#Beam Weapons

$Name:							RepairBeam

$Model File:				none 
@Laser Bitmap:				Repairglow01
@Laser Color:				255, 173, 67
@Laser Length:				0.0
@Laser Head Radius:			0.3
@Laser Tail Radius:			0.3
$Mass:					0.0
$Velocity:				1600.0
$Fire Wait:				3.0
$Damage:				0
$Damage Type:				SmallBeam
$Armor Factor:				0.0
$Shield Factor:				0.0
$Subsystem Factor:			0.0
$Lifetime:				5.0
$Energy Consumed:			0.30
$Cargo Size:				0.0
$Homing:				NO
$LaunchSnd:				
$ImpactSnd:
+Weapon Range:				100
$Flags:					("beam")
$Icon:					icongun05
$Anim:					LoadGun07
$Impact Explosion:			exp04
$Impact Explosion Radius:		0.5
$BeamInfo:
	+Type:				3
	+Life:				5
	+Warmup:			7
	+Warmdown:			1
	+Radius:			.1
	+PCount:			5
	+PRadius:			0.2
	+PAngle:			0.1
	+PAni:				particle_Repair
	+Miss Factor:			0 0 0 0 0
	+BeamSound:			162
	+WarmupSound:			163
	+WarmdownSound:			164
	+Muzzleglow:			RepairBeam2Glow
	+Shots:				5
	+ShrinkFactor:			.1
	+ShrinkPct:			.1
	+Range:				50
	+BeamWidth:			0.1
	+Beam Flash Effect:		capflash
	+Beam Flash Radius:		0.2
	$Section:
		+Width:			0.1
		+Texture:		RepairCore
		+RGBA Inner:	255 255 255 255
		+RGBA Outer:	150 150 150 10
		+Flicker:		0.2
		+Zadd:			9
		+Tile Factor:	10, 1
		+Translation:	-20
	$Section:
		+Width:			0.1
		+Texture:		RepairHaze1
		+RGBA Inner:	160 160 0 255
		+RGBA Outer:	60 60 0 10
		+Flicker:		0.7
		+Zadd:			7
		+Tile Factor:	10, 1
		+Translation:	-16
	$Section:
		+Width:			0.3
		+Texture:		RepairHaze2
		+RGBA Inner:	160 160 0 255
		+RGBA Outer:	60 60 0 10
		+Flicker:		0.5
		+Zadd:			7
		+Tile Factor:	15, 1
		+Translation:	-16
	$Section:
		+Width:			0.3
		+Texture:		RepairHaze3
		+RGBA Inner:	160 160 0 255
		+RGBA Outer:	60 60 0 10
		+Flicker:		0.4
		+Zadd:			3
		+Tile Factor:	24, 1
		+Translation:	-10
	$Section:
		+Width:			0.5
		+Texture:		RepairFade
		+RGBA Inner:	255 255 255 255
		+RGBA Outer:	150 150 150 10
		+Flicker:		0.35
		+Zadd:			1

#End