#Mission Info

$Version: 0.10
$Name:  XSTR("The Void of Space", -1)
$Author: Colin Czerneda
$Created: 07/28/99 at 10:18:16
$Modified: 10/08/10 at 07:23:24
$Notes:
This is a FRED created mission
$End Notes:

$Mission Desc:
 XSTR("Alpha must escort Theta wing through the rocks to the GTI safe zone. Epsilon Pegasi", -1)
$end_multi_text

+Game Type Flags: 1

+Flags: 0

+Disallow Support: 0

+Hull Repair Ceiling: 100.000000

+Subsystem Repair Ceiling: 100.000000

+Player Entry Delay:
1.000000

+Viewer pos: -36.135593, 1701.564575, -1946.536987
+Viewer orient:
	-0.025177, -0.000000, -0.999683,
	0.999426, -0.022659, -0.025171,
	-0.022652, -0.999743, 0.000571


$Skybox Model: starfield.pof

$AI Profile: FS1 RETAIL

#Command Briefing

$Stage Text:
 XSTR("* GTD Ark Royal
                             * Epsilon Pegasi
                             
                             Our containment operation has been a success.  Jump nodes to Polaris and Capella now have regular patrols and sentry guns.
                             
                             The Ark Royal's mission in Epsilon Pegasi is almost finished for now.  We'll be returning to Beta Aquilae shortly for our next set of missions.", -1)
$end_multi_text
$Ani Filename: cb_gti.ani
+Wave Filename: none

$Stage Text:
 XSTR("The Telamon

The ship captured by Alpha wing in their previous mission has revealed some very interesting information.

The origin of the plague up until now has been undetermined, but we think we may now have a piece to the puzzle.

The data banks on board the Telamon are still being deciphered now, but it's going to take some time to complete.

Upon going over the ship, our investigators did learn that the Telamon had top notch medical research facilities on board leaving us to believe that this ship had a purpose in the Epsilon Pegasi system.

Unfortunately, thats all we know.", -1)
$end_multi_text
$Ani Filename: cb_einstein.ani
+Wave Filename: none

$Stage Text:
 XSTR("A Cure?

Unfortunately, no reference to a cure has been found in the Telamon's database.  Command has no further information on the Telamon.

Meanwhile the effects of the plague are being fully realized.  The inhabitants of Epsilon Pegasi IV are the worst hit and nearly 40% of their original population has been wiped out.

Intelligence will attempt to dig deeper into old GTI records, perhaps more can be found.", -1)
$end_multi_text
$Ani Filename: cb_FrDock.ani
+Wave Filename: none

$Stage Text:
 XSTR("Reinforcements

Terran reinforcements arrived early this morning and we've been given a full complement of the latest fighters.

We now also have full access to all of the latest cannons and warheads.

The GTD Soyakaze and GTD Intrepid are now in the area and will be patrolling the space lanes and keeping the quarantine.", -1)
$end_multi_text
$Ani Filename: cb_hercules.ani
+Wave Filename: none

$Stage Text:
 XSTR("New Technology: Shield Breaker Cannon

The Shield Breaker Cannon has been recovered and is now available for use aboard the Ark Royal.

Paired with a anti-hull cannon such as the Prometheus will make this a powerful weapon against any target.", -1)
$end_multi_text
$Ani Filename: cb_sbreaker.ani
+Wave Filename: none

$Stage Text:
 XSTR("New Technology: Zeus Bomber

Most of the surviving Zeus bombers were badly damaged.  Our R&D team had a hell of a time piecing this advanced fighter bomber together, fortunately, it was worth it.

The Zeus is an advanced fighter bomber.  Capitalizing on the latest technology, the Zeus can carry Tsunami bombs as well as possessing a dual primary quad.

In addition, our engineers fitted the latest in shield generators and the Zeus now has a 25% increase in shield strength.

Use these new ships well.", -1)
$end_multi_text
$Ani Filename: cb_zeus.ani
+Wave Filename: none

#Briefing
$start_briefing
$num_stages: 5
$start_stage
$multi_text
 XSTR("Command has secured several designated Safe Areas throughout Epsilon Pegasi.  These zones have been designated for top secret research.  The best Terran and Vasudan scientists have been called out to these areas to study the plague up close.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: 355.271820, 45198.894531, -3716.235596
$camera_orient:
	0.999529, -0.000001, -0.030681,
	0.030267, 0.163690, 0.986047,
	0.005021, -0.986512, 0.163613
$camera_time: 1000
$num_lines: 0
$num_icons: 4
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 1
$team: Friendly
$class: GTF Ulysses
$pos: 10042.526367, -0.000493, 11849.788086
$label: Alpha
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 8
$team: Friendly
$class: Asteroid
$pos: -14685.738281, 0.004302, -3768.014648
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 14
$team: Friendly
$class: GTFr Poseidon
$pos: 11754.554688, 8.694010, -2521.886963
$label: Theta
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 8
$team: Friendly
$class: Asteroid
$pos: -16997.263672, 0.002523, 12249.945313
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("One such area is located on the far side of a asteroid field.  It will be your job, pilots, to clear a path for Theta wing.  The GTC Harmony will provide additional fire support.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -6484.806641, 45198.894531, -3506.279053
$camera_orient:
	0.999529, -0.000001, -0.030681,
	0.030267, 0.163690, 0.986047,
	0.005021, -0.986512, 0.163613
$camera_time: 500
$num_lines: 0
$num_icons: 6
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 1
$team: Friendly
$class: GTF Ulysses
$pos: 6403.225098, -0.000493, 12536.618164
$label: Alpha
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 8
$team: Friendly
$class: Asteroid
$pos: -15307.393555, 0.004302, -4385.739258
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 14
$team: Friendly
$class: GTFr Poseidon
$pos: 10673.148438, 8.694010, -6447.457031
$label: Theta
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 8
$team: Friendly
$class: Asteroid
$pos: -14375.967773, 0.002523, 12169.479492
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Friendly
$class: Terran NavBuoy
$pos: -27038.917969, 0.005386, 4222.632813
$label: Safe Zone Alpha
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Fenris
$pos: 19464.240234, 0.005714, 3065.273682
$label: Harmony
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("The completion of this mission is of high strategic value to the GTI and the Alliance.  Failure to protect Theta wing will not be tolerated.  Your secondary goal is to protect the Harmony.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -593.259949, 45198.894531, -3687.122070
$camera_orient:
	0.999529, -0.000001, -0.030681,
	0.030267, 0.163690, 0.986047,
	0.005021, -0.986512, 0.163613
$camera_time: 500
$num_lines: 0
$num_icons: 6
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 1
$team: Friendly
$class: GTF Ulysses
$pos: 6403.225098, -0.000493, 12536.618164
$label: Alpha
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 8
$team: Friendly
$class: Asteroid
$pos: -15307.393555, 0.004302, -4385.739258
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 14
$team: Friendly
$class: GTFr Poseidon
$pos: 10673.148438, 8.694010, -6447.457031
$label: Theta
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 8
$team: Friendly
$class: Asteroid
$pos: -14375.967773, 0.002523, 12169.479492
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Friendly
$class: Terran NavBuoy
$pos: -27038.917969, 0.005386, 4222.632813
$label: Safe Zone Alpha
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Fenris
$pos: 19464.240234, 0.005714, 3065.273682
$label: Harmony
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Be on the watch for Shivans.  High subspace activity within the system has been detected, however, their strength and numbers remain unknown.  Keep a close watch.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -20832.363281, 45060.628906, -2027.724609
$camera_orient:
	-0.025178, -0.000001, -0.999683,
	0.999426, -0.022660, -0.025171,
	-0.022652, -0.999743, 0.000571
$camera_time: 500
$num_lines: 0
$num_icons: 7
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 1
$team: Friendly
$class: GTF Ulysses
$pos: 6403.225098, -0.000493, 12536.618164
$label: Alpha
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 8
$team: Friendly
$class: Asteroid
$pos: -15638.042969, 0.004302, -9879.143555
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 14
$team: Friendly
$class: GTFr Poseidon
$pos: 10673.148438, 8.694010, -6447.457031
$label: Theta
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 8
$team: Friendly
$class: Asteroid
$pos: -15190.650391, 0.002523, 18246.742188
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Friendly
$class: Terran NavBuoy
$pos: -27038.917969, 0.005386, 4222.632813
$label: Safe Zone Alpha
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 1
$team: Hostile
$class: SB Seraphim
$pos: -19510.613281, 0.001253, 2243.924316
$label: Shivans
+id: 8
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Fenris
$pos: 19464.240234, 0.005714, 3065.273682
$label: Harmony
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$start_stage
$multi_text
 XSTR("Once Theta wing has entered the Safe Zone, your mission will be over and you will be cleared to return to base.", -1)
$end_multi_text
$voice: none.wav
$camera_pos: -20832.363281, 45060.628906, -2027.724609
$camera_orient:
	-0.025177, 0.000000, -0.999683,
	0.999426, -0.022659, -0.025171,
	-0.022652, -0.999743, 0.000571
$camera_time: 500
$num_lines: 0
$num_icons: 6
$Flags: 0
$Formula: ( true ) 
$start_icon
$type: 1
$team: Friendly
$class: GTF Ulysses
$pos: 6403.225098, -0.000493, 12536.618164
$label: Alpha
+id: 2
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 8
$team: Friendly
$class: Asteroid
$pos: -15638.042969, 0.004302, -9879.143555
+id: 3
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 14
$team: Friendly
$class: GTFr Poseidon
$pos: 10673.148438, 8.694010, -6447.457031
$label: Theta
+id: 4
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 8
$team: Friendly
$class: Asteroid
$pos: -15190.650391, 0.002523, 18246.742188
+id: 6
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 9
$team: Friendly
$class: Terran NavBuoy
$pos: -27038.917969, 0.005386, 4222.632813
$label: Safe Zone Alpha
+id: 7
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$start_icon
$type: 18
$team: Friendly
$class: GTC Fenris
$pos: 19464.240234, 0.005714, 3065.273682
$label: Harmony
+id: 9
$hlight: 0
$mirror: 0
$multi_text
$end_multi_text
$end_icon
$end_stage
$end_briefing

#Debriefing_info

$Num stages: 4

$Formula: ( is-goal-true-delay "Theta Rocks" 0 ) 
$Multi text
    XSTR("Excellent work, pilot.  Theta wing made it to Safe Zone Alpha intact and the scientists can start their work at once.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( is-goal-false-delay "Theta Rocks" 0 ) 
$Multi text
    XSTR("Too much of the convoy was destroyed.  Scientists lost their lives and vital equipment was destroyed.  This blunder may cost the lives of thousands of GTA citizens.

Your failure to perform your duties puts a terrible stain on your record. You are dismissed.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Make sure you go for bombs, bombers and fighters in that order.", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-true-delay "Theta Rocks" 0 ) 
   ( is-goal-true-delay 
      "Escort Harmony" 
      0 
   )
)
$Multi text
    XSTR("Since you even were able to protect the Harmony, the area will be safe against any further Shivan attacks.  Good work!

You're dismissed.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("", -1)
$end_multi_text

$Formula: ( and 
   ( is-goal-true-delay "Theta Rocks" 0 ) 
   ( is-goal-false-delay 
      "Escort Harmony" 
      0 
   )
)
$Multi text
    XSTR("Alas, the Harmony was lost during the engagement.  We understand that it was not easy to protect the warship under these dire circumstances, but without the Harmony the area will be vulnerable against further Shivan attacks.  This means we will have to deploy fighters we could otherwise use elsewhere.

Your dismissed.", -1)
$end_multi_text
$Voice: none.wav
$Recommendation text:
    XSTR("Destroy Indra wing as fast as possible or at least intercept their bombs. Then you will get the Harmony through.", -1)
$end_multi_text

#Players		;! 1 total

$Starting Shipname: Alpha 1
$Ship Choices: (
	"GTF Ulysses"	4
	"GTF Valkyrie"	4
	"GTF Hercules"	4
	"GTF Loki"	8
	"GTB Zeus"	8
)

+Weaponry Pool: (
	"Disruptor"	20
	"Avenger"	27
	"Prometheus"	29
	"Banshee"	22
	"S-Breaker"	8
	"Leech Cannon"	8
	"MX-50"	110
	"Fury"	930
	"Interceptor"	280
	"Hornet"	840
	"Phoenix V"	100
	"Cluster Bomb"	50
)

#Objects		;! 38 total

$Name: Alpha 1		;! Object #0
$Class: GTF Ulysses
$Team: Friendly
$Location: 274.354095, 0.002125, -1436.127075
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
+Secondary Banks: ( "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "player-start" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 25

$Name: Alpha 2		;! Object #1
$Class: GTF Ulysses
$Team: Friendly
$Location: 144.460510, 0.002597, -1446.422485
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
+Secondary Banks: ( "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 25

$Name: Alpha 3		;! Object #2
$Class: GTF Ulysses
$Team: Friendly
$Location: 305.460754, 0.002512, -1704.157837
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
+Secondary Banks: ( "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 25

$Name: Beta 1		;! Object #3
$Class: GTF Hercules
$Team: Friendly
$Location: 42.836243, 195.261963, -1048.080566
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Banshee" )
+Secondary Banks: ( "Hornet" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Alpha Zone Sentry 01		;! Object #4
$Class: GTSG Watchdog
$Team: Friendly
$Location: -430.347778, 0.001401, 6732.064941
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "ML-16 Laser" )
+Subsystem: turret02a
+Primary Banks: ( "ML-16 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 3

$Name: Alpha Zone Sentry 02		;! Object #5
$Class: GTSG Watchdog
$Team: Friendly
$Location: -721.980957, 0.001510, 7143.254395
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "ML-16 Laser" )
+Subsystem: turret02a
+Primary Banks: ( "ML-16 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 3

$Name: Alpha Zone Sentry 03		;! Object #6
$Class: GTSG Watchdog
$Team: Friendly
$Location: -336.281372, 0.001323, 7671.173828
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "ML-16 Laser" )
+Subsystem: turret02a
+Primary Banks: ( "ML-16 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 3

$Name: Alpha Zone Sentry 04		;! Object #7
$Class: GTSG Watchdog
$Team: Friendly
$Location: 60.348969, 0.001464, 7770.330566
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "ML-16 Laser" )
+Subsystem: turret02a
+Primary Banks: ( "ML-16 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 3

$Name: Alpha Zone Sentry 05		;! Object #8
$Class: GTSG Watchdog
$Team: Friendly
$Location: 463.745209, 0.001337, 7667.880859
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "ML-16 Laser" )
+Subsystem: turret02a
+Primary Banks: ( "ML-16 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 3

$Name: Alpha Zone Sentry 06		;! Object #9
$Class: GTSG Watchdog
$Team: Friendly
$Location: 854.791748, 0.001771, 7170.570801
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "ML-16 Laser" )
+Subsystem: turret02a
+Primary Banks: ( "ML-16 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 3

$Name: Alpha Zone Sentry 07		;! Object #10
$Class: GTSG Watchdog
$Team: Friendly
$Location: 635.546509, 0.001506, 6731.426270
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01a
+Primary Banks: ( "ML-16 Laser" )
+Subsystem: turret02a
+Primary Banks: ( "ML-16 Laser" )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 3

$Name: GTI Safe Zone Alpha		;! Object #11
$Class: Terran NavBuoy
$Team: Friendly
$Location: 58.547699, 0.003528, 7549.238770
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: Stay Near
$Cargo 1:  XSTR("Nothing", -1)
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 49407		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 2

$Name: Rama 1		;! Object #12
$Class: SF Scorpion
$Team: Hostile
$Location: 1086.620972, 0.004498, -2793.943848
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-dynamic" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Rama 2		;! Object #13
$Class: SF Scorpion
$Team: Hostile
$Location: 1132.603271, 0.004504, -2841.210938
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-dynamic" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Rama 3		;! Object #14
$Class: SF Scorpion
$Team: Hostile
$Location: 1146.195435, 0.004530, -2739.464844
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-dynamic" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Rama 4		;! Object #15
$Class: SF Scorpion
$Team: Hostile
$Location: 1198.487183, 0.004512, -2784.298584
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-dynamic" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 10

$Name: Indra 1		;! Object #16
$Class: SB Shaitan
$Team: Hostile
$Location: 1252.681885, 0.004501, 183.101334
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-dynamic" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Indra 2		;! Object #17
$Class: SB Shaitan
$Team: Hostile
$Location: 1295.902222, 0.004489, 136.170181
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-dynamic" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Indra 3		;! Object #18
$Class: SB Shaitan
$Team: Hostile
$Location: 1299.096436, 0.004511, 228.364166
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Shivan Bomb" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-dynamic" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 15

$Name: Arjuna 1		;! Object #19
$Class: SF Basilisk
$Team: Hostile
$Location: -1222.300171, 0.000000, 624.799866
$Orientation:
	-0.807599, 0.000000, -0.589732,
	-0.000001, 1.000000, 0.000001,
	0.589732, 0.000001, -0.807599
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "MX-50#Shivan" "Hornet#Shivan" )
+Sbank Ammo: ( 100 25 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Arjuna 2		;! Object #20
$Class: SF Basilisk
$Team: Hostile
$Location: -1163.852783, 0.000001, 541.276306
$Orientation:
	-0.807006, 0.000000, -0.590543,
	-0.000001, 1.000000, 0.000001,
	0.590543, 0.000001, -0.807006
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "MX-50#Shivan" "Hornet#Shivan" )
+Sbank Ammo: ( 100 25 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Arjuna 3		;! Object #21
$Class: SF Basilisk
$Team: Hostile
$Location: -1153.529907, 0.000000, 699.239685
$Orientation:
	-0.833783, 0.000000, -0.552093,
	-0.000001, 1.000000, 0.000001,
	0.552093, 0.000001, -0.833783
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "MX-50#Shivan" "Hornet#Shivan" )
+Sbank Ammo: ( 100 25 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Arjuna 4		;! Object #22
$Class: SF Basilisk
$Team: Hostile
$Location: -1073.586182, 0.000023, 622.664612
$Orientation:
	-0.840253, 0.000000, -0.542194,
	-0.000001, 1.000000, 0.000001,
	0.542194, 0.000001, -0.840253
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Subsystem: Pilot
+Secondary Banks: ( "MX-50#Shivan" "Hornet#Shivan" )
+Sbank Ammo: ( 100 25 )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

$Name: Durga 1		;! Object #23
$Class: SB Seraphim
$Team: Hostile
$Location: -1004.900024, 0.000000, 827.299988
$Orientation:
	-0.879304, 0.000000, -0.476261,
	0.000000, 1.000000, 0.000001,
	0.476261, 0.000001, -0.879304
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Fury#Shivan" "Synaptic#Shivan" "Fury#Shivan" "Shivan Bomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-dynamic" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: Durga 2		;! Object #24
$Class: SB Seraphim
$Team: Hostile
$Location: -955.504517, -0.000031, 734.340027
$Orientation:
	-0.879113, 0.000000, -0.476612,
	0.000000, 1.000000, 0.000001,
	0.476612, 0.000001, -0.879113
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Secondary Banks: ( "Fury#Shivan" "Synaptic#Shivan" "Fury#Shivan" "Shivan Bomb" )
+Subsystem: turret01
+Subsystem: turret02
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "no-dynamic" )
+Flags2: ( )
+Respawn priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: Beta 2		;! Object #25
$Class: GTF Hercules
$Team: Friendly
$Location: -23.862417, 195.261978, -1151.065308
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Banshee" )
+Secondary Banks: ( "Hornet" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Beta 3		;! Object #26
$Class: GTF Hercules
$Team: Friendly
$Location: 117.124466, 195.262085, -1146.340576
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: Major
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Banshee" )
+Secondary Banks: ( "Hornet" "Interceptor" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Score: 15

$Name: Theta 1		;! Object #27
$Class: GTFr Poseidon
$Team: Friendly
$Location: -165.942688, 0.000000, -1808.995239
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-waypoints-once "Theta 1 Path" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+AI Class: General
+Subsystem: turret02
+AI Class: General
+Subsystem: turret03
+AI Class: General
+Subsystem: turret04
+AI Class: General
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: Alpha Cargo		;! Object #28
$Class: TSC 2
$Team: Friendly
$Location: -165.946823, -17.381439, -1813.916748
$Orientation:
	1.000000, -0.000000, -0.000000,
	0.000000, 1.000000, 0.000002,
	0.000000, -0.000002, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Medical Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Theta 1
$Docker Point: cargo dock
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: Theta 2		;! Object #29
$Class: GTFr Poseidon
$Team: Friendly
$Location: 210.713776, 0.000041, -1583.418213
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-waypoints-once "Theta 2 Path" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+AI Class: General
+Subsystem: turret02
+AI Class: General
+Subsystem: turret03
+AI Class: General
+Subsystem: turret04
+AI Class: General
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 0
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 20

$Name: Beta Cargo		;! Object #30
$Class: TSC 2
$Team: Friendly
$Location: 210.709641, -17.381397, -1588.339844
$Orientation:
	1.000000, -0.000000, -0.000000,
	0.000000, 1.000000, 0.000002,
	0.000000, -0.000002, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Medical Supplies", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Docked With: Theta 2
$Docker Point: cargo dock
$Dockee Point: cargo dock
+Group: 0
+Use Table Score:
+Score: 0

$Name: Harmony		;! Object #31
$Class: GTC Fenris
$Team: Friendly
$Location: 42.322956, -0.000010, -1613.776367
$Orientation:
	0.999996, 0.000000, 0.002814,
	0.000000, 1.000000, 0.000001,
	-0.002814, -0.000001, 0.999996
$AI Behavior: None
+AI Class: General
$AI Goals: ( goals ( ai-waypoints-once "Harmony Path" 50 ) )
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 100
+Initial Hull: 100
+Initial Shields: 100
+Subsystem: Pilot
+Subsystem: turret01
+AI Class: General
+Subsystem: turret02
+AI Class: General
+Subsystem: turret03
+AI Class: General
+Subsystem: turret04
+AI Class: General
+Subsystem: turret05
+AI Class: General
+Subsystem: turret06
+AI Class: General
+Subsystem: turret07
+AI Class: General
+Subsystem: turret08
+AI Class: General
+Subsystem: turret09a-01-main
+AI Class: General
+Secondary Banks: ( "Fury" )
+Sbank Ammo: ( 0 )
$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" "no-shields" "escort" )
+Flags2: ( )
+Respawn priority: 0
+Escort priority: 1
+Orders Accepted: 0		;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 100
$Texture Replace:
+old: nameplate
+new: GTCHarmony

$Name: Gamma 1		;! Object #32
$Class: GTF Valkyrie
$Team: Friendly
$Location: -98.193275, -0.000463, -1566.071777
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
+Secondary Banks: ( "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Gamma 2		;! Object #33
$Class: GTF Valkyrie
$Team: Friendly
$Location: -289.571960, -0.000502, -1586.152710
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
+Secondary Banks: ( "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Gamma 3		;! Object #34
$Class: GTF Valkyrie
$Team: Friendly
$Location: -292.047485, -0.000530, -2006.357910
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
+Secondary Banks: ( "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Gamma 4		;! Object #35
$Class: GTF Valkyrie
$Team: Friendly
$Location: -76.711807, -0.000438, -1993.863892
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Prometheus" )
+Secondary Banks: ( "Hornet" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 10

$Name: Alpha 4		;! Object #36
$Class: GTF Ulysses
$Team: Friendly
$Location: 133.085114, -0.000471, -1770.783203
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Avenger" "Avenger" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

$Name: Beta 4		;! Object #37
$Class: GTF Hercules
$Team: Friendly
$Location: 49.453922, -0.000528, -1139.158203
$Orientation:
	1.000000, 0.000000, 0.000000,
	0.000000, 1.000000, 0.000000,
	0.000000, 0.000000, 1.000000
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 100
+Subsystem: Pilot
+Primary Banks: ( "Prometheus" "Banshee" )
$Arrival Location: Hyperspace
$Arrival Cue: ( false ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Determination: 10
+Flags: ( "cargo-known" )
+Flags2: ( )
+Respawn priority: 0
+Group: 0
+Use Table Score:
+Score: 12

#Wings		;! 7 total

$Name: Alpha
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Alpha 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( is-goal-true-delay "Theta Rocks" 5 ) 
   ( is-goal-false-delay "Theta Rocks" 0 ) 
)
$Ships: (		;! 4 total
	"Alpha 1"
	"Alpha 2"
	"Alpha 3"
	"Alpha 4"
)
$AI Goals: ( goals ( ai-guard "Theta 2" 60 ) ( ai-chase-wing "Durga" 50 ) )
+Hotkey: 0
+Flags: ( )

$Name: Rama
$Waves: 2
$Wave Threshold: 1
$Special Ship: 0		;! Rama 1

$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: Harmony
$Arrival Cue: ( has-time-elapsed 87 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Rama 1"
	"Rama 2"
	"Rama 3"
	"Rama 4"
)
$AI Goals: ( goals ( ai-chase "Theta 2" 50 ) )
+Flags: ( "no-arrival-message" )

$Name: Indra
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Indra 1

$Arrival Location: Hyperspace
$Arrival Cue: ( has-time-elapsed 140 ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 3 total
	"Indra 1"
	"Indra 2"
	"Indra 3"
)
$AI Goals: ( goals ( ai-chase "Harmony" 50 ) )
+Flags: ( )

$Name: Arjuna
$Waves: 2
$Wave Threshold: 0
$Special Ship: 0		;! Arjuna 1

$Arrival Location: Near Ship
+Arrival Distance: 2000
$Arrival Anchor: Alpha 1
$Arrival Cue: ( is-destroyed-delay 
   65 
   "Rama" 
   "Indra" 
)
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 4 total
	"Arjuna 1"
	"Arjuna 2"
	"Arjuna 3"
	"Arjuna 4"
)
$AI Goals: ( goals ( ai-chase-any 50 ) )
+Flags: ( )
+Wave Delay Min: 20
+Wave Delay Max: 30

$Name: Durga
$Waves: 3
$Wave Threshold: 0
$Special Ship: 0		;! Durga 1

$Arrival Location: Near Ship
+Arrival Distance: 3000
$Arrival Anchor: Alpha 1
$Arrival Cue: ( has-arrived-delay 15 "Arjuna" ) 
$Departure Location: Hyperspace
$Departure Cue: ( false ) 
$Ships: (		;! 2 total
	"Durga 1"
	"Durga 2"
)
$AI Goals: ( goals ( ai-chase "Theta 1" 50 ) ( ai-chase "Theta 2" 50 ) )
+Flags: ( )
+Wave Delay Min: 12
+Wave Delay Max: 15

$Name: Beta
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Beta 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( is-goal-true-delay "Theta Rocks" 7 ) 
   ( is-goal-false-delay "Theta Rocks" 7 ) 
)
$Ships: (		;! 4 total
	"Beta 1"
	"Beta 2"
	"Beta 3"
	"Beta 4"
)
$AI Goals: ( goals ( ai-guard "Harmony" 60 ) ( ai-chase-wing "Indra" 50 ) )
+Hotkey: 1
+Flags: ( )

$Name: Gamma
$Waves: 1
$Wave Threshold: 0
$Special Ship: 0		;! Gamma 1

$Arrival Location: Hyperspace
$Arrival Cue: ( true ) 
$Departure Location: Hyperspace
$Departure Cue: ( or 
   ( is-goal-true-delay "Theta Rocks" 7 ) 
   ( is-goal-false-delay "Theta Rocks" 7 ) 
)
$Ships: (		;! 4 total
	"Gamma 1"
	"Gamma 2"
	"Gamma 3"
	"Gamma 4"
)
$AI Goals: ( goals ( ai-guard "Theta 1" 60 ) ( ai-chase-wing "Rama" 50 ) )
+Hotkey: 2
+Flags: ( )

#Events		;! 14 total

$Formula: ( when 
   ( has-time-elapsed 2 ) 
   ( send-message 
      "<any wingman>" 
      "High" 
      "Target Asteroids" 
   )
)
+Name: m1
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( has-arrived-delay 0 "Rama" ) 
   ( send-message 
      "<any wingman>" 
      "High" 
      "Shivans" 
   )
)
+Name: m2
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-goal-true-delay "Theta Rocks" 0 ) 
   ( send-message 
      "#Command" 
      "High" 
      "Accomplished" 
   )
)
+Name: accomplished
+Repeat Count: 1
+Interval: 1

$Formula: ( when 
   ( is-destroyed-delay 0 "Rama" ) 
   ( do-nothing ) 
)
+Name: d1
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Rama", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Indra" ) 
   ( do-nothing ) 
)
+Name: d2
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Indra", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Arjuna" ) 
   ( do-nothing ) 
)
+Name: d3
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Arjuna", -1)

$Formula: ( when 
   ( is-destroyed-delay 0 "Durga" ) 
   ( do-nothing ) 
)
+Name: d4
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Destroy Durga", -1)

$Formula: ( when 
   ( is-goal-true-delay "Theta Rocks" 0 ) 
   ( do-nothing ) 
)
+Name: d5
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Escort Convoy", -1)

$Formula: ( when 
   ( is-goal-true-delay 
      "Escort Harmony" 
      0 
   )
   ( do-nothing ) 
)
+Name: Harmony
+Repeat Count: 1
+Interval: 1
+Objective:  XSTR("Protect Harmony", -1)
+Team: 0

$Formula: ( when 
   ( or 
      ( is-destroyed-delay 0 "Theta 1" ) 
      ( is-destroyed-delay 0 "Theta 2" ) 
   )
   ( send-message 
      "#Command" 
      "High" 
      "failure" 
   )
)
+Name: failure
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( is-destroyed-delay 0 "Harmony" ) 
   ( send-message 
      "#Command" 
      "High" 
      "Harmony down" 
   )
)
+Name: Harmony down
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( or 
      ( is-goal-true-delay "Theta Rocks" 0 ) 
      ( is-goal-false-delay "Theta Rocks" 0 ) 
   )
   ( do-nothing ) 
)
+Name: allowed to go
+Repeat Count: 1
+Interval: 1
+Team: 0

$Formula: ( when 
   ( has-departed-delay 0 "Alpha 1" ) 
   ( do-nothing ) 
)
+Name: RTB
+Repeat Count: 1
+Interval: 1
+Chained: 1
+Objective:  XSTR("Return to Base", -1)
+Team: 0

$Formula: ( when 
   ( true ) 
   ( cap-waypoint-speed "Theta 1" 20 ) 
   ( cap-waypoint-speed "Theta 2" 20 ) 
)
+Name: cap-waypoint-speed
+Repeat Count: 1
+Interval: 1
+Team: 0

#Goals		;! 2 total

$Type: Primary
+Name: Theta Rocks
$MessageNew:  XSTR("Escort Theta to the Safe Zone", -1)
$end_multi_text
$Formula: ( and 
   ( not 
      ( percent-ships-destroyed 
         40 
         "Theta 1" 
         "Theta 2" 
      )
   )
   ( and 
      ( is-destroyed-delay 
         0 
         "Rama" 
         "Indra" 
         "Arjuna" 
         "Durga" 
      )
      ( are-waypoints-done-delay 
         "Theta 1" 
         "Theta 1 Path" 
         0 
      )
      ( are-waypoints-done-delay 
         "Theta 2" 
         "Theta 2 Path" 
         0 
      )
   )
)

$Type: Secondary
+Name: Escort Harmony
$MessageNew:  XSTR("Protect the Harmony", -1)
$end_multi_text
$Formula: ( and 
   ( is-goal-true-delay "Theta Rocks" 0 ) 
   ( not 
      ( is-destroyed-delay 0 "Harmony" ) 
   )
)

#Waypoints		;! 3 lists total

$Name: Harmony Path
$List: (		;! 1 points in list
	( 25.648254, -0.012777, 7175.682129 )
)

$Name: Theta 1 Path
$List: (		;! 1 points in list
	( -177.815735, 0.000000, 6994.934570 )
)

$Name: Theta 2 Path
$List: (		;! 1 points in list
	( 209.030548, 0.000000, 6992.980957 )
)

#Messages		;! 5 total


$Name: Target Asteroids
$Team: -1
$MessageNew:  XSTR("Okay pilots, target incoming rocks and destroy them.  Prioritize the ones with white brackets.", -1)
$end_multi_text
+AVI Name: Head-TP1
+Wave Name: msg.wav

$Name: Shivans
$Team: -1
$MessageNew:  XSTR("Reading Shivan jump signatures.  Coming in fast!  Where the hell did they come from!", -1)
$end_multi_text
+AVI Name: Head-TP2
+Wave Name: msg.wav

$Name: Accomplished
$Team: -1
$MessageNew:  XSTR("Mission accomplished pilots.  Return to base.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: msg.wav

$Name: failure
$Team: -1
$MessageNew:  XSTR("We have lost one of the freighters.  Mission failed.  Abort and return to base.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: msg.wav

$Name: Harmony down
$Team: -1
$MessageNew:  XSTR("We have lost the Harmony.  Protect those transports no matter the cost, pilots.  Those supplies must get through.", -1)
$end_multi_text
+Persona: Terran Command
+AVI Name: Head-CM1
+Wave Name: msg.wav

#Reinforcements		;! 0 total


#Background bitmaps		;! 40 total

$Num stars: 0
$Ambient light level: 7895160

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+DivX: 2
+DivY: 1
$Starbitmap: neb07
+Angles: 6.021381 6.021381 1.867501
+ScaleX: 3.000000
+ScaleY: 2.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb07
+Angles: 6.021381 3.857175 2.007127
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb11
+Angles: 6.195914 0.855211 5.846848
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 2
+DivY: 2
$Starbitmap: neb13
+Angles: 5.602502 2.356193 5.602502
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb07
+Angles: 5.585049 0.610865 5.585049
+ScaleX: 5.000000
+ScaleY: 5.000000
+DivX: 2
+DivY: 2
$Starbitmap: neb07
+Angles: 5.131264 5.480330 5.480330
+ScaleX: 3.000000
+ScaleY: 3.000000
+DivX: 1
+DivY: 1
$Starbitmap: neb09
+Angles: 4.974185 2.146753 5.427969
+ScaleX: 4.000000
+ScaleY: 4.000000
+DivX: 2
+DivY: 2
$Starbitmap: planete
+Angles: 1.169370 2.111847 0.000000
+ScaleX: 1.000000
+ScaleY: 1.000000
+DivX: 1
+DivY: 1

#Asteroid Fields

$Density: 150
+Field Type: 0
+Debris Genre: 0
+Field Debris Type: 0
+Field Debris Type: 1
+Field Debris Type: 2
$Average Speed: 0.000000
$Minimum: -3500.000000, -800.000000, 200.000000
$Maximum: 3500.000000, 1200.000000, 5100.000000

#Music

$Event Music: 3: Leviticus
$Substitute Event Music: FS1-5: Spook
$Briefing Music: None
$Substitute Briefing Music: Aftermath 4

#End

