entry Delay:
1.000000

+Viewer pos: -1717.480591, 12701.188477, 9248.171875
+Viewer orient:
	0.011296, -0.000000, 0.999936,
	-0.995240, 0.096801, 0.011243,
	-0.096795, -0.995304, 0.001093


$Skybox Model: starfield.pof

$AI Profile: FS1 RETAIL

#Sexp_variables

$Variables:
(
		0		"MBS-CapshipsSpeed"		"15"		"number"
)

#Command Briefing

#Briefing
$start_briefing
$num_stages: 1
$start_stage
$multi_text
 XSTR("Pilots, you've got little over 5 minutes to attack and destroy the Cerberus before her subspace drives recharge and she can jump out.

Her destination will surely be Drake Station.  If the Cerberus makes it there, there will be no stopping her.

Our options are limited and our resources stretched.  Destroy the Cerberus at all costs.  The Ark Royal is en route to the jump node, your orders and objectives are simple.

Eliminate the Cerberus and if Captain Luem is there, eliminate him too.  Get it done, pilot!", -1)
$end_multi_text
$voice: After_E4M5_B01.ogg
$camera_pos: -240.119720, 2430.589111, 7452.970215
$camera_orient:
	-0.997417, 0.000000, 0.071823,
	-0.025255, 0.936138, -0.350724,
	-0.067236, -0.351632, -0.933721
$camera_time: 500
$num_lines: 0
$num_icons: 0
$Flags: 0
$Formula: ( true ) 
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 2

$Formula: ( is-goal-true-delay "Destroy Cerb" 0 ) 
$Multi text
    XSTR("Excellent job pilot.  The Cerberus has been destroyed and our cure for the plague is saving billions of lives.  Scientists have perfected the cure and it can now be released into the atmospheres of infected worlds.

We have you to thank for it, pilot.  We'll be holding a party in your honor down on Deck C.  I suggest that you attend, but of course, you can celebrate any way you would like.  Dismissed, and job well done!

CREDITS

IceFire - Lead Designer
WildWolf - Designer
Plasma - Editor, Tester
Zeus Legion - Spell Checker
Coj (Ed Finkler) - Briefing Music Composer
Ace - Tester
Orange - Tester", -1)
$end_multi_text
$Voice: After_E4M5_DB01.ogg
$Recommendation text:
    XSTR("Thank you for playing Aftermath.  We hope you enjoyed it!", -1)
$end_multi_text

$Formula: ( is-goal-false-delay 
   "Destroy Cerb" 
   0 
)
$Multi text
    XSTR("The refugees escaping from the destruction of Drake station have just reported in.

The Cerberus jumped in and destroyed the station and almost all personnel.  Only a handful of transports and life pods were able to make it out.

The inhabitants of the Epsilon Pegasi system can only be left to their fate now.

You are to report to a formal hearing and testify before the GTA courts as to what exactly happened out here. I suggest you find legal representation. 
Dismissed.", -1)
$end_multi_text
$Voice: After_E4M5_DB02.ogg
$Recommendation text:
    XSTR("Attack and destroy the Cerberus with everything that you've got.", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	5
	"GTF Apollo"	5
	"GTF Valkyrie"	5
	"GTF Hercules"	5
	"GTF Loki"	5
	"GTB Athena"	5
	"GTB Zeus"	5
	"GTB Medusa"	5
	"GTB Ursa"	5
)

+Weaponry Pool: (
	"ML-16 Laser"	3
	"Avenger"	15
	"Flail"	4
	"Prometheus"	15
	"MX-50"	30
	"Interceptor"	120
	"Hornet"	120
	"Phoenix V"	20
	"Synaptic"	12
	"Stiletto"	20
	"Tsunami"	12
	"Harbinger"	24
)

#Objects		;! 39 total

$Name: Alpha 1		;! Object #0
$Class: GTB Ursa
$Team: Friendly
$Location: 0.000000, 0.000000, 0.000000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Interceptor" "Harbinger" "Harbinger" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 25

$Name: Alpha 2		;! Object #1
$Class: GTB Ursa
$Team: Friendly
$Location: 80.412926, 0.000017, -68.628426
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Interceptor" "Harbinger" "Harbinger" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Alpha 3		;! Object #2
$Class: GTB Ursa
$Team: Friendly
$Location: -87.673523, -0.000013, -43.872307
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Interceptor" "Harbinger" "Harbinger" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Alpha 4		;! Object #3
$Class: GTB Ursa
$Team: Friendly
$Location: -0.112586, -0.000014, -114.974922
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Interceptor" "Harbinger" "Harbinger" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Beta 1		;! Object #4
$Class: GTB Zeus
$Team: Friendly
$Location: 6.344899, 72.679504, 320.041473
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Beta 2		;! Object #5
$Class: GTB Zeus
$Team: Friendly
$Location: 105.661964, 72.679520, 260.929291
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Beta 3		;! Object #6
$Class: GTB Zeus
$Team: Friendly
$Location: -94.392555, 72.679535, 259.934906
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Beta 4		;! Object #7
$Class: GTB Zeus
$Team: Friendly
$Location: -1.114069, 72.679527, 162.090576
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Gamma 1		;! Object #8
$Class: GTF Ulysses
$Team: Friendly
$Location: -176.993118, -0.000055, 91.012428
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 25

$Name: Gamma 2		;! Object #9
$Class: GTF Ulysses
$Team: Friendly
$Location: -289.922638, -0.000078, 43.497871
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 25

$Name: Gamma 3		;! Object #10
$Class: GTF Ulysses
$Team: Friendly
$Location: -234.939865, -0.000041, -32.589443
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 25

$Name: Leo 1		;! Object #11
$Class: PVB Osiris
$Team: Friendly
$Location: 246.001892, -0.000055, 146.884201
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Leo 2		;! Object #12
$Class: PVB Osiris
$Team: Friendly
$Location: 186.165909, -0.000054, 26.555794
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Leo 3		;! Object #13
$Class: PVB Osiris
$Team: Friendly
$Location: 316.799316, -0.000063, 27.315315
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 10

$Name: Cerberus		;! Object #14
$Class: GTD Hades
$Team: Hostile
$Location: 3.891767, 0.000058, 7297.105469
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$AI Goals: ( goals ( ai-waypoints-once "Destination" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06a
+Subsystem: turret07a
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
+Subsystem: turret17
+Subsystem: turret18
+Subsystem: turret19
+Subsystem: turret20
+Subsystem: turret21
+Subsystem: turret22
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( has-time-elapsed 300 ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Score: 4000

$Name: Roskava 1		;! Object #15
$Class: GTF Loki
$Team: Hostile
$Location: -565.235962, 0.002163, 8557.068359
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Roskava 2		;! Object #16
$Class: GTF Loki
$Team: Hostile
$Location: -517.949158, 0.002180, 8485.924805
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Roskava 3		;! Object #17
$Class: GTF Loki
$Team: Hostile
$Location: -648.410217, 0.002232, 8491.750000
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Roskava 4		;! Object #18
$Class: GTF Loki
$Team: Hostile
$Location: -573.331055, 0.002161, 8411.590820
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Tyr 1		;! Object #19
$Class: GTF Loki
$Team: Hostile
$Location: 655.020386, 0.002169, 8564.792969
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Tyr 2		;! Object #20
$Class: GTF Loki
$Team: Hostile
$Location: 748.854980, 0.002166, 8476.681641
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Tyr 3		;! Object #21
$Class: GTF Loki
$Team: Hostile
$Location: 603.688904, 0.002184, 8475.555664
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Tyr 4		;! Object #22
$Class: GTF Loki
$Team: Hostile
$Location: 679.425537, 0.002163, 8395.669922
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Geri 1		;! Object #23
$Class: GTF Loki
$Team: Hostile
$Location: -808.757813, -0.000025, 7771.121582
$Orientation:
	-0.994628, 0.000000, -0.103513,
	0.000000, 1.000000, 0.000000,
	0.103513, 0.000000, -0.994628
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Geri 2		;! Object #24
$Class: GTF Loki
$Team: Hostile
$Location: -850.018188, -0.000038, 7819.085449
$Orientation:
	-0.994143, 0.000000, -0.108074,
	0.000000, 1.000000, 0.000000,
	0.108074, 0.000000, -0.994143
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Geri 3		;! Object #25
$Class: GTF Loki
$Team: Hostile
$Location: -765.389709, -0.000065, 7811.729980
$Orientation:
	-0.995234, 0.000000, -0.097513,
	0.000000, 1.000000, 0.000000,
	0.097513, 0.000000, -0.995234
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 20

$Name: Buri 1		;! Object #26
$Class: GTF Hercules
$Team: Hostile
$Location: -711.200012, 0.000000, 7934.299805
$Orientation:
	-0.996007, 0.000000, -0.089278,
	0.000000, 1.000000, 0.000000,
	0.089278, 0.000000, -0.996007
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "MX-50" "MX-50" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Buri 2		;! Object #27
$Class: GTF Hercules
$Team: Hostile
$Location: -674.715210, 0.000087, 7977.879395
$Orientation:
	-0.996443, 0.000000, -0.084272,
	0.000000, 1.000000, 0.000000,
	0.084272, 0.000000, -0.996443
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "MX-50" "MX-50" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Buri 3		;! Object #28
$Class: GTF Hercules
$Team: Hostile
$Location: -755.400513, 0.000044, 7982.559570
$Orientation:
	-0.995552, 0.000000, -0.094210,
	0.000000, 1.000000, 0.000000,
	0.094210, 0.000000, -0.995552
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "MX-50" "MX-50" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Ark Royal		;! Object #29
$Class: GTD Orion
$Team: Friendly
$Location: 3594.028320, -888.000000, 5940.200195
$Orientation:
	0.259560, -0.282691, 0.923425,
	-0.055776, 0.950213, 0.306570,
	-0.964115, -0.131078, 0.230870
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-chase "Cerberus" 80 ) ( ai-waypoints-once "Ark Royal Sunset" 50 ) ( ai-warp-out 10 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 98
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Subsystem: turret02a
+Subsystem: turret03a
+Subsystem: turret04a
+Subsystem: turret05a
+Subsystem: turret06
+Subsystem: turret07
+Subsystem: turret08
+Subsystem: turret09
+Subsystem: turret10
+Subsystem: turret11
+Subsystem: turret12
+Subsystem: turret13
+Subsystem: turret14
+Subsystem: turret15
+Subsystem: turret16
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( are-waypoints-done-delay 
   "Ark Royal" 
   "Destination" 
   0 
)
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 1750
$Texture Replace:
+old: capital01-05
+new: GTDArkRoyal

$Name: Epsilon 1		;! Object #30
$Class: GTF Ulysses
$Team: Friendly
$Location: 2498.995361, 0.000031, 6704.016602
$Orientation:
	0.241298, 0.000000, 0.970451,
	0.000000, 1.000000, 0.000000,
	-0.970451, 0.000000, 0.241298
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "S-Breaker" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 25

$Name: Epsilon 2		;! Object #31
$Class: GTF Ulysses
$Team: Friendly
$Location: 2555.124023, -0.000042, 6746.150391
$Orientation:
	0.201793, 0.000000, 0.979428,
	0.000000, 1.000000, 0.000000,
	-0.979428, 0.000000, 0.201793
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "S-Breaker" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 25

$Name: Epsilon 3		;! Object #32
$Class: GTF Ulysses
$Team: Friendly
$Location: 2542.670410, 0.000024, 6665.308594
$Orientation:
	0.249741, 0.000000, 0.968313,
	0.000000, 1.000000, 0.000000,
	-0.968313, 0.000000, 0.249741
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "S-Breaker" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 25

$Name: Epsilon 4		;! Object #33
$Class: GTF Ulysses
$Team: Friendly
$Location: 2612.195557, -0.000004, 6703.937500
$Orientation:
	0.220246, 0.000000, 0.975444,
	0.000000, 1.000000, 0.000000,
	-0.975444, 0.000000, 0.220246
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "S-Breaker" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 25

$Name: Delta 1		;! Object #34
$Class: GTB Ursa
$Team: Friendly
$Location: 2709.699951, 0.000000, 6751.600098
$Orientation:
	0.197629, 0.000000, 0.980277,
	0.000000, 1.000000, 0.000000,
	-0.980277, 0.000000, 0.197629
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Interceptor" "Harbinger" "Harbinger" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 20

$Name: Delta 2		;! Object #35
$Class: GTB Ursa
$Team: Friendly
$Location: 2801.646729, 0.000007, 6798.987305
$Orientation:
	0.175286, 0.000000, 0.984518,
	0.000000, 1.000000, 0.000000,
	-0.984518, 0.000000, 0.175286
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Interceptor" "Harbinger" "Harbinger" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 20

$Name: Delta 3		;! Object #36
$Class: GTB Ursa
$Team: Friendly
$Location: 2802.582031, 0.000000, 6700.403320
$Orientation:
	0.208521, 0.000000, 0.978018,
	0.000000, 1.000000, 0.000000,
	-0.978018, 0.000000, 0.208521
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Interceptor" "Harbinger" "Harbinger" )
+Subsystem: b05-turreta
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 20

$Name: Unknown		;! Object #37
$Class: GTEP Hermes
$Team: Unknown
$Location: 244.879440, 0.002350, 10060.067383
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Unknown", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( < ( hits-left "Cerberus" ) 4 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 2 "Cerberus" ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Luem		;! Object #38
$Class: GTF Valkyrie MK2
$Team: Hostile
$Location: 1014.004761, 0.002984, 7545.100586
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Colonel
$AI Goals: ( goals ( ai-chase "Alpha 1" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Banshee" "Prometheus A" )
+Secondary Banks: ( "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Group: 0
+Score: 100

#Wings		;! 10 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "MBS - Pre-RTB" 
   2 
)
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Hotkey: 0
+Flags: ( )

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 3		;! Beta 4

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "MBS - Pre-RTB" 
   3 
)
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-chase "Cerberus" 50 ) )
+Hotkey: 1
+Flags: ( )
+Wave Delay Min: 50
+Wave Delay Max: 60

$Name: Gamma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gamma 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "MBS - Pre-RTB" 
   4 
)
$Ships: (		;! 3 total
	"Gamma 1"
	"Gamma 2"
	"Gamma 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Hotkey: 2
+Flags: ( )
+Wave Delay Min: 15
+Wave Delay Max: 20

$Name: Leo
+Squad Logo: pvn.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Leo 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Leo 1"
	"Leo 2"
	"Leo 3"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )

$Name: Roskava
+Squad Logo: gti.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Roskava 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Roskava 1"
	"Roskava 2"
	"Roskava 3"
	"Roskava 4"
)
+Flags: ( )
+Wave Delay Min: 25
+Wave Delay Max: 30

$Name: Tyr
+Squad Logo: gti.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Tyr 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Tyr 1"
	"Tyr 2"
	"Tyr 3"
	"Tyr 4"
)
+Flags: ( )
+Wave Delay Min: 35
+Wave Delay Max: 45

$Name: Geri
+Squad Logo: gti.pcx
$Waves: 10
$Wave Threshold: 0
$Special Ship: 0		;! Geri 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Cerberus
$Arrival Cue: ( has-time-elapsed 35 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 12 "Cerberus" ) 
$Ships: (		;! 3 total
	"Geri 1"
	"Geri 2"
	"Geri 3"
)
$AI Goals: ( goals ( ai-chase-any 20 ) )
+Flags: ( )
+Wave Delay Min: 30
+Wave Delay Max: 35

$Name: Buri
+Squad Logo: gti.pcx
$Waves: 10
$Wave Threshold: 0
$Special Ship: 0		;! Buri 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Cerberus
$Arrival Cue: ( has-time-elapsed 20 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-destroyed-delay 10 "Cerberus" ) 
$Ships: (		;! 3 total
	"Buri 1"
	"Buri 2"
	"Buri 3"
)
$AI Goals: ( goals ( ai-chase-any 20 ) )
+Flags: ( )
+Wave Delay Min: 20
+Wave Delay Max: 30

$Name: Epsilon
+Squad Logo: gti.pcx
$Waves: 2
$Wave Threshold: 0
$Special Ship: 3		;! Epsilon 4

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Ark Royal
$Arrival Cue: ( has-time-elapsed 8 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "MBS - Pre-RTB" 
   6 
)
$Ships: (		;! 4 total
	"Epsilon 1"
	"Epsilon 2"
	"Epsilon 3"
	"Epsilon 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) ( ai-ignore-new "Cerberus" 50 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" )
+Wave Delay Min: 12
+Wave Delay Max: 14

$Name: Delta
+Squad Logo: gti.pcx
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Delta 1

$Arrival Location: Docking Bay
+Arrival Distance: 0
$Arrival Anchor: Ark Royal
$Arrival Cue: ( has-time-elapsed 45 ) 
$Departure Location: Hyperspace
$Departure Cue: ( is-event-true-delay 
   "MBS - Pre-RTB" 
   5 
)
$Ships: (		;! 3 total
	"Delta 1"
	"Delta 2"
	"Delta 3"
)
$AI Goals: ( goals ( ai-chase "Cerberus" 50 ) )
+Flags: ( "no-arrival-music" "no-arrival-message" )

#Events		;! 30 total

$Formula: ( when 
   ( has-time-elapsed 1 ) 
   ( send-message 
      "#Command" 
      "High" 
      "Go Go Go" 
   )
)
+Name: m1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-time-elapsed 6 ) 
   ( send-message 
      "Alpha 2" 
      "High" 
      "My God" 
   )
)
+Name: m2
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-time-elapsed 18 ) 
   ( send-message 
      "#Command" 
      "High" 
      "Ships" 
   )
)
+Name: m3
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Ark Royal" ) 
   ( send-message 
      "Ark Royal" 
      "High" 
      "Ark Royal" 
   )
)
+Name: m4
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Ark Royal" ) 
   ( send-message 
      "Alpha 3" 
      "High" 
      "Status" 
   )
)
+Name: m5
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Cerberus" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Shockwave" 
   )
)
+Name: m6
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 7 "Cerberus" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Destroyed" 
   )
)
+Name: m7
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-time-elapsed 45 ) 
   ( send-message 
      "#Command" 
      "High" 
      "Engines" 
   )
)
+Name: m8
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-goal-true-delay "Destroy Cerb" 1 ) 
   ( send-message 
      "#Command" 
      "High" 
      "Accomplished" 
   )
)
+Name: accomplished
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-goal-false-delay 
      "Destroy Cerb" 
      0 
   )
   ( send-message 
      "#Command" 
      "High" 
      "Failed" 
   )
)
+Name: failed
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Cerberus" ) 
   ( do-nothing ) 
)
+Name: d1
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Cerberus", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Roskava" ) 
   ( do-nothing ) 
)
+Name: d2
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Roskava", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Tyr" ) 
   ( do-nothing ) 
)
+Name: d3
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Tyr", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Geri" ) 
   ( do-nothing ) 
)
+Name: d4
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Geri", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Buri" ) 
   ( do-nothing ) 
)
+Name: d5
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Buri", -1)

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "Cerberus" 
      "communication" 
      0 
   )
   ( do-nothing ) 
)
+Name: d6
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Cerberus Comm System", -1)

$Formula: ( when 
   ( and 
      ( is-subsystem-destroyed-delay 
         "Cerberus" 
         "engines" 
         0 
      )
      ( is-subsystem-destroyed-delay 
         "Cerberus" 
         "enginesupleft" 
         0 
      )
      ( is-subsystem-destroyed-delay 
         "Cerberus" 
         "enginesupright" 
         0 
      )
      ( is-subsystem-destroyed-delay 
         "Cerberus" 
         "enginesdownleft" 
         0 
      )
      ( is-subsystem-destroyed-delay 
         "Cerberus" 
         "enginesdownright" 
         0 
      )
   )
   ( do-nothing ) 
)
+Name: d7
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Cerberus Engine", -1)

$Formula: ( when 
   ( or 
      ( is-event-true-delay 
         "accomplished" 
         5 
      )
      ( is-event-true-delay "failed" 6 ) 
   )
   ( do-nothing ) 
)
+Name: MBS - Pre-RTB
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: MBS - RTB
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Objective:  XSTR("Return to base", -1)
+Team: 0

$Formula: ( every-time 
   ( true ) 
   ( cap-waypoint-speed 
      "Cerberus" 
      @MBS-CapshipsSpeed[15] 
   )
   ( cap-waypoint-speed 
      "Ark Royal" 
      @MBS-CapshipsSpeed[15] 
   )
)
+Name: MBS - Capships' Speed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "Cerberus" 
      "engines" 
      0 
   )
   ( modify-variable 
      @MBS-CapshipsSpeed[15] 
      ( - @MBS-CapshipsSpeed[15] 3 ) 
   )
)
+Name: MBS - 1st Engine Destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "Cerberus" 
      "enginesupleft" 
      0 
   )
   ( modify-variable 
      @MBS-CapshipsSpeed[15] 
      ( - @MBS-CapshipsSpeed[15] 3 ) 
   )
)
+Name: MBS - 2nd Engine Destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "Cerberus" 
      "enginesupright" 
      0 
   )
   ( modify-variable 
      @MBS-CapshipsSpeed[15] 
      ( - @MBS-CapshipsSpeed[15] 3 ) 
   )
)
+Name: MBS - 3rd Engine Destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "Cerberus" 
      "enginesdownleft" 
      0 
   )
   ( modify-variable 
      @MBS-CapshipsSpeed[15] 
      ( - @MBS-CapshipsSpeed[15] 3 ) 
   )
)
+Name: MBS - 4th Engine Destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "Cerberus" 
      "enginesdownright" 
      0 
   )
   ( modify-variable 
      @MBS-CapshipsSpeed[15] 
      ( - @MBS-CapshipsSpeed[15] 3 ) 
   )
)
+Name: MBS - 5th Engine Destroyed
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-time-elapsed 33 ) 
   ( send-message 
      "#Command" 
      "High" 
      "Weak spots" 
   )
)
+Name: Weak spots
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( and 
      ( is-subsystem-destroyed-delay 
         "Cerberus" 
         "engines" 
         0 
      )
      ( is-subsystem-destroyed-delay 
         "Cerberus" 
         "communication" 
         0 
      )
      ( is-subsystem-destroyed-delay 
         "Cerberus" 
         "navigation" 
         0 
      )
   )
   ( do-nothing ) 
)
+Name: Hit weak spots
+Repeat Count: 1
+Interval: 1
+Chained: 5
+Objective:  XSTR("Hit Cerberus Weak Spots", -1)
+Team: 0

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "Cerberus" 
      "communication" 
      0 
   )
   ( sabotage-subsystem 
      "Cerberus" 
      "Hull" 
      10 
   )
)
+Name: Comm down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "Cerberus" 
      "navigation" 
      0 
   )
   ( sabotage-subsystem 
      "Cerberus" 
      "Hull" 
      10 
   )
)
+Name: Nav down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-subsystem-destroyed-delay 
      "Cerberus" 
      "engines" 
      0 
   )
   ( sabotage-subsystem 
      "Cerberus" 
      "Hull" 
      10 
   )
)
+Name: Main engine down
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 1 total

$Type: Primary
+Name: Destroy Cerb
$MessageNew:  XSTR("Destroy the Cerberus", -1)
$end_multi_text
$Formula: ( is-destroyed-delay 10 "Cerberus" ) 

#Waypoints		;! 2 lists total


$Jump Node: -72.149399, 0.002661, 129.317230
$Jump Node Name: Polaris Jump Node
$Name: Destination
$List: (		;! 1 points in list
	( -12.619094, 0.001580, 25585.312500 )
)

$Name: Ark Royal Sunset
$List: (		;! 2 points in list
	( 3022.041504, -1000.000000, 25993.853516 )
	( -41567.292969, 0.000000, 68476.078125 )
)

#Messages		;! 11 total


$Name: Go Go Go
$Team: -1
$MessageNew:  XSTR("Go, go, go!  All fighters break and attack.  We have 5 minutes pilots.  Disable the Cerberus.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: After_E4M5_M01.ogg

$Name: My God
$Team: -1
$MessageNew:  XSTR("Cerberus is launching fighters!", -1)
$end_multi_text
+Persona: Wingman 1
+AVI Name: Head-TP1
+Wave Name: After_E4M5_M02.ogg

$Name: Ships
$Team: -1
$MessageNew:  XSTR("Fourteen fighters bearing down on you pilots.  Fire at will!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: After_E4M5_M03.ogg

$Name: Ark Royal
$Team: -1
$MessageNew:  XSTR("GTD Ark Royal, ready to assist!  Whats your status.", -1)
$end_multi_text
+Persona: Large Ship
+AVI Name: Head-CM2
+Wave Name: After_E4M5_M04.ogg

$Name: Shockwave
$Team: -1
$MessageNew:  XSTR("Reading massive hull failure.  Reactor going critical.  The Cerberus is going down, watch out for the blast.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: After_E4M5_M05.ogg

$Name: Destroyed
$Team: -1
$MessageNew:  XSTR("Confirmed.  Cerberus has been destroyed!", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: After_E4M5_M06.ogg

$Name: Accomplished
$Team: -1
$MessageNew:  XSTR("Mission accomplished.  Set your co-ordinates for Drake Station and depart now.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: After_E4M5_M07.ogg

$Name: Status
$Team: -1
$MessageNew:  XSTR("Glad to see the cavalry has arrived!", -1)
$end_multi_text
+Persona: Wingman 2
+AVI Name: Head-TP2
+Wave Name: After_E4M5_M08.ogg

$Name: Failed
$Team: -1
$MessageNew:  XSTR("Mission is a failure.  Dammit, we've lost.  Pilots, we've lost! Return to base now.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: After_E4M5_M09.ogg

$Name: Engines
$Team: -1
$MessageNew:  XSTR("Destroy the engines on that ship.  If the Cerberus is allowed to escape, we won't get another chance.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: After_E4M5_M10.ogg

$Name: Weak spots
$Team: -1
$MessageNew:  XSTR("Pilots, our sensors show several weak spots at the Cerberus' outer hull.  Concentrate your fire on those spots.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: After_E4M5_M11.ogg

#Reinforcements		;! 0 total


#Background bitmaps		;! 40 total

$Num stars: 0
$Ambient light level: 7895160

$Bitmap List:
$Sun: SunEnif
+Angles: 0.488692 0.000000 0.174533
+Scale: 2.000000
$Starbitmap: NebulA1-Main
+Angles: 5.585049 0.000000 0.488692
+ScaleX: 8.000000
+ScaleY: 8.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA2-main
+Angles: 0.349066 0.000000 2.076940
+ScaleX: 6.000000
+ScaleY: 6.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA3-whisp
+Angles: 4.974180 5.759580 0.349066
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA4-whisp
+Angles: 6.195910 4.537850 0.506145
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA5-whisp
+Angles: 1.047200 1.047200 2.530730
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA6-whisp
+Angles: 0.174533 0.000000 2.617990
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA7-whisp
+Angles: 0.000000 0.000000 1.047200
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA8-whisp
+Angles: 0.244346 0.000000 2.443460
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA9-whisp
+Angles: 1.378810 0.000000 2.076940
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA10-whisp
+Angles: 5.497780 0.785398 6.021380
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA11-whisp
+Angles: 2.251470 0.000000 1.919860
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA12-whisp
+Angles: 4.712390 3.141590 1.745330
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA14-whisp
+Angles: 5.934110 0.000000 0.174533
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA4-whisp
+Angles: 5.393060 0.174533 4.014250
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA6-whisp
+Angles: 5.829390 1.570800 3.752450
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA7-whisp
+Angles: 4.886920 4.712390 4.014250
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA11-whisp
+Angles: 1.570800 0.174533 5.218530
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA6-whisp
+Angles: 0.488692 0.000000 5.061450
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA8-whisp
+Angles: 1.378810 1.047200 6.091190
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA9-whisp
+Angles: 0.872664 1.570800 5.585050
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA6-whisp
+Angles: 6.091190 0.000000 2.617990
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA6-whisp
+Angles: 5.759580 0.488692 2.251470
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA4-whisp
+Angles: 4.712390 1.570800 3.316120
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA12-whisp
+Angles: 2.164210 3.822270 1.815140
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA13-whisp
+Angles: 5.759580 0.785398 0.698131
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA3-whisp
+Angles: 5.759580 0.000000 1.047200
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA4-whisp
+Angles: 5.829390 4.345870 0.925024
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA10-whisp
+Angles: 0.523598 6.195910 1.832590
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA10-whisp
+Angles: 0.506145 3.141590 1.919860
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA10-whisp
+Angles: 5.497780 1.745330 1.309000
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA4-whisp
+Angles: 0.785398 1.570800 1.832590
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA8-whisp
+Angles: 1.047200 5.235980 1.919860
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA3-whisp
+Angles: 1.396260 0.000000 1.919860
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA13-whisp
+Angles: 1.483530 4.712390 1.745330
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA12-whisp
+Angles: 0.872664 1.221730 2.268930
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA8-whisp
+Angles: 0.872664 1.570800 2.164210
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA13-whisp
+Angles: 5.759580 3.577920 1.274090
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA4-whisp
+Angles: 5.235980 0.000000 1.047200
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: nebulA11-whisp
+Angles: 4.712390 0.000000 0.872664
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 1
$Starbitmap: planete
+Angles: 1.169370 4.101521 0.000000
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1

$Bitmap List:
$Sun: SunRed
+Angles: 0.069813 4.799652 3.665189
+Scale: 2.000000
$Starbitmap: neb07
+Angles: 0.244346 0.366519 0.174533
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb09
+Angles: 0.506145 2.111847 0.471239
+ScaleX: 3.000000
+ScaleY: 5.000000
+DivX: 1
+DivY: 2
$Starbitmap: neb13
+Angles: 0.785398 1.308996 0.052360
+ScaleX: 2.000000
+ScaleY: 4.000000
+DivX: 1
+DivY: 2
$Starbitmap: neb11
+Angles: 1.047197 3.246310 0.366519
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 2
+DivY: 1
$Starbitmap: neb07
+Angles: 1.308996 1.745328 0.558505
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb09
+Angles: 1.570795 3.700095 0.750491
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb13
+Angles: 6.021381 0.000000 0.000000
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 2
+DivY: 2
$Starbitmap: neb11
+Angles: 0.000000 1.343902 0.401425
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb07
+Angles: 6.021381 1.326449 0.628318
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 2
+DivY: 1
$Starbitmap: neb09
+Angles: 5.672316 0.000000 0.610865
+ScaleX: 2.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb13
+Angles: 5.235983 3.106683 0.645771
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb11
+Angles: 5.811942 0.767944 0.925024
+ScaleX: 2.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb07
+Angles: 5.811942 0.000000 1.169370
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb09
+Angles: 5.881755 2.495819 1.308996
+ScaleX: 2.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb07
+Angles: 5.881755 2.146753 1.308996
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 2
+DivY: 2
$Starbitmap: neb11
+Angles: 0.645771 0.977384 1.308996
+ScaleX: 4.000000
+ScaleY: 3.000000
+DivX: 2
+DivY: 1
$Starbitmap: neb07
+Angles: 6.021381 6.021381 1.867501
+ScaleX: 3.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb07
+Angles: 6.021381 3.857175 2.007127
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb11
+Angles: 6.195914 0.855211 5.846848
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 2
+DivY: 2
$Starbitmap: neb13
+Angles: 5.602502 2.356193 5.602502
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb07
+Angles: 5.585049 0.610865 5.585049
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 2
+DivY: 2
$Starbitmap: neb07
+Angles: 5.131264 5.480330 5.480330
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb09
+Angles: 4.974185 2.146753 5.427969
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 2
+DivY: 2
$Starbitmap: planete
+Angles: 1.169370 2.111847 0.000000
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

#Music

$Event Music: 5: Deuteronomy
$Substitute Event Music: FS1-1: Fortress
$Briefing Music: None
$Substitute Briefing Music: Aftermath Credits

#End

