;
; music.tbl
;
; Specifies which .wav files to use for the different sections of event-driven sound-tracks
;
; format:  $Name:  filename.wav  num_measures (samples_per_measure)
;
#SoundTrack Start
$Soundtrack Name: 1: Genesis
$Name:	FS2_Amb_A01.wav		25.0		105840	; * Ambience 
$Name:	FS2_AArv_A01.wav		1.8		105840	; * Allied Arrival during Normal
$Name:	FS2_Arv_B01.wav		3.8		81415		; * Enemy Arrival during Normal
$Name:	FS2_Btl_A01.wav		25.8		66150		; * Battle 1
$Name:	FS2_Btl_A02.wav		27.8		81415		; * Battle 2
$Name:	FS2_Btl_A03.wav		39.8		81415		; * Battle 3
$Name:	FS2_AArv_A01.wav		1.8		105840	; * Allied Arrival during Battle
$Name:	FS2_Arv_B02.wav		3.8		81415		; * Enemy Arrival during Battle
$Name:	FS2_Vict_A01.wav		2.8		52920		; * Victory 1 ( goal completed )
$Name:	FS2_Vict_A02.wav		30.8		52920		; * Victory 2	( all enemies dead, goals completed )
$Name:	FS2_Dth_A01.wav		23.8		132300	; * Goal Failed
$Name:	FS2_Dth_A01.wav		23.8		132300	; * Player dies
#SoundTrack End
;
#SoundTrack Start
$Soundtrack Name: 2: Exodus
$Name:	FS2_Amb_B01.wav		17.0		132300	; * Ambience 
$Name:	FS2_AArv_A01.wav		1.8		105840	; * Allied Arrival during Normal
$Name:	FS2_Arv_B01.wav		4.8		81415		; * Enemy Arrival during Normal
$Name:	FS2_Btl_B01.wav		39.8		132300	; * Battle 1
$Name:	FS2_Btl_B02.wav		23.8		75600		; * Battle 2
$Name:	FS2_Btl_B03.wav		31.8		75600		; * Battle 3
$Name:	FS2_AArv_A01.wav		1.8		105840	; * Allied Arrival during Battle
$Name:	FS2_Arv_B04.wav		4.8		75600		; * Enemy Arrival during Battle
$Name:	FS2_Vict_A01.wav		2.8		52920		; * Victory 1 ( goal completed )
$Name:	FS2_Vict_B02.wav		40.8		88200		; * Victory 2	( all enemies dead, goals completed )
$Name:	FS2_Dth_A01.wav		23.8		132300	; * Goal Failed
$Name:	FS2_Dth_A01.wav		23.8		132300	; * Player dies
#SoundTrack End
;
#SoundTrack Start
$Soundtrack Name: 3: Leviticus
$Name:	FS2_Amb_C01.wav		16.0		98916		; * Ambience 
$Name:	FS2_AArv_A01.wav		1.8		105840	; * Allied Arrival during Normal
$Name:	FS2_Arv_C01.wav		3.8		99225		; * Enemy Arrival during Normal
$Name:	FS2_Btl_C01.wav		11.8		216491	; * Battle 1
$Name:	FS2_Btl_C02.wav		7.8		192437	; * Battle 2
$Name:	FS2_Btl_C03.wav		28.8		99225		; * Battle 3
$Name:	FS2_AArv_A01.wav		1.8		105840	; * Allied Arrival during Battle
$Name:	FS2_Arv_C01.wav		3.8		99225		; * Enemy Arrival during Battle
$Name:	FS2_Vict_A01.wav		2.8		52920		; * Victory 1 ( goal completed )
$Name:	FS2_Vict_A02.wav		30.8		52920		; * Victory 2	( all enemies dead, goals completed )
$Name:	FS2_Dth_A01.wav		23.8		132300	; * Goal Failed
$Name:	FS2_Dth_A01.wav		23.8		132300	; * Player dies
#SoundTrack End
;
#SoundTrack Start
$Soundtrack Name: 4: Numbers
$Name:	FS2_Amb_A01.wav		25.0		105840	; * Ambience 
$Name:	FS2_AArv_A01.wav		1.8		105840	; * Allied Arrival during Normal
$Name:	FS2_Arv_D01.wav		3.8		99362		; * Enemy Arrival during Normal
$Name:	FS2_Btl_D01.wav		15.8		115764	; * Battle 1
$Name:	FS2_Btl_D02.wav		23.8		115764	; * Battle 2
$Name:	FS2_Btl_D03.wav		23.8		115764	; * Battle 3
$Name:	FS2_AArv_A01.wav		1.8		105840	; * Allied Arrival during Battle
$Name:	FS2_Arv_D01.wav		3.8		99362		; * Enemy Arrival during Battle
$Name:	FS2_Vict_A01.wav		2.8		52920		; * Victory 1 ( goal completed )
$Name:	FS2_Vict_B02.wav		40.8		88200		; * Victory 2	( all enemies dead, goals completed )
$Name:	FS2_Dth_A01.wav		23.8		132300	; * Goal Failed
$Name:	FS2_Dth_A01.wav		23.8		132300	; * Player dies
#SoundTrack End
;
#SoundTrack Start
$Soundtrack Name: 5: Deuteronomy
$Name:	FS2_Amb_B01.wav		16.0		132300	; * Ambience 
$Name:	FS2_AArv_A01.wav		1.8		105840	; * Allied Arrival during Normal
$Name:	FS2_Arv_D01.wav		3.8		99362		; * Enemy Arrival during Normal
$Name:	FS2_Btl_F01.wav		23.8		117600	; * Battle 1
$Name:	FS2_Btl_F02.wav		15.8		117600	; * Battle 2
$Name:	FS2_Btl_F03.wav		20.0		117600	; * Battle 3
$Name:	FS2_AArv_A01.wav		1.8		105840	; * Allied Arrival during Battle
$Name:	FS2_Arv_D01.wav		3.8		99362		; * Enemy Arrival during Battle
$Name:	FS2_Vict_A01.wav		2.8		52920		; * Victory 1 ( goal completed )
$Name:	FS2_Vict_B02.wav		40.8		88200		; * Victory 2	( all enemies dead, goals completed )
$Name:	FS2_Dth_A01.wav		23.8		132300	; * Goal Failed
$Name:	FS2_Dth_A01.wav		23.8		132300	; * Player dies
#SoundTrack End
;
#SoundTrack Start
$Soundtrack Name: 6: Joshua
$Name:	FS2_Amb_C01.wav		16.0		98916		; * Ambience 
$Name:	FS2_AArv_A01.wav		1.8		105840	; * Allied Arrival during Normal
$Name:	FS2_Arv_E02.wav		1.8		147000	; * Enemy Arrival during Normal
$Name:	FS2_Btl_G01.wav		25.8		88200		; * Battle 1
$Name:	FS2_Btl_G02.wav		19.8		88200		; * Battle 2
$Name:	FS2_Btl_G03.wav		31.8		88200		; * Battle 3
$Name:	FS2_AArv_A01.wav		1.8		105840	; * Allied Arrival during Battle
$Name:	FS2_Arv_G02.wav		3.8		88200		; * Enemy Arrival during Battle
$Name:	FS2_Vict_A01.wav		2.8		52920		; * Victory 1 ( goal completed )
$Name:	FS2_Vict_A02.wav		30.8		52920		; * Victory 2	( all enemies dead, goals completed )
$Name:	FS2_Dth_A01.wav		23.8		132300	; * Goal Failed
$Name:	FS2_Dth_A01.wav		23.8		132300	; * Player dies
#SoundTrack End
;
#SoundTrack Start
$Soundtrack Name: 7: Revelation
$Name:	FS2_Amb_E01.wav		14.0		73500		; * Ambience 
$Name:	FS2_AArv_A01.wav		1.8		105840	; * Allied Arrival during Normal
$Name:	FS2_Arv_E02.wav		1.8		147000	; * Enemy Arrival during Normal
$Name:	FS2_Btl_E01.wav		27.8		147000	; * Battle 1
$Name:	FS2_Btl_E02.wav		23.8		88200		; * Battle 2
$Name:	FS2_Btl_E03.wav		22.8		88200		; * Battle 3
$Name:	FS2_AArv_A01.wav		1.8		105840	; * Allied Arrival during Battle
$Name:	FS2_Arv_E02.wav		1.8		147000	; * Enemy Arrival during Battle
$Name:	FS2_Vict_A01.wav		2.8		52920		; * Victory 1 ( goal completed )
$Name:	FS2_Vict_A02.wav		30.8		52920		; * Victory 2	( all enemies dead, goals completed )
$Name:	FS2_Dth_A01.wav		23.8		132300	; * Goal Failed
$Name:	FS2_Dth_A01.wav		23.8		132300	; * Player dies
#SoundTrack End
;
;;FSO 3.6.0;; #SoundTrack Start
;;FSO 3.6.0;; $Soundtrack Name: FS1-1: Fortress
;;FSO 3.6.9;; +Cycle: FS1
;;FSO 3.6.8;; +Allied Arrival Overlay: NO
;;FSO 3.6.0;; $Name:	m1_NRML1.wav		31.9		36572		; Normal 1
;;FSO 3.6.0;; $Name:	m1_AARV1.wav		3.8		36150		; Allied Arrival during Normal
;;FSO 3.6.0;; $Name:	m1_EARV1.wav		3.8		36150		; Enemy Arrival during Normal
;;FSO 3.6.0;; $Name:	m1_BTTL1.wav		31.8		36150		; Battle 1
;;FSO 3.6.0;; $Name:	m1_BTTL2.wav		15.8		36150		; Battle 2
;;FSO 3.6.0;; $Name:	none.wav			15.8		36150		; Battle 3
;;FSO 3.6.0;; $Name:	m1_AARV2.wav		3.8		36150		; Allied Arrival during Battle
;;FSO 3.6.0;; $Name:	m1_EARV2.wav		3.8		36150		; Enemy Arrival during Battle
;;FSO 3.6.0;; $Name:	m1_VICT1.wav		1.8		36150		; Victory 1 ( goal completed )
;;FSO 3.6.0;; $Name:	m1_VICT2.wav		33.8		35800		; Victory 2	( all enemies dead, goals completed )
;;FSO 3.6.0;; $Name:	none.wav			1.8		36150		; Goal Failed
;;FSO 3.6.0;; $Name:	m1_DEAD.wav			19.8		35800		; Player dies
;;FSO 3.6.0;; $Name:	m1_NRML2.wav		15.9		36150		; Normal 2
;;FSO 3.6.0;; $Name:	m1_NRML3.wav		15.8		36150		; Normal 3
;;FSO 3.6.0;; #SoundTrack End
;
;;FSO 3.6.0;; #SoundTrack Start
;;FSO 3.6.0;; $Soundtrack Name: FS1-2: March
;;FSO 3.6.9;; +Cycle: FS1
;;FSO 3.6.8;; +Allied Arrival Overlay: NO
;;FSO 3.6.0;; $Name:	m2_NRML1.wav		27.8		52920		; Normal 1
;;FSO 3.6.0;; $Name:	m2_AARV1.wav		3.8		52920		; Allied Arrival during Normal
;;FSO 3.6.0;; $Name:	m2_EARV1.wav		3.84		52920		; Enemy Arrival during Normal
;;FSO 3.6.0;; $Name:	m2_BTTL1.wav		15.8		52920		; Battle 1
;;FSO 3.6.0;; $Name:	m2_BTTL2.wav		15.8		52920		; Battle 2
;;FSO 3.6.0;; $Name:	none.wav			15.8		52920		; Battle 3
;;FSO 3.6.0;; $Name:	m2_AARV2.wav		1.8		52920		; Allied Arrival during Battle
;;FSO 3.6.0;; $Name:	m2_EARV2.wav		1.8		52920		; Enemy Arrival during Battle
;;FSO 3.6.0;; $Name:	m2_VICT1.wav		1.8		52920		; Victory 1 ( goal completed )
;;FSO 3.6.0;; $Name:	m2_VICT2.wav		26.8		52920 	; Victory 2	( all enemies dead, goals completed )
;;FSO 3.6.0;; $Name:	none.wav			1.8		36150		; Goal Failed
;;FSO 3.6.0;; $Name:	m2_DEAD.wav			9.8		52920		; Player dies
;;FSO 3.6.0;; $Name:	m2_NRML2.wav		28.8		52920		; Normal 2
;;FSO 3.6.0;; $Name:	m2_NRML3.wav		19.8		52920		; Normal 3
;;FSO 3.6.0;; #SoundTrack End
;
;;FSO 3.6.0;; #SoundTrack Start
;;FSO 3.6.0;; $Soundtrack Name: FS1-3: Chaser
;;FSO 3.6.9;; +Cycle: FS1
;;FSO 3.6.8;; +Allied Arrival Overlay: NO
;;FSO 3.6.0;; $Name:	m3_NRML1.wav		31.8		41344		; Normal 1
;;FSO 3.6.0;; $Name:	m3_AARV1.wav		3.8		41344		; Allied Arrival during Normal
;;FSO 3.6.0;; $Name:	m3_EARV1.wav		3.8		41344		; Enemy Arrival during Normal
;;FSO 3.6.0;; $Name:	m3_BTTL1.wav		31.8		41344		; Battle 1
;;FSO 3.6.0;; $Name:	m3_BTTL2.wav		25.8		41344		; Battle 2
;;FSO 3.6.0;; $Name:	none.wav			25.8		41344		; Battle 3
;;FSO 3.6.0;; $Name:	m3_AARV2.wav		1.8		41344		; Allied Arrival during Battle
;;FSO 3.6.0;; $Name:	m3_EARV2.wav		1.8		41344		; Enemy Arrival during Battle
;;FSO 3.6.0;; $Name:	m3_VICT1.wav		1.8		41344		; Victory 1 ( goal completed )
;;FSO 3.6.0;; $Name:	m3_VICT2.wav		31.8		41344		; Victory 2	( all enemies dead, goals completed )
;;FSO 3.6.0;; $Name:	none.wav			1.8		36150		; Goal Failed
;;FSO 3.6.0;; $Name:	m1_DEAD.wav			19.8		35800		; Player dies
;;FSO 3.6.0;; $Name:	m3_NRML2.wav		11.8		41344		; Normal 2
;;FSO 3.6.0;; $Name:	m3_NRML3.wav		7.8		41344		; Normal 3
;;FSO 3.6.0;; #SoundTrack End
;										
;;FSO 3.6.0;; #SoundTrack Start
;;FSO 3.6.0;; $Soundtrack Name: FS1-4: Worlds Apart
;;FSO 3.6.9;; +Cycle: FS1
;;FSO 3.6.8;; +Allied Arrival Overlay: NO
;;FSO 3.6.0;; $Name:	m4_NRML1.wav		23.8		61535		; Normal 1
;;FSO 3.6.0;; $Name:	m4_AARV1.wav		1.8		61535		; Allied Arrival during Normal
;;FSO 3.6.0;; $Name:	m4_EARV1.wav		1.8		61535		; Enemy Arrival during Normal
;;FSO 3.6.0;; $Name:	m4_BTTL1.wav		19.8		54745		; Battle 1
;;FSO 3.6.0;; $Name:	m4_BTTL2.wav		15.8		54745		; Battle 2
;;FSO 3.6.0;; $Name:	none.wav			15.8		54745		; Battle 3
;;FSO 3.6.0;; $Name:	m4_AARV2.wav		1.8		75600		; Allied Arrival during Battle
;;FSO 3.6.0;; $Name:	m4_EARV2.wav		1.8		75600		; Enemy Arrival during Battle
;;FSO 3.6.0;; $Name:	m4_VICT1.wav		2.8		66150		; Victory 1 ( goal completed )
;;FSO 3.6.0;; $Name:	m4_VICT2.wav		19.8		66150		; Victory 2	( all enemies dead, goals completed )
;;FSO 3.6.0;; $Name:	none.wav			1.8		36150		; Goal Failed
;;FSO 3.6.0;; $Name:	m2_DEAD.wav			9.8		47500		; Player dies
;;FSO 3.6.0;; $Name:	m4_NRML2.wav		15.8		61535		; Normal 2
;;FSO 3.6.0;; $Name:	m4_NRML3.wav		27.8		44100		; Normal 3
;;FSO 3.6.0;; #SoundTrack End
;
;;FSO 3.6.0;; #SoundTrack Start
;;FSO 3.6.0;; $Soundtrack Name: FS1-5: Spook
;;FSO 3.6.9;; +Cycle: FS1
;;FSO 3.6.8;; +Allied Arrival Overlay: NO
;;FSO 3.6.0;; $Name:	m5_NRML1.wav		27.8		48109		; Normal 1
;;FSO 3.6.0;; $Name:	m5_AARV1.wav		3.8		48109		; Allied Arrival during Normal
;;FSO 3.6.0;; $Name:	m5_EARV1.wav		3.8		48109		; Enemy Arrival during Normal
;;FSO 3.6.0;; $Name:	m5_BTTL1.wav		21.8		48109		; Battle 1
;;FSO 3.6.0;; $Name:	m5_BTTL2.wav		19.8		48109		; Battle 2
;;FSO 3.6.0;; $Name:	none.wav			19.8		48109		; Battle 3
;;FSO 3.6.0;; $Name:	m5_AARV2.wav		3.8		48109		; Allied Arrival during Battle
;;FSO 3.6.0;; $Name:	m5_EARV2.wav		3.8		48109		; Enemy Arrival during Battle
;;FSO 3.6.0;; $Name:	m5_VICT1.wav		1.8		48109		; Victory 1 ( goal completed )
;;FSO 3.6.0;; $Name:	m5_VICT2.wav		21.8		48109 	; Victory 2	( all enemies dead, goals completed )
;;FSO 3.6.0;; $Name:	none.wav			1.8		36150		; Goal Failed
;;FSO 3.6.0;; $Name:	m5_DEAD.wav			12.8		48109 	; Player dies
;;FSO 3.6.0;; $Name:	m5_NRML2.wav		11.8		48109		; Normal 2
;;FSO 3.6.0;; $Name:	m5_NRML3.wav		29.8		48109		; Normal 3
;;FSO 3.6.0;; #SoundTrack End
;
;;FSO 3.6.0;; #SoundTrack Start
;;FSO 3.6.0;; $Soundtrack Name: FS1-6: Haunted
;;FSO 3.6.9;; +Cycle: FS1
;;FSO 3.6.8;; +Allied Arrival Overlay: NO
;;FSO 3.6.0;; $Name:	m6_NRML1.wav		32.8		44100		; Normal 1
;;FSO 3.6.0;; $Name:	m6_AARV1.wav		3.8		44100		; Allied Arrival during Normal
;;FSO 3.6.0;; $Name:	m6_EARV1.wav		3.8		44100		; Enemy Arrival during Normal
;;FSO 3.6.0;; $Name:	m6_BTTL1.wav		23.8		44100		; Battle 1
;;FSO 3.6.0;; $Name:	m6_BTTL2.wav		19.8		44100		; Battle 2
;;FSO 3.6.0;; $Name:	none.wav			19.8		44100		; Battle 3
;;FSO 3.6.0;; $Name:	m6_AARV2.wav		3.8		44100		; Allied Arrival during Battle
;;FSO 3.6.0;; $Name:	m6_EARV2.wav		3.8		44100		; Enemy Arrival during Battle
;;FSO 3.6.0;; $Name:	m6_VICT1.wav		1.8		44100		; Victory 1 ( goal completed )
;;FSO 3.6.0;; $Name:	m1_VICT2.wav		33.8		36150		; Victory 2	( all enemies dead, goals completed )
;;FSO 3.6.0;; $Name:	none.wav			1.8		36150		; Goal Failed
;;FSO 3.6.0;; $Name:	m2_DEAD.wav			9.8		52920		; Player dies
;;FSO 3.6.0;; $Name:	m6_NRML2.wav		45.8		44100		; Normal 2
;;FSO 3.6.0;; $Name:	m6_NRML3.wav		39.8		44100		; Normal 3
;;FSO 3.6.0;; #SoundTrack End
;
;;FSO 3.6.0;; #SoundTrack Start
;;FSO 3.6.0;; $Soundtrack Name: FS1-7: Marauder
;;FSO 3.6.9;; +Cycle: FS1
;;FSO 3.6.8;; +Allied Arrival Overlay: NO
;;FSO 3.6.0;; $Name:	m7_NRML1.wav		39.8		52920		; Normal 1
;;FSO 3.6.0;; $Name:	m7_AARV1.wav		1.8		58800		; Allied Arrival during Normal
;;FSO 3.6.0;; $Name:	m7_EARV1.wav		1.8		58800		; Enemy Arrival during Normal
;;FSO 3.6.0;; $Name:	m7_BTTL1.wav		23.8		58800		; Battle 1
;;FSO 3.6.0;; $Name:	m7_BTTL2.wav		15.8		58800		; Battle 2
;;FSO 3.6.0;; $Name:	m7_BTTL3.wav		19.8		58800		; Battle 3
;;FSO 3.6.0;; $Name:	m7_AARV2.wav		1.8		58800		; Allied Arrival during Battle
;;FSO 3.6.0;; $Name:	m7_EARV2.wav		1.8		58800		; Enemy Arrival during Battle
;;FSO 3.6.0;; $Name:	m1_VICT1.wav		1.8		36150		; Victory 1 ( goal completed )
;;FSO 3.6.0;; $Name:	m2_VICT2.wav		26.8		52920 	; Victory 2	( all enemies dead, goals completed )
;;FSO 3.6.0;; $Name:	none.wav			1.8		36150		; Goal Failed
;;FSO 3.6.0;; $Name:	m7_DEAD.wav			9.8		58800		; Player dies
;;FSO 3.6.0;; $Name:	m7_NRML2.wav		23.8		52920		; Normal 2
;;FSO 3.6.0;; $Name:	none.wav			24.8		62258		; Normal 3
;;FSO 3.6.0;; #SoundTrack End
;
;;FSO 3.6.0;; #SoundTrack Start
;;FSO 3.6.0;; $Soundtrack Name: FS1-8: Strike
;;FSO 3.6.9;; +Cycle: FS1
;;FSO 3.6.8;; +Allied Arrival Overlay: NO
;;FSO 3.6.0;; $Name:	m8_NRML1.wav		15.8		66150		; Normal 1
;;FSO 3.6.0;; $Name:	m8_AARV1.wav		1.8		66150		; Allied Arrival during Normal
;;FSO 3.6.0;; $Name:	m8_EARV1.wav		1.8		66150		; Enemy Arrival during Normal
;;FSO 3.6.0;; $Name:	m8_BTTL1.wav		7.8		66150		; Battle 1
;;FSO 3.6.0;; $Name:	m8_BTTL2.wav		11.8		66150		; Battle 2
;;FSO 3.6.0;; $Name:	m8_BTTL3.wav		9.8		66150		; Battle 3
;;FSO 3.6.0;; $Name:	m8_AARV2.wav		1.8		66150		; Allied Arrival during Battle
;;FSO 3.6.0;; $Name:	m8_EARV2.wav		1.8		66150		; Enemy Arrival during Battle
;;FSO 3.6.0;; $Name:	m1_VICT1.wav		1.8		36150		; Victory 1 ( goal completed )
;;FSO 3.6.0;; $Name:	m8_VICT2.wav		31.8		52920 	; Victory 2	( all enemies dead, goals completed )
;;FSO 3.6.0;; $Name:	none.wav			1.8		36150		; Goal Failed
;;FSO 3.6.0;; $Name:	m7_DEAD.wav			9.8		58800		; Player dies
;;FSO 3.6.0;; $Name:	m8_NRML2.wav		15.8		66150		; Normal 2
;;FSO 3.6.0;; $Name:	m8_NRML3.wav		15.8		66150		; Normal 3
;;FSO 3.6.0;; #SoundTrack End
;
;;FSO 3.6.0;; #SoundTrack Start
;;FSO 3.6.0;; $Soundtrack Name: FS1-9: Monolith
;;FSO 3.6.9;; +Cycle: FS1
;;FSO 3.6.8;; +Allied Arrival Overlay: NO
;;FSO 3.6.0;; $Name:	m9_NRML1.wav		15.8		73500		; Normal 1
;;FSO 3.6.0;; $Name:	m9_AARV1.wav		1.8		66150		; Allied Arrival during Normal
;;FSO 3.6.0;; $Name:	m9_EARV1.wav		1.8		66150		; Enemy Arrival during Normal
;;FSO 3.6.0;; $Name:	m9_BTTL1.wav		23.8		37800		; Battle 1
;;FSO 3.6.0;; $Name:	m9_BTTL2.wav		23.8		37800		; Battle 2
;;FSO 3.6.0;; $Name:	m9_BTTL1.wav		23.8		37800		; Battle 3
;;FSO 3.6.0;; $Name:	m9_AARV2.wav		1.8		52920		; Allied Arrival during Battle
;;FSO 3.6.0;; $Name:	m9_EARV2.wav		1.8		52920		; Enemy Arrival during Battle
;;FSO 3.6.0;; $Name:	m1_VICT1.wav		1.8		36150		; Victory 1 ( goal completed )
;;FSO 3.6.0;; $Name:	m8_VICT2.wav		31.8		52920 	; Victory 2	( all enemies dead, goals completed )
;;FSO 3.6.0;; $Name:	none.wav			1.8		36150		; Goal Failed
;;FSO 3.6.0;; $Name:	m7_DEAD.wav			9.8		58800		; Player dies
;;FSO 3.6.0;; $Name:	m9_NRML2.wav		15.8		73500		; Normal 2
;;FSO 3.6.0;; $Name:	m8_NRML3.wav		15.8		66150		; Normal 3
;;FSO 3.6.0;; #SoundTrack End
;
;;FSO 3.6.0;; #SoundTrack Start
;;FSO 3.6.0;; $Soundtrack Name: FS1-10: Darkside
;;FSO 3.6.9;; +Cycle: FS1
;;FSO 3.6.8;; +Allied Arrival Overlay: NO
;;FSO 3.6.0;; $Name:	m10_NRML1.wav		39.8		52920		; Normal 1
;;FSO 3.6.0;; $Name:	m10_AARV1.wav		3.8		44100		; Allied Arrival during Normal
;;FSO 3.6.0;; $Name:	m10_EARV1.wav		1.8		44100		; Enemy Arrival during Normal
;;FSO 3.6.0;; $Name:	m10_BTTL1.wav		15.8		66150		; Battle 1
;;FSO 3.6.0;; $Name:	m10_BTTL2.wav		11.8		66150		; Battle 2
;;FSO 3.6.0;; $Name:	m10_BTTL3.wav		9.8		66150		; Battle 3
;;FSO 3.6.0;; $Name:	none.wav			00.0		00000		; Allied Arrival during Battle
;;FSO 3.6.0;; $Name:	m10_EARV2.wav		3.8		44100		; Enemy Arrival during Battle
;;FSO 3.6.0;; $Name:	m2_VICT1.wav		1.8		52920		; Victory 1 ( goal completed )
;;FSO 3.6.0;; $Name:	m2_VICT2.wav		26.8		52920		; Victory 2	( all enemies dead, goals completed )
;;FSO 3.6.0;; $Name:	none.wav			1.8		36150		; Goal Failed
;;FSO 3.6.0;; $Name:	m1_DEAD.wav			19.8		35800		; Player dies
;;FSO 3.6.0;; $Name:	none.wav			00.0		00000		; Normal 2
;;FSO 3.6.0;; $Name:	none.wav			00.0		00000		; Normal 3
;;FSO 3.6.0;; #SoundTrack End
;
;
#Menu Music Start
$Name:		Brief1				
$Filename:	FS2_Brief_01.wav			; briefing music 1

$Name:		Brief2
$Filename:	FS2_Brief_02.wav			; briefing music 2

$Name:		Brief3
$Filename:	FS2_Brief_03.wav			; briefing music 3

$Name:		Brief4
$Filename:	FS2_Brief_04.wav			; briefing music 4

$Name:		Brief5
$Filename:	FS2_Brief_05.wav			; briefing music 5

$Name:		Brief6
$Filename:	FS2_Btl_A01.wav			; briefing music 6

$Name:		Brief7
$Filename:	FS2_Cinema2.wav			; briefing music 7

$Name:		Success
$Filename:	FS2_DB_01.wav			; debriefing success music

$Name:		Average
$Filename:	FS2_DB_02.wav			; debriefing average music

$Name:		Failure
$Filename:	FS2_DB_03.wav			; debriefing failure music

$Name:		Aquitaine
$Filename:	Aquitaine.wav			; Main menu music

$Name:		Psampik
$Filename:	Psampik.wav				; Vasudan menu music

$Name:		Cinema
$Filename:	FS2_Cinema2.wav			; credits music

$Name:		Aftermath 1
$Filename:	aftermath-briefing1.wav				; aftermath march

$Name:		Aftermath 2
$Filename:	aftermath-briefing2.wav				; aftermath urgent

$Name:		Aftermath 3
$Filename:	aftermath-briefing3.wav				; aftermath ambient

$Name:		Aftermath 4
$Filename:	aftermath-briefing4.wav				; aftermath march 2

$Name:		Aftermath Credits
$Filename:	aftermath-credits.wav				; aftermath credits

;;FSO 3.6.0;; $Name:		FS1-BRIEF1				
;;FSO 3.6.0;; $Filename:	Brief1.wav				; briefing music 1

;;FSO 3.6.0;; $Name:		FS1-BRIEF2
;;FSO 3.6.0;; $Filename:	Brief2.wav				; briefing music 2

;;FSO 3.6.0;; $Name:		FS1-BRIEF3
;;FSO 3.6.0;; $Filename:	m5_nrml3.wav			; briefing music 3

;;FSO 3.6.0;; $Name:		FS1-BRIEF4
;;FSO 3.6.0;; $Filename:	m8_nrml3.wav			; briefing music 4

;;FSO 3.6.0;; $Name:		FS1-BRIEF5
;;FSO 3.6.0;; $Filename:	m2_nrml3.wav			; briefing music 5

;;FSO 3.6.0;; $Name:		FS1-BRIEF6
;;FSO 3.6.0;; $Filename:	m4_nrml3.wav			; briefing music 6

;;FSO 3.6.0;; $Name:		FS1-BRIEF7
;;FSO 3.6.0;; $Filename:	m10_nrml1.wav			; briefing music 7

;;FSO 3.6.0;; $Name:		FS1-Success
;;FSO 3.6.0;; $Filename:	Debrief01.wav			; debriefing success music

;;FSO 3.6.0;; $Name:		FS1-Failure
;;FSO 3.6.0;; $Filename:	Fail1.wav				; debriefing failure music

;;FSO 3.6.0;; $Name:		FS1-Choco Mousse
;;FSO 3.6.0;; $Filename:	Title.wav				; Main menu music

;;FSO 3.6.0;; $Name:		FS1-Cinema
;;FSO 3.6.0;; $Filename:	Cinema.wav				; credits music

#Menu Music End
